Re: [Flightgear-devel] Code.google bug tracking
James Turner wrote: On 10 Feb 2010, at 10:50, Martin Spott wrote: I agree with Tim on the idea of trying to keep feature requests off the bug-list. Otherwise we'll soon end up in a situation where nobody cares about the bug tracker because _real_ bugs are going to be difficult to identify among the pile of personal favourite requests being dumped there. +1. Also, can someone add me to the project, so I can accept bugs? I've already commented on a few, and there's a couple that should be easy to fix in the core code. ('too many interfaces' PUI crash and invalid font-name selection causing crashes) Regards, James Can you add me as well please? There are a number of bugs there that should now be fixed in CVS, and various others that I'm in a position to comment on. I already have a google account so it should just be a question of adding my email address. As James and Martin have already said - it is absolutely critical that this is a defect list rather than a feature request. So, even missing features need to be pruned aggressively for this to succeed. Peter I suggest you do that. Thanks -Stuart -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
On Thu, 11 Feb 2010 12:01:32 +0900 (JST), YOSHIMATSU wrote in message 20100211.120132.135590097.qzt04...@nifty.ne.jp: FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary \b0 \ \fs24 February 2nd, 2009\ \ We are very proud and excited to release the FlightGear 2.0.0-pre3 for Mac OS X. This release gives more comfortable flight to every single Mac user. It runs on Mac OS 10.4 (Tiger), 10.5 (Leopard), and 10.6 (Snow Leopard). FlightGear 2.0.0-pre3 for Mac OS X comes with the fancy GUI launcher that eases your flight. You can change aircraft, airport, and options as you like.\ \ The launcher also makes it possible to fly with your wing mates. Enabling multi-player mode pops up a fancy on-line map so you can find your new wing mates. Tail-to-nose flight ..you mean formation flight??? And I agree with Pete on .html rather than Microsoft's .rtf format. ;o) can be more fun with fgcom, an integrated voice chat client. It allows you to chat with your wing mate for better communications including Voice ATC. Moreover, FlightGear Mac OS X integrates Atlas - the navigation map that helps your flight plan. Thanks to the easy installer in the launcher, you can add new aircraft, scenery, GUI updates, and update files for existing files in a few seconds. \ \ Note that this release is a pre-release version and the selection of aircraft is not officially settled yet, so I picked up the same set of aircraft. \ \ Have a happy flight!\ \ \ -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Shader issue on ATI cards
Hi All, A number of people with ATI cards are having problems with the default shaders on the current windows v2.0.0 RC: http://www.flightgear.org/forums/viewtopic.php?f=6t=6875sid=b02b4d5ebd4c827ca26fc60fd857dda7p=64237#p64237 Does anyone on the -dev list have an ATI card that is working (or not) with the shader options? I've had a look at the shader code and I can't see anything wrong, but I don't have a working FG computer right now to experiment with. -Stuart -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Code.google bug tracking
On 2/11/10 9:36 AM, Stuart Buchanan wrote: James Turner wrote: As James and Martin have already said - it is absolutely critical that this is a defect list rather than a feature request. So, even missing features need to be pruned aggressively for this to succeed. Peter I suggest you do that. How about setting up a specific feature request list and ask people to use that rather than the defect list? The moderator of the defect list could just move feature requests that wrongly was added as a defect to the feature request list. Having a feature request list would allow people to discuss suggested features and discussions would be recorded for all to read (rather than searching through the mailing lists). The request list should be moderated too. Jari -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Wiki and 503 error - resource limit exceeded
Pete Morgan wrote: This error at wiki.flightgear.org is happening more often, indeed I'd say a 1 in 4 chance = 25% Is anyone experiencing this, [...] I suspect everyone does and people simply get used to it :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug #52 MPChat - invalid length error
On 02/11/2010 01:28 AM, Pete Morgan wrote: bug #52 is quite frustrating, particular when ATC'ing It does not directly crash FG, however the terminal output and/or the error makes it run slow and means an FG restart, thereby loosing all ATC context. http://code.google.com/p/flightgear-bugs/issues/detail?id=52 pete -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Hi Pete, Yes last night i had the same error. I wanted to fly next to D-SKY but i couldn't see him. At first i blamed it on that my server mpserver12 is still missing relays with some servers. So i joined the same server mpserver08 and still couldn't see him, but he could see me. Then i noticed the error message. Tried restarting FG a couple of times (my side) but no effect. Then i asked D-SKY to close his chat window, and after another restart (my side) the error showed twice and stopped repeating itself, also i was able to see him in my pilot list. However our issue was not yet resolved, as D-SKY saw multiple evilslu's (my callsign) in his pilot list. quick commandline check on D-SKY side showed that he used --multiplay=in,10,localhost,5000 and not --multiplay=in,10,the.network.ip.address,5000 where the network.ip.address can also be the 192.168.x.x or one of the other private lan ranges. However we could not test that yet, will test tonight if that resolves the issue fully. So i think that HanSolo in this example might have the multiplay in parameters incorrectly? Could be wrong of course, just sharing my experience with it. Kind Regards Evil -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Hi, I couldn't find html readme file in FlightGear-2.0.0-pre3.dmg. As an alternative, I attached a text file format converted from previous TXT.rtf. - TXT.txt Cheers, Toshi banner.png ? FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary February 2nd, 2009 We are very proud and excited to release the FlightGear 2.0.0-pre3 for Mac OS X. This release gives more comfortable flight to every single Mac user. It runs on Mac OS 10.4 (Tiger), 10.5 (Leopard), and 10.6 (Snow Leopard). FlightGear 2.0.0-pre3 for Mac OS X comes with the fancy GUI launcher that eases your flight. You can change aircraft, airport, and options as you like. The launcher also makes it possible to fly with your wing mates. Enabling multi-player mode pops up a fancy on-line map so you can find your new wing mates. Tail-to-nose flight can be more fun with fgcom, an integrated voice chat client. It allows you to chat with your wing mate for better communications including Voice ATC. Moreover, FlightGear Mac OS X integrates Atlas - the navigation map that helps your flight plan. Thanks to the easy installer in the launcher, you can add new aircraft, scenery, GUI updates, and update files for existing files in a few seconds. Note that this release is a pre-release version and the selection of aircraft is not officially settled yet, so I picked up the same set of aircraft. Have a happy flight! Installing Simply drag drop the FlightGear icon into the Applications folder. It contains everything including OpenSceneGraph library in its folder. If you have an older version of FlightGear with some additional data, move it somewhere before copying this version to Applications folder. Overwriting FlightGear will remove post-installed data like scenery, models, and aircraft (This is a specification of Mac OS). Flying With FlightGear To launch FlightGear Mac OS X, just double-click the FlightGear icon at the Applications Folder. Then follow the steps below: 1) Launch the FlightGear at the Applications folder, and the GUI Launcher will appear. 2) Select an aircraft and an airport (or a carrier). 3) Check or uncheck Download scenery on the fly as you need. 4) Check Navigation Map (Atlas) if you want to use it. 5) Click the triangle button and change options if you need. 6) Press Start Flight, and the main window will appear. Wait for a while and you're ready to fly. For more detailed information in using FlightGear Mac OS X, read the documents on our website: http://macflightgear.sourceforge.net/home/documents/ What's New in This Release? There are so many new features added to this release since 1.9.1, which include: - The latest JSBSim that provides many new features - Model view for each aircraft on Multi-Player server. - Ambient color setting has been changed - Wildfire integration (see Environment Wildfire settings from the menu) - Ridge wind - Better integration of AI and ATC systems (I guess it's still in progress.) - Random failure mode added to Equipment - AI/ATC integration (I guess it is still in progress) - Tanker configuration for ATC/AI - AI Flight Plan updates allows flight plans to start at a given time - AI Thermal updates - AI Model updates: + for supporting geometry info using custom scenery project You can specify true to /sim/traffic-manager/use-custom-scenery-data for enabling this feature + for supporting per-AI-aircraft performance xml data. The performance data is stored in data/AI/Aircraft/performancedb.xml - Sub-models can be added to any AI objects (for paying frame rate) - Supports X-Plane 850 airport file format parsing; 810 is still supported and may be mixed with new format. - Some dialogs can be resized (by dragging at a corner) - Ground radar updated to display new pavements. - Retrieve the full pavement/taxiway description, made of several words - Directly associate runways objects with their ILS navrecord (if one exists) - Add variable winds (direction and gusts) for the boundary layer if defined in METAR. - Immediately fetch a metar if real-weather-fetch is re-enabled at runtime - New command line option --metar=some metar - Add support for generic binary input through network - Fixed that type codes for localizers and ILSs were swapped in the nav.dat reader - Save more than 20 percent execution time by avoiding multiple calculations of properties - Improvement on generic network protocol - Shader effects - Generic input device support (Advanced Input subsystem) for Linux and Mac OS X - Processing the ICAO.ils.xml scenery data into ILS/LOC nav records - More precise matching of ILS records to navaids - Update FGRunway to process information from threshold.xml files - Enable EffectCullVisitor - Supports random objects, vegetation, and static models on fgviewer - Allow the joystick hat to move the view, even when the sim is paused - Correct logic to determine if we really have a hit (on scenery) - fgviewer can be invoked from fgfs using --fgviewer option -
Re: [Flightgear-devel] Wiki and 503 error - resource limit exceeded
On 02/11/2010 10:49 AM, Martin Spott wrote: Pete Morgan wrote: This error at wiki.flightgear.org is happening more often, indeed I'd say a 1 in 4 chance = 25% Is anyone experiencing this, [...] I suspect everyone does and people simply get used to it :-) Martin. Hi , Yes and usually i get it when i open a direct url to something on the wiki for example. If i then browse through it via the mainsite it always seems to work properly. Kind Regards Evil -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Update FG Short Reference
Hi, Can I request someone to convert pdf version of FG Short Reference to html and commit to CVS, so that users can access to the latest documents from http://www.flightgear.org/docs.html? http://cvs.flightgear.org/viewvc/data/Docs/ - FGShortRef.html 7 years - FGShortRef.pdf 4 weeks -- latest edition http://cvs.flightgear.org/viewvc/www/Docs/ - FGShortRef.html 4 years - FGShortRef.pdf 4 years Cheers, Toshi -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Stuart Buchanan a écrit : Hi All, A number of people with ATI cards are having problems with the default shaders on the current windows v2.0.0 RC: http://www.flightgear.org/forums/viewtopic.php?f=6t=6875sid=b02b4d5ebd4c827ca26fc60fd857dda7p=64237#p64237 Does anyone on the -dev list have an ATI card that is working (or not) with the shader options? I've had a look at the shader code and I can't see anything wrong, but I don't have a working FG computer right now to experiment with. -Stuart here are the screens of some issues with my HD4650: the color change done to close/far field (gren/red/darker): http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/ and some clouds and others, specialy if the sun is low on horizon (starting from number20): http://janodesbois.free.fr/fg_screens/2010_janvier/ the 32-38 serie is turning with the propeller. this was with a windows binary from november i think, i didn't test the 2.0 binary yet on windows. on debian sid, i'm using the radeon driver so am unable to use flightgear, except low poly jsbsim planes without scenery, but with an ubuntu recently installed i've got the same color change. jano -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Grass Runways? (was Outerra)
Ron Jensen wrote: A few weeks ago I fixed a bug in genapts that was only texturing half the runway length. Is this the oddity you are referring to? http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=commit;h=b0a47dfa0edfc9b7d00fad291358d10bc98a7af0 Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
jean pellotier wrote: here are the screens of some issues with my HD4650: the color change done to close/far field (gren/red/darker): http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/ and some clouds and others, specialy if the sun is low on horizon (starting from number20): http://janodesbois.free.fr/fg_screens/2010_janvier/ the 32-38 serie is turning with the propeller. this was with a windows binary from november i think, i didn't test the 2.0 binary yet on windows. on debian sid, i'm using the radeon driver so am unable to use flightgear, except low poly jsbsim planes without scenery, but with an ubuntu recently installed i've got the same color change. jano Are you seeing any error messages in the console at all? Usually if there is a shader issue, then some error messages are displayed there. However the colour problems you are seeing are quite strange. -Stuart -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Outerra
On Wed, Feb 10, 2010 at 10:55 AM, James Sleeman flightg...@gogo.co.nzwrote: On 10/02/10 22:25, Martin Spott wrote: Dense forests are possible by tweaking the 'tree-density' parameter in Really? Dense like was shown in that video? Without requiring a cluster of supercomputers to run it at a workable framerate? Probably not. Outerra uses procedural terrain, and thus has a built in level-of-detail system at a fine scale; therefore they are able to control the polygon count for a given tree density and distance. Our terrain tiles are big, and there's no terrain LOD. We've fooled with various LOD approaches for trees, but so far none are very satisfying. They also have a clever way of doing the tree placement on the GPU and keeping the position and texture coordinates there, which speeds up the tree rendering. chance of getting even better textures than we currently have :-) As much as new textures are desirable, getting results like Outerra is more than that, in fact I'd say the textures are a very small part. http://outerra.blogspot.com/2009/05/horizontal-displacement.html Quick version, image down the page, left right are the same textures, the right side has a horizontal displacement using a fractal source and lots of math I don't have a hope of understanding in my lifetime to make the complex rockyness. Same textures, left looks not so different to flightgear, right looks holy-crap-thats-awesome. There's no question that Outerra is a rich source of terrain envy and inspiration. You should also keep in mind our objectives and theirs. Every terrain detail below 76mX76m is procedurally generated, although they do have a story for linear features like roads. In a flight simulator our ultimate objective should be for the scenery to be usable for VFR training. This is a high bar. I think that implies that we want ground truth on a finer scale than Outerra's, but we also don't care about meter-and-less terrain detail, except around airports. Perhaps helicopter simulation has different requirements. Also, Outerra has hardware requirements that will leave a lot of our users in the dust. We're leaving a lot of our users in the dust too with shaders and all, but I think we have enough configuration parameters available to still permit them to run fg. Outerra still has a long way to go to meet their goals, but it's fun to watch their progress. Tim -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan: Hi All, A number of people with ATI cards are having problems with the default shaders on the current windows v2.0.0 RC: http://www.flightgear.org/forums/viewtopic.php?f=6t=6875sid=b02b4d5ebd4c827ca26fc60fd857dda7p=64237#p64237 Does anyone on the -dev list have an ATI card that is working (or not) with the shader options? I've had a look at the shader code and I can't see anything wrong, but I don't have a working FG computer right now to experiment with. I see the same issue on a MSI X600 Notebook with ATI HD4300 Graphiccard and Ubuntu Linux. The whole ground suddenly changes from normal to either red, green or black while panning the view. This applies to all views. When the ground becomes dark, disabling of specific effects changes the colour of the affected grounds (e.G disabling crop effect changes crop landscape from black to green). Only turning off all effects (Disable Effects checkbox) helps. I tried some tweaks in the ATI Control Centre, but still no change. The same build on a Nvidia GraphicCard is perfectly allright. Greetings -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Am Donnerstag, den 11.02.2010, 12:18 +0100 schrieb Detlef Faber: Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan: Hi All, A number of people with ATI cards are having problems with the default shaders on the current windows v2.0.0 RC: http://www.flightgear.org/forums/viewtopic.php?f=6t=6875sid=b02b4d5ebd4c827ca26fc60fd857dda7p=64237#p64237 Does anyone on the -dev list have an ATI card that is working (or not) with the shader options? I've had a look at the shader code and I can't see anything wrong, but I don't have a working FG computer right now to experiment with. I see the same issue on a MSI X600 Notebook with ATI HD4300 Graphiccard and Ubuntu Linux. The whole ground suddenly changes from normal to either red, green or black while panning the view. This applies to all views. When the ground becomes dark, disabling of specific effects changes the colour of the affected grounds (e.G disabling crop effect changes crop landscape from black to green). Only turning off all effects (Disable Effects checkbox) helps. I tried some tweaks in the ATI Control Centre, but still no change. The same build on a Nvidia GraphicCard is perfectly allright. forgot to mention: It's CVS of last Saturday Greetings -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
jean pellotier wrote: Are you seeing any error messages in the console at all? Usually if there is a shader issue, then some error messages are displayed there. However the colour problems you are seeing are quite strange. Hi, I just upgraded my computer and got an ATI video card for the first time. I am experiencing the same thing here. Disabling any shader alone does not help, but disabling the shader infrastructure completely solves the problem. I don't remember the name of the option in the menu but I can check it when I get back home. I get no error messages in the console. The only message that resemble this were the glCompileShader FAILED that were reported some days ago, but this was solved and there is no error messages anymore. On an unrelated issue, I am not sure if this is a problem with ATI cards, but I got frustrated with the frame-rate I got after the upgrade. I was getting around 30-40 fps with the old machine and now it is around 35-45 with a intel I-7 860, ATI HD4890, 4gB DDR3. Is this lower than you would expect from this machine? Regards, Diogo -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Diogo Kastrup wrote: On an unrelated issue, I am not sure if this is a problem with ATI cards, but I got frustrated with the frame-rate I got after the upgrade. I was getting around 30-40 fps with the old machine and now it is around 35-45 with a intel I-7 860, ATI HD4890, 4gB DDR3. Is this lower than you would expect from this machine? Are both with 3d clouds and shader effects visible? Erik -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Diogo Kastrup wrote: On an unrelated issue, I am not sure if this is a problem with ATI cards, but I got frustrated with the frame-rate I got after the upgrade. I was getting around 30-40 fps with the old machine and now it is around 35-45 with a intel I-7 860, ATI HD4890, 4gB DDR3. Is this lower than you would expect from this machine? Are both with 3d clouds and shader effects visible? Only 3D clouds were enabled on both machines, and the previous computer was an AMD 64 3000+, GF6800XT and 1Gb DDR. As flightgear doesn't make intensive use of threads, maybe the bottleneck is the CPU and a single core of the I-7 is roundly as fast as the AMD 3000+? Diogo -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote: jean pellotier wrote: here are the screens of some issues with my HD4650: the color change done to close/far field (gren/red/darker): http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/ and some clouds and others, specialy if the sun is low on horizon (starting from number20): http://janodesbois.free.fr/fg_screens/2010_janvier/ the 32-38 serie is turning with the propeller. this was with a windows binary from november i think, i didn't test the 2.0 binary yet on windows. on debian sid, i'm using the radeon driver so am unable to use flightgear, except low poly jsbsim planes without scenery, but with an ubuntu recently installed i've got the same color change. jano Are you seeing any error messages in the console at all? Usually if there is a shader issue, then some error messages are displayed there. However the colour problems you are seeing are quite strange. -Stuart Hi, As advised some time ago, in Nov, this is still present in Vista, but apparently not in Ubuntu, on my ATI Radeon HD 2600 XT card. There were no error messages output to the console. Some images and more information is at - http://geoffair.net/tmp/fg/ati-driver.htm HTH Geoff. -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Diogo Kastrup wrote: Diogo Kastrup wrote: On an unrelated issue, I am not sure if this is a problem with ATI cards, but I got frustrated with the frame-rate I got after the upgrade. I was getting around 30-40 fps with the old machine and now it is around 35-45 with a intel I-7 860, ATI HD4890, 4gB DDR3. Is this lower than you would expect from this machine? Are both with 3d clouds and shader effects visible? Only 3D clouds were enabled on both machines, and the previous computer was an AMD 64 3000+, GF6800XT and 1Gb DDR. As flightgear doesn't make intensive use of threads, maybe the bottleneck is the CPU and a single core of the I-7 is roundly as fast as the AMD 3000+? Turning of all shaders except 3d clouds gives me around 20 fps more. Turning off shader support altogether gives me another 20 fps and turning of 3d clouds yet another 20 fps. (I'm getting around 100 fps then). Interestingly enough turning off shader support but keeping 3d clouds enabled slows down the frame rate by around 20fps but no clouds are visible. Erik -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
On 02/11/2010 01:41 AM, Stuart Buchanan wrote: A number of people with ATI cards are having problems with the default shaders on the current windows v2.0.0 RC: I'm not surprised. The weird dark pall has been #1 on my list of FG bugs for months. The bug is known to be shader-related. The bug is quite serious; the sim is unbearable to look at with shader-effects turned on. I have observed this equally with Debian Squeeze and Ubuntu Karmic. Does anyone on the -dev list have an ATI card that is working (or not) with the shader options? I have a Radeon HD 4870 with 1GB of 256-bit GDDR5. It uses the RV770 chipset. I've run a sampling of tests from the phoronix test suite and never noticed any problems. FG is the only application that suffers from either the pathetically low frame rate or the shader-related pall. Are you seeing any error messages in the console at all? No messages. Usually if there is a shader issue, then some error messages are displayed there. However the colour problems you are seeing are quite strange. Strange indeed. The details of the pall seem to depend on time of day (angle of sun?). The pall depends very stronly on direction of view. For some directions, the pall is not noticeable, but panning the view a tiny amount brings the pall back in full force. === As a tangentially-unrelated remark: no matter whether shader-effects are turned on or not, I observe that the /sim/rendering/random-vegetation property has no effect. Is it obsolete? What is/was it supposed to do? -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
John Denker wrote: As a tangentially-unrelated remark: no matter whether shader-effects are turned on or not, I observe that the /sim/rendering/random-vegetation property has no effect. Is it obsolete? What is/was it supposed to do? IIRC it controls whether random vegetation is generated when loading new a new tile. So, it has no effect on the current scenery, but should have an effect if you fly elsewhere. That said, I haven't tested it for a while. -Stuart -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Strange indeed. The details of the pall seem to depend on time of day (angle of sun?). The pall depends very stronly on direction of view. For some directions, the pall is not noticeable, but panning the view a tiny amount brings the pall back in full force. I am not familiar with shaders at all but I found this while looking for compatibility of shaders on nvidia and ati: http://www.pouet.net/topic.php?which=5788 I hope it helps. Diogo -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
On Thu, Feb 11, 2010 at 4:42 PM, Diogo Kastrup d...@bighost.com.br wrote: Strange indeed. The details of the pall seem to depend on time of day (angle of sun?). The pall depends very stronly on direction of view. For some directions, the pall is not noticeable, but panning the view a tiny amount brings the pall back in full force. One thing to try is #ifdef ing out the parts of the fragment shaders that refer to OpenGL state. So, turn off 3D clouds and trees. In default.frag and mat-anim.frag, #ifdef or comment out the clause that begins if (gl_FrontMaterial.shininess 0) Tim -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Diogo Kastrup wrote: I am not familiar with shaders at all but I found this while looking for compatibility of shaders on nvidia and ati: http://www.pouet.net/topic.php?which=5788 I hope it helps. Diogo Very interesting. Two things immediately struck me from that page: - Floats and ints in GLSL: it seems ATI is a lot more fussy about having the right types. Making sure that you have floats (i.e. 1.0 not just 1) where floats are required might help compatibility. - gl_LightSource[n].position seems to be void with ATI in glsl vertex shader -Stuart -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
I provided some pictures in the mentioned thread to maybe help understanding what's happening. Etienne -Message d'origine- De : Stuart Buchanan [mailto:stuart_d_bucha...@yahoo.co.uk] Envoyé : 11 février 2010 03:41 À : FlightGear Dev Objet : [Flightgear-devel] Shader issue on ATI cards Hi All, A number of people with ATI cards are having problems with the default shaders on the current windows v2.0.0 RC: http://www.flightgear.org/forums/viewtopic.php?f=6t=6875sid=b02b4d5ebd4c82 7ca26fc60fd857dda7p=64237#p64237 Does anyone on the -dev list have an ATI card that is working (or not) with the shader options? I've had a look at the shader code and I can't see anything wrong, but I don't have a working FG computer right now to experiment with. -Stuart -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] code.google.com bug tracker [Was Re: scenery bug: KSQL stray building]
I was hoping to have a bug tracker tied to the source code repository (google has some nice features there), but it doesn't look like that's going to happen, so let's give this bug tracker a try. I agree, keep feature requests out, keep personal agendas and politics to a minimum, and let's see how it works. Curt. On Wed, Feb 10, 2010 at 1:17 AM, Tim Moore timoor...@gmail.com wrote: On Wed, Feb 10, 2010 at 4:55 AM, Pete Morgan ac...@daffodil.uk.comwrote: can you file this bug formally at http://code.google.com/p/flightgear-bugs/issues/list so we can track it ta pete By the way, I've encouraged Pete to take this on. I've disparaged bug tracking for free projects in the past, but I realize that it would be much better to have some formal bug tracking; I will pay attention to this tool. On the other hand, I don't think that feature requests should be tied to releases, and only extremely serious bugs should be viewed as release blockers. Tim -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] DELETE DUPLICATE FG DATA FILES
