[Audyssey] Audyssey thread report for April 2009

2009-05-01 Thread Jim Kitchen


There were 154 thread titles. Here are the top 50.

LWorks says goodbye to machine based licensing,and hello to a new Judgment day 30. 
games and religion 24. 
flight simulator 20. 
Bryan mckinnish's games may be back soon 19. 
westfront pc 18. 
Where to download mota version  4 15. 
free pc boxing or sports games? 14. 
mota 14. 
mota beta4 14. 
Legends of Itheria 12. 
Getting target distance and direction. 11. 
large text rpgs 11. 
WII tips 11. 
introducing myself 10. 
moos/muds without stats 10. 
MOTA Beta 4 Released! 10. 
my web site is up 10. 
bah! humbug! 9. 
Fwd: Re: flight simulator 9. 
Game Chat Reminder 9. 
Help with a few things. 9. 
MOTA Beta 4 Released 9. 
MOTA beta four impressions. 9. 
3 skulls was large text rpgs 8. 
Can't connect to the Hary Potter mud 8. 
The ESP Games. 8. 
[Spam]  legends of zork is live 7. 
games we'd like to play: cat and mouse 7. 
MOTA beta 4 7. 
Mysteries of the Ancients 7. 
quick Blind Adrenaline update 7. 
=?iso-8859-1?q?westfront_pc?= 6. 
killing muds 6. 
Moderator's note regarding the server change over 6. 
Nintendo WII 6. 
Playing Legend of the Red Dragon 6. 
pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legendof the Red Dragon 6. 
tdv? 6. 
The arrow sounds in MOTA 6. 
ZORK 6. 
=?utf-8?q?Sarah_game_infringes_J=2EK=2E_Rowling?==?utf-8?q?=E2=80=99s_copyright?= 5. 
a favor please 5. 
fallthru advanced stuff 5. 
flite simulator 5. 
MOTA small bug, and a suggestion 5. 
Quick notation for Audiogames 5. 
tomb hunter questions 5. 
Westfront PC. 5. 
A2 eamon emulator 4. 
deal or no deal 4. 


Jim

Kitchen's Inc, for games that are up to 100 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey babble report for April 2009

2009-05-01 Thread Jim Kitchen


84 people posted 653 messages.

70 From, Thomas Ward. 
47 From, shaun everiss. 
42 From, Charles Rivard. 
42 From, Shadow Dragon. 
29 From, dark. 
28 From, Constantine. 
24 From, Bryan Peterson. 
19 From, Anthony Vitale. 
19 From, Nick Helms. 
19 From, Ron Schamerhorn. 
18 From, Matheus. 
16 From, Valiant8086. 
13 From, Liam Erven. 
12 From, Ann. 
11 From, Ken. 
9 From, Cory Kadlik. 
9 From, Gamers Chat Robot. 
9 From, Phil Vlasak. 
9 From, The Kolesar Brothers. 
9 From, william lomas. 
8 From, ari. 
8 From, Bryan Mckinnish. 
8 From, Milos Przic. 
7 From, Allan Thompson. 
7 From, Kevin Weispfennig. 
7 From, Michael Amaro. 
7 From, Robyn Bowskill. 
7 From, Scott Chesworth. 
7 From, Sky Taylor. 
6 From, Jeremy Hartley. 
6 From, Stephen. 
6 From, Steve. 
5 From, Che. 
5 From, Hayri Tulumcu. 
5 From, Jim Kitchen. 
5 From, Lindsay Cowell. 
5 From, Ryan Conroy. 
4 From, Dickson Tan. 
4 From, Kai. 
4 From, NIcol. 
4 From, Orin. 
4 From, Raul A. Gallegos. 
3 From, dennis. 
3 From, ian mcnamara. 
3 From, Mich. 
3 From, nicol. 
3 From, Ryan Strunk. 
3 From, Steve Cullen. 
3 From, The Snowy One. 
3 From, Willem. 
2 From, Chris Hallsworth. 
2 From, Clement Chou. 
2 From, Darren Harris. 
2 From, James Howard. 
2 From, John Moore. 
2 From, John Snowling. 
2 From, lelia. 
2 From, Lisa Hayes. 
2 From, Rick. 
2 From, Steady Goh. 
2 From, Trouble. 
2 From, Wil James. 
1 From, a radix. 
1 From, Angellko21. 
1 From, Casey D. Weeks. 
1 From, Casey Mathews. 
1 From, ChB. 
1 From, Gamers List Guidelines Robot. 
1 From, Glenna Burgess. 
1 From, James Dietz. 
1 From, kelby carlson. 
1 From, Kelly Sapergia. 
1 From, kerry. 
1 From, kev lyon. 
1 From, Leonard de Ruijter. 
1 From, Matthew Tylee Atkinson. 
1 From, Michael Feir. 
1 From, Mike Maslo. 
1 From, Mike Reiser. 
1 From, Robert Montowski. 
1 From, RONALD HOPKINS. 
1 From, Simon Jaeger. 
1 From, tomasz tworek. 
1 From, Yohandy. 

Archive file size 1974572 bytes 


Jim

Kitchen's Inc, for games that are up to 100 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] westfront pc

2009-05-01 Thread Ron Schamerhorn
Hi Kai

  I tried it and for whatever reason it just didn't work for me.  Paul who I 
emailed also said that the .hlp was the only help file available.  Bummer.
  Do you use the decompiler?  I'd like to read the actual help sometime. 
Probably make the gameplay much easier.

Ron

- Original Message - 
From: "Kai" 
To: "Gamers Discussion list" 
Sent: Monday, April 27, 2009 9:27 AM
Subject: Re: [Audyssey] westfront pc


Greetings Ron.

Here's a free decompiler for windows help files. The program is a command
line utility, and it will extract to RTF format.
http://www.helpscribble.com/decompiler.html

Kai

- Original Message - 
From: "Ron Schamerhorn" 
To: "Gamers Discussion list" 
Sent: Sunday, April 26, 2009 11:36 AM
Subject: Re: [Audyssey] westfront pc


> Just wish the help file was in a plain text file.  I'm not able to get
> mine
> to show any real info for the most part.  It reads with the JFW curser but
> what a pain to scroll button through it
>
>
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[Audyssey] games we'd like to play: 101 dulmations

2009-05-01 Thread NIcol
the objective of this game is to trace the 15 stolen puppies.
your job is also to trace jasper and kill him.
you are amed with a gun.
you are also amed with pongo himself, he will give you clues where to go.
the nanny will also give you clues in your mission.
this game is based on the disney movie 101 dulmations.
this game is a true fps game set in a 3d environment.
you use  the arrow keys to walk and the spacebar to perform actions such as
firing the gun and  pressing switches.



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Re: [Audyssey] westfront pc

2009-05-01 Thread Kai

Greetings Ron.

Yes, I've used the decompiler with the wfpc.hlp file. You have to use it in 
a command shell, like thus:


1. Open the run dialog (Windows + R).

2. Type in cmd, then hit Enter or click the OK button.

3. In the resulting command prompt, type the following command:
cd PathToTheDecompiler
*To make entering the path to the decompiler easier, navigate into the 
folder where the "HELPDECO.EXE" file resides, then copy the path from the 
address bar. Next, return to the command prompt and type cd, followed by a 
space. Right click the command prompt's title bar and click the Paste menu 
command under the Edit submenu. Windows will paste the path in where your 
cursor resides. Hit enter.


4. Now type:
helpdeco c:\wfpc\wfpc.hlp
*This is assuming you installed WFPC to the default location. If not, 
correct the path as needed.


You should now have a wfpc.rtf file, plus several other bitmap (bmp) files. 
You can safely delete the bitmap items.


For your convenience, I've uploaded a wfpc.txt file to Sendspace. It is the 
wfpc.rtf file from the above steps, down converted to a text file. The URL 
is:

http://www.sendspace.com/file/bvsdow

Hope this helps,
Kai

- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 6:34 AM
Subject: Re: [Audyssey] westfront pc



Hi Kai

 I tried it and for whatever reason it just didn't work for me.  Paul who 
I

emailed also said that the .hlp was the only help file available.  Bummer.
 Do you use the decompiler?  I'd like to read the actual help sometime.
Probably make the gameplay much easier.

Ron

- Original Message - 
From: "Kai" 

To: "Gamers Discussion list" 
Sent: Monday, April 27, 2009 9:27 AM
Subject: Re: [Audyssey] westfront pc


Greetings Ron.

Here's a free decompiler for windows help files. The program is a command
line utility, and it will extract to RTF format.
http://www.helpscribble.com/decompiler.html

Kai

- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, April 26, 2009 11:36 AM
Subject: Re: [Audyssey] westfront pc



Just wish the help file was in a plain text file.  I'm not able to get
mine
to show any real info for the most part.  It reads with the JFW curser 
but

what a pain to scroll button through it


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[Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing 
a major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since 
Genesis is primarily for First Person style games I never put an arcade 
mode in the main Genesis Engine. It was strictly an addition to the 
modified engine for Mysteries of the Ancients. Obviously I can add an 
arcade mode to the Genesis Engine, make it a standard feature, but I'm 
not sure if that is necessary. So I am going to ask this question. When 
playing Mysteries of the Ancients do you prefer arcade mode or standard 
mode when playing?

Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Charles Rivard

I prefer the arcade mode.  I really like that feature in games.  Thanks.
---
The surest sign that intelligent life exists elsewhere in the universe is 
that it has never tried to contact us.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Phil Vlasak

Hi Thomas,
I have been using arcade mode only because it gives you three lives.
Once I learned the layout and what to expect in each situation, I have been 
dying less often.
With a registered version the saving and playing saved games would make the 
arcade mode less important.

So I could be happy without arcade.
To compensate for the lack of extra lives, I suggest the creatures could do 
less damage in the easiest difficulty level.

Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 1:19 PM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing
a major upgrade of Mysteries of the Ancients. As the work I am doing is
largely experimental I don't want to say too much about the work as yet.
Although, I think if it pans out it will be a big step forward with the
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer
version of the Genesis Engine, and so far so good. Thing is since
Genesis is primarily for First Person style games I never put an arcade
mode in the main Genesis Engine. It was strictly an addition to the
modified engine for Mysteries of the Ancients. Obviously I can add an
arcade mode to the Genesis Engine, make it a standard feature, but I'm
not sure if that is necessary. So I am going to ask this question. When
playing Mysteries of the Ancients do you prefer arcade mode or standard
mode when playing?
Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Bryan Peterson

I have played Arcade a few times but I definitely prefer standard mode.
I want you...to go upstairs...and kill that boy!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 11:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Jeremy Hartley
I mainly use arcade mode when I am trying to figure out  how to play Mota. 
But recently, I have just been playing first person mode, now that I have a 
better handle on how the game is layed out.


For me, having arcade mode is not a must, but I will admit it helps when 
trying to figure out a game since you don't have to restart from the main 
menu everytime you die.  But really, it isn't a big deal.


Jeremy

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


---
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Phil,
Correct me if I am wrong, but didn't I lift the save game restriction in 
Beta 4? I am pretty sure I did, because I use it quite often when 
playing in standard mode.
Anyway, as you say with the save game feature there isn't as much need 
for an arcade mode. Although, there may be some gamers who like playing 
strictly for points. That's why I am throwing this out there to see who 
plays for points, and those who really don't care about scoring.

Smile.

Phil Vlasak wrote:

Hi Thomas,
I have been using arcade mode only because it gives you three lives.
Once I learned the layout and what to expect in each situation, I have 
been dying less often.
With a registered version the saving and playing saved games would 
make the arcade mode less important.

So I could be happy without arcade.
To compensate for the lack of extra lives, I suggest the creatures 
could do less damage in the easiest difficulty level.

Phil



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Bryan,
That makes two of us. I generally like standard mode over arcade most of 
the time myself.


Bryan Peterson wrote:

I have played Arcade a few times but I definitely prefer standard mode.
I want you...to go upstairs...and kill that boy!



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread James Dietz
Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.

On 5/1/09, Jeremy Hartley  wrote:
> I mainly use arcade mode when I am trying to figure out  how to play Mota.
> But recently, I have just been playing first person mode, now that I have a
> better handle on how the game is layed out.
>
> For me, having arcade mode is not a must, but I will admit it helps when
> trying to figure out a game since you don't have to restart from the main
> menu everytime you die.  But really, it isn't a big deal.
>
> Jeremy
>
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, May 01, 2009 10:19 AM
> Subject: [Audyssey] MOTA Arcade Mode
>
>
>> Hello Listers,
>> I have a real quick question for some of you Mysteries of the Ancients
>> fans. Over the passed few days/weeks I have been involved in performing a
>> major upgrade of Mysteries of the Ancients. As the work I am doing is
>> largely experimental I don't want to say too much about the work as yet.
>> Although, I think if it pans out it will be a big step forward with the
>> game, and possably will resolve several issues with the game.
>> That said, here is the deal. I've been porting MOTA over to a newer
>> version of the Genesis Engine, and so far so good. Thing is since Genesis
>> is primarily for First Person style games I never put an arcade mode in
>> the main Genesis Engine. It was strictly an addition to the modified
>> engine for Mysteries of the Ancients. Obviously I can add an arcade mode
>> to the Genesis Engine, make it a standard feature, but I'm not sure if
>> that is necessary. So I am going to ask this question. When playing
>> Mysteries of the Ancients do you prefer arcade mode or standard mode when
>> playing?
>> Thanks.
>>
>>
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Geremy,
Yeah, that's what training mode is for. I disabled it in Mysteries of 
the Ancients because of the arcade mode aspect of the game, but if I 
used strictly standard mode I would also allow players to use the 
engine's built in training mode with it. That way you could learn basic 
navigation, learn how to target, etc without being attacked by enemy 
creatures. Though, some traps like falling into a fire, lava pit, 
whatever would still be dangerous.

