[Flightgear-devel] Re: Flightgear-devel Digest, Vol 29, Issue 8

2005-09-08 Thread syd
hi all, Im not sure what tricks you want to know , I never had any 
problems with texture mapping in Blender.
I used to ray trace the panel and used transparent holes for the 
gauges...but that causes problems when designing clickable panels ,any 
transparency in the texture hides the hotspots and radio displays. 
Besides , 3d gauges look much cleaner, and I dont notice any serious 
decrease in framerates. By the way Ive redone the B1900D panel to 3d 
gauges ,should be done by this weekend . Throttles ,condition and prop 
levers are clickable , so you can shut one engine down in flight  I 
even made it back to the airport without crashing on one engine :).
But prop pitch is not implemented yet I dont think , there doesnt seem 
to be any change in thrust when props are at 0 or feathered.
I will try to help with modelling if i can , but Im still learning new 
things as I go (like I just discovered you can have more than one panel 
defined for the 3d cockpit ).I do pretty much everything in Blender from 
modelling to designing gauge faces ,and Gimp for minor touchups.so 
ask away :)


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[Flightgear-devel] Lufthansa liveries

2005-09-08 Thread Gabor Toth
Hi,

  I've created some new textures for B737, B747, A320. They can be found at 
http://www.i-net.hu/fgfs

  Please feel free to use them for your own sake, or if they worth, please put 
them into CVS.

Regards,
Gabor

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[Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-08 Thread Martin Spott
Good evening,

We proudly present the first export from the TerraGear landcover
database   or however you prefer to name it. The contents is
exactly the same as the landcover data that has previously been used
for scenery generation - at least this is the intention.

This release serves multiple goals:
 - It should encourage those people that are familiar with the process
   of creating FlightGear Scenery to test the process of scenery
   generation using Ralf Gerlich's shape-decode patch to terragear
   (http://web44.netzwerteserver2.de/195.0.html)
   together with the shapefiles presented here;
 - it should encourage as many people as possible to compare familiar
   places from the 'usual' scenery with the scenery generated from
   these shapefiles;
 - it should pave the way for Ralf's patch into the regular TerraGear
   source tree.

We see these goals as the first step on our way to the incorporation of
hand-crafted details into the 'official' scenery. Following steps
include the manifestation of a nomenclatura that replaces the current
layer names and which meets future demands regarding differentiation.
After this is finished we'll allow limited direct access to the
database itself and are open to accept submissions.

Later on we intend to add the creation of TerraGear work-directories
right out of the database which could be distributed via SVN to limit
the traffic amount required for updates.

The complete set of packed shapefiles is about 439 MByte in size,
uncompressed about 1739 MByte:

  ftp://ftp.ihg.uni-duisburg.de/FlightGear/TGShapes/


Have fun,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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[Flightgear-devel] Re: Flightgear-devel Digest, Vol 29, Issue 8

2005-09-08 Thread Steve Knoblock

>combination of altitude + speed holds, as well as auto fly from current
>location to a specific lat/long waypoint. There has been some discussion in

The a/p each aircraft offers is selected by adding an a/p model
configuration file to the SYSTEM section in the configuration for the
aircraft. The a/p interface you see on the panel is a model of the a/p
face. The interface model and the a/p system model must be coordinated
so they work together (for example, if the a/p system does not support
a controller for ALT hold, a button on the face will do nothing and if
the face as no ALT hold button, but the a/p model does support ALT
hold, then you have no way of communicating that to the system).

The autopilot dialog you see from the main toolbar appears to set
standard autopilot properties in the property hierarchy, but some if
not all a/p use their own properties, and thus can only be adjusted or
set from the face, not from this dialog. Only a/p that use the
standard properties can be set from here. At least this is my
understanding.

One of the bundled F16s appears to support the a/p set through the a/p
dialog window. I am having some problem with FG today, can't get
anything to straighten up and fly right, so I need to reboot and see
what is the matter.


As far as I know, there is no GPS interface other than the dialog
window.

I think the KAP140 can do altitude and v/s speed holds. I had trouble
reading the instruments and using the dials to set those, so I can't
comment in depth. The a/p model could be adapted to fly GPS waypoints.

I am working on a model of the Digitrak a/p, which can fly GPS track
and accept a flight plan if a GPS unit feeds it one. It is only a
single axis roll mode, though.

Steve



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[Flightgear-devel] Autopilot questions

2005-09-08 Thread Mike Kopack
Hey gang,

I'm starting to prepare to integrate Flight Gear as a surrogate for a real
UAV as part of a UAV control system that I'm developing. We've looked at
several other simulators, but FG seems to be the best one for the job at
hand.

I do have several questions though about the autopilot system that I was
hoping somebody could answer. Specifically, it seems (through my
experimentation on 0.9.8) that some aircraft have more robust APs than
others. For instance, the F-16 model shows on the display the next WP.
Others don't show anything. Some seem to handle the WP following system,
others don't.

What we're specifically looking for is (at a minimum) a single engine
(preferably prop, or better yet Helo in lieu of a real UAV model which
nobody seems to have built yet for FG) aircraft model that can do a
combination of altitude + speed holds, as well as auto fly from current
location to a specific lat/long waypoint. There has been some discussion in
my group as to the possible need to have a full flightplan (series of
waypoints) that we could send to the sim to fly in order, but we don't think
we need that at the current time. Instead we're probably going to do a "fly
to here, monitor the aircraft position, when we get there tell it to now fly
to there, repeat..." type control.

We're doing our interfacing with FG through the Java telnet interface, so
I'll need to know what parameters I need to modify to do each of those
autopilot things.

Any help is appreciated!

--Mike

Mike Kopack
ISX Corporation
1800 Parkway Place Suite 900
Marietta, GA 30067
678-581-2025
[EMAIL PROTECTED]




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Re: [Flightgear-devel] DHC-6 (100) Twin Otter 3D model

2005-09-08 Thread Erik Hofman

Erik Hofman wrote:


http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/DHC6/


You'd better use this one for the current version of JSBSim shipped with 
FlightGear:

http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/DHC6/DHC6.xml?rev=1.6.2.2&view=markup

Erik

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Re: [Flightgear-devel] DHC-6 (100) Twin Otter 3D model

2005-09-08 Thread Erik Hofman

Curtis L. Olson wrote:

[EMAIL PROTECTED]> wrote:


If somone happens to have a working FDM lying around, I would be 
delighted to use it.


I would think that you wouldn't be too bad off just starting with a copy 
of the B1900 FDM configuration and making changes from there. 


So, you've already forgotten I created a JSBSim FDM for the DHC6-300 for 
you a while back (tsk)?

http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/DHC6/

Erik



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