Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread shaun everiss

I think this a fantastic idea.

At 08:21 p.m. 12/01/2011, you wrote:

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Jim Kitchen

Hi Kai,

In VB6 and DirectX 8.1 I can look for up to 10 buttons.  That is button 0 
through 9.

For n = 0 To joyCaps.lButtons - 1
   If js.Buttons(n) <> 0 Then

So this looks for which of the 10 buttons has been pressed.

I do have some trouble in using the second stick on a game pad.  Don't know why 
I can not find it when I check for stick movement.

HTH

BFN

Jim

Does pushing the elevator button more than once make it arrive faster?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT future development - My replies

2011-01-12 Thread Jim Kitchen

Hi Thomas,

I know that in my games I need to reset the sapi5 voice engine before changing 
engines.  That is going from an AT&T voice to a Neo Speech, Microsoft or 
Cepstral.  Otherwise the voice is all very distorted and fuzzy.

So I do the below code whenever changing to a new voice.  nov being the number 
of the new voice.

Set Voice = Nothing
   Set Voice = New SpVoice
Set Voice.Voice = Voice.GetVoices().Item(nov)

So that is just in VB6 with the sapi5 voices.

HTH

BFN

Jim

You're just jealous because the voices only talk to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Davy Kager
Top Speed can do that with joystick buttons, and possibly more, as well. 
But it would appear that the input manager had some issues (we don't touch 
that code too often).  Also I meant to send the full changelog to Audyssey, 
thinking that the list wouldn't mind a 25 KB file.  But I think it didn't 
work out too well after all. *laughs*
- Original Message - 
From: "Jim Kitchen" 

To: "Kai" 
Sent: Wednesday, January 12, 2011 11:26 AM
Subject: Re: [Audyssey] Top Speed 3 now available



Hi Kai,

In VB6 and DirectX 8.1 I can look for up to 10 buttons.  That is button 0 
through 9.


For n = 0 To joyCaps.lButtons - 1
   If js.Buttons(n) <> 0 Then

So this looks for which of the 10 buttons has been pressed.

I do have some trouble in using the second stick on a game pad.  Don't 
know why I can not find it when I check for stick movement.


HTH

BFN

Jim

Does pushing the elevator button more than once make it arrive faster?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Jim Kitchen

Hi Davy,

Yeah, you know, I was thinking that the 10 buttons may just have been the 
number of buttons that the code found on the joystick (steering wheel) that I 
had plugged in at the time.  It may find more or less depending on what stick 
or pad I plug in.

BFN

Jim

Just one little typo and it made the entire code useless.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Davy Kager
Top Speed 3 should now finally be able to properly handle 12 buttons, two 
sliders, and a wheel.
- Original Message - 
From: "Jim Kitchen" 

To: "Davy Kager" 
Sent: Wednesday, January 12, 2011 2:04 PM
Subject: Re: [Audyssey] Top Speed 3 now available



Hi Davy,

Yeah, you know, I was thinking that the 10 buttons may just have been the 
number of buttons that the code found on the joystick (steering wheel) 
that I had plugged in at the time.  It may find more or less depending on 
what stick or pad I plug in.


BFN

Jim

Just one little typo and it made the entire code useless.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Alter Aeon

2011-01-12 Thread Dennis Towne
Marina,

Can you tell us the highest level areas you're able to go to safely?
I see that you're a fighter, so if you're having a lot of trouble with
lower level areas it's probably that your equipment is mismatched for
your character.  For a fighter, the most important types of equipment
are those with hitroll and damroll on them.  This raises your damage
level and makes it a lot easier to kill things.  It's a good idea to
sacrifice armor for hitroll and damroll, especially at low levels.

-dentin

Alter Aeon Multiclass MUD
http://www.alteraeon.com

On Tue, Jan 11, 2011 at 10:54 PM,
 wrote:
> Hi all,
>
> I play alter aeon as marina, a warrior thief mage. My highest level is level 
> 20 warrior, how can I find places to go for xp, i find the where command 
> confusing as it shows the minimum recommended level for places, and I've 
> tried them and got absolutely slaughtered. Thanks in anticipation.
>
> Lindsay Cowell.
>
>
>
>
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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Scott Chesworth
Ever heard of perfect pitch? It's going to make for some interestingly
high scores methinks.

Scott

On 1/12/11, shaun everiss  wrote:
> I think this a fantastic idea.
>
> At 08:21 p.m. 12/01/2011, you wrote:
>>Hi,
>>I'm thinking of coding a simple game, called dtmf guess. Basically,
>>you have 60 seconds to guess as many dtmf tones as you can, and then
>>there will be score boards and stats.
>>I might possily include other modes, for example musical notes.
>>What do you guys think?
>>
>>---
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>
>
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[Audyssey] Alter Eaon

2011-01-12 Thread Lori Duncan
Hi I'm new to Alter Eaon playing as Lucie a Cleric.  I'm having a problem with 
my soundpack, when I try to walk I get an arror message saying the sounds for 
footsteps won't work properly.  Also I'm finding navigating the game hard, I 
keep running up against imps and losing my way in fields.  I'm trying to find 
the cave where the staff is to give back to the village.  Are there any 
walkthroughs around?  Thanks from Lori.  
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Re: [Audyssey] Alter Eaon

2011-01-12 Thread Dennis Towne
Lori,

There's a bunch of different sound packs for different clients - if
you can tell me which one you're using, I can try to find the person
who maintains the soundpack for you.  If it's the Mush client, you can
probably get help using the 'zt' channel in-game.

There are quest walkthroughs for the beginning quests on the web pages
at http://www.alteraeon.com/quests

Good luck!

-dentin

Alter Aeon Multiclass MUD
http://www.alteraeon.com

On Wed, Jan 12, 2011 at 11:07 AM, Lori Duncan  wrote:
> Hi I'm new to Alter Eaon playing as Lucie a Cleric.  I'm having a problem 
> with my soundpack, when I try to walk I get an arror message saying the 
> sounds for footsteps won't work properly.  Also I'm finding navigating the 
> game hard, I keep running up against imps and losing my way in fields.  I'm 
> trying to find the cave where the staff is to give back to the village.  Are 
> there any walkthroughs around?  Thanks from Lori.
> ---
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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Harmony Neil
Sounds a cool idea.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 12 January 2011 07:21
To: Gamers Discussion list
Subject: [Audyssey] thinking of coding a game dtmf guess

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

---
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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Oriol Gómez
well yes I have heard of perfect pitch in fact I have perfect pitch
myself that's why I thought of making this game. Because even though
you might have perfect pitch, itstill requries some people to think
for a whileuntil they get it right unless they're very very used to
it. Not with musical notes because I'm used to them, but for dtmf
tones it is slightly harder.

On 1/12/11, Scott Chesworth  wrote:
> Ever heard of perfect pitch? It's going to make for some interestingly
> high scores methinks.
>
> Scott
>
> On 1/12/11, shaun everiss  wrote:
>> I think this a fantastic idea.
>>
>> At 08:21 p.m. 12/01/2011, you wrote:
>>>Hi,
>>>I'm thinking of coding a simple game, called dtmf guess. Basically,
>>>you have 60 seconds to guess as many dtmf tones as you can, and then
>>>there will be score boards and stats.
>>>I might possily include other modes, for example musical notes.
>>>What do you guys think?
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
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>>> gamers-unsubscr...@audyssey.org.
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>>> list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>
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Re: [Audyssey] Alter Aeon

2011-01-12 Thread Tj Squires

Hi,

I know this is completely irrelavent to the topic at hand a little 
anyway, but, it would be nice if we had an AA wiki with area directions, 
places for some good eq, and leveling guides.  For those such ad lindzy 
and myself who have toruble with that sort of thing.


Sorren a.k.a.  Tj

On 1/12/2011 7:16 AM, Dennis Towne wrote:

Marina,

Can you tell us the highest level areas you're able to go to safely?
I see that you're a fighter, so if you're having a lot of trouble with
lower level areas it's probably that your equipment is mismatched for
your character.  For a fighter, the most important types of equipment
are those with hitroll and damroll on them.  This raises your damage
level and makes it a lot easier to kill things.  It's a good idea to
sacrifice armor for hitroll and damroll, especially at low levels.

-dentin

Alter Aeon Multiclass MUD
http://www.alteraeon.com

On Tue, Jan 11, 2011 at 10:54 PM,
  wrote:

Hi all,

I play alter aeon as marina, a warrior thief mage. My highest level is level 20 
warrior, how can I find places to go for xp, i find the where command confusing 
as it shows the minimum recommended level for places, and I've tried them and 
got absolutely slaughtered. Thanks in anticipation.

Lindsay Cowell.




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Re: [Audyssey] Alter Aeon

2011-01-12 Thread Orin
Agreed. The newbie quest guides on the Islands would be good as well, for 
example the Temple priestice quest, and all the other ones that aren't too 
odvious.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 12, 2011, at 12:11 PM, Tj Squires wrote:

> Hi,
> 
> I know this is completely irrelavent to the topic at hand a little anyway, 
> but, it would be nice if we had an AA wiki with area directions, places for 
> some good eq, and leveling guides.  For those such ad lindzy and myself who 
> have toruble with that sort of thing.
> 
> Sorren a.k.a.  Tj
> 
> On 1/12/2011 7:16 AM, Dennis Towne wrote:
>> Marina,
>> 
>> Can you tell us the highest level areas you're able to go to safely?
>> I see that you're a fighter, so if you're having a lot of trouble with
>> lower level areas it's probably that your equipment is mismatched for
>> your character.  For a fighter, the most important types of equipment
>> are those with hitroll and damroll on them.  This raises your damage
>> level and makes it a lot easier to kill things.  It's a good idea to
>> sacrifice armor for hitroll and damroll, especially at low levels.
>> 
>> -dentin
>> 
>> Alter Aeon Multiclass MUD
>> http://www.alteraeon.com
>> 
>> On Tue, Jan 11, 2011 at 10:54 PM,
>>   wrote:
>>> Hi all,
>>> 
>>> I play alter aeon as marina, a warrior thief mage. My highest level is 
>>> level 20 warrior, how can I find places to go for xp, i find the where 
>>> command confusing as it shows the minimum recommended level for places, and 
>>> I've tried them and got absolutely slaughtered. Thanks in anticipation.
>>> 
>>> Lindsay Cowell.
>>> 
>>> 
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>> ---
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[Audyssey] chain link question

2011-01-12 Thread NIcol
Hi all
I find chane link a very interesting but challenging game.
I often cannot complete a chane as quite a number of words are unfamiliar to
me so I have to often  ask all the letters of a word  from the game  so that
I only have to get the last letter in a word Probably because I do not live
in the united states .I just now got a very strange chane.
Especially the first two words was very strange to me.
The first word in the chane is zucchini.
I did a google search and there I read that zucchini is a type of squash.
So the second word had 4 stars meaning 4 letters.
So I tried  to think what in the line of squash and pumpkin can have 4
letters? Because pumpkin is related to squash.
After thinking  for a while I couldn't get to a 4 letter word relating to
zucchini. So I activated the button for take letter below zucchini until I
have only the last letter to guess.
And the word was bread.
Can anybody please  tell me what is the relation between zucchini and bread?
The rest of the words in the chane was easier.
Below bread was money, then bank, then safe, then lock then hair.
But I am very puzzled about those first 2 words in the chane.  
Happy gaming.


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Re: [Audyssey] Top Speed 3 now available

2011-01-12 Thread Gary Whittington
How about throwing up the link to the site for down loading the updated 
program.

Crash
- Original Message - 
From: "Davy Kager" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 6:16 AM
Subject: Re: [Audyssey] Top Speed 3 now available


Top Speed 3 should now finally be able to properly handle 12 buttons, two 
sliders, and a wheel.
- Original Message - 
From: "Jim Kitchen" 

To: "Davy Kager" 
Sent: Wednesday, January 12, 2011 2:04 PM
Subject: Re: [Audyssey] Top Speed 3 now available



Hi Davy,

Yeah, you know, I was thinking that the 10 buttons may just have been the 
number of buttons that the code found on the joystick (steering wheel) 
that I had plugged in at the time.  It may find more or less depending on 
what stick or pad I plug in.


BFN

Jim

Just one little typo and it made the entire code useless.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread NIcol
Sounds interesting!
What is dtmf tones?
I've never heard of it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 12 January 2011 09:21 AM
To: Gamers Discussion list
Subject: [Audyssey] thinking of coding a game dtmf guess

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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Re: [Audyssey] chain link question

2011-01-12 Thread Thomas Ward
Hi Nicol,

That one is easy. It is zucchini bread. I guess you don't know this
but people make bread out of zucchini here in the states.

Smile.


On 1/12/11, NIcol  wrote:
> Hi all
> I find chane link a very interesting but challenging game.
> I often cannot complete a chane as quite a number of words are unfamiliar to
> me so I have to often  ask all the letters of a word  from the game  so that
> I only have to get the last letter in a word Probably because I do not live
> in the united states .I just now got a very strange chane.
> Especially the first two words was very strange to me.
> The first word in the chane is zucchini.
> I did a google search and there I read that zucchini is a type of squash.
> So the second word had 4 stars meaning 4 letters.
> So I tried  to think what in the line of squash and pumpkin can have 4
> letters? Because pumpkin is related to squash.
> After thinking  for a while I couldn't get to a 4 letter word relating to
> zucchini. So I activated the button for take letter below zucchini until I
> have only the last letter to guess.
> And the word was bread.
> Can anybody please  tell me what is the relation between zucchini and bread?
> The rest of the words in the chane was easier.
> Below bread was money, then bank, then safe, then lock then hair.
> But I am very puzzled about those first 2 words in the chane.
> Happy gaming.
>
>
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Re: [Audyssey] BGT future development - My replies

2011-01-12 Thread Thomas Ward
Hi Jim,

I know. I do the same thing to reset the Speech Engine before
switching to Neospeech, Natural Voices, whatever. Problem is though
the Neospeech voices continue to sound fuzzy, distorted, etc  even
though I properly disposed of the old Sapi speech engine and
initialized the new one. I don't have this problem when switching from
the AT&T voices to Microsoft Anna or to the Realspeak voices that
ships with Jaws 9. This leads me to believe that the Neospeech voices
have some problems not shared by other TTS engines out there.

On 1/12/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> I know that in my games I need to reset the sapi5 voice engine before
> changing engines.  That is going from an AT&T voice to a Neo Speech,
> Microsoft or Cepstral.  Otherwise the voice is all very distorted and fuzzy.
>
> So I do the below code whenever changing to a new voice.  nov being the
> number of the new voice.
>
> Set Voice = Nothing
> Set Voice = New SpVoice
> Set Voice.Voice = Voice.GetVoices().Item(nov)
>
> So that is just in VB6 with the sapi5 voices.
>
> HTH
>
> BFN
>
>  Jim
>

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread peter Mahach

hi nicol,
dtmf stands for something like dual tone modulating frequencies or something 
like that. Ok, ever dialed a phone? did you hear those little beeps? Those 
are dtmf's. That are used by switching Equipment  to see what number you 
dialed. They're also used by voicemale's to know what number you pressed so 
that you can navigate the menus. Each key has its own sound.
- Original Message - 
From: "NIcol" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 12, 2011 8:52 PM
Subject: Re: [Audyssey] thinking of coding a game dtmf guess


Sounds interesting!
What is dtmf tones?
I've never heard of it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 12 January 2011 09:21 AM
To: Gamers Discussion list
Subject: [Audyssey] thinking of coding a game dtmf guess

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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[Audyssey] Hopeful news on the future accessibility of Star Breed, a Science Fiction gamebook for iOS

2011-01-12 Thread Orin
Hi all,

I contacted the developer of this game. The core of the game is accessible, the 
story. However, the story requires you to hack into terminals, help people with 
networking, etc, as the main character you're Well rounded with combat but you 
primarily perform hacking operations.

The hacking and combat battles come in the form of visual minigames that, 
depending on how played, effect the outcome of the battle. Possible outcomes 
either you could probably die, get injured, get critically injured, etc.

Since i paid $2.99 for this app, I was slightly disappointed that the battles 
weren't playable, as that's what makes up most of the game, besides telling a 
sweet story in the process.

Right now, all we can do is read the introduction and start what I think is a 
tutorial. The problem? You have to hack the security of a Tank, where it 
becomes unplayable. Was surprised to get a response back. Took a few days, but 
here it is.

P.S. Anyone know how to contact EA Mobile? They've got two totally text based 
games at least that's what I read in reviews, yet VoiceOver is completely 
inaccessible with them. These inparticular would be nice to become accessible 
due to weekly content and or story updates.





Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



Begin forwarded message:

> From: Agni Studios 
> Date: January 12, 2011 2:03:38 AM EST
> To: Orin 
> Subject: Re: Regarding Star Breed
> 
> Hi Orin,
> 
> Thank you for contacting us.
> 
> We are sorry you are having a difficult time playing Star Breed. The hack 
> section was unfortunately designed to be graphical in nature. Voice Over is 
> something that we unfortunately failed to consider while designing the hack 
> mini games. Our sincere apologies. In fact, we have been contacted by a few 
> other VO users too regarding this exact same issue. So, we're discussing this 
> internally to see what's the best way we can implement this for VO users. 
> We're just a 2 man team, so we don't have the kind of resources that the 
> bigger companies do. But, we'll research this more and come back to you soon.
> 
> Thanks and regards,
> Suresh V. Selvaraj,
> Co-Founder,
> Agni Studios
> 
> 
> 
> 
> On Jan 9, 2011, at 6:54 AM, Orin wrote:
> 
>> Hello,
>> 
>> I just bought Star Breed today because I heard about it on a gamebook site I 
>> was on. Being blind, text based games are a great way to pass the time since 
>> very little graphics are involved. In the case of Star Breed, using 
>> VoiceOver it was difficult to get through the first two intro screens or so, 
>> but I figured it out eventually. The part where I get stuck though is when I 
>> have to help an engineer with a Tank. When I jack in, I see a screen that 
>> says security threat detected or something like that, with something that 
>> says chip timer sequence and medium. When I double-tap either one of those, 
>> the VoiceOver gesture for click, nothing happens.
>> 
>> Is there possibly anything you can do to make this accessible for VoiceOver 
>> blind users? The story parts are great, but so far I'm unable to hack to get 
>> passed this tank thing. Love the music I've heard both in the main menu and 
>> in the game, on the intro and getting briefed, hope there's a few more 
>> tracks. And I hope you guys can somehow make this accessible so my money 
>> would be well spent and I can continue the game.
>> 
>> Thank you.
>> 
>> 
>> Orin
>> orin8...@gmail.com
>> Twitter: http://www.twitter.com/orinks
>> Skype: orin1112
>> 
>> 
>> 
> 

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Re: [Audyssey] BGT problem!

2011-01-12 Thread Thomas Ward
Hi Muhammed,

No. I simply mean pressing the enter key to create a manual line break
when starting a new statement or if a statement is too long to fit on
a single line. For example, some compound if statements are way too
long to fit on a single line of code so I press the enter key to make
a manual line break after the && or || operators, indent the next line
of code properly, and continue with the statement.  It makes it both
more readable and it won't scroll off the screen formatted that way.
However, if you are going to break a statement between a line you need
to know where you can break it and how to properly format it. That's a
bit too advanced for you at this moment. As for using double spacing
you only really need to do that between major code blocks like between
functions.  I think Philip really needs to do a tutorial on proper
code formatting.


On 1/12/11, Shiny protector  wrote:
> Hi Thomas,
> When you mean braking a line, do you put 2 lines after every part of code?

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Re: [Audyssey] BGT problem!

2011-01-12 Thread Thomas Ward
Hi,

Yeah, I really like Ultraedit. One of its features I love is it can
read and save both Dos text and Unix formatted text files. This makes
porting code too and from Linux a snap.

On 1/12/11, Kai  wrote:
> Greetings.
>
> It does work like that; In your text editor, you write a line of code, write
> a semicolon if applicable, then hit enter to "break a line" (which means to
> start a new line).
>
> Notepad is horrible. You should consider giving something like UltraEdit,
> TextPal, or (my personal favourite) Metapad a try.
>
> BGT's actually a nice, straightforward scripting language. Things could be
> worse: you could be having to deal with Python which uses spacing as a code
> delimiter.
>
> UltraEdit (RegExp capable):
> http://www.ultraedit.com/
>
> TextPal:
> http://www.empowermentzone.com/palsetup.exe
>
> NoteTab (RegExp capable):
> http://www.notetab.com/
>
> Metapad:
> http://liquidninja.com/metapad/
>
> Round-up of code-friendly text editors (not guaranteed to be accessible):
> http://www.balkhis.com/web-designs-resources/15-outstanding-free-text-editors-for-designers-coders/
>
> Kai

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Oriol Gómez
There are 4 additional dtmf tones that are only used in certain things
like the military etc. I wonder if I should add these

On 1/12/11, peter Mahach  wrote:
> hi nicol,
> dtmf stands for something like dual tone modulating frequencies or something
> like that. Ok, ever dialed a phone? did you hear those little beeps? Those
> are dtmf's. That are used by switching Equipment  to see what number you
> dialed. They're also used by voicemale's to know what number you pressed so
> that you can navigate the menus. Each key has its own sound.
> - Original Message -
> From: "NIcol" 
> To: "'Gamers Discussion list'" 
> Sent: Wednesday, January 12, 2011 8:52 PM
> Subject: Re: [Audyssey] thinking of coding a game dtmf guess
>
>
> Sounds interesting!
> What is dtmf tones?
> I've never heard of it.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Oriol Gómez
> Sent: 12 January 2011 09:21 AM
> To: Gamers Discussion list
> Subject: [Audyssey] thinking of coding a game dtmf guess
>
> Hi,
> I'm thinking of coding a simple game, called dtmf guess. Basically,
> you have 60 seconds to guess as many dtmf tones as you can, and then
> there will be score boards and stats.
> I might possily include other modes, for example musical notes.
> What do you guys think?
>
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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Shiny protector

It should be game controlers.
- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 2:22 AM
Subject: Re: [Audyssey] Sticks version game pads.




Ok Tom.
Here's what's in the control panel.
action center, back up and restore, date and time, device manager, eas of 
access, getting started, enternet network, notification icons, performance 
and tools, power options, recovery, sound, system users, accounts and 
windows defender.

Don't see anything about sticks.
Thanks.
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Tuesday, January 11, 2011 8:22 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.


Hi Ron,

Its been a while since I tried to configure the force feedback stuff
under Windows 7, but I can tell you it has nothing to do with the
device manager. There is a link in the control panel for joysticks I
think it is called "game controllers" or something like that. You
click on that and it brings up a Windows dialog with joysticks and
other game controllers connected to your PC. You select the device you
want to customize, click on Properties, and under there is a check box
to enable/disable force feedback support for that device. If this
isn't enough help let me know and I'll try and squeeze in some time to
write up a walkthrough on the process.

HTH


On 1/11/11, Ron Kolesar  wrote:

Ok, Tom I did the following.
I plugged in the sgc 2909.
Then while the unit is plugged into the pc tower I went and installed 
the

drivers for it.
I then went and fired up TDV which does have force feedback in it.
I'm still getting the message on the lines that this does support force
feedback, but force feedback can not be initialized.
Where in the control panel do I go to try and turn force feedback back 
on?

I thought it would be somewhere down in the device manager. But no luck
there.
Any advice will be appreciated.
Many Thanks.
Ron who wonders if the SGC 2909 will work in a 64 bit world?
Ron Kolesar
kolesar16...@roadrunner.com



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Re: [Audyssey] Some good news and some bad news.

2011-01-12 Thread Shiny protector

Maybe Bill hid it.
- Original Message - 
From: "Ron Kolesar" 

To: "Audyssey" 
Sent: Wednesday, January 12, 2011 3:46 AM
Subject: [Audyssey] Some good news and some bad news.


First of all, I thank those who've been trying to help me out with my 
problems configuring my Philips 2909 so that the force feedback feature 
will work.

I finally found where the joy stick is at.
Man does Bill Gates have it hidden well. SMILES.
I ended up doing a search for set up joy stick configuration and finally 
found it.
When I did a search for just joy and or joystick, it would take me to the 
bsc game joy stick configuration, and that's not what I wanted.
Well, I even went back to defaults and ok everything and tested out tdv 
with the controller and still after going through everything and even 
going through everything with vision I still couldn't get the force 
feedback to kick in and  I still ended up with the same message when I 
attempted to fire up tdv.

So it is a weird mystery to attempt to figure out for now.
Thanks,
Ron who's a frustrated game player.
Ron Kolesar
kolesar16...@roadrunner.com


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Re: [Audyssey] BGT problem!

2011-01-12 Thread Shiny protector

Kay.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 9:13 PM
Subject: Re: [Audyssey] BGT problem!



Hi Muhammed,

No. I simply mean pressing the enter key to create a manual line break
when starting a new statement or if a statement is too long to fit on
a single line. For example, some compound if statements are way too
long to fit on a single line of code so I press the enter key to make
a manual line break after the && or || operators, indent the next line
of code properly, and continue with the statement.  It makes it both
more readable and it won't scroll off the screen formatted that way.
However, if you are going to break a statement between a line you need
to know where you can break it and how to properly format it. That's a
bit too advanced for you at this moment. As for using double spacing
you only really need to do that between major code blocks like between
functions.  I think Philip really needs to do a tutorial on proper
code formatting.


On 1/12/11, Shiny protector  wrote:

Hi Thomas,
When you mean braking a line, do you put 2 lines after every part of 
code?


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Re: [Audyssey] BGT future development

2011-01-12 Thread Shiny protector
What do you mean, boxing gloves? I used them in the boxing club that I went 
to. Is it boxing gloves like that?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 2:54 AM
Subject: Re: [Audyssey] BGT future development



Hi,

FYI. Racing wheels are supported through the same API as joysticks,
game pads, boxing gloves, etc.  The DirectInput joystick API is fairly
universal in supporting a variety of game devices through the joystick
device code.  So in general if BGT supported joysticks generically
through DirectInput it would support just about everything from a
flight stick to a racing wheel. It would be up to the end BGT game
developer to specialize the code for the target device such as
creating custom device profiles.

On 1/11/11, burakyuksek  wrote:

and a stearingweal for raceing games.
saygilar sevgiler.


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Re: [Audyssey] chain link question

2011-01-12 Thread Charles Rivard
Firstly, bread is 5 letters, not 4.  That must be an error in the game. 
There is a type of bread that is made with zucchini, although you cannot 
taste the squash in the bread.


---
Shepherds are the best beasts!
- Original Message - 
From: "NIcol" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 12, 2011 1:15 PM
Subject: [Audyssey] chain link question



Hi all
I find chane link a very interesting but challenging game.
I often cannot complete a chane as quite a number of words are unfamiliar 
to
me so I have to often  ask all the letters of a word  from the game  so 
that
I only have to get the last letter in a word Probably because I do not 
live

in the united states .I just now got a very strange chane.
Especially the first two words was very strange to me.
The first word in the chane is zucchini.
I did a google search and there I read that zucchini is a type of squash.
So the second word had 4 stars meaning 4 letters.
So I tried  to think what in the line of squash and pumpkin can have 4
letters? Because pumpkin is related to squash.
After thinking  for a while I couldn't get to a 4 letter word relating to
zucchini. So I activated the button for take letter below zucchini until I
have only the last letter to guess.
And the word was bread.
Can anybody please  tell me what is the relation between zucchini and 
bread?

The rest of the words in the chane was easier.
Below bread was money, then bank, then safe, then lock then hair.
But I am very puzzled about those first 2 words in the chane.
Happy gaming.


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Re: [Audyssey] BGT future development

2011-01-12 Thread Thomas Ward
Hi Muhammed,

I explained it in an earlier post. Don't you read your e-mail?

Essentially, what I was refering to is some game consoles and PC games
have special game controllers in the form of a boxing glove used for
boxing games.  I haven't seen them around for quite a while, but I do
know they did exist at one time. I can remember a couple of years back
seeing a set for the PC with force feedback support that would
simulate the feel of punching an aponent when you hit them. Obviously,
this type of game controller would only be useful in a hand to hand
fighting game such as boxing and not good for much else.

Cheers!



On 1/12/11, Shiny protector  wrote:
> What do you mean, boxing gloves? I used them in the boxing club that I went
> to. Is it boxing gloves like that?

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi,

Well, Windows 7 no longer has the "Game Controllers" option in the
control panel. It is now located under "Devices and Printers." Strange
place for it, but I didn't have that much trouble finding it.

On 1/12/11, Shiny protector  wrote:
> It should be game controlers.

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Yohandy
neat idea! I always wanted to learn how to decode those. you gotta have 
extremely accurate pitch for that. my pitch is accurate, but I doubt to that 
extreme lol. my friend's really good at figuring them out though


- Original Message - 
From: "NIcol" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 12, 2011 2:52 PM
Subject: Re: [Audyssey] thinking of coding a game dtmf guess


Sounds interesting!
What is dtmf tones?
I've never heard of it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 12 January 2011 09:21 AM
To: Gamers Discussion list
Subject: [Audyssey] thinking of coding a game dtmf guess

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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Re: [Audyssey] Hopeful news on the future accessibility of Star Breed, a Science Fiction gamebook for iOS

2011-01-12 Thread Darren Duff
This is awesome man! Keep us up-to-date...

Thanks. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Wednesday, January 12, 2011 2:55 AM
To: aiph...@yahoogroups.com
Cc: macvoiceo...@freelists.org; macvisionar...@googlegroups.com; Gamers
Discussion list
Subject: [Audyssey] Hopeful news on the future accessibility of Star Breed,a
Science Fiction gamebook for iOS

Hi all,

I contacted the developer of this game. The core of the game is accessible,
the story. However, the story requires you to hack into terminals, help
people with networking, etc, as the main character you're Well rounded with
combat but you primarily perform hacking operations.

The hacking and combat battles come in the form of visual minigames that,
depending on how played, effect the outcome of the battle. Possible outcomes
either you could probably die, get injured, get critically injured, etc.

Since i paid $2.99 for this app, I was slightly disappointed that the
battles weren't playable, as that's what makes up most of the game, besides
telling a sweet story in the process.

Right now, all we can do is read the introduction and start what I think is
a tutorial. The problem? You have to hack the security of a Tank, where it
becomes unplayable. Was surprised to get a response back. Took a few days,
but here it is.

P.S. Anyone know how to contact EA Mobile? They've got two totally text
based games at least that's what I read in reviews, yet VoiceOver is
completely inaccessible with them. These inparticular would be nice to
become accessible due to weekly content and or story updates.





Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



Begin forwarded message:

> From: Agni Studios 
> Date: January 12, 2011 2:03:38 AM EST
> To: Orin 
> Subject: Re: Regarding Star Breed
> 
> Hi Orin,
> 
> Thank you for contacting us.
> 
> We are sorry you are having a difficult time playing Star Breed. The hack
section was unfortunately designed to be graphical in nature. Voice Over is
something that we unfortunately failed to consider while designing the hack
mini games. Our sincere apologies. In fact, we have been contacted by a few
other VO users too regarding this exact same issue. So, we're discussing
this internally to see what's the best way we can implement this for VO
users. We're just a 2 man team, so we don't have the kind of resources that
the bigger companies do. But, we'll research this more and come back to you
soon.
> 
> Thanks and regards,
> Suresh V. Selvaraj,
> Co-Founder,
> Agni Studios
> 
> 
> 
> 
> On Jan 9, 2011, at 6:54 AM, Orin wrote:
> 
>> Hello,
>> 
>> I just bought Star Breed today because I heard about it on a gamebook
site I was on. Being blind, text based games are a great way to pass the
time since very little graphics are involved. In the case of Star Breed,
using VoiceOver it was difficult to get through the first two intro screens
or so, but I figured it out eventually. The part where I get stuck though is
when I have to help an engineer with a Tank. When I jack in, I see a screen
that says security threat detected or something like that, with something
that says chip timer sequence and medium. When I double-tap either one of
those, the VoiceOver gesture for click, nothing happens.
>> 
>> Is there possibly anything you can do to make this accessible for
VoiceOver blind users? The story parts are great, but so far I'm unable to
hack to get passed this tank thing. Love the music I've heard both in the
main menu and in the game, on the intro and getting briefed, hope there's a
few more tracks. And I hope you guys can somehow make this accessible so my
money would be well spent and I can continue the game.
>> 
>> Thank you.
>> 
>> 
>> Orin
>> orin8...@gmail.com
>> Twitter: http://www.twitter.com/orinks
>> Skype: orin1112
>> 
>> 
>> 
> 

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread shaun everiss

yeah add those to I guess.
though I am not sure how usefull these are.
At 10:28 a.m. 13/01/2011, you wrote:

There are 4 additional dtmf tones that are only used in certain things
like the military etc. I wonder if I should add these

On 1/12/11, peter Mahach  wrote:
> hi nicol,
> dtmf stands for something like dual tone modulating frequencies 
or something

> like that. Ok, ever dialed a phone? did you hear those little beeps? Those
> are dtmf's. That are used by switching Equipment  to see what number you
> dialed. They're also used by voicemale's to know what number you pressed so
> that you can navigate the menus. Each key has its own sound.
> - Original Message -
> From: "NIcol" 
> To: "'Gamers Discussion list'" 
> Sent: Wednesday, January 12, 2011 8:52 PM
> Subject: Re: [Audyssey] thinking of coding a game dtmf guess
>
>
> Sounds interesting!
> What is dtmf tones?
> I've never heard of it.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Oriol Gómez
> Sent: 12 January 2011 09:21 AM
> To: Gamers Discussion list
> Subject: [Audyssey] thinking of coding a game dtmf guess
>
> Hi,
> I'm thinking of coding a simple game, called dtmf guess. Basically,
> you have 60 seconds to guess as many dtmf tones as you can, and then
> there will be score boards and stats.
> I might possily include other modes, for example musical notes.
> What do you guys think?
>
> ---
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[Audyssey] question on ts 3

2011-01-12 Thread michael barnes
Hey, did they ever updated the top speed game that fix the problem we 
all was having with the configure your controller?


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Re: [Audyssey] accessible super mario game?

2011-01-12 Thread Troy Sullivan

I don't see it on there anymore.
- Original Message - 
From: "ryan chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 12:10 AM
Subject: Re: [Audyssey] accessible super mario game?



hi troy,
if you look on audiogames.net, there is another attempt at an accessible 
smb

this one imo is a lot better, as you can actually go through pipes and
jump on bricks, etc
also the person who did it is trying to emulate the nes version as
closely as possible, which is why I like this one

On 1/11/11, Thomas Ward  wrote:

Hi Troy,

Not really. To be honest you aren't missing much. The people who
created it did a pretty poor job of it.  I don't like to put other
game developers down, but to be honest it isn't worth your time
looking for it.

Cheers!

On 1/11/11, Troy Sullivan  wrote:

Hi all,
I know there's an accessible version of super mario the audio game but 
the

website on the links to accessible games page doesn't seem to work
anymore,
anyone know where I can find this game?
Thanks,
Troy
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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Valiant8086

Hi.
Um. the sgc2909 and sgc2910 apparently don't have correct drivers for 
win7. My sgc2910 doesn't seem to work with force feedback either. You 
say there's a checkbox to enable force feedback. my sgc2910 doesn't have 
that. Weird.


I'll probably be getting a racing wheel at some point soon. Maybe I 
should get a new game pad while I'm at it.

On 1/12/2011 5:34 PM, Thomas Ward wrote:

Hi,

Well, Windows 7 no longer has the "Game Controllers" option in the
control panel. It is now located under "Devices and Printers." Strange
place for it, but I didn't have that much trouble finding it.

On 1/12/11, Shiny protector  wrote:

It should be game controlers.

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Re: [Audyssey] accessible super mario game?

2011-01-12 Thread ryan chou
its on the forum, another stab at an accessible mario its called

On 1/12/11, Troy Sullivan  wrote:
> I don't see it on there anymore.
> - Original Message -
> From: "ryan chou" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 12, 2011 12:10 AM
> Subject: Re: [Audyssey] accessible super mario game?
>
>
>> hi troy,
>> if you look on audiogames.net, there is another attempt at an accessible
>> smb
>> this one imo is a lot better, as you can actually go through pipes and
>> jump on bricks, etc
>> also the person who did it is trying to emulate the nes version as
>> closely as possible, which is why I like this one
>>
>> On 1/11/11, Thomas Ward  wrote:
>>> Hi Troy,
>>>
>>> Not really. To be honest you aren't missing much. The people who
>>> created it did a pretty poor job of it.  I don't like to put other
>>> game developers down, but to be honest it isn't worth your time
>>> looking for it.
>>>
>>> Cheers!
>>>
>>> On 1/11/11, Troy Sullivan  wrote:
 Hi all,
 I know there's an accessible version of super mario the audio game but
 the
 website on the links to accessible games page doesn't seem to work
 anymore,
 anyone know where I can find this game?
 Thanks,
 Troy
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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:
> Hi.
> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
> win7. My sgc2910 doesn't seem to work with force feedback either. You
> say there's a checkbox to enable force feedback. my sgc2910 doesn't have
> that. Weird.
>
> I'll probably be getting a racing wheel at some point soon. Maybe I
> should get a new game pad while I'm at it.

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Re: [Audyssey] question on ts 3

2011-01-12 Thread Dallas O'Brien
yes, there is a fix for that now. they just need to update the main 
installer. i have tested the new file myself, and it works well with a 
gamepad and a wheel. so should be good now.

dallas


--
From: "michael barnes" 
Sent: Thursday, January 13, 2011 9:33 AM
To: 
Subject: [Audyssey] question on ts 3

Hey, did they ever updated the top speed game that fix the problem we all 
was having with the configure your controller?


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Re: [Audyssey] question on ts 3

2011-01-12 Thread michael barnes
With them fixing the problem is the game version going to be 3.1 or is 
it still 3.0?


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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Ron Kolesar
That might be the difference Tom.
You're running it in a 32 bit world and at least I'm trying to run it in a 
64 bit world.
Maybe we just can't get the force feedback to work in a k64 bit world.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Wednesday, January 12, 2011 7:09 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.

> Hi,
>
> Both of those were released before Windows 7 came out. I happen to be
> running Windows 7 32-bit and the drivers seam to work just peachy. So
> it could be an issue of 32-bit vs 64-bit or you guys just aren't
> looking in the right place.
>
> On 1/12/11, Valiant8086  wrote:
>> Hi.
>> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
>> win7. My sgc2910 doesn't seem to work with force feedback either. You
>> say there's a checkbox to enable force feedback. my sgc2910 doesn't have
>> that. Weird.
>>
>> I'll probably be getting a racing wheel at some point soon. Maybe I
>> should get a new game pad while I'm at it.
>
> ---
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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Ron,

That is always possible. I've also thought of something else that
might be to blame too. If I remember correctly I installed and
configured the Philips 2909 back when I was running Vista so when I
updated to Windows 7 all of my settings, drivers, etc were pretty much
kept in tact. That also explains why I thought it was located under
"Game Controllers" but when I couldn't find it under Windows 7 I had
to look under "Devices and Printers" to get the same settings dialog
box. Just a simple case of getting Vista's control panel and Win 7's
control panel  a tad bit confused.

On 1/12/11, Ron Kolesar  wrote:
> That might be the difference Tom.
> You're running it in a 32 bit world and at least I'm trying to run it in a
> 64 bit world.
> Maybe we just can't get the force feedback to work in a k64 bit world.
> Ron

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[Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Charles Rivard
As for finding settings, why do they keep getting moved into different 
locations?  Why can't they just leave well enough alone?  If they were 
logically located in previous versions of Windows, leave them there.  The 
same goes for the desktop and the menu system.  In Microsoft Office, the 
pulldown menus were just fine, and they were pretty much straightforward. 
Then they had to go and incorporate a stupid ribbon system that drives 
people crazy, especially those of us who cannot see.  I know some sighted 
people who feel as I do, so it's not just the visually impaired or blind 
people who think this.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 6:29 PM
Subject: Re: [Audyssey] Sticks version game pads.



That might be the difference Tom.
You're running it in a 32 bit world and at least I'm trying to run it in a 
64 bit world.

Maybe we just can't get the force feedback to work in a k64 bit world.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Wednesday, January 12, 2011 7:09 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.


Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:

Hi.
Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
win7. My sgc2910 doesn't seem to work with force feedback either. You
say there's a checkbox to enable force feedback. my sgc2910 doesn't have
that. Weird.

I'll probably be getting a racing wheel at some point soon. Maybe I
should get a new game pad while I'm at it.


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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Charles Rivard
I would think that it should logically be under game controllers.  Why the 
heck would it be elsewhere?  Like not finding Pringles potato chips in the 
potato chip isle of a grocery store.  They're with canned snacks instead, 
because the package is a can instead of a bag.  They are, after all, potato 
chips, right?  Sheesh.


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- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 6:50 PM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Ron,

That is always possible. I've also thought of something else that
might be to blame too. If I remember correctly I installed and
configured the Philips 2909 back when I was running Vista so when I
updated to Windows 7 all of my settings, drivers, etc were pretty much
kept in tact. That also explains why I thought it was located under
"Game Controllers" but when I couldn't find it under Windows 7 I had
to look under "Devices and Printers" to get the same settings dialog
box. Just a simple case of getting Vista's control panel and Win 7's
control panel  a tad bit confused.

On 1/12/11, Ron Kolesar  wrote:

That might be the difference Tom.
You're running it in a 32 bit world and at least I'm trying to run it in 
a

64 bit world.
Maybe we just can't get the force feedback to work in a k64 bit world.
Ron


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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Charles,

Because this is Microsoft we are talking about. Changing the user
interface every version or two for the sake of changing it seams to be
Microsoft's reason for everything. Why there isn't a "Game
Controllers" option under Windows 7 when there clearly was one under
Vista is probably just as good a question as why did they yank out all
the pull down menus in office and replace them with the menu ribbons.
Microsoft has no good reason for it other than that's the kind of
illogical crap Microsoft does and calls it progress. If they had a
motto it would be "if it ain't broke change it anyway."

On 1/12/11, Charles Rivard  wrote:
> I would think that it should logically be under game controllers.  Why the
> heck would it be elsewhere?  Like not finding Pringles potato chips in the
> potato chip isle of a grocery store.  They're with canned snacks instead,
> because the package is a can instead of a bag.  They are, after all, potato
> chips, right?  Sheesh.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss

well I don't see any reason why us blinks need 64 bit.
what I understand is that programs can only use the first gb of ram, 
so 1 gb per program.

in 64bit, you can use 4gb per program. or more.
Unless you do image design or something you don't need that much.
Sertainly for us blinks we don't even use 4gb ram.
on my xp system I am using about 440mb about with all the extra 
halfmb blocks maybe 450-460mb.
cutting about a good 80 for readers, and the mail program I am using 
round 320 -380mb.
And thats everything i have, granted my version of hal is old but you 
get the idea.

there is no way we will ever use 1gb of ram per program.
Performance may improve with a 64bit os but we probably don't need it.
Only people that need it are probably engineers that need to run 
multipul calculations like my brother, software developers, graphic 
designers and audio designers that need loads loaded at once and 
hardcore gamers.

General users don't need this.
In fact general users don't need win7 at alll, but thats the way 
things go same with ribbons.

Though 7 has loads going for it.
internal disk imaging is a thing I like.
At 01:09 p.m. 13/01/2011, you wrote:

Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:
> Hi.
> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
> win7. My sgc2910 doesn't seem to work with force feedback either. You
> say there's a checkbox to enable force feedback. my sgc2910 doesn't have
> that. Weird.
>
> I'll probably be getting a racing wheel at some point soon. Maybe I
> should get a new game pad while I'm at it.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss

well you can find interesting things in weird places in the market charles.
At 02:16 p.m. 13/01/2011, you wrote:
I would think that it should logically be under game 
controllers.  Why the heck would it be elsewhere?  Like not finding 
Pringles potato chips in the potato chip isle of a grocery 
store.  They're with canned snacks instead, because the package is a 
can instead of a bag.  They are, after all, potato chips, right?  Sheesh.


---
Laughter is the best medicine, so look around, find a dose and take 
it to heart.

