Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?
Chris Metzler wrote: > > On Thu, 23 Feb 2006 16:30:11 +0100 > Melchior FRANZ wrote: > >>When I need information about an animation, I look into three sources: >>the model-howto.hml, simgear/scene/model/animation.[ch]xx, and animation >>files in $FG_ROOT/Aircraft/*. The second source shouldn't be necessary, >>but until someone comes along and completes the model-howto this is a >>good enough workaround. > > > This may be naive, but I might suggest that a fantastic place for > stuff on how the animations work would be the wiki. Nuggets of > relevant posts on the mailing lists, or from discussions on the > IRC channel, could be copied there verbatim (e.g. "Discussions on > the Flash Animation"; and subsequent updates to the Model-HOWTO > could come from editing the stuff that made it onto the relevant > wiki page(s). > > -c > I agree wholeheartedly. In fact, I should have the two final images I need to put one tutorial up very soon. Josh --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?
On Thu, 23 Feb 2006 16:30:11 +0100 Melchior FRANZ wrote: > > When I need information about an animation, I look into three sources: > the model-howto.hml, simgear/scene/model/animation.[ch]xx, and animation > files in $FG_ROOT/Aircraft/*. The second source shouldn't be necessary, > but until someone comes along and completes the model-howto this is a > good enough workaround. This may be naive, but I might suggest that a fantastic place for stuff on how the animations work would be the wiki. Nuggets of relevant posts on the mailing lists, or from discussions on the IRC channel, could be copied there verbatim (e.g. "Discussions on the Flash Animation"; and subsequent updates to the Model-HOWTO could come from editing the stuff that made it onto the relevant wiki page(s). -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear signature.asc Description: PGP signature
Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?
* Roberto Inzerillo -- Thursday 23 February 2006 20:01: > I have another simple question anyway. Do I brake something if I set > emission values higher then 1 or lessere then 0 for red,green and blue? No. It's clamped to allowed values (0--128 for shininess, 0--1 else) > Are those values acceptable to flightgear? Even if it makes no sense to have > the red component of the emission color >1 or <0 (which are max and min > value)? That's fine. min/max are implicit here. They can currently only be set explicitly for transparency/alpha. m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?
* Roberto Inzerillo -- Thursday 23 February 2006 17:26: > Am I saying something correct here or am I totally away from reality? Everything correct. (And *-norm properties *are* supposed to deliver values ranging from 0 to 1.) > Well, e.g. the statement "The offset is applied before the factor" [...] Eeew ... indeed. That's written in the "rotate" animation and is wrong, even for "rotate": _position_deg = _prop->getDoubleValue() * _factor + _offset_deg; There you see why animation.[ch]xx is one of my information sources. I'll fix that in the documentation. m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?
On Thursday 23 February 2006 10:42, Robicd wrote: > I was looking for some suggestions because I find the only documentation > available for non programmers (which is the model-howto.html) a little > bit confusing regarding factor, offset and -prop stuff. > I guess I will have to clear things out by myself :-( Or you might try the IRC channel; if you're stuck with getting something to work, often someone can set you straight very quickly, or cite a useful example. I appreciate "real time" communication like IRC is not as easy for those who only speak English as a second language but on the other hand, lots (maybe even most) of the regulars are in that category... Cheers, AJ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?
Hi Melchior, As soon as I use the instead of property (and so on with green and blue) flightgear crashes with the following error message: It doesn't crash ... > Unknown exception in the main loop. Aborting... ... but abort, because you entered an invalid property. This has nothing to do with the "material" animation. Sigh ... That's nice to know to pretty useless to me by the time. But maybe has to be used with slightly different syntax; Reading the documentation is *strongly* recommended before you complain. It's a bug in your XML code. Of course, Melchior, I wasn't complaining :-) Did I? I was just comparing my experience in order to go on with learning and creating new pretty 3d models for fgfs. I was looking for some suggestions because I find the only documentation available for non programmers (which is the model-howto.html) a little bit confusing regarding factor, offset and -prop stuff. I guess I will have to clear things out by myself :-( bye, Roberto --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?
Hi Melchior, That means I can only change the color emission property of a 3d model once per flightgear session [...] No. But only once with static values. If you use etc., then you can change it as often as you like. That's what is done in the bo105 material dialogs (Ctrl-y) after all. But again: it's a bug and I'll post a fix later today. As soon as I use the instead of property (and so on with green and blue) flightgear crashes with the following error message: Unknown exception in the main loop. Aborting... Possible cause: No error But maybe has to be used with slightly different syntax; I'll read more on the docs. Or is that a bug too? cheers, Roberto --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?
Melchior FRANZ wrote: * Roberto Inzerillo -- Wednesday 22 February 2006 19:43: I've set two animations with one condition each; the conditions compare the current sun-angle-rad with a fixed value; one condition should make the Needle light on, the second condition should bring the Needle back to no emission. That's a bug. Static values are only initially set. But, of course, they should always be set again if a condition is present and has changed. I'll soon submit a fix. That means I can only change the color emission property of a 3d model once per flightgear session (with such an approach) then the model is ztuck to that emission value and there's no way (until next fgfs release) to bring it back to previous emission state. Is that the way it works now? Roberto --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel