Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-02 Thread Jon Stockill
Erik Hofman wrote:
Yes. Maintaining can be done using CVS and when the official release is 
out it can be just a matter of letting a script generate the tarballs 
for the static scenery.
It may be something which would benefit from a more regular snapshot 
though - so that new scenery is available as soon as it's uploaded.

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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Chris Metzler
On Sun, 01 Aug 2004 10:32:31 +0200
Erik Hofman <[EMAIL PROTECTED]> wrote:
> 
> I've already explained this to Jon, but I was really aiming at a two 
> stage approach. Maintaining can be done using CVS. Making it available 
> for users could be done like downloading the terrain data right now: 
> Using a  webpage.

That seems sensible; I hadn't been aware that the terrain data is
managed by CVS behind the scenes.

If the intent is to make it easy for users to contribute their own stuff
to the community, then maybe user uploads go to some quota'd directory
and someone then checks that stuff into CVS, and makes it available on
webpage, after looking at it (quota'd to avoid maliciousness /
crapflooding / etc.).  I think the front end should be browsable (with
a related image or two of each set) and searchable; obviously there's
not much stuff to browse through/search through now, but it's good to
have that functionality planned in from the start, rather than having
to deal with it later.

I'll start playing around with this stuff to see if I can set up a
system that works well.

-c

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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Erik Hofman
Chris Metzler wrote:
Fair enough.  But with ground structures that are installable separately,
it's possible for a user to pick and choose what to install.  For example,
someone could wish to see a set of landmarks in Paris, but not the
buildings at Orly (wanting smoother framerates during landing/takeoff,
but not caring so much when flying over the center of the city), or
something like that.  So while I really like having the separate Objects
directory, and agree that being able to toggle on/off the static scenery
objects would be a good thing, I think being able to pick and choose what
(non-random) static structures to install is *also* a good thing.
Agreed.

Well, having user-developed scenery in a CVS repository would be nice
in that it'd make available all of the CVS infrastructure; no need to
create or port a bunch of applications to maintain it all.  And it would
be easy to integrate with everything else, and add to mirrors, and so
on.  But from the users' perspective, it may not be ideal in that it's
not very *browseable* -- to look through what's available in a nice
friendly form, with images and so on, and pick out what you like and
dload it.  Browsing a CVS repository is possible, of course; but kinda
ugly and more oriented towards developers than users.  I don't know much
about user-friendly CVS clients, especially for Windows.  The other thing
is that I think it'd be good to avoid putting any more work upon the
existing developers (e.g. not asking Curt to take on more website work).
If the CVS archive ran on outside machines, and was linked to off the
website on baron.flightgear.org, that might work OK, I dunno.
I've already explained this to Jon, but I was really aiming at a two 
stage approach. Maintaining can be done using CVS. Making it available 
for users could be done like downloading the terrain data right now: 
Using a  webpage.

Erik
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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Erik Hofman
Jon Stockill wrote:
Erik Hofman wrote:
Jon Stockill wrote:
Erik Hofman wrote:
My personal opinion would be to get everything at one place, 
preferably (but not necessarily) in a separate CVS branch at 
flightgear.org just like the world wide scenery right now. That 
would be easiest for everybody (and provides mirror sites).
That makes life very easy for us, but it's far from newbie friendly.
What's wrong with the way world wide terrain data can be downloaded 
for FlightGear right now?
Nothing at all - point and click is good, and makes is incredibly easy 
for anyone who can use a browser to get the scenery they want. Maybe I 
misunderstood what you meant - I thought you were talking about just 
having a cvs repository for all the extras, I'm thinking now you 
intended for it to be checked out onto a server in the same way as the 
website is - is that correct?
Yes. Maintaining can be done using CVS and when the official release is 
out it can be just a matter of letting a script generate the tarballs 
for the static scenery.

Erik
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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Boris Koenig
Chris Metzler wrote:
On Sat, 31 Jul 2004 10:17:48 +0200
Erik Hofman <[EMAIL PROTECTED]> wrote:
I think that (now that we have a separate Objects directory) it is 
possible quite easily to add a command-line option to disable the static
scenery objects.

Fair enough.  But with ground structures that are installable separately,
it's possible for a user to pick and choose what to install.  For example,
someone could wish to see a set of landmarks in Paris, but not the
buildings at Orly (wanting smoother framerates during landing/takeoff,
but not caring so much when flying over the center of the city), or
something like that.
Regarding that particular issue it might even make somewhat more
sense to add another option to selectively adjust scenery
complexity for certain areas - that way, the scenery itself
would be available, while its actual level of complexity
could be customized for specific purposes at runtime,
so I could decide for a high level of detail during
approach/final segment while reducing scenery
complexity on the enroute segment.
As you mentioned this would not need to be restricted to
certain phases of flight, but rather could really be
specifically customized to certain sections during
flight.
So, this would be a bit more tweakable than the usual
approach to decide for ONE specific detail/rendering
profile, which usually is not changed during flight...

So while I really like having the separate Objects
directory, and agree that being able to toggle on/off the static scenery
objects would be a good thing, I think being able to pick and choose what
(non-random) static structures to install is *also* a good thing.
yes, it would allow for some more flexibility

My personal opinion would be to get everything at one place, preferably 
(but not necessarily) in a separate CVS branch at flightgear.org just 
like the world wide scenery right now. That would be easiest for 
everybody (and provides mirror sites).

Browsing a CVS repository is possible, of course; but kinda
ugly and more oriented towards developers than users.  I don't know much
about user-friendly CVS clients, especially for Windows.
There are a couple I know of, but to be honest for a NORMAL windows
*user* in general it cannot be considered "user-friendly" to require
installing a cvs client.
If you really want to keep using CVS for these purposes it
might rather make more sense to look into more powerful
web-frontends to CGI, as "even a windows user" :-) can deal
with a browser, and wouldn't have to install any extra software,
nor would a windows user require to get familiar with a new
interface if a browser can be used for these purposes.
As a workaround one might try to make CVS (via browser !)
itself a bit more end-user-friendly by including things
like screenshots in the repository (like in a specific
folder named "previews") - while this is certainly not what
CVS is meant for, it would provide some convenience
for users to really be able to tell what a specific
scenery addon is all about and who are not really
familiar with developer frontends.
The other thing  is that I think it'd be good to avoid putting any more work upon the
existing developers (e.g. not asking Curt to take on more website work).
yes, gotta agree on that one too, to be honest: being new to this
mailing list my current impression is really that most of the
developers are simply way too busy to take care of all the suggestions
that keep being made by users, not necessarily talking of my own
suggestions here:
I've spoken to several people who have similar impressions, this is
really not meant to be critique, but rather something you ought to
think about: it seems to be a matter of fact, that the current
infrastructure for the FlightGear project requires a lot of
decision making of the right people (mostly Curt and the
main-developers).
So, while these people are - understandably - very busy new ideas
which might benefit the normal user (usually, more than developers !)
are not necessarily addressed properly.
I don't mean to say that the project itself should be separated
into parts, but rather some more of the responsibility should be shared,
so that there's really less interaction by the main people required.
Talking of the webpage, which currently seems to be maintained
-also by means of - CVS, is such an example: if there was a simple
CMS (content management system) running, the webmaster could assing
different sections of the page to different people for maintenance.
So, Curtis would not have to make changes to the page by himself,
but could rather ask someone else to take care of things like
updating the news section or whatever, this might even be done
by a general request to the mailing list.
That way even those users who are not familiar with CVS etc. could
help keeping the webpage updated (adding downloads etc.) and they
would not require to be familiar with any special software.
Currently, all this seems really to be a pretty static solution which
seems 

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Chris Metzler
On Sat, 31 Jul 2004 10:17:48 +0200
Erik Hofman <[EMAIL PROTECTED]> wrote:
>Chris Metzler wrote:
>> I've been waiting to post this until after the release went out,
>> hoping there'd be more discussion when things were a tiny bit calmer .
>> . .
>> 
>> Over time, various people have done a lot of work on ground
>> structures, etc., to add to the scenery for FlightGear.  Frederic's
>> did a lot of work on the bridges + downtown for SF; that's now
>> distributed with the default area scenery.  Franz Melchior did
>> Vienna's Donaturm tower, complete with
> 
> Actually it's Melchior Franz.

Dangit.  I assumed the reverse order because I know someone with Franz
as a first name, and someone else with the (similar) last name of
Melchiori.  Sorry to Melchior if reading.


>> 1.  It's probably *not* the best idea for it to all just get added
>> into the FlightGear scenery archives, to be there automatically when
>> the terrain for an area gets downloaded from scenery.flightgear.org or
>> its mirrors.  There are already people having a hard time with
>> framerates just with the structure in the default area.  I imagine a
>> scenario where a user fetches updated scenery files for an area
>> they've been flying around for a while, and discovers suddenly that
>> it's unusable now for them because of a recent addition of a bunch of
>> framerate- crushing eye candy.
> 
> I think that (now that we have a separate Objects directory) it is 
> possible quite easily to add a command-line option to disable the static
> scenery objects.

Fair enough.  But with ground structures that are installable separately,
it's possible for a user to pick and choose what to install.  For example,
someone could wish to see a set of landmarks in Paris, but not the
buildings at Orly (wanting smoother framerates during landing/takeoff,
but not caring so much when flying over the center of the city), or
something like that.  So while I really like having the separate Objects
directory, and agree that being able to toggle on/off the static scenery
objects would be a good thing, I think being able to pick and choose what
(non-random) static structures to install is *also* a good thing.


>> So what we discussed was a webpage/site which would (eventually) do
>> for FlightGear what avsim.com/flightsim.com's file libraries do for
>> MSFS. At least at first, it'd provide upload/browse/download
>> capability. Eventually, it could also be a place to fetch useful
>> scripts, programs, scenery-making tutorials, etc.  It wouldn't
>> necessarily require a chunk of Curt's time or hardware; it need not
>> even be in the flightgear.org domain, although I think it'd be a good
>> thing if it was (unfortunately, scenery.flightgear.org is occupied,
>> hehe).  Mat Churchill and I are both enthusiastic about such a scenery
>> website.
> 
> My personal opinion would be to get everything at one place, preferably 
> (but not necessarily) in a separate CVS branch at flightgear.org just 
> like the world wide scenery right now. That would be easiest for 
> everybody (and provides mirror sites).

Well, having user-developed scenery in a CVS repository would be nice
in that it'd make available all of the CVS infrastructure; no need to
create or port a bunch of applications to maintain it all.  And it would
be easy to integrate with everything else, and add to mirrors, and so
on.  But from the users' perspective, it may not be ideal in that it's
not very *browseable* -- to look through what's available in a nice
friendly form, with images and so on, and pick out what you like and
dload it.  Browsing a CVS repository is possible, of course; but kinda
ugly and more oriented towards developers than users.  I don't know much
about user-friendly CVS clients, especially for Windows.  The other thing
is that I think it'd be good to avoid putting any more work upon the
existing developers (e.g. not asking Curt to take on more website work).
If the CVS archive ran on outside machines, and was linked to off the
website on baron.flightgear.org, that might work OK, I dunno.

-c

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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Jon Stockill
Erik Hofman wrote:
Jon Stockill wrote:
Erik Hofman wrote:
My personal opinion would be to get everything at one place, 
preferably (but not necessarily) in a separate CVS branch at 
flightgear.org just like the world wide scenery right now. That would 
be easiest for everybody (and provides mirror sites).

That makes life very easy for us, but it's far from newbie friendly.
What's wrong with the way world wide terrain data can be downloaded for 
FlightGear right now?
Nothing at all - point and click is good, and makes is incredibly easy 
for anyone who can use a browser to get the scenery they want. Maybe I 
misunderstood what you meant - I thought you were talking about just 
having a cvs repository for all the extras, I'm thinking now you 
intended for it to be checked out onto a server in the same way as the 
website is - is that correct?

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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Erik Hofman
Jon Stockill wrote:
Erik Hofman wrote:
My personal opinion would be to get everything at one place, 
preferably (but not necessarily) in a separate CVS branch at 
flightgear.org just like the world wide scenery right now. That would 
be easiest for everybody (and provides mirror sites).

That makes life very easy for us, but it's far from newbie friendly.
What's wrong with the way world wide terrain data can be downloaded for 
FlightGear right now?

Erik
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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Boris Koenig
Jon Stockill wrote:
Erik Hofman wrote:
My personal opinion would be to get everything at one place, 
preferably (but not necessarily) in a separate CVS branch at 
flightgear.org just like the world wide scenery right now. That would 
be easiest for everybody (and provides mirror sites).

