Re: [Freecol-developers] Nightly Builds broken
Adding my voice to the +0.12 release nowish. We can always release patch updates. On Fri, Aug 27, 2021, 07:28 D Blakeley via Freecol-developers < freecol-developers@lists.sourceforge.net> wrote: > Sorry I've been quiet lately, I've been buried in my Civ modding work. > > Regarding point 2 I've gotta echo winters comments. I'm still getting > people in my Colonization groups and on other retro gaming places saying > that they're using the old 11 stable release because they're 'scared' of > the nightly releases thinking they'll break their pc or ruin their game > etc. I sound like a broken record trying to convince people out there to go > the nightly release route. > > I notice things are pretty quiet these days so I worry that if we keep > holding out for that perfect 12.0 release it'll never happen. Plus people > respond to version numbers different in todays world compared to 20 years > ago. These days a major version release with .0 on the end is almost > expected to be a buggy mess leading to .1 and .2 etc minor updates lol! Eg > with my opensource video editing and recording software I actively avoid .0 > releases and wait for those .1 etc releases as they're always full of > critical fixes to issues in the main release. > > Winter is right in that a major new release will generate renewed interest > and traffic which could lead to more helpers. If there's a 12 release I can > market the s*** out of it across heaps of retro sites groups and forums. I > should also say that while I've been quiet on freecol lately I've actually > gone back and redone my unreleased 2018 FreeCol video tour to contain lots > more update to date information and cool stuff (eg the more maps and > nations packs etc). The video is pretty much ready to go now. I'm just > putting it's release on ice while I finish up my Civ1 and Civ2 scenario > work but if you guys do a 12.0 release, then I'll get my baby uploaded and > out there early so I can use it to help promote the game and the new > release! > > Regards > > Blake > > On Friday, 27 August 2021, 11:09:10 pm ACST, win...@genial.ms < > win...@genial.ms> wrote: > > > Hi, > > I guess, everyone was having more important things to do? > As I did not have any time either besides answering the few > questions people still have, I was struggling with if/how > I could ask again. > > 1. Is the CI problem fixable? > There is no way to even trigger a nightly release for months. > > 2. Shouldn't there be a real release then? > Have you seen on https://github.com/FreeCol/freecol/issues/54 > people are asking for a release? I feel they have a point, > but I can not make it happen. > The last question was about getting the merge request with > the backport of the security fix to be 0.11.7. If it is > not possible to release 0.12.0 that may be a faster way > to get at least the security fix out to them? > Personally, I'd rather have a 0.12.0, even if the release > notes have to warn about the known problems. It should still > be an improvement of the current status. People seeing new > releases would also renew interest in the project. > > > > Greetings, > > wintertime > > > > ___ > Freecol-developers mailing list > Freecol-developers@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freecol-developers > ___ > Freecol-developers mailing list > Freecol-developers@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freecol-developers > ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] Nightly Builds broken
Sorry I've been quiet lately, I've been buried in my Civ modding work. Regarding point 2 I've gotta echo winters comments. I'm still getting people in my Colonization groups and on other retro gaming places saying that they're using the old 11 stable release because they're 'scared' of the nightly releases thinking they'll break their pc or ruin their game etc. I sound like a broken record trying to convince people out there to go the nightly release route. I notice things are pretty quiet these days so I worry that if we keep holding out for that perfect 12.0 release it'll never happen. Plus people respond to version numbers different in todays world compared to 20 years ago. These days a major version release with .0 on the end is almost expected to be a buggy mess leading to .1 and .2 etc minor updates lol! Eg with my opensource video editing and recording software I actively avoid .0 releases and wait for those .1 etc releases as they're always full of critical fixes to issues in the main release. Winter is right in that a major new release will generate renewed interest and traffic which could lead to more helpers. If there's a 12 release I can market the s*** out of it across heaps of retro sites groups and forums. I should also say that while I've been quiet on freecol lately I've actually gone back and redone my unreleased 2018 FreeCol video tour to contain lots more update to date information and cool stuff (eg the more maps and nations packs etc). The video is pretty much ready to go now. I'm just putting it's release on ice while I finish up my Civ1 and Civ2 scenario work but if you guys do a 12.0 release, then I'll get my baby uploaded and out there early so I can use it to help promote the game and the new release! Regards Blake On Friday, 27 August 2021, 11:09:10 pm ACST, win...@genial.ms wrote: Hi, I guess, everyone was having more important things to do? As I did not have any time either besides answering the few questions people still have, I was struggling with if/how I could ask again. 1. Is the CI problem fixable? There is no way to even trigger a nightly release for months. 2. Shouldn't there be a real release then? Have you seen on https://github.com/FreeCol/freecol/issues/54 people are asking for a release? I feel they have a point, but I can not make it happen. The last question was about getting the merge request with the backport of the security fix to be 0.11.7. If it is not possible to release 0.12.0 that may be a faster way to get at least the security fix out to them? Personally, I'd rather have a 0.12.0, even if the release notes have to warn about the known problems. It should still be an improvement of the current status. People seeing new releases would also renew interest in the project. Greetings, wintertime ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] Nightly Builds broken
Hi, I guess, everyone was having more important things to do? As I did not have any time either besides answering the few questions people still have, I was struggling with if/how I could ask again. 1. Is the CI problem fixable? There is no way to even trigger a nightly release for months. 2. Shouldn't there be a real release then? Have you seen on https://github.com/FreeCol/freecol/issues/54 people are asking for a release? I feel they have a point, but I can not make it happen. The last question was about getting the merge request with the backport of the security fix to be 0.11.7. If it is not possible to release 0.12.0 that may be a faster way to get at least the security fix out to them? Personally, I'd rather have a 0.12.0, even if the release notes have to warn about the known problems. It should still be an improvement of the current status. People seeing new releases would also renew interest in the project. Greetings, wintertime ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] Nightly Builds broken
I can try and help within the next couple of weeks, I'm out of town next week, but can help when I get back. David On Sun, May 30, 2021, 00:00 wrote: > Hi all, > > I just found out while trying to trigger a new nightly release > that there are major changes between Github and travis-ci.org > and when clicking the build button on https://github.com/FreeCol/freecol > there is a warning they shut down travis-ci.org and want people to > sign up for travis-ci.com . > Additionally, I found this blog post: > https://blog.travis-ci.com/2021-02-22-switch > > It seems it already stopped working between 2021-04-04 and 2021-04-18, > as Mike had triggered a nightly release on that day and it did not build. > > Atm, I'm not sure how we should fix this? > > As I'm a bit out of the loop, I'm not sure which issues are still blocking > a real release on SF? I think, with the nightly builds down and 0.11.6 > being not recommended for use since a while, this will get more and more > useful though. > > Greetings, > > wintertime > > > > ___ > Freecol-developers mailing list > Freecol-developers@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freecol-developers > ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] Nightly Builds broken
Hi, > Gesendet: Sonntag, 30. Mai 2021 um 12:23 Uhr > Von: "Michael T. Pope" > An: freecol-developers@lists.sourceforge.net > Betreff: Re: [Freecol-developers] Nightly Builds broken > > On Sun, 30 May 2021 08:46:33 +0200 > win...@genial.ms wrote: > > I just found out while trying to trigger a new nightly release > > that there are major changes between Github and travis-ci.org > > and when clicking the build button on https://github.com/FreeCol/freecol > > there is a warning they shut down travis-ci.org and want people to > > sign up for travis-ci.com . > > Additionally, I found this blog post: > > https://blog.travis-ci.com/2021-02-22-switch > > > > It seems it already stopped working between 2021-04-04 and 2021-04-18, > > as Mike had triggered a nightly release on that day and it did not build. > > > > Atm, I'm not sure how we should fix this? > > Likewise. Who does? I did some searching. They are consolidating both of their domains, but want people to sign up anew to the .com version (free for open source). There is some transfer option, but someone would have to figure out how to log in there. https://blog.travis-ci.com/2021-05-07-orgshutdown https://discourse.julialang.org/t/reminder-travis-ci-org-shuts-down-on-december-31-2020/47234 https://mailchi.mp/3d439eeb1098/travis-ciorg-is-moving-to-travis-cicom?e=%5BUNIQID%5D https://docs.travis-ci.com/user/migrate/open-source-repository-migration https://docs.travis-ci.com/user/status-images/ Even with that fixed there would still remain the older problems where the automatically started builds are failing. > > As I'm a bit out of the loop, I'm not sure which issues are still blocking > > a real release on SF? > > The performance bug is still lurking and I have made no progress there > lately. The trade route panel is borken and proving annoying, I have had > three goes at fixing it but last time I concluded that the whole > drag-and-drop system needed work:-(. However, it might well be > time to do 0.12.0-alpha1. IIRC the performance problem on Linux existed for several versions already. It would be nice to see that fixed, but I'd think its time to not let it hold up all other updates (including the security fix) from getting released. My guess would be it is a JDK bug, as I remember reading it worked for some people using some additional options and it does not appear on all systems. I can not say anything about the trade route menu, as I tended to manually load all transports when I played. If it is usable but ugly, I'd let it pass. Greetings, wintertime ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] Nightly Builds broken
On Sun, 30 May 2021 08:46:33 +0200 win...@genial.ms wrote: > I just found out while trying to trigger a new nightly release > that there are major changes between Github and travis-ci.org > and when clicking the build button on https://github.com/FreeCol/freecol > there is a warning they shut down travis-ci.org and want people to > sign up for travis-ci.com . > Additionally, I found this blog post: > https://blog.travis-ci.com/2021-02-22-switch > > It seems it already stopped working between 2021-04-04 and 2021-04-18, > as Mike had triggered a nightly release on that day and it did not build. > > Atm, I'm not sure how we should fix this? Likewise. Who does? > As I'm a bit out of the loop, I'm not sure which issues are still blocking > a real release on SF? The performance bug is still lurking and I have made no progress there lately. The trade route panel is borken and proving annoying, I have had three goes at fixing it but last time I concluded that the whole drag-and-drop system needed work:-(. However, it might well be time to do 0.12.0-alpha1. Cheers, Mike Pope pgpJ2Hi9pM0I3.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
[Freecol-developers] Nightly Builds broken
Hi all, I just found out while trying to trigger a new nightly release that there are major changes between Github and travis-ci.org and when clicking the build button on https://github.com/FreeCol/freecol there is a warning they shut down travis-ci.org and want people to sign up for travis-ci.com . Additionally, I found this blog post: https://blog.travis-ci.com/2021-02-22-switch It seems it already stopped working between 2021-04-04 and 2021-04-18, as Mike had triggered a nightly release on that day and it did not build. Atm, I'm not sure how we should fix this? As I'm a bit out of the loop, I'm not sure which issues are still blocking a real release on SF? I think, with the nightly builds down and 0.11.6 being not recommended for use since a while, this will get more and more useful though. Greetings, wintertime ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers