Re: [Audyssey] supermario mod

2009-01-17 Thread Ryan Chou
look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss  wrote:
>
>>ok guys sometimes divshare does not send links at me.
>
> here is the link to the file.
>
>
>
>
>>shaun (shau...@xtra.co.nz) has sent you a new file! Click the link below to
>> check it out.
>>
>>supermario (Liam Full.zip): http://www.divshare.com/download/6334882-382
>>
>>To send and share your own files, just log in to your account at
>> www.divshare.com/members.
>>
>>If you have any questions, e-mail us at supp...@divshare.com.
>>
>>All the best,
>>
>>The DivShare Team
>>www.divshare.com
>
>
>
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Re: [Audyssey] supermario mod

2009-01-17 Thread shaun everiss
ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:
>look can someone please upload to sendspace?
>it just redirects to the download page every time I click the download
>link and there is no download diolog
>
>On 1/16/09, shaun everiss  wrote:
>>
>>>ok guys sometimes divshare does not send links at me.
>>
>> here is the link to the file.
>>
>>
>>
>>
>>>shaun (shau...@xtra.co.nz) has sent you a new file! Click the link below to
>>> check it out.
>>>
>>>supermario (Liam Full.zip): http://www.divshare.com/download/6334882-382
>>>
>>>To send and share your own files, just log in to your account at
>>> www.divshare.com/members.
>>>
>>>If you have any questions, e-mail us at supp...@divshare.com.
>>>
>>>All the best,
>>>
>>>The DivShare Team
>>>www.divshare.com
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> You can make changes or update your subscription via the web, at
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>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
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>please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Orin
From what I heard, Earth Eternal is currently the only game they're  
working on that isn't geared tward roleplay. Unfortunately for us I  
think this game will be inaccessible. As soon as they say Graphical,  
3D, and for the PC, I get worried. That is, unless, they're taking the  
suggestion you suggested about making their other games without the  
roleplay aspect.



On Jan 17, 2009, at 2:12 AM, Shadow Dragon wrote:

I have to agree, usurper is pretty neat. You can still find it at  
gamemastersrealm.com. Its one of the few good bbs's that's still  
around.


True, its not really necessary to advance in the guild, but it's the  
only way to train your skills past adept and get into the more  
powerful stuff from what I understand. Perhaps I'll give it another  
go at some point, the martial arts classes were entertaining with  
their combos and the like. But it should be interesting to see the  
non-roleplay alternative that iron realms comes up with once their  
next two games are finished as well.


--
From: "Dakotah Rickard" 
Sent: Friday, January 16, 2009 11:10 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Iron Realms Stuff


There's an old, old game for grinding that I thought was pretty good.
Usurper. I have a copy of it, but I don't know how to host it.

As for Iron Realms, if you have an out of character question, TELL  
one

of the fate guides. That word, TELL, is in all caps, by the way, to
denote a command. Tell Fate-Guide message. Remove fate-guide and
insert name. Correct spelling is a must, however. This also works  
with

other people. It's private communication, and fate guides are used to
that sort of question. There are a lot of commands, and I'm not
surprised that they're eluding you. THey're eluding me, and I feel
pretty devoted.

As I said in my original post, Iron Realms seems to be about the
players and their requests. I know what it is to not want to do the
homework to advance in guilds. I may never do it. It's not necessary,
you know.

Signed:
Dakotah Rickard

On 1/13/09, Orin  wrote:

Most of IR's quests are awesome, and they need to be put into other
muds. In those quests it's not all about grinding. Yet on other  
muds,

in those quests you have to kill something, go back and get quest
points. I hate quest points. Nothing significent about them accept
getting what grinders like, better equipment. I personally can't  
wait

to see what IR has for a scifi game. It'll be awesome and I'll
probably stay on that one than I had more of the others because  
scifi

is more of my thing. I must say, though, that I might try Lasternia
again, since it was the game I had the most success on the first  
time

playing.


On Jan 13, 2009, at 7:19 PM, William L. Houts wrote:





I must be loony, but I love all of the "homework" in Iron Realms
games. There are plenty of muds out there for grinding; most of
them, in fact. Iron Realms is games are some of the few in which  
you

really have to think about what you're doing, whether you're a
paladin or a mage.  If the IR crew wants to put up a new game for
more hack and slash players --and I'm not knocking that, everyone
has fun in a different way--that would be great, but for one I'd
hate to see the existing games converted into that sort of thing.


--Bill

- Original Message - From: "Orin" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 13, 2009 3:22 PM
Subject: Re: [Audyssey] Iron Realms Stuff



Yeah, me too. Iron Rrealms games would be awesome without the
roleplay and guild requirements that have at least 21 steps,
including an interview at the end. Also, in-character when I want
to know, for example, a command, I have trouble asking about it  
IC.

On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote:


Not sure how many people this will interest, but this morning I
sent  an email to the iron realms team asking about alternate
versions of  the games with a focus more on exploration, questing
and grinding  rather than on roleplay, pvp and politics. Here's
the response I got.

Response here:

That is actually a good idea and something I have considered,
something with very relaxed rules for PK, gaining 'class', and  
role

play. However, we currently have two games in production. Perhaps
after those two are released we will look into doing something  
like

this.

Thanks for the email.

- Jeremy


Looks promising, in my opinion at least. I've always wanted to  
get

deeper into the iron realms stuff without having to worry about
the roleplay side of things.

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[Audyssey] Welcome!

2009-01-17 Thread tomasz tworek
Hi all


My name is Tom, and i am from poland. You can know me from
audiogames.net forum, ass seal, and i am person who made a max payne
mod for super liam game.


I am a video and audio gamer, totally blind.
 I am a drummer, but i like playing on keyboard too.

If you want something more, simple write to me here, or on my MSM:
  liri...@hotmail.com



Greetings!

Tom!

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Re: [Audyssey] Welcome!

2009-01-17 Thread Matheus
hi man and welcome here!!

-Mensagem original-
De: tomasz tworek 
Para: gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 08:51
Assunto: [Audyssey] Welcome!

Hi all


My name is Tom, and i am from poland. You can know me from
audiogames.net forum, ass seal, and i am person who made a max payne
mod for super liam game.


I am a video and audio gamer, totally blind.
 I am a drummer, but i like playing on keyboard too.

If you want something more, simple write to me here, or on my MSM:
  liri...@hotmail.com



Greetings!

Tom!

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Re: [Audyssey] supermario mod

2009-01-17 Thread Kevin Weispfennig

I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
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- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss  wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link below 
to

check it out.

supermario (Liam Full.zip): http://www.divshare.com/download/6334882-382

To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




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Re: [Audyssey] supermario mod

2009-01-17 Thread Matheus
hi kevin.
download the max payne mod one and see if you like then.
-Mensagem original-
De: "Kevin Weispfennig" 
Para: "Gamers Discussion list" 
Data: Sabado, 17 de Janeiro de 2009 12:22
Assunto: Re: [Audyssey] supermario mod

I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
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- Original Message -
From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod


> ok you can't use a download manager with divshare.
> click skip to skip the add.
> then download this file.
> click skip again.
> there should then be a security warning if you use ie that is.
> you need to select download file from the options menu.
> At 09:02 p.m. 17/01/2009, you wrote:
>>look can someone please upload to sendspace?
>>it just redirects to the download page every time I click the download
>>link and there is no download diolog
>>
>>On 1/16/09, shaun everiss  wrote:
>>>
ok guys sometimes divshare does not send links at me.
>>>
>>> here is the link to the file.
>>>
>>>
>>>
>>>
shaun (shau...@xtra.co.nz) has sent you a new file! Click the link below
to
 check it out.

supermario (Liam Full.zip): http://www.divshare.com/download/6334882-382

To send and share your own files, just log in to your account at
 www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
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>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>>---
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>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the
>>list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>
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Re: [Audyssey] supermario mod

2009-01-17 Thread Kevin Weispfennig

I love the mod!! I can't play without it! Its cool!
--
Email: kevin.weispfen...@gmx.net
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- Original Message - 
From: "Matheus" 

To: 
Sent: Saturday, January 17, 2009 1:25 PM
Subject: Re: [Audyssey] supermario mod



hi kevin.
download the max payne mod one and see if you like then.
-Mensagem original-
De: "Kevin Weispfennig" 
Para: "Gamers Discussion list" 
Data: Sabado, 17 de Janeiro de 2009 12:22
Assunto: Re: [Audyssey] supermario mod

I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
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- Original Message -
From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss  wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link 
below

to
check it out.

supermario (Liam Full.zip): 
http://www.divshare.com/download/6334882-382


To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




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All 

[Audyssey] Sapi 5.3?

2009-01-17 Thread Kevin Weispfennig

Hi

On the USA Games interactive in the software requirements ther is listet 
sapi 5.1/5.3. WHat is Sapi 5.3 and where can I get the Sapi 5.3 enigne and 
voices?

