Re: [Flightgear-devel] Waterfalls
Curtis Olson wrote: It's new news to me ... that's really cool! Looks like a much more complete data set than SRTM. Sort of but among those who did a review, the current release is widely considered as being of experimental or research grade. See also: http://www.ersdac.or.jp/GDEM/E/4.html Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSP facebook ads
?I doubt this is pay-per-click, so just clicking on the ads could be ineffective or couter-effective. However the strategy of reporting the ads is potentially a better one, particularly if enough people get involved I've dispatched two ads this morning via the X button: No 1 Flight Simulator x False advertising: The acknowledged #1 flight simulator by any measure is Microsoft Flight Simulator (No offence intended against FlightGear, I'm sure there are measures against which it is #1 but I wanted to present a clear argument, and besides, it was a little impulsive I will admit). New Flight Simulator x False advertising: This is not a new flight simulator, but the open-source flight simulator FlightGear which has been existence for many many years. This will obviously have no effect if I'm the only one doing this, but it worries me that as Chris says, the frequency of these ads (in all their variations) is increasing. It can only mean that an increasing number of people are actually following the ads up with orders. Mally - Original Message - From: Chris Wilkinson blobster...@yahoo.com.au To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tuesday, November 23, 2010 6:33 AM Subject: Re: [Flightgear-devel] FSP facebook ads I'll route FSP's domains to 127.0.0.0 in my hosts file, then start clicking... My hope is that facebook will actually pay heed to my complaints, and look into the legality of the FSP adverts. That might save us from having to employ someone to do the same. Regards, Chris Wilkinson, YBBN/BNE. From: Ron Jensen w...@jentronics.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tue, 23 November, 2010 1:04:55 PM Subject: Re: [Flightgear-devel] FSP facebook ads On Monday 22 November 2010 14:41:42 Chris Wilkinson wrote: Hi guys/gals, I notice a big step up in frequency of seeing those pesky FSP ads on facebook. Sometimes I'm seeing 2 of them on the same page. My response to those is to click the little 'X' and respond that its either misleading, or click 'other' and give a quick comment that it may not fully meet the terms of the GPL, and is a rip-off of fgfs. It looks like there are only 2 or 3 different ads, but it took clicking on at least 14-16 of them before they stopped appearing on my fb page - nice, those behind FSP are uploading the same ads over and over, and calling them new ones each time... Regards, Chris Wilkinson, YBBN/BNE. Hmm, I just assume it costs them money each time I click on them... So I do. :P Ron -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1153 / Virus Database: 424/3273 - Release Date: 11/22/10 - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3275 - Release Date: 11/23/10 -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
Chris Wilkinson wrote: I'd love to be the guinea pig to experiment with high-res terrain in fgfs, although I'm not a programmer. I'll have a high-end hex core PC soon, which I'm sure could be put to good use testing modified terragear to create high-res terrain... The good old rule still applies: Programming comes before testing - and designing comes before programming ;-) I suspect that the first guinea pigs for early testing of terrain improvements are going to be those who've been in some way supportive to this effort. Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Nonfunctional airplanes
I've just completed a sweep through all available aircraft in GIT, and I thought a list of the non-functional ones might be useful for some people. I have not taken care to make sure the problem persists in more recent pulls, and I have not tried to find out if a quirk in my system us responsible - with 400+ aircraft I simply don't have time for detailed investigations. Anyway, with a GIT compiled on 15.11.2010 the following aircraft crashed flightgear, hung upon start or had other obvious problems (the list of aircraft which are not flyable because engines don't run or so may be even larger, I haven't tested). Cheers, * Thorsten 737-300 747-200 747-400 asw20 Aerocar airwaveXtreme150 Blackbird-A c182rg Catalina colditz Concorde deperdussin F-5B fkdr1 Hansajet jetman lightning marchetti N2501 N2502 Nordstern P-38L wrightFlyer1903 ZLT-NT -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Another question about using GIT...
Hi, A question not directly related to FGFS, but GIT. I run into the problem that I have now about 12608 loose Objects. But packaging them let me drive into a bigger problem: Out of memory, malloc failed (tried to allocate 819224306 bytes)Error: failed to tun repack I already tried to repack manually with: git repack -adf --window=5 Didn't work How to solve this? win32, latest msysgit (updated today)Dualcore 2.6GHZ, 2GB RAMAny more information needed? ThanksHeiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
On Wed, 24 Nov 2010 12:21:07 +0200 (EET) thorsten.i.renk wrote: I've just completed a sweep through all available aircraft in GIT, and I thought a list of the non-functional ones might be useful for some people. lightning In what way was the Lightning non-functional? I've certainly not had time to keep improving it, but it seems to be flyable for me... is this not the case for others? AJ -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
On Wed, 24 Nov 2010, thorsten.i.r...@jyu.fi wrote: I've just completed a sweep through all available aircraft in GIT, and I thought a list of the non-functional ones might be useful for some people. I have not taken care to make sure the problem persists in more recent pulls, and I have not tried to find out if a quirk in my system us responsible - with 400+ aircraft I simply don't have time for detailed investigations. Anyway, with a GIT compiled on 15.11.2010 the following aircraft crashed flightgear, hung upon start or had other obvious problems (the list of aircraft which are not flyable because engines don't run or so may be even larger, I haven't tested). Nordstern ZLT-NT Can you be more specific about what the problem was? If it was a crash on startup, can you retry these with real weather fetch disabled? There are some problems that may occur when reseting JSBSim (which may or may not be aircraft specific) and seems to be extra prone to occur during the early reset caused by the automatic change of startup location that may happen when the new weather conditions are applied. There are many may and seems in the above but the problem has proved hard to track down. Both aircraft are otherwise flyable as far as I know. (The real weather fetch issue is listed under known problems on the wiki page for these aircraft.) Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Collimation...(OT)
On Wed, 24 Nov 2010, Torsten Dreyer wrote: http://www.diy-cockpits.org/coll/collimated_display.html Sorry - we're VERY proud of this. (and yes, I've briefly considered yelling about it from my roof-top *laughs*) g. Have you ever been to Lelystad? FSWeekend is _the_ place to present this to the public! I was talking to Tim about this today. If the required image distortion functionality is implemented by the next FSWeekend, the FlightGear booth could shut down the whole show. :) Someone over there would have to build one though - providing of course we can publish plans. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
Hi, I had the same result with the 737-300 back a while ago. It would take off and climb and then nosed into the ground All other planes I tried didn't act like that. That's Pilot Error- just keep to the weigh, speed and flapssetting given in the Help menu. Like in real life. Based on the real datas. (the fdm is a incredible work by David!) It also seems that the most recent fgdata (todays version) gives this error d...@m1l-susehs:~ fgfs aircraft=737-300 Processing command line arguments Fatal error: Failed to open file at aircraft=737-300 (received from SimGear XML Parser) Is SimGear causing this problem? Never had this error- And I use latest GIT. My problem is that gitorious.org gives me an error message when trying to get a merge request Heiko -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
