Re: [Audyssey] Web site with audio games?

2007-10-20 Thread Thomas Ward
Hi Darren,
I agree with the point you raised if possible the author/developers 
permission should attempt to be obtained before redistributing a title 
which has been abandoned.
A case in point TJ is known to be ok to pass around because PB Games has 
publically stated it and Dark Destroyer, Duckblaster, etc are now 
effectively abandonware with full rights to pass around. However, 
recently someone was passing around one of ESP's games which had been 
abandoned, but Draconis now owns the rights to it. Josh publically 
stated not to share the program, but people did it anyway which was 
going against the current owners wishes.
As for the issue you made about freeware I beg to differ on that point. 
Freeware is not necessarily abandonware and vice-versa. For example, 
STFC is freeware, but by no means is it abandoned or would I give people 
permission to hack it's source, and try and sell it, etc.



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Re: [Audyssey] Web site with audio games?

2007-10-20 Thread Thomas Ward
Hi Richard,
No it is not certainly black and white, but I do believe that it would 
be best if permission can be obtained before offering abandonware. Allot 
of times the licence agreement attached with the software will state 
what should be done with the software.It is also something that should 
be based on a case by case basis.
To use STFC as my example here. Even though STFC 1.0/1.2 are freeware 
when I release 2.0 I will consider 1.x versions abandonware. Now, since 
I would be abandoning 1.x versions for 2.0 does that give users the 
right to pass 1.x versions around?
Well, suppose for example I don't want 1.x versions to be passed around 
do to bugs, because I no longer support it, because I think they should 
upgrade, whatever. It is down to what the users want verses what I want 
as the developer.


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread Thomas Ward
Hi Shaun,
If you are jumping at the right spot, but this issue is also now fixed 
in Beta 5. Grin


shaun everiss wrote:
 wow so if I jump on platform1 on level1, I can fall through to the next level?
   


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Re: [Audyssey] Web Site with Audio Games

2007-10-20 Thread Thomas Ward
Hi John,
Yes, exactly. A developer has to be careful about putting something in 
the public domain. For example, I liked Dark Destroyer by PB Games. 
Since it is now technically public domain I could write a clone version 
and sell it or at least offer it as a free download.
However, even though it is public domain I would personally ask Philip 
for permission before doing something like that. yet, the game is at 
risk from being taken over by another developer, and Philip would be 
hard pressed if he later changed his mind and wanted it back.



John Bannick wrote:
 Ari et al,

 As a commercial game developer, we can't put our games in the public 
 domain, else we lose our intellectual property rights.

 What that means in practice is that by giving the people you want free 
 access, you also give other people, and companies, the right to steal your 
 stuff. Not so good!

 That's just the way the courts work.

 Richard's central repository is a fine source of games as it is.
 Though I understand that if the linked site for an abandoned goes away, or 
 changes, then getting that game becomes problematic.

 John Bannick
 CTO
 7-128 Software


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Re: [Audyssey] Beta 4 scores.

2007-10-20 Thread Thomas Ward
Hi Shaun,
As of Beta 5 it already does this. Both are in the games startup.

shaun everiss wrote:
 have both tom.
 the logo and then the game starting sound.
 Some devs mash the starting sound and logos together.
 A load of those console companies have 3 logos.
 ie logo1, pause, logo2, pause logo3, pause game intro screen logo 
 then main menu so its doable.
   


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread Thomas Ward
Hi Shaun,
I am having difficulty balancing out the way swords work. In order to 
fix problems reported by users in Beta 3 and earlier I had to increase 
the swords range to 2. As a result it is much easier for the sword to go 
off and kill what ever monster comes into attack range.
Now, if I shorten it to it's previous behavior said bugs will reappear. 
So it is a lose lose situation.


shaun everiss wrote:
 I aggree.

 if I am sure I can pass a monster then I don't want a sword to be used.
   


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Re: [Audyssey] Web site with audio games?

2007-10-20 Thread Thomas Ward
Hi Darren,
What you are talking about is called intellectual property rights. In 
the Communist view everything should be communal property, and there is 
no such thing as individual property or wealth. It is a popular idea, 
especially in the open source movement, that believe software 
development should be free and source code should be available to everyone.
Allot of folks on say the Blind Movie Buffs and the  Lost in the Stacks 
lists have no quoms about sharing audio books, described movies, and 
some software. We have to ask ourselves a hard question. Just because 
they believe or think it should be ok to share those things, they 
justify it 101 ways and twice on sunday, does it really make it right?
The fact is most of us here don't live in a communist society, and we 
live in a capitalist society. The rules of a capitalist society is that 
whatever you want you have to pay for it, you have to enter into legal 
agreements, and we have individual and company property. Believe it or 
not when you buy the latest Harry Potter book you are paying for the 
right to read it, and not the right to own it. You can't simply copy it 
page for page and share it around, copy the disks, because you have 
pirated it from the publisher and the author.
Did you know when you buy software from Microsoft it is there legal 
opinion you  have purchased the right to use the software only. You do 
not have the right to physically own that software. That is why they 
are going with product activation etc. They are in a sense trying to 
make it so they totally control weather or not you have the right to use 
the software, and if they find out you hacked, cracked, pirated, or done 
any other license violation they revoke your online activation and black 
list your product key.
Anyway, getting back to the point of this long message is that generally 
laws state that software belongs to the owner or parent company that 
created it unless expressed in writing. We can't simply pass around 
music, software, books, just because we believe that makes us have the 
right for reason x. We can intellectualize the matter 11 ways, but 
you run the risk of coming up against the laws intellectualworld view on 
the matter.



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Re: [Audyssey] Web site with audio games?

2007-10-20 Thread Thomas Ward
Hi Marsha,
The expiration on a copyright really depends on the country in question. 
Generally, I think 50 years is pretty average world wide unless of 
course the copyright hasn't been renewed.
I've seen this many times for example an older book that is copyrighted 
in the USA is now public domain in Australia or the United Kingdom. One 
of these recently Ifound was Gone With the Wind. In the USA it still has 
copyrights attached, but the family/current owners  didn't keep them up 
to date in other countries so it is public domain in various places in 
the world.

Munchie Lady wrote:
 Hi
What is the timeline for a copyright?  Do some of these absentee game 
 developers even remember about their games?

 Marsha



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Re: [Audyssey] Web site with audio games?

2007-10-20 Thread Thomas Ward
Hi Ron,
In the case you mentioned where all efforts fail I'd probably go ahead 
to, but leave open the option to take it down if the author or owner 
makes a formal request to do so.
Just from an observation here, but I suspect most audio games aren't 
copyrighted anyway. Allot of them probably haven't formally been 
presented to the copyright offices, and copyrighted which means that 
there isn't any copyright infringement in hosting the uncopyrighted game.


Ron Schamerhorn wrote:
 I'd have to totally be on side with Richard here.  If eforts to contact a 
 dev are made without response I'd go ahead until further notice.

 Ron
 Audyssey Editor
   


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread shaun everiss
yeah I couldn't reproduce that.
One thing though, is its possible sometimes to push control and space 
and then run/jump at the same time, and then you start running up and 
down ladders, jumping and running and doing bad things.
The way to solve this is by running back a load and then you are ok.
Oh and itspossible to stick to the cealing.
At 08:14 p.m. 20/10/2007, you wrote:

Hi Shaun,
If you are jumping at the right spot, but this issue is also now fixed
in Beta 5. Grin


shaun everiss wrote:
  wow so if I jump on platform1 on level1, I can fall through to 
 the next level?
 


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Re: [Audyssey] Web site with audio games?

2007-10-20 Thread Thomas Ward
Hi Shaun,
It is true usually there is a good reason why game x is abandoned by the 
developer. For example, take Giftinum. It was an ok game, but it could 
have been written allot better. In the scheme of things it left much to 
be desired for me.
Self-destruct was not really that much of a big deal for me either. I 
tried it, but removed it a week later. I just couldn't get into it, and 
I personally didn't like it that much.
My point being here that these games were abandoned by the developers, 
and they weren't exactly best sellers or top quality games to start 
with. Some of the abandonware games like Shellshock were dooddle games. 
Something the developer cranked out for a five minute game.
I myself have written some dos games which are now technically 
abandonware. There is a STFC for dos, a Super Black Jack game, high low, 
and Hangman. They are not on the USA Games site because I am not 
technically supporting them at the moment.

shaun everiss wrote:
 that true to.
 Also some games that are abandonware are total junk or not writen well.
 selfdestruct is ok, but in the scheme of things it was really not 
 much fun after a bit.
 Tarzan juniour is good, but all the pb stuff was abandoned because of 
 the quality.
 Except for tj, duckblaster and showdown the rest of the pb stuff 
 sucked in my opinion.
 Shellshock was ok when I first got it but I can't honestly say I find 
 it that interesting these days.
   



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Re: [Audyssey] Loan Wolf

2007-10-20 Thread Thomas Ward
Hi Sky,
Are you speaking of the mission where you have to kill everything except 
the hospital ships? That is a pretty easy mission all things considered. 
Here is my strategy for taking on that particular mission.

Spoiler! Spoiler! Spoiler! Major Spoiler!

1. As soon as the mission starts I change course to 315 degrees and set 
speed to 18. Alternatively you can use the manual course and sector to 
go to Area A5-33.
2. As soon as I reach 12 or 13 miles I slow down drop to 40 feet, raise 
scope, and wait.
3. If you played your hand right just about that time a destroyer will 
blindly pass directly in front of you. Pop a couple of torps into him.
4. Sometimes the second destroyer will come rushing out from nowhere 
like a screaming banchy, and you need to take evasive maneuvers, but 
usually he is too far out of range to respond to your first kill of the 
day. If he doesn't show by the time the tankers and transports arrive 
then he has not noticed your handy-work yet.
5. Drop to about 60 feet, lower the scope, resume course at 315 degrees, 
pass below the fleet, and as soon as you are clear of the fleet return 
to a depth of 40 feet.
6. Again assuming you timed this well about the time you reach 40 feet 
open your torpedo doors, because the second destroyer will just appear 
on long range. Line him up,and blow him away.
7. With the destroyer escort dead it is open season on the rest of the 
fleet. Change course to 135, and go to a depth of 15 feet.
8. if the fleet is in range try and match there spead by going to 
one-quarter or one-half speed, raise the gun, and basically aim and 
start blasting away. A few ships might run away, but with the fleet 
broken up you can use your radar to hunt down the fleeing ships, and 
kill them without much worry of hitting the hospital ships which 
skattered everywhere.
Smile
 


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Re: [Audyssey] Loan Wolf

2007-10-20 Thread Thomas Ward
Hi Charles,
Read my walkthrough I just wrote last message on that mission. I 
basically give you step by step instructions on how to pick the fleet 
apart without hitting those hospital ships.



Charles Rivard wrote:
 slight
 s p o i l e r s p a c e.


 Do enough damage to the tanker to slow it down considerably, then worry 
 about the other enemies.

   


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread Karl
Hi,
It is possible to do the same thing with ropes, because there is 
nothing between the ledge and the rope. Personally, I feel there should 
be dropoffs surrounding the ropes, because I really don't think people 
should be able to jump down that far.
Karl
Original message:
 Hi Shaun,
 If you are jumping at the right spot, but this issue is also now fixed
 in Beta 5. Grin


 shaun everiss wrote:
 wow so if I jump on platform1 on level1, I can fall through to the next 
 level?



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Re: [Audyssey] Rail racer problem

2007-10-20 Thread Dean Wilcox
I've had that before and a simple restart solved the problem.  You 
might have already done it by now but if not try it and write back to 
the list if it hasn't worked.

At 01:29 20/10/2007, you wrote:
Just installed version 1.4 update, and now when I start I get this 
message as copied from the virtualized window in jfw.

GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0xbe0 (3040), Thread id=0x134 (308).

Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel

Assistance please? Want to play again but can't because of the 
darned thing. lol.
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[Audyssey] torrent?

2007-10-20 Thread will lomas
hi

does anyone know if a demo of the surreal horizons game of torrent  
will be released anytime soon?
i thought beginning of october there was going to be a demo at least
will


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread Karl
Hi, would it be possible to disable the sword entirely while the person 
is in the air, and set the sword to only work in the square you are 
about to land in? Or, you could disable sword attacks behind you. In 
other words, make it so that if the monster is to your left and you are 
moving right, you won't kill it.
Karl
Original message:
 Hi Shaun,
 I am having difficulty balancing out the way swords work. In order to
 fix problems reported by users in Beta 3 and earlier I had to increase
 the swords range to 2. As a result it is much easier for the sword to go
 off and kill what ever monster comes into attack range.
 Now, if I shorten it to it's previous behavior said bugs will reappear.
 So it is a lose lose situation.


 shaun everiss wrote:
 I aggree.

 if I am sure I can pass a monster then I don't want a sword to be used.



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Re: [Audyssey] torrent?

2007-10-20 Thread Søren Jensen
What is this game about?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 20, 2007 1:37 PM
Subject: [Audyssey] torrent?


 hi

 does anyone know if a demo of the surreal horizons game of torrent
 will be released anytime soon?
 i thought beginning of october there was going to be a demo at least
 will


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Re: [Audyssey] Rail racer problem

2007-10-20 Thread Che
  Is this for the full version or the demo?  The upgrades are only for the 
full version of the game.
  If you are upgrading the full version, make sure you unzip the update to 
the railr acer folder so all files go in their proper place.
  Later,
  Che

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 19, 2007 7:29 PM
Subject: [Audyssey] Rail racer problem


 Just installed version 1.4 update, and now when I start I get this message 
 as copied from the virtualized window in jfw.

 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0xbe0 (3040), Thread id=0x134 (308).

 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel

 Assistance please? Want to play again but can't because of the darned 
 thing. lol.
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Re: [Audyssey] torrent?

2007-10-20 Thread will lomas
hi read up on it at
http://surrealhorizons.com
it is an asteroids clone game that works on windows, linux and mac

On 20 Oct 2007, at 13:52, Søren Jensen wrote:

 What is this game about?
 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
 - Original Message -
 From: will lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 20, 2007 1:37 PM
 Subject: [Audyssey] torrent?


 hi

 does anyone know if a demo of the surreal horizons game of torrent
 will be released anytime soon?
 i thought beginning of october there was going to be a demo at least
 will


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Re: [Audyssey] Monti Questions

2007-10-20 Thread will lomas
hi

to be honest i prefered the female it sounded more realistic
or to have the choice of playing as man or female would be really cool

On 20 Oct 2007, at 13:17, ari wrote:

 Hi Thomas,
 Sorry for asking in this way, but you must remember that I've been  
 without a blindgames-playing PC for nearly a year, and I was out of  
 the loop on list discussions, so I really have to know, why oh why  
 did you turn the character of Monti into a man? Am also going to  
 download the Sarah game soon.
 Ari
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Re: [Audyssey] Loan Wolf

2007-10-20 Thread Charles Rivard
I saw it.  I like your strategy better after reading it.  Mine is more of a 
challenge, as I use the deck gun a whole bunch!  You gotta get the shells to 
sometimes go over hospital ships and hit the right targets.

--
If ignorance is bliss, why aren't more people happy?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 20, 2007 5:24 AM
Subject: Re: [Audyssey] Loan Wolf


 Hi Charles,
 Read my walkthrough I just wrote last message on that mission. I
 basically give you step by step instructions on how to pick the fleet
 apart without hitting those hospital ships.



 Charles Rivard wrote:
 slight
 s p o i l e r s p a c e.


 Do enough damage to the tanker to slow it down considerably, then worry
 about the other enemies.




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Re: [Audyssey] Monti Questions

2007-10-20 Thread Charles Rivard
The character in the original Montezuma's Revenge was a man.

--
If ignorance is bliss, why aren't more people happy?
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 20, 2007 7:17 AM
Subject: [Audyssey] Monti Questions


 Hi Thomas,
 Sorry for asking in this way, but you must remember that I've been without 
 a blindgames-playing PC for nearly a year, and I was out of the loop on 
 list discussions, so I really have to know, why oh why did you turn the 
 character of Monti into a man? Am also going to download the Sarah game 
 soon.
 Ari
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Re: [Audyssey] Beta 4 scores.

2007-10-20 Thread Thomas Ward
Hi Karl,
Sounds good. That is in the averages. Not excelant, but not bad either.


Karl wrote:
 Hi,
 So far, my best scores have been:
 104700 on easy
 188200 on medium
 130400 on Hard
 70400 on insane.
   


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Re: [Audyssey] Interesting Monty Problem

2007-10-20 Thread Thomas Ward
Hi John,
I've worked with Java in the past for non-game related projects, and I 
agree it is a nice  language. to design programs in. However, it isn't 
without its drawbacks and issues to deal with.
First, there is the issue that not all the major screen readers support 
the java access bridge which means for example a Window eyes user who 
comes to the game's registration screen can't read it do to the fact GW 
Micro has been dragging their feet forever about giving us quality Java 
support.
Second, based on my reading of Java input devices all I can find is code 
for keyboards and mice. There doesn't seam to be any game pad or 
joystick support let alone force feedback devices which I hope  to 
eventually support.
Third, I've studdied a bit in to the Java SDK's sound API, and while it 
does have the ability to stop, play, pan, sounds etc it isn't of the 
same quality of support I am use to with DirectX. Java doesn't appear to 
be equipped for really intensive audio games where there could be 50 or 
more sounds playing at once.
Finally, I am not certain what to do about Sapi support under Java. I 
like the Windows Sapi voices, but if I go multiplatform I don't want to 
be stuck with something like FreeTTS, AKA Robby the Robot on acid, which 
is not the quality of Sapi voices I am use to using on a daily basis.
If you have any ideas, comments, or suggestions about my comments above 
let me know. However, I am not certain Java suits my development 
requirements or standards.
By the way, my games are written in C# not C++. Though, if I could get 
Visual C++ .Net configured right I would like to be able to actually 
write in C++ as that was my first favorite language, and is pretty rock 
solid without the hastle of the .net Framework. Though, at the moment I 
have made no decisions yet as to what USA Games will do in the next year 
about changing languages if at all.


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread Thomas Ward
Hi Shaun,
Ok? Well, first of all there aren't any ladders so I don't think you are 
running up and down ladders. Grin
As for pressing control and space together the game was never designed 
for that particular key combo so if something weird happens it is 
because that particular key combo was never tried by me.


shaun everiss wrote:
 yeah I couldn't reproduce that.
 One thing though, is its possible sometimes to push control and space 
 and then run/jump at the same time, and then you start running up and 
 down ladders, jumping and running and doing bad things.
 The way to solve this is by running back a load and then you are ok.
 Oh and itspossible to stick to the cealing.
   


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread Thomas Ward
Hi Karl,
I've already taken care of this in the Beta 5 source. As of Thursday's 
latest build when you jump for a rope and miss it, falling into the room 
below, you will die instantly. Also if you climb to the top of the rope 
and jump off you will die so as of Beta 5 you should be more or less 
close to the ground or ledge you are jumping on to before you leap off 
or you could die.
Smile

Karl wrote:
 Hi,
 It is possible to do the same thing with ropes, because there is 
 nothing between the ledge and the rope. Personally, I feel there should 
 be dropoffs surrounding the ropes, because I really don't think people 
 should be able to jump down that far.
 Karl
   


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Re: [Audyssey] Monti Questions

2007-10-20 Thread Thomas Ward
Hi Ari,
I made the change because the original character in the 1984 Atari 
version of Montezuma's Revenge was a man named Panama Joe.
I've thought about when the game is released making a Lara Croft 
expantion sound pack which would make the game like a Tomb Raider game 
for those interested in trying that.

ari wrote:
 Hi Thomas, 
 Sorry for asking in this way, but you must remember that I've been without a 
 blindgames-playing PC for nearly a year, and I was out of the loop on list 
 discussions, so I really have to know, why oh why did you turn the character 
 of Monti into a man? Am also going to download the Sarah game soon. 
 Ari
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Re: [Audyssey] Monti Questions

2007-10-20 Thread Thomas Ward
Hi Will,
This has been a popular request. I'll work on putting together a Lara 
Croft sound pack for the game, and let people optionally play as Lara if 
they want to. How does that sound?

will lomas wrote:
 hi

 to be honest i prefered the female it sounded more realistic
 or to have the choice of playing as man or female would be really cool
   


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Re: [Audyssey] torrent?

2007-10-20 Thread will lomas
hi that's what i saying i dont think it out yet

On 20 Oct 2007, at 14:58, Søren Jensen wrote:

 Oh, sounds great. They should have put up a download link for the  
 game on
 the website.
 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
 - Original Message -
 From: will lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 20, 2007 3:22 PM
 Subject: Re: [Audyssey] torrent?


 hi read up on it at
 http://surrealhorizons.com
 it is an asteroids clone game that works on windows, linux and mac

 On 20 Oct 2007, at 13:52, Søren Jensen wrote:

 What is this game about?
 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
 - Original Message -
 From: will lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 20, 2007 1:37 PM
 Subject: [Audyssey] torrent?


 hi

 does anyone know if a demo of the surreal horizons game of torrent
 will be released anytime soon?
 i thought beginning of october there was going to be a demo at least
 will


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[Audyssey] Java as a Gaming Language

2007-10-20 Thread John Bannick
Thomas,

Took this out of the Monty thread to be polite.

Your points on Java vs. audio games are all well taken.
Especially the comparison of DirectX vs the Java APIs.

Sounds like C++ might be the way for you to go, in the future.
Can you get some accessibility support for their IDE?

For my own stuff, I'll stick with Java.
I'm rock solid there and don't really want to go back to C++.

However, I've saved your comments, and those from a number of folks on 
various fora,
for next year's development efforts.

Thanks,

John


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[Audyssey] Web site with audio games

2007-10-20 Thread John Bannick
There is a software legal concept called escrow where software can be 
archived and unavailable until some accepted triggering event.

In the commercial realm, we use that to ensure that some piece of 
third-party software is available if the vendor goes out of business.

Perhaps Richard's group, or someone who has more time (smile) could 
establish something like that.


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Re: [Audyssey] Rail racer problem

2007-10-20 Thread chou.clement
This would be the full version. I unzip the files to my rail racer directory 
like it says on the site and the results are the ones I've already 
mentioned. For some reason, when I delete the config.xml file, it works 
fine. Then when I try to retrieve settings from the web it does it the next 
time I try to start it.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 20, 2007 6:27 AM
Subject: Re: [Audyssey] Rail racer problem


  Is this for the full version or the demo?  The upgrades are only for the
 full version of the game.
  If you are upgrading the full version, make sure you unzip the update to
 the railr acer folder so all files go in their proper place.
  Later,
  Che

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 19, 2007 7:29 PM
 Subject: [Audyssey] Rail racer problem


 Just installed version 1.4 update, and now when I start I get this 
 message
 as copied from the virtualized window in jfw.

 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0xbe0 (3040), Thread id=0x134 (308).

 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel

 Assistance please? Want to play again but can't because of the darned
 thing. lol.
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Re: [Audyssey] torrent?

2007-10-20 Thread shaun everiss
Actually I am on their players lists.
I even applyed for beta testing.
And for whatever reason I have not seen a copy of the game, I think I 
got in the test team and a copy was supposed to be out for first test 
an age ago.
The last message from the dev was he had some issues, but  the lists 
for sr have been real quiet.
Like everyone packed up and died.
So I don't know.
At 12:37 a.m. 21/10/2007, you wrote:

 hi

does anyone know if a demo of the surreal horizons game of torrent
will be released anytime soon?
i thought beginning of october there was going to be a demo at least
will


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19/10/2007 5:41 p.m.



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Re: [Audyssey] Rail racer problem

2007-10-20 Thread shaun everiss
I usually restart, try to reinstalll directx again, it always fixes it.
At 12:19 a.m. 21/10/2007, you wrote:

I've had that before and a simple restart solved the problem.  You
might have already done it by now but if not try it and write back to
the list if it hasn't worked.

At 01:29 20/10/2007, you wrote:
 Just installed version 1.4 update, and now when I start I get this
 message as copied from the virtualized window in jfw.
 
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0xbe0 (3040), Thread id=0x134 (308).
 
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 
 Assistance please? Want to play again but can't because of the
 darned thing. lol.
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Re: [Audyssey] Interesting Monty Problem

2007-10-20 Thread shaun everiss
well tom, even for myself, I have jaws and hal and I'm supposed to be 
having java access bridge support but strangely enough I don't seem 
to be able to get it working.
Also there are issues with the latest 6x versions of the sun runtimes.
mainly that unless you reformat you can't uninstall them anymore.
THats ok because in most cases websites are starting to use a load of 
sun stuff and the ui does not load for everything.
However I searched the net and there is no real way to make java 6x 
versions die.
This really is a bummer.
At 04:46 a.m. 21/10/2007, you wrote:

Hi John,
I've worked with Java in the past for non-game related projects, and I
agree it is a nice  language. to design programs in. However, it isn't
without its drawbacks and issues to deal with.
First, there is the issue that not all the major screen readers support
the java access bridge which means for example a Window eyes user who
comes to the game's registration screen can't read it do to the fact GW
Micro has been dragging their feet forever about giving us quality Java
support.
Second, based on my reading of Java input devices all I can find is code
for keyboards and mice. There doesn't seam to be any game pad or
joystick support let alone force feedback devices which I hope  to
eventually support.
Third, I've studdied a bit in to the Java SDK's sound API, and while it
does have the ability to stop, play, pan, sounds etc it isn't of the
same quality of support I am use to with DirectX. Java doesn't appear to
be equipped for really intensive audio games where there could be 50 or
more sounds playing at once.
Finally, I am not certain what to do about Sapi support under Java. I
like the Windows Sapi voices, but if I go multiplatform I don't want to
be stuck with something like FreeTTS, AKA Robby the Robot on acid, which
is not the quality of Sapi voices I am use to using on a daily basis.
If you have any ideas, comments, or suggestions about my comments above
let me know. However, I am not certain Java suits my development
requirements or standards.
By the way, my games are written in C# not C++. Though, if I could get
Visual C++ .Net configured right I would like to be able to actually
write in C++ as that was my first favorite language, and is pretty rock
solid without the hastle of the .net Framework. Though, at the moment I
have made no decisions yet as to what USA Games will do in the next year
about changing languages if at all.


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Re: [Audyssey] Monti Questions

2007-10-20 Thread shaun everiss
cool tom.
I don't care about the char really but another char change would rock.
At 05:17 a.m. 21/10/2007, you wrote:

Hi Will,
This has been a popular request. I'll work on putting together a Lara
Croft sound pack for the game, and let people optionally play as Lara if
they want to. How does that sound?

will lomas wrote:
  hi
 
  to be honest i prefered the female it sounded more realistic
  or to have the choice of playing as man or female would be really cool
 


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread shaun everiss
my main stratogy especially with the later ropes on level2 is to jump 
the rope, jump to the other ledge get items, then jump back, climb 
down till I hear burning or monsters.
Usually these are on my right so I can usually go left if not I wait 
till I can get down without them being right in front of me.
At 04:55 a.m. 21/10/2007, you wrote:

Hi Karl,
I've already taken care of this in the Beta 5 source. As of Thursday's
latest build when you jump for a rope and miss it, falling into the room
below, you will die instantly. Also if you climb to the top of the rope
and jump off you will die so as of Beta 5 you should be more or less
close to the ground or ledge you are jumping on to before you leap off
or you could die.
Smile

Karl wrote:
  Hi,
  It is possible to do the same thing with ropes, because there is
  nothing between the ledge and the rope. Personally, I feel there should
  be dropoffs surrounding the ropes, because I really don't think people
  should be able to jump down that far.
  Karl
 


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread shaun everiss
aah, in some games I push one key and then another repeatedly to get 
a function or 2 running at once if I have to be quick.
Usually they will both run, and I usually can get to places easier 
but thats just prefference.
At 04:59 a.m. 21/10/2007, you wrote:

Hi Shaun,
Ok? Well, first of all there aren't any ladders so I don't think you are
running up and down ladders. Grin
As for pressing control and space together the game was never designed
for that particular key combo so if something weird happens it is
because that particular key combo was never tried by me.


shaun everiss wrote:
  yeah I couldn't reproduce that.
  One thing though, is its possible sometimes to push control and space
  and then run/jump at the same time, and then you start running up and
  down ladders, jumping and running and doing bad things.
  The way to solve this is by running back a load and then you are ok.
  Oh and itspossible to stick to the cealing.
 


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[Audyssey] Learning about AI concepts for game development

2007-10-20 Thread Christopher Bartlett
Hello.  As part of several possible game development projects I may 
take on, I need to get up to speed on the state of the art in game AI 
design for computer opponents.  I know a little about games of 
perfect information, such as chess, where the AI can use a finite 
positional algorithm to analyze possible future positions and assign 
them a score, then move to optimize the score.  What I'm really 
interested in are games of imperfect information, where the AI must 
make decisions in the absence of perfect knowledge about the position 
and future movements of the opponent.  It seems to me that the 
decision-tree/scoring system would rapidly get out of hand.

I'm interested to learn how other developers handle this 
problem.  Let us say, for instance that I were writing a computer to 
simulate combat in the Age of Sail.  In the simplest case, a 1V1 ship 
combat, the AI would have to analyze at least the following:
relative position, (where is the opponent's ship relative to my own 
bow and arcs of fire, and where is mine relative to opponent's bow 
and arcs of fire)
Wind bearing: (Where am I in relation to the wind and where is my opponent?)
Range: (the closer the more lethal a mistake is and the more lethal a 
good firing position is)
Relative ship deadliness (If I'm a British frigate fighting an 
American schooner, I can be a lot more aggressive than if I'm taking 
on a French three-decker)
Current damage: (I can be aggressive when I'm undamaged, but when 
I've two masts shot away and half my crew dead, I may wish to reconsider.)

There are several other possibilities for the game state that I might 
need to track, but that'll do for now to illustrate the complexity of 
the problem.  And that's only in two dimensions; if I take on the 
World War II air combat game project, there will be three dimensions 
to play with.

For the moment, I'm unconcerned about audio environments, I'm trying 
to learn how to control my computerized opponents to provide a 
challenge for the human players.  This method should be scalable to 
give different experience levels so that a novice player has an 
enjoyable experience, but a good player can ramp things up to keep 
the challenge.  I'm looking to create games of high replayability.

So, what is the theory behind AI decision-making in games of 
imperfect information?  If you don't feel like summarizing your own 
approaches, could you direct me to some accessible resources where I 
might read about such things?

Christopher Bartlett


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Re: [Audyssey] torrent?

2007-10-20 Thread Ron Schamerhorn
I'm part of the team also and it's been no word whatsoever.

Ron

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 20, 2007 5:16 PM
Subject: Re: [Audyssey] torrent?


Actually I am on their players lists.
I even applyed for beta testing.
And for whatever reason I have not seen a copy of the game, I think I
got in the test team and a copy was supposed to be out for first test
an age ago.
The last message from the dev was he had some issues, but  the lists
for sr have been real quiet.
Like everyone packed up and died.
So I don't know.
At 12:37 a.m. 21/10/2007, you wrote:

 hi

does anyone know if a demo of the surreal horizons game of torrent
will be released anytime soon?
i thought beginning of october there was going to be a demo at least
will


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread Thomas Ward
Hi Karl,
I can look into the matter, but we are swimming out into deep water. One 
of the reasons I wrote it the way Idid was to keep from landing on a 
skull, snake, spider to keep from dying.
Here is the situation as I see it. Allot of people asked me to kill 
skulls instead of landing on them if you have a sword so they wouldn't 
die, and I did so. Now,the situation is don't kill them if you are 
jumping over them even if that means you will land on that skull and 
die. Which way would you guys have it be. It can't really be both as far 
as I see it.
As for keeping the swords from firing if you are facing the wrong 
direction that can be addressed.


Karl wrote:
 Hi, would it be possible to disable the sword entirely while the person 
 is in the air, and set the sword to only work in the square you are 
 about to land in? Or, you could disable sword attacks behind you. In 
 other words, make it so that if the monster is to your left and you are 
 moving right, you won't kill it.
 Karl
   


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Re: [Audyssey] Rail racer problem

2007-10-20 Thread chou.clement
Nope, hasn't worked. Like I said, for some reason when the config.xml file 
is gone it works fine, and when or if I retrieve settings or make new ones 
it works until I exit it and try starting it again.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 20, 2007 2:14 PM
Subject: Re: [Audyssey] Rail racer problem


I usually restart, try to reinstalll directx again, it always fixes it.
 At 12:19 a.m. 21/10/2007, you wrote:

I've had that before and a simple restart solved the problem.  You
might have already done it by now but if not try it and write back to
the list if it hasn't worked.

At 01:29 20/10/2007, you wrote:
 Just installed version 1.4 update, and now when I start I get this
 message as copied from the virtualized window in jfw.
 
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0xbe0 (3040), Thread id=0x134 (308).
 
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 
 Assistance please? Want to play again but can't because of the
 darned thing. lol.
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Re: [Audyssey] Loan Wolf

2007-10-20 Thread Thomas Ward
Hi Charles,
I use the deck gun quite allot as well. However,only after I take out 
the destroyer escort which is a major party crasher.
I remember this one game where I killed everything but this one tanker. 
It started running all over the place trying to get awasy. I chased it 
around at 8 or 9 nots and kept reaiming the gun, firing,he would run 
another direction, I would lay in a new intercept course, reaim fire, 
and so on until he was blown away. Was a blast.

Charles Rivard wrote:
 I saw it.  I like your strategy better after reading it.  Mine is more of a 
 challenge, as I use the deck gun a whole bunch!  You gotta get the shells to 
 sometimes go over hospital ships and hit the right targets.

 --
 If ignorance is bliss, why aren't more people happy?
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 20, 2007 5:24 AM
 Subject: Re: [Audyssey] Loan Wolf


   
 Hi Charles,
 Read my walkthrough I just wrote last message on that mission. I
 basically give you step by step instructions on how to pick the fleet
 apart without hitting those hospital ships.



 Charles Rivard wrote:
 
 slight
 s p o i l e r s p a c e.


 Do enough damage to the tanker to slow it down considerably, then worry
 about the other enemies.


