Re: [Audyssey] help find something easyer then inform.

2011-06-13 Thread Jacob Kruger
You can check out my small thingy - very limited, but for now, all it needs 
you to do is edit the 3 mapData text files:

http://www.blindza.co.za/uploads/mapData_dist.zip

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "michael barnes" 

To: 
Sent: Tuesday, June 14, 2011 6:36 AM
Subject: [Audyssey] help find something easyer then inform.



Hey, I have tried to use inform 7.
But I don't understand the way you suppose to work inform.
So I'm looking for something alot easyer to use to create games.  I have 
never done any kind of programing at all.
Would someone please tell me what is the easyer thing to use then inform 
7?

Thanks.

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[Audyssey] help find something easyer then inform.

2011-06-13 Thread michael barnes

Hey, I have tried to use inform 7.
But I don't understand the way you suppose to work inform.
So I'm looking for something alot easyer to use to create games.  I 
have never done any kind of programing at all.

Would someone please tell me what is the easyer thing to use then inform 7?
Thanks.

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www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] Rock Band 3: Grenade expert guitar extremely difficult and time consuming FC

2011-06-13 Thread Yohandy
   Man this FC's super hard. like I could barely do it yo. It's the 
most difficult song I've ever learned in my entire life. Check this beast of 
an FC out!
http://www.sendspace.com/file/emspw2 



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[Audyssey] ATest

2011-06-13 Thread Hayden Presley
Hi All,

Please don't reply to this email; I've been having several email related
issues and I'm testing my send/receive options.

 

Best Regards,

Hayden

 

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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread shaun everiss
well one of the things we learned is to not set release dates for 
anything at all.
In fact i have just been reading the greymatterproductions blog and 
there are loads of examples why release dates unless you are sure you 
can get there are not a good idea.

At 12:33 p.m. 14/06/2011, you wrote:
The reputation it should give him is one of taking the time and 
continually making the effort to get it right.  The key word here is "should".


---
Laughter is the best medicine, so look around, find a dose and take 
it to heart.

- Original Message - From: "Hayden Presley" 
To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support




Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole 
lot more griping and complaining if this thing wasn't released 
until Christmas. Even if the primary focus of Thomas himself, I 
can't say what kind of reputation that would give him.Best Regards,

Hayden

--
From: "Trouble" 
Sent: Monday, June 13, 2011 7:47 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Audio Support

If you want to support other platforms with your games that is 
your business.Getting ideas from the community is good. But the 
work of the game is done by you and only you. So yeah there is 
going to be time delays and drag outs with problems.
I think there are only 2 targets any game producer should try for 
and that is summer and Christmas. If they come in those to time 
periods good and if not then would only give out updates until a 
releasable demo is at hand.
Don't let them tell you how to code or what to code. Releasable 
demos are for finding bugs and that is all they do. When the bugs 
are fixed you release again. Each time brings you closer to 
Finnish. By adding things to each release. Gives you nothing or 
very little to release in updates or next version. You have to 
keep some goodies back for just that reason. It also causes bugs 
witch delays the final release that much more.




At 05:28 PM 6/12/2011, you wrote:

Hi Pitr,

That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?

Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted to play. If I
could sell them and make a little money off of them that would be
fine, but I'm not writing them for the audio games community
specifically. It might sound selfish but if I can't write the games
for my own personal enjoyment then there is absolutely no point in
writing them in the first place.

As for the second question, I started writing games because at the
time I thought it was enjoyable, something fun, and really liked it
before I got caught up in the Alchemy crap. Now though, every time I
sit down to work on MOTA I just want to quit.  In fact, I'd go far to
say I hate writing games, because the experience has   become so much
of a hastle for me. I want to write my games one way, but the
community wants me to write it another.

For you its  easy to sit there and say forget writing the games for
Linux, ditch the Linux version, because that's only for a small
handful of people. One of those handful of people is me. So if I'm not
writing versions of MOTA I can personally use or play I might as well
refund the community their money and close USA Games. There would be
no point in continuing to write games if I have to make them for
Windows, and still not be able to play them on Linux myself. Is that
what you want me to do?

In any case this was not the point of my e-mail. My point was to find
a solution so that I could do both. If you aren't giving me
cunstructive advice how to do that you are just  muddying the thread
with an option I can not and will not accept. Dropping support for
Linux is not an option for me. So stop trying to talk me out of it.

Cheers!

On 6/12/11, Pitermach  wrote:
> The problem I see is why target linux instead of mac? Ok, you 
use > ubuntu

> yourself, but then It's pretty clear that the mac community is really
> outnumbering the linux one. And we're not taking windows into
consideration.
> I think what you should do is dich the linux version for now, get the
> windows one out there, and when you get a mac, work on the 
other > platforms,

> since the bulk of the community are windows users anyway, so I
don't get why
> worry about a handful of people...

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Re: [Audyssey] golf course for fun

2011-06-13 Thread Charles Rivard

It was a triple bogey.  (ornery grin)

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Kevin Weispfennig" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 3:38 PM
Subject: Re: [Audyssey] golf course for fun



Hi,

I'm not sure if this was planned, but I can't really see any message body. 
Is this supposed to be?




Sent from my iPhone

On 13.06.2011, at 20:23, "dark"  wrote:



All the best,

Dark.
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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread shaun everiss

hmmm maybe its because I have not got it yet.
I like the spikes myself, you really have to concerntrate and if you 
nit them, well.

At 01:14 a.m. 14/06/2011, you wrote:

Hi Shaun,
Funny you don't like that onethat's probably my favorite little 
obstacle in the game.

Best Regards,
Hayden

--
From: "Thomas Ward" 
Sent: Monday, June 13, 2011 2:35 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Audio Support


Hi Shaun,

If you are talking about the vanishing platforms that's the point.
They are meant to be challenging, difficult, and I think once I
recompile beta 20 against the Windows version of the G3D engine
they'll be fairly trick as they were in beta 18. I think traps like
that will have great replay value as there is no certainty there you
will make it through on your first run.

Cheers!


On 6/12/11, shaun everiss  wrote:

well there is also that long platform or long platforms in gneral I
don't like them that much.


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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Charles Rivard
The reputation it should give him is one of taking the time and continually 
making the effort to get it right.  The key word here is "should".


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Hayden Presley" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support




Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole lot more 
griping and complaining if this thing wasn't released until Christmas. 
Even if the primary focus of Thomas himself, I can't say what kind of 
reputation that would give him.Best Regards,

Hayden

--
From: "Trouble" 
Sent: Monday, June 13, 2011 7:47 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Audio Support

If you want to support other platforms with your games that is your 
business.Getting ideas from the community is good. But the work of the 
game is done by you and only you. So yeah there is going to be time 
delays and drag outs with problems.
I think there are only 2 targets any game producer should try for and 
that is summer and Christmas. If they come in those to time periods good 
and if not then would only give out updates until a releasable demo is at 
hand.
Don't let them tell you how to code or what to code. Releasable demos are 
for finding bugs and that is all they do. When the bugs are fixed you 
release again. Each time brings you closer to Finnish. By adding things 
to each release. Gives you nothing or very little to release in updates 
or next version. You have to keep some goodies back for just that reason. 
It also causes bugs witch delays the final release that much more.




At 05:28 PM 6/12/2011, you wrote:

Hi Pitr,

That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?

Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted to play. If I
could sell them and make a little money off of them that would be
fine, but I'm not writing them for the audio games community
specifically. It might sound selfish but if I can't write the games
for my own personal enjoyment then there is absolutely no point in
writing them in the first place.

As for the second question, I started writing games because at the
time I thought it was enjoyable, something fun, and really liked it
before I got caught up in the Alchemy crap. Now though, every time I
sit down to work on MOTA I just want to quit.  In fact, I'd go far to
say I hate writing games, because the experience has   become so much
of a hastle for me. I want to write my games one way, but the
community wants me to write it another.

For you its  easy to sit there and say forget writing the games for
Linux, ditch the Linux version, because that's only for a small
handful of people. One of those handful of people is me. So if I'm not
writing versions of MOTA I can personally use or play I might as well
refund the community their money and close USA Games. There would be
no point in continuing to write games if I have to make them for
Windows, and still not be able to play them on Linux myself. Is that
what you want me to do?

In any case this was not the point of my e-mail. My point was to find
a solution so that I could do both. If you aren't giving me
cunstructive advice how to do that you are just  muddying the thread
with an option I can not and will not accept. Dropping support for
Linux is not an option for me. So stop trying to talk me out of it.

Cheers!

On 6/12/11, Pitermach  wrote:
> The problem I see is why target linux instead of mac? Ok, you use 
> ubuntu

> yourself, but then It's pretty clear that the mac community is really
> outnumbering the linux one. And we're not taking windows into
consideration.
> I think what you should do is dich the linux version for now, get the
> windows one out there, and when you get a mac, work on the other 
> platforms,

> since the bulk of the community are windows users anyway, so I
don't get why
> worry about a handful of people...

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Ryan Strunk
And Max Shrapnel? Did he have the best of intentions on that one, too?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 13, 2011 5:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Airik the Cleric a scam?

Hi Bryan,

True, but often times this community jumps to the wrong conclusion when they
don't have any evidence to prove their opinions false. Here is a case in
point.

Back in 2005 when James North had  not produced working copies of
Montezuma's Revenge and Raceway there was this huge group of people who said
it was all a scam. That opinion was false as I happen to have the original
source code, written in VB 6, for Raceway and Montezuma's Revenge that
proves he was in deed working on those games as well as his changelog files
etc. From what I seen of reading through his personal notes and such is that
there would be long stretches between updates. He might start working on
something on a Sunday,  stop working on it for a few days, and take up with
it on Friday night.
This looks to me like a man working around a busy schedule rather than
someone who was outright trying to scam people. As to why he would say the
game would be released on x, and turn around and then say it was not ready
I'll never know. All I can say based on his notes is that he was in deed
working on it, but progress was slow and spread out over a haphazard
schedule. If James North had just been more forthcoming about his work
schedule people might have understood, but since he said nothing people
asumed the worst.

Bottom line, I think we could be seeing something very similar. I'm pretty
sure Jake has no intention to scam people. It is more likely there have been
delays, setbacks, he never planned on and regardless of what he says or does
there will be a few people who won't believe a word he says until he
produces the game. If he does produce it I'm also pretty certain his
detracters will not be man or woman enough to apologise for dragging his
name through the mud.

Cheers!


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Hayden Presley

Hi,
Let us not forget also that AutoIt was not made for any kind of advanced 
program like a game--the whole idea is that it is a script automation 
language.

Best Regards,
Hayden

--
From: "Philip Bennefall" 
Sent: Monday, June 13, 2011 4:06 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Airik the Cleric a scam?


Hi Kevin,

I actually tried AutoIt for game development but found that it doesn't 
work too well. Sure you can make a few simple things with it, but it 
seriously falls behind if you start getting into speed critical things 
because it does no pre-compilation into an instruction tree/intermediate 
byte code set, it interprets everything on the fly. That is why I built 
BGT in the first place, because I wanted a high level game engine that ran 
fast.


And just like Thomas mentions regarding his engine, BGT is pretty much the 
same in that regard. The components do work together in a few cases, but 
for the most part they are separate little libraries that are all linked 
into the same executable in the end. The latest version has seen 
significant improvements both in the feature set and in the over-all 
performance, and therefore I am using it for all of my own games now.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Kevin Weispfennig" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 10:49 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Hi,

This is a really, really nice explanation and sum-up of everything. Very 
well written, I couldn't have done it any better.
Sure, to write a basic concept of a game very quickly, BGT would be 
enough. But then, to compile it, you would have to purchase the lite 
version ($30) already. Of course you would get that back if you get 
pre-orders, but still. Then you could use Autoit.
In itself, I think Autoit is very neat, I even have seen a couple of games 
including graphics written in it. And as I do use it myself, I can say 
that getting a game up and running is very easy and can be done extremely 
quickly.
So, it all depends on what you want to use, how much time you have, and 
pretty much that.



Sent from my iPhone

On 13.06.2011, at 20:11, Thomas Ward  wrote:


Hi Dark,

Well, the time it takes to actually create a game depends on a number
of factors. The development tools,  programming language, plus the
amount of available free time a developer has on hand in the first
place.

For example, I am currently writing all of my game code in C++. That
takes considerably more time than say Visual Basic because there is a
lot more involved in getting a basic game up and running. C++ is a lot
more low-level, bare bones, meaning you have to go the extra mile to
get things done. Using something like DirectSound is a perfect example
of this.

If you use C++ and Microsoft's DirectSound API there are no native
functions available to open and load wavs, mp3s, or wma files into a
sound buffer. Its up to you, the game developer, to write that code
using something like Microsoft's WinMM.dll  to load that sound data,
and then pass that off to an available sound buffer. With a language
like Visual Basic 6 you can just add DX8VB.dll to your VB project, and
you don't have to worry about  writing your own code to open and load
sound files. Microsoft has done all the grunt work for you, and have
wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies
the process of initializing DirectX, handling sound data, and you can
focus on more important things like writing your game. This is why I
suspect most game developers like Jeremy and Jim Kitchen use VB. Its
just easier and speeds up time, because it is designed for rapid
design  and deployment where C++  was not.

That's why Philip Bennefall and I both have written game
engines/toolkits. Since all the really low-level stuff like audio,
input, speech, whatever is something we are going to use in every
single game it makes sense to build some sort of middleware that gives
a quick and easy interface to DirectX, Sapi, and so on. I'm not sure
of BGT's over all design, but I  can say G3D is essentually several
static libraries I wrote to wrap DirectX and the Windows API. For
instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi,
window.lib wraps the WWin32 API, and I purchased streemway.lib from
Philip to wrap DirectSound. All of these libraries gives me that easy
access you get out of the box with Visual Basic or one of the .Net
languages because all that work is done for you. So obviously this
takes us more time in getting started than someone starting out with a
different language, because we have to write all that initial code,
helper classes, and functions.

Bottom line, if I want to be a little speed demon like Jeremy I could
do that too provided I chose to use something else other than C++.
Give me C# .Net or VB .Net, the open source Slim DX API for DirectX,
and MS Sapi and I could spend a weekend and c

Re: [Audyssey] Temporal notes

2011-06-13 Thread Jeremy Kaldobsky
Che, you've brought up some very good suggestions, and I've written them down.  
I've been saying for a while that I feel bad for people who are forced to use 
sapi when they'd rather be using Jaws.  I've yet to find any good documentation 
for adding jaws support, so if you happen to know of a good source, I'd be 
happy to know of it.

The door thing is probably a typo on my part, but I will take a look.  I've not 
really bothered with the read me file yet, but I guess I do need to stop coding 
to mess with that sooner or later.  Even though I shouldn't, I usually consider 
the read me file one of those little optional details that slows me down.  As 
far as audio walk throughs are concerned, I fully expected some to start 
popping up from the community here.  With my other games, it didn't take long 
for people to post their own, so I didn't worry about creating one myself.  
Wishful thinking, lol.

The crashing incident was probably one of the game bugs that was fixed along 
the way, I think I remember something about fixing a bug that could make the 
game close.  If it happens again, using the newest version, please let me know! 
 I would be very happy if you spread word of the game to your BA friends.  I'm 
not sure you'd want to wait for me to take it out of beta though, rofl, since I 
have a nasty habit of forgetting to ever do that.  In fact, I'm 90% sure all of 
my games still say beta, but I could be wrong about that.  I guess leaving a 
game in beta is the new trend with games.  When you play, just about any 
facebook game, they will say beta just to use that as a crutch when any bugs 
surface.


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[Audyssey] Temporal notes

2011-06-13 Thread Che

  Hi Jeremy an dall,
  I'm really digging Temporal so far, hats off for a truly unique game 
concept, something about as close to Portal as I've seen for us blind folks.
  For those of you that have not tried Temporal, or tried it and didn't 
really get into it, I highly recommend you give it a solid shot.  It 
takes a bit to grasp the whole concept, but once you get it, you'll love 
what Jeremy has done here me thinnks.
  Here are some notes I hope you find helpful, as a developer, I try to 
provide as much constructive input as I can for other game devs, so 
please don't take any of this as a knock on the game:
1 mission 1: when you open the l 10 door on j 10 the game says door at j 
10 is open instead of door at l 10
2. can saved games use standard windows file prompts?  if we were able 
to look at a file structure, we could review the names of our saved game 
files, clean them up as we went, etc.
3. This may have to wait on sound effects, but having the messages loop 
can be confusing, as we don't know when we've reached the end of the 
series of messages.
  If messages could just stop at either end, or have a sound effect to 
let you know you looped, that might be good.
4. If I remember correctly, you don't use Jaws yourself, but JFW is 
currently the most widely used screenreader in the states, and frankly 
SAPI is usually a poor substitute for a professional screenreader.
  Have you considered integrating the jfw.api or maybe Jamal Lewis' say 
tools? I'm not sure if either even works with vb 6, but if so, the 
integration was quite simple, at least with vb.net.
5. In my opinion having the instructions read out in game by SAPI is 
frustrating, especially with a game using such a unique premise and 
needing some review as you go of the instructions.
  Thanks for the read me with the commands, but why not have the 
instructions as a seperate text file as well? Better yet, a simple .html 
with headings would be ideal, since it makes accessible navigation a snap.
  Also, in my experience, audio tutorials go a long way in getting 
across how a game is played, as folks seem to listen to an audio 
tutorial when they won't read instructions, or just skim the 
instructions and hope to learn the game on the fly, something that might 
end up running off players that would otherwise love this game if they 
took the time to understand how its played.
   One odd thing: The first time i played the game, I walked from A 1 
to G 7, and the game ended, sending me to the main menu. I am pretty 
sure it was g7 anyhow. When I started a new game, it put me at the 
standard start spot.  This is in reference to mission 1.
  I am always glad to help promote cutting edge and unique accessible 
games, and to that end I can put up a splash page for our members at BA 
to let them know about the game if you would like once your out of beta.
  We did this with Entombed, and ended up turning a lot of folks onto 
the game for Jason, and I'm going to do the same for GMA games once TOC 
is finalized..

  Well done sir, and again, I hope this is of some benefit to you.
  Che (pronounced Shay, despite what Jaws thinks)


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Philip Bennefall

Hi Kevin,

I actually tried AutoIt for game development but found that it doesn't work 
too well. Sure you can make a few simple things with it, but it seriously 
falls behind if you start getting into speed critical things because it does 
no pre-compilation into an instruction tree/intermediate byte code set, it 
interprets everything on the fly. That is why I built BGT in the first 
place, because I wanted a high level game engine that ran fast.


And just like Thomas mentions regarding his engine, BGT is pretty much the 
same in that regard. The components do work together in a few cases, but for 
the most part they are separate little libraries that are all linked into 
the same executable in the end. The latest version has seen significant 
improvements both in the feature set and in the over-all performance, and 
therefore I am using it for all of my own games now.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Kevin Weispfennig" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 10:49 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Hi,

This is a really, really nice explanation and sum-up of everything. Very 
well written, I couldn't have done it any better.
Sure, to write a basic concept of a game very quickly, BGT would be enough. 
But then, to compile it, you would have to purchase the lite version ($30) 
already. Of course you would get that back if you get pre-orders, but still. 
Then you could use Autoit.
In itself, I think Autoit is very neat, I even have seen a couple of games 
including graphics written in it. And as I do use it myself, I can say that 
getting a game up and running is very easy and can be done extremely 
quickly.
So, it all depends on what you want to use, how much time you have, and 
pretty much that.



Sent from my iPhone

On 13.06.2011, at 20:11, Thomas Ward  wrote:


Hi Dark,

Well, the time it takes to actually create a game depends on a number
of factors. The development tools,  programming language, plus the
amount of available free time a developer has on hand in the first
place.

For example, I am currently writing all of my game code in C++. That
takes considerably more time than say Visual Basic because there is a
lot more involved in getting a basic game up and running. C++ is a lot
more low-level, bare bones, meaning you have to go the extra mile to
get things done. Using something like DirectSound is a perfect example
of this.

If you use C++ and Microsoft's DirectSound API there are no native
functions available to open and load wavs, mp3s, or wma files into a
sound buffer. Its up to you, the game developer, to write that code
using something like Microsoft's WinMM.dll  to load that sound data,
and then pass that off to an available sound buffer. With a language
like Visual Basic 6 you can just add DX8VB.dll to your VB project, and
you don't have to worry about  writing your own code to open and load
sound files. Microsoft has done all the grunt work for you, and have
wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies
the process of initializing DirectX, handling sound data, and you can
focus on more important things like writing your game. This is why I
suspect most game developers like Jeremy and Jim Kitchen use VB. Its
just easier and speeds up time, because it is designed for rapid
design  and deployment where C++  was not.

That's why Philip Bennefall and I both have written game
engines/toolkits. Since all the really low-level stuff like audio,
input, speech, whatever is something we are going to use in every
single game it makes sense to build some sort of middleware that gives
a quick and easy interface to DirectX, Sapi, and so on. I'm not sure
of BGT's over all design, but I  can say G3D is essentually several
static libraries I wrote to wrap DirectX and the Windows API. For
instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi,
window.lib wraps the WWin32 API, and I purchased streemway.lib from
Philip to wrap DirectSound. All of these libraries gives me that easy
access you get out of the box with Visual Basic or one of the .Net
languages because all that work is done for you. So obviously this
takes us more time in getting started than someone starting out with a
different language, because we have to write all that initial code,
helper classes, and functions.

Bottom line, if I want to be a little speed demon like Jeremy I could
do that too provided I chose to use something else other than C++.
Give me C# .Net or VB .Net, the open source Slim DX API for DirectX,
and MS Sapi and I could spend a weekend and crank out a basic game
with very little time or difficulty just because  the entire purpose
of Microsoft's .Net Framework is not to have to do all the low-level
grunt work. The .Net Framework already wraps the Win32 API as well as
lots of other things and is just sitting there waiting to be used by a
developer. Diddo for something Like Java which is also another great
rapid d

Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread The Addictor
Hey, don't buy this game yall.  I pre-order Scammers 3 two years ago and 
still haven't got my copy, an activation key, nothing but harassing, 
threatening phone calls stating that if I didn't shut up and quit my whining 
and whinging, I would shortly meet my maker--and while I'm anxious to see 
him, I don't want to do it by the ruthless hands of these wanton vagabonds, 
nor the grues they hire to steal souls in the dark.  Ignore this message and 
all further from this scumbag.  Scammers 4 is a big hoax.


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "dark" 

To: 
Sent: Monday, June 13, 2011 12:02 PM
Subject: [Audyssey] Games we'd like to play, scammers 4


Play a greedy shyster, an ambiscious con artist or a ruthless programmer 
in this highly addictive game creation simulation game.


Build your scam from the ground up adding parts such as convincing 
description, realistic gameplay and consistant plot then challenge 
customers in exciting sales battles.


Earn lots of cash, plus various awards and medels such as the Shil master 
award, the Bill gates award for ruthlessness, the scumbag medel of 
dishonour and the legion of lies, as you attempt to scam as many people as 
possible with this entirely ficticious game.


Explore new markits and genres and higher partnes to assist you in your 
adventures, but be careful they do not turn on you, also always be aware 
that discovery could lead to loss of proffits, prison, and of course 
everyone knowing just what a lousy wrotten scumbag you are!


All customers have a suspicion level which will rise throughout the game, 
and you'll need to work increasingly hard spending many hours on your fake 
project to keep those suspicions at zero.


Scammers 4 will feature fullly featured audion, support for all known 
screne readers pluss come with a small computerized robot to read the 
screen, will run on every single platform and will be both single and 
multiplayer.


The game will be released sometime iin the near future, or else the 
slightly further off future, or maybe the disant ffuture.


in fact a certain release date is set for July, or august, or september, 
or maybe even october december or next january depending upon many 
factors, however this is subject to change (like when the month changes).


Preorders of the game will be used to both further developement and 
promote accessible games in the mainstream industry by making the 
developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom 
and nintendo and beat them with sticks until they authorize the creation 
of accessible games, however this is obviously a costly process sinse 
thugs do not come cheapk, and thus to support this effort please preorder 
a copy of Scammers 4, and future games in the scammers series.


The game will retail for 500 dollars, however preordering will get you a 
discount of 1 dollar, so please send a check for the amount of 499 dollars 
and when the game is released you will recieve an activation code,   
possibly!


Use paypal it's fast, loose and insicure!

All the best,

Jack m good, cheaf developer of hedsgone soft.

Note, all dealings of this company are represented by cheatum and Dash, 
celicitors.

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Kevin Weispfennig
Hi,

This is a really, really nice explanation and sum-up of everything. Very well 
written, I couldn't have done it any better.
Sure, to write a basic concept of a game very quickly, BGT would be enough. But 
then, to compile it, you would have to purchase the lite version ($30) already. 
Of course you would get that back if you get pre-orders, but still. Then you 
could use Autoit.
In itself, I think Autoit is very neat, I even have seen a couple of games 
including graphics written in it. And as I do use it myself, I can say that 
getting a game up and running is very easy and can be done extremely quickly.
So, it all depends on what you want to use, how much time you have, and pretty 
much that.


Sent from my iPhone

On 13.06.2011, at 20:11, Thomas Ward  wrote:

> Hi Dark,
> 
> Well, the time it takes to actually create a game depends on a number
> of factors. The development tools,  programming language, plus the
> amount of available free time a developer has on hand in the first
> place.
> 
> For example, I am currently writing all of my game code in C++. That
> takes considerably more time than say Visual Basic because there is a
> lot more involved in getting a basic game up and running. C++ is a lot
> more low-level, bare bones, meaning you have to go the extra mile to
> get things done. Using something like DirectSound is a perfect example
> of this.
> 
> If you use C++ and Microsoft's DirectSound API there are no native
> functions available to open and load wavs, mp3s, or wma files into a
> sound buffer. Its up to you, the game developer, to write that code
> using something like Microsoft's WinMM.dll  to load that sound data,
> and then pass that off to an available sound buffer. With a language
> like Visual Basic 6 you can just add DX8VB.dll to your VB project, and
> you don't have to worry about  writing your own code to open and load
> sound files. Microsoft has done all the grunt work for you, and have
> wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies
> the process of initializing DirectX, handling sound data, and you can
> focus on more important things like writing your game. This is why I
> suspect most game developers like Jeremy and Jim Kitchen use VB. Its
> just easier and speeds up time, because it is designed for rapid
> design  and deployment where C++  was not.
> 
> That's why Philip Bennefall and I both have written game
> engines/toolkits. Since all the really low-level stuff like audio,
> input, speech, whatever is something we are going to use in every
> single game it makes sense to build some sort of middleware that gives
> a quick and easy interface to DirectX, Sapi, and so on. I'm not sure
> of BGT's over all design, but I  can say G3D is essentually several
> static libraries I wrote to wrap DirectX and the Windows API. For
> instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi,
> window.lib wraps the WWin32 API, and I purchased streemway.lib from
> Philip to wrap DirectSound. All of these libraries gives me that easy
> access you get out of the box with Visual Basic or one of the .Net
> languages because all that work is done for you. So obviously this
> takes us more time in getting started than someone starting out with a
> different language, because we have to write all that initial code,
> helper classes, and functions.
> 
> Bottom line, if I want to be a little speed demon like Jeremy I could
> do that too provided I chose to use something else other than C++.
> Give me C# .Net or VB .Net, the open source Slim DX API for DirectX,
> and MS Sapi and I could spend a weekend and crank out a basic game
> with very little time or difficulty just because  the entire purpose
> of Microsoft's .Net Framework is not to have to do all the low-level
> grunt work. The .Net Framework already wraps the Win32 API as well as
> lots of other things and is just sitting there waiting to be used by a
> developer. Diddo for something Like Java which is also another great
> rapid development language and platform because the Java Runtime API
> is fairly complete when it comes to everything you need for a basic
> game.
> 
> Which brings us to the third problem, time. Not everyone has the time
> to spend an entire weekend cranking out code. There are often other
> priorities  like work, family, or just some time off to relax that
> factors into a schedule.
> 
> If you have some time off on Friday night do you order a pizza, grab a
> bottle of Coke, and sit down to watch WWE Smackdown for a couple of
> hours or do you boot up your laptop and spend that time writing the
> next audio game? The developer certainly needs time to live his or her
> life just like everyone else so that must get factored into any
> schedule for development as well as other things like work and family.
> Oddly its this most basic of human needs, some simple rnr, that
> totally gets ignored by the winers and complainers who don't get their
> game on time.
> 
> Cheers!
> 
> ---
> G

Re: [Audyssey] golf course for fun

2011-06-13 Thread Kevin Weispfennig
Hi,

I'm not sure if this was planned, but I can't really see any message body. Is 
this supposed to be?



Sent from my iPhone

On 13.06.2011, at 20:23, "dark"  wrote:

> 
> All the best, 
> 
> Dark.
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Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread Kevin Weispfennig
Hi,

All things considered, it sounds really neat. Funny, of course. But... I feel 
specially drawn to the idea. I really don't know why. But... But it sounds like 
something to be done when extremely bored and having nothing to do. Lol! :)



Sent from my iPhone

On 13.06.2011, at 18:41, Jeremy Kaldobsky  wrote:

> I Love it!
> Dark, your posts are always fun to read.  :)
> 
> ---
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Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread Thomas Ward
Hi Dark,

Lol! I haven't laughed that hard in a long while. Thanks for the
jokes. Keep them coming..

Cheers!


On 6/13/11, dark  wrote:
> Play a greedy shyster, an ambiscious con artist or a ruthless programmer in
> this highly addictive game creation simulation game.
>
> Build your scam from the ground up adding parts such as convincing
> description, realistic gameplay and consistant plot then challenge customers
> in exciting sales battles.
>
> Earn lots of cash, plus various awards and medels such as the Shil master
> award, the Bill gates award for ruthlessness, the scumbag medel of dishonour
> and the legion of lies, as you attempt to scam as many people as possible
> with this entirely ficticious game.
>
> Explore new markits and genres and higher partnes to assist you in your
> adventures, but be careful they do not turn on you, also always be aware
> that discovery could lead to loss of proffits, prison, and of course
> everyone knowing just what a lousy wrotten scumbag you are!
>
> All customers have a suspicion level which will rise throughout the game,
> and you'll need to work increasingly hard spending many hours on your fake
> project to keep those suspicions at zero.
>
> Scammers 4 will feature fullly featured audion, support for all known screne
> readers pluss come with a small computerized robot to read the screen, will
> run on every single platform and will be both single and multiplayer.
>
> The game will be released sometime iin the near future, or else the slightly
> further off future, or maybe the disant ffuture.
>
> in fact a certain release date is set for July, or august, or september, or
> maybe even october december or next january depending upon many factors,
> however this is subject to change (like when the month changes).
>
> Preorders of the game will be used to both further developement and promote
> accessible games in the mainstream industry by making the developer so rich
> he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat
> them with sticks until they authorize the creation of accessible games,
> however this is obviously a costly process sinse thugs do not come cheapk,
> and thus to support this effort please preorder a copy of Scammers 4, and
> future games in the scammers series.
>
> The game will retail for 500 dollars, however preordering will get you a
> discount of 1 dollar, so please send a check for the amount of 499 dollars
> and when the game is released you will recieve an activation code, 
> possibly!
>
> Use paypal it's fast, loose and insicure!
>
> All the best,
>
> Jack m good, cheaf developer of hedsgone soft.
>
> Note, all dealings of this company are represented by cheatum and Dash,
> celicitors.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Trouble,

Very true. However, probably the best way to handle this is A, release
a version for Windows, B, settle up the various preorders with the
early customers of the game, and C, then spend time working on a
cross-platform version. That way I am working on the cross-platform
port on my free time, and not dragging the release up that people paid
for on research, experimentation, testing, and development. I'm pretty
sure there is a sutable cross-platform solution here, but I just don't
have the time to find it yet.

For instance, SDL Mixer has decent panning, and that would resolve the
complaints people have regarding the way sounds are panned.
Unfortunately, on the down side it doesn't offer pitch changes, as
well as a number of DSP effects like a low pass filter, etc. So while
it resolves one problem it introduces others in the process.


Another solution worth considering, and I actually looked at one time,
is building the Genesis Engine in Java. Since the Java JDK is
completely cross-platform creating games that run on Mac, Linux, and
Windows definitely isn't a big deal. Java developers do it all the
time. The primary reason I didn't do that a year or two ago is the
builtin Java Sound API supports panning, pitch changes, master volume,
etc but doesn't have 3d audio. For that I'd have to use the Joal
wrapper for OpenAL so decided against it. In hindsight that might have
been the better way to go since the test apps I wrote in Java panned
just as well as DirectX, and this issue of trying to find a C++library
that sounds like DirectSound could have been avoided from the start,
and saved myself a lot of work in the bargon as well.

My point being is that whatever that solution is I need to first get
MOTA 1.0 out the door, settle my accounts, and then I can  look at all
my options and maybe find something I can settle on that does exactly
what I want/need it to do.

Cheers!





On 6/13/11, Trouble  wrote:
> Just remember that it might sound fair. but, when it comes to doing
> it your right back to hard work and time.
> You do have a few things going for you. There is a playable demo and
> you do keep sending out updates.

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[Audyssey] golf course for fun

2011-06-13 Thread dark

All the best, 

Dark.
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Dark,

Well, the time it takes to actually create a game depends on a number
of factors. The development tools,  programming language, plus the
amount of available free time a developer has on hand in the first
place.

For example, I am currently writing all of my game code in C++. That
takes considerably more time than say Visual Basic because there is a
lot more involved in getting a basic game up and running. C++ is a lot
 more low-level, bare bones, meaning you have to go the extra mile to
get things done. Using something like DirectSound is a perfect example
of this.

If you use C++ and Microsoft's DirectSound API there are no native
functions available to open and load wavs, mp3s, or wma files into a
sound buffer. Its up to you, the game developer, to write that code
using something like Microsoft's WinMM.dll  to load that sound data,
and then pass that off to an available sound buffer. With a language
like Visual Basic 6 you can just add DX8VB.dll to your VB project, and
you don't have to worry about  writing your own code to open and load
sound files. Microsoft has done all the grunt work for you, and have
wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies
the process of initializing DirectX, handling sound data, and you can
focus on more important things like writing your game. This is why I
suspect most game developers like Jeremy and Jim Kitchen use VB. Its
just easier and speeds up time, because it is designed for rapid
design  and deployment where C++  was not.

That's why Philip Bennefall and I both have written game
engines/toolkits. Since all the really low-level stuff like audio,
input, speech, whatever is something we are going to use in every
single game it makes sense to build some sort of middleware that gives
a quick and easy interface to DirectX, Sapi, and so on. I'm not sure
of BGT's over all design, but I  can say G3D is essentually several
static libraries I wrote to wrap DirectX and the Windows API. For
instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi,
window.lib wraps the WWin32 API, and I purchased streemway.lib from
Philip to wrap DirectSound. All of these libraries gives me that easy
access you get out of the box with Visual Basic or one of the .Net
languages because all that work is done for you. So obviously this
takes us more time in getting started than someone starting out with a
different language, because we have to write all that initial code,
helper classes, and functions.

Bottom line, if I want to be a little speed demon like Jeremy I could
do that too provided I chose to use something else other than C++.
Give me C# .Net or VB .Net, the open source Slim DX API for DirectX,
and MS Sapi and I could spend a weekend and crank out a basic game
with very little time or difficulty just because  the entire purpose
of Microsoft's .Net Framework is not to have to do all the low-level
grunt work. The .Net Framework already wraps the Win32 API as well as
lots of other things and is just sitting there waiting to be used by a
developer. Diddo for something Like Java which is also another great
rapid development language and platform because the Java Runtime API
is fairly complete when it comes to everything you need for a basic
game.

Which brings us to the third problem, time. Not everyone has the time
to spend an entire weekend cranking out code. There are often other
priorities  like work, family, or just some time off to relax that
factors into a schedule.

If you have some time off on Friday night do you order a pizza, grab a
bottle of Coke, and sit down to watch WWE Smackdown for a couple of
hours or do you boot up your laptop and spend that time writing the
next audio game? The developer certainly needs time to live his or her
life just like everyone else so that must get factored into any
schedule for development as well as other things like work and family.
Oddly its this most basic of human needs, some simple rnr, that
totally gets ignored by the winers and complainers who don't get their
game on time.

Cheers!

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Jeremy Kaldobsky
Thomas, I completely agree.  If someone trusts a developer, because of past 
products, or extended time within the community, there's little harm in pre 
ordering a game.

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Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread burakyuksek

Yes!
sevgiler saygilar
- Original Message - 
From: "Ian McNamara" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 7:46 PM
Subject: Re: [Audyssey] Games we'd like to play, scammers 4


That was brilliant all joking aside i think it would be a good idea for a 
game though.


Ian McNamara
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Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread burakyuksek

Yes! You are funny!
sevgiler saygilar
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 7:41 PM
Subject: Re: [Audyssey] Games we'd like to play, scammers 4



I Love it!
Dark, your posts are always fun to read.  :)

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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
Just remember that it might sound fair. but, when it comes to doing 
it your right back to hard work and time.
You do have a few things going for you. There is a playable demo and 
you do keep sending out updates.


At 10:22 AM 6/13/2011, you wrote:

Hi Trouble,

Right. That was esentially my point. I'm the one doing the work so
should have the final say on weather the game is or is not
cross-platform, what APIs, etc I use etc. However, getting a feel for
what the community thinks will help sell the game when it is finally
finished. I'm all for making changes if I see the change is a valid or
necessary one. Which is clearly the case here.

What I am probably going to do for MOTA beta 20 is simply recompile
the game against the Windows/DirectX version of the engine which
should satisfy everyone for Windows as they will have DirectSound,
analog jumping, joystick support, mouse support, etc and hopefully
they'll be satisfied with that. I'm willing to take the extra time to
do that as I know it will likely increase sales as the core of the
game will be based on Windows specific APIs proven to work. At the
same time though I can branch out and perhaps work on a Linux specific
engine using Linux specific APIs that so I can create versions of the
game I can play and other Linux users like myself. That's a fair
compromise if a bit more time and work.

Cheers!



On 6/13/11, Trouble  wrote:
> If you want to support other platforms with your games that is your
> business.Getting ideas from the community is good. But the work of
> the game is done by you and only you. So yeah there is going to be
> time delays and drag outs with problems.
> I think there are only 2 targets any game producer should try for and
> that is summer and Christmas. If they come in those to time periods
> good and if not then would only give out updates until a releasable
> demo is at hand.
> Don't let them tell you how to code or what to code. Releasable demos
> are for finding bugs and that is all they do. When the bugs are fixed
> you release again. Each time brings you closer to Finnish. By adding
> things to each release. Gives you nothing or very little to release
> in updates or next version. You have to keep some goodies back for
> just that reason. It also causes bugs witch delays the final release
> that much more.
>
>
>
> At 05:28 PM 6/12/2011, you wrote:
>>Hi Pitr,
>>
>>That all sounds well and good except for one thing you are over
>>looking. Who am I writing this game for? You or me? Why am I writing
>>these games in the first place?
>>
>>Well, to answer the first question I thought i was writing the games
>>for myself, because they are games I like and wanted to play. If I
>>could sell them and make a little money off of them that would be
>>fine, but I'm not writing them for the audio games community
>>specifically. It might sound selfish but if I can't write the games
>>for my own personal enjoyment then there is absolutely no point in
>>writing them in the first place.
>>
>>As for the second question, I started writing games because at the
>>time I thought it was enjoyable, something fun, and really liked it
>>before I got caught up in the Alchemy crap. Now though, every time I
>>sit down to work on MOTA I just want to quit.  In fact, I'd go far to
>>say I hate writing games, because the experience has   become so much
>>of a hastle for me. I want to write my games one way, but the
>>community wants me to write it another.
>>
>>For you its  easy to sit there and say forget writing the games for
>>Linux, ditch the Linux version, because that's only for a small
>>handful of people. One of those handful of people is me. So if I'm not
>>writing versions of MOTA I can personally use or play I might as well
>>refund the community their money and close USA Games. There would be
>>no point in continuing to write games if I have to make them for
>>Windows, and still not be able to play them on Linux myself. Is that
>>what you want me to do?
>>
>>In any case this was not the point of my e-mail. My point was to find
>>a solution so that I could do both. If you aren't giving me
>>cunstructive advice how to do that you are just  muddying the thread
>>with an option I can not and will not accept. Dropping support for
>>Linux is not an option for me. So stop trying to talk me out of it.
>>
>>Cheers!
>>
>>On 6/12/11, Pitermach  wrote:
>> > The problem I see is why target linux instead of mac? Ok, you use ubuntu
>> > yourself, but then It's pretty clear that the mac community is really
>> > outnumbering the linux one. And we're not taking windows into
>> consideration.
>> > I think what you should do is dich the linux version for now, get the
>> > windows one out there, and when you get a mac, work on the other
>> > platforms,
>> > since the bulk of the community are windows users anyway, so I
>> don't get why
>> > worry about a handful of people...
>>
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Jeremy,

Well, I must say that does make sense.  $1,000 in the hand is better
than $0, and if we were talking about an actual scammer its possible
the person assumed the community was larger than it really is.  That
said, all of this does come back to the trust factor.

As I myself have pointed out in an earlier message the only time I
would pay money to a game developer taking preorders for a game is if
I have done business with him or her before, and can trust them to
keep their word. Guys like Che Martin I know I can trust as he took
preorders for Rail Racer, and delivered a superb product for the cost.
Somebody I haven't done business with I I have no idea of how good or
poor their product will be, and if he or she can be trusted based on
no prior releases or history with this community.

Cheers!

On 6/13/11, Jeremy Kaldobsky  wrote:
> Well I have not pre ordered the game, and I wasn't around for any of the
> past trouble makers, so I have remained completely quiet on this topic.  I
> don't want to try guessing whether it is, or is not, a scam.
>
> I just wanted to comment on the idea that $1000 or $2000 isn't enough of an
> incentive to scam the community.  Please remember, this is only theoretical,
> and I am not trying to link this to any of this Airik the Cleric business!
>
> If the guy is sighted, people are correct who have noted, he probably
> wouldn't have realized how small it is.  I, myself, am sighted and I
> imagined the community here was much larger when I first showed up.  I'm the
> first to admit I'm poor, and man, a thousand dollars is a huge incentive to
> do something, though stealing that from people is not how I would want to
> obtain it.  Yes people have bills, and car insurance, and so forth, but a
> person running a scam would be making this money on the side.  There would
> be no reason to believe the guy actually had to support himself on profits
> from a scam, he presumably has a day job that does that.
>
> Yes, to some it seems like releasing a demo, and bug fixes, proves this is
> not a scam, but I believe when we theorize about what a real scammer would
> do, it seems logical.  I know how I would have done it, if I had a different
> sense of morality, and I certainly would have released a demo to "prove" to
> people something was coming.  So you take an afternoon, or a day, and you
> punch out some type of game demo.  That's really quite simple to do, and you
> can then write about all of the amazing things the game will have.  I
> wouldn't have to cover the cost of sound libraries, since I could just steal
> them from other sources.  If someone is scamming the community, why would
> they feel the need to pay for sounds?
>
> I think the low pre order price is another thing that actually makes sense.
> It's all about balance, of course.  Since this would all be "free" money to
> the scammer, this is not the time to be greedy.  Offering a lower price
> means more people will be willing to pay in advance.  This is also the
> reason I, if I put myself into the mindset of a scammer, would push back the
> release date several times.  The longer things delay, the more people will
> wander in and pre order.  Even with all of this Airik debating, I'm sure
> some people have still placed orders after the first release dates came and
> past.  In the end, the scam artist, using a fake name, could invest little
> more than a few days work to pull off the scam.  Now I'm sure a sighted
> stranger would have expected 3 or 4 times as many pre orders, but as I've
> said, a thousand dollars is still more than enough money to make it worth
> it.
>
> Boy, when I got near the end of what I wanted to say, I felt like I had just
> written a "how to scam the audio games community" manual!  Sorry if that's
> what it sounds like, and it wasn't my original intention.  I suppose the
> lesson to take away from all this, is that you should probably trust a
> developer before you're willing to hand them money early.  I also want to
> end this by, again, reminding everyone I am not trying to say anything about
> the current Airik the Cleric situation.  I don't feel it would be fair for
> me to guess on that, either way.
>
>
>
>
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread dark

Hi Jeremy.

that is true reguarding animation and graphics creation, I suppose because 
the indi graphical games I play tend to be the more successful and well 
established ones rather than first time efforts,  mostly because 
accessibility in indi games can be hit and miss and often a game can be hard 
work to work out due to things like menue structure (one reason I stick to 
some favourite titles and devs), I've played fewer indi graphical games than 
I have audio ones so am less certain of the process.


As regards games and spending money though, well being in England helps a 
lot sinse for me, many games are no more expensive than a pizza,  for 
instance preordering Airik actually cost roughly the same price as I spent 
on a cup of coffee and sandwich this morning simply by virtue of the 
exchange wrate.


Also though, remember different people have different interests.

For instance, if you made a sports or racing sim, I myself would be less 
likely to buy those sinse they do not appeal to me as much, while there are 
some people on the list who are not happy with full 3D fps audio and thus 
wouldn't buy those sorts of games.


Another possible way around though, might be to create audio games with 
other forms of output.


for instance, a game like entombed would appeal I think to many in the 
gamebook, mud, roguelike or text game playing communities were it to have 
textual output as well as screen reader support, sinse there are people who 
do not play games for graphics.


then, I've also found myself thinking that one mistake many audio game 
developers make is calling games "accessible" rather than contacting common 
indi redistributers.


Look at pappasanga, markited as an atmospheric adventure game with the twist 
of completely audio navigation.


I've had friends of mine play shades of doom and state how profoundly evil 
it is in atmosphere, yet it is not known to players of fps games.


It might actually be good to select several audio game titles and contact 
one of the major redistributers of indi graphical games, someone like game 
hippo, and see if they could be sold along side other games of similar types 
with the twist of being audio.


This would not only bring in more cash for developers, but also give people 
the idea that audio games exist and can be fun, and thus generate publicity.


In fact myself, there are some audio games that I find more interesting than 
the graphical versions, such as packman and pinball, sinse audio means more 
exploring rather than just getting a constant overview as you do playing the 
game graphically.


Btw, I did once talk to retroremakes.com about listing audio remakes of 
classic games, however they specify remakes must be free, thus many of the 
classic audio game remakes we have wouldn't qualify unfortunately.


Beware the gRue!

Dark. 



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Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread Ian McNamara
That was brilliant all joking aside i think it would be a good idea for a game 
though.

Ian McNamara
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Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread Jeremy Kaldobsky
I Love it!
Dark, your posts are always fun to read.  :)

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Jeremy Kaldobsky
Dark, I suppose you're right that most people would take longer to make a demo. 
 I'm just used to my self, so I don't often consider the rest of the world.

I do, however, believe there is a visually impaired stereotype that does exist. 
 The belief is that any product directed toward the visually impaired, will 
sell more easily than one directed toward the main stream.  I happen to firmly 
believe this is true, and I happen to know it would be a lot harder to sell a 
small independent mainstream game than you might think.  As someone who has 
made independent mainstream games, I can assure you it even takes me a week or 
two to get them going!  Sound files can be grabbed from other sources, but 
graphics cannot.  More than anything else, artwork in games, and programming 
techniques to display those graphics smoothly, account for 80% of the project.

In the end, you are most likely correct Dark.  If creating the demo would take 
a while, it is probably less likely someone would try it.  Well, but then 
again, a sighted stranger would have expected many more pre orders, lol, now 
I've talked myself back full circle.  Haha, I'll stop.

It would be wonderful to, almost, support myself by selling games, but I think 
diminishing return would come in to play.  One would think that producing more 
games would equate to more money, but there are only so many people in the 
community, and people's spending money is finite.  As new games released too 
closely together, people simply would not be ready to spend more money on the 
new game yet.  Hmmm, now if I could only find the perfect balance!  Haha, just 
kidding!

--- On Mon, 6/13/11, dark  wrote:

> From: dark 
> Subject: Re: [Audyssey] Airik the Cleric a scam?
> To: "Gamers Discussion list" 
> Date: Monday, June 13, 2011, 11:43 AM
> Hi Jeremy.
> 
> Interesting thoughts but I'll just point out one thing.
> 
> You mention "punching out a demo in an afternoon"
> 
> The speed at which you personally can program stuff is
> frankly unnatural! In fact given the wrate you create games,
> roughly one every six weeks to two months, you could nearly
> have enough to live on just from game sales alone, eg, if
> each game sold at 20 dollars each sold 150 copies, that'd be
> 18 thousand dollars a year,  as I said almost! enough to
> live on.
> 
> However, most people cannot "just punch out" a demo that
> quickly.
> 
> I'd guess for most developers, creating a demo of a game
> like airik would take at least a fortnight of work, maybe
> more, and if your prepared to work a fortnight for a scam of
> a thousand usd or so you might as well go further and make
> the bloody game, - in fact as far as I've gathered from
> developers like Phil and Tom's work, the initial physics and
> engine creation is the hard part and making extra levels,
> objects etc is relatively simple (and a lot more fun), thus
> the Scam would, for most people be less trouble than it was
> worth, pluss of course, if I were such a scammer, why would
> I make an accessible game in the first place?
> 
> There are many sterriotypes about visually impared people,
> but an idea that we all are all wealthy enough to be
> tempting scam targits is not one of them I'd ever heard.
> 
> Myself, were I inclined to pull such a preorder scam, I'd
> put it out as a standard graphical independent game, and
> thus generate a good bit more cash with the same amount of
> work.
> 
> Btw, as I said, I stil do not think Airik is a scam, for
> all we know Jake has been run over by a bus and is in
> hospital, has won the national lottery and is sunning
> himself in the bahamas or has been kidnapped by aliens!
> 
> there are imho many more logical reasons the game could be
> delayed than scamming.
> 
> Beware the Grue!
> 
> Dark.
> Beware the grue!
> 
> Dark.
> 
> 
> - Original Message - From: "Jeremy Kaldobsky"
> 
> To: "Gamers Discussion list" 
> Sent: Monday, June 13, 2011 4:07 PM
> Subject: Re: [Audyssey] Airik the Cleric a scam?
> 
> 
> > Well I have not pre ordered the game, and I wasn't
> around for any of the past trouble makers, so I have
> remained completely quiet on this topic.  I don't want
> to try guessing whether it is, or is not, a scam.
> > 
> > I just wanted to comment on the idea that $1000 or
> $2000 isn't enough of an incentive to scam the
> community.  Please remember, this is only theoretical,
> and I am not trying to link this to any of this Airik the
> Cleric business!
> > 
> > If the guy is sighted, people are correct who have
> noted, he probably wouldn't have realized how small it
> is.  I, myself, am sighted and I imagined the community
> here was much larger when I first showed up.  I'm the
> first to admit I'm poor, and man, a thousand dollars is a
> huge incentive to do something, though stealing that from
> people is not how I would want to obtain it.  Yes
> people have bills, and car insurance, and so forth, but a
> person running a scam would be making this money on the
> side. Th

Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread burakyuksek

Very funny!
sevgiler saygilar
- Original Message - 
From: "dark" 

To: 
Sent: Monday, June 13, 2011 7:02 PM
Subject: [Audyssey] Games we'd like to play, scammers 4


Play a greedy shyster, an ambiscious con artist or a ruthless programmer 
in this highly addictive game creation simulation game.


Build your scam from the ground up adding parts such as convincing 
description, realistic gameplay and consistant plot then challenge 
customers in exciting sales battles.


Earn lots of cash, plus various awards and medels such as the Shil master 
award, the Bill gates award for ruthlessness, the scumbag medel of 
dishonour and the legion of lies, as you attempt to scam as many people as 
possible with this entirely ficticious game.


Explore new markits and genres and higher partnes to assist you in your 
adventures, but be careful they do not turn on you, also always be aware 
that discovery could lead to loss of proffits, prison, and of course 
everyone knowing just what a lousy wrotten scumbag you are!


All customers have a suspicion level which will rise throughout the game, 
and you'll need to work increasingly hard spending many hours on your fake 
project to keep those suspicions at zero.


Scammers 4 will feature fullly featured audion, support for all known 
screne readers pluss come with a small computerized robot to read the 
screen, will run on every single platform and will be both single and 
multiplayer.


The game will be released sometime iin the near future, or else the 
slightly further off future, or maybe the disant ffuture.


in fact a certain release date is set for July, or august, or september, 
or maybe even october december or next january depending upon many 
factors, however this is subject to change (like when the month changes).


Preorders of the game will be used to both further developement and 
promote accessible games in the mainstream industry by making the 
developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom 
and nintendo and beat them with sticks until they authorize the creation 
of accessible games, however this is obviously a costly process sinse 
thugs do not come cheapk, and thus to support this effort please preorder 
a copy of Scammers 4, and future games in the scammers series.


The game will retail for 500 dollars, however preordering will get you a 
discount of 1 dollar, so please send a check for the amount of 499 dollars 
and when the game is released you will recieve an activation code,   
possibly!


Use paypal it's fast, loose and insicure!

All the best,

Jack m good, cheaf developer of hedsgone soft.

Note, all dealings of this company are represented by cheatum and Dash, 
celicitors.

---
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
And that's what I've been trying to explain to the folks on the audiogames 
forum. Haven't been all tat successful though. About all the non believers 
did was beg a moderator to close the topic and yell at the rest of us to 
give up.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 9:43 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Jeremy.

Interesting thoughts but I'll just point out one thing.

You mention "punching out a demo in an afternoon"

The speed at which you personally can program stuff is frankly unnatural! 
In fact given the wrate you create games, roughly one every six weeks to 
two months, you could nearly have enough to live on just from game sales 
alone, eg, if each game sold at 20 dollars each sold 150 copies, that'd be 
18 thousand dollars a year,  as I said almost! enough to live on.


However, most people cannot "just punch out" a demo that quickly.

I'd guess for most developers, creating a demo of a game like airik would 
take at least a fortnight of work, maybe more, and if your prepared to 
work a fortnight for a scam of a thousand usd or so you might as well go 
further and make the bloody game, - in fact as far as I've gathered 
from developers like Phil and Tom's work, the initial physics and engine 
creation is the hard part and making extra levels, objects etc is 
relatively simple (and a lot more fun), thus the Scam would, for most 
people be less trouble than it was worth, pluss of course, if I were such 
a scammer, why would I make an accessible game in the first place?


There are many sterriotypes about visually impared people, but an idea 
that we all are all wealthy enough to be tempting scam targits is not one 
of them I'd ever heard.


Myself, were I inclined to pull such a preorder scam, I'd put it out as a 
standard graphical independent game, and thus generate a good bit more 
cash with the same amount of work.


Btw, as I said, I stil do not think Airik is a scam, for all we know Jake 
has been run over by a bus and is in hospital, has won the national 
lottery and is sunning himself in the bahamas or has been kidnapped by 
aliens!


there are imho many more logical reasons the game could be delayed than 
scamming.


Beware the Grue!

Dark.
Beware the grue!

Dark.


- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 4:07 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Well I have not pre ordered the game, and I wasn't around for any of the 
past trouble makers, so I have remained completely quiet on this topic. 
I don't want to try guessing whether it is, or is not, a scam.


I just wanted to comment on the idea that $1000 or $2000 isn't enough of 
an incentive to scam the community.  Please remember, this is only 
theoretical, and I am not trying to link this to any of this Airik the 
Cleric business!


If the guy is sighted, people are correct who have noted, he probably 
wouldn't have realized how small it is.  I, myself, am sighted and I 
imagined the community here was much larger when I first showed up.  I'm 
the first to admit I'm poor, and man, a thousand dollars is a huge 
incentive to do something, though stealing that from people is not how I 
would want to obtain it.  Yes people have bills, and car insurance, and 
so forth, but a person running a scam would be making this money on the 
side. There would be no reason to believe the guy actually had to support 
himself on profits from a scam, he presumably has a day job that does 
that.


Yes, to some it seems like releasing a demo, and bug fixes, proves this 
is not a scam, but I believe when we theorize about what a real scammer 
would do, it seems logical.  I know how I would have done it, if I had a 
different sense of morality, and I certainly would have released a demo 
to "prove" to people something was coming.  So you take an afternoon, or 
a day, and you punch out some type of game demo.  That's really quite 
simple to do, and you can then write about all of the amazing things the 
game will have.  I wouldn't have to cover the cost of sound libraries, 
since I could just steal them from other sources.  If someone is scamming 
the community, why would they feel the need to pay for sounds?


I think the low pre order price is another thing that actually makes 
sense.  It's all about balance, of course.  Since this would all be 
"free" money to the scammer, this is not the time to be greedy.  Offering 
a lower price means more people will be willing to pay in advance.  This 
is also the reason I, if I put myself into the mindset of a scammer, 
would push back the release date several times.  The longer things delay, 
the more people will wander in and pre order.  Even with all of this 
Airik debating, I'm sure some people have still placed orders after the 
first release dates came and past.  In the end, the scam arti

[Audyssey] Games we'd like to play, scammers 4

2011-06-13 Thread dark
Play a greedy shyster, an ambiscious con artist or a ruthless programmer in 
this highly addictive game creation simulation game. 

Build your scam from the ground up adding parts such as convincing description, 
realistic gameplay and consistant plot then challenge customers in exciting 
sales battles. 

Earn lots of cash, plus various awards and medels such as the Shil master 
award, the Bill gates award for ruthlessness, the scumbag medel of dishonour 
and the legion of lies, as you attempt to scam as many people as possible with 
this entirely ficticious game. 

Explore new markits and genres and higher partnes to assist you in your 
adventures, but be careful they do not turn on you, also always be aware that 
discovery could lead to loss of proffits, prison, and of course everyone 
knowing just what a lousy wrotten scumbag you are! 

All customers have a suspicion level which will rise throughout the game, and 
you'll need to work increasingly hard spending many hours on your fake project 
to keep those suspicions at zero. 

Scammers 4 will feature fullly featured audion, support for all known screne 
readers pluss come with a small computerized robot to read the screen, will run 
on every single platform and will be both single and multiplayer. 

The game will be released sometime iin the near future, or else the slightly 
further off future, or maybe the disant ffuture. 

in fact a certain release date is set for July, or august, or september, or 
maybe even october december or next january depending upon many factors, 
however this is subject to change (like when the month changes).

Preorders of the game will be used to both further developement and promote 
accessible games in the mainstream industry by making the developer so rich he 
can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat them 
with sticks until they authorize the creation of accessible games, however this 
is obviously a costly process sinse thugs do not come cheapk, and thus to 
support this effort please preorder a copy of Scammers 4, and future games in 
the scammers series. 

The game will retail for 500 dollars, however preordering will get you a 
discount of 1 dollar, so please send a check for the amount of 499 dollars and 
when the game is released you will recieve an activation code,  possibly! 

Use paypal it's fast, loose and insicure!

All the best, 

Jack m good, cheaf developer of hedsgone soft. 

Note, all dealings of this company are represented by cheatum and Dash, 
celicitors.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread dark

Hi Jeremy.

Interesting thoughts but I'll just point out one thing.

You mention "punching out a demo in an afternoon"

The speed at which you personally can program stuff is frankly unnatural! In 
fact given the wrate you create games, roughly one every six weeks to two 
months, you could nearly have enough to live on just from game sales alone, 
eg, if each game sold at 20 dollars each sold 150 copies, that'd be 18 
thousand dollars a year,  as I said almost! enough to live on.


However, most people cannot "just punch out" a demo that quickly.

I'd guess for most developers, creating a demo of a game like airik would 
take at least a fortnight of work, maybe more, and if your prepared to work 
a fortnight for a scam of a thousand usd or so you might as well go further 
and make the bloody game, - in fact as far as I've gathered from 
developers like Phil and Tom's work, the initial physics and engine creation 
is the hard part and making extra levels, objects etc is relatively simple 
(and a lot more fun), thus the Scam would, for most people be less trouble 
than it was worth, pluss of course, if I were such a scammer, why would I 
make an accessible game in the first place?


There are many sterriotypes about visually impared people, but an idea that 
we all are all wealthy enough to be tempting scam targits is not one of them 
I'd ever heard.


Myself, were I inclined to pull such a preorder scam, I'd put it out as a 
standard graphical independent game, and thus generate a good bit more cash 
with the same amount of work.


Btw, as I said, I stil do not think Airik is a scam, for all we know Jake 
has been run over by a bus and is in hospital, has won the national lottery 
and is sunning himself in the bahamas or has been kidnapped by aliens!


there are imho many more logical reasons the game could be delayed than 
scamming.


Beware the Grue!

Dark.
Beware the grue!

Dark.


- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 4:07 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Well I have not pre ordered the game, and I wasn't around for any of the 
past trouble makers, so I have remained completely quiet on this topic.  I 
don't want to try guessing whether it is, or is not, a scam.


I just wanted to comment on the idea that $1000 or $2000 isn't enough of 
an incentive to scam the community.  Please remember, this is only 
theoretical, and I am not trying to link this to any of this Airik the 
Cleric business!


If the guy is sighted, people are correct who have noted, he probably 
wouldn't have realized how small it is.  I, myself, am sighted and I 
imagined the community here was much larger when I first showed up.  I'm 
the first to admit I'm poor, and man, a thousand dollars is a huge 
incentive to do something, though stealing that from people is not how I 
would want to obtain it.  Yes people have bills, and car insurance, and so 
forth, but a person running a scam would be making this money on the side. 
There would be no reason to believe the guy actually had to support 
himself on profits from a scam, he presumably has a day job that does 
that.


Yes, to some it seems like releasing a demo, and bug fixes, proves this is 
not a scam, but I believe when we theorize about what a real scammer would 
do, it seems logical.  I know how I would have done it, if I had a 
different sense of morality, and I certainly would have released a demo to 
"prove" to people something was coming.  So you take an afternoon, or a 
day, and you punch out some type of game demo.  That's really quite simple 
to do, and you can then write about all of the amazing things the game 
will have.  I wouldn't have to cover the cost of sound libraries, since I 
could just steal them from other sources.  If someone is scamming the 
community, why would they feel the need to pay for sounds?


I think the low pre order price is another thing that actually makes 
sense.  It's all about balance, of course.  Since this would all be "free" 
money to the scammer, this is not the time to be greedy.  Offering a lower 
price means more people will be willing to pay in advance.  This is also 
the reason I, if I put myself into the mindset of a scammer, would push 
back the release date several times.  The longer things delay, the more 
people will wander in and pre order.  Even with all of this Airik 
debating, I'm sure some people have still placed orders after the first 
release dates came and past.  In the end, the scam artist, using a fake 
name, could invest little more than a few days work to pull off the scam. 
Now I'm sure a sighted stranger would have expected 3 or 4 times as many 
pre orders, but as I've said, a thousand dollars is still more than enough 
money to make it worth it.


Boy, when I got near the end of what I wanted to say, I felt like I had 
just written a "how to scam the audio games community" manual!  Sorry if 
that's what it s

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Jeremy Kaldobsky
Well I have not pre ordered the game, and I wasn't around for any of the past 
trouble makers, so I have remained completely quiet on this topic.  I don't 
want to try guessing whether it is, or is not, a scam.

I just wanted to comment on the idea that $1000 or $2000 isn't enough of an 
incentive to scam the community.  Please remember, this is only theoretical, 
and I am not trying to link this to any of this Airik the Cleric business!

If the guy is sighted, people are correct who have noted, he probably wouldn't 
have realized how small it is.  I, myself, am sighted and I imagined the 
community here was much larger when I first showed up.  I'm the first to admit 
I'm poor, and man, a thousand dollars is a huge incentive to do something, 
though stealing that from people is not how I would want to obtain it.  Yes 
people have bills, and car insurance, and so forth, but a person running a scam 
would be making this money on the side.  There would be no reason to believe 
the guy actually had to support himself on profits from a scam, he presumably 
has a day job that does that.  

Yes, to some it seems like releasing a demo, and bug fixes, proves this is not 
a scam, but I believe when we theorize about what a real scammer would do, it 
seems logical.  I know how I would have done it, if I had a different sense of 
morality, and I certainly would have released a demo to "prove" to people 
something was coming.  So you take an afternoon, or a day, and you punch out 
some type of game demo.  That's really quite simple to do, and you can then 
write about all of the amazing things the game will have.  I wouldn't have to 
cover the cost of sound libraries, since I could just steal them from other 
sources.  If someone is scamming the community, why would they feel the need to 
pay for sounds?

I think the low pre order price is another thing that actually makes sense.  
It's all about balance, of course.  Since this would all be "free" money to the 
scammer, this is not the time to be greedy.  Offering a lower price means more 
people will be willing to pay in advance.  This is also the reason I, if I put 
myself into the mindset of a scammer, would push back the release date several 
times.  The longer things delay, the more people will wander in and pre order.  
Even with all of this Airik debating, I'm sure some people have still placed 
orders after the first release dates came and past.  In the end, the scam 
artist, using a fake name, could invest little more than a few days work to 
pull off the scam.  Now I'm sure a sighted stranger would have expected 3 or 4 
times as many pre orders, but as I've said, a thousand dollars is still more 
than enough money to make it worth it.

Boy, when I got near the end of what I wanted to say, I felt like I had just 
written a "how to scam the audio games community" manual!  Sorry if that's what 
it sounds like, and it wasn't my original intention.  I suppose the lesson to 
take away from all this, is that you should probably trust a developer before 
you're willing to hand them money early.  I also want to end this by, again, 
reminding everyone I am not trying to say anything about the current Airik the 
Cleric situation.  I don't feel it would be fair for me to guess on that, 
either way.




---
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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Trouble,

Right. That was esentially my point. I'm the one doing the work so
should have the final say on weather the game is or is not
cross-platform, what APIs, etc I use etc. However, getting a feel for
what the community thinks will help sell the game when it is finally
finished. I'm all for making changes if I see the change is a valid or
necessary one. Which is clearly the case here.

What I am probably going to do for MOTA beta 20 is simply recompile
the game against the Windows/DirectX version of the engine which
should satisfy everyone for Windows as they will have DirectSound,
analog jumping, joystick support, mouse support, etc and hopefully
they'll be satisfied with that. I'm willing to take the extra time to
do that as I know it will likely increase sales as the core of the
game will be based on Windows specific APIs proven to work. At the
same time though I can branch out and perhaps work on a Linux specific
engine using Linux specific APIs that so I can create versions of the
game I can play and other Linux users like myself. That's a fair
compromise if a bit more time and work.

Cheers!



On 6/13/11, Trouble  wrote:
> If you want to support other platforms with your games that is your
> business.Getting ideas from the community is good. But the work of
> the game is done by you and only you. So yeah there is going to be
> time delays and drag outs with problems.
> I think there are only 2 targets any game producer should try for and
> that is summer and Christmas. If they come in those to time periods
> good and if not then would only give out updates until a releasable
> demo is at hand.
> Don't let them tell you how to code or what to code. Releasable demos
> are for finding bugs and that is all they do. When the bugs are fixed
> you release again. Each time brings you closer to Finnish. By adding
> things to each release. Gives you nothing or very little to release
> in updates or next version. You have to keep some goodies back for
> just that reason. It also causes bugs witch delays the final release
> that much more.
>
>
>
> At 05:28 PM 6/12/2011, you wrote:
>>Hi Pitr,
>>
>>That all sounds well and good except for one thing you are over
>>looking. Who am I writing this game for? You or me? Why am I writing
>>these games in the first place?
>>
>>Well, to answer the first question I thought i was writing the games
>>for myself, because they are games I like and wanted to play. If I
>>could sell them and make a little money off of them that would be
>>fine, but I'm not writing them for the audio games community
>>specifically. It might sound selfish but if I can't write the games
>>for my own personal enjoyment then there is absolutely no point in
>>writing them in the first place.
>>
>>As for the second question, I started writing games because at the
>>time I thought it was enjoyable, something fun, and really liked it
>>before I got caught up in the Alchemy crap. Now though, every time I
>>sit down to work on MOTA I just want to quit.  In fact, I'd go far to
>>say I hate writing games, because the experience has   become so much
>>of a hastle for me. I want to write my games one way, but the
>>community wants me to write it another.
>>
>>For you its  easy to sit there and say forget writing the games for
>>Linux, ditch the Linux version, because that's only for a small
>>handful of people. One of those handful of people is me. So if I'm not
>>writing versions of MOTA I can personally use or play I might as well
>>refund the community their money and close USA Games. There would be
>>no point in continuing to write games if I have to make them for
>>Windows, and still not be able to play them on Linux myself. Is that
>>what you want me to do?
>>
>>In any case this was not the point of my e-mail. My point was to find
>>a solution so that I could do both. If you aren't giving me
>>cunstructive advice how to do that you are just  muddying the thread
>>with an option I can not and will not accept. Dropping support for
>>Linux is not an option for me. So stop trying to talk me out of it.
>>
>>Cheers!
>>
>>On 6/12/11, Pitermach  wrote:
>> > The problem I see is why target linux instead of mac? Ok, you use ubuntu
>> > yourself, but then It's pretty clear that the mac community is really
>> > outnumbering the linux one. And we're not taking windows into
>> consideration.
>> > I think what you should do is dich the linux version for now, get the
>> > windows one out there, and when you get a mac, work on the other
>> > platforms,
>> > since the bulk of the community are windows users anyway, so I
>> don't get why
>> > worry about a handful of people...
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-a

Re: [Audyssey] airik the clerik

2011-06-13 Thread Bryan Peterson
I agree. I admit I had my doubts but Tom and Dark raised some arguments 
against the possibility of scamming, arguments that bear serious 
consideration. First off, mainstream companies allow preordering all te 
time...well game resalers do anyway since you don't necessarily buy 
mainstream games directly from the maker. But more to the point, if Jake was 
really scamming he would have charged more, both for the preorder price and 
the full price. If he got a total of 100 preorders, that's $9.99 times a 
hundred. That adds up to $988.00. Times that by two, say he got 200 
preorders, and you get $1976.00. Still less than two grand. And even if 
nobody preordered and everybody paid full price, at most he would make just 
under three grand, assuming he sold 200 copies of the game. ANd even if he 
got 200 preorders and then 200 full price payments that still only adds up 
to five grand at most. That's hardly enough to cover general real life 
expenses these days, particularly since Jake is 26 and most likely lives on 
his own. And if he's sighted he's got car insurance payments to consider. 
And we're not even talking about the cost of sound libraries. So even if he 
was the scamming type he wouldn't be able to skim enough money from the 
community to make it worth the effort. So no, despite recent events I don't 
believe the scam theory and nor should any of the rest of us set our minds 
in stone on the issue, particularly not at this early stage. And yes, it is 
still too early to jump to conclusions.

We are the Knights who say...Ni!
- Original Message - 
From: "Trouble" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 7:19 AM
Subject: Re: [Audyssey] airik the clerik



This is just the crap why I don't promote prepay for early release.
There is just to much pardon the word, but way to much BITCHING when you 
go that rout. Its always from those that know nothing about what it takes 
to write or release a game. Even though there are demos being played or 
tested. You still get this crap!
people hear these words! Your childish petty bitch en! Is going to make 
even more devs quit! And those wanting won't! Just because of all the 
flack they get over a game.

The only thing I can say is GROW UP!
At 03:46 PM 6/12/2011, you wrote:

you won't see money back he a prick and we all know it
bet it james north really, not jake

On 12 Jun 2011, at 20:44, Bryan Peterson wrote:

> Well as much as I hate to say it I'm beginning to believe the
scam theory. This is overall the fifth or so time that he's said 
something and nothing's come of it. And it's been long enough that at 
least some people would have received emails from im by now. And these 
people would have posted on the forum. Not only that but he hasn't even 
bothered to address the points people have raised that would seem to 
indicate that this is indeed a scam. So I'm no longer sure what to 
believe.

> We are the Knights who say...Ni!
> - Original Message - From: "william lomas" 
> 

> To: "Gamers Discussion list" 
> Sent: Sunday, June 12, 2011 11:12 AM
> Subject: [Audyssey] airik the clerik
>
>
>> hi this just posted frmol Jyro on audiogames.net
>>
>> Hello all! Welcome to the beginning of the series. Many new
things have been added in version 1.0 I'm definitely excited about things 
and want to personally thank you for your patience. We are emailing 
download links to the game for the pre-order gamers, and need to send 
them out per name. If your link has not been sent yet, don't panic, we'll 
get to your name as fast as possible, please continue to be patient. Pre 
order link will change to a Direct order of the game. and Downloads will 
be fast from that point.

>> A few tips for those who begin to play. Jumping in the game is
not automatic, instead you must get as close as you can to an edge or 
platform and jump while pressing in a direction. There is a lot to 
explore, but If you get lost, dont forget to use Scout, he is your best 
friend and should be used as often as possible to measure surroundings 
and assist in navigation.

>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
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[Audyssey] talking maze game and duck hunter

2011-06-13 Thread Jack F
Hi Dark,
Do you have the demo copy of the talking maze game from rwf talking
software? I don't think it is pirating if you send out only the demo
and not the full game. Also do you have the duck hunter game from
conspirasoft?
Thanks.
best regards,
jack

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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
The only reason I picked those 2 times of year are, it is when most 
are out of any type of school and the best times to hit parents for 
buying the game.
The ones doing most of the griping are kids not adults and if they 
are adults? Then act like it instead of something I want to slap the 
shit out of!

At 09:06 AM 6/13/2011, you wrote:


Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole 
lot more griping and complaining if this thing wasn't released until 
Christmas. Even if the primary focus of Thomas himself, I can't say 
what kind of reputation that would give him.Best Regards,

Hayden

--
From: "Trouble" 
Sent: Monday, June 13, 2011 7:47 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Audio Support

If you want to support other platforms with your games that is your 
business.Getting ideas from the community is good. But the work of 
the game is done by you and only you. So yeah there is going to be 
time delays and drag outs with problems.
I think there are only 2 targets any game producer should try for 
and that is summer and Christmas. If they come in those to time 
periods good and if not then would only give out updates until a 
releasable demo is at hand.
Don't let them tell you how to code or what to code. Releasable 
demos are for finding bugs and that is all they do. When the bugs 
are fixed you release again. Each time brings you closer to 
Finnish. By adding things to each release. Gives you nothing or 
very little to release in updates or next version. You have to keep 
some goodies back for just that reason. It also causes bugs witch 
delays the final release that much more.




At 05:28 PM 6/12/2011, you wrote:

Hi Pitr,

That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?

Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted to play. If I
could sell them and make a little money off of them that would be
fine, but I'm not writing them for the audio games community
specifically. It might sound selfish but if I can't write the games
for my own personal enjoyment then there is absolutely no point in
writing them in the first place.

As for the second question, I started writing games because at the
time I thought it was enjoyable, something fun, and really liked it
before I got caught up in the Alchemy crap. Now though, every time I
sit down to work on MOTA I just want to quit.  In fact, I'd go far to
say I hate writing games, because the experience has   become so much
of a hastle for me. I want to write my games one way, but the
community wants me to write it another.

For you its  easy to sit there and say forget writing the games for
Linux, ditch the Linux version, because that's only for a small
handful of people. One of those handful of people is me. So if I'm not
writing versions of MOTA I can personally use or play I might as well
refund the community their money and close USA Games. There would be
no point in continuing to write games if I have to make them for
Windows, and still not be able to play them on Linux myself. Is that
what you want me to do?

In any case this was not the point of my e-mail. My point was to find
a solution so that I could do both. If you aren't giving me
cunstructive advice how to do that you are just  muddying the thread
with an option I can not and will not accept. Dropping support for
Linux is not an option for me. So stop trying to talk me out of it.

Cheers!

On 6/12/11, Pitermach  wrote:
> The problem I see is why target linux instead of mac? Ok, you 
use > ubuntu

> yourself, but then It's pretty clear that the mac community is really
> outnumbering the linux one. And we're not taking windows into
consideration.
> I think what you should do is dich the linux version for now, get the
> windows one out there, and when you get a mac, work on the 
other > platforms,

> since the bulk of the community are windows users anyway, so I
don't get why
> worry about a handful of people...

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Re: [Audyssey] airik the clerik

2011-06-13 Thread Trouble

This is just the crap why I don't promote prepay for early release.
There is just to much pardon the word, but way to much BITCHING when 
you go that rout. Its always from those that know nothing about what 
it takes to write or release a game. Even though there are demos 
being played or tested. You still get this crap!
people hear these words! Your childish petty bitch en! Is going to 
make even more devs quit! And those wanting won't! Just because of 
all the flack they get over a game.

The only thing I can say is GROW UP!
At 03:46 PM 6/12/2011, you wrote:

you won't see money back he a prick and we all know it
bet it james north really, not jake

On 12 Jun 2011, at 20:44, Bryan Peterson wrote:

> Well as much as I hate to say it I'm beginning to believe the 
scam theory. This is overall the fifth or so time that he's said 
something and nothing's come of it. And it's been long enough that 
at least some people would have received emails from im by now. And 
these people would have posted on the forum. Not only that but he 
hasn't even bothered to address the points people have raised that 
would seem to indicate that this is indeed a scam. So I'm no longer 
sure what to believe.

> We are the Knights who say...Ni!
> - Original Message - From: "william lomas" 
> To: "Gamers Discussion list" 
> Sent: Sunday, June 12, 2011 11:12 AM
> Subject: [Audyssey] airik the clerik
>
>
>> hi this just posted frmol Jyro on audiogames.net
>>
>> Hello all! Welcome to the beginning of the series. Many new 
things have been added in version 1.0 I'm definitely excited about 
things and want to personally thank you for your patience. We are 
emailing download links to the game for the pre-order gamers, and 
need to send them out per name. If your link has not been sent yet, 
don't panic, we'll get to your name as fast as possible, please 
continue to be patient. Pre order link will change to a Direct 
order of the game. and Downloads will be fast from that point.
>> A few tips for those who begin to play. Jumping in the game is 
not automatic, instead you must get as close as you can to an edge 
or platform and jump while pressing in a direction. There is a lot 
to explore, but If you get lost, dont forget to use Scout, he is 
your best friend and should be used as often as possible to measure 
surroundings and assist in navigation.

>>
>>
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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Hayden Presley

Hi Shaun,
Funny you don't like that onethat's probably my favorite little obstacle 
in the game.

Best Regards,
Hayden

--
From: "Thomas Ward" 
Sent: Monday, June 13, 2011 2:35 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Audio Support


Hi Shaun,

If you are talking about the vanishing platforms that's the point.
They are meant to be challenging, difficult, and I think once I
recompile beta 20 against the Windows version of the G3D engine
they'll be fairly trick as they were in beta 18. I think traps like
that will have great replay value as there is no certainty there you
will make it through on your first run.

Cheers!


On 6/12/11, shaun everiss  wrote:

well there is also that long platform or long platforms in gneral I
don't like them that much.


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[Audyssey] mistake in email address, sorry.

2011-06-13 Thread Imbar Golt

Sorry about this mistake.
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: "Imbar Golt" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 4:09 PM
Subject: Re: [Audyssey] looking for terraformers audio game



Hi Andy,

Thank you very much for your kind and quick service, your support and 
pleasant conversation.  If I could heap more praises on you, I would, but 
I am afraid it will make you blush.


I read through the information and it does sound like level 3 is the right 
qualification for me.


Looking forward to your finding out about the exams situation.

Which of the optional units would you recommend I take?
Thank you again.

Kind regards,

Imbar


Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: "Trouble" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 4:02 PM
Subject: Re: [Audyssey] looking for terraformers audio game


Its not free ware or abandon ware. It was a college project that got its 
rewards in 2003 and the grads left it at that.
Nothing has ben updated on game or even any info on requirements or game 
play. Just the sound files on the download page.
If you read the docs, and I see by the questions NO! You would of found 
that it states not free ware and does have a link to buy it. However it 
just takes you back to the same site as download.
Also if you bothered to look at the files on install and in docs. That 
tells why it works on some and why not other computers.
This game is a perfect example of being left behind with useless 
software. With todays higher grade of computer. The files it tries to 
install is direct x 5 and 3D support that is very general. Well that 3D 
support is in 640 by 800 and not many machines run that mode today. So 
there is one glitch that can stop a system. With all the useless software 
in it just for play. I am surprised that it even worked on my system and 
did blue screen me to death!

The perfect reason for keeping the code up to date on any game!

At 04:58 PM 6/12/2011, you wrote:

Hi Michael.

there is nothing on the blog or anywhere else saying that the game is 
freeware, and the version and setup file seem the same as they always 
were, but equally your right, there are no links to buy it anymore 
either.


I personally think it's just that they haven't finished with the site and 
haven't put a paypal button there, sinse if the game was freeware I 
assume there would be some sort of message, but I suggest you check to be 
certain either by leaving a comment on the blog or by e-mailing thomas 
with the address in the terraformers' manual.


Beware the grue!

Dark.
- Original Message - From: "Michael Gauler" 


To: "Gamers Discussion list" 
Sent: Sunday, June 12, 2011 9:20 PM
Subject: Re: [Audyssey] looking for terraformers audio game



Hi all,
I have a question regarding the game.
Originally it was Shareware, where you needed to buy it and would get a 
file you had to copy somewhere.
Then the original site went offline for a while. And now they are back, 
but when I went to it there were download links, but no info or warning 
that what I could download was shareware.
So, what is the current status of the game? Can it now be played without 
limits, or is there still the need to buy it and if so, where is it 
done?


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Re: [Audyssey] looking for terraformers audio game

2011-06-13 Thread Trouble

Have to send them a email and ask them that question.
The one thing that gets me on this or any other list, is the dumb 
question. The ones that only can be answered by the site that holds 
the info or those that make the program.
What would make anyone think that list members have the personal info 
on how a company does or will do things.
Send the email to the right person and your questions may be 
answered, but not by lists that just use or ask about what they use.


At 04:20 PM 6/12/2011, you wrote:

Hi all,
I have a question regarding the game.
Originally it was Shareware, where you needed to buy it and would 
get a file you had to copy somewhere.
Then the original site went offline for a while. And now they are 
back, but when I went to it there were download links, but no info 
or warning that what I could download was shareware.
So, what is the current status of the game? Can it now be played 
without limits, or is there still the need to buy it and if so, 
where is it done?


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Re: [Audyssey] looking for terraformers audio game

2011-06-13 Thread Imbar Golt

Hi Andy,

Thank you very much for your kind and quick service, your support and 
pleasant conversation.  If I could heap more praises on you, I would, but I 
am afraid it will make you blush.


I read through the information and it does sound like level 3 is the right 
qualification for me.


Looking forward to your finding out about the exams situation.

Which of the optional units would you recommend I take?
Thank you again.

Kind regards,

Imbar


Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: "Trouble" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 4:02 PM
Subject: Re: [Audyssey] looking for terraformers audio game


Its not free ware or abandon ware. It was a college project that got its 
rewards in 2003 and the grads left it at that.
Nothing has ben updated on game or even any info on requirements or game 
play. Just the sound files on the download page.
If you read the docs, and I see by the questions NO! You would of found 
that it states not free ware and does have a link to buy it. However it 
just takes you back to the same site as download.
Also if you bothered to look at the files on install and in docs. That 
tells why it works on some and why not other computers.
This game is a perfect example of being left behind with useless software. 
With todays higher grade of computer. The files it tries to install is 
direct x 5 and 3D support that is very general. Well that 3D support is in 
640 by 800 and not many machines run that mode today. So there is one 
glitch that can stop a system. With all the useless software in it just 
for play. I am surprised that it even worked on my system and did blue 
screen me to death!

The perfect reason for keeping the code up to date on any game!

At 04:58 PM 6/12/2011, you wrote:

Hi Michael.

there is nothing on the blog or anywhere else saying that the game is 
freeware, and the version and setup file seem the same as they always 
were, but equally your right, there are no links to buy it anymore either.


I personally think it's just that they haven't finished with the site and 
haven't put a paypal button there, sinse if the game was freeware I assume 
there would be some sort of message, but I suggest you check to be certain 
either by leaving a comment on the blog or by e-mailing thomas with the 
address in the terraformers' manual.


Beware the grue!

Dark.
- Original Message - From: "Michael Gauler" 


To: "Gamers Discussion list" 
Sent: Sunday, June 12, 2011 9:20 PM
Subject: Re: [Audyssey] looking for terraformers audio game



Hi all,
I have a question regarding the game.
Originally it was Shareware, where you needed to buy it and would get a 
file you had to copy somewhere.
Then the original site went offline for a while. And now they are back, 
but when I went to it there were download links, but no info or warning 
that what I could download was shareware.
So, what is the current status of the game? Can it now be played without 
limits, or is there still the need to buy it and if so, where is it done?


---
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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Hayden Presley


Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole lot more 
griping and complaining if this thing wasn't released until Christmas. Even 
if the primary focus of Thomas himself, I can't say what kind of reputation 
that would give him.Best Regards,

Hayden

--
From: "Trouble" 
Sent: Monday, June 13, 2011 7:47 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Audio Support

If you want to support other platforms with your games that is your 
business.Getting ideas from the community is good. But the work of the 
game is done by you and only you. So yeah there is going to be time delays 
and drag outs with problems.
I think there are only 2 targets any game producer should try for and that 
is summer and Christmas. If they come in those to time periods good and if 
not then would only give out updates until a releasable demo is at hand.
Don't let them tell you how to code or what to code. Releasable demos are 
for finding bugs and that is all they do. When the bugs are fixed you 
release again. Each time brings you closer to Finnish. By adding things to 
each release. Gives you nothing or very little to release in updates or 
next version. You have to keep some goodies back for just that reason. It 
also causes bugs witch delays the final release that much more.




At 05:28 PM 6/12/2011, you wrote:

Hi Pitr,

That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?

Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted to play. If I
could sell them and make a little money off of them that would be
fine, but I'm not writing them for the audio games community
specifically. It might sound selfish but if I can't write the games
for my own personal enjoyment then there is absolutely no point in
writing them in the first place.

As for the second question, I started writing games because at the
time I thought it was enjoyable, something fun, and really liked it
before I got caught up in the Alchemy crap. Now though, every time I
sit down to work on MOTA I just want to quit.  In fact, I'd go far to
say I hate writing games, because the experience has   become so much
of a hastle for me. I want to write my games one way, but the
community wants me to write it another.

For you its  easy to sit there and say forget writing the games for
Linux, ditch the Linux version, because that's only for a small
handful of people. One of those handful of people is me. So if I'm not
writing versions of MOTA I can personally use or play I might as well
refund the community their money and close USA Games. There would be
no point in continuing to write games if I have to make them for
Windows, and still not be able to play them on Linux myself. Is that
what you want me to do?

In any case this was not the point of my e-mail. My point was to find
a solution so that I could do both. If you aren't giving me
cunstructive advice how to do that you are just  muddying the thread
with an option I can not and will not accept. Dropping support for
Linux is not an option for me. So stop trying to talk me out of it.

Cheers!

On 6/12/11, Pitermach  wrote:
> The problem I see is why target linux instead of mac? Ok, you use 
> ubuntu

> yourself, but then It's pretty clear that the mac community is really
> outnumbering the linux one. And we're not taking windows into
consideration.
> I think what you should do is dich the linux version for now, get the
> windows one out there, and when you get a mac, work on the other 
> platforms,

> since the bulk of the community are windows users anyway, so I
don't get why
> worry about a handful of people...

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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
Well I see silent partner? Think not knowing Tom. When you get a game 
company. Then you can make those choices.


At 04:38 PM 6/12/2011, you wrote:
The problem I see is why target linux instead of mac? Ok, you use 
ubuntu yourself, but then It's pretty clear that the mac community 
is really outnumbering the linux one. And we're not taking windows 
into consideration. I think what you should do is dich the linux 
version for now, get the windows one out there, and when you get a 
mac, work on the other platforms, since the bulk of the community 
are windows users anyway, so I don't get why worry about a handful of people...

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, June 12, 2011 10:27 PM
Subject: Re: [Audyssey] MOTA Audio Support



Hi Charles,

Yeah, I certainly understand that. I know that the audio, joystick
support, etc was much better in the Windows version of the G3D Engine,
and I even agree beta 19 seems like a step backward instead of
forward. The problem is that I want and need a completely
cross-platform solution that basically does what DirectX does that
will allow me to build  high quality games  for my OS, Linux, and
still be able to produce Windows versions for my customers as well.

That said, if Allegro doesn't pan out I'm just going to have to
compile a Windows specific version of MOTA for Windows, and forget it.
I'll be unhappy about having to maintain a version for an OS I no
longer use, but my customers will be happy at any rate.



__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] looking for terraformers audio game

2011-06-13 Thread Trouble
Its not free ware or abandon ware. It was a college project that got 
its rewards in 2003 and the grads left it at that.
Nothing has ben updated on game or even any info on requirements or 
game play. Just the sound files on the download page.
If you read the docs, and I see by the questions NO! You would of 
found that it states not free ware and does have a link to buy it. 
However it just takes you back to the same site as download.
Also if you bothered to look at the files on install and in docs. 
That tells why it works on some and why not other computers.
This game is a perfect example of being left behind with useless 
software. With todays higher grade of computer. The files it tries to 
install is direct x 5 and 3D support that is very general. Well that 
3D support is in 640 by 800 and not many machines run that mode 
today. So there is one glitch that can stop a system. With all the 
useless software in it just for play. I am surprised that it even 
worked on my system and did blue screen me to death!

The perfect reason for keeping the code up to date on any game!

At 04:58 PM 6/12/2011, you wrote:

Hi Michael.

there is nothing on the blog or anywhere else saying that the game 
is freeware, and the version and setup file seem the same as they 
always were, but equally your right, there are no links to buy it 
anymore either.


I personally think it's just that they haven't finished with the 
site and haven't put a paypal button there, sinse if the game was 
freeware I assume there would be some sort of message, but I suggest 
you check to be certain either by leaving a comment on the blog or 
by e-mailing thomas with the address in the terraformers' manual.


Beware the grue!

Dark.
- Original Message - From: "Michael Gauler" 
To: "Gamers Discussion list" 
Sent: Sunday, June 12, 2011 9:20 PM
Subject: Re: [Audyssey] looking for terraformers audio game



Hi all,
I have a question regarding the game.
Originally it was Shareware, where you needed to buy it and would 
get a file you had to copy somewhere.
Then the original site went offline for a while. And now they are 
back, but when I went to it there were download links, but no info 
or warning that what I could download was shareware.
So, what is the current status of the game? Can it now be played 
without limits, or is there still the need to buy it and if so, 
where is it done?


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[Audyssey] Anyone knows about any business games?

2011-06-13 Thread Imbar Golt
Hi,

Does anyone know of any business games except for the trucking sym?

I am studying logistics management and would like to try out my skills 
virtually before I wreck some company, grin.
Cheers,
Imbar 
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
If you want to support other platforms with your games that is your 
business.Getting ideas from the community is good. But the work of 
the game is done by you and only you. So yeah there is going to be 
time delays and drag outs with problems.
I think there are only 2 targets any game producer should try for and 
that is summer and Christmas. If they come in those to time periods 
good and if not then would only give out updates until a releasable 
demo is at hand.
Don't let them tell you how to code or what to code. Releasable demos 
are for finding bugs and that is all they do. When the bugs are fixed 
you release again. Each time brings you closer to Finnish. By adding 
things to each release. Gives you nothing or very little to release 
in updates or next version. You have to keep some goodies back for 
just that reason. It also causes bugs witch delays the final release 
that much more.




At 05:28 PM 6/12/2011, you wrote:

Hi Pitr,

That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?

Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted to play. If I
could sell them and make a little money off of them that would be
fine, but I'm not writing them for the audio games community
specifically. It might sound selfish but if I can't write the games
for my own personal enjoyment then there is absolutely no point in
writing them in the first place.

As for the second question, I started writing games because at the
time I thought it was enjoyable, something fun, and really liked it
before I got caught up in the Alchemy crap. Now though, every time I
sit down to work on MOTA I just want to quit.  In fact, I'd go far to
say I hate writing games, because the experience has   become so much
of a hastle for me. I want to write my games one way, but the
community wants me to write it another.

For you its  easy to sit there and say forget writing the games for
Linux, ditch the Linux version, because that's only for a small
handful of people. One of those handful of people is me. So if I'm not
writing versions of MOTA I can personally use or play I might as well
refund the community their money and close USA Games. There would be
no point in continuing to write games if I have to make them for
Windows, and still not be able to play them on Linux myself. Is that
what you want me to do?

In any case this was not the point of my e-mail. My point was to find
a solution so that I could do both. If you aren't giving me
cunstructive advice how to do that you are just  muddying the thread
with an option I can not and will not accept. Dropping support for
Linux is not an option for me. So stop trying to talk me out of it.

Cheers!

On 6/12/11, Pitermach  wrote:
> The problem I see is why target linux instead of mac? Ok, you use ubuntu
> yourself, but then It's pretty clear that the mac community is really
> outnumbering the linux one. And we're not taking windows into 
consideration.

> I think what you should do is dich the linux version for now, get the
> windows one out there, and when you get a mac, work on the other platforms,
> since the bulk of the community are windows users anyway, so I 
don't get why

> worry about a handful of people...

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-13 Thread Thomas Ward
Um...Yeah, you might want to talk to him first. You don't want him to
say, "I am Locutus a Borg. From this time forward your life as it has
been is over. Resistance is futile."

Smile.


On 6/12/11, Jeremy Kaldobsky  wrote:
> Pitermach, I've written down your suggestion, and I'll see if I can figure
> out a good way to make it.  I might end up contacting you about sounds, but
> I need to check with Locutus first, since I'm already working on a game with
> him as my sound effects guy.  It might be rude for me to not ask him about
> it first, lol.
>
> Know what would be cool?  Playing mission 2.  Guess what?  It's posted!
>
> Version 1.1b is posted, and it offers up mission 2, as well as a handful of
> people's suggestions for information given.  I still have plenty of people's
> suggestions to go through, but I still welcome anything else anyone wants to
> say.  It is always possible that some people won't particularly care for
> something I've added, which could have been a suggestion made by another
> player.  If that's the case, let me know you aren't happy with a change, so
> maybe we can all agree on a different way to do it.  Believe me, some times
> things sound good on paper, but in practice they aren't what you expected.
> The new armed guards were somewhat complicated to code, so please let me
> know if you spot any bugs.  Good luck, and have fun!
>
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-13 Thread Thomas Ward
Hi Jeremy,

Thanks. So far this game is turning out to be very interesting and
adictive. Keep up the good work.

On 6/12/11, Jeremy Kaldobsky  wrote:
> Sure thing.  www.kaldobsky.com/audiogames/temporal.zip  is the link to the
> new Temporal game.  For the rest of my games, the site is
> www.kaldobsky.com/audiogames/
>
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-13 Thread Thomas Ward
Hi Jeremy,

What's the download link again? I just checked your website and can't
find a link for it.

Cheers!


On 6/12/11, Jeremy Kaldobsky  wrote:
> I've just uploaded version 1.2b, which actually contains a major bug fix for
> mission 2.  If you are on mission 2, I highly recommend you take the time to
> grab this update otherwise you might not even be able to beat it.
>
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
I've always believed that you'd come through with an excellent game, 
otherwise I wouldn't have preordered it when it was still Monte. And I'm 
eagerly anticipating the release of MOTA whatever some of those people say. 
I didn't quite get that Final Fantasy reference though.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 4:21 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

Yeah, that scam was a classic. It was also discovered pretty quickly
and the problem dealt with. The thing is that a real scam would be a
one time affair  as this community is of the opinion once bitten twice
shy. So whoever  actually tries to scam the community better get as
much money as he or she can, because they'll never get a second chance
to do it again. Anyone who has been around long enough knows that.

Bavisoft and Alchemy have left a bad impression on a lot of people,
and its a lot harder to get people to trust your intentions. Just look
at that message from yesterday where I got blasted for trying to
research various cross-platform technologies to bridge the gap between
Linux gaming and Windows gaming. I think most people realise I'm not
scamming them, but I think a lot of people doubt I'll ever get around
to releasing MOTA because of too much time spent on research rather
than development. Even though in actuality MOTA is nearing 1.0, and is
a lot closer to final release than  people give me credit for.
However, the only way to earn back their trust will be to release the
game, and maybe they'll not quite be so negative towards my future
projects.

Cheers!


On 6/13/11, dark  wrote:

Hi tom.

I've also been in private communication with him as well, and he seems 
like

a very decent chap indeed.

Myself I can only ever think of one actual scam which has ever been
perpetrated on behalf oof accessible games, and that was that loopy kid 
who

modded superliam and claimed it was his game creation.

Really the accessible games community doesn't have enough money involved 
to
make a scam worth while, and the contact betwene developers and players 
as

with most indi devs would make something like that very difficult.

i Always feel the people who cry scam! scam! whenever things aren't to 
their

satisfaction are a litle paranoid.

Me on the other hand, I'm not the least paranoid I know! everyone is out 
to

get me, ;D.

Beware the grue!

DArk.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
I agree. They'll find something else about him to complain about. ZBut that 
could be partly why I haven't touched my current BGT project in a couple 
months, well that and my divorce situation.And wile my current project is 
nothing special I could see some of those people turning on me the same way.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 4:05 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Bryan,

True, but often times this community jumps to the wrong conclusion
when they don't have any evidence to prove their opinions false. Here
is a case in point.

Back in 2005 when James North had  not produced working copies of
Montezuma's Revenge and Raceway there was this huge group of people
who said it was all a scam. That opinion was false as I happen to have
the original source code, written in VB 6, for Raceway and Montezuma's
Revenge that proves he was in deed working on those games as well as
his changelog files etc. From what I seen of reading through his
personal notes and such is that there would be long stretches between
updates. He might start working on something on a Sunday,  stop
working on it for a few days, and take up with it on Friday night.
This looks to me like a man working around a busy schedule rather than
someone who was outright trying to scam people. As to why he would say
the game would be released on x, and turn around and then say it was
not ready I'll never know. All I can say based on his notes is that he
was in deed working on it, but progress was slow and spread out over a
haphazard schedule. If James North had just been more forthcoming
about his work schedule people might have understood, but since he
said nothing people asumed the worst.

Bottom line, I think we could be seeing something very similar. I'm
pretty sure Jake has no intention to scam people. It is more likely
there have been delays, setbacks, he never planned on and regardless
of what he says or does there will be a few people who won't believe a
word he says until he produces the game. If he does produce it I'm
also pretty certain his detracters will not be man or woman enough to
apologise for dragging his name through the mud.

Cheers!


On 6/13/11, Bryan Peterson  wrote:
Yes, but try explaining that to the community at large. I'm inclined 
still
to believe he does have a good reason, even though people have raised 
some

good points. He's made no effort at all to contest the view that he's
scamming, not that he would necessarily be likely to admit to it even if 
he

was. Then again, it's entirely possible, even likely, that he's not even
aware of the negative energy directed toward him. He might not read the
entire topic before posting. I know I've done that before myself. So 
there's
at least as much evidence to support the conclusion that he isn't 
scamming

but had something come up that he'd prefer to keep private as there is to
support the belief that he is scamming. And there's really nothing 
concrete
to support that latter view yet. But you're right though. If he was 
really
scamming I would think he would have done a lot more, not to mention 
charged



more for it before screwing people over.
We are the Knights who say...Ni!


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Dark,

Yeah, that scam was a classic. It was also discovered pretty quickly
and the problem dealt with. The thing is that a real scam would be a
one time affair  as this community is of the opinion once bitten twice
shy. So whoever  actually tries to scam the community better get as
much money as he or she can, because they'll never get a second chance
to do it again. Anyone who has been around long enough knows that.

Bavisoft and Alchemy have left a bad impression on a lot of people,
and its a lot harder to get people to trust your intentions. Just look
at that message from yesterday where I got blasted for trying to
research various cross-platform technologies to bridge the gap between
Linux gaming and Windows gaming. I think most people realise I'm not
scamming them, but I think a lot of people doubt I'll ever get around
to releasing MOTA because of too much time spent on research rather
than development. Even though in actuality MOTA is nearing 1.0, and is
a lot closer to final release than  people give me credit for.
However, the only way to earn back their trust will be to release the
game, and maybe they'll not quite be so negative towards my future
projects.

Cheers!


On 6/13/11, dark  wrote:
> Hi tom.
>
> I've also been in private communication with him as well, and he seems like
> a very decent chap indeed.
>
> Myself I can only ever think of one actual scam which has ever been
> perpetrated on behalf oof accessible games, and that was that loopy kid who
> modded superliam and claimed it was his game creation.
>
> Really the accessible games community doesn't have enough money involved to
> make a scam worth while, and the contact betwene developers and players as
> with most indi devs would make something like that very difficult.
>
> i Always feel the people who cry scam! scam! whenever things aren't to their
> satisfaction are a litle paranoid.
>
> Me on the other hand, I'm not the least paranoid I know! everyone is out to
> get me, ;D.
>
> Beware the grue!
>
> DArk.

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[Audyssey] Problems getting BG Code Breaker 1.0.

2011-06-13 Thread Ryan Conroy
Hello,

I'm having a lot of trouble getting this game. I've written to all three 
addresses on Ian's page, and the messages keep bouncing back at me. Can someone 
tell Ian that I'd like a copy sent to staindadd...@juno.com? I'd really 
appreciate it. Either that, or just pass the game along if you have it? Ian 
knows who I am, so I'm sure he'll reconize my name and Email address.
Thanks,
Ryan


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Bryan,

True, but often times this community jumps to the wrong conclusion
when they don't have any evidence to prove their opinions false. Here
is a case in point.

Back in 2005 when James North had  not produced working copies of
Montezuma's Revenge and Raceway there was this huge group of people
who said it was all a scam. That opinion was false as I happen to have
the original source code, written in VB 6, for Raceway and Montezuma's
Revenge that proves he was in deed working on those games as well as
his changelog files etc. From what I seen of reading through his
personal notes and such is that there would be long stretches between
updates. He might start working on something on a Sunday,  stop
working on it for a few days, and take up with it on Friday night.
This looks to me like a man working around a busy schedule rather than
someone who was outright trying to scam people. As to why he would say
the game would be released on x, and turn around and then say it was
not ready I'll never know. All I can say based on his notes is that he
was in deed working on it, but progress was slow and spread out over a
haphazard schedule. If James North had just been more forthcoming
about his work schedule people might have understood, but since he
said nothing people asumed the worst.

Bottom line, I think we could be seeing something very similar. I'm
pretty sure Jake has no intention to scam people. It is more likely
there have been delays, setbacks, he never planned on and regardless
of what he says or does there will be a few people who won't believe a
word he says until he produces the game. If he does produce it I'm
also pretty certain his detracters will not be man or woman enough to
apologise for dragging his name through the mud.

Cheers!


On 6/13/11, Bryan Peterson  wrote:
> Yes, but try explaining that to the community at large. I'm inclined still
> to believe he does have a good reason, even though people have raised some
> good points. He's made no effort at all to contest the view that he's
> scamming, not that he would necessarily be likely to admit to it even if he
> was. Then again, it's entirely possible, even likely, that he's not even
> aware of the negative energy directed toward him. He might not read the
> entire topic before posting. I know I've done that before myself. So there's
> at least as much evidence to support the conclusion that he isn't scamming
> but had something come up that he'd prefer to keep private as there is to
> support the belief that he is scamming. And there's really nothing concrete
> to support that latter view yet. But you're right though. If he was really
> scamming I would think he would have done a lot more, not to mention charged

> more for it before screwing people over.
> We are the Knights who say...Ni!

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Re: [Audyssey] looking for terraformers audio game

2011-06-13 Thread Kevin Weispfennig

Hi,

To be honest, I never had a problem with the game at all.
I loved playing it (When I still had it). I loved the thrill of always 
finding your way quickly because of all the random health drops, 
touching walls and still standings. The sounds are great, too.
Of course there were some little minor things (For example, pressing the 
in game hotkeys in the main menu would cause errors), and in one 
instance I've seen it just not working at all on a friends' system, 
where no keys were accepted, no graphics were shown, etc.
But the time it did work for me, I really liked it and would hope that 
something like this would be recreated and sold.
Now that's just me. I seem to prefer FPS games over any other. Since I 
play quite a lot of mainstream games, I seem to be OK with that. 
However, I'm not saying that I don't like Side scrollers. I do enjoy 
those, but I just seem to prefer FPS type games.

So, my view on the whole topic.

Kevin
On 6/13/2011 1:19 AM, shaun everiss wrote:

well to be fair I think the game needs a full rewrite.
On some systems especially thse with hd cards, I trialed the 
registered game on a friend's system with an hidef card and the same 
on my system and to be honest its never worked right.
There is one room between the one with the mines in the lab and 
another door that keeps going on and on.
The game was programed in macromedia procrapper, and while good, 
crashed even on my analog system, with the pack and stuff.
It was a good try at a concept hybred but I think its reaching the 
limitations of  its current engine myself.


To play this game you really need a non hd sound card on a single core 
with 512mb of ram for best performance.

The game is playable but if not you can play it but stabality hmmm.
The graphics and sounds are top notch but I still don't aggree with 
health dropping when you move round or stand still.
I know that mainstreams may have this stuff but since it takes ages 
for us to really move without losing our way well.

Also hitting walls shouldn't make you loose power either.
Also the power stations were really annoying, if you could pick up 
items like in sod and use them wheen needed as well that would rock.
I have a full coppy somewhere but I have not touched it much because 
of all this.

At 08:58 a.m. 13/06/2011, you wrote:

Hi Michael.

there is nothing on the blog or anywhere else saying that the game is 
freeware, and the version and setup file seem the same as they always 
were, but equally your right, there are no links to buy it anymore 
either.


I personally think it's just that they haven't finished with the site 
and haven't put a paypal button there, sinse if the game was freeware 
I assume there would be some sort of message, but I suggest you check 
to be certain either by leaving a comment on the blog or by e-mailing 
thomas with the address in the terraformers' manual.


Beware the grue!

Dark.
- Original Message - From: "Michael Gauler" 


To: "Gamers Discussion list" 
Sent: Sunday, June 12, 2011 9:20 PM
Subject: Re: [Audyssey] looking for terraformers audio game



Hi all,
I have a question regarding the game.
Originally it was Shareware, where you needed to buy it and would 
get a file you had to copy somewhere.
Then the original site went offline for a while. And now they are 
back, but when I went to it there were download links, but no info 
or warning that what I could download was shareware.
So, what is the current status of the game? Can it now be played 
without limits, or is there still the need to buy it and if so, 
where is it done?


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
Yeah. and if he was scamming us why bother releasing multiple demos, each 
with more content and bug fixes than the last?

We are the Knights who say...Ni!
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 3:28 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Yeah we're all so quick to judge and who apart from those who write games 
can judge not me that's sure and certain.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 6:57 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Exactly. Problem is people are already claiming that they've "discovered" 
his scam simply because he hasn't delivered exactly when he said. Yes 
this has happened more than once and that's the basis of people's 
mistrust, but there could be technical problems he's not even aware of, 
or any number of other perfectly legit reasons for the delay. I may write 
him and see what if anything is going on, but I'm tempted to wait a bit.

We are the Knights who say...Ni!
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 2:54 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


and our community is far two small for a scammer top hide in it and not 
get discovered.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 6:46 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Ah yes, I remember that. And if I'm not mistaken I was the one who 
brought that to the list's attention since I found it on 
Blindcooltech.com. Granted I didn't know right then that it was just an 
SL mod with different sounds and cutscenes. I just thought it was 
extremely corny and I remember that kid from the GMA list. And given 
the sighted population's general views on the blind community I would 
find it hard to believe, assuming Jyro himself is sighted, that they 
wouldn't realize that there wouldn't be enough money to make a scam 
worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy 
kid who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money 
involved to make a scam worth while, and the contact betwene 
developers and players as with most indi devs would make something 
like that very difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is 
out to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working 
on

the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the 
community

wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark  wrote:
It also strikes me making a partial demo and accepting preorders is 
far too
much work for what return you'd get on a scam, in fact not much 
beyond

making the game.

Myself, I'm content to wait, but I'm inclined to think that the 
reason Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Lisa Hayes
Yeah we're all so quick to judge and who apart from those who write games 
can judge not me that's sure and certain.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 6:57 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Exactly. Problem is people are already claiming that they've "discovered" 
his scam simply because he hasn't delivered exactly when he said. Yes this 
has happened more than once and that's the basis of people's mistrust, but 
there could be technical problems he's not even aware of, or any number of 
other perfectly legit reasons for the delay. I may write him and see what 
if anything is going on, but I'm tempted to wait a bit.

We are the Knights who say...Ni!
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 2:54 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


and our community is far two small for a scammer top hide in it and not 
get discovered.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 6:46 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Ah yes, I remember that. And if I'm not mistaken I was the one who 
brought that to the list's attention since I found it on 
Blindcooltech.com. Granted I didn't know right then that it was just an 
SL mod with different sounds and cutscenes. I just thought it was 
extremely corny and I remember that kid from the GMA list. And given the 
sighted population's general views on the blind community I would find 
it hard to believe, assuming Jyro himself is sighted, that they wouldn't 
realize that there wouldn't be enough money to make a scam worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid 
who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money 
involved to make a scam worth while, and the contact betwene developers 
and players as with most indi devs would make something like that very 
difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is 
out to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark  wrote:
It also strikes me making a partial demo and accepting preorders is 
far too
much work for what return you'd get on a scam, in fact not much 
beyond

making the game.

Myself, I'm content to wait, but I'm inclined to think that the 
reason Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
Exactly. Problem is people are already claiming that they've "discovered" 
his scam simply because he hasn't delivered exactly when he said. Yes this 
has happened more than once and that's the basis of people's mistrust, but 
there could be technical problems he's not even aware of, or any number of 
other perfectly legit reasons for the delay. I may write him and see what if 
anything is going on, but I'm tempted to wait a bit.

We are the Knights who say...Ni!
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 2:54 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


and our community is far two small for a scammer top hide in it and not 
get discovered.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 6:46 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Ah yes, I remember that. And if I'm not mistaken I was the one who 
brought that to the list's attention since I found it on 
Blindcooltech.com. Granted I didn't know right then that it was just an 
SL mod with different sounds and cutscenes. I just thought it was 
extremely corny and I remember that kid from the GMA list. And given the 
sighted population's general views on the blind community I would find it 
hard to believe, assuming Jyro himself is sighted, that they wouldn't 
realize that there wouldn't be enough money to make a scam worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid 
who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money involved 
to make a scam worth while, and the contact betwene developers and 
players as with most indi devs would make something like that very 
difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is out 
to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark  wrote:
It also strikes me making a partial demo and accepting preorders is 
far too

much work for what return you'd get on a scam, in fact not much beyond
making the game.

Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Lisa Hayes
and our community is far two small for a scammer top hide in it and not get 
discovered.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 6:46 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Ah yes, I remember that. And if I'm not mistaken I was the one who brought 
that to the list's attention since I found it on Blindcooltech.com. 
Granted I didn't know right then that it was just an SL mod with different 
sounds and cutscenes. I just thought it was extremely corny and I remember 
that kid from the GMA list. And given the sighted population's general 
views on the blind community I would find it hard to believe, assuming 
Jyro himself is sighted, that they wouldn't realize that there wouldn't be 
enough money to make a scam worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid 
who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money involved 
to make a scam worth while, and the contact betwene developers and 
players as with most indi devs would make something like that very 
difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is out 
to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark  wrote:
It also strikes me making a partial demo and accepting preorders is far 
too

much work for what return you'd get on a scam, in fact not much beyond
making the game.

Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
Ah yes, I remember that. And if I'm not mistaken I was the one who brought 
that to the list's attention since I found it on Blindcooltech.com. Granted 
I didn't know right then that it was just an SL mod with different sounds 
and cutscenes. I just thought it was extremely corny and I remember that kid 
from the GMA list. And given the sighted population's general views on the 
blind community I would find it hard to believe, assuming Jyro himself is 
sighted, that they wouldn't realize that there wouldn't be enough money to 
make a scam worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid 
who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money involved 
to make a scam worth while, and the contact betwene developers and players 
as with most indi devs would make something like that very difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is out 
to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark  wrote:
It also strikes me making a partial demo and accepting preorders is far 
too

much work for what return you'd get on a scam, in fact not much beyond
making the game.

Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread dark

Hi tom.

I've also been in private communication with him as well, and he seems like 
a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid who 
modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money involved to 
make a scam worth while, and the contact betwene developers and players as 
with most indi devs would make something like that very difficult.


i Always feel the people who cry scam! scam! whenever things aren't to their 
satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is out to 
get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark  wrote:
It also strikes me making a partial demo and accepting preorders is far 
too

much work for what return you'd get on a scam, in fact not much beyond
making the game.

Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake

hasn't contactede anyone will be a good one, simply by virtue of his very
open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
And I still believe that. Like Thomas said, his low price wouldn't make 
sense for a scam since even a couple hundred preorders would only amount to 
a few thousand dollars at most. A few thousand preorders might have been 
another matter, but the day a single audio game sells that many copies will 
be the day we finally can break into the mainstream market. LOL. Seriously 
though, that couple grand from those two-hundred Airik preorders would 
hardly be enough to cover sound libraries for future titles, much less real 
life expenses. I still think Jacob's just a reasonable guy who, obviously 
unfamiliar with our community, is unaware of the past actions of some 
developers. He would therefore be unaware that his own actions, seemingly 
mirroring those of those few people whose names are now the next things to 
profanity in this community, could hurt his own prospects. I'm willing to 
give him at least till the beginning of next month if not longer before I 
even consider asking for any money back. If it is indeed going toward the 
development of future titles I don't want to interfere with that.

We are the Knights who say...Ni!
- Original Message - 
From: "Ian McNamara" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 2:17 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


I love the demmo i've played so far and i really hope i get to see this 
game for real. it looked very promising and with the voice acting to that 
will make it even better. the fact he's releecing it for mac and itos makes 
it even cooler if we see it.


Ian McNamara
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Ian McNamara
I love the demmo i've played so far and i really hope i get to see this game 
for real. it looked very promising and with the voice acting to that will make 
it even better. the fact he's releecing it for mac and itos makes it even 
cooler if we see it.

Ian McNamara
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
Yes, but try explaining that to the community at large. I'm inclined still 
to believe he does have a good reason, even though people have raised some 
good points. He's made no effort at all to contest the view that he's 
scamming, not that he would necessarily be likely to admit to it even if he 
was. Then again, it's entirely possible, even likely, that he's not even 
aware of the negative energy directed toward him. He might not read the 
entire topic before posting. I know I've done that before myself. So there's 
at least as much evidence to support the conclusion that he isn't scamming 
but had something come up that he'd prefer to keep private as there is to 
support the belief that he is scamming. And there's really nothing concrete 
to support that latter view yet. But you're right though. If he was really 
scamming I would think he would have done a lot more, not to mention charged 
more for it before screwing people over.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 1:47 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


It also strikes me making a partial demo and accepting preorders is far 
too much work for what return you'd get on a scam, in fact not much beyond 
making the game.


Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake hasn't contactede anyone will be a good one, simply by virtue of his 
very open approach previously.


Beware the grue1

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 8:15 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Bryan,

Well, the mistake Jacob is making and has made is by setting a date or
time period to begin looking for the game. If by chance he misses that
do to a real life situation, issue, etc people aren't going to be
inclined to believe him regardless of how real the delay is. He should
have told everyone the game is done when it is done, and quietly began
shipping keys and downloads before announcing its final release. That
way it was in some peoples hands before the news broke.

And yes, unfortunately, people are that vain that they will keep their
e-mail client open all day, check it every five seconds, in the hope
it will appear on the next send/recieve. When they don't get it in the
time they think they should get it they begin making noise and
complaining loudly they have been scammed.

Sheesh, I have personally been accused of the old scam theory myself.
After 19 betas of Mysteries of the Ancients many still think it is a
scam. I'm never going to release anything, never finish it, and nobody
will get their money's worth  and so on. Their welcome to their
opinions, but when I release it they'll just have to eat their words.

Cheers!



On 6/11/11, Bryan Peterson  wrote:
The subject line pretty much says it all. FOr the record I don't 
personally
subscribe to that belief and, for the moment at least there only appear 
to
be a few people who actually do. But since Airik didn't come out in May 
like
Jacob said it might, those few people have been making their voices 
heard
over on the audiogames.net forum, expressing the belief that the whole 
thing

is a scam and this smug satisfaction, which I quite frankly find highly
offensive, that they didn't preorder the game and therefore can laugh at
those who did if, by chance, they turned out to be right. Well Jacob 
posted
on the forum this morning with a list of additional features that would 
be
in the full game and an admonishment to people to take differing time 
zones
into consideration when awaiting their web links to the full version of 
the
game. And apparently people are checking their Email every five seconds. 
I'm
not quite that bad but almost. LOL. All I can say for sure is that if 
there

isn't a major update soon the scam mentality is going to start to really
take hold, which of course won't be good for Jacob if he wants to 
establish
himself in this community. I will of course eat a few pairs of shorts 
if,
after sending this, I hapen to check my own Email and find my link to 
the

full game.
We are the Knights who say...Ni!
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark  wrote:
> It also strikes me making a partial demo and accepting preorders is far too
> much work for what return you'd get on a scam, in fact not much beyond
> making the game.
>
> Myself, I'm content to wait, but I'm inclined to think that the reason Jake
> hasn't contactede anyone will be a good one, simply by virtue of his very
> open approach previously.
>
> Beware the grue1
>
> Dark.

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread dark
It also strikes me making a partial demo and accepting preorders is far too 
much work for what return you'd get on a scam, in fact not much beyond 
making the game.


Myself, I'm content to wait, but I'm inclined to think that the reason Jake 
hasn't contactede anyone will be a good one, simply by virtue of his very 
open approach previously.


Beware the grue1

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2011 8:15 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Bryan,

Well, the mistake Jacob is making and has made is by setting a date or
time period to begin looking for the game. If by chance he misses that
do to a real life situation, issue, etc people aren't going to be
inclined to believe him regardless of how real the delay is. He should
have told everyone the game is done when it is done, and quietly began
shipping keys and downloads before announcing its final release. That
way it was in some peoples hands before the news broke.

And yes, unfortunately, people are that vain that they will keep their
e-mail client open all day, check it every five seconds, in the hope
it will appear on the next send/recieve. When they don't get it in the
time they think they should get it they begin making noise and
complaining loudly they have been scammed.

Sheesh, I have personally been accused of the old scam theory myself.
After 19 betas of Mysteries of the Ancients many still think it is a
scam. I'm never going to release anything, never finish it, and nobody
will get their money's worth  and so on. Their welcome to their
opinions, but when I release it they'll just have to eat their words.

Cheers!



On 6/11/11, Bryan Peterson  wrote:
The subject line pretty much says it all. FOr the record I don't 
personally
subscribe to that belief and, for the moment at least there only appear 
to
be a few people who actually do. But since Airik didn't come out in May 
like

Jacob said it might, those few people have been making their voices heard
over on the audiogames.net forum, expressing the belief that the whole 
thing

is a scam and this smug satisfaction, which I quite frankly find highly
offensive, that they didn't preorder the game and therefore can laugh at
those who did if, by chance, they turned out to be right. Well Jacob 
posted
on the forum this morning with a list of additional features that would 
be
in the full game and an admonishment to people to take differing time 
zones
into consideration when awaiting their web links to the full version of 
the
game. And apparently people are checking their Email every five seconds. 
I'm
not quite that bad but almost. LOL. All I can say for sure is that if 
there

isn't a major update soon the scam mentality is going to start to really
take hold, which of course won't be good for Jacob if he wants to 
establish

himself in this community. I will of course eat a few pairs of shorts if,
after sending this, I hapen to check my own Email and find my link to the
full game.
We are the Knights who say...Ni!
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Ian,

That is my thoughts exactly. If Jacob would not have given any release
dates  and released the game quietly to the preordered customers all
of this scam business could have and would have been avoided, or at
least most of it at any rate. Its easy to forget Alchemy and Bavisoft
have harmed the trust of this community, and now it has to be earned
rather than given freely these days.

Take Blind Adrenaline as an example. Che took preorders for Rail
Racer, and he delivered on that game and a lot more with his card
room. He has earned a lot of people's trust, including mine, and I'd
likely preorder from him in the future. Yet I wouldn't lay very much
money on the line for a game developer like Jacob who hasn't released
anything and does not have a record of delivering what he/she has
promised at this time. I am like everyone else more careful what I buy
from accessible game developers who I don't know or trust.

Cheers!




On 6/13/11, Ian McNamara  wrote:
> Hi kept quite quiet on this topic so far. i personaly feel that people
> should not give releece dates for games and just bring it out when it is
> done. if i where going to releece a game i would not give any dates at all
> i'd just releece it and then tell people that it was out. if i where jackup
> that's what i would have done. you can't blame people for doubting this
> product though as he has not releced it yet and i have not herd any one say
> they have the game.
>
> Ian McNamara
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Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Shaun,

If you are talking about the vanishing platforms that's the point.
They are meant to be challenging, difficult, and I think once I
recompile beta 20 against the Windows version of the G3D engine
they'll be fairly trick as they were in beta 18. I think traps like
that will have great replay value as there is no certainty there you
will make it through on your first run.

Cheers!


On 6/12/11, shaun everiss  wrote:
> well there is also that long platform or long platforms in gneral I
> don't like them that much.

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Ian McNamara
Hi kept quite quiet on this topic so far. i personaly feel that people should 
not give releece dates for games and just bring it out when it is done. if i 
where going to releece a game i would not give any dates at all i'd just 
releece it and then tell people that it was out. if i where jackup that's what 
i would have done. you can't blame people for doubting this product though as 
he has not releced it yet and i have not herd any one say they have the game.

Ian McNamara
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Bryan,

Well, the mistake Jacob is making and has made is by setting a date or
time period to begin looking for the game. If by chance he misses that
do to a real life situation, issue, etc people aren't going to be
inclined to believe him regardless of how real the delay is. He should
have told everyone the game is done when it is done, and quietly began
shipping keys and downloads before announcing its final release. That
way it was in some peoples hands before the news broke.

And yes, unfortunately, people are that vain that they will keep their
e-mail client open all day, check it every five seconds, in the hope
it will appear on the next send/recieve. When they don't get it in the
time they think they should get it they begin making noise and
complaining loudly they have been scammed.

Sheesh, I have personally been accused of the old scam theory myself.
After 19 betas of Mysteries of the Ancients many still think it is a
scam. I'm never going to release anything, never finish it, and nobody
will get their money's worth  and so on. Their welcome to their
opinions, but when I release it they'll just have to eat their words.

Cheers!



On 6/11/11, Bryan Peterson  wrote:
> The subject line pretty much says it all. FOr the record I don't personally
> subscribe to that belief and, for the moment at least there only appear to
> be a few people who actually do. But since Airik didn't come out in May like
> Jacob said it might, those few people have been making their voices heard
> over on the audiogames.net forum, expressing the belief that the whole thing
> is a scam and this smug satisfaction, which I quite frankly find highly
> offensive, that they didn't preorder the game and therefore can laugh at
> those who did if, by chance, they turned out to be right. Well Jacob posted
> on the forum this morning with a list of additional features that would be
> in the full game and an admonishment to people to take differing time zones
> into consideration when awaiting their web links to the full version of the
> game. And apparently people are checking their Email every five seconds. I'm
> not quite that bad but almost. LOL. All I can say for sure is that if there
> isn't a major update soon the scam mentality is going to start to really
> take hold, which of course won't be good for Jacob if he wants to establish
> himself in this community. I will of course eat a few pairs of shorts if,
> after sending this, I hapen to check my own Email and find my link to the
> full game.
> We are the Knights who say...Ni!
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