Re: PLIB on AIX; Was: [Flightgear-devel] FlightGear 'benchmark'

2004-02-25 Thread Erik Hofman
Martin Spott wrote:

anyone be so kind to look at the patch and give a suggestion how to
deal/proceed with these changes ?
Just be very persistent, state clearly this patch is needed for AIX 
before a new stable release is scheduled.

Erik

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Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread David Luff


On 2/24/04 at 9:41 PM Durk Talsma wrote:

On Tuesday 24 February 2004 20:44, Erik Hofman wrote:

 It is supported for airports that have ATC (sorry no AI traffic at
 EHLE). But indeed Eelde has ATC support and therefore can handle ATC
 traffic at the moment.

Cool! Wasn't Lelystad supposed to get ATC real soon about two years ago?
I 
haven't been there since returning home last December, so I don't know
what 
the situation is. 


 I have followed an AI Cessna once but I lost in when it literally flew
 through a mountain, so I guess it is distance limited.

Hmm, I see. So that's a little too much emhasis on the A and a bit too
less on 
the I part in AI, I guess :-). [Ironically, this reminds me that IIRC, one
of 
the original design goals of FlightGear (in 1996-1997 or so) was to
develop a 
realistic ATC subsystem that does take terrain elevation into account and
not 
direct planes into mountains. ;-) Anyways, I'm just kidding. Nothing but 
compliments here. This is hard stuff to impliment.]

Seriously though, so I understand that AI planes take-off and depart to 
undefined destinations or do they return? I couldn't really figure this
out 
based on the code? Maybe I should follow a chessna taking off from Eelde,
was 
there's not much chance of one of those crashing into a mountain. :-)

The code to generate the random AI lives in AIMgr.cxx in the ATC directory.
 At the moment they get generated between 6 and 25km or so from the airport
and then arrive and land, either staight-in or via a downwind entry
depending on direction of approach w.r.t. the active runway.  They're a bit
hard to follow at the moment since at one point in the flight they suddenly
change direction without banking to approach the airport, I'll try and fix
that ASAP.  You should be able to hear them more easily than seeing them if
you tune your comm radio to the tower frequency.

Having departures that persist if you follow them and have an eventual
destination in mind if they don't get deleted due to distance from user is
definately on the TODO list.

Avoiding mountains would be good - I was wondering when someone was going
to notice that :-)  I have given this some thought, but haven't started
implementing anything yet since it could turn out to be a long slog to get
something working.  My guess is that the best thing to do is to have a
coarse elevation map for each tile stored as a file on disk in the
appropriate part of the scenery tree, and to use these to avoid terrain.
The maps could include hints as to the best option to take in very
mountainous areas where certain paths need to be taken to avoid the need to
exceed GA type max altitudes.

Getting AI traffic to work at non-towered airports shouldn't be too hard -
mainly a case of altering the communication to announcing position on the
common traffic frequency, and possibly running a dummy tower that doesn't
communicate for the positional stuff.  (At the moment stuff like whether to
extend downwind for due to preceding traffic is handled by the tower
class).

There are loads of issues to gradually iron out - only one runway ever gets
used, AI traffic on a downwind circuit approach can conflict with AI
traffic or the user on a straight-in, AI traffic too close to the preceding
in the circuit doesn't slow down, the user can get overtaken on either
straight in or circuit approach, no facility for user to request an
alternate runway from ATC, loads of stuff.  


 Robin Peel already has air corridors (airways) data for X-Plane which
 probably could be used by FlightGear as well. I think it is DAFIF(T)
 based so we can generate them ourselves also.

That's interesting. I was always curious whether an airways database for 
flightgear existed or not. It would be an interesting exersize to plot
these 
in Atlas, as this would be a good start to generate flight plans. 


In general I've been trying to do GA VFR type ATC and AI first, which
leaves a big hole where airline type IFR stuff is basically not there.  It
would be good if the user could fly a simple flight plan in the 737 with
ATC control from tower/departure/center/approach/tower the whole way.  It
would be good if an AI plane could do the same.  It's probably a lot of
work though to get working well for high traffic densities, but possibly
not too bad for the odd one or two planes to start with.  My thoughts were
that an FGVectoringATC class derived from FGATC would know how to vector
traffic appropriately along paths, and that FGApproach, FGCenter (En-route)
and FGDeparture would be derived from that.

In addition to Atlas, there is also another open-source flight planner for
MSFS, called 'Nav'.  It's written in MFC for windows only, but I was
wondering how much work it would be to port to wxWindows and convert to
reading FlightGear data.  Probably a lot and not much respectively.

Give me a shout if you're going to seriously hack at the ATC/AI code so we
don't end up duplicating...

Cheers - Dave

PS.  Did you ever finish your 

Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread David Luff


On 2/24/04 at 8:44 PM Erik Hofman wrote:


I have followed an AI Cessna once but I lost in when it literally flew 
through a mountain, so I guess it is distance limited.


Well that's just great, the first person to notice that AI planes fly
though mountains comes from Holland!!!

;-)

Cheers - Dave


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Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread Erik Hofman
David Luff wrote:
On 2/24/04 at 8:44 PM Erik Hofman wrote:


I have followed an AI Cessna once but I lost in when it literally flew 
through a mountain, so I guess it is distance limited.
Well that's just great, the first person to notice that AI planes fly
though mountains comes from Holland!!!
;-)
Ever been to the Dutch Mountains?
:-)
Erik

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Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread Josh Babcock
Erik Hofman wrote:
David Luff wrote:

On 2/24/04 at 8:44 PM Erik Hofman wrote:


I have followed an AI Cessna once but I lost in when it literally 
flew through a mountain, so I guess it is distance limited.


Well that's just great, the first person to notice that AI planes fly
though mountains comes from Holland!!!
;-)


Ever been to the Dutch Mountains?
:-)
Erik

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Hey, when you fly below sea level, you're bound to be the first person 
to notice the mountain.  Altitude is for wimps.

Josh

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Re: [Flightgear-devel] fgDumpSnapShot(); producing blank screen and other corruptions

2004-02-25 Thread Seamus Thomas Carroll
I am currently using the main thread and it is producing these incorrect
images.  I have not even multithreaded it yet.  When I do I will only be
threading the writting of the image.

Seamus

On Wed, 25 Feb 2004, Frederic Bouvier wrote:

 Seamus Thomas Carroll wrote:

  Hi,
 
  I am trying to save images from flightgear to a file or database without
  explicitly using the gui.  For a test of current capability I am
  calling fgDumpSnapShot every second but I am finding it produces saved
  images that are completely white or contain corruption, yet other images
 are
  saved as expected.  The only change I mode to fgDumpSnapShot is I
 commented
  out mkDialog (message.c_str());.
 
  I am trying to implement a threaded image saver so that it does not
  cause pauses in the simulator that continiously saves images over a
  specified interval.

 If you are doing snapshot in another thread, you must be sure that the
 buffer you are dumping is not being cleared, swapped or written at the
 same time by the main thread.

 Generally, people think it is not possible to call OpenGL API from
 multiple thread at the same time because of the state oriented nature
 of OpenGL. The arguments seem reasonable and I take them for true, so I
 never experiment myself.

 In theory, it should be possible to dump the front buffer while the back
 buffer is updated, but fgDumpSnapShot should be rewriten to avoid calling
 fgInitVisual, fgReshape or fgRenderFrame in two different threads.
 This imply also some sort of synchronization to avoid doing a SwapBuffer
 during the ReadPixels call.

  I think I understand how fgDumpSnapShot works and was going to use it as
  an example but it only seems to produce correct results when called
  through the gui.

 Yes, in the main thread.

  Should I be using another funtion as an example?

 I would look at sg_glDumpWindow and take the code portion that
 write to the file from fgDumpSnapShot.

 -Fred



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Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread Durk Talsma
On Wednesday 25 February 2004 00:28, David Megginson wrote:


 In other words, while the air carrier thing is neat, it's probably not the
 first priority -- it would be like concentrating on busses or tractor
 trailers instead of cars when adding AI traffic to a highway simulator. 
 The air carriers would be beneficial for a few big hubs like KLAX or KORD,
 which don't handle much GA traffic.

That's a very valid point. The idea wouldn't be to just concentrate on airline 
schedules though. My estimate is that from an implementation point of view, 
that adding scheduled airline type traffic and general aviation types of 
traffic (that go from A to B) would be special instances of a similar general 
mechanism. I.e.

A scheduled airline flight has:
- A predetermined departure airport
- A predetermined arrival airport
- A known aircraft type.
- A known departure time

Whereas an (unscheduled) general aviation flight has
- a (semi) random departure airport
- a (semi) random port of arrival
- a (semi) random aircraft type
- a (semi) random departure time

So starting with scheduled airlines would probably be the easiest instance to 
implement, and -also not unimportantly- test. This mechanism could then later 
be extended to handle the other types of air traffic you mentioned. Also note 
that I don't intend this as a replacement for David (Luff)'s code, but more 
of a way of feeding data into David's AI manager. 

When I was testing some of the project AI stuff last Saturday, I was on a 
rather long flight from Amsterdam into eastern Europe, and there was a 
Speedbird 850 (British Airways), behind me, that was coming onto my 
frequency, just a few minutes behind me and stayed right behind me until over 
Warsaw, Poland. Curiously, I checked the BA website for the whereabouts of 
their flight 850, and found that indeed in real life this was a scheduled 
flight from London (Heathrow, I believe) to Warsaw. It's very subtle, but it 
was an imcredable experience.


 Today I flew up to Mont Tremblant (CYFJ), a former military strip near a
 ski resort in the Laurentians.  There are a few scheduled flights every
 week from Toronto (Dash-7), but today the terminal was shut down.  I got
 out and walked around the deserted apron for a few moments, then as I was
 taxiing back to the runway, the airport suddenly came to life: a Piper Cub
 on skis glided across in front of me and landed on the snow next to the
 pavement (didn't make any radio calls, though).  By the time I got to the
 hold-short line, a Cessna 180 (tail dragger) was doing a slow backtrack to
 my end of the runway, so I waited for it, and when I realized that it was
 doing its runup on the threshold, I checked with the pilot if it was OK for
 me to slip in ahead and take off.

 That's what most airports -- at least in Canada and the U.S. -- are like,
 and that's what it would be very nice to simulate.  Unfortunately, all the
 general public sees is flying at its most depressing -- the giant,
 congested hubs with airliners doing a long conga-line down the ILS while
 people sit in the terminal waiting hours for delayed flights and having
 their shoes searched repeatedly by security.

Aahh, that really sounds like a lot of fun. I agree, we should definitely have 
scenarios like these. 

Cheers,
Durk


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Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread Durk Talsma
On Wednesday 25 February 2004 11:17, David Luff wrote:

 The code to generate the random AI lives in AIMgr.cxx in the ATC directory.
  At the moment they get generated between 6 and 25km or so from the airport
 and then arrive and land, either staight-in or via a downwind entry
 depending on direction of approach w.r.t. the active runway.  They're a bit
 hard to follow at the moment since at one point in the flight they suddenly
 change direction without banking to approach the airport, I'll try and fix
 that ASAP.  You should be able to hear them more easily than seeing them if
 you tune your comm radio to the tower frequency.

I'll had a quick glance at the code yesterday, but couldn't really figure out 
how it worked, given the time I had. So do you consider generating AI traffic 
that starts on the ground (i.e. parked at the terminal/apron/gate)?

 In addition to Atlas, there is also another open-source flight planner for
 MSFS, called 'Nav'.  It's written in MFC for windows only, but I was
 wondering how much work it would be to port to wxWindows and convert to
 reading FlightGear data.  Probably a lot and not much respectively.


Sounds interesting. The fact that' its written in MSVC is a big showstopper 
for me though, as I'm only using gcc these days 

 Give me a shout if you're going to seriously hack at the ATC/AI code so we
 don't end up duplicating...

Yep, will do.  I'm thinking about approaching the problem from the other end 
though. First specify the requirements of the database that stores flight 
plans and then find a way to feed these data into the AI traffic manager, _in 
addition_ to the randomly generated flights. 


 Cheers - Dave

 PS.  Did you ever finish your round the world FG flight?

Hmm, do you mean in FlightGear, or in real life? :-)

The answers are no and yes respectively. My FlightGear flights ended ion 
Hokkaido Island, after running out of fuel over the pacific, hacking a saved 
flight, restarting  (this was already before we had a public interface to the 
property tree) to refuel, and still making it. 

This was around the time of defending my dissertation, after which I soon left 
Amsterdam for a two year stay in Durham, North Carolina. During my time in 
the USA, I only had one laptop at home, which was slightly under powered for 
FlightGear, and I also found out that I wasn't able to edit my homepage from 
a domain other than that of my ISP. In the meantime, my ISP has taken that 
site off-line, so consequently the project slowly died. I'd like to see if I 
can find some notes somewhere, so I can pick-up where I left off. But if not, 
I'll call it a day. 

In real life, however, after my two years in Durham, I left North Carolina, 
driving cross-country to Davis, California (with a few huge detours, 
including Cape Canaveral, Houston, TX, New Mexico, Aspen, Colorado; 
Yellowstone Park, Salt lake city and southern Utah. In Davis, I took the 
train to San Fransisco, and from there I flew to Honolulu, to Auckland, New 
Zealand (via Sydney), to Canberra, Australia, to Alice Springs, to Darwin 
(all in Australia), and from there to Singapore, to Hong Kong, to Delhi 
(India) to Cairo (Egypt; via Bahrain, and Abu Dhabi). And finally from Cario 
to London, and from London to Amsterdam, where I arrived back, November 30th, 
last year. 

So, if you're interested in recreating these Flights in FG, you need (hint, 
hint) :-)
- a British Airways 737 (Amsterdam - London Gatwick)
- an  American Airlines 777 (London Gatwick - Raleigh Durham Intl)
- an American Airlines 767 (San Fransisco - Honolulu)
- a Qantas Airways 767 (Honolulu - Sydney, Sydney Auckland, Auckland Sydney)
- a Qantaslink Dehavilland Dash-8 (Sydney - Canberra, and Canberra Sydney: 
three weeks later
- a Qantas 737: Sydney Alice Springs, and Alice Springs - Darwin)
- again a Qantas 767 (Darwin - Singapore)
- a Cathay Pacific Airbus A330 (Singapore - Hong Kong and Hong Kong - Delhi)
- a Gulf air Airbus A330 (Delhi, Bahrain, Bahrain - Abu Dhabi, and Abu Dhabi - 
Cairo)
- a British Airways 747-400 (Cairo - London Heathrow)
- and finally, a British Airways Airbus A319

Anyways, I'm going off topic here. Time to quit,

Cheers,
Durk


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Re: [Flightgear-devel] fgDumpSnapShot();

2004-02-25 Thread Seamus Thomas Carroll
I tried calling sg_glDumpWindow directly and so far I have not experienced 
the white out but I am noticing at times what looks like smearing and 
other corruption but the flightgear display does not show any of these 
problems.

My knowledge of gl is limited but it confuses me that flightgear looks 
correct but the screen shot saved by sg_glDumpWindow does not.  Are they 
not from the same buffer?

You can find an example screen shot with corruption at
http://pages.cpsc.ucalgary.ca/~carrolls/ppm/fgfs-screen---00075.jpeg

Seamus

On Wed, 25 Feb 2004, Martin Spott wrote:

 Seamus Thomas Carroll wrote:
 
  I am trying to save images from flightgear to a file or database without 
  explicitly using the gui.  For a test of current capability I am 
  calling fgDumpSnapShot every second but I am finding it produces saved 
  images that are completely white or contain corruption, yet other images are 
  saved as expected.
 
 I usually use 'import' from the ImageMagick package to create snapshots
 and I experienced similar effects. That _might_ let us assume that
 taking a snapshot simply takes too much time and the respective buffer
 - the one where the snapshot is taken from - is already eptied before
 the snapshot is complete,
 
 Martin.
 -- 
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --
 
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Re: [Flightgear-devel] Stepping and other inquisitions

2004-02-25 Thread Joshua W. Keane
Don't you just hate bugs!?

The problem is that i'm using a precompiled or prebuilt version of 
flightgear, v0.9.2 because it is currently the version supported by the 
aerosim blockset for matlab/simulink.

Thanks

Josh



At 07:57 PM 2/23/2004, you wrote:
Joshua W. Keane said:

 Hello everyone,

  I'm working on a simulation project using a simulink model.
 Currently, I'm running an interface using the Aerosim blockset for
 matlab/simulink, but the program steps/chops, especially when the
 sun/moon position is updated (and when other info is output to the cmd
 window). I'm currently running both on a single computer, but this 
computer
 is a pretty high-end machine. So the question really is: can I stop those
 updates from occuring, or should I just try using a network with 2 
computers?

 Another thing i've seen is the fact that after a minute of running my
 simulation, the simulation suddenly turns to night. Can anyone tell me why
 this is? and how can I stop it from occuring?

 One last thing: there is a command to do not advance time of day
 (--enable-clock-freeze) and if i've read the documentation correctly, this
 should keep the time of day constant while letting the simulation run,
 right? But when I go and set that - it pauses the simulation and i can not
 do anything. Do i have the wrong idea about this?

I would guess that the effect you are seeing is actually from loading scenery
data.  Have you built flightgear configured --with-threads?
The turning to night sounds like an old bug that has been fixed in CVS.

My guess is that the --enable-clock-freeze issue you describe is a bug.  Same
thing happens here.
Best,

Jim

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Joshua William Keane
George Washington University Graduate Student
Vehicle Dynamics Branch
NASA Langley Research Center
Hampton, VA 23681
Mail Stop 153
Phone:  (757) 864-9636
Fax:  (757) 864-7722
Email:   [EMAIL PROTECTED]
Office: Bldg 1192C, Room 159
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Re: PLIB on AIX; Was: [Flightgear-devel] FlightGear 'benchmark'

2004-02-25 Thread Wolfram Kuss
Erik wrote:

Just be very persistent, state clearly this patch is needed for AIX 
before a new stable release is scheduled.

Steve has committed them already.

Erik

Bye bye,
Wolfram.


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Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread David Luff


On 2/25/04 at 8:34 PM Durk Talsma wrote:

On Wednesday 25 February 2004 11:17, David Luff wrote:
 In addition to Atlas, there is also another open-source flight planner
for
 MSFS, called 'Nav'.  It's written in MFC for windows only, but I was
 wondering how much work it would be to port to wxWindows and convert to
 reading FlightGear data.  Probably a lot and not much respectively.


Sounds interesting. The fact that' its written in MSVC is a big
showstopper 
for me though, as I'm only using gcc these days 


Short of time, so I'll answer the rest of your post tomorrow, but on this
one MSVC/mfc shouldn't be a problem - wxWindows is a cross platform mfc
'clone' (OK, not literally a clone, but very similar) that'll compile fine
with gcc.  On the other hand, I'm sure porting a non-trivial program is
still quite time consuming, especially as all the dialogs would have to be
recreated from scratch.  (wxWindows uses a more flexible mechanism to cope
with the differing sized widgets from GTK to Win32 (and others)).  I spent
a good few hours on it a few months ago, and now it doesn't compile on
either!!  Still hopefull though :-)

Cheers - Dave




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Re: [Flightgear-devel] FlightGear 'benchmark'

2004-02-25 Thread Wolfram Kuss
I would be very interested to know how many polygons per second FGFS
is rendering. Do you have a ballpark number?

