Re: [Audyssey] help find something easyer then inform.
You can check out my small thingy - very limited, but for now, all it needs you to do is edit the 3 mapData text files: http://www.blindza.co.za/uploads/mapData_dist.zip Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "michael barnes" To: Sent: Tuesday, June 14, 2011 6:36 AM Subject: [Audyssey] help find something easyer then inform. Hey, I have tried to use inform 7. But I don't understand the way you suppose to work inform. So I'm looking for something alot easyer to use to create games. I have never done any kind of programing at all. Would someone please tell me what is the easyer thing to use then inform 7? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] help find something easyer then inform.
Hey, I have tried to use inform 7. But I don't understand the way you suppose to work inform. So I'm looking for something alot easyer to use to create games. I have never done any kind of programing at all. Would someone please tell me what is the easyer thing to use then inform 7? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Rock Band 3: Grenade expert guitar extremely difficult and time consuming FC
Man this FC's super hard. like I could barely do it yo. It's the most difficult song I've ever learned in my entire life. Check this beast of an FC out! http://www.sendspace.com/file/emspw2 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] ATest
Hi All, Please don't reply to this email; I've been having several email related issues and I'm testing my send/receive options. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
well one of the things we learned is to not set release dates for anything at all. In fact i have just been reading the greymatterproductions blog and there are loads of examples why release dates unless you are sure you can get there are not a good idea. At 12:33 p.m. 14/06/2011, you wrote: The reputation it should give him is one of taking the time and continually making the effort to get it right. The key word here is "should". --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 8:06 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing wasn't released until Christmas. Even if the primary focus of Thomas himself, I can't say what kind of reputation that would give him.Best Regards, Hayden -- From: "Trouble" Sent: Monday, June 13, 2011 7:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Audio Support If you want to support other platforms with your games that is your business.Getting ideas from the community is good. But the work of the game is done by you and only you. So yeah there is going to be time delays and drag outs with problems. I think there are only 2 targets any game producer should try for and that is summer and Christmas. If they come in those to time periods good and if not then would only give out updates until a releasable demo is at hand. Don't let them tell you how to code or what to code. Releasable demos are for finding bugs and that is all they do. When the bugs are fixed you release again. Each time brings you closer to Finnish. By adding things to each release. Gives you nothing or very little to release in updates or next version. You have to keep some goodies back for just that reason. It also causes bugs witch delays the final release that much more. At 05:28 PM 6/12/2011, you wrote: Hi Pitr, That all sounds well and good except for one thing you are over looking. Who am I writing this game for? You or me? Why am I writing these games in the first place? Well, to answer the first question I thought i was writing the games for myself, because they are games I like and wanted to play. If I could sell them and make a little money off of them that would be fine, but I'm not writing them for the audio games community specifically. It might sound selfish but if I can't write the games for my own personal enjoyment then there is absolutely no point in writing them in the first place. As for the second question, I started writing games because at the time I thought it was enjoyable, something fun, and really liked it before I got caught up in the Alchemy crap. Now though, every time I sit down to work on MOTA I just want to quit. In fact, I'd go far to say I hate writing games, because the experience has become so much of a hastle for me. I want to write my games one way, but the community wants me to write it another. For you its easy to sit there and say forget writing the games for Linux, ditch the Linux version, because that's only for a small handful of people. One of those handful of people is me. So if I'm not writing versions of MOTA I can personally use or play I might as well refund the community their money and close USA Games. There would be no point in continuing to write games if I have to make them for Windows, and still not be able to play them on Linux myself. Is that what you want me to do? In any case this was not the point of my e-mail. My point was to find a solution so that I could do both. If you aren't giving me cunstructive advice how to do that you are just muddying the thread with an option I can not and will not accept. Dropping support for Linux is not an option for me. So stop trying to talk me out of it. Cheers! On 6/12/11, Pitermach wrote: > The problem I see is why target linux instead of mac? Ok, you use > ubuntu > yourself, but then It's pretty clear that the mac community is really > outnumbering the linux one. And we're not taking windows into consideration. > I think what you should do is dich the linux version for now, get the > windows one out there, and when you get a mac, work on the other > platforms, > since the bulk of the community are windows users anyway, so I don't get why > worry about a handful of people... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-
Re: [Audyssey] golf course for fun
It was a triple bogey. (ornery grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 3:38 PM Subject: Re: [Audyssey] golf course for fun Hi, I'm not sure if this was planned, but I can't really see any message body. Is this supposed to be? Sent from my iPhone On 13.06.2011, at 20:23, "dark" wrote: All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
hmmm maybe its because I have not got it yet. I like the spikes myself, you really have to concerntrate and if you nit them, well. At 01:14 a.m. 14/06/2011, you wrote: Hi Shaun, Funny you don't like that onethat's probably my favorite little obstacle in the game. Best Regards, Hayden -- From: "Thomas Ward" Sent: Monday, June 13, 2011 2:35 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Audio Support Hi Shaun, If you are talking about the vanishing platforms that's the point. They are meant to be challenging, difficult, and I think once I recompile beta 20 against the Windows version of the G3D engine they'll be fairly trick as they were in beta 18. I think traps like that will have great replay value as there is no certainty there you will make it through on your first run. Cheers! On 6/12/11, shaun everiss wrote: well there is also that long platform or long platforms in gneral I don't like them that much. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
The reputation it should give him is one of taking the time and continually making the effort to get it right. The key word here is "should". --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 8:06 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing wasn't released until Christmas. Even if the primary focus of Thomas himself, I can't say what kind of reputation that would give him.Best Regards, Hayden -- From: "Trouble" Sent: Monday, June 13, 2011 7:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Audio Support If you want to support other platforms with your games that is your business.Getting ideas from the community is good. But the work of the game is done by you and only you. So yeah there is going to be time delays and drag outs with problems. I think there are only 2 targets any game producer should try for and that is summer and Christmas. If they come in those to time periods good and if not then would only give out updates until a releasable demo is at hand. Don't let them tell you how to code or what to code. Releasable demos are for finding bugs and that is all they do. When the bugs are fixed you release again. Each time brings you closer to Finnish. By adding things to each release. Gives you nothing or very little to release in updates or next version. You have to keep some goodies back for just that reason. It also causes bugs witch delays the final release that much more. At 05:28 PM 6/12/2011, you wrote: Hi Pitr, That all sounds well and good except for one thing you are over looking. Who am I writing this game for? You or me? Why am I writing these games in the first place? Well, to answer the first question I thought i was writing the games for myself, because they are games I like and wanted to play. If I could sell them and make a little money off of them that would be fine, but I'm not writing them for the audio games community specifically. It might sound selfish but if I can't write the games for my own personal enjoyment then there is absolutely no point in writing them in the first place. As for the second question, I started writing games because at the time I thought it was enjoyable, something fun, and really liked it before I got caught up in the Alchemy crap. Now though, every time I sit down to work on MOTA I just want to quit. In fact, I'd go far to say I hate writing games, because the experience has become so much of a hastle for me. I want to write my games one way, but the community wants me to write it another. For you its easy to sit there and say forget writing the games for Linux, ditch the Linux version, because that's only for a small handful of people. One of those handful of people is me. So if I'm not writing versions of MOTA I can personally use or play I might as well refund the community their money and close USA Games. There would be no point in continuing to write games if I have to make them for Windows, and still not be able to play them on Linux myself. Is that what you want me to do? In any case this was not the point of my e-mail. My point was to find a solution so that I could do both. If you aren't giving me cunstructive advice how to do that you are just muddying the thread with an option I can not and will not accept. Dropping support for Linux is not an option for me. So stop trying to talk me out of it. Cheers! On 6/12/11, Pitermach wrote: > The problem I see is why target linux instead of mac? Ok, you use > ubuntu > yourself, but then It's pretty clear that the mac community is really > outnumbering the linux one. And we're not taking windows into consideration. > I think what you should do is dich the linux version for now, get the > windows one out there, and when you get a mac, work on the other > platforms, > since the bulk of the community are windows users anyway, so I don't get why > worry about a handful of people... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are arch
Re: [Audyssey] Airik the Cleric a scam?
And Max Shrapnel? Did he have the best of intentions on that one, too? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 13, 2011 5:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Bryan, True, but often times this community jumps to the wrong conclusion when they don't have any evidence to prove their opinions false. Here is a case in point. Back in 2005 when James North had not produced working copies of Montezuma's Revenge and Raceway there was this huge group of people who said it was all a scam. That opinion was false as I happen to have the original source code, written in VB 6, for Raceway and Montezuma's Revenge that proves he was in deed working on those games as well as his changelog files etc. From what I seen of reading through his personal notes and such is that there would be long stretches between updates. He might start working on something on a Sunday, stop working on it for a few days, and take up with it on Friday night. This looks to me like a man working around a busy schedule rather than someone who was outright trying to scam people. As to why he would say the game would be released on x, and turn around and then say it was not ready I'll never know. All I can say based on his notes is that he was in deed working on it, but progress was slow and spread out over a haphazard schedule. If James North had just been more forthcoming about his work schedule people might have understood, but since he said nothing people asumed the worst. Bottom line, I think we could be seeing something very similar. I'm pretty sure Jake has no intention to scam people. It is more likely there have been delays, setbacks, he never planned on and regardless of what he says or does there will be a few people who won't believe a word he says until he produces the game. If he does produce it I'm also pretty certain his detracters will not be man or woman enough to apologise for dragging his name through the mud. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi, Let us not forget also that AutoIt was not made for any kind of advanced program like a game--the whole idea is that it is a script automation language. Best Regards, Hayden -- From: "Philip Bennefall" Sent: Monday, June 13, 2011 4:06 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Kevin, I actually tried AutoIt for game development but found that it doesn't work too well. Sure you can make a few simple things with it, but it seriously falls behind if you start getting into speed critical things because it does no pre-compilation into an instruction tree/intermediate byte code set, it interprets everything on the fly. That is why I built BGT in the first place, because I wanted a high level game engine that ran fast. And just like Thomas mentions regarding his engine, BGT is pretty much the same in that regard. The components do work together in a few cases, but for the most part they are separate little libraries that are all linked into the same executable in the end. The latest version has seen significant improvements both in the feature set and in the over-all performance, and therefore I am using it for all of my own games now. Kind regards, Philip Bennefall - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 10:49 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi, This is a really, really nice explanation and sum-up of everything. Very well written, I couldn't have done it any better. Sure, to write a basic concept of a game very quickly, BGT would be enough. But then, to compile it, you would have to purchase the lite version ($30) already. Of course you would get that back if you get pre-orders, but still. Then you could use Autoit. In itself, I think Autoit is very neat, I even have seen a couple of games including graphics written in it. And as I do use it myself, I can say that getting a game up and running is very easy and can be done extremely quickly. So, it all depends on what you want to use, how much time you have, and pretty much that. Sent from my iPhone On 13.06.2011, at 20:11, Thomas Ward wrote: Hi Dark, Well, the time it takes to actually create a game depends on a number of factors. The development tools, programming language, plus the amount of available free time a developer has on hand in the first place. For example, I am currently writing all of my game code in C++. That takes considerably more time than say Visual Basic because there is a lot more involved in getting a basic game up and running. C++ is a lot more low-level, bare bones, meaning you have to go the extra mile to get things done. Using something like DirectSound is a perfect example of this. If you use C++ and Microsoft's DirectSound API there are no native functions available to open and load wavs, mp3s, or wma files into a sound buffer. Its up to you, the game developer, to write that code using something like Microsoft's WinMM.dll to load that sound data, and then pass that off to an available sound buffer. With a language like Visual Basic 6 you can just add DX8VB.dll to your VB project, and you don't have to worry about writing your own code to open and load sound files. Microsoft has done all the grunt work for you, and have wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies the process of initializing DirectX, handling sound data, and you can focus on more important things like writing your game. This is why I suspect most game developers like Jeremy and Jim Kitchen use VB. Its just easier and speeds up time, because it is designed for rapid design and deployment where C++ was not. That's why Philip Bennefall and I both have written game engines/toolkits. Since all the really low-level stuff like audio, input, speech, whatever is something we are going to use in every single game it makes sense to build some sort of middleware that gives a quick and easy interface to DirectX, Sapi, and so on. I'm not sure of BGT's over all design, but I can say G3D is essentually several static libraries I wrote to wrap DirectX and the Windows API. For instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi, window.lib wraps the WWin32 API, and I purchased streemway.lib from Philip to wrap DirectSound. All of these libraries gives me that easy access you get out of the box with Visual Basic or one of the .Net languages because all that work is done for you. So obviously this takes us more time in getting started than someone starting out with a different language, because we have to write all that initial code, helper classes, and functions. Bottom line, if I want to be a little speed demon like Jeremy I could do that too provided I chose to use something else other than C++. Give me C# .Net or VB .Net, the open source Slim DX API for DirectX, and MS Sapi and I could spend a weekend and c
Re: [Audyssey] Temporal notes
Che, you've brought up some very good suggestions, and I've written them down. I've been saying for a while that I feel bad for people who are forced to use sapi when they'd rather be using Jaws. I've yet to find any good documentation for adding jaws support, so if you happen to know of a good source, I'd be happy to know of it. The door thing is probably a typo on my part, but I will take a look. I've not really bothered with the read me file yet, but I guess I do need to stop coding to mess with that sooner or later. Even though I shouldn't, I usually consider the read me file one of those little optional details that slows me down. As far as audio walk throughs are concerned, I fully expected some to start popping up from the community here. With my other games, it didn't take long for people to post their own, so I didn't worry about creating one myself. Wishful thinking, lol. The crashing incident was probably one of the game bugs that was fixed along the way, I think I remember something about fixing a bug that could make the game close. If it happens again, using the newest version, please let me know! I would be very happy if you spread word of the game to your BA friends. I'm not sure you'd want to wait for me to take it out of beta though, rofl, since I have a nasty habit of forgetting to ever do that. In fact, I'm 90% sure all of my games still say beta, but I could be wrong about that. I guess leaving a game in beta is the new trend with games. When you play, just about any facebook game, they will say beta just to use that as a crutch when any bugs surface. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Temporal notes
Hi Jeremy an dall, I'm really digging Temporal so far, hats off for a truly unique game concept, something about as close to Portal as I've seen for us blind folks. For those of you that have not tried Temporal, or tried it and didn't really get into it, I highly recommend you give it a solid shot. It takes a bit to grasp the whole concept, but once you get it, you'll love what Jeremy has done here me thinnks. Here are some notes I hope you find helpful, as a developer, I try to provide as much constructive input as I can for other game devs, so please don't take any of this as a knock on the game: 1 mission 1: when you open the l 10 door on j 10 the game says door at j 10 is open instead of door at l 10 2. can saved games use standard windows file prompts? if we were able to look at a file structure, we could review the names of our saved game files, clean them up as we went, etc. 3. This may have to wait on sound effects, but having the messages loop can be confusing, as we don't know when we've reached the end of the series of messages. If messages could just stop at either end, or have a sound effect to let you know you looped, that might be good. 4. If I remember correctly, you don't use Jaws yourself, but JFW is currently the most widely used screenreader in the states, and frankly SAPI is usually a poor substitute for a professional screenreader. Have you considered integrating the jfw.api or maybe Jamal Lewis' say tools? I'm not sure if either even works with vb 6, but if so, the integration was quite simple, at least with vb.net. 5. In my opinion having the instructions read out in game by SAPI is frustrating, especially with a game using such a unique premise and needing some review as you go of the instructions. Thanks for the read me with the commands, but why not have the instructions as a seperate text file as well? Better yet, a simple .html with headings would be ideal, since it makes accessible navigation a snap. Also, in my experience, audio tutorials go a long way in getting across how a game is played, as folks seem to listen to an audio tutorial when they won't read instructions, or just skim the instructions and hope to learn the game on the fly, something that might end up running off players that would otherwise love this game if they took the time to understand how its played. One odd thing: The first time i played the game, I walked from A 1 to G 7, and the game ended, sending me to the main menu. I am pretty sure it was g7 anyhow. When I started a new game, it put me at the standard start spot. This is in reference to mission 1. I am always glad to help promote cutting edge and unique accessible games, and to that end I can put up a splash page for our members at BA to let them know about the game if you would like once your out of beta. We did this with Entombed, and ended up turning a lot of folks onto the game for Jason, and I'm going to do the same for GMA games once TOC is finalized.. Well done sir, and again, I hope this is of some benefit to you. Che (pronounced Shay, despite what Jaws thinks) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi Kevin, I actually tried AutoIt for game development but found that it doesn't work too well. Sure you can make a few simple things with it, but it seriously falls behind if you start getting into speed critical things because it does no pre-compilation into an instruction tree/intermediate byte code set, it interprets everything on the fly. That is why I built BGT in the first place, because I wanted a high level game engine that ran fast. And just like Thomas mentions regarding his engine, BGT is pretty much the same in that regard. The components do work together in a few cases, but for the most part they are separate little libraries that are all linked into the same executable in the end. The latest version has seen significant improvements both in the feature set and in the over-all performance, and therefore I am using it for all of my own games now. Kind regards, Philip Bennefall - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 10:49 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi, This is a really, really nice explanation and sum-up of everything. Very well written, I couldn't have done it any better. Sure, to write a basic concept of a game very quickly, BGT would be enough. But then, to compile it, you would have to purchase the lite version ($30) already. Of course you would get that back if you get pre-orders, but still. Then you could use Autoit. In itself, I think Autoit is very neat, I even have seen a couple of games including graphics written in it. And as I do use it myself, I can say that getting a game up and running is very easy and can be done extremely quickly. So, it all depends on what you want to use, how much time you have, and pretty much that. Sent from my iPhone On 13.06.2011, at 20:11, Thomas Ward wrote: Hi Dark, Well, the time it takes to actually create a game depends on a number of factors. The development tools, programming language, plus the amount of available free time a developer has on hand in the first place. For example, I am currently writing all of my game code in C++. That takes considerably more time than say Visual Basic because there is a lot more involved in getting a basic game up and running. C++ is a lot more low-level, bare bones, meaning you have to go the extra mile to get things done. Using something like DirectSound is a perfect example of this. If you use C++ and Microsoft's DirectSound API there are no native functions available to open and load wavs, mp3s, or wma files into a sound buffer. Its up to you, the game developer, to write that code using something like Microsoft's WinMM.dll to load that sound data, and then pass that off to an available sound buffer. With a language like Visual Basic 6 you can just add DX8VB.dll to your VB project, and you don't have to worry about writing your own code to open and load sound files. Microsoft has done all the grunt work for you, and have wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies the process of initializing DirectX, handling sound data, and you can focus on more important things like writing your game. This is why I suspect most game developers like Jeremy and Jim Kitchen use VB. Its just easier and speeds up time, because it is designed for rapid design and deployment where C++ was not. That's why Philip Bennefall and I both have written game engines/toolkits. Since all the really low-level stuff like audio, input, speech, whatever is something we are going to use in every single game it makes sense to build some sort of middleware that gives a quick and easy interface to DirectX, Sapi, and so on. I'm not sure of BGT's over all design, but I can say G3D is essentually several static libraries I wrote to wrap DirectX and the Windows API. For instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi, window.lib wraps the WWin32 API, and I purchased streemway.lib from Philip to wrap DirectSound. All of these libraries gives me that easy access you get out of the box with Visual Basic or one of the .Net languages because all that work is done for you. So obviously this takes us more time in getting started than someone starting out with a different language, because we have to write all that initial code, helper classes, and functions. Bottom line, if I want to be a little speed demon like Jeremy I could do that too provided I chose to use something else other than C++. Give me C# .Net or VB .Net, the open source Slim DX API for DirectX, and MS Sapi and I could spend a weekend and crank out a basic game with very little time or difficulty just because the entire purpose of Microsoft's .Net Framework is not to have to do all the low-level grunt work. The .Net Framework already wraps the Win32 API as well as lots of other things and is just sitting there waiting to be used by a developer. Diddo for something Like Java which is also another great rapid d
Re: [Audyssey] Games we'd like to play, scammers 4
Hey, don't buy this game yall. I pre-order Scammers 3 two years ago and still haven't got my copy, an activation key, nothing but harassing, threatening phone calls stating that if I didn't shut up and quit my whining and whinging, I would shortly meet my maker--and while I'm anxious to see him, I don't want to do it by the ruthless hands of these wanton vagabonds, nor the grues they hire to steal souls in the dark. Ignore this message and all further from this scumbag. Scammers 4 is a big hoax. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "dark" To: Sent: Monday, June 13, 2011 12:02 PM Subject: [Audyssey] Games we'd like to play, scammers 4 Play a greedy shyster, an ambiscious con artist or a ruthless programmer in this highly addictive game creation simulation game. Build your scam from the ground up adding parts such as convincing description, realistic gameplay and consistant plot then challenge customers in exciting sales battles. Earn lots of cash, plus various awards and medels such as the Shil master award, the Bill gates award for ruthlessness, the scumbag medel of dishonour and the legion of lies, as you attempt to scam as many people as possible with this entirely ficticious game. Explore new markits and genres and higher partnes to assist you in your adventures, but be careful they do not turn on you, also always be aware that discovery could lead to loss of proffits, prison, and of course everyone knowing just what a lousy wrotten scumbag you are! All customers have a suspicion level which will rise throughout the game, and you'll need to work increasingly hard spending many hours on your fake project to keep those suspicions at zero. Scammers 4 will feature fullly featured audion, support for all known screne readers pluss come with a small computerized robot to read the screen, will run on every single platform and will be both single and multiplayer. The game will be released sometime iin the near future, or else the slightly further off future, or maybe the disant ffuture. in fact a certain release date is set for July, or august, or september, or maybe even october december or next january depending upon many factors, however this is subject to change (like when the month changes). Preorders of the game will be used to both further developement and promote accessible games in the mainstream industry by making the developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat them with sticks until they authorize the creation of accessible games, however this is obviously a costly process sinse thugs do not come cheapk, and thus to support this effort please preorder a copy of Scammers 4, and future games in the scammers series. The game will retail for 500 dollars, however preordering will get you a discount of 1 dollar, so please send a check for the amount of 499 dollars and when the game is released you will recieve an activation code, possibly! Use paypal it's fast, loose and insicure! All the best, Jack m good, cheaf developer of hedsgone soft. Note, all dealings of this company are represented by cheatum and Dash, celicitors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi, This is a really, really nice explanation and sum-up of everything. Very well written, I couldn't have done it any better. Sure, to write a basic concept of a game very quickly, BGT would be enough. But then, to compile it, you would have to purchase the lite version ($30) already. Of course you would get that back if you get pre-orders, but still. Then you could use Autoit. In itself, I think Autoit is very neat, I even have seen a couple of games including graphics written in it. And as I do use it myself, I can say that getting a game up and running is very easy and can be done extremely quickly. So, it all depends on what you want to use, how much time you have, and pretty much that. Sent from my iPhone On 13.06.2011, at 20:11, Thomas Ward wrote: > Hi Dark, > > Well, the time it takes to actually create a game depends on a number > of factors. The development tools, programming language, plus the > amount of available free time a developer has on hand in the first > place. > > For example, I am currently writing all of my game code in C++. That > takes considerably more time than say Visual Basic because there is a > lot more involved in getting a basic game up and running. C++ is a lot > more low-level, bare bones, meaning you have to go the extra mile to > get things done. Using something like DirectSound is a perfect example > of this. > > If you use C++ and Microsoft's DirectSound API there are no native > functions available to open and load wavs, mp3s, or wma files into a > sound buffer. Its up to you, the game developer, to write that code > using something like Microsoft's WinMM.dll to load that sound data, > and then pass that off to an available sound buffer. With a language > like Visual Basic 6 you can just add DX8VB.dll to your VB project, and > you don't have to worry about writing your own code to open and load > sound files. Microsoft has done all the grunt work for you, and have > wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies > the process of initializing DirectX, handling sound data, and you can > focus on more important things like writing your game. This is why I > suspect most game developers like Jeremy and Jim Kitchen use VB. Its > just easier and speeds up time, because it is designed for rapid > design and deployment where C++ was not. > > That's why Philip Bennefall and I both have written game > engines/toolkits. Since all the really low-level stuff like audio, > input, speech, whatever is something we are going to use in every > single game it makes sense to build some sort of middleware that gives > a quick and easy interface to DirectX, Sapi, and so on. I'm not sure > of BGT's over all design, but I can say G3D is essentually several > static libraries I wrote to wrap DirectX and the Windows API. For > instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi, > window.lib wraps the WWin32 API, and I purchased streemway.lib from > Philip to wrap DirectSound. All of these libraries gives me that easy > access you get out of the box with Visual Basic or one of the .Net > languages because all that work is done for you. So obviously this > takes us more time in getting started than someone starting out with a > different language, because we have to write all that initial code, > helper classes, and functions. > > Bottom line, if I want to be a little speed demon like Jeremy I could > do that too provided I chose to use something else other than C++. > Give me C# .Net or VB .Net, the open source Slim DX API for DirectX, > and MS Sapi and I could spend a weekend and crank out a basic game > with very little time or difficulty just because the entire purpose > of Microsoft's .Net Framework is not to have to do all the low-level > grunt work. The .Net Framework already wraps the Win32 API as well as > lots of other things and is just sitting there waiting to be used by a > developer. Diddo for something Like Java which is also another great > rapid development language and platform because the Java Runtime API > is fairly complete when it comes to everything you need for a basic > game. > > Which brings us to the third problem, time. Not everyone has the time > to spend an entire weekend cranking out code. There are often other > priorities like work, family, or just some time off to relax that > factors into a schedule. > > If you have some time off on Friday night do you order a pizza, grab a > bottle of Coke, and sit down to watch WWE Smackdown for a couple of > hours or do you boot up your laptop and spend that time writing the > next audio game? The developer certainly needs time to live his or her > life just like everyone else so that must get factored into any > schedule for development as well as other things like work and family. > Oddly its this most basic of human needs, some simple rnr, that > totally gets ignored by the winers and complainers who don't get their > game on time. > > Cheers! > > --- > G
Re: [Audyssey] golf course for fun
Hi, I'm not sure if this was planned, but I can't really see any message body. Is this supposed to be? Sent from my iPhone On 13.06.2011, at 20:23, "dark" wrote: > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Hi, All things considered, it sounds really neat. Funny, of course. But... I feel specially drawn to the idea. I really don't know why. But... But it sounds like something to be done when extremely bored and having nothing to do. Lol! :) Sent from my iPhone On 13.06.2011, at 18:41, Jeremy Kaldobsky wrote: > I Love it! > Dark, your posts are always fun to read. :) > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Hi Dark, Lol! I haven't laughed that hard in a long while. Thanks for the jokes. Keep them coming.. Cheers! On 6/13/11, dark wrote: > Play a greedy shyster, an ambiscious con artist or a ruthless programmer in > this highly addictive game creation simulation game. > > Build your scam from the ground up adding parts such as convincing > description, realistic gameplay and consistant plot then challenge customers > in exciting sales battles. > > Earn lots of cash, plus various awards and medels such as the Shil master > award, the Bill gates award for ruthlessness, the scumbag medel of dishonour > and the legion of lies, as you attempt to scam as many people as possible > with this entirely ficticious game. > > Explore new markits and genres and higher partnes to assist you in your > adventures, but be careful they do not turn on you, also always be aware > that discovery could lead to loss of proffits, prison, and of course > everyone knowing just what a lousy wrotten scumbag you are! > > All customers have a suspicion level which will rise throughout the game, > and you'll need to work increasingly hard spending many hours on your fake > project to keep those suspicions at zero. > > Scammers 4 will feature fullly featured audion, support for all known screne > readers pluss come with a small computerized robot to read the screen, will > run on every single platform and will be both single and multiplayer. > > The game will be released sometime iin the near future, or else the slightly > further off future, or maybe the disant ffuture. > > in fact a certain release date is set for July, or august, or september, or > maybe even october december or next january depending upon many factors, > however this is subject to change (like when the month changes). > > Preorders of the game will be used to both further developement and promote > accessible games in the mainstream industry by making the developer so rich > he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat > them with sticks until they authorize the creation of accessible games, > however this is obviously a costly process sinse thugs do not come cheapk, > and thus to support this effort please preorder a copy of Scammers 4, and > future games in the scammers series. > > The game will retail for 500 dollars, however preordering will get you a > discount of 1 dollar, so please send a check for the amount of 499 dollars > and when the game is released you will recieve an activation code, > possibly! > > Use paypal it's fast, loose and insicure! > > All the best, > > Jack m good, cheaf developer of hedsgone soft. > > Note, all dealings of this company are represented by cheatum and Dash, > celicitors. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Trouble, Very true. However, probably the best way to handle this is A, release a version for Windows, B, settle up the various preorders with the early customers of the game, and C, then spend time working on a cross-platform version. That way I am working on the cross-platform port on my free time, and not dragging the release up that people paid for on research, experimentation, testing, and development. I'm pretty sure there is a sutable cross-platform solution here, but I just don't have the time to find it yet. For instance, SDL Mixer has decent panning, and that would resolve the complaints people have regarding the way sounds are panned. Unfortunately, on the down side it doesn't offer pitch changes, as well as a number of DSP effects like a low pass filter, etc. So while it resolves one problem it introduces others in the process. Another solution worth considering, and I actually looked at one time, is building the Genesis Engine in Java. Since the Java JDK is completely cross-platform creating games that run on Mac, Linux, and Windows definitely isn't a big deal. Java developers do it all the time. The primary reason I didn't do that a year or two ago is the builtin Java Sound API supports panning, pitch changes, master volume, etc but doesn't have 3d audio. For that I'd have to use the Joal wrapper for OpenAL so decided against it. In hindsight that might have been the better way to go since the test apps I wrote in Java panned just as well as DirectX, and this issue of trying to find a C++library that sounds like DirectSound could have been avoided from the start, and saved myself a lot of work in the bargon as well. My point being is that whatever that solution is I need to first get MOTA 1.0 out the door, settle my accounts, and then I can look at all my options and maybe find something I can settle on that does exactly what I want/need it to do. Cheers! On 6/13/11, Trouble wrote: > Just remember that it might sound fair. but, when it comes to doing > it your right back to hard work and time. > You do have a few things going for you. There is a playable demo and > you do keep sending out updates. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] golf course for fun
All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi Dark, Well, the time it takes to actually create a game depends on a number of factors. The development tools, programming language, plus the amount of available free time a developer has on hand in the first place. For example, I am currently writing all of my game code in C++. That takes considerably more time than say Visual Basic because there is a lot more involved in getting a basic game up and running. C++ is a lot more low-level, bare bones, meaning you have to go the extra mile to get things done. Using something like DirectSound is a perfect example of this. If you use C++ and Microsoft's DirectSound API there are no native functions available to open and load wavs, mp3s, or wma files into a sound buffer. Its up to you, the game developer, to write that code using something like Microsoft's WinMM.dll to load that sound data, and then pass that off to an available sound buffer. With a language like Visual Basic 6 you can just add DX8VB.dll to your VB project, and you don't have to worry about writing your own code to open and load sound files. Microsoft has done all the grunt work for you, and have wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies the process of initializing DirectX, handling sound data, and you can focus on more important things like writing your game. This is why I suspect most game developers like Jeremy and Jim Kitchen use VB. Its just easier and speeds up time, because it is designed for rapid design and deployment where C++ was not. That's why Philip Bennefall and I both have written game engines/toolkits. Since all the really low-level stuff like audio, input, speech, whatever is something we are going to use in every single game it makes sense to build some sort of middleware that gives a quick and easy interface to DirectX, Sapi, and so on. I'm not sure of BGT's over all design, but I can say G3D is essentually several static libraries I wrote to wrap DirectX and the Windows API. For instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi, window.lib wraps the WWin32 API, and I purchased streemway.lib from Philip to wrap DirectSound. All of these libraries gives me that easy access you get out of the box with Visual Basic or one of the .Net languages because all that work is done for you. So obviously this takes us more time in getting started than someone starting out with a different language, because we have to write all that initial code, helper classes, and functions. Bottom line, if I want to be a little speed demon like Jeremy I could do that too provided I chose to use something else other than C++. Give me C# .Net or VB .Net, the open source Slim DX API for DirectX, and MS Sapi and I could spend a weekend and crank out a basic game with very little time or difficulty just because the entire purpose of Microsoft's .Net Framework is not to have to do all the low-level grunt work. The .Net Framework already wraps the Win32 API as well as lots of other things and is just sitting there waiting to be used by a developer. Diddo for something Like Java which is also another great rapid development language and platform because the Java Runtime API is fairly complete when it comes to everything you need for a basic game. Which brings us to the third problem, time. Not everyone has the time to spend an entire weekend cranking out code. There are often other priorities like work, family, or just some time off to relax that factors into a schedule. If you have some time off on Friday night do you order a pizza, grab a bottle of Coke, and sit down to watch WWE Smackdown for a couple of hours or do you boot up your laptop and spend that time writing the next audio game? The developer certainly needs time to live his or her life just like everyone else so that must get factored into any schedule for development as well as other things like work and family. Oddly its this most basic of human needs, some simple rnr, that totally gets ignored by the winers and complainers who don't get their game on time. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Thomas, I completely agree. If someone trusts a developer, because of past products, or extended time within the community, there's little harm in pre ordering a game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Yes! sevgiler saygilar - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 7:46 PM Subject: Re: [Audyssey] Games we'd like to play, scammers 4 That was brilliant all joking aside i think it would be a good idea for a game though. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Yes! You are funny! sevgiler saygilar - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 7:41 PM Subject: Re: [Audyssey] Games we'd like to play, scammers 4 I Love it! Dark, your posts are always fun to read. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Just remember that it might sound fair. but, when it comes to doing it your right back to hard work and time. You do have a few things going for you. There is a playable demo and you do keep sending out updates. At 10:22 AM 6/13/2011, you wrote: Hi Trouble, Right. That was esentially my point. I'm the one doing the work so should have the final say on weather the game is or is not cross-platform, what APIs, etc I use etc. However, getting a feel for what the community thinks will help sell the game when it is finally finished. I'm all for making changes if I see the change is a valid or necessary one. Which is clearly the case here. What I am probably going to do for MOTA beta 20 is simply recompile the game against the Windows/DirectX version of the engine which should satisfy everyone for Windows as they will have DirectSound, analog jumping, joystick support, mouse support, etc and hopefully they'll be satisfied with that. I'm willing to take the extra time to do that as I know it will likely increase sales as the core of the game will be based on Windows specific APIs proven to work. At the same time though I can branch out and perhaps work on a Linux specific engine using Linux specific APIs that so I can create versions of the game I can play and other Linux users like myself. That's a fair compromise if a bit more time and work. Cheers! On 6/13/11, Trouble wrote: > If you want to support other platforms with your games that is your > business.Getting ideas from the community is good. But the work of > the game is done by you and only you. So yeah there is going to be > time delays and drag outs with problems. > I think there are only 2 targets any game producer should try for and > that is summer and Christmas. If they come in those to time periods > good and if not then would only give out updates until a releasable > demo is at hand. > Don't let them tell you how to code or what to code. Releasable demos > are for finding bugs and that is all they do. When the bugs are fixed > you release again. Each time brings you closer to Finnish. By adding > things to each release. Gives you nothing or very little to release > in updates or next version. You have to keep some goodies back for > just that reason. It also causes bugs witch delays the final release > that much more. > > > > At 05:28 PM 6/12/2011, you wrote: >>Hi Pitr, >> >>That all sounds well and good except for one thing you are over >>looking. Who am I writing this game for? You or me? Why am I writing >>these games in the first place? >> >>Well, to answer the first question I thought i was writing the games >>for myself, because they are games I like and wanted to play. If I >>could sell them and make a little money off of them that would be >>fine, but I'm not writing them for the audio games community >>specifically. It might sound selfish but if I can't write the games >>for my own personal enjoyment then there is absolutely no point in >>writing them in the first place. >> >>As for the second question, I started writing games because at the >>time I thought it was enjoyable, something fun, and really liked it >>before I got caught up in the Alchemy crap. Now though, every time I >>sit down to work on MOTA I just want to quit. In fact, I'd go far to >>say I hate writing games, because the experience has become so much >>of a hastle for me. I want to write my games one way, but the >>community wants me to write it another. >> >>For you its easy to sit there and say forget writing the games for >>Linux, ditch the Linux version, because that's only for a small >>handful of people. One of those handful of people is me. So if I'm not >>writing versions of MOTA I can personally use or play I might as well >>refund the community their money and close USA Games. There would be >>no point in continuing to write games if I have to make them for >>Windows, and still not be able to play them on Linux myself. Is that >>what you want me to do? >> >>In any case this was not the point of my e-mail. My point was to find >>a solution so that I could do both. If you aren't giving me >>cunstructive advice how to do that you are just muddying the thread >>with an option I can not and will not accept. Dropping support for >>Linux is not an option for me. So stop trying to talk me out of it. >> >>Cheers! >> >>On 6/12/11, Pitermach wrote: >> > The problem I see is why target linux instead of mac? Ok, you use ubuntu >> > yourself, but then It's pretty clear that the mac community is really >> > outnumbering the linux one. And we're not taking windows into >> consideration. >> > I think what you should do is dich the linux version for now, get the >> > windows one out there, and when you get a mac, work on the other >> > platforms, >> > since the bulk of the community are windows users anyway, so I >> don't get why >> > worry about a handful of people... >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E
Re: [Audyssey] Airik the Cleric a scam?
Hi Jeremy, Well, I must say that does make sense. $1,000 in the hand is better than $0, and if we were talking about an actual scammer its possible the person assumed the community was larger than it really is. That said, all of this does come back to the trust factor. As I myself have pointed out in an earlier message the only time I would pay money to a game developer taking preorders for a game is if I have done business with him or her before, and can trust them to keep their word. Guys like Che Martin I know I can trust as he took preorders for Rail Racer, and delivered a superb product for the cost. Somebody I haven't done business with I I have no idea of how good or poor their product will be, and if he or she can be trusted based on no prior releases or history with this community. Cheers! On 6/13/11, Jeremy Kaldobsky wrote: > Well I have not pre ordered the game, and I wasn't around for any of the > past trouble makers, so I have remained completely quiet on this topic. I > don't want to try guessing whether it is, or is not, a scam. > > I just wanted to comment on the idea that $1000 or $2000 isn't enough of an > incentive to scam the community. Please remember, this is only theoretical, > and I am not trying to link this to any of this Airik the Cleric business! > > If the guy is sighted, people are correct who have noted, he probably > wouldn't have realized how small it is. I, myself, am sighted and I > imagined the community here was much larger when I first showed up. I'm the > first to admit I'm poor, and man, a thousand dollars is a huge incentive to > do something, though stealing that from people is not how I would want to > obtain it. Yes people have bills, and car insurance, and so forth, but a > person running a scam would be making this money on the side. There would > be no reason to believe the guy actually had to support himself on profits > from a scam, he presumably has a day job that does that. > > Yes, to some it seems like releasing a demo, and bug fixes, proves this is > not a scam, but I believe when we theorize about what a real scammer would > do, it seems logical. I know how I would have done it, if I had a different > sense of morality, and I certainly would have released a demo to "prove" to > people something was coming. So you take an afternoon, or a day, and you > punch out some type of game demo. That's really quite simple to do, and you > can then write about all of the amazing things the game will have. I > wouldn't have to cover the cost of sound libraries, since I could just steal > them from other sources. If someone is scamming the community, why would > they feel the need to pay for sounds? > > I think the low pre order price is another thing that actually makes sense. > It's all about balance, of course. Since this would all be "free" money to > the scammer, this is not the time to be greedy. Offering a lower price > means more people will be willing to pay in advance. This is also the > reason I, if I put myself into the mindset of a scammer, would push back the > release date several times. The longer things delay, the more people will > wander in and pre order. Even with all of this Airik debating, I'm sure > some people have still placed orders after the first release dates came and > past. In the end, the scam artist, using a fake name, could invest little > more than a few days work to pull off the scam. Now I'm sure a sighted > stranger would have expected 3 or 4 times as many pre orders, but as I've > said, a thousand dollars is still more than enough money to make it worth > it. > > Boy, when I got near the end of what I wanted to say, I felt like I had just > written a "how to scam the audio games community" manual! Sorry if that's > what it sounds like, and it wasn't my original intention. I suppose the > lesson to take away from all this, is that you should probably trust a > developer before you're willing to hand them money early. I also want to > end this by, again, reminding everyone I am not trying to say anything about > the current Airik the Cleric situation. I don't feel it would be fair for > me to guess on that, either way. > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] Airik the Cleric a scam?
Hi Jeremy. that is true reguarding animation and graphics creation, I suppose because the indi graphical games I play tend to be the more successful and well established ones rather than first time efforts, mostly because accessibility in indi games can be hit and miss and often a game can be hard work to work out due to things like menue structure (one reason I stick to some favourite titles and devs), I've played fewer indi graphical games than I have audio ones so am less certain of the process. As regards games and spending money though, well being in England helps a lot sinse for me, many games are no more expensive than a pizza, for instance preordering Airik actually cost roughly the same price as I spent on a cup of coffee and sandwich this morning simply by virtue of the exchange wrate. Also though, remember different people have different interests. For instance, if you made a sports or racing sim, I myself would be less likely to buy those sinse they do not appeal to me as much, while there are some people on the list who are not happy with full 3D fps audio and thus wouldn't buy those sorts of games. Another possible way around though, might be to create audio games with other forms of output. for instance, a game like entombed would appeal I think to many in the gamebook, mud, roguelike or text game playing communities were it to have textual output as well as screen reader support, sinse there are people who do not play games for graphics. then, I've also found myself thinking that one mistake many audio game developers make is calling games "accessible" rather than contacting common indi redistributers. Look at pappasanga, markited as an atmospheric adventure game with the twist of completely audio navigation. I've had friends of mine play shades of doom and state how profoundly evil it is in atmosphere, yet it is not known to players of fps games. It might actually be good to select several audio game titles and contact one of the major redistributers of indi graphical games, someone like game hippo, and see if they could be sold along side other games of similar types with the twist of being audio. This would not only bring in more cash for developers, but also give people the idea that audio games exist and can be fun, and thus generate publicity. In fact myself, there are some audio games that I find more interesting than the graphical versions, such as packman and pinball, sinse audio means more exploring rather than just getting a constant overview as you do playing the game graphically. Btw, I did once talk to retroremakes.com about listing audio remakes of classic games, however they specify remakes must be free, thus many of the classic audio game remakes we have wouldn't qualify unfortunately. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
That was brilliant all joking aside i think it would be a good idea for a game though. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
I Love it! Dark, your posts are always fun to read. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Dark, I suppose you're right that most people would take longer to make a demo. I'm just used to my self, so I don't often consider the rest of the world. I do, however, believe there is a visually impaired stereotype that does exist. The belief is that any product directed toward the visually impaired, will sell more easily than one directed toward the main stream. I happen to firmly believe this is true, and I happen to know it would be a lot harder to sell a small independent mainstream game than you might think. As someone who has made independent mainstream games, I can assure you it even takes me a week or two to get them going! Sound files can be grabbed from other sources, but graphics cannot. More than anything else, artwork in games, and programming techniques to display those graphics smoothly, account for 80% of the project. In the end, you are most likely correct Dark. If creating the demo would take a while, it is probably less likely someone would try it. Well, but then again, a sighted stranger would have expected many more pre orders, lol, now I've talked myself back full circle. Haha, I'll stop. It would be wonderful to, almost, support myself by selling games, but I think diminishing return would come in to play. One would think that producing more games would equate to more money, but there are only so many people in the community, and people's spending money is finite. As new games released too closely together, people simply would not be ready to spend more money on the new game yet. Hmmm, now if I could only find the perfect balance! Haha, just kidding! --- On Mon, 6/13/11, dark wrote: > From: dark > Subject: Re: [Audyssey] Airik the Cleric a scam? > To: "Gamers Discussion list" > Date: Monday, June 13, 2011, 11:43 AM > Hi Jeremy. > > Interesting thoughts but I'll just point out one thing. > > You mention "punching out a demo in an afternoon" > > The speed at which you personally can program stuff is > frankly unnatural! In fact given the wrate you create games, > roughly one every six weeks to two months, you could nearly > have enough to live on just from game sales alone, eg, if > each game sold at 20 dollars each sold 150 copies, that'd be > 18 thousand dollars a year, as I said almost! enough to > live on. > > However, most people cannot "just punch out" a demo that > quickly. > > I'd guess for most developers, creating a demo of a game > like airik would take at least a fortnight of work, maybe > more, and if your prepared to work a fortnight for a scam of > a thousand usd or so you might as well go further and make > the bloody game, - in fact as far as I've gathered from > developers like Phil and Tom's work, the initial physics and > engine creation is the hard part and making extra levels, > objects etc is relatively simple (and a lot more fun), thus > the Scam would, for most people be less trouble than it was > worth, pluss of course, if I were such a scammer, why would > I make an accessible game in the first place? > > There are many sterriotypes about visually impared people, > but an idea that we all are all wealthy enough to be > tempting scam targits is not one of them I'd ever heard. > > Myself, were I inclined to pull such a preorder scam, I'd > put it out as a standard graphical independent game, and > thus generate a good bit more cash with the same amount of > work. > > Btw, as I said, I stil do not think Airik is a scam, for > all we know Jake has been run over by a bus and is in > hospital, has won the national lottery and is sunning > himself in the bahamas or has been kidnapped by aliens! > > there are imho many more logical reasons the game could be > delayed than scamming. > > Beware the Grue! > > Dark. > Beware the grue! > > Dark. > > > - Original Message - From: "Jeremy Kaldobsky" > > To: "Gamers Discussion list" > Sent: Monday, June 13, 2011 4:07 PM > Subject: Re: [Audyssey] Airik the Cleric a scam? > > > > Well I have not pre ordered the game, and I wasn't > around for any of the past trouble makers, so I have > remained completely quiet on this topic. I don't want > to try guessing whether it is, or is not, a scam. > > > > I just wanted to comment on the idea that $1000 or > $2000 isn't enough of an incentive to scam the > community. Please remember, this is only theoretical, > and I am not trying to link this to any of this Airik the > Cleric business! > > > > If the guy is sighted, people are correct who have > noted, he probably wouldn't have realized how small it > is. I, myself, am sighted and I imagined the community > here was much larger when I first showed up. I'm the > first to admit I'm poor, and man, a thousand dollars is a > huge incentive to do something, though stealing that from > people is not how I would want to obtain it. Yes > people have bills, and car insurance, and so forth, but a > person running a scam would be making this money on the > side. Th
Re: [Audyssey] Games we'd like to play, scammers 4
Very funny! sevgiler saygilar - Original Message - From: "dark" To: Sent: Monday, June 13, 2011 7:02 PM Subject: [Audyssey] Games we'd like to play, scammers 4 Play a greedy shyster, an ambiscious con artist or a ruthless programmer in this highly addictive game creation simulation game. Build your scam from the ground up adding parts such as convincing description, realistic gameplay and consistant plot then challenge customers in exciting sales battles. Earn lots of cash, plus various awards and medels such as the Shil master award, the Bill gates award for ruthlessness, the scumbag medel of dishonour and the legion of lies, as you attempt to scam as many people as possible with this entirely ficticious game. Explore new markits and genres and higher partnes to assist you in your adventures, but be careful they do not turn on you, also always be aware that discovery could lead to loss of proffits, prison, and of course everyone knowing just what a lousy wrotten scumbag you are! All customers have a suspicion level which will rise throughout the game, and you'll need to work increasingly hard spending many hours on your fake project to keep those suspicions at zero. Scammers 4 will feature fullly featured audion, support for all known screne readers pluss come with a small computerized robot to read the screen, will run on every single platform and will be both single and multiplayer. The game will be released sometime iin the near future, or else the slightly further off future, or maybe the disant ffuture. in fact a certain release date is set for July, or august, or september, or maybe even october december or next january depending upon many factors, however this is subject to change (like when the month changes). Preorders of the game will be used to both further developement and promote accessible games in the mainstream industry by making the developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat them with sticks until they authorize the creation of accessible games, however this is obviously a costly process sinse thugs do not come cheapk, and thus to support this effort please preorder a copy of Scammers 4, and future games in the scammers series. The game will retail for 500 dollars, however preordering will get you a discount of 1 dollar, so please send a check for the amount of 499 dollars and when the game is released you will recieve an activation code, possibly! Use paypal it's fast, loose and insicure! All the best, Jack m good, cheaf developer of hedsgone soft. Note, all dealings of this company are represented by cheatum and Dash, celicitors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
And that's what I've been trying to explain to the folks on the audiogames forum. Haven't been all tat successful though. About all the non believers did was beg a moderator to close the topic and yell at the rest of us to give up. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 9:43 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Jeremy. Interesting thoughts but I'll just point out one thing. You mention "punching out a demo in an afternoon" The speed at which you personally can program stuff is frankly unnatural! In fact given the wrate you create games, roughly one every six weeks to two months, you could nearly have enough to live on just from game sales alone, eg, if each game sold at 20 dollars each sold 150 copies, that'd be 18 thousand dollars a year, as I said almost! enough to live on. However, most people cannot "just punch out" a demo that quickly. I'd guess for most developers, creating a demo of a game like airik would take at least a fortnight of work, maybe more, and if your prepared to work a fortnight for a scam of a thousand usd or so you might as well go further and make the bloody game, - in fact as far as I've gathered from developers like Phil and Tom's work, the initial physics and engine creation is the hard part and making extra levels, objects etc is relatively simple (and a lot more fun), thus the Scam would, for most people be less trouble than it was worth, pluss of course, if I were such a scammer, why would I make an accessible game in the first place? There are many sterriotypes about visually impared people, but an idea that we all are all wealthy enough to be tempting scam targits is not one of them I'd ever heard. Myself, were I inclined to pull such a preorder scam, I'd put it out as a standard graphical independent game, and thus generate a good bit more cash with the same amount of work. Btw, as I said, I stil do not think Airik is a scam, for all we know Jake has been run over by a bus and is in hospital, has won the national lottery and is sunning himself in the bahamas or has been kidnapped by aliens! there are imho many more logical reasons the game could be delayed than scamming. Beware the Grue! Dark. Beware the grue! Dark. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 4:07 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Well I have not pre ordered the game, and I wasn't around for any of the past trouble makers, so I have remained completely quiet on this topic. I don't want to try guessing whether it is, or is not, a scam. I just wanted to comment on the idea that $1000 or $2000 isn't enough of an incentive to scam the community. Please remember, this is only theoretical, and I am not trying to link this to any of this Airik the Cleric business! If the guy is sighted, people are correct who have noted, he probably wouldn't have realized how small it is. I, myself, am sighted and I imagined the community here was much larger when I first showed up. I'm the first to admit I'm poor, and man, a thousand dollars is a huge incentive to do something, though stealing that from people is not how I would want to obtain it. Yes people have bills, and car insurance, and so forth, but a person running a scam would be making this money on the side. There would be no reason to believe the guy actually had to support himself on profits from a scam, he presumably has a day job that does that. Yes, to some it seems like releasing a demo, and bug fixes, proves this is not a scam, but I believe when we theorize about what a real scammer would do, it seems logical. I know how I would have done it, if I had a different sense of morality, and I certainly would have released a demo to "prove" to people something was coming. So you take an afternoon, or a day, and you punch out some type of game demo. That's really quite simple to do, and you can then write about all of the amazing things the game will have. I wouldn't have to cover the cost of sound libraries, since I could just steal them from other sources. If someone is scamming the community, why would they feel the need to pay for sounds? I think the low pre order price is another thing that actually makes sense. It's all about balance, of course. Since this would all be "free" money to the scammer, this is not the time to be greedy. Offering a lower price means more people will be willing to pay in advance. This is also the reason I, if I put myself into the mindset of a scammer, would push back the release date several times. The longer things delay, the more people will wander in and pre order. Even with all of this Airik debating, I'm sure some people have still placed orders after the first release dates came and past. In the end, the scam arti
[Audyssey] Games we'd like to play, scammers 4
Play a greedy shyster, an ambiscious con artist or a ruthless programmer in this highly addictive game creation simulation game. Build your scam from the ground up adding parts such as convincing description, realistic gameplay and consistant plot then challenge customers in exciting sales battles. Earn lots of cash, plus various awards and medels such as the Shil master award, the Bill gates award for ruthlessness, the scumbag medel of dishonour and the legion of lies, as you attempt to scam as many people as possible with this entirely ficticious game. Explore new markits and genres and higher partnes to assist you in your adventures, but be careful they do not turn on you, also always be aware that discovery could lead to loss of proffits, prison, and of course everyone knowing just what a lousy wrotten scumbag you are! All customers have a suspicion level which will rise throughout the game, and you'll need to work increasingly hard spending many hours on your fake project to keep those suspicions at zero. Scammers 4 will feature fullly featured audion, support for all known screne readers pluss come with a small computerized robot to read the screen, will run on every single platform and will be both single and multiplayer. The game will be released sometime iin the near future, or else the slightly further off future, or maybe the disant ffuture. in fact a certain release date is set for July, or august, or september, or maybe even october december or next january depending upon many factors, however this is subject to change (like when the month changes). Preorders of the game will be used to both further developement and promote accessible games in the mainstream industry by making the developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat them with sticks until they authorize the creation of accessible games, however this is obviously a costly process sinse thugs do not come cheapk, and thus to support this effort please preorder a copy of Scammers 4, and future games in the scammers series. The game will retail for 500 dollars, however preordering will get you a discount of 1 dollar, so please send a check for the amount of 499 dollars and when the game is released you will recieve an activation code, possibly! Use paypal it's fast, loose and insicure! All the best, Jack m good, cheaf developer of hedsgone soft. Note, all dealings of this company are represented by cheatum and Dash, celicitors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi Jeremy. Interesting thoughts but I'll just point out one thing. You mention "punching out a demo in an afternoon" The speed at which you personally can program stuff is frankly unnatural! In fact given the wrate you create games, roughly one every six weeks to two months, you could nearly have enough to live on just from game sales alone, eg, if each game sold at 20 dollars each sold 150 copies, that'd be 18 thousand dollars a year, as I said almost! enough to live on. However, most people cannot "just punch out" a demo that quickly. I'd guess for most developers, creating a demo of a game like airik would take at least a fortnight of work, maybe more, and if your prepared to work a fortnight for a scam of a thousand usd or so you might as well go further and make the bloody game, - in fact as far as I've gathered from developers like Phil and Tom's work, the initial physics and engine creation is the hard part and making extra levels, objects etc is relatively simple (and a lot more fun), thus the Scam would, for most people be less trouble than it was worth, pluss of course, if I were such a scammer, why would I make an accessible game in the first place? There are many sterriotypes about visually impared people, but an idea that we all are all wealthy enough to be tempting scam targits is not one of them I'd ever heard. Myself, were I inclined to pull such a preorder scam, I'd put it out as a standard graphical independent game, and thus generate a good bit more cash with the same amount of work. Btw, as I said, I stil do not think Airik is a scam, for all we know Jake has been run over by a bus and is in hospital, has won the national lottery and is sunning himself in the bahamas or has been kidnapped by aliens! there are imho many more logical reasons the game could be delayed than scamming. Beware the Grue! Dark. Beware the grue! Dark. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 4:07 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Well I have not pre ordered the game, and I wasn't around for any of the past trouble makers, so I have remained completely quiet on this topic. I don't want to try guessing whether it is, or is not, a scam. I just wanted to comment on the idea that $1000 or $2000 isn't enough of an incentive to scam the community. Please remember, this is only theoretical, and I am not trying to link this to any of this Airik the Cleric business! If the guy is sighted, people are correct who have noted, he probably wouldn't have realized how small it is. I, myself, am sighted and I imagined the community here was much larger when I first showed up. I'm the first to admit I'm poor, and man, a thousand dollars is a huge incentive to do something, though stealing that from people is not how I would want to obtain it. Yes people have bills, and car insurance, and so forth, but a person running a scam would be making this money on the side. There would be no reason to believe the guy actually had to support himself on profits from a scam, he presumably has a day job that does that. Yes, to some it seems like releasing a demo, and bug fixes, proves this is not a scam, but I believe when we theorize about what a real scammer would do, it seems logical. I know how I would have done it, if I had a different sense of morality, and I certainly would have released a demo to "prove" to people something was coming. So you take an afternoon, or a day, and you punch out some type of game demo. That's really quite simple to do, and you can then write about all of the amazing things the game will have. I wouldn't have to cover the cost of sound libraries, since I could just steal them from other sources. If someone is scamming the community, why would they feel the need to pay for sounds? I think the low pre order price is another thing that actually makes sense. It's all about balance, of course. Since this would all be "free" money to the scammer, this is not the time to be greedy. Offering a lower price means more people will be willing to pay in advance. This is also the reason I, if I put myself into the mindset of a scammer, would push back the release date several times. The longer things delay, the more people will wander in and pre order. Even with all of this Airik debating, I'm sure some people have still placed orders after the first release dates came and past. In the end, the scam artist, using a fake name, could invest little more than a few days work to pull off the scam. Now I'm sure a sighted stranger would have expected 3 or 4 times as many pre orders, but as I've said, a thousand dollars is still more than enough money to make it worth it. Boy, when I got near the end of what I wanted to say, I felt like I had just written a "how to scam the audio games community" manual! Sorry if that's what it s
Re: [Audyssey] Airik the Cleric a scam?
Well I have not pre ordered the game, and I wasn't around for any of the past trouble makers, so I have remained completely quiet on this topic. I don't want to try guessing whether it is, or is not, a scam. I just wanted to comment on the idea that $1000 or $2000 isn't enough of an incentive to scam the community. Please remember, this is only theoretical, and I am not trying to link this to any of this Airik the Cleric business! If the guy is sighted, people are correct who have noted, he probably wouldn't have realized how small it is. I, myself, am sighted and I imagined the community here was much larger when I first showed up. I'm the first to admit I'm poor, and man, a thousand dollars is a huge incentive to do something, though stealing that from people is not how I would want to obtain it. Yes people have bills, and car insurance, and so forth, but a person running a scam would be making this money on the side. There would be no reason to believe the guy actually had to support himself on profits from a scam, he presumably has a day job that does that. Yes, to some it seems like releasing a demo, and bug fixes, proves this is not a scam, but I believe when we theorize about what a real scammer would do, it seems logical. I know how I would have done it, if I had a different sense of morality, and I certainly would have released a demo to "prove" to people something was coming. So you take an afternoon, or a day, and you punch out some type of game demo. That's really quite simple to do, and you can then write about all of the amazing things the game will have. I wouldn't have to cover the cost of sound libraries, since I could just steal them from other sources. If someone is scamming the community, why would they feel the need to pay for sounds? I think the low pre order price is another thing that actually makes sense. It's all about balance, of course. Since this would all be "free" money to the scammer, this is not the time to be greedy. Offering a lower price means more people will be willing to pay in advance. This is also the reason I, if I put myself into the mindset of a scammer, would push back the release date several times. The longer things delay, the more people will wander in and pre order. Even with all of this Airik debating, I'm sure some people have still placed orders after the first release dates came and past. In the end, the scam artist, using a fake name, could invest little more than a few days work to pull off the scam. Now I'm sure a sighted stranger would have expected 3 or 4 times as many pre orders, but as I've said, a thousand dollars is still more than enough money to make it worth it. Boy, when I got near the end of what I wanted to say, I felt like I had just written a "how to scam the audio games community" manual! Sorry if that's what it sounds like, and it wasn't my original intention. I suppose the lesson to take away from all this, is that you should probably trust a developer before you're willing to hand them money early. I also want to end this by, again, reminding everyone I am not trying to say anything about the current Airik the Cleric situation. I don't feel it would be fair for me to guess on that, either way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Trouble, Right. That was esentially my point. I'm the one doing the work so should have the final say on weather the game is or is not cross-platform, what APIs, etc I use etc. However, getting a feel for what the community thinks will help sell the game when it is finally finished. I'm all for making changes if I see the change is a valid or necessary one. Which is clearly the case here. What I am probably going to do for MOTA beta 20 is simply recompile the game against the Windows/DirectX version of the engine which should satisfy everyone for Windows as they will have DirectSound, analog jumping, joystick support, mouse support, etc and hopefully they'll be satisfied with that. I'm willing to take the extra time to do that as I know it will likely increase sales as the core of the game will be based on Windows specific APIs proven to work. At the same time though I can branch out and perhaps work on a Linux specific engine using Linux specific APIs that so I can create versions of the game I can play and other Linux users like myself. That's a fair compromise if a bit more time and work. Cheers! On 6/13/11, Trouble wrote: > If you want to support other platforms with your games that is your > business.Getting ideas from the community is good. But the work of > the game is done by you and only you. So yeah there is going to be > time delays and drag outs with problems. > I think there are only 2 targets any game producer should try for and > that is summer and Christmas. If they come in those to time periods > good and if not then would only give out updates until a releasable > demo is at hand. > Don't let them tell you how to code or what to code. Releasable demos > are for finding bugs and that is all they do. When the bugs are fixed > you release again. Each time brings you closer to Finnish. By adding > things to each release. Gives you nothing or very little to release > in updates or next version. You have to keep some goodies back for > just that reason. It also causes bugs witch delays the final release > that much more. > > > > At 05:28 PM 6/12/2011, you wrote: >>Hi Pitr, >> >>That all sounds well and good except for one thing you are over >>looking. Who am I writing this game for? You or me? Why am I writing >>these games in the first place? >> >>Well, to answer the first question I thought i was writing the games >>for myself, because they are games I like and wanted to play. If I >>could sell them and make a little money off of them that would be >>fine, but I'm not writing them for the audio games community >>specifically. It might sound selfish but if I can't write the games >>for my own personal enjoyment then there is absolutely no point in >>writing them in the first place. >> >>As for the second question, I started writing games because at the >>time I thought it was enjoyable, something fun, and really liked it >>before I got caught up in the Alchemy crap. Now though, every time I >>sit down to work on MOTA I just want to quit. In fact, I'd go far to >>say I hate writing games, because the experience has become so much >>of a hastle for me. I want to write my games one way, but the >>community wants me to write it another. >> >>For you its easy to sit there and say forget writing the games for >>Linux, ditch the Linux version, because that's only for a small >>handful of people. One of those handful of people is me. So if I'm not >>writing versions of MOTA I can personally use or play I might as well >>refund the community their money and close USA Games. There would be >>no point in continuing to write games if I have to make them for >>Windows, and still not be able to play them on Linux myself. Is that >>what you want me to do? >> >>In any case this was not the point of my e-mail. My point was to find >>a solution so that I could do both. If you aren't giving me >>cunstructive advice how to do that you are just muddying the thread >>with an option I can not and will not accept. Dropping support for >>Linux is not an option for me. So stop trying to talk me out of it. >> >>Cheers! >> >>On 6/12/11, Pitermach wrote: >> > The problem I see is why target linux instead of mac? Ok, you use ubuntu >> > yourself, but then It's pretty clear that the mac community is really >> > outnumbering the linux one. And we're not taking windows into >> consideration. >> > I think what you should do is dich the linux version for now, get the >> > windows one out there, and when you get a mac, work on the other >> > platforms, >> > since the bulk of the community are windows users anyway, so I >> don't get why >> > worry about a handful of people... >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-a
Re: [Audyssey] airik the clerik
I agree. I admit I had my doubts but Tom and Dark raised some arguments against the possibility of scamming, arguments that bear serious consideration. First off, mainstream companies allow preordering all te time...well game resalers do anyway since you don't necessarily buy mainstream games directly from the maker. But more to the point, if Jake was really scamming he would have charged more, both for the preorder price and the full price. If he got a total of 100 preorders, that's $9.99 times a hundred. That adds up to $988.00. Times that by two, say he got 200 preorders, and you get $1976.00. Still less than two grand. And even if nobody preordered and everybody paid full price, at most he would make just under three grand, assuming he sold 200 copies of the game. ANd even if he got 200 preorders and then 200 full price payments that still only adds up to five grand at most. That's hardly enough to cover general real life expenses these days, particularly since Jake is 26 and most likely lives on his own. And if he's sighted he's got car insurance payments to consider. And we're not even talking about the cost of sound libraries. So even if he was the scamming type he wouldn't be able to skim enough money from the community to make it worth the effort. So no, despite recent events I don't believe the scam theory and nor should any of the rest of us set our minds in stone on the issue, particularly not at this early stage. And yes, it is still too early to jump to conclusions. We are the Knights who say...Ni! - Original Message - From: "Trouble" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 7:19 AM Subject: Re: [Audyssey] airik the clerik This is just the crap why I don't promote prepay for early release. There is just to much pardon the word, but way to much BITCHING when you go that rout. Its always from those that know nothing about what it takes to write or release a game. Even though there are demos being played or tested. You still get this crap! people hear these words! Your childish petty bitch en! Is going to make even more devs quit! And those wanting won't! Just because of all the flack they get over a game. The only thing I can say is GROW UP! At 03:46 PM 6/12/2011, you wrote: you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: > Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. > We are the Knights who say...Ni! > - Original Message - From: "william lomas" > > To: "Gamers Discussion list" > Sent: Sunday, June 12, 2011 11:12 AM > Subject: [Audyssey] airik the clerik > > >> hi this just posted frmol Jyro on audiogames.net >> >> Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. >> A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any
[Audyssey] talking maze game and duck hunter
Hi Dark, Do you have the demo copy of the talking maze game from rwf talking software? I don't think it is pirating if you send out only the demo and not the full game. Also do you have the duck hunter game from conspirasoft? Thanks. best regards, jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
The only reason I picked those 2 times of year are, it is when most are out of any type of school and the best times to hit parents for buying the game. The ones doing most of the griping are kids not adults and if they are adults? Then act like it instead of something I want to slap the shit out of! At 09:06 AM 6/13/2011, you wrote: Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing wasn't released until Christmas. Even if the primary focus of Thomas himself, I can't say what kind of reputation that would give him.Best Regards, Hayden -- From: "Trouble" Sent: Monday, June 13, 2011 7:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Audio Support If you want to support other platforms with your games that is your business.Getting ideas from the community is good. But the work of the game is done by you and only you. So yeah there is going to be time delays and drag outs with problems. I think there are only 2 targets any game producer should try for and that is summer and Christmas. If they come in those to time periods good and if not then would only give out updates until a releasable demo is at hand. Don't let them tell you how to code or what to code. Releasable demos are for finding bugs and that is all they do. When the bugs are fixed you release again. Each time brings you closer to Finnish. By adding things to each release. Gives you nothing or very little to release in updates or next version. You have to keep some goodies back for just that reason. It also causes bugs witch delays the final release that much more. At 05:28 PM 6/12/2011, you wrote: Hi Pitr, That all sounds well and good except for one thing you are over looking. Who am I writing this game for? You or me? Why am I writing these games in the first place? Well, to answer the first question I thought i was writing the games for myself, because they are games I like and wanted to play. If I could sell them and make a little money off of them that would be fine, but I'm not writing them for the audio games community specifically. It might sound selfish but if I can't write the games for my own personal enjoyment then there is absolutely no point in writing them in the first place. As for the second question, I started writing games because at the time I thought it was enjoyable, something fun, and really liked it before I got caught up in the Alchemy crap. Now though, every time I sit down to work on MOTA I just want to quit. In fact, I'd go far to say I hate writing games, because the experience has become so much of a hastle for me. I want to write my games one way, but the community wants me to write it another. For you its easy to sit there and say forget writing the games for Linux, ditch the Linux version, because that's only for a small handful of people. One of those handful of people is me. So if I'm not writing versions of MOTA I can personally use or play I might as well refund the community their money and close USA Games. There would be no point in continuing to write games if I have to make them for Windows, and still not be able to play them on Linux myself. Is that what you want me to do? In any case this was not the point of my e-mail. My point was to find a solution so that I could do both. If you aren't giving me cunstructive advice how to do that you are just muddying the thread with an option I can not and will not accept. Dropping support for Linux is not an option for me. So stop trying to talk me out of it. Cheers! On 6/12/11, Pitermach wrote: > The problem I see is why target linux instead of mac? Ok, you use > ubuntu > yourself, but then It's pretty clear that the mac community is really > outnumbering the linux one. And we're not taking windows into consideration. > I think what you should do is dich the linux version for now, get the > windows one out there, and when you get a mac, work on the other > platforms, > since the bulk of the community are windows users anyway, so I don't get why > worry about a handful of people... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archi
Re: [Audyssey] airik the clerik
This is just the crap why I don't promote prepay for early release. There is just to much pardon the word, but way to much BITCHING when you go that rout. Its always from those that know nothing about what it takes to write or release a game. Even though there are demos being played or tested. You still get this crap! people hear these words! Your childish petty bitch en! Is going to make even more devs quit! And those wanting won't! Just because of all the flack they get over a game. The only thing I can say is GROW UP! At 03:46 PM 6/12/2011, you wrote: you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: > Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. > We are the Knights who say...Ni! > - Original Message - From: "william lomas" > To: "Gamers Discussion list" > Sent: Sunday, June 12, 2011 11:12 AM > Subject: [Audyssey] airik the clerik > > >> hi this just posted frmol Jyro on audiogames.net >> >> Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. >> A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Shaun, Funny you don't like that onethat's probably my favorite little obstacle in the game. Best Regards, Hayden -- From: "Thomas Ward" Sent: Monday, June 13, 2011 2:35 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Audio Support Hi Shaun, If you are talking about the vanishing platforms that's the point. They are meant to be challenging, difficult, and I think once I recompile beta 20 against the Windows version of the G3D engine they'll be fairly trick as they were in beta 18. I think traps like that will have great replay value as there is no certainty there you will make it through on your first run. Cheers! On 6/12/11, shaun everiss wrote: well there is also that long platform or long platforms in gneral I don't like them that much. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mistake in email address, sorry.
Sorry about this mistake. Ms Imbar Golt im...@netvision.net.il - Original Message - From: "Imbar Golt" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 4:09 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi Andy, Thank you very much for your kind and quick service, your support and pleasant conversation. If I could heap more praises on you, I would, but I am afraid it will make you blush. I read through the information and it does sound like level 3 is the right qualification for me. Looking forward to your finding out about the exams situation. Which of the optional units would you recommend I take? Thank you again. Kind regards, Imbar Ms Imbar Golt im...@netvision.net.il - Original Message - From: "Trouble" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 4:02 PM Subject: Re: [Audyssey] looking for terraformers audio game Its not free ware or abandon ware. It was a college project that got its rewards in 2003 and the grads left it at that. Nothing has ben updated on game or even any info on requirements or game play. Just the sound files on the download page. If you read the docs, and I see by the questions NO! You would of found that it states not free ware and does have a link to buy it. However it just takes you back to the same site as download. Also if you bothered to look at the files on install and in docs. That tells why it works on some and why not other computers. This game is a perfect example of being left behind with useless software. With todays higher grade of computer. The files it tries to install is direct x 5 and 3D support that is very general. Well that 3D support is in 640 by 800 and not many machines run that mode today. So there is one glitch that can stop a system. With all the useless software in it just for play. I am surprised that it even worked on my system and did blue screen me to death! The perfect reason for keeping the code up to date on any game! At 04:58 PM 6/12/2011, you wrote: Hi Michael. there is nothing on the blog or anywhere else saying that the game is freeware, and the version and setup file seem the same as they always were, but equally your right, there are no links to buy it anymore either. I personally think it's just that they haven't finished with the site and haven't put a paypal button there, sinse if the game was freeware I assume there would be some sort of message, but I suggest you check to be certain either by leaving a comment on the blog or by e-mailing thomas with the address in the terraformers' manual. Beware the grue! Dark. - Original Message - From: "Michael Gauler" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 9:20 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning that what I could download was shareware. So, what is the current status of the game? Can it now be played without limits, or is there still the need to buy it and if so, where is it done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/lis
Re: [Audyssey] looking for terraformers audio game
Have to send them a email and ask them that question. The one thing that gets me on this or any other list, is the dumb question. The ones that only can be answered by the site that holds the info or those that make the program. What would make anyone think that list members have the personal info on how a company does or will do things. Send the email to the right person and your questions may be answered, but not by lists that just use or ask about what they use. At 04:20 PM 6/12/2011, you wrote: Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning that what I could download was shareware. So, what is the current status of the game? Can it now be played without limits, or is there still the need to buy it and if so, where is it done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
Hi Andy, Thank you very much for your kind and quick service, your support and pleasant conversation. If I could heap more praises on you, I would, but I am afraid it will make you blush. I read through the information and it does sound like level 3 is the right qualification for me. Looking forward to your finding out about the exams situation. Which of the optional units would you recommend I take? Thank you again. Kind regards, Imbar Ms Imbar Golt im...@netvision.net.il - Original Message - From: "Trouble" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 4:02 PM Subject: Re: [Audyssey] looking for terraformers audio game Its not free ware or abandon ware. It was a college project that got its rewards in 2003 and the grads left it at that. Nothing has ben updated on game or even any info on requirements or game play. Just the sound files on the download page. If you read the docs, and I see by the questions NO! You would of found that it states not free ware and does have a link to buy it. However it just takes you back to the same site as download. Also if you bothered to look at the files on install and in docs. That tells why it works on some and why not other computers. This game is a perfect example of being left behind with useless software. With todays higher grade of computer. The files it tries to install is direct x 5 and 3D support that is very general. Well that 3D support is in 640 by 800 and not many machines run that mode today. So there is one glitch that can stop a system. With all the useless software in it just for play. I am surprised that it even worked on my system and did blue screen me to death! The perfect reason for keeping the code up to date on any game! At 04:58 PM 6/12/2011, you wrote: Hi Michael. there is nothing on the blog or anywhere else saying that the game is freeware, and the version and setup file seem the same as they always were, but equally your right, there are no links to buy it anymore either. I personally think it's just that they haven't finished with the site and haven't put a paypal button there, sinse if the game was freeware I assume there would be some sort of message, but I suggest you check to be certain either by leaving a comment on the blog or by e-mailing thomas with the address in the terraformers' manual. Beware the grue! Dark. - Original Message - From: "Michael Gauler" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 9:20 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning that what I could download was shareware. So, what is the current status of the game? Can it now be played without limits, or is there still the need to buy it and if so, where is it done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@au
Re: [Audyssey] MOTA Audio Support
Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing wasn't released until Christmas. Even if the primary focus of Thomas himself, I can't say what kind of reputation that would give him.Best Regards, Hayden -- From: "Trouble" Sent: Monday, June 13, 2011 7:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Audio Support If you want to support other platforms with your games that is your business.Getting ideas from the community is good. But the work of the game is done by you and only you. So yeah there is going to be time delays and drag outs with problems. I think there are only 2 targets any game producer should try for and that is summer and Christmas. If they come in those to time periods good and if not then would only give out updates until a releasable demo is at hand. Don't let them tell you how to code or what to code. Releasable demos are for finding bugs and that is all they do. When the bugs are fixed you release again. Each time brings you closer to Finnish. By adding things to each release. Gives you nothing or very little to release in updates or next version. You have to keep some goodies back for just that reason. It also causes bugs witch delays the final release that much more. At 05:28 PM 6/12/2011, you wrote: Hi Pitr, That all sounds well and good except for one thing you are over looking. Who am I writing this game for? You or me? Why am I writing these games in the first place? Well, to answer the first question I thought i was writing the games for myself, because they are games I like and wanted to play. If I could sell them and make a little money off of them that would be fine, but I'm not writing them for the audio games community specifically. It might sound selfish but if I can't write the games for my own personal enjoyment then there is absolutely no point in writing them in the first place. As for the second question, I started writing games because at the time I thought it was enjoyable, something fun, and really liked it before I got caught up in the Alchemy crap. Now though, every time I sit down to work on MOTA I just want to quit. In fact, I'd go far to say I hate writing games, because the experience has become so much of a hastle for me. I want to write my games one way, but the community wants me to write it another. For you its easy to sit there and say forget writing the games for Linux, ditch the Linux version, because that's only for a small handful of people. One of those handful of people is me. So if I'm not writing versions of MOTA I can personally use or play I might as well refund the community their money and close USA Games. There would be no point in continuing to write games if I have to make them for Windows, and still not be able to play them on Linux myself. Is that what you want me to do? In any case this was not the point of my e-mail. My point was to find a solution so that I could do both. If you aren't giving me cunstructive advice how to do that you are just muddying the thread with an option I can not and will not accept. Dropping support for Linux is not an option for me. So stop trying to talk me out of it. Cheers! On 6/12/11, Pitermach wrote: > The problem I see is why target linux instead of mac? Ok, you use > ubuntu > yourself, but then It's pretty clear that the mac community is really > outnumbering the linux one. And we're not taking windows into consideration. > I think what you should do is dich the linux version for now, get the > windows one out there, and when you get a mac, work on the other > platforms, > since the bulk of the community are windows users anyway, so I don't get why > worry about a handful of people... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
Re: [Audyssey] MOTA Audio Support
Well I see silent partner? Think not knowing Tom. When you get a game company. Then you can make those choices. At 04:38 PM 6/12/2011, you wrote: The problem I see is why target linux instead of mac? Ok, you use ubuntu yourself, but then It's pretty clear that the mac community is really outnumbering the linux one. And we're not taking windows into consideration. I think what you should do is dich the linux version for now, get the windows one out there, and when you get a mac, work on the other platforms, since the bulk of the community are windows users anyway, so I don't get why worry about a handful of people... - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 10:27 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need a completely cross-platform solution that basically does what DirectX does that will allow me to build high quality games for my OS, Linux, and still be able to produce Windows versions for my customers as well. That said, if Allegro doesn't pan out I'm just going to have to compile a Windows specific version of MOTA for Windows, and forget it. I'll be unhappy about having to maintain a version for an OS I no longer use, but my customers will be happy at any rate. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
Its not free ware or abandon ware. It was a college project that got its rewards in 2003 and the grads left it at that. Nothing has ben updated on game or even any info on requirements or game play. Just the sound files on the download page. If you read the docs, and I see by the questions NO! You would of found that it states not free ware and does have a link to buy it. However it just takes you back to the same site as download. Also if you bothered to look at the files on install and in docs. That tells why it works on some and why not other computers. This game is a perfect example of being left behind with useless software. With todays higher grade of computer. The files it tries to install is direct x 5 and 3D support that is very general. Well that 3D support is in 640 by 800 and not many machines run that mode today. So there is one glitch that can stop a system. With all the useless software in it just for play. I am surprised that it even worked on my system and did blue screen me to death! The perfect reason for keeping the code up to date on any game! At 04:58 PM 6/12/2011, you wrote: Hi Michael. there is nothing on the blog or anywhere else saying that the game is freeware, and the version and setup file seem the same as they always were, but equally your right, there are no links to buy it anymore either. I personally think it's just that they haven't finished with the site and haven't put a paypal button there, sinse if the game was freeware I assume there would be some sort of message, but I suggest you check to be certain either by leaving a comment on the blog or by e-mailing thomas with the address in the terraformers' manual. Beware the grue! Dark. - Original Message - From: "Michael Gauler" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 9:20 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning that what I could download was shareware. So, what is the current status of the game? Can it now be played without limits, or is there still the need to buy it and if so, where is it done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Anyone knows about any business games?
Hi, Does anyone know of any business games except for the trucking sym? I am studying logistics management and would like to try out my skills virtually before I wreck some company, grin. Cheers, Imbar Ms Imbar Golt im...@netvision.net.il --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
If you want to support other platforms with your games that is your business.Getting ideas from the community is good. But the work of the game is done by you and only you. So yeah there is going to be time delays and drag outs with problems. I think there are only 2 targets any game producer should try for and that is summer and Christmas. If they come in those to time periods good and if not then would only give out updates until a releasable demo is at hand. Don't let them tell you how to code or what to code. Releasable demos are for finding bugs and that is all they do. When the bugs are fixed you release again. Each time brings you closer to Finnish. By adding things to each release. Gives you nothing or very little to release in updates or next version. You have to keep some goodies back for just that reason. It also causes bugs witch delays the final release that much more. At 05:28 PM 6/12/2011, you wrote: Hi Pitr, That all sounds well and good except for one thing you are over looking. Who am I writing this game for? You or me? Why am I writing these games in the first place? Well, to answer the first question I thought i was writing the games for myself, because they are games I like and wanted to play. If I could sell them and make a little money off of them that would be fine, but I'm not writing them for the audio games community specifically. It might sound selfish but if I can't write the games for my own personal enjoyment then there is absolutely no point in writing them in the first place. As for the second question, I started writing games because at the time I thought it was enjoyable, something fun, and really liked it before I got caught up in the Alchemy crap. Now though, every time I sit down to work on MOTA I just want to quit. In fact, I'd go far to say I hate writing games, because the experience has become so much of a hastle for me. I want to write my games one way, but the community wants me to write it another. For you its easy to sit there and say forget writing the games for Linux, ditch the Linux version, because that's only for a small handful of people. One of those handful of people is me. So if I'm not writing versions of MOTA I can personally use or play I might as well refund the community their money and close USA Games. There would be no point in continuing to write games if I have to make them for Windows, and still not be able to play them on Linux myself. Is that what you want me to do? In any case this was not the point of my e-mail. My point was to find a solution so that I could do both. If you aren't giving me cunstructive advice how to do that you are just muddying the thread with an option I can not and will not accept. Dropping support for Linux is not an option for me. So stop trying to talk me out of it. Cheers! On 6/12/11, Pitermach wrote: > The problem I see is why target linux instead of mac? Ok, you use ubuntu > yourself, but then It's pretty clear that the mac community is really > outnumbering the linux one. And we're not taking windows into consideration. > I think what you should do is dich the linux version for now, get the > windows one out there, and when you get a mac, work on the other platforms, > since the bulk of the community are windows users anyway, so I don't get why > worry about a handful of people... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Um...Yeah, you might want to talk to him first. You don't want him to say, "I am Locutus a Borg. From this time forward your life as it has been is over. Resistance is futile." Smile. On 6/12/11, Jeremy Kaldobsky wrote: > Pitermach, I've written down your suggestion, and I'll see if I can figure > out a good way to make it. I might end up contacting you about sounds, but > I need to check with Locutus first, since I'm already working on a game with > him as my sound effects guy. It might be rude for me to not ask him about > it first, lol. > > Know what would be cool? Playing mission 2. Guess what? It's posted! > > Version 1.1b is posted, and it offers up mission 2, as well as a handful of > people's suggestions for information given. I still have plenty of people's > suggestions to go through, but I still welcome anything else anyone wants to > say. It is always possible that some people won't particularly care for > something I've added, which could have been a suggestion made by another > player. If that's the case, let me know you aren't happy with a change, so > maybe we can all agree on a different way to do it. Believe me, some times > things sound good on paper, but in practice they aren't what you expected. > The new armed guards were somewhat complicated to code, so please let me > know if you spot any bugs. Good luck, and have fun! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy, Thanks. So far this game is turning out to be very interesting and adictive. Keep up the good work. On 6/12/11, Jeremy Kaldobsky wrote: > Sure thing. www.kaldobsky.com/audiogames/temporal.zip is the link to the > new Temporal game. For the rest of my games, the site is > www.kaldobsky.com/audiogames/ > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy, What's the download link again? I just checked your website and can't find a link for it. Cheers! On 6/12/11, Jeremy Kaldobsky wrote: > I've just uploaded version 1.2b, which actually contains a major bug fix for > mission 2. If you are on mission 2, I highly recommend you take the time to > grab this update otherwise you might not even be able to beat it. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
I've always believed that you'd come through with an excellent game, otherwise I wouldn't have preordered it when it was still Monte. And I'm eagerly anticipating the release of MOTA whatever some of those people say. I didn't quite get that Final Fantasy reference though. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 4:21 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Dark, Yeah, that scam was a classic. It was also discovered pretty quickly and the problem dealt with. The thing is that a real scam would be a one time affair as this community is of the opinion once bitten twice shy. So whoever actually tries to scam the community better get as much money as he or she can, because they'll never get a second chance to do it again. Anyone who has been around long enough knows that. Bavisoft and Alchemy have left a bad impression on a lot of people, and its a lot harder to get people to trust your intentions. Just look at that message from yesterday where I got blasted for trying to research various cross-platform technologies to bridge the gap between Linux gaming and Windows gaming. I think most people realise I'm not scamming them, but I think a lot of people doubt I'll ever get around to releasing MOTA because of too much time spent on research rather than development. Even though in actuality MOTA is nearing 1.0, and is a lot closer to final release than people give me credit for. However, the only way to earn back their trust will be to release the game, and maybe they'll not quite be so negative towards my future projects. Cheers! On 6/13/11, dark wrote: Hi tom. I've also been in private communication with him as well, and he seems like a very decent chap indeed. Myself I can only ever think of one actual scam which has ever been perpetrated on behalf oof accessible games, and that was that loopy kid who modded superliam and claimed it was his game creation. Really the accessible games community doesn't have enough money involved to make a scam worth while, and the contact betwene developers and players as with most indi devs would make something like that very difficult. i Always feel the people who cry scam! scam! whenever things aren't to their satisfaction are a litle paranoid. Me on the other hand, I'm not the least paranoid I know! everyone is out to get me, ;D. Beware the grue! DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
I agree. They'll find something else about him to complain about. ZBut that could be partly why I haven't touched my current BGT project in a couple months, well that and my divorce situation.And wile my current project is nothing special I could see some of those people turning on me the same way. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 4:05 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Bryan, True, but often times this community jumps to the wrong conclusion when they don't have any evidence to prove their opinions false. Here is a case in point. Back in 2005 when James North had not produced working copies of Montezuma's Revenge and Raceway there was this huge group of people who said it was all a scam. That opinion was false as I happen to have the original source code, written in VB 6, for Raceway and Montezuma's Revenge that proves he was in deed working on those games as well as his changelog files etc. From what I seen of reading through his personal notes and such is that there would be long stretches between updates. He might start working on something on a Sunday, stop working on it for a few days, and take up with it on Friday night. This looks to me like a man working around a busy schedule rather than someone who was outright trying to scam people. As to why he would say the game would be released on x, and turn around and then say it was not ready I'll never know. All I can say based on his notes is that he was in deed working on it, but progress was slow and spread out over a haphazard schedule. If James North had just been more forthcoming about his work schedule people might have understood, but since he said nothing people asumed the worst. Bottom line, I think we could be seeing something very similar. I'm pretty sure Jake has no intention to scam people. It is more likely there have been delays, setbacks, he never planned on and regardless of what he says or does there will be a few people who won't believe a word he says until he produces the game. If he does produce it I'm also pretty certain his detracters will not be man or woman enough to apologise for dragging his name through the mud. Cheers! On 6/13/11, Bryan Peterson wrote: Yes, but try explaining that to the community at large. I'm inclined still to believe he does have a good reason, even though people have raised some good points. He's made no effort at all to contest the view that he's scamming, not that he would necessarily be likely to admit to it even if he was. Then again, it's entirely possible, even likely, that he's not even aware of the negative energy directed toward him. He might not read the entire topic before posting. I know I've done that before myself. So there's at least as much evidence to support the conclusion that he isn't scamming but had something come up that he'd prefer to keep private as there is to support the belief that he is scamming. And there's really nothing concrete to support that latter view yet. But you're right though. If he was really scamming I would think he would have done a lot more, not to mention charged more for it before screwing people over. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi Dark, Yeah, that scam was a classic. It was also discovered pretty quickly and the problem dealt with. The thing is that a real scam would be a one time affair as this community is of the opinion once bitten twice shy. So whoever actually tries to scam the community better get as much money as he or she can, because they'll never get a second chance to do it again. Anyone who has been around long enough knows that. Bavisoft and Alchemy have left a bad impression on a lot of people, and its a lot harder to get people to trust your intentions. Just look at that message from yesterday where I got blasted for trying to research various cross-platform technologies to bridge the gap between Linux gaming and Windows gaming. I think most people realise I'm not scamming them, but I think a lot of people doubt I'll ever get around to releasing MOTA because of too much time spent on research rather than development. Even though in actuality MOTA is nearing 1.0, and is a lot closer to final release than people give me credit for. However, the only way to earn back their trust will be to release the game, and maybe they'll not quite be so negative towards my future projects. Cheers! On 6/13/11, dark wrote: > Hi tom. > > I've also been in private communication with him as well, and he seems like > a very decent chap indeed. > > Myself I can only ever think of one actual scam which has ever been > perpetrated on behalf oof accessible games, and that was that loopy kid who > modded superliam and claimed it was his game creation. > > Really the accessible games community doesn't have enough money involved to > make a scam worth while, and the contact betwene developers and players as > with most indi devs would make something like that very difficult. > > i Always feel the people who cry scam! scam! whenever things aren't to their > satisfaction are a litle paranoid. > > Me on the other hand, I'm not the least paranoid I know! everyone is out to > get me, ;D. > > Beware the grue! > > DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Problems getting BG Code Breaker 1.0.
Hello, I'm having a lot of trouble getting this game. I've written to all three addresses on Ian's page, and the messages keep bouncing back at me. Can someone tell Ian that I'd like a copy sent to staindadd...@juno.com? I'd really appreciate it. Either that, or just pass the game along if you have it? Ian knows who I am, so I'm sure he'll reconize my name and Email address. Thanks, Ryan Penny Stock Jumping 3000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4df5e2d33442339f975st03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi Bryan, True, but often times this community jumps to the wrong conclusion when they don't have any evidence to prove their opinions false. Here is a case in point. Back in 2005 when James North had not produced working copies of Montezuma's Revenge and Raceway there was this huge group of people who said it was all a scam. That opinion was false as I happen to have the original source code, written in VB 6, for Raceway and Montezuma's Revenge that proves he was in deed working on those games as well as his changelog files etc. From what I seen of reading through his personal notes and such is that there would be long stretches between updates. He might start working on something on a Sunday, stop working on it for a few days, and take up with it on Friday night. This looks to me like a man working around a busy schedule rather than someone who was outright trying to scam people. As to why he would say the game would be released on x, and turn around and then say it was not ready I'll never know. All I can say based on his notes is that he was in deed working on it, but progress was slow and spread out over a haphazard schedule. If James North had just been more forthcoming about his work schedule people might have understood, but since he said nothing people asumed the worst. Bottom line, I think we could be seeing something very similar. I'm pretty sure Jake has no intention to scam people. It is more likely there have been delays, setbacks, he never planned on and regardless of what he says or does there will be a few people who won't believe a word he says until he produces the game. If he does produce it I'm also pretty certain his detracters will not be man or woman enough to apologise for dragging his name through the mud. Cheers! On 6/13/11, Bryan Peterson wrote: > Yes, but try explaining that to the community at large. I'm inclined still > to believe he does have a good reason, even though people have raised some > good points. He's made no effort at all to contest the view that he's > scamming, not that he would necessarily be likely to admit to it even if he > was. Then again, it's entirely possible, even likely, that he's not even > aware of the negative energy directed toward him. He might not read the > entire topic before posting. I know I've done that before myself. So there's > at least as much evidence to support the conclusion that he isn't scamming > but had something come up that he'd prefer to keep private as there is to > support the belief that he is scamming. And there's really nothing concrete > to support that latter view yet. But you're right though. If he was really > scamming I would think he would have done a lot more, not to mention charged > more for it before screwing people over. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
Hi, To be honest, I never had a problem with the game at all. I loved playing it (When I still had it). I loved the thrill of always finding your way quickly because of all the random health drops, touching walls and still standings. The sounds are great, too. Of course there were some little minor things (For example, pressing the in game hotkeys in the main menu would cause errors), and in one instance I've seen it just not working at all on a friends' system, where no keys were accepted, no graphics were shown, etc. But the time it did work for me, I really liked it and would hope that something like this would be recreated and sold. Now that's just me. I seem to prefer FPS games over any other. Since I play quite a lot of mainstream games, I seem to be OK with that. However, I'm not saying that I don't like Side scrollers. I do enjoy those, but I just seem to prefer FPS type games. So, my view on the whole topic. Kevin On 6/13/2011 1:19 AM, shaun everiss wrote: well to be fair I think the game needs a full rewrite. On some systems especially thse with hd cards, I trialed the registered game on a friend's system with an hidef card and the same on my system and to be honest its never worked right. There is one room between the one with the mines in the lab and another door that keeps going on and on. The game was programed in macromedia procrapper, and while good, crashed even on my analog system, with the pack and stuff. It was a good try at a concept hybred but I think its reaching the limitations of its current engine myself. To play this game you really need a non hd sound card on a single core with 512mb of ram for best performance. The game is playable but if not you can play it but stabality hmmm. The graphics and sounds are top notch but I still don't aggree with health dropping when you move round or stand still. I know that mainstreams may have this stuff but since it takes ages for us to really move without losing our way well. Also hitting walls shouldn't make you loose power either. Also the power stations were really annoying, if you could pick up items like in sod and use them wheen needed as well that would rock. I have a full coppy somewhere but I have not touched it much because of all this. At 08:58 a.m. 13/06/2011, you wrote: Hi Michael. there is nothing on the blog or anywhere else saying that the game is freeware, and the version and setup file seem the same as they always were, but equally your right, there are no links to buy it anymore either. I personally think it's just that they haven't finished with the site and haven't put a paypal button there, sinse if the game was freeware I assume there would be some sort of message, but I suggest you check to be certain either by leaving a comment on the blog or by e-mailing thomas with the address in the terraformers' manual. Beware the grue! Dark. - Original Message - From: "Michael Gauler" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 9:20 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning that what I could download was shareware. So, what is the current status of the game? Can it now be played without limits, or is there still the need to buy it and if so, where is it done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] Airik the Cleric a scam?
Yeah. and if he was scamming us why bother releasing multiple demos, each with more content and bug fixes than the last? We are the Knights who say...Ni! - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 3:28 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Yeah we're all so quick to judge and who apart from those who write games can judge not me that's sure and certain. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 6:57 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Exactly. Problem is people are already claiming that they've "discovered" his scam simply because he hasn't delivered exactly when he said. Yes this has happened more than once and that's the basis of people's mistrust, but there could be technical problems he's not even aware of, or any number of other perfectly legit reasons for the delay. I may write him and see what if anything is going on, but I'm tempted to wait a bit. We are the Knights who say...Ni! - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 2:54 AM Subject: Re: [Audyssey] Airik the Cleric a scam? and our community is far two small for a scammer top hide in it and not get discovered. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 6:46 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Ah yes, I remember that. And if I'm not mistaken I was the one who brought that to the list's attention since I found it on Blindcooltech.com. Granted I didn't know right then that it was just an SL mod with different sounds and cutscenes. I just thought it was extremely corny and I remember that kid from the GMA list. And given the sighted population's general views on the blind community I would find it hard to believe, assuming Jyro himself is sighted, that they wouldn't realize that there wouldn't be enough money to make a scam worthwhile. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 2:32 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi tom. I've also been in private communication with him as well, and he seems like a very decent chap indeed. Myself I can only ever think of one actual scam which has ever been perpetrated on behalf oof accessible games, and that was that loopy kid who modded superliam and claimed it was his game creation. Really the accessible games community doesn't have enough money involved to make a scam worth while, and the contact betwene developers and players as with most indi devs would make something like that very difficult. i Always feel the people who cry scam! scam! whenever things aren't to their satisfaction are a litle paranoid. Me on the other hand, I'm not the least paranoid I know! everyone is out to get me, ;D. Beware the grue! DArk. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 9:03 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Dark, In deed. There is more than enough evidence available he is working on the game. The demo and from what I've heard of the game so far means he is creating something. Plus $10 for the game doesn't seem like a lot of money for a scam to me either. Assuming he got 100 preorders that would only be $1,000. If he were out to really scam the community wouldn't he try $20 or $30 in order to double or tripple his income from the scam? Cheers! On 6/13/11, dark wrote: It also strikes me making a partial demo and accepting preorders is far too much work for what return you'd get on a scam, in fact not much beyond making the game. Myself, I'm content to wait, but I'm inclined to think that the reason Jake hasn't contactede anyone will be a good one, simply by virtue of his very open approach previously. Beware the grue1 Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/g
Re: [Audyssey] Airik the Cleric a scam?
Yeah we're all so quick to judge and who apart from those who write games can judge not me that's sure and certain. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 6:57 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Exactly. Problem is people are already claiming that they've "discovered" his scam simply because he hasn't delivered exactly when he said. Yes this has happened more than once and that's the basis of people's mistrust, but there could be technical problems he's not even aware of, or any number of other perfectly legit reasons for the delay. I may write him and see what if anything is going on, but I'm tempted to wait a bit. We are the Knights who say...Ni! - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 2:54 AM Subject: Re: [Audyssey] Airik the Cleric a scam? and our community is far two small for a scammer top hide in it and not get discovered. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 6:46 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Ah yes, I remember that. And if I'm not mistaken I was the one who brought that to the list's attention since I found it on Blindcooltech.com. Granted I didn't know right then that it was just an SL mod with different sounds and cutscenes. I just thought it was extremely corny and I remember that kid from the GMA list. And given the sighted population's general views on the blind community I would find it hard to believe, assuming Jyro himself is sighted, that they wouldn't realize that there wouldn't be enough money to make a scam worthwhile. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 2:32 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi tom. I've also been in private communication with him as well, and he seems like a very decent chap indeed. Myself I can only ever think of one actual scam which has ever been perpetrated on behalf oof accessible games, and that was that loopy kid who modded superliam and claimed it was his game creation. Really the accessible games community doesn't have enough money involved to make a scam worth while, and the contact betwene developers and players as with most indi devs would make something like that very difficult. i Always feel the people who cry scam! scam! whenever things aren't to their satisfaction are a litle paranoid. Me on the other hand, I'm not the least paranoid I know! everyone is out to get me, ;D. Beware the grue! DArk. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 9:03 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Dark, In deed. There is more than enough evidence available he is working on the game. The demo and from what I've heard of the game so far means he is creating something. Plus $10 for the game doesn't seem like a lot of money for a scam to me either. Assuming he got 100 preorders that would only be $1,000. If he were out to really scam the community wouldn't he try $20 or $30 in order to double or tripple his income from the scam? Cheers! On 6/13/11, dark wrote: It also strikes me making a partial demo and accepting preorders is far too much work for what return you'd get on a scam, in fact not much beyond making the game. Myself, I'm content to wait, but I'm inclined to think that the reason Jake hasn't contactede anyone will be a good one, simply by virtue of his very open approach previously. Beware the grue1 Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via th
Re: [Audyssey] Airik the Cleric a scam?
Exactly. Problem is people are already claiming that they've "discovered" his scam simply because he hasn't delivered exactly when he said. Yes this has happened more than once and that's the basis of people's mistrust, but there could be technical problems he's not even aware of, or any number of other perfectly legit reasons for the delay. I may write him and see what if anything is going on, but I'm tempted to wait a bit. We are the Knights who say...Ni! - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 2:54 AM Subject: Re: [Audyssey] Airik the Cleric a scam? and our community is far two small for a scammer top hide in it and not get discovered. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 6:46 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Ah yes, I remember that. And if I'm not mistaken I was the one who brought that to the list's attention since I found it on Blindcooltech.com. Granted I didn't know right then that it was just an SL mod with different sounds and cutscenes. I just thought it was extremely corny and I remember that kid from the GMA list. And given the sighted population's general views on the blind community I would find it hard to believe, assuming Jyro himself is sighted, that they wouldn't realize that there wouldn't be enough money to make a scam worthwhile. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 2:32 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi tom. I've also been in private communication with him as well, and he seems like a very decent chap indeed. Myself I can only ever think of one actual scam which has ever been perpetrated on behalf oof accessible games, and that was that loopy kid who modded superliam and claimed it was his game creation. Really the accessible games community doesn't have enough money involved to make a scam worth while, and the contact betwene developers and players as with most indi devs would make something like that very difficult. i Always feel the people who cry scam! scam! whenever things aren't to their satisfaction are a litle paranoid. Me on the other hand, I'm not the least paranoid I know! everyone is out to get me, ;D. Beware the grue! DArk. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 9:03 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Dark, In deed. There is more than enough evidence available he is working on the game. The demo and from what I've heard of the game so far means he is creating something. Plus $10 for the game doesn't seem like a lot of money for a scam to me either. Assuming he got 100 preorders that would only be $1,000. If he were out to really scam the community wouldn't he try $20 or $30 in order to double or tripple his income from the scam? Cheers! On 6/13/11, dark wrote: It also strikes me making a partial demo and accepting preorders is far too much work for what return you'd get on a scam, in fact not much beyond making the game. Myself, I'm content to wait, but I'm inclined to think that the reason Jake hasn't contactede anyone will be a good one, simply by virtue of his very open approach previously. Beware the grue1 Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@a
Re: [Audyssey] Airik the Cleric a scam?
and our community is far two small for a scammer top hide in it and not get discovered. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 6:46 PM Subject: Re: [Audyssey] Airik the Cleric a scam? Ah yes, I remember that. And if I'm not mistaken I was the one who brought that to the list's attention since I found it on Blindcooltech.com. Granted I didn't know right then that it was just an SL mod with different sounds and cutscenes. I just thought it was extremely corny and I remember that kid from the GMA list. And given the sighted population's general views on the blind community I would find it hard to believe, assuming Jyro himself is sighted, that they wouldn't realize that there wouldn't be enough money to make a scam worthwhile. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 2:32 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi tom. I've also been in private communication with him as well, and he seems like a very decent chap indeed. Myself I can only ever think of one actual scam which has ever been perpetrated on behalf oof accessible games, and that was that loopy kid who modded superliam and claimed it was his game creation. Really the accessible games community doesn't have enough money involved to make a scam worth while, and the contact betwene developers and players as with most indi devs would make something like that very difficult. i Always feel the people who cry scam! scam! whenever things aren't to their satisfaction are a litle paranoid. Me on the other hand, I'm not the least paranoid I know! everyone is out to get me, ;D. Beware the grue! DArk. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 9:03 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Dark, In deed. There is more than enough evidence available he is working on the game. The demo and from what I've heard of the game so far means he is creating something. Plus $10 for the game doesn't seem like a lot of money for a scam to me either. Assuming he got 100 preorders that would only be $1,000. If he were out to really scam the community wouldn't he try $20 or $30 in order to double or tripple his income from the scam? Cheers! On 6/13/11, dark wrote: It also strikes me making a partial demo and accepting preorders is far too much work for what return you'd get on a scam, in fact not much beyond making the game. Myself, I'm content to wait, but I'm inclined to think that the reason Jake hasn't contactede anyone will be a good one, simply by virtue of his very open approach previously. Beware the grue1 Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Ah yes, I remember that. And if I'm not mistaken I was the one who brought that to the list's attention since I found it on Blindcooltech.com. Granted I didn't know right then that it was just an SL mod with different sounds and cutscenes. I just thought it was extremely corny and I remember that kid from the GMA list. And given the sighted population's general views on the blind community I would find it hard to believe, assuming Jyro himself is sighted, that they wouldn't realize that there wouldn't be enough money to make a scam worthwhile. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 2:32 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi tom. I've also been in private communication with him as well, and he seems like a very decent chap indeed. Myself I can only ever think of one actual scam which has ever been perpetrated on behalf oof accessible games, and that was that loopy kid who modded superliam and claimed it was his game creation. Really the accessible games community doesn't have enough money involved to make a scam worth while, and the contact betwene developers and players as with most indi devs would make something like that very difficult. i Always feel the people who cry scam! scam! whenever things aren't to their satisfaction are a litle paranoid. Me on the other hand, I'm not the least paranoid I know! everyone is out to get me, ;D. Beware the grue! DArk. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 9:03 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Dark, In deed. There is more than enough evidence available he is working on the game. The demo and from what I've heard of the game so far means he is creating something. Plus $10 for the game doesn't seem like a lot of money for a scam to me either. Assuming he got 100 preorders that would only be $1,000. If he were out to really scam the community wouldn't he try $20 or $30 in order to double or tripple his income from the scam? Cheers! On 6/13/11, dark wrote: It also strikes me making a partial demo and accepting preorders is far too much work for what return you'd get on a scam, in fact not much beyond making the game. Myself, I'm content to wait, but I'm inclined to think that the reason Jake hasn't contactede anyone will be a good one, simply by virtue of his very open approach previously. Beware the grue1 Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi tom. I've also been in private communication with him as well, and he seems like a very decent chap indeed. Myself I can only ever think of one actual scam which has ever been perpetrated on behalf oof accessible games, and that was that loopy kid who modded superliam and claimed it was his game creation. Really the accessible games community doesn't have enough money involved to make a scam worth while, and the contact betwene developers and players as with most indi devs would make something like that very difficult. i Always feel the people who cry scam! scam! whenever things aren't to their satisfaction are a litle paranoid. Me on the other hand, I'm not the least paranoid I know! everyone is out to get me, ;D. Beware the grue! DArk. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 9:03 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Dark, In deed. There is more than enough evidence available he is working on the game. The demo and from what I've heard of the game so far means he is creating something. Plus $10 for the game doesn't seem like a lot of money for a scam to me either. Assuming he got 100 preorders that would only be $1,000. If he were out to really scam the community wouldn't he try $20 or $30 in order to double or tripple his income from the scam? Cheers! On 6/13/11, dark wrote: It also strikes me making a partial demo and accepting preorders is far too much work for what return you'd get on a scam, in fact not much beyond making the game. Myself, I'm content to wait, but I'm inclined to think that the reason Jake hasn't contactede anyone will be a good one, simply by virtue of his very open approach previously. Beware the grue1 Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
And I still believe that. Like Thomas said, his low price wouldn't make sense for a scam since even a couple hundred preorders would only amount to a few thousand dollars at most. A few thousand preorders might have been another matter, but the day a single audio game sells that many copies will be the day we finally can break into the mainstream market. LOL. Seriously though, that couple grand from those two-hundred Airik preorders would hardly be enough to cover sound libraries for future titles, much less real life expenses. I still think Jacob's just a reasonable guy who, obviously unfamiliar with our community, is unaware of the past actions of some developers. He would therefore be unaware that his own actions, seemingly mirroring those of those few people whose names are now the next things to profanity in this community, could hurt his own prospects. I'm willing to give him at least till the beginning of next month if not longer before I even consider asking for any money back. If it is indeed going toward the development of future titles I don't want to interfere with that. We are the Knights who say...Ni! - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 2:17 AM Subject: Re: [Audyssey] Airik the Cleric a scam? I love the demmo i've played so far and i really hope i get to see this game for real. it looked very promising and with the voice acting to that will make it even better. the fact he's releecing it for mac and itos makes it even cooler if we see it. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
I love the demmo i've played so far and i really hope i get to see this game for real. it looked very promising and with the voice acting to that will make it even better. the fact he's releecing it for mac and itos makes it even cooler if we see it. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Yes, but try explaining that to the community at large. I'm inclined still to believe he does have a good reason, even though people have raised some good points. He's made no effort at all to contest the view that he's scamming, not that he would necessarily be likely to admit to it even if he was. Then again, it's entirely possible, even likely, that he's not even aware of the negative energy directed toward him. He might not read the entire topic before posting. I know I've done that before myself. So there's at least as much evidence to support the conclusion that he isn't scamming but had something come up that he'd prefer to keep private as there is to support the belief that he is scamming. And there's really nothing concrete to support that latter view yet. But you're right though. If he was really scamming I would think he would have done a lot more, not to mention charged more for it before screwing people over. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 1:47 AM Subject: Re: [Audyssey] Airik the Cleric a scam? It also strikes me making a partial demo and accepting preorders is far too much work for what return you'd get on a scam, in fact not much beyond making the game. Myself, I'm content to wait, but I'm inclined to think that the reason Jake hasn't contactede anyone will be a good one, simply by virtue of his very open approach previously. Beware the grue1 Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 8:15 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Bryan, Well, the mistake Jacob is making and has made is by setting a date or time period to begin looking for the game. If by chance he misses that do to a real life situation, issue, etc people aren't going to be inclined to believe him regardless of how real the delay is. He should have told everyone the game is done when it is done, and quietly began shipping keys and downloads before announcing its final release. That way it was in some peoples hands before the news broke. And yes, unfortunately, people are that vain that they will keep their e-mail client open all day, check it every five seconds, in the hope it will appear on the next send/recieve. When they don't get it in the time they think they should get it they begin making noise and complaining loudly they have been scammed. Sheesh, I have personally been accused of the old scam theory myself. After 19 betas of Mysteries of the Ancients many still think it is a scam. I'm never going to release anything, never finish it, and nobody will get their money's worth and so on. Their welcome to their opinions, but when I release it they'll just have to eat their words. Cheers! On 6/11/11, Bryan Peterson wrote: The subject line pretty much says it all. FOr the record I don't personally subscribe to that belief and, for the moment at least there only appear to be a few people who actually do. But since Airik didn't come out in May like Jacob said it might, those few people have been making their voices heard over on the audiogames.net forum, expressing the belief that the whole thing is a scam and this smug satisfaction, which I quite frankly find highly offensive, that they didn't preorder the game and therefore can laugh at those who did if, by chance, they turned out to be right. Well Jacob posted on the forum this morning with a list of additional features that would be in the full game and an admonishment to people to take differing time zones into consideration when awaiting their web links to the full version of the game. And apparently people are checking their Email every five seconds. I'm not quite that bad but almost. LOL. All I can say for sure is that if there isn't a major update soon the scam mentality is going to start to really take hold, which of course won't be good for Jacob if he wants to establish himself in this community. I will of course eat a few pairs of shorts if, after sending this, I hapen to check my own Email and find my link to the full game. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] Airik the Cleric a scam?
Hi Dark, In deed. There is more than enough evidence available he is working on the game. The demo and from what I've heard of the game so far means he is creating something. Plus $10 for the game doesn't seem like a lot of money for a scam to me either. Assuming he got 100 preorders that would only be $1,000. If he were out to really scam the community wouldn't he try $20 or $30 in order to double or tripple his income from the scam? Cheers! On 6/13/11, dark wrote: > It also strikes me making a partial demo and accepting preorders is far too > much work for what return you'd get on a scam, in fact not much beyond > making the game. > > Myself, I'm content to wait, but I'm inclined to think that the reason Jake > hasn't contactede anyone will be a good one, simply by virtue of his very > open approach previously. > > Beware the grue1 > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
It also strikes me making a partial demo and accepting preorders is far too much work for what return you'd get on a scam, in fact not much beyond making the game. Myself, I'm content to wait, but I'm inclined to think that the reason Jake hasn't contactede anyone will be a good one, simply by virtue of his very open approach previously. Beware the grue1 Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 8:15 AM Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Bryan, Well, the mistake Jacob is making and has made is by setting a date or time period to begin looking for the game. If by chance he misses that do to a real life situation, issue, etc people aren't going to be inclined to believe him regardless of how real the delay is. He should have told everyone the game is done when it is done, and quietly began shipping keys and downloads before announcing its final release. That way it was in some peoples hands before the news broke. And yes, unfortunately, people are that vain that they will keep their e-mail client open all day, check it every five seconds, in the hope it will appear on the next send/recieve. When they don't get it in the time they think they should get it they begin making noise and complaining loudly they have been scammed. Sheesh, I have personally been accused of the old scam theory myself. After 19 betas of Mysteries of the Ancients many still think it is a scam. I'm never going to release anything, never finish it, and nobody will get their money's worth and so on. Their welcome to their opinions, but when I release it they'll just have to eat their words. Cheers! On 6/11/11, Bryan Peterson wrote: The subject line pretty much says it all. FOr the record I don't personally subscribe to that belief and, for the moment at least there only appear to be a few people who actually do. But since Airik didn't come out in May like Jacob said it might, those few people have been making their voices heard over on the audiogames.net forum, expressing the belief that the whole thing is a scam and this smug satisfaction, which I quite frankly find highly offensive, that they didn't preorder the game and therefore can laugh at those who did if, by chance, they turned out to be right. Well Jacob posted on the forum this morning with a list of additional features that would be in the full game and an admonishment to people to take differing time zones into consideration when awaiting their web links to the full version of the game. And apparently people are checking their Email every five seconds. I'm not quite that bad but almost. LOL. All I can say for sure is that if there isn't a major update soon the scam mentality is going to start to really take hold, which of course won't be good for Jacob if he wants to establish himself in this community. I will of course eat a few pairs of shorts if, after sending this, I hapen to check my own Email and find my link to the full game. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi Ian, That is my thoughts exactly. If Jacob would not have given any release dates and released the game quietly to the preordered customers all of this scam business could have and would have been avoided, or at least most of it at any rate. Its easy to forget Alchemy and Bavisoft have harmed the trust of this community, and now it has to be earned rather than given freely these days. Take Blind Adrenaline as an example. Che took preorders for Rail Racer, and he delivered on that game and a lot more with his card room. He has earned a lot of people's trust, including mine, and I'd likely preorder from him in the future. Yet I wouldn't lay very much money on the line for a game developer like Jacob who hasn't released anything and does not have a record of delivering what he/she has promised at this time. I am like everyone else more careful what I buy from accessible game developers who I don't know or trust. Cheers! On 6/13/11, Ian McNamara wrote: > Hi kept quite quiet on this topic so far. i personaly feel that people > should not give releece dates for games and just bring it out when it is > done. if i where going to releece a game i would not give any dates at all > i'd just releece it and then tell people that it was out. if i where jackup > that's what i would have done. you can't blame people for doubting this > product though as he has not releced it yet and i have not herd any one say > they have the game. > > Ian McNamara > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Shaun, If you are talking about the vanishing platforms that's the point. They are meant to be challenging, difficult, and I think once I recompile beta 20 against the Windows version of the G3D engine they'll be fairly trick as they were in beta 18. I think traps like that will have great replay value as there is no certainty there you will make it through on your first run. Cheers! On 6/12/11, shaun everiss wrote: > well there is also that long platform or long platforms in gneral I > don't like them that much. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi kept quite quiet on this topic so far. i personaly feel that people should not give releece dates for games and just bring it out when it is done. if i where going to releece a game i would not give any dates at all i'd just releece it and then tell people that it was out. if i where jackup that's what i would have done. you can't blame people for doubting this product though as he has not releced it yet and i have not herd any one say they have the game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi Bryan, Well, the mistake Jacob is making and has made is by setting a date or time period to begin looking for the game. If by chance he misses that do to a real life situation, issue, etc people aren't going to be inclined to believe him regardless of how real the delay is. He should have told everyone the game is done when it is done, and quietly began shipping keys and downloads before announcing its final release. That way it was in some peoples hands before the news broke. And yes, unfortunately, people are that vain that they will keep their e-mail client open all day, check it every five seconds, in the hope it will appear on the next send/recieve. When they don't get it in the time they think they should get it they begin making noise and complaining loudly they have been scammed. Sheesh, I have personally been accused of the old scam theory myself. After 19 betas of Mysteries of the Ancients many still think it is a scam. I'm never going to release anything, never finish it, and nobody will get their money's worth and so on. Their welcome to their opinions, but when I release it they'll just have to eat their words. Cheers! On 6/11/11, Bryan Peterson wrote: > The subject line pretty much says it all. FOr the record I don't personally > subscribe to that belief and, for the moment at least there only appear to > be a few people who actually do. But since Airik didn't come out in May like > Jacob said it might, those few people have been making their voices heard > over on the audiogames.net forum, expressing the belief that the whole thing > is a scam and this smug satisfaction, which I quite frankly find highly > offensive, that they didn't preorder the game and therefore can laugh at > those who did if, by chance, they turned out to be right. Well Jacob posted > on the forum this morning with a list of additional features that would be > in the full game and an admonishment to people to take differing time zones > into consideration when awaiting their web links to the full version of the > game. And apparently people are checking their Email every five seconds. I'm > not quite that bad but almost. LOL. All I can say for sure is that if there > isn't a major update soon the scam mentality is going to start to really > take hold, which of course won't be good for Jacob if he wants to establish > himself in this community. I will of course eat a few pairs of shorts if, > after sending this, I hapen to check my own Email and find my link to the > full game. > We are the Knights who say...Ni! > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.