Smile.



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Bryan Peterson
Especially since I'm more interested in getting to the end of the game alive 
than in racking up massive point totals. I've got an Atari 2600 for that, 
even if A. I can't see my score and B. I'm not particularly good at most of 
the games.

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 12:16 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



Hi Bryan,
That makes two of us. I generally like standard mode over arcade most of 
the time myself.


Bryan Peterson wrote:

I have played Arcade a few times but I definitely prefer standard mode.
I want you...to go upstairs...and kill that boy!



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Charles,
Smile. I hate to tell you this old buddy, but so far it looks like your 
fellow gamers disagree with you. Current score is 4 to one, and the 
votes are still coming in.


Charles Rivard wrote:

I prefer the arcade mode.  I really like that feature in games.  Thanks.
---
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi James,
Actually, in Beta 4 you start in the last rroom visited, but I know what 
you mean. I have had nothing but problems and grief with the arcade mode 
system in Montezuma's Revenge and Mysteries of the Ancients. I only got 
the issue fixed in Mysteries of the Ancients Beta 4, and even then 
sometimes it will weird out unexpectedly. This isn't the first time I've 
thought about yanking the arcade mode out of the game, and now seams 
like a good time to give the game a clean start.


James Dietz wrote:

Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.
  



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Matheus
hi.
i always play on arcade. i really prefer this mode instead of standard.

-Mensagem original-
De: Thomas Ward 
Para: Charles Rivard ,Gamers Discussion list 

Data: Sexta, 01 de Maio de 2009 14:30
Assunto: Re: [Audyssey] MOTA Arcade Mode

Hi Charles,
Smile. I hate to tell you this old buddy, but so far it looks like your
fellow gamers disagree with you. Current score is 4 to one, and the
votes are still coming in.

Charles Rivard wrote:
> I prefer the arcade mode.  I really like that feature in games.  Thanks.
> ---
> The surest sign that intelligent life exists elsewhere in the universe
> is that it has never tried to


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Shadow Dragon
I like arcade, gives the game a more classic feel. I'd still play the game 
without arcade mode though given the load and save features, so either way 
works for me.


--
From: "Thomas Ward" 
Sent: Friday, May 01, 2009 12:30 PM
To: "Charles Rivard" ; "Gamers Discussion list" 


Subject: Re: [Audyssey] MOTA Arcade Mode


Hi Charles,
Smile. I hate to tell you this old buddy, but so far it looks like your 
fellow gamers disagree with you. Current score is 4 to one, and the votes 
are still coming in.


Charles Rivard wrote:

I prefer the arcade mode.  I really like that feature in games.  Thanks.
---
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that it has never tried to



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Dean Masters
I don't care about points. I just like to get through the game. Once you 
learn how to get through you can always play again to see if you can get 
more points.

Dean

- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 

Sent: Friday, May 01, 2009 2:30 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


| Hi Charles,
| Smile. I hate to tell you this old buddy, but so far it looks like your
| fellow gamers disagree with you. Current score is 4 to one, and the
| votes are still coming in.
|
| Charles Rivard wrote:
| > I prefer the arcade mode.  I really like that feature in games.  Thanks.
| > ---
| > The surest sign that intelligent life exists elsewhere in the universe
| > is that it has never tried to
|
|
| ---
| Gamers mailing list __ Gamers@audyssey.org
| If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
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| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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| http://www.mail-archive.com/gam...@audyssey.org.
| If you have any questions or concerns regarding the management of the 
list,
| please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Michael Feir

I very much prefer the arcade mode. Please keep that in there if possible.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 1:19 PM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Phil Vlasak

Hi Thomas,
Yes I can save and load a game now in the demo.
I didn't try it as I thought it was only for registered users.
I ran out of bullets before reaching the Cyclops but did him in with the 
combat knife.

It took 3 healing potions and leaving the room at the correct times.

Another reason arcade mode is not a good idea is that sometimes you get more 
or less magic objects at random so your total point score is partially a 
random number.

Phil


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 2:14 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



Hi Phil,
Correct me if I am wrong, but didn't I lift the save game restriction in
Beta 4? I am pretty sure I did, because I use it quite often when
playing in standard mode.
Anyway, as you say with the save game feature there isn't as much need
for an arcade mode. Although, there may be some gamers who like playing
strictly for points. That's why I am throwing this out there to see who
plays for points, and those who really don't care about scoring.
Smile.



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread ChB
I play mostly in arcade mode, for reasons others stated as to get the hang 
of the game and not having to start all over all the time because I have 
extra extra lives.
the idea of inflicting less damage to the player, when playing on easy 
difficulty, would be a good one I trhink.

regards
chrissy 



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread william lomas

standard mode offers more of a challenge I think as well

On 1 May 2009, at 19:23, James Dietz wrote:


Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.

On 5/1/09, Jeremy Hartley  wrote:
I mainly use arcade mode when I am trying to figure out  how to  
play Mota.
But recently, I have just been playing first person mode, now that  
I have a

better handle on how the game is layed out.

For me, having arcade mode is not a must, but I will admit it helps  
when
trying to figure out a game since you don't have to restart from  
the main

menu everytime you die.  But really, it isn't a big deal.

Jeremy

- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the  
Ancients
fans. Over the passed few days/weeks I have been involved in  
performing a
major upgrade of Mysteries of the Ancients. As the work I am doing  
is
largely experimental I don't want to say too much about the work  
as yet.
Although, I think if it pans out it will be a big step forward  
with the

game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer
version of the Genesis Engine, and so far so good. Thing is since  
Genesis
is primarily for First Person style games I never put an arcade  
mode in

the main Genesis Engine. It was strictly an addition to the modified
engine for Mysteries of the Ancients. Obviously I can add an  
arcade mode
to the Genesis Engine, make it a standard feature, but I'm not  
sure if

that is necessary. So I am going to ask this question. When playing
Mysteries of the Ancients do you prefer arcade mode or standard  
mode when

playing?
Thanks.


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list,
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[Audyssey] kober mud

2009-05-01 Thread Mike Maslo
Is there anyone who plays kober mud here? If so can you please write me off
line at mmaslo1...@swbell.net

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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
I prefur arcade mode definately.
Standard is only good if you can be assured of a real good supply of amo, and 
if you can make every shot count.
Arcade mode means you have a little more leeway.
At 05:19 a.m. 2/05/2009, you wrote:
>Hello Listers,
>I have a real quick question for some of you Mysteries of the Ancients fans. 
>Over the passed few days/weeks I have been involved in performing a major 
>upgrade of Mysteries of the Ancients. As the work I am doing is largely 
>experimental I don't want to say too much about the work as yet. Although, I 
>think if it pans out it will be a big step forward with the game, and possably 
>will resolve several issues with the game.
>That said, here is the deal. I've been porting MOTA over to a newer version of 
>the Genesis Engine, and so far so good. Thing is since Genesis is primarily 
>for First Person style games I never put an arcade mode in the main Genesis 
>Engine. It was strictly an addition to the modified engine for Mysteries of 
>the Ancients. Obviously I can add an arcade mode to the Genesis Engine, make 
>it a standard feature, but I'm not sure if that is necessary. So I am going to 
>ask this question. When playing Mysteries of the Ancients do you prefer arcade 
>mode or standard mode when playing?
>Thanks.
>
>
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
well I do like scoring points myself as well as completing the game especially 
on harder levels.
At 06:14 a.m. 2/05/2009, you wrote:
>Hi Phil,
>Correct me if I am wrong, but didn't I lift the save game restriction in Beta 
>4? I am pretty sure I did, because I use it quite often when playing in 
>standard mode.
>Anyway, as you say with the save game feature there isn't as much need for an 
>arcade mode. Although, there may be some gamers who like playing strictly for 
>points. That's why I am throwing this out there to see who plays for points, 
>and those who really don't care about scoring.
>Smile.
>
>Phil Vlasak wrote:
>>Hi Thomas,
>>I have been using arcade mode only because it gives you three lives.
>>Once I learned the layout and what to expect in each situation, I have been 
>>dying less often.
>>With a registered version the saving and playing saved games would make the 
>>arcade mode less important.
>>So I could be happy without arcade.
>>To compensate for the lack of extra lives, I suggest the creatures could do 
>>less damage in the easiest difficulty level.
>>Phil
>
>
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
hmm thats a point, I want to get to the game allive to, Points are good too.
At 06:27 a.m. 2/05/2009, you wrote:
>Especially since I'm more interested in getting to the end of the game alive 
>than in racking up massive point totals. I've got an Atari 2600 for that, even 
>if A. I can't see my score and B. I'm not particularly good at most of the 
>games.
>I want you...to go upstairs...and kill that boy!
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Friday, May 01, 2009 12:16 PM
>Subject: Re: [Audyssey] MOTA Arcade Mode
>
>
>>Hi Bryan,
>>That makes two of us. I generally like standard mode over arcade most of the 
>>time myself.
>>
>>Bryan Peterson wrote:
>>>I have played Arcade a few times but I definitely prefer standard mode.
>>>I want you...to go upstairs...and kill that boy!
>>
>>
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
well 4-2 but I guess I will move to reluctant exceptents so its 5-1.
At 06:30 a.m. 2/05/2009, you wrote:
>Hi Charles,
>Smile. I hate to tell you this old buddy, but so far it looks like your fellow 
>gamers disagree with you. Current score is 4 to one, and the votes are still 
>coming in.
>
>Charles Rivard wrote:
>>I prefer the arcade mode.  I really like that feature in games.  Thanks.
>>---
>>The surest sign that intelligent life exists elsewhere in the universe is 
>>that it has never tried to
>
>
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Milos Przic

  Hi,
  That is also my opinion on that. So the arcade mode shouldn't be thrown 
out...

  Best regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: "Dean Masters" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 9:15 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



I don't care about points. I just like to get through the game. Once you
learn how to get through you can always play again to see if you can get
more points.

Dean

- Original Message - 
From: "Thomas Ward" 

To: "Charles Rivard" ; "Gamers Discussion list"

Sent: Friday, May 01, 2009 2:30 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


| Hi Charles,
| Smile. I hate to tell you this old buddy, but so far it looks like your
| fellow gamers disagree with you. Current score is 4 to one, and the
| votes are still coming in.
|
| Charles Rivard wrote:
| > I prefer the arcade mode.  I really like that feature in games. 
Thanks.

| > ---
| > The surest sign that intelligent life exists elsewhere in the universe
| > is that it has never tried to
|
|
| ---
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Scott Chesworth
Hi Tom,

Standard all the way for me here man.  Not got anything against having
more than one mode of play in principal, but if arcade is givin you
jip as we say here I'd vote to axe it and spend your time adding
levels etc instead of an extra mode.

Scott

On 5/1/09, Milos Przic  wrote:
>Hi,
>That is also my opinion on that. So the arcade mode shouldn't be thrown
> out...
>Best regards,
>  Milos Przic
> msn: milos.pr...@gmail.com
> skipe: milosh-hs
> - Original Message -
> From: "Dean Masters" 
> To: "Gamers Discussion list" 
> Sent: Friday, May 01, 2009 9:15 PM
> Subject: Re: [Audyssey] MOTA Arcade Mode
>
>
>>I don't care about points. I just like to get through the game. Once you
>> learn how to get through you can always play again to see if you can get
>> more points.
>>
>> Dean
>>
>> - Original Message -
>> From: "Thomas Ward" 
>> To: "Charles Rivard" ; "Gamers Discussion list"
>> 
>> Sent: Friday, May 01, 2009 2:30 PM
>> Subject: Re: [Audyssey] MOTA Arcade Mode
>>
>>
>> | Hi Charles,
>> | Smile. I hate to tell you this old buddy, but so far it looks like your
>> | fellow gamers disagree with you. Current score is 4 to one, and the
>> | votes are still coming in.
>> |
>> | Charles Rivard wrote:
>> | > I prefer the arcade mode.  I really like that feature in games.
>> Thanks.
>> | > ---
>> | > The surest sign that intelligent life exists elsewhere in the universe
>> | > is that it has never tried to
>> |
>> |
>> | ---
>> | Gamers mailing list __ Gamers@audyssey.org
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>> list,
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>>
>>
>>
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Bryan Peterson
Especially given how anxious we all know you are to get the game safely out 
the door...and how anxious we all are to have it!

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 5:14 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



Hi Tom,

Standard all the way for me here man.  Not got anything against having
more than one mode of play in principal, but if arcade is givin you
jip as we say here I'd vote to axe it and spend your time adding
levels etc instead of an extra mode.

Scott

On 5/1/09, Milos Przic  wrote:

   Hi,
   That is also my opinion on that. So the arcade mode shouldn't be 
thrown

out...
   Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message -
From: "Dean Masters" 
To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 9:15 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



I don't care about points. I just like to get through the game. Once you
learn how to get through you can always play again to see if you can get
more points.

Dean

- Original Message -
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list"

Sent: Friday, May 01, 2009 2:30 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


| Hi Charles,
| Smile. I hate to tell you this old buddy, but so far it looks like 
your

| fellow gamers disagree with you. Current score is 4 to one, and the
| votes are still coming in.
|
| Charles Rivard wrote:
| > I prefer the arcade mode.  I really like that feature in games.
Thanks.
| > ---
| > The surest sign that intelligent life exists elsewhere in the 
universe

| > is that it has never tried to
|
|
| ---
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list,
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Michael and all,
I'd like to clarify why I am asking this question. It is not so much a 
question of possibility, but weather or not keeping arcade mode is in 
the best interests of the game and for the engine in general. I had 
numerous problems in the early days of Mysteries of the Ancients 
spauning your character at the wrong place, the game crashed when 
spauning, and other bugs here and there throughout the development 
cycle. I have fixed most of those bugs in the .NET based engine that 
MOTA was based on, but lacks features of my cross platform game engine 
which i think is stable enough to begin creating games with. I've been 
trying out MOTA on it to see how stable it is as well as fix any and all 
errors in the new engine since Mysteries of the Ancients is a fairly 
straight forward and easy game compared to the games I plan to create 
with it later on. My worry is if I start hankying with the engine to add 
in all the scoring, multiple lives, etc the same bugs and problems I had 
earlier might come back and screw the engine up in the process. 
Therefore before i do it I was hoping to see if this was a big feature 
request, and if spending the next few months possibly debugging an 
arcade mode was worth it.
On the other hand I might be worrying over nothing. As I have arcade 
mode mostly debugged in the Windows port of the game, as of Beta 4, as 
long as I follow my logic and code closely I might avoid all prier 
issues altogether. I just don't know until I do it. I don't want to 
discurrage anyone from requesting an arcade mode, but wanted you and 
others to know there is a risk to introducing it into the new engine.

Smile.



Michael Feir wrote:
I very much prefer the arcade mode. Please keep that in there if 
possible.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com




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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Chrissy,
As of Beta 4 you can save and load games in standard mode so you don't 
have to start all over from scratch when playing in standard mode 
provided you save often.

HTH

ChB wrote:
I play mostly in arcade mode, for reasons others stated as to get the 
hang of the game and not having to start all over all the time because 
I have extra extra lives.
the idea of inflicting less damage to the player, when playing on easy 
difficulty, would be a good one I trhink.

regards
chrissy

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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Shaun,
That's not correct. You don't get extra ammo or items when playing in 
arcade mode. The game randomly selects the amount of items that can be 
located per level regardless of weather you are playing in arcade or 
standard mode. You can run out of ammo or waist ammo regardless of the 
mode in question.

HTH


shaun everiss wrote:

I prefur arcade mode definately.
Standard is only good if you can be assured of a real good supply of amo, and 
if you can make every shot count.
Arcade mode means you have a little more leeway.
  



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Shaun,
Actually, that information is pretty old. It is more like 8 for arcade 
and 6 for standard. At the time of this writing. It is pretty close 
right now.


shaun everiss wrote:

well 4-2 but I guess I will move to reluctant exceptents so its 5-1.
  



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Re: [Audyssey] games we'd like to play: 101 dulmations

2009-05-01 Thread Constantine

Interesting, haven't heard of this game  before.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "NIcol" <0722001...@vodamail.co.za>

To: 
Sent: Friday, May 01, 2009 8:38 AM
Subject: [Audyssey] games we'd like to play: 101 dulmations



the objective of this game is to trace the 15 stolen puppies.
your job is also to trace jasper and kill him.
you are amed with a gun.
you are also amed with pongo himself, he will give you clues where to go.
the nanny will also give you clues in your mission.
this game is based on the disney movie 101 dulmations.
this game is a true fps game set in a 3d environment.
you use  the arrow keys to walk and the spacebar to perform actions such 
as

firing the gun and  pressing switches.



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Constantine

I do a bit of both. Haha.



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- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 11:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Steve
Hello Thomas I like to play in arcade mode until I figure out the game and 
then I have played it in normal mode.

Steve
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


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Re: [Audyssey] kober mud

2009-05-01 Thread Nick Helms
what is it?

On 5/1/09, Mike Maslo  wrote:
> Is there anyone who plays kober mud here? If so can you please write me off
> line at mmaslo1...@swbell.net
>
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-- 
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
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Re: [Audyssey] games we'd like to play: 101 dulmations

2009-05-01 Thread Thomas Ward

Hi,
That's because there is no such game. This is Nicol's little wish list 
of games or a game he'd like to have based on the book/movie of the same 
name.
As for the likelyhood of someone creating it I strongly doubt any 
developer is going to do so. For one thing i hear Disney is fanatical 
about protecting their copyrights, and I'm not touching anything of 
theirs with a 110 foot poll. They are as bad as Lucasfilm in burning 
people who do any kind of major or miner breach of copyright.

Smile.


