[Audyssey] RS Games Battleship Released!
Hi All, Due to popular demand, RS Games has released a version of the wildly popular game 1000 Miles. It's available now when you log in to RS Games. To read the instructions, head over to http://zanosoft.net/zgp/doc/miles.html or simply press Control+F1 from within the game. If you find any bugs, discrepancies in the rules, or have any suggestions, feel free to let us know. Enjoy the game! Thanks. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] acefire
Hi, If anyone wants to connect with me and play a round of acefire, my ip is 108.83.126.98 I'm hosting right now. best regards, jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Thomas, My birthday falls at the end of September. it'll be an awesome birthday gift if this game comes out by the end of Sept! grin - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 17, 2011 12:54 PM Subject: Re: [Audyssey] USA Games News Hi Greg, Sorry, you misunderstood what I was saying. I was telling Dark that the Genesis 3D Engine, the Windows version, has MS Sapi 5 support, but I didn't mean to imply that Mysteries of the Ancients itself uses it. The game wasn't written with Sapi support in mind, and in order to add it I'd have to rewrite a fair amount of code to add Sapi support rather than use prerecorded wav files. If the community at large would rather have Sapi 5 support I could add it, but it would have to be a majority of customers asking for that feature. I'm currently on a 90 day release schedule, hoping to having something ready to sell by September, so I'm not going to do something that drastic unless there is popular demand for it. If you guys want Sapi support in MOTA 1.0 let me know, but I am saying upfront I won't do it for two or three people. It would have to be a large majority of people. HTH On 6/17/11, Greg Steel wrote: Hi Tom I think that this is a great idea does this mean that we can use sapi5 and are you going to delete the prerecorded voice files in the game?How is this going to work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hmmm maybe I should call you the cyber emperor or something in stead. At 09:44 p.m. 18/06/2011, you wrote: Hi Shaun, Grin. Good point. Although, all terminators aren't bad. Just most of them. Speaking of Skynet, the real Skynet, we got most of the stuff moved and are waiting for DNS etc to update world wide. So hopefully by this afternoon etc USA Games will be back on the web with the first stage of our upgrade. On 6/17/11, shaun everiss wrote: > Justread about your site moving with skynet. > I should say be carefull with the machines, terminators, etc. > I mean skynet from the movies is not your friend --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Dark, Well, I generally use bog standard stereo headphones myself even though I have 5.1 speakers and headphones etc because these days I generally play games on my laptop and not on my desktop. My laptop has just a basic stereo sound card, and I generally don't want to carry a $125 pair of 5.1 headphones around with me on a jobsite etc as if they get broken or lost I'm up the creek. Besides that these 5.1 headphones I'm talking about hook up to a USB port, and requires special drivers to be installed so they act as another sound device. That's all well and good if I am playing games on Windows, but so far as I know there aren't Mac or Linux drivers available for these headphones. As a result when I am using Linux on my laptop I usually have to settle for bog standard stereo headphones anyway just because I haven't located a sound driver for my 5.1 headphones that will allow me to use them on non-Windows computers. As for the 5.1 speakers I have on my desktop PC they sound really awesome with GMA Tank Commander or Shades of Doom, but after I got married I've started using headphones to keep from disturbing my wife who might be watching television, reading a book to my son, or some other action where blasting my speakers at full volume would be a destraction. So even though I myself own the proper equipment and technology its not very practical for a lot of reasons. For all of those reasons even though I might support 3d audio in my games I'm in the same boat when it comes to being able to play them using standard stereo headphones or speakers. If it wasn't possible I'd have to find a different way to get access to that same information weather by verbalizing it or adding in other indecators like targeting beeps. On 6/18/11, dark wrote: > Hi tom. > > Good to here your adding in the kews, though this is something we've > discussed before. > > it's odd but I can actually play shades of doom far more effectively and > precisely with my headphones than I can on 5.1 speakers, mostly because the > audio is far more immediate. > > Indeed, while I like my 5.1 speakers for watching films, the only games i > use them for are specifically though that do not require large amounts of > sterrio, like Jim kitchin's golf game, and if I'm listening to audio dramas > I always prefer headphones. > > I must admit though my hadphones are rather monstrous sanheisar ones that > actually cost as much as the speakers did, so this might be a factor. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi tom. Good to here your adding in the kews, though this is something we've discussed before. it's odd but I can actually play shades of doom far more effectively and precisely with my headphones than I can on 5.1 speakers, mostly because the audio is far more immediate. Indeed, while I like my 5.1 speakers for watching films, the only games i use them for are specifically though that do not require large amounts of sterrio, like Jim kitchin's golf game, and if I'm listening to audio dramas I always prefer headphones. I must admit though my hadphones are rather monstrous sanheisar ones that actually cost as much as the speakers did, so this might be a factor. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 18, 2011 11:40 AM Subject: Re: [Audyssey] USA Games News Hi Dark, Well, that's something of the catch 22. You could certainly use headphones, but if they aren't 5.1 surround sound headphones some of the audio positioning etc would be lost as you don't have 5 channels of audio output and are reduced to 2d stereo. In other words you could do it but the audio quality would suffer, and you might have to relie on other things like a targeting beep to properly aim a weapon, or scan the area with the look command to get a better idea of where things are in relation to you. So I think it is still possible, but might require some other form of feedback besides audio. I don't really see this as a problem though, because as you said the games that do have 3d audio like Shades of Doom can be played with bog standard headphones with full 3d audio enabled. That's because Shades of Doom has a lot of other ways of obtaining the same feedback such as a targeting scope, the ability to get the distance and direction to monsters, examine door ways, etc which gives the player more than one way to figure out his/her environment rather than audio. So I would assume MOTA 3D should be as accessible given the fact I plan to add in most if not all of the same kinds of verbal and audio queues as Shades of Doomm. On 6/18/11, dark wrote: Hi Tom. just one quick question. If you use 3D sound only, will the game stil be playable with headphones? i have a very good set of 5.1 logitech speakers, however even for the first person audio games we have, I always prefer playing on headphones simply because I've found that I simply cannot get the same precision in positioning audio when using speakers, and for fine tasks such as targiting weapons, determining direction of multiple sound sources and the like I would find speakers far harder to play on however good the game audio was. i hope therefore if the 3D engine used 5.1 we could stil use headphones. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Willem, Well, I'll take your word on that. AS it is when it comes time to working on the Linux and Mac OS ports of the game you can help me get the panning working correctly. In the mean time I'm going to finish the Windows version using DirectX, and worry about cross-platform APIs like OpenAL later. On 6/18/11, Willem Venter wrote: > Thomas, as far as I know, as long as you move the listener according > to the right scale of movement, smooth panning is possible and sounds > better than directX. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Dark, Well, that's something of the catch 22. You could certainly use headphones, but if they aren't 5.1 surround sound headphones some of the audio positioning etc would be lost as you don't have 5 channels of audio output and are reduced to 2d stereo. In other words you could do it but the audio quality would suffer, and you might have to relie on other things like a targeting beep to properly aim a weapon, or scan the area with the look command to get a better idea of where things are in relation to you. So I think it is still possible, but might require some other form of feedback besides audio. I don't really see this as a problem though, because as you said the games that do have 3d audio like Shades of Doom can be played with bog standard headphones with full 3d audio enabled. That's because Shades of Doom has a lot of other ways of obtaining the same feedback such as a targeting scope, the ability to get the distance and direction to monsters, examine door ways, etc which gives the player more than one way to figure out his/her environment rather than audio. So I would assume MOTA 3D should be as accessible given the fact I plan to add in most if not all of the same kinds of verbal and audio queues as Shades of Doomm. On 6/18/11, dark wrote: > Hi Tom. > > just one quick question. > > If you use 3D sound only, will the game stil be playable with headphones? > > i have a very good set of 5.1 logitech speakers, however even for the first > person audio games we have, I always prefer playing on headphones simply > because I've found that I simply cannot get the same precision in > positioning audio when using speakers, and for fine tasks such as targiting > weapons, determining direction of multiple sound sources and the like I > would find speakers far harder to play on however good the game audio was. > > i hope therefore if the 3D engine used 5.1 we could stil use headphones. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Thomas, as far as I know, as long as you move the listener according to the right scale of movement, smooth panning is possible and sounds better than directX. On 6/18/11, dark wrote: > Hi Tom. > > just one quick question. > > If you use 3D sound only, will the game stil be playable with headphones? > > i have a very good set of 5.1 logitech speakers, however even for the first > person audio games we have, I always prefer playing on headphones simply > because I've found that I simply cannot get the same precision in > positioning audio when using speakers, and for fine tasks such as targiting > weapons, determining direction of multiple sound sources and the like I > would find speakers far harder to play on however good the game audio was. > > i hope therefore if the 3D engine used 5.1 we could stil use headphones. > > Beware the grue! > > Dark. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Saturday, June 18, 2011 10:54 AM > Subject: Re: [Audyssey] USA Games News > > >> Hi Charles, >> >> Yeah, it is, but for some reason 2d stereo panning isn't widely >> supported with audio APIs any more. Which means I have to go back to >> DirectSound for that 2d stereo panning that people want, because >> OpenAL and other audio APIs simply do not have that functionality. >> >> Now, for the 3d version of Mysteries of the Ancients it would be >> something of a different story. I could use OpenAL which has virtual >> 3d audio, 5.1 surround sound, etc which is exactly what I want for a >> 3d FPS game. Which is what OpenAL was designed to do. So perhaps, just >> perhaps, when I look at releasing the 3d version I might be able to >> build it using the cross-platform engine as panning won't be a major >> factor there. the only issue I can think of is getting joysticks and >> mice working with SDL. So I'm thinking that cross-platform could be >> possible provided we don't need 2d stereo panning but just 5.1 >> surround sound which OpenAL does very well, and OpenAL is the default >> audio library on Mac OS and Linux, and their are versions available >> for Windows as well. >> >> On 6/17/11, Charles Rivard wrote: >>> Maybe this decision to put out a twentieth beta of MOTA for Windows is >>> the >>> way to go, but I hate to hear that the cross platforming is temporarily >>> shelved, even though I am a Windows user, because I know that's not at >>> all >>> what you want to do. Wile it might be a business decision, I still think >>> >>> it >>> is a bummer. >>> >>> --- >>> Laughter is the best medicine, so look around, find a dose and take it to >>> heart. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Willem, True, but based on my limited experience with OpenAL panning sounds as you described isn't as smooth sounding as DirectSound's 2d stereo pan control. Do you remember beta 14 and beta 15? The game was using SFML-Audio which was a wrapper for OpenAL, and I could never get OpenAL to pan correctly. Oh, I could pan sounds left/right by keeping the y axis and z axis fixed, but it didn't pan smoothly. I don't know if it was just me or OpenAL, but I was just unable to make it pan exactly like DirectX. That said, as I've decided to adopt OpenAL for my cross-platform engine for Linux and Mac this is something I will be looking into further as I'm going to have to make it work somehow. On 6/18/11, Willem Venter wrote: > Thomas, why do you say 2d panning isn't supported in openAL? As I > understand it, 3d audio simply adds forward/backward and up/down > movement to the standard left/right panning of 1d sound. > > So in effect, keeping the forward and up/down coordinates fixed while > varying the x should, and does, pan a sound. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Tom. just one quick question. If you use 3D sound only, will the game stil be playable with headphones? i have a very good set of 5.1 logitech speakers, however even for the first person audio games we have, I always prefer playing on headphones simply because I've found that I simply cannot get the same precision in positioning audio when using speakers, and for fine tasks such as targiting weapons, determining direction of multiple sound sources and the like I would find speakers far harder to play on however good the game audio was. i hope therefore if the 3D engine used 5.1 we could stil use headphones. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 18, 2011 10:54 AM Subject: Re: [Audyssey] USA Games News Hi Charles, Yeah, it is, but for some reason 2d stereo panning isn't widely supported with audio APIs any more. Which means I have to go back to DirectSound for that 2d stereo panning that people want, because OpenAL and other audio APIs simply do not have that functionality. Now, for the 3d version of Mysteries of the Ancients it would be something of a different story. I could use OpenAL which has virtual 3d audio, 5.1 surround sound, etc which is exactly what I want for a 3d FPS game. Which is what OpenAL was designed to do. So perhaps, just perhaps, when I look at releasing the 3d version I might be able to build it using the cross-platform engine as panning won't be a major factor there. the only issue I can think of is getting joysticks and mice working with SDL. So I'm thinking that cross-platform could be possible provided we don't need 2d stereo panning but just 5.1 surround sound which OpenAL does very well, and OpenAL is the default audio library on Mac OS and Linux, and their are versions available for Windows as well. On 6/17/11, Charles Rivard wrote: Maybe this decision to put out a twentieth beta of MOTA for Windows is the way to go, but I hate to hear that the cross platforming is temporarily shelved, even though I am a Windows user, because I know that's not at all what you want to do. Wile it might be a business decision, I still think it is a bummer. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Thomas, why do you say 2d panning isn't supported in openAL? As I understand it, 3d audio simply adds forward/backward and up/down movement to the standard left/right panning of 1d sound. So in effect, keeping the forward and up/down coordinates fixed while varying the x should, and does, pan a sound. On 6/18/11, Thomas Ward wrote: > Hi Charles, > > Yeah, it is, but for some reason 2d stereo panning isn't widely > supported with audio APIs any more. Which means I have to go back to > DirectSound for that 2d stereo panning that people want, because > OpenAL and other audio APIs simply do not have that functionality. > > Now, for the 3d version of Mysteries of the Ancients it would be > something of a different story. I could use OpenAL which has virtual > 3d audio, 5.1 surround sound, etc which is exactly what I want for a > 3d FPS game. Which is what OpenAL was designed to do. So perhaps, just > perhaps, when I look at releasing the 3d version I might be able to > build it using the cross-platform engine as panning won't be a major > factor there. the only issue I can think of is getting joysticks and > mice working with SDL. So I'm thinking that cross-platform could be > possible provided we don't need 2d stereo panning but just 5.1 > surround sound which OpenAL does very well, and OpenAL is the default > audio library on Mac OS and Linux, and their are versions available > for Windows as well. > > On 6/17/11, Charles Rivard wrote: >> Maybe this decision to put out a twentieth beta of MOTA for Windows is the >> way to go, but I hate to hear that the cross platforming is temporarily >> shelved, even though I am a Windows user, because I know that's not at all >> what you want to do. Wile it might be a business decision, I still think >> it >> is a bummer. >> >> --- >> Laughter is the best medicine, so look around, find a dose and take it to >> heart. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Charles, Yeah, it is, but for some reason 2d stereo panning isn't widely supported with audio APIs any more. Which means I have to go back to DirectSound for that 2d stereo panning that people want, because OpenAL and other audio APIs simply do not have that functionality. Now, for the 3d version of Mysteries of the Ancients it would be something of a different story. I could use OpenAL which has virtual 3d audio, 5.1 surround sound, etc which is exactly what I want for a 3d FPS game. Which is what OpenAL was designed to do. So perhaps, just perhaps, when I look at releasing the 3d version I might be able to build it using the cross-platform engine as panning won't be a major factor there. the only issue I can think of is getting joysticks and mice working with SDL. So I'm thinking that cross-platform could be possible provided we don't need 2d stereo panning but just 5.1 surround sound which OpenAL does very well, and OpenAL is the default audio library on Mac OS and Linux, and their are versions available for Windows as well. On 6/17/11, Charles Rivard wrote: > Maybe this decision to put out a twentieth beta of MOTA for Windows is the > way to go, but I hate to hear that the cross platforming is temporarily > shelved, even though I am a Windows user, because I know that's not at all > what you want to do. Wile it might be a business decision, I still think it > is a bummer. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Shaun, Grin. Good point. Although, all terminators aren't bad. Just most of them. Speaking of Skynet, the real Skynet, we got most of the stuff moved and are waiting for DNS etc to update world wide. So hopefully by this afternoon etc USA Games will be back on the web with the first stage of our upgrade. On 6/17/11, shaun everiss wrote: > Justread about your site moving with skynet. > I should say be carefull with the machines, terminators, etc. > I mean skynet from the movies is not your friend --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.