Hi Curt, Melchior, Emmanuel, Syd, Detlef, Erik, or ... As requested before, to HELP WIN32 users, could we PLEASE have only ONE of EACH of the following PAIRS in FG data ;=() U Aircraft/A380/Models/A380.rgb C Aircraft/A380/Models/a380.rgb U Aircraft/A380/Textures/Livery/House/COWLING.RGB C Aircraft/A380/Textures/Livery/House/COWLING.rgb U Aircraft/A380/Textures/Livery/House/ENDPLATE.RGB C Aircraft/A380/Textures/Livery/House/ENDPLATE.rgb U Aircraft/Long-EZ/Nasal/Electrical.nas C Aircraft/Long-EZ/Nasal/electrical.nas U Aircraft/Zlin-50lx/Models/Lights/WhiteLight.xml C Aircraft/Zlin-50lx/Models/Lights/Whitelight.xml U Aircraft/dhc2/Models/Instruments/KN53.png C Aircraft/dhc2/Models/Instruments/kn53.png U Aircraft/eurofighter/Models/Typhoon.xml C Aircraft/eurofighter/Models/typhoon.xml U Aircraft/fokker50/Models/instruments/general/NAV.RGB C Aircraft/fokker50/Models/instruments/general/nav.rgb As stated before, since WIN32 is NOT case sensitive to file names, this causes CVS to always print a message of the form - cvs update: move away file-name; it is in the way and only ONE file is downloaded - probably not always the 'right' one ;=((. To try to HELP I have looked up the LAST CVS modifications, and that is where I got the above name list from ;=)) For the first 3, it seems Curt should delete the 5 year old initial version, leaving the 'mfranz' 20 month old files in place, assuming these are the 'correct' ones? The 4 and 5, it seems Emmanuel (helijah) just checked in a duplicate with a different case spelling, but then perhaps was NOT able to DELETE the 'bad' one, or 'forgot'... Likewise 6 and 7 are different case spellings almost the same time, by Syd and Detlef respectively, but the 'bad' one should be deleted. The 8th is also be different parties - Melchior and Erik - not so far apart, so again, the 'bad' one should be DELETED. Last CVS modifications :- A380.rgb 1.1 20 months mfranz Ampere K: All credits go to Fahim Dalvi for this impressive work. This update... a380.rgb 1.1 5 years curt Initial revision of A380, flight model is not yet flyable, but external 3d model... COWLING.rgb 1.1 20 months mfranz Ampere K: All credits go to Fahim Dalvi for this impressive work. This update... COWLING.RGB 1.1 5 years curt Initial revision of A380, flight model is not yet flyable, but external 3d model... ENDPLATE.rgb 1.1 20 months mfranz Ampere K: All credits go to Fahim Dalvi for this impressive work. This update... ENDPLATE.RGB 1.1 5 years curt Initial revision of A380, flight model is not yet flyable, but external 3d model... electrical.nas 1.2 7 months helijah - new instruments, new avionics, all by Viper. Thanks to him Electrical.nas 1.1 8 months helijah - new instruments, new avionics, all by Viper. Thanks to him WhiteLight.xml 1.1 3 months helijah - Add IFR mod by Victhor Whitelight.xml 1.1 3 months helijah - Add IFR mod by Victhor KN53.png 1.1 17 months sydadams Remapped , added liveries , switched to OSG hotspots, PNG textures... kn53.png 1.1 17 months sydadams Remapped , added liveries , switched to OSG hotspots, PNG textures... Typhoon.xml 1.3 19 months dfaber Cockpit improvements, livery select, FDM adjustments typhoon.xml 1.1 20 months dfaber Eurofighter Typhoon, model by MaverickAlex, FDM and animationd D. Faber, initial... nav.rgb 1.1 12 months mfranz fix fg-check reported problems (dos line endings etc.) NAV.RGB 1.3 10 months ehofman latest updates from FokkerCharlie et all I hope these 8 data duplications can be cleared up sometime SOON ;=)) Regards, Geoff. -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] DELETE DUPLICATE FG DATA FILES
On 2/11/10 6:40 PM, Geoff McLane wrote: Hi Curt, Melchior, Emmanuel, Syd, Detlef, Erik, or ... As requested before, to HELP WIN32 users, could we PLEASE have only ONE of EACH of the following PAIRS in FG data ;=() And mac users ... by default the filesystem is case-insensitive on macs. Maybe this is a homage to Microsoft ;-) Jari U Aircraft/A380/Models/A380.rgb C Aircraft/A380/Models/a380.rgb U Aircraft/A380/Textures/Livery/House/COWLING.RGB C Aircraft/A380/Textures/Livery/House/COWLING.rgb U Aircraft/A380/Textures/Livery/House/ENDPLATE.RGB C Aircraft/A380/Textures/Livery/House/ENDPLATE.rgb U Aircraft/Long-EZ/Nasal/Electrical.nas C Aircraft/Long-EZ/Nasal/electrical.nas U Aircraft/Zlin-50lx/Models/Lights/WhiteLight.xml C Aircraft/Zlin-50lx/Models/Lights/Whitelight.xml U Aircraft/dhc2/Models/Instruments/KN53.png C Aircraft/dhc2/Models/Instruments/kn53.png U Aircraft/eurofighter/Models/Typhoon.xml C Aircraft/eurofighter/Models/typhoon.xml U Aircraft/fokker50/Models/instruments/general/NAV.RGB C Aircraft/fokker50/Models/instruments/general/nav.rgb As stated before, since WIN32 is NOT case sensitive to file names, this causes CVS to always print a message of the form - cvs update: move awayfile-name; it is in the way and only ONE file is downloaded - probably not always the 'right' one ;=((. To try to HELP I have looked up the LAST CVS modifications, and that is where I got the above name list from ;=)) For the first 3, it seems Curt should delete the 5 year old initial version, leaving the 'mfranz' 20 month old files in place, assuming these are the 'correct' ones? The 4 and 5, it seems Emmanuel (helijah) just checked in a duplicate with a different case spelling, but then perhaps was NOT able to DELETE the 'bad' one, or 'forgot'... Likewise 6 and 7 are different case spellings almost the same time, by Syd and Detlef respectively, but the 'bad' one should be deleted. The 8th is also be different parties - Melchior and Erik - not so far apart, so again, the 'bad' one should be DELETED. Last CVS modifications :- A380.rgb 1.1 20 months mfranz Ampere K: All credits go to Fahim Dalvi for this impressive work. This update... a380.rgb 1.1 5 years curt Initial revision of A380, flight model is not yet flyable, but external 3d model... COWLING.rgb 1.1 20 months mfranz Ampere K: All credits go to Fahim Dalvi for this impressive work. This update... COWLING.RGB 1.1 5 years curt Initial revision of A380, flight model is not yet flyable, but external 3d model... ENDPLATE.rgb 1.1 20 months mfranz Ampere K: All credits go to Fahim Dalvi for this impressive work. This update... ENDPLATE.RGB 1.1 5 years curt Initial revision of A380, flight model is not yet flyable, but external 3d model... electrical.nas 1.2 7 months helijah - new instruments, new avionics, all by Viper. Thanks to him Electrical.nas 1.1 8 months helijah - new instruments, new avionics, all by Viper. Thanks to him WhiteLight.xml 1.1 3 months helijah - Add IFR mod by Victhor Whitelight.xml 1.1 3 months helijah - Add IFR mod by Victhor KN53.png 1.1 17 months sydadams Remapped , added liveries , switched to OSG hotspots, PNG textures... kn53.png 1.1 17 months sydadams Remapped , added liveries , switched to OSG hotspots, PNG textures... Typhoon.xml 1.3 19 months dfaber Cockpit improvements, livery select, FDM adjustments typhoon.xml 1.1 20 months dfaber Eurofighter Typhoon, model by MaverickAlex, FDM and animationd D. Faber, initial... nav.rgb 1.1 12 months mfranz fix fg-check reported problems (dos line endings etc.) NAV.RGB 1.3 10 months ehofman latest updates from FokkerCharlie et all I hope these 8 data duplications can be cleared up sometime SOON ;=)) Regards, Geoff. -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
On Thu, 11 Feb 2010 13:21:32 +0100, Geoff wrote in message 1265890892.6457.3.ca...@dell02: On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote: jean pellotier wrote: here are the screens of some issues with my HD4650: the color change done to close/far field (gren/red/darker): http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/ and some clouds and others, specialy if the sun is low on horizon (starting from number20): http://janodesbois.free.fr/fg_screens/2010_janvier/ the 32-38 serie is turning with the propeller. this was with a windows binary from november i think, i didn't test the 2.0 binary yet on windows. on debian sid, i'm using the radeon driver so am unable to use flightgear, except low poly jsbsim planes without scenery, but with an ubuntu recently installed i've got the same color change. jano Are you seeing any error messages in the console at all? Usually if there is a shader issue, then some error messages are displayed there. However the colour problems you are seeing are quite strange. -Stuart Hi, As advised some time ago, in Nov, this is still present in Vista, but apparently not in Ubuntu, on my ATI Radeon HD 2600 XT card. There were no error messages output to the console. Some images and more information is at - http://geoffair.net/tmp/fg/ati-driver.htm ..you are running Ubuntu 8.04LTS with ATI's proprietary fglrx, or is there a Catalyst driver too? Have you tried a recent Live CD or Live USB with radeon, radeonhd and fglrx on your box? ..x.org's docs trails development a bit, radeonhd was supposed to support the newer cards better than radeon, but radeon looks like it's winning the race: ;o) http://www.x.org/wiki/RadeonFeature http://www.x.org/wiki/radeonhd:feature http://www.x.org/wiki/Projects/Drivers -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] multiple --generic record/playback errors
On Tue, Feb 9, 2010 at 1:37 PM, John Denker wrote: Has anybody used the --generic record/playback feature recently? The same trouble was discussed at 2008 : http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16539.html and http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15655.html With respect, Alex -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Nasal/*.nas ... order of loading, #include ..., require(...)
On my machine I observe that the various scripts in the Nasal/ directory get loaded in some hard-to-predict order. That means that if you write a script called foo.nas, it's hard to know whether it will get processed before or after math.nas and/or props.nas. So the question is, what to do if foo.nas wants to make use of the features provided by the other scripts? I know about the trick of using settimer(stuff, 0). But what if we wanted to use math functions in the code that actually runs at the time the scripts are loaded? In particular, does nasal have any sort of #include directive (as in c++) or require or use directive (as in perl)? If so, is it documented somewhere? If not, has anybody thought about how to implement it? -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal/*.nas ... order of loading, #include ..., require(...)
On Thu, Feb 11, 2010 at 10:59 PM, John Denker j...@av8n.com wrote: On my machine I observe that the various scripts in the Nasal/ directory get loaded in some hard-to-predict order. That means that if you write a script called foo.nas, it's hard to know whether it will get processed before or after math.nas and/or props.nas. So the question is, what to do if foo.nas wants to make use of the features provided by the other scripts? I know about the trick of using settimer(stuff, 0). The usual trick is to attach a listener to /sim/signals/nasal-dir-initialized. Also, you can load nasal modules dynamically, such as: if (!contains(globals, MPCarriersNW)) { io.load_nasal(getprop(/sim/fg-root) ~ /Aircraft/MPCarrier/Systems/mp-network.nas, MPCarriersNW); -- Csaba/Jester -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Arnt Karlsen a écrit : On Thu, 11 Feb 2010 13:21:32 +0100, Geoff wrote in message 1265890892.6457.3.ca...@dell02: On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote: jean pellotier wrote: here are the screens of some issues with my HD4650: the color change done to close/far field (gren/red/darker): ..you are running Ubuntu 8.04LTS with ATI's proprietary fglrx, or is there a Catalyst driver too? Have you tried a recent Live CD or Live USB with radeon, radeonhd and fglrx on your box? ..x.org's docs trails development a bit, radeonhd was supposed to support the newer cards better than radeon, but radeon looks like it's winning the race: ;o) http://www.x.org/wiki/RadeonFeature http://www.x.org/wiki/radeonhd:feature http://www.x.org/wiki/Projects/Drivers On ubuntu karmic i use the provided fglrx driver (9.12) and on windows xp both the 9.12 and 10.01 catalyst driver (the hotfix version) (but didn't test windows for a while). my main OS is a debian sid, with a git radeon, but glsl are not implemented yet (rv730) . glxinfo give me: OpenGL shading language version string: 1.10 and fg run too slowly, but kompiz is fine. a temporary fix is to remove the