Constantine wrote:

Interesting, haven't heard of this game  before.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Tim Kilgore
I too prefer tha rachade mode although, if I want a real challenge, I play 
the standard mode.



Tim
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 2:44 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



I prefer the arcade mode.  I really like that feature in games.  Thanks.
---
The surest sign that intelligent life exists elsewhere in the universe is
that it has never tried to contact us.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing a
major upgrade of Mysteries of the Ancients. As the work I am doing is
largely experimental I don't want to say too much about the work as yet.
Although, I think if it pans out it will be a big step forward with the
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer
version of the Genesis Engine, and so far so good. Thing is since Genesis
is primarily for First Person style games I never put an arcade mode in
the main Genesis Engine. It was strictly an addition to the modified
engine for Mysteries of the Ancients. Obviously I can add an arcade mode
to the Genesis Engine, make it a standard feature, but I'm not sure if
that is necessary. So I am going to ask this question. When playing
Mysteries of the Ancients do you prefer arcade mode or standard mode when
playing?
Thanks.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.238 / Virus Database: 270.12.12/2090 - Release Date: 05/01/09 
06:17:00



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Re: [Audyssey] games we'd like to play: 101 dulmations

2009-05-01 Thread Constantine
Meh, why does this person keep switching identities...kinda annoying, 
really. Also why the "games we'd like to play".




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2009 7:17 PM
Subject: Re: [Audyssey] games we'd like to play: 101 dulmations



Hi,
That's because there is no such game. This is Nicol's little wish list of 
games or a game he'd like to have based on the book/movie of the same 
name.
As for the likelyhood of someone creating it I strongly doubt any 
developer is going to do so. For one thing i hear Disney is fanatical 
about protecting their copyrights, and I'm not touching anything of theirs 
with a 110 foot poll. They are as bad as Lucasfilm in burning people who 
do any kind of major or miner breach of copyright.

Smile.


Constantine wrote:

Interesting, haven't heard of this game  before.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Pranav Lal
I am not interested in points at all. I want to play the game, finish it and
be done with it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dean Masters
Sent: Saturday, May 02, 2009 12:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Arcade Mode

I don't care about points. I just like to get through the game. Once you 
learn how to get through you can always play again to see if you can get 
more points.

Dean

- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 

Sent: Friday, May 01, 2009 2:30 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


| Hi Charles,
| Smile. I hate to tell you this old buddy, but so far it looks like your
| fellow gamers disagree with you. Current score is 4 to one, and the
| votes are still coming in.
|
| Charles Rivard wrote:
| > I prefer the arcade mode.  I really like that feature in games.  Thanks.
| > ---
| > The surest sign that intelligent life exists elsewhere in the universe
| > is that it has never tried to
|
|
| ---
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gamers-unsubscr...@audyssey.org.
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list,
| please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Pranav Lal
Hi all,

I would prefer using standard mode. When I die, I may want to come back,
change a few settings and then play again.

Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: Friday, May 01, 2009 11:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Arcade Mode

Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.

On 5/1/09, Jeremy Hartley  wrote:
> I mainly use arcade mode when I am trying to figure out  how to play Mota.
> But recently, I have just been playing first person mode, now that I have
a
> better handle on how the game is layed out.
>
> For me, having arcade mode is not a must, but I will admit it helps when
> trying to figure out a game since you don't have to restart from the main
> menu everytime you die.  But really, it isn't a big deal.
>
> Jeremy
>
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, May 01, 2009 10:19 AM
> Subject: [Audyssey] MOTA Arcade Mode
>
>
>> Hello Listers,
>> I have a real quick question for some of you Mysteries of the Ancients
>> fans. Over the passed few days/weeks I have been involved in performing a
>> major upgrade of Mysteries of the Ancients. As the work I am doing is
>> largely experimental I don't want to say too much about the work as yet.
>> Although, I think if it pans out it will be a big step forward with the
>> game, and possably will resolve several issues with the game.
>> That said, here is the deal. I've been porting MOTA over to a newer
>> version of the Genesis Engine, and so far so good. Thing is since Genesis
>> is primarily for First Person style games I never put an arcade mode in
>> the main Genesis Engine. It was strictly an addition to the modified
>> engine for Mysteries of the Ancients. Obviously I can add an arcade mode
>> to the Genesis Engine, make it a standard feature, but I'm not sure if
>> that is necessary. So I am going to ask this question. When playing
>> Mysteries of the Ancients do you prefer arcade mode or standard mode when
>> playing?
>> Thanks.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> __ Information from ESET NOD32 Antivirus, version of virus
>> signature database 4048 (20090501) __
>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
>>
>>
>>
>
>
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