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 6:50 PM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Ron,

That is always possible. I've also thought of something else that
might be to blame too. If I remember correctly I installed and
configured the Philips 2909 back when I was running Vista so when I
updated to Windows 7 all of my settings, drivers, etc were pretty much
kept in tact. That also explains why I thought it was located under
"Game Controllers" but when I couldn't find it under Windows 7 I had
to look under "Devices and Printers" to get the same settings dialog
box. Just a simple case of getting Vista's control panel and Win 7's
control panel  a tad bit confused.

On 1/12/11, Ron Kolesar  wrote:

That might be the difference Tom.
You're running it in a 32 bit world and at least I'm trying to run it in a
64 bit world.
Maybe we just can't get the force feedback to work in a k64 bit world.
Ron


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Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Charles,

I don't know. Maybe the Microsoft developers are mad as a hatter,
crazier than a bed bug, or outright loons.  Grin.

Actually, there is a reason but it doesn't make sense to the common
user from a practical standpoint. Essentially, from a business
perspective one way to resell a software product and keep that product
going is to convince their target market that the product they have is
out dated, obsolete, and the new product is somehow infurior even if
there really isn't anything new for sale. One way to do that is to
perform an inexpensive upgrade on the software like removing classic
menus and replacing them with menu ribbons, add some flashier
graphics, and a newer and sexier interface that just looks new. Of
course, there might not really be anything new or revolutionary about
the product itself, but the new look and feel might convince people
that this newer version is better than the version they have.

For example, I see this done all the time with computers. You might
walk through Wal-Mart and see an HP or Compaq for $699, with certain
specs, and adds screaming how much newer and better this system is
compared to the previous model. Now, by March or April you will see
that computer marked down to $499 and there will be a HP right next to
it for $699. In most of the cases the $699 computer might have most of
the same software, hardware, etc but they put it in a newer looking
case, paint it a different color, and try and convince you that the
$499 model is infurior to the $699 model even though the hardware is
almost identical. Maybe it has a 3.8 GHZ processor over a 3.6 GHZ
processor, but at that speed the performance isn't going to be that
big a deal for the average computer user. It just sounds better, but
in practical terms it isn't worth throwing away the computer you
purchased six months ago.

In the long run software developers do the same thing. For example, I
have downloaded and tested Jaws 12 and there isn't a thing it can do
that Jaws 11 can't already do, and I personally think it is an
absolute waist of an SMA. They didn't even address some outstanding
bugs such as the fact under Windows 7 it incorrectly identifies the
number of items in a list, and a couple of other bugs. There is a lot
of non-essential changes in Jaws 12, but I frankly don't think it is
worth an upgrade so I have no plans to renew my SMA at this time.  In
fact, some of the changes they did with the config manager etc I don't
even like. It is a classic case of fixing something that wasn't even
broke, and not fixing something that was broke. Software companies
pull this kind of stuff all of the time.

On 1/12/11, Charles Rivard  wrote:
> As for finding settings, why do they keep getting moved into different
> locations?  Why can't they just leave well enough alone?  If they were
> logically located in previous versions of Windows, leave them there.  The
> same goes for the desktop and the menu system.  In Microsoft Office, the
> pulldown menus were just fine, and they were pretty much straightforward.
> Then they had to go and incorporate a stupid ribbon system that drives
> people crazy, especially those of us who cannot see.  I know some sighted
> people who feel as I do, so it's not just the visually impaired or blind
> people who think this.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Shaun,

That's actually an over simplification of the facts. Most people
assume it has to do with 4 gb of ram, but that isn't the problem at
all.

With a 32-bit file system you can not easily create or map a file that
is larger than 4 GB of size. This includes a wav file, avi file, mpg
vidio clip,  etc. As a result with newer technologies like blue ray it
is becoming more and more difficult to map a 50 GB high definition
video file to a 32-bit file system and/or play it with a 32-bit
processor. In order to play huge files like this you really need a
64-bit processor, operating system, and file system.  As multimedia
formats get larger and larger in order to compress high definition
video, high-fi audio, etc the more necessary it is to have and use
64-bit systems. This effects everyone in some way. Especially, since
standard dvd movies are on the way out and blue ray dvds are quickly
beginning to be more mainstream.

Cheers!

On 1/12/11, shaun everiss  wrote:
> well I don't see any reason why us blinks need 64 bit.
> what I understand is that programs can only use the first gb of ram,
> so 1 gb per program.
> in 64bit, you can use 4gb per program. or more.
> Unless you do image design or something you don't need that much.
> Sertainly for us blinks we don't even use 4gb ram.
> on my xp system I am using about 440mb about with all the extra
> halfmb blocks maybe 450-460mb.
> cutting about a good 80 for readers, and the mail program I am using
> round 320 -380mb.
> And thats everything i have, granted my version of hal is old but you
> get the idea.
> there is no way we will ever use 1gb of ram per program.
> Performance may improve with a 64bit os but we probably don't need it.
> Only people that need it are probably engineers that need to run
> multipul calculations like my brother, software developers, graphic
> designers and audio designers that need loads loaded at once and
> hardcore gamers.
> General users don't need this.
> In fact general users don't need win7 at alll, but thats the way
> things go same with ribbons.
> Though 7 has loads going for it.
> internal disk imaging is a thing I like.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Kai

Blinks? ...

Blind individuals may also be involved in creative projects which require 
resource-intensive programs, such as Sonar which may load soft synths, sound 
fonts, and a multitude of other memory-consuming components.


There definitely is a good reason to have the high memory, assuming your 
needs call for it. If you simply edit word documents, do some spreadsheets, 
edit a few PowerPoint presentations, check email, and the other usual 
activities such as browsing the internet, then four or more GB of RAM and a 
3.6 GHZ Dual/quad core system might just be overkill. But if you're doing 
something intensive like the examples sited above, such specifications might 
just be the difference between getting a project done this week, rather than 
next week, when the due-date will have passed.


Kai

- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 5:29 PM
Subject: Re: [Audyssey] Sticks version game pads.



well I don't see any reason why us blinks need 64 bit.
what I understand is that programs can only use the first gb of ram, so 1 
gb per program.

in 64bit, you can use 4gb per program. or more.
Unless you do image design or something you don't need that much.
Sertainly for us blinks we don't even use 4gb ram.
on my xp system I am using about 440mb about with all the extra halfmb 
blocks maybe 450-460mb.
cutting about a good 80 for readers, and the mail program I am using round 
320 -380mb.
And thats everything i have, granted my version of hal is old but you get 
the idea.

there is no way we will ever use 1gb of ram per program.
Performance may improve with a 64bit os but we probably don't need it.
Only people that need it are probably engineers that need to run multipul 
calculations like my brother, software developers, graphic designers and 
audio designers that need loads loaded at once and hardcore gamers.

General users don't need this.
In fact general users don't need win7 at alll, but thats the way things go 
same with ribbons.

Though 7 has loads going for it.
internal disk imaging is a thing I like.
At 01:09 p.m. 13/01/2011, you wrote:

Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:
> Hi.
> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
> win7. My sgc2910 doesn't seem to work with force feedback either. You
> say there's a checkbox to enable force feedback. my sgc2910 doesn't 
> have

> that. Weird.
>
> I'll probably be getting a racing wheel at some point soon. Maybe I
> should get a new game pad while I'm at it.

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[Audyssey] still having top speed problem

2011-01-12 Thread michael barnes
Hey when will they put the update on their site for this game?  I still 
can't configure all of the buttons for the game what do I do?


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Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Bryan Peterson

I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 6:11 PM
Subject: [Audyssey] if it ain't broke,don't fix it - Re: Sticks version game 
pads.



As for finding settings, why do they keep getting moved into different 
locations?  Why can't they just leave well enough alone?  If they were 
logically located in previous versions of Windows, leave them there.  The 
same goes for the desktop and the menu system.  In Microsoft Office, the 
pulldown menus were just fine, and they were pretty much straightforward. 
Then they had to go and incorporate a stupid ribbon system that drives 
people crazy, especially those of us who cannot see.  I know some sighted 
people who feel as I do, so it's not just the visually impaired or blind 
people who think this.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 6:29 PM
Subject: Re: [Audyssey] Sticks version game pads.



That might be the difference Tom.
You're running it in a 32 bit world and at least I'm trying to run it in 
a 64 bit world.

Maybe we just can't get the force feedback to work in a k64 bit world.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Wednesday, January 12, 2011 7:09 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.


Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:

Hi.
Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
win7. My sgc2910 doesn't seem to work with force feedback either. You
say there's a checkbox to enable force feedback. my sgc2910 doesn't 
have

that. Weird.

I'll probably be getting a racing wheel at some point soon. Maybe I
should get a new game pad while I'm at it.


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Re: [Audyssey] BGT future development - My replies

2011-01-12 Thread Phil Vlasak

Hi Thomas,
I notice that switching to Neospeech  from other voices does take quite a 
while in Windows.
I think about 30 seconds so if you put a wait statement in for that long, 
maybe that will clear up the switch.

Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 3:42 PM
Subject: Re: [Audyssey] BGT future development - My replies



Hi Jim,

I know. I do the same thing to reset the Speech Engine before
switching to Neospeech, Natural Voices, whatever. Problem is though
the Neospeech voices continue to sound fuzzy, distorted, etc  even
though I properly disposed of the old Sapi speech engine and
initialized the new one. I don't have this problem when switching from
the AT&T voices to Microsoft Anna or to the Realspeak voices that
ships with Jaws 9. This leads me to believe that the Neospeech voices
have some problems not shared by other TTS engines out there.

On 1/12/11, Jim Kitchen  wrote:

Hi Thomas,

I know that in my games I need to reset the sapi5 voice engine before
changing engines.  That is going from an AT&T voice to a Neo Speech,
Microsoft or Cepstral.  Otherwise the voice is all very distorted and 
fuzzy.


So I do the below code whenever changing to a new voice.  nov being the
number of the new voice.

Set Voice = Nothing
Set Voice = New SpVoice
Set Voice.Voice = Voice.GetVoices().Item(nov)

So that is just in VB6 with the sapi5 voices.

HTH

BFN

 Jim



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Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Charles Rivard
So they're ripping you off while making you think they're not.  In the case 
of trying to find moved settings, though, it seems to me like it's less 
functional or, at best, no better than the predecessor, more confusing, and 
more expensive.  I still agree with my subject line in this case.


In the case of JAWS 12, I like the newer arrangement of settings changes in 
some ways, and I like the approach to Microsoft's ribbons in MS Word 7, 
although the price for those changes seems sort of steep from the viewpoint 
of an end user who doesn't know much about what went into the making and 
incorporation of these improvements.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 7:55 PM
Subject: Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version 
game pads.




Hi Charles,

I don't know. Maybe the Microsoft developers are mad as a hatter,
crazier than a bed bug, or outright loons.  Grin.

Actually, there is a reason but it doesn't make sense to the common
user from a practical standpoint. Essentially, from a business
perspective one way to resell a software product and keep that product
going is to convince their target market that the product they have is
out dated, obsolete, and the new product is somehow infurior even if
there really isn't anything new for sale. One way to do that is to
perform an inexpensive upgrade on the software like removing classic
menus and replacing them with menu ribbons, add some flashier
graphics, and a newer and sexier interface that just looks new. Of
course, there might not really be anything new or revolutionary about
the product itself, but the new look and feel might convince people
that this newer version is better than the version they have.

For example, I see this done all the time with computers. You might
walk through Wal-Mart and see an HP or Compaq for $699, with certain
specs, and adds screaming how much newer and better this system is
compared to the previous model. Now, by March or April you will see
that computer marked down to $499 and there will be a HP right next to
it for $699. In most of the cases the $699 computer might have most of
the same software, hardware, etc but they put it in a newer looking
case, paint it a different color, and try and convince you that the
$499 model is infurior to the $699 model even though the hardware is
almost identical. Maybe it has a 3.8 GHZ processor over a 3.6 GHZ
processor, but at that speed the performance isn't going to be that
big a deal for the average computer user. It just sounds better, but
in practical terms it isn't worth throwing away the computer you
purchased six months ago.

In the long run software developers do the same thing. For example, I
have downloaded and tested Jaws 12 and there isn't a thing it can do
that Jaws 11 can't already do, and I personally think it is an
absolute waist of an SMA. They didn't even address some outstanding
bugs such as the fact under Windows 7 it incorrectly identifies the
number of items in a list, and a couple of other bugs. There is a lot
of non-essential changes in Jaws 12, but I frankly don't think it is
worth an upgrade so I have no plans to renew my SMA at this time.  In
fact, some of the changes they did with the config manager etc I don't
even like. It is a classic case of fixing something that wasn't even
broke, and not fixing something that was broke. Software companies
pull this kind of stuff all of the time.

On 1/12/11, Charles Rivard  wrote:

As for finding settings, why do they keep getting moved into different
locations?  Why can't they just leave well enough alone?  If they were
logically located in previous versions of Windows, leave them there.  The
same goes for the desktop and the menu system.  In Microsoft Office, the
pulldown menus were just fine, and they were pretty much straightforward.
Then they had to go and incorporate a stupid ribbon system that drives
people crazy, especially those of us who cannot see.  I know some sighted
people who feel as I do, so it's not just the visually impaired or blind
people who think this.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.


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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Charles Rivard
Unfortunately, you're right, and the cost of such so-called innovations is 
borne by the customers who probably didn't want those improvements or the 
headaches they cause, anyway.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 7:28 PM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Charles,

Because this is Microsoft we are talking about. Changing the user
interface every version or two for the sake of changing it seams to be
Microsoft's reason for everything. Why there isn't a "Game
Controllers" option under Windows 7 when there clearly was one under
Vista is probably just as good a question as why did they yank out all
the pull down menus in office and replace them with the menu ribbons.
Microsoft has no good reason for it other than that's the kind of
illogical crap Microsoft does and calls it progress. If they had a
motto it would be "if it ain't broke change it anyway."

On 1/12/11, Charles Rivard  wrote:
I would think that it should logically be under game controllers.  Why 
the
heck would it be elsewhere?  Like not finding Pringles potato chips in 
the

potato chip isle of a grocery store.  They're with canned snacks instead,
because the package is a can instead of a bag.  They are, after all, 
potato

chips, right?  Sheesh.

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Re: [Audyssey] Alter Aeon

2011-01-12 Thread Tj Squires
I'd be glad to host previously menchened wiki if there is enough 
interest, and the gods don't mind.  It could be helpful, yet again, it 
could be anoying to those that have put forth time and effort to find 
their itmes, quests, and such themselves.


On 1/12/2011 11:35 AM, Orin wrote:

Agreed. The newbie quest guides on the Islands would be good as well, for 
example the Temple priestice quest, and all the other ones that aren't too 
odvious.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 12, 2011, at 12:11 PM, Tj Squires wrote:


Hi,

I know this is completely irrelavent to the topic at hand a little anyway, but, 
it would be nice if we had an AA wiki with area directions, places for some 
good eq, and leveling guides.  For those such ad lindzy and myself who have 
toruble with that sort of thing.

Sorren a.k.a.  Tj

On 1/12/2011 7:16 AM, Dennis Towne wrote:

Marina,

Can you tell us the highest level areas you're able to go to safely?
I see that you're a fighter, so if you're having a lot of trouble with
lower level areas it's probably that your equipment is mismatched for
your character.  For a fighter, the most important types of equipment
are those with hitroll and damroll on them.  This raises your damage
level and makes it a lot easier to kill things.  It's a good idea to
sacrifice armor for hitroll and damroll, especially at low levels.

-dentin

Alter Aeon Multiclass MUD
http://www.alteraeon.com

On Tue, Jan 11, 2011 at 10:54 PM,
   wrote:

Hi all,

I play alter aeon as marina, a warrior thief mage. My highest level is level 20 
warrior, how can I find places to go for xp, i find the where command confusing 
as it shows the minimum recommended level for places, and I've tried them and 
got absolutely slaughtered. Thanks in anticipation.

Lindsay Cowell.




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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Kai,

Definitely. Not only that as I said earlier the issue just isn't
related to memory as some people believe. There is a serious issue for
programmers when we have to support/map extremely large files to the
file system. Now days with blue ray, high definition digital camras,
etc it is becoming more and more common for the average Joe and Jane
to have some extremely huge files containing music, videos, whatever.
The old 32-bit file systems of the 32-bit Windows era just can't cope
with those kind of files in memory or saving them to the file system.
Plus I'm a musician/composer and believe me when I say that working
with the higher end sound production software 64-bit systems would
definitely come in handy.


On 1/12/11, Kai  wrote:
> Blinks? ...
>
> Blind individuals may also be involved in creative projects which require
> resource-intensive programs, such as Sonar which may load soft synths, sound
> fonts, and a multitude of other memory-consuming components.
>
> There definitely is a good reason to have the high memory, assuming your
> needs call for it. If you simply edit word documents, do some spreadsheets,
> edit a few PowerPoint presentations, check email, and the other usual
> activities such as browsing the internet, then four or more GB of RAM and a
> 3.6 GHZ Dual/quad core system might just be overkill. But if you're doing
> something intensive like the examples sited above, such specifications might
> just be the difference between getting a project done this week, rather than
> next week, when the due-date will have passed.
>
> Kai

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Kai

Greetings Thomas.

Remember the days when a 1 KB file was a large file, and 128 KB of RAM was 
standard, and 1 MB was an expensive luxury akin to today's 3-terrabyte 
devices?


Those were definitely the days.
brun textalker.obj
Kai

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 9:57 PM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Kai,

Definitely. Not only that as I said earlier the issue just isn't
related to memory as some people believe. There is a serious issue for
programmers when we have to support/map extremely large files to the
file system. Now days with blue ray, high definition digital camras,
etc it is becoming more and more common for the average Joe and Jane
to have some extremely huge files containing music, videos, whatever.
The old 32-bit file systems of the 32-bit Windows era just can't cope
with those kind of files in memory or saving them to the file system.
Plus I'm a musician/composer and believe me when I say that working
with the higher end sound production software 64-bit systems would
definitely come in handy.


On 1/12/11, Kai  wrote:

Blinks? ...

Blind individuals may also be involved in creative projects which require
resource-intensive programs, such as Sonar which may load soft synths, 
sound

fonts, and a multitude of other memory-consuming components.

There definitely is a good reason to have the high memory, assuming your
needs call for it. If you simply edit word documents, do some 
spreadsheets,

edit a few PowerPoint presentations, check email, and the other usual
activities such as browsing the internet, then four or more GB of RAM and 
a

3.6 GHZ Dual/quad core system might just be overkill. But if you're doing
something intensive like the examples sited above, such specifications 
might
just be the difference between getting a project done this week, rather 
than

next week, when the due-date will have passed.

Kai


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Re: [Audyssey] if it ain't broke, don't fix it - Re: Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Charles,

Well, that’s certainly one way of looking at it. There is even a term
for it. It is called "perceived obsolescence." The basic idea of this
marketing strategy is to take a product you have, repackage it, change
the look or feel a little bit, and attempt to market it as a new
product even though it is the same old product in new packaging.  So,
yeah, they are trying to rip you off if they can, or at the very least
trying to make their product look newer and more attractive to their
customers.

For example, the biggest target market for this type of marketing is
children. Toy manufacturers know if they change a popular toy just a
little and sell it again kids will want it even if it is similar to
the toy they have. This month they might have Night Strike Batman with
some sort of night vision goggles or something, and next month they
will come out with Ninja Attack batman with a couple of swords.  The
figure in the box is the same action figure but the equipment included
is a little different and the packaging he is in is different, but
kids don’t know or particularly care about that. They see the new
Batman figure and want it, because his old toy is not as cool as the
new one etc. Believe me my son is bad about wanting the same figure
again and again just because the action figure inside is a tad
newer/different than the one he has.

The thing is every large company does this at some level, and I do
understand why they do it. If you are in the business of selling cars
you aren't going to completely invent a new car every year. Instead
you might come up with some newer paint schemes on the 2011 model, or
might change the look of the body a bit, throw in a feature from the
limited model in the standard model, etc but you aren't going to
redesign that entire car from scratch. That costs a lot of time and
money in research and development. So they get by for another year or
two on the same basic model, but make it a little more attractive
looking than last years model, and throw in a few extras like power
seats as a bonus.

Well, software developers aren't that much different. Some want to
make a few new sales, reach that bottom line, and if they can tinker
with the UI a little, fix a couple of bugs, and resell it as 2.0
they'll do it just to make a few bucks. That's why upgrading from say
Office 2007 to Office 2010 really isn't any big deal. I don't see a
single thing 2010 has I don't already have with 2007 in terms of my
personal needs so won't buy it on those grounds.


Cheers!

On 1/12/11, Charles Rivard  wrote:
> So they're ripping you off while making you think they're not.  In the case
> of trying to find moved settings, though, it seems to me like it's less
> functional or, at best, no better than the predecessor, more confusing, and
> more expensive.  I still agree with my subject line in this case.
>
> In the case of JAWS 12, I like the newer arrangement of settings changes in
> some ways, and I like the approach to Microsoft's ribbons in MS Word 7,
> although the price for those changes seems sort of steep from the viewpoint
> of an end user who doesn't know much about what went into the making and
> incorporation of these improvements.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Kai,

Yes, I do. My first computer was an Apple A2-E, and as funny as it
sounds now the entire OS, Apple Works, was run from a 720 KB floppy.
As I recall you stuck the floppy in, booted up, entered the date,
pressed enter, flipped the floppy over, hit enter and the Apple Works
command prompt started up. Newer versions actually had a text menu
instead of a command prompt. What a joke, eh?

Cheers!


On 1/13/11, Kai  wrote:
> Greetings Thomas.
>
> Remember the days when a 1 KB file was a large file, and 128 KB of RAM was
> standard, and 1 MB was an expensive luxury akin to today's 3-terrabyte
> devices?
>
> Those were definitely the days.
> brun textalker.obj
> Kai
>

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss

ok probably true tom.
But blueray costs loads, no one has it on their systems yet as far as 
I know and I wouldn't even bother getting the disks, dvd quality is 
good enough for me.

I only use mp3 and wav with some oggs as it is.
At 03:09 p.m. 13/01/2011, you wrote:

Hi Shaun,

That's actually an over simplification of the facts. Most people
assume it has to do with 4 gb of ram, but that isn't the problem at
all.

With a 32-bit file system you can not easily create or map a file that
is larger than 4 GB of size. This includes a wav file, avi file, mpg
vidio clip,  etc. As a result with newer technologies like blue ray it
is becoming more and more difficult to map a 50 GB high definition
video file to a 32-bit file system and/or play it with a 32-bit
processor. In order to play huge files like this you really need a
64-bit processor, operating system, and file system.  As multimedia
formats get larger and larger in order to compress high definition
video, high-fi audio, etc the more necessary it is to have and use
64-bit systems. This effects everyone in some way. Especially, since
standard dvd movies are on the way out and blue ray dvds are quickly
beginning to be more mainstream.

Cheers!

On 1/12/11, shaun everiss  wrote:
> well I don't see any reason why us blinks need 64 bit.
> what I understand is that programs can only use the first gb of ram,
> so 1 gb per program.
> in 64bit, you can use 4gb per program. or more.
> Unless you do image design or something you don't need that much.
> Sertainly for us blinks we don't even use 4gb ram.
> on my xp system I am using about 440mb about with all the extra
> halfmb blocks maybe 450-460mb.
> cutting about a good 80 for readers, and the mail program I am using
> round 320 -380mb.
> And thats everything i have, granted my version of hal is old but you
> get the idea.
> there is no way we will ever use 1gb of ram per program.
> Performance may improve with a 64bit os but we probably don't need it.
> Only people that need it are probably engineers that need to run
> multipul calculations like my brother, software developers, graphic
> designers and audio designers that need loads loaded at once and
> hardcore gamers.
> General users don't need this.
> In fact general users don't need win7 at alll, but thats the way
> things go same with ribbons.
> Though 7 has loads going for it.
> internal disk imaging is a thing I like.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss
probably true kay, I've actually never invested or needed high 
performance tools.

What I have is quite poor but it does what I need which is not that much.
My brother has a 64 bit system but 32 bit software.
he plans to get 64 bit software, stuff runs quite fast on it, though 
I am not sure what his real attraction is to be honest, his speech 
dragon system takes a lot of power and he does do some enginering 
stuff so he probably needs it.
Going back to topic, could games take advantage of 64 bit systems and 
what advantages could they really do.
most stuff is still using legacy languages, some even use directx 7 
and lower still.

At 03:16 p.m. 13/01/2011, you wrote:

Blinks? ...

Blind individuals may also be involved in creative projects which 
require resource-intensive programs, such as Sonar which may load 
soft synths, sound fonts, and a multitude of other memory-consuming components.


There definitely is a good reason to have the high memory, assuming 
your needs call for it. If you simply edit word documents, do some 
spreadsheets, edit a few PowerPoint presentations, check email, and 
the other usual activities such as browsing the internet, then four 
or more GB of RAM and a 3.6 GHZ Dual/quad core system might just be 
overkill. But if you're doing something intensive like the examples 
sited above, such specifications might just be the difference 
between getting a project done this week, rather than next week, 
when the due-date will have passed.


Kai

- Original Message - From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 5:29 PM
Subject: Re: [Audyssey] Sticks version game pads.



well I don't see any reason why us blinks need 64 bit.
what I understand is that programs can only use the first gb of 
ram, so 1 gb per program.

in 64bit, you can use 4gb per program. or more.
Unless you do image design or something you don't need that much.
Sertainly for us blinks we don't even use 4gb ram.
on my xp system I am using about 440mb about with all the extra 
halfmb blocks maybe 450-460mb.
cutting about a good 80 for readers, and the mail program I am 
using round 320 -380mb.
And thats everything i have, granted my version of hal is old but 
you get the idea.

there is no way we will ever use 1gb of ram per program.
Performance may improve with a 64bit os but we probably don't need it.
Only people that need it are probably engineers that need to run 
multipul calculations like my brother, software developers, graphic 
designers and audio designers that need loads loaded at once and 
hardcore gamers.

General users don't need this.
In fact general users don't need win7 at alll, but thats the way 
things go same with ribbons.

Though 7 has loads going for it.
internal disk imaging is a thing I like.
At 01:09 p.m. 13/01/2011, you wrote:

Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:
> Hi.
> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
> win7. My sgc2910 doesn't seem to work with force feedback either. You
> say there's a checkbox to enable force feedback. my sgc2910 
doesn't > have

> that. Weird.
>
> I'll probably be getting a racing wheel at some point soon. Maybe I
> should get a new game pad while I'm at it.

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