[Flightgear-devel] Would like to contribute

2007-07-10 Thread Peter Roehlen
Hi all,

 

First of all, I'd like to thank and congratulate everyone on FlightGear, an
already excellent effort with still so much potential.  I'm very excited by
what you are all doing.

 

I'd currently lack the skills, but I'd like to work towards being in a
position where I can contribute to the project.  Although I have ten years
experience as a professional coder, I've only a passing familiarity with C
so I plan to work through some C++ tutorials to get started.  To assist me
in my self-learning, I'd appreciate it if someone could answer the following
question for me.

 

Is it possible to do meaningful development on FlightGear in Windows?  If
necessary, I can set up a Linux environment but then I'll have to learn a
new operating system as well as a new language.

 

Thanks and regards

 

Peter Roehlen.

 

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Re: [Flightgear-devel] Would like to contribute

2007-07-10 Thread Maik Justus
Hi Peter,

yes, you can do meaningful development on Flightgear in Windows. (e. g. 
I am developing on windows with msvc-express).
On this page Olaf Flebbe described, how to build Flightgear with 
msvc-express:
http://www.oflebbe.de/FlightGear/index.html

Do you have any idea, where you would like to work on?

Best regards,
Maik

Peter Roehlen schrieb am 10.07.2007 10:39:
>
> Hi all,
>
> First of all, I’d like to thank and congratulate everyone on 
> FlightGear, an already excellent effort with still so much potential. 
> I’m very excited by what you are all doing.
>
> I’d currently lack the skills, but I’d like to work towards being in a 
> position where I can contribute to the project. Although I have ten 
> years experience as a professional coder, I’ve only a passing 
> familiarity with C so I plan to work through some C++ tutorials to get 
> started. To assist me in my self-learning, I’d appreciate it if 
> someone could answer the following question for me.
>
> Is it possible to do meaningful development on FlightGear in Windows? 
> If necessary, I can set up a Linux environment but then I’ll have to 
> learn a new operating system as well as a new language.
>
> Thanks and regards
>
> Peter Roehlen.
>


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Re: [Flightgear-devel] Would like to contribute

2007-07-10 Thread Peter Roehlen
Hi Maik,

Thanks for your prompt reply and the link.  I'll try it out.

I have no idea where I'd like to work on yet but I guess I'll help out where
I'm needed and where I am able to - ie complex 3d modeling and flight
physics are beyond my ability and experience I'm afraid (but maybe anything
is possible in time.)

Maybe I could work on the user interface initially?  Eventually, it would be
nice to enhance the product with some simple/optional guided experiences -
much like the missions and tutorials in FS9/FSX.  

Regards

Peter.


-Original Message-
From: Maik Justus [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, 10 July 2007 7:29 PM
To: [EMAIL PROTECTED]; FlightGear developers discussions
Subject: Re: [Flightgear-devel] Would like to contribute

Hi Peter,

yes, you can do meaningful development on Flightgear in Windows. (e. g. 
I am developing on windows with msvc-express).
On this page Olaf Flebbe described, how to build Flightgear with 
msvc-express:
http://www.oflebbe.de/FlightGear/index.html

Do you have any idea, where you would like to work on?

Best regards,
Maik

Peter Roehlen schrieb am 10.07.2007 10:39:
>
> Hi all,
>
> First of all, I'd like to thank and congratulate everyone on 
> FlightGear, an already excellent effort with still so much potential. 
> I'm very excited by what you are all doing.
>
> I'd currently lack the skills, but I'd like to work towards being in a 
> position where I can contribute to the project. Although I have ten 
> years experience as a professional coder, I've only a passing 
> familiarity with C so I plan to work through some C++ tutorials to get 
> started. To assist me in my self-learning, I'd appreciate it if 
> someone could answer the following question for me.
>
> Is it possible to do meaningful development on FlightGear in Windows? 
> If necessary, I can set up a Linux environment but then I'll have to 
> learn a new operating system as well as a new language.
>
> Thanks and regards
>
> Peter Roehlen.
>


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Re: [Flightgear-devel] Would like to contribute

2007-07-10 Thread AJ MacLeod
On Tuesday 10 July 2007 10:48, Peter Roehlen wrote:
> Maybe I could work on the user interface initially?  Eventually, it would
> be nice to enhance the product with some simple/optional guided experiences
> - much like the missions and tutorials in FS9/FSX.

You mean something like what we have already? ;-)  It existed in a limited 
form in 0.9.10 IIR, but with FG CVS, try the c172p, A-10, An2, Lightning, 
b1900d, (and I'm sure others that I don't remember right now).  From the Help 
menu, there's a "tutorials" option.  So far, most of us have used it for 
engine startup procedure tutorials, though the c172p has some flying 
tutorials.  The capability for "missions" also exists, though nobody has got 
round to using it yet... 

Producing such a mission would be a great way to get started contributing to 
FG and "only" requires XML "programming" skills (though nasal can of course 
be used to do extra clever bits) :-)

Cheers,

AJ

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Re: [Flightgear-devel] Would like to contribute

2007-07-10 Thread Peter Roehlen
Oops, it seems that I have a lot to learn about the FlightGear program too
:-)  I just tried the take-off one - it works very well.  (I had six
deviations so I'm not sure what that says about my virtual piloting
ability).

I like your suggestion for starting off with mission building.  I'd need
someone to point me in the right direction to get started though.

Regards,

Peter



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AJ
MacLeod
Sent: Tuesday, 10 July 2007 7:58 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Would like to contribute

On Tuesday 10 July 2007 10:48, Peter Roehlen wrote:
> Maybe I could work on the user interface initially?  Eventually, it would
> be nice to enhance the product with some simple/optional guided
experiences
> - much like the missions and tutorials in FS9/FSX.

You mean something like what we have already? ;-)  It existed in a limited 
form in 0.9.10 IIR, but with FG CVS, try the c172p, A-10, An2, Lightning, 
b1900d, (and I'm sure others that I don't remember right now).  From the
Help 
menu, there's a "tutorials" option.  So far, most of us have used it for 
engine startup procedure tutorials, though the c172p has some flying 
tutorials.  The capability for "missions" also exists, though nobody has got

round to using it yet... 

Producing such a mission would be a great way to get started contributing to

FG and "only" requires XML "programming" skills (though nasal can of course 
be used to do extra clever bits) :-)

Cheers,

AJ

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Re: [Flightgear-devel] Would like to contribute

2007-07-10 Thread AJ MacLeod
On Tuesday 10 July 2007 11:26, Peter Roehlen wrote:
> Oops, it seems that I have a lot to learn about the FlightGear program too
> :-) 
Join the club :-)  The thing about FG is that it covers a very wide range of 
interests, and people mostly tend to investigate only the bits they're 
particularly interested in.  I know I've often been amazed at features 
already in FG which I'd managed not to find before!

> I like your suggestion for starting off with mission building.  I'd need
> someone to point me in the right direction to get started though.

Sorry, I should have mentioned in my first post the Docs directory which 
should already be on your hard disk.  Are you using a CVS build of FG yet, or 
just 0.9.10?  If the latter, your best first step is to get a CVS version 
built, so that you are working with the latest capabilities and data (you 
then also will have an effective way to contribute any of your work back, by 
using CVS diffs in due time).

Once you have got that working (and that might be a minor challenge of its 
own!), Docs/README.tutorials contains the documentation for the tutorials 
system.  Personally, I always find that the best way to get to grips with 
this sort of thing is to dissect an existing example, say one of the engine 
startup tutorials.  Then you can move on to modifying these to test out your 
own ideas.

Help is available here, of course, or in "real time" on the IRC channel; 
#flightgear at irc.flightgear.org.  That's a great place to get questions 
answered that you might feel silly asking on the dev list :-)

Cheers,

AJ

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Re: [Flightgear-devel] Would like to contribute

2007-07-10 Thread Peter Roehlen
Okay, thanks AJ.  Armed with the link from Maik and the below information I
have plenty to go ahead with.  

Cheers - Peter.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AJ
MacLeod
Sent: Tuesday, 10 July 2007 8:41 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Would like to contribute

On Tuesday 10 July 2007 11:26, Peter Roehlen wrote:
> Oops, it seems that I have a lot to learn about the FlightGear program too
> :-) 
Join the club :-)  The thing about FG is that it covers a very wide range of

interests, and people mostly tend to investigate only the bits they're 
particularly interested in.  I know I've often been amazed at features 
already in FG which I'd managed not to find before!

> I like your suggestion for starting off with mission building.  I'd need
> someone to point me in the right direction to get started though.

Sorry, I should have mentioned in my first post the Docs directory which 
should already be on your hard disk.  Are you using a CVS build of FG yet,
or 
just 0.9.10?  If the latter, your best first step is to get a CVS version 
built, so that you are working with the latest capabilities and data (you 
then also will have an effective way to contribute any of your work back, by

using CVS diffs in due time).

Once you have got that working (and that might be a minor challenge of its 
own!), Docs/README.tutorials contains the documentation for the tutorials 
system.  Personally, I always find that the best way to get to grips with 
this sort of thing is to dissect an existing example, say one of the engine 
startup tutorials.  Then you can move on to modifying these to test out your

own ideas.

Help is available here, of course, or in "real time" on the IRC channel; 
#flightgear at irc.flightgear.org.  That's a great place to get questions 
answered that you might feel silly asking on the dev list :-)

Cheers,

AJ

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Re: [Flightgear-devel] AI callsign

2007-07-10 Thread Csaba Halász
On 7/10/07, Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> * Csaba Halász -- Tuesday 10 July 2007:
> > I have split my modifications into smaller changes so that they can
> > be reviewed and applied individually, but nobody cared [...]
>
> Nobody cared? You presented it on the list, but never asked for
> it being committed. Or have I missed something?! What you did
> was asking for review, which (for me) implied that you'd want
> to contribute it once you and others were happy. And I'm still
> waiting for that moment ...

Yeah, me too :)
I wasn't complaining that it is not committed, rather, about lack of comments.
Mostly about the various code changes, as I only got feedback from
end-user standpoint (thanks especially to AnMaster and Vivian).

-- 
Csaba

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[Flightgear-devel] Version mismatch

2007-07-10 Thread jean louis huynen
Hi, I'm trying to make a multiple display with 
:--native-fdm=socket,out,24,x.x.x.x,5505,udp for the 
master--native-fdm=socket,in,10,,5505,udp --fdm=external for the slaveand 
everything runs fine.  But when i want to add 
:--native-ctrls=socket,out,10,152.81.40.31,5506,tcp to the master 
--native-ctrls=socket,in,10,,5506,tcp to the slave,I get an error message 
:Version mismatch with raw controls packet format.FlightGear needs version = 27 
but is receiving version = 452984832In that case, slave's commands are bouncing 
from a position to another and that s quite bad :/regards gallypette
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Re: [Flightgear-devel] Version mismatch

2007-07-10 Thread Curtis Olson

I believe this was an unfortunate bug that snuck into v0.9.10.  I'm pretty
sure it's fixed in the development tree.

Regards,

Curt.


On 7/10/07, jean louis huynen wrote:


Hi,

I'm trying to make a multiple display with :

--native-fdm=socket,out,24,x.x.x.x,5505,udp for the master
--native-fdm=socket,in,10,,5505,udp --fdm=external for the slave

and everything runs fine.  But when i want to add :

--native-ctrls=socket,out,10,152.81.40.31,5506,tcp to the master
--native-ctrls=socket,in,10,,5506,tcp to the slave,

I get an error message :

Version mismatch with raw controls packet format.
FlightGear needs version = 27 but is receiving version = 452984832

In that case, slave's commands are bouncing from a position to another and
that s quite bad :/

regards gallypette

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--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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[Flightgear-devel] B-1B Lancer goes cvs

2007-07-10 Thread Markus Zojer
Hello all!

As promised a preview version of the bone for cvs.
Can be downloaded here:
http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz

start with --aircraft=B-1B

Some feedback about the FDM would be nice, since I never flew the bone :-)

Fly on,
Markus

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[Flightgear-devel] More patches to gear on multiplayer

2007-07-10 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

I made some more patches for bad gear on multiplayer.

http://rage.kuonet.org/~anmaster/flightgear/beaufighter.patch
http://rage.kuonet.org/~anmaster/flightgear/c310u3a.patch
http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch

Expect even more patches in the near future, there are a lot of broken 
aircrafts.

