Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Jim,

Honestly, I don't know much about TNA Impact and have only watched it
a couple of times. All I know about it is that it has inherited a few
super stars like Jeff Hardy from the WWE, and has a bunch of other
wrestlers I've never even heard of. So for that reason I wouldn't be a
good authority on creating a TNA Wrestling game. Besides that I'm
thinking of explicitly creating a game based on the WWE roster, either
past or present, rather than one of the little known outfits like TNA
which has only ben around five or six years or something like that.
Although, I am given to understand TNA has slowly been growing in
popularity over the last couple of years.

Cheers!



On 4/5/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> Yes! GLOW was the best.  Of course I had sight back then.  But I was going
> to ask you to include the T N A Knockout division.  You know Madison, The
> beautiful people, Taylor Wilds, O D B, Awesome Kong etc etc.
>
> And I am training up to be the referee. 
>
> BFN
>
>  Jim
>
> I saw a woman wearing a sweat shirt with "Guess" on it...so I said
> "Implants?"
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] wrestling games

2011-04-05 Thread Jim Kitchen

Hi Thomas,

Yes! GLOW was the best.  Of course I had sight back then.  But I was going to 
ask you to include the T N A Knockout division.  You know Madison, The 
beautiful people, Taylor Wilds, O D B, Awesome Kong etc etc.

And I am training up to be the referee. 

BFN

Jim

I saw a woman wearing a sweat shirt with "Guess" on it...so I said "Implants?"

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Hayden,

Yeah, if you mean the online wrestling game I agree. It was not very
good. At least a gamelike Pile Driver is easy to learn. It is all menu
based so you pretty much push 1, 2, or 3 and then select the move you
want to try and perform. That much is cool about Pile Driver.
Although, the menus should be a little more wrestler specific as I
can't see someone likeKingkong Bundy performing a high flying drop
kick. That's more something like Koko B. Ware's style.

Cheers!


On 4/5/11, Hayden Presley  wrote:
> Hi,
> Sounds like a good idea. I tried the wrestling game once but it was
> horrible, it was accessible and the setup of learning moves was so confusing
> it was ridiculous. I just quit eventually.
>
> Best Regards,
> Hayden

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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
HI Shaun,

I'd definitely say you have been out of the scene so to speak. The
World Wrestling Federation, WWF, was renamed World Wrestling
Entertainment, in 2003, after being sued by the World Wildlife Fund
for the WWF name. World Championship Wrestling, WCW, was baught out by
the WWE and the two companies merged. There is Extreme Championship
Wrestling, ECW, but I don't keep tabs on that like WWE. So there is a
bit of history in case you want to know.

Cheers!


On 4/5/11, shaun everiss  wrote:
> I have been out of the wrestling sceen but there was wwf and wcw
> which I know of.
> Still I'd like a game like this.

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Re: [Audyssey] Mota, a ropy problem

2011-04-05 Thread Thomas Ward
Hi Dark,

Dark wrote:

firstly, it seems really difficult now to jump onto or off ropes, even
when the pistol
is not drawn. Either ropes above you, or roples to one side, am I
missing something?
have the analogue jumps changed matters there?

My reply:

I've seen this problem as well. Sometimes Angela will grab a rope and
immediately let go again. I'm working on a patch/bug fix for that
issue as we speak. However, in the main the analog jump system hasn't
changed anything as far as ropes are concerned. You just have to time
it right to jump high and far enough to grab one.

Dark wrote:

I really don't like angela repeatedly bouncing around like a grass
hopper if I don't
instantly let go the jump button once I land.


My reply:

It doesn't always do this, but again this is something I have filed as
a bug report. I'm working on it and hope to have a ppatch out later
this week, Monday next at the latest, to fix a few miner bugs like
this.

HTH

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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-05 Thread Clement Chou
Easy there buddy. You have to realize... mainstream games give visual 
warnings for pitfalls and things like that such as ledges or 
whatever. It isn't always possible to judge a pit's distance by 
measuring in your stereo field. If you don't want cues, just don't 
listen for them. That simple.


At 08:33 AM 05/04/2011, you wrote:
no step boundaries for pits! please don't include that. why do 
audiogamers need sounds for every little thing? use your ears guys! 
if you're close to a pit, jump. why do you need a dumb sound to 
indicate this? are some of you playing with mono speakers or 
headphones? *sighs in frustration*.



To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
version ofbattlezone?




No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound 
before you fall into a pit, selection as to where witch program 
group the game is in, and again the voice acting thing.

That one is popular!

Shane
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
version of battlezone?



Everything except that second suggestion.. I do not need an 
annoying tone being played in my left ear. Another suggestion... 
would it be possible to hire voice actors for the cut sceens? I 
would be happy to do it...


At 03:07 PM 04/04/2011, you wrote:

Hey all,
We are going to update battlezone here soon and are looking for 
suggestions.

the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect 
bolders by at-least slowing them down a bit, You can move while 
ducked, enimies can shoot you when your ducked and in the air, 
and when the blades are retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal 
and a bonis item falls and you step forward without catching it 
it would play an extreamly anoying tone in your left ear, and you 
can't here your statis without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just 
shut-up because there dead? When you use one the enimies are 
still talking they just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars 
and it will damage them but then the cops could get out and 
attack just like the other people?


Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] Battle Zone

2011-04-05 Thread Shane Lowe

Bout time someones on my side!
Thanks!

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should not
to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: "Angela Lerma" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It sounds
like a great game.

Thanks,
Angela
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Shane Lowe

wierd

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 7:16 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


I hate that thing. Only reason I have it enabled at all is that for 
whatever reason when I turn it off WIndow-Eyes won't load automatically.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 4:18 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hi,

the only thing i can think of is maybe you have something like User
Account Control enabled. That might prevent you from writing to the
Data/Saved/ directory. The save game feature has never failed me once
during testing.


On 4/5/11, Bryan Peterson  wrote:
I don't know if this is a bug or a problem with my system directly but 
the
game won't allow me to save. It asks me to select a game to save in but 
when
I hit Enter on the desired slot I get an error dialogue with an ok 
button.
And all the message says is Unable to Save. So I'm not sure what the 
problem

is.
We are the Knights who say...Ni!


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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Tim Kilgore

Yeah!  Level one is deffinitely harder this betta.

Tim
- Original Message - 
From: "william lomas" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Tuesday, April 05, 2011 1:16 PM
Subject: Re: [Audyssey] Mota Levers and the first ledge



that's what makes it fun

On 5 Apr 2011, at 19:14, Lori Duncan wrote:

Hi Tom that sounds quite tricky, for one thing when you're slowly walking 
you can hear the ground crumble before the pit, where as if you run 
you're less likely to hear that sound.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:59 PM
Subject: Re: [Audyssey] Mota Levers and the first ledge



Hi Greg,

s
p
o
i
l
e
r

s
p
a
c
e

Whenever you pull one of the bronze levers on the wall it will unlock
a bronze statue somewhere else in the temple. However, these locks are
timed so the only way to open that particular statue is to find and
open it before the lock resets and seals. Everytime it resets the
timer randomly gets reset making the length of time to open the statue
completely unknown. So in answer to your question once Angela pulls a
lever run as fast as you can to the statue and open it right away.
Don't doddle or you won't make it in time.

As far as jumping pits, ledges, and other traps that depends on the
size of the trap. If it is a large jump such as the one in room 8 on
level 1 you have to give Angela a run up to the ledge before jumping
or she won't make it.

HTH


On 4/5/11, Greg Steel  wrote:
Hi Tom I'm having a little trouble understanding the timed  levers how 
do I

unlock them and how to I jump the first ledge.
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Re: [Audyssey] Mota, a ropy problem

2011-04-05 Thread Hayden Presley
Dark,
Firstly, yes the analog jumping is active on a rope. My advice is to move
just to the left/right or a rope, and just tap the combo. As for "bouncing
around like a grasshopper" in fact that does not always happen; you just
have to time things correctly.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, April 05, 2011 3:48 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Mota, a ropy problem

Okay, just got to give the first beta a try. 

I'm running into two mechanics issues however which are causing a litle
weerdness. 

firstly, it seems really difficult now to jump onto or off ropes, even when
the pistol is not drawn. Either ropes above you, or roples to one side, am I
missing something? have the analogue jumps changed matters there? 

That brings me onto my second point. 

I really don't like angela repeatedly bouncing around like a grass hopper if
I don't instantly let go the jump button once I land. 

It's possibly just a use thing, but usually when doing analogue jumps in
mario etc, I'm used to the holding of the jump button doing nothing once a
characters' feet are back on the ground until you release it and press it
again. 

This might be something I need to get used to, but imho it makes the
analogue jumps far more tricky than they would seem to need to be,
especially when dealing with enemies across one side of a pit. 

I'll go and give the beta another try, but as far as mechanics go those are
my initial thoughts. 

Beware the grue! 

Dark.
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Re: [Audyssey] wrestling games

2011-04-05 Thread Hayden Presley
Hi,
Sounds like a good idea. I tried the wrestling game once but it was
horrible, it was accessible and the setup of learning moves was so confusing
it was ridiculous. I just quit eventually.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, April 05, 2011 4:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] wrestling games

Hi,

Sure it would be free. Since in order to make it authentic, true to
life, I'd probably have to use actual super stars and trademark events
like Wrestlemania. According to copyright law that is generally ok
provided the work is free, not sold, but there are huge restrictions
if you make it a commercial product.  So for the moment I'm thinking
of a strictly free and open source product here.

Cheers!



On 4/5/11, Matheus r.c. souza  wrote:
> hi thomas.
> wow, if you're pretending to add this career story mode with events,
> backstory and all that stuff i see a good potential in the game! what
> about online play against a friend? omg this will rock..
> if you consider doing it, this game would be free?
> thanks.

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Re: [Audyssey] Battle Zone

2011-04-05 Thread Hayden Presley
Hi,
I should tell you all now to check audiogames.net. Shane really should not
to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: "Angela Lerma" 
To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone


> Hi,
>
> Could you please tell me where to go to download Battle Zone.  It sounds 
> like a great game.
>
> Thanks,
> Angela
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Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Hayden Presley
Hi Lor,
No offense, but you obviously did not look very well. The documentation
clearly states it's 3 on easy, 5 on normal, and 6 on insane.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with Hunter

Sorry I know nothing about the game.

- Original Message - 
From: "burakyuksek" 
To: "Lori Duncan" ; "Gamers Discussion list" 

Sent: Tuesday, April 05, 2011 10:03 AM
Subject: Re: [Audyssey] Problem with Hunter


> Hi,
> You must tap it three times
> :)
> saygilar sevgiler.
> - Original Message - 
> From: "Lori Duncan" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, April 05, 2011 4:35 PM
> Subject: [Audyssey] Problem with Hunter
>
>
>> Hi I'm playing Hunter from BSC games using windows XP.  I'm finding 
>> during level 1 when the doctor comes after me and I hit the spacebar to 
>> climb a tree, nothing happens and I die.  I hit it once because I'm 
>> playing on easy, but I still get killed.  Also the same thing happens 
>> when I hit enter to kill the snakes.  Not sure where I'm going wrong, I 
>> have listened to the audio tutorial and read the documentation so I know 
>> I'm getting it right.  I'd be glad of any help, thanks from Lori.
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Re: [Audyssey] wrestling games

2011-04-05 Thread shaun everiss
I have been out of the wrestling sceen but there was wwf and wcw 
which I know of.

Still I'd like a game like this.
At 06:30 a.m. 6/04/2011, you wrote:

Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza  wrote:
> hi all.
> someone pasted my post -- which infact is very old-- about two good
> text wrestling games that was sent to audiogames.net forum.
> these games got deleted from sendspace and i uploaded then to dropbox.
> you can securely download it because the file sizes are very small and
> it won't complain about the trafic.
> the games are free, and tomorrow i'll upload then to the same website
> that i'm hosting the emulators collection.
> download here:
> piledriver:
> http://dl.dropbox.com/u/1695866/pd49.zip
> wrestling league manager:
> http://dl.dropbox.com/u/1695866/wls53.zip
> enjoy and comments welcome.
>
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Re: [Audyssey] mota platform in level2

2011-04-05 Thread Hayden Presley
Hi Shaun,
All I will say is. There isa way. It's probably the best trap yet.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, April 05, 2011 6:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] mota platform in level2

Hi.
How do you cross the platform in level2.
s
p
o
i
l
e
r
s
The platform has a gap each side so I do a run jump to the platform 
then run over it there are 4 steps.
then I fall off.
Can't I run k jump twice or do I have to replease the keys and do it 
again issue is the platform  goes away if i do that for to long.



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[Audyssey] mota platform in level2

2011-04-05 Thread shaun everiss

Hi.
How do you cross the platform in level2.
s
p
o
i
l
e
r
s
The platform has a gap each side so I do a run jump to the platform 
then run over it there are 4 steps.

then I fall off.
Can't I run k jump twice or do I have to replease the keys and do it 
again issue is the platform  goes away if i do that for to long.




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Re: [Audyssey] Sapi5 repair file

2011-04-05 Thread shaun everiss

well mse does detect things but only when they matter.
When it detects anything then its probably real.
Ofcause clearing your java cache in app settings and temp files 
before a scan helps some to.

At 02:51 a.m. 6/04/2011, you wrote:
That is why I don't use any that detect  false positives, because 
they can not tell virus from real deal.

Have had no problems with MSE.

At 08:37 PM 4/4/2011, you wrote:

well some files show as a virus even if they are not.
Don't use avg what ever you do it detects false positaves all the time.
Microsoft has a good program with vary few errors unless you use 
anything that is non english or has non english characters ie chinese.

Then its a virus unless you exclude it.
I have been able to fix the issue say with an installer by writing 
it in innosetup the program inside it should run ok.
If your checker is constantly putting this as an error you need to 
send the program their way.

if its a virus then its a virus.
But it could be a fake virus in which case a signature update is needed.
Ms checks itself 3 times daily.
At one stage dropbox was a trogen.
It was fixed quite quickly.
msse though has a load of community driven stuff.
At 02:05 a.m. 5/04/2011, you wrote:
That is the repair file and if showed as virus. Then you better 
get a better or real virus checker, because you have one!


At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. 
ýt was only a virus. Can you send an other one?

saygýlar sevgiler.
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Tim
trouble

"Never offend people with style when you can offend them with substance."
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Bryan Peterson
Well we know it's the UAC that causes the problem since I did just turn it 
off. And Window-Eyes ran just fine. Maybe this newest version corrects that. 
But it's better than having to constantly click Run as Administrator since 
you still get a UAC box even if you do that. But I'm slowly making progress 
now, though still trying to get the hang of this new way of jumping.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:35 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hi,

Well, if that is the case that's what is messing up the save game
feature. You can either turn it off, or you can right click on the
Mysteries of the Ancients icon and click on run as administrator. That
will resolve the problem.

Cheers!


On 4/5/11, Bryan Peterson  wrote:
I hate that thing. Only reason I have it enabled at all is that for 
whatever

reason when I turn it off WIndow-Eyes won't load automatically.
We are the Knights who say...Ni!


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi,

Well, if that is the case that's what is messing up the save game
feature. You can either turn it off, or you can right click on the
Mysteries of the Ancients icon and click on run as administrator. That
will resolve the problem.

Cheers!


On 4/5/11, Bryan Peterson  wrote:
> I hate that thing. Only reason I have it enabled at all is that for whatever
> reason when I turn it off WIndow-Eyes won't load automatically.
> We are the Knights who say...Ni!

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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Ken,

The elimination chamber is really a cool match. Basically it is a type
of steel cage match were there are six wrestlers, who are put in
holding chambers, and every couple minutes one of them is released to
enter the ring to face one or more aponents who has not been
eliminated. There are no count outs, no disqualifications, and
anything goes. You are only eliminated by pinfall or submission. The
last Elimination Chamber match, in last February, was simply awesome.
The current heavy weight champion, Edge, won it by the skin of his
teeth. He and Ray Mysterio started the match, and managed to eliminate
everyone and were the last two men standing in the ring before Edge
took Mysterio down to retain his title. Coding a match like that would
be a nightmare. Lol!

As far as classic wrestlers and an elimination chamber match goes that
would be something to see. A lot would depend on who was in the match.
If Andre the Giant was in it he would certainly be the most likely guy
to win it. He one more battle royals than anyone else in WWF history
as I recall. I know in Wrestlemania II he sure eliminated people left
and right. It was really funny when the Hart Foundation tried to
double team him, and he tossed them around like a couple of light
weights before simply tossing them out of the ring on their heads.
Lol!

Cheers!


On 4/5/11, The Addictor  wrote:
> How about classic stars but with all the match types?  The elimination
> chamber sounds cool.   I haven't watched wrestling since I was a kid, but I
> can just imagine Hulk Hogan, Randy Savage, Jake the Snake, and all the
> others just going nuts in there--and I wonder who would win.
> Ken Downey
> The Addictor
> www.TheAddictor.com

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Bryan Peterson
I hate that thing. Only reason I have it enabled at all is that for whatever 
reason when I turn it off WIndow-Eyes won't load automatically.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 4:18 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hi,

the only thing i can think of is maybe you have something like User
Account Control enabled. That might prevent you from writing to the
Data/Saved/ directory. The save game feature has never failed me once
during testing.


On 4/5/11, Bryan Peterson  wrote:
I don't know if this is a bug or a problem with my system directly but 
the
game won't allow me to save. It asks me to select a game to save in but 
when
I hit Enter on the desired slot I get an error dialogue with an ok 
button.
And all the message says is Unable to Save. So I'm not sure what the 
problem

is.
We are the Knights who say...Ni!


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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi,

Hmmm...That's a thought. We will see. The thing is if we are talking a
season mode including main events those are kind of era specific. Some
of the newer main events like Elimination Chamber are relatively new
editions to WWE wrestling so wouldn't apply to 80's and early 90's era
wrestling, but would apply to current wrestling matches.


Cheers!


On 4/5/11, Shane Lowe  wrote:
> I'd say just do what the other game did exept make like to different menus
> for example
> Choose your playing mode.
> modern mixup
> or
> old-time outrage.
> LOL

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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi,

Sounds like a good idea to me. Being open source we pretty much could
have an an original version and branch off from there.

For example, one aspect of wrestling totally ignored in games is the
Women's wrestling. I remember back in the 1980's and 90's some of the
women wrestlers for the WWF and Glow were extremely hot looking. Wendy
Ricter, Sally the Farmer's Daughter, Rockin' Robin, Holliwood and
Vine, etc are as memorable to me as their mail counterparts like Hulk
Hogan and Randy Savage. I don't know what any of the newer WWE women
wrestlers like Eve look like, but my wife says some of them are nice
looking. Unfortunately, I miss the eye candy. Anyway, my point is that
women's wrestling is often ignored in favor of male wrestlers.

For instance, I know I still remember watching Wrestlemania I live,
yes 27 years ago, when Wendy Ricter, accompanied by Cindy Lopper, won
the WWF Ladies Championship. It was really a great match up, was one
of the best matches in Wrestlemania I, and I certainly wouldn't mind
playing a game from a female perspective once and a while. However,
most if not all wrestling games I've encountered are strictly male
only. Kind of too gender specific in my book.

For one thing on WWE there is sometimes mixed gender tag team matches.
If you tag your partner and she enters the ring the other female
partner for the aposing team must enter the ring which by the very
rules usually means you get two completely fresh people in the ring.
This completely goes against normal tag team tactics where you can tag
in and out and soften up one member of the team at will. It totally
changes the strategy and tactics of the match because only male
partners can wrestle mmale aponents and female partners can only
wrestle female aponents.

Cheers!



On 4/5/11, Matheus r.c. souza  wrote:
> if the game is opensource you could choose to add an editor or add the
> classic wrestlers and theyr story and if in the future you want to
> improve -- or some other user is whiling to add the modern
> wrestlers(since you said the game will be opensource) they can just go
> and program it.

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[Audyssey] I juSt COmpleted MOTA, And

2011-04-05 Thread Hayden Presley
Hi Thomas,

Well.I just finished the game, and what can I say? It is excellent! Justa
few things. Firstly, it seems as If the harpies no longer poison you.
Secondly, I love the trap you have in level 2, with the vanishing platform;
that one took me a few minutes to work around. Although the level design
reminds me a lot of your Monte level designs for the first two levels.

 

Best Regards,

Hayden

 

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Matheus,

Like I explained to Dark, must have been about a month back, a lot of
issues like that are going to be taken care of once I get all the
levels finished. So the enchanted sword which is clearly the most
powerful in the game won't appear  until a later game level. the only
reason you can get it at all on level 1 or 2 is simply because this is
a beta and not everything is completely finished yet.

HTH


On 4/5/11, Matheus r.c. souza  wrote:
> hi thomas.
> oh, i totaly understand it, and i know that you wrote this game using
> several programming languages and accepting lots of suggestions from all
> users. that's what took so much time, not to mention bugs and stuff like
> that. i downloaded pretty much all the betas from beta 1 to 18, so i
> know what you're talking about.
> if adding sapi support would mean rewriting the game, then i say no.
> leave things as they are, i'm not a english speaker and i can easyly
> understand
> this voice with this rate. and i can't wait to see this game get
> finished to see the other bosses and stuff.
> hmm, speaking about the game, i have a question: what about the weapons
> that you pick up? the game seems to be much more fair now in that
> regard, in the 2 games that i played i got a sword in the first level
> with a bunch of other weapons. are they randomised or not? i think that
> potions, gold, etc should be randomised, but torches, weapons should go
> in defined locations.
> spoiler!
> space!
>
> when fighting the last creature in the first level, i noticed that it
> was much more challenging to kill it with the dagger. so why not allow
> only the dagger to appear in the first level instead of the sword? i had
> to score more than 8 hits to kill it with the dagger, but i killed it
> with 2 hits using a sword, i was even going to record and show the boss
> to a friend of mine, but i was a little disappointed to see that i
> didn't got the dagger and that it was too easy to just do it.
> so when you come to a harder boss or harder creatures that will really
> force you to use the sword, you could get it.
> what do you think about that?
> thanks and good job!

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Tommy

On level one I meant. In room 7. I dont know what that thing call.

Tommy

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil,

Nope, that's definitely not the case. Besides the five bronze levers
you know about there are a couple of hidden pressure switches to lower
bridges, etc, but people probably have a good idea what those do
already anyway. So no it isn't like you will have 20 levers and 20
doors to unlock. It isn't going to be anything remotely that confusing
or complex.

Smile.

On 4/5/11, Phil Vlasak  wrote:
> Hi Thomas,
> The current design is fine if you plan on not having more than five levers
> per level.
> I was worried that the number levers per level would exponentially get
> larger.
> LOL
> Phil

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi,

No problem, and thanks for the work you guys are doing. As I mentioned
to Matheus the kind of work you are doing simply isn't possible with
SAPI right now anyway. I'm certainly not going to hand my source code
to someone else, and adding some sort of language data file to the
game is far too time consuming to consider at this late date. Plus I'm
still working on the Linux version of this game and it is easy to copy
a bunch of wav files from one version to the other. It is not so easy
if you are using two completely different speech APIs etc. In my
opinion using SAPI is actually more trouble than it is worth at this
point in time.

Cheers!


On 4/5/11, Mauricio Almeida  wrote:
> Hello,
>
> We're glad you agree with our theory.
> we are very excited to, soon, prompt you with voices for mota beta 18!
> Our community looks forward to your production.
>
> Sincerely,
>
> mauricio almeida
> Blind games brazil

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak

Hi Thomas,
The current design is fine if you plan on not having more than five levers 
per level.
I was worried that the number levers per level would exponentially get 
larger.

LOL
Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:24 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi Phil,

However, that is not the case. There is not 10 levers on any level,
and the current system is fairly basic. Obviously, if there were 10
levers and x number of doors I might want to properly label them in
some way. However, since the puzzles aren't that complex I wouldn't
worry about it. What you suspect or assume is just wrong from the way
the game is designed. You are over complicating the situation
believing that on higher levels there will be more levers too. There
are only five levers for each level.

HTH




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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi thomas.
oh, i totaly understand it, and i know that you wrote this game using
several programming languages and accepting lots of suggestions from all
users. that's what took so much time, not to mention bugs and stuff like
that. i downloaded pretty much all the betas from beta 1 to 18, so i
know what you're talking about.
if adding sapi support would mean rewriting the game, then i say no.
leave things as they are, i'm not a english speaker and i can easyly understand
this voice with this rate. and i can't wait to see this game get
finished to see the other bosses and stuff.
hmm, speaking about the game, i have a question: what about the weapons
that you pick up? the game seems to be much more fair now in that
regard, in the 2 games that i played i got a sword in the first level
with a bunch of other weapons. are they randomised or not? i think that
potions, gold, etc should be randomised, but torches, weapons should go
in defined locations.
spoiler!
space!

when fighting the last creature in the first level, i noticed that it
was much more challenging to kill it with the dagger. so why not allow
only the dagger to appear in the first level instead of the sword? i had
to score more than 8 hits to kill it with the dagger, but i killed it
with 2 hits using a sword, i was even going to record and show the boss
to a friend of mine, but i was a little disappointed to see that i
didn't got the dagger and that it was too easy to just do it.
so when you come to a harder boss or harder creatures that will really
force you to use the sword, you could get it.
what do you think about that?
thanks and good job!
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 17:57
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi Matheus,

Matheus wrote:

but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have something much
better available to use, etc.

My reply:

Unfortunately, all I can say is that they are free to record and edit
their own custom voice/language pack if it bothers them that much. I'm
trying to create a high quality product, with the best possible voice
possible, and using SAPI voices directly isn't as easy or simple as
you think. I've got my reasons for not adding SAPI 5 support which
I'll explain below.

Matheus wrote:

However, if you used sapi you could
use a file to have the text in different lines.

My reply:

The thing is I'd litterally have to rewrite the entire game from
scratch to add a feature like that. That's why I'm not adding SAPI
support either. I don't think you understand the fact that what you
are asking for is far too late in the development process. I am not
going to spend the next six months or a year of my life totally
rewriting Mysteries of the Ancients because a few people now want SAPI
 support. If we would have talked about this back when I was rewriting
the G3D engine and game early in 2010 I might have considered it, but
right now it is just way too late to think about it. Please,
understand I want this game done in June if possible. I don't want to
keep writing and rewriting the same thing over and over again. The
fact of the matter is that no matter what I do weather I add SAPI
support or don't add SAPI support I won't be able to please everyone.
Somebody will just have to be unhappy with the results.

Cheers!

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi,

the only thing i can think of is maybe you have something like User
Account Control enabled. That might prevent you from writing to the
Data/Saved/ directory. The save game feature has never failed me once
during testing.


On 4/5/11, Bryan Peterson  wrote:
> I don't know if this is a bug or a problem with my system directly but the
> game won't allow me to save. It asks me to select a game to save in but when
> I hit Enter on the desired slot I get an error dialogue with an ok button.
> And all the message says is Unable to Save. So I'm not sure what the problem
> is.
> We are the Knights who say...Ni!

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi Tommie,

Lava? What lava? On level 2 in room 7 there is a chasm in the floor as I recall.

s
p
o
i
l
e
r

s
p
a
c
e

To jump large traps such as the large chasm in room 7 you have to use
a running jump. A standard jump won't do it.



On 4/5/11, Tommy  wrote:
> Hi Tom! I have a question on room 7. I'm trying to jump over the lapa. But I
> keep dieing. Will you give me some tips. Thanks!
>
> Tommy
>
>
> ---
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Bryan Peterson
I don't know if this is a bug or a problem with my system directly but the 
game won't allow me to save. It asks me to select a game to save in but when 
I hit Enter on the desired slot I get an error dialogue with an ok button. 
And all the message says is Unable to Save. So I'm not sure what the problem 
is.

We are the Knights who say...Ni!
- Original Message - 
From: "Lori Duncan" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Tuesday, April 05, 2011 4:09 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


If you'd like me to submit screams of pain Thomas, just play a political 
broadcast read by Microsoft Sam 
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 10:32 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hey,
then we could get some very good screams of pain eh?
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Ah. The lion would probably knock out Thomas with a swipe of a tail and 
maybe bight his fingers off.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital 
sound recorder and ask the zookeeper to try and get the lion to growl? 
lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson  wrote:
> My only complaint so far is that the lion and centaur sound
exactly the same
> at least to my ears.
> We are the Knights who say...Ni!

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
Hello,

We're glad you agree with our theory.
we are very excited to, soon, prompt you with voices for mota beta 18!
Our community looks forward to your production.

Sincerely,

mauricio almeida
Blind games brazil
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 17:33
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

I happen to agree with you. Personally, using SAPI or any other text
to speech system is often a downgrade as not everyone has a quality
voice. Especially, for those of who use Linux and for most Linux users
all they get for free is Festival or ESpeak. You only get good Linux
voices like AT&T, Cepstral, Dectalk, Eloquence, unless you fork over
money for them. I happen to know most VI Linux users don't generally
pay for high quality voices so going from a voice like Scansoft Tom to
ESpeak would definitely be a huge downgrade.

On 4/5/11, Mauricio Almeida  wrote:
> greetings
>
> we at blind games brazil do not work with sapi productions, generally,
> as we believe it is a down factor for any quality production,
> but we are whiling to open an exception for mota, should the author
> notify us that we should change the way we work and stand by recordings
> that are on the way.
>
> Sincerely
>
> Mauricio almeida
> Blind games brazil

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Lori Duncan
If you'd like me to submit screams of pain Thomas, just play a political 
broadcast read by Microsoft Sam 
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 10:32 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hey,
then we could get some very good screams of pain eh?
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Ah. The lion would probably knock out Thomas with a swipe of a tail and 
maybe bight his fingers off.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital sound 
recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson  wrote:
> My only complaint so far is that the lion and centaur sound
exactly the same
> at least to my ears.
> We are the Knights who say...Ni!

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Damien,

That's a good point. Let's take the Cepstral voices. I don't think $30
USD is exactly sky high, but other than reading books etc they are too
slow for screen readers. I own a couple of them for Linux such as
Cepstral David, Callie, and Diane, and the voices are nice voices for
Linux. Thing is when using them with Orca for day to day screen reader
work they lag and they are quite choppy. The only time I really use
them is when reading a book or e-mail. Otherwise I use something like
ESpeak because it is fast and responsive even if the voice sounds very
robotic. The Cepstral SAPI 5 voices for Windows are just as choppy and
unresponsive with Jaws and Window-Eyes too. I know even in some of Jim
Kitchen's SAPI 5 text to speech games the Cepstral voices breakup and
get choppy so while they sound good, are inexpensive, they don't work
as well as prerecorded speech.

Another engine that appears to have issues is the Neospeech voices.
Neospeech Kate and Paul sound good, but both Philip and I have
experienced a weird problem with those voices and our game engines.
Every other SAPI 5 voice works correctly with my G3D engine but those
voices. I don't know why, haven't figured it out since my speech
module is according to the SAPI 5 docs, but those voices won't work
with my G3D Engine for some reason. So again we have good voices, but
are kind of a hastle if you ask me.


On 4/5/11, Damien Pendleton  wrote:
> Hi there,
> True. But again, there's the lag issue, and the fact that they are so sky
> high expensive.
> Regards,
> Damien.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Shane Lowe

LOL
Sounds like mike has one to.

- Original Message - 
From: "The Addictor" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Tuesday, April 05, 2011 5:55 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


I think it's just that Sam has a drug problem.  I can't think of any other
reason he'd talk like that.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:23 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


They should use Sam if ever there's a zombey game and the zombey's talk
  I'm tempted to google "Who created the microsoft sam voice" then
send them an email asking them if their imagination was taking a night off
at the time.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 10:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Not to mention the fact that Sam sounds suicidally depressed. I wish I still
had that sound file of him I created...
We are the Knights who say...Ni!
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:28 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all three of
which some people, including myself cannot understand. I would not be able
to play a richly decorated audio game with these voices. For something like
Jim Kitchen's games it's not too bad. But I do struggle with products like
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] wrestling games

2011-04-05 Thread Shane Lowe
I'd say just do what the other game did exept make like to different menus 
for example

Choose your playing mode.
modern mixup
or
old-time outrage.
LOL

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:11 PM
Subject: Re: [Audyssey] wrestling games



Hi Mike,

A couple days back Matheus uploaded a copy of two MS Dos wrestling
games, Piledriver and Wrestling League Manager, and the links should
be in the list archives. Basically, what we are discussing is
rewriting these games to add story mode, more moves, more main events,
etc. One thing I'm not sure on is weather people want me to use
legendary/classic super stars from the 80's and 90's or more modern
super stars like Edge, Ray Mysterio, etc. I myself am in favor of a
more classic wrestling game since that's what I grew up on, but I
still keep up with the current super stars too.

Cheers!


On 4/5/11, Mike Maslo  wrote:

Thomas I would love a game like this. Even Moore now that I saw
wrestlemania.

What wrestle games did you get and from where?

Mike Maslo
Sent from my iPhone


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Matheus,

Matheus wrote:

but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have something much
better available to use, etc.

My reply:

Unfortunately, all I can say is that they are free to record and edit
their own custom voice/language pack if it bothers them that much. I'm
trying to create a high quality product, with the best possible voice
possible, and using SAPI voices directly isn't as easy or simple as
you think. I've got my reasons for not adding SAPI 5 support which
I'll explain below.

