Re: [Audyssey] USA game web site?

2008-02-29 Thread shaun everiss
aah.
I thought windows mobile was only on smartphones and simbian was only on the 
high end phones that were not smartphones.
At 03:41 p.m. 1/03/2008, you wrote:
>Hi Shaun,
>Ok? your message didn't make a lot of sense. The Symbion OS is the 
>primary operating system for smart phones, cellular devices, etc. I can 
>think of some brands like Nokia that uses Symbion almost exclusively in 
>there cellular devices. So obviously an accessible game to run on Nokia 
>phones it would have to support Symbion OS which Symbion OS does support 
>Java J2ME apps.
>That other smart phone os, Windows Mobile, supports J2ME apps as well so 
>that is not a huge issue from were I sit.
>
>
>shaun everiss wrote:
>> well Its not smartphones I want games for but also the games using the 
>> simbion os.
>>   
>
>
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Re: [Audyssey] linix and the braille plus

2008-02-29 Thread Cory
just for the record, that address isn't rite I don't believe. Any ideas?
- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 29, 2008 4:14 PM
Subject: Re: [Audyssey] linix and the braille plus


> Hi. Check out tech.aph.org/mm for utilities and a Python programming
> language in the works for the Icon and Braille Plus, and for games that
> currently do run on them. HTH.
>
> - Original Message - 
> From: "Cory" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, February 29, 2008 6:58 PM
> Subject: [Audyssey] linix and the braille plus
>
>
>> HI all,
>>
>> I just thought of something wile thinking of cross platform games. The
>> braille plus wich is a small PDA that has a number pad and a braille
>> keyboard. It runs on linix and I was thinkin that maybe a few of these 
>> USA
>> games may work with it. Anyone know for sure?
>>
>> Cory
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>> 1/5/2008
>> 11:46 AM
>>
>>
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Re: [Audyssey] USA game web site?

2008-02-29 Thread Cory
I get ya. Keep us poasted.

Later
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 29, 2008 5:43 PM
Subject: Re: [Audyssey] USA game web site?


> Hi Corry and all,
> I know some of you are excited about the potential of supporting smart
> phones, but my feeling is this. First, it is imparative that USA Games
> finishes our tests using the Java platform for games. Second, we need to
> build a stable and working engine to base games on. Third, build a
> working game which is tested on Mac, Linux, and Windows. After that we
> can then think about what comes next such as supporting smart phones,
> PDA's, and other devices.
> I would like to state I am not uninterested in supporting smart phones.
> Actually, I think it would be a giant leap in access gaming technology.
> However, the research and basic tools, tool kits, and code base must be
> designed from the ground up before we can expand in to new and perhaps
> untapped markets. Before designing on a new platform a company needs to
> write test applications, simple test  games, for that market to make
> sure the developer knows how to target the platform correctly.
> For example, assume I wanted to target a smart phone. I am new to the
> j2me platform, new to writing games for phones, and want to start off
> easy. The last thing I want to do is port a major production game to the
> phone and find out I did it wrong. Instead of beginning with the very
> large game, which takes several hours of man power, I might write
> something smaller like Space Invaders, Empire Strikes Back, or Monopoly.
> Basicly design something I can get results quickly and debug my code and
> learn what I did right and wrong with a simple app rather than a large 
> app.
>
>
> Cory wrote:
>> I think you have a lot more smart phone users than ya think. Including 
>> me.
>> Might be worth at least taking a pole?
>>
>
>
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Re: [Audyssey] linix and the braille plus

2008-02-29 Thread Cory
thanks a bunch!

Cory
- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 29, 2008 4:14 PM
Subject: Re: [Audyssey] linix and the braille plus


> Hi. Check out tech.aph.org/mm for utilities and a Python programming
> language in the works for the Icon and Braille Plus, and for games that
> currently do run on them. HTH.
>
> - Original Message - 
> From: "Cory" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, February 29, 2008 6:58 PM
> Subject: [Audyssey] linix and the braille plus
>
>
>> HI all,
>>
>> I just thought of something wile thinking of cross platform games. The
>> braille plus wich is a small PDA that has a number pad and a braille
>> keyboard. It runs on linix and I was thinkin that maybe a few of these 
>> USA
>> games may work with it. Anyone know for sure?
>>
>> Cory
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> Internal Virus Database is out-of-date.
>> Checked by AVG Free Edition.
>> Version: 7.5.486 / Virus Database: 269.17.13/1210 - Release Date: 
>> 1/5/2008
>> 11:46 AM
>>
>>
>
>
> ---
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Re: [Audyssey] USA game web site?

2008-02-29 Thread Cara Quinn
   Ah Thomas, you can see I've visited the website lately!  lol!

   anyway, very cool and I'd forgotten about SAPI as an issue, but I  
too, would think there's got to be some sort of reasonable work around  
as you suggest.

Smiles,

Cara  :)


On Feb 29, 2008, at 6:07 PM, Thomas Ward wrote:

> Hi Cara,
> Indeed I have. There is a link to JInput on the USA Games dev center
> http://developers.usagames.us
> which takes you directly to the JInput home page.
> Anyway, I am not as concerned over joysticks, force feedback wheels,  
> etc
> as losing Sapi 5 support on non-Windows platforms. There are a handful
> of gamers interested in being able to edit the list of drivers,
> sponsors, etc. To do that you need a qualified speech engine like Sapi
> to speak the contents of the file rather than pre-recorded speech.
> I imagine there is an easy enough solution like recording the wav  
> files
> using Eloquence, and then letting the users be able to record a new
> driver15.wav file replacing the name Joe Smo with Jeff Gordon. So that
> is one possability.
>
>
>
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Re: [Audyssey] question for jim

2008-02-29 Thread Richard sherman
Hi,

I happen to have the game of sorry. if anyone wants the directions, email me 
off list and I will see about getting the rules scanned in and assist with 
specifics for getting a game programmed.

Rich Sherman 
[EMAIL PROTECTED]
- Original Message - 
From: Thomas Ward 
Sent: Friday, February 29, 2008 4:57 PM


Hi,
In the game of Sorry if you want to take one of your pons out of home 
you need to draw a 1 or a 2 card.

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Re: [Audyssey] USA game web site?

2008-02-29 Thread Thomas Ward
Hi Shaun,
Ok? your message didn't make a lot of sense. The Symbion OS is the 
primary operating system for smart phones, cellular devices, etc. I can 
think of some brands like Nokia that uses Symbion almost exclusively in 
there cellular devices. So obviously an accessible game to run on Nokia 
phones it would have to support Symbion OS which Symbion OS does support 
Java J2ME apps.
That other smart phone os, Windows Mobile, supports J2ME apps as well so 
that is not a huge issue from were I sit.


shaun everiss wrote:
> well Its not smartphones I want games for but also the games using the 
> simbion os.
>   


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Re: [Audyssey] USA game web site?

2008-02-29 Thread shaun everiss
well Its not smartphones I want games for but also the games using the simbion 
os.
At 02:43 p.m. 1/03/2008, you wrote:
>Hi Corry and all,
>I know some of you are excited about the potential of supporting smart 
>phones, but my feeling is this. First, it is imparative that USA Games 
>finishes our tests using the Java platform for games. Second, we need to 
>build a stable and working engine to base games on. Third, build a 
>working game which is tested on Mac, Linux, and Windows. After that we 
>can then think about what comes next such as supporting smart phones, 
>PDA's, and other devices.
>I would like to state I am not uninterested in supporting smart phones. 
>Actually, I think it would be a giant leap in access gaming technology. 
>However, the research and basic tools, tool kits, and code base must be 
>designed from the ground up before we can expand in to new and perhaps 
>untapped markets. Before designing on a new platform a company needs to 
>write test applications, simple test  games, for that market to make 
>sure the developer knows how to target the platform correctly.
>For example, assume I wanted to target a smart phone. I am new to the 
>j2me platform, new to writing games for phones, and want to start off 
>easy. The last thing I want to do is port a major production game to the 
>phone and find out I did it wrong. Instead of beginning with the very 
>large game, which takes several hours of man power, I might write 
>something smaller like Space Invaders, Empire Strikes Back, or Monopoly. 
>Basicly design something I can get results quickly and debug my code and 
>learn what I did right and wrong with a simple app rather than a large app.
>
>
>Cory wrote:
>> I think you have a lot more smart phone users than ya think. Including me. 
>> Might be worth at least taking a pole?
>>   
>
>
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Re: [Audyssey] USA game web site?

2008-02-29 Thread Thomas Ward
Hi Cara,
Indeed I have. There is a link to JInput on the USA Games dev center
http://developers.usagames.us
which takes you directly to the JInput home page.
Anyway, I am not as concerned over joysticks, force feedback wheels, etc 
as losing Sapi 5 support on non-Windows platforms. There are a handful 
of gamers interested in being able to edit the list of drivers, 
sponsors, etc. To do that you need a qualified speech engine like Sapi 
to speak the contents of the file rather than pre-recorded speech.
I imagine there is an easy enough solution like recording the wav files 
using Eloquence, and then letting the users be able to record a new 
driver15.wav file replacing the name Joe Smo with Jeff Gordon. So that 
is one possability.



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Re: [Audyssey] linix and the braille plus

2008-02-29 Thread Thomas Ward
Hi Corry,
Well, that would largely depend on exactly which Linux components were 
installed on the Braille Plus. Just because the core os is Linux doesn't 
make it necessarily compatible with Java apps. For example you would 
need to have the X-Windows server and the Gnome desktop to run my games 
since I plan to use swt which depends on the Gnome GTK+2 tool kit and 
the Orca screen reader.
I grant swt isn't as flexable as doing the gui in swing, but 
accessibility needs to be a high priority here over total platform 
independants.


Cory wrote:
> HI all,
>
> I just thought of something wile thinking of cross platform games. The 
> braille plus wich is a small PDA that has a number pad and a braille 
> keyboard. It runs on linix and I was thinkin that maybe a few of these USA 
> games may work with it. Anyone know for sure?
>
> Cory
> ---


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Re: [Audyssey] USA game web site?

2008-02-29 Thread Cara Quinn
   Thomas, have you checked into JInput?  I believe it supports  
steering wheels etc as well as force feedback.

   what features of raceway were you commenting on?…

Smiles,

CQ  :)


On Feb 29, 2008, at 5:03 PM, Thomas Ward wrote:

> Hi Claudio,
> Well, my research into Java based audio games would apply to all of my
> future games, but specificly at the moment my primary research is  
> about
> porting Mysteries Of The Aztecs to a Java platform so that it can be
> operating system independant.
> I do think however it would be very cool to port Raceway to Mac and
> Linux as well. Though, it would lose some of its current features  
> which
> would not be so cool.
>
> Claudio wrote:
>> Hello Thomas!
>> About what game do you talk?
>> About raceway?
>> Regards, Claudio.
>>
>>
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>>
>>
>>
>
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Re: [Audyssey] USA game web site?

2008-02-29 Thread Thomas Ward
Hi Corry and all,
I know some of you are excited about the potential of supporting smart 
phones, but my feeling is this. First, it is imparative that USA Games 
finishes our tests using the Java platform for games. Second, we need to 
build a stable and working engine to base games on. Third, build a 
working game which is tested on Mac, Linux, and Windows. After that we 
can then think about what comes next such as supporting smart phones, 
PDA's, and other devices.
I would like to state I am not uninterested in supporting smart phones. 
Actually, I think it would be a giant leap in access gaming technology. 
However, the research and basic tools, tool kits, and code base must be 
designed from the ground up before we can expand in to new and perhaps 
untapped markets. Before designing on a new platform a company needs to 
write test applications, simple test  games, for that market to make 
sure the developer knows how to target the platform correctly.
For example, assume I wanted to target a smart phone. I am new to the 
j2me platform, new to writing games for phones, and want to start off 
easy. The last thing I want to do is port a major production game to the 
phone and find out I did it wrong. Instead of beginning with the very 
large game, which takes several hours of man power, I might write 
something smaller like Space Invaders, Empire Strikes Back, or Monopoly. 
Basicly design something I can get results quickly and debug my code and 
learn what I did right and wrong with a simple app rather than a large app.


Cory wrote:
> I think you have a lot more smart phone users than ya think. Including me. 
> Might be worth at least taking a pole?
>   


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Re: [Audyssey] USA game web site?

2008-02-29 Thread Thomas Ward
Hi,
It is possible. Raceway has the basic engine in place, and it isn't at 
all impossible to port it to Java and then make it run on Mac, Linux, 
and Windows operating systems.

constantine (on laptop) wrote:
> Hi,
>
> Will this be at all possible with USA raceway? I'd have fun playing it on 
> the pac mate if that's the case;it sounds like it could be fun, if the pac 
> mate would support it.
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>   


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Re: [Audyssey] USA game web site?

2008-02-29 Thread Thomas Ward
Hi,
Well, at the moment my primary focus is still on PC games and Windows 
games since that is still the largest section of users of accessible 
games, and Java access issues and solutions on Mac, Windows, and Linux 
for me is solvable.
For example, I recently discovered a new Window toolkit for Java called 
swt which is a pretty nice alternative to swing. With swt I would be 
able to expose application elements like buttons, message boxes, edit 
fields, etc with a standard Win32 interface. The reason that is 
important is Java apps using swt do not require the Java access bridge, 
and are accessible with Window Eyes, NVDA, Jaws, etc right out of the box.
Even more importantly there are efforts to port swt to make OS X and 
Linux which allows swt applications for window elements to be recompiled 
for Mac and Linux and expose Windows using Cocoa or GTK+2 which would 
make the apps accessible to VoiceOver and Orca directly out of the box.
Obviously, my research is still in the early stages, but I think swt 
might be a very good choice for USA Games so that I do not have to worry 
about if the access bridge is running on Mac, Windows, and Linux 
correctly and if said screen reader has access bridge support to begin with.

constantine (on laptop) wrote:
> As much as I think it would be cool, I'd much rather you spend your time on 
> PC games, unless you have a bit extra, but I for one don't have a 
> smartphone, but a pac mate- but, I'd be more likely to play games on the 
> laptop or desktop.
>
> just my thoughts
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>   


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Re: [Audyssey] USA game web site?

2008-02-29 Thread Thomas Ward
Hi Claudio,
Well, my research into Java based audio games would apply to all of my 
future games, but specificly at the moment my primary research is about 
porting Mysteries Of The Aztecs to a Java platform so that it can be 
operating system independant.
I do think however it would be very cool to port Raceway to Mac and 
Linux as well. Though, it would lose some of its current features which 
would not be so cool.

Claudio wrote:
> Hello Thomas!
> About what game do you talk?
> About raceway?
> Regards, Claudio.
>
>
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>
>   


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Re: [Audyssey] question for jim

2008-02-29 Thread Thomas Ward
Hi,
In the game of Sorry if you want to take one of your pons out of home 
you need to draw a 1 or a 2 card.

Jeremy Gilley wrote:
> ah,
> it is somewhat, you draw cards that tells you how many places to move, there 
> are places where you can slide down several spots or if you draw a card you 
> can swap places with another player or put another player back in there 
> home, the first person to get there pieces out from there home and back in 
> it wins... there is also a certain card that you have to pull or dice i 
> can't remember now that you have to have in order to even get a piece moved 
> out from your home to start around the b oarde.
> Jeremy Gilley
> If you are interested in making money while staying at home,
> then please join me and my team at:
> http://www.mypowermall.com/Biz/Home/115703
>   


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Re: [Audyssey] linix and the braille plus

2008-02-29 Thread louis
Hi. Check out tech.aph.org/mm for utilities and a Python programming 
language in the works for the Icon and Braille Plus, and for games that 
currently do run on them. HTH.

- Original Message - 
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 29, 2008 6:58 PM
Subject: [Audyssey] linix and the braille plus


> HI all,
>
> I just thought of something wile thinking of cross platform games. The 
> braille plus wich is a small PDA that has a number pad and a braille 
> keyboard. It runs on linix and I was thinkin that maybe a few of these USA 
> games may work with it. Anyone know for sure?
>
> Cory
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[Audyssey] linix and the braille plus

2008-02-29 Thread Cory
HI all,

I just thought of something wile thinking of cross platform games. The braille 
plus wich is a small PDA that has a number pad and a braille keyboard. It runs 
on linix and I was thinkin that maybe a few of these USA games may work with 
it. Anyone know for sure?

Cory
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Re: [Audyssey] USA game web site?

2008-02-29 Thread Cory
I think you have a lot more smart phone users than ya think. Including me. 
Might be worth at least taking a pole?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, February 28, 2008 9:34 PM
Subject: Re: [Audyssey] USA game web site?


> Hi Kuvvosh,
> I'm not going to say that is impossible, but the initial version if I
> use Java 2 SE would be mainly designed for PC and Mac platforms. I'd
> have to convert the Java code from J2SE to J2ME to support smart phones,
> PDA's, and other devices that use the Java Mobile Eddition. While that
> isn't a super dificult task I'd have to know it would be worth my time
> and money to convert the game to support phones.
>
> Kuvvosh wrote:
>> Oh wow, Java format?  Would that mean it would be able to run on my New
>> Smart phone then?  That would be great. . .
>>
>> Kuvvosh
>>
>
>
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Re: [Audyssey] bug with jim kitchens monopoly

2008-02-29 Thread constantine (on laptop)
I use free download manager. I love the thing;it doesn't interfeer with 
anything I do, so if I'm downloading, say, a 100 mb file, I can just sit 
back and relax, and play a game, and I hear a dng! sound when the 
download finishes, but I get no window that appears- which means I can 
finish what I'm doing, get the screen reader up, alt tab, and bam, there's 
your fdm window.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2.5 gb DDR ram 
(hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 29, 2008 1:40 PM
Subject: Re: [Audyssey] bug with jim kitchens monopoly


> Hi Jim,
> Yeah, not only that even on my new laptop I discovered most games
> generally run more smoothly when screen readers, instant messengers, and
> other applications are not running in the background. It really can be a
> hastle when instant message popups pop up just when you were ready to
> jump for your life or shoot a monster about to take your head off. 
> Although, I do see where the big multitaskers are coming from. If you
> have a really huge download you are waiting on or something it helps to
> pass the time by playing a game.
>
> Jim Kitchen wrote:
>> Hi Thomas,
>>
>> Yeah, like you I shut down everything else while playing a game.  I mean 
>> even though Monopoly is not like Mach 1, Pong, Shades of Doom or other 
>> live action games I am playing a game and that is what I am doing.  Guess 
>> I'm not used to so much multi-tasking like others are.
>>
>> BFN
>>
>>  Jim
>>
>> I went to school to become a wit, I only got halfway through.
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>> ---
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>>
>
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Re: [Audyssey] USA game web site?

2008-02-29 Thread constantine (on laptop)
Hi,

Will this be at all possible with USA raceway? I'd have fun playing it on 
the pac mate if that's the case;it sounds like it could be fun, if the pac 
mate would support it.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 29, 2008 2:01 PM
Subject: Re: [Audyssey] USA game web site?


> Hi Kuvvosh,
> Well, one question I have about Mobile Speak is how well does it handle
> Java applications. For example, how well does it do with Java dialog
> boxes written using the swing API. There are some things like the
> registration form that would need to be accessible to Mobile Speak.
> As far as conversion goes I haven't tried converting an entire game from
> J2SE to J2ME, and probably the hardest part is reading up on differences
> between the two platforms.
> However, the main reason I am looking at converting to Java is I
> recognise there is a growing need, desire, to have accessible games
> available on other platforms and devices besides Windows. The Mac
> Visionaries list and the blind Linux mailing lists are just an example
> of the growing blind community of members who are moving away from
> Windows usage and branching out into new operating systems and platforms.
> Then, there is special devices like smart phones and the Pacmates which
> can be targeted for accessible game development, but currently are not.
> A lot of the problem here is most accessible games are based on Windows
> technologies such as VB 6 and DirectX rather than on more cross platform
> solutions.
>
>
> ---
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> 29/02/2008 8:18 AM
>
> 


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Re: [Audyssey] USA game web site?

2008-02-29 Thread constantine (on laptop)
As much as I think it would be cool, I'd much rather you spend your time on 
PC games, unless you have a bit extra, but I for one don't have a 
smartphone, but a pac mate- but, I'd be more likely to play games on the 
laptop or desktop.

just my thoughts

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, February 28, 2008 11:34 PM
Subject: Re: [Audyssey] USA game web site?


> Hi Kuvvosh,
> I'm not going to say that is impossible, but the initial version if I
> use Java 2 SE would be mainly designed for PC and Mac platforms. I'd
> have to convert the Java code from J2SE to J2ME to support smart phones,
> PDA's, and other devices that use the Java Mobile Eddition. While that
> isn't a super dificult task I'd have to know it would be worth my time
> and money to convert the game to support phones.
>
> Kuvvosh wrote:
>> Oh wow, Java format?  Would that mean it would be able to run on my New
>> Smart phone then?  That would be great. . .
>>
>> Kuvvosh
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
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>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.21.2/1304 - Release Date: 
> 29/02/2008 8:18 AM
>
> 


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Re: [Audyssey] question for jim

2008-02-29 Thread Jeremy Gilley
ah,
it is somewhat, you draw cards that tells you how many places to move, there 
are places where you can slide down several spots or if you draw a card you 
can swap places with another player or put another player back in there 
home, the first person to get there pieces out from there home and back in 
it wins... there is also a certain card that you have to pull or dice i 
can't remember now that you have to have in order to even get a piece moved 
out from your home to start around the b oarde.
Jeremy Gilley
If you are interested in making money while staying at home,
then please join me and my team at:
http://www.mypowermall.com/Biz/Home/115703

- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Jeremy Gilley" 
Sent: Friday, February 29, 2008 5:56 AM
Subject: Re: [Audyssey] question for jim


> Hi Jeremy,
>
> Sorry is similar to Headache and Parcheesi isn't it?  I played all of 
> those games as a kid and would very much like to make computer versions. 
> Clue would be another board game that I would like on the computer, but I 
> haven't been able to figure out a good way to review the board for any of 
> those games.  It's kind of like chess.  I don't play computer chess.  I 
> like to be able to put my hands on a board so that I can get a good 
> picture of the board.  I think that it just takes too long to do it on the 
> computer moving around the entire board with the arrow keys.
>
> TGIF and BFN
>
> Jim
>
> "Beam me aboard, Scotty!"  "A 2x4, sir??"
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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Re: [Audyssey] USA game web site?

2008-02-29 Thread Claudio
Hello Thomas!
About what game do you talk?
About raceway?
Regards, Claudio.


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Re: [Audyssey] USA game web site?

2008-02-29 Thread Thomas Ward
Hi William,
Yes, that is one of the games under concideration for cross platform 
conversion using Java. The more i look at what needs to be done it would 
be actually more rational to convert the game to Java making the 
changes, bug fixes, as I convert the code from C# to Java.
As it happens I have actually converted several of the games core 
classes from C# to Java, and should have an engine to begin programming 
the new game with by next week.
So anyway that is what this is all about.


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Re: [Audyssey] USA game web site?

2008-02-29 Thread Thomas Ward
Hi Kuvvosh,
Well, one question I have about Mobile Speak is how well does it handle 
Java applications. For example, how well does it do with Java dialog 
boxes written using the swing API. There are some things like the 
registration form that would need to be accessible to Mobile Speak.
As far as conversion goes I haven't tried converting an entire game from 
J2SE to J2ME, and probably the hardest part is reading up on differences 
between the two platforms.
However, the main reason I am looking at converting to Java is I 
recognise there is a growing need, desire, to have accessible games 
available on other platforms and devices besides Windows. The Mac 
Visionaries list and the blind Linux mailing lists are just an example 
of the growing blind community of members who are moving away from 
Windows usage and branching out into new operating systems and platforms.
Then, there is special devices like smart phones and the Pacmates which 
can be targeted for accessible game development, but currently are not. 
A lot of the problem here is most accessible games are based on Windows 
technologies such as VB 6 and DirectX rather than on more cross platform 
solutions.


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Re: [Audyssey] question for jim

2008-02-29 Thread Thomas Ward
Hi,
Well, Sorry would be a pretty easy game to make. All you need is the 
cards four sets of colored pons and the game board.


Jeremy Gilley wrote:
> Have you ever thought about making a game from the old board game called 
> SORRY?
>
> Jeremy Gilley
>   

> If you are interested in making money while staying at home,
> then please join me and my team at:
> http://www.mypowermall.com/Biz/Home/115703
>
> - Original Message - 
> From: "Jim Kitchen" <[EMAIL PROTECTED]>
> To: "josh" 
> Sent: Friday, February 29, 2008 5:15 AM
> Subject: Re: [Audyssey] homer question
>
>
>   
>> Hi Josh,
>>
>> 349 MPH is the fastest that I can get going before I get to the ramp.  So 
>> then with the rocket booster the most buses that I can jump is 40.  But I 
>> do not even get to the point in sixth gear that I would shift.  Your 
>> Harley only has six gears, so I am pretty sure that 40 buses is the limit. 
>> Like I said though I have not made it to that yet in game play.  37 is 
>> still my record.
>>
>> BFN
>>
>> Jim
>>
>> Vote YES for braille on speed limit signs.
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] bug with jim kitchens monopoly

2008-02-29 Thread Thomas Ward
Hi Jim,
Yeah, not only that even on my new laptop I discovered most games 
generally run more smoothly when screen readers, instant messengers, and 
other applications are not running in the background. It really can be a 
hastle when instant message popups pop up just when you were ready to 
jump for your life or shoot a monster about to take your head off. 
Although, I do see where the big multitaskers are coming from. If you 
have a really huge download you are waiting on or something it helps to 
pass the time by playing a game.
 
Jim Kitchen wrote:
> Hi Thomas,
>
> Yeah, like you I shut down everything else while playing a game.  I mean even 
> though Monopoly is not like Mach 1, Pong, Shades of Doom or other live action 
> games I am playing a game and that is what I am doing.  Guess I'm not used to 
> so much multi-tasking like others are.
>
> BFN
>
>  Jim
>
> I went to school to become a wit, I only got halfway through.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
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Re: [Audyssey] USA game web site?

2008-02-29 Thread william lomas
hi are we on about the mysteries o the aztec game here?

On 29 Feb 2008, at 13:04, Kuvvosh wrote:

> Hi Thomas, if it just a simple fact of a few key strokes to convert  
> it to
> Smart phone than I would do it, as I have a Smart phone with Java,  
> and there
> are a ton of us in the Mobile Speak Community that would love to  
> have games
> to play.  Maybe charge for a Smart Phone version.  And see how it  
> goes.
> Wouldn't be much diff from pc to Smart phone version, as move back  
> and forth
> and up and down and jump.  While the ones with the keyboard could do  
> more.
>
> Kuvvosh
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:gamers- 
> [EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Thursday, February 28, 2008 11:34 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] USA game web site?
>
> Hi Kuvvosh,
> I'm not going to say that is impossible, but the initial version if I
> use Java 2 SE would be mainly designed for PC and Mac platforms. I'd
> have to convert the Java code from J2SE to J2ME to support smart  
> phones,
> PDA's, and other devices that use the Java Mobile Eddition. While that
> isn't a super dificult task I'd have to know it would be worth my time
> and money to convert the game to support phones.
>
> Kuvvosh wrote:
>> Oh wow, Java format?  Would that mean it would be able to run on my  
>> New
>> Smart phone then?  That would be great. . .
>>
>> Kuvvosh
>>
>
>
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Re: [Audyssey] USA game web site?

2008-02-29 Thread Kuvvosh
Hi Thomas, if it just a simple fact of a few key strokes to convert it to
Smart phone than I would do it, as I have a Smart phone with Java, and there
are a ton of us in the Mobile Speak Community that would love to have games
to play.  Maybe charge for a Smart Phone version.  And see how it goes.
Wouldn't be much diff from pc to Smart phone version, as move back and forth
and up and down and jump.  While the ones with the keyboard could do more. 

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, February 28, 2008 11:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA game web site?

Hi Kuvvosh,
I'm not going to say that is impossible, but the initial version if I 
use Java 2 SE would be mainly designed for PC and Mac platforms. I'd 
have to convert the Java code from J2SE to J2ME to support smart phones, 
PDA's, and other devices that use the Java Mobile Eddition. While that 
isn't a super dificult task I'd have to know it would be worth my time 
and money to convert the game to support phones.

Kuvvosh wrote:
> Oh wow, Java format?  Would that mean it would be able to run on my New
> Smart phone then?  That would be great. . .
>
> Kuvvosh
>   


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Re: [Audyssey] problem with super mario

2008-02-29 Thread Danie and Eden
You mean you acually got it? Where'd you get it? I didn't find it on 
Dragonslayer Games. Danie 



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Re: [Audyssey] question for jim

2008-02-29 Thread Jim Kitchen
Hi Jeremy,

Sorry is similar to Headache and Parcheesi isn't it?  I played all of those 
games as a kid and would very much like to make computer versions.  Clue would 
be another board game that I would like on the computer, but I haven't been 
able to figure out a good way to review the board for any of those games.  It's 
kind of like chess.  I don't play computer chess.  I like to be able to put my 
hands on a board so that I can get a good picture of the board.  I think that 
it just takes too long to do it on the computer moving around the entire board 
with the arrow keys.

TGIF and BFN

 Jim

"Beam me aboard, Scotty!"  "A 2x4, sir??"

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[Audyssey] question for jim

2008-02-29 Thread Jeremy Gilley
Have you ever thought about making a game from the old board game called 
SORRY?

Jeremy Gilley
If you are interested in making money while staying at home,
then please join me and my team at:
http://www.mypowermall.com/Biz/Home/115703

- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "josh" 
Sent: Friday, February 29, 2008 5:15 AM
Subject: Re: [Audyssey] homer question


> Hi Josh,
>
> 349 MPH is the fastest that I can get going before I get to the ramp.  So 
> then with the rocket booster the most buses that I can jump is 40.  But I 
> do not even get to the point in sixth gear that I would shift.  Your 
> Harley only has six gears, so I am pretty sure that 40 buses is the limit. 
> Like I said though I have not made it to that yet in game play.  37 is 
> still my record.
>
> BFN
>
> Jim
>
> Vote YES for braille on speed limit signs.
>
> [EMAIL PROTECTED]
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> (440) 286-6920
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Re: [Audyssey] homer question

2008-02-29 Thread Jim Kitchen
Hi Josh,

349 MPH is the fastest that I can get going before I get to the ramp.  So then 
with the rocket booster the most buses that I can jump is 40.  But I do not 
even get to the point in sixth gear that I would shift.  Your Harley only has 
six gears, so I am pretty sure that 40 buses is the limit.  Like I said though 
I have not made it to that yet in game play.  37 is still my record.

BFN

 Jim

Vote YES for braille on speed limit signs.

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Re: [Audyssey] bug with jim kitchens monopoly

2008-02-29 Thread Jim Kitchen
Hi Alex,

May I suggest, if you need to do something else during a game, use the save 
game feature and come back to the game later.

My games do not like it if you use alt f4 to close the game.  I did not know 
how to solve that problem, so I trapped the alt key.  Actually made it an egg.  
It pops your cd tray in and out.  But apparently it on some computers instead 
causes an error.

Again though, just use the save game feature and come back to the game later.

BFN

 Jim

Multitasking:  Locking up more than 1 app @ a time.

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Re: [Audyssey] bug with jim kitchens monopoly

2008-02-29 Thread Jim Kitchen
Hi Thomas,

Yeah, like you I shut down everything else while playing a game.  I mean even 
though Monopoly is not like Mach 1, Pong, Shades of Doom or other live action 
games I am playing a game and that is what I am doing.  Guess I'm not used to 
so much multi-tasking like others are.

BFN

 Jim

I went to school to become a wit, I only got halfway through.

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