   
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Re: [Audyssey] I lost again in week 10 of Jim's NFL

2007-10-20 Thread Thomas Ward
Hi Jason,
Well, good luck to you in week 11. Sounds like the Jets just had the 
upper hand this time by putting the ball in the end zone under the 2 
minute warning. That sucks when that happens.

jason wrote:
 Hello gamers I lost again in week 10 it was another team that was 4 and 5 and 
 they just were good.  I was leading 7 to 0 over the jets, however the jet 
 scored right back.  they were able to read all my defenses accept long pass 
 and short pass.  How ever goal line did work from time to time. at the end of 
 the 3rd quarter it was tied 14 all. and then at the very end the Eagles were 
 going to blitz against the Jets and they read my blitz and threw for 50 yards 
 and as a result took it all the way in the end zone.  I couldn't do nothing 
 about it since it was after the 2 minute warning and time ran out.
 Oh well as long as I make it to the superbowl with the eagles I can always 
 try again the next season now it is thomas's and Jimm Kitchen's turns to make 
 that record of first undefeated seasons.
 your friend,
 Jason
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Re: [Audyssey] Java as a Gaming Language

2007-10-20 Thread Thomas Ward
Hi John,
Yes, C++ is likely the most practical approach for me since assuming I 
tie the game only to the Win32 API, Sapi 5.1/5.3, DirectX 9 com 
libraries allot of these compatibility issues Monty has should all but 
disappear. Though, I then have to face programming with com components. 
I am not a fan of working with com components though I see how helpful 
they are.
As for Visual C++ 2005 the issue isn't accessibility. It works generally 
well with Jaws 8 and Window Eyes 6.0 and 6.1 with or without scripts. 
The problem I am having is I am getting mysterious linker errors anytime 
I try to build aWin32 application using the Windows Platform SDK.
I suppose at least initially I could begin the projects as a console 
application since I don't think Sapi or DirectX require the Platform SDK 
dependancies to compile and run in a command prompt window. The only 
thing I need Windows SDK for is probably to draw the window, 
registration screens, etc...

John Bannick wrote:
 Thomas,

 Took this out of the Monty thread to be polite.

 Your points on Java vs. audio games are all well taken.
 Especially the comparison of DirectX vs the Java APIs.

 Sounds like C++ might be the way for you to go, in the future.
 Can you get some accessibility support for their IDE?

 For my own stuff, I'll stick with Java.
 I'm rock solid there and don't really want to go back to C++.

 However, I've saved your comments, and those from a number of folks on 
 various fora,
 for next year's development efforts.

 Thanks,

 John


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Re: [Audyssey] Interesting Monty problem

2007-10-20 Thread Karl
Hi,
I think that skulls should be killed if you land on them. What's 
frustrating is when you jump, clear the skull, and then the sword is 
used after you land, and you are moving away from it.
I've also encountered, a reproducable, if ddifficult, situation in 
which multiple swords get used. Here is how it happens:
1. I am close to a wall with a skull coming toward me, moving away from 
the wall.
2. I jump right as the first sword is used.
3. I hit the wall and am put back where I started the jump.
4. The second sword is used either because I landed on the skull or I 
moved out of then back into its range.
This leads to one other point I have, when you hit a wall, you should 
probably land in the space immediately next to the wall, rather than 
canceling out the jump.
Karl
Original message:
 Hi Karl,
 I can look into the matter, but we are swimming out into deep water. One
 of the reasons I wrote it the way Idid was to keep from landing on a
 skull, snake, spider to keep from dying.
 Here is the situation as I see it. Allot of people asked me to kill
 skulls instead of landing on them if you have a sword so they wouldn't
 die, and I did so. Now,the situation is don't kill them if you are
 jumping over them even if that means you will land on that skull and
 die. Which way would you guys have it be. It can't really be both as far
 as I see it.
 As for keeping the swords from firing if you are facing the wrong
 direction that can be addressed.


 Karl wrote:
 Hi, would it be possible to disable the sword entirely while the person
 is in the air, and set the sword to only work in the square you are
 about to land in? Or, you could disable sword attacks behind you. In
 other words, make it so that if the monster is to your left and you are
 moving right, you won't kill it.
 Karl



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Re: [Audyssey] Web site with audio games

2007-10-20 Thread Thomas Ward
Hi,
A software escrow repository would rock. Yes, that would insure the 
software would have a long shelf life long after the developer quits, 
goes out of business, abandons project x, etc...

John Bannick wrote:
 There is a software legal concept called escrow where software can be 
 archived and unavailable until some accepted triggering event.

 In the commercial realm, we use that to ensure that some piece of 
 third-party software is available if the vendor goes out of business.

 Perhaps Richard's group, or someone who has more time (smile) could 
 establish something like that.


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Re: [Audyssey] torrent?

2007-10-20 Thread Thomas Ward
Hi Shaun,
Keep in mind accessible developers aren't doing this as a 9 to 5 job so 
while we go on with our lives we take breaks, sometime rather extended 
breaks on game development. In this business it is easy to get burned 
out after a while.
For example, after Monty 1.0 goes gold I am taking a month off game 
programming to do other things like watch movies, celibrate my birthday, 
work on upgrading my web site, work on my screen reader, bla. Point is I 
want and need a break.


shaun everiss wrote:
 Actually I am on their players lists.
 I even applyed for beta testing.
 And for whatever reason I have not seen a copy of the game, I think I 
 got in the test team and a copy was supposed to be out for first test 
 an age ago.
 The last message from the dev was he had some issues, but  the lists 
 for sr have been real quiet.
 Like everyone packed up and died.
 So I don't know.
   


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