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[Audyssey] Cyberland Sound Escape

2009-01-17 Thread tomasz tworek
Hi friends!

I looked for this tittle, but no good results, i lost it, and now it's
not downloadable enythere, if someone have it, can upload it for me?

Thanks
T.

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Re: [Audyssey] Sapi 5.3?

2009-01-17 Thread Thomas Ward

Hi Kevin,
Sapi 5.3 comes with Windows Vista and Windows 7. There is no Sapi 5.3 
upgrade for Windows XP and earlier.  If you want Sapi 5.3 support, which 
comes with Microsoft Anna instead of Microsoft Sam, you have to upgrade 
to either Windows Vista or Windows 7.

Cheers!

Kevin Weispfennig wrote:

Hi

On the USA Games interactive in the software requirements ther is listet 
sapi 5.1/5.3. WHat is Sapi 5.3 and where can I get the Sapi 5.3 enigne 
and voices?



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[Audyssey] beta of mysteries of the ancients

2009-01-17 Thread william lomas

hi thomas


will the beta of the new mysteries of the ancients game be available  
for the paid members of the game, before release at all? or any form  
of public beta?

many thanks and look forward to mota
will


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Re: [Audyssey] Welcome!

2009-01-17 Thread tuukka Ojala

Hi Tom and welcome! Nice to see ya here.

Tuukka

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Re: [Audyssey] supermario mod

2009-01-17 Thread Charles Rivard
Why not?  If you give more details rather than such a flat statement, it 
cannot be improved to your liking because nobody knows what you don't like 
about it.


---
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- Original Message - 
From: "Kevin Weispfennig" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 3:22 AM
Subject: Re: [Audyssey] supermario mod



I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
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- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss  wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link 
below to

check it out.

supermario (Liam Full.zip): 
http://www.divshare.com/download/6334882-382


To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




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Re: [Audyssey] supermario mod

2009-01-17 Thread Charles Rivard
How about letting us hear what's cool about it?  Here again, you should give 
more details to back up your simple and uninformative statement.  Thanks.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: "Kevin Weispfennig" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 3:43 AM
Subject: Re: [Audyssey] supermario mod



I love the mod!! I can't play without it! Its cool!
--
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Homepage: http://www.weisi4u.de
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- Original Message - 
From: "Matheus" 

To: 
Sent: Saturday, January 17, 2009 1:25 PM
Subject: Re: [Audyssey] supermario mod



hi kevin.
download the max payne mod one and see if you like then.
-Mensagem original-
De: "Kevin Weispfennig" 
Para: "Gamers Discussion list" 
Data: Sabado, 17 de Janeiro de 2009 12:22
Assunto: Re: [Audyssey] supermario mod

I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
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- Original Message -
From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss  wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link 
below

to
check it out.

supermario (Liam Full.zip): 
http://www.divshare.com/download/6334882-382


To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




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Re: [Audyssey] Welcome!

2009-01-17 Thread dark

Hi Seal,  or should i say Tom.

guesss who!

Have fun.

Beware the Grue!

Dark.
- Original Message - 
From: "tomasz tworek" 

To: 
Sent: Saturday, January 17, 2009 7:51 AM
Subject: [Audyssey] Welcome!



Hi all


My name is Tom, and i am from poland. You can know me from
audiogames.net forum, ass seal, and i am person who made a max payne
mod for super liam game.


I am a video and audio gamer, totally blind.
I am a drummer, but i like playing on keyboard too.

If you want something more, simple write to me here, or on my MSM:
 liri...@hotmail.com



Greetings!

Tom!

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[Audyssey] Tekken 3 accessibility and console fighting games in general

2009-01-17 Thread Lukáš Hosnedl

Hi list,
I just got a PSX and even an PS2 emulator to work and now willhopefully be 
finally able to enjoy some of those old good games again.
The very first PS game I ever got to know and that I still have is Tekken 3. 
So I was wondering whether anyone has ever written something like a guide 
for the blind, describing the layout of the menus or the character selection 
screen, but especially the various attacks of all the characters. This is 
what matters to me the most so that I could really learn and master the 
fighting techniques of the characters, and not just randomly smash buttons. 
I was perhaps thinking about a blind user's guide or something like that. I 
got this idea when I saw Yohandy's MK combo challenges, although I doubt 
there would be something as complex for Tekken 3. I would gladly create it 
myself, if only I knew where to search for material of this kind.
I was also wondering about other console fighting games, as I found a great 
place that provides gaming console emulators: www.emulator-zone.com. What 
seems to me to have been talked about the most here recently is the STreet 
Fighter series. I don't know anything at all about these games, just that 
they exist, so could anyone please give me some light on them? Most 
importantly, what consoles they are available for. :-D Then I would also 
gratefully welcome some overall background information, some words about the 
fighting system used, and perhaps even something similar like I asked for 
for the Tekken. I know, I am perhaps too demanding, but I'd just like to get 
to know more about both familiar and unfamiliar realms when they suddenly 
became available to me. I am even willing, ready and eager to cooperate on a 
project like I am dreaming about if there is nothing like this currently 
available out there.
Thanks a lot in advance for any answers to my peculiar questions, and take 
care,
Lukas 



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Re: [Audyssey] Tekken 3 accessibility and console fighting games in general

2009-01-17 Thread Dakotah Rickard
I am familiar with Tekken 3. I like it a lot. Some of the characters
would be kind of hard for us to play, as they require things like
press such and such a button as your character is standing after being
knocked down, something which can not be easily controlled. Some of
the easiest characters for us to play are Jin Kazama, Forrest Law,
Paul Pheonix, Hwarrang, King, and Gun Jack. I don't remember exactly
where these characters are found, but check out
http://www.gamefaqs.com for useful guides to attacks. Look under
Playstation then Tekken 3. That's where I got most of my information.
If that doesn't help, let me know. I can maybe help you.

See if you have what it takes to be the next King of Iron Fist.

Signed:
Dakotah Rickard

On 1/17/09, Lukáš Hosnedl  wrote:
> Hi list,
> I just got a PSX and even an PS2 emulator to work and now willhopefully be
> finally able to enjoy some of those old good games again.
> The very first PS game I ever got to know and that I still have is Tekken 3.
> So I was wondering whether anyone has ever written something like a guide
> for the blind, describing the layout of the menus or the character selection
> screen, but especially the various attacks of all the characters. This is
> what matters to me the most so that I could really learn and master the
> fighting techniques of the characters, and not just randomly smash buttons.
> I was perhaps thinking about a blind user's guide or something like that. I
> got this idea when I saw Yohandy's MK combo challenges, although I doubt
> there would be something as complex for Tekken 3. I would gladly create it
> myself, if only I knew where to search for material of this kind.
> I was also wondering about other console fighting games, as I found a great
> place that provides gaming console emulators: www.emulator-zone.com. What
> seems to me to have been talked about the most here recently is the STreet
> Fighter series. I don't know anything at all about these games, just that
> they exist, so could anyone please give me some light on them? Most
> importantly, what consoles they are available for. :-D Then I would also
> gratefully welcome some overall background information, some words about the
> fighting system used, and perhaps even something similar like I asked for
> for the Tekken. I know, I am perhaps too demanding, but I'd just like to get
> to know more about both familiar and unfamiliar realms when they suddenly
> became available to me. I am even willing, ready and eager to cooperate on a
> project like I am dreaming about if there is nothing like this currently
> available out there.
> Thanks a lot in advance for any answers to my peculiar questions, and take
> care,
> Lukas
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] supermario mod

2009-01-17 Thread Kevin Weispfennig
Okay: There are not manny sounds replaced. There are to mutch original 
sounds.

--
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Homepage: http://www.weisi4u.de
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- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 5:50 PM
Subject: Re: [Audyssey] supermario mod


Why not?  If you give more details rather than such a flat statement, it 
cannot be improved to your liking because nobody knows what you don't like 
about it.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: "Kevin Weispfennig" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 3:22 AM
Subject: Re: [Audyssey] supermario mod



I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
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- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss  wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link 
below to

check it out.

supermario (Liam Full.zip): 
http://www.divshare.com/download/6334882-382


To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




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Re: [Audyssey] supermario mod

2009-01-17 Thread Kevin Weispfennig

Its just sounds cool. All sounds are replaced and sutch, its just cool!

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- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 5:51 PM
Subject: Re: [Audyssey] supermario mod


How about letting us hear what's cool about it?  Here again, you should 
give more details to back up your simple and uninformative statement. 
Thanks.


---
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- Original Message - 
From: "Kevin Weispfennig" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 3:43 AM
Subject: Re: [Audyssey] supermario mod



I love the mod!! I can't play without it! Its cool!
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- Original Message - 
From: "Matheus" 

To: 
Sent: Saturday, January 17, 2009 1:25 PM
Subject: Re: [Audyssey] supermario mod



hi kevin.
download the max payne mod one and see if you like then.
-Mensagem original-
De: "Kevin Weispfennig" 
Para: "Gamers Discussion list" 
Data: Sabado, 17 de Janeiro de 2009 12:22
Assunto: Re: [Audyssey] supermario mod

I don't like the mod.
--
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- Original Message -
From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss  wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link 
below

to
check it out.

supermario (Liam Full.zip): 
http://www.divshare.com/download/6334882-382


To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the 
Ancients. However, I have not posted a demo, because it isn't ready for 
the public yet. Although the Alphas are becoming quite stable for the 
private testers I have just bbegan some extensive upgrades to the 
Genesis Engine itself which will require some serious rework on MOTA to 
make it compatible with the newer Genesis Engine. Obviously since the 
next Alpha will be using the newer Genesis Engine I want to make sure 
everything runs smoothly before releasing any kind of demo to the public.


william lomas wrote:

hi thomas


will the beta of the new mysteries of the ancients game be available for 
the paid members of the game, before release at all? or any form of 
public beta?

many thanks and look forward to mota
will


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[Audyssey] SoundRTS question

2009-01-17 Thread Christian
Hi all,
I have a question if anyone would be interested in eventually having a game of 
SoundRTS with me?
I am new to it, and would like to check it out.
Best regards and thanks,
Christian


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Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Ryan Strunk
I can't seem to bring up gamemastersrealm.com. Any thoughts?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, January 17, 2009 1:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Iron Realms Stuff

I have to agree, usurper is pretty neat. You can still find it at 
gamemastersrealm.com. Its one of the few good bbs's that's still around.

True, its not really necessary to advance in the guild, but it's the only 
way to train your skills past adept and get into the more powerful stuff 
from what I understand. Perhaps I'll give it another go at some point, the 
martial arts classes were entertaining with their combos and the like. But 
it should be interesting to see the non-roleplay alternative that iron 
realms comes up with once their next two games are finished as well.

--
From: "Dakotah Rickard" 
Sent: Friday, January 16, 2009 11:10 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Iron Realms Stuff

> There's an old, old game for grinding that I thought was pretty good.
> Usurper. I have a copy of it, but I don't know how to host it.
>
> As for Iron Realms, if you have an out of character question, TELL one
> of the fate guides. That word, TELL, is in all caps, by the way, to
> denote a command. Tell Fate-Guide message. Remove fate-guide and
> insert name. Correct spelling is a must, however. This also works with
> other people. It's private communication, and fate guides are used to
> that sort of question. There are a lot of commands, and I'm not
> surprised that they're eluding you. THey're eluding me, and I feel
> pretty devoted.
>
> As I said in my original post, Iron Realms seems to be about the
> players and their requests. I know what it is to not want to do the
> homework to advance in guilds. I may never do it. It's not necessary,
> you know.
>
> Signed:
> Dakotah Rickard
>
> On 1/13/09, Orin  wrote:
>> Most of IR's quests are awesome, and they need to be put into other
>> muds. In those quests it's not all about grinding. Yet on other muds,
>> in those quests you have to kill something, go back and get quest
>> points. I hate quest points. Nothing significent about them accept
>> getting what grinders like, better equipment. I personally can't wait
>> to see what IR has for a scifi game. It'll be awesome and I'll
>> probably stay on that one than I had more of the others because scifi
>> is more of my thing. I must say, though, that I might try Lasternia
>> again, since it was the game I had the most success on the first time
>> playing.
>>
>>
>> On Jan 13, 2009, at 7:19 PM, William L. Houts wrote:
>>
>>>
>>>
>>>
>>> I must be loony, but I love all of the "homework" in Iron Realms
>>> games. There are plenty of muds out there for grinding; most of
>>> them, in fact. Iron Realms is games are some of the few in which you
>>> really have to think about what you're doing, whether you're a
>>> paladin or a mage.  If the IR crew wants to put up a new game for
>>> more hack and slash players --and I'm not knocking that, everyone
>>> has fun in a different way--that would be great, but for one I'd
>>> hate to see the existing games converted into that sort of thing.
>>>
>>>
>>> --Bill
>>>
>>> - Original Message - From: "Orin" 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, January 13, 2009 3:22 PM
>>> Subject: Re: [Audyssey] Iron Realms Stuff
>>>
>>>
 Yeah, me too. Iron Rrealms games would be awesome without the
 roleplay and guild requirements that have at least 21 steps,
 including an interview at the end. Also, in-character when I want
 to know, for example, a command, I have trouble asking about it IC.
 On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote:

> Not sure how many people this will interest, but this morning I
> sent  an email to the iron realms team asking about alternate
> versions of  the games with a focus more on exploration, questing
> and grinding  rather than on roleplay, pvp and politics. Here's
> the response I got.
>
> Response here:
>
> That is actually a good idea and something I have considered,
> something with very relaxed rules for PK, gaining 'class', and role
> play. However, we currently have two games in production. Perhaps
> after those two are released we will look into doing something like
> this.
>
> Thanks for the email.
>
> - Jeremy
>
>
> Looks promising, in my opinion at least. I've always wanted to get
> deeper into the iron realms stuff without having to worry about
> the roleplay side of things.
>
> ---
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> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org
>  .
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_a

[Audyssey] Night of Parasite

2009-01-17 Thread important
Hello, I was on Audiogames.net and wanted to download Night of Parasite, for 
some reason the link brings up a page that has some type of trouble, does 
anyone know how I can download this game? Thanks
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Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Shadow Dragon
Its not a website. Have to use a telnet client to connect to it. A mud 
client might work, not sure. I never seemed to have any luck with them 
anyway. I usually just go to run and type in telnet gamemastersrealm.com


--
From: "Ryan Strunk" 
Sent: Saturday, January 17, 2009 12:59 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] Iron Realms Stuff


I can't seem to bring up gamemastersrealm.com. Any thoughts?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, January 17, 2009 1:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Iron Realms Stuff

I have to agree, usurper is pretty neat. You can still find it at
gamemastersrealm.com. Its one of the few good bbs's that's still around.

True, its not really necessary to advance in the guild, but it's the only
way to train your skills past adept and get into the more powerful stuff
from what I understand. Perhaps I'll give it another go at some point, the
martial arts classes were entertaining with their combos and the like. But
it should be interesting to see the non-roleplay alternative that iron
realms comes up with once their next two games are finished as well.

--
From: "Dakotah Rickard" 
Sent: Friday, January 16, 2009 11:10 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Iron Realms Stuff


There's an old, old game for grinding that I thought was pretty good.
Usurper. I have a copy of it, but I don't know how to host it.

As for Iron Realms, if you have an out of character question, TELL one
of the fate guides. That word, TELL, is in all caps, by the way, to
denote a command. Tell Fate-Guide message. Remove fate-guide and
insert name. Correct spelling is a must, however. This also works with
other people. It's private communication, and fate guides are used to
that sort of question. There are a lot of commands, and I'm not
surprised that they're eluding you. THey're eluding me, and I feel
pretty devoted.

As I said in my original post, Iron Realms seems to be about the
players and their requests. I know what it is to not want to do the
homework to advance in guilds. I may never do it. It's not necessary,
you know.

Signed:
Dakotah Rickard

On 1/13/09, Orin  wrote:

Most of IR's quests are awesome, and they need to be put into other
muds. In those quests it's not all about grinding. Yet on other muds,
in those quests you have to kill something, go back and get quest
points. I hate quest points. Nothing significent about them accept
getting what grinders like, better equipment. I personally can't wait
to see what IR has for a scifi game. It'll be awesome and I'll
probably stay on that one than I had more of the others because scifi
is more of my thing. I must say, though, that I might try Lasternia
again, since it was the game I had the most success on the first time
playing.


On Jan 13, 2009, at 7:19 PM, William L. Houts wrote:





I must be loony, but I love all of the "homework" in Iron Realms
games. There are plenty of muds out there for grinding; most of
them, in fact. Iron Realms is games are some of the few in which you
really have to think about what you're doing, whether you're a
paladin or a mage.  If the IR crew wants to put up a new game for
more hack and slash players --and I'm not knocking that, everyone
has fun in a different way--that would be great, but for one I'd
hate to see the existing games converted into that sort of thing.


--Bill

- Original Message - From: "Orin" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 13, 2009 3:22 PM
Subject: Re: [Audyssey] Iron Realms Stuff



Yeah, me too. Iron Rrealms games would be awesome without the
roleplay and guild requirements that have at least 21 steps,
including an interview at the end. Also, in-character when I want
to know, for example, a command, I have trouble asking about it IC.
On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote:


Not sure how many people this will interest, but this morning I
sent  an email to the iron realms team asking about alternate
versions of  the games with a focus more on exploration, questing
and grinding  rather than on roleplay, pvp and politics. Here's
the response I got.

Response here:

That is actually a good idea and something I have considered,
something with very relaxed rules for PK, gaining 'class', and role
play. However, we currently have two games in production. Perhaps
after those two are released we will look into doing something like
this.

Thanks for the email.

- Jeremy


Looks promising, in my opinion at least. I've always wanted to get
deeper into the iron realms stuff without having to worry about
the roleplay side of things.

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 .
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread william lomas

hi


this is great news but in another sense, cant the ones who already  
paid help test this product?
true, i understand and so does everyone else, that all this mess came  
from james north, let's ot go over that again. but surely the ones who  
paid for it should be able to help play and test the new game, since  
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were  
even put out for private testers in the first place, and i have paid  
for a game which to be fair has had a lot of problems and we have all  
100 percent supported you but at least the pre-orderers could help  
shape the game into a better product. for those who have not pre- 
ordered, it comes out when it comes out, but for those who have I feel  
that if we can help play the new version then we at least are getting  
value for mone


On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the  
Ancients. However, I have not posted a demo, because it isn't ready  
for the public yet. Although the Alphas are becoming quite stable  
for the private testers I have just bbegan some extensive upgrades  
to the Genesis Engine itself which will require some serious rework  
on MOTA to make it compatible with the newer Genesis Engine.  
Obviously since the next Alpha will be using the newer Genesis  
Engine I want to make sure everything runs smoothly before releasing  
any kind of demo to the public.


william lomas wrote:

   hi thomas
will the beta of the new mysteries of the ancients game be  
available for the paid members of the game, before release at all?  
or any form of public beta?

many thanks and look forward to mota
will
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Matheus
i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas 
Para: Gamers Discussion list 
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:

> Hi Will,
> Yes. Eventually I will be posting a public beta for Mysteries of the
> Ancients. However, I have not posted a demo, because it isn't ready
> for the public yet. Although the Alphas are becoming quite stable
> for the private testers I have just bbegan some extensive upgrades
> to the Genesis Engine itself which will require some serious rework
> on MOTA to make it compatible with the newer Genesis Engine.
> Obviously since the next Alpha will be using the newer Genesis
> Engine I want to make sure everything runs smoothly before releasing
> any kind of demo to the public.
>
> william lomas wrote:
>>hi thomas
>> will the beta of the new mysteries of the ancients game be
>> available for the paid members of the game, before release at all?
>> or any form of public beta?
>> many thanks and look forward to mota
>> will
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
>> .
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of
>> the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Christian
Hi,
I have not preordered this game either, but I also agree with you guys.
Best regards,
Christian


On 2009-01-17 at 19:15 Matheus wrote:

>i personaly didn't preordered the game but have to agree with you will
>in this point, well with all the bugs and things i don't see a problem
>in distributing it to who payd it and include then in the private beta
>testers.
>well this is only my opinion.
>-Mensagem original-
>De: william lomas 
>Para: Gamers Discussion list 
>Data: Sabado, 17 de Janeiro de 2009 21:10
>Assunto: Re: [Audyssey] beta of mysteries of the ancients
>
>hi
>
>
>this is great news but in another sense, cant the ones who already
>paid help test this product?
>true, i understand and so does everyone else, that all this mess came
>from james north, let's ot go over that again. but surely the ones who
>paid for it should be able to help play and test the new game, since
>they ordered a product 2 or more years ago, that they have not seen
>i am not starting a flame war or attacking somebody but no mails were
>even put out for private testers in the first place, and i have paid
>for a game which to be fair has had a lot of problems and we have all
>100 percent supported you but at least the pre-orderers could help
>shape the game into a better product. for those who have not pre-
>ordered, it comes out when it comes out, but for those who have I feel
>that if we can help play the new version then we at least are getting
>value for mone
>
>On 17 Jan 2009, at 19:27, Thomas Ward wrote:
>
>> Hi Will,
>> Yes. Eventually I will be posting a public beta for Mysteries of the
>> Ancients. However, I have not posted a demo, because it isn't ready
>> for the public yet. Although the Alphas are becoming quite stable
>> for the private testers I have just bbegan some extensive upgrades
>> to the Genesis Engine itself which will require some serious rework
>> on MOTA to make it compatible with the newer Genesis Engine.
>> Obviously since the next Alpha will be using the newer Genesis
>> Engine I want to make sure everything runs smoothly before releasing
>> any kind of demo to the public.
>>
>> william lomas wrote:
>>>hi thomas
>>> will the beta of the new mysteries of the ancients game be
>>> available for the paid members of the game, before release at all?
>>> or any form of public beta?
>>> many thanks and look forward to mota
>>> will
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>gamers-unsubscr...@audyssey.org
>>> .
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of
>>> the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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>gamers-unsubscr...@audyssey.org
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>> http://www.mail-archive.com/gam...@audyssey.org.
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>> the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Cory

   I back you guys on this one.
- Original Message - 
From: "Christian" 

To: ; 
Sent: Saturday, January 17, 2009 4:18 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



Hi,
I have not preordered this game either, but I also agree with you guys.
Best regards,
Christian


On 2009-01-17 at 19:15 Matheus wrote:


i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas 
Para: Gamers Discussion list 
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the
Ancients. However, I have not posted a demo, because it isn't ready
for the public yet. Although the Alphas are becoming quite stable
for the private testers I have just bbegan some extensive upgrades
to the Genesis Engine itself which will require some serious rework
on MOTA to make it compatible with the newer Genesis Engine.
Obviously since the next Alpha will be using the newer Genesis
Engine I want to make sure everything runs smoothly before releasing
any kind of demo to the public.

william lomas wrote:

   hi thomas
will the beta of the new mysteries of the ancients game be
available for the paid members of the game, before release at all?
or any form of public beta?
many thanks and look forward to mota
will
---
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Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread William L. Houts


Speaking of Iron Realms, does anyone know the estimated opening set for the 
new IR games, Midkemia and the Tears of Polaris?


--Bill
and 



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Ron Schamerhorn
Hi

  Well in the end it's up to the dev to determine who helps with the game, 
and also when it's released Be that to a testing team or the general public.

Ron

- Original Message - 
From: "Cory" 
To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 4:33 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients


I back you guys on this one.
- Original Message - 
From: "Christian" 
To: ; 
Sent: Saturday, January 17, 2009 4:18 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients


> Hi,
> I have not preordered this game either, but I also agree with you guys.
> Best regards,
> Christian
>
>
> On 2009-01-17 at 19:15 Matheus wrote:
>
>>i personaly didn't preordered the game but have to agree with you will
>>in this point, well with all the bugs and things i don't see a problem
>>in distributing it to who payd it and include then in the private beta
>>testers.
>>well this is only my opinion.
>>-Mensagem original-
>>De: william lomas 
>>Para: Gamers Discussion list 
>>Data: Sabado, 17 de Janeiro de 2009 21:10
>>Assunto: Re: [Audyssey] beta of mysteries of the ancients
>>
>>hi
>>
>>
>>this is great news but in another sense, cant the ones who already
>>paid help test this product?
>>true, i understand and so does everyone else, that all this mess came
>>from james north, let's ot go over that again. but surely the ones who
>>paid for it should be able to help play and test the new game, since
>>they ordered a product 2 or more years ago, that they have not seen
>>i am not starting a flame war or attacking somebody but no mails were
>>even put out for private testers in the first place, and i have paid
>>for a game which to be fair has had a lot of problems and we have all
>>100 percent supported you but at least the pre-orderers could help
>>shape the game into a better product. for those who have not pre-
>>ordered, it comes out when it comes out, but for those who have I feel
>>that if we can help play the new version then we at least are getting
>>value for mone
>>
>>On 17 Jan 2009, at 19:27, Thomas Ward wrote:
>>
>>> Hi Will,
>>> Yes. Eventually I will be posting a public beta for Mysteries of the
>>> Ancients. However, I have not posted a demo, because it isn't ready
>>> for the public yet. Although the Alphas are becoming quite stable
>>> for the private testers I have just bbegan some extensive upgrades
>>> to the Genesis Engine itself which will require some serious rework
>>> on MOTA to make it compatible with the newer Genesis Engine.
>>> Obviously since the next Alpha will be using the newer Genesis
>>> Engine I want to make sure everything runs smoothly before releasing
>>> any kind of demo to the public.
>>>
>>> william lomas wrote:
>>>>hi thomas
>>>> will the beta of the new mysteries of the ancients game be
>>>> available for the paid members of the game, before release at all?
>>>> or any form of public beta?
>>>> many thanks and look forward to mota
>>>> will
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>gamers-unsubscr...@audyssey.org
>>>> .
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gam...@audyssey.org.
>>>> If you have any questions or concerns regarding the management of
>>>> the list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>gamers-unsubscr...@audyssey.org
>>> .
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of
>>> the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>---
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>>gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread william lomas
please note i am not causing problems, or arguments with anyone least  
of all thomas or his current batch of private testers


On 17 Jan 2009, at 21:33, Cory wrote:


  I back you guys on this one.
- Original Message - From: "Christian"  


To: ; 
Sent: Saturday, January 17, 2009 4:18 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



Hi,
I have not preordered this game either, but I also agree with you  
guys.

Best regards,
Christian


On 2009-01-17 at 19:15 Matheus wrote:

i personaly didn't preordered the game but have to agree with you  
will
in this point, well with all the bugs and things i don't see a  
problem
in distributing it to who payd it and include then in the private  
beta

testers.
well this is only my opinion.
-Mensagem original-
De: william lomas 
Para: Gamers Discussion list 
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess  
came
from james north, let's ot go over that again. but surely the ones  
who

paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails  
were

even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have  
all

100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I  
feel
that if we can help play the new version then we at least are  
getting

value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of  
the

Ancients. However, I have not posted a demo, because it isn't ready
for the public yet. Although the Alphas are becoming quite stable
for the private testers I have just bbegan some extensive upgrades
to the Genesis Engine itself which will require some serious rework
on MOTA to make it compatible with the newer Genesis Engine.
Obviously since the next Alpha will be using the newer Genesis
Engine I want to make sure everything runs smoothly before  
releasing

any kind of demo to the public.

william lomas wrote:

  hi thomas
will the beta of the new mysteries of the ancients game be
available for the paid members of the game, before release at all?
or any form of public beta?
many thanks and look forward to mota
will
---
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Kevin Weispfennig

I didn't pre-oder either but agree.
--
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- Original Message - 
From: "Cory" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 10:33 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



   I back you guys on this one.
- Original Message - 
From: "Christian" 

To: ; 
Sent: Saturday, January 17, 2009 4:18 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



Hi,
I have not preordered this game either, but I also agree with you guys.
Best regards,
Christian


On 2009-01-17 at 19:15 Matheus wrote:


i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas 
Para: Gamers Discussion list 
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the
Ancients. However, I have not posted a demo, because it isn't ready
for the public yet. Although the Alphas are becoming quite stable
for the private testers I have just bbegan some extensive upgrades
to the Genesis Engine itself which will require some serious rework
on MOTA to make it compatible with the newer Genesis Engine.
Obviously since the next Alpha will be using the newer Genesis
Engine I want to make sure everything runs smoothly before releasing
any kind of demo to the public.

william lomas wrote:

   hi thomas
will the beta of the new mysteries of the ancients game be
available for the paid members of the game, before release at all?
or any form of public beta?
many thanks and look forward to mota
will
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Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Ryan Strunk
I follow you that it requires telnet, but it seems I can't connect that way.
I'm told that the host lookup failed. Is it possible the site is down?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, January 17, 2009 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Iron Realms Stuff

Its not a website. Have to use a telnet client to connect to it. A mud 
client might work, not sure. I never seemed to have any luck with them 
anyway. I usually just go to run and type in telnet gamemastersrealm.com

--
From: "Ryan Strunk" 
Sent: Saturday, January 17, 2009 12:59 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] Iron Realms Stuff

> I can't seem to bring up gamemastersrealm.com. Any thoughts?
>
> Ryan
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Shadow Dragon
> Sent: Saturday, January 17, 2009 1:12 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Iron Realms Stuff
>
> I have to agree, usurper is pretty neat. You can still find it at
> gamemastersrealm.com. Its one of the few good bbs's that's still around.
>
> True, its not really necessary to advance in the guild, but it's the only
> way to train your skills past adept and get into the more powerful stuff
> from what I understand. Perhaps I'll give it another go at some point, the
> martial arts classes were entertaining with their combos and the like. But
> it should be interesting to see the non-roleplay alternative that iron
> realms comes up with once their next two games are finished as well.
>
> --
> From: "Dakotah Rickard" 
> Sent: Friday, January 16, 2009 11:10 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Iron Realms Stuff
>
>> There's an old, old game for grinding that I thought was pretty good.
>> Usurper. I have a copy of it, but I don't know how to host it.
>>
>> As for Iron Realms, if you have an out of character question, TELL one
>> of the fate guides. That word, TELL, is in all caps, by the way, to
>> denote a command. Tell Fate-Guide message. Remove fate-guide and
>> insert name. Correct spelling is a must, however. This also works with
>> other people. It's private communication, and fate guides are used to
>> that sort of question. There are a lot of commands, and I'm not
>> surprised that they're eluding you. THey're eluding me, and I feel
>> pretty devoted.
>>
>> As I said in my original post, Iron Realms seems to be about the
>> players and their requests. I know what it is to not want to do the
>> homework to advance in guilds. I may never do it. It's not necessary,
>> you know.
>>
>> Signed:
>> Dakotah Rickard
>>
>> On 1/13/09, Orin  wrote:
>>> Most of IR's quests are awesome, and they need to be put into other
>>> muds. In those quests it's not all about grinding. Yet on other muds,
>>> in those quests you have to kill something, go back and get quest
>>> points. I hate quest points. Nothing significent about them accept
>>> getting what grinders like, better equipment. I personally can't wait
>>> to see what IR has for a scifi game. It'll be awesome and I'll
>>> probably stay on that one than I had more of the others because scifi
>>> is more of my thing. I must say, though, that I might try Lasternia
>>> again, since it was the game I had the most success on the first time
>>> playing.
>>>
>>>
>>> On Jan 13, 2009, at 7:19 PM, William L. Houts wrote:
>>>



 I must be loony, but I love all of the "homework" in Iron Realms
 games. There are plenty of muds out there for grinding; most of
 them, in fact. Iron Realms is games are some of the few in which you
 really have to think about what you're doing, whether you're a
 paladin or a mage.  If the IR crew wants to put up a new game for
 more hack and slash players --and I'm not knocking that, everyone
 has fun in a different way--that would be great, but for one I'd
 hate to see the existing games converted into that sort of thing.


 --Bill

 - Original Message - From: "Orin" 
 To: "Gamers Discussion list" 
 Sent: Tuesday, January 13, 2009 3:22 PM
 Subject: Re: [Audyssey] Iron Realms Stuff


> Yeah, me too. Iron Rrealms games would be awesome without the
> roleplay and guild requirements that have at least 21 steps,
> including an interview at the end. Also, in-character when I want
> to know, for example, a command, I have trouble asking about it IC.
> On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote:
>
>> Not sure how many people this will interest, but this morning I
>> sent  an email to the iron realms team asking about alternate
>> versions of  the games with a focus more on exploration, questing
>> and grinding  rather than on roleplay, pvp and p

Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Ryan Smith
Hi,
I personally don't agree  with your point of views. Beta testers need
to know alot about audiogames, and are competent enough to test it
all, and have enough time to do it. (I am not saying you all are
incompetent) Everyone can't be a beta tester, or else what is the
point of it being a beta in the first place. Also, it's certainly not
fun to give code with bugs in it to the public. I am sure any other
person who has ever dealt with code, or released something to the
public would feel the same way I do.  I fully support Tom on what he's
doing. Ultimately, it's up to the developer.  I do not intend to start
a flame, argue, etc, just stating what I think.
-Ryan

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Shadow Dragon
Have to agree with ryan here. I was under the impression that it wasn't 
really up for vote. If the dev says its not ready to be released to the 
general public, which includes people who pre-ordered the game, then its 
probably not ready to be released. Odds are the game is in a barely playable 
stage, with plenty of bugs to be ironed out. I imagine the beta testers will 
be the people who pre-ordered the game, when the game is in a much more 
playable stage. I have to say I'm surprised games like entombed are 
available for general testing. In one sense it helps to have more testers so 
more bugs can be found, but in another sense it draws out a lot of people 
who are expecting a full game and don't realize its barely been started. Not 
meant to be taken personally and not directed at anyone in particular but, 
there you have it. Just my personal opinion.


--
From: "Ryan Smith" 
Sent: Saturday, January 17, 2009 3:36 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] beta of mysteries of the ancients


Hi,
I personally don't agree  with your point of views. Beta testers need
to know alot about audiogames, and are competent enough to test it
all, and have enough time to do it. (I am not saying you all are
incompetent) Everyone can't be a beta tester, or else what is the
point of it being a beta in the first place. Also, it's certainly not
fun to give code with bugs in it to the public. I am sure any other
person who has ever dealt with code, or released something to the
public would feel the same way I do.  I fully support Tom on what he's
doing. Ultimately, it's up to the developer.  I do not intend to start
a flame, argue, etc, just stating what I think.
-Ryan

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Jason Allen
Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason

On Sun, Jan 18, 2009 at 11:18 AM, Shadow Dragon  wrote:

> Have to agree with ryan here. I was under the impression that it wasn't
> really up for vote. If the dev says its not ready to be released to the
> general public, which includes people who pre-ordered the game, then its
> probably not ready to be released. Odds are the game is in a barely playable
> stage, with plenty of bugs to be ironed out. I imagine the beta testers will
> be the people who pre-ordered the game, when the game is in a much more
> playable stage. I have to say I'm surprised games like entombed are
> available for general testing. In one sense it helps to have more testers so
> more bugs can be found, but in another sense it draws out a lot of people
> who are expecting a full game and don't realize its barely been started. Not
> meant to be taken personally and not directed at anyone in particular but,
> there you have it. Just my personal opinion.
>
> --
>
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Shadow Dragon
I'm glad you opened entombed up to general testing, I'm not sure how much 
longer I could have waited for it to come out *grins*. Even in its current 
stage it's a pretty good experience. Looking forward to the next build, bugs 
and all.
Just out of curiosity, is it going to stay open to general testing? Or will 
it eventually go back into a closed alpha stage if too many bugs start 
showing up?

--
From: "Jason Allen" 
Sent: Saturday, January 17, 2009 5:31 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] beta of mysteries of the ancients


Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason

On Sun, Jan 18, 2009 at 11:18 AM, Shadow Dragon 

wrote:



Have to agree with ryan here. I was under the impression that it wasn't
really up for vote. If the dev says its not ready to be released to the
general public, which includes people who pre-ordered the game, then its
probably not ready to be released. Odds are the game is in a barely 
playable
stage, with plenty of bugs to be ironed out. I imagine the beta testers 
will

be the people who pre-ordered the game, when the game is in a much more
playable stage. I have to say I'm surprised games like entombed are
available for general testing. In one sense it helps to have more testers 
so

more bugs can be found, but in another sense it draws out a lot of people
who are expecting a full game and don't realize its barely been started. 
Not
meant to be taken personally and not directed at anyone in particular 
but,

there you have it. Just my personal opinion.

--


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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Will,
I certainly understand and respect your point of view, but there are 
other issues to consider here.
First, right now Mysteries of the Ancients is currently alpha software 
not a beta. What that means in programmer lingo is a program functional 
for testing, but is known to have bugs and is not a complete program. 
Betas are more or less complete programs, but are known to have bugs. 
There is a big difference between an alpha and a beta.
For example, Mysteries of the Ancients 0.4 alpha only has the first 
level complete. So even if you guys got it you would come to the end of 
level 1 and that would be it. no more levels. Of course I plan to add 
more in the coming days and weeks, but for now obviously the game is 
still lacking a large portion of the game. This is one reason it is only 
an alpha not a beta.
Here  is another case in point. Not too long ago one of the private 
testers tried saving a game. When the game didn't save his game he asked 
on the testers list why it wasn't working. I explained that while the 
Genesis3D engine has that feature it was currently disabled  because I 
am currently rewriting or updating large portions of the engine itself. 
If you save a game and you try and load it using a newer version of the 
engine, like the one I am working on now, the saved game will get 
scrambled in the process. i don't want bug reports on something i 
already know needs to be fixed.
Second, the Genesis3D Engine uses a different product key system than 
Montezuma's Revenge. That means bbefore everyone who paid for 
Montezuma's Revenge can upgrade to Mysteries of the Ancients I will have 
to generate a couple hundred keys, and process all of those orders. 
Given the amount of time I have had lately to devote to USA Games stuff 
it would take me a week to process all of those orders. Personally, I 
think I would be more productive just working on the game, trying to get 
a decent demo ready, than processing all 200 orders.
Third, the Mysteries of the Ancients documentation is still incomplete. 
Yes, i know people can figure a lot out by playing around with it, but I 
believe before I release anything to the general public the 
documentation should be as complete as possible. By supplying good 
documentation with the demo i can cut down on the number of general 
questions people are likely to ask.
Finally, Mysteries of the Ancients is currently undergoing some major 
changes. I am presently working on integrating a newer version of the 
Genesis3D engine into Mysteries of the Ancients 0.5. There are some 
extensive changes in the newer Genesis Engine such as SDL support 
instead of DirectX support. I've dropped support for DirectX in the 
newer Genesis engine not only to make it easier to go cross platform, 
but installing and setting up SDL  is much much easier than installing 
and updating DirectX 9.0C.
However, I've not yet done a lot of testing with the SDL based version 
of Genesis myself, and I have no idea exactly how Mysteries of the 
Ancients will perform until i do the upgrade. In a case like that it is 
better to do some testing with a small group rather than releasing a 
possibly unstable demo on the general public.  If it turns out i need to 
downgrade to the previous release it is easier to work with 10 people 
rather than 150 people.

HTH.

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Ron,
Thanks. Yes, sometimes you have to trust the developer's judgment about 
some things like this. I discovered with Montezuma's Revenge there is a 
lot of good and bad things that can come out of releasing a test build 
too early to the entire public at large.
Yes, I might be able to find a lot more testers, but all too often 
people just show up wanting to play a free game. I've also learned 
sometimes those possible testers show up with unrealistic expectations. 
Such as they see that you can save a game in the documentation, try it, 
and immediately send off a bug report when it doesn't happen. Although I 
am fully aware of the issue, and it won't get turned back on until the 
new Genesis Engine is integrated into MOTA.
To put it another way, I have a general idea of when I am going to work 
on this or that part of the game. I have a schedule in my mind, an order 
I am doing things in, and  it certainly wouldn't help me any if I have x 
number of gamers asking for this that or the other thing at this point 
in time. It makes little sense for me to turn on the save game feature 
right now since the new Genesis engine has some newer classes that 
aren't compatible with the older classes used in MOTA 0.4.
For example, in the latest Genesis Engine I have split the player class 
into smaller more specific class types. The class Angela Carter uses in 
0.5 is the Adventurer3D class which is designed for a more treasure 
hunting theme. However, previously in 0,.4 and earlier that was a part 
of the Player3D class. If you save a game in 0.4 and tried to load it in 
0.5 it would blow up in your face. So it makes more sense not to let the 
testers or anyone else save a game until the conversion is complete and 
is fairly stable.

Smile.

Ron Schamerhorn wrote:

Hi

  Well in the end it's up to the dev to determine who helps with the game, 
and also when it's released Be that to a testing team or the general public.


Ron



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi,
Well, the game is certainly playable, but there are many features 
currently disabled for one reason or another. As I said a couple times 
already 0.5 is going to be a pretty major upgrade from 0.4 so I am 
certainly not going to release 0.4 with such a major release on the way.


Shadow Dragon wrote:
Have to agree with ryan here. I was under the impression that it wasn't 
really up for vote. If the dev says its not ready to be released to the 
general public, which includes people who pre-ordered the game, then its 
probably not ready to be released. Odds are the game is in a barely 
playable stage, with plenty of bugs to be ironed out. I imagine the beta 
testers will be the people who pre-ordered the game, when the game is in 
a much more playable stage. I have to say I'm surprised games like 
entombed are available for general testing. In one sense it helps to 
have more testers so more bugs can be found, but in another sense it 
draws out a lot of people who are expecting a full game and don't 
realize its barely been started. Not meant to be taken personally and 
not directed at anyone in particular but, there you have it. Just my 
personal opinion.





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[Audyssey] being a beta tester - Re: beta of mysteries of the ancients

2009-01-17 Thread Charles Rivard
That's what a public beta will be for.  A game manufacturer chooses who they 
know, or has hear of, that they feel will be a good beta tester based on 
several issues.  Some of those issues are their ability to communicate 
clearly with no confusion of their meaning, their ability to communicate any 
problems they find with a beta by being able to tell others at what stage of 
the game a problem occurred and how they caused the problem to occur, their 
willingness to work with others to resolve an issue that comes up, their 
ability to come up with ideas on why a problem might have occurred and how 
to fix it based on their knowledge of computers, programming, and other 
factors.  There are probably other factors that also come into play that I 
haven't mentioned as well.  Sometimes, a developer does put notices out that 
he or she is looking for testers, while at other times, enough people have 
already worked on other projects with the developer and he or she wants them 
to test this game based on previous experiences as team members.  It's the 
decision of the developer of any game as to how testers are chosen and who 
they will be.  At times, some testers have to be replaced due to unfortunate 
circumstances, and then the developer must find replacements, but how they 
do so is up to them.  The fact that they preordered a game might, or might 
not, weigh into the decision.  Testing is fun, and it is a lot of time 
consuming work, and it takes dedication and education.  Not everyone who 
plays a game can be a good tester.  Even a public beta is not merely for 
playing.  When it does come out, let's all give Tom all the constructive 
feedback we can, so that the game is as good as it can be, and so he can 
move on to his plans for the future of USA Games!  Until that beta comes 
out, let's let the testers do their work in preparation.  Tom?  I'm behind 
you all the way!  I hope the new engine and the betas go smoothly in all 
testing phases!


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 1:10 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



hi


this is great news but in another sense, cant the ones who already  paid 
help test this product?
true, i understand and so does everyone else, that all this mess came 
from james north, let's ot go over that again. but surely the ones who 
paid for it should be able to help play and test the new game, since  they 
ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were 
even put out for private testers in the first place, and i have paid  for 
a game which to be fair has had a lot of problems and we have all  100 
percent supported you but at least the pre-orderers could help  shape the 
game into a better product. for those who have not pre- ordered, it comes 
out when it comes out, but for those who have I feel  that if we can help 
play the new version then we at least are getting  value for mone


On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the 
Ancients. However, I have not posted a demo, because it isn't ready  for 
the public yet. Although the Alphas are becoming quite stable  for the 
private testers I have just bbegan some extensive upgrades  to the 
Genesis Engine itself which will require some serious rework  on MOTA to 
make it compatible with the newer Genesis Engine.  Obviously since the 
next Alpha will be using the newer Genesis  Engine I want to make sure 
everything runs smoothly before releasing  any kind of demo to the 
public.


william lomas wrote:

   hi thomas
will the beta of the new mysteries of the ancients game be  available 
for the paid members of the game, before release at all?  or any form of 
public beta?

many thanks and look forward to mota
will
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Cory

thatk you tom, I see your points
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 17, 2009 7:38 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



Hi Will,
I certainly understand and respect your point of view, but there are other 
issues to consider here.
First, right now Mysteries of the Ancients is currently alpha software not 
a beta. What that means in programmer lingo is a program functional for 
testing, but is known to have bugs and is not a complete program. Betas 
are more or less complete programs, but are known to have bugs. There is a 
big difference between an alpha and a beta.
For example, Mysteries of the Ancients 0.4 alpha only has the first level 
complete. So even if you guys got it you would come to the end of level 1 
and that would be it. no more levels. Of course I plan to add more in the 
coming days and weeks, but for now obviously the game is still lacking a 
large portion of the game. This is one reason it is only an alpha not a 
beta.
Here  is another case in point. Not too long ago one of the private 
testers tried saving a game. When the game didn't save his game he asked 
on the testers list why it wasn't working. I explained that while the 
Genesis3D engine has that feature it was currently disabled  because I am 
currently rewriting or updating large portions of the engine itself. If 
you save a game and you try and load it using a newer version of the 
engine, like the one I am working on now, the saved game will get 
scrambled in the process. i don't want bug reports on something i already 
know needs to be fixed.
Second, the Genesis3D Engine uses a different product key system than 
Montezuma's Revenge. That means bbefore everyone who paid for Montezuma's 
Revenge can upgrade to Mysteries of the Ancients I will have to generate a 
couple hundred keys, and process all of those orders. Given the amount of 
time I have had lately to devote to USA Games stuff it would take me a 
week to process all of those orders. Personally, I think I would be more 
productive just working on the game, trying to get a decent demo ready, 
than processing all 200 orders.
Third, the Mysteries of the Ancients documentation is still incomplete. 
Yes, i know people can figure a lot out by playing around with it, but I 
believe before I release anything to the general public the documentation 
should be as complete as possible. By supplying good documentation with 
the demo i can cut down on the number of general questions people are 
likely to ask.
Finally, Mysteries of the Ancients is currently undergoing some major 
changes. I am presently working on integrating a newer version of the 
Genesis3D engine into Mysteries of the Ancients 0.5. There are some 
extensive changes in the newer Genesis Engine such as SDL support instead 
of DirectX support. I've dropped support for DirectX in the newer Genesis 
engine not only to make it easier to go cross platform, but installing and 
setting up SDL  is much much easier than installing and updating DirectX 
9.0C.
However, I've not yet done a lot of testing with the SDL based version of 
Genesis myself, and I have no idea exactly how Mysteries of the Ancients 
will perform until i do the upgrade. In a case like that it is better to 
do some testing with a small group rather than releasing a possibly 
unstable demo on the general public.  If it turns out i need to downgrade 
to the previous release it is easier to work with 10 people rather than 
150 people.

HTH.

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Re: [Audyssey] SoundRTS question

2009-01-17 Thread Kelvin Tan
hi. u should be able to find people to have a game or 2 with by selecting 
the multi player in the main menu and selecting choose a server from a list. 
there should be at least 1 or 2 servers that are up almost all the time that 
i know of.
- Original Message - 
From: "Christian" 

To: 
Sent: Saturday, January 17, 2009 11:43 PM
Subject: [Audyssey] SoundRTS question



Hi all,
I have a question if anyone would be interested in eventually having a 
game of SoundRTS with me?

I am new to it, and would like to check it out.
Best regards and thanks,
Christian


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Re: [Audyssey] being a beta tester

2009-01-17 Thread Thomas Ward

Hi Charles,
Thanks for the support. It is certainly nice to have someone put it
in perspective as you did.
As for the updated Genesis Engine hopefully i won't encounter any 
serious problems. I have been using the SDL support in the updated Star 
Trek game and it works great both on Windows and Linux builds of the 
game. I'm certain I wouldn't have too much of a problem getting Star 
Trek Deadly Alliance to run on Mac OS X natively as well. I've learned 
quite a bit about building cross platform games, and eventually I would 
like to see the entire Genesis Engine go cross platform with games like 
MOTA. That will be sweet!


Charles Rivard wrote:
That's what a public beta will be for.  A game manufacturer chooses who 
they know, or has hear of, that they feel will be a good beta tester 
based on several issues.  Some of those issues are their ability to 
communicate clearly with no confusion of their meaning, their ability to 
communicate any problems they find with a beta by being able to tell 
others at what stage of the game a problem occurred and how they caused 
the problem to occur, their willingness to work with others to resolve 
an issue that comes up, their ability to come up with ideas on why a 
problem might have occurred and how to fix it based on their knowledge 
of computers, programming, and other factors.  There are probably other 
factors that also come into play that I haven't mentioned as well.  
Sometimes, a developer does put notices out that he or she is looking 
for testers, while at other times, enough people have already worked on 
other projects with the developer and he or she wants them to test this 
game based on previous experiences as team members.  It's the decision 
of the developer of any game as to how testers are chosen and who they 
will be.  At times, some testers have to be replaced due to unfortunate 
circumstances, and then the developer must find replacements, but how 
they do so is up to them.  The fact that they preordered a game might, 
or might not, weigh into the decision.  Testing is fun, and it is a lot 
of time consuming work, and it takes dedication and education.  Not 
everyone who plays a game can be a good tester.  Even a public beta is 
not merely for playing.  When it does come out, let's all give Tom all 
the constructive feedback we can, so that the game is as good as it can 
be, and so he can move on to his plans for the future of USA Games!  
Until that beta comes out, let's let the testers do their work in 
preparation.  Tom?  I'm behind you all the way!  I hope the new engine 
and the betas go smoothly in all testing phases!


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Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Orin

I sure don't. I'm really looking forward to tears of Polaris.
On Jan 17, 2009, at 4:35 PM, William L. Houts wrote:



Speaking of Iron Realms, does anyone know the estimated opening set  
for the new IR games, Midkemia and the Tears of Polaris?


--Bill
and

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Jason,
My first two projects STFC and Montezuma's Revenge were open testing and 
I saw both the good and the bad in doing so. Like you said there is a 
lot more testers, but there is a lot of expectations and other baggage 
that comes with it as well.
I  hope I don't insult anyone by saying this, but not everyone is tester 
material. Some people aren't really use to working with programs that 
often crash, don't run properly, or even know if there system is missing 
some dependancy they need. I can recall a good number of cases where I 
had to tell people what the .NET Framework was, how to install it, and 
then explain to them the difference between Managed DirectX for .NET 
applications and the stock DirectX libraries that ships with their 
system. Most people were not even aware that Managed DirectX was a 
different component for DirectX, and doesn't ship with Windows by 
default. I'm not saying those people were stupid, but it did result in 
several basic problems with user error rather than actual bugs in the 
software that I had to sort out. Nothing is more frustrating trying to 
figure out if the error is a result of user error or as a result of 
screwed up code. With a smaller handpicked team it is easier to figure 
out who is on the same page and who is not quite up to speed yet.



Jason Allen wrote:

Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason



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[Audyssey] Cross Platform Speech Support

2009-01-17 Thread Thomas Ward

Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross platform Genesis engine that uses open source game development 
APIs such as SDL rather than DirectX. However, I do need your input on 
something since there obviously is going to be a rather big difference 
in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on 
Mac OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS 
specific TTS engine. There are several other game developers that do it 
this way like Draconis, GMA, and BSC so this isn't something new for 
accessible games. It is also just easier to do it this way when building 
a cross platform engine rather than trying to support Gnome-Speech, 
Apple Voices, and Sapi 5 with the  same game engine. Which brings me to 
my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the AT&T Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices 
do you personally prefer?


AT&T Crystal
AT&T Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Charles Rivard

Scansoft Tom by a huge margin.  Thanks.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: "Thomas Ward" 

To: 
Sent: Saturday, January 17, 2009 7:26 PM
Subject: [Audyssey] Cross Platform Speech Support



Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross 
platform Genesis engine that uses open source game development APIs such 
as SDL rather than DirectX. However, I do need your input on something 
since there obviously is going to be a rather big difference in the way 
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on Mac 
OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS specific 
TTS engine. There are several other game developers that do it this way 
like Draconis, GMA, and BSC so this isn't something new for accessible 
games. It is also just easier to do it this way when building a cross 
platform engine rather than trying to support Gnome-Speech, Apple Voices, 
and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the AT&T Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices do 
you personally prefer?


AT&T Crystal
AT&T Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Valiant8086
hi.
AT&T Mike, or Scansoft Tom.
  - Original Message - 
  From: Thomas Ward 
  To: gamers@audyssey.org 
  Sent: Saturday, January 17, 2009 10:26 PM
  Subject: [Audyssey] Cross Platform Speech Support


  Hi all,
  As most of you know I am currently updating MOTA 0.5 to use the new 
  cross platform Genesis engine that uses open source game development 
  APIs such as SDL rather than DirectX. However, I do need your input on 
  something since there obviously is going to be a rather big difference 
  in the way speech is handled with the new engine.
  In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
  support from the Windows specific engine. Since there is no Sapi 5 on 
  Mac OS and Linux the newer Genesis engine uses wav files of pre-recorded 
  speech to announce status messages, menus, etc rather than any OS 
  specific TTS engine. There are several other game developers that do it 
  this way like Draconis, GMA, and BSC so this isn't something new for 
  accessible games. It is also just easier to do it this way when building 
  a cross platform engine rather than trying to support Gnome-Speech, 
  Apple Voices, and Sapi 5 with the  same game engine. Which brings me to 
  my question.
  I was going to have someone do the voice overs for the menus, status 
  messages, for 0.5 but do to other commitments and scheduling our plans 
  fell through. For the time being i am going to have to record all the 
  messages using a TTS engine such as the AT&T Voices, Scansoft Voices, 
  Cepstral Voices, etc. If you had a choice which of the following voices 
  do you personally prefer?

  AT&T Crystal
  AT&T Mike
  Scansoft Daniel
  Scansoft Emily
  Scansoft Jill
  Scansoft Karen
  Scansoft Lee
  Scansoft Samantha
  Scansoft Tom
  Other

  Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Phil Vlasak

Hi Thomas,
As DirectX has other features such as force feedback that would  be great to 
have in your games, is it possible to have both in the Genesis engine ?
A menu choice of Windows, Apple Mac, and  Lenix would allow development to 
continue using DirectX.

Phil

- Original Message - 
From: "Thomas Ward" 

To: 
Sent: Saturday, January 17, 2009 10:26 PM
Subject: [Audyssey] Cross Platform Speech Support



Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new
cross platform Genesis engine that uses open source game development
APIs such as SDL rather than DirectX. However, I do need your input on
something since there obviously is going to be a rather big difference
in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5
support from the Windows specific engine. Since there is no Sapi 5 on
Mac OS and Linux the newer Genesis engine uses wav files of pre-recorded
speech to announce status messages, menus, etc rather than any OS
specific TTS engine. There are several other game developers that do it
this way like Draconis, GMA, and BSC so this isn't something new for
accessible games. It is also just easier to do it this way when building
a cross platform engine rather than trying to support Gnome-Speech,
Apple Voices, and Sapi 5 with the  same game engine. Which brings me to
my question.
I was going to have someone do the voice overs for the menus, status
messages, for 0.5 but do to other commitments and scheduling our plans
fell through. For the time being i am going to have to record all the
messages using a TTS engine such as the AT&T Voices, Scansoft Voices,
Cepstral Voices, etc. If you had a choice which of the following voices
do you personally prefer?

AT&T Crystal
AT&T Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

---
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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Thomas Ward

Hi Phil,
Unfortunately no. DirectX and SDL are quite a bit different in lots of 
ways that would make it difficult to support DirectX and SDL at the same 
time. For example, take something simple like panning a sound to the 
left or right. DirectSound and SDL Mixer have two completely different 
methods of handling this.
In DirectX DirectSound to pan a sound you merely need to pass the pan 
control a value from -1, max left, to 1, max right. It would 
look something like this.


// Center the sound in the right speaker.
sound.Pan = 5000;

SDL Mixer doesn't do it that way. You pan sounds by controling the 
stereo channels independantly of each other. Each channel has a range of 
0, silence,  to 250, full volume.  Anyway, to do what I did above using 
the SDL Audio support it would look like this.


// Center the sound in the right speaker.
channel.SetPanning(0, 125);

Obviously, the two methods aren't remotely similar, and this is a fairly 
miner procedure all things considered. When we get into subjects like 
SDL Input vs DirectInput we are comparing apples and oranges.
In my personal opinion SDL input support is much easier to work with 
than DirectX. Even though SDL Input doesn't yet support force feedback I 
rather like how they handle joysticks, game pads, and stearing wheels on 
the Windows side. It is much easier to work with than DirectInput by a 
long shot. To enable a joystick using SDL Input all I need to do is add 
the following lines to my engine.


Events.JoystickAxisMotion +=
new EventHandler(this.JoystickAxisChanged);
Events.JoystickButtonDown += new 
EventHandler(this.JoystickButtonDown);

joystick = Joysticks.OpenJoystick(0);

This is infinitely easier and less complicated than the way I would do 
it using DirectInput. With DirectInput to do the same thing it would 
look something like this.


// Attempt to locate a compatible joystick/game pad.
foreach (DeviceInstance instance in 
Manager.GetDevices(DeviceClass.GameControl,

EnumDevicesFlags.AttachedOnly))
{

// Grab the first game controller we find.
joystick = new Microsoft.DirectX.DirectInput.Device(instance.InstanceGuid);

// Exit the loop.
break;
}

// If we found a joystick
// proceed with initialization.
if (joystick != null)
{

// Initialize joystick state object.
stickstate = new JoystickState();

// Setup button state array.
buttons = new bool[12];

// Set joystick data format.
joystick.SetDataFormat(DeviceDataFormat.Joystick);

// Set the cooperative level.
joystick.SetCooperativeLevel(this, CooperativeLevelFlags.Background |
CooperativeLevelFlags.NonExclusive);

// Set the axis range.
// Normally a range of 1 is standard
// for most joystick and game pad devices.
foreach (DeviceObjectInstance doi in joystick.Objects)
{

// If the joystick axis is not 0
// set it to 5000 units per stick direction.
if ((doi.ObjectId & (int)DeviceObjectTypeFlags.Axis) != 0)
{

// Set axis range.
joystick.Properties.SetRange(ParameterHow.ById,
doi.ObjectId, new InputRange(-5000, 5000));
}
}

// Set joystick axis flag.
joystick.Properties.AxisModeAbsolute = true;

// Aquire the joystick for use.
joystick.Acquire();
}

// If initialization failed
// set joystick to null
// and continue with normal operation.
else
{
joystick = null;
}


Smile. That is just a strait grab any joystick we see piece of code 
using DirectX. That doesn't have any special features like force 
feedback or some of the more advanced features of DirectInput. As you 
can see from a programming point of view DirectX is infinitely more 
complicated and not at all compatible with SDL. Part of the reason I 
made the switch is SDL is much much easier to learn, use, and it 
supports Mac OS and Linux as well as Windows. I think eventually 
switching to it will pay off as it has its own advantages/disadvantages 
here.

Cheers!

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Willem
It is Thomas's decision. Over and over people pushed him into doing 
things, heck if he had his way this would be a 3d game.

Respect his decision.
Cory wrote:

   I back you guys on this one.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread tuukka Ojala


--
Tuukka Ojala
tuukka.oj...@gmail.com
skype: tuukkao
MsnMessenger / Windows live: tuuk...@vfemail.net

"... Tai sitten ei ole se, vaan se on juuri se, joka on se jota etsin joka 
ei ole sitä mitä en etsinyt, vaan juuri sitä mitä hain. Hain sen sivun jolla 
se

etsimäni kohta oli, ei sitä jossa sitä etsimääni kohtaa ei ollut."
- Alkuperäinen viesti - 
Lähettäjä: "Thomas Ward" 

Vastaanottaja: 
Lähetetty: 18. tammikuuta 2009 5:26
Aihe: [Audyssey] Cross Platform Speech Support



Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross 
platform Genesis engine that uses open source game development APIs such 
as SDL rather than DirectX. However, I do need your input on something 
since there obviously is going to be a rather big difference in the way 
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on Mac 
OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS specific 
TTS engine. There are several other game developers that do it this way 
like Draconis, GMA, and BSC so this isn't something new for accessible 
games. It is also just easier to do it this way when building a cross 
platform engine rather than trying to support Gnome-Speech, Apple Voices, 
and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the AT&T Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices do 
you personally prefer?


AT&T Crystal
AT&T Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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My vote for Samantha. Very natural and clear voice which is easy to 
understand.


Tuukka 



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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread tuukka Ojala

Oh sorry about the mistace in my previous post (thanks OE).

Tuukka

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