Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AJ MacLeod
On Friday 07 December 2007 14:40:34 gerard robin wrote:

 Making the 3D model shape is the easiest (5% of the work, more or less 24
 hours of work, but very complicated shape)
 There is a lot of stuff to do:
 =the cockpit must completed (versus the A10, Alexy has spent so many time
 to do it)
 =the 3D model is missing a lot of details (maybe the user did notice it,
 but the author knows it)
 =An improvement of the texture, and probably some variants
 =the FDM which not right, close to the real one, must be done fully

All very true - and this doesn't even really mention all the various systems 
that might be involved - electrical, hydraulic, pneumatic, radars, weapons 
etc.

I agree that we need a better indication of state of completion for the 
models on the downloads page, but as far as I can see it will have to be a 
very basic overview.  I'm not a fan of simplistic star ratings, but if the 
stars are for degree of completion and every star has a well-defined meaning, 
the idea might well have some merit (merely as a rough indication of what to 
expect).

Stars for artistic competence and brilliance of execution should be avoided, I 
think.  We have some stunning models and I personally make a point of 
mentioning my appreciation to the authors of such, but making any kind of 
comments on models which might be discouraging to modellers who are still 
developing their skills would be counter-productive I think.

Cheers,

AJ

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Hans Fugal wrote:
 The aircraft discussion has been interesting. One stumbling block I've
 come across when deciding which aircraft to download before is the
 quality guessing game. The web site lists the author's assessment, but
 I've found that to be less useful than it could be, because some
 authors say alpha when in fact the plane is much better than one
 which says production, esp in the case where a production plane
 has bitrotted. The subjective judgement by different people is not a
 good basis for making decisions. For me personally, the decision in
 question is not the download itself but the hassle of putting the
 downloaded file in the right place and firing up flightgear for a test
 flight. For others with slower internet the download may be the big
 thing.

 I'm not sure what the solution is, but here's a few random ideas.
 There could be one person that assigns the subjective quality tags,
 maybe out of a set, e.g. flies, 3d, realistic or 2d, crashes or
 whatever. Maybe a committee of 2 or 3, or 2 or 3 individuals that have
 agreed on what each tag means.

 Another possibility is some kind of user voting system, but I like
 that idea less and it probably means more work.

 Another idea is writing up some guidelines on how the authors should
 describe the plane in the status field, so that even though it's still
 a subjective description by many individuals, at least they are based
 on some common ground.

 Just my $0.02.

You are right that is the problem.
How to do with.
It must be discussed here.

When  delivering a model,  i usually say it is only 15% done.
Why ?
Making the 3D model shape is the easiest (5% of the work, more or less 24 
hours of work, but very complicated shape)
In spite of an acceptable eye candy:
=animations done (which include the landing gear with compression extension) 
=a 3D cockpit, with some instruments
=an FDM which seems to be right in order to play with it

There is a lot of stuff to do:
=the cockpit must completed (versus the A10, Alexy has spent so many time to 
do it)
=the 3D model is missing a lot of details (maybe the user did notice it, but 
the author knows it)
=An improvement of the texture, and probably some variants
=the FDM which not right, close to the real one, must be done fully


We could try to define some estimated values A, B, C, for each main components  
 
theses values could be defined within a range previously defined not by the 
author only, but by the community.

I guess it could be useful for the devel-modeler, sometime the author is going 
on a lot of details, which could lead to the perfect is the enemy of the 
good.

Cheers
-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Heiko Schulz
Nice idea!

Why not add a system like: 5 stars for a very complete
aircraft like the Senecca II or one for the not so
goog like the fokker 70/100?

So everyone can see, where is potential to develop?!

Regards
HHS
--- Hans Fugal [EMAIL PROTECTED] schrieb:

 The aircraft discussion has been interesting. One
 stumbling block I've
 come across when deciding which aircraft to download
 before is the
 quality guessing game. The web site lists the
 author's assessment, but
 I've found that to be less useful than it could be,
 because some
 authors say alpha when in fact the plane is much
 better than one
 which says production, esp in the case where a
 production plane
 has bitrotted. The subjective judgement by different
 people is not a
 good basis for making decisions. For me personally,
 the decision in
 question is not the download itself but the hassle
 of putting the
 downloaded file in the right place and firing up
 flightgear for a test
 flight. For others with slower internet the download
 may be the big
 thing.
 
 I'm not sure what the solution is, but here's a few
 random ideas.
 There could be one person that assigns the
 subjective quality tags,
 maybe out of a set, e.g. flies, 3d, realistic or
 2d, crashes or
 whatever. Maybe a committee of 2 or 3, or 2 or 3
 individuals that have
 agreed on what each tag means.
 
 Another possibility is some kind of user voting
 system, but I like
 that idea less and it probably means more work.
 
 Another idea is writing up some guidelines on how
 the authors should
 describe the plane in the status field, so that even
 though it's still
 a subjective description by many individuals, at
 least they are based
 on some common ground.
 
 Just my $0.02.
 
 -- 
 Hans Fugal
 Fugal Computing
 

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[Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Hans Fugal
The aircraft discussion has been interesting. One stumbling block I've
come across when deciding which aircraft to download before is the
quality guessing game. The web site lists the author's assessment, but
I've found that to be less useful than it could be, because some
authors say alpha when in fact the plane is much better than one
which says production, esp in the case where a production plane
has bitrotted. The subjective judgement by different people is not a
good basis for making decisions. For me personally, the decision in
question is not the download itself but the hassle of putting the
downloaded file in the right place and firing up flightgear for a test
flight. For others with slower internet the download may be the big
thing.

I'm not sure what the solution is, but here's a few random ideas.
There could be one person that assigns the subjective quality tags,
maybe out of a set, e.g. flies, 3d, realistic or 2d, crashes or
whatever. Maybe a committee of 2 or 3, or 2 or 3 individuals that have
agreed on what each tag means.

Another possibility is some kind of user voting system, but I like
that idea less and it probably means more work.

Another idea is writing up some guidelines on how the authors should
describe the plane in the status field, so that even though it's still
a subjective description by many individuals, at least they are based
on some common ground.

Just my $0.02.

-- 
Hans Fugal
Fugal Computing

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Gijs de Rooy
 Nice idea!  Why not add a system like: 5 stars for a very complete 
 aircraft like the Senecca II or one for the not so goog like the fokker 
 70/100?  So everyone can see, where is potential to develop?!  Regards 
 HHS --- Hans Fugal [EMAIL PROTECTED] schrieb:
We could give a star for every single part of the development stadia. One start 
for the 3D Cockpit, one star for the Painting, One star for the 3D Model, One 
star for the flying performances etc. So if a plane has a 3D Cockpit and an 3d 
exterior model it gets 2 start by example.
 
PS: If this is added, we may add also something wich let users rate the 
aircraft?
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Heiko Schulz
Hi,
--- gerard robin [EMAIL PROTECTED] schrieb:

 On ven 7 décembre 2007, Heiko Schulz wrote:
   Yes we must not talk about artistic competences
   (here the msfs models are
   better  :(  ), only to answer the question: does
 the
   model simulate the  real
   one ?which degree of simulation ?
 
  Right I think- eye candies are only one small part
 of
  being realistic, but if we want to be serious, we
  should attend this.
 
  Problem: how should we find out how realistic a
  aircraft is? Not all aircrafts here are based on
 save
  datas or have a real pilot as developer?!
 
  Regards
  HHS
 
 An answer only for fun:
 
 Yes the f16 is based on save data  ( partly yes ,
 however,  it is )
 
 Cheers
 
 
 -- 
 Gérard
 http://pagesperso-orange.fr/GRTux/
  Less i work, better i go 
 

I meant that the datas are known and be sur to be the
right one! ( and not just guessing!)

Regards
HHS



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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Stuart Buchanan
--- AJ MacLeod wrote:
 I agree that we need a better indication of state of completion for the 
 models on the downloads page, but as far as I can see it will have to be a 
 very basic overview.  I'm not a fan of simplistic star ratings, but if the 
 stars are for degree of completion and every star has a well-defined meaning, 
 the idea might well have some merit (merely as a rough indication of what to 
 expect).

Quite a few of the aircraft currently use the following scale:

- alpha
- beta
- early-production
- production

which I think is fairly easy to understand for users, and fit in with the basic
software model of improvement over time. However, as others have pointed out, we
need a better definition for what each of these mean.

As it has worked quite well in the past for collating input, I suggest we set up
a wiki page to get a feel for what people consider acceptable for each of the
definitions. I'll set it up when I get the chance, unless someone else does so
before me.

To add to AJs point that we shouldn't be using this to critique model quality 
(as
opposed to completeness of the aircraft), I'd suggest that a fully 3-D cockpit
should not be a requirement for a production aircraft.

I think that a 2.5D cockpit (i.e. a 2D panel pasted onto a surface) is 
acceptable
for a production aircraft, and I'm not just saying that because I maintain some
aircraft that use this feature ;)

-Stuart



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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Heiko Schulz wrote:
  Yes we must not talk about artistic competences
  (here the msfs models are
  better  :(  ), only to answer the question: does the
  model simulate the  real
  one ?which degree of simulation ?

 Right I think- eye candies are only one small part of
 being realistic, but if we want to be serious, we
 should attend this.

 Problem: how should we find out how realistic a
 aircraft is? Not all aircrafts here are based on save
 datas or have a real pilot as developer?!

 Regards
 HHS

An answer only for fun:

Yes the f16 is based on save data  ( partly yes , however,  it is )

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, AJ MacLeod wrote:
 On Friday 07 December 2007 14:40:34 gerard robin wrote:
  Making the 3D model shape is the easiest (5% of the work, more or less
  24 hours of work, but very complicated shape)
  There is a lot of stuff to do:
  =the cockpit must completed (versus the A10, Alexy has spent so many
  time to do it)
  =the 3D model is missing a lot of details (maybe the user did notice it,
  but the author knows it)
  =An improvement of the texture, and probably some variants
  =the FDM which not right, close to the real one, must be done fully

 All very true - and this doesn't even really mention all the various
 systems that might be involved - electrical, hydraulic, pneumatic, radars,
 weapons etc.


That is right, we could add the autopilot, i only wanted to define the minimum 
acceptable, we could find a lot of others features which are specific to the 
model.
 

 I agree that we need a better indication of state of completion for the
 models on the downloads page, but as far as I can see it will have to be a
 very basic overview.  I'm not a fan of simplistic star ratings, but if
 the stars are for degree of completion and every star has a well-defined
 meaning, the idea might well have some merit (merely as a rough indication
 of what to expect).

 Stars for artistic competence and brilliance of execution should be
 avoided,

Yes we must not talk about artistic competences (here the msfs models are 
better  :(  ), only to answer the question: does the model simulate the  real 
one ?which degree of simulation ? 

 I think.  We have some stunning models and I personally make a 
 point of mentioning my appreciation to the authors of such, but making any
 kind of comments on models which might be discouraging to modellers who are
 still developing their skills would be counter-productive I think.

 Cheers,

 AJ


Cheers

-- 
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http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Heiko Schulz

 
 Yes we must not talk about artistic competences
 (here the msfs models are 
 better  :(  ), only to answer the question: does the
 model simulate the  real 
 one ?which degree of simulation ? 


Right I think- eye candies are only one small part of
being realistic, but if we want to be serious, we
should attend this.

Problem: how should we find out how realistic a
aircraft is? Not all aircrafts here are based on save
datas or have a real pilot as developer?!

Regards
HHS


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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Vivian Meazza
Err ... there's a 2D exterior?
 
And a 3D cockpit is not necessarily better than a 2D. 2D is less demanding
on frame rate, and can be just as effective as a 3D cockpit. And some of
those are by no means brilliant. Horses for courses.
 
Our most detailed ac need high end computers to run on, with good graphics
cards. Not everyone has such a machine, and we have to have regard for them.
 
 
Vivian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gijs de
Rooy
Sent: 07 December 2007 14:30
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality


 Nice idea!
 
 Why not add a system like: 5 stars for a very complete
 aircraft like the Senecca II or one for the not so
 goog like the fokker 70/100?
 
 So everyone can see, where is potential to develop?!
 
 Regards
 HHS
 --- Hans Fugal [EMAIL PROTECTED] schrieb:
We could give a star for every single part of the development stadia. One
start for the 3D Cockpit, one star for the Painting, One star for the 3D
Model, One star for the flying performances etc. So if a plane has a 3D
Cockpit and an 3d exterior model it gets 2 start by example.
 
PS: If this is added, we may add also something wich let users rate the
aircraft?


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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Vivian Meazza
Gerard robin wrote

 Sent: 07 December 2007 15:44
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality
 
 
 On ven 7 décembre 2007, Heiko Schulz wrote:
   Yes we must not talk about artistic competences
   (here the msfs models are
   better  :(  ), only to answer the question: does the
   model simulate the  real
   one ?which degree of simulation ?
 
  Right I think- eye candies are only one small part of
  being realistic, but if we want to be serious, we
  should attend this.
 
  Problem: how should we find out how realistic a
  aircraft is? Not all aircrafts here are based on save
  datas or have a real pilot as developer?!
 
  Regards
  HHS
 
 An answer only for fun:
 
 Yes the f16 is based on save data  ( partly yes , however,  it is )
 


Sorry, run that hog by me again - what is save data?

Vivian



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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Vivian Meazza wrote:
 Gerard robin wrote

  Sent: 07 December 2007 15:44
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality
 
  On ven 7 décembre 2007, Heiko Schulz wrote:
Yes we must not talk about artistic competences
(here the msfs models are
better  :(  ), only to answer the question: does the
model simulate the  real
one ?which degree of simulation ?
  
   Right I think- eye candies are only one small part of
   being realistic, but if we want to be serious, we
   should attend this.
  
   Problem: how should we find out how realistic a
   aircraft is? Not all aircrafts here are based on save
   datas or have a real pilot as developer?!
  
   Regards
   HHS
 
  An answer only for fun:
 
  Yes the f16 is based on save data  ( partly yes , however,  it is )

 Sorry, run that hog by me again - what is save data?

 Vivian

I understood it to be result of measurements  from the real Aircraft,  tunnel 
wind data , others useful information about  the flight 
specifications 

Cheers



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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Thomas Förster
Am Freitag 07 Dezember 2007 schrieb LeeE:

 ...[end user rating scheme is bad idea]...
 I propose that we identify the different areas of development i.e. 3d
 model, FDM, Cockpit, flight control systems etc. and then just state
 the level of development for each of those areas.

While this is probably the most neutral scheme a few questions arise to me. If 
its not coming from the users, who is going to do the evaluation? According 
to which criteria/set of standards? 

The result might also be too complex for new users (for which this rating 
system was intended in the first place), so we also need some defined 
procedure (e.g. weighted scores of the categories) to cut it down to a few 
easily understood levels (like we have now in the hangar, i.e. alpha, early 
production, production, maybe not that developer centric). I favour school 
grades over stars because you get a decimal for finer distinction.

Anyway I like the idea of having 'Stiftung Warentest' (THE german consumer 
goods evaluator) for aircraft.

Thomas

Note: haven't read the whole thread so bear with me if I'm just restating 
other's ideas.

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Curtis Olson
On Dec 7, 2007 2:43 PM, LeeE  wrote:

 I'm not sure that a rating scheme, where the ratings are given by end
 users, is a good idea.


I'm not sure the value of debating and discussing and designing a system
that probably no one will step forward to build.  But that said, if you
allow multiple user ratings with attached comments, I would think that would
be useful.  Sure there's always going to be a chance that a bad apple gets
in there and claims the world will end if anyone downloads this aircraft,
but that is set again the 99% of thoughtful reviews and comments and
experiences.

I don't think it's possible to have a completely objective system since we
are often don't have good truth references for historic or exotic or new or
classified aircraft.

Is there a way we could abuse the flightgear forum for this purpose?  We
could start a forum thread for each aircraft and link to that thread from
the downloads page.  It would be kind of clunky and a bear to maintain, so
we'd have to find someone who is pretty passionate about rating aircraft and
tracking user comments.  But something like this could be interesting ...
authors could post update notices for their aircraft, and all this
information would be consolodated in one place.

Regards,

Curt.
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread LeeE
On Friday 07 December 2007 20:25, Curtis Olson wrote:
 On Dec 7, 2007 2:20 PM, AnMaster  wrote:
  Just an idea:
 
  A rating system for users. (Please rate this aircraft after you
  tried it for a
  bit!) However we can't know how well the users know how it
  should be. Maybe we
  should ask them if they are pilots/if the flew that aircraft in
  reality.

 Some sort of rating/comments system is a good idea, but someone is
 going to have to step forward to design and build such a system (or
 find one that does just what we want) and hopefully tie it in with
 the aircraft downloads page.

 Curt.

I'm not sure that a rating scheme, where the ratings are given by end 
users, is a good idea.

It would be too easy for small-minded people who simply don't 'like' a 
particular aircraft for whatever personal reasons or because they 
wish to promote a different aircraft, or even because they don't like 
a particular person associated with an aircraft, to give that 
aircraft a bad rating when it might not be deserved.  Sorry, but 
people _are_ that small-minded and it _will_ happen.

I propose that we identify the different areas of development i.e. 3d 
model, FDM, Cockpit, flight control systems etc. and then just state 
the level of development for each of those areas.

LeeE

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AnMaster
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Tatsuhiro Nishioka wrote:
 Hi there,
 
 On Dec 8, 2007, at 5:01 AM, SydSandy wrote:
 Quite a few of the aircraft currently use the following scale:

 - alpha
 - beta
 - early-production
 - production

 (snip)
 I agree with most of the discussion , but the above scale means  
 nothing to me , it doesn't give ME any indication of what I'm  
 downloading  it only means something from an authors point of  
 view , IMHO.
 Im trying to think as a user  :)
 I do agree that we need something more informative .
 
 
 
 What about the following perspectives?
 
 1. Flight model stability (at least flyable without easily noticeable  
 weird behaviors)
That would cause a lot of less experienced users to think ground loops with tail
dragers = weird behaviour. And even for experienced users, some plane had
weird behaviour in reality.

 2. 3D model completeness (at least shape is acceptable, textured, and  
 gears are animated)
That should be easier to check.

 3. Instruments completeness (it doesn't have to be 3D but should be  
 working properly, most of instruments should be implemented)
 4. Interior completeness (at least cockpit room, throttle, canopy are  
 implemented)
 
 We still need to know how to rate aircraft objectively using these  
 perspectives.
 
 Considering authenticity is a big problem to me. for 3D model,  
 Instruments and interior,
 some people can rate aircraft, but for Flight model, I have no idea  
 how to rate especially historical aircraft
 since there exists few data or aircraft itself.
Indeed.

However some issues are clear. Autopilot not working well (like altitude hold on
787) are very likely a problem in aircraft model for example and not a quirk
with the real aircraft.

/AnMaster

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AnMaster
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SydSandy wrote:
 On Fri, 7 Dec 2007 15:39:53 + (GMT)
 Stuart Buchanan [EMAIL PROTECTED] wrote:
 
 --- AJ MacLeod wrote:
 I agree that we need a better indication of state of completion for the 
 models on the downloads page, but as far as I can see it will have to be a 
 very basic overview.  I'm not a fan of simplistic star ratings, but if 
 the 
 stars are for degree of completion and every star has a well-defined 
 meaning, 
 the idea might well have some merit (merely as a rough indication of what 
 to 
 expect).
 Quite a few of the aircraft currently use the following scale:

 - alpha
 - beta
 - early-production
 - production

 which I think is fairly easy to understand for users, and fit in with the 
 basic
 software model of improvement over time. However, as others have pointed 
 out, we
 need a better definition for what each of these mean.

 
 I agree with most of the discussion , but the above scale means nothing to me 
 , it doesn't give ME any indication of what I'm downloading  it only 
 means something from an authors point of view , IMHO.
 Im trying to think as a user  :)
 I do agree that we need something more informative .
 Cheers
Just an idea:

A rating system for users. (Please rate this aircraft after you tried it for a
bit!) However we can't know how well the users know how it should be. Maybe we
should ask them if they are pilots/if the flew that aircraft in reality.




/AnMaster
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread SydSandy
On Fri, 7 Dec 2007 15:39:53 + (GMT)
Stuart Buchanan [EMAIL PROTECTED] wrote:

 --- AJ MacLeod wrote:
  I agree that we need a better indication of state of completion for the 
  models on the downloads page, but as far as I can see it will have to be a 
  very basic overview.  I'm not a fan of simplistic star ratings, but if 
  the 
  stars are for degree of completion and every star has a well-defined 
  meaning, 
  the idea might well have some merit (merely as a rough indication of what 
  to 
  expect).
 
 Quite a few of the aircraft currently use the following scale:
 
 - alpha
 - beta
 - early-production
 - production
 
 which I think is fairly easy to understand for users, and fit in with the 
 basic
 software model of improvement over time. However, as others have pointed out, 
 we
 need a better definition for what each of these mean.
 

I agree with most of the discussion , but the above scale means nothing to me , 
it doesn't give ME any indication of what I'm downloading  it only means 
something from an authors point of view , IMHO.
Im trying to think as a user  :)
I do agree that we need something more informative .
Cheers
-- 
SydSandy [EMAIL PROTECTED]

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AnMaster
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Curtis Olson wrote:
 On Dec 7, 2007 2:20 PM, AnMaster  wrote:
 
 Just an idea:

 A rating system for users. (Please rate this aircraft after you tried it
 for a
 bit!) However we can't know how well the users know how it should be.
 Maybe we
 should ask them if they are pilots/if the flew that aircraft in reality.
 
 
 Some sort of rating/comments system is a good idea, but someone is going to
 have to step forward to design and build such a system (or find one that
 does just what we want) and hopefully tie it in with the aircraft downloads
 page.
 
 Curt.
 
As I guess PHP would be prefered I sadly lack the experience to code such a 
system.

/AnMaster
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Curtis Olson
On Dec 7, 2007 2:20 PM, AnMaster  wrote:

 Just an idea:

 A rating system for users. (Please rate this aircraft after you tried it
 for a
 bit!) However we can't know how well the users know how it should be.
 Maybe we
 should ask them if they are pilots/if the flew that aircraft in reality.


Some sort of rating/comments system is a good idea, but someone is going to
have to step forward to design and build such a system (or find one that
does just what we want) and hopefully tie it in with the aircraft downloads
page.

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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