gl_FrontMaterial.ambient part in 3 files, and so i have no more dark/blue/green super FX, but don't ask me to say why :) . that works with the crop and landmass. here's the diff: jano Index: Shaders/crop.frag === RCS file: /var/cvs/FlightGear-0.9/data/Shaders/crop.frag,v retrieving revision 1.1 diff -u -r1.1 crop.frag --- Shaders/crop.frag 8 Aug 2009 10:17:59 - 1.1 +++ Shaders/crop.frag 11 Feb 2010 23:11:07 - @@ -59,7 +59,7 @@ c1 = mix(c1, clamp(n+nvL[2]*4.1+vec4(0.1, 0.1, nvL[2]*2.2, 1.0), 0.7, 1.0), smoothstep(snowlevel+300.0, snowlevel+360.0, (rawpos.z)+nvL[1]*3000.0)); vec3 diffuse = gl_FrontMaterial.diffuse.rgb * max(0.0, dot(VNormal, gl_LightSource[0].position.xyz)); -vec4 ambientColor = gl_FrontLightModelProduct.sceneColor + gl_LightSource[0].ambient * gl_FrontMaterial.ambient; +vec4 ambientColor = gl_FrontLightModelProduct.sceneColor + gl_LightSource[0].ambient;// *gl_FrontMaterial.ambient; //ambientColor = vec4(0.01); vec4 ambient_light = ambientColor + gl_LightSource[0].diffuse * vec4(diffuse, 1.0); Index: Shaders/default.vert === RCS file: /var/cvs/FlightGear-0.9/data/Shaders/default.vert,v retrieving revision 1.4 diff -u -r1.4 default.vert --- Shaders/default.vert 19 Nov 2009 16:20:54 - 1.4 +++ Shaders/default.vert 11 Feb 2010 23:11:07 - @@ -22,7 +22,6 @@ halfVector = normalize(gl_LightSource[0].halfVector.xyz); diffuse = gl_Color * gl_LightSource[0].diffuse; alpha = gl_Color.a; -constantColor = gl_FrontLightModelProduct.sceneColor -+ gl_FrontMaterial.ambient * gl_LightSource[0].ambient; +constantColor = gl_FrontLightModelProduct.sceneColor + gl_LightSource[0].ambient; //*gl_FrontMaterial.ambient ; fogCoord = abs(ecPosition.z); } Index: Shaders/landmass.frag === RCS file: /var/cvs/FlightGear-0.9/data/Shaders/landmass.frag,v retrieving revision 1.1 diff -u -r1.1 landmass.frag --- Shaders/landmass.frag 8 Aug 2009 10:17:59 - 1.1 +++ Shaders/landmass.frag 11 Feb 2010 23:11:07 - @@ -44,7 +44,7 @@ c1 = mix(c1, clamp(n+nvL[2]*4.1+vec4(0.1, 0.1, nvL[2]*2.2, 1.0), 0.7, 1.0), smoothstep(snowlevel+300.0, snowlevel+360.0, (rawpos.z)+nvL[1]*3000.0)); vec3 diffuse = gl_FrontMaterial.diffuse.rgb * max(0.0, dot(normalize(VNormal), gl_LightSource[0].position.xyz)); -vec4 ambientColor = gl_FrontLightModelProduct.sceneColor + gl_LightSource[0].ambient * gl_FrontMaterial.ambient; +vec4 ambientColor = gl_FrontLightModelProduct.sceneColor + gl_LightSource[0].ambient; // * gl_FrontMaterial.ambient; //ambientColor = vec4(0.01); vec4 ambient_light = ambientColor + gl_LightSource[0].diffuse * vec4(diffuse, 1.0); -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Tim Moore wrote: One thing to try is #ifdef ing out the parts of the fragment shaders that refer to OpenGL state. So, turn off 3D clouds and trees. In default.frag and mat-anim.frag, #ifdef or comment out the clause that begins if (gl_FrontMaterial.shininess 0) I just tried this with no success. Diogo -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal/*.nas ... order of loading, #include ..., require(...)
On 02/11/2010 04:11 PM, Csaba Halász wrote: On Thu, Feb 11, 2010 at 10:59 PM, John Denker j...@av8n.com wrote: On my machine I observe that the various scripts in the Nasal/ directory get loaded in some hard-to-predict order. That means that if you write a script called foo.nas, it's hard to know whether it will get processed before or after math.nas and/or props.nas. So the question is, what to do if foo.nas wants to make use of the features provided by the other scripts? I know about the trick of using settimer(stuff, 0). The usual trick is to attach a listener to /sim/signals/nasal-dir-initialized. That is similar to the settimer trick. Either one will bisect the problem. That is, if you have simple pairwise interactions, you can split each pair and thereby control the ordering. But what if the interactions are more complicated, e.g. a depends on b which depends on c which depends on d? How hard would it be to handle the general case? There are standard techniques ... Also, you can load nasal modules dynamically, such as: if (!contains(globals, MPCarriersNW)) { io.load_nasal(getprop(/sim/fg-root) ~ /Aircraft/MPCarrier/Systems/mp-network.nas, MPCarriersNW); That's a powerful procedure, but it only works _after_ io.nas has been loaded ... so AFAICT it doesn't really answer the question I was asking. -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
On 02/11/2010 04:14 PM, jean pellotier wrote: a temporary fix is to remove the gl_FrontMaterial.ambient part in 3 files, Wow! Direct hit! here's the diff: That makes a huge improvement. I'm running with shader-effects turned on now, for the first time in months. Thanks! -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader issue on ATI cards
Stuart == Stuart Buchanan writes: Stuart Does anyone on the -dev list have an ATI card that is Stuart working (or not) with the shader options? Yes. I have an ATI Radeon X1600 with 128MB of VRAM. The shaders seem to work (I get nice water effects, for example), the clouds look okay, and I get no error messages on the console. It is *slow* though, with the speed depending on the view, and how close I am to the ground. Sitting at the default starting location at KSFO, I get: Normal inside view: 17 fps - shaders and 3D clouds 20 fps - shaders 20 fps - 3D clouds 22 fps - no shaders or 3D clouds External chase view: 3 fps - shaders and 3D clouds 4 fps - shaders 4 fps - 3D clouds 4 fps - no shaders or 3D clouds Inside view, if I zoom in close enough so that I can't see out the windows (and yes, it really does run a bit faster with shaders and 3D clouds turned on, but the difference probably isn't meaningful): 40 fps - shaders and 3D clouds 38 fps - shaders 38 fps - 3D clouds 38 fps - no shaders or 3D clouds In summary: (a) Things work (b) Shaders and 3D clouds slow things down, but not by much (c) The view makes a big difference (d) Being close to the ground makes a difference (although I haven't tried to measure it) Brian -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel