Re: [Flightgear-devel] Improved 737-300 with 3D-cockpit first WIP-release

2007-12-14 Thread Ladislav Michnovič
2007/12/12, Heiko Schulz [EMAIL PROTECTED]:

 --- Ladislav MichnoviÄ#65533;
 [EMAIL PROTECTED] schrieb:

  2007/12/9, Heiko Schulz [EMAIL PROTECTED]:
   Hi,
  
   There were some bugs causing a segfault.
  
   should be fixed now:
  
   http://www.hoerbird.net/737-300.v12.09.2007.tar.gz
 
  Hi.
  I've tried it but I'm little disappointed. There is
  already some older
  model of 737-300 in the data and it's more nicer
  that this from the
  tarball 737-300.v12.09.2007.tar.gz. The cockpit
  looks less nice, it
  lacks painting and last not least I'm missing those
  side wings on main
  wing which are only on model 300 AFAIK. This should
  be fixed. Bye.
 
  Regards Ladislav

 Sorry,

 my answer was a little bit harsh, but I'm working in
 freetime and the developement of this present cockpit
 of the boeing 737 was very hard because of problems
 keeping with the CVS-version.

I apologize for my criticism. I didn't want to say you're doing your work bad.
Your work on this plane is praiseworthy. I just wonder that the new
version of 737-300 is not an upgrade of the previous model. But you
probably doing it from scratch.

 It is difficult to make a cockpit of an aircraft,
 which
 was the second one! who came to FGFS and was still not
 correct in dimensions and has the wrong cockpit! (the
 737-300 had never a glascockpit!)

 The 737-300 is like their sisters -400 and 500 also
 known as classic - usually it never had Winglets (
 what you called as side wings). But some airlines
 added a kit with winglets to their 737-300 today, but
 when the 737-300 originally was developed, there
 wasn't winglets.

Yes I meant the winglets. I did know how it is called in English.
I flew with 737-300 and it has winglets. It seems not every 737-300
has winglets, only models built in this century. I think they look
nice.  If you could, please add them to the FG model.

 So don't be disapointed- if you want a better one,
 help or make a own better one! :-)

I'm sorry, but I don't know how to do it.

Regards Ladislav.

 Regards
 HHS
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[Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread Melchior FRANZ
For a new release, especially one with version number 1.0, we
should provide some new screenshots for the website. Normally,
Curt would ask for that, but as he is/was away for a few days,
I start with this reminder. Screenshots should ...

- use maximum quality (antialiasing!)
- disable gui parts (menu/frame rate counter, unless that's what
  you want to demonstrate, of course)
- ideally (but not necessarily) show something that is new in this
  release: one of the aircraft shipped in the default package for
  the first time, or a new feature (or at least something that is
  in context with a new feature, so that a subscription text can
  explain the feature)

Please don't just make random snapshots of random flights, but
aim for a good view angle, appropriate weather effects (not only
default weather, unless that's the most appropriate :-), ideal
sun angle (shadow angle - self-shadowing), etc. Look at some
of the last screenshots, most of which were quite good.

The contents of a screenshot shouldn't be (totally) cheated. That
is: one should be able to see the same scene with a default fgfs
if the weather, daytime etc. is the same (and one has a graphics
card good enough for real-time antialiasing). But some cheating is
acceptable, if it follows this principle. It's OK to use terrain/objects
that aren't in the default tiles (e.g. using KNID is fine), as
long as that's available from Jon's ObjectDB. It's *not* OK to show,
for example, a Jeep in a Hercules, as this isn't something we can
do with a flyable Hercules.



Unfortunately, my FX5500 isn't good enough for live antialiasing,
so I use an acceptable cheating method: from a local key binding
(Meta-d) I call a function dump_aircraft_snapshot() that saves
a snapshot, similar to what ac_state.nas does. This allows me to
make a normal (aliasing) flight with my target aircraft. When I
found a nice situation, I pause fgfs, then press the snapshot key,
and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
(automatically inserting the nearest airport and aircraft, as well
as an index number that prevents overwriting old files).

Now I turn on full anti-aliasing, and run fgfs again with

  $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml

And now the A-10 hangs there like it did in the prior run, and
I can use the UFO to find a good viewing angle, good sun angle,
good weather etc. With full antialiasing that's still sluggish,
but workable.