Le mercredi 24 novembre 2010 11:21:07, thorsten.i.r...@jyu.fi a écrit : I've just completed a sweep through all available aircraft in GIT, and I thought a list of the non-functional ones might be useful for some people. I have not taken care to make sure the problem persists in more recent pulls, and I have not tried to find out if a quirk in my system us responsible - with 400+ aircraft I simply don't have time for detailed investigations. Anyway, with a GIT compiled on 15.11.2010 the following aircraft crashed flightgear, hung upon start or had other obvious problems (the list of aircraft which are not flyable because engines don't run or so may be even larger, I haven't tested). Cheers, * Thorsten SNIP Blackbird-A SNIP N2501 N2502 SNIP P-38L Hi, That won't be a problem for the FlighGear users, These models are getting duplicated with some others recent models (done by E Baranger ) which i guess are working with FG git version. =SR71-Blachbird/Blackbird can be replaced by Lockheed-SR71 =P-38-Lightning/P-38L can be replaced by Lockheed-P38 =Noratlas/N2502 can be replaced by Nord2502 Regards, ALVA BTW: Regarding these models the original author ( G Robin ) is gone. The decision has been to transfer the responsibility to me (though not aware with the computer stuff). I am looking at the GRTux hangar, which is unfortunately not GPL (CREATIVE- COMMON License). Within it, these models (and others) are +/- FG July git version compatible. I just start updating the hangar, the target is to comply with the coming FG stable version. Thus, that is an other alternative for users who are fond of these models, and who don't mind with the License. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
Hansajet Fixed. Torsten -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Collimation...(OT)
Gene Buckle wrote: I was talking to Tim about this today. If the required image distortion functionality is implemented by the next FSWeekend, the FlightGear booth could shut down the whole show. :) I think we already started paving the way with this year's presentation ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
I've just completed a sweep through all available aircraft in GIT, and I thought a list of the non-functional ones might be useful for some people. [] c182rg I just picked this one as a random item from your list and I'm happy to state that it runs and flies properly for me (real weather, water shader and 3D clouds enabled and working). Okay, nice to hear - must be a quirk on my side then. I don't have a problem with clouds, shaders or any visual goodies - I tested all airplanes with the same setup, most run, some don't. For what it's worth, the complete set of commandline options was --disable-fullscreen --geometry=800x600 --disable-real-weather-fetch --airport=TNCM --timeofday=noon --enable-auto-coordination --aircraft=aircraft To be honest, I see no value in this list as long as environment and detailed information about the respective malfunctioning are unknown - from my perspective it's close to FUD I have no idea what FUD is ('feet up display'?), but point taken - I won't be writing similar info in the future to the list. Sorry for any confusion. Cheers, * Thorsten -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Collimation...(OT)
On Wed, 24 Nov 2010, Martin Spott wrote: Gene Buckle wrote: I was talking to Tim about this today. If the required image distortion functionality is implemented by the next FSWeekend, the FlightGear booth could shut down the whole show. :) I think we already started paving the way with this year's presentation ;-) Indeed! g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
On Wed, Nov 24, 2010 at 5:35 PM, Donn Washburn wrote: It also seems that the most recent fgdata (todays version) gives this error d...@m1l-susehs:~ fgfs aircraft=737-300 Processing command line arguments Fatal error: Failed to open file at aircraft=737-300 (received from SimGear XML Parser) Is SimGear causing this problem? I guess you're just missing a -- there, it is --aircraft=737-300. Otherwise fgfs tries to open a file named aircraft=737-300 - which fails with the above message... ;)) cheers, Thorsten -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
thorsten.i.r...@jyu.fi wrote: For what it's worth, the complete set of commandline options was --disable-fullscreen --geometry=800x600 --disable-real-weather-fetch --airport=TNCM --timeofday=noon --enable-auto-coordination --aircraft=aircraft I'll try some of the aircraft using these settings. To be honest, I see no value in this list as long as environment and detailed information about the respective malfunctioning are unknown - from my perspective it's close to FUD I have no idea what FUD is ('feet up display'?), but point taken - I won't be writing similar info in the future to the list. Sorry for any confusion. My complaint was probably a bit too 'condensed': I suspect that having a list of accurate explanation about what's wrong with every specific aircraft would be pretty useful. On the other hand I know from my own experience that compiling accurate explanations (in fact: bug reports) is pretty tedious - and may be quite frustrating after finding out, that nobody cares Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
Thorsten wrote -Original Message- From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 24 November 2010 10:21 To: FlightGear developers discussions Subject: [Flightgear-devel] Nonfunctional airplanes I've just completed a sweep through all available aircraft in GIT, and I thought a list of the non-functional ones might be useful for some people. I have not taken care to make sure the problem persists in more recent pulls, and I have not tried to find out if a quirk in my system us responsible - with 400+ aircraft I simply don't have time for detailed investigations. Anyway, with a GIT compiled on 15.11.2010 the following aircraft crashed flightgear, hung upon start or had other obvious problems (the list of aircraft which are not flyable because engines don't run or so may be even larger, I haven't tested). Lightning works fine here. Vivian -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic
Hi Stuart, I made a few tweaks and posted a copy of this here: http://www.flightgear.org/flightprosim.html Thanks for putting this all together! Curt. On Wed, Nov 17, 2010 at 11:45 AM, Stuart Buchanan wrote: On Wed, Nov 17, 2010 at 4:41 PM, Curtis Olson wrote: Ok, Stuart and Martin make a fair point. Lets move forward with putting something onto the main FlightGear page. Stuart, you mentioned a faq you had drafted? Thanks, Curt. Hi Curt, The latest version of the FAQ (v1.4) is below. This was agreed on this list back on 26 December, 2009, with a fair bit of discussion, so it should still be valid. It is probably worth updating it with the other names of FPS (FlightPro Simulator) Amusingly, while some of the statements were time specific (new release in the new year...), they mostly still apply. There is a version on the wiki, but it has since been modified by various people to something more emotional and prejorative, which nicely illustrates the point Martin and I were making :) -Stuart FlightGear Flight Pro Sim Statement (v1.4): As many people will be aware, there is a new flight simulator product that is being widely and actively marketed at the moment - Flight Pro Sim. As it is almost entirely based on FlightGear, there is some confusion between the two. To help provide some clarity, and answer some common questions, we (the core FlightGear development team) felt it was appropriate to make a statement, and provide a FAQ. FlightGear is an open-source flight simulator that was started in 1996. It is released under the GNU General Public License v2, and as such, it is free to use, modify and distribute with few restrictions. It has been developed with the collaboration of a large number of individuals over the last 12 years. FlightGear can be downloaded at no cost from http://www.flightgear.org. Flight Pro Sim is a commercial product very heavily based on FlightGear. Investigation by a number of the FlightGear developers has found no difference between this and the FlightGear v1.9.1 release other than a change of name. Flight Pro Sim is in no way endorsed or supported by the core FlightGear development team. Given the similarities between Flight Pro Sim and FlightGear, we would recommend that prospective buyers download FlightGear for free and satisfy themselves that Flight Pro Sim provides worthwhile value for money before purchasing it. FAQ: Q: What is the difference between FlightGear and Flight Pro Sim? A: As far as we have been able to make out, the only difference between FlightGear v1.9.1 and Flight Pro Sim is a change in name throughout the software, and the fact that you have to pay for it. Q: Is it legal for the makers of Flight Pro Sim to simply re-brand FlightGear ? A: Under the GNU GPL v2 (http://www.gnu.org/licenses/gpl-2.0.html), this is legal, provided that they distribute the source code (or make it available). We do not know if this is the case or not. Q: Is it legal to sell a copy of FlightGear, whether re-branded or not ? A: Yes, provided the seller is in compliance with a number of conditions detailed in the GPL. In fact, those interested in receiving a DVD containing FlightGear may do so through the main FlightGear website, and directly contribute to the project (though they may want to wait for the upcoming release in the new year). Q: Has Flight Pro Sim paid any money to FlightGear for the rights to the program ? A: No. No such payment is required, as FlightGear is GPL software. Q: Why do the FlightGear developers allow this ? A: The freedom to modify and enhance FlightGear is a core part of the project, and of open-source in general. Restricting the modifications that are allowed and what people can do with the software goes against that ethos. Q: Is there any relationship between the makers of Flight Pro Sim and the FlightGear Project? A: No. Q: Has Flight Pro Sim contributed to the FlightGear project at all ? A: No. Q: I have purchased Flight Pro Sim. Can I get a refund ? A: That is something you will have to take up with the distributors of Flight Pro Sim. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/
[Flightgear-devel] Flightgear Mac OS X crashes
I managed to install and play for a while Mad a flight KMCO - KATL KATL - KDFWand then KDFW to KJFK halfway on the last leg it crashes, it crashes around KJFK many times Now I'm trying again from KLAX and it crashed again Below is the report generated any advice?? Thanks Process: fgfs [7904] Path:/Applications/FlightGear.app/Contents/Resources/fgfs Identifier: fgfs Version: ??? (???) Code Type: X86 (Native) Parent Process: FlightGear [7852] Date/Time: 2010-11-24 15:04:28.147 -0500 OS Version: Mac OS X 10.6.5 (10H574) Report Version: 6 Interval Since Last Report: 192937 sec Crashes Since Last Report: 4 Per-App Crashes Since Last Report: 2 Anonymous UUID: 6AF0F779-8ECC-4E89-BF86-D4A5EAAF05C0 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x7ff56789 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 org.OpenSceneGraph.osg 0x00a4572e osg::Switch::setValue(unsigned int, bool) + 114 1 fgfs0x0054b712 SGModelPlacement::setVisible(bool) + 36 2 fgfs0x0006e1fc FGAIGAVFRTraffic::Update(double) + 306 3 fgfs0x00077748 FGAIMgr::update(double) + 414 4 fgfs0x0033c3f4 fgMainLoop() + 3764 5 fgfs0x00360944 fgOSMainLoop() + 120 6 fgfs0x0033d013 fgMainInit(int, char**) + 719 7 fgfs0x291d main + 303 8 fgfs0x227b _start + 209 9 fgfs0x21a9 start + 41 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x95d74982 kevent + 10 1 libSystem.B.dylib 0x95d7509c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x95d74559 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x95d742fe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x95d73d81 _pthread_wqthread + 390 5 libSystem.B.dylib 0x95d73bc6 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x95d4e142 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x95d7bcfc _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x95dc446f pthread_cond_wait + 48 3 org.OpenThreads.OpenThreads 0x0146bf85 OpenThreads::Condition::wait(OpenThreads::Mutex*) + 79 4 fgfs0x00102935 MetarThread::run() + 93 5 org.OpenThreads.OpenThreads 0x0146b938 OpenThreads::ThreadPrivateActions::StartThread(void*) + 154 6 libSystem.B.dylib 0x95d7b85d _pthread_start + 345 7 libSystem.B.dylib 0x95d7b6e2 thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x95d4e142 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x95d7bcfc _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x95dc446f pthread_cond_wait + 48 3 org.OpenThreads.OpenThreads 0x0146bf85 OpenThreads::Condition::wait(OpenThreads::Mutex*) + 79 4 org.OpenSceneGraph.osgDB0x00de5dd1 osgDB::DatabasePager::DatabaseThread::run() + 295 5 org.OpenThreads.OpenThreads 0x0146b938 OpenThreads::ThreadPrivateActions::StartThread(void*) + 154 6 libSystem.B.dylib 0x95d7b85d _pthread_start + 345 7 libSystem.B.dylib 0x95d7b6e2 thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x95d4e142 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x95d7bcfc _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x95dc446f pthread_cond_wait + 48 3 org.OpenThreads.OpenThreads 0x0146bf85 OpenThreads::Condition::wait(OpenThreads::Mutex*) + 79 4 org.OpenSceneGraph.osgDB0x00de5dd1 osgDB::DatabasePager::DatabaseThread::run() + 295 5 org.OpenThreads.OpenThreads 0x0146b938 OpenThreads::ThreadPrivateActions::StartThread(void*) + 154 6 libSystem.B.dylib 0x95d7b85d _pthread_start + 345 7 libSystem.B.dylib 0x95d7b6e2 thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x95d4e15a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x95d7bce5 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x95daaac8 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x96ac83c7 CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x96acb3f9 CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x96ac8cf6 HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic
Curtis Olson wrote: I made a few tweaks and posted a copy of this here: http://www.flightgear.org/flightprosim.html Just looked at this page, noticed one of these obnoxious Google ads on the right - guess to where this leads when you click onto the ad http://foxtrot.mgras.net/static/scam.png Now we're at the point where FlightGear is advertizing its own ripoff - well done ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic
What's the actual link (I can't read the full url from your image). We can block specific ads if we need to, but easynewstore.com is clearly a proxy for multiple software packages. Thanks, Curt. On Wed, Nov 24, 2010 at 2:27 PM, Martin Spott martin.sp...@mgras.netwrote: Curtis Olson wrote: I made a few tweaks and posted a copy of this here: http://www.flightgear.org/flightprosim.html Just looked at this page, noticed one of these obnoxious Google ads on the right - guess to where this leads when you click onto the ad http://foxtrot.mgras.net/static/scam.png Now we're at the point where FlightGear is advertizing its own ripoff - well done ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic
Yep, since a long, long time now, to be honest The wiki as representing official Homepage would be the better answer! still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Martin Spott martin.sp...@mgras.net schrieb am Mi, 24.11.2010: Von: Martin Spott martin.sp...@mgras.net Betreff: Re: [Flightgear-devel] ProFlightSimulator The Most Realistic An: flightgear-devel@lists.sourceforge.net Datum: Mittwoch, 24. November, 2010 21:27 Uhr Curtis Olson wrote: I made a few tweaks and posted a copy of this here: http://www.flightgear.org/flightprosim.html Just looked at this page, noticed one of these obnoxious Google ads on the right - guess to where this leads when you click onto the ad http://foxtrot.mgras.net/static/scam.png Now we're at the point where FlightGear is advertizing its own ripoff - well done ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic
Curtis Olson wrote: What's the actual link (I can't read the full url from your image). We can block specific ads if we need to, but easynewstore.com is clearly a proxy for multiple software packages. Yup, and it's done pretty cleverly: The URL which is being shown when you move the mouse over the ad (URL in a yellow frame in my Firefox) is _not_ necessarily the actual proxy-URL. At least when you type that one into your browser, you end up at a non-existent page. Apparently they're somehow evaluating the referencing site/page. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic
On 24 Nov 2010, at 20:32, Curtis Olson wrote: What's the actual link (I can't read the full url from your image). We can block specific ads if we need to, but easynewstore.com is clearly a proxy for multiple software packages. I would once again plead for the ads to be removed from flightgear.org - it gives totally the wrong impression to visitors, regardless of whether the add is for FPS or not - the ones I see are for some crazy Facebook-based Sims game with Anime avatars - not quite my thing :) I'm happy to contribute annually for hosting if that's what it takes. I've got about 99.99% of a DreamHost account unused, that I already pay $70 a year for. James -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Collimation...(OT)
On Wed, 24 Nov 2010 05:03:02 -0800 (PST), Gene wrote in message alpine.lfd.2.00.1011240440240.14...@grumble.deltasoft.com: On Wed, 24 Nov 2010, Curtis Olson wrote: *VERY* cool stuff, and not OT at all!!! Are you going to sell kits? ..mylar space blanket type metall foil? Round the edges around the bath tub and paint the box to throttle the diffuse air leaks so you can fly non-jet aircraft with due realism. ;o) Not a chance. We're not even sure if we can give plans away. ..those plans are your works of art. ..drawing plans or writing an How-to-make-your-own does not violate any patents, if it merely teaches the interested hobbyist or student of technology, how to exercise a patent to make his own screen for his own education and entertainment. ..if the interested hobbyist sells _many_ of these and either makes a profit or causes a commercial loss to the patent holder or anyone of his licensees, there may be a patent infringement. ..patents are meant to promote science and the arts by granting the innovator a timed monopoly on the commercial exercise of the patent and to anyone he licenses by giving or selling etc a patent license to. We referenced a few active patents in the mirror itself. ..patent numbers, please? The next iteration we're going to try to eliminate that. If we can't, we'll try contacting the grantees to see if they'll grant a limited, hobbyist use license. ..ok, seeing the videos (they are getting viral ;o)), I got a coupla ideas of my own, so I want to see the patents first, and then talk. ;o) ..beware that posting an idea here on this list, probably renders that idea un-patentable, because posts this list are open to the general public and therefore published. ..such posting can also be used to shoot down a patent application by simply timestamping it as published. If we don't find a solution, all we can do is point folks at the source data with the caveat that they've got to figure out the details themselves. ..those details are in the patent text and images. I'll know more on this for sure on Saturday when Wayne I can spend some time on it. Wayne has developed some insanely cool tools using Excel that spits out geometry data based on a few inputs - I'm hoping we can release those at some point. That would be up to Wayne though. ..these are Wayne's own works under his own copyright. ;o) Neat negotiation card on the patent holder, we can make and share a profit, _together_. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
No Sir; I do know it needed a --aircraft= but I checked on the net for things XML/xml and came up with nothing of value. This is SuSE 11.4 M3 and it still reads that error. I am updating a CVS/GIT type version, recompiling Simgear (no help) and going to try FlightGear next. But the 737-300 fails C172P and others work. On 11/24/2010 12:06 PM, ThorstenB wrote: On Wed, Nov 24, 2010 at 5:35 PM, Donn Washburn wrote: It also seems that the most recent fgdata (todays version) gives this error d...@m1l-susehs:~ fgfs aircraft=737-300 Processing command line arguments Fatal error: Failed to open file at aircraft=737-300 (received from SimGear XML Parser) Is SimGear causing this problem? I guess you're just missing a -- there, it is --aircraft=737-300. Otherwise fgfs tries to open a file named aircraft=737-300 - which fails with the above message... ;)) cheers, Thorsten -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- 73 de Donn Washburn 307 Savoy Street Email: n5...@comcast.net Sugar Land, TX 77478 LL# 1.281.242.3256 Ham Callsign N5XWB HAMs : n5...@arrl.net VoIP via Gizmo: bmw_87kbike / via Skype: n5xwbg BMW MOA #: 4146 - Ambassador http://counter.li.org #279316 -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
Hi, But the 737-300 fails C172P and others work. I guess still the problem is is the undefined property.Does this help you: http://www.flightgear.org/forums/viewtopic.php?f=17t=10063#p103256? Heiko -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
Will look later this day On 11/24/2010 03:32 PM, Heiko Schulz wrote: Hi, But the 737-300 fails C172P and others work. I guess still the problem is is the undefined property. Does this help you: http://www.flightgear.org/forums/viewtopic.php?f=17t=10063#p103256 ? Heiko -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- 73 de Donn Washburn 307 Savoy Street Email: n5...@comcast.net Sugar Land, TX 77478 LL# 1.281.242.3256 Ham Callsign N5XWB HAMs : n5...@arrl.net VoIP via Gizmo: bmw_87kbike / via Skype: n5xwbg BMW MOA #: 4146 - Ambassador http://counter.li.org #279316 -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic
Am 24.11.10 21:42, schrieb James Turner: On 24 Nov 2010, at 20:32, Curtis Olson wrote: What's the actual link (I can't read the full url from your image). We can block specific ads if we need to, but easynewstore.com is clearly a proxy for multiple software packages. I would once again plead for the ads to be removed from flightgear.org - it gives totally the wrong impression to visitors, regardless of whether the add is for FPS or not - the ones I see are for some crazy Facebook-based Sims game with Anime avatars - not quite my thing :) I'm happy to contribute annually for hosting if that's what it takes. I've got about 99.99% of a DreamHost account unused, that I already pay $70 a year for. James Just rename this whole project once. - Yves -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel