Re: [Flightgear-devel] Anaglyph/Stereo

2010-10-25 Thread Richard Bytheway
I think  the divergence is nominally correct, as for a far object the
image for each eye will be straight ahead of each eye, so on the screen
they will be as far apart as your eyes are. As things get closer, your
eyes have to converge, so the images on the screen get closer together. 

Perhaps you need to adjust the eye separation parameter (if adjustable)
so that the images of distant things are as far apart *on your screen*
as your eyes are.

Richard



From: James Sleeman [mailto:flightg...@gogo.co.nz] 
Sent: 23 October 2010 02:04
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Anaglyph/Stereo


On 23/10/10 02:07, Erik Hofman wrote: 


Looks like the wires which show which areas are clickable
(normally
turned on and off using ctrl+c?)

  

Picture worth a thousand as they say...

Wireframing example,
  Anaglyphic: http://phi.gogo.co.nz/anaglyphic/1.jpg
  Normal: http://phi.gogo.co.nz/anaglyphic/2.jpg
 

Note wire frames on the UH1 doors, and on the hangar walls.  



Divergence example: http://phi.gogo.co.nz/anaglyphic/3.jpg

Note how the panel area (if you've got glasses on) is "in focus" and the
runway markings diverge.  I am inclined to think that this is normal, in
some perspectives I seem to be able to focus my eyes on the lines and
get them to merge (cross eye kinda), but it's hard work, although in
this particular view, try as I might, I can't get the markings to merge,
the panel, is perfect.

Also, 3.jpg is exactly the same stereo settings as for the 1.jpg above,
but note how 1.jpg is much harder for your eyes to keep "in alignment".

Like I say, I don't know enough to know if this is just "limitation of
the technology".




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Re: [Flightgear-devel] scenery appearance depends on camera tiltangle

2010-03-12 Thread Richard Bytheway
> From: Tim Moore
> Sent: 12 March 2010 13:55
> 
> 
> I'm not sure what "instead of changing the shading on the panel, we
change the shading on the 
> scenery too" means. The scenery and 3d panels are shaded the same way
using the global lighting 
> direction. The shading on the panel can change quickly as you turn;
obviously the shading on the 
> scenery changes slowly. If you're seeing weird shading changes on the
scenery, that could be due 
> to a couple of factors:
> 

This reminds me of a time I was doing trig and getting weird results,
which turned out to be because I was putting angles in in degrees when
the functions expected radians. I don't know if this could be the case
here, but it might be worth a look.

Richard



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Re: [Flightgear-devel] releases +- bugs

2009-12-02 Thread Richard Bytheway
Stuart Buchanan wrote:
> 
> So, the following arguments would all work:
> 
> --aircraft=dhc2w
> --aircraft=dhc2W
> --aircraft=DHC2W
> 
> Of course, if you think that dhc2-ski is better than dhc2s, then
that's > obviously your decision, but that's a different issue to the
one John brought up.
> 
> -Stuart

Years ago I tweaked my local FG so that it first did a case sensitive
search for aircraft (to cover the case that you had a c172 and a C172
which were different), and then if it found nothing in that search, it
did a case insensitive search.

I seem to remember that this was 5 or 6 lines of extra code, but I don't
have that source tree any more.

Richard


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Re: [Flightgear-devel] Latest g++ compiler

2009-05-19 Thread Richard Bytheway
For cygwin, I usually just download and run the latest setup.exe from
the cygwin website, and let it do an update. I think you can select beta
packages (if available) by clicking on the version number in the package
selection list. This process is simple to do, but it will update all
your other installed packages as well, so the download might take a
while if your connection is slowish, and if you have any packages that
you need to keep a certain version of, doulbe check before pressing the
Go button.

I have no experience of trying to build a compiler for Cygwin that is
not available as a package.

Richard

-Original Message-
From: Jon S. Berndt
Sent: 16 May 2009 17:33
To: Flightgear-Devel
Subject: [Flightgear-devel] Latest g++ compiler

Does anyone here have experience with downloading, installing, and using
the latest GNU g++ compiler (for cygwin, in particular)? Is that a
fairly straightforward task?

