[Flightgear-devel] autopilot

2010-03-16 Thread syd adams
Hello ...
 After the recent autopilot update , altitude hold doesn't work anymore for
me , (using pi-simple-controller) 
 Im not sure what effect to expect with the anti-windup addition , but my
guess is it's just exposing my poor
configuration.

Cheers
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[Flightgear-devel] reset crash

2010-03-16 Thread syd adams
Ran into this , thinking I had a problem with the Primus 1000 ...

When I try a reset from the menu , I get this error :

passed invalid index (0) to FGRouteMgr::jumpToIndex
Fatal error: name may contain only ._- and alphanumeric characters

Ive been trying to hunt this down , but too tired tonight to go any further
.

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Re: [Flightgear-devel] reset crash

2010-03-16 Thread Erik Hofman
syd adams wrote:
 Ran into this , thinking I had a problem with the Primus 1000 ...
 
 When I try a reset from the menu , I get this error :
 
 passed invalid index (0) to FGRouteMgr::jumpToIndex
 Fatal error: name may contain only ._- and alphanumeric characters

This looks like a comment from the xml parser.

Erik

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Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread Erik Hofman
乌兰巴根 wrote:
 Hi guys:
 
 I ever successfully build and run the flightgear-1.9.1 under WindowsXP 
 by MSVC90. It is a great work and very interesting.
 
 Last week I download the source packege of flightgear-2.0.0.
 
 Build the source of flightgear is OK, but when step to debug, there is 
 an exception:
 
 First-chance exception at 0x7c812afb in fgfs.exe: Microsoft C++ 
 exception: FP_Inactive at memory location 0x0012f682..
 
 It almost comes out every mainloop.

The first thing that crosses my mind is: do you have matching FlightGear
and SimGear sources and do you have a matching base package installed?
(And is the new binary looking for the matching base package in the
right place?)

Erik

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Re: [Flightgear-devel] Bug report - crash

2010-03-16 Thread James Turner

On 15 Mar 2010, at 23:49, Michael A. K. Gross wrote:

 I haven't seen this happen elsewhere, so I suspect it may not have been
 noticed, hence the bug report.
 
 This is a bleeding edge CVS, with bleeding edge OSG and SimGear as
 well.  Debian linux with the latest graphics driver from Nvidia,
 on a somewhat old system.
 
 Let me know if you need more information, and I'll supply it.

Thanks for the report - as you say, the 'unable to find path to runway 
threshold in ground.cxx for airport KEMT' might be the cause, but it might not 
- I believe that code path handles that condition safely.

Can you reproduce the crash if you disable the AI traffic manager?

Also, if you could file this bug at our tracker, 

http://code.google.com/p/flightgear-bugs/issues/list

that will ensure it doesn't get lost in the shuffle of emails.

If someone else could try to duplicate the steps described, and report their 
results on the issue, that would be much appreciated.

Regards,
James

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Re: [Flightgear-devel] reset crash

2010-03-16 Thread James Turner

On 16 Mar 2010, at 08:14, Erik Hofman wrote:

 When I try a reset from the menu , I get this error :
 
 passed invalid index (0) to FGRouteMgr::jumpToIndex
 Fatal error: name may contain only ._- and alphanumeric characters
 
 This looks like a comment from the xml parser.

Ouch - the first message is mine - the second I can't claim responsibility for.

What are the steps to reproduce - fire up the Bravo and hit 'reset'?

James

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Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread Frederic Bouvier

- Erik Hofman a écrit :

 乌兰巴根 wrote:
  Hi guys:
 
  I ever successfully build and run the flightgear-1.9.1 under
 WindowsXP
  by MSVC90. It is a great work and very interesting.
 
  Last week I download the source packege of flightgear-2.0.0.
 
  Build the source of flightgear is OK, but when step to debug, there
 is
  an exception:
 
  First-chance exception at 0x7c812afb in fgfs.exe: Microsoft C++
  exception: FP_Inactive at memory location 0x0012f682..
 
  It almost comes out every mainloop.
 
 The first thing that crosses my mind is: do you have matching
 FlightGear
 and SimGear sources and do you have a matching base package installed?
 (And is the new binary looking for the matching base package in the
 right place?)

Durk use exceptions to return errors. FP means Flight Plan, not Floating Point. 
That's normal program execution, but it's really annoying when you want to 
debug because all these exceptions are a performance killer for the debugger, 
and it is not possible to hide the First chance exception message. There 
definitively a room for improvement here. A return code is the first thing that 
comes to mind.

Or disable AI and Flight plans when you want to debug. That's not very useful 
tip when you want to debug AI itself.

-Fred

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http://fgsd.sourceforge.net/   FlightGear Scenery Designer


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Re: [Flightgear-devel] reset crash

2010-03-16 Thread Erik Hofman
James Turner wrote:
 On 16 Mar 2010, at 08:14, Erik Hofman wrote:
 What are the steps to reproduce - fire up the Bravo and hit 'reset'?

I've committed a slightly more helpful exception message in props.cxx
It'll provide something like:

Fatal error: '!' found in propertyname after 'velocities'
name may contain only ._- and alphanumeric characters

for: propertyvelocities/air!speed-kt/property
 ^^^
or
Fatal error: '!' found in propertyname after ''
name may contain only ._- and alphanumeric characters

for : propertyvelo!cities/airspeed-kt/property
^^^
That's about that maximum I could get out of the current code without a 
major rewrite.

Erik

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Re: [Flightgear-devel] autopilot

2010-03-16 Thread Torsten Dreyer
 Hello ...
  After the recent autopilot update , altitude hold doesn't work anymore for
 me , (using pi-simple-controller) 
  Im not sure what effect to expect with the anti-windup addition , but my
 guess is it's just exposing my poor
 configuration.
Syd,

if you are referring to the b1900d or the Bravo, the only autopilot 
controllers that could be affected by the patch might be
for the b1900d
- Vertical Speed Hold
- Descent FPM
- IAS

and the Bravo
- Vnav Hold 1

Unless I didn't introduce a bug, pi-simple-controller with a Ki of zero (aka 
pure gain) should not show a behaviour other than before the change.

Curt made a nice description of anti-windup at
http://www.flightgear.org/Docs/XMLAutopilot/node3.html

quote
Integrator wind up can occur when the system simply can't get to the target 
value, even at full control input. For instance a large truck commanded to go 
90km/hr might slow to 70km/hr on a steep hill even at full throttle. During 
this time while climbing the hill, the integrator term is accumulating a 
tremendous amount of error. This is called integrator windup. Once you hit the 
crest of the hill you have to overshoot the target speed for a while to 
``unwind'' the integrator term (which at this point may have grown very 
large.) This can cause you to significantly over-speed for as long as you were 
undershooting the target. This can lead to many unsafe and unstable situations 
so ``integrator windup'' is generally considered an undesirable 
/quote

Please let me know, if I can help fixing the problem.

Torsten

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Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread James Turner

On 16 Mar 2010, at 08:43, Frederic Bouvier wrote:

 Durk use exceptions to return errors. FP means Flight Plan, not Floating 
 Point. That's normal program execution, but it's really annoying when you 
 want to debug because all these exceptions are a performance killer for the 
 debugger, and it is not possible to hide the First chance exception 
 message. There definitively a room for improvement here. A return code is the 
 first thing that comes to mind.
 
 Or disable AI and Flight plans when you want to debug. That's not very useful 
 tip when you want to debug AI itself.

I've changed this code to stop using exceptions-as-return values - I believe 
the fix should be in 2.0.0, but I'm not 100% positive about that.

James


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Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread 乌兰巴根
Hello guys:

   Firstly, thanks for all reply.
   I am sure the source package of flightgear and simgear both are v2.0,and I 
have download the latest plib,openAL,OSG and so on.
   By now, I have to fix this by return a bool value.
   I will try to find other way.

   Thanks!
   wlbg
   I  



-- 原始邮件 --
From: James Turner zakal...@mac.com
Reply-To: FlightGear developers 
discussionsflightgear-devel@lists.sourceforge.net
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive
Date: Tue, 16 Mar 2010 09:56:57 +


On 16 Mar 2010, at 08:43, Frederic Bouvier wrote:

 Durk use exceptions to return errors. FP means Flight Plan, not Floating 
 Point. That's normal program execution, but it's really annoying when you 
 want to debug because all these exceptions are a performance killer for the 
 debugger, and it is not possible to hide the First chance exception 
 message. There definitively a room for improvement here. A return code is the 
 first thing that comes to mind.
 
 Or disable AI and Flight plans when you want to debug. That's not very useful 
 tip when you want to debug AI itself.

I've changed this code to stop using exceptions-as-return values - I believe 
the fix should be in 2.0.0, but I'm not 100% positive about that.

James


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Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread Frederic Bouvier

- James Turner a écrit :

 On 16 Mar 2010, at 08:43, Frederic Bouvier wrote:
 
  Durk use exceptions to return errors. FP means Flight Plan, not
 Floating Point. That's normal program execution, but it's really
 annoying when you want to debug because all these exceptions are a
 performance killer for the debugger, and it is not possible to hide
 the First chance exception message. There definitively a room for
 improvement here. A return code is the first thing that comes to
 mind.
  
  Or disable AI and Flight plans when you want to debug. That's not
 very useful tip when you want to debug AI itself.
 
 I've changed this code to stop using exceptions-as-return values - I
 believe the fix should be in 2.0.0, but I'm not 100% positive about
 that.

I am pretty sure it is not

-Fred

-- 
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http://fgsd.sourceforge.net/   FlightGear Scenery Designer


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Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread James Turner

On 16 Mar 2010, at 11:12, Frederic Bouvier wrote:

 I've changed this code to stop using exceptions-as-return values - I
 believe the fix should be in 2.0.0, but I'm not 100% positive about
 that.
 
 I am pretty sure it is not

I committed the fix on 19th February, it seems - evidently that missed 2.0.0

:(

James


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Re: [Flightgear-devel] reset crash

2010-03-16 Thread Csaba Halász
On Tue, Mar 16, 2010 at 9:58 AM, Erik Hofman e...@ehofman.com wrote:
 James Turner wrote:

 I've committed a slightly more helpful exception message in props.cxx
 It'll provide something like:

 Fatal error: '!' found in propertyname after 'velocities'
 name may contain only ._- and alphanumeric characters

 for: propertyvelocities/air!speed-kt/property
                             ^^^
 or
 Fatal error: '!' found in propertyname after ''
 name may contain only ._- and alphanumeric characters

 for : propertyvelo!cities/airspeed-kt/property
                    ^^^
 That's about that maximum I could get out of the current code without a
 major rewrite.

I have already done something similar for my deboost branch:
http://gitorious.org/~jester/fg/jesters-sg-clone/commit/6bb7dd44e6f4ac96641a3391f1fa504b5e6f6345

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Re: [Flightgear-devel] reset crash

2010-03-16 Thread syd adams
I could reproduce with all the aircraft of mine ... haven't tried anyone
else's yet .


Ouch - the first message is mine - the second I can't claim responsibility
 for.

 What are the steps to reproduce - fire up the Bravo and hit 'reset'?

 James


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Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Curtis Olson
On Mon, Mar 15, 2010 at 7:01 PM, syd adams adams@gmail.com wrote:

 I have to agree that much can't be done . I hate to see it removed from the
 forum , flame war or not , since keeping as much information out there as
 possible might keep a few some being conned .


I was thinking the other day that if mentions of flightsimpro were followed
up immediately by patient and *positive* responses that explained the true
nature of the situation (rather than a string of angry replies) that might
be beneficial to FlightGear.  People googling for flightsimpro information
might stumble on our forum and have a chance to read about what's really
going on.

However, if the flightsimpro guy is trying to use trickery ... like logging
onto the forum with multiple identities (there were two users on the forum
from his same IP address in this most recent case) then this could just
degenerate into chaos.

If this guy points his users at our forum, that also might be a benefit to
us.  If flightsimpro users start showing up and asking questions, we could
again be patient and welcoming, but explain the situation to them.  That way
at least for the future, they can get newer versions for free if they wish,
and participate in an open community of users.

There are a lot of different angles here, but I think whatever we do, we
can't take out our frustrations on the end users that flightsimpro manages
to sucker into buying a copy of FlightGear without telling them what it
actually is.

The guy is building his business on a charade ... and that is a hard thing
to keep up long term.  He has to spend a large percentage of his time
maintaining his charade, covering his tracks, etc.  I can't even remember my
own forum password half the time ... and this guy has to remember a bunch of
user names and passwords.  He probably has sticky notes all over his
monitor.  Maybe he's really good at that sort of thing and will have some
leeching success, but it's a shaky business model that could come crashing
down around him at any time.  He's always going to be looking over his
shoulder ... hoping he doesn't inadvertently swindle the wrong person in the
wrong country ... hoping the major publications don't catch on to him ...
hoping if something does go wrong he can duck into the shadows and re-emerge
somewhere else ... reality has a way of catching up with these guys
eventually.

Curt.
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Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Frederic Bouvier
- Curtis Olson a écrit : 


If this guy points his users at our forum, that also might be a benefit to us. 
 If flightsimpro users start showing up and asking questions, we could again 
 be patient and welcoming, but explain the situation to them. That way at 
 least for the future, they can get newer versions for free if they wish, and 
 participate in an open community of users. 
Users of FlightProSim have been scammed and they should not endure our 
anger. But I am not happy to do the FPS support for free, so we should 
either tell them, always with courtesy, to ask the FPS support desk, or use 
the real flightgear. 

This FPS guy is either a thief if he really modified a GPL program without 
publishing modifications, or a liar because his claim of having an improved 
version is not substantiated. 

-Fred 

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http://fgsd.sourceforge.net/ FlightGear Scenery Designer 

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Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread Frederic Bouvier

- James Turner a écrit :

 On 16 Mar 2010, at 11:12, Frederic Bouvier wrote:
 
  I've changed this code to stop using exceptions-as-return values -
 I
  believe the fix should be in 2.0.0, but I'm not 100% positive
 about
  that.
  
  I am pretty sure it is not
 
 I committed the fix on 19th February, it seems - evidently that missed
 2.0.0

Thank you anyway. I hadn't see your changes

-Fred

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Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread James Turner

On 16 Mar 2010, at 15:01, Curtis Olson wrote:

 There are a lot of different angles here, but I think whatever we do, we 
 can't take out our frustrations on the end users that flightsimpro manages to 
 sucker into buying a copy of FlightGear without telling them what it actually 
 is.
 
 The guy is building his business on a charade ... and that is a hard thing to 
 keep up long term.  He has to spend a large percentage of his time 
 maintaining his charade, covering his tracks, etc.  I can't even remember my 
 own forum password half the time ... and this guy has to remember a bunch of 
 user names and passwords.  He probably has sticky notes all over his monitor. 
  Maybe he's really good at that sort of thing and will have some leeching 
 success, but it's a shaky business model that could come crashing down around 
 him at any time.

+1 to all of this - I don't imagine the guy will vanish, but he has to work 
fairly hard to stay relevant - and moreso the more active / well publicised FG 
is. Of course, communications and 'marketing' is less fun than hacking code, 
for most of us here - but being visible and communicative (whether it's the 
newsletter, forums, the wiki or external flight-simming sites) is the easiest 
way to make his business model less effective.

James


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Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Alan Teeder
  From: Frederic Bouvier 
  Sent: Tuesday, March 16, 2010 3:21 PM
  To: FlightGear developers discussions 
  Subject: Re: [Flightgear-devel] News from FlightProSim!




  Users of FlightProSim have been scammed and they should not endure our 
  anger. But I am not happy to do the FPS support for free, so we should 
  either tell them, always with courtesy, to ask the FPS support desk, or use 
  the real flightgear.



On the http://www.clickbank.com/product_requirements.html website it says
You will provide appropriate technical support pages for all Products that You 
register for sale via the ClickBank Services in English and all of the other 
languages in which the Products are offered at Your own web site. Your 
technical support must be consistent with best industry practices and 
standards.

Is he capable of meeting that requirement, especially if his customers can 
expect no help from here?

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Re: [Flightgear-devel] reset crash

2010-03-16 Thread syd adams
OK , could be something on my end. I'll dig a little deeper after work.
Cheers

On Tue, Mar 16, 2010 at 10:46 AM, James Turner zakal...@mac.com wrote:


 On 16 Mar 2010, at 14:08, syd adams wrote:

  I could reproduce with all the aircraft of mine ... haven't tried anyone
 else's yet .

 filed as

http://code.google.com/p/flightgear-bugs/issues/detail?id=107

 the problem is, I can't reproduce it here at all - what do other people
 see? (with latest CVS source)

 James


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[Flightgear-devel] [OT] Bizarre Experiment

2010-03-16 Thread Durk Talsma
Hi Folks,

This is a little off-topic, but I thought I'd write a little about a rather 
bizarre experiment I'm currently running, involving one high-powered 64-bit 
Linux machine, my currently still cold living room, a central heating system, 
and a semi-infinitely looped shell script that keeps compiling OpenSceneGraph, 
and removing the results. Later on this evening, the experiment will probably 
also include a glass of wine. 

Before you start doubting my sanity, here's the background: The high-powered 
linux machine has been known in the multiplayer community for a brief period 
under it's call sign PH-UTW, when it logged an exemplary 16 hour+ performance 
of continual and near flawless FlightGear operations during FSWeekend 2009. 
This same machine did the same thing after we had assembled it and used it at 
a public demo that involved a visit from the dean of our faculty. The trouble 
is that outside of these two occasions in the spotlight, this machine has been 
plagued with trouble. Right before FSWeekend, I noticed several stability 
problems, but (thought I) got everything fixed-up just before show time. Right 
after coming back from FSWeekend, trouble began all over, up to the point 
where the machine refused to boot. Since then, the motherboard, has been 
replaced, as have been the two banks of RAM, and the harddisk. In essence, all 
that is left of PH-UTW are the over sized case, the power supply, the CPU, and 
the two video cards. And still it keeps crashing. 

Last weekend I took the machine home, and I started testing today. The hangups 
are random, but they typically happen during periods of high CPU usage. 
Compiling OSG gives a good chance of hanging the machine within 15 to 60 
minutes after booting it. My current working hypothesis is that these hangups 
are caused by problems with the cooler, probably due to insufficient cooling 
grease on the CPU. The exposition hall at Lelystad airport was relatively 
cold, which could explain why this computer had been running rock-solid during 
the event

Earlier today, I started testing by placing this machine in a relatively cold 
room, and it has been compiling and removing OSG for 7 hours straight without 
a single hick-up. So, to test my heat exchange hypothesis, I moved this 
computer inside my living room, and turned on the heater. If insufficient 
cooling is a the culprit, the hangups should appear again, once the 
temperature reaches similar levels it normally is in my office. At this stage, 
all I can do is wait, and this is where a cool glass of wine enters the 
equation. :-)

To be continued...

Cheers,
Durk

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Re: [Flightgear-devel] [OT] Bizarre Experiment

2010-03-16 Thread Pete Morgan
is it on webcam ?



Durk Talsma wrote:
 Hi Folks,

 This is a little off-topic, but I thought I'd write a little about a rather 
 bizarre experiment I'm currently running, involving one high-powered 64-bit 
 Linux machine, my currently still cold living room, a central heating system, 
 and a semi-infinitely looped shell script that keeps compiling 
 OpenSceneGraph, 
 and removing the results. Later on this evening, the experiment will probably 
 also include a glass of wine. 

 Before you start doubting my sanity, here's the background: The high-powered 
 linux machine has been known in the multiplayer community for a brief period 
 under it's call sign PH-UTW, when it logged an exemplary 16 hour+ performance 
 of continual and near flawless FlightGear operations during FSWeekend 2009. 
 This same machine did the same thing after we had assembled it and used it at 
 a public demo that involved a visit from the dean of our faculty. The trouble 
 is that outside of these two occasions in the spotlight, this machine has 
 been 
 plagued with trouble. Right before FSWeekend, I noticed several stability 
 problems, but (thought I) got everything fixed-up just before show time. 
 Right 
 after coming back from FSWeekend, trouble began all over, up to the point 
 where the machine refused to boot. Since then, the motherboard, has been 
 replaced, as have been the two banks of RAM, and the harddisk. In essence, 
 all 
 that is left of PH-UTW are the over sized case, the power supply, the CPU, 
 and 
 the two video cards. And still it keeps crashing. 

 Last weekend I took the machine home, and I started testing today. The 
 hangups 
 are random, but they typically happen during periods of high CPU usage. 
 Compiling OSG gives a good chance of hanging the machine within 15 to 60 
 minutes after booting it. My current working hypothesis is that these hangups 
 are caused by problems with the cooler, probably due to insufficient cooling 
 grease on the CPU. The exposition hall at Lelystad airport was relatively 
 cold, which could explain why this computer had been running rock-solid 
 during 
 the event

 Earlier today, I started testing by placing this machine in a relatively cold 
 room, and it has been compiling and removing OSG for 7 hours straight without 
 a single hick-up. So, to test my heat exchange hypothesis, I moved this 
 computer inside my living room, and turned on the heater. If insufficient 
 cooling is a the culprit, the hangups should appear again, once the 
 temperature reaches similar levels it normally is in my office. At this 
 stage, 
 all I can do is wait, and this is where a cool glass of wine enters the 
 equation. :-)

 To be continued...

 Cheers,
 Durk

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Re: [Flightgear-devel] [OT] Bizarre Experiment

2010-03-16 Thread Durk Talsma
On Tuesday 16 March 2010 10:15:57 pm Pete Morgan wrote:
 is it on webcam ?


Euuh, no. It's really not that interesting to watch anyway. :-)

Cheers,
Durk

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Re: [Flightgear-devel] [OT] Bizarre Experiment

2010-03-16 Thread Curtis Olson
Hi Durk,

No idea about modern machines, but I've certainly had past machines that got
flaky due to cpu cooling deficiencies.  I've also had video cards with the
same issue.  I believe there should be an lm-sensors package where you can
measure fan speed and cpu temp while you run.  That can be useful for
tracking down problems, or ruling them out.  I've also seen machines that
got flaky due to a marginal power supply.  That would be another thing to
double check ...

Regards,

Curt.


On Tue, Mar 16, 2010 at 4:07 PM, Durk Talsma wrote:

 Hi Folks,

 This is a little off-topic, but I thought I'd write a little about a rather
 bizarre experiment I'm currently running, involving one high-powered 64-bit
 Linux machine, my currently still cold living room, a central heating
 system,
 and a semi-infinitely looped shell script that keeps compiling
 OpenSceneGraph,
 and removing the results. Later on this evening, the experiment will
 probably
 also include a glass of wine.

 Before you start doubting my sanity, here's the background: The
 high-powered
 linux machine has been known in the multiplayer community for a brief
 period
 under it's call sign PH-UTW, when it logged an exemplary 16 hour+
 performance
 of continual and near flawless FlightGear operations during FSWeekend 2009.
 This same machine did the same thing after we had assembled it and used it
 at
 a public demo that involved a visit from the dean of our faculty. The
 trouble
 is that outside of these two occasions in the spotlight, this machine has
 been
 plagued with trouble. Right before FSWeekend, I noticed several stability
 problems, but (thought I) got everything fixed-up just before show time.
 Right
 after coming back from FSWeekend, trouble began all over, up to the point
 where the machine refused to boot. Since then, the motherboard, has been
 replaced, as have been the two banks of RAM, and the harddisk. In essence,
 all
 that is left of PH-UTW are the over sized case, the power supply, the CPU,
 and
 the two video cards. And still it keeps crashing.

 Last weekend I took the machine home, and I started testing today. The
 hangups
 are random, but they typically happen during periods of high CPU usage.
 Compiling OSG gives a good chance of hanging the machine within 15 to 60
 minutes after booting it. My current working hypothesis is that these
 hangups
 are caused by problems with the cooler, probably due to insufficient
 cooling
 grease on the CPU. The exposition hall at Lelystad airport was relatively
 cold, which could explain why this computer had been running rock-solid
 during
 the event

 Earlier today, I started testing by placing this machine in a relatively
 cold
 room, and it has been compiling and removing OSG for 7 hours straight
 without
 a single hick-up. So, to test my heat exchange hypothesis, I moved this
 computer inside my living room, and turned on the heater. If insufficient
 cooling is a the culprit, the hangups should appear again, once the
 temperature reaches similar levels it normally is in my office. At this
 stage,
 all I can do is wait, and this is where a cool glass of wine enters the
 equation. :-)

 To be continued...

 Cheers,
 Durk


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 proactively, and fine-tune applications for parallel performance.
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Re: [Flightgear-devel] [OT] Bizarre Experiment

2010-03-16 Thread Durk Talsma
Hi Curt,

A shakey power supply would indeed be my alternative hypothesis. However, I 
would find it hard to imagine that the city power grid would be so much more 
stable than the university's power network (which I believe is also connected 
to the public power grid anyhow). In addition, at FSWeekend, we were running 
on an ad-hoc generator, which would be way less stable than the city power 
grid, I assume. 

In any case, the temperature in my living room has just reached approx 23 
degrees celsius, and PH-UTW has experienced it's first lockup. This seems to 
confirm my temperature hypothesis. :-)

Cheers,
Durk

On Tuesday 16 March 2010 10:27:25 pm Curtis Olson wrote:
 Hi Durk,

 No idea about modern machines, but I've certainly had past machines that
 got flaky due to cpu cooling deficiencies.  I've also had video cards with
 the same issue.  I believe there should be an lm-sensors package where you
 can measure fan speed and cpu temp while you run.  That can be useful for
 tracking down problems, or ruling them out.  I've also seen machines that
 got flaky due to a marginal power supply.  That would be another thing to
 double check ...

 Regards,

 Curt.



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Re: [Flightgear-devel] [OT] Bizarre Experiment

2010-03-16 Thread Arnt Karlsen
On Tue, 16 Mar 2010 22:52:36 +0100, Durk wrote in message 
201003162252.37060.d.tal...@xs4all.nl:

 Hi Curt,
 
 A shakey power supply would indeed be my alternative hypothesis.
 However, I would find it hard to imagine that the city power grid
 would be so much more stable than the university's power network
 (which I believe is also connected to the public power grid anyhow).
 In addition, at FSWeekend, we were running on an ad-hoc generator,
 which would be way less stable than the city power grid, I assume. 

..depends on the load you give it, and you want a 3-phase 
and put one or 2 boxes on each phase on the toy gensets 
if you use them instead of UPS'es.

 In any case, the temperature in my living room has just reached
 approx 23 degrees celsius, and PH-UTW has experienced it's first
 lockup. This seems to confirm my temperature hypothesis. :-)

..nice firm rather than high pressure air is a neat dust 
ball blower, and you probably wanna do it outdoors. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] reset crash

2010-03-16 Thread Victhor
I can confirm this happens with the Tu-154B freeware model.
 James Turner wrote:
  On 16 Mar 2010, at 08:14, Erik Hofman wrote:
  What are the steps to reproduce - fire up the Bravo and hit 'reset'?
 
 I've committed a slightly more helpful exception message in props.cxx
 It'll provide something like:
 
 Fatal error: '!' found in propertyname after 'velocities'
 name may contain only ._- and alphanumeric characters
 
 for: propertyvelocities/air!speed-kt/property
  ^^^
 or
 Fatal error: '!' found in propertyname after ''
 name may contain only ._- and alphanumeric characters
 
 for : propertyvelo!cities/airspeed-kt/property
 ^^^
 That's about that maximum I could get out of the current code without a 
 major rewrite.
 
 Erik
 
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Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Rob Oates
Hmm, why not change the license on some of the newer planes to a more
restrictive creative commons license? This would give you more control over
how these are used. For instance, you could apply the license so the planes
could only be use for non-commercial/free projects, and if a commercial
project wanted to use your planes then they would have to request permission
to use them.

I think that is a fair trade off. Besides commercial companies should be
trying to improve the underlying Flight Dynamic Model and terrain system ...
not trying to getting rich quick off of our pretty planes.

The GPL license should apply some probably just a handful of planes.

my 2 cents

-Rob

On Mon, Mar 15, 2010 at 7:44 PM, Pete Morgan ac...@daffodil.uk.com wrote:

 Just sent an email to New Zealand open Source and got this reply,
 pete

 Hello Peter,

 Thanks for bringing this to our attention. Please recognise that the GPL
 does not in any way preclude people from packaging up and selling a
 software application *so long as they comply with the terms of the GPL
 with regard to making the source code available on request*.

 It may be that these guys are *not* in violation of the GPL so long as
 they can provide you with their source code if you request it. If they
 can't, then they should be given notice of a GPL violation.

 There is another issue here, however: if they are packaging up wiki
 content, aircraft designs, et al. for which *they do not hold copyright*
 and which aren't licensed under a Creative Commons license allowing
 commercial distribution, then they *are* guilty of copyright
 infringement, and you can take them to task on that, *if you are (or
 represent) the copyright holder*.

 As a representative of the NZOSS, I would fully encourage you to explore
 both issues (the distribution of source code, and the distribution of
 copyrighted materials constituting potential copyright infringement)
 with the FlightProSim.com people.

 One of our other members has noted that they're similarly distributing
 Free!Ship: http://www.3dboatdesign.com/indexg.php
 http://www.3dboatdesign.com/indexg.php

 We'll investigate that.

 Let me know if you have any further questions.

 Kind regards,

 Dave Lane
 NZOSS council member


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Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Tim Moore
On Wed, Mar 17, 2010 at 12:18 AM, Rob Oates carrotr...@gmail.com wrote:

 Hmm, why not change the license on some of the newer planes to a more
 restrictive creative commons license? This would give you more control over
 how these are used. For instance, you could apply the license so the planes
 could only be use for non-commercial/free projects, and if a commercial
 project wanted to use your planes then they would have to request permission
 to use them.

 I think that is a fair trade off. Besides commercial companies should be
 trying to improve the underlying Flight Dynamic Model and terrain system ...
 not trying to getting rich quick off of our pretty planes.

 The GPL license should apply some probably just a handful of planes.

 my 2 cents

 I'm not so keen on mixing my GPled code contributions with non-GPLed
content.

Tim
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Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread kyle keevill
Last I heard, The GPL license was applied to all the planes hosted on the FG 
website. I do believe however, that if we do take our own planes and put them 
in a restrictive CC license and then give permission for FG and only FG to use 
them, then we may be able to do some good.
On Mar 16, 2010, at 7:18 PM, Rob Oates wrote:

 Hmm, why not change the license on some of the newer planes to a more 
 restrictive creative commons license? This would give you more control over 
 how these are used. For instance, you could apply the license so the planes 
 could only be use for non-commercial/free projects, and if a commercial 
 project wanted to use your planes then they would have to request permission 
 to use them.
 
 I think that is a fair trade off. Besides commercial companies should be 
 trying to improve the underlying Flight Dynamic Model and terrain system ... 
 not trying to getting rich quick off of our pretty planes.  
 
 The GPL license should apply some probably just a handful of planes.
 
 my 2 cents
 
 -Rob 
 
 On Mon, Mar 15, 2010 at 7:44 PM, Pete Morgan ac...@daffodil.uk.com wrote:
 Just sent an email to New Zealand open Source and got this reply,
 pete
 
 Hello Peter,
 
 Thanks for bringing this to our attention. Please recognise that the GPL
 does not in any way preclude people from packaging up and selling a
 software application *so long as they comply with the terms of the GPL
 with regard to making the source code available on request*.
 
 It may be that these guys are *not* in violation of the GPL so long as
 they can provide you with their source code if you request it. If they
 can't, then they should be given notice of a GPL violation.
 
 There is another issue here, however: if they are packaging up wiki
 content, aircraft designs, et al. for which *they do not hold copyright*
 and which aren't licensed under a Creative Commons license allowing
 commercial distribution, then they *are* guilty of copyright
 infringement, and you can take them to task on that, *if you are (or
 represent) the copyright holder*.
 
 As a representative of the NZOSS, I would fully encourage you to explore
 both issues (the distribution of source code, and the distribution of
 copyrighted materials constituting potential copyright infringement)
 with the FlightProSim.com people.
 
 One of our other members has noted that they're similarly distributing
 Free!Ship: http://www.3dboatdesign.com/indexg.php
 http://www.3dboatdesign.com/indexg.php
 
 We'll investigate that.
 
 Let me know if you have any further questions.
 
 Kind regards,
 
 Dave Lane
 NZOSS council member
 
 --
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Kyle Keevill
kyle...@gmail.com



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Re: [Flightgear-devel] [OT] Bizarre Experiment

2010-03-16 Thread Diogo Kastrup
Durk Talsma wrote:
 Hi Curt,
 
 A shakey power supply would indeed be my alternative hypothesis. 

Hi Durk,

I am not an electronics expert but I guess the temperature will affect
the power supply too. And I think modern CPU/MB have temperature check
built in and slow the clock to compensate.

After random crashes, I would run memtest86+ and if it passes I would
replace the power supply. At least down here in Brazil faulty memory and
power supplies are really common, people say they ship the suspicious
batches to developing countries.

With lm-sensors you may be able to check the voltages also...

Regards,

Diogo


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Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Rob Oates
Hmm ... the planes in Flightgear are just models, they don't require simgear
and terragear to function. Furthermore I would find it extremely bizarre for
an airplane model to be a dependency in order for Flightgear to work.

I think it's reasonable to say there should be a clear separation between
content and code. Clearly you folks are bothered by the this Pro-sim guy's
constant mooching ... but the license allows him to do what he does. I have
no qualms about him distributing the core flightgear simulation program in
another form (hey let him be responsible for his own support), but I do
think it's unethical for people to make money off of our highly detailed
models and our artwork.

Our models and our code should be seen as two separate entities, that is all
that I'm suggesting.

Thanks,

-Rob


On Tue, Mar 16, 2010 at 7:24 PM, Tim Moore timoor...@gmail.com wrote:



 On Wed, Mar 17, 2010 at 12:18 AM, Rob Oates carrotr...@gmail.com wrote:

 Hmm, why not change the license on some of the newer planes to a more
 restrictive creative commons license? This would give you more control over
 how these are used. For instance, you could apply the license so the planes
 could only be use for non-commercial/free projects, and if a commercial
 project wanted to use your planes then they would have to request permission
 to use them.

 I think that is a fair trade off. Besides commercial companies should be
 trying to improve the underlying Flight Dynamic Model and terrain system ...
 not trying to getting rich quick off of our pretty planes.

 The GPL license should apply some probably just a handful of planes.

 my 2 cents

 I'm not so keen on mixing my GPled code contributions with non-GPLed
 content.

 Tim



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Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Adam Dershowitz
That only helps make it clear if someone is violating a copyright.  It doesn't 
help enforce it.  If the license is changed, and then someone were to go and 
sell FG with those aircraft who would hire the lawyer bring the copyright 
violation law suit?

--Adam



On Mar 16, 2010, at 4:26 PM, kyle keevill wrote:

 Last I heard, The GPL license was applied to all the planes hosted on the FG 
 website. I do believe however, that if we do take our own planes and put them 
 in a restrictive CC license and then give permission for FG and only FG to 
 use them, then we may be able to do some good.
 On Mar 16, 2010, at 7:18 PM, Rob Oates wrote:
 
 Hmm, why not change the license on some of the newer planes to a more 
 restrictive creative commons license? This would give you more control over 
 how these are used. For instance, you could apply the license so the planes 
 could only be use for non-commercial/free projects, and if a commercial 
 project wanted to use your planes then they would have to request permission 
 to use them.
 
 I think that is a fair trade off. Besides commercial companies should be 
 trying to improve the underlying Flight Dynamic Model and terrain system ... 
 not trying to getting rich quick off of our pretty planes.  
 
 The GPL license should apply some probably just a handful of planes.
 
 my 2 cents
 
 -Rob 
 
 On Mon, Mar 15, 2010 at 7:44 PM, Pete Morgan ac...@daffodil.uk.com wrote:
 Just sent an email to New Zealand open Source and got this reply,
 pete
 
 Hello Peter,
 
 Thanks for bringing this to our attention. Please recognise that the GPL
 does not in any way preclude people from packaging up and selling a
 software application *so long as they comply with the terms of the GPL
 with regard to making the source code available on request*.
 
 It may be that these guys are *not* in violation of the GPL so long as
 they can provide you with their source code if you request it. If they
 can't, then they should be given notice of a GPL violation.
 
 There is another issue here, however: if they are packaging up wiki
 content, aircraft designs, et al. for which *they do not hold copyright*
 and which aren't licensed under a Creative Commons license allowing
 commercial distribution, then they *are* guilty of copyright
 infringement, and you can take them to task on that, *if you are (or
 represent) the copyright holder*.
 
 As a representative of the NZOSS, I would fully encourage you to explore
 both issues (the distribution of source code, and the distribution of
 copyrighted materials constituting potential copyright infringement)
 with the FlightProSim.com people.
 
 One of our other members has noted that they're similarly distributing
 Free!Ship: http://www.3dboatdesign.com/indexg.php
 http://www.3dboatdesign.com/indexg.php
 
 We'll investigate that.
 
 Let me know if you have any further questions.
 
 Kind regards,
 
 Dave Lane
 NZOSS council member
 
 --
 Download Intel#174; Parallel Studio Eval
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 Kyle Keevill
 kyle...@gmail.com
 
 
 
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Flightgear-devel 

Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread kyle keevill
Good point, didn't account for that.
On Mar 16, 2010, at 8:05 PM, Adam Dershowitz wrote:

 That only helps make it clear if someone is violating a copyright.  It 
 doesn't help enforce it.  If the license is changed, and then someone were to 
 go and sell FG with those aircraft who would hire the lawyer bring the 
 copyright violation law suit?
 
 --Adam
 
 
 
 On Mar 16, 2010, at 4:26 PM, kyle keevill wrote:
 
 Last I heard, The GPL license was applied to all the planes hosted on the FG 
 website. I do believe however, that if we do take our own planes and put 
 them in a restrictive CC license and then give permission for FG and only FG 
 to use them, then we may be able to do some good.
 On Mar 16, 2010, at 7:18 PM, Rob Oates wrote:
 
 Hmm, why not change the license on some of the newer planes to a more 
 restrictive creative commons license? This would give you more control over 
 how these are used. For instance, you could apply the license so the planes 
 could only be use for non-commercial/free projects, and if a commercial 
 project wanted to use your planes then they would have to request 
 permission to use them.
 
 I think that is a fair trade off. Besides commercial companies should be 
 trying to improve the underlying Flight Dynamic Model and terrain system 
 ... not trying to getting rich quick off of our pretty planes.  
 
 The GPL license should apply some probably just a handful of planes.
 
 my 2 cents
 
 -Rob 
 
 On Mon, Mar 15, 2010 at 7:44 PM, Pete Morgan ac...@daffodil.uk.com wrote:
 Just sent an email to New Zealand open Source and got this reply,
 pete
 
 Hello Peter,
 
 Thanks for bringing this to our attention. Please recognise that the GPL
 does not in any way preclude people from packaging up and selling a
 software application *so long as they comply with the terms of the GPL
 with regard to making the source code available on request*.
 
 It may be that these guys are *not* in violation of the GPL so long as
 they can provide you with their source code if you request it. If they
 can't, then they should be given notice of a GPL violation.
 
 There is another issue here, however: if they are packaging up wiki
 content, aircraft designs, et al. for which *they do not hold copyright*
 and which aren't licensed under a Creative Commons license allowing
 commercial distribution, then they *are* guilty of copyright
 infringement, and you can take them to task on that, *if you are (or
 represent) the copyright holder*.
 
 As a representative of the NZOSS, I would fully encourage you to explore
 both issues (the distribution of source code, and the distribution of
 copyrighted materials constituting potential copyright infringement)
 with the FlightProSim.com people.
 
 One of our other members has noted that they're similarly distributing
 Free!Ship: http://www.3dboatdesign.com/indexg.php
 http://www.3dboatdesign.com/indexg.php
 
 We'll investigate that.
 
 Let me know if you have any further questions.
 
 Kind regards,
 
 Dave Lane
 NZOSS council member
 
 --
 Download Intel#174; Parallel Studio Eval
 Try the new software tools for yourself. Speed compiling, find bugs
 proactively, and fine-tune applications for parallel performance.
 See why Intel Parallel Studio got high marks during beta.
 http://p.sf.net/sfu/intel-sw-dev
 ___
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 Flightgear-devel@lists.sourceforge.net
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 --
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 Try the new software tools for yourself. Speed compiling, find bugs
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 http://p.sf.net/sfu/intel-sw-dev___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 
 
 Kyle Keevill
 kyle...@gmail.com
 
 
 
 --
 Download Intel#174; Parallel Studio Eval
 Try the new software tools for yourself. Speed compiling, find bugs
 proactively, and fine-tune applications for parallel performance.
 See why Intel Parallel Studio got high marks during beta.
 http://p.sf.net/sfu/intel-sw-dev___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 
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 Try the new software tools for yourself. Speed compiling, find bugs
 proactively, and fine-tune applications for parallel performance.
 See why Intel Parallel Studio got high marks 

Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Rob Oates
Well you should know how to pick your fights ... you don't have to chase
every single violator, just pressure the one or two who are giving you the
hardest time (like this Pro-sim guy). At least by changing the license on
some of the planes and art work (which are not dependent on anything already
inside of flightgear) it at least gives you the power to pursue a copyright
law suit.  Most people will back off if you have something tangible to
pursue them with. But as it stands right now, only the stolen pictures on
his website are about the only copyright infringing thing he has done the
flightgear community.

-R



On Tue, Mar 16, 2010 at 8:05 PM, Adam Dershowitz
adershow...@exponent.comwrote:

 That only helps make it clear if someone is violating a copyright.  It
 doesn't help enforce it.  If the license is changed, and then someone were
 to go and sell FG with those aircraft who would hire the lawyer bring the
 copyright violation law suit?

 --Adam



 On Mar 16, 2010, at 4:26 PM, kyle keevill wrote:

 Last I heard, The GPL license was applied to all the planes hosted on the
 FG website. I do believe however, that if we do take our own planes and put
 them in a restrictive CC license and then give permission for FG and only FG
 to use them, then we may be able to do some good.
 On Mar 16, 2010, at 7:18 PM, Rob Oates wrote:

 Hmm, why not change the license on some of the newer planes to a more
 restrictive creative commons license? This would give you more control over
 how these are used. For instance, you could apply the license so the planes
 could only be use for non-commercial/free projects, and if a commercial
 project wanted to use your planes then they would have to request permission
 to use them.

 I think that is a fair trade off. Besides commercial companies should be
 trying to improve the underlying Flight Dynamic Model and terrain system ...
 not trying to getting rich quick off of our pretty planes.

 The GPL license should apply some probably just a handful of planes.

 my 2 cents

 -Rob

 On Mon, Mar 15, 2010 at 7:44 PM, Pete Morgan ac...@daffodil.uk.comwrote:

 Just sent an email to New Zealand open Source and got this reply,
 pete

 Hello Peter,

 Thanks for bringing this to our attention. Please recognise that the GPL
 does not in any way preclude people from packaging up and selling a
 software application *so long as they comply with the terms of the GPL
 with regard to making the source code available on request*.

 It may be that these guys are *not* in violation of the GPL so long as
 they can provide you with their source code if you request it. If they
 can't, then they should be given notice of a GPL violation.

 There is another issue here, however: if they are packaging up wiki
 content, aircraft designs, et al. for which *they do not hold copyright*
 and which aren't licensed under a Creative Commons license allowing
 commercial distribution, then they *are* guilty of copyright
 infringement, and you can take them to task on that, *if you are (or
 represent) the copyright holder*.

 As a representative of the NZOSS, I would fully encourage you to explore
 both issues (the distribution of source code, and the distribution of
 copyrighted materials constituting potential copyright infringement)
 with the FlightProSim.com people.

 One of our other members has noted that they're similarly distributing
 Free!Ship: http://www.3dboatdesign.com/indexg.php
 http://www.3dboatdesign.com/indexg.php

 We'll investigate that.

 Let me know if you have any further questions.

 Kind regards,

 Dave Lane
 NZOSS council member


 --
 Download Intel#174; Parallel Studio Eval
 Try the new software tools for yourself. Speed compiling, find bugs
 proactively, and fine-tune applications for parallel performance.
 See why Intel Parallel Studio got high marks during beta.
 http://p.sf.net/sfu/intel-sw-dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel



 --
 Download Intel#174; Parallel Studio Eval
 Try the new software tools for yourself. Speed compiling, find bugs
 proactively, and fine-tune applications for parallel performance.
 See why Intel Parallel Studio got high marks during beta.

 http://p.sf.net/sfu/intel-sw-dev___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


 
 Kyle Keevill
 kyle...@gmail.com




 --
 Download Intel#174; Parallel Studio Eval
 Try the new software tools for yourself. Speed compiling, find bugs
 proactively, and fine-tune applications for parallel performance.
 See 

Re: [Flightgear-devel] autopilot

2010-03-16 Thread syd adams
Thanks for the explanation , that does help clear a few things .I'll
probably redo these files again shortly .
Cheers


On Tue, Mar 16, 2010 at 2:34 AM, Torsten Dreyer tors...@t3r.de wrote:

  Hello ...
   After the recent autopilot update , altitude hold doesn't work anymore
 for
  me , (using pi-simple-controller) 
   Im not sure what effect to expect with the anti-windup addition , but my
  guess is it's just exposing my poor
  configuration.
 Syd,

 if you are referring to the b1900d or the Bravo, the only autopilot
 controllers that could be affected by the patch might be
 for the b1900d
 - Vertical Speed Hold
 - Descent FPM
 - IAS

 and the Bravo
 - Vnav Hold 1

 Unless I didn't introduce a bug, pi-simple-controller with a Ki of zero
 (aka
 pure gain) should not show a behaviour other than before the change.

 Curt made a nice description of anti-windup at
 http://www.flightgear.org/Docs/XMLAutopilot/node3.html

 quote
 Integrator wind up can occur when the system simply can't get to the target
 value, even at full control input. For instance a large truck commanded to
 go
 90km/hr might slow to 70km/hr on a steep hill even at full throttle. During
 this time while climbing the hill, the integrator term is accumulating a
 tremendous amount of error. This is called integrator windup. Once you hit
 the
 crest of the hill you have to overshoot the target speed for a while to
 ``unwind'' the integrator term (which at this point may have grown very
 large.) This can cause you to significantly over-speed for as long as you
 were
 undershooting the target. This can lead to many unsafe and unstable
 situations
 so ``integrator windup'' is generally considered an undesirable
 /quote

 Please let me know, if I can help fixing the problem.

 Torsten


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[Flightgear-devel] Instant Replay, and it's recording of A/C parameters

2010-03-16 Thread Peter Brown
As I have not been able to find any doc's or forum topics expounding on it, 
could someone explain a few things to me about Instant Replay?

First off, what parameters are logged by it, or what defines if a parameter is 
logged by it?  ie, thrust reverser use do not replay, but flaps do.   This 
doesn't seem to be by model builder choice (?), unless Instant Replay is tied 
into multi-player parameters?

Secondly, in using it to test a few modifications, I found this 
sort-of-an-issue.  I say sort-of, for it would be rare for someone to find it.  
Took me 2 years.
- If you start FG, and attempt to use Instant Replay with the default 
90 second timeframe in _less than 60 seconds Sim time_, FG will crash with a 
CullVisitor~nan nan nan error.
- And so, if you start FG and set the replay time for a shorter period 
than sim time, it will work.
makes sense, other than it shouldn't crash FG.
But, if you wait for the Sim clock in the property browser to reach 60 
seconds, you can enter _ANY_ duration into the replay time menu (200 seconds 
for example), and the replay function will simply drop you back at the spawn 
location until the clock counts down to your spawn and movement time.

So, why won't it do that under 60 seconds?

I only found the issue since I was attempting to see what I could make work in 
replay.  So, it's not really an issue, but thought I'd pass it along.  If 
someone can fill me in on the first question about what is or can be tied into 
the replay function for aircraft parameters, that would be great.

Thanks,
Peter

ref: tested senario in 2 aircraft and the mibs, to ensure consistency.
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