[Audyssey] MOTA 18 - levers?
Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. I would suggest implementing a jump timer that waits, for example 300MS, before allowing another jump, just to give the player chance to let go of the keys should they want to continue walking. Otherwise if there are two traps close together it'll be hard to clear them both at the same time. Plus the fact that a person would usually wait that bit more time before being able to perform another jump as well. My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
still no mac version? On 4 Apr 2011, at 22:47, Thomas Ward wrote: Greetings gamers, We at USA Games would like to announce the immediate release of Mysteries of the Ancients beta 18. This all new release includes a number of important updates and additions including: a more realistic analog jump system similar to many popular mainstream console games, random mood changes in music during game play, the ability to run and jump over large traps, an all new level 2, and much much more. Plus as of this release Acapela Heather has officially been replaced with Scansoft Tom for a smoother and hopefully more professional sounding voice.To download and install this release head over to the official Mysteries of the Ancients home page http://www.usagamesinteractive.com/mota.php and download a copy for yourself. Please, remember to remove any prior betas or test releases of this software before upgrading. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a forum problem
Open id is I believe something which just came with the bb system. i believe the point is actually to have a single username and password which you can enter on any site that supports open id so that you don't have a hole bunch. A good idea, accept that the only other site I've seen it on is sendspace so I've never bothered. Just your username and password are needed for the audiogames.net forum. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Hay tom, great to see you get it out the door. I'll look forward to trying it. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 10:47 PM Subject: [Audyssey] Mysteries of the Ancients Beta 18 Released! Greetings gamers, We at USA Games would like to announce the immediate release of Mysteries of the Ancients beta 18. This all new release includes a number of important updates and additions including: a more realistic analog jump system similar to many popular mainstream console games, random mood changes in music during game play, the ability to run and jump over large traps, an all new level 2, and much much more. Plus as of this release Acapela Heather has officially been replaced with Scansoft Tom for a smoother and hopefully more professional sounding voice.To download and install this release head over to the official Mysteries of the Ancients home page http://www.usagamesinteractive.com/mota.php and download a copy for yourself. Please, remember to remove any prior betas or test releases of this software before upgrading. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Funny, I mostly prefer the griek names, eg, Zeus instead of Jupiter, and Athena instead of Minerva, but Cerberus seems to be the exception as to me it sounds far more evil than Kerberos. I suspect this is why Rick Riorden in the Percy Jaxon series does exactly the same thing, using cerberus even though he uses griek names for everything else, eg Hades rather than pluto, and sinse he's reputedly a professor of mythology and the books areactually pretty complete on their myth background (one of imho the best things about them), I suspect this is just artistic freedom too. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:43 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! Hi Hayden, I decided to use the latain name Cerberus instead of Kerberos because a lot of people kept asking me what is Kerberos or insisted I was spelling it wrong even though both are correct. I decided to simply do away with a little authentisity in order to use the commonly used name for that particular creature. Call it a public relations decision. On 4/4/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Aw come on. Lol...why should I give my enemies a chance to win? Grin Just tried it; it's awesome. The timed locks and the analogue jumping make things way more challenging, in fact the lever at the bottom of the first rope was tricky; I thought I had not pulled it already whenI found the door to the ledges was locked. I believe someone mentioned the running jump? Well--it's a running jump. So you will run about two steps before you bound into the air. Thomas, just one more question--why do we now have cereberus and not Kerberos? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Hi. On the subject of cheats, I rather liked the way the mega man games do it. they have no actual cheat codes which for instance give you invinsibility, but by following certain paths or filling certain requirements you can in some games collect super special armour or weapons in the last few levels. The requirements for these are fairly tough, for instance finding all items in a game, and while they give you an edge, the weapons themselves (accept maybe the ultimate armour in x5-6), aren't guaranteed to absolutely win. For instance, in mega man 5 and 6, there is a plate in each level of the game with a letter on it, usually located in a very hard to reach place. Collecting all 8 from the first 8 boss levels and spelling m e g a m a n 5, mega man has access to beat who is a robotic bird created by Dr. Kossak. Beat will fly on and fly into any enemy on the screen like a heat seaking missile, and will continue to hit bosses time after time. The two issues however are firstly, Mega man can't use his mega buster or any other weapon while beat is on the screen, and secondly, like every other weapon beat has limited amo which goes down everytime he hits something. He'll usually be able to take off half a boss's life, but only slowly by repeatedly hitting them, and mega man stil has to avoid the boss. or in Mega man 7, if you find the areas in four of the levels where Mega man's brother protoman is waiting, finally protoman will battle you and if you win, he gives you his protoshield. When equipped, This can protect mega man from enemy attacks, but only from the front, and it also stops MEga man from using his charge up shot. So, I actually rather like the idea of the lion hyde as super armour, but only for filling some other tough requirement in the game, and with some sort of proviso that doesn't make it an instant win weapon. For instance, on each level have a tablet to collect which is either hidden in a hard to reach area requiring some tricky jumping, or needs killing of a tough but optional enemy. If you have enough after fighting the lion, you can indeed take it's hyde as HErcules did, however while the hyde will give super protection it is so large and bulky angela moves at half speed, and is restricted heavily in her choice of weapons. Or maybe it's magic means that it's only useable for short periods. This sort of cheat, or rather super secret item, I really think would be a fun addition to Mota if possible. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
And don't get me started on the Jewish biblical ones that have caused huuge amounts of controversy. Heck, even the name jesus is Griek, the original I believe would be Yoshure, appologies for mangling of aramaeic spelling, which is the name we know today as Joshua. These can be especially interesting for people who try to take every word of the bible literally even though it's been translated with so many shenanigans it's ridiculous! But that's a hole other conversation entirely so I'll stop. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Nice idea charles. That'd also give a great sound view of a hand getting bitten off and the Lion's stomach too, actually pretty cool sounds, any volunteers? ;D. Beware the grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:04 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! Go to a circus, reach into a lion's cage, and pull the tail while recording. No pain, no gain! (orneriness abounds) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Stephen whocr...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 6:14 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! What if you were to visit the zoo with a tape recorder or digital sound recorder and ask the zookeeper to try and get the lion to growl? lol. At 08:54 AM 4/5/2011, you wrote: HI Bryan, You would be right. The Nemean Lion's trot is simply a centaur trot sped up for the moment. However, at the moment this is hopefully only a temperary place holder until I can find something different. That's what we developers do when we don't have a specific sound on hand. We improvize with a temperary sound or sounds until better ones come along. What I'm looking for, probably will buy as soon as I have the cash, is a nice growl I can loop for the lion. I think I have some lion growls etc around here somewhere, but exactly where I'm not sure. I have like 10 to 15 cds of royalty free wav files to go through. On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: My only complaint so far is that the lion and centaur sound exactly the same at least to my ears. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Battle Zone
Hi, Could you please tell me where to go to download Battle Zone. It sounds like a great game. Thanks, Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
they go away but if the statue relocks they come back but you have to go back and foreward a bit to make it all come up again. This game is defenately a different approach and learning curve to what most blind gamers are used to. Right now its a bit hard to do some stuff but part is just getting used to the interface and probably with some issues still to work with. Still its real good. Now if you could stop the intro game message playing ie when you start a level including the first one that would rock. At 07:02 p.m. 5/04/2011, you wrote: Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. I would suggest implementing a jump timer that waits, for example 300MS, before allowing another jump, just to give the player chance to let go of the keys should they want to continue walking. Otherwise if there are two traps close together it'll be hard to clear them both at the same time. Plus the fact that a person would usually wait that bit more time before being able to perform another jump as well. My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a forum problem
well some stuff should have it. live journal is one, facebook maybe another maybe twitter and wordpress. Your yahoo google etc are supposed to be registered servers and I remember a year ago having a look around the net and registering my private info on several servers because it sounded like a good and secure way to do that. Unfortunately I have forgotten the passwords, keys and names of the servers not that it seems to matter as vary few sites even use that type of system. So I wander if it was one of these free security systems that never took off. Simular to ms passport. I have seen vary few sites that will run that directly, except for one movie place I know of and this is via rumour only I have not actually seen it at all. At 08:29 p.m. 5/04/2011, you wrote: Open id is I believe something which just came with the bb system. i believe the point is actually to have a single username and password which you can enter on any site that supports open id so that you don't have a hole bunch. A good idea, accept that the only other site I've seen it on is sendspace so I've never bothered. Just your username and password are needed for the audiogames.net forum. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Again you have to when before you can get the cheats even for battlezone. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 10:33 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! I agree. I was really enjoying Battle Zone until I found the cheats. Cheats might be fun for a few minutes but ultimately ruin a game, allowing you to plunder all its secrets in a matter of minutes. Take Nethack. What a game--complex, with hundreds of rooms, dozens of spells and about sixty monsters. All ruined because I found out how to access Wizard mode. Need speed boots, a ring of levitation or a bag of holding? Well, infinite wishes takes care of everything. It's been a while since I've played that game, but the enjoyment is slowly creeping back into it now that I've pretty much forgotten half the spells I learned in Wizard mode. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 8:39 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! Hi Shane, Definitely not. Anyone who knows me long enough knows I don't add cheat codes to my games. What is the point of creating a challenging game if I turn around and provide everyone with a way to cheat? Cheers! On 4/4/11, Shane Lowe shanel...@insightbb.com wrote: mabee you could make cheats and that be one of t hem? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
No you don't, they are right there in the documentation I have used them. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Tuesday, April 05, 2011 6:59 AM To: The Addictor; Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! Again you have to when before you can get the cheats even for battlezone. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 10:33 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! I agree. I was really enjoying Battle Zone until I found the cheats. Cheats might be fun for a few minutes but ultimately ruin a game, allowing you to plunder all its secrets in a matter of minutes. Take Nethack. What a game--complex, with hundreds of rooms, dozens of spells and about sixty monsters. All ruined because I found out how to access Wizard mode. Need speed boots, a ring of levitation or a bag of holding? Well, infinite wishes takes care of everything. It's been a while since I've played that game, but the enjoyment is slowly creeping back into it now that I've pretty much forgotten half the spells I learned in Wizard mode. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 8:39 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! Hi Shane, Definitely not. Anyone who knows me long enough knows I don't add cheat codes to my games. What is the point of creating a challenging game if I turn around and provide everyone with a way to cheat? Cheers! On 4/4/11, Shane Lowe shanel...@insightbb.com wrote: mabee you could make cheats and that be one of t hem? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6016 (20110405) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6016 (20110405) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Spoilers Shawn! Spoilers! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, April 05, 2011 5:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 18 - levers? they go away but if the statue relocks they come back but you have to go back and foreward a bit to make it all come up again. This game is defenately a different approach and learning curve to what most blind gamers are used to. Right now its a bit hard to do some stuff but part is just getting used to the interface and probably with some issues still to work with. Still its real good. Now if you could stop the intro game message playing ie when you start a level including the first one that would rock. At 07:02 p.m. 5/04/2011, you wrote: Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. I would suggest implementing a jump timer that waits, for example 300MS, before allowing another jump, just to give the player chance to let go of the keys should they want to continue walking. Otherwise if there are two traps close together it'll be hard to clear them both at the same time. Plus the fact that a person would usually wait that bit more time before being able to perform another jump as well. My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6016 (20110405) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6016 (20110405) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA 18 bugs
Hi, I'm really liking the new beta of Mota. I have found a few bugs, though. First, the sight on/off messages still use the old voice. Also, the chasm in level 2 doesn't appear to have a voice clip, nor do the platforms. There also seem to be some bugs with the laser sight as sometimes it locks on but when I fire I waste my ammunition, and other times it doesn't lock on but firing still hits the enemy. Is there a trick to hitting enemies? And finally, I managed to get my strength to go negative somehow, and it would not recharge and I couldn't use any strength-based weapons. Lastly, is there any current use for the look up/down feature? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] LAST POST ABOUT SCC
Hi Dark, Do you have space colony cleaner? And do you have anything to register the full game? Thanks. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] LAST POST ABOUT SCC
With respect Jack, might I suggest you employ a litle thought. As I believe was said earlier, if anyone, including myself, had a copy of the game we would've replied to one of your numerous previous requests for it. Personally, I'm also unsure why you want the game so much. To be honest it was both very symple and rough in it's sounds, and also so completely bug wridden as to be literally unplayable, probably why in fact nobody has kept it around much less registered it. I actually think a better job (certainly a less buggy one), could be done with bgt, a few robot movement sounds, a basic grid pattern and a numerical lock. The developer imho was really! trying it on if he expected people to pay for the original game, sinse as I said the bugs and random death made it absolutely impossible to play (one reason I didn't keep the setup file myself). Beware the grue! Dark. - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:34 PM Subject: [Audyssey] LAST POST ABOUT SCC Hi Dark, Do you have space colony cleaner? And do you have anything to register the full game? Thanks. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
I do agree about the speach. It was a little fast for me. We are the Knights who say...Ni! - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:02 AM Subject: [Audyssey] MOTA 18 - levers? Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. I would suggest implementing a jump timer that waits, for example 300MS, before allowing another jump, just to give the player chance to let go of the keys should they want to continue walking. Otherwise if there are two traps close together it'll be hard to clear them both at the same time. Plus the fact that a person would usually wait that bit more time before being able to perform another jump as well. My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mota Levers and the first ledge
Hi Tom I'm having a little trouble understanding the timed levers how do I unlock them and how to I jump the first ledge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Problem with Hunter
Hi I'm playing Hunter from BSC games using windows XP. I'm finding during level 1 when the doctor comes after me and I hit the spacebar to climb a tree, nothing happens and I die. I hit it once because I'm playing on easy, but I still get killed. Also the same thing happens when I hit enter to kill the snakes. Not sure where I'm going wrong, I have listened to the audio tutorial and read the documentation so I know I'm getting it right. I'd be glad of any help, thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Hunter
Actually, it's three times on easy for both space and enter. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Tuesday, April 05, 2011 9:36 AM To: Gamers Discussion list Subject: [Audyssey] Problem with Hunter Hi I'm playing Hunter from BSC games using windows XP. I'm finding during level 1 when the doctor comes after me and I hit the spacebar to climb a tree, nothing happens and I die. I hit it once because I'm playing on easy, but I still get killed. Also the same thing happens when I hit enter to kill the snakes. Not sure where I'm going wrong, I have listened to the audio tutorial and read the documentation so I know I'm getting it right. I'd be glad of any help, thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Problem with Mota 18
Hi Tom, love the new sounds in Mota, but just one problem. When the game starts I move Angela to the first room and pick the torch up, then when I run back and go to jump the first firs pit I die, even though my wepon isn't drawn. Is this a trick trap or something? I've tried a normal jump, also holding control and shift down when I jump but she still ends up roasted Smile By the way thanks for putting the save feature in, it takes a lot of worry off my nerves. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Hunter
Hi you have to press the space bar 3 times to jump in the tree and enter 3 times to kill the snake. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 6:35 AM Subject: [Audyssey] Problem with Hunter Hi I'm playing Hunter from BSC games using windows XP. I'm finding during level 1 when the doctor comes after me and I hit the spacebar to climb a tree, nothing happens and I die. I hit it once because I'm playing on easy, but I still get killed. Also the same thing happens when I hit enter to kill the snakes. Not sure where I'm going wrong, I have listened to the audio tutorial and read the documentation so I know I'm getting it right. I'd be glad of any help, thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Error
Microsoft Visual C++ Runtime Library Runtime Error! Program: C:\Program files\USA Games\Mysteries of the Ancients\Tomb.exe R6025 - pure virtual function call OK --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Another Error!
http://dl.dropbox.com/u/6997970/Error.wav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Error
When did that error occur? Usually, just showing an error message with no explanation of what you were doing isn't going to get results. --- Shepherds are the best beasts! - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: Gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:59 AM Subject: [Audyssey] Error Microsoft Visual C++ Runtime Library Runtime Error! Program: C:\Program files\USA Games\Mysteries of the Ancients\Tomb.exe R6025 - pure virtual function call OK --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Hunter
Hi, You must tap it three times :) saygilar sevgiler. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 4:35 PM Subject: [Audyssey] Problem with Hunter Hi I'm playing Hunter from BSC games using windows XP. I'm finding during level 1 when the doctor comes after me and I hit the spacebar to climb a tree, nothing happens and I die. I hit it once because I'm playing on easy, but I still get killed. Also the same thing happens when I hit enter to kill the snakes. Not sure where I'm going wrong, I have listened to the audio tutorial and read the documentation so I know I'm getting it right. I'd be glad of any help, thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sapi5 repair file
That is why I don't use any that detect false positives, because they can not tell virus from real deal. Have had no problems with MSE. At 08:37 PM 4/4/2011, you wrote: well some files show as a virus even if they are not. Don't use avg what ever you do it detects false positaves all the time. Microsoft has a good program with vary few errors unless you use anything that is non english or has non english characters ie chinese. Then its a virus unless you exclude it. I have been able to fix the issue say with an installer by writing it in innosetup the program inside it should run ok. If your checker is constantly putting this as an error you need to send the program their way. if its a virus then its a virus. But it could be a fake virus in which case a signature update is needed. Ms checks itself 3 times daily. At one stage dropbox was a trogen. It was fixed quite quickly. msse though has a load of community driven stuff. At 02:05 a.m. 5/04/2011, you wrote: That is the repair file and if showed as virus. Then you better get a better or real virus checker, because you have one! At 07:14 AM 4/4/2011, you wrote: Hi, Can you send a repair program for sapi5 please? I was tried the deluserlex.exe from jim kitchens site, It doesn't doing anything. ýt was only a virus. Can you send an other one? saygýlar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
As far as the speech, I think it's just right, and as far as the jumps--well, two traps close together would be a challenge of reflexes to let go of the keys quickly. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:02 AM Subject: [Audyssey] MOTA 18 - levers? Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. I would suggest implementing a jump timer that waits, for example 300MS, before allowing another jump, just to give the player chance to let go of the keys should they want to continue walking. Otherwise if there are two traps close together it'll be hard to clear them both at the same time. Plus the fact that a person would usually wait that bit more time before being able to perform another jump as well. My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
well, being a strong proponent of the Faith I must heartily disagree with you on that. The rated accuracy of the translations of the Hebrew and Greek from the original is estimated to be around 97%, owing to the fact that the scholars of that time were so keen to copy it word for word. The biggest error is the misspelling of Nebuchadnezzar. But if you still think the Bible's just a book, read Daniel's ninth chapter, written some 500 years B.C., and let it's predictions of the year of Christ's death startle you a bit. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:01 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! And don't get me started on the Jewish biblical ones that have caused huuge amounts of controversy. Heck, even the name jesus is Griek, the original I believe would be Yoshure, appologies for mangling of aramaeic spelling, which is the name we know today as Joshua. These can be especially interesting for people who try to take every word of the bible literally even though it's been translated with so many shenanigans it's ridiculous! But that's a hole other conversation entirely so I'll stop. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon
hi dentin, i have same exploring problem I'm theghost on there and fighting isn't a problem but when i exploring i usually do it with teleporting and i always end up dead -- From: Dennis Towne s...@xirr.com Sent: Monday, April 04, 2011 9:55 PM To: lind...@lindsaycowell.freeserve.co.uk; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Alter Aeon Tina, I play solo characters all the time, and I think there's a lot of areas out there suitable for your level. Here's a quick list of the ones I'd think are ok for you on the island of Archais: The Trow village, west of Dragon Tooth Rogue Settlement, north of Dragon Tooth Underground Chess Tournament, in Gad's Landing The Nurgling Mound, northern area of the island The Viking village raid, southern area of the island The Viking village thief hideout Harpies, south side of Gad's Mountain Dwarven Mines, south of Dragon Tooth The Nurgling Swamp, west of the Nurgling Mound Svirfneblin colony, below Dragon Tooth The Wyvren Forest, south of Dragon Tooth The Djinni School, south of Redferne's Palace, in the air above Gad's Mountain Dragon Tooth graveyard port village, east of Dragon Tooth Asgaard, through the figurehead on the viking ship The Blackwater Hollows Swamp, north central part of the island Azeroth Keep, on the south side of Gad's Mountain The more dangerous areas are near the bottom of the list. Last I checked, you've only explored about a third of these. Remember that if you stay too long in one area, you'll start to get less experience for it, so it's good to switch areas and explore new ones often. There's also a handful of good higher-level areas on the mainland, east of Ralnoth: Dark Forest East Tyranids, under the dark forest The Spider Caves, under the dark forest Trogs, under the dark forest The troll caverns, northern part of the dark forest The Candlewood, northeast of the dark forest The dark forest graveyard The Ash Mountain foothills I'd stay away from most of these until you hit level 27 or 28, because they're pretty dangerous and exploring them would be pretty risky. Some final tips: If you're not sure where you are, check what area you're in using the 'where' command. You can also find nearby areas with the 'nearby' command, which will tell you what direction to go to find new places. When you're exploring, go slowly and carefully. I usually cast all my protective spells and get ready to run away or cast word of recall. I only really start looking at the details of a zone after I've mapped out most of it and know where the safe and dangerous places are. Use your thief and warrior skills a lot. As a thief, you should be able to steal, shoplift, pickpocket, and pick locks as well as use your combat skills. Nearly all of your skills give you experience when you use them. When it comes to combat, you have to know when it's time to fight and when it's time to run away. Don't be afraid to run away and try again; one of the rules I have for my spellcasting characters is never to fight more than three things at once. If a third thing shows up, I pretty much always run away. Lastly, don't get discouraged! Exploring new areas is dangerous, but once you know what parts to be careful in you it's much safer. -dentin Alter Aeon http://www.alteraeon.com On Fri, Apr 1, 2011 at 10:26 PM, lind...@lindsaycowell.freeserve.co.uk wrote: Hi all I play alter aeon. I am blind in real life. I know I need to explore to find places to xp, but when I explore I usually get slaughtered by aggro mobs. I love to solo places, but have heard it is very hard, is it possible? I play a char called Tina. My highest levels are 25 thief and 19 warrior. Please could someone help me, i am getting desperate? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?