Jon

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Re: [Flightgear-devel] Velocity-XL - kx165.ac, xml and png

2009-05-06 Thread Richard Bytheway
Looking at the CVS browser
(http://cvs.flightgear.org/viewvc/data/Aircraft/Velocity-XL/Models/Inter
ior/Panel/Instruments/) there appear to be both KX165 and kx165
directories. This will never work on a Windows system, one of them needs
to be renamed.

Richard

-Original Message-
From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] 
Sent: 06 May 2009 15:07
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Velocity-XL - kx165.ac, xml and png

Michael.

Thanks

Have tried deleting those files, and even deleting the whole Velocity-XL
aircraft folder, but either way Tortoise CVS still reports the same
error.
The problem is only there for these 3 files, the rest of "Data" is OK.

Alan



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Re: [Flightgear-devel] GIT / SVN

2008-08-21 Thread Richard Bytheway
> From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
James Turner
> 
> 
> 
>   - git works great on the Mac, or any Unix, but I believe it's never
going to fly (if you'll pardon the expression) on Windows, due to
technical limitations there
> 
> 

FWIW, Cygwin provides git (V1.5.3.5) for Windows systems. I know that
the majority of development on Windows is now done with MSVC, but isn't
Cygwin still required at the moment for something? Terrasync perhaps?

Richard 

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Richard Bytheway
> It seems to me that we are discussing the issue right now, but we are
in danger of getting side tracked.   Maybe we should put it out to a
vote?  We've only had a few people weigh in here, which likely means the
rest of the developers don't care, or it's not a battle they think is
worth fighting. 
> 
> 
> Regards,
> 
> Curt.
> -- 
> Curtis Olson: http://baron.flightgear.org/~curt/
> Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d 

What about 0.10.0?

Richard

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Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Richard Bytheway
Willie Fleming wrote:
> Oh and I'd like NOT to have any functions on the keyboard (such as the
> time-warp) that will screw up the flight if Im clumsy with the typing.

Although dropping the flaps, airbrakes or gear while at cruise speed
isn't going to do your flight much good :-)

Richard

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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Richard Bytheway
-Original Message-
> > That's simply amazing!  Now people can see what FlightGear is like 
> > before downloading. :D
> 
> Heh. Perhaps.
> 
> 
> At the moment it is mesa software GL rendering at 16bpp. Seems to
be a limitation with Xvfb glx even if I run it
> at 24bpp and start FG with --bpp=24. Though I haven't looked into this
close enough yet. Not to mention that Xvfb
> (the version I'm using) seems to crash every now and then, too.
> 
> 
> Anyway, at the moment it seems to mean no shadow, no 3d clouds,
etc.
> On the other hand I have also seen glitches with some aircraft
(Concorde is one of them iirc)
> 
> 
> Sometime later I will try to use the i945 on my server and see how
it goes. It hasn't been used at all
> (graphics/3d wise). What a waste :)
> 
> 
> 
> Pigeon.

When looking at it yesterday, I noticed that one aircraft (in Europe
somewhere perhaps, I didn't recognise it, and I forgot to note the
Lat/Lon) was sitting on a runway in the map view, but floating above a
vast ocean in the video view. I guess this means that the video source
does not have all the scenery loaded. Is this on your todo list?

Richard

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Re: [Flightgear-devel] FlightGear-0.9.11-pre1-------Carriers are Flying

2007-05-18 Thread Richard Bytheway
> Martin Spott wrote:
> > "gh.robin" wrote:
> > 
> >> With FlightGear-0.9.11-pre1  it is something strange  
> >> we have Flying Carriers.
> > 
> > The carrier is correct - sea level is wrong  :-))
> 
> Wait for the tide to come in.
> 
> Jon
> 
I presume this is to do with the fact that the sea is modelled as a few
huge flat polys whose surfaces have a significant "altitude" change
between the centres and the vertices. 

AFAIK this has not changed since the very early days of FG, but since we
now all have graphics cards that are 2-3 orders of magnitude faster than
when FG started, is now the time to increase the number of polys in the
ocean? A reduction in the edge length of a factor of 3 would reduce the
surface height variation by a factor of ~3, and increase the poly count
in the ocean by a factor of 9, which I believe should be acceptable.

Unfortunately, I have no idea where so start poking around in the
codebase to do this though.

Richard

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Re: [Flightgear-devel] framerate hesitations...

2007-04-11 Thread Richard Bytheway
   
>After I had fixed the worst stuttering by always running FlightGear
with "vertical sync on" (see former discussions on >this list) there was
still this stuttering left which you all describe as "framerate
hesitations".


The thing about running with Vsync on is that you will always get 60fps
(say) unless each frame takes longer then 1/60s (16.6ms) to prepare,
which will cause a dropped frame as a minimum, and running at 30fps or
20fps if the interruption is longer.  Even if the frame update time is
17ms (58.8fps) you will only see 30fps on screen.

Even one or two frames at half your regular frame rate will look like a
stutter.

If you are running with a high refresh rate (100Hz, 85Hz) you may want
to reduce the refresh rate to 75Hz or even 60Hz to see if it reduces the
stuttering.

Richard

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Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Richard Bytheway
Could you start with --enable-freeze (I think it is, it might be
--enable-pause) and then unpause the sim when the screen is ready for
you?

Richard 

> -Original Message-
> Fred,
> 
> Thank you for your help. This seems to turn off the fading but also
results in a quite significant drop of the framerate... at least in the
first minutes.
> Might there be another solution to turn off fading in?
> 
> Best,
> Thomas


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Re: [Flightgear-devel] Cygwin Installation problem

2006-10-19 Thread Richard Bytheway
I posted some patches to Flightgear a few weeks back which I needed to get it 
building under Cygwin. You will probably want to dig those out when you get to 
that point.
 
Richard



From: Richard Bytheway [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Biwer
Sent: 19 October 2006 13:45
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Cygwin Installation problem


Richard, 
 
you re the man! :-) seems to work now. Thank you a lot. I was struggling with 
this for days now... and, yes, your diff-files DID work directly.
 
there were two other error messages somewhere in the sound folder, i managed 
them in the same way and it seems to work out fine.
 
Thank you again.
 
Best, 
Thomas


 
2006/10/19, Richard Bytheway <[EMAIL PROTECTED]>: 

OK, replying to myself...

Attached are diff files for the two files. These probably won't apply 
directly, but they show where I have put the include lines, and they work for 
me. 

Richard

-Original Message-
    From: Richard Bytheway [mailto:[EMAIL PROTECTED] On Behalf Of Richard 
Bytheway 
Sent: 19 October 2006 12:14
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] Cygwin Installation problem

> Well, there came another idea into my mind: During the installation of
> SimGear I was struggling with the problem of function isnan being
> undeclared in cloud.cxx and cloudfield.cxx and after some research in
> the mailing list´s archive, i found that this problem once had lead 
to 
> an endless loop and therefore caused a hang starting FG on an macOS. 
( 
> http://mail.flightgear.org/pipermail/flightgear-devel/2005-February/03
> 5004.html)
>
> so the problem seems to be that isnan is not declared. i m really out 
> of ideas how to deal with that since i already tried a couple of 
> things, namely these suggestions given over here:
> http://mail.flightgear.org/pipermail/flightgear-devel/2004-May/028391 
<http://mail.flightgear.org/pipermail/flightgear-devel/2004-May/028391> .
> html
>
> NOTE: i m using cygwin, not msys, on a pentium 4 using windowsXP. 
here´s what i get when i try to compile:
>
>
< snip>

You need to add a #include to ieeefp.h in the top of cloud.cxx and 
cloudfield.cxx, and one other in that directory.

I don't have access to my FG codebase today, but I can post full 
details tomorrow if you can wait.

Richard



 
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Re: [Flightgear-devel] Cygwin Installation problem

2006-10-19 Thread Richard Bytheway
OK, replying to myself...

Attached are diff files for the two files. These probably won't apply directly, 
but they show where I have put the include lines, and they work for me.

Richard

-Original Message-
From: Richard Bytheway [mailto:[EMAIL PROTECTED] On Behalf Of Richard Bytheway
Sent: 19 October 2006 12:14
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Cygwin Installation problem

> Well, there came another idea into my mind: During the installation of 
> SimGear I was struggling with the problem of function isnan being 
> undeclared in cloud.cxx and cloudfield.cxx and after some research in 
> the mailing list´s archive, i found that this problem once had lead to 
> an endless loop and therefore caused a hang starting FG on an macOS. ( 
> http://mail.flightgear.org/pipermail/flightgear-devel/2005-February/03
> 5004.html)
>  
> so the problem seems to be that isnan is not declared. i m really out 
> of ideas how to deal with that since i already tried a couple of 
> things, namely these suggestions given over here: 
> http://mail.flightgear.org/pipermail/flightgear-devel/2004-May/028391.
> html
>  
> NOTE: i m using cygwin, not msys, on a pentium 4 using windowsXP. here´s what 
> i get when i try to compile:
> 
> 
< snip> 

You need to add a #include to ieeefp.h in the top of cloud.cxx and 
cloudfield.cxx, and one other in that directory.
 
I don't have access to my FG codebase today, but I can post full details 
tomorrow if you can wait.

Richard



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cloud.cxx.diff
Description: cloud.cxx.diff


cloudfield.cxx.diff
Description: cloudfield.cxx.diff
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Re: [Flightgear-devel] Cygwin Installation problem

2006-10-19 Thread Richard Bytheway
> Well, there came another idea into my mind: During the installation of 
> SimGear I was struggling with the problem of function isnan being undeclared 
> in cloud.cxx and cloudfield.cxx and after some research in the mailing list´s 
> archive, i found that this problem once had lead to an endless loop and 
> therefore caused a hang starting FG on an macOS. ( 
> http://mail.flightgear.org/pipermail/flightgear-devel/2005-February/035004.html)
>  
> so the problem seems to be that isnan is not declared. i m really out of 
> ideas how to deal with that since i already tried a couple of things, namely 
> these suggestions given over here: 
> http://mail.flightgear.org/pipermail/flightgear-devel/2004-May/028391.html
>  
> NOTE: i m using cygwin, not msys, on a pentium 4 using windowsXP. here´s what 
> i get when i try to compile:
> 
> 
< snip> 

You need to add a #include to ieeefp.h in the top of cloud.cxx and 
cloudfield.cxx, and one other in that directory.
 
I don't have access to my FG codebase today, but I can post full details 
tomorrow if you can wait.

Richard



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[Flightgear-devel] Aircraft selection patch.

2006-09-11 Thread Richard Bytheway
Attached is a patch which does a case insensitive search for aircraft
name on start-up if (and only if) the case sensitive one fails to find
any matches.

Hopefully this will reduce the number of messages to the users list
where aircraft name case is the only problem.

I considered doing a partial match search after the case insensitive,
but I thought that might get too confusing.

Can a CVS master commit this please?

Richard


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fg_init_case_insensitive.diff
Description: fg_init_case_insensitive.diff
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[Flightgear-devel] Cygwin build changes

2006-09-04 Thread Richard Bytheway
I have had to rebuild my PC over the past few weeks, and finally
FlightGear made it to the top of the list of things to be done.

I am using CVS of plib, SimGear and FlightGear from Saturday 2/9/06.

Since I am using W2K and Cygwin, I had the usual fun getting OpenAL to
work, but that is sorted now.

However, I had to make two small changes to get the build to complete.
See the attached file for the output of 'cvs diff -u'. I think these
changes are made to the right files. I did test by running autogen.sh
and the changes were propagated, but if they need to go elsewhere,
please move them. If someone could commit these to cvs it would be
appreciated.

I also had to set CFLAGS=-DNOMINMAX and CXXFLAGS=-DNOMINMAX, although it
appears that configure is trying to do this automatically for Cygwin. I
don't understand the configure stuff well enough, but if someone could
figure out why it isn't setting this it would be appreciated.

Thanks

Richard


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cvs.diff
Description: cvs.diff
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Re: [Flightgear-devel] Cygwin Build of FlightGear

2006-06-20 Thread Richard Bytheway

>
>I'd really like to know how many are using cygwin, and if they are also
having any trouble.
>
>Jon

One happy Cygwin user here. 
Latest Cygwin update is probably sometime around Easter, but plib, SG,
FG and data are all CVS. 
PC is AMD64/Win2K.

Richard




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RE: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Richard Bytheway

>
>First thing is to get the X-Plane to Blender plugin ( a python script )
available on the net. After, you import 
>OBJ models and export to .AC. You'll also have to convert textures from
.png to .rgb and reassign them in Blender 
>( coordinates are good, only names are wrong ).


Is there no way to use .png files as textures in FG?

Richard




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