That makes life very easy for us, but it's far from newbie friendly.
I agree with that one, as a developer you must not forget that most
FlightGear users are likely (hopefully !) to be non-developers and
hence what might seem feasible/easy and logical to you is not
necessarily the best approach for those users who are not used to
things like CVS/FTP etc.
So, there is some justification for such a thing - as a user
you usually don't want to have to learn about all the steps
involved, but would much rather want to keep things as simple as
possible ...
-
Boris
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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Jon Stockill
Erik Hofman wrote:
My personal opinion would be to get everything at one place, preferably 
(but not necessarily) in a separate CVS branch at flightgear.org just 
like the world wide scenery right now. That would be easiest for 
everybody (and provides mirror sites).
That makes life very easy for us, but it's far from newbie friendly.
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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Jon Stockill
Chris Metzler wrote:
> Mat Churchill and I are both enthusiastic about such a scenery
> website.
>
> What do people think?
I think some sort of centralised list of what people have been working
on is a great way to go - for both finished scenery, and models too -
obviously there are limits to what can be included in the base package,
and you have to draw the line somewhere. A place where aircraft, 
scenery, scenarios, traffic manager schedules, etc can all be brought
together as a single resource seems like an extremely good idea.

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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Boris Koenig
Chris Metzler wrote:
[...] 
So what we discussed was a webpage/site which would (eventually) do for
FlightGear what avsim.com/flightsim.com's file libraries do for MSFS.
At least at first, it'd provide upload/browse/download capability.
Even though I agree with Erik that it would make sense to keep
everything in a central place I do also think that it should be
easily possible for the mentioned user contributions to be added
easily BY users - without the need for developers/project managers
to take care of such things.
So, I think the idea in general is pretty good, but regarding browser
based file uploads  there might be a problem when it comes to scenery
packages: these files are usually pretty large, so it would be more
realistic to provide anonymous FTP access for these uploads - also more
convenient, I wouldn't want to wait for a large file to upload via
browser without any status information at all...
Eventually, it could also be a place to fetch useful scripts, programs,
scenery-making tutorials, etc.  
As long as it would be running via some kind of CMS this would really
be an advantage, as it could become a central repository for
designers in general - be it scenery or aircraft. So that everybody
could easily make direct contributions.
Also, such a webpage could offer scenery download based not only
on certain clickable areas but really based on certain towns/airports
or even navaids.
This would merely be a cross lookup between the navaids file and
the actual scenery folders in order to determine which scenery
package needs to be picked for a certain town/airport or navaid.
One could even provide a flight plan in order to determine the
necessary scenery downloads, I am not sure if TerraGear is using
such an approach already, as I keep having problems with it ...
It wouldn't necessarily require a chunk of Curt's time or hardware;
No, as it sounds it would have the legitimation to become a separate
webpage if necessary, probably one could even use a sourceforge project
for that purpose...that way at least the resource problem would be
"solved" ;-)
it need not even be in the flightgear.org  domain, although I think
> it'd be a good thing if it was (unfortunately, scenery.flightgear.org
> is occupied, hehe).
Mat Churchill and I are both enthusiastic about such a scenery website.
actually, it's not long  ago that I sent an eMail to Curtis asking for
other additions to the original FlightGear page that I suggested.
I mentioned both of these already in previous postings on this
mailing list, unfortunately there were not any reactions to these
- absolutely contrary to the reactions to my usual posting ;-)
On the one hand I suggested installing a bugtracker script and on the
other hand a dynamic FAQ system.
I did offer to take care of the installation/setup etc. - so it would
not require much effort from other people in order to get these
things done.
So if Curtis should decide that he doesn't want to put something like
that on FlightGear.org I would love to join your efforts so that we
could put all these things on a different webpage, which should still be
linked to from FlightGear.org - Curtis could set up a specific
subdomain for exactly that purpose, so he would still keep his
recource usage low(er).
-
Boris

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Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Erik Hofman
Chris Metzler wrote:
I've been waiting to post this until after the release went out, hoping
there'd be more discussion when things were a tiny bit calmer . . .
Over time, various people have done a lot of work on ground structures,
etc., to add to the scenery for FlightGear.  Frederic's did a lot of work
on the bridges + downtown for SF; that's now distributed with the default
area scenery.  Franz Melchior did Vienna's Donaturm tower, complete with
Actually it's Melchior Franz.
ot agree with):
1.  It's probably *not* the best idea for it to all just get added into
the FlightGear scenery archives, to be there automatically when the
terrain for an area gets downloaded from scenery.flightgear.org or its
mirrors.  There are already people having a hard time with framerates
just with the structure in the default area.  I imagine a scenario
where a user fetches updated scenery files for an area they've been
flying around for a while, and discovers suddenly that it's unusable
now for them because of a recent addition of a bunch of framerate-
crushing eye candy.
I think that (now that we have a separate Objects directory) it is 
possible quite easily to add a command-line option to disable the static 
scenery objects.


So what we discussed was a webpage/site which would (eventually) do for
FlightGear what avsim.com/flightsim.com's file libraries do for MSFS.
At least at first, it'd provide upload/browse/download capability.
Eventually, it could also be a place to fetch useful scripts, programs,
scenery-making tutorials, etc.  It wouldn't necessarily require a chunk
of Curt's time or hardware; it need not even be in the flightgear.org
domain, although I think it'd be a good thing if it was (unfortunately,
scenery.flightgear.org is occupied, hehe).  Mat Churchill and I are
both enthusiastic about such a scenery website.
My personal opinion would be to get everything at one place, preferably 
(but not necessarily) in a separate CVS branch at flightgear.org just 
like the world wide scenery right now. That would be easiest for 
everybody (and provides mirror sites).

Erik
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[Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-30 Thread Chris Metzler

I've been waiting to post this until after the release went out, hoping
there'd be more discussion when things were a tiny bit calmer . . .

Over time, various people have done a lot of work on ground structures,
etc., to add to the scenery for FlightGear.  Frederic's did a lot of work
on the bridges + downtown for SF; that's now distributed with the default
area scenery.  Franz Melchior did Vienna's Donaturm tower, complete with
animations, and made the model available for download.  Mat Churchill
has recently shown off some great stuff with the airport in Nice.  Josh
Babcock and I are slowly doing stuff around the Washington, D.C. area.
I'm sure lots of other people are doing things as well.

The question is, what should happen to this stuff when people create it
and choose to make it available?  Mat Churchill and I recently had a
discussion about what we thought of this, and the following points got
mentioned (which are of course just opinions, and which you may or may
not agree with):

1.  It's probably *not* the best idea for it to all just get added into
the FlightGear scenery archives, to be there automatically when the
terrain for an area gets downloaded from scenery.flightgear.org or its
mirrors.  There are already people having a hard time with framerates
just with the structure in the default area.  I imagine a scenario
where a user fetches updated scenery files for an area they've been
flying around for a while, and discovers suddenly that it's unusable
now for them because of a recent addition of a bunch of framerate-
crushing eye candy.  A better idea is to leave this stuff out of the
official scenery, but to make it available for those who are interested
to install as they wish . . .

2. . . .which is basically how things are right now.  The problem is
that there's no easy way for anyone to know what others have done and
what's available to them.  Right now, what's typically done is that
the creator puts stuff up on their personal ftp/website, and makes a
post to flightgear-users or -devel announcing what's available.  Over
time, this gets forgotten.  In the MSFS world, that role is played by
sites like avsim.com and flightsim.com and so on; they provide searchable
file repositories, with pictures, etc., to which people can upload, and
from which people can download.  Stuff gets a lot more exposure this
way.

3.  Some users like eye candy.  The more of it there is (and the easier
it is to obtain), the more fun some people will have, and probably the more users 
there'll be.  And consequently, the more project/scenery/etc.
contributors there'll be.  And so forth.  In particular, making
attractive ground structures available will inspire other people to
join in and create some themselves, and so on.

4.  Some models, textures, etc. that are already out there cannot be
distributed with FlightGear because of licensing incompatible with the
GPL (e.g. "Freeware" licenses).  But that doesn't prevent them from
being *used* with FlightGear; it simply prevents them from being bundled
with and distributed with FlightGear.  As an example of what I mean, not
all the theme/icon/background/etc. stuff available for KDE or GNOME
online is GPL'd.  Stuff with licensing incompatible with the GPL can't
be merged into KDE and distributed as part of KDE; but that doesn't
mean it can't be made available on kde-look.org, for people to fetch
and use as they desire.

So what we discussed was a webpage/site which would (eventually) do for
FlightGear what avsim.com/flightsim.com's file libraries do for MSFS.
At least at first, it'd provide upload/browse/download capability.
Eventually, it could also be a place to fetch useful scripts, programs,
scenery-making tutorials, etc.  It wouldn't necessarily require a chunk
of Curt's time or hardware; it need not even be in the flightgear.org
domain, although I think it'd be a good thing if it was (unfortunately,
scenery.flightgear.org is occupied, hehe).  Mat Churchill and I are
both enthusiastic about such a scenery website.

What do people think?

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear


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