[Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
Hey,
Good work on this beta.
I have a couple of suggestions and a question.
I would suggest slowing the narrator speech down. Although I and possibly a 
load of other people could understand it at that rate, I personally know of 
some who would not be able to understand it at that speed and would struggle to 
navigate the menus because of it.
The second thing I would suggest is, since you now have to hold the relevant 
keys down to be able to jump over a trap, as soon as you land you instantly 
seem to start another jump before you can let go. I would suggest implementing 
a jump timer that waits, for example 300MS, before allowing another jump, just 
to give the player chance to let go of the keys should they want to continue 
walking. Otherwise if there are two traps close together it'll be hard to clear 
them both at the same time. Plus the fact that a person would usually wait that 
bit more time before being able to perform another jump as well.
My question is, the levers you pick up, do they disappear after a time? I 
must've picked up three levers where the one usually is and still can't get the 
statue to open.
Thanks.
Regards,
Damien.
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread william lomas
still no mac version?

On 4 Apr 2011, at 22:47, Thomas Ward wrote:

 Greetings gamers,
 
 We at USA Games would like to announce the immediate release of
 Mysteries of the Ancients beta 18. This all new release includes a
 number of important updates and additions including: a more realistic
 analog jump system similar to many popular mainstream console games,
 random mood changes in music during game play, the ability to run and
 jump over large traps, an all new level 2, and much much more. Plus as
 of this release Acapela Heather has officially been replaced with
 Scansoft Tom for a smoother and hopefully more professional sounding
 voice.To download and install this release head over to the official
 Mysteries of the Ancients home page
 http://www.usagamesinteractive.com/mota.php
 and download a copy for yourself. Please, remember to remove any prior
 betas or test releases of this software before upgrading.
 
 Sincerely,
 Thomas Ward
 President of USA Games Interactive
 http://www.usagamesinteractive.com
 
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Re: [Audyssey] a forum problem

2011-04-05 Thread dark

Open id is I believe something which just came with the bb system.

i believe the point is actually to have a single username and password which 
you can enter on any site that supports open id so that you don't have a 
hole bunch.


A good idea, accept that the only other site I've seen it on is sendspace so 
I've never bothered.


Just your username and password are needed for the audiogames.net forum.

Beware the grue!

Dark. 



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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark

Hay tom, great to see you get it out the door.

I'll look forward to trying it.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 10:47 PM
Subject: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Greetings gamers,

We at USA Games would like to announce the immediate release of
Mysteries of the Ancients beta 18. This all new release includes a
number of important updates and additions including: a more realistic
analog jump system similar to many popular mainstream console games,
random mood changes in music during game play, the ability to run and
jump over large traps, an all new level 2, and much much more. Plus as
of this release Acapela Heather has officially been replaced with
Scansoft Tom for a smoother and hopefully more professional sounding
voice.To download and install this release head over to the official
Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and download a copy for yourself. Please, remember to remove any prior
betas or test releases of this software before upgrading.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark
Funny, I mostly prefer the griek names, eg, Zeus instead of Jupiter, and 
Athena instead of Minerva, but Cerberus seems to be the exception as to me 
it sounds far more evil than Kerberos.


I suspect this is why Rick Riorden in the Percy Jaxon series does exactly 
the same thing, using cerberus even though he uses griek names for 
everything else,  eg Hades rather than pluto, and sinse he's reputedly a 
professor of mythology and the books areactually pretty complete on their 
myth background (one of imho the best things about them), I suspect this is 
just artistic freedom too.


Beware the grue!

Dark.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:43 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hi Hayden,

I decided to use the latain name Cerberus instead of Kerberos because
a lot of people kept asking me what is Kerberos or insisted I was
spelling it wrong even though both are correct. I decided to simply do
away with a little authentisity in order to use the commonly used name
for that particular creature. Call it a public relations decision.


On 4/4/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,
Aw come on. Lol...why should I give my enemies a chance to win? Grin
Just tried it; it's awesome. The timed locks and the analogue jumping 
make

things way more challenging, in fact the lever at the bottom of the first
rope was tricky; I thought I had not pulled it already whenI found the 
door

to the ledges was locked. I believe someone mentioned the running jump?
Well--it's a running jump. So you will run about two steps before you
bound into the air. Thomas, just one more question--why do we now have
cereberus and not Kerberos?

Best Regards,
Hayden


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark

Hi.

On the subject of cheats, I rather liked the way the mega man games do it.

they have no actual cheat codes which for instance give you invinsibility, 
but by following certain paths or filling certain requirements you can in 
some games collect super special armour or weapons in the last few levels.


The requirements for these are fairly tough, for instance finding all items 
in a game, and while they give you an edge, the weapons themselves (accept 
maybe the ultimate armour in x5-6), aren't guaranteed to absolutely win.


For instance, in mega man 5 and 6, there is a plate in each level of the 
game with a letter on it, usually located in a very hard to reach place.


Collecting all 8 from the first 8 boss levels and spelling m e g a m a n 5, 
mega man has access to beat who is a robotic bird created by Dr. Kossak.


Beat will fly on and fly into any enemy on the screen like a heat seaking 
missile, and will continue to hit bosses time after time.


The two issues however are firstly, Mega man can't use his mega buster or 
any other weapon while beat is on the screen, and secondly, like every other 
weapon beat has limited amo which goes down everytime he hits something.


He'll usually be able to take off half a boss's life, but only slowly by 
repeatedly hitting them, and mega man stil has to avoid the boss.


or in Mega man 7, if you find the areas in four of the levels where Mega 
man's brother protoman is waiting, finally protoman will battle you and if 
you win, he gives you his protoshield.


When equipped, This can protect mega man from enemy attacks, but only from 
the front, and it also stops MEga man from using his charge up shot.


So, I actually rather like the idea of the lion hyde as super armour, but 
only for filling some other tough requirement in the game, and with some 
sort of proviso that doesn't make it an instant win weapon.


For instance, on each level have a tablet to collect which is either hidden 
in a hard to reach area requiring some tricky jumping, or needs killing of a 
tough but optional enemy.


If you have enough after fighting the lion, you can indeed take it's hyde as 
HErcules did, however while the hyde will give super protection it is so 
large and bulky angela moves at half speed, and is restricted heavily in her 
choice of weapons.


Or maybe it's magic means that it's only useable for short periods.

This sort of cheat,  or rather super secret item, I really think would 
be a fun addition to Mota if possible.


Beware the grue!

Dark. 



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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark
And don't get me started on the Jewish biblical ones that have caused 
huuge amounts of controversy.


Heck, even the name jesus is Griek, the original I believe would be 
Yoshure,  appologies for mangling of aramaeic spelling, which is the 
name we know today as Joshua.


These can be especially interesting for people who try to take every word of 
the bible literally even though it's been translated with so many 
shenanigans it's ridiculous!


But that's a hole other conversation entirely so I'll stop.

Beware the grue!

Dark. 



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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark

Nice idea charles.

That'd also give a great sound view of a hand getting bitten off and the 
Lion's stomach too,  actually pretty cool sounds, any volunteers? ;D.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital sound 
recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 My only complaint so far is that the lion and centaur sound
exactly the same
 at least to my ears.
 We are the Knights who say...Ni!

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[Audyssey] Battle Zone

2011-04-05 Thread Angela Lerma
Hi,

Could you please tell me where to go to download Battle Zone.  It sounds like a 
great game.

Thanks,
Angela
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread shaun everiss
they go away but if the statue relocks they come back but you have to 
go back and foreward a bit to make it all come up again.
This game is defenately a different approach and learning curve to 
what most blind gamers are used to.
Right now its a bit hard to do some stuff but part is just getting 
used to the interface and probably with some issues still to work with.

Still its real good.
Now if you could stop the intro game message playing ie when you 
start a level including the first one that would rock.

At 07:02 p.m. 5/04/2011, you wrote:

Hey,
Good work on this beta.
I have a couple of suggestions and a question.
I would suggest slowing the narrator speech down. Although I and 
possibly a load of other people could understand it at that rate, I 
personally know of some who would not be able to understand it at 
that speed and would struggle to navigate the menus because of it.
The second thing I would suggest is, since you now have to hold the 
relevant keys down to be able to jump over a trap, as soon as you 
land you instantly seem to start another jump before you can let go. 
I would suggest implementing a jump timer that waits, for example 
300MS, before allowing another jump, just to give the player chance 
to let go of the keys should they want to continue walking. 
Otherwise if there are two traps close together it'll be hard to 
clear them both at the same time. Plus the fact that a person would 
usually wait that bit more time before being able to perform another 
jump as well.
My question is, the levers you pick up, do they disappear after a 
time? I must've picked up three levers where the one usually is and 
still can't get the statue to open.

Thanks.
Regards,
Damien.
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Re: [Audyssey] a forum problem

2011-04-05 Thread shaun everiss

well some stuff should have it.
live journal is one, facebook maybe another maybe twitter and wordpress.
Your yahoo google etc are supposed to be registered servers and I 
remember a year ago having a look around the net and registering my 
private info on several servers because it sounded like a good and 
secure way to do that.
Unfortunately I have forgotten the passwords, keys and names of the 
servers not that it seems to matter as vary few sites even use that 
type of system.

So I wander if it was one of these free security systems that never took off.
Simular to ms passport.
I have seen vary few sites that will run that directly, except for 
one movie place I know of and this is via rumour only I have not 
actually seen it at all.

At 08:29 p.m. 5/04/2011, you wrote:

Open id is I believe something which just came with the bb system.

i believe the point is actually to have a single username and 
password which you can enter on any site that supports open id so 
that you don't have a hole bunch.


A good idea, accept that the only other site I've seen it on is 
sendspace so I've never bothered.


Just your username and password are needed for the audiogames.net forum.

Beware the grue!

Dark.

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Shane Lowe

Again you have to when before you can get the cheats even for battlezone.

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 10:33 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


I agree.  I was really enjoying Battle Zone until I found the cheats. 
Cheats might be fun for a few  minutes but ultimately ruin a game, allowing 
you to plunder all its secrets in a matter of minutes.  Take Nethack.  What 
a game--complex, with hundreds of rooms, dozens of spells and about sixty 
monsters.  All ruined because I found out how to access Wizard mode.  Need 
speed boots, a ring of levitation or a bag of holding?  Well, infinite 
wishes takes care of everything.
It's been a while since I've played that game, but the enjoyment is slowly 
creeping back into it now that I've pretty much forgotten half the spells 
I learned in Wizard mode.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 8:39 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hi Shane,

Definitely not. Anyone who knows me long enough knows I don't add
cheat codes to my games. What is the point of creating a challenging
game if I turn around and provide everyone with a way to cheat?

Cheers!


On 4/4/11, Shane Lowe shanel...@insightbb.com wrote:

mabee you could make cheats and that be one of t hem?


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Darren Duff
No you don't, they are right there in the documentation I have used them. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 6:59 AM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

Again you have to when before you can get the cheats even for battlezone.

- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 10:33 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


I agree.  I was really enjoying Battle Zone until I found the cheats. 
Cheats might be fun for a few  minutes but ultimately ruin a game, allowing

you to plunder all its secrets in a matter of minutes.  Take Nethack.  What

a game--complex, with hundreds of rooms, dozens of spells and about sixty 
monsters.  All ruined because I found out how to access Wizard mode.  Need 
speed boots, a ring of levitation or a bag of holding?  Well, infinite 
wishes takes care of everything.
 It's been a while since I've played that game, but the enjoyment is slowly

 creeping back into it now that I've pretty much forgotten half the spells 
 I learned in Wizard mode.
 Ken Downey
 The Addictor
 www.TheAddictor.com

 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 04, 2011 8:39 PM
 Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


 Hi Shane,

 Definitely not. Anyone who knows me long enough knows I don't add
 cheat codes to my games. What is the point of creating a challenging
 game if I turn around and provide everyone with a way to cheat?

 Cheers!


 On 4/4/11, Shane Lowe shanel...@insightbb.com wrote:
 mabee you could make cheats and that be one of t hem?

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Darren Duff
Spoilers Shawn! Spoilers! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, April 05, 2011 5:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA 18 - levers?

they go away but if the statue relocks they come back but you have to go
back and foreward a bit to make it all come up again.
This game is defenately a different approach and learning curve to what most
blind gamers are used to.
Right now its a bit hard to do some stuff but part is just getting used to
the interface and probably with some issues still to work with.
Still its real good.
Now if you could stop the intro game message playing ie when you start a
level including the first one that would rock.
At 07:02 p.m. 5/04/2011, you wrote:
Hey,
Good work on this beta.
I have a couple of suggestions and a question.
I would suggest slowing the narrator speech down. Although I and 
possibly a load of other people could understand it at that rate, I 
personally know of some who would not be able to understand it at that 
speed and would struggle to navigate the menus because of it.
The second thing I would suggest is, since you now have to hold the 
relevant keys down to be able to jump over a trap, as soon as you land 
you instantly seem to start another jump before you can let go.
I would suggest implementing a jump timer that waits, for example 
300MS, before allowing another jump, just to give the player chance to 
let go of the keys should they want to continue walking.
Otherwise if there are two traps close together it'll be hard to clear 
them both at the same time. Plus the fact that a person would usually 
wait that bit more time before being able to perform another jump as 
well.
My question is, the levers you pick up, do they disappear after a time? 
I must've picked up three levers where the one usually is and still 
can't get the statue to open.
Thanks.
Regards,
Damien.
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[Audyssey] MOTA 18 bugs

2011-04-05 Thread Karl Belanger
Hi,

I'm really liking the new beta of Mota. I have found a few bugs, though.

First, the sight on/off messages still use the old voice. Also, the chasm in
level 2 doesn't appear to have a voice clip, nor do the platforms.

There also seem to be some bugs with the laser sight as sometimes it locks
on but when I fire I waste my ammunition, and other times it doesn't lock on
but firing still hits the enemy. Is there a trick to hitting enemies?

And finally, I managed to get my strength to go negative somehow, and it
would not recharge and I couldn't use any strength-based weapons.

Lastly, is there any current use for the look up/down feature?

Karl

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[Audyssey] LAST POST ABOUT SCC

2011-04-05 Thread Jack F
Hi Dark,
Do you have space colony cleaner? And do you have anything to register
the full game?
Thanks.
best regards,
Jack

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Re: [Audyssey] LAST POST ABOUT SCC

2011-04-05 Thread dark

With respect Jack, might I suggest you employ a litle thought.

As I believe was said earlier, if anyone,  including myself, had a copy 
of the game we would've replied to one of your numerous previous requests 
for it.


Personally, I'm also unsure why you want the game so much. To be honest it 
was both very symple and rough in it's sounds, and also so completely bug 
wridden as to be literally unplayable,  probably why in fact nobody has 
kept it around much less registered it.


I actually think a better job (certainly a less buggy one), could be done 
with bgt, a few robot movement sounds, a basic grid pattern and a numerical 
lock.


The developer imho was really! trying it on if he expected people to pay for 
the original game, sinse as I said the bugs and random death made it 
absolutely impossible to play (one reason I didn't keep the setup file 
myself).


Beware the grue!

Dark.
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:34 PM
Subject: [Audyssey] LAST POST ABOUT SCC



Hi Dark,
Do you have space colony cleaner? And do you have anything to register
the full game?
Thanks.
best regards,
Jack

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson

I do agree about the speach. It was a little fast for me.
We are the Knights who say...Ni!
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:02 AM
Subject: [Audyssey] MOTA 18 - levers?



Hey,
Good work on this beta.
I have a couple of suggestions and a question.
I would suggest slowing the narrator speech down. Although I and possibly 
a load of other people could understand it at that rate, I personally know 
of some who would not be able to understand it at that speed and would 
struggle to navigate the menus because of it.
The second thing I would suggest is, since you now have to hold the 
relevant keys down to be able to jump over a trap, as soon as you land you 
instantly seem to start another jump before you can let go. I would 
suggest implementing a jump timer that waits, for example 300MS, before 
allowing another jump, just to give the player chance to let go of the 
keys should they want to continue walking. Otherwise if there are two 
traps close together it'll be hard to clear them both at the same time. 
Plus the fact that a person would usually wait that bit more time before 
being able to perform another jump as well.
My question is, the levers you pick up, do they disappear after a time? I 
must've picked up three levers where the one usually is and still can't 
get the statue to open.

Thanks.
Regards,
Damien.
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[Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Greg Steel
Hi Tom I'm having a little trouble understanding the timed  levers how do I 
unlock them and how to I jump the first ledge.
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[Audyssey] Problem with Hunter

2011-04-05 Thread Lori Duncan
Hi I'm playing Hunter from BSC games using windows XP.  I'm finding during 
level 1 when the doctor comes after me and I hit the spacebar to climb a tree, 
nothing happens and I die.  I hit it once because I'm playing on easy, but I 
still get killed.  Also the same thing happens when I hit enter to kill the 
snakes.  Not sure where I'm going wrong, I have listened to the audio tutorial 
and read the documentation so I know I'm getting it right.  I'd be glad of any 
help, thanks from Lori.  
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Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Karl Belanger
Actually, it's three times on easy for both space and enter.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Tuesday, April 05, 2011 9:36 AM
To: Gamers Discussion list
Subject: [Audyssey] Problem with Hunter

Hi I'm playing Hunter from BSC games using windows XP.  I'm finding during
level 1 when the doctor comes after me and I hit the spacebar to climb a
tree, nothing happens and I die.  I hit it once because I'm playing on easy,
but I still get killed.  Also the same thing happens when I hit enter to
kill the snakes.  Not sure where I'm going wrong, I have listened to the
audio tutorial and read the documentation so I know I'm getting it right.
I'd be glad of any help, thanks from Lori.  
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[Audyssey] Problem with Mota 18

2011-04-05 Thread Lori Duncan
Hi Tom, love the new sounds in Mota, but just one problem.  When the game 
starts I move Angela to the first room and pick the torch up, then when I run 
back and go to jump the first firs pit I die, even though my wepon isn't drawn. 
 Is this a trick trap or something?  I've tried a normal jump, also holding 
control and shift down when I jump but she still ends up roasted Smile  By 
the way thanks for putting the save feature in, it takes a lot of worry off my 
nerves.  
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Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Greg Steel
Hi you have to press the space bar 3 times to jump in the tree and enter 3 
times to kill the snake.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 6:35 AM
Subject: [Audyssey] Problem with Hunter


Hi I'm playing Hunter from BSC games using windows XP.  I'm finding during 
level 1 when the doctor comes after me and I hit the spacebar to climb a 
tree, nothing happens and I die.  I hit it once because I'm playing on 
easy, but I still get killed.  Also the same thing happens when I hit 
enter to kill the snakes.  Not sure where I'm going wrong, I have listened 
to the audio tutorial and read the documentation so I know I'm getting it 
right.  I'd be glad of any help, thanks from Lori.

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[Audyssey] Error

2011-04-05 Thread Hayri Tulumcu
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:\Program files\USA Games\Mysteries of the Ancients\Tomb.exe
R6025
- pure virtual function call
OK
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[Audyssey] Another Error!

2011-04-05 Thread Hayri Tulumcu
http://dl.dropbox.com/u/6997970/Error.wav
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Re: [Audyssey] Error

2011-04-05 Thread Charles Rivard

When did that error occur?

Usually, just showing an error message with no explanation of what you were 
doing isn't going to get results.


---
Shepherds are the best beasts!
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:59 AM
Subject: [Audyssey] Error



Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:\Program files\USA Games\Mysteries of the Ancients\Tomb.exe
R6025
- pure virtual function call
OK
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Re: [Audyssey] Problem with Hunter

2011-04-05 Thread burakyuksek

Hi,
You must tap it three times
:)
saygilar sevgiler.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 4:35 PM
Subject: [Audyssey] Problem with Hunter


Hi I'm playing Hunter from BSC games using windows XP.  I'm finding during 
level 1 when the doctor comes after me and I hit the spacebar to climb a 
tree, nothing happens and I die.  I hit it once because I'm playing on 
easy, but I still get killed.  Also the same thing happens when I hit 
enter to kill the snakes.  Not sure where I'm going wrong, I have listened 
to the audio tutorial and read the documentation so I know I'm getting it 
right.  I'd be glad of any help, thanks from Lori.

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Re: [Audyssey] Sapi5 repair file

2011-04-05 Thread Trouble
That is why I don't use any that detect  false 
positives, because they can not tell virus from real deal.

Have had no problems with MSE.

At 08:37 PM 4/4/2011, you wrote:

well some files show as a virus even if they are not.
Don't use avg what ever you do it detects false positaves all the time.
Microsoft has a good program with vary few 
errors unless you use anything that is non 
english or has non english characters ie chinese.

Then its a virus unless you exclude it.
I have been able to fix the issue say with an 
installer by writing it in innosetup the program inside it should run ok.
If your checker is constantly putting this as an 
error you need to send the program their way.

if its a virus then its a virus.
But it could be a fake virus in which case a signature update is needed.
Ms checks itself 3 times daily.
At one stage dropbox was a trogen.
It was fixed quite quickly.
msse though has a load of community driven stuff.
At 02:05 a.m. 5/04/2011, you wrote:
That is the repair file and if showed as virus. 
Then you better get a better or real virus checker, because you have one!


At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 
please? I was tried the deluserlex.exe from 
jim kitchens site, It doesn't doing anything. 
ýt was only a virus. Can you send an other one?

saygýlar sevgiler.
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread The Addictor
As far as the speech, I think it's just right, and as far as the 
jumps--well, two traps close together would be a challenge of reflexes to 
let go of the keys quickly.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:02 AM
Subject: [Audyssey] MOTA 18 - levers?



Hey,
Good work on this beta.
I have a couple of suggestions and a question.
I would suggest slowing the narrator speech down. Although I and possibly 
a load of other people could understand it at that rate, I personally know 
of some who would not be able to understand it at that speed and would 
struggle to navigate the menus because of it.
The second thing I would suggest is, since you now have to hold the 
relevant keys down to be able to jump over a trap, as soon as you land you 
instantly seem to start another jump before you can let go. I would 
suggest implementing a jump timer that waits, for example 300MS, before 
allowing another jump, just to give the player chance to let go of the 
keys should they want to continue walking. Otherwise if there are two 
traps close together it'll be hard to clear them both at the same time. 
Plus the fact that a person would usually wait that bit more time before 
being able to perform another jump as well.
My question is, the levers you pick up, do they disappear after a time? I 
must've picked up three levers where the one usually is and still can't 
get the statue to open.

Thanks.
Regards,
Damien.
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread The Addictor
well, being a strong proponent of the Faith I must heartily disagree with 
you on that.  The rated accuracy of the translations of the Hebrew and Greek 
from the original is estimated to be around 97%, owing to the fact that the 
scholars of that time were so keen to copy it word for word.  The biggest 
error is the misspelling of Nebuchadnezzar.  But if you still think the 
Bible's just a book, read Daniel's ninth chapter, written some 500 years 
B.C., and let it's predictions of the year of Christ's death startle you a 
bit.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:01 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


And don't get me started on the Jewish biblical ones that have caused 
huuge amounts of controversy.


Heck, even the name jesus is Griek, the original I believe would be 
Yoshure,  appologies for mangling of aramaeic spelling, which is the 
name we know today as Joshua.


These can be especially interesting for people who try to take every word 
of the bible literally even though it's been translated with so many 
shenanigans it's ridiculous!


But that's a hole other conversation entirely so I'll stop.

Beware the grue!

Dark.

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Re: [Audyssey] Alter Aeon

2011-04-05 Thread enes

hi dentin,
i have same exploring problem
I'm theghost on there
and fighting isn't a problem
but when  i exploring i usually do it with teleporting
and i always end up dead

--
From: Dennis Towne s...@xirr.com
Sent: Monday, April 04, 2011 9:55 PM
To: lind...@lindsaycowell.freeserve.co.uk; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Alter Aeon


Tina,

I play solo characters all the time, and I think there's a lot of
areas out there suitable for your level.  Here's a quick list of the
ones I'd think are ok for you on the island of Archais:

The Trow village, west of Dragon Tooth
Rogue Settlement, north of Dragon Tooth
Underground Chess Tournament, in Gad's Landing
The Nurgling Mound, northern area of the island
The Viking village raid, southern area of the island
The Viking village thief hideout
Harpies, south side of Gad's Mountain
Dwarven Mines, south of Dragon Tooth
The Nurgling Swamp, west of the Nurgling Mound
Svirfneblin colony, below Dragon Tooth
The Wyvren Forest, south of Dragon Tooth
The Djinni School, south of Redferne's Palace, in the air above Gad's 
Mountain

Dragon Tooth graveyard  port village, east of Dragon Tooth
Asgaard, through the figurehead on the viking ship
The Blackwater Hollows Swamp, north central part of the island
Azeroth Keep, on the south side of Gad's Mountain

The more dangerous areas are near the bottom of the list.

Last I checked, you've only explored about a third of these.  Remember
that if you stay too long in one area, you'll start to get less
experience for it, so it's good to switch areas and explore new ones
often.

There's also a handful of good higher-level areas on the mainland,
east of Ralnoth:

Dark Forest East
Tyranids, under the dark forest
The Spider Caves, under the dark forest
Trogs, under the dark forest
The troll caverns, northern part of the dark forest
The Candlewood, northeast of the dark forest
The dark forest graveyard
The Ash Mountain foothills

I'd stay away from most of these until you hit level 27 or 28, because
they're pretty dangerous and exploring them would be pretty risky.

Some final tips:

If you're not sure where you are, check what area you're in using the
'where' command.  You can also find nearby areas with the 'nearby'
command, which will tell you what direction to go to find new places.

When you're exploring, go slowly and carefully.  I usually cast all my
protective spells and get ready to run away or cast word of recall.  I
only really start looking at the details of a zone after I've mapped
out most of it and know where the safe and dangerous places are.

Use your thief and warrior skills a lot.  As a thief, you should be
able to steal, shoplift, pickpocket, and pick locks as well as use
your combat skills.  Nearly all of your skills give you experience
when you use them.

When it comes to combat, you have to know when it's time to fight and
when it's time to run away.  Don't be afraid to run away and try
again; one of the rules I have for my spellcasting characters is never
to fight more than three things at once.  If a third thing shows up, I
pretty much always run away.

Lastly, don't get discouraged!  Exploring new areas is dangerous, but
once you know what parts to be careful in you it's much safer.


-dentin

Alter Aeon
http://www.alteraeon.com


On Fri, Apr 1, 2011 at 10:26 PM,  lind...@lindsaycowell.freeserve.co.uk 
wrote:

Hi all

I play alter aeon. I am blind in real life. I know I need to explore to 
find places to xp, but when I explore I usually get slaughtered by aggro 
mobs. I love to solo places, but have heard it is very hard, is it 
possible? I play a char called Tina. My highest levels are 25 thief and 
19 warrior. Please could someone help me, i am getting desperate?


Lindsay Cowell.


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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-05 Thread Yohandy
no step boundaries for pits! please don't include that. why do audiogamers 
need sounds for every little thing? use your ears guys! if you're close to a 
pit, jump. why do you need a dumb sound to indicate this? are some of you 
playing with mono speakers or headphones? *sighs in frustration*.



To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?




No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound before 
you fall into a pit, selection as to where witch program group the game is 
in, and again the voice acting thing.

That one is popular!

Shane
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
of battlezone?



Everything except that second suggestion.. I do not need an annoying tone 
being played in my left ear. Another suggestion... would it be possible 
to hire voice actors for the cut sceens? I would be happy to do it...


At 03:07 PM 04/04/2011, you wrote:

Hey all,
We are going to update battlezone here soon and are looking for 
suggestions.

the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by 
at-least slowing them down a bit, You can move while ducked, enimies can 
shoot you when your ducked and in the air, and when the blades are 
retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal and a 
bonis item falls and you step forward without catching it it would play 
an extreamly anoying tone in your left ear, and you can't here your 
statis without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up 
because there dead? When you use one the enimies are still talking they 
just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars and it 
will damage them but then the cops could get out and attack just like the 
other people?


Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi Will,

No, and nor will there be a Mac or Linux version very soon. The
problem is that the cross-platform G3D engine has compatibility issues
on Windows, it causes a blue screen on exit, because of compatibility
issues with certain video card drivers. As a result it will take
months of rewriting the cross-platform G3D engine to use something
else more stable like SDL 1.2. Although, I could always use SFMl for
Mac/Linux, and DirectX for Windows. In addition, I still currently
don't own a Mac myself so would have to borrow one for the port. This
makes creating a port for Mac almost impossible in the short term.


However, I happen to own a fully operational Linux PC which
fortunately uses similar components as Mac OS. So once the Linux port
is complete it would be somewhat easy to eventually port to Mac OS
provided I get my hands on a fully working Mac system with all the
development tools etc I need.

Cheers!


On 4/5/11, william lomas will.d.lo...@gmail.com wrote:
 still no mac version?

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread bryant walker

Hi.
Is it possible to register the game yet? Someone was talking about the lion. SO 
if i register the game will i be able to fight it? And is it possible to 
register the game right now?
  
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Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Charles Rivard
You must have not been reading very carefully.  Three times, not once, for 
both doctor and snake.


---
Shepherds are the best beasts!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:35 AM
Subject: [Audyssey] Problem with Hunter


Hi I'm playing Hunter from BSC games using windows XP.  I'm finding during 
level 1 when the doctor comes after me and I hit the spacebar to climb a 
tree, nothing happens and I die.  I hit it once because I'm playing on 
easy, but I still get killed.  Also the same thing happens when I hit 
enter to kill the snakes.  Not sure where I'm going wrong, I have listened 
to the audio tutorial and read the documentation so I know I'm getting it 
right.  I'd be glad of any help, thanks from Lori.

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi Briant,

No. There is no way to register the game yet. The registration system
has not been added to the game yet. Even if you could there would only
be the two levels you already have. I'm way behind schedule with this
release so the only two levels available are the ones in the beta. The
rest of the levels are simply notes, and have not been added to the
game itself yet. So obviously you couldn't fight the Nemean Lion until
that level gets added to the game.


As for the Nemean Lion the topic came up, because someone noticed it
in the sound descriptions menu and commented on it. That does not
mean, however, that that monster is actually in the game yet or that
you can fight it. The Nemean Lion, like several other aspects of this
game, is a work in progress. For instance, the sounds in the sound
descriptions menu are not the ones that will be in the final release
as last night before bed I found my sound effects cds, and grabbed
some authentic Lion sounds, and dropped them in the game. So already
beta 18 is well on its way to being upgraded.

Cheers!



On 4/5/11, bryant walker bryantwalk...@hotmail.com wrote:

 Hi.
 Is it possible to register the game yet? Someone was talking about the lion.
 SO if i register the game will i be able to fight it? And is it possible to
 register the game right now?
   
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi Dark,

Ummm...That's something of a sensative topic for this list. There are
most likely many Cristians and some people of Juish faith on hear who
would extremely disagree with your point of view. I myself tend to
agree with the growing opinion that the bible is more myth than fact
so to speak, but discussing those sorts of opinions here would likely
be opening the door to a religious flame war.  That we definitely
don't need.

By the way, the name for Jesus in the original language is Yeshua as I
recall. You are correct it is often times translated as Joshua, but
also is translated as Jesus from the Greek.

On 4/5/11, dark d...@xgam.org wrote:
 And don't get me started on the Jewish biblical ones that have caused
 huuge amounts of controversy.

 Heck, even the name jesus is Griek, the original I believe would be
 Yoshure,  appologies for mangling of aramaeic spelling, which is the
 name we know today as Joshua.

 These can be especially interesting for people who try to take every word of
 the bible literally even though it's been translated with so many
 shenanigans it's ridiculous!

 But that's a hole other conversation entirely so I'll stop.

 Beware the grue!

 Dark.


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Re: [Audyssey] Error

2011-04-05 Thread Hayri Tulumcu

It happened after I had jumped
a few times around.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 4:03 PM
Subject: Re: [Audyssey] Error



When did that error occur?

Usually, just showing an error message with no explanation of what you 
were doing isn't going to get results.


---
Shepherds are the best beasts!
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:59 AM
Subject: [Audyssey] Error



Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:\Program files\USA Games\Mysteries of the Ancients\Tomb.exe
R6025
- pure virtual function call
OK
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Thomas Ward
Hi Dark,

HmI see your point. The problem with your idea is that the
Lion's hide certainly would be lighter than the bronze armour so she
should be able to move faster and more easily than with the bronze
armour and shield. Plus it would give her protection from almost any
blade. I don't know about fireballs though. It would be made out of
lion hide and one would think it wouldn't be impervious to fire.

I'd have to think about this some. As there has to be some sort of
disadvantages to having the lion's hide. On the other hand if you have
the lion's hide the game could raise the enemies stats to sort of
balance things out. Yeah, you can take much more damage, a real
beating, but the monsters you are likely to find on higher levels are
also the elite in the tomb.

Cheers!


On 4/5/11, dark d...@xgam.org wrote:
 Hi.

 On the subject of cheats, I rather liked the way the mega man games do it.

 they have no actual cheat codes which for instance give you invinsibility,
 but by following certain paths or filling certain requirements you can in
 some games collect super special armour or weapons in the last few levels.

 The requirements for these are fairly tough, for instance finding all items
 in a game, and while they give you an edge, the weapons themselves (accept
 maybe the ultimate armour in x5-6), aren't guaranteed to absolutely win.

 For instance, in mega man 5 and 6, there is a plate in each level of the
 game with a letter on it, usually located in a very hard to reach place.

 Collecting all 8 from the first 8 boss levels and spelling m e g a m a n 5,
 mega man has access to beat who is a robotic bird created by Dr. Kossak.

 Beat will fly on and fly into any enemy on the screen like a heat seaking
 missile, and will continue to hit bosses time after time.

 The two issues however are firstly, Mega man can't use his mega buster or
 any other weapon while beat is on the screen, and secondly, like every other
 weapon beat has limited amo which goes down everytime he hits something.

 He'll usually be able to take off half a boss's life, but only slowly by
 repeatedly hitting them, and mega man stil has to avoid the boss.

 or in Mega man 7, if you find the areas in four of the levels where Mega
 man's brother protoman is waiting, finally protoman will battle you and if
 you win, he gives you his protoshield.

 When equipped, This can protect mega man from enemy attacks, but only from
 the front, and it also stops MEga man from using his charge up shot.

 So, I actually rather like the idea of the lion hyde as super armour, but
 only for filling some other tough requirement in the game, and with some
 sort of proviso that doesn't make it an instant win weapon.

 For instance, on each level have a tablet to collect which is either hidden
 in a hard to reach area requiring some tricky jumping, or needs killing of a
 tough but optional enemy.

 If you have enough after fighting the lion, you can indeed take it's hyde as
 HErcules did, however while the hyde will give super protection it is so
 large and bulky angela moves at half speed, and is restricted heavily in her
 choice of weapons.

 Or maybe it's magic means that it's only useable for short periods.

 This sort of cheat,  or rather super secret item, I really think would
 be a fun addition to Mota if possible.

 Beware the grue!

 Dark.


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Re: [Audyssey] Alter Aeon

2011-04-05 Thread Dennis Towne
Oh boy, if you're using teleport to explore, then yeah, you're going
to end up dead.  A lot.  Basically, if you use teleport, you should
just assume that you're already dead before you cast the spell,
because you never know where you're going to land.  It's a little
safer to teleport on the islands, but even there you can land in
really nasty places.

When I explore, I use the nearby command and check the area list to
see what level the nearby areas are.  That also helps because then you
can find the area again; if you teleport and live, you'll probably
never find the area again, which hardly counts as exploring.

-dentin

Alter Aeon
http://www.alteraeon.com

On Tue, Apr 5, 2011 at 11:28 AM, enes enes.sari...@gmail.com wrote:
 hi dentin,
 i have same exploring problem
 I'm theghost on there
 and fighting isn't a problem
 but when  i exploring i usually do it with teleporting
 and i always end up dead

 --
 From: Dennis Towne s...@xirr.com
 Sent: Monday, April 04, 2011 9:55 PM
 To: lind...@lindsaycowell.freeserve.co.uk; Gamers Discussion list
 gamers@audyssey.org
 Subject: Re: [Audyssey] Alter Aeon

 Tina,

 I play solo characters all the time, and I think there's a lot of
 areas out there suitable for your level.  Here's a quick list of the
 ones I'd think are ok for you on the island of Archais:

 The Trow village, west of Dragon Tooth
 Rogue Settlement, north of Dragon Tooth
 Underground Chess Tournament, in Gad's Landing
 The Nurgling Mound, northern area of the island
 The Viking village raid, southern area of the island
 The Viking village thief hideout
 Harpies, south side of Gad's Mountain
 Dwarven Mines, south of Dragon Tooth
 The Nurgling Swamp, west of the Nurgling Mound
 Svirfneblin colony, below Dragon Tooth
 The Wyvren Forest, south of Dragon Tooth
 The Djinni School, south of Redferne's Palace, in the air above Gad's
 Mountain
 Dragon Tooth graveyard  port village, east of Dragon Tooth
 Asgaard, through the figurehead on the viking ship
 The Blackwater Hollows Swamp, north central part of the island
 Azeroth Keep, on the south side of Gad's Mountain

 The more dangerous areas are near the bottom of the list.

 Last I checked, you've only explored about a third of these.  Remember
 that if you stay too long in one area, you'll start to get less
 experience for it, so it's good to switch areas and explore new ones
 often.

 There's also a handful of good higher-level areas on the mainland,
 east of Ralnoth:

 Dark Forest East
 Tyranids, under the dark forest
 The Spider Caves, under the dark forest
 Trogs, under the dark forest
 The troll caverns, northern part of the dark forest
 The Candlewood, northeast of the dark forest
 The dark forest graveyard
 The Ash Mountain foothills

 I'd stay away from most of these until you hit level 27 or 28, because
 they're pretty dangerous and exploring them would be pretty risky.

 Some final tips:

 If you're not sure where you are, check what area you're in using the
 'where' command.  You can also find nearby areas with the 'nearby'
 command, which will tell you what direction to go to find new places.

 When you're exploring, go slowly and carefully.  I usually cast all my
 protective spells and get ready to run away or cast word of recall.  I
 only really start looking at the details of a zone after I've mapped
 out most of it and know where the safe and dangerous places are.

 Use your thief and warrior skills a lot.  As a thief, you should be
 able to steal, shoplift, pickpocket, and pick locks as well as use
 your combat skills.  Nearly all of your skills give you experience
 when you use them.

 When it comes to combat, you have to know when it's time to fight and
 when it's time to run away.  Don't be afraid to run away and try
 again; one of the rules I have for my spellcasting characters is never
 to fight more than three things at once.  If a third thing shows up, I
 pretty much always run away.

 Lastly, don't get discouraged!  Exploring new areas is dangerous, but
 once you know what parts to be careful in you it's much safer.


 -dentin

 Alter Aeon
 http://www.alteraeon.com


 On Fri, Apr 1, 2011 at 10:26 PM,  lind...@lindsaycowell.freeserve.co.uk
 wrote:

 Hi all

 I play alter aeon. I am blind in real life. I know I need to explore to
 find places to xp, but when I explore I usually get slaughtered by aggro
 mobs. I love to solo places, but have heard it is very hard, is it possible?
 I play a char called Tina. My highest levels are 25 thief and 19 warrior.
 Please could someone help me, i am getting desperate?

 Lindsay Cowell.

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Re: [Audyssey] Error

2011-04-05 Thread Thomas Ward
Hi Hayri,

Did you check your system to see if the Visual C++ 2008 runtime
libraries got installed correctly. They should have shipped with the
game, but it is possible they didn't get installed correctly and need
to be reinstalled. Also keep in mind I only shipped the 32bit version
of the libraries so if you are running 64bit Windows you will have to
download the 64bit install libs and install those instead.

HTH


On 4/5/11, Hayri Tulumcu ha...@ka-net.dk wrote:
 Microsoft Visual C++ Runtime Library
 Runtime Error!
 Program: C:\Program files\USA Games\Mysteries of the Ancients\Tomb.exe
 R6025
 - pure virtual function call
 OK
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Damien,


Damien wrote:
Good work on this beta.

My reply:

Thanks. I certainly put a lot of time and energy into this one.

Damien wrote:

I would suggest slowing the narrator speech down. Although I and possibly a load
of other people could understand it at that rate, I personally know of
some who would
not be able to understand it at that speed and would struggle to
navigate the menus
because of it.

My reply:

HThat's going to be a problem then. I spent almost an entire
week recording and editing those speech clips, and have already put
most of that in subversion to be used with other titles. I'm not
exactly in any hurry to do all that work over again from scratch. Plus
any slower and it will be too slow for me personally. So I don't know
what to say. Let's see if anyone has any problems before resorting to
putting another week into recreating well over 300 voice clips from
scratch.

Damien wrote:

The second thing I would suggest is, since you now have to hold the
relevant keys
down to be able to jump over a trap, as soon as you land you instantly
seem to start
another jump before you can let go.

My reply:

Yeah, this is something I definitely want to work on. I've noticed
problems with jumping like this as well. Especially, on ropes and
things where you don't necessarily want Angela to jump, catch it, and
swing off again. I've definitely got plans to fix this in the next
beta.

Damien wrote:

My question is, the levers you pick up, do they disappear after a
time? I must've
picked up three levers where the one usually is and still can't get
the statue to
open.

My reply:

Well, you don't actually pick up the levers. Angela pulls it and it
unlocks a statue somewhere else in the tomb. New in this release the
statues are time so if you don't get there, and open it in a certain
length of time the lock will reset, and you will have to travel back
to the correct lever, pull it again, and then try and open the statue.
The timer is completely random so it is a good idea to get back to the
statue as quick as possible, don't doddle, or it will reset on you.
That's what seams to be happening here. You aren't moving to the
statue fast enough so the lock resets and seals the statue shut.

HTH

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Re: [Audyssey] Problem with Mota 18

2011-04-05 Thread Thomas Ward
Hi Lori,

You probably aren't holding the keys down long enough. That's the
difference between the new analog jump system verses the prior jump
system. The longer the keys are held down the higher and further
Angela will jump within reason of course. The opposite is true as
well. If you hold them down for a short amount of time Angela may do
nothing more than a short hop or bounce. So you have to practice your
timing to learn how long to hold the keys down for a short jump or a
long jump. Make sense?

On 4/5/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom, love the new sounds in Mota, but just one problem.  When the game
 starts I move Angela to the first room and pick the torch up, then when I
 run back and go to jump the first firs pit I die, even though my wepon isn't
 drawn.  Is this a trick trap or something?  I've tried a normal jump, also
 holding control and shift down when I jump but she still ends up roasted
 Smile  By the way thanks for putting the save feature in, it takes a lot
 of worry off my nerves.
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Re: [Audyssey] battle zone

2011-04-05 Thread Shiny protector

Hi,

Here is the solution.
Major
s
p
o
i
l
e
r
s
p
a
c
e
If you don't want to cheat, close skip the message

Press alt back slash, then you could avoid blades for ever.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:06 AM
Subject: Re: [Audyssey] battle zone


In that case, you're screwed... but if they do update it to hagve blades 
not be able to harm you if you're jumping while they're retracted, then... 
no biggie.


At 04:02 PM 04/04/2011, you wrote:

Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Greg,

s
p
o
i
l
e
r

s
p
a
c
e

Whenever you pull one of the bronze levers on the wall it will unlock
a bronze statue somewhere else in the temple. However, these locks are
timed so the only way to open that particular statue is to find and
open it before the lock resets and seals. Everytime it resets the
timer randomly gets reset making the length of time to open the statue
completely unknown. So in answer to your question once Angela pulls a
lever run as fast as you can to the statue and open it right away.
Don't doddle or you won't make it in time.

As far as jumping pits, ledges, and other traps that depends on the
size of the trap. If it is a large jump such as the one in room 8 on
level 1 you have to give Angela a run up to the ledge before jumping
or she won't make it.

HTH


On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom I'm having a little trouble understanding the timed  levers how do I
 unlock them and how to I jump the first ledge.
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mich
Hi Tom. I agree good job on the game. I find though that I do tend to agree 
about the rate of speech. it is fine going through the menus but some of the 
sounds that it is describing I find it is kind of hard to understand. not 
the sounds them selves but what  they represent but other then that all in 
all a really good job. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:42 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi Damien,


Damien wrote:
Good work on this beta.

My reply:

Thanks. I certainly put a lot of time and energy into this one.

Damien wrote:

I would suggest slowing the narrator speech down. Although I and possibly 
a load

of other people could understand it at that rate, I personally know of
some who would
not be able to understand it at that speed and would struggle to
navigate the menus
because of it.

My reply:

HThat's going to be a problem then. I spent almost an entire
week recording and editing those speech clips, and have already put
most of that in subversion to be used with other titles. I'm not
exactly in any hurry to do all that work over again from scratch. Plus
any slower and it will be too slow for me personally. So I don't know
what to say. Let's see if anyone has any problems before resorting to
putting another week into recreating well over 300 voice clips from
scratch.

Damien wrote:

The second thing I would suggest is, since you now have to hold the
relevant keys
down to be able to jump over a trap, as soon as you land you instantly
seem to start
another jump before you can let go.

My reply:

Yeah, this is something I definitely want to work on. I've noticed
problems with jumping like this as well. Especially, on ropes and
things where you don't necessarily want Angela to jump, catch it, and
swing off again. I've definitely got plans to fix this in the next
beta.

Damien wrote:

My question is, the levers you pick up, do they disappear after a
time? I must've
picked up three levers where the one usually is and still can't get
the statue to
open.

My reply:

Well, you don't actually pick up the levers. Angela pulls it and it
unlocks a statue somewhere else in the tomb. New in this release the
statues are time so if you don't get there, and open it in a certain
length of time the lock will reset, and you will have to travel back
to the correct lever, pull it again, and then try and open the statue.
The timer is completely random so it is a good idea to get back to the
statue as quick as possible, don't doddle, or it will reset on you.
That's what seams to be happening here. You aren't moving to the
statue fast enough so the lock resets and seals the statue shut.

HTH

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Shiny protector
Ah. The lion would probably knock out Thomas with a swipe of a tail and 
maybe bight his fingers off.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital sound 
recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 My only complaint so far is that the lion and centaur sound
exactly the same
 at least to my ears.
 We are the Knights who say...Ni!

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Phil Vlasak

Hi Thomas,
I remember that a hide is used to create a static electrical charge.
How about the longer she wears the Lion's hide  the more her charge builds
up and when encountering a creature with a lightning weapon, the Lion's hide
will attract it.
 Or since Odysseus used a hide to disguise himself, then maybe the Lion's
hide  will allow her to sneak by the Cyclopes.
smiles,
Phil


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak

Hi Thomas,You wrote about the levers,
Angela pulls it and it
unlocks a statue somewhere else in the tomb. New in this release the
statues are time so if you don't get there, and open it in a certain
length of time the lock will reset, and you will have to travel back
to the correct lever, pull it again, and then try and open the statue.
The timer is completely random so it is a good idea to get back to the
statue as quick as possible, don't doddle, or it will reset on you.

As we don't know what lever opens what statue  or how much time we have, I 
have a few suggestions.

Each lever and statue  could be numbered.
So lever 1 opens statue 1 and so on.
Also as the levers are timed, you could add a clock ticking sound to tell 
you that something is going on, and when the time is up you could play a 
lever sound way off in the distance.


Phil


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark

That is true about movement, however I was just giving an example.

As regards raising enemy stats once you have the hyde though, I could only 
see that as an option if the Hyde were an absolutely necessary item to 
collect, thus insuring that players had enough health to tackle tougher 
enemies.


If the hyde was an extra gained for completing some sort of difficult goal 
in the game, then raising stats imho would sort of negate the point of 
collecting it anyway.


while I wouldn't be in favour of it making you invincible, it does have to 
give some advantage or other as a reward for completing a harder task.


say, it can only be worn for a limited time, or maybe it protects from 
enemy's melee attacks but is more vulernable to fireballs etc, or because of 
it's magic you can only use melee weapons (though sinse I believe your 
planning on having bosses only defeatable with melee weapons this might not 
be such a disadvantage).


Eitherway hopefully you see my point.

Beware the grue!

Dark. 



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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread dark

appologies, I didn't want to cause controversy.

Also, i wasn't suggesting any sort of mythological origins for the bible, 
only suggesting that there have been similar translation errors to those in 
translating any other ancient text,  I can give some examples, but I 
will stop sinse as you said this list is not the place for such a 
discussion.


Beware the grue!

Dark. 



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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak

Hi Thomas,
I didn't know the levers and statues were already labeled.
I still think a ticking sound when the timed levers are counting down would 
make the run to the statue more exciting.



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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Lori Duncan
Hi Tom that sounds quite tricky, for one thing when you're slowly walking 
you can hear the ground crumble before the pit, where as if you run you're 
less likely to hear that sound.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:59 PM
Subject: Re: [Audyssey] Mota Levers and the first ledge



Hi Greg,

s
p
o
i
l
e
r

s
p
a
c
e

Whenever you pull one of the bronze levers on the wall it will unlock
a bronze statue somewhere else in the temple. However, these locks are
timed so the only way to open that particular statue is to find and
open it before the lock resets and seals. Everytime it resets the
timer randomly gets reset making the length of time to open the statue
completely unknown. So in answer to your question once Angela pulls a
lever run as fast as you can to the statue and open it right away.
Don't doddle or you won't make it in time.

As far as jumping pits, ledges, and other traps that depends on the
size of the trap. If it is a large jump such as the one in room 8 on
level 1 you have to give Angela a run up to the ledge before jumping
or she won't make it.

HTH


On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote:
Hi Tom I'm having a little trouble understanding the timed  levers how do 
I

unlock them and how to I jump the first ledge.
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread william lomas
and then have a deep voice saying statue locked!!! how cool!!

On 5 Apr 2011, at 18:56, Phil Vlasak wrote:

 Hi Thomas,
 I didn't know the levers and statues were already labeled.
 I still think a ticking sound when the timed levers are counting down would 
 make the run to the statue more exciting.
 
 
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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread william lomas
that's what makes it fun 

On 5 Apr 2011, at 19:14, Lori Duncan wrote:

 Hi Tom that sounds quite tricky, for one thing when you're slowly walking you 
 can hear the ground crumble before the pit, where as if you run you're less 
 likely to hear that sound.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 05, 2011 5:59 PM
 Subject: Re: [Audyssey] Mota Levers and the first ledge
 
 
 Hi Greg,
 
 s
 p
 o
 i
 l
 e
 r
 
 s
 p
 a
 c
 e
 
 Whenever you pull one of the bronze levers on the wall it will unlock
 a bronze statue somewhere else in the temple. However, these locks are
 timed so the only way to open that particular statue is to find and
 open it before the lock resets and seals. Everytime it resets the
 timer randomly gets reset making the length of time to open the statue
 completely unknown. So in answer to your question once Angela pulls a
 lever run as fast as you can to the statue and open it right away.
 Don't doddle or you won't make it in time.
 
 As far as jumping pits, ledges, and other traps that depends on the
 size of the trap. If it is a large jump such as the one in room 8 on
 level 1 you have to give Angela a run up to the ledge before jumping
 or she won't make it.
 
 HTH
 
 
 On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom I'm having a little trouble understanding the timed  levers how do I
 unlock them and how to I jump the first ledge.
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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote:
 hi all.
 someone pasted my post -- which infact is very old-- about two good
 text wrestling games that was sent to audiogames.net forum.
 these games got deleted from sendspace and i uploaded then to dropbox.
 you can securely download it because the file sizes are very small and
 it won't complain about the trafic.
 the games are free, and tomorrow i'll upload then to the same website
 that i'm hosting the emulators collection.
 download here:
 piledriver:
 http://dl.dropbox.com/u/1695866/pd49.zip
 wrestling league manager:
 http://dl.dropbox.com/u/1695866/wls53.zip
 enjoy and comments welcome.

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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Greg,

You mean the large platform in room 18? Well, that'sa tricky one.
Since it is less than a day since the release I'd prefer not to give
away too many spoilers. I want people to try and figure some of these
things out, and it is possible. However, there is a bit of a trick too
it.

Smile.



On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom thanks now that makes since.  I'm now stuck on level 2 on the
 platforms how do I get across them.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich m...@ntl.sympatico.ca wrote:
 Hi Tom. I agree good job on the game. I find though that I do tend to agree
 about the rate of speech. it is fine going through the menus but some of the
 sounds that it is describing I find it is kind of hard to understand. not
 the sounds them selves but what  they represent but other then that all in
 all a really good job. from Mich.

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Re: [Audyssey] wrestling games

2011-04-05 Thread Mich
Hi Tom. Yes I would love to play a resseling game. I to used to watch the 
wwf now wwe back in the 1980's and would love to play as hulk hoaggin or the 
undertaker or randy savage or tug boat or Jake the snake or any of the 
others. so yes if you have time I would be sure in faver of a wrestling 
game. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:30 PM
Subject: Re: [Audyssey] wrestling games



Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

---
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[Audyssey] MOTA Speech rate.

2011-04-05 Thread Mich
Hi tom well if it helps I have my jaws speech rate set to around 36 percent 
and can understand it just fine but having not used tom for my voice i am 
not shure what would be the best wrate to use to   slow it down. O I just 
had a thought tom. maybe you can have a thing in the game where you can set 
the speech wrate your self like in some of jim kitchens games I think they 
have this option to ajust speech wrate etc. well it is just a thought. from 
Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:38 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich m...@ntl.sympatico.ca wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all 
in

all a really good job. from Mich.


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[Audyssey] in a quandry

2011-04-05 Thread Charles Rivard
Here I am at work, checking Email during a time that isn't busy.  All these 
messages about the eighteenth beta of MOTA!  I! want! no! spoilers!  Dare I 
look at the flood of Emails about the beta?  I haven't tried it yet, because 
it's on the home desktop PC.

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Re: [Audyssey] wrestling games

2011-04-05 Thread Charles Rivard
Although I am not a fan of these professional stunt men, your game ideas 
would be my preference over what you have just experienced.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:30 PM
Subject: Re: [Audyssey] wrestling games



Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

---
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Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
hi thomas.
in the pile driver game you can already create new wrestlers. i for
example like to watch ufc games. i know that there are the ufc
undisputed games for the ps3 and x360. but i don't have these consoles.
if you're planning to create something like this, there should be more
objects to use against your opponents, more attacks, variation in
matches, etc.
but i'd prefer a good text rpg with lots of exploration, an editor so
peoples could create new dungeons or new areas, weapons, monsters, etc.
cause i haven't seen a good one besides entombed.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 14:30
Assunto: Re: [Audyssey] wrestling games

Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote:
 hi all.
 someone pasted my post -- which infact is very old-- about two good
 text wrestling games that was sent to audiogames.net forum.
 these games got deleted from sendspace and i uploaded then to dropbox.
 you can securely download it because the file sizes are very small and
 it won't complain about the trafic.
 the games are free, and tomorrow i'll upload then to the same website
 that i'm hosting the emulators collection.
 download here:
 piledriver:
 http://dl.dropbox.com/u/1695866/pd49.zip
 wrestling league manager:
 http://dl.dropbox.com/u/1695866/wls53.zip
 enjoy and comments welcome.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich m...@ntl.sympatico.ca wrote:
 Hi Tom. I agree good job on the game. I find though that I do tend to agree
 about the rate of speech. it is fine going through the menus but some of the
 sounds that it is describing I find it is kind of hard to understand. not
 the sounds them selves but what  they represent but other then that all in
 all a really good job. from Mich.

---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] wrestling games

2011-04-05 Thread Charles Rivard

Dungeons?  Weapons?  In a wrestling game?  That doesn't sound right at all.

---
Shepherds are the best beasts!
- Original Message - 
From: Matheus r.c. souza an...@bol.com.br

To: gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:00 AM
Subject: Re: [Audyssey] wrestling games


hi thomas.
in the pile driver game you can already create new wrestlers. i for
example like to watch ufc games. i know that there are the ufc
undisputed games for the ps3 and x360. but i don't have these consoles.
if you're planning to create something like this, there should be more
objects to use against your opponents, more attacks, variation in
matches, etc.
but i'd prefer a good text rpg with lots of exploration, an editor so
peoples could create new dungeons or new areas, weapons, monsters, etc.
cause i haven't seen a good one besides entombed.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 14:30
Assunto: Re: [Audyssey] wrestling games

Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

---
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Re: [Audyssey] wrestling games

2011-04-05 Thread Mike Maslo
Thomas I would love a game like this. Even Moore now that I saw wrestlemania.

What wrestle games did you get and from where?

Mike Maslo
Sent from my iPhone

On Apr 5, 2011, at 1:30 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi all,
 
 Ok, I downloaded these wrestling games, and as advertised they are
 pretty good. In fact, I just got done playing an awesome match between
 the Ultimate Warrior, one of my favorite wrestlers of all time, verses
 the Undertaker in Pile Driver. As said, it is a good game, but I
 personally think I could have done a slightly better job on either
 game development wise. So that leads me to a question.
 
 If people are actually interested in these sorts of games I think I'd
 like to rewrite Pile Driver and add some actual sound effects such as
 crowd ambience, bells for start and end of matches, some general
 sounds of a body hitting the matt, etc while retaining the text
 interface. What do you guys think? Would you be interested in
 something like that?
 
 Also from what I can tell they are all over the place in terms of
 professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
 Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
 then there are some more current WWE wrestlers like Chris Jarico as
 well. We've got wrestlers from the NWA and AWA thrown into the mix
 too. My thought is if I did decide to rewrite one of these wrestling
 games is we could sort of focus on a specific Federation and/or era.
 For instance, I'm a huge fan of the 1980's WWE classic super stars so
 we might have a wrestling game or special mode only to play that era
 of super stars. Of course, like all true wrestling fans I still watch
 WWE Smackdown, Raw, and now Tough Enough so would be just as willing
 to play a game featuring more contemperary super stars like Edge, Ray
 Mysterio, Big Show, etc. Any thoughts?
 
 Cheers!
 
 
 On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote:
 hi all.
 someone pasted my post -- which infact is very old-- about two good
 text wrestling games that was sent to audiogames.net forum.
 these games got deleted from sendspace and i uploaded then to dropbox.
 you can securely download it because the file sizes are very small and
 it won't complain about the trafic.
 the games are free, and tomorrow i'll upload then to the same website
 that i'm hosting the emulators collection.
 download here:
 piledriver:
 http://dl.dropbox.com/u/1695866/pd49.zip
 wrestling league manager:
 http://dl.dropbox.com/u/1695866/wls53.zip
 enjoy and comments welcome.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] MOTA Speech rate.

2011-04-05 Thread Charles Rivard

You can set the speech rate, I think, in the control panel.

---
Shepherds are the best beasts!
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:45 PM
Subject: [Audyssey] MOTA Speech rate.


Hi tom well if it helps I have my jaws speech rate set to around 36 
percent and can understand it just fine but having not used tom for my 
voice i am not shure what would be the best wrate to use to   slow it 
down. O I just had a thought tom. maybe you can have a thing in the game 
where you can set the speech wrate your self like in some of jim kitchens 
games I think they have this option to ajust speech wrate etc. well it is 
just a thought. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:38 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich m...@ntl.sympatico.ca wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the
sounds that it is describing I find it is kind of hard to understand. 
not
the sounds them selves but what  they represent but other then that all 
in

all a really good job. from Mich.


---
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton

Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out 
there, but they cost a great deal and tend to lag some, so one is only left 
with the smaller and inferior voices of Sam, Mike and Mary, all three of 
which some people, including myself cannot understand. I would not be able 
to play a richly decorated audio game with these voices. For something like 
Jim Kitchen's games it's not too bad. But I do struggle with products like 
Klango, RailRacer, Entombed etc.

Regards,
Damien.



- Original Message - 
From: Matheus r.c. souza an...@bol.com.br

To: gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich m...@ntl.sympatico.ca wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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[Audyssey] voice rate - Re: MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
If ScanSoft Tom is the voice of choice before MOTA beta 18 was installed, 
will the speech rate you have previously set be the voice rate of the game?


---
Shepherds are the best beasts!
- Original Message - 
From: Matheus r.c. souza an...@bol.com.br

To: gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich m...@ntl.sympatico.ca wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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[Audyssey] thanks, Tom - Re: Mota Levers and the first ledge

2011-04-05 Thread Charles Rivard
I decided to go ahead and, with hesitation, read some of the messages about 
the beta.  Very many thanks, Tom, for not spoiling such a newly released 
beta!  I just don't understand why people always want the solutions to such 
problems so dad blamed early!  It makes absolutely no sense to me.  It would 
be like creating a jigsaw puzzle with 2,000 pieces to it, numbering them 
from 1 to 2,000 very clearly on the pieces, then trying to market it.  How 
many people would buy it?


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:33 PM
Subject: Re: [Audyssey] Mota Levers and the first ledge



Hi Greg,

You mean the large platform in room 18? Well, that'sa tricky one.
Since it is less than a day since the release I'd prefer not to give
away too many spoilers. I want people to try and figure some of these
things out, and it is possible. However, there is a bit of a trick too
it.

Smile.



On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote:

Hi Tom thanks now that makes since.  I'm now stuck on level 2 on the
platforms how do I get across them.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi damien. that's true,
but you can buy some of these voices and use then for different things
such as reading books, playing games, etc. i think that it's a good
investment, even if you purchase only 1 voice that you like.

-Mensagem original-
De: Damien Pendleton dam...@x-sight-interactive.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 20:28
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out 
there, but they cost a great deal and tend to lag some, so one is only left 
with the smaller and inferior voices of Sam, Mike and Mary, all three of 
which some people, including myself cannot understand. I would not be able 
to play a richly decorated audio game with these voices. For something like 
Jim Kitchen's games it's not too bad. But I do struggle with products like 
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: Matheus r.c. souza an...@bol.com.br
To: gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich m...@ntl.sympatico.ca wrote:
 Hi Tom. I agree good job on the game. I find though that I do tend to 
 agree
 about the rate of speech. it is fine going through the menus but some of 
 the
 sounds that it is describing I find it is kind of hard to understand. not
 the sounds them selves but what  they represent but other then that all in
 all a really good job. from Mich.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil,

Phil wrote:

Each lever and statue  could be numbered. So lever 1 opens statue 1 and so on.

My reply:

Well, that would completely defeat the point of the puzzle. In games
like Tomb Raider there is no way to know which lever, switch, or chain
opens what door until you try it. You just have to take a guess or if
you are really not sure check someone's walkthrough. Same idea applies
here. I'd be very very reluctant to number levers and statues as that
would make it too easy.

I don't want to sound critical, but I'm a little putout with this
general idea that we have to simplify everything by labeling levers,
statues, etc so someone would instantly know what lever unlocks what
statue. Understand I'm trying to create a game that is more or less
like a mainstream video game, one as complex as any other mainstream
title you might buy if you were sighted, and your suggestion would
completely undermine that intent. Its not really meant to be a simple
game.

In my personal opinion there are far too many accessible games that
take the keep it simple stupid approach. That is precisely why they
fail to interest me. They aren't written from an experienced
mainstream game players point of view but written by blind developers,
for blind players, who may or may have never played a serious
mainstream game in their life. Therefore they tend to be rather
simplistic compared to a similar game title for our sighted peers. I'm
hoping to change that by introducing more complex game play elements
and/or concepts to this market.


Cheers!

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[Audyssey] subject line question - Re: MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
I haven't read a lot of messages about the beta, yet, but what do these have 
to do with levers?


---
Shepherds are the best beasts!
- Original Message - 
From: Matheus r.c. souza an...@bol.com.br

To: gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:43 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi damien. that's true,
but you can buy some of these voices and use then for different things
such as reading books, playing games, etc. i think that it's a good
investment, even if you purchase only 1 voice that you like.


---
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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Phil Vlasak

Hi Thomas,
The action of the levers in my judgment should be in the instructions and 
not thought of as a spoiler.

Unless, they make a sound indicating time.
Or are labeled bronze lever with clock mechanism.
I could not locate levers other than bronze so I assume you will have other 
ones such as iron, gold, silver and platinum.
Phil 



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Re: [Audyssey] wrestling games

2011-04-05 Thread dark

Hi Tom. n

The principle reason the games haven't got database space, is that they 
struck me far more as simulators than actual playable games.


What I mean is, you create your own wrestler or use a stock one, create your 
own league and matches etc. There is no ability to fight in pre made game 
matches, compete for a title, train your wrestler from first to last etc.


therefore, if you were thinking of revamping Piledriver, I think this is 
something which might be a lot more fun to add.


Btw, those interested in wrestling generally might enjoy the wrestling game, 
an online wrestling game where you get to create your wrestler, train, fight 
matches and even invent your own moves.


the fighting, skills and training system in the game I found particularly 
impressive, as were the fight descriptions.


see http://audiogames.net/db.php?id=The+wrestling+game

or sign up at http://www.thewrestlinggame.com/

Not my style of game personally, but I was fairly imrpessed with the way it 
worked.


Beware the Grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 7:30 PM
Subject: Re: [Audyssey] wrestling games



Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi,

There are two reasons I'm not using Sapi.


One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to end up replacing Sapi on those
platforms with some other operating system specific speech API. It
makes cross-platform development much more difficult not easier.

Two, not everyone has a high quality Sapi speech engine. Back when I
was using Sapi with Montezuma's Revenge I got a few complaints of the
effect my Sapi voice sounds terrible. Please, include a better voice
etc. When I told them they had to go to Nextup.com, Cepstral.com, or
some place and buy one they got a little bent out of shape. So I found
by shipping a high quality voice with the game just generally worked
out better for everyone.

Finally, there is another reason why prerecorded speech is better than
Sapi. That is foreign language support. If you spoke another foreign
language French, Spanish, German, etc you could in theory replace all
the wav files with a foreign translation and add a language pack. If I
use Sapi that means the game will be U.S. English only. So that's not
really fair to my foreign ccustomers. As it happens a few language
packs are in development right now  such as the one being created by
Blind Games Brazil. If I use Sapi you can forget about those language
packs.

HTH


On 4/5/11, Matheus r.c. souza an...@bol.com.br wrote:
 hi thomas. i have a suggestion then:
 why not use the sapi voice that the user currently have installed
 instead of forcing everyone to use this voice? some peoples will prefer
 voices from scansoft for example, and some may prefer something like
 ivona(which is very good).
 besides, the user could choose the rate of the speech, volume, etc, and
 the size of the game would be smaller.
 what do you think? easyer and simple.

---
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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak

Hi Thomas,
I completely disagree with your logic that the levers should not be 
described. In many  sighted games the items are colored differently to 
indicate that they go together, so a gold key unlocks a gold lock.
I could understand your thinking in the difficult levels of play, but not 
for the beginner level.
I suggest the color of the lever and statues be a separate file so in 
beginner level it would say bronze lever but in a more difficult level you 
would have to guess which lever unlocked which  statue.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:45 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi Phil,

Phil wrote:

Each lever and statue  could be numbered. So lever 1 opens statue 1 and so 
on.


My reply:

Well, that would completely defeat the point of the puzzle. In games
like Tomb Raider there is no way to know which lever, switch, or chain
opens what door until you try it. You just have to take a guess or if
you are really not sure check someone's walkthrough. Same idea applies
here. I'd be very very reluctant to number levers and statues as that
would make it too easy.

I don't want to sound critical, but I'm a little putout with this
general idea that we have to simplify everything by labeling levers,
statues, etc so someone would instantly know what lever unlocks what
statue. Understand I'm trying to create a game that is more or less
like a mainstream video game, one as complex as any other mainstream
title you might buy if you were sighted, and your suggestion would
completely undermine that intent. Its not really meant to be a simple
game.

In my personal opinion there are far too many accessible games that
take the keep it simple stupid approach. That is precisely why they
fail to interest me. They aren't written from an experienced
mainstream game players point of view but written by blind developers,
for blind players, who may or may have never played a serious
mainstream game in their life. Therefore they tend to be rather
simplistic compared to a similar game title for our sighted peers. I'm
hoping to change that by introducing more complex game play elements
and/or concepts to this market.


Cheers!

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark

Hi tom.

While I agree about keeping the lables off switches and statues, I do agree 
with Phil that there should be an indicator when the time runs out, eg, a 
door slamming sound or an extra lever sound or similar sinse this just helps 
the player to know how long he/she has next time he/she presses the switch, 
and also determine whether their at the right statue too late or the wrong 
statue for that switch when multiple statues are in range of the same one.


Prince of Persia, Kirby Superstar, some of the interesting bits of Mega man 
x 5, and I presume games in the tomb rader series very much followe this 
pattern, especially when the switch puzles got very complex requiring 
multiple switches to open multiple gates all to be pressed at once before 
you go through them.


Beware the grue!

Dark. 



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Re: [Audyssey] voice rate - Re: MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Charles,

I'm not sure what you mean. As I think you know the speech in the game
is all prerecorded speech clips. I.E. the voice rate, pitch, etc is
exactly how I recorded them and can not be changed from the game
itself. To change the voice rate, pitch, etc the voice clips would
have to be recorded from scratch.

On 4/5/11, Charles Rivard woofer...@sbcglobal.net wrote:
 If ScanSoft Tom is the voice of choice before MOTA beta 18 was installed,
 will the speech rate you have previously set be the voice rate of the game?

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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Phil,

No, there are no other levers besides the bronze levers at the moment.

As for the manual it is like everything else a work in process. I'm
still writing chapter 8 which covers things like levers, healing
potions, and other special items, etc.

Cheers!


On 4/5/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 The action of the levers in my judgment should be in the instructions and
 not thought of as a spoiler.
 Unless, they make a sound indicating time.
 Or are labeled bronze lever with clock mechanism.
 I could not locate levers other than bronze so I assume you will have other
 ones such as iron, gold, silver and platinum.
 Phil


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi.
i beat mota today in the beginner level and i have to say that the two
levels aren't hard to figure out what does what. i mean, there are
already steps to indicate when you're close to a trap, if thomas adds
this lever 1 door 1 thing or make then colored, even in the beginner
difficulty, it would completely kill the game. in later levels if there
will be many puzzles, areas, etc to explore it will be fun and
challenging to discover out what lever will open what door.

-Mensagem original-
De: Phil Vlasak p...@pcsgames.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 16:00
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi Thomas,
I completely disagree with your logic that the levers should not be
described. In many  sighted games the items are colored differently to
indicate that they go together, so a gold key unlocks a gold lock.
I could understand your thinking in the difficult levels of play, but not
for the beginner level.
I suggest the color of the lever and statues be a separate file so in
beginner level it would say bronze lever but in a more difficult level you
would have to guess which lever unlocked which  statue.
Phil

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
hi thomas.
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have something much
better available to use, etc.
considering the translations, yes, i'm from brazil and i know that this
portuguese version is in the works. however if you used sapi you could
use a file to have the text in different lines.
for example:
mainmenu=main menu
newgame=new game
beginner=beginner
etc etc. so what the user would do is just remove what's written after
the = sign and write the translation, change to the desired sapi voice
and play it instantly. it's even faster to translate.
i don't know how hard it is to program it, but i know that it's possible
because i translated a game called magic blocks(developed by quentinc)
it used the javaplatform and worked in this same way. i translated it in
like 5 minuts.
however since you're using a different language it might be harder to do
it. but you know.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 15:57
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

There are two reasons I'm not using Sapi.


One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to end up replacing Sapi on those
platforms with some other operating system specific speech API. It
makes cross-platform development much more difficult not easier.

Two, not everyone has a high quality Sapi speech engine. Back when I
was using Sapi with Montezuma's Revenge I got a few complaints of the
effect my Sapi voice sounds terrible. Please, include a better voice
etc. When I told them they had to go to Nextup.com, Cepstral.com, or
some place and buy one they got a little bent out of shape. So I found
by shipping a high quality voice with the game just generally worked
out better for everyone.

Finally, there is another reason why prerecorded speech is better than
Sapi. That is foreign language support. If you spoke another foreign
language French, Spanish, German, etc you could in theory replace all
the wav files with a foreign translation and add a language pack. If I
use Sapi that means the game will be U.S. English only. So that's not
really fair to my foreign ccustomers. As it happens a few language
packs are in development right now  such as the one being created by
Blind Games Brazil. If I use Sapi you can forget about those language
packs.

HTH

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Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
hi dark.
not true.
you can fight in many different matches: tournaments, single, etc.
these games are not only simulators on my point of view, why? each
player have his stats(e.g: number of fights won, lost, etc) so you can
have a txt file keeping track of how well you're doing. and since you
can create new wrestlers, you can do everything you want, even for
example create a text file with a elimination tournament and write how
well you're doing. considering that this game was produced in 1990's
it's a very impressive work.
i didn't said that thomas idea of recreating the game with changes
wouldn't be cool, yes, it would.but since we already have 2 of these
games, why not create something else like a expandable text rpg with
more and more content being added to it, creations of users, dlc
content, everything like that.
just my opinion.
-Mensagem original-
De: dark d...@xgam.org
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 20:47
Assunto: Re: [Audyssey] wrestling games

Hi Tom. n

The principle reason the games haven't got database space, is that they
struck me far more as simulators than actual playable games.

What I mean is, you create your own wrestler or use a stock one, create your
own league and matches etc. There is no ability to fight in pre made game
matches, compete for a title, train your wrestler from first to last etc.

therefore, if you were thinking of revamping Piledriver, I think this is
something which might be a lot more fun to add.

Btw, those interested in wrestling generally might enjoy the wrestling game,
an online wrestling game where you get to create your wrestler, train, fight
matches and even invent your own moves.

the fighting, skills and training system in the game I found particularly
impressive, as were the fight descriptions.

see http://audiogames.net/db.php?id=The+wrestling+game

or sign up at http://www.thewrestlinggame.com/

Not my style of game personally, but I was fairly imrpessed with the way it
worked.

Beware the Grue!

Dark.

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Charles Rivard
If the static electricity builds over time, and is then released, that 
doesn't sound like a good idea.  Wear socks while dragging your feet on 
heavy carpeting, then reach out and touch a metal door knob and see why. 
(evil grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:09 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hi Thomas,
I remember that a hide is used to create a static electrical charge.
How about the longer she wears the Lion's hide  the more her charge builds
up and when encountering a creature with a lightning weapon, the Lion's 
hide

will attract it.
 Or since Odysseus used a hide to disguise himself, then maybe the Lion's
hide  will allow her to sneak by the Cyclopes.
smiles,
Phil


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Charles Rivard

Nice little furface!  Here, kitty kitty kitty!

---
Shepherds are the best beasts!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Ah. The lion would probably knock out Thomas with a swipe of a tail and 
maybe bight his fingers off.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital sound 
recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 My only complaint so far is that the lion and centaur sound
exactly the same
 at least to my ears.
 We are the Knights who say...Ni!

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
greetings

we at blind games brazil do not work with sapi productions, generally,
as we believe it is a down factor for any quality production,
but we are whiling to open an exception for mota, should the author
notify us that we should change the way we work and stand by recordings
that are on the way.

Sincerely

Mauricio almeida
Blind games brazil
-Mensagem original-
De: Matheus r.c. souza an...@bol.com.br
Para: gamers@audyssey.org
Data: 5 de Abril de 2011 17:12
Assunto: Re: [Audyssey] MOTA 18 - levers?

hi thomas.
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have something much
better available to use, etc.
considering the translations, yes, i'm from brazil and i know that this
portuguese version is in the works. however if you used sapi you could
use a file to have the text in different lines.
for example:
mainmenu=main menu
newgame=new game
beginner=beginner
etc etc. so what the user would do is just remove what's written after
the = sign and write the translation, change to the desired sapi voice
and play it instantly. it's even faster to translate.
i don't know how hard it is to program it, but i know that it's possible
because i translated a game called magic blocks(developed by quentinc)
it used the javaplatform and worked in this same way. i translated it in
like 5 minuts.
however since you're using a different language it might be harder to do
it. but you know.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 15:57
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

There are two reasons I'm not using Sapi.


One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to end up replacing Sapi on those
platforms with some other operating system specific speech API. It
makes cross-platform development much more difficult not easier.

Two, not everyone has a high quality Sapi speech engine. Back when I
was using Sapi with Montezuma's Revenge I got a few complaints of the
effect my Sapi voice sounds terrible. Please, include a better voice
etc. When I told them they had to go to Nextup.com, Cepstral.com, or
some place and buy one they got a little bent out of shape. So I found
by shipping a high quality voice with the game just generally worked
out better for everyone.

Finally, there is another reason why prerecorded speech is better than
Sapi. That is foreign language support. If you spoke another foreign
language French, Spanish, German, etc you could in theory replace all
the wav files with a foreign translation and add a language pack. If I
use Sapi that means the game will be U.S. English only. So that's not
really fair to my foreign ccustomers. As it happens a few language
packs are in development right now  such as the one being created by
Blind Games Brazil. If I use Sapi you can forget about those language
packs.

HTH

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark

Hi Phil.

Sometimes things are colour coded or demarkated in similar ways, sometimes 
otherwise, it all depends upon situation and general overall difficulty of 
the game.


I personally think until Tom's switch puzles get far more complex and there 
are many more statues in range of one lever, or a number of different levers 
and statues which need activating scimultaniously to get through, things are 
better with the current more general setup.


Just personal thoughts there.

Beware the grue!

Dark. 



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Re: [Audyssey] wrestling games

2011-04-05 Thread dark

Hi Matheus.

It just seemed to me that after checking it was more a general overall 
simulator and game creation tool than an individual wrestling playing game.


if someone were to create some tournaments etc for it, that may be a 
different matter.


Beware the grue!

Dark. 



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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Dark,

As it happens that's kind of my point of rewriting something like
Piledriver. I find some of the descriptions fairly simplistic, not
very random from announcement to announcement, and you have no career
mode for wrestlers per say.

For example, let's assume in our fantasy WWE game the Undertaker has
the world heavy wait title. Now, you shouldn't be able to just
chalenge him to a match until you have won at least x number of
matches, and have litterally become the top contender for the title as
far as stats goes. Of course, there are certain main events you might
be able to win that will advance your career such as the money in the
bank match, winning the royal rumble, or coming out on top in the
elimination chamber, etc. If we are talking 1980's WWE wrestling some
of these types of matches like the elimination chamber wouldn't exist
yet. However, having main events like Wrestlemania etc would make it
possible to wrestle an entire season and work your way towards a title
match with one of the champions.


Plus there is another aspect to wrestling besides the matches
themselves. I'm talking about some sort of story mode. Usually, there
is always some back story that goes along with the matches. I.E.
during a match your apponents friends came out and beat you up causing
you to lose that match. Now, you are on a mission to beat each and
every one of them and prove you are better than they are. Another
story idea is your tag team partner turned on you during your last
match and now you challenged him to a one on one match to settle the
score. Things like that, although not necessary, adds a bit of drama
to the game. I imagine that's why if you watch WWE Smackdown or Raw
every week it often seams more like a soap than a sporting event.

So, yeah, I basically want to revamp Piledriver and make it more
realistic. I also think since it is mainly text anyway I could produce
Mac and Linux versions as well. It would go a long way to my goal of
creating games that aren't Windows specific, but are great to while
away an afternoon.

Cheers!


On 4/5/11, dark d...@xgam.org wrote:
 Hi Tom. n

 The principle reason the games haven't got database space, is that they
 struck me far more as simulators than actual playable games.

 What I mean is, you create your own wrestler or use a stock one, create your
 own league and matches etc. There is no ability to fight in pre made game
 matches, compete for a title, train your wrestler from first to last etc.

 therefore, if you were thinking of revamping Piledriver, I think this is
 something which might be a lot more fun to add.

 Btw, those interested in wrestling generally might enjoy the wrestling game,
 an online wrestling game where you get to create your wrestler, train, fight
 matches and even invent your own moves.

 the fighting, skills and training system in the game I found particularly
 impressive, as were the fight descriptions.

 see http://audiogames.net/db.php?id=The+wrestling+game

 or sign up at http://www.thewrestlinggame.com/

 Not my style of game personally, but I was fairly imrpessed with the way it
 worked.

 Beware the Grue!

 Dark.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak

Hi Dark,
I suspect that there will be many levers to open many doors on higher 
levels.
He could have a lever room with ten levers and doors at both ends and doors 
to stairs in the middle of the room.
Without some different in description it would be like playing concentration 
with all the hidden puzzles marked door and lock.

Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 4:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi Phil.

Sometimes things are colour coded or demarkated in similar ways, sometimes 
otherwise, it all depends upon situation and general overall difficulty of 
the game.


I personally think until Tom's switch puzles get far more complex and 
there are many more statues in range of one lever, or a number of 
different levers and statues which need activating scimultaniously to get 
through, things are better with the current more general setup.


Just personal thoughts there.

Beware the grue!

Dark.

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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Matheus,

Good point. Although, the one thing that strikes me as problematic
with Piledriver in particular is the WWE wrestlers don't often use
their trademark moves, or that they perform a move they couldn't
perform. Here is an example.

I was having a match with King Kong Bundy. Now, anyone knows this guy
topped out at something like 468 pounds at the height of his career,
and was no great high  flier. Never-the-less He jumps up and drop
kicks me in the face. I know for a fact the real King Kong Bundy
couldn't perform that maneuver. So there are cases were the game
doesn't take a wrestlers abilities into account. So I think something
like that needs to be corrected to make the game playout more
realistically for mine.


On 4/5/11, Matheus r.c. souza an...@bol.com.br wrote:
 hi dark.
 not true.
 you can fight in many different matches: tournaments, single, etc.
 these games are not only simulators on my point of view, why? each
 player have his stats(e.g: number of fights won, lost, etc) so you can
 have a txt file keeping track of how well you're doing. and since you
 can create new wrestlers, you can do everything you want, even for
 example create a text file with a elimination tournament and write how
 well you're doing. considering that this game was produced in 1990's
 it's a very impressive work.
 i didn't said that thomas idea of recreating the game with changes
 wouldn't be cool, yes, it would.but since we already have 2 of these
 games, why not create something else like a expandable text rpg with
 more and more content being added to it, creations of users, dlc
 content, everything like that.
 just my opinion.

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Re: [Audyssey] wrestling games

2011-04-05 Thread dark

Hi tom.

This is just what I would like to see in the game and why I do not 
personally considder pile driver a correct game at the moment. i do know 
people who I know watch wrestling not for anything to do with the matches, 
but entirely to watch the interviews and crazy soap opera style plots that 
go on, in fact I know people who tape it and just watch the out of match 
stuff for the story ;D.


this is what imho a wrestling game should be like, random events, multiple 
choice interviews, and matches that work up to something not just throwing a 
bunch of stats together.


Beware the grue!

Dark. 



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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark

That's really my point Phil.

Currently Tom hasn't got any puzles like that in the game. I'm sure If he 
did, he would stick in different levers in that room just for that puzle.


but for general useage and the type of puzles he's got now, I personally 
think the current lever system is sufficient myself.


Beware the grue!

Dark. 



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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Charles Rivard

Puzzles, not puzles!

---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:41 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



That's really my point Phil.

Currently Tom hasn't got any puzles like that in the game. I'm sure If he 
did, he would stick in different levers in that room just for that puzle.


but for general useage and the type of puzles he's got now, I personally 
think the current lever system is sufficient myself.


Beware the grue!

Dark.

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Re: [Audyssey] wrestling games

2011-04-05 Thread Matheus r.c. souza
hi thomas.
wow, if you're pretending to add this career story mode with events,
backstory and all that stuff i see a good potential in the game! what
about online play against a friend? omg this will rock..
if you consider doing it, this game would be free?
thanks.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 16:37
Assunto: Re: [Audyssey] wrestling games

Hi Dark,

As it happens that's kind of my point of rewriting something like
Piledriver. I find some of the descriptions fairly simplistic, not
very random from announcement to announcement, and you have no career
mode for wrestlers per say.

For example, let's assume in our fantasy WWE game the Undertaker has
the world heavy wait title. Now, you shouldn't be able to just
chalenge him to a match until you have won at least x number of
matches, and have litterally become the top contender for the title as
far as stats goes. Of course, there are certain main events you might
be able to win that will advance your career such as the money in the
bank match, winning the royal rumble, or coming out on top in the
elimination chamber, etc. If we are talking 1980's WWE wrestling some
of these types of matches like the elimination chamber wouldn't exist
yet. However, having main events like Wrestlemania etc would make it
possible to wrestle an entire season and work your way towards a title
match with one of the champions.


Plus there is another aspect to wrestling besides the matches
themselves. I'm talking about some sort of story mode. Usually, there
is always some back story that goes along with the matches. I.E.
during a match your apponents friends came out and beat you up causing
you to lose that match. Now, you are on a mission to beat each and
every one of them and prove you are better than they are. Another
story idea is your tag team partner turned on you during your last
match and now you challenged him to a one on one match to settle the
score. Things like that, although not necessary, adds a bit of drama
to the game. I imagine that's why if you watch WWE Smackdown or Raw
every week it often seams more like a soap than a sporting event.

So, yeah, I basically want to revamp Piledriver and make it more
realistic. I also think since it is mainly text anyway I could produce
Mac and Linux versions as well. It would go a long way to my goal of
creating games that aren't Windows specific, but are great to while
away an afternoon.

Cheers!


On 4/5/11, dark d...@xgam.org wrote:
 Hi Tom. n

 The principle reason the games haven't got database space, is that they
 struck me far more as simulators than actual playable games.

 What I mean is, you create your own wrestler or use a stock one, create your
 own league and matches etc. There is no ability to fight in pre made game
 matches, compete for a title, train your wrestler from first to last etc.

 therefore, if you were thinking of revamping Piledriver, I think this is
 something which might be a lot more fun to add.

 Btw, those interested in wrestling generally might enjoy the wrestling game,
 an online wrestling game where you get to create your wrestler, train, fight
 matches and even invent your own moves.

 the fighting, skills and training system in the game I found particularly
 impressive, as were the fight descriptions.

 see http://audiogames.net/db.php?id=The+wrestling+game

 or sign up at http://www.thewrestlinggame.com/

 Not my style of game personally, but I was fairly imrpessed with the way it
 worked.

 Beware the Grue!

 Dark.

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[Audyssey] Mota, a ropy problem

2011-04-05 Thread dark
Okay, just got to give the first beta a try. 

I'm running into two mechanics issues however which are causing a litle 
weerdness. 

firstly, it seems really difficult now to jump onto or off ropes, even when the 
pistol is not drawn. Either ropes above you, or roples to one side, am I 
missing something? have the analogue jumps changed matters there? 

That brings me onto my second point. 

I really don't like angela repeatedly bouncing around like a grass hopper if I 
don't instantly let go the jump button once I land. 

It's possibly just a use thing, but usually when doing analogue jumps in mario 
etc, I'm used to the holding of the jump button doing nothing once a 
characters' feet are back on the ground until you release it and press it 
again. 

This might be something I need to get used to, but imho it makes the analogue 
jumps far more tricky than they would seem to need to be, especially when 
dealing with enemies across one side of a pit. 

I'll go and give the beta another try, but as far as mechanics go those are my 
initial thoughts. 

Beware the grue! 

Dark.
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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi Dark,

Lol! Yeah, sometimes soap opera isn't the word for it. Just this year
we had Edge's ex, Vikie, who was temperarily put in charge of Raw, and
she tried to ban Edge from using his trademark move the spear on
anyone. This was an underhanded attempt to get Edge to lose his heavy
wait title etc. Never-the-less at the Royal Rumble she gets knocked
out and Edge uses the spear anyway and wins the match. Some of the
crap they come up with is funny to watch. Edge defacing Del Rio's new
Rolls Royce at Wrestlemania 27 was helarious. It is this sort of
sidebar action that is absolutely missing in games like Piledriver.

On 4/5/11, dark d...@xgam.org wrote:
 Hi tom.

 This is just what I would like to see in the game and why I do not
 personally considder pile driver a correct game at the moment. i do know
 people who I know watch wrestling not for anything to do with the matches,
 but entirely to watch the interviews and crazy soap opera style plots that
 go on, in fact I know people who tape it and just watch the out of match
 stuff for the story ;D.

 this is what imho a wrestling game should be like, random events, multiple
 choice interviews, and matches that work up to something not just throwing a
 bunch of stats together.

 Beware the grue!

 Dark.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
Not to mention the fact that Sam sounds suicidally depressed. I wish I still 
had that sound file of him I created...

We are the Knights who say...Ni!
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:28 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all three of
which some people, including myself cannot understand. I would not be able
to play a richly decorated audio game with these voices. For something like
Jim Kitchen's games it's not too bad. But I do struggle with products like
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: Matheus r.c. souza an...@bol.com.br

To: gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich m...@ntl.sympatico.ca wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] wrestling games

2011-04-05 Thread Thomas Ward
Hi,

Sure it would be free. Since in order to make it authentic, true to
life, I'd probably have to use actual super stars and trademark events
like Wrestlemania. According to copyright law that is generally ok
provided the work is free, not sold, but there are huge restrictions
if you make it a commercial product.  So for the moment I'm thinking
of a strictly free and open source product here.

Cheers!



On 4/5/11, Matheus r.c. souza an...@bol.com.br wrote:
 hi thomas.
 wow, if you're pretending to add this career story mode with events,
 backstory and all that stuff i see a good potential in the game! what
 about online play against a friend? omg this will rock..
 if you consider doing it, this game would be free?
 thanks.

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
Problem is CHarles, his synthe might not pronounce it incorrectly even 
though it's not spelled right.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:52 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Puzzles, not puzles!

---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:41 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



That's really my point Phil.

Currently Tom hasn't got any puzles like that in the game. I'm sure If he 
did, he would stick in different levers in that room just for that puzle.


but for general useage and the type of puzles he's got now, I personally 
think the current lever system is sufficient myself.


Beware the grue!

Dark.

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