Matheus wrote:

However, if you used sapi you could
use a file to have the text in different lines.

My reply:

The thing is I'd litterally have to rewrite the entire game from
scratch to add a feature like that. That's why I'm not adding SAPI
support either. I don't think you understand the fact that what you
are asking for is far too late in the development process. I am not
going to spend the next six months or a year of my life totally
rewriting Mysteries of the Ancients because a few people now want SAPI
 support. If we would have talked about this back when I was rewriting
the G3D engine and game early in 2010 I might have considered it, but
right now it is just way too late to think about it. Please,
understand I want this game done in June if possible. I don't want to
keep writing and rewriting the same thing over and over again. The
fact of the matter is that no matter what I do weather I add SAPI
support or don't add SAPI support I won't be able to please everyone.
Somebody will just have to be unhappy with the results.

Cheers!

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Re: [Audyssey] wrestling games

2011-04-05 Thread Shane Lowe

Sounds like a great game!

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:03 PM
Subject: Re: [Audyssey] wrestling games



Hi,

Sure it would be free. Since in order to make it authentic, true to
life, I'd probably have to use actual super stars and trademark events
like Wrestlemania. According to copyright law that is generally ok
provided the work is free, not sold, but there are huge restrictions
if you make it a commercial product.  So for the moment I'm thinking
of a strictly free and open source product here.

Cheers!



On 4/5/11, Matheus r.c. souza  wrote:

hi thomas.
wow, if you're pretending to add this career story mode with events,
backstory and all that stuff i see a good potential in the game! what
about online play against a friend? omg this will rock..
if you consider doing it, this game would be free?
thanks.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread The Addictor
I think it's just that Sam has a drug problem.  I can't think of any other 
reason he'd talk like that.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:23 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


They should use Sam if ever there's a zombey game and the zombey's talk
  I'm tempted to google "Who created the microsoft sam voice" then
send them an email asking them if their imagination was taking a night off
at the time.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 10:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Not to mention the fact that Sam sounds suicidally depressed. I wish I still
had that sound file of him I created...
We are the Knights who say...Ni!
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:28 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all three of
which some people, including myself cannot understand. I would not be able
to play a richly decorated audio game with these voices. For something like
Jim Kitchen's games it's not too bad. But I do struggle with products like
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] wrestling games

2011-04-05 Thread The Addictor
How about classic stars but with all the match types?  The elimination 
chamber sounds cool.   I haven't watched wrestling since I was a kid, but I 
can just imagine Hulk Hogan, Randy Savage, Jake the Snake, and all the 
others just going nuts in there--and I wonder who would win.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:11 PM
Subject: Re: [Audyssey] wrestling games



Hi Mike,

A couple days back Matheus uploaded a copy of two MS Dos wrestling
games, Piledriver and Wrestling League Manager, and the links should
be in the list archives. Basically, what we are discussing is
rewriting these games to add story mode, more moves, more main events,
etc. One thing I'm not sure on is weather people want me to use
legendary/classic super stars from the 80's and 90's or more modern
super stars like Edge, Ray Mysterio, etc. I myself am in favor of a
more classic wrestling game since that's what I grew up on, but I
still keep up with the current super stars too.

Cheers!


On 4/5/11, Mike Maslo  wrote:

Thomas I would love a game like this. Even Moore now that I saw
wrestlemania.

What wrestle games did you get and from where?

Mike Maslo
Sent from my iPhone


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread The Addictor
I thought that's what Tom was going to do just before he reached his arm 
into that lion's cage.


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 4:24 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


If the static electricity builds over time, and is then released, that 
doesn't sound like a good idea.  Wear socks while dragging your feet on 
heavy carpeting, then reach out and touch a metal door knob and see why. 
(evil grin)


---
Shepherds are the best beasts!
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 12:09 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hi Thomas,
I remember that a hide is used to create a static electrical charge.
How about the longer she wears the Lion's hide  the more her charge 
builds
up and when encountering a creature with a lightning weapon, the Lion's 
hide

will attract it.
 Or since Odysseus used a hide to disguise himself, then maybe the Lion's
hide  will allow her to sneak by the Cyclopes.
smiles,
Phil


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Re: [Audyssey] wrestling games

2011-04-05 Thread The Addictor

I was gonna say...
"Here's the challenger, the Jailhouse Rocker!  And, the reigning champion, 
the Prison Pile Driver!"


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:08 PM
Subject: Re: [Audyssey] wrestling games


Dungeons?  Weapons?  In a wrestling game?  That doesn't sound right at all.

---
Shepherds are the best beasts!
- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 12:00 AM
Subject: Re: [Audyssey] wrestling games


hi thomas.
in the pile driver game you can already create new wrestlers. i for
example like to watch ufc games. i know that there are the ufc
undisputed games for the ps3 and x360. but i don't have these consoles.
if you're planning to create something like this, there should be more
objects to use against your opponents, more attacks, variation in
matches, etc.
but i'd prefer a good text rpg with lots of exploration, an editor so
peoples could create new dungeons or new areas, weapons, monsters, etc.
cause i haven't seen a good one besides entombed.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:30
Assunto: Re: [Audyssey] wrestling games

Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza  wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

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Re: [Audyssey] battle zone

2011-04-05 Thread Shane Lowe

cheat
And by the way ... no the cheats arn't in the documentation.

- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 12:57 PM
Subject: Re: [Audyssey] battle zone



Hi,

Here is the solution.
Major
s
p
o
i
l
e
r
s
p
a
c
e
If you don't want to cheat, close skip the message

Press alt back slash, then you could avoid blades for ever.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 12:06 AM
Subject: Re: [Audyssey] battle zone


In that case, you're screwed... but if they do update it to hagve blades 
not be able to harm you if you're jumping while they're retracted, 
then... no biggie.


At 04:02 PM 04/04/2011, you wrote:

Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton

Hi there,
True. But again, there's the lag issue, and the fact that they are so sky 
high expensive.

Regards,
Damien.




- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:43 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi damien. that's true,
but you can buy some of these voices and use then for different things
such as reading books, playing games, etc. i think that it's a good
investment, even if you purchase only 1 voice that you like.

-Mensagem original-
De: "Damien Pendleton" 
Para: "Gamers Discussion list" 
Data: Terça, 5 de Abril de 2011 20:28
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all three of
which some people, including myself cannot understand. I would not be able
to play a richly decorated audio game with these voices. For something like
Jim Kitchen's games it's not too bad. But I do struggle with products like
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:

Hi Tom. I agree good job on the game. I find though that I do tend to
agree
about the rate of speech. it is fine going through the menus but some of
the
sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] in a quandry

2011-04-05 Thread The Addictor
Yeah, I know.  I already got on somebody's case about that.  When someone 
spends hours designing puzzles, they're meant to be solved by individual 
players--and then we get some overexhuberant gamer telling us to go there, 
press that button, jump ten times and say abracadabra and the door opens. 
Irritating!

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Tuesday, April 05, 2011 3:01 PM
Subject: [Audyssey] in a quandry


Here I am at work, checking Email during a time that isn't busy.  All 
these messages about the eighteenth beta of MOTA!  I! want! no! spoilers! 
Dare I look at the flood of Emails about the beta?  I haven't tried it 
yet, because it's on the home desktop PC.


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Tommy
Hi Tom! I have a question on room 7. I'm trying to jump over the lapa. But I 
keep dieing. Will you give me some tips. Thanks!


Tommy 



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Re: [Audyssey] wrestling games

2011-04-05 Thread The Addictor
My favorite part of playing Wrestlemania on the n64 was beating the other 
guy up with a chair.  I remember, even as a little kid at my brother's 
wrestling games, yelling, "Come on Cameron!  Beat him with a chair!"  Don't 
know how that all started, but I'd like to see mischief like that in the 
game too.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Mich" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 2:40 PM
Subject: Re: [Audyssey] wrestling games


Hi Tom. Yes I would love to play a resseling game. I to used to watch the 
wwf now wwe back in the 1980's and would love to play as hulk hoaggin or 
the undertaker or randy savage or tug boat or Jake the snake or any of the 
others. so yes if you have time I would be sure in faver of a wrestling 
game. from Mich.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 2:30 PM
Subject: Re: [Audyssey] wrestling games



Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza  wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

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[Audyssey] the lion sleeps tonight. Or does it? - Re: Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Charles Rivard

Sounds like a roarin' good time.

---
Shepherds are the best beasts!
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 4:32 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hey,
then we could get some very good screams of pain eh?
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Ah. The lion would probably knock out Thomas with a swipe of a tail and 
maybe bight his fingers off.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital sound 
recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson  wrote:
> My only complaint so far is that the lion and centaur sound
exactly the same
> at least to my ears.
> We are the Knights who say...Ni!

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Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-05 Thread Shane Lowe

I think we have two mind readers on this list.

- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 11:33 AM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
versionofbattlezone?



no step boundaries for pits! please don't include that. why do audiogamers 
need sounds for every little thing? use your ears guys! if you're close to 
a pit, jump. why do you need a dumb sound to indicate this? are some of 
you playing with mono speakers or headphones? *sighs in frustration*.



To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?




No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound 
before you fall into a pit, selection as to where witch program group the 
game is in, and again the voice acting thing.

That one is popular!

Shane
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
of battlezone?



Everything except that second suggestion.. I do not need an annoying 
tone being played in my left ear. Another suggestion... would it be 
possible to hire voice actors for the cut sceens? I would be happy to do 
it...


At 03:07 PM 04/04/2011, you wrote:

Hey all,
We are going to update battlezone here soon and are looking for 
suggestions.

the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by 
at-least slowing them down a bit, You can move while ducked, enimies can 
shoot you when your ducked and in the air, and when the blades are 
retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal and a 
bonis item falls and you step forward without catching it it would play 
an extreamly anoying tone in your left ear, and you can't here your 
statis without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up 
because there dead? When you use one the enimies are still talking they 
just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars and it 
will damage them but then the cops could get out and attack just like 
the other people?


Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] anyone got anny suggestions for the nextversionofbattlezone?

2011-04-05 Thread Bryan Peterson
That does make sense. Besides, when there's a lot of stuff going on at once 
you can't always hear the wind noise even when you're paying attention. 
Besides, audio games are just that, sound.

We are the Knights who say...Ni!
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:28 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the 
nextversionofbattlezone?



wELL, THE REASON FOR THIS IS QUITE OBVIOUS ACTUALLY.  i KNOW ONE PERSON ON 
THIS LIST WHO ONLY HEARS OUT OF ONE EAR, AND OTHERS WHO HAVE DIFFERENT 
HEARING TROUBLE.  iT IS FOR THEM THAT i WOULD CONCUR ON THIS MATTER.  wE 
DON'T NEED SHOUTS LIKE "PIT!  pIT!" BUT THE ROCKS SOUND FOR PITS, LIKE IN 
mota IS VERY HELPFUL.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 11:33 AM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
versionofbattlezone?



no step boundaries for pits! please don't include that. why do 
audiogamers need sounds for every little thing? use your ears guys! if 
you're close to a pit, jump. why do you need a dumb sound to indicate 
this? are some of you playing with mono speakers or headphones? *sighs in 
frustration*.



