Re: [Flightgear-devel] Fwd: Re: Bug in JSBSim FGPropeller.cpp

2007-08-09 Thread Torsten Dreyer

 I just tried  FG rebuilt with  that update, with P-38L  when pushing the
 throttle and pulling and pushing  the aircraft  reaction is
 better the aircraft heading is now close to be stable.
Same here with the Seneca. And debugging the moments shows that they are now 
symmetrical as desired. Cutting either one of the engines gives the equal yaw 
for both sides - perfect.
I think, thats it!

Thanks your help,

Torsten

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Re: [Flightgear-devel] Fwd: Re: Bug in JSBSim FGPropeller.cpp

2007-08-08 Thread gh.robin
On Tue 7 August 2007 22:37, Berndt, Jon S wrote:
  Yes there is some differences needed to keep the right
  heading , when we modify the throttle value, but it is not
  exactly what you are describing.

 I haven't been able to look too closely at this, yet, but I have a
 suspicion. If you look in the function FGPropeller::GetPowerRequired()
 there is this line at the end of that function:

 vTorque(eX) = -Sense*PowerRequired / (RPS*2.0*M_PI);

 This calculates the torque caused by the propeller as it beats against
 the atmosphere, and it does account for the sense that the propeller
 turns in.

 Now, look in the function above it, Calculate(), and you will see this,
 where the moment is calculated for the propeller:

   vMn = fdmex-GetPropagate()-GetPQR()*vH + vTorque*Sense;

 Do you see what is happening? The torque is getting multiplied by the
 sense, again. I suspect that the equation should simply be:

   vMn = fdmex-GetPropagate()-GetPQR()*vH + vTorque;

 Can you try this out?

 Jon

Hello Jon

I just tried  FG rebuilt with  that update, with P-38L  when pushing the 
throttle and pulling and pushing  the aircraft  reaction is 
better the aircraft heading is now close to be stable.

When testing  it with F4U-7 (french corsair) i continue to get the welcome 
right torque effect more or less according to the throttle position.

I cannot answer instead of Torsten,  may be you you have pointed to the right 
place. That update gives a positive result.

Regards

-- 
Gérard


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[Flightgear-devel] Fwd: Re: Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread gh.robin


--  Forwarded Message  --

Subject: Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp
Date: Tue 7 August 2007 21:03
From: gh.robin [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net

On Tue 7 August 2007 20:00, Torsten Dreyer wrote:
   May be i don't understand your remark, and i could be wrong,
  
   but all aircraft propeller have not the same rotation direction ,
   some are CCWon the same aircraft
   some are CW  on others  aircraft.

 Correct - and some aircraft have both of it: one CW and one CCW.

   Sure there is no problem with P-38L one propeller is given
sense -1 /sense
   The other is given
sense 1 /sense
  
   so, Sense could be -1 or 1 which is significant for the propeller
   effect.
  
   it is very important to keep in that calculation the Sense.

 Yes - also true.

  In addition to, if these effect seems to be more than you espect it is
  possible to reduce the value with  p_factor /p_factor  with zero
  there is no effect.

 Since the engines of the P-38L and the Seneca are turning in opposite
 directions, the p-factor of both propellers are compensating each other.
 Thats why aircraft with counterrotating props are made: they are easier to
 fly!

 Try yourself: Get the P-38L in the air and fly full throttle straight and
 level, open the property-browser for controls/flight. I need a right
 aileron deflection to keep the wings level. If I reduce power to idle, the
 aircraft turns sharply to the right with that aileron setting.
 This should not happen on aircraft with counterrotating props.

Yes there is some differences needed to keep the right heading , when we
modify the throttle value, but it is not exactly what you are describing.

When tuning the FDM during developpement:
I experienced a stable flight , waiting for the supercharger being stopped
(five minutes after take off)
I opened both property browser jsbsim/propulsion/engine[0]
and /jsbsim/propulsion/engine[1], i could notice some diff in between
blade-angle , thrust coefficient  of both propellers engines (i don't know
why)
If i reduce the throttle value the aircraft change slightly his heading,  the
aircraft stability is modified, because of the speed which decrease quickly,
that modification could be:  turn on the left, or turn on the right.
At that stage i modify again the aileron deflection to keep the right
 heading. If i increase again the throttle, i get again a stability problem,
 and the ac turn to right or to left.
I did not conclude it is due to a torque effect.

I have an other aircraft  the F4U-7 only one propeller   ,
the engine and propeller values are close to these we have with the P-38,
the torque effect on the F4U-7 is very high, and .that is right.

So i can say we don't have any torque effect with the P-38L, we have more or
less a stability problem when the speed and the thrust are modified.

Regards


BTW: i have just finished the Noratlas 2501 which is only two engines ,
propeller both the same sense  ( viewed  from the pilot CCW).  with
p_factor 60/p_factor

I do not notice  a very significant torque of the aircraft



--
Gérard

---

-- 
Gérard


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Re: [Flightgear-devel] Fwd: Re: Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Berndt, Jon S
 Yes there is some differences needed to keep the right 
 heading , when we modify the throttle value, but it is not 
 exactly what you are describing.


I haven't been able to look too closely at this, yet, but I have a
suspicion. If you look in the function FGPropeller::GetPowerRequired()
there is this line at the end of that function:

vTorque(eX) = -Sense*PowerRequired / (RPS*2.0*M_PI);

This calculates the torque caused by the propeller as it beats against
the atmosphere, and it does account for the sense that the propeller
turns in.

Now, look in the function above it, Calculate(), and you will see this,
where the moment is calculated for the propeller:

  vMn = fdmex-GetPropagate()-GetPQR()*vH + vTorque*Sense;

Do you see what is happening? The torque is getting multiplied by the
sense, again. I suspect that the equation should simply be:

  vMn = fdmex-GetPropagate()-GetPQR()*vH + vTorque;

Can you try this out?

Jon

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