Regards,
AnMaster
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Re: [Flightgear-devel] More patches to gear on multiplayer

2007-07-10 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

AnMaster wrote:
> Expect even more patches in the near future, there are a lot of broken 
> aircrafts.

http://rage.kuonet.org/~anmaster/flightgear/Citation-II.patch
http://rage.kuonet.org/~anmaster/flightgear/Dragonfly.patch
http://rage.kuonet.org/~anmaster/flightgear/T37.patch
http://rage.kuonet.org/~anmaster/flightgear/vulcanb2.patch

In the case of the Dragonfly it is not gear but elevator, aileron and rudder
properties. If not only gear, but also aircrafts where the property path to
engines and control surfaces, are counted then a LOT more aircrafts are 
affected.

Regards
AnMaster
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Re: [Flightgear-devel] More patches to gear on multiplayer

2007-07-10 Thread Torsten Dreyer
I will take care of the SenecaII and Dragonfly patches for the next update and 
will ask Martin to commit them.

Just a probably stupid question to avoid mistakes in the future:
Should all references to properties be relative - without the leading slash?
Maybe it's written somewhere in the docs or has been on the list, but I 
somehow missed it...

Greetings, 
  Torsten 

Am Dienstag, 10. Juli 2007 17:33 schrieb AnMaster:
> AnMaster wrote:
> > Expect even more patches in the near future, there are a lot of broken
> > aircrafts.
>
> http://rage.kuonet.org/~anmaster/flightgear/Citation-II.patch
> http://rage.kuonet.org/~anmaster/flightgear/Dragonfly.patch
> http://rage.kuonet.org/~anmaster/flightgear/T37.patch
> http://rage.kuonet.org/~anmaster/flightgear/vulcanb2.patch
>
> In the case of the Dragonfly it is not gear but elevator, aileron and
> rudder properties. If not only gear, but also aircrafts where the property
> path to engines and control surfaces, are counted then a LOT more aircrafts
> are affected.
>
> Regards
> AnMaster
>
> -
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Re: [Flightgear-devel] More patches to gear on multiplayer

2007-07-10 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512



Torsten Dreyer wrote:
> I will take care of the SenecaII and Dragonfly patches for the next update 
> and 
> will ask Martin to commit them.
> 
> Just a probably stupid question to avoid mistakes in the future:
> Should all references to properties be relative - without the leading slash?
> Maybe it's written somewhere in the docs or has been on the list, but I 
> somehow missed it...
> 
> Greetings, 
>   Torsten 
> 
I think that in the model file most if not all should be relative. I have only
fixed properties that I know will get forwarded over mp or that would cause
odd effects (like the shadow of DC-3, it depended on the observer's AGL, AGL
doesn't get forwarded over mp, so it would be broken either way)

Oh and some more patches :)
http://rage.kuonet.org/~anmaster/flightgear/787.patch
http://rage.kuonet.org/~anmaster/flightgear/tu154B.patch
http://rage.kuonet.org/~anmaster/flightgear/Citation-X.patch
http://rage.kuonet.org/~anmaster/flightgear/Boeing314.patch

Regards,
AnMaster
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Re: [Flightgear-devel] More patches to gear on multiplayer

2007-07-10 Thread Melchior FRANZ
* Torsten Dreyer -- Tuesday 10 July 2007:
> Should all references to properties be relative - without the leading slash?
> Maybe it's written somewhere in the docs or has been on the list, but I 
> somehow missed it...

Before we had MP it didn't really matter. Now it does. If you look
into the property tree you find that for every AI & MP aircraft there's
a branch under /ai/models/{multiplayer,aircraft}/{position,orientation,...}
That is: the aircraft gets it's own parameter set and should, of course,
use that for gear/control-surface/etc. animation, and shouldn't use the
global one, which is for *the* aircraft -- the local pilot's.

If you make the paths absolute (with leading slash), then your aircraft
will over MP not obey its *pilot's* commands, but those of the *local*
aircraft.

Of course, there may be properties for which you *want* an absolute
path. Let's say you have your own, alternative 2D shadow (like the
bo105 has, as well as some others), and you want to enable that only
when 3D shadows are disabled. In that case you have to use the global
property (/sim/rendering/shadows-ac), of course. But such cases are
rather the exception.

m.

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Re: [Flightgear-devel] OpenSceneGraph 2.0

2007-07-10 Thread Holger Wirtz
Hi,

On Tue, Jul 10, 2007 at 01:58:36AM +0200, Csaba Halász wrote:
> On 7/9/07, Holger Wirtz <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > sorry for reanimating this thread, but since a week I have the old
> > problem regardless using the "sed"-hack to
> > /usr/lib/dri/fglrx_dri.so. :-(
> >
> > Does anyone know what I can do or what is needed for debugging?
> 
> For a start, please provide a gdb backtrace and check whether the
> fault always occurs at the same location. Also, the abort message and
> the output of objdump -T fglrx_dri.so could be helpful.

Ok! I have put some information at this place:
http://sadr.dfn.de/~wirtz/fgfs_run.txt.gz

The following ist included:
- uname -a
- lspci
- lspci -n
- "output of fgfs"
- objdump -T fglrx_dri.so
- "gdb backtrace"

The error occurs at the same location (tested three times).

I hope this helps... it seems that the problem is something insode the
fglrx_dri.so... but I am a network engineer and have not much experience
with this :-(

Regards, Holger

> 
> Greets,
> Csaba
> 
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Re: [Flightgear-devel] OpenSceneGraph 2.0

2007-07-10 Thread Csaba Halász
Hi Holger!

Maybe try the sed hack with a shorter prefix, such as replacing
_ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing
to do for the whole binary, and might break it in a million ways. Or,
set LD_DEBUG=bindings and LD_OUTPUT as appropriate. Then run fg, and
try to find something containing "vector" (or anything else that does
not look related to graphics) that is erroneously bound to fglrx.

-- 
Csaba

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[Flightgear-devel] Yet more patches

2007-07-10 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Here are some more property path patches:

http://rage.kuonet.org/~anmaster/flightgear/Ki-84.patch
http://rage.kuonet.org/~anmaster/flightgear/KC135.patch
http://rage.kuonet.org/~anmaster/flightgear/pa24-250.patch
http://rage.kuonet.org/~anmaster/flightgear/pa28-161.patch


By the way: To not make things too confused I have moved patches that I know
have been committed to http://rage.kuonet.org/~anmaster/flightgear/old/

Regards
AnMaster
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Re: [Flightgear-devel] Yet more patches

2007-07-10 Thread Melchior FRANZ
* AnMaster -- Tuesday 10 July 2007:
> Here are some more property path patches:

Note that I committed patches to aircraft which don't seem to be
actively maintained, but I leave fixing the others to the respective
maintainers. If some of them want me to commit the fixes for them,
too, just tell me.

m.


PS: yes, the bo105 has a few broken property paths, too. Will fix
them on occasion.

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Re: [Flightgear-devel] Yet more patches

2007-07-10 Thread Tatsuhiro Nishioka

Melchior,

Could you fix j7w and Ki-84 for me?
I wish I could do that myself but I don't have a cvs account.
I attached the diff to j7w/Models/ j7w.xml.

Thanks in advance,

Tat

On Jul 11, 2007, at 2:46 AM, Melchior FRANZ wrote:


* AnMaster -- Tuesday 10 July 2007:

Here are some more property path patches:


Note that I committed patches to aircraft which don't seem to be
actively maintained, but I leave fixing the others to the respective
maintainers. If some of them want me to commit the fixes for them,
too, just tell me.

m.





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[Flightgear-devel] simple build fix

2007-07-10 Thread Hans Fugal

Will someone please apply this patch, or provide feedback? Thanks!

--
Hans Fugal
Fugal Computing


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Re: [Flightgear-devel] Aircraft state values

2007-07-10 Thread Noah Brickman
You mentioned outputing data to a socket. Can you give me an outline of how
to set that up? Doing everything is JSBSim is fine for now. I think I just
need aircraft orientation and g-forces on the pilot.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon S.
Berndt
Sent: Monday, July 09, 2007 5:02 PM
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] Aircraft state values

> I'm attempting to assemble a list of basic aircraft state values, like
yaw,
> pitch, roll, and velocity and acceleration vectors. I'll probably be using
> the JSBSim FDM. Is there a place where this information can be easily
> extracted from the program? The FGState::ReportState function seems to
> assemble some of this info but it has been commented out due to use of
> depreciated functions.
> 
> Thanks,
> -Noah

Hi, Noah:

As for "extracting" data, do you want to "push", or "pull"? JSBSim (like
FlightGear and it's parts) is very configurable. If you want to output to a
file or through a socket, that can be done easily. If you want to extract
values at runtime programmatically, that can be done as well. If you can
elaborate I can help you more.

Jon



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Re: [Flightgear-devel] B-1B Lancer goes cvs

2007-07-10 Thread Melchior FRANZ
* Markus Zojer -- Tuesday 10 July 2007:
> http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
> 
> start with --aircraft=B-1B

Thanks, committed. I changed the line endings in one file from
DOS to UNIX, made absolute paths in the animation file relative,
and I had to crop the thumbnail. Requested size is 171x128 (as per
Curt's order). You may want to submit another one which doesn't
cut off the nose.   ;-)

FYI: There are some ugly transparency artifacts under fgfs 0.9.11.

m.


PS: files are under GPL, as confirmed by Markus

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[Flightgear-devel] More Property path patches

2007-07-10 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
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I'm sorry to spam this list ;) but here are some more patches:

http://rage.kuonet.org/~anmaster/flightgear/ju52.patch
http://rage.kuonet.org/~anmaster/flightgear/flash2a.patch
http://rage.kuonet.org/~anmaster/flightgear/bf109.patch
http://rage.kuonet.org/~anmaster/flightgear/Hurricane.patch
http://rage.kuonet.org/~anmaster/flightgear/747-200.patch

Regards,
AnMaster
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Re: [Flightgear-devel] simple build fix

2007-07-10 Thread John Denker
On 07/10/2007 02:21 PM, Hans Fugal wrote:
> Will someone please apply this patch, or provide feedback? Thanks!

Feedback:  Looks sensible.  Works fine chez moi (Debian etch, OSG).

Committed to the _Sport Model_.

http://www.av8n.com/fly/fgfs/README.sport.model
http://www.av8n.com/fly/fgfs/git-overview



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Re: [Flightgear-devel] B-1B Lancer goes cvs

2007-07-10 Thread Maik Justus
Hi Markus,

thanks for the new aircraft.
I found a small problem in b-1b-sound.xml.
There was a bug in the directional sound in Flightgear, which made the 
directional sound not work. Due to this, nobody recognized some mistakes 
in the README.xmlsound. (It's all fixed now). The direction need not to 
be given as a set of angles, but as a vector pointing forward. And 
instead of inner/outer-cone it should be inner/outer-angle.

Maik

Markus Zojer schrieb am 10.07.2007 16:29:
> Hello all!
>
> As promised a preview version of the bone for cvs.
> Can be downloaded here:
> http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
>
> start with --aircraft=B-1B
>
> Some feedback about the FDM would be nice, since I never flew the bone :-)
>
> Fly on,
> Markus
>
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>   


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Re: [Flightgear-devel] B-1B Lancer goes cvs

2007-07-10 Thread Maik Justus
Hi,

sorry, I forgot, the coordinate system definition was wrong in the 
README.xmlsound, too.

Maik

Maik Justus schrieb am 10.07.2007 21:16:
> Hi Markus,
>
> thanks for the new aircraft.
> I found a small problem in b-1b-sound.xml.
> There was a bug in the directional sound in Flightgear, which made the 
> directional sound not work. Due to this, nobody recognized some mistakes 
> in the README.xmlsound. (It's all fixed now). The direction need not to 
> be given as a set of angles, but as a vector pointing forward. And 
> instead of inner/outer-cone it should be inner/outer-angle.
>
> Maik
>
> Markus Zojer schrieb am 10.07.2007 16:29:
>   
>> Hello all!
>>
>> As promised a preview version of the bone for cvs.
>> Can be downloaded here:
>> http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
>>
>> start with --aircraft=B-1B
>>
>> Some feedback about the FDM would be nice, since I never flew the bone :-)
>>
>> Fly on,
>> Markus
>>
>> -
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>> 
>
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Re: [Flightgear-devel] B-1B Lancer goes cvs

2007-07-10 Thread AnMaster
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Using fg/plib I get this:

WARNING: ssgSGIHeader::: Failed to open
/home/anmaster/src/flightgear/data/Aircraft/B-1B/Models/Instruments-3d/knob.rgb'
for reading.
Failed to load submodel: Failed to open file
 at
/home/anmaster/src/flightgear/data/Aircraft/B-1B/Models/Instruments-3d/hsi/hsi.xml
Failed to load aircraft from Aircraft/B-1B/Models/B-1B.xml
(Falling back to glider.ac.)


I tried to check it out again but that didn't help.

Regards,
AnMaster

Melchior FRANZ wrote:
> * Markus Zojer -- Tuesday 10 July 2007:
>> http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
>>
>> start with --aircraft=B-1B
> 
> Thanks, committed. I changed the line endings in one file from
> DOS to UNIX, made absolute paths in the animation file relative,
> and I had to crop the thumbnail. Requested size is 171x128 (as per
> Curt's order). You may want to submit another one which doesn't
> cut off the nose.   ;-)
> 
> FYI: There are some ugly transparency artifacts under fgfs 0.9.11.
> 
> m.
> 
> 
> PS: files are under GPL, as confirmed by Markus
> 
> -
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Re: [Flightgear-devel] simple build fix

2007-07-10 Thread Maik Justus
Hi John,

John Denker schrieb am 10.07.2007 21:05:
> Committed to the _Sport Model_.
>   

???
as as I read the cvslogs, it was already committed to cvs. Don't you 
think, that mixing your patches partially with patches already in cvs 
would make it harder to port any of your patches back to cvs?

Maik


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Re: [Flightgear-devel] 787 Seg fault

2007-07-10 Thread Hans Ulrich Niedermann
John Denker wrote:
>  CXXFLAGS="-g"  ./configure

Better reverse that:

   ./configure CXXFLAGS="-g"

Otherwise there are cases when those CXXFLAGS are forgotten. The same
applies for any variables configure reads.



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Re: [Flightgear-devel] More Property path patches

2007-07-10 Thread Maik Justus
Hi AnMaster,

AnMaster schrieb am 10.07.2007 20:58:
> I'm sorry to spam this list ;) but here are some more patches:
>
> http://rage.kuonet.org/~anmaster/flightgear/ju52.patch
> http://rage.kuonet.org/~anmaster/flightgear/flash2a.patch
> http://rage.kuonet.org/~anmaster/flightgear/bf109.patch
> http://rage.kuonet.org/~anmaster/flightgear/Hurricane.patch
> http://rage.kuonet.org/~anmaster/flightgear/747-200.patch
>
> Regards,
> AnMaster
>   
No, that isn't spam. I am very happy, that you invest the time to fix 
all the aircrafts.
By the way: I vote, that all theses patches get committed even without 
explicitly agreement  of the maintainers. If one really don't want this 
to be fixed, just revert it to the last version.

Maik

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Re: [Flightgear-devel] B-1B Lancer goes cvs

2007-07-10 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
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I copied the missing files from the original tarball but I notice some
problems with the model:
I can see the ground through the engine outlets and the windows in external
view, seems like the aircraft got no inside. If I use fg/osg I can no longer
see ground through the engine outlets but still through the windows:
http://pics.ww.com/d/65568-1/B-1B.png

Btw, on the right on the screenshot are some odd lines, the right half always
got artifacts like that on screenshots with fg/osg but never with fg/plib for
me. Someone should probably investigate that bug.

Regards
AnMaster

AnMaster wrote:
> Using fg/plib I get this:
> 
> WARNING: ssgSGIHeader::: Failed to open
> /home/anmaster/src/flightgear/data/Aircraft/B-1B/Models/Instruments-3d/knob.rgb'
> for reading.
> Failed to load submodel: Failed to open file
>  at
> /home/anmaster/src/flightgear/data/Aircraft/B-1B/Models/Instruments-3d/hsi/hsi.xml
> Failed to load aircraft from Aircraft/B-1B/Models/B-1B.xml
> (Falling back to glider.ac.)
> 
> 
> I tried to check it out again but that didn't help.
> 
> Regards,
> AnMaster
> 
> Melchior FRANZ wrote:
>> * Markus Zojer -- Tuesday 10 July 2007:
>>> http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
>>>
>>> start with --aircraft=B-1B
>> Thanks, committed. I changed the line endings in one file from
>> DOS to UNIX, made absolute paths in the animation file relative,
>> and I had to crop the thumbnail. Requested size is 171x128 (as per
>> Curt's order). You may want to submit another one which doesn't
>> cut off the nose.   ;-)
> 
>> FYI: There are some ugly transparency artifacts under fgfs 0.9.11.
> 
>> m.
> 
> 
>> PS: files are under GPL, as confirmed by Markus
> 
>> -
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> 

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Re: [Flightgear-devel] More Property path patches

2007-07-10 Thread Stuart Buchanan

--- Maik Justus wrote:
> Hi AnMaster,
> 
> AnMaster schrieb am 10.07.2007 20:58:
> > I'm sorry to spam this list ;) but here are some more patches:
> >
> > http://rage.kuonet.org/~anmaster/flightgear/ju52.patch
> > http://rage.kuonet.org/~anmaster/flightgear/flash2a.patch
> > http://rage.kuonet.org/~anmaster/flightgear/bf109.patch
> > http://rage.kuonet.org/~anmaster/flightgear/Hurricane.patch
> > http://rage.kuonet.org/~anmaster/flightgear/747-200.patch
> >
> > Regards,
> > AnMaster
> >   
> No, that isn't spam. I am very happy, that you invest the time to fix 
> all the aircrafts.
> By the way: I vote, that all theses patches get committed even without 
> explicitly agreement  of the maintainers. If one really don't want this 
> to be fixed, just revert it to the last version.

I agree. Thank you very much for putting the time and effort to do this.

Melchior: Please commit the patches to the aircraft I maintain - flash2a,
vulcanb2, c182, c182rg, c310.

Best regards,

-Stuart


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Re: [Flightgear-devel] More Property path patches

2007-07-10 Thread AnMaster
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http://rage.kuonet.org/~anmaster/flightgear/Aerostar-700.patch
http://rage.kuonet.org/~anmaster/flightgear/f104.patch (but this plane is not
flyable anyway, I wonder why such a broken plane is in CVS...)

I also uploaded a new version of
http://rage.kuonet.org/~anmaster/flightgear/beaufighter.patch as I noted that
I had missed some properties that weren't in the main model xml file.

Regards,
AnMaster

Stuart Buchanan wrote:
> --- Maik Justus wrote:
>> Hi AnMaster,
>>
>> AnMaster schrieb am 10.07.2007 20:58:
>>> I'm sorry to spam this list ;) but here are some more patches:
>>>
>>> http://rage.kuonet.org/~anmaster/flightgear/ju52.patch
>>> http://rage.kuonet.org/~anmaster/flightgear/flash2a.patch
>>> http://rage.kuonet.org/~anmaster/flightgear/bf109.patch
>>> http://rage.kuonet.org/~anmaster/flightgear/Hurricane.patch
>>> http://rage.kuonet.org/~anmaster/flightgear/747-200.patch
>>>
>>> Regards,
>>> AnMaster
>>>   
>> No, that isn't spam. I am very happy, that you invest the time to fix 
>> all the aircrafts.
>> By the way: I vote, that all theses patches get committed even without 
>> explicitly agreement  of the maintainers. If one really don't want this 
>> to be fixed, just revert it to the last version.
> 
> I agree. Thank you very much for putting the time and effort to do this.
> 
> Melchior: Please commit the patches to the aircraft I maintain - flash2a,
> vulcanb2, c182, c182rg, c310.
> 
> Best regards,
> 
> -Stuart

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Re: [Flightgear-devel] simple build fix

2007-07-10 Thread John Denker
On 07/10/2007 03:24 PM, Maik Justus wrote:
> John Denker schrieb am 10.07.2007 21:05:
>> Committed to the _Sport Model_.
>>   
> 
> ???
> as as I read the cvslogs, it was already committed to cvs. 

The two commits happened within a few minutes of each other.
Such things are bound to happen from time to time, even when
people are doing their best to communicate and cooperate.

> Don't you 
> think, that mixing your patches partially with patches already in cvs 
> would make it harder to port any of your patches back to cvs?

Have you observed that to be a problem?  I haven't.  Not yet, anyway.

Note the contrast:
 -- "Patch on top of different patch" will always be a problem.
 -- "Patch on top of exact same patch" isn't a problem.
 It just gets ignored.


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Re: [Flightgear-devel] simple build fix

2007-07-10 Thread AnMaster
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I checked the other patches I made for bad properties outside the main xml
file and have as a result of that updated some patches:
http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch

Some new patches:
http://rage.kuonet.org/~anmaster/flightgear/SU-37.patch
http://rage.kuonet.org/~anmaster/flightgear/p51d.patch

John Denker wrote:
> On 07/10/2007 03:24 PM, Maik Justus wrote:
>> John Denker schrieb am 10.07.2007 21:05:
>>> Committed to the _Sport Model_.
>>>   
>> ???
>> as as I read the cvslogs, it was already committed to cvs. 
> 
> The two commits happened within a few minutes of each other.
> Such things are bound to happen from time to time, even when
> people are doing their best to communicate and cooperate.
> 
>> Don't you 
>> think, that mixing your patches partially with patches already in cvs 
>> would make it harder to port any of your patches back to cvs?
> 
> Have you observed that to be a problem?  I haven't.  Not yet, anyway.
> 
> Note the contrast:
>  -- "Patch on top of different patch" will always be a problem.
>  -- "Patch on top of exact same patch" isn't a problem.
>  It just gets ignored.
> 
> 
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Re: [Flightgear-devel] simple build fix

2007-07-10 Thread AnMaster
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I'm terribly sorry I hit reply on the wrong thread.
AnMaster wrote:
> I checked the other patches I made for bad properties outside the main xml
> file and have as a result of that updated some patches:
> http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
> http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch
> 
> Some new patches:
> http://rage.kuonet.org/~anmaster/flightgear/SU-37.patch
> http://rage.kuonet.org/~anmaster/flightgear/p51d.patch
> 
> John Denker wrote:
>> On 07/10/2007 03:24 PM, Maik Justus wrote:
>>> John Denker schrieb am 10.07.2007 21:05:
 Committed to the _Sport Model_.
   
>>> ???
>>> as as I read the cvslogs, it was already committed to cvs. 
>> The two commits happened within a few minutes of each other.
>> Such things are bound to happen from time to time, even when
>> people are doing their best to communicate and cooperate.
> 
>>> Don't you 
>>> think, that mixing your patches partially with patches already in cvs 
>>> would make it harder to port any of your patches back to cvs?
>> Have you observed that to be a problem?  I haven't.  Not yet, anyway.
> 
>> Note the contrast:
>>  -- "Patch on top of different patch" will always be a problem.
>>  -- "Patch on top of exact same patch" isn't a problem.
>>  It just gets ignored.
> 
> 
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[Flightgear-devel] Property path... again...

2007-07-10 Thread AnMaster
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Apart from that I wrote to the wrong thread...
> I checked the other patches I made for bad properties outside the main xml
> file and have as a result of that updated some patches:
> http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
> http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch
>
> Some new patches:
> http://rage.kuonet.org/~anmaster/flightgear/SU-37.patch
> http://rage.kuonet.org/~anmaster/flightgear/p51d.patch

...there are some more new:
http://rage.kuonet.org/~anmaster/flightgear/Hunter.patch
http://rage.kuonet.org/~anmaster/flightgear/b29.patch
http://rage.kuonet.org/~anmaster/flightgear/f15c3d.patch


NOTE: Part of the hunter patch I got from someone else (on IRC), unfortunately
I forgot who it was so I I'm not sure who to give credit for most of the
fixing in the hunter, I did fix 3 absolute paths in the hunter though.


Regards,
AnMaster
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[Flightgear-devel] Some more property path patches

2007-07-10 Thread AnMaster
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Some more property path patches:
http://rage.kuonet.org/~anmaster/flightgear/747-400.patch
http://rage.kuonet.org/~anmaster/flightgear/ogel.patch
http://rage.kuonet.org/~anmaster/flightgear/E3B.patch
http://rage.kuonet.org/~anmaster/flightgear/A320.patch


By the way, the full list of current patches not yet in cvs (as far as I know)
would be the directory listing of http://rage.kuonet.org/~anmaster/flightgear/

Regards,
AnMaster

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[Flightgear-devel] failure to run after cvs update from plib branch

2007-07-10 Thread Dave Perry
After update of simgear, source, and data using
cvs up -Pd -rPRE_OSG_PLIB_20061029
for each update, I am getting the error when I run fgfs:

Unknown top level section: wxradar
Fatal error: Detected an internal inconsistency in the instrumentation
system specification file.  See earlier errors for details.

I have not updated the plib branch for several months.  I am assuming
that the above will give me essentially version 0.9.11.  Am I wrong?

regards,
Dave P.




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Re: [Flightgear-devel] Property path... again...

2007-07-10 Thread gh.robin
On Tue 10 July 2007 23:04, AnMaster wrote:
> Apart from that I wrote to the wrong thread...
>
> > I checked the other patches I made for bad properties outside the main
> > xml file and have as a result of that updated some patches:
> > http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
> > http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch





SNIP
>
>
> Regards,
> AnMaster
>

AnMaster

I notice you request patch for components which are situated into the cockpit, 
do you mean that will be useful for MP ?
I don't know the cpu cost of these MP animations, i only guess the less we 
have, the better will be the frame rate.
isn't it better to limit the the MP animations, only the main visual effects ?

Regards

-- 
Gérard


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Re: [Flightgear-devel] Property path... again...

2007-07-10 Thread AnMaster
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gh.robin wrote:
> On Tue 10 July 2007 23:04, AnMaster wrote:
>> Apart from that I wrote to the wrong thread...
>>
>>> I checked the other patches I made for bad properties outside the main
>>> xml file and have as a result of that updated some patches:
>>> http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
>>> http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch
> 
> 
> 
> 
> 
> SNIP
>>
>> Regards,
>> AnMaster
>>
> 
> AnMaster
> 
> I notice you request patch for components which are situated into the 
> cockpit, 
> do you mean that will be useful for MP ?
Oops, that was by mistake, considering the amount of files to change... But it
wouldn't matter if I changed that.
> I don't know the cpu cost of these MP animations, i only guess the less we 
> have, the better will be the frame rate.
Well we will have animations in either case: the difference would be what
plane "controls" those animations.
> isn't it better to limit the the MP animations, only the main visual effects ?
Well yes, most of cockpit (apart from pilot) should probably not be shown at
all when you are not flying the plane.

Regards,
AnMaster
> 
> Regards
> 
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Re: [Flightgear-devel] failure to run after cvs update from plib branch

2007-07-10 Thread Csaba Halász
On 7/11/07, Dave Perry <[EMAIL PROTECTED]> wrote:
> After update of simgear, source, and data using
> cvs up -Pd -rPRE_OSG_PLIB_20061029
> for each update, I am getting the error when I run fgfs:
>
> Unknown top level section: wxradar
> Fatal error: Detected an internal inconsistency in the instrumentation
> system specification file.  See earlier errors for details.

I think for the data you have to use HEAD, not the PRE_OSG_PLIB branch
(even though there are some aircraft that have special plib versions -
or so I have heard)

-- 
Csaba

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Re: [Flightgear-devel] Property path... again...

2007-07-10 Thread gh.robin
On Wed 11 July 2007 01:12, AnMaster wrote:
> gh.robin wrote:
> > On Tue 10 July 2007 23:04, AnMaster wrote:
> >> Apart from that I wrote to the wrong thread...
> >>
> >>> I checked the other patches I made for bad properties outside the main
> >>> xml file and have as a result of that updated some patches:
> >>> http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
> >>> http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch
> >
> > SNIP
> >
> >> Regards,
> >> AnMaster
> >
> > AnMaster
> >
> > I notice you request patch for components which are situated into the
> > cockpit, do you mean that will be useful for MP ?
>
> Oops, that was by mistake, considering the amount of files to change... But
> it wouldn't matter if I changed that.
>
> > I don't know the cpu cost of these MP animations, i only guess the less
> > we have, the better will be the frame rate.
>
> Well we will have animations in either case: the difference would be what
> plane "controls" those animations.
>
> > isn't it better to limit the the MP animations, only the main visual
> > effects ?
>
> Well yes, most of cockpit (apart from pilot) should probably not be shown
> at all when you are not flying the plane.
>
> Regards,
> AnMaster
>
> > Regards
>

In addition to that open talk, 
their is some models creators who are expert to create animations which are 
very complex , fortunately that is not the majority, and today we can 
continue to fly with MP , on our little computers without significant loss of 
cpu .

Starting to animate every component on MP,  will make some serious problem, 
but if we buy the last most powerful computer.

On my side i get some fpu loss within MP when an aircraft is close to me.


Before fighting against every  which begin with "/"

Would not it be better to define a rule, what must be MP animated , what must 
be not.

Regards.

-- 
Gérard


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Re: [Flightgear-devel] More Property path patches

2007-07-10 Thread
On Tue, 10 Jul 2007 22:17:42 +0200
AnMaster <[EMAIL PROTECTED]> wrote:

> http://rage.kuonet.org/~anmaster/flightgear/Aerostar-700.patch

Hi AnMaster, thanks for fixing all the aircraft . Now maybe those annoying 
messages will go away :).
Just a note though , it wasn't neccesary to fix the Aerostar , as I simply 
added those properties to operate interior indicator lights 
But keep up the good work ! 
Cheers
-- 
Syd&Sandy <[EMAIL PROTECTED]>

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Re: [Flightgear-devel] failure to run after cvs update from plib branch

2007-07-10 Thread Dave Perry
On Wed, 2007-07-11 at 01:26 +0200, Csaba Halász wrote:
> On 7/11/07, Dave Perry <[EMAIL PROTECTED]> wrote:
> > After update of simgear, source, and data using
> > cvs up -Pd -rPRE_OSG_PLIB_20061029
> > for each update, I am getting the error when I run fgfs:
> >
> > Unknown top level section: wxradar
> > Fatal error: Detected an internal inconsistency in the instrumentation
> > system specification file.  See earlier errors for details.
> 
> I think for the data you have to use HEAD, not the PRE_OSG_PLIB branch
> (even though there are some aircraft that have special plib versions -
> or so I have heard)
> 
Is this correct? I know for the plib version of the pa24-250 I have left
several of the instruments in the pa24-250 folder that were moved to the
3d-Instruments folder in the osg version because of the lack of a "pick"
capability in the plib branch.  How are other ac maintainers handeling
this for the 0.9.11 release?

Dave


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Re: [Flightgear-devel] failure to run after cvs update from plib branch

2007-07-10 Thread Csaba Halász
On 7/11/07, Dave Perry <[EMAIL PROTECTED]> wrote:
> On Wed, 2007-07-11 at 01:26 +0200, Csaba Halász wrote:
> > On 7/11/07, Dave Perry <[EMAIL PROTECTED]> wrote:
> > > After update of simgear, source, and data using
> > > cvs up -Pd -rPRE_OSG_PLIB_20061029
> > > for each update, I am getting the error when I run fgfs:
> > >
> > > Unknown top level section: wxradar
> > > Fatal error: Detected an internal inconsistency in the instrumentation
> > > system specification file.  See earlier errors for details.
> >
> > I think for the data you have to use HEAD, not the PRE_OSG_PLIB branch
> > (even though there are some aircraft that have special plib versions -
> > or so I have heard)
> >
> Is this correct? I know for the plib version of the pa24-250 I have left
> several of the instruments in the pa24-250 folder that were moved to the
> 3d-Instruments folder in the osg version because of the lack of a "pick"
> capability in the plib branch.  How are other ac maintainers handeling
> this for the 0.9.11 release?

Don't know that. I do know however that the radar error comes from
Aircraft/Generic/generic-instrumentation.xml which is not updated in
the PLIB branch. Maybe it is enough to update that from the OSG branch
(actually simply changing the wxradar xml tag to radar could work)

-- 
Csaba

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Re: [Flightgear-devel] 787 Liveries and Other Changes

2007-07-10 Thread Mike Schuh
I meant to reply to this yesterday...

On Mon, 9 Jul 2007, JOSHUA WILSON wrote:

>I have made some more changes to the 787 model.

Your timing is excellent, as Boeing rolled out the 787 Sunday (7/8/'7):

 
http://seattletimes.nwsource.com/html/businesstechnology/2003780379_787main09.html
 
http://seattletimes.nwsource.com/html/businesstechnology/2003780816_787rollout09.html
 
http://seattletimes.nwsource.com/html/businesstechnology/2003780812_787qwest09.html

(note, in the last article, that difficulties with streaming audio aren't
limited to FG)

Part of the celebrations included landing a vintage 707 at 7:07 PM PDT (I
think...) Saturday evening, 7/7/07:

 
http://seattletimes.nwsource.com/html/businesstechnology/2003779594_boeing08.html

As part of the 787 project, Boeing modified some 747s as "Dreamlifters".
Would it be worthwhile to add one to the FG fleet?  If so, can the model
emulate the opening tail section?

 http://seattletimes.nwsource.com/news/business/links/dreamlifter.html
 http://seattletimes.nwsource.com/html/photogalleries/businesstechnology1407

Speaking of models, is anyone interested in modelling a lawn chair with
balloons:

 
http://seattletimes.nwsource.com/html/nationworld/2003781771_weblawnchair09.html

We could us Ogel as a chase plane...


About me: I've been lurking on the Flightgear-devel for a while.  I'd like
to contribute but haven't picked a subject.

I am a software engineer and have a Private Pilot License with about 300
hours, most of it in Cessna 172s.  Although not actively flying these days,
I have landed at Paine Field (KPAE), the site of Sunday's roll out, as well
as other major airports in the region (Sea-Tac, KSEA; Portland Oregon,
KPDX; Victoria, CYYJ), as far north as Prince George, British Columbia
(CYXS) and as far south as Sacramento Executive (KSAC) and Concord/Buchanan
(KCCR) in the Bay Area.  Yet, however far I roamed, Boeing Field (KBFI)
remained my favorite airport - all kinds of traffic from general aviation,
medical air lift helicopters, air cargo, private charters (e.g., local
sports teams), Boeing pre-delivery work, and military craft (including Blue
Angels in August).  Summer weekends, BFI is busier than SEA - BFI has two
local traffic radio frequencies, SEA has just one.

Areas within FG that interest me include ATC.  A few days ago, someone
mentioned a museum (?) using FG as part of a "camp" for school students,
setting up a collaborative flight scenario.  Could this be expanded to
include several virtual airports, complete with control towers and
approach/departure controls (complete with hand off capability)?  Perhaps
even transport flight dispatch and planning...  We'd need the ability to
communicate orally, but I think it'd be a great teaching tool - not only
the technical aspects (how to fly a plane) but also the cooperation needed
to make such a multifaceted set up work.  To a large degree, this problem
has been solved by the VATSIM folks, but I don't think VATSIM is adaptable
to a classroom environment.

Enough for now.  Dinner time.

--
Mike Schuh - Seattle, Washington USA
http://www.farmdale.com

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Re: [Flightgear-devel] f104 JSBSim FDM gear jitter (was More Property path patches)

2007-07-10 Thread Ron Jensen
On Tue, 2007-07-10 at 22:17 +0200, AnMaster wrote:
> http://rage.kuonet.org/~anmaster/flightgear/f104.patch (but this plane is not
> flyable anyway, I wonder why such a broken plane is in CVS...)

Assuming you mean the way the airplane jumps around at startup, the
attached patch will make it behave.

There are some patches to JSBSim that haven't migrated to FlightGear
that are supposed to address this issue as well.

Ron

Index: f104.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/f104/f104.xml,v
retrieving revision 1.11
diff -u -r1.11 f104.xml
--- f104.xml	13 Mar 2006 15:27:15 -	1.11
+++ f104.xml	11 Jul 2007 03:21:26 -
@@ -66,8 +66,8 @@
  0.8 
  0.5 
  0.02 
- 15000 
- 5000 
+ 8000 
+ 880 
  10 
  NONE 
 1
@@ -81,8 +81,8 @@
  0.8 
  0.5 
  0.02 
- 22500 
- 9000 
+ 16300 
+ 1810 
  0.0 
  LEFT 
 1
@@ -96,8 +96,8 @@
  0.8 
  0.5 
  0.02 
- 22500 
- 9000 
+ 16300 
+ 1810 
  0.0 
  RIGHT 
 1
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[Flightgear-devel] yasim jet engine...

2007-07-10 Thread
I've added a mixture test to the YASim jet engine , so that it can be shut down 
by setting mixture to 0; Same as out of fuel condition , without having to 
empty a tank and change aircraft weight to disable an engine.
Could someone commit the patch if it passes inspection , and Andy's approval , 
of course :)
Thanks

-- 
Syd&Sandy <[EMAIL PROTECTED]>


yasim.diff
Description: Binary data
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Re: [Flightgear-devel] OpenSceneGraph 2.0

2007-07-10 Thread Holger Wirtz
Hi Csaba,

On Tue, Jul 10, 2007 at 07:40:46PM +0200, Csaba Halász wrote:
> Hi Holger!
> 
> Maybe try the sed hack with a shorter prefix, such as replacing
> _ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing
> to do for the whole binary, and might break it in a million ways. Or,
> set LD_DEBUG=bindings and LD_OUTPUT as appropriate. Then run fg, and
> try to find something containing "vector" (or anything else that does
> not look related to graphics) that is erroneously bound to fglrx.

Thanks for looking at the debug messages!
I will try this tonight.

Is this a bug in OSG or in fglrx?

Regards, Holger

> 
> -- 
> Csaba
> 
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