Re: [Flightgear-devel] How to turn off managed-view?

2006-08-17 Thread Melchior FRANZ
* Mathias Fröhlich -- Thursday 17 August 2006 07:48:
 From my point of view this is a total misfeature.

And from my point of view it is a misfeature to bolt the pilot's
head on the fuselage, which is what it looks and feels like with
the old static view -- on a helicopter more so than on a fixed
wing. That's why this feature will remain active by default.
BTW: if someone wants to test it on other aircraft, here's a
first stab at a generalized version:

  http://members.aon.at/mfranz/flightgear/dynamic_view.nas  [4.2 kB]

Put it into $FG_ROOT/Nasal/ and start fgfs like so:

  $ fgfs --aircraft=OV10_USAFE --airport=KNUQ --prop:sim/view/dynamic=1

This needs to be enabled from the beginning, as it can't currently
be turned on at runtime. (JSBSim is a bit problematic on ground due
to excessive y acceleration. Which is what *I* call a misfeature. :-)



  We could use some more helicopters. What about you?! Any contribution
  around the corner?
 Don't mix up independent things Mechior ...

It was too tempting. It's OK for non-developers to lurk on a development
list, it's also OK for them to criticize developers, but demanding
justification from those who do the work is a bit too much. Or was too
much yesterday late in the evening.



 No, if you want to present flightgear in an environment where this stuff does 
 not make sense at all and where people expect a somehow well done and working 
 presentation, you don't want to additionally fiddle with that stuff.

Then I take the apology back. You honestly think that's a valid reason?
FlightGear should be perfectly preconfigured for retarded booth staff?
And the other 100 users should fiddle instead? Now, this is funny.
And a very innovative view, indeed. One would think that someone who
presents FlightGear to the public should know about configuration
options, but that's just me.



 But anyway can we have a maser switch to get rid of that once for ever in 
 every aircraft?

It's only in the bo105 and the seahawk. Yes, if there's demand for this
to be available in more/all aircraft, then there will certainly be a
common menu entry for all aircraft.

m.

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[Flightgear-devel] [OT] RL Microlight Trial Flight

2006-08-17 Thread Buchanan, Stuart
Hi All,

In the tradition of FGers mentioning their RL flying experience, I thought
I'd mention the microlight trial flight I took yesterday.

I'd already had a couple of hours in GA aircraft while on business in the
USA, but here in the UK the very high cost of lessons, hire etc. is a big
barrier for entry, and I haven't pursued flying seriously.

I was at an airshow at my local museum of flight
(http://www.nms.ac.uk/flight/home/index.asp) and got chatting to some
microlighters, so signed up for a trial flight at the local microlight
school (right next to the museum -
http://www.sites.ecosse.net/graeme.ritchie/eosm/home.asp).

They have about 50 microlights at the airstrip, all of the trike kind -
see the picture on the website for an idea of what they are like.

The views over East Lothian were stunning - and matched very closely the
scenery in FG! (Try flying East from Edinburgh Airport EGPH). With almost
no body-work and a high wing, your view is only limited by the rotation of
your head, which was quite a change from the restricted view in a C172.

The controls are reversed in comparison with a normal yoke, but because
you are moving the wing directly using a control-bar, and can see the
effects of your control inputs, it's pretty intuitive. Because you are
moving the wing directly, it requires more force than a yoke, and you feel
turbulence more. While practising turns we encountered our own wake
turbulence, which was quite noticable!

However, it is incredibly stable - from full deflection of the wing, it
returns to straight-and-levelish flight almost immediately, with a couple
fo oscillations. No need for an auto-pilot - you can happily fly it
hands-off

Instrumentation is minimal, as this is a pure VFR aircraft. Altimeter,
ASI, VSI, EGT, Fuel, and compass. We didn't even have a radio for the
flight, though the airfield is manned and has a published frequency.

The aircraft we were using was quite an old model, so we were cruising at
52mph, and getting 900fpm rate of ascent. While it was very pleasant
cruising at this speed, when we dove to 70mph, the wind buffet was quite
chilling. The newest microlights cruise at 90mph and apparently have much
better fairings - a bit like touring motorcycles I guess. The aircraft
takes-off and landing very little space - certainly way less than a c172,
and it seems there are quite a few airstrips in Scotland that only
microlights can use.

In comparison with GA aircraft, everything is way simpler, lighter and
(most importantly) cheaper. MTOW for microlights in the UK is 450kg, but
the aircraft I was in had a MTOW of 406kg. Empty, the aircraft weighed
about 200kg. Brand new aircraft are around £20k, and used aircraft start
from £2k. Owners are allowed to do their own maintenance, the aircraft run
on petrol and use about £10 per hour in fuel. 

The NPPL license is minimum 25 hours, as opposed to 40 for a GA aircraft.
I've signed up for some more lessons, so maybe this time next year I'll be
posting that I've got my license!

I'd highly recommend a trial lesson as a way to get into the air for real,
mine was £55 for 30 minutes, which is about the cost of MSFS and some
scenery, which we get for free from FG!

-Stuart

PS: £1 is about $1.8 for those wishing to do a conversion.








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[Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Martin Spott
Hi together,
I'd like to get the MultiPlayer setup on my wife's PeeCee up and
running before I recommend use of this feature in The Manual. After
spending a couple of hours with researching the interna of my NAT
gateway last night, I decided to make a simpler setup for testing
purpose and took two computers on the local network today. Actually it
doesn't work as expected, I'm a bit lost and desperately seeking for
suggestions on how to debug.

There are two computers, equipped with FlightGear binary and base
package from the most recent I could get from CVS today:

192.168.48.4, sirius.mgras.de, IRIX N32 binary
192.168.48.5, jive.mgras.de, Linux AMD x86-64 binary


This is how I start FlightGear on 'sirius' (which takes a bit longer to
load  ;-)

fgfs --airport=EDWJ --runway=08 \
--multiplay=out,10,jive.mgras.de,5001 \
--multiplay=in,10,192.168.48.4,5002 --callsign=D-ECLL


  and afterwards on 'jive':

fgfs --airport=EDWJ --runway=26 \
--multiplay=out,10,sirius.mgras.de,5002 \
--multiplay=in,10,192.168.48.5,5001 --callsign=D-EEQA


Now I would expect at least one, better each of the two pilots to see
the other aircraft idling at the opposite end of the runway - but
nbody's there.

The output of 'tcpdump' on 'jive' looks quite reasonable:

12:02:37.083910 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:37.177510 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:37.282107 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:37.295894 IP sirius.mgras.de.rfe  jive.mgras.de.5001: UDP, length: 384
12:02:37.375389 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:37.483616 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:37.577118 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:37.681702 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:37.684980 IP sirius.mgras.de.rfe  jive.mgras.de.5001: UDP, length: 384
12:02:37.775424 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:37.883775 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:37.977856 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:38.077058 IP sirius.mgras.de.rfe  jive.mgras.de.5001: UDP, length: 384
12:02:38.077807 arp who-has sirius.mgras.de tell jive.mgras.de
12:02:38.079701 arp reply sirius.mgras.de is-at 00:20:48:08:cb:7c
12:02:38.083308 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:38.177063 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:38.283802 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:38.377333 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:38.467070 IP sirius.mgras.de.rfe  jive.mgras.de.5001: UDP, length: 384
12:02:38.483136 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:38.576977 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:38.683704 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:38.776826 IP jive.mgras.de.5001  sirius.mgras.de.rfe: UDP, length: 384
12:02:38.857072 IP sirius.mgras.de.rfe  jive.mgras.de.5001: UDP, length: 384


Any hint where I should start investigating ?

Thanks,
Martin.
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Re: [Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Buchanan, Stuart

--- Martin Spott wrote:
 I'd like to get the MultiPlayer setup on my wife's PeeCee up and
 running before I recommend use of this feature in The Manual. 

I thought I wrote a chapter for the Features section of the manual
already? Or were you going to include it in the main installation section?

 After
 spending a couple of hours with researching the interna of my NAT
 gateway last night, I decided to make a simpler setup for testing
 purpose and took two computers on the local network today. Actually it
 doesn't work as expected, I'm a bit lost and desperately seeking for
 suggestions on how to debug.

So, presumably you are unable to connect to the normal MP servers?

 
 There are two computers, equipped with FlightGear binary and base
 package from the most recent I could get from CVS today:
 
 192.168.48.4, sirius.mgras.de, IRIX N32 binary
 192.168.48.5, jive.mgras.de, Linux AMD x86-64 binary
 
 
 This is how I start FlightGear on 'sirius' (which takes a bit longer to
 load  ;-)
 
 fgfs --airport=EDWJ --runway=08 \
 --multiplay=out,10,jive.mgras.de,5001 \
 --multiplay=in,10,192.168.48.4,5002 --callsign=D-ECLL
 
 
   and afterwards on 'jive':
 
 fgfs --airport=EDWJ --runway=26 \
 --multiplay=out,10,sirius.mgras.de,5002 \
 --multiplay=in,10,192.168.48.5,5001 --callsign=D-EEQA

As I recall, the current MP code ignores one of these settings and does
something else, but I can't recall what. 

You may therefore need to run the MP server as well and connect to that. I
don't think you can run both the server and FG on the same machine without
some effort - they end up having port contention.

of course, it then difficult to tell if things are working if you only
have one MP client!

-Stuart



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Re: [Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Ralf Gerlich
Hi,

Martin Spott wrote:
 Now I would expect at least one, better each of the two pilots to see
 the other aircraft idling at the opposite end of the runway - but
 nbody's there.

[SNIP]

 Any hint where I should start investigating ?

Are you sure you enabled AI-objects?

Cheers,
Ralf


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Re: [Flightgear-devel] How to turn off managed-view?

2006-08-17 Thread Melchior FRANZ
* Martin Spott -- Thursday 17 August 2006 12:33:
 I find it very irritating to have someone else moving my view direction
 in the simulator. You're right, this somehow resembles real live,

Bingo. If we walk, or drive, or fly, or jump from branch to branch in a
tree -- we don't experience ourselves as static in a jumping, drifting
world. We experience the terrain as static. Our brain, eyes and
equilibrium organs do a great job in stabilizing the surrounding world.
The dynamic view in the bo stabilizes the terrain in very slow flight,
just as our *automatic* view  head movements would. This effect becomes
less as speed increases.



 but there's a significant difference: In real live you have a feeling of
 the forces that correspond to the movement of your head, which lack in
 the simulator.

Exactly. And because this sensation is missing, we need additional
visual cue. In the bo's dynamic view this is achieved by the helicopter
parts having the freedom to move indepent from terrain (obviously :-)
and pilot. This gives a feeling of movements and acceleration -- much
like your butt would tell you. You, well I at least, almost *feel*
the G when the ground plate comes up in slow flight when I pull back.
And much like in real life on my helicopter flights. I can concentrate
on the *stable* helipad -- rolling doesn't move the helipad, and not
my view, but just the helicopter frame.

And in real life it's *very* painless to keep the interesting region
in the view. Just move your head. It's automatic, you don't have to
think about it. In FlightGear you have to do a distracting operation
to get the region of interest in the view (moving the mouse), especially
if you need your right hand on the stick and the left hand on the
collective. (I'd say that 99.9% of fgfs users don't have panaroama
screen or head-tracker.) The dynamic view makes keeping the interesting
region in the view as automatic as in Real Life. Sure, it may move
the panel out of view when you want to look, but who want's to read
the ASI in a sharp turn?! And in the few cases when you want to, you
can still use the mouse. Just like before. (BTW: I have bound the
left flap button to instantly move to panel view, and I want to make
the other flap button look in drift direction for sideways slipping.)



 Therefore I consider the 'managed-view' still an interesting feature,
 but inappropriate for the given case. I'm turning it off when sitting
 in the BO, 

That's OK. Doesn't come as a surprise that there are different
views and preferences. That's why it is configurable, always was
thought to be configurable, and will always be configurable. I'd
be surprised, though, if the majoriy agreed with your preference. :-)

m.

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Re: [Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Martin Spott
Martin Spott wrote:

 Partially, yesterday evening I got registered as [EMAIL PROTECTED] [...]

I see, the part behind @ points to the MP server, not to the IP from
which the client connects. Yes, finally I just managed to see some
people around KSFO - strange things happen with Solaris IPFilter 

Cheers,
Martin.
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[Flightgear-devel] Inconsistent MP state after reset; Was: Debugging MultiPlayer

2006-08-17 Thread Martin Spott
Martin Spott wrote:

 [...] I decided to make a simpler setup for testing
 purpose and took two computers on the local network today.

While playing with this setup, I encountered something that looks
pretty funny, but (I guess) should not occur. Let me explain:
I start FG on 'A' with some irrelevant aircraft and point the tower
view look at to the opposite end of the runway - the effect actually
is completely unrelated to the view, it's just easier to reproduce the
effect.
On this opposite end of the runway I start FG on 'B' with the BO. I
crash the BO by touching the ground with the wrong end and chose
reset from the menu. While the BO on 'B' resets in a sane state
(as expected), the display on 'A' still shows the helicopter in
the crashed state with the wrong side up.
After restarting the whole sim on 'B', the helicopter gets re-displayed
on 'A' at the correct location with the skids on the ground - but still
with magled rotor blades and tail. Apparently the recovery from the
crash animation does not get transmitted over the MP protocol - neither
after reset nor after a restart of the sim.

Cheers,
Martin.
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Re: [Flightgear-devel] Model adding/download/rating system

2006-08-17 Thread Ben Clark
Long time since this thread was active :PAnyway, thinking back to this project and hoping to do something for FlightGear (taking a look at the current CVS source it all looks a little over my head).Anyway, i'll happily work on this project and host it myself, question is - is this a good idea, and can i make use of the flightgear logo (with/without some colour scheme mods?).
I'd really appreciate everyones input :)On 05/01/06, Ampere K. Hardraade [EMAIL PROTECTED] wrote:
On January 4, 2006 12:26 pm, Martin Spott wrote: Karsten Krispin wrote:  But it would be great to have such a database and acutally also the
  object db (but that's another story) on one site. - Users doesn't have to  crawl on hundreds of sites to find some nice aircrafts but looking on  fg-site and get happy. I'd say this is already the case _now_, but this:
  [...] Additionally, you don't have to keep track of the latest version of  one aircraft, the author himself can update his aircraft on his own. really makes sense. Cheers,
 Martin.Agreed!Ampere---This SF.net email is sponsored by: Splunk Inc. Do you grep through log filesfor problems?Stop!Download the new AJAX search engine that makes
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Re: [Flightgear-devel] How to turn off managed-view?

2006-08-17 Thread Matthias Boerner
On Thursday 17 August 2006 00:51, Melchior FRANZ wrote:
 * Matthias Boerner -- Thursday 17 August 2006 00:15:
  On Wednesday 16 August 2006 22:30, Melchior FRANZ wrote:
   * Matthias Boerner -- Wednesday 16 August 2006 22:27:
Shouldn't the old style of view the default property and the
new managed-view the one which is selectable?
  
   No.
 
  Ok, why?

 Because I like it and think it should be active by default. FlightGear
 aircraft are property of their creators -- they decide (as long as no
 sacred rules are violated). Everyone is free to modify his/her copy,
 to fork it, or even to create their own, better aircraft. We could use
 some more helicopters. What about you?! Any contribution around the
 corner?
Yes, actually, I am working on a helicopter. I posted that already a while 
ago.
Anyway...

 If there was a poll (which is not the case), then I would have to say:
 5 people welcomed it. *Nobody* has complained about it so far. You
 didn't argue at all, just imply a sacred rule that doesn't exist.
 Mathias had the most ridiculous argument: the 100 rich guys with
 panorama or multi-screen setup, or head-trackers shouldn't have to turn
 it off. I'm very depressed and sad to cause this pain to that 0.0001%
 minority, and you can call me old-fashioned, but somehow I think that
 doing what I consider desirable for 99.% of users is right.

 m.

 
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Re: [Flightgear-devel] How to turn off managed-view?

2006-08-17 Thread Matthias Boerner
On Thursday 17 August 2006 08:35, Melchior FRANZ wrote:

---snip

 It was too tempting. It's OK for non-developers to lurk on a development
 list, it's also OK for them to criticize developers, but demanding
 justification from those who do the work is a bit too much. Or was too
 much yesterday late in the evening.

Oh, if you mean me I am sorry that I made you losing your temper. I can 
remember myself that I asked you only two questions without any judgment 
or criticism.

  No, if you want to present flightgear in an environment where this
  stuff does not make sense at all and where people expect a somehow
  well done and working presentation, you don't want to additionally
  fiddle with that stuff.

 Then I take the apology back. You honestly think that's a valid reason?
 FlightGear should be perfectly preconfigured for retarded booth staff?
 And the other 100 users should fiddle instead? Now, this is funny.
 And a very innovative view, indeed. One would think that someone who
 presents FlightGear to the public should know about configuration
 options, but that's just me.
Well, here is the point: retarded booth staff is not very nice. Did you 
ever organize a booth and helped? Probably not, otherwise you wouldn't 
have said that. For your information, I was at the Linux Tag in 
Wiesbaden and a member of the FlightGear booth staff.

But I will stop this here.

---snip

Matthias

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Re: [Flightgear-devel] How to turn off managed-view?

2006-08-17 Thread Olaf Flebbe
Hi,

 And from my point of view it is a misfeature to bolt the pilot's
 head on the fuselage, which is what it looks and feels like with

For my point of view it is an error to end up in a constantly rotating
view. This is what I get if I restart the bo105 after a crash.

Olaf

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Re: [Flightgear-devel] mpdummy ?; Was: Debugging MultiPlayer

2006-08-17 Thread Pigeon
 May I kindly ask the MP server guys to add the same mpdummy aircraft
 to the port 5002 unstable scene like it's already present for the
 stable scene ?

Done :)


Pigeon.


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[Flightgear-devel] Request for Linux-Info-Tag Dresden, Germany early October

2006-08-17 Thread Carsten Vogel
Dear Readers!

Since I am pretty new to this FlightGearproject (approx 2 week) I'm in 
the mood larger than my productivity.
Anyways: in about 7 weeks from now there will be Dresden's annual Linux 
Infotag (framed into Informatikwoche),
a good background in order to present open source-projects. (Some links 
to grab at German page: 
http://www.wh10.tu-dresden.de/~lego/neu/latex.php?index=2 encountering 
and authoriasationrequest use LOGIN: go and PASSWORD: spammer)

I heard about some Linuxtag realisations (Stuttgart?). So I really like 
to contact ppl with experience in that.
Furthermore I have to point out, that I will not be able to setup a 
presentation alone, due to the fact, that I neither owe the sufficent 
hardware nor am able to provide the necessary details in this project 
and its core programmcode.

But maybe there is already a group organized in my town or ppl are 
willing to come here?

Kindly requesting an information on (and rating of) possible support in 
this idea!


Yours,
Carsten Vogel
TU Dresden, Germany
(english, deutsch, francais)




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Re: [Flightgear-devel] How to turn off managed-view?

2006-08-17 Thread Jon S. Berndt
 * Jon S. Berndt -- Thursday 17 August 2006 15:12:
  I've adjusted the landing gear values a bit. Can you explain what
  you mean by excessive Y acceleration? Is this while sittings till
  on the runway? Is it something that happens as you accelerate?

 Yes, on the runway and when accelerating. And excessive is relative.
 It's excessive for my purpose and compared with yasim.  :-)
 But the fact that it's not there when the brakes are applied could
 also be because I multiply with a function of velocity, so it's
 zeroed there. I'll try to make the script more robust for jsbsim.

 m.

Interesting. I ran a test earlier today with the OV-10 sitting on the runway
in JSBSim standalone. It's just sitting there. So, I wonder if there is a
problem in the interaction with FlightGear, somehow? Does anyone else see
this?

Did you say something about a script? Which version of FlightGear are you
using? Can you tell me what command line you use to start FlightGear so I
can try and duplicate the problem? I'll have to swap my silly video card...

Jon


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Re: [Flightgear-devel] managed view option....

2006-08-17 Thread Syd
Hi all , 
I find the managed view very distracting... only because , since I dont
have rudder pedals , I cant get off the ground without spinning like
crazy until I get some forward momentum.(Yes , with auto coordination
enabled ).I do like the effect during stable flight  so , wouldn't a
simpler solution be to add a 7th view, the standard cockpit
view (same idea as the chase / helicopter view)?
Ive had a similar effect attached to my aircraft for quite a while
now , but just movement along the Z axis.
Thats my thoughts anyway, it would be nice to switch modes on the fly.
Cheers,
Syd

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