no step boundaries for pits! please don't include that. why do audiogamers need sounds for every little thing? use your ears guys! if you're close to a pit, jump. why do you need a dumb sound to indicate this? are some of you playing with mono speakers or headphones? *sighs in frustration*. To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 7:11 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? No sorry! I meant that happened and it need a bug fix there. I could also be an actor. Also people have requested in the past an option to select where the game installs, a change in step sound before you fall into a pit, selection as to where witch program group the game is in, and again the voice acting thing. That one is popular! Shane - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 6:59 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version of battlezone? Everything except that second suggestion.. I do not need an annoying tone being played in my left ear. Another suggestion... would it be possible to hire voice actors for the cut sceens? I would be happy to do it... At 03:07 PM 04/04/2011, you wrote: Hey all, We are going to update battlezone here soon and are looking for suggestions. the ones we have come up with are 1. Make the game more realistic. Such as booby traps effect bolders by at-least slowing them down a bit, You can move while ducked, enimies can shoot you when your ducked and in the air, and when the blades are retracted you can jump without getting harmed. 2. At the end of a level if say you were one step from the portal and a bonis item falls and you step forward without catching it it would play an extreamly anoying tone in your left ear, and you can't here your statis without getting a headake. 3. When you use a bomb can the 20 enimies that you kill just shut-up because there dead? When you use one the enimies are still talking they just don't do anything. 4. Can you make it possible to set a booby trap for the cop cars and it will damage them but then the cops could get out and attack just like the other people? Please reply to all so that key is full will receeve them as well. Thanks, Shane Lowe Game madness enteractive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Hi Will, No, and nor will there be a Mac or Linux version very soon. The problem is that the cross-platform G3D engine has compatibility issues on Windows, it causes a blue screen on exit, because of compatibility issues with certain video card drivers. As a result it will take months of rewriting the cross-platform G3D engine to use something else more stable like SDL 1.2. Although, I could always use SFMl for Mac/Linux, and DirectX for Windows. In addition, I still currently don't own a Mac myself so would have to borrow one for the port. This makes creating a port for Mac almost impossible in the short term. However, I happen to own a fully operational Linux PC which fortunately uses similar components as Mac OS. So once the Linux port is complete it would be somewhat easy to eventually port to Mac OS provided I get my hands on a fully working Mac system with all the development tools etc I need. Cheers! On 4/5/11, william lomas will.d.lo...@gmail.com wrote: still no mac version? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Hi. Is it possible to register the game yet? Someone was talking about the lion. SO if i register the game will i be able to fight it? And is it possible to register the game right now? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Hunter
You must have not been reading very carefully. Three times, not once, for both doctor and snake. --- Shepherds are the best beasts! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:35 AM Subject: [Audyssey] Problem with Hunter Hi I'm playing Hunter from BSC games using windows XP. I'm finding during level 1 when the doctor comes after me and I hit the spacebar to climb a tree, nothing happens and I die. I hit it once because I'm playing on easy, but I still get killed. Also the same thing happens when I hit enter to kill the snakes. Not sure where I'm going wrong, I have listened to the audio tutorial and read the documentation so I know I'm getting it right. I'd be glad of any help, thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Hi Briant, No. There is no way to register the game yet. The registration system has not been added to the game yet. Even if you could there would only be the two levels you already have. I'm way behind schedule with this release so the only two levels available are the ones in the beta. The rest of the levels are simply notes, and have not been added to the game itself yet. So obviously you couldn't fight the Nemean Lion until that level gets added to the game. As for the Nemean Lion the topic came up, because someone noticed it in the sound descriptions menu and commented on it. That does not mean, however, that that monster is actually in the game yet or that you can fight it. The Nemean Lion, like several other aspects of this game, is a work in progress. For instance, the sounds in the sound descriptions menu are not the ones that will be in the final release as last night before bed I found my sound effects cds, and grabbed some authentic Lion sounds, and dropped them in the game. So already beta 18 is well on its way to being upgraded. Cheers! On 4/5/11, bryant walker bryantwalk...@hotmail.com wrote: Hi. Is it possible to register the game yet? Someone was talking about the lion. SO if i register the game will i be able to fight it? And is it possible to register the game right now? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Hi Dark, Ummm...That's something of a sensative topic for this list. There are most likely many Cristians and some people of Juish faith on hear who would extremely disagree with your point of view. I myself tend to agree with the growing opinion that the bible is more myth than fact so to speak, but discussing those sorts of opinions here would likely be opening the door to a religious flame war. That we definitely don't need. By the way, the name for Jesus in the original language is Yeshua as I recall. You are correct it is often times translated as Joshua, but also is translated as Jesus from the Greek. On 4/5/11, dark d...@xgam.org wrote: And don't get me started on the Jewish biblical ones that have caused huuge amounts of controversy. Heck, even the name jesus is Griek, the original I believe would be Yoshure, appologies for mangling of aramaeic spelling, which is the name we know today as Joshua. These can be especially interesting for people who try to take every word of the bible literally even though it's been translated with so many shenanigans it's ridiculous! But that's a hole other conversation entirely so I'll stop. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Error
It happened after I had jumped a few times around. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 4:03 PM Subject: Re: [Audyssey] Error When did that error occur? Usually, just showing an error message with no explanation of what you were doing isn't going to get results. --- Shepherds are the best beasts! - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: Gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:59 AM Subject: [Audyssey] Error Microsoft Visual C++ Runtime Library Runtime Error! Program: C:\Program files\USA Games\Mysteries of the Ancients\Tomb.exe R6025 - pure virtual function call OK --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Hi Dark, HmI see your point. The problem with your idea is that the Lion's hide certainly would be lighter than the bronze armour so she should be able to move faster and more easily than with the bronze armour and shield. Plus it would give her protection from almost any blade. I don't know about fireballs though. It would be made out of lion hide and one would think it wouldn't be impervious to fire. I'd have to think about this some. As there has to be some sort of disadvantages to having the lion's hide. On the other hand if you have the lion's hide the game could raise the enemies stats to sort of balance things out. Yeah, you can take much more damage, a real beating, but the monsters you are likely to find on higher levels are also the elite in the tomb. Cheers! On 4/5/11, dark d...@xgam.org wrote: Hi. On the subject of cheats, I rather liked the way the mega man games do it. they have no actual cheat codes which for instance give you invinsibility, but by following certain paths or filling certain requirements you can in some games collect super special armour or weapons in the last few levels. The requirements for these are fairly tough, for instance finding all items in a game, and while they give you an edge, the weapons themselves (accept maybe the ultimate armour in x5-6), aren't guaranteed to absolutely win. For instance, in mega man 5 and 6, there is a plate in each level of the game with a letter on it, usually located in a very hard to reach place. Collecting all 8 from the first 8 boss levels and spelling m e g a m a n 5, mega man has access to beat who is a robotic bird created by Dr. Kossak. Beat will fly on and fly into any enemy on the screen like a heat seaking missile, and will continue to hit bosses time after time. The two issues however are firstly, Mega man can't use his mega buster or any other weapon while beat is on the screen, and secondly, like every other weapon beat has limited amo which goes down everytime he hits something. He'll usually be able to take off half a boss's life, but only slowly by repeatedly hitting them, and mega man stil has to avoid the boss. or in Mega man 7, if you find the areas in four of the levels where Mega man's brother protoman is waiting, finally protoman will battle you and if you win, he gives you his protoshield. When equipped, This can protect mega man from enemy attacks, but only from the front, and it also stops MEga man from using his charge up shot. So, I actually rather like the idea of the lion hyde as super armour, but only for filling some other tough requirement in the game, and with some sort of proviso that doesn't make it an instant win weapon. For instance, on each level have a tablet to collect which is either hidden in a hard to reach area requiring some tricky jumping, or needs killing of a tough but optional enemy. If you have enough after fighting the lion, you can indeed take it's hyde as HErcules did, however while the hyde will give super protection it is so large and bulky angela moves at half speed, and is restricted heavily in her choice of weapons. Or maybe it's magic means that it's only useable for short periods. This sort of cheat, or rather super secret item, I really think would be a fun addition to Mota if possible. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon
Oh boy, if you're using teleport to explore, then yeah, you're going to end up dead. A lot. Basically, if you use teleport, you should just assume that you're already dead before you cast the spell, because you never know where you're going to land. It's a little safer to teleport on the islands, but even there you can land in really nasty places. When I explore, I use the nearby command and check the area list to see what level the nearby areas are. That also helps because then you can find the area again; if you teleport and live, you'll probably never find the area again, which hardly counts as exploring. -dentin Alter Aeon http://www.alteraeon.com On Tue, Apr 5, 2011 at 11:28 AM, enes enes.sari...@gmail.com wrote: hi dentin, i have same exploring problem I'm theghost on there and fighting isn't a problem but when i exploring i usually do it with teleporting and i always end up dead -- From: Dennis Towne s...@xirr.com Sent: Monday, April 04, 2011 9:55 PM To: lind...@lindsaycowell.freeserve.co.uk; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Alter Aeon Tina, I play solo characters all the time, and I think there's a lot of areas out there suitable for your level. Here's a quick list of the ones I'd think are ok for you on the island of Archais: The Trow village, west of Dragon Tooth Rogue Settlement, north of Dragon Tooth Underground Chess Tournament, in Gad's Landing The Nurgling Mound, northern area of the island The Viking village raid, southern area of the island The Viking village thief hideout Harpies, south side of Gad's Mountain Dwarven Mines, south of Dragon Tooth The Nurgling Swamp, west of the Nurgling Mound Svirfneblin colony, below Dragon Tooth The Wyvren Forest, south of Dragon Tooth The Djinni School, south of Redferne's Palace, in the air above Gad's Mountain Dragon Tooth graveyard port village, east of Dragon Tooth Asgaard, through the figurehead on the viking ship The Blackwater Hollows Swamp, north central part of the island Azeroth Keep, on the south side of Gad's Mountain The more dangerous areas are near the bottom of the list. Last I checked, you've only explored about a third of these. Remember that if you stay too long in one area, you'll start to get less experience for it, so it's good to switch areas and explore new ones often. There's also a handful of good higher-level areas on the mainland, east of Ralnoth: Dark Forest East Tyranids, under the dark forest The Spider Caves, under the dark forest Trogs, under the dark forest The troll caverns, northern part of the dark forest The Candlewood, northeast of the dark forest The dark forest graveyard The Ash Mountain foothills I'd stay away from most of these until you hit level 27 or 28, because they're pretty dangerous and exploring them would be pretty risky. Some final tips: If you're not sure where you are, check what area you're in using the 'where' command. You can also find nearby areas with the 'nearby' command, which will tell you what direction to go to find new places. When you're exploring, go slowly and carefully. I usually cast all my protective spells and get ready to run away or cast word of recall. I only really start looking at the details of a zone after I've mapped out most of it and know where the safe and dangerous places are. Use your thief and warrior skills a lot. As a thief, you should be able to steal, shoplift, pickpocket, and pick locks as well as use your combat skills. Nearly all of your skills give you experience when you use them. When it comes to combat, you have to know when it's time to fight and when it's time to run away. Don't be afraid to run away and try again; one of the rules I have for my spellcasting characters is never to fight more than three things at once. If a third thing shows up, I pretty much always run away. Lastly, don't get discouraged! Exploring new areas is dangerous, but once you know what parts to be careful in you it's much safer. -dentin Alter Aeon http://www.alteraeon.com On Fri, Apr 1, 2011 at 10:26 PM, lind...@lindsaycowell.freeserve.co.uk wrote: Hi all I play alter aeon. I am blind in real life. I know I need to explore to find places to xp, but when I explore I usually get slaughtered by aggro mobs. I love to solo places, but have heard it is very hard, is it possible? I play a char called Tina. My highest levels are 25 thief and 19 warrior. Please could someone help me, i am getting desperate? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If
Re: [Audyssey] Error
Hi Hayri, Did you check your system to see if the Visual C++ 2008 runtime libraries got installed correctly. They should have shipped with the game, but it is possible they didn't get installed correctly and need to be reinstalled. Also keep in mind I only shipped the 32bit version of the libraries so if you are running 64bit Windows you will have to download the 64bit install libs and install those instead. HTH On 4/5/11, Hayri Tulumcu ha...@ka-net.dk wrote: Microsoft Visual C++ Runtime Library Runtime Error! Program: C:\Program files\USA Games\Mysteries of the Ancients\Tomb.exe R6025 - pure virtual function call OK --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Damien, Damien wrote: Good work on this beta. My reply: Thanks. I certainly put a lot of time and energy into this one. Damien wrote: I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. My reply: HThat's going to be a problem then. I spent almost an entire week recording and editing those speech clips, and have already put most of that in subversion to be used with other titles. I'm not exactly in any hurry to do all that work over again from scratch. Plus any slower and it will be too slow for me personally. So I don't know what to say. Let's see if anyone has any problems before resorting to putting another week into recreating well over 300 voice clips from scratch. Damien wrote: The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. My reply: Yeah, this is something I definitely want to work on. I've noticed problems with jumping like this as well. Especially, on ropes and things where you don't necessarily want Angela to jump, catch it, and swing off again. I've definitely got plans to fix this in the next beta. Damien wrote: My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. My reply: Well, you don't actually pick up the levers. Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it again, and then try and open the statue. The timer is completely random so it is a good idea to get back to the statue as quick as possible, don't doddle, or it will reset on you. That's what seams to be happening here. You aren't moving to the statue fast enough so the lock resets and seals the statue shut. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Mota 18
Hi Lori, You probably aren't holding the keys down long enough. That's the difference between the new analog jump system verses the prior jump system. The longer the keys are held down the higher and further Angela will jump within reason of course. The opposite is true as well. If you hold them down for a short amount of time Angela may do nothing more than a short hop or bounce. So you have to practice your timing to learn how long to hold the keys down for a short jump or a long jump. Make sense? On 4/5/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom, love the new sounds in Mota, but just one problem. When the game starts I move Angela to the first room and pick the torch up, then when I run back and go to jump the first firs pit I die, even though my wepon isn't drawn. Is this a trick trap or something? I've tried a normal jump, also holding control and shift down when I jump but she still ends up roasted Smile By the way thanks for putting the save feature in, it takes a lot of worry off my nerves. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Hi, Here is the solution. Major s p o i l e r s p a c e If you don't want to cheat, close skip the message Press alt back slash, then you could avoid blades for ever. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 12:06 AM Subject: Re: [Audyssey] battle zone In that case, you're screwed... but if they do update it to hagve blades not be able to harm you if you're jumping while they're retracted, then... no biggie. At 04:02 PM 04/04/2011, you wrote: Hi, The way I understood the scenario was that there was a blade just left of the pit and one just across it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, April 04, 2011 6:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone All depends... if you use a blade protector before going over the pit, you should be fine. Unless it's a situation where the blade is right next to another blade... then you're in trouble. But a blade next to a pit is beatable... just use the blade protector before jumping over. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Levers and the first ledge
Hi Greg, s p o i l e r s p a c e Whenever you pull one of the bronze levers on the wall it will unlock a bronze statue somewhere else in the temple. However, these locks are timed so the only way to open that particular statue is to find and open it before the lock resets and seals. Everytime it resets the timer randomly gets reset making the length of time to open the statue completely unknown. So in answer to your question once Angela pulls a lever run as fast as you can to the statue and open it right away. Don't doddle or you won't make it in time. As far as jumping pits, ledges, and other traps that depends on the size of the trap. If it is a large jump such as the one in room 8 on level 1 you have to give Angela a run up to the ledge before jumping or she won't make it. HTH On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I'm having a little trouble understanding the timed levers how do I unlock them and how to I jump the first ledge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 12:42 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Damien, Damien wrote: Good work on this beta. My reply: Thanks. I certainly put a lot of time and energy into this one. Damien wrote: I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. My reply: HThat's going to be a problem then. I spent almost an entire week recording and editing those speech clips, and have already put most of that in subversion to be used with other titles. I'm not exactly in any hurry to do all that work over again from scratch. Plus any slower and it will be too slow for me personally. So I don't know what to say. Let's see if anyone has any problems before resorting to putting another week into recreating well over 300 voice clips from scratch. Damien wrote: The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. My reply: Yeah, this is something I definitely want to work on. I've noticed problems with jumping like this as well. Especially, on ropes and things where you don't necessarily want Angela to jump, catch it, and swing off again. I've definitely got plans to fix this in the next beta. Damien wrote: My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. My reply: Well, you don't actually pick up the levers. Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it again, and then try and open the statue. The timer is completely random so it is a good idea to get back to the statue as quick as possible, don't doddle, or it will reset on you. That's what seams to be happening here. You aren't moving to the statue fast enough so the lock resets and seals the statue shut. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Ah. The lion would probably knock out Thomas with a swipe of a tail and maybe bight his fingers off. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:04 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! Go to a circus, reach into a lion's cage, and pull the tail while recording. No pain, no gain! (orneriness abounds) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Stephen whocr...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 6:14 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! What if you were to visit the zoo with a tape recorder or digital sound recorder and ask the zookeeper to try and get the lion to growl? lol. At 08:54 AM 4/5/2011, you wrote: HI Bryan, You would be right. The Nemean Lion's trot is simply a centaur trot sped up for the moment. However, at the moment this is hopefully only a temperary place holder until I can find something different. That's what we developers do when we don't have a specific sound on hand. We improvize with a temperary sound or sounds until better ones come along. What I'm looking for, probably will buy as soon as I have the cash, is a nice growl I can loop for the lion. I think I have some lion growls etc around here somewhere, but exactly where I'm not sure. I have like 10 to 15 cds of royalty free wav files to go through. On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: My only complaint so far is that the lion and centaur sound exactly the same at least to my ears. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Hi Thomas, I remember that a hide is used to create a static electrical charge. How about the longer she wears the Lion's hide the more her charge builds up and when encountering a creature with a lightning weapon, the Lion's hide will attract it. Or since Odysseus used a hide to disguise himself, then maybe the Lion's hide will allow her to sneak by the Cyclopes. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,You wrote about the levers, Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it again, and then try and open the statue. The timer is completely random so it is a good idea to get back to the statue as quick as possible, don't doddle, or it will reset on you. As we don't know what lever opens what statue or how much time we have, I have a few suggestions. Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. Also as the levers are timed, you could add a clock ticking sound to tell you that something is going on, and when the time is up you could play a lever sound way off in the distance. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
That is true about movement, however I was just giving an example. As regards raising enemy stats once you have the hyde though, I could only see that as an option if the Hyde were an absolutely necessary item to collect, thus insuring that players had enough health to tackle tougher enemies. If the hyde was an extra gained for completing some sort of difficult goal in the game, then raising stats imho would sort of negate the point of collecting it anyway. while I wouldn't be in favour of it making you invincible, it does have to give some advantage or other as a reward for completing a harder task. say, it can only be worn for a limited time, or maybe it protects from enemy's melee attacks but is more vulernable to fireballs etc, or because of it's magic you can only use melee weapons (though sinse I believe your planning on having bosses only defeatable with melee weapons this might not be such a disadvantage). Eitherway hopefully you see my point. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
appologies, I didn't want to cause controversy. Also, i wasn't suggesting any sort of mythological origins for the bible, only suggesting that there have been similar translation errors to those in translating any other ancient text, I can give some examples, but I will stop sinse as you said this list is not the place for such a discussion. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more exciting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Levers and the first ledge
Hi Tom that sounds quite tricky, for one thing when you're slowly walking you can hear the ground crumble before the pit, where as if you run you're less likely to hear that sound. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:59 PM Subject: Re: [Audyssey] Mota Levers and the first ledge Hi Greg, s p o i l e r s p a c e Whenever you pull one of the bronze levers on the wall it will unlock a bronze statue somewhere else in the temple. However, these locks are timed so the only way to open that particular statue is to find and open it before the lock resets and seals. Everytime it resets the timer randomly gets reset making the length of time to open the statue completely unknown. So in answer to your question once Angela pulls a lever run as fast as you can to the statue and open it right away. Don't doddle or you won't make it in time. As far as jumping pits, ledges, and other traps that depends on the size of the trap. If it is a large jump such as the one in room 8 on level 1 you have to give Angela a run up to the ledge before jumping or she won't make it. HTH On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I'm having a little trouble understanding the timed levers how do I unlock them and how to I jump the first ledge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
and then have a deep voice saying statue locked!!! how cool!! On 5 Apr 2011, at 18:56, Phil Vlasak wrote: Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more exciting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Levers and the first ledge
that's what makes it fun On 5 Apr 2011, at 19:14, Lori Duncan wrote: Hi Tom that sounds quite tricky, for one thing when you're slowly walking you can hear the ground crumble before the pit, where as if you run you're less likely to hear that sound. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:59 PM Subject: Re: [Audyssey] Mota Levers and the first ledge Hi Greg, s p o i l e r s p a c e Whenever you pull one of the bronze levers on the wall it will unlock a bronze statue somewhere else in the temple. However, these locks are timed so the only way to open that particular statue is to find and open it before the lock resets and seals. Everytime it resets the timer randomly gets reset making the length of time to open the statue completely unknown. So in answer to your question once Angela pulls a lever run as fast as you can to the statue and open it right away. Don't doddle or you won't make it in time. As far as jumping pits, ledges, and other traps that depends on the size of the trap. If it is a large jump such as the one in room 8 on level 1 you have to give Angela a run up to the ledge before jumping or she won't make it. HTH On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I'm having a little trouble understanding the timed levers how do I unlock them and how to I jump the first ledge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi all, Ok, I downloaded these wrestling games, and as advertised they are pretty good. In fact, I just got done playing an awesome match between the Ultimate Warrior, one of my favorite wrestlers of all time, verses the Undertaker in Pile Driver. As said, it is a good game, but I personally think I could have done a slightly better job on either game development wise. So that leads me to a question. If people are actually interested in these sorts of games I think I'd like to rewrite Pile Driver and add some actual sound effects such as crowd ambience, bells for start and end of matches, some general sounds of a body hitting the matt, etc while retaining the text interface. What do you guys think? Would you be interested in something like that? Also from what I can tell they are all over the place in terms of professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and then there are some more current WWE wrestlers like Chris Jarico as well. We've got wrestlers from the NWA and AWA thrown into the mix too. My thought is if I did decide to rewrite one of these wrestling games is we could sort of focus on a specific Federation and/or era. For instance, I'm a huge fan of the 1980's WWE classic super stars so we might have a wrestling game or special mode only to play that era of super stars. Of course, like all true wrestling fans I still watch WWE Smackdown, Raw, and now Tough Enough so would be just as willing to play a game featuring more contemperary super stars like Edge, Ray Mysterio, Big Show, etc. Any thoughts? Cheers! On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote: hi all. someone pasted my post -- which infact is very old-- about two good text wrestling games that was sent to audiogames.net forum. these games got deleted from sendspace and i uploaded then to dropbox. you can securely download it because the file sizes are very small and it won't complain about the trafic. the games are free, and tomorrow i'll upload then to the same website that i'm hosting the emulators collection. download here: piledriver: http://dl.dropbox.com/u/1695866/pd49.zip wrestling league manager: http://dl.dropbox.com/u/1695866/wls53.zip enjoy and comments welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Levers and the first ledge
Hi Greg, You mean the large platform in room 18? Well, that'sa tricky one. Since it is less than a day since the release I'd prefer not to give away too many spoilers. I want people to try and figure some of these things out, and it is possible. However, there is a bit of a trick too it. Smile. On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom thanks now that makes since. I'm now stuck on level 2 on the platforms how do I get across them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich m...@ntl.sympatico.ca wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi Tom. Yes I would love to play a resseling game. I to used to watch the wwf now wwe back in the 1980's and would love to play as hulk hoaggin or the undertaker or randy savage or tug boat or Jake the snake or any of the others. so yes if you have time I would be sure in faver of a wrestling game. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 2:30 PM Subject: Re: [Audyssey] wrestling games Hi all, Ok, I downloaded these wrestling games, and as advertised they are pretty good. In fact, I just got done playing an awesome match between the Ultimate Warrior, one of my favorite wrestlers of all time, verses the Undertaker in Pile Driver. As said, it is a good game, but I personally think I could have done a slightly better job on either game development wise. So that leads me to a question. If people are actually interested in these sorts of games I think I'd like to rewrite Pile Driver and add some actual sound effects such as crowd ambience, bells for start and end of matches, some general sounds of a body hitting the matt, etc while retaining the text interface. What do you guys think? Would you be interested in something like that? Also from what I can tell they are all over the place in terms of professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and then there are some more current WWE wrestlers like Chris Jarico as well. We've got wrestlers from the NWA and AWA thrown into the mix too. My thought is if I did decide to rewrite one of these wrestling games is we could sort of focus on a specific Federation and/or era. For instance, I'm a huge fan of the 1980's WWE classic super stars so we might have a wrestling game or special mode only to play that era of super stars. Of course, like all true wrestling fans I still watch WWE Smackdown, Raw, and now Tough Enough so would be just as willing to play a game featuring more contemperary super stars like Edge, Ray Mysterio, Big Show, etc. Any thoughts? Cheers! On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote: hi all. someone pasted my post -- which infact is very old-- about two good text wrestling games that was sent to audiogames.net forum. these games got deleted from sendspace and i uploaded then to dropbox. you can securely download it because the file sizes are very small and it won't complain about the trafic. the games are free, and tomorrow i'll upload then to the same website that i'm hosting the emulators collection. download here: piledriver: http://dl.dropbox.com/u/1695866/pd49.zip wrestling league manager: http://dl.dropbox.com/u/1695866/wls53.zip enjoy and comments welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Speech rate.
Hi tom well if it helps I have my jaws speech rate set to around 36 percent and can understand it just fine but having not used tom for my voice i am not shure what would be the best wrate to use to slow it down. O I just had a thought tom. maybe you can have a thing in the game where you can set the speech wrate your self like in some of jim kitchens games I think they have this option to ajust speech wrate etc. well it is just a thought. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 2:38 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich m...@ntl.sympatico.ca wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] in a quandry
Here I am at work, checking Email during a time that isn't busy. All these messages about the eighteenth beta of MOTA! I! want! no! spoilers! Dare I look at the flood of Emails about the beta? I haven't tried it yet, because it's on the home desktop PC. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Although I am not a fan of these professional stunt men, your game ideas would be my preference over what you have just experienced. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:30 PM Subject: Re: [Audyssey] wrestling games Hi all, Ok, I downloaded these wrestling games, and as advertised they are pretty good. In fact, I just got done playing an awesome match between the Ultimate Warrior, one of my favorite wrestlers of all time, verses the Undertaker in Pile Driver. As said, it is a good game, but I personally think I could have done a slightly better job on either game development wise. So that leads me to a question. If people are actually interested in these sorts of games I think I'd like to rewrite Pile Driver and add some actual sound effects such as crowd ambience, bells for start and end of matches, some general sounds of a body hitting the matt, etc while retaining the text interface. What do you guys think? Would you be interested in something like that? Also from what I can tell they are all over the place in terms of professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and then there are some more current WWE wrestlers like Chris Jarico as well. We've got wrestlers from the NWA and AWA thrown into the mix too. My thought is if I did decide to rewrite one of these wrestling games is we could sort of focus on a specific Federation and/or era. For instance, I'm a huge fan of the 1980's WWE classic super stars so we might have a wrestling game or special mode only to play that era of super stars. Of course, like all true wrestling fans I still watch WWE Smackdown, Raw, and now Tough Enough so would be just as willing to play a game featuring more contemperary super stars like Edge, Ray Mysterio, Big Show, etc. Any thoughts? Cheers! On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote: hi all. someone pasted my post -- which infact is very old-- about two good text wrestling games that was sent to audiogames.net forum. these games got deleted from sendspace and i uploaded then to dropbox. you can securely download it because the file sizes are very small and it won't complain about the trafic. the games are free, and tomorrow i'll upload then to the same website that i'm hosting the emulators collection. download here: piledriver: http://dl.dropbox.com/u/1695866/pd49.zip wrestling league manager: http://dl.dropbox.com/u/1695866/wls53.zip enjoy and comments welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
hi thomas. in the pile driver game you can already create new wrestlers. i for example like to watch ufc games. i know that there are the ufc undisputed games for the ps3 and x360. but i don't have these consoles. if you're planning to create something like this, there should be more objects to use against your opponents, more attacks, variation in matches, etc. but i'd prefer a good text rpg with lots of exploration, an editor so peoples could create new dungeons or new areas, weapons, monsters, etc. cause i haven't seen a good one besides entombed. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 14:30 Assunto: Re: [Audyssey] wrestling games Hi all, Ok, I downloaded these wrestling games, and as advertised they are pretty good. In fact, I just got done playing an awesome match between the Ultimate Warrior, one of my favorite wrestlers of all time, verses the Undertaker in Pile Driver. As said, it is a good game, but I personally think I could have done a slightly better job on either game development wise. So that leads me to a question. If people are actually interested in these sorts of games I think I'd like to rewrite Pile Driver and add some actual sound effects such as crowd ambience, bells for start and end of matches, some general sounds of a body hitting the matt, etc while retaining the text interface. What do you guys think? Would you be interested in something like that? Also from what I can tell they are all over the place in terms of professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and then there are some more current WWE wrestlers like Chris Jarico as well. We've got wrestlers from the NWA and AWA thrown into the mix too. My thought is if I did decide to rewrite one of these wrestling games is we could sort of focus on a specific Federation and/or era. For instance, I'm a huge fan of the 1980's WWE classic super stars so we might have a wrestling game or special mode only to play that era of super stars. Of course, like all true wrestling fans I still watch WWE Smackdown, Raw, and now Tough Enough so would be just as willing to play a game featuring more contemperary super stars like Edge, Ray Mysterio, Big Show, etc. Any thoughts? Cheers! On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote: hi all. someone pasted my post -- which infact is very old-- about two good text wrestling games that was sent to audiogames.net forum. these games got deleted from sendspace and i uploaded then to dropbox. you can securely download it because the file sizes are very small and it won't complain about the trafic. the games are free, and tomorrow i'll upload then to the same website that i'm hosting the emulators collection. download here: piledriver: http://dl.dropbox.com/u/1695866/pd49.zip wrestling league manager: http://dl.dropbox.com/u/1695866/wls53.zip enjoy and comments welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich m...@ntl.sympatico.ca wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Dungeons? Weapons? In a wrestling game? That doesn't sound right at all. --- Shepherds are the best beasts! - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 12:00 AM Subject: Re: [Audyssey] wrestling games hi thomas. in the pile driver game you can already create new wrestlers. i for example like to watch ufc games. i know that there are the ufc undisputed games for the ps3 and x360. but i don't have these consoles. if you're planning to create something like this, there should be more objects to use against your opponents, more attacks, variation in matches, etc. but i'd prefer a good text rpg with lots of exploration, an editor so peoples could create new dungeons or new areas, weapons, monsters, etc. cause i haven't seen a good one besides entombed. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 14:30 Assunto: Re: [Audyssey] wrestling games Hi all, Ok, I downloaded these wrestling games, and as advertised they are pretty good. In fact, I just got done playing an awesome match between the Ultimate Warrior, one of my favorite wrestlers of all time, verses the Undertaker in Pile Driver. As said, it is a good game, but I personally think I could have done a slightly better job on either game development wise. So that leads me to a question. If people are actually interested in these sorts of games I think I'd like to rewrite Pile Driver and add some actual sound effects such as crowd ambience, bells for start and end of matches, some general sounds of a body hitting the matt, etc while retaining the text interface. What do you guys think? Would you be interested in something like that? Also from what I can tell they are all over the place in terms of professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and then there are some more current WWE wrestlers like Chris Jarico as well. We've got wrestlers from the NWA and AWA thrown into the mix too. My thought is if I did decide to rewrite one of these wrestling games is we could sort of focus on a specific Federation and/or era. For instance, I'm a huge fan of the 1980's WWE classic super stars so we might have a wrestling game or special mode only to play that era of super stars. Of course, like all true wrestling fans I still watch WWE Smackdown, Raw, and now Tough Enough so would be just as willing to play a game featuring more contemperary super stars like Edge, Ray Mysterio, Big Show, etc. Any thoughts? Cheers! On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote: hi all. someone pasted my post -- which infact is very old-- about two good text wrestling games that was sent to audiogames.net forum. these games got deleted from sendspace and i uploaded then to dropbox. you can securely download it because the file sizes are very small and it won't complain about the trafic. the games are free, and tomorrow i'll upload then to the same website that i'm hosting the emulators collection. download here: piledriver: http://dl.dropbox.com/u/1695866/pd49.zip wrestling league manager: http://dl.dropbox.com/u/1695866/wls53.zip enjoy and comments welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] wrestling games
Thomas I would love a game like this. Even Moore now that I saw wrestlemania. What wrestle games did you get and from where? Mike Maslo Sent from my iPhone On Apr 5, 2011, at 1:30 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi all, Ok, I downloaded these wrestling games, and as advertised they are pretty good. In fact, I just got done playing an awesome match between the Ultimate Warrior, one of my favorite wrestlers of all time, verses the Undertaker in Pile Driver. As said, it is a good game, but I personally think I could have done a slightly better job on either game development wise. So that leads me to a question. If people are actually interested in these sorts of games I think I'd like to rewrite Pile Driver and add some actual sound effects such as crowd ambience, bells for start and end of matches, some general sounds of a body hitting the matt, etc while retaining the text interface. What do you guys think? Would you be interested in something like that? Also from what I can tell they are all over the place in terms of professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and then there are some more current WWE wrestlers like Chris Jarico as well. We've got wrestlers from the NWA and AWA thrown into the mix too. My thought is if I did decide to rewrite one of these wrestling games is we could sort of focus on a specific Federation and/or era. For instance, I'm a huge fan of the 1980's WWE classic super stars so we might have a wrestling game or special mode only to play that era of super stars. Of course, like all true wrestling fans I still watch WWE Smackdown, Raw, and now Tough Enough so would be just as willing to play a game featuring more contemperary super stars like Edge, Ray Mysterio, Big Show, etc. Any thoughts? Cheers! On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote: hi all. someone pasted my post -- which infact is very old-- about two good text wrestling games that was sent to audiogames.net forum. these games got deleted from sendspace and i uploaded then to dropbox. you can securely download it because the file sizes are very small and it won't complain about the trafic. the games are free, and tomorrow i'll upload then to the same website that i'm hosting the emulators collection. download here: piledriver: http://dl.dropbox.com/u/1695866/pd49.zip wrestling league manager: http://dl.dropbox.com/u/1695866/wls53.zip enjoy and comments welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Speech rate.
You can set the speech rate, I think, in the control panel. --- Shepherds are the best beasts! - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:45 PM Subject: [Audyssey] MOTA Speech rate. Hi tom well if it helps I have my jaws speech rate set to around 36 percent and can understand it just fine but having not used tom for my voice i am not shure what would be the best wrate to use to slow it down. O I just had a thought tom. maybe you can have a thing in the game where you can set the speech wrate your self like in some of jim kitchens games I think they have this option to ajust speech wrate etc. well it is just a thought. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 2:38 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich m...@ntl.sympatico.ca wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich m...@ntl.sympatico.ca wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] voice rate - Re: MOTA 18 - levers?
If ScanSoft Tom is the voice of choice before MOTA beta 18 was installed, will the speech rate you have previously set be the voice rate of the game? --- Shepherds are the best beasts! - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 2:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich m...@ntl.sympatico.ca wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] thanks, Tom - Re: Mota Levers and the first ledge
I decided to go ahead and, with hesitation, read some of the messages about the beta. Very many thanks, Tom, for not spoiling such a newly released beta! I just don't understand why people always want the solutions to such problems so dad blamed early! It makes absolutely no sense to me. It would be like creating a jigsaw puzzle with 2,000 pieces to it, numbering them from 1 to 2,000 very clearly on the pieces, then trying to market it. How many people would buy it? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:33 PM Subject: Re: [Audyssey] Mota Levers and the first ledge Hi Greg, You mean the large platform in room 18? Well, that'sa tricky one. Since it is less than a day since the release I'd prefer not to give away too many spoilers. I want people to try and figure some of these things out, and it is possible. However, there is a bit of a trick too it. Smile. On 4/5/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom thanks now that makes since. I'm now stuck on level 2 on the platforms how do I get across them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
hi damien. that's true, but you can buy some of these voices and use then for different things such as reading books, playing games, etc. i think that it's a good investment, even if you purchase only 1 voice that you like. -Mensagem original- De: Damien Pendleton dam...@x-sight-interactive.net Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 20:28 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich m...@ntl.sympatico.ca wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just have to take a guess or if you are really not sure check someone's walkthrough. Same idea applies here. I'd be very very reluctant to number levers and statues as that would make it too easy. I don't want to sound critical, but I'm a little putout with this general idea that we have to simplify everything by labeling levers, statues, etc so someone would instantly know what lever unlocks what statue. Understand I'm trying to create a game that is more or less like a mainstream video game, one as complex as any other mainstream title you might buy if you were sighted, and your suggestion would completely undermine that intent. Its not really meant to be a simple game. In my personal opinion there are far too many accessible games that take the keep it simple stupid approach. That is precisely why they fail to interest me. They aren't written from an experienced mainstream game players point of view but written by blind developers, for blind players, who may or may have never played a serious mainstream game in their life. Therefore they tend to be rather simplistic compared to a similar game title for our sighted peers. I'm hoping to change that by introducing more complex game play elements and/or concepts to this market. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] subject line question - Re: MOTA 18 - levers?
I haven't read a lot of messages about the beta, yet, but what do these have to do with levers? --- Shepherds are the best beasts! - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 2:43 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi damien. that's true, but you can buy some of these voices and use then for different things such as reading books, playing games, etc. i think that it's a good investment, even if you purchase only 1 voice that you like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Levers and the first ledge
Hi Thomas, The action of the levers in my judgment should be in the instructions and not thought of as a spoiler. Unless, they make a sound indicating time. Or are labeled bronze lever with clock mechanism. I could not locate levers other than bronze so I assume you will have other ones such as iron, gold, silver and platinum. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi Tom. n The principle reason the games haven't got database space, is that they struck me far more as simulators than actual playable games. What I mean is, you create your own wrestler or use a stock one, create your own league and matches etc. There is no ability to fight in pre made game matches, compete for a title, train your wrestler from first to last etc. therefore, if you were thinking of revamping Piledriver, I think this is something which might be a lot more fun to add. Btw, those interested in wrestling generally might enjoy the wrestling game, an online wrestling game where you get to create your wrestler, train, fight matches and even invent your own moves. the fighting, skills and training system in the game I found particularly impressive, as were the fight descriptions. see http://audiogames.net/db.php?id=The+wrestling+game or sign up at http://www.thewrestlinggame.com/ Not my style of game personally, but I was fairly imrpessed with the way it worked. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 7:30 PM Subject: Re: [Audyssey] wrestling games Hi all, Ok, I downloaded these wrestling games, and as advertised they are pretty good. In fact, I just got done playing an awesome match between the Ultimate Warrior, one of my favorite wrestlers of all time, verses the Undertaker in Pile Driver. As said, it is a good game, but I personally think I could have done a slightly better job on either game development wise. So that leads me to a question. If people are actually interested in these sorts of games I think I'd like to rewrite Pile Driver and add some actual sound effects such as crowd ambience, bells for start and end of matches, some general sounds of a body hitting the matt, etc while retaining the text interface. What do you guys think? Would you be interested in something like that? Also from what I can tell they are all over the place in terms of professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and then there are some more current WWE wrestlers like Chris Jarico as well. We've got wrestlers from the NWA and AWA thrown into the mix too. My thought is if I did decide to rewrite one of these wrestling games is we could sort of focus on a specific Federation and/or era. For instance, I'm a huge fan of the 1980's WWE classic super stars so we might have a wrestling game or special mode only to play that era of super stars. Of course, like all true wrestling fans I still watch WWE Smackdown, Raw, and now Tough Enough so would be just as willing to play a game featuring more contemperary super stars like Edge, Ray Mysterio, Big Show, etc. Any thoughts? Cheers! On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote: hi all. someone pasted my post -- which infact is very old-- about two good text wrestling games that was sent to audiogames.net forum. these games got deleted from sendspace and i uploaded then to dropbox. you can securely download it because the file sizes are very small and it won't complain about the trafic. the games are free, and tomorrow i'll upload then to the same website that i'm hosting the emulators collection. download here: piledriver: http://dl.dropbox.com/u/1695866/pd49.zip wrestling league manager: http://dl.dropbox.com/u/1695866/wls53.zip enjoy and comments welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to end up replacing Sapi on those platforms with some other operating system specific speech API. It makes cross-platform development much more difficult not easier. Two, not everyone has a high quality Sapi speech engine. Back when I was using Sapi with Montezuma's Revenge I got a few complaints of the effect my Sapi voice sounds terrible. Please, include a better voice etc. When I told them they had to go to Nextup.com, Cepstral.com, or some place and buy one they got a little bent out of shape. So I found by shipping a high quality voice with the game just generally worked out better for everyone. Finally, there is another reason why prerecorded speech is better than Sapi. That is foreign language support. If you spoke another foreign language French, Spanish, German, etc you could in theory replace all the wav files with a foreign translation and add a language pack. If I use Sapi that means the game will be U.S. English only. So that's not really fair to my foreign ccustomers. As it happens a few language packs are in development right now such as the one being created by Blind Games Brazil. If I use Sapi you can forget about those language packs. HTH On 4/5/11, Matheus r.c. souza an...@bol.com.br wrote: hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could understand your thinking in the difficult levels of play, but not for the beginner level. I suggest the color of the lever and statues be a separate file so in beginner level it would say bronze lever but in a more difficult level you would have to guess which lever unlocked which statue. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:45 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just have to take a guess or if you are really not sure check someone's walkthrough. Same idea applies here. I'd be very very reluctant to number levers and statues as that would make it too easy. I don't want to sound critical, but I'm a little putout with this general idea that we have to simplify everything by labeling levers, statues, etc so someone would instantly know what lever unlocks what statue. Understand I'm trying to create a game that is more or less like a mainstream video game, one as complex as any other mainstream title you might buy if you were sighted, and your suggestion would completely undermine that intent. Its not really meant to be a simple game. In my personal opinion there are far too many accessible games that take the keep it simple stupid approach. That is precisely why they fail to interest me. They aren't written from an experienced mainstream game players point of view but written by blind developers, for blind players, who may or may have never played a serious mainstream game in their life. Therefore they tend to be rather simplistic compared to a similar game title for our sighted peers. I'm hoping to change that by introducing more complex game play elements and/or concepts to this market. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1209 / Virus Database: 1500/3551 - Release Date: 04/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi tom. While I agree about keeping the lables off switches and statues, I do agree with Phil that there should be an indicator when the time runs out, eg, a door slamming sound or an extra lever sound or similar sinse this just helps the player to know how long he/she has next time he/she presses the switch, and also determine whether their at the right statue too late or the wrong statue for that switch when multiple statues are in range of the same one. Prince of Persia, Kirby Superstar, some of the interesting bits of Mega man x 5, and I presume games in the tomb rader series very much followe this pattern, especially when the switch puzles got very complex requiring multiple switches to open multiple gates all to be pressed at once before you go through them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice rate - Re: MOTA 18 - levers?
Hi Charles, I'm not sure what you mean. As I think you know the speech in the game is all prerecorded speech clips. I.E. the voice rate, pitch, etc is exactly how I recorded them and can not be changed from the game itself. To change the voice rate, pitch, etc the voice clips would have to be recorded from scratch. On 4/5/11, Charles Rivard woofer...@sbcglobal.net wrote: If ScanSoft Tom is the voice of choice before MOTA beta 18 was installed, will the speech rate you have previously set be the voice rate of the game? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Levers and the first ledge
Hi Phil, No, there are no other levers besides the bronze levers at the moment. As for the manual it is like everything else a work in process. I'm still writing chapter 8 which covers things like levers, healing potions, and other special items, etc. Cheers! On 4/5/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, The action of the levers in my judgment should be in the instructions and not thought of as a spoiler. Unless, they make a sound indicating time. Or are labeled bronze lever with clock mechanism. I could not locate levers other than bronze so I assume you will have other ones such as iron, gold, silver and platinum. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
hi. i beat mota today in the beginner level and i have to say that the two levels aren't hard to figure out what does what. i mean, there are already steps to indicate when you're close to a trap, if thomas adds this lever 1 door 1 thing or make then colored, even in the beginner difficulty, it would completely kill the game. in later levels if there will be many puzzles, areas, etc to explore it will be fun and challenging to discover out what lever will open what door. -Mensagem original- De: Phil Vlasak p...@pcsgames.net Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 16:00 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could understand your thinking in the difficult levels of play, but not for the beginner level. I suggest the color of the lever and statues be a separate file so in beginner level it would say bronze lever but in a more difficult level you would have to guess which lever unlocked which statue. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
hi thomas. but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have something much better available to use, etc. considering the translations, yes, i'm from brazil and i know that this portuguese version is in the works. however if you used sapi you could use a file to have the text in different lines. for example: mainmenu=main menu newgame=new game beginner=beginner etc etc. so what the user would do is just remove what's written after the = sign and write the translation, change to the desired sapi voice and play it instantly. it's even faster to translate. i don't know how hard it is to program it, but i know that it's possible because i translated a game called magic blocks(developed by quentinc) it used the javaplatform and worked in this same way. i translated it in like 5 minuts. however since you're using a different language it might be harder to do it. but you know. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 15:57 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to end up replacing Sapi on those platforms with some other operating system specific speech API. It makes cross-platform development much more difficult not easier. Two, not everyone has a high quality Sapi speech engine. Back when I was using Sapi with Montezuma's Revenge I got a few complaints of the effect my Sapi voice sounds terrible. Please, include a better voice etc. When I told them they had to go to Nextup.com, Cepstral.com, or some place and buy one they got a little bent out of shape. So I found by shipping a high quality voice with the game just generally worked out better for everyone. Finally, there is another reason why prerecorded speech is better than Sapi. That is foreign language support. If you spoke another foreign language French, Spanish, German, etc you could in theory replace all the wav files with a foreign translation and add a language pack. If I use Sapi that means the game will be U.S. English only. So that's not really fair to my foreign ccustomers. As it happens a few language packs are in development right now such as the one being created by Blind Games Brazil. If I use Sapi you can forget about those language packs. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
hi dark. not true. you can fight in many different matches: tournaments, single, etc. these games are not only simulators on my point of view, why? each player have his stats(e.g: number of fights won, lost, etc) so you can have a txt file keeping track of how well you're doing. and since you can create new wrestlers, you can do everything you want, even for example create a text file with a elimination tournament and write how well you're doing. considering that this game was produced in 1990's it's a very impressive work. i didn't said that thomas idea of recreating the game with changes wouldn't be cool, yes, it would.but since we already have 2 of these games, why not create something else like a expandable text rpg with more and more content being added to it, creations of users, dlc content, everything like that. just my opinion. -Mensagem original- De: dark d...@xgam.org Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 20:47 Assunto: Re: [Audyssey] wrestling games Hi Tom. n The principle reason the games haven't got database space, is that they struck me far more as simulators than actual playable games. What I mean is, you create your own wrestler or use a stock one, create your own league and matches etc. There is no ability to fight in pre made game matches, compete for a title, train your wrestler from first to last etc. therefore, if you were thinking of revamping Piledriver, I think this is something which might be a lot more fun to add. Btw, those interested in wrestling generally might enjoy the wrestling game, an online wrestling game where you get to create your wrestler, train, fight matches and even invent your own moves. the fighting, skills and training system in the game I found particularly impressive, as were the fight descriptions. see http://audiogames.net/db.php?id=The+wrestling+game or sign up at http://www.thewrestlinggame.com/ Not my style of game personally, but I was fairly imrpessed with the way it worked. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
If the static electricity builds over time, and is then released, that doesn't sound like a good idea. Wear socks while dragging your feet on heavy carpeting, then reach out and touch a metal door knob and see why. (evil grin) --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 12:09 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! Hi Thomas, I remember that a hide is used to create a static electrical charge. How about the longer she wears the Lion's hide the more her charge builds up and when encountering a creature with a lightning weapon, the Lion's hide will attract it. Or since Odysseus used a hide to disguise himself, then maybe the Lion's hide will allow her to sneak by the Cyclopes. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Nice little furface! Here, kitty kitty kitty! --- Shepherds are the best beasts! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 12:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! Ah. The lion would probably knock out Thomas with a swipe of a tail and maybe bight his fingers off. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:04 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! Go to a circus, reach into a lion's cage, and pull the tail while recording. No pain, no gain! (orneriness abounds) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Stephen whocr...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 6:14 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released! What if you were to visit the zoo with a tape recorder or digital sound recorder and ask the zookeeper to try and get the lion to growl? lol. At 08:54 AM 4/5/2011, you wrote: HI Bryan, You would be right. The Nemean Lion's trot is simply a centaur trot sped up for the moment. However, at the moment this is hopefully only a temperary place holder until I can find something different. That's what we developers do when we don't have a specific sound on hand. We improvize with a temperary sound or sounds until better ones come along. What I'm looking for, probably will buy as soon as I have the cash, is a nice growl I can loop for the lion. I think I have some lion growls etc around here somewhere, but exactly where I'm not sure. I have like 10 to 15 cds of royalty free wav files to go through. On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: My only complaint so far is that the lion and centaur sound exactly the same at least to my ears. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
greetings we at blind games brazil do not work with sapi productions, generally, as we believe it is a down factor for any quality production, but we are whiling to open an exception for mota, should the author notify us that we should change the way we work and stand by recordings that are on the way. Sincerely Mauricio almeida Blind games brazil -Mensagem original- De: Matheus r.c. souza an...@bol.com.br Para: gamers@audyssey.org Data: 5 de Abril de 2011 17:12 Assunto: Re: [Audyssey] MOTA 18 - levers? hi thomas. but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have something much better available to use, etc. considering the translations, yes, i'm from brazil and i know that this portuguese version is in the works. however if you used sapi you could use a file to have the text in different lines. for example: mainmenu=main menu newgame=new game beginner=beginner etc etc. so what the user would do is just remove what's written after the = sign and write the translation, change to the desired sapi voice and play it instantly. it's even faster to translate. i don't know how hard it is to program it, but i know that it's possible because i translated a game called magic blocks(developed by quentinc) it used the javaplatform and worked in this same way. i translated it in like 5 minuts. however since you're using a different language it might be harder to do it. but you know. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 15:57 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to end up replacing Sapi on those platforms with some other operating system specific speech API. It makes cross-platform development much more difficult not easier. Two, not everyone has a high quality Sapi speech engine. Back when I was using Sapi with Montezuma's Revenge I got a few complaints of the effect my Sapi voice sounds terrible. Please, include a better voice etc. When I told them they had to go to Nextup.com, Cepstral.com, or some place and buy one they got a little bent out of shape. So I found by shipping a high quality voice with the game just generally worked out better for everyone. Finally, there is another reason why prerecorded speech is better than Sapi. That is foreign language support. If you spoke another foreign language French, Spanish, German, etc you could in theory replace all the wav files with a foreign translation and add a language pack. If I use Sapi that means the game will be U.S. English only. So that's not really fair to my foreign ccustomers. As it happens a few language packs are in development right now such as the one being created by Blind Games Brazil. If I use Sapi you can forget about those language packs. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes otherwise, it all depends upon situation and general overall difficulty of the game. I personally think until Tom's switch puzles get far more complex and there are many more statues in range of one lever, or a number of different levers and statues which need activating scimultaniously to get through, things are better with the current more general setup. Just personal thoughts there. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi Matheus. It just seemed to me that after checking it was more a general overall simulator and game creation tool than an individual wrestling playing game. if someone were to create some tournaments etc for it, that may be a different matter. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi Dark, As it happens that's kind of my point of rewriting something like Piledriver. I find some of the descriptions fairly simplistic, not very random from announcement to announcement, and you have no career mode for wrestlers per say. For example, let's assume in our fantasy WWE game the Undertaker has the world heavy wait title. Now, you shouldn't be able to just chalenge him to a match until you have won at least x number of matches, and have litterally become the top contender for the title as far as stats goes. Of course, there are certain main events you might be able to win that will advance your career such as the money in the bank match, winning the royal rumble, or coming out on top in the elimination chamber, etc. If we are talking 1980's WWE wrestling some of these types of matches like the elimination chamber wouldn't exist yet. However, having main events like Wrestlemania etc would make it possible to wrestle an entire season and work your way towards a title match with one of the champions. Plus there is another aspect to wrestling besides the matches themselves. I'm talking about some sort of story mode. Usually, there is always some back story that goes along with the matches. I.E. during a match your apponents friends came out and beat you up causing you to lose that match. Now, you are on a mission to beat each and every one of them and prove you are better than they are. Another story idea is your tag team partner turned on you during your last match and now you challenged him to a one on one match to settle the score. Things like that, although not necessary, adds a bit of drama to the game. I imagine that's why if you watch WWE Smackdown or Raw every week it often seams more like a soap than a sporting event. So, yeah, I basically want to revamp Piledriver and make it more realistic. I also think since it is mainly text anyway I could produce Mac and Linux versions as well. It would go a long way to my goal of creating games that aren't Windows specific, but are great to while away an afternoon. Cheers! On 4/5/11, dark d...@xgam.org wrote: Hi Tom. n The principle reason the games haven't got database space, is that they struck me far more as simulators than actual playable games. What I mean is, you create your own wrestler or use a stock one, create your own league and matches etc. There is no ability to fight in pre made game matches, compete for a title, train your wrestler from first to last etc. therefore, if you were thinking of revamping Piledriver, I think this is something which might be a lot more fun to add. Btw, those interested in wrestling generally might enjoy the wrestling game, an online wrestling game where you get to create your wrestler, train, fight matches and even invent your own moves. the fighting, skills and training system in the game I found particularly impressive, as were the fight descriptions. see http://audiogames.net/db.php?id=The+wrestling+game or sign up at http://www.thewrestlinggame.com/ Not my style of game personally, but I was fairly imrpessed with the way it worked. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Dark, I suspect that there will be many levers to open many doors on higher levels. He could have a lever room with ten levers and doors at both ends and doors to stairs in the middle of the room. Without some different in description it would be like playing concentration with all the hidden puzzles marked door and lock. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 4:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes otherwise, it all depends upon situation and general overall difficulty of the game. I personally think until Tom's switch puzles get far more complex and there are many more statues in range of one lever, or a number of different levers and statues which need activating scimultaniously to get through, things are better with the current more general setup. Just personal thoughts there. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1209 / Virus Database: 1500/3552 - Release Date: 04/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi Matheus, Good point. Although, the one thing that strikes me as problematic with Piledriver in particular is the WWE wrestlers don't often use their trademark moves, or that they perform a move they couldn't perform. Here is an example. I was having a match with King Kong Bundy. Now, anyone knows this guy topped out at something like 468 pounds at the height of his career, and was no great high flier. Never-the-less He jumps up and drop kicks me in the face. I know for a fact the real King Kong Bundy couldn't perform that maneuver. So there are cases were the game doesn't take a wrestlers abilities into account. So I think something like that needs to be corrected to make the game playout more realistically for mine. On 4/5/11, Matheus r.c. souza an...@bol.com.br wrote: hi dark. not true. you can fight in many different matches: tournaments, single, etc. these games are not only simulators on my point of view, why? each player have his stats(e.g: number of fights won, lost, etc) so you can have a txt file keeping track of how well you're doing. and since you can create new wrestlers, you can do everything you want, even for example create a text file with a elimination tournament and write how well you're doing. considering that this game was produced in 1990's it's a very impressive work. i didn't said that thomas idea of recreating the game with changes wouldn't be cool, yes, it would.but since we already have 2 of these games, why not create something else like a expandable text rpg with more and more content being added to it, creations of users, dlc content, everything like that. just my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi tom. This is just what I would like to see in the game and why I do not personally considder pile driver a correct game at the moment. i do know people who I know watch wrestling not for anything to do with the matches, but entirely to watch the interviews and crazy soap opera style plots that go on, in fact I know people who tape it and just watch the out of match stuff for the story ;D. this is what imho a wrestling game should be like, random events, multiple choice interviews, and matches that work up to something not just throwing a bunch of stats together. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is sufficient myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is sufficient myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
hi thomas. wow, if you're pretending to add this career story mode with events, backstory and all that stuff i see a good potential in the game! what about online play against a friend? omg this will rock.. if you consider doing it, this game would be free? thanks. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 16:37 Assunto: Re: [Audyssey] wrestling games Hi Dark, As it happens that's kind of my point of rewriting something like Piledriver. I find some of the descriptions fairly simplistic, not very random from announcement to announcement, and you have no career mode for wrestlers per say. For example, let's assume in our fantasy WWE game the Undertaker has the world heavy wait title. Now, you shouldn't be able to just chalenge him to a match until you have won at least x number of matches, and have litterally become the top contender for the title as far as stats goes. Of course, there are certain main events you might be able to win that will advance your career such as the money in the bank match, winning the royal rumble, or coming out on top in the elimination chamber, etc. If we are talking 1980's WWE wrestling some of these types of matches like the elimination chamber wouldn't exist yet. However, having main events like Wrestlemania etc would make it possible to wrestle an entire season and work your way towards a title match with one of the champions. Plus there is another aspect to wrestling besides the matches themselves. I'm talking about some sort of story mode. Usually, there is always some back story that goes along with the matches. I.E. during a match your apponents friends came out and beat you up causing you to lose that match. Now, you are on a mission to beat each and every one of them and prove you are better than they are. Another story idea is your tag team partner turned on you during your last match and now you challenged him to a one on one match to settle the score. Things like that, although not necessary, adds a bit of drama to the game. I imagine that's why if you watch WWE Smackdown or Raw every week it often seams more like a soap than a sporting event. So, yeah, I basically want to revamp Piledriver and make it more realistic. I also think since it is mainly text anyway I could produce Mac and Linux versions as well. It would go a long way to my goal of creating games that aren't Windows specific, but are great to while away an afternoon. Cheers! On 4/5/11, dark d...@xgam.org wrote: Hi Tom. n The principle reason the games haven't got database space, is that they struck me far more as simulators than actual playable games. What I mean is, you create your own wrestler or use a stock one, create your own league and matches etc. There is no ability to fight in pre made game matches, compete for a title, train your wrestler from first to last etc. therefore, if you were thinking of revamping Piledriver, I think this is something which might be a lot more fun to add. Btw, those interested in wrestling generally might enjoy the wrestling game, an online wrestling game where you get to create your wrestler, train, fight matches and even invent your own moves. the fighting, skills and training system in the game I found particularly impressive, as were the fight descriptions. see http://audiogames.net/db.php?id=The+wrestling+game or sign up at http://www.thewrestlinggame.com/ Not my style of game personally, but I was fairly imrpessed with the way it worked. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mota, a ropy problem
Okay, just got to give the first beta a try. I'm running into two mechanics issues however which are causing a litle weerdness. firstly, it seems really difficult now to jump onto or off ropes, even when the pistol is not drawn. Either ropes above you, or roples to one side, am I missing something? have the analogue jumps changed matters there? That brings me onto my second point. I really don't like angela repeatedly bouncing around like a grass hopper if I don't instantly let go the jump button once I land. It's possibly just a use thing, but usually when doing analogue jumps in mario etc, I'm used to the holding of the jump button doing nothing once a characters' feet are back on the ground until you release it and press it again. This might be something I need to get used to, but imho it makes the analogue jumps far more tricky than they would seem to need to be, especially when dealing with enemies across one side of a pit. I'll go and give the beta another try, but as far as mechanics go those are my initial thoughts. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi Dark, Lol! Yeah, sometimes soap opera isn't the word for it. Just this year we had Edge's ex, Vikie, who was temperarily put in charge of Raw, and she tried to ban Edge from using his trademark move the spear on anyone. This was an underhanded attempt to get Edge to lose his heavy wait title etc. Never-the-less at the Royal Rumble she gets knocked out and Edge uses the spear anyway and wins the match. Some of the crap they come up with is funny to watch. Edge defacing Del Rio's new Rolls Royce at Wrestlemania 27 was helarious. It is this sort of sidebar action that is absolutely missing in games like Piledriver. On 4/5/11, dark d...@xgam.org wrote: Hi tom. This is just what I would like to see in the game and why I do not personally considder pile driver a correct game at the moment. i do know people who I know watch wrestling not for anything to do with the matches, but entirely to watch the interviews and crazy soap opera style plots that go on, in fact I know people who tape it and just watch the out of match stuff for the story ;D. this is what imho a wrestling game should be like, random events, multiple choice interviews, and matches that work up to something not just throwing a bunch of stats together. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni! - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich m...@ntl.sympatico.ca wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
Hi, Sure it would be free. Since in order to make it authentic, true to life, I'd probably have to use actual super stars and trademark events like Wrestlemania. According to copyright law that is generally ok provided the work is free, not sold, but there are huge restrictions if you make it a commercial product. So for the moment I'm thinking of a strictly free and open source product here. Cheers! On 4/5/11, Matheus r.c. souza an...@bol.com.br wrote: hi thomas. wow, if you're pretending to add this career story mode with events, backstory and all that stuff i see a good potential in the game! what about online play against a friend? omg this will rock.. if you consider doing it, this game would be free? thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Problem is CHarles, his synthe might not pronounce it incorrectly even though it's not spelled right. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 2:52 PM Subject: Re: [Audyssey] MOTA 18 - levers? Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is sufficient myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.