Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Willem
Wow that is quite a lot. This would prevent the same names occurring so 
often, unless the parents decided to name a child after themselves.

On 7/21/2011 1:07 AM, Jeremy Kaldobsky wrote:

I can produce a list of, probably about 10 thousand boy, and 10 thousand girl 
names if you guys want it.  Haha, I think it is overkill though.  In fact, I 
doubt anyone will ever see all 1000 names currently in Castaways.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Jeremy Kaldobsky
To be honest, I'm surprised people notice all that many repeated names.  In 
each individual game, there aren't supposed to be any repeats on the names, and 
with a list of 500 for each gender, there are quite a few names already.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] going off list

2011-07-21 Thread dark

Hello to Everyone.

I freely admit that my own reaction here may have been just as over 
sensative as any in this rather ridiculous situation.


thanks to some time, and all the very appreciative messages I recieved, I 
realized that perhaps my going off in a sulk would be a childish reaction 
and rather over blown given the situation.


so, i will not be leaving the list, and thanks again to the many mails I 
recieved from people.


I would however like to use the time to remind people of the fact that sinse 
mails are text, it is only the words someone reads that convey meaning.


Thus sentences or points of tone that would be perfectly acceptable offline 
given the right intonation, appear quite different online.


for instance, my brother always pickes up the phone and greets me with 
"greetings fool!"


On the phone in my brothers tone of voice this is fine,  however would I 
say it to someone on list or E-mail? - heck no!


analysing the recent crysis, it seems that this is what happened, comments 
were taken out of context, people got irritated and the hole thing rather 
escalated.


Might I recommend that everyone,  distinctly and deffinately including 
myself, show some forthought in reading our comments and mails, and some 
considderation of what another person would see reading them.


then perhaps such a ridiculous farse can be avoided in future, and also 
perhaps things can be repared.


All the best,

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] going off list

2011-07-21 Thread Jeremy Kaldobsky
Welcome back Dark!  :D

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread dark

I've actually noticed a couple.

For instance one game got rather confusing when I had dominick the cook, and 
dominick the taylor, sinse one was obviously very essential, while the other 
wasn't.


I usually find when the population gets above 40 or so, one repeate at the 
least will as like as not happen.


Beware the grue!

Dark.
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 8:44 AM
Subject: Re: [Audyssey] Castaways, translated in to other languages.


To be honest, I'm surprised people notice all that many repeated names. 
In each individual game, there aren't supposed to be any repeats on the 
names, and with a list of 500 for each gender, there are quite a few names 
already.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] going off list

2011-07-21 Thread BlindLee55
i agree welcome back dark.
 
lee  

 
In a message dated 7/21/2011 3:50:12 A.M. Eastern Daylight Time,  
jer...@kaldobsky.com writes:

Welcome  back Dark!  :D

---
Gamers mailing list __  Gamers@audyssey.org
If you want to leave the list, send E-mail to  
gamers-unsubscr...@audyssey.org.
You can make changes or update your  subscription via the web,  at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All  messages are archived and can be searched and read  at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any  questions or concerns regarding the management of the list,
please send  E-mail to  gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer

2011-07-21 Thread Jim Kitchen

Hi Shaun,

I believe in the original Donkey Kong game on the first path you did run to the 
left.  the paths then zig-zagged up the screen with ladders for short cuts.

Besides you know some people run more to the right and others more to the left.  And 
on level 4 it is to the left of the hawk and to the right of the dove. 

BFN

Jim

Ever wonder what the speed of lightning would be if it didn't zigzag?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer comments

2011-07-21 Thread Jim Kitchen

Hi Shaun,

Yeah, I was surprised that News Groups were still around since they started 
back in the dos-fidonet days, but there are thousands and thousands of them.

I have a few sound effect CDs that I bought at local record stores, but they 
are nothing compared to what I got from the News Groups.  But drop box or send 
space or whatever is not going to handle it I do not believe.  My Sound effects 
folder looks like
39001 File(s) 30,291,133,789 bytes
And my video game sounds folder looks like
  14345 File(s) 38,874,765,971 bytes
And those are all mp3 files.

BFN

Jim

What do you mean, a bit shy of a byte?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer

2011-07-21 Thread Jim Kitchen

Hi DJC,

Um 7 for a high score?  I didn't think a score like that was even possible.

And I'm sorry but, I'm not sure what to say about the game crashing, it has 
never ever done that here.

Thank you very much though for saying that you like the game.

BFN

- Original Message -
Great little game Jim but it crashed on me after a while. I got 7 as my
high score so far and then the game just stopped with no speech or anything
and I had to kill it in the task manager. I'm still trying to get the
timing down for the jumps. I'm running Win-XP here. Thanks for the new
title. We sure needed it right about now.

For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500


Jim

C program run.  C program crash.  C programmer quit.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Sarah Haake

Hi,

that's actually a great idea you have there. I'll do a German 
translation. It will be cool to play the game in my native language!


Cool thing, and I have something to do now. *smiles*

Best regards
Sarah 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] A Sincere Apology to the List

2011-07-21 Thread Thomas Ward
Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered, or both. Either way you look at
it their constant nagging, complaining, etc just makes the situation
that much worse for me because I have to make a daily choice how to
assign my free time which comes down to work on said games or spend it
with my family. Those of you who aren't married, don't have family
obligations and responcibilities, might not understand exactly what
that feels like, or appreciate the situation I am in here.

Bottom line, what I am trying to say is that I've not been myself for
quite a while now. I have been angry, upset, moody, and very stressed
out over a number of personal and professional issues. Normally, most
people who know me know that I am usually a very rational down to
earth kind of person. However, anyone no matter who they are can be
pushed beyond their emotional fortitude and snap given enough time and
stress.

Which brings us to Wednesday morning. I was already upset, not in a
good mood, when I opened gmail and began reading my mail that morning.
It was to everyone's misfortune that Che chose that day, of all days,
to write a message to the list standing up for his fellow developers,
and weather he intended to or not I felt extremely insulted by him
calling me a programming elitist as well as a few other things he said
in his messages, and that basically was enough to push

[Audyssey] football:

2011-07-21 Thread Kenny Peyatt

Will the nfl football game have direct x keyboard imput as well?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Lisa Hayes
Welcome back Thomas welcome back and it took guts to write this and I hope 
it is taken in the spirit it was written.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 10:02 PM
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered, or both. Either way you look at
it their constant nagging, complaining, etc just makes the situation
that much worse for me because I have to make a daily choice how to
assign my free time which comes down to work on said games or spend it
with my family. Those of you who aren't married, don't have family
obligations and responcibilities, might not understand exactly what
that feels like, or appreciate the situation I am in here.

Bottom line, what I am trying to say is that I've not been myself for
quite a while now. I have been angry, upset, moody, and very stressed
out over a number of personal and professional issues. Normally, most
people who know me know that I am usually a very rational down to
earth kind of person. However, anyone no matter who they are can be
pushed beyond their emotional fortitude and snap given enough time and
stress.

Which brings us to Wednesday morning. I was already upset, not in a
good mood, when I opened gmail and began reading my mail that 

Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread Phil Vlasak

Hi Jim,
I think for conservatives and republicans, running to the left is 
unthinkable. And running to the right for liberals and democrats is 
unpleasant.
I suggest that you put out both a democrat and a republican version of your 
new game.

smiles,
Phil

- Original Message - 
From: "Jim Kitchen" 

To: "Sarah Haake" 
Sent: Wednesday, July 20, 2011 9:21 PM
Subject: Re: [Audyssey] Awesome Homer confusion



Hi Sarah,

Yeah, you want to run to the left.  You know towards Gonk and Marge to 
rescue her.  Running to the right I just set to by default to be knocked 
out by falling into a pit.  Wasn't sure what else to do with that.


I sure have gotten one heck of allot of people on and off list running to 
the right.


HTH

BFN

Jim



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread Thomas Ward
Hi Jim,

"I sure have gotten one heck of allot of people on and off list
running to the right."

I haven't tried this new game yet, but in most classic games action
often traveled from left to right rather than right to left. This is
most likely why people are doing that.

HTH

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Greg Steel
Hi Tom I read about what happened yesterday and I was bumbed out yesterday 
because I had deleted mota 20 from my system and I'm glad to here your back. 
I'm still looking forward to the game because I love the sounds and I think 
that it is going to be a very fun game and I don't think that you should 
throw all of the hard work away over a programming language.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 5:02 AM
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered, or both. Either way you look at
it their constant nagging, complaining, etc just makes the situation
that much worse for me because I have to make a daily choice how to
assign my free time which comes down to work on said games or spend it
with my family. Those of you who aren't married, don't have family
obligations and responcibilities, might not understand exactly what
that feels like, or appreciate the situation I am in here.

Bottom line, what I am trying to say is that I've not been myself for
quite a while now. I have been angry, upset, moody, and very stressed
out over a number of personal and professional issues. Normally, most
people who know me know that I am usually a very rational down to
earth kind of person. However, anyone no matter who they are can be
pushed beyond

Re: [Audyssey] going off list

2011-07-21 Thread Darren Duff
Well said Dark.  I have seen this at least 100 times on e-mail lists... I
just hope everything can get back to normal around here...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, July 21, 2011 3:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] going off list

Hello to Everyone.

I freely admit that my own reaction here may have been just as over
sensative as any in this rather ridiculous situation.

thanks to some time, and all the very appreciative messages I recieved, I
realized that perhaps my going off in a sulk would be a childish reaction
and rather over blown given the situation.

so, i will not be leaving the list, and thanks again to the many mails I
recieved from people.

I would however like to use the time to remind people of the fact that sinse
mails are text, it is only the words someone reads that convey meaning.

Thus sentences or points of tone that would be perfectly acceptable offline
given the right intonation, appear quite different online.

for instance, my brother always pickes up the phone and greets me with
"greetings fool!"

On the phone in my brothers tone of voice this is fine,  however would I
say it to someone on list or E-mail? - heck no!

analysing the recent crysis, it seems that this is what happened, comments
were taken out of context, people got irritated and the hole thing rather
escalated.

Might I recommend that everyone,  distinctly and deffinately including
myself, show some forthought in reading our comments and mails, and some
considderation of what another person would see reading them.

then perhaps such a ridiculous farse can be avoided in future, and also
perhaps things can be repared.

All the best,

Dark. 


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

_ NOD32 EMON 6311 (20110720) information _

This message was checked by NOD32 antivirus system http://www.eset.com

  

_ NOD32 EMON 6312 (20110721) information _

This message was checked by NOD32 antivirus system http://www.eset.com

 
 

_ NOD32 EMON 6312 (20110721) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Bryan Peterson
I may not be married anymore and certainly have no kids, but I can still 
understand totally where you're coming from. You're only human like the rest 
of us, and every single one of us has their breaking point. You ust finally 
reached yours yesterday. I can't honestly say I'd have lasted as long as you 
did were I in your position LOL. I'd probably have snapped long before now 
and gotten myself banned from any lists I was on at the time (smile). I at 
least am glad you're back at least for now. You're definitely one of those 
I'd consider a friend.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 6:02 AM
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered, or both. Either way you look at
it their constant nagging, complaining, etc just makes the situation
that much worse for me because I have to make a daily choice how to
assign my free time which comes down to work on said games or spend it
with my family. Those of you who aren't married, don't have family
obligations and responcibilities, might not understand exactly what
that feels like, or appreciate the situation I am in here.

Bottom line, what I am trying to say is that I've not been myself for
quite a while now. I have been angry, upset, moody, and v

Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Darren Duff
 a
daily choice how to assign my free time which comes down to work on said
games or spend it with my family. Those of you who aren't married, don't
have family obligations and responcibilities, might not understand exactly
what that feels like, or appreciate the situation I am in here.

Bottom line, what I am trying to say is that I've not been myself for quite
a while now. I have been angry, upset, moody, and very stressed out over a
number of personal and professional issues. Normally, most people who know
me know that I am usually a very rational down to earth kind of person.
However, anyone no matter who they are can be pushed beyond their emotional
fortitude and snap given enough time and stress.

Which brings us to Wednesday morning. I was already upset, not in a good
mood, when I opened gmail and began reading my mail that morning.
It was to everyone's misfortune that Che chose that day, of all days, to
write a message to the list standing up for his fellow developers, and
weather he intended to or not I felt extremely insulted by him calling me a
programming elitist as well as a few other things he said in his messages,
and that basically was enough to push me over the edge. I got extremely
angry and reacted poorly. As I said earlier there is no excuse for my
disgraceful behavior, but at the time I was not thinking to clearly. You
might say I went into a mindless rage, and it was only hours later after I
cooled down that I thought about the results of my actions and saw how
poorly I handled the situation.

One of those things I realized is that I was being terribly unfair to my
customers, supporters,  etc who were eagerly waiting on me to release
Mysteries of the Ancients, Raceway, and anything else I might produce in the
future. I was, in effect, punishing both the guilty and the innocent with a
single strike. That was extremely unfair, and for that I am sorry. I hope
that this community can find it in their harts to forgive me for my actions,
and that we all can begin the healing process together. Let's turn over a
new leaf shall we?

As far as USA Games I will reopen the website as soon as I can. You must
realize though that do to my irrational state of mind I decided to delete
the website, close it down, and was really and truly planning on leaving
this community for good. However, after I calmed down a number of you, those
who I would call friends, asked me to come back and not throw it all away
over a stupid argument. Once I calmed down I saw they were right, and so
I'll honor their requests , but I think I will be doing things differently
than before. I may not stay on this list for long if I feel I'm not welcome
here any longer. I fully realize I might have just burned my bridges as far
as the community is concerned, but I'm  willing to give it a try if you are
willing to give me a chance to earn back my self-respect and dignity.

Sincerely,
Thomas Ward

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

_ NOD32 EMON 6312 (20110721) information _

This message was checked by NOD32 antivirus system http://www.eset.com

 
 

_ NOD32 EMON 6312 (20110721) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] random idea for a crime game.

2011-07-21 Thread alex wallis

Hey list,
I was just thinking over what happened with Thomas, and that how him 
coming back on list is great for the community.
Then I suddenly thought and also now he won't be remembered as another 
James north.

And then sort of off the back of that,
I thought now wouldn't that be an interesting action/ puzzle solving game.
The main character could be a detective, hired to track down a game 
developer who has ripped off loads of people,
and this isn't a VI developer particularly, it could be sighted or non 
sighted doesn't matter.
Anyway, the object of the game would be to track this person who has run 
off with all the money, through levels of car chases, jumping moving 
trains, bars full of unsavery people, the list is endless. there could 
be all sorts  of obstacles and traps.
I am not a programmer, but I just suddenly thought, interesting idea and 
thought I would share it.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread Jacob Kruger
Is it possible that something as silly as the fact that western writing goes 
left to right is what makes almost all games start off in that direction?


OTOH, remember playing some or other martial arts game a very long time 
ago - in 80s where you standardly traveled right to left, but can't even 
remember the name of it, and maybe that was partly due to oriental writing 
travelling in the other direction AFAIK?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 2:50 PM
Subject: Re: [Audyssey] Awesome Homer confusion



Hi Jim,

"I sure have gotten one heck of allot of people on and off list
running to the right."

I haven't tried this new game yet, but in most classic games action
often traveled from left to right rather than right to left. This is
most likely why people are doing that.

HTH

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread darren harris
Hello Thomas,

You said:

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on the
screen that gets read back to us via our screen reader of choice without any
sense of the emotion, intent, or purpose behind it. It is us, the reader,
who interpret it and assign emotions and intent to that message. It
sometimes is interpreted correctly, and sometimes it can lead to
misunderstandings and hurt feelings on both sides. Which is what I feel
happened yesterday.

I think that the use of colourful language was pretty well understood. You
"were" a moderator on this list at that time. as a moderator you would in
the passed pull people up for using such trivial words as hell, yet
yesterday you knowingly go and break practically every single rule in the
book. But then again we can look back in the passed and see you breaking
rules whilst pulling people up for said very same thing so perhaps I
shouldn't be so surprised.


You said:

In my message yesterday I made reference to some problems with my marriage,
and let me say these are quite true, and as you might expect it is a very
stressful and painful time for me. I consider the issue very personal so I
don't want to get into it at any real length, but my wife and I have been
having problems for quite a long time now and the situation has tended to
progress from bad to worse. We have been arguing about everything from our
family finances to how much time I spend on my computer working on games
when she feels I should be spending that time with her or my son.

Well Thomas sorry to hear you're having problems. Relationship difficulties
are never easy. I very nearly allowed my relationship to be destroyed
through my lack of willingness to accept that I suffer from depression. It
was only when my wife to be hit breaking point and nearly left me that I
pulled my finger out my butt and decided to do something about things
instead of mood swinging in multiple directions. But we all have choices in
life. Looks like you need to reassess your priorities or not only could you
be losing a wife you could be losing a son as well and I think that's sad to
be very honest. But having said that, your problems are no more the
responsibility of this community than it is responsible for my depressive
states. Sorry to sound blunt but that really is the way it is. so what if it
takes you longer to develop your games and software, if that saves your
marriage then isn't that worth it? you're letting other people put pressure
on you when really it's you that needs to take a firm hand of your
situation.


You said:

Here is an example of what I mean. On July 4th my wife wanted to go to the
fireworks as a family as we do every year, but I didn't want to go because
for me listening to fireworks is nothing but a bunch of loud noise. I felt
those two hours or so could be better spend at home working on game code,
editing sounds, and working on game documentation. It went over with her
like a rock, and that started an argument that ruined the entire evening for
us both.

I'm not surprised. The forth of july is a celebratory event which happens
once a year and should be spent with family friends and loved ones. Also
kids lets be honest they aren't going to stay kids for ever are they? My
partner does things sometimes with me that I enjoy but she doesn't
necessarily enjoy so much if at all. thus the saying give and take.

You said:

Having these kinds of personal issues is bad enough, but there are certain
individuals in this community who are pushing, nagging, and putting pressure
on me to release Mysteries of the Ancients and Raceway on some unrealistic
time table I can't simply meet and have any kind of time for my family,
work, etc. I don't know if it is their ignorance of how much time and energy
it takes to complete a game of any size, they are just self-centered, or
both. Either way you look at it their constant nagging, complaining, etc
just makes the situation that much worse for me because I have to make a
daily choice how to assign my free time which comes down to work on said
games or spend it with my family. Those of you who aren't married, don't
have family obligations and responcibilities, might not understand exactly
what that feels like, or appreciate the situation I am in here.

Again it boils down to priorities. Don't get me wrong, people hassling
someone over how long something is going to take to be develop is rather
stupid an I'd be the first one to agree with that point. But you can choose
how to deal with it. you can either put your wife and child first and slow
work down on your projects, or you can continue working on your projects at
the same speed if not faster and as a result lose your family effectively.
It comes down to balancing things out. What's more important to you after
all said and done? that's the biggest question.


You said:

Which brings us to Wednesday morning. I was already u

[Audyssey] Maze in avesome homer

2011-07-21 Thread Bogdan Muresan
Hi all. I am in the maze level and I do not know how to exit from it.
Any suggestions?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Cycling Through People in Castaways

2011-07-21 Thread Christina
Thanks.  I didn't realize that there was an option for the master list.
Christina

- Original Message - 
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 10:13 PM
Subject: Re: [Audyssey] Cycling Through People in Castaways


That's the point though. That wasn't what she wanted. And Christina, if you 
keep itting E and R you will eventually get back to the master list.
We are the Knights who say...Ni!
- Original Message - 
From: "darren harris" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, July 20, 2011 12:17 PM
Subject: Re: [Audyssey] Cycling Through People in Castaways


> Hi,
>
> Just use e and r. it will cycle through the job types. Then you will be 
> able
> to see who is in that specific type of job.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Christina
> Sent: 20 July 2011 19:15
> To: Gamers Discussion list
> Subject: [Audyssey] Cycling Through People in Castaways
>
> Hello.
> I know that I can cycle through all my people in Castaways with D and F 
> and
> that I can cycle through jobs with E and R.
> However, once I hit E and R, I'm taken to the list of people who perform a
> specific job.
> This is good in some cases.
> I also like to be able to move through the entire list of people without 
> the
> list being job specific.  Once I hit E and R, I'm stuck and can't get back
> to the master list.  How do I get out of this and return to the main list?
> Thanks.
> Christina
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Christina
Hello.
Do you still need Castaways translated into Dutch?
I'm sorry; I haven't been keeping up with this thread.  I forwarded your first 
message to people who might be able to help 
and I just heard back from one of them.
Christina

- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 3:44 AM
Subject: Re: [Audyssey] Castaways, translated in to other languages.


To be honest, I'm surprised people notice all that many repeated names.  In 
each individual game, there aren't supposed to be 
any repeats on the names, and with a list of 500 for each gender, there are 
quite a few names already.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Bryan Peterson
Please Daron, don't stir things up again. That was a sincere apology and 
should be taken as such. Nobody's perfect after all. There's a lot more I 
could say but I'll refrain from cluttering up the list any further.

We are the Knights who say...Ni!
- Original Message - 
From: "darren harris" 

To: "'Gamers Discussion list'" 
Sent: Thursday, July 21, 2011 7:34 AM
Subject: Re: [Audyssey] A Sincere Apology to the List



Hello Thomas,

You said:

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on the
screen that gets read back to us via our screen reader of choice without 
any

sense of the emotion, intent, or purpose behind it. It is us, the reader,
who interpret it and assign emotions and intent to that message. It
sometimes is interpreted correctly, and sometimes it can lead to
misunderstandings and hurt feelings on both sides. Which is what I feel
happened yesterday.

I think that the use of colourful language was pretty well understood. You
"were" a moderator on this list at that time. as a moderator you would in
the passed pull people up for using such trivial words as hell, yet
yesterday you knowingly go and break practically every single rule in the
book. But then again we can look back in the passed and see you breaking
rules whilst pulling people up for said very same thing so perhaps I
shouldn't be so surprised.


You said:

In my message yesterday I made reference to some problems with my 
marriage,

and let me say these are quite true, and as you might expect it is a very
stressful and painful time for me. I consider the issue very personal so I
don't want to get into it at any real length, but my wife and I have been
having problems for quite a long time now and the situation has tended to
progress from bad to worse. We have been arguing about everything from our
family finances to how much time I spend on my computer working on games
when she feels I should be spending that time with her or my son.

Well Thomas sorry to hear you're having problems. Relationship 
difficulties

are never easy. I very nearly allowed my relationship to be destroyed
through my lack of willingness to accept that I suffer from depression. It
was only when my wife to be hit breaking point and nearly left me that I
pulled my finger out my butt and decided to do something about things
instead of mood swinging in multiple directions. But we all have choices 
in
life. Looks like you need to reassess your priorities or not only could 
you
be losing a wife you could be losing a son as well and I think that's sad 
to

be very honest. But having said that, your problems are no more the
responsibility of this community than it is responsible for my depressive
states. Sorry to sound blunt but that really is the way it is. so what if 
it

takes you longer to develop your games and software, if that saves your
marriage then isn't that worth it? you're letting other people put 
pressure

on you when really it's you that needs to take a firm hand of your
situation.


You said:

Here is an example of what I mean. On July 4th my wife wanted to go to the
fireworks as a family as we do every year, but I didn't want to go because
for me listening to fireworks is nothing but a bunch of loud noise. I felt
those two hours or so could be better spend at home working on game code,
editing sounds, and working on game documentation. It went over with her
like a rock, and that started an argument that ruined the entire evening 
for

us both.

I'm not surprised. The forth of july is a celebratory event which happens
once a year and should be spent with family friends and loved ones. Also
kids lets be honest they aren't going to stay kids for ever are they? My
partner does things sometimes with me that I enjoy but she doesn't
necessarily enjoy so much if at all. thus the saying give and take.

You said:

Having these kinds of personal issues is bad enough, but there are certain
individuals in this community who are pushing, nagging, and putting 
pressure

on me to release Mysteries of the Ancients and Raceway on some unrealistic
time table I can't simply meet and have any kind of time for my family,
work, etc. I don't know if it is their ignorance of how much time and 
energy

it takes to complete a game of any size, they are just self-centered, or
both. Either way you look at it their constant nagging, complaining, etc
just makes the situation that much worse for me because I have to make a
daily choice how to assign my free time which comes down to work on said
games or spend it with my family. Those of you who aren't married, don't
have family obligations and responcibilities, might not understand exactly
what that feels like, or appreciate the situation I am in here.

Again it boils down to priorities. Don't get me wrong, people hassling
someone over how long something is going to take to be develop is rather
stupid an I'd be the first one to 

Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Amanda Burt

Hi Thomos.

It's lovely to have you back.

Amanda

--
From: "Thomas Ward" 
Sent: Thursday, July 21, 2011 1:02 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered, or both. Either way you look at
it their constant nagging, complaining, etc just makes the situation
that much worse for me because I have to make a daily choice how to
assign my free time which comes down to work on said games or spend it
with my family. Those of you who aren't married, don't have family
obligations and responcibilities, might not understand exactly what
that feels like, or appreciate the situation I am in here.

Bottom line, what I am trying to say is that I've not been myself for
quite a while now. I have been angry, upset, moody, and very stressed
out over a number of personal and professional issues. Normally, most
people who know me know that I am usually a very rational down to
earth kind of person. However, anyone no matter who they are can be
pushed beyond their emotional fortitude and snap given enough time and
stress.

Which brings us to Wednesday morning. I was already upset, not in a
good mood, when I opened gmail and began reading my mail that morning.
It was to everyone's misfortune that Che chose that day, of all days,
to write a message

Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Amanda Burt

Well said.

It was very brave of Thomas to come back and apologise like that.  Now could 
we please get back to what we are supposed to be discussing?


Thanks very much everyone.

Amanda

--
From: "Bryan Peterson" 
Sent: Thursday, July 21, 2011 3:05 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] A Sincere Apology to the List

Please Daron, don't stir things up again. That was a sincere apology and 
should be taken as such. Nobody's perfect after all. There's a lot more I 
could say but I'll refrain from cluttering up the list any further.

We are the Knights who say...Ni!
- Original Message - 
From: "darren harris" 

To: "'Gamers Discussion list'" 
Sent: Thursday, July 21, 2011 7:34 AM
Subject: Re: [Audyssey] A Sincere Apology to the List



Hello Thomas,

You said:

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on the
screen that gets read back to us via our screen reader of choice without 
any

sense of the emotion, intent, or purpose behind it. It is us, the reader,
who interpret it and assign emotions and intent to that message. It
sometimes is interpreted correctly, and sometimes it can lead to
misunderstandings and hurt feelings on both sides. Which is what I feel
happened yesterday.

I think that the use of colourful language was pretty well understood. 
You

"were" a moderator on this list at that time. as a moderator you would in
the passed pull people up for using such trivial words as hell, yet
yesterday you knowingly go and break practically every single rule in the
book. But then again we can look back in the passed and see you breaking
rules whilst pulling people up for said very same thing so perhaps I
shouldn't be so surprised.


You said:

In my message yesterday I made reference to some problems with my 
marriage,

and let me say these are quite true, and as you might expect it is a very
stressful and painful time for me. I consider the issue very personal so 
I

don't want to get into it at any real length, but my wife and I have been
having problems for quite a long time now and the situation has tended to
progress from bad to worse. We have been arguing about everything from 
our

family finances to how much time I spend on my computer working on games
when she feels I should be spending that time with her or my son.

Well Thomas sorry to hear you're having problems. Relationship 
difficulties

are never easy. I very nearly allowed my relationship to be destroyed
through my lack of willingness to accept that I suffer from depression. 
It

was only when my wife to be hit breaking point and nearly left me that I
pulled my finger out my butt and decided to do something about things
instead of mood swinging in multiple directions. But we all have choices 
in
life. Looks like you need to reassess your priorities or not only could 
you
be losing a wife you could be losing a son as well and I think that's sad 
to

be very honest. But having said that, your problems are no more the
responsibility of this community than it is responsible for my depressive
states. Sorry to sound blunt but that really is the way it is. so what if 
it

takes you longer to develop your games and software, if that saves your
marriage then isn't that worth it? you're letting other people put 
pressure

on you when really it's you that needs to take a firm hand of your
situation.