It might be nice to have several sections of the benchmark and in one
try to maximize poly count of the scene and minimize all else.

Bye bye,
Wolfram.


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Re: [Flightgear-devel] Stepping and other inquisitions

2004-02-25 Thread Erik Hofman
Joshua W. Keane wrote:
Don't you just hate bugs!?

The problem is that i'm using a precompiled or prebuilt version of 
flightgear, v0.9.2 because it is currently the version supported by the 
aerosim blockset for matlab/simulink.
It should also be working with the latest version of FlightGear.
And if they patched FlightGear to support their software they *must* 
send you the source at your request (GPL compatibility).

Erik

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Re: [Flightgear-devel] Stepping and other inquisitions

2004-02-25 Thread Jim Wilson
Joshua W. Keane said:

 Don't you just hate bugs!?
 
 The problem is that i'm using a precompiled or prebuilt version of 
 flightgear, v0.9.2 because it is currently the version supported by the 
 aerosim blockset for matlab/simulink.
 

That's an old version.  One thing that might help if you can't upgrade or
compile is increasing the visibility way up (z key),  wait a few seconds for
Flightgear to load the extra scenery and then decreasing it back down before
you take off.   This will eliminate the scenery loading for a short period,
longer if you don't travel far.

Otherwise see about getting an update.

Best,

Jim


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Re: [Flightgear-devel] FlightGear 'benchmark'

2004-02-25 Thread Martin Spott
Wolfram Kuss wrote:
 I would be very interested to know how many polygons per second FGFS
 is rendering. Do you have a ballpark number?

Sorry Worfram, I have no idea where I could get that number from.
Does FGFS have a debug swicth which activates the display of such a
number ?
The only thing we know is that high polygon models obviously don't have
a noticeable impact on the framerate on the Octane.

 It might be nice to have several sections of the benchmark and in one
 try to maximize poly count of the scene and minimize all else.

In fact, I did the package primarily to evaluate if it is worth
spending the money (I don't have ) for a V8 graphics board for my
Octane - now that I've already upgraded CPU, Powersupply, Frontplane
and Mainboard. I sort of have an Octane2 now, but the appropriate
graphics board is missing. I'm still waiting for someone to show up,
calling out that he has a V8 to run that 'benchmark' ;-)
If FlightGear has the abilities to display more numbers that just the
framerate I'd be happy to extend the package accordingly,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Stepping and other inquisitions

2004-02-25 Thread Martin Spott
Jim Wilson wrote:
 Joshua W. Keane said:

 Don't you just hate bugs!?
 
 The problem is that i'm using a precompiled or prebuilt version of 
 flightgear, v0.9.2 because it is currently the version supported by the 
 aerosim blockset for matlab/simulink.

 [...]
 Otherwise see about getting an update.

I got a short reply from them several weeks ago after pointing out that
they were using an old version of FGFS. They told me they were not
interested in upgrading because they didn't want to track the changes
between 0.9.2 and 0.9.3,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Stepping and other inquisitions

2004-02-25 Thread Jim Wilson
Martin Spott said:

 I got a short reply from them several weeks ago after pointing out that
 they were using an old version of FGFS. They told me they were not
 interested in upgrading because they didn't want to track the changes
 between 0.9.2 and 0.9.3,
 

That's understandable but I would think they could have built it with thread
support.

The lighting bug is just a little annoying.  As I type this I just remembered
that you can force a lighting update with F4 (not 100% sure that works in
0.92, but it's worth a try).

Best,

Jim


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[Flightgear-devel] Another CVS problem

2004-02-25 Thread Jon Berndt
When I do a

cvs update -dP

on the JSBSim CVS repository I get these errors for the engine/ directory:

cvs update: move away engine/propDA-R352_6-123-F_2.xml; it is in the way
C engine/propDA-R352_6-123-F_2.xml
...
...

If I delete the files, and update again, I get what's in CVS, of course. If
I do another cvs update -dp, I get the above errors again.  Can anyone tell
me what might be the problem with this?

Jon



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