Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/f-14b/Sounds canopy-close2.wav, NONE, 1.1 canopy-trans.wav, NONE, 1.1
Hi Alexis, - Alexis Bory a écrit : Update of /var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Sounds In directory baron.flightgear.org:/tmp/cvs-serv3262 Added Files: canopy-close2.wav canopy-trans.wav Log Message: - Alexis Bory: Added missing sounds. Thanks Fred. The files are not only missing, but they are also referenced by a XML file to get the one in the A10 directory. You should also fix that file -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
On jeudi 11 décembre 2008, gerard robin wrote: On jeudi 11 décembre 2008, Stuart Buchanan wrote: Hi All, Those keeping an eye on CVS will notice that Tim Moore has committed some changes to the clouds code. His changes massively improve performance - way above what I've been achieving with my attempts to re-use cloud definitions. I am very grateful to Tim for showing me once again how performance improvements should be done! Attached is yet another clouds patch. This one - Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements - Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other. -Stuart Done with metar enabled And the last CVS update Do i have missed anything ? here the progress climbing from sealevel to 8000 ft we may notice some strange behaviour One/ the transparency, does the alpha sorted correctly ? http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg Two/ Here everything is right, however some little flickering http://pagesperso-orange.fr/GRTux/3DClouds-img11.jpg Three/ Nothing wrong we are in a fog layer view from above http://pagesperso-orange.fr/GRTux/3DClouds-img12.jpg Four/ the same than previous but view from under ??? only a ghost no fog ! http://pagesperso-orange.fr/GRTux/3DClouds-img13.jpg Five/ at a higher altitude leaving the fog, suddenly the clouds layer under vanish partly, like a mask which move above, then we get with transparency the sea. We should have a full layer of clouds again an alpha order problem http://pagesperso-orange.fr/GRTux/3DClouds-img14.jpg I experimented it several time, with several Airborn, and the same result :( Everything with Cloud density 1 and visibility range 2 Cheers Testing it again i would like to confirm what i said before. We have a bug with the order of of the Alpha layers Which makes the 3DClouds , unusable with METAR -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] problem with dr400 and path validation
* Csaba Halász -- Tuesday 09 December 2008: var n = props.globals.getNode(/sim/paths/validate, 1).remove(); Okay, that must be some magic from Melchior again :) :-P it creates the node and immediately removes it. So how does the code in fgValidatePath trigger the listener? remove() does only remove the node from the main tree, but deosn't remove it from memory as long as there are references held to it. Only destroying the last SGPropertyNode_ptr would actually destroy the node. The validation interface has one reference since long before the Nasal code is even run (Main/util.cxx). The Nasal code above also gets a reference (returned by move() itself). util.cxx:fgValidatePath and the io code can now safely communicate via this detached Node -- but it's no longer reachable for others. Even if you created a new node under this name, it would be a different node and not influence the validation process. m. -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
On vendredi 12 décembre 2008, Stuart Buchanan wrote: gerard robin wrote: here the progress climbing from sealevel to 8000 ft we may notice some strange behaviour One/ the transparency, does the alpha sorted correctly ? http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg Two/ Here everything is right, however some little flickering http://pagesperso-orange.fr/GRTux/3DClouds-img11.jpg Three/ Nothing wrong we are in a fog layer view from above http://pagesperso-orange.fr/GRTux/3DClouds-img12.jpg Four/ the same than previous but view from under ??? only a ghost no fog ! http://pagesperso-orange.fr/GRTux/3DClouds-img13.jpg Five/ at a higher altitude leaving the fog, suddenly the clouds layer under vanish partly, like a mask which move above, then we get with transparency the sea. We should have a full layer of clouds again an alpha order problem http://pagesperso-orange.fr/GRTux/3DClouds-img14.jpg I don't expect that these problems will be fixed in time for the release, given my current time constraints. If anyone else would like to take a look, as always they are very welcome to do so! I think they are most apparent in stratus and nimbo-stratus layers, so I suggest that we comment out those sections in cloudlayers.xml for the release. This will mean that those cloud types will be displayed as a 2D layer. I've been testing with this on my own system, and it resolves most of the issues, and looks acceptable for these cloud types. Heiko - you have been working hard on the 3D cloud textures, so I'd like to hear your opinion on this. -Stuart Hello, Stuart, Yes which could solve only partly the problem, since we longer get, randomly, some ugly blue edges on clouds which is not due to stratus and nimbo-stratus, but due to the cumulus :(. That bug can be mainly seen from above, however we have it too from below ( less visible ) like you may notice it on my previous first snapshot http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg cheers -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
Hi Gerad and Stuart, First I will comment the pics shown here: http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg Looks bad, but maybe this is an issue of the clouds texture. The clouds are rather dense here- maybe too dense so it could be maybe solved with better cloud definition by xml and textures. Two/ Here everything is right, however some little flickering http://pagesperso-orange.fr/GRTux/3DClouds-img11.jpg Flickering -o.k. I can live with that. I noticed the same issue on the MSFS x-Demo with their clouds. But it seems that they interpolate the color and alpha values of the sprites which makes the clouds soft and maybe prevent this visible sorting we still have. And well- MSFS has money and a lot more people working on the clouds than we have! (X-pLane has these flickerings too- you can notice on a video on youtube) If I can see right- you have a fps of 26- that's rather high- how you did this? With this clouds I have around 6fps- and I have usually about 60fps. Four/ the same than previous but view from under ??? only a ghost no fog ! http://pagesperso-orange.fr/GRTux/3DClouds-img13.jpg Looks strange- what's that for a cloud layer above? I noticed it too on Image two- looks like bumpmapped enabled but this isn't working in OSG... I don't expect that these problems will be fixed in time for the release, given my current time constraints. If anyone else would like to take a look, as always they are very welcome to do so! I think they are most apparent in stratus and nimbo-stratus layers, so I suggest that we comment out those sections in cloudlayers.xml for the release. This will mean that those cloud types will be displayed as a 2D layer. I've been testing with this on my own system, and it resolves most of the issues, and looks acceptable for these cloud types. Heiko - you have been working hard on the 3D cloud textures, so I'd like to hear your opinion on this. -Stuart I really have big fps troubles with stratus and nimbus cloud layers here and usually I have no problems to reach 60-100 fps with all features enabled. In the moment I don't see that we can get this with 3d-clouds and from the commercial (game)sims I know, that they even use 2d-layers instead. So we should use the 2d-layers instead. Maybe we can improve the textures for these 2d-clouds. Generelly the clouds appearence is better though of course we should add some alpha to the textures. I will try this to make this weekend. Maybe I can try to give the clouds a bit more volume- just changing the xml-config! The only thing I don't like, that is that the cloud visibility range is only to 20km and at the horizon they look very blueish- never seen in reality. Changing the weather needs a long time now - some seconds until the new weather is loaded. Cheers HHS -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
Oh- and: since when are the 2d-clouds moving? Well exactly- the clouds aren't moving- but there is something between the 2d and 3d-clouds - maybe this explains some renderings bugs Gerad found? Images: www.hoerbird.net/fgfs-screen-713.jpg and some seconds later: www.hoerbird.net/fgfs-screen-714.jpg EDDF METAR from today 14:500 Regards HHS -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
On vendredi 12 décembre 2008, Heiko Schulz wrote: Hi Gerad and Stuart, First I will comment the pics shown here: http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg Looks bad, but maybe this is an issue of the clouds texture. The clouds are rather dense here- maybe too dense so it could be maybe solved with better cloud definition by xml and textures. SNIP Flickering -o.k. I can live with that. I noticed the same issue on the MSFS x-Demo with their clouds. But it seems that they interpolate the color and alpha values of the sprites which makes the clouds soft and maybe prevent this visible sorting we still have. And well- MSFS has money and a lot more people working on the clouds than we have! (X-pLane has these flickerings too- you can notice on a video on youtube) If I can see right- you have a fps of 26- that's rather high- how you did this? With this clouds I have around 6fps- and I have usually about 60fps. Yes 26 fps and more, the AC is flying over the sea (far from coastline), so, nothing under, but the sea tile and may be , still there (not certain) the Carrier Clem. The computer and old 64 bits AMD biproc Athlon 3200 GPU 7800 GS 500 MGZ Agp. no booster Linux SNIP Cheers HHS Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
Heiko wrote: since when are the 2d-clouds moving? Well exactly- the clouds aren't moving- but there is something between the 2d and 3d-clouds - maybe this explains some renderings bugs Gerad found? This is the weather being interpolated between METAR states. Rather than immediately changing the cloudsbase from 1000ft to 1400ft, the cloudbases are slowly raised. -Stuart -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
Heiko wrote: Flickering -o.k. I can live with that. I noticed the same issue on the MSFS x-Demo with their clouds. But it seems that they interpolate the color and alpha values of the sprites which makes the clouds soft and maybe prevent this visible sorting we still have. And well- MSFS has money and a lot more people working on the clouds than we have! (X-pLane has these flickerings too- you can notice on a video on youtube) If I can see right- you have a fps of 26- that's rather high- how you did this? With this clouds I have around 6fps- and I have usually about 60fps. Is this with Tim Moore's latest patch? On my system it increases frame-rates significantly with 3D clouds enabled. I really have big fps troubles with stratus and nimbus cloud layers here and usually I have no problems to reach 60-100 fps with all features enabled. In the moment I don't see that we can get this with 3d-clouds and from the commercial (game)sims I know, that they even use 2d-layers instead. So we should use the 2d-layers instead. Maybe we can improve the textures for these 2d-clouds. OK. I'll comment out the stratus and nimbus 3D cloud layers in cloudlayers.xml Generelly the clouds appearence is better though of course we should add some alpha to the textures. I will try this to make this weekend. Thanks. If that doesn't work very well, I can add some alpha within the shader. The only thing I don't like, that is that the cloud visibility range is only to 20km and at the horizon they look very blueish- never seen in reality. This is due to the fog blending. They should still be affected by the sun position, colour etc. -Stuart -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
Hi, Is this with Tim Moore's latest patch? I used the latest built from frederic from 12/11/08 (yesterday) so I guess it is inside. Well at leats I noticed your changes... On my system it increases frame-rates significantly with 3D clouds enabled. Not with the stratus and nimbus clouds I really have big fps troubles with stratus and nimbus cloud layers here and usually I have no problems to reach 60-100 fps with all features enabled. In the moment I don't see that we can get this with 3d-clouds and from the commercial (game)sims I know, that they even use 2d-layers instead. So we should use the 2d-layers instead. Maybe we can improve the textures for these 2d-clouds. OK. I'll comment out the stratus and nimbus 3D cloud layers in cloudlayers.xml Fine! This is due to the fog blending. They should still be affected by the sun position, colour etc. Ah- o.k. Regards HHS -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear-1.99.5-RC2
Ladies and Gentlemen, Please find FlightGear 1.99.5-RC2 ready for download. In order to relieve my humble server, John Wojnaroski has kindly provided some space on his server to host the source and base package. Please find the relevant files here: http://www.lfstech.com/pub/flightgear/ In addition, a prebuild windows release, kindly provided by Frederic Bouvier is available here: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgsetup-1.99.5-rc2.exe I expect the mac perelease to follow shortly. This prerelease is based on last wednessday's source code. This means that the latest cloud patches didn't make it in yet. If all goes well, I would like to prepare the final release version next Friday. Until that time please hold back on committing anything risky, and give these prereleases a decent workout. Let's try to make this the best FlightGear release yet. :-) Cheers, Durk -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear-1.99.5-RC2
On vendredi 12 décembre 2008, Durk Talsma wrote: Ladies and Gentlemen, Please find FlightGear 1.99.5-RC2 ready for download. In order to relieve my humble server, John Wojnaroski has kindly provided some space on his server to host the source and base package. Please find the relevant files here: http://www.lfstech.com/pub/flightgear/ In addition, a prebuild windows release, kindly provided by Frederic Bouvier is available here: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgsetup-1.99.5-rc2.exe I expect the mac perelease to follow shortly. This prerelease is based on last wednessday's source code. This means that the latest cloud patches didn't make it in yet. If all goes well, I would like to prepare the final release version next Friday. Until that time please hold back on committing anything risky, and give these prereleases a decent workout. Let's try to make this the best FlightGear release yet. :-) Cheers, Durk Only to get more precision about it: which version of OSG will be used, since we are not certain that the next stable 2.8 will be available in time ? May be, have it under your hat :) And, what about Boost library which one will be used ? Thanks -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
Hi, under www.hoerbird.net/cl_cumulus.png is the updated texture with a 20% alphalayer made of a sw-conversion of the texture. I think that should make it much better now so you can comit? Cheers HHS -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear-1.99.5-RC2
gerard robin wrote: On vendredi 12 décembre 2008, Durk Talsma wrote: Ladies and Gentlemen, Please find FlightGear 1.99.5-RC2 ready for download. In order to relieve my humble server, John Wojnaroski has kindly provided some space on his server to host the source and base package. Please find the relevant files here: http://www.lfstech.com/pub/flightgear/ In addition, a prebuild windows release, kindly provided by Frederic Bouvier is available here: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgsetup-1.99.5-rc2.exe I expect the mac perelease to follow shortly. This prerelease is based on last wednessday's source code. This means that the latest cloud patches didn't make it in yet. If all goes well, I would like to prepare the final release version next Friday. Until that time please hold back on committing anything risky, and give these prereleases a decent workout. Let's try to make this the best FlightGear release yet. :-) Cheers, Durk Only to get more precision about it: which version of OSG will be used, since we are not certain that the next stable 2.8 will be available in time ? Robert plans to release 2.8 before Christmas. I think it's worthwhile waiting to release FG after 2.8 comes out, unless there's some big delay in OSG 2.8. May be, have it under your hat :) And, what about Boost library which one will be used ? 1.34 is the latest that is needed. Tim -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Stuart Buchanan wrote: Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect on the visual representation therefore I'm also unable to set a weather scenario via the --prop:/environment/weather-scenario=METAR command line switch. TO me this looks a bit confusing to the user. I think it's a bug, rather than confusing :) So, may I, in consequence, declare this as an open issue !? To be honest, I'd be very happy if someone who thinks she/he has understood how the weather-related options are supposed to work, would write this down as a chapter for The Manual. Me too ;) I probably would have added a few lines myself if I had already found out how it (the above mentioned isse) is supposed to work. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott martin.sp...@mgras.net wrote: Stuart Buchanan wrote: Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect on the visual representation therefore I'm also unable to set a weather scenario via the --prop:/environment/weather-scenario=METAR command line switch. TO me this looks a bit confusing to the user. I think it's a bug, rather than confusing :) So, may I, in consequence, declare this as an open issue !? I spotted a string comparison problem, see attached patch, that might explain some of the oddness. Also, add one new bug reported by Jano: even if you are using METAR scenario, METAR updates don't affect the visuals. That is, if you fly to another airport, or wait for the 15 minute update interval, nothing changes even though the new values show in the property browser. -- Csaba/Jester Index: src/Environment/environment_ctrl.cxx === RCS file: /var/cvs/FlightGear-0.9/source/src/Environment/environment_ctrl.cxx,v retrieving revision 1.54 diff -u -r1.54 environment_ctrl.cxx --- src/Environment/environment_ctrl.cxx 6 Dec 2008 23:03:12 - 1.54 +++ src/Environment/environment_ctrl.cxx 13 Dec 2008 01:21:33 - @@ -407,7 +407,7 @@ double dewpoint; // If we aren't in the METAR scenario, don't attempt to interpolate. -if (fgGetString(/environment/weather-scenario, METAR) != METAR) return; +if (strcmp(fgGetString(/environment/weather-scenario, METAR), METAR)) return; if (metar_loaded) { // Generate interpolated values between the METAR and the current -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
On Fri, 2008-12-12 at 18:00 +, Heiko Schulz wrote: Hi, under www.hoerbird.net/cl_cumulus.png is the updated texture with a 20% alphalayer made of a sw-conversion of the texture. I think that should make it much better now so you can comit? Cheers HHS The third cloud in the second row has stray set pixels above and below it that lead to some strange rendering artifacts. Thanks, Ron -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
On Fri, 2008-12-12 at 20:11 -0700, Ron Jensen wrote: On Fri, 2008-12-12 at 18:00 +, Heiko Schulz wrote: Hi, under www.hoerbird.net/cl_cumulus.png is the updated texture with a 20% alphalayer made of a sw-conversion of the texture. I think that should make it much better now so you can comit? Cheers HHS The third cloud in the second row has stray set pixels above and below it that lead to some strange rendering artifacts. Thanks, Ron I cleaned the spaces between the clouds: http://www.jentronics.com/fgfs/temp/cl_cumulus.png Ron -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
Hi, The third cloud in the second row has stray set pixels above and below it that lead to some strange rendering artifacts. Thanks, Ron I cleaned the spaces between the clouds: http://www.jentronics.com/fgfs/temp/cl_cumulus.png Ron Thanks a lot! I wasn't really aware of that... In about 10 minutes you will finde a video showing some of mine improvements to the clouds. I think I can make all types really 3d with still usuable fps ( at least on my computer system)- not yet with the cleaned textures. Thanks HHS -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR
I forgot the link to the video: http://www.vimeo.com/2511328 -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel