[Audyssey] Eric the kleric.
Hi got to the boss in eric the kleric doing the smash attack to try and beet him how do you beet him as i keep dying thanks very much Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Tom. i agree with respect to blind gamers' experience of what graphical games use as concepts, sinse obviously if you cannot see all the elements of a game like mario brothers say, you cannot know how these work mechanically and thus attempting to create an accessible version will always miss concepts, however I'm less certain on the experience front. I've seen too many freeware developers of indi pc games to start believing that you need several millions, a big bunch of programmers and qualifications out of the ears to create good games. Obviously resources help, but I'm less convinced they are a necessity, and as already mentioned experience just takes time and work to acquire anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eric the kleric.
Hi Ian. You can't hit him until he has run out of power and starts charging up. Avoid the bombs he chucks by going to the opposite side when you here one coming, and make certain you stay at the bottom of the screen sinse if you go too close to the boss at the wrong time he'll thump you. when you've dodged several bombs, you'll here the boss start recharging. Run forward until scout says get him airik! then perform a slam attack to damage the boss. Do this three or four times to defeat him. Hth. beware the grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 12:52 PM Subject: [Audyssey] Eric the kleric. Hi got to the boss in eric the kleric doing the smash attack to try and beet him how do you beet him as i keep dying thanks very much Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Hi Philip, sorry for the delay in my getting this, but I just want to say how bolled over I am by the quality of this up-coming title! The quality of sounds is just out-standing, and it sounds really exciting. Could I suggest in place of Sappi Mike you record your own voice? It was really good for the Q-9 audio game. Also if you need any voice-overs I'll be more than happy to give it a shot. You've seriously opened a door into the world of action games for the blind. I'm letting my family listen to this and they're just open-mouthed at the quality. I also like how you can save in mid-jump, it's handy for nervous players like me. Can I ask what happens if you don't kill something? For example I feel sorry for the small monkeys being killed smile They sound cute. Will you be adding a Review game sounds option to the main menu? Again thanks for the preview, I'll be buying this for sure. Best wishes from Lori Duncan - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 12:47 PM Subject: [Audyssey] Speech on Blastbay products Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] help with getting a I.F. game
Hey, I was wondering if anyone on the list might have the different apollo I.F. games. If someone could please help me out that would be great. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
The Sapi is just a placeholder. I think he said that in his speach. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 6:26 AM Subject: Re: [Audyssey] Speech on Blastbay products Hi Philip, sorry for the delay in my getting this, but I just want to say how bolled over I am by the quality of this up-coming title! The quality of sounds is just out-standing, and it sounds really exciting. Could I suggest in place of Sappi Mike you record your own voice? It was really good for the Q-9 audio game. Also if you need any voice-overs I'll be more than happy to give it a shot. You've seriously opened a door into the world of action games for the blind. I'm letting my family listen to this and they're just open-mouthed at the quality. I also like how you can save in mid-jump, it's handy for nervous players like me. Can I ask what happens if you don't kill something? For example I feel sorry for the small monkeys being killed smile They sound cute. Will you be adding a Review game sounds option to the main menu? Again thanks for the preview, I'll be buying this for sure. Best wishes from Lori Duncan - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 12:47 PM Subject: [Audyssey] Speech on Blastbay products Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Would anyone know what this error message is telling me and how to fix it?
Ok, if your getting that code when you start IYP. Then its a IYP error and by going here you can find out how to make the debug file. http://www.itsyourplane.com/diagnostics.asp Now the code is telling you that it can not find the network. Need that file and system info sent to Robert unless you know why already. At 06:10 PM 5/17/2011, you wrote: To my fellow gamers. I am receiving a execution error 1035. I think it has something to do with my Microsoft voice input programs that comes with windows but I'm not one hundred percent sure on that fact. I just would like to know what this error is trying to tell me and how I might go about fixing it so that I can fly with FSX and the IYP voice input program once again. If anyone knows what this error is and how I can fix it? Please ship me the answer. I deeply appreciate the help. Ron and Leader Dog Boz. kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals version 2.0b
Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 animals that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
this sounds brilliant where can we get your games from? thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Towers of War
Hi, Can anyone give me any hints as to how Towers of War should be played? I've tried it out for about a week now, building different towers etc, but I'm constantly losing on level 5 if not before. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Hi Lori, As Philip said in the interview he'll be replacing the Sapi voices when the game is done. The Sapi voice is just a place holder while he creates the game. HTH On 5/21/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Philip, sorry for the delay in my getting this, but I just want to say how bolled over I am by the quality of this up-coming title! The quality of sounds is just out-standing, and it sounds really exciting. Could I suggest in place of Sappi Mike you record your own voice? It was really good for the Q-9 audio game. Also if you need any voice-overs I'll be more than happy to give it a shot. You've seriously opened a door into the world of action games for the blind. I'm letting my family listen to this and they're just open-mouthed at the quality. I also like how you can save in mid-jump, it's handy for nervous players like me. Can I ask what happens if you don't kill something? For example I feel sorry for the small monkeys being killed smile They sound cute. Will you be adding a Review game sounds option to the main menu? Again thanks for the preview, I'll be buying this for sure. Best wishes from Lori Duncan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, Maybe, but I do know also that the more complex the game the more difficult it is to create. Sometimes attempting to add an advanced concept to the game, if not correctly implamented, will cause the game to break. For example, remember back during beta 17 it was you or someone else who braught up the subject of analog jumping. Well, I added it to beta 18, and while a bit buggy it seemed to work fine with DirectX. Well, for beta 19 I recompiled the game with the cross-platform engine that is mainly based on SDL and the analog jumping caused so many problems I litterally had to take it out to get the game remotely stable again. What I mean by that with SDL the analog jump system turned out to have a number of side effects I didn't know about like if you jumped over a fire pit as soon as Angela landed she'd start walking or running and you couldn't stop her. She'd litterally continue running until she hit a wall, ran into a trap, or would run right off a ledge and kill herself. It was quite difficult to use, because it didn't happen all the time but often enough to maret removal for the time being. Basically, the moral of the story is although sometimes I and other VI developers would like to incorperate some of these more mainstream concepts like analog jumping there may be technical limitations or issues preventing him/her from adding it. I'm certainly not saying that adding an analog jump system etc is impossible, I'm sure it is, but merely that since I've never done it before I came up with a poor design that apparently worked with DirectX but totally went haywire with SDL. I'm sure new game developers have the same sorts of issues with trying to program similar advanced features or ideas when trying to figure out the proper logic and functionality. Cheers! On 5/21/11, dark d...@xgam.org wrote: Hi Tom. i agree with respect to blind gamers' experience of what graphical games use as concepts, sinse obviously if you cannot see all the elements of a game like mario brothers say, you cannot know how these work mechanically and thus attempting to create an accessible version will always miss concepts, however I'm less certain on the experience front. I've seen too many freeware developers of indi pc games to start believing that you need several millions, a big bunch of programmers and qualifications out of the ears to create good games. Obviously resources help, but I'm less convinced they are a necessity, and as already mentioned experience just takes time and work to acquire anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
I used to be good at the thing... but havent' played it in a while... sadly, now the boars are a real pain. :D - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 7:59 PM Subject: [Audyssey] Towers of War Hi, Can anyone give me any hints as to how Towers of War should be played? I've tried it out for about a week now, building different towers etc, but I'm constantly losing on level 5 if not before. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
What is the link? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, May 21, 2011 12:49 PM To: 'Gamers Discussion list' Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 animals that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
http://www.kaldobsky.com/audiogames/ -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of mike maslo Sent: Saturday, May 21, 2011 4:54 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Lunimals version 2.0b What is the link? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, May 21, 2011 12:49 PM To: 'Gamers Discussion list' Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 animals that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Sorry Mike, I probably should have included the download link for those who don't already have it. www.kaldobsky.com/audiogames/lunimals.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
Hi Damien. The two main things to take into account in towers of war, are position of towers, and strengths and weaknesses of towers. Each towers range is circular, so when it says range 2.2, that's 2.2 squares around the tower in a circle not a cross. so, the most strategic places to add towers are on squares with lots of path around them, such as on B7, D7 and e7 in the default map sinse the path loops around. Next, think about the strengths and weaknesses of different towers as compared to your enemies. frost towers will slow enemies down, so it's best to put them as close to the entry point of the path as humanly possible so as to get the maximum effect from your slowed down enemies. Microwave towers, more than any other bennifit hugely from being as close to the path as possible, and are great for taking out smaller enemies, so having one for instance on the path corner at c3 in the default map can be a great option for getting rid of the hoards of bugs and boars, especially if you upgrade it's range (which also upse it's effective damage sinse anything in range of it will be constantly attacked. The humble rifle tower is awsome when upgraded, so I'd advise upgrading them early, and not going for some of the higher damage towers like sniper towers or relativity towers until you've got the higher hp enemies to deal with. I've actually got through the game on four kings mode with one frost tower, one microwave tower and two rifle towers, though I admit I had to be very careful with upgrades. Hth. beware the grue! Dark. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 6:59 PM Subject: [Audyssey] Towers of War Hi, Can anyone give me any hints as to how Towers of War should be played? I've tried it out for about a week now, building different towers etc, but I'm constantly losing on level 5 if not before. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Tom. I'd personally view analogue jumps as a very! complex feature indeed, where as say adding something like an extra arrow trap in an otherwise 2D game to give a vertical danger would seem less so, though i do take the point. At the same time though, I don't think this is particularly an excuse for developers to only stick to simple games, just perhaps a reason why certain trade offs need to be made occasionally. Look at the Mota switches. We have traded the extra fidly complexity, both of programming and of design, it would take for multiple switch types, but instead have other forms of trap such as the vanishing flaws to handle. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
I agree. I'll be getting it too. Also, he did say in the speech that he would eventually have human voices instead of sapi5. I personally like how sapi5 tells you your surroundings. -Original Message- From: Lori Duncan Sent: Saturday, May 21, 2011 7:26 AM To: Philip Bennefall ; Gamers Discussion list Subject: Re: [Audyssey] Speech on Blastbay products Hi Philip, sorry for the delay in my getting this, but I just want to say how bolled over I am by the quality of this up-coming title! The quality of sounds is just out-standing, and it sounds really exciting. Could I suggest in place of Sappi Mike you record your own voice? It was really good for the Q-9 audio game. Also if you need any voice-overs I'll be more than happy to give it a shot. You've seriously opened a door into the world of action games for the blind. I'm letting my family listen to this and they're just open-mouthed at the quality. I also like how you can save in mid-jump, it's handy for nervous players like me. Can I ask what happens if you don't kill something? For example I feel sorry for the small monkeys being killed smile They sound cute. Will you be adding a Review game sounds option to the main menu? Again thanks for the preview, I'll be buying this for sure. Best wishes from Lori Duncan - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 12:47 PM Subject: [Audyssey] Speech on Blastbay products Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
Dark, reading your post has made me miss playing the game, lol! Boy it feels like forever since I last played it, and I'm quite tempted to download it to give it another go. Yes, that's right, I did say download it haha. The laptop I was using back then died on me, so I'll have to download it just like everyone else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
Okay, so I'll bite, where does one get this game, Towers of war??? Fred Olver - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 6:14 PM Subject: Re: [Audyssey] Towers of War Dark, reading your post has made me miss playing the game, lol! Boy it feels like forever since I last played it, and I'm quite tempted to download it to give it another go. Yes, that's right, I did say download it haha. The laptop I was using back then died on me, so I'll have to download it just like everyone else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
http://www.kaldobsky.com/audiogames/ -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of fred olver Sent: Saturday, May 21, 2011 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Towers of War Okay, so I'll bite, where does one get this game, Towers of war??? Fred Olver - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 6:14 PM Subject: Re: [Audyssey] Towers of War Dark, reading your post has made me miss playing the game, lol! Boy it feels like forever since I last played it, and I'm quite tempted to download it to give it another go. Yes, that's right, I did say download it haha. The laptop I was using back then died on me, so I'll have to download it just like everyone else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, Right. However, like I said earlier I think a lot of it boils down to either the developer doesn't know how to add this or that feature, or they simply haven't experienced it before and thus never thought of it. I confess the idea of having a dart shoot you while jumping never occured to me either. That is why end user suggestions are helpful is maybe someone else will have an idea you didn't think of yourself. For instance, take the poison darts in Mysteries of the Ancients. They are pretty much borrowed straight out of Tomb Raider. What I mean by that is there are hidden pressure plates in the floor and if you step on one Angela will git stuck good with a poisoned dart/arrow. However, if you can jump the pressure switch she'll avoid that trap. I don't know how jumping would trigger that kind of dart. On 5/21/11, dark d...@xgam.org wrote: Hi Tom. I'd personally view analogue jumps as a very! complex feature indeed, where as say adding something like an extra arrow trap in an otherwise 2D game to give a vertical danger would seem less so, though i do take the point. At the same time though, I don't think this is particularly an excuse for developers to only stick to simple games, just perhaps a reason why certain trade offs need to be made occasionally. Look at the Mota switches. We have traded the extra fidly complexity, both of programming and of design, it would take for multiple switch types, but instead have other forms of trap such as the vanishing flaws to handle. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Mission eight? LOL--I still can't complete Mission 5. Just I'm must very good at strategy lol! Love the game though, and I'm glad you're improving it. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 21, 2011 1:48 PM Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 animals that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
Save up your money, because you earn interest. That's the big key. Start by putting two microwave towers in the middle of the path. Then, as you save up money, put a frost tower and a poison tower at the very beginning. Put all these at the edge of the path. Later you can keep adding towers, but where you position them is key. For example, poison works slow, so don't put it anywhere but at the beginning of the path--same with frost. Cannons can go pretty much anywhere, and so can sniper rifles. Microwaves shoot out their energy in all directions, so them at the turnings of the path. Just remember not to add too much at once--one microwave tower should do for the first two levels. Keep adding--slowly, and save often. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 1:59 PM Subject: [Audyssey] Towers of War Hi, Can anyone give me any hints as to how Towers of War should be played? I've tried it out for about a week now, building different towers etc, but I'm constantly losing on level 5 if not before. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.