Here's the result of a quick test with the A-10 near KNID. It
isn't spectacular, but you can see that there's full antialiasing
and still a nice shadow effect. This would have been quite hard
(though possible!) with a real A-10 flight.

  http://members.aon.at/mfranz/a10.jpg  [32.9 kB]

m.
var uniquefilename = func(format) {
for (var i = 1; i; i += 1) {
var name = sprintf(format, i);
if (io.stat(name) == nil)
return name;
}
}


var dump_aircraft_snapshot = func {
var ac = getprop(/sim/aircraft);
var apt = airportinfo().id;
var filename = uniquefilename(snapshot- ~ apt ~ - ~ ac ~ -%d.xml);
var save = props.Node.new({ filename: filename });
var data = save.getNode(data, 1);
var lat = getprop(/position/latitude-deg);
var lon = getprop(/position/longitude-deg);
var alt = getprop(/position/altitude-ft);

var m = data.getNode(sim/presets, 1);
m.getNode(latitude-deg, 1).setDoubleValue(lat);
m.getNode(longitude-deg, 1).setDoubleValue(lon);
m.getNode(altitude-ft, 1).setDoubleValue(alt);

var m = data.getNode(position, 1);
m.getNode(latitude-deg, 1).setDoubleValue(lat);
m.getNode(longitude-deg, 1).setDoubleValue(lon);
m.getNode(altitude-ft, 1).setDoubleValue(alt);

var m = data.getNode(models/model, 1);
m.getNode(path, 1).setValue(getprop(/sim/model/path));
m.getNode(latitude-deg, 1).setDoubleValue(lat);
m.getNode(longitude-deg, 1).setDoubleValue(lon);
m.getNode(elevation-ft, 1).setDoubleValue(alt);
m.getNode(heading-deg, 
1).setDoubleValue(getprop(/orientation/heading-deg));
m.getNode(pitch-deg, 
1).setDoubleValue(getprop(/orientation/pitch-deg));
m.getNode(roll-deg, 
1).setDoubleValue(getprop(/orientation/roll-deg));

var g = props.globals;
props.copy(g.getNode(sim/model, 1), data.getNode(sim/model, 1));
props.copy(g.getNode(surface-positions, 1), 
data.getNode(surface-positions, 1));
props.copy(g.getNode(controls, 1), data.getNode(controls, 1));
props.copy(g.getNode(engines, 1), data.getNode(engines, 1));
props.copy(g.getNode(rotors, 1), data.getNode(rotors, 1));
props.copy(g.getNode(gear, 1), data.getNode(gear, 1));

data.getNode(sim/model).removeChild(path, 0);
fgcommand(savexml, save);
print(snapshot written to , filename);
}


Re: [Flightgear-devel] CVS: data/Airports apt.dat.gz,1.7,1.8

2007-12-14 Thread Ralf Gerlich
Hi Arvid!

AnMaster wrote:
 Durk Talsma wrote:
 My understanding is that a full world-wide scenery rebuild is taking place 
 right now, courtesy of the Custom Scenery Project. The purpose of the 
 rebuild 
 is mainly to incorporate the latest apt.dat modifications and the latest 
 commits to the object database. Resolution of the scenery should be 
 approximately the same as the current scenery, but using the latest 
 improvements to terragear, recently made by Ralf Gerlich. 
 
 Nice. Where can I get this scenery? As I run a terrasync mirror I need to be
 able to download it to the server before the release to avoid problems. I 
 guess
 I would need about a day or so to download the new scenery to the server.

Martin and I have been working late since Wednesday to get that build
going. It's the first time that we're doing this so we have no idea how
long it is going to take, but we'll do our best to get it done on time.
The process is running now and it's done when it's done.

Cheers,
Ralf

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread gerard robin
On ven 14 décembre 2007, gerard robin wrote:
 On ven 14 décembre 2007, Melchior FRANZ wrote:
  For a new release, especially one with version number 1.0, we
  should provide some new screenshots for the website. Normally,
  Curt would ask for that, but as he is/was away for a few days,
  I start with this reminder. Screenshots should ...

 SNIP

  Here's the result of a quick test with the A-10 near KNID. It
  isn't spectacular, but you can see that there's full antialiasing
  and still a nice shadow effect. This would have been quite hard
  (though possible!) with a real A-10 flight.
 
http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
  m.

 yeah, i have one,:)
 It could be a tale the Alouette and the Cow
 http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg

 (only a joke)

 Regards

More  serious,
 if the request is not Model productive only   i can propose that one.
It will need to remove the frame rate.
Real weather (sorry no clouds here).

http://pagesperso-orange.fr/GRTux/Lynx-img4.jpg

Regards


-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread gerard robin
On ven 14 décembre 2007, Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...

SNIP

 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.

   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]

 m.

yeah, i have one,:)   
It could be a tale the Alouette and the Cow
http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg

(only a joke)

Regards

-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] BUG(S) with new(?) KSFO scenery in cvs

2007-12-14 Thread Stewart Andreason


Durk Talsma wrote:
 On Friday 14 December 2007 00:02, Stewart Andreason wrote:
   
 Also, at KOAK Oakland, 

 I have also seen a 747 sitting on top of a 737 on top of some third
 plane at N37*43.34 W122*13.12
 

 When you see stacked aircraft, that's usually a sign of overflow (i.e. more 
 aircraft present than there are parkings available. If you see it, can you 
 let me know around what time of day it occurs? So that I can have a look and 
 see what kind of parkings need to be added. I assume that this is at KSFO?

   

No, Oakland at the above lat/lon.
Time of day between 10am and 3pm Pacific time. PST
I'll watch for it again.

Stewart


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread Vivian Meazza
gerard robin

 Sent: 14 December 2007 15:31
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] screenshots (and snapshots)
 
 
 On ven 14 décembre 2007, Melchior FRANZ wrote:
  For a new release, especially one with version number 1.0, 
 we should 
  provide some new screenshots for the website. Normally, 
 Curt would ask 
  for that, but as he is/was away for a few days, I start with this 
  reminder. Screenshots should ...
 
 SNIP
 
  Here's the result of a quick test with the A-10 near KNID. It isn't 
  spectacular, but you can see that there's full antialiasing 
 and still 
  a nice shadow effect. This would have been quite hard (though 
  possible!) with a real A-10 flight.
 
http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
  m.
 
 yeah, i have one,:)   
 It could be a tale the Alouette and the Cow 
 http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg
 
 (only a joke)
 

Hey - a cow!!! First time I've seen one. Not bad at all :-)

Vivian



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread gerard robin
On ven 14 décembre 2007, Vivian Meazza wrote:
 gerard robin

  Sent: 14 December 2007 15:31
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] screenshots (and snapshots)
 
  On ven 14 décembre 2007, Melchior FRANZ wrote:
   For a new release, especially one with version number 1.0,
 
  we should
 
   provide some new screenshots for the website. Normally,
 
  Curt would ask
 
   for that, but as he is/was away for a few days, I start with this
   reminder. Screenshots should ...
 
  SNIP
 
   Here's the result of a quick test with the A-10 near KNID. It isn't
   spectacular, but you can see that there's full antialiasing
 
  and still
 
   a nice shadow effect. This would have been quite hard (though
   possible!) with a real A-10 flight.
  
 http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
  
   m.
 
  yeah, i have one,:)
  It could be a tale the Alouette and the Cow
  http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg
 
  (only a joke)

 Hey - a cow!!! First time I've seen one. Not bad at all :-)

 Vivian


Yes nice cow, but you know very well   :)
Unfortunately without shadow , i just remember that  the shadow don't apply to 
random objects.


-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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[Flightgear-devel] OT: Malolo 1

2007-12-14 Thread Curtis Olson
As some of you may know, I'm not able to dedicate 100% of my life to the
FlightGear project and I happened to be out of town this whole week.

Here's a nice news story about one of the projects I'm involved with that
aired on a local Honolulu news station last evening.  There is a two minute
video clip that you can watch of the actual broadcast ... just ignore the
initial ad, and don't worry if the clip starts out talking about storm
inspections, that only lasts for a couple seconds before it kicks into the
real story.  I'm the one holding the R/C transmitter in the clips, wearing a
white Malolo1 t-shirt and shorts.

http://www.khnl.com/Global/story.asp?S=7496023nav=menu55_2_2

I have been putting together the flight sensor package and the autopilot for
the airframe.  I am also the chief test pilot.  On Wednesday morning we were
able to charter a small boat and get permission to go out into a Navy
operations area and do some over water test flights.  We were able to
successfully launch Malolo1 off the pitching boat, I was able to pilot it
around the area manually, and then we were able to bring it in for a safe
water landing and pluck it out of the ocean.  We then were able to swap
batteries and be back in the air for a second flight within 10 minutes.  I
have a couple dramatic pictures of the water launch/recover which I'll try
to upload and post later.  The Malolo1 is ideally suited for performing
localized uav operations off of a small boat where a net or rope recovery is
not possible.

Regards,

Curt.
-- 
Curtis Olson: 
http://baron.flightgear.org/~curt/http://baron.flightgear.org/%7Ecurt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Improved 737-300 with 3D-cockpit first WIP-release

2007-12-14 Thread Heiko Schulz

--- Ladislav MichnoviÄ#65533;
[EMAIL PROTECTED] schrieb:

 2007/12/12, Heiko Schulz [EMAIL PROTECTED]:
 
  --- Ladislav MichnoviÄ#65533;
  [EMAIL PROTECTED] schrieb:
 
   2007/12/9, Heiko Schulz [EMAIL PROTECTED]:
Hi,
   
There were some bugs causing a segfault.
   
should be fixed now:
   
   
 http://www.hoerbird.net/737-300.v12.09.2007.tar.gz
  
   Hi.
   I've tried it but I'm little disappointed. There
 is
   already some older
   model of 737-300 in the data and it's more nicer
   that this from the
   tarball 737-300.v12.09.2007.tar.gz. The cockpit
   looks less nice, it
   lacks painting and last not least I'm missing
 those
   side wings on main
   wing which are only on model 300 AFAIK. This
 should
   be fixed. Bye.
  
   Regards Ladislav
 
  Sorry,
 
  my answer was a little bit harsh, but I'm working
 in
  freetime and the developement of this present
 cockpit
  of the boeing 737 was very hard because of
 problems
  keeping with the CVS-version.
 
 I apologize for my criticism. I didn't want to say
 you're doing your work bad.
 Your work on this plane is praiseworthy. I just
 wonder that the new
 version of 737-300 is not an upgrade of the previous
 model. But you
 probably doing it from scratch.
 
  It is difficult to make a cockpit of an aircraft,
  which
  was the second one! who came to FGFS and was still
 not
  correct in dimensions and has the wrong cockpit!
 (the
  737-300 had never a glascockpit!)
 
  The 737-300 is like their sisters -400 and 500
 also
  known as classic - usually it never had Winglets
 (
  what you called as side wings). But some airlines
  added a kit with winglets to their 737-300 today,
 but
  when the 737-300 originally was developed, there
  wasn't winglets.
 
 Yes I meant the winglets. I did know how it is
 called in English.
 I flew with 737-300 and it has winglets. It seems
 not every 737-300
 has winglets, only models built in this century. I
 think they look
 nice.  If you could, please add them to the FG
 model.
 
  So don't be disapointed- if you want a better one,
  help or make a own better one! :-)
 
 I'm sorry, but I don't know how to do it.
 
 Regards Ladislav.
 
  Regards
  HHS

-
Hi,

I have to be sorry, I was the one who was harsh.

It is not from scratch- I used the cvs-present model.
I only did the nose new and cut windows into the
fuselage. I adjusted the length and the width of the
fuselage and put the complete wing afterwards (what
was difficault because of the animation). That was
nessecary because the model-dimensions wasn't right.
 
The outside cockpit section is still the same, I only
add the glases. What was more difficult was to enbed
the cockpit...

I was surprised about your post, because you did not
mention that I forgot to add the turbine blades...
For the painting I have a Lufthansa, United Airlines (
new colors) and KLM in the pipeline.

Indeed some 737-300 today have this winglets- there is
a company who make this (it is not from Boeing!)- yes
- the winglets looks good, but I would like this one
without, representing the original one. 

But I also have the other one -400/500 and the NG's in
the pipelines, so there will be maybe next year
sometime the whole 737-fleet in FlightGear. 

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Some questions:

* What resolution should be used? I normally run with maximized window. For true
full screen my monitor produces 1400x1280 however. However I don't like full 
screen.

* I can run with 2x antialias in real time (the max in nvidia settings, 16x, is
insanely slow). Should I use the snapshot way with 16x antialias?

* Should I enable Anisotropic Filtering?

* What about the texture sharpening feature?

Normally I fly with 2x antialias, 2x Anisotropic Filtering, texture 
sharpening on.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...
 
 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
   you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
   release: one of the aircraft shipped in the default package for
   the first time, or a new feature (or at least something that is
   in context with a new feature, so that a subscription text can
   explain the feature)
 
 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.
 
 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.
 
 
 
 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).
 
 Now I turn on full anti-aliasing, and run fgfs again with
 
   $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml
 
 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.
 
 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.
 
   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
 m.
 
 
 
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread Tatsuhiro Nishioka
Hi there,

Cool, I'm gonna take some cool shots.

BTW, why don't we provide some more attractive media on the website.
How about some short movies like seahawk taking off from Nimitz?
Two aircraft passing by in MP session also would be very attractive to users.

Best,

Tat

On Dec 14, 2007, at 9:43 PM, Melchior FRANZ wrote:

 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...

 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
  you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
  release: one of the aircraft shipped in the default package for
  the first time, or a new feature (or at least something that is
  in context with a new feature, so that a subscription text can
  explain the feature)

 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.

 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.



 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).

 Now I turn on full anti-aliasing, and run fgfs again with

  $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml

 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.

 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.

  http://members.aon.at/mfranz/a10.jpg  [32.9 kB]

 m.
 snapshot.nas-
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

This may be a duplicated, didn't manage to get through first time.


Some questions:

* What resolution should be used? I normally run with maximized window. For true
full screen my monitor produces 1400x1280 however. However I don't like full 
screen.

* I can run with 2x antialias in real time (the max in nvidia settings, 16x, is
insanely slow). Should I use the snapshot way with 16x antialias?

* Should I enable Anisotropic Filtering?

* What about the texture sharpening feature?

Normally I fly with 2x antialias, 2x Anisotropic Filtering, texture 
sharpening on.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...

 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
   you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
   release: one of the aircraft shipped in the default package for
   the first time, or a new feature (or at least something that is
   in context with a new feature, so that a subscription text can
   explain the feature)

 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.

 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.



 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).

 Now I turn on full anti-aliasing, and run fgfs again with

   $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml

 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.

 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.

   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]

 m.


 

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread Curtis Olson
On Dec 14, 2007 3:54 PM, Tatsuhiro Nishioka  wrote:

 BTW, why don't we provide some more attractive media on the website.
 How about some short movies like seahawk taking off from Nimitz?
 Two aircraft passing by in MP session also would be very attractive to
 users.


For large files like video, I'd prefer to have them uploaded to a service
like youtube that supports a wide variety of platforms and then post the
link or embed the link on ourweb site.

I believe we've referenced videos from our gallery in the past so I'd be
happy to do it again.

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] Pitts Transparency patch

2007-12-14 Thread Stuart Buchanan
Hi All,

I've noticed a small bug in the pittss1c - viewed from the front, half of the 
fuselage is transparent when seen through the prop disk. The patch below fixes 
this by moving the Propdisk to the end of the .ac file.

Please could someone apply the patch below to CVS.

Thanks

-Stuart

Index: s1c.ac
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/pittss1c/Models/s1c.ac,v
retrieving revision 1.1
diff -u -r1.1 s1c.ac
--- s1c.ac10 Nov 2007 17:18:48 -1.1
+++ s1c.ac14 Dec 2007 23:33:11 -
@@ -7,464 +7,6 @@
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

I made some screenshots of A-10, A-6E, Lightning and Concorde. I uploaded them
to http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/ I might add more
if I get time.

The settings using in nvidia-settings:
Antialias: 4x, 9-tap Gaussian
Anisotropic Filtering: 8x
Texture Sharpening: Yes

All screenshots have been looselessly compressed with optipng before uploading
(http://optipng.sourceforge.net/) at max level.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...
 
 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
   you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
   release: one of the aircraft shipped in the default package for
   the first time, or a new feature (or at least something that is
   in context with a new feature, so that a subscription text can
   explain the feature)
 
 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.
 
 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.
 
 
 
 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).
 
 Now I turn on full anti-aliasing, and run fgfs again with
 
   $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml
 
 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.
 
 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.
 
   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
 m.
 
 
 
 
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=xWqY
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread Tatsuhiro Nishioka
Hi,

Ouch, Antialiasing doesn't work on Mac...
I need someone who understand OpenGL on Mac better than me.

Best,

Tat

On Dec 15, 2007, at 9:49 AM, AnMaster wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512

 I made some screenshots of A-10, A-6E, Lightning and Concorde. I uploaded them
 to http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/ I might add 
 more
 if I get time.

 The settings using in nvidia-settings:
 Antialias: 4x, 9-tap Gaussian
 Anisotropic Filtering: 8x
 Texture Sharpening: Yes

 All screenshots have been looselessly compressed with optipng before uploading
 (http://optipng.sourceforge.net/) at max level.

 Regards,

 Arvid Norlander


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