RE: [Flightgear-devel] Next scenery rebuild.

2004-05-25 Thread Roger Andreassen

- There should no longer be any wildly oscillating runway surfaces.
- There should be no runway surfaces with abrupt cliffs in them.
Sorry to barge in, I have to strange ones: ENDU and ENNK. Has the above 
mention something to do with these?

- We have added beautifully modeled rotating beacons, wind socks, and 
control towers to most airports that have them.  The location of these 
items are stored in Robin's database, so if the position of these items are 
wrong, we can submit fixes for them.

Again, I'm being selfish by keeping it domestic: I miss Bodø and Svalbard 
(Longyearbyen), ENBD and ENSB respectively. Is an airport gone in Robin's 
database does it mean there's no chance to output the scenery?

If it's in early stages I'd like to air ideas as they pop up. Thanks for the 
time and effort put into this, just *wow*.

- In the new build I have chopped up long polygon edges so that they can 
follow the underlying terrain shape much better.  Now we can have land 
cover divisions (or roads) through complex terrain without adding unsightly 
artifacts.  In the process of doing this work, I found/fixed a couple bugs 
in our polygon handling.

Does anyone know how this compares to MS Flightsim's scenery? I know that 
for the Norwegian fjords they have to build "stairs" near mountains, that 
means in the bottom of a fjord the sealevel was at 300 ft in the old days 
(gone days). I know FlighGear is different but just how different, to a 
non-geek like me. :-)

Does anyone know how this compares to MS Flightsim's scenery? I know that 
for the Norwegian fjords they have to build "stairs" near mountains, that 
means in the bottom of a fjord the sealevel is 300 ft or more. I know 
FlighGear is different but just How Different, to a non-geek like me. :-)

Btw here's the best footage I could find of the control tower at ENGM. I 
think they looked at something else. ;-)

http://www1.airpics.com/viewclean.php?imgid=34462
Regards,
Roger Andreassen
(norsk)
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Re: [Flightgear-devel] Some sound problems under Alsa

2004-03-03 Thread Roger Andreassen


From my experience, tuner modules are more or less the same, at least they 
worked very fine (a bit faster, better and neater:)) out of the box when I 
upgraded from 2.4.21.
I live in Norway and I need to hand-adjust contrast/colors with every 
channel. I'm off-topic now. :-)

Where are you? Sorry about that, I couldn't figure out your .domain


Another big change in 2.6 is that ide-scsi module isn't needed anymore. k3b 
already supports new 2.6 kernel atapi devices addresses.

Shock! Does that mean I must decide which kernel to run all the time? I use 
to loiter until the next Slackware releases

These are my encountered 2 cents of 2.6 kernel. In my opinion, 2.6 kernel 
is really sweet. :)
I still have keyboard hangs and stuff. Flightgear runs until I play dart, 
then what...

What I did was feeding .configure from kernel 2.4.22 to 2.6.1, is it sane 
enough or not so good?

FWIW I'm glad Nvidia made their driver good for 2.6

That's my 2.6 c worth. ;-)

Regards,

Roger Andreassen,
Norway.
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RE: [Flightgear-devel] Some sound problems under Alsa

2004-03-02 Thread Roger Andreassen
I was formerly using flightgear-devel but someone suggested to adress 
technical problems here. ;-)

Since Slackware will use Alsa sound from version 9.1 and onwards I would 
like to mention a sound problem with some planes. Running 
--aircraft=c310-yasim I'll get no plane sound, just the OM and
MM tweets.

Let's say Alsa "just works" under the 2.6 kernels. Matevz used to have my 
Alsa problem:

http://baron.flightgear.org/pipermail/flightgear-devel/2004-February/025713.html

Yes, we know about the cause, but I don't have the technical skill to know 
"why". (I hope this isn't trolling):

http://baron.flightgear.org/pipermail/flightgear-devel/2004-February/025713.html

I had no hang or freeze, but sometimes FG exited with no message. Anyway, 
for the the Nvidia card to work with 2.6, the newest driver is mandatory. Is 
it OK to recommend all Alsa-users to move to kernel 2.6? I did bc I caught 
word of Slackware 9.1 being 2.6-ready. Cool interface for KDE users btw. :-)

Is it anything vital which need re-compiling when running kernel 2.6.x on a 
regular basis? I use a tuner card as a PVR by a cronjob and those modules 
wouldn't come up as usual. Slackware uses a script in /etc/rc.d to load 
sound modules and it's such a dog to switch between the kernels. If the 
right man used to Slackware could give a hint...

I'd like to check out that F-16 now.

Regards,

Roger Andreassen.

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Re: [Flightgear-devel] Baby

2004-02-20 Thread Roger Andreassen


On Wed, 2004-02-18 at 11:55, Curtis L. Olson wrote:
> Hi, quick announcement ... baby!  Amelia Esther, 8lbs 1oz, born 6:12am 
this
> morning, less than 1 hour from first contraction to delivery.  12 
minutes
> from arrival at the hospital to delivery.  Everyone is doing good.  I'll 
be
> pretty much offline for a couple days.  If I have any pending business,
> patches, etc. (Fred, Jim, etc.) I will have to get back to it this 
weekend.
>
> Regards,
>
> Curt.

Congratulations Curt!

  Very nice name too I might add!

Matt
Agree. Reminded me of "The fabulous Amélie from Montmartre". Seen it or not, 
well chosen indeed.

Congratulations and might the bed bugs not bite.

Roger.

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RE: [Flightgear-devel] Some sound problems under Alsa

2004-01-26 Thread Roger Andreassen


On January the 22nd I wrote:
Since Slackware will use Alsa sound from version 9.1 and onwards I would 
like to mention a sound problem with some planes. Running 
--aircraft=c310-yasim I'll get no plane sound, just the OM and
MM tweets.



Sorry, I would been clear about what the sound problem actually is. :o)

Running Flightgear with Alsa I have very little sound from the airplanes. I 
hear the the engine and tyre squeeks from the default Cessna and jet-engine 
sounds from the 747.

It would be very nice to know how sound is transported in Flightgear and how 
I could persuade the other planes to send the same kind of sound as the two 
working planes. When the next kernel hits us we have to live with Alsa I 
think.

I can redo OSS in Slackware 9.0 since there's too much work involved to 
remove Alsa from Slack 9.1.

My spec is a Soundblaster Live! Player on an 1400MHz AMD Thunderbird, Asus 
A7M mobo.

Regards,

Roger Andreassen.

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[Flightgear-devel] A Logitech joystick on the loose!

2004-01-22 Thread Roger Andreassen
Hello,

I have a Logitech joystick on the loose. It's a silvery/black, four-legged 
USB wired Logitech.

js_demo says:

Joystick 0: "Logitech Logitech Extreme 3D Pro

and I think the wireless 'brother' says the same. USB don't know what's 
outside the transmitter...



The buttons are a bit funny.

   1
5 O 6
 3 4
 ---
\2
'1' is at the index finger and '2' would be the thumb one. 'O' is the 
viewfinder. See why I had to
map the trim 5/3 and the flaps 6/4? That's my standard. ;-)

I can see that driver in the CVS from January the 14th, but 'Logitech' is 
just mentioned once: "Logitech Extreme 3D Pro". Is that the correct way?

Here's my attempt:


[Flightgear-devel] Some sound problems under Alsa

2004-01-22 Thread Roger Andreassen
Hi,

I was formerly using flightgear-devel but someone suggested to adress 
technical problems here. ;-)

Since Slackware will use Alsa sound from version 9.1 and onwards I would 
like to mention a sound problem with some planes. Running 
--aircraft=c310-yasim I'll get no plane sound, just the OM and
MM tweets.

I've tried the very same data partition with Slackware 9.0 which uses OSS 
sound. All the planes have sound working there. Then I move the Slackware 
9.0 binary to Slackware 9.1 and the mentioned sound stops working, but it 
flies nonetheless.

So how does Flightgear transmit sound? It would be nice to learn how to sort 
(with all respect...) the 'working' planes from the planes which misses 
sound.

The 747-yasim jet sounds work in Slackware too, for example. But if I pause 
and restart FG I have no sound at all.

From the top of my head I'm looking at the sound header, as I've learned how 
to cope/avoid the 'sox' utility. That one almost threw me off using Linux. 
Sorry. :-)

I have a Soundblaster Live! Player and OSS is hard to get get working in the 
current Slackware. I start 'rexima' (the console mixer program) and all I 
get is Line1, Line2 and Line3. As I redo Alsa it works just fine.

Regards,

Roger Andreassen.

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