To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?




No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound 
before you fall into a pit, selection as to where witch program group 
the game is in, and again the voice acting thing.

That one is popular!

Shane
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
of battlezone?



Everything except that second suggestion.. I do not need an annoying 
tone being played in my left ear. Another suggestion... would it be 
possible to hire voice actors for the cut sceens? I would be happy to 
do it...


At 03:07 PM 04/04/2011, you wrote:

Hey all,
We are going to update battlezone here soon and are looking for 
suggestions.

the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by 
at-least slowing them down a bit, You can move while ducked, enimies 
can shoot you when your ducked and in the air, and when the blades are 
retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal and a 
bonis item falls and you step forward without catching it it would play 
an extreamly anoying tone in your left ear, and you can't here your 
statis without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up 
because there dead? When you use one the enimies are still talking they 
just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars and it 
will damage them but then the cops could get out and attack just like 
the other people?


Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Shane Lowe

Sorry I know nothing about the game.

- Original Message - 
From: "burakyuksek" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Tuesday, April 05, 2011 10:03 AM
Subject: Re: [Audyssey] Problem with Hunter



Hi,
You must tap it three times
:)
saygilar sevgiler.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 4:35 PM
Subject: [Audyssey] Problem with Hunter


Hi I'm playing Hunter from BSC games using windows XP.  I'm finding 
during level 1 when the doctor comes after me and I hit the spacebar to 
climb a tree, nothing happens and I die.  I hit it once because I'm 
playing on easy, but I still get killed.  Also the same thing happens 
when I hit enter to kill the snakes.  Not sure where I'm going wrong, I 
have listened to the audio tutorial and read the documentation so I know 
I'm getting it right.  I'd be glad of any help, thanks from Lori.

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Re: [Audyssey] wrestling games

2011-04-05 Thread The Addictor

That would rule Tom!


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi,

I happen to agree with you. Personally, using SAPI or any other text
to speech system is often a downgrade as not everyone has a quality
voice. Especially, for those of who use Linux and for most Linux users
all they get for free is Festival or ESpeak. You only get good Linux
voices like AT&T, Cepstral, Dectalk, Eloquence, unless you fork over
money for them. I happen to know most VI Linux users don't generally
pay for high quality voices so going from a voice like Scansoft Tom to
ESpeak would definitely be a huge downgrade.

On 4/5/11, Mauricio Almeida  wrote:
> greetings
>
> we at blind games brazil do not work with sapi productions, generally,
> as we believe it is a down factor for any quality production,
> but we are whiling to open an exception for mota, should the author
> notify us that we should change the way we work and stand by recordings
> that are on the way.
>
> Sincerely
>
> Mauricio almeida
> Blind games brazil

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Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Shane Lowe

Are you using the latest version?
I heard that was one of the buggs in an extreamly old version.

- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 9:35 AM
Subject: [Audyssey] Problem with Hunter


Hi I'm playing Hunter from BSC games using windows XP.  I'm finding during 
level 1 when the doctor comes after me and I hit the spacebar to climb a 
tree, nothing happens and I die.  I hit it once because I'm playing on 
easy, but I still get killed.  Also the same thing happens when I hit 
enter to kill the snakes.  Not sure where I'm going wrong, I have listened 
to the audio tutorial and read the documentation so I know I'm getting it 
right.  I'd be glad of any help, thanks from Lori.

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread The Addictor

Hey,
then we could get some very good screams of pain eh?
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Ah. The lion would probably knock out Thomas with a swipe of a tail and 
maybe bight his fingers off.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital sound 
recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson  wrote:
> My only complaint so far is that the lion and centaur sound
exactly the same
> at least to my ears.
> We are the Knights who say...Ni!

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Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-05 Thread The Addictor
wELL, THE REASON FOR THIS IS QUITE OBVIOUS ACTUALLY.  i KNOW ONE PERSON ON 
THIS LIST WHO ONLY HEARS OUT OF ONE EAR, AND OTHERS WHO HAVE DIFFERENT 
HEARING TROUBLE.  iT IS FOR THEM THAT i WOULD CONCUR ON THIS MATTER.  wE 
DON'T NEED SHOUTS LIKE "PIT!  pIT!" BUT THE ROCKS SOUND FOR PITS, LIKE IN 
mota IS VERY HELPFUL.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 11:33 AM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
versionofbattlezone?



no step boundaries for pits! please don't include that. why do audiogamers 
need sounds for every little thing? use your ears guys! if you're close to 
a pit, jump. why do you need a dumb sound to indicate this? are some of 
you playing with mono speakers or headphones? *sighs in frustration*.



To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?




No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound 
before you fall into a pit, selection as to where witch program group the 
game is in, and again the voice acting thing.

That one is popular!

Shane
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
of battlezone?



Everything except that second suggestion.. I do not need an annoying 
tone being played in my left ear. Another suggestion... would it be 
possible to hire voice actors for the cut sceens? I would be happy to do 
it...


At 03:07 PM 04/04/2011, you wrote:

Hey all,
We are going to update battlezone here soon and are looking for 
suggestions.

the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by 
at-least slowing them down a bit, You can move while ducked, enimies can 
shoot you when your ducked and in the air, and when the blades are 
retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal and a 
bonis item falls and you step forward without catching it it would play 
an extreamly anoying tone in your left ear, and you can't here your 
statis without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up 
because there dead? When you use one the enimies are still talking they 
just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars and it 
will damage them but then the cops could get out and attack just like 
the other people?


Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Y

Re: [Audyssey] Battle Zone

2011-04-05 Thread Shane Lowe

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: "Angela Lerma" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It sounds 
like a great game.


Thanks,
Angela
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil,

However, that is not the case. There is not 10 levers on any level,
and the current system is fairly basic. Obviously, if there were 10
levers and x number of doors I might want to properly label them in
some way. However, since the puzzles aren't that complex I wouldn't
worry about it. What you suspect or assume is just wrong from the way
the game is designed. You are over complicating the situation
believing that on higher levels there will be more levers too. There
are only five levers for each level.

HTH


On 4/5/11, Phil Vlasak  wrote:
> Hi Dark,
> I suspect that there will be many levers to open many doors on higher
> levels.
> He could have a lever room with ten levers and doors at both ends and doors
> to stairs in the middle of the room.
> Without some different in description it would be like playing concentration
> with all the hidden puzzles marked door and lock.
> Phil
>
> - Original Message -
> From: "dark" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, April 05, 2011 4:25 PM
> Subject: Re: [Audyssey] MOTA 18 - levers?
>
>
>> Hi Phil.
>>
>> Sometimes things are colour coded or demarkated in similar ways, sometimes
>>
>> otherwise, it all depends upon situation and general overall difficulty of
>>
>> the game.
>>
>> I personally think until Tom's switch puzles get far more complex and
>> there are many more statues in range of one lever, or a number of
>> different levers and statues which need activating scimultaniously to get
>> through, things are better with the current more general setup.
>>
>> Just personal thoughts there.
>>
>> Beware the grue!
>>
>> Dark.
>>
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>>
>> -
>> No virus found in this message.
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>>
>
>
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Lori Duncan
They should use Sam if ever there's a zombey game and the zombey's talk 
  I'm tempted to google "Who created the microsoft sam voice" then 
send them an email asking them if their imagination was taking a night off 
at the time.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 10:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Not to mention the fact that Sam sounds suicidally depressed. I wish I still
had that sound file of him I created...
We are the Knights who say...Ni!
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:28 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all three of
which some people, including myself cannot understand. I would not be able
to play a richly decorated audio game with these voices. For something like
Jim Kitchen's games it's not too bad. But I do struggle with products like
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
if the game is opensource you could choose to add an editor or add the
classic wrestlers and theyr story and if in the future you want to
improve -- or some other user is whiling to add the modern
wrestlers(since you said the game will be opensource) they can just go
and program it.


-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 17:11
Assunto: Re: [Audyssey] wrestling games

Hi Mike,

A couple days back Matheus uploaded a copy of two MS Dos wrestling
games, Piledriver and Wrestling League Manager, and the links should
be in the list archives. Basically, what we are discussing is
rewriting these games to add story mode, more moves, more main events,
etc. One thing I'm not sure on is weather people want me to use
legendary/classic super stars from the 80's and 90's or more modern
super stars like Edge, Ray Mysterio, etc. I myself am in favor of a
more classic wrestling game since that's what I grew up on, but I
still keep up with the current super stars too.

Cheers!


On 4/5/11, Mike Maslo  wrote:
> Thomas I would love a game like this. Even Moore now that I saw
> wrestlemania.
>
> What wrestle games did you get and from where?
>
> Mike Maslo
> Sent from my iPhone

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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Mike,

A couple days back Matheus uploaded a copy of two MS Dos wrestling
games, Piledriver and Wrestling League Manager, and the links should
be in the list archives. Basically, what we are discussing is
rewriting these games to add story mode, more moves, more main events,
etc. One thing I'm not sure on is weather people want me to use
legendary/classic super stars from the 80's and 90's or more modern
super stars like Edge, Ray Mysterio, etc. I myself am in favor of a
more classic wrestling game since that's what I grew up on, but I
still keep up with the current super stars too.

Cheers!


On 4/5/11, Mike Maslo  wrote:
> Thomas I would love a game like this. Even Moore now that I saw
> wrestlemania.
>
> What wrestle games did you get and from where?
>
> Mike Maslo
> Sent from my iPhone

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Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
a, even adding interviews and multiple paths to choose from during the
story? i'm totaly amazed now thomas. i say go for it man!
i don't even think that you need to include sound effects in the game to
make it fun, only text based would be ok, although you could add then
and have the option to leave it turned on or off.

-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 17:03
Assunto: Re: [Audyssey] wrestling games

Hi,

Sure it would be free. Since in order to make it authentic, true to
life, I'd probably have to use actual super stars and trademark events
like Wrestlemania. According to copyright law that is generally ok
provided the work is free, not sold, but there are huge restrictions
if you make it a commercial product.  So for the moment I'm thinking
of a strictly free and open source product here.

Cheers!



On 4/5/11, Matheus r.c. souza  wrote:
> hi thomas.
> wow, if you're pretending to add this career story mode with events,
> backstory and all that stuff i see a good potential in the game! what
> about online play against a friend? omg this will rock..
> if you consider doing it, this game would be free?
> thanks.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
Problem is CHarles, his synthe might not pronounce it incorrectly even 
though it's not spelled right.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 2:52 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Puzzles, not puzles!

---
Shepherds are the best beasts!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:41 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



That's really my point Phil.

Currently Tom hasn't got any puzles like that in the game. I'm sure If he 
did, he would stick in different levers in that room just for that puzle.


but for general useage and the type of puzles he's got now, I personally 
think the current lever system is sufficient myself.


Beware the grue!

Dark.

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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi,

Sure it would be free. Since in order to make it authentic, true to
life, I'd probably have to use actual super stars and trademark events
like Wrestlemania. According to copyright law that is generally ok
provided the work is free, not sold, but there are huge restrictions
if you make it a commercial product.  So for the moment I'm thinking
of a strictly free and open source product here.

Cheers!



On 4/5/11, Matheus r.c. souza  wrote:
> hi thomas.
> wow, if you're pretending to add this career story mode with events,
> backstory and all that stuff i see a good potential in the game! what
> about online play against a friend? omg this will rock..
> if you consider doing it, this game would be free?
> thanks.

---
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
Not to mention the fact that Sam sounds suicidally depressed. I wish I still 
had that sound file of him I created...

We are the Knights who say...Ni!
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:28 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all three of
which some people, including myself cannot understand. I would not be able
to play a richly decorated audio game with these voices. For something like
Jim Kitchen's games it's not too bad. But I do struggle with products like
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Dark,

Lol! Yeah, sometimes soap opera isn't the word for it. Just this year
we had Edge's ex, Vikie, who was temperarily put in charge of Raw, and
she tried to ban Edge from using his trademark move the spear on
anyone. This was an underhanded attempt to get Edge to lose his heavy
wait title etc. Never-the-less at the Royal Rumble she gets knocked
out and Edge uses the spear anyway and wins the match. Some of the
crap they come up with is funny to watch. Edge defacing Del Rio's new
Rolls Royce at Wrestlemania 27 was helarious. It is this sort of
sidebar action that is absolutely missing in games like Piledriver.

On 4/5/11, dark  wrote:
> Hi tom.
>
> This is just what I would like to see in the game and why I do not
> personally considder pile driver a correct game at the moment. i do know
> people who I know watch wrestling not for anything to do with the matches,
> but entirely to watch the interviews and crazy soap opera style plots that
> go on, in fact I know people who tape it and just watch the out of match
> stuff for the story ;D.
>
> this is what imho a wrestling game should be like, random events, multiple
> choice interviews, and matches that work up to something not just throwing a
> bunch of stats together.
>
> Beware the grue!
>
> Dark.
>
>
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[Audyssey] Mota, a ropy problem

2011-04-05 Thread dark
Okay, just got to give the first beta a try. 

I'm running into two mechanics issues however which are causing a litle 
weerdness. 

firstly, it seems really difficult now to jump onto or off ropes, even when the 
pistol is not drawn. Either ropes above you, or roples to one side, am I 
missing something? have the analogue jumps changed matters there? 

That brings me onto my second point. 

I really don't like angela repeatedly bouncing around like a grass hopper if I 
don't instantly let go the jump button once I land. 

It's possibly just a use thing, but usually when doing analogue jumps in mario 
etc, I'm used to the holding of the jump button doing nothing once a 
characters' feet are back on the ground until you release it and press it 
again. 

This might be something I need to get used to, but imho it makes the analogue 
jumps far more tricky than they would seem to need to be, especially when 
dealing with enemies across one side of a pit. 

I'll go and give the beta another try, but as far as mechanics go those are my 
initial thoughts. 

Beware the grue! 

Dark.
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Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
hi thomas.
wow, if you're pretending to add this career story mode with events,
backstory and all that stuff i see a good potential in the game! what
about online play against a friend? omg this will rock..
if you consider doing it, this game would be free?
thanks.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 16:37
Assunto: Re: [Audyssey] wrestling games

Hi Dark,

As it happens that's kind of my point of rewriting something like
Piledriver. I find some of the descriptions fairly simplistic, not
very random from announcement to announcement, and you have no career
mode for wrestlers per say.

For example, let's assume in our fantasy WWE game the Undertaker has
the world heavy wait title. Now, you shouldn't be able to just
chalenge him to a match until you have won at least x number of
matches, and have litterally become the top contender for the title as
far as stats goes. Of course, there are certain main events you might
be able to win that will advance your career such as the money in the
bank match, winning the royal rumble, or coming out on top in the
elimination chamber, etc. If we are talking 1980's WWE wrestling some
of these types of matches like the elimination chamber wouldn't exist
yet. However, having main events like Wrestlemania etc would make it
possible to wrestle an entire season and work your way towards a title
match with one of the champions.


Plus there is another aspect to wrestling besides the matches
themselves. I'm talking about some sort of story mode. Usually, there
is always some back story that goes along with the matches. I.E.
during a match your apponents friends came out and beat you up causing
you to lose that match. Now, you are on a mission to beat each and
every one of them and prove you are better than they are. Another
story idea is your tag team partner turned on you during your last
match and now you challenged him to a one on one match to settle the
score. Things like that, although not necessary, adds a bit of drama
to the game. I imagine that's why if you watch WWE Smackdown or Raw
every week it often seams more like a soap than a sporting event.

So, yeah, I basically want to revamp Piledriver and make it more
realistic. I also think since it is mainly text anyway I could produce
Mac and Linux versions as well. It would go a long way to my goal of
creating games that aren't Windows specific, but are great to while
away an afternoon.

Cheers!


On 4/5/11, dark  wrote:
> Hi Tom. n
>
> The principle reason the games haven't got database space, is that they
> struck me far more as simulators than actual playable games.
>
> What I mean is, you create your own wrestler or use a stock one, create your
> own league and matches etc. There is no ability to fight in pre made game
> matches, compete for a title, train your wrestler from first to last etc.
>
> therefore, if you were thinking of revamping Piledriver, I think this is
> something which might be a lot more fun to add.
>
> Btw, those interested in wrestling generally might enjoy the wrestling game,
> an online wrestling game where you get to create your wrestler, train, fight
> matches and even invent your own moves.
>
> the fighting, skills and training system in the game I found particularly
> impressive, as were the fight descriptions.
>
> see http://audiogames.net/db.php?id=The+wrestling+game
>
> or sign up at http://www.thewrestlinggame.com/
>
> Not my style of game personally, but I was fairly imrpessed with the way it
> worked.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Charles Rivard

Puzzles, not puzles!

---
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- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:41 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



That's really my point Phil.

Currently Tom hasn't got any puzles like that in the game. I'm sure If he 
did, he would stick in different levers in that room just for that puzle.


but for general useage and the type of puzles he's got now, I personally 
think the current lever system is sufficient myself.


Beware the grue!

Dark.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark

That's really my point Phil.

Currently Tom hasn't got any puzles like that in the game. I'm sure If he 
did, he would stick in different levers in that room just for that puzle.


but for general useage and the type of puzles he's got now, I personally 
think the current lever system is sufficient myself.


Beware the grue!

Dark. 



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Re: [Audyssey] wrestling games

2011-04-05 Thread dark

Hi tom.

This is just what I would like to see in the game and why I do not 
personally considder pile driver a correct game at the moment. i do know 
people who I know watch wrestling not for anything to do with the matches, 
but entirely to watch the interviews and crazy soap opera style plots that 
go on, in fact I know people who tape it and just watch the out of match 
stuff for the story ;D.


this is what imho a wrestling game should be like, random events, multiple 
choice interviews, and matches that work up to something not just throwing a 
bunch of stats together.


Beware the grue!

Dark. 



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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Matheus,

Good point. Although, the one thing that strikes me as problematic
with Piledriver in particular is the WWE wrestlers don't often use
their trademark moves, or that they perform a move they couldn't
perform. Here is an example.

I was having a match with King Kong Bundy. Now, anyone knows this guy
topped out at something like 468 pounds at the height of his career,
and was no great high  flier. Never-the-less He jumps up and drop
kicks me in the face. I know for a fact the real King Kong Bundy
couldn't perform that maneuver. So there are cases were the game
doesn't take a wrestlers abilities into account. So I think something
like that needs to be corrected to make the game playout more
realistically for mine.


On 4/5/11, Matheus r.c. souza  wrote:
> hi dark.
> not true.
> you can fight in many different matches: tournaments, single, etc.
> these games are not only "simulators" on my point of view, why? each
> player have his stats(e.g: number of fights won, lost, etc) so you can
> have a txt file keeping track of how well you're doing. and since you
> can create new wrestlers, you can do everything you want, even for
> example create a text file with a elimination tournament and write how
> well you're doing. considering that this game was produced in 1990's
> it's a very impressive work.
> i didn't said that thomas idea of recreating the game with changes
> wouldn't be cool, yes, it would.but since we already have 2 of these
> games, why not create something else like a expandable text rpg with
> more and more content being added to it, creations of users, dlc
> content, everything like that.
> just my opinion.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak

Hi Dark,
I suspect that there will be many levers to open many doors on higher 
levels.
He could have a lever room with ten levers and doors at both ends and doors 
to stairs in the middle of the room.
Without some different in description it would be like playing concentration 
with all the hidden puzzles marked door and lock.

Phil

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 4:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi Phil.

Sometimes things are colour coded or demarkated in similar ways, sometimes 
otherwise, it all depends upon situation and general overall difficulty of 
the game.


I personally think until Tom's switch puzles get far more complex and 
there are many more statues in range of one lever, or a number of 
different levers and statues which need activating scimultaniously to get 
through, things are better with the current more general setup.


Just personal thoughts there.

Beware the grue!

Dark.

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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Dark,

As it happens that's kind of my point of rewriting something like
Piledriver. I find some of the descriptions fairly simplistic, not
very random from announcement to announcement, and you have no career
mode for wrestlers per say.

For example, let's assume in our fantasy WWE game the Undertaker has
the world heavy wait title. Now, you shouldn't be able to just
chalenge him to a match until you have won at least x number of
matches, and have litterally become the top contender for the title as
far as stats goes. Of course, there are certain main events you might
be able to win that will advance your career such as the money in the
bank match, winning the royal rumble, or coming out on top in the
elimination chamber, etc. If we are talking 1980's WWE wrestling some
of these types of matches like the elimination chamber wouldn't exist
yet. However, having main events like Wrestlemania etc would make it
possible to wrestle an entire season and work your way towards a title
match with one of the champions.


Plus there is another aspect to wrestling besides the matches
themselves. I'm talking about some sort of story mode. Usually, there
is always some back story that goes along with the matches. I.E.
during a match your apponents friends came out and beat you up causing
you to lose that match. Now, you are on a mission to beat each and
every one of them and prove you are better than they are. Another
story idea is your tag team partner turned on you during your last
match and now you challenged him to a one on one match to settle the
score. Things like that, although not necessary, adds a bit of drama
to the game. I imagine that's why if you watch WWE Smackdown or Raw
every week it often seams more like a soap than a sporting event.

So, yeah, I basically want to revamp Piledriver and make it more
realistic. I also think since it is mainly text anyway I could produce
Mac and Linux versions as well. It would go a long way to my goal of
creating games that aren't Windows specific, but are great to while
away an afternoon.

Cheers!


On 4/5/11, dark  wrote:
> Hi Tom. n
>
> The principle reason the games haven't got database space, is that they
> struck me far more as simulators than actual playable games.
>
> What I mean is, you create your own wrestler or use a stock one, create your
> own league and matches etc. There is no ability to fight in pre made game
> matches, compete for a title, train your wrestler from first to last etc.
>
> therefore, if you were thinking of revamping Piledriver, I think this is
> something which might be a lot more fun to add.
>
> Btw, those interested in wrestling generally might enjoy the wrestling game,
> an online wrestling game where you get to create your wrestler, train, fight
> matches and even invent your own moves.
>
> the fighting, skills and training system in the game I found particularly
> impressive, as were the fight descriptions.
>
> see http://audiogames.net/db.php?id=The+wrestling+game
>
> or sign up at http://www.thewrestlinggame.com/
>
> Not my style of game personally, but I was fairly imrpessed with the way it
> worked.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] wrestling games

2011-04-05 Thread dark

Hi Matheus.

It just seemed to me that after checking it was more a general overall 
simulator and game creation tool than an individual wrestling playing game.


if someone were to create some tournaments etc for it, that may be a 
different matter.


Beware the grue!

Dark. 



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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark

Hi Phil.

Sometimes things are colour coded or demarkated in similar ways, sometimes 
otherwise, it all depends upon situation and general overall difficulty of 
the game.


I personally think until Tom's switch puzles get far more complex and there 
are many more statues in range of one lever, or a number of different levers 
and statues which need activating scimultaniously to get through, things are 
better with the current more general setup.


Just personal thoughts there.

Beware the grue!

Dark. 



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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
greetings

we at blind games brazil do not work with sapi productions, generally,
as we believe it is a down factor for any quality production,
but we are whiling to open an exception for mota, should the author
notify us that we should change the way we work and stand by recordings
that are on the way.

Sincerely

Mauricio almeida
Blind games brazil
-Mensagem original-
De: "Matheus r.c. souza" 
Para: 
Data: 5 de Abril de 2011 17:12
Assunto: Re: [Audyssey] MOTA 18 - levers?

hi thomas.
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have something much
better available to use, etc.
considering the translations, yes, i'm from brazil and i know that this
portuguese version is in the works. however if you used sapi you could
use a file to have the text in different lines.
for example:
mainmenu=main menu
newgame=new game
beginner=beginner
etc etc. so what the user would do is just remove what's written after
the = sign and write the translation, change to the desired sapi voice
and play it instantly. it's even faster to translate.
i don't know how hard it is to program it, but i know that it's possible
because i translated a game called magic blocks(developed by quentinc)
it used the javaplatform and worked in this same way. i translated it in
like 5 minuts.
however since you're using a different language it might be harder to do
it. but you know.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 15:57
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

There are two reasons I'm not using Sapi.


One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to end up replacing Sapi on those
platforms with some other operating system specific speech API. It
makes cross-platform development much more difficult not easier.

Two, not everyone has a high quality Sapi speech engine. Back when I
was using Sapi with Montezuma's Revenge I got a few complaints of the
effect my Sapi voice sounds terrible. Please, include a better voice
etc. When I told them they had to go to Nextup.com, Cepstral.com, or
some place and buy one they got a little bent out of shape. So I found
by shipping a high quality voice with the game just generally worked
out better for everyone.

Finally, there is another reason why prerecorded speech is better than
Sapi. That is foreign language support. If you spoke another foreign
language French, Spanish, German, etc you could in theory replace all
the wav files with a foreign translation and add a language pack. If I
use Sapi that means the game will be U.S. English only. So that's not
really fair to my foreign ccustomers. As it happens a few language
packs are in development right now  such as the one being created by
Blind Games Brazil. If I use Sapi you can forget about those language
packs.

HTH

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Charles Rivard

Nice little furface!  Here, kitty kitty kitty!

---
Shepherds are the best beasts!
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 12:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Ah. The lion would probably knock out Thomas with a swipe of a tail and 
maybe bight his fingers off.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital sound 
recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson  wrote:
> My only complaint so far is that the lion and centaur sound
exactly the same
> at least to my ears.
> We are the Knights who say...Ni!

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Charles Rivard
If the static electricity builds over time, and is then released, that 
doesn't sound like a good idea.  Wear socks while dragging your feet on 
heavy carpeting, then reach out and touch a metal door knob and see why. 
(evil grin)


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Shepherds are the best beasts!
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 12:09 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hi Thomas,
I remember that a hide is used to create a static electrical charge.
How about the longer she wears the Lion's hide  the more her charge builds
up and when encountering a creature with a lightning weapon, the Lion's 
hide

will attract it.
 Or since Odysseus used a hide to disguise himself, then maybe the Lion's
hide  will allow her to sneak by the Cyclopes.
smiles,
Phil


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Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
hi dark.
not true.
you can fight in many different matches: tournaments, single, etc.
these games are not only "simulators" on my point of view, why? each
player have his stats(e.g: number of fights won, lost, etc) so you can
have a txt file keeping track of how well you're doing. and since you
can create new wrestlers, you can do everything you want, even for
example create a text file with a elimination tournament and write how
well you're doing. considering that this game was produced in 1990's
it's a very impressive work.
i didn't said that thomas idea of recreating the game with changes
wouldn't be cool, yes, it would.but since we already have 2 of these
games, why not create something else like a expandable text rpg with
more and more content being added to it, creations of users, dlc
content, everything like that.
just my opinion.
-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Terça, 5 de Abril de 2011 20:47
Assunto: Re: [Audyssey] wrestling games

Hi Tom. n

The principle reason the games haven't got database space, is that they
struck me far more as simulators than actual playable games.

What I mean is, you create your own wrestler or use a stock one, create your
own league and matches etc. There is no ability to fight in pre made game
matches, compete for a title, train your wrestler from first to last etc.

therefore, if you were thinking of revamping Piledriver, I think this is
something which might be a lot more fun to add.

Btw, those interested in wrestling generally might enjoy the wrestling game,
an online wrestling game where you get to create your wrestler, train, fight
matches and even invent your own moves.

the fighting, skills and training system in the game I found particularly
impressive, as were the fight descriptions.

see http://audiogames.net/db.php?id=The+wrestling+game

or sign up at http://www.thewrestlinggame.com/

Not my style of game personally, but I was fairly imrpessed with the way it
worked.

Beware the Grue!

Dark.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi thomas.
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have something much
better available to use, etc.
considering the translations, yes, i'm from brazil and i know that this
portuguese version is in the works. however if you used sapi you could
use a file to have the text in different lines.
for example:
mainmenu=main menu
newgame=new game
beginner=beginner
etc etc. so what the user would do is just remove what's written after
the = sign and write the translation, change to the desired sapi voice
and play it instantly. it's even faster to translate.
i don't know how hard it is to program it, but i know that it's possible
because i translated a game called magic blocks(developed by quentinc)
it used the javaplatform and worked in this same way. i translated it in
like 5 minuts.
however since you're using a different language it might be harder to do
it. but you know.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 15:57
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

There are two reasons I'm not using Sapi.


One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to end up replacing Sapi on those
platforms with some other operating system specific speech API. It
makes cross-platform development much more difficult not easier.

Two, not everyone has a high quality Sapi speech engine. Back when I
was using Sapi with Montezuma's Revenge I got a few complaints of the
effect my Sapi voice sounds terrible. Please, include a better voice
etc. When I told them they had to go to Nextup.com, Cepstral.com, or
some place and buy one they got a little bent out of shape. So I found
by shipping a high quality voice with the game just generally worked
out better for everyone.

Finally, there is another reason why prerecorded speech is better than
Sapi. That is foreign language support. If you spoke another foreign
language French, Spanish, German, etc you could in theory replace all
the wav files with a foreign translation and add a language pack. If I
use Sapi that means the game will be U.S. English only. So that's not
really fair to my foreign ccustomers. As it happens a few language
packs are in development right now  such as the one being created by
Blind Games Brazil. If I use Sapi you can forget about those language
packs.

HTH

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi.
i beat mota today in the beginner level and i have to say that the two
levels aren't hard to figure out what does what. i mean, there are
already steps to indicate when you're close to a trap, if thomas adds
this "lever 1" "door 1" thing or make then colored, even in the beginner
difficulty, it would completely kill the game. in later levels if there
will be many puzzles, areas, etc to explore it will be fun and
challenging to discover out what lever will open what door.

-Mensagem original-
De: "Phil Vlasak" 
Para: "Gamers Discussion list" 
Data: Terça, 5 de Abril de 2011 16:00
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi Thomas,
I completely disagree with your logic that the levers should not be
described. In many  sighted games the items are colored differently to
indicate that they go together, so a gold key unlocks a gold lock.
I could understand your thinking in the difficult levels of play, but not
for the beginner level.
I suggest the color of the lever and statues be a separate file so in
beginner level it would say bronze lever but in a more difficult level you
would have to guess which lever unlocked which  statue.
Phil

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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Phil,

No, there are no other levers besides the bronze levers at the moment.

As for the manual it is like everything else a work in process. I'm
still writing chapter 8 which covers things like levers, healing
potions, and other special items, etc.

Cheers!


On 4/5/11, Phil Vlasak  wrote:
> Hi Thomas,
> The action of the levers in my judgment should be in the instructions and
> not thought of as a spoiler.
> Unless, they make a sound indicating time.
> Or are labeled bronze lever with clock mechanism.
> I could not locate levers other than bronze so I assume you will have other
> ones such as iron, gold, silver and platinum.
> Phil
>
>
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Re: [Audyssey] voice rate - Re: MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Charles,

I'm not sure what you mean. As I think you know the speech in the game
is all prerecorded speech clips. I.E. the voice rate, pitch, etc is
exactly how I recorded them and can not be changed from the game
itself. To change the voice rate, pitch, etc the voice clips would
have to be recorded from scratch.

On 4/5/11, Charles Rivard  wrote:
> If ScanSoft Tom is the voice of choice before MOTA beta 18 was installed,
> will the speech rate you have previously set be the voice rate of the game?
>
> ---
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark

Hi tom.

While I agree about keeping the lables off switches and statues, I do agree 
with Phil that there should be an indicator when the time runs out, eg, a 
door slamming sound or an extra lever sound or similar sinse this just helps 
the player to know how long he/she has next time he/she presses the switch, 
and also determine whether their at the right statue too late or the wrong 
statue for that switch when multiple statues are in range of the same one.


Prince of Persia, Kirby Superstar, some of the interesting bits of Mega man 
x 5, and I presume games in the tomb rader series very much followe this 
pattern, especially when the switch puzles got very complex requiring 
multiple switches to open multiple gates all to be pressed at once before 
you go through them.


Beware the grue!

Dark. 



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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak

Hi Thomas,
I completely disagree with your logic that the levers should not be 
described. In many  sighted games the items are colored differently to 
indicate that they go together, so a gold key unlocks a gold lock.
I could understand your thinking in the difficult levels of play, but not 
for the beginner level.
I suggest the color of the lever and statues be a separate file so in 
beginner level it would say bronze lever but in a more difficult level you 
would have to guess which lever unlocked which  statue.

Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 3:45 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi Phil,

Phil wrote:

Each lever and statue  could be numbered. So lever 1 opens statue 1 and so 
on.


My reply:

Well, that would completely defeat the point of the puzzle. In games
like Tomb Raider there is no way to know which lever, switch, or chain
opens what door until you try it. You just have to take a guess or if
you are really not sure check someone's walkthrough. Same idea applies
here. I'd be very very reluctant to number levers and statues as that
would make it too easy.

I don't want to sound critical, but I'm a little putout with this
general idea that we have to simplify everything by labeling levers,
statues, etc so someone would instantly know what lever unlocks what
statue. Understand I'm trying to create a game that is more or less
like a mainstream video game, one as complex as any other mainstream
title you might buy if you were sighted, and your suggestion would
completely undermine that intent. Its not really meant to be a simple
game.

In my personal opinion there are far too many accessible games that
take the keep it simple stupid approach. That is precisely why they
fail to interest me. They aren't written from an experienced
mainstream game players point of view but written by blind developers,
for blind players, who may or may have never played a serious
mainstream game in their life. Therefore they tend to be rather
simplistic compared to a similar game title for our sighted peers. I'm
hoping to change that by introducing more complex game play elements
and/or concepts to this market.


Cheers!

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi,

There are two reasons I'm not using Sapi.


One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to end up replacing Sapi on those
platforms with some other operating system specific speech API. It
makes cross-platform development much more difficult not easier.

Two, not everyone has a high quality Sapi speech engine. Back when I
was using Sapi with Montezuma's Revenge I got a few complaints of the
effect my Sapi voice sounds terrible. Please, include a better voice
etc. When I told them they had to go to Nextup.com, Cepstral.com, or
some place and buy one they got a little bent out of shape. So I found
by shipping a high quality voice with the game just generally worked
out better for everyone.

Finally, there is another reason why prerecorded speech is better than
Sapi. That is foreign language support. If you spoke another foreign
language French, Spanish, German, etc you could in theory replace all
the wav files with a foreign translation and add a language pack. If I
use Sapi that means the game will be U.S. English only. So that's not
really fair to my foreign ccustomers. As it happens a few language
packs are in development right now  such as the one being created by
Blind Games Brazil. If I use Sapi you can forget about those language
packs.

HTH


On 4/5/11, Matheus r.c. souza  wrote:
> hi thomas. i have a suggestion then:
> why not use the sapi voice that the user currently have installed
> instead of forcing everyone to use this voice? some peoples will prefer
> voices from scansoft for example, and some may prefer something like
> ivona(which is very good).
> besides, the user could choose the rate of the speech, volume, etc, and
> the size of the game would be smaller.
> what do you think? easyer and simple.

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Re: [Audyssey] wrestling games

2011-04-05 Thread dark

Hi Tom. n

The principle reason the games haven't got database space, is that they 
struck me far more as simulators than actual playable games.


What I mean is, you create your own wrestler or use a stock one, create your 
own league and matches etc. There is no ability to fight in pre made game 
matches, compete for a title, train your wrestler from first to last etc.


therefore, if you were thinking of revamping Piledriver, I think this is 
something which might be a lot more fun to add.


Btw, those interested in wrestling generally might enjoy the wrestling game, 
an online wrestling game where you get to create your wrestler, train, fight 
matches and even invent your own moves.


the fighting, skills and training system in the game I found particularly 
impressive, as were the fight descriptions.


see http://audiogames.net/db.php?id=The+wrestling+game

or sign up at http://www.thewrestlinggame.com/

Not my style of game personally, but I was fairly imrpessed with the way it 
worked.


Beware the Grue!

Dark.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 7:30 PM
Subject: Re: [Audyssey] wrestling games



Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza  wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Phil Vlasak

Hi Thomas,
The action of the levers in my judgment should be in the instructions and 
not thought of as a spoiler.

Unless, they make a sound indicating time.
Or are labeled bronze lever with clock mechanism.
I could not locate levers other than bronze so I assume you will have other 
ones such as iron, gold, silver and platinum.
Phil 



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[Audyssey] subject line question - Re: MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
I haven't read a lot of messages about the beta, yet, but what do these have 
to do with levers?


---
Shepherds are the best beasts!
- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 2:43 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi damien. that's true,
but you can buy some of these voices and use then for different things
such as reading books, playing games, etc. i think that it's a good
investment, even if you purchase only 1 voice that you like.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil,

Phil wrote:

Each lever and statue  could be numbered. So lever 1 opens statue 1 and so on.

My reply:

Well, that would completely defeat the point of the puzzle. In games
like Tomb Raider there is no way to know which lever, switch, or chain
opens what door until you try it. You just have to take a guess or if
you are really not sure check someone's walkthrough. Same idea applies
here. I'd be very very reluctant to number levers and statues as that
would make it too easy.

I don't want to sound critical, but I'm a little putout with this
general idea that we have to simplify everything by labeling levers,
statues, etc so someone would instantly know what lever unlocks what
statue. Understand I'm trying to create a game that is more or less
like a mainstream video game, one as complex as any other mainstream
title you might buy if you were sighted, and your suggestion would
completely undermine that intent. Its not really meant to be a simple
game.

In my personal opinion there are far too many accessible games that
take the keep it simple stupid approach. That is precisely why they
fail to interest me. They aren't written from an experienced
mainstream game players point of view but written by blind developers,
for blind players, who may or may have never played a serious
mainstream game in their life. Therefore they tend to be rather
simplistic compared to a similar game title for our sighted peers. I'm
hoping to change that by introducing more complex game play elements
and/or concepts to this market.


Cheers!

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi damien. that's true,
but you can buy some of these voices and use then for different things
such as reading books, playing games, etc. i think that it's a good
investment, even if you purchase only 1 voice that you like.

-Mensagem original-
De: "Damien Pendleton" 
Para: "Gamers Discussion list" 
Data: Terça, 5 de Abril de 2011 20:28
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out 
there, but they cost a great deal and tend to lag some, so one is only left 
with the smaller and inferior voices of Sam, Mike and Mary, all three of 
which some people, including myself cannot understand. I would not be able 
to play a richly decorated audio game with these voices. For something like 
Jim Kitchen's games it's not too bad. But I do struggle with products like 
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 
To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
> Hi Tom. I agree good job on the game. I find though that I do tend to 
> agree
> about the rate of speech. it is fine going through the menus but some of 
> the
> sounds that it is describing I find it is kind of hard to understand. not
> the sounds them selves but what  they represent but other then that all in
> all a really good job. from Mich.

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[Audyssey] thanks, Tom - Re: Mota Levers and the first ledge

2011-04-05 Thread Charles Rivard
I decided to go ahead and, with hesitation, read some of the messages about 
the beta.  Very many thanks, Tom, for not spoiling such a newly released 
beta!  I just don't understand why people always want the solutions to such 
problems so dad blamed early!  It makes absolutely no sense to me.  It would 
be like creating a jigsaw puzzle with 2,000 pieces to it, numbering them 
from 1 to 2,000 very clearly on the pieces, then trying to market it.  How 
many people would buy it?


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:33 PM
Subject: Re: [Audyssey] Mota Levers and the first ledge



Hi Greg,

You mean the large platform in room 18? Well, that'sa tricky one.
Since it is less than a day since the release I'd prefer not to give
away too many spoilers. I want people to try and figure some of these
things out, and it is possible. However, there is a bit of a trick too
it.

Smile.



On 4/5/11, Greg Steel  wrote:

Hi Tom thanks now that makes since.  I'm now stuck on level 2 on the
platforms how do I get across them.


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[Audyssey] voice rate - Re: MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
If ScanSoft Tom is the voice of choice before MOTA beta 18 was installed, 
will the speech rate you have previously set be the voice rate of the game?


---
Shepherds are the best beasts!
- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 2:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton

Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out 
there, but they cost a great deal and tend to lag some, so one is only left 
with the smaller and inferior voices of Sam, Mike and Mary, all three of 
which some people, including myself cannot understand. I would not be able 
to play a richly decorated audio game with these voices. For something like 
Jim Kitchen's games it's not too bad. But I do struggle with products like 
Klango, RailRacer, Entombed etc.

Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] MOTA Speech rate.

2011-04-05 Thread Charles Rivard

You can set the speech rate, I think, in the control panel.

---
Shepherds are the best beasts!
- Original Message - 
From: "Mich" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:45 PM
Subject: [Audyssey] MOTA Speech rate.


Hi tom well if it helps I have my jaws speech rate set to around 36 
percent and can understand it just fine but having not used tom for my 
voice i am not shure what would be the best wrate to use to   slow it 
down. O I just had a thought tom. maybe you can have a thing in the game 
where you can set the speech wrate your self like in some of jim kitchens 
games I think they have this option to ajust speech wrate etc. well it is 
just a thought. from Mich.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 2:38 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the
sounds that it is describing I find it is kind of hard to understand. 
not
the sounds them selves but what  they represent but other then that all 
in

all a really good job. from Mich.


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Re: [Audyssey] wrestling games

2011-04-05 Thread Mike Maslo
Thomas I would love a game like this. Even Moore now that I saw wrestlemania.

What wrestle games did you get and from where?

Mike Maslo
Sent from my iPhone

On Apr 5, 2011, at 1:30 PM, Thomas Ward  wrote:

> Hi all,
> 
> Ok, I downloaded these wrestling games, and as advertised they are
> pretty good. In fact, I just got done playing an awesome match between
> the Ultimate Warrior, one of my favorite wrestlers of all time, verses
> the Undertaker in Pile Driver. As said, it is a good game, but I
> personally think I could have done a slightly better job on either
> game development wise. So that leads me to a question.
> 
> If people are actually interested in these sorts of games I think I'd
> like to rewrite Pile Driver and add some actual sound effects such as
> crowd ambience, bells for start and end of matches, some general
> sounds of a body hitting the matt, etc while retaining the text
> interface. What do you guys think? Would you be interested in
> something like that?
> 
> Also from what I can tell they are all over the place in terms of
> professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
> Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
> then there are some more current WWE wrestlers like Chris Jarico as
> well. We've got wrestlers from the NWA and AWA thrown into the mix
> too. My thought is if I did decide to rewrite one of these wrestling
> games is we could sort of focus on a specific Federation and/or era.
> For instance, I'm a huge fan of the 1980's WWE classic super stars so
> we might have a wrestling game or special mode only to play that era
> of super stars. Of course, like all true wrestling fans I still watch
> WWE Smackdown, Raw, and now Tough Enough so would be just as willing
> to play a game featuring more contemperary super stars like Edge, Ray
> Mysterio, Big Show, etc. Any thoughts?
> 
> Cheers!
> 
> 
> On 4/4/11, Matheus r.c. souza  wrote:
>> hi all.
>> someone pasted my post -- which infact is very old-- about two good
>> text wrestling games that was sent to audiogames.net forum.
>> these games got deleted from sendspace and i uploaded then to dropbox.
>> you can securely download it because the file sizes are very small and
>> it won't complain about the trafic.
>> the games are free, and tomorrow i'll upload then to the same website
>> that i'm hosting the emulators collection.
>> download here:
>> piledriver:
>> http://dl.dropbox.com/u/1695866/pd49.zip
>> wrestling league manager:
>> http://dl.dropbox.com/u/1695866/wls53.zip
>> enjoy and comments welcome.
>> 
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> 
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Re: [Audyssey] wrestling games

2011-04-05 Thread Charles Rivard

Dungeons?  Weapons?  In a wrestling game?  That doesn't sound right at all.

---
Shepherds are the best beasts!
- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 12:00 AM
Subject: Re: [Audyssey] wrestling games


hi thomas.
in the pile driver game you can already create new wrestlers. i for
example like to watch ufc games. i know that there are the ufc
undisputed games for the ps3 and x360. but i don't have these consoles.
if you're planning to create something like this, there should be more
objects to use against your opponents, more attacks, variation in
matches, etc.
but i'd prefer a good text rpg with lots of exploration, an editor so
peoples could create new dungeons or new areas, weapons, monsters, etc.
cause i haven't seen a good one besides entombed.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:30
Assunto: Re: [Audyssey] wrestling games

Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza  wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

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