Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Innis Cunningham
Hi guys
I guess the only thing that needs to be remembered is the
prop tip must never become supersonic so work out the prop dia and what
rpm keeps it near supersonic and that will be close to the prop rpm.
Cheers
Innis
From: Arnt Karlsen [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions 
flightgear-devel@flightgear.org
To: FlightGear developers discussions flightgear-devel@flightgear.org
Subject: Re: [Flightgear-devel] Help with B-29
Date: Sat, 19 Mar 2005 06:24:26 +0100

On Fri, 18 Mar 2005 11:14:45 -0800, Andy wrote in message
[EMAIL PROTECTED]:
 Josh Babcock wrote:
  OK, here's the file:
  http://home.comcast.net/~jrbabcock/superfort/b29-yasim.xml

 Some random notes, before I start running it:

 The inbord and outboard engines don't match.  Your inbord ones are
 defined to produce 2200 HP at 1000 RPM (which is *monster* engine),
 while your outboard ones get 2200 at 2900 RPM (a little over 1/3 the
 power of the others).  The inboard ones look typoed to me.

 I see that all your propellers have a gear-ratio=0.35 setting.  This
 is almost certainly wrong.  The B-29 used big cylinder radials, and as
 far as I know no one ever made one of these with with a gearing system
..no?  Those late and post WWII big ass corncobs were all geared, to
stay as small as possible.  ;o)
 (no point, as pistons that size can't be made to move much faster).
 Note also that this doesn't match your (outboard) engine settings.
 You have a propeller that wants to sink 1800 HP at 2200 RPM.  But at
 that speed the engine would be turning at a shaft-melting 6285 RPM.

 The props also have buggy settings for their controller levers.  The
 are power-calibrated at 2200 RPM, which matches the engine settings
 you have.  But the max-rpm value is only 1200, so the governor will
 never allow them to turn that fast.
..those B-29 props was spun at 910 rpm by 2200 T/O and military ponies
spinning the crank shaft at 2600 rpm.
http://www.wpafb.af.mil/museum/research/bombers/b3-30.htm
http://www.google.com/search?num=100q=B-29+R-3350+rpm+%22gear+ratio%22ie=UTF-8oe=UTF-8
 I'll try these changes as soon as I get a chance and see what happens.

 Andy


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Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Andy Ross
Arnt Karlsen wrote:
 ..what had me wondering is the eng-rpm in the turbine-engine section,
 where these word of wisdom appears:  ;o)

And what would you propose?  Turbine RPM is almost never quoted in
real units, but in percentages.  Where is appropriate, the
documentation tells you to specify engine RPM.  Where it is not
appropriate, it tells you to use shaft RPM.  It even explains why.

Seriously, if you want a change, ask for it.  All you are doing right
now is nitpicking and pissing me off.  So, let me ask this just once,
nicely, before I start yelling: is there an *actual* change to the
YASim parser or documentation that you would like to see?

Andy

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Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Josh Babcock
Jim Wilson wrote:
From: Josh Babcock
snip
Yeah, I'm still messing around and I don't really understand what I'm doing. 
The .35 gear ratio came straight out of the POH, and I think I recall seeing a 
cutaway photo of this engine with a gearbox behind the propeller.  The engine 
rpms should be 2900, I'm not sure how that 1000 got in there.  The weird 
controller lever setting are me grasping at straws.

Should the prop rpm figures be in prop rpm or engine rpm?  I took some of the 
engine figures and multiplied by .35 whet I set some of those.


Hi Josh,
I'm not sure what Andy is talking about, which may not mean he's wrong.  What I 
can say for certain, is that if the props are indeed 16.25' in diameter, then 
1000 rpm or so would have to be the max.  That would make the gear ratio of 
0.35 about right.  In short, assuming the data you've provided is accurate (it 
sounds right), your max-rpm under engine should be 2900.  Your gear ratio 0.35. 
 And the prop max-rpm should be 1015 (2900 * 0.35).
I haven't tried the file yet, this is just based on a quick look at it and the 
dicussion so far.
Best regards,
Jim Wilson

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Yeah, I have been reviewing this, and I think I understand how the definition 
works. I'm getting pretty much the same numbers based on the 2900 and .35 which 
I got out of the POH and several internet sources on the cyclone engines. I have 
a more appropriate yasim file now, but I still can't get it to solve, so I 
wonder if there is another problem somewhere else?  Maybe I have screwed up the 
aero data and it is producing way too much drag.

Here's the latest:
http://home.comcast.net/~jrbabcock/superfort/b29-yasim.2.xml
Everyone, thanks for all the help so far, it is very appreciated,
Josh
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Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Jim Wilson
 Yeah, I have been reviewing this, and I think I understand how the definition 
 works. I'm getting pretty much the same numbers based on the 2900 and .35 
 which 
 I got out of the POH and several internet sources on the cyclone engines. I 
 have 
 a more appropriate yasim file now, but I still can't get it to solve, so I 
 wonder if there is another problem somewhere else?  Maybe I have screwed up 
 the 
 aero data and it is producing way too much drag.
 
 Here's the latest:
 http://home.comcast.net/~jrbabcock/superfort/b29-yasim.2.xml
 
 Everyone, thanks for all the help so far, it is very appreciated,
 Josh
 

Not sure if I started with the latest or not,  but this one solves:
http://www.spiderbark.com/fgfs/b29-yasim.xml

This is what I changed:

1) Added fuselage length.
2) Increased wing length to something closer to correct length.  
3) Probably adjusted a couple other less significant numbers that seemed wrong 
(wing sweep angle maybe?).
4) Fixed rpm/power numbers under the prop tags.  They need to be scaled back 
according to the gear ratio.  Someone with a better understanding of mech 
engineering might be able to explain why the BHP on the prop shaft is reduced 
by a factor of 0.35 when that's the gear ratio,  or maybe that is wrong and 
there is something going on in the YASim calcs.  It seems that is what you have 
to do to get a solution that works.  In any case YASim should at least do some 
sanity checking here to avoid the endless loop thing.

Solution results:   Iterations: 1220
 Drag Coefficient: 3.398360
   Lift Ratio: 417.065216
   Cruise AoA: 1.252508
   Tail Incidence: 3.132050
Approach Elevator: 0.268476
   CG: -10.439, 0.000, -0.137

This solution isn't quite right.  I had to knock down your cruise speed and 
altitude, but at least you've got something to go back to while tweaking.  BTW 
I don't know much about the B-29, but did you do that airspeed in KIAS?  365 @ 
25000 sounds a bit high.

Best regards,

Jim Wilson



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Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Josh Babcock
Jim Wilson wrote:
Yeah, I have been reviewing this, and I think I understand how the definition 
works. I'm getting pretty much the same numbers based on the 2900 and .35 which 
I got out of the POH and several internet sources on the cyclone engines. I have 
a more appropriate yasim file now, but I still can't get it to solve, so I 
wonder if there is another problem somewhere else?  Maybe I have screwed up the 
aero data and it is producing way too much drag.

Here's the latest:
http://home.comcast.net/~jrbabcock/superfort/b29-yasim.2.xml
Everyone, thanks for all the help so far, it is very appreciated,
Josh

Not sure if I started with the latest or not,  but this one solves:
http://www.spiderbark.com/fgfs/b29-yasim.xml
This is what I changed:
1) Added fuselage length.
2) Increased wing length to something closer to correct length.  
3) Probably adjusted a couple other less significant numbers that seemed wrong (wing sweep angle maybe?).
4) Fixed rpm/power numbers under the prop tags.  They need to be scaled back according to the gear ratio.  Someone with a better understanding of mech engineering might be able to explain why the BHP on the prop shaft is reduced by a factor of 0.35 when that's the gear ratio,  or maybe that is wrong and there is something going on in the YASim calcs.  It seems that is what you have to do to get a solution that works.  In any case YASim should at least do some sanity checking here to avoid the endless loop thing.

Solution results:   Iterations: 1220
 Drag Coefficient: 3.398360
   Lift Ratio: 417.065216
   Cruise AoA: 1.252508
   Tail Incidence: 3.132050
Approach Elevator: 0.268476
   CG: -10.439, 0.000, -0.137
This solution isn't quite right.  I had to knock down your cruise speed and 
altitude, but at least you've got something to go back to while tweaking.  BTW 
I don't know much about the B-29, but did you do that airspeed in KIAS?  365 @ 
25000 sounds a bit high.
Best regards,
Jim Wilson

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Many thanks, I will make these changes (I already caught the fuse snafu, I put 
that in by accident recently)

As for the figures, they are the same ones that I keep seeing everywhere. 
Actually, the max altitude is more like 32000. Part of the reason that we beat 
Japan so badly once we got in range is that they simply didn't have anything 
that could catch and/or reach the superfort.

Josh
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Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Josh Babcock
Jim Wilson wrote:
Yeah, I have been reviewing this, and I think I understand how the definition 
works. I'm getting pretty much the same numbers based on the 2900 and .35 which 
I got out of the POH and several internet sources on the cyclone engines. I have 
a more appropriate yasim file now, but I still can't get it to solve, so I 
wonder if there is another problem somewhere else?  Maybe I have screwed up the 
aero data and it is producing way too much drag.

Here's the latest:
http://home.comcast.net/~jrbabcock/superfort/b29-yasim.2.xml
Everyone, thanks for all the help so far, it is very appreciated,
Josh

Not sure if I started with the latest or not,  but this one solves:
http://www.spiderbark.com/fgfs/b29-yasim.xml
This is what I changed:
1) Added fuselage length.
2) Increased wing length to something closer to correct length.  
3) Probably adjusted a couple other less significant numbers that seemed wrong (wing sweep angle maybe?).
4) Fixed rpm/power numbers under the prop tags.  They need to be scaled back according to the gear ratio.  Someone with a better understanding of mech engineering might be able to explain why the BHP on the prop shaft is reduced by a factor of 0.35 when that's the gear ratio,  or maybe that is wrong and there is something going on in the YASim calcs.  It seems that is what you have to do to get a solution that works.  In any case YASim should at least do some sanity checking here to avoid the endless loop thing.

Solution results:   Iterations: 1220
 Drag Coefficient: 3.398360
   Lift Ratio: 417.065216
   Cruise AoA: 1.252508
   Tail Incidence: 3.132050
Approach Elevator: 0.268476
   CG: -10.439, 0.000, -0.137
This solution isn't quite right.  I had to knock down your cruise speed and 
altitude, but at least you've got something to go back to while tweaking.  BTW 
I don't know much about the B-29, but did you do that airspeed in KIAS?  365 @ 
25000 sounds a bit high.
Best regards,
Jim Wilson

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Is the sweep supposed to be the LE or the .25% chord?
Josh
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Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Josh Babcock
Josh Babcock wrote:
Jim Wilson wrote:
Yeah, I have been reviewing this, and I think I understand how the 
definition works. I'm getting pretty much the same numbers based on 
the 2900 and .35 which I got out of the POH and several internet 
sources on the cyclone engines. I have a more appropriate yasim file 
now, but I still can't get it to solve, so I wonder if there is 
another problem somewhere else?  Maybe I have screwed up the aero 
data and it is producing way too much drag.

Here's the latest:
http://home.comcast.net/~jrbabcock/superfort/b29-yasim.2.xml
Everyone, thanks for all the help so far, it is very appreciated,
Josh

Not sure if I started with the latest or not,  but this one solves:
http://www.spiderbark.com/fgfs/b29-yasim.xml
This is what I changed:
1) Added fuselage length.
2) Increased wing length to something closer to correct length.  3) 
Probably adjusted a couple other less significant numbers that seemed 
wrong (wing sweep angle maybe?).
4) Fixed rpm/power numbers under the prop tags.  They need to be 
scaled back according to the gear ratio.  Someone with a better 
understanding of mech engineering might be able to explain why the BHP 
on the prop shaft is reduced by a factor of 0.35 when that's the gear 
ratio,  or maybe that is wrong and there is something going on in the 
YASim calcs.  It seems that is what you have to do to get a solution 
that works.  In any case YASim should at least do some sanity checking 
here to avoid the endless loop thing.

Solution results:   Iterations: 1220
 Drag Coefficient: 3.398360
   Lift Ratio: 417.065216
   Cruise AoA: 1.252508
   Tail Incidence: 3.132050
Approach Elevator: 0.268476
   CG: -10.439, 0.000, -0.137
This solution isn't quite right.  I had to knock down your cruise 
speed and altitude, but at least you've got something to go back to 
while tweaking.  BTW I don't know much about the B-29, but did you do 
that airspeed in KIAS?  365 @ 25000 sounds a bit high.

Best regards,
Jim Wilson

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Is the sweep supposed to be the LE or the .25% chord?
Josh
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OK, it solves with this line:
  control-input axis=/controls/engines/engine[3]/propeller-pitch 
control=ADVANCE/

but not this one:
  control-input axis=/controls/engines/engine[3]/propeller-pitch 
control=PROPPITCH/

Does ADVANCE mean prop pitch here?
Josh
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Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Josh Babcock
Josh Babcock wrote:
Josh Babcock wrote:
Jim Wilson wrote:
Yeah, I have been reviewing this, and I think I understand how the 
definition works. I'm getting pretty much the same numbers based on 
the 2900 and .35 which I got out of the POH and several internet 
sources on the cyclone engines. I have a more appropriate yasim file 
now, but I still can't get it to solve, so I wonder if there is 
another problem somewhere else?  Maybe I have screwed up the aero 
data and it is producing way too much drag.

Here's the latest:
http://home.comcast.net/~jrbabcock/superfort/b29-yasim.2.xml
Everyone, thanks for all the help so far, it is very appreciated,
Josh

Not sure if I started with the latest or not,  but this one solves:
http://www.spiderbark.com/fgfs/b29-yasim.xml
This is what I changed:
1) Added fuselage length.
2) Increased wing length to something closer to correct length.  3) 
Probably adjusted a couple other less significant numbers that seemed 
wrong (wing sweep angle maybe?).
4) Fixed rpm/power numbers under the prop tags.  They need to be 
scaled back according to the gear ratio.  Someone with a better 
understanding of mech engineering might be able to explain why the 
BHP on the prop shaft is reduced by a factor of 0.35 when that's the 
gear ratio,  or maybe that is wrong and there is something going on 
in the YASim calcs.  It seems that is what you have to do to get a 
solution that works.  In any case YASim should at least do some 
sanity checking here to avoid the endless loop thing.

Solution results:   Iterations: 1220
 Drag Coefficient: 3.398360
   Lift Ratio: 417.065216
   Cruise AoA: 1.252508
   Tail Incidence: 3.132050
Approach Elevator: 0.268476
   CG: -10.439, 0.000, -0.137
This solution isn't quite right.  I had to knock down your cruise 
speed and altitude, but at least you've got something to go back to 
while tweaking.  BTW I don't know much about the B-29, but did you do 
that airspeed in KIAS?  365 @ 25000 sounds a bit high.

Best regards,
Jim Wilson

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Is the sweep supposed to be the LE or the .25% chord?
Josh
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OK, it solves with this line:
  control-input axis=/controls/engines/engine[3]/propeller-pitch 
control=ADVANCE/

but not this one:
  control-input axis=/controls/engines/engine[3]/propeller-pitch 
control=PROPPITCH/

Does ADVANCE mean prop pitch here?
Josh
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OK, looks good in yasim, but in fgfs I get this:
[snip]
open(/usr/local/share/FlightGear/data/Aircraft/b29/jim.xml, O_RDONLY) = 15
fstat64(15, {st_mode=S_IFREG|0644, st_size=10371, ...}) = 0
mmap2(NULL, 131072, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 
0xa53da000
read(15, ?xml version=\1.0\?\n!-- Tacti..., 131072) = 10371
read(15, , 131072)= 0
read(15, , 131072)= 0
close(15)   = 0
munmap(0xa53da000, 131072)  = 0
--- SIGSEGV (Segmentation fault) @ 0 (0) ---
+++ killed by SIGSEGV +++

Oh woe is me, what's up with the segfaults? Let me know if anyone wants the 
whole strace. This looks suspiciously like what the jsbsim one was doing, but my 
b29-magic works fine, and the only difference is the fdm file.

Josh
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Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Arnt Karlsen
On Sat, 19 Mar 2005 07:45:07 -0800, Andy wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
  ..what had me wondering is the eng-rpm in the turbine-engine
  section, where these word of wisdom appears:  ;o)
  
 And what would you propose?  Turbine RPM is almost never quoted in
 real units, but in percentages.  Where is appropriate, the
 documentation tells you to specify engine RPM.  Where it is not
 appropriate, it tells you to use shaft RPM.  It even explains why.

..ah, missed that pie.  I agree %'s are more appropriate here, however I
feel the 100% rpm figures (that the %'s are calculated from), as such
will become useful as we start playing with shaft torque calculations to
make things like turbos from shaft driven superchargers and power
recovery turbines. 

 Seriously, if you want a change, ask for it.  All you are doing right
 now is nitpicking and pissing me off.  So, let me ask this just once,
 nicely, before I start yelling: is there an *actual* change to the
 YASim parser or documentation that you would like to see?

..not yet, the docs and source first needs a read, and I some more sleep
so the reading gets productive, it's been a while. (Never ever accept 
round-da-clock-to-meet-everlasting-deadlines just to get your business
going.)  I stand firm on the B29's R-3350 .35 gear ratio, though.  ;o)

..the other change I would like to see in YASim (and the other FDM's
too), is running independently like JSBSim can do, so we can simulate
one plane with several different networked FDM's to see how they differ
in responding to gusts, ice, vortices etc., should help debugging and
build better data on modelling new planes.  By independently, I mean
running YASim, LaRCSim, -UIUC etc outside of FlightGear, I see no need
to drag along dead weight, the graphics _is_ the heavy part of FG.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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