You said:

Here is an example of what I mean. On July 4th my wife wanted to go to 
the
fireworks as a family as we do every year, but I didn't want to go 
because
for me listening to fireworks is nothing but a bunch of loud noise. I 
felt

those two hours or so could be better spend at home working on game code,
editing sounds, and working on game documentation. It went over with her
like a rock, and that started an argument that ruined the entire evening 
for

us both.

I'm not surprised. The forth of july is a celebratory event which happens
once a year and should be spent with family friends and loved ones. Also
kids lets be honest they aren't going to stay kids for ever are they? My
partner does things sometimes with me that I enjoy but she doesn't
necessarily enjoy so much if at all. thus the saying give and take.

You said:

Having these kinds of personal issues is bad enough, but there are 
certain
individuals in this community who are pushing, nagging, and putting 
pressure
on me to release Mysteries of the Ancients and Raceway on some 
unrealistic

time table I can't simply meet and have any kind of time for my family,
work, etc. I don't know if it is their ignorance of how much time and 
energy

it takes to complete a game of any size, they are just self-centered, or
both. Either way you look at it their constant nagging, complaining, etc
just makes the situation that much worse for me because I have to make a
daily choice how to assign my free time which comes down to wo

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Jeremy Kaldobsky
I wonder if this is a case of the same name, spelled differently, a few times 
within the list of names.  Hmmm, I may check for that later.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Jeremy Kaldobsky
Christina, that would be great!  I don't have anyone working on Dutch yet.  If 
your friend is willing to do this, I will appreciate it.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Awesome Homer level 6

2011-07-21 Thread Greg Steel
Hi I'm stuck in level 6 I keep falling in to the mud holes which way should I 
go.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Willem
Hi Thomas. I'm glad that you are back. I've known you electronically for 
a while now. I've been around to see the loss of the stfc source code 
and also the whole mysteries of the ancients saga. I know that writing 
mota in its current form is not exactly the game you want to create, but 
at the time you felt you would be letting down paying customers if you 
made a 3d game as replacement to montizooma's return. I really wouldn't 
be able to do something like this for long without suffering serious 
burnout. This is not an excuse, but at least it explains the situation a 
bit more. In the end you make your own decisions and you have to sleep 
in the bed you make so to speak.


Take it easy. Take a break if you need it. The end is in site at least 
where mota is concerned. Maybe people will then stop nagging about a 
release. I actually think so many people nagging you have slowed you 
down. I've been in a similar psychological block at school with 
mathematics. At a stage it I dreaded math so much that any time my 
mother called me I would think of math and ignore her. Wow what fights I 
had with her and my teachers!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer

2011-07-21 Thread djc
I ment that I had jumped 7 barrells Jim on level 1.
For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Damien C. Pendleton

Hi Thomas,
As I said to the list at large yesterday when all this blew up, I can see 
why you became angry and frustrated. I guessed it was something that was 
happening over time with pressure and harassment from people from all areas.
However, some of the things you said in your message was totally uncalled 
for and intolerable. I have gotten very angry in the past, but I have tried 
to keep that anger to myself. Though I can see why you might have wanted to 
write a message like that (sometimes I am guilty of acting without thinking, 
though not to such a public extent), I felt totally shocked, especially from 
a co-moderator's point of view, at some of your choicest phrases in that 
message.
I am well aware of how reasonable you generally are, and as I said to the 
list, I thought you might come back after calming down.
I especially admire you for having the strength and courage to apologise to 
the list publicly, and taking this into consideration and your past 
behaviour on list I am willing to give you the benefit of the doubt.
I will be sending you a personal email shortly regarding the moderator side 
of things.

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 1:02 PM
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered

Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Jeremy Kaldobsky
I think with everything that happened, the focus got shifted from 1 problem, to 
another.  It's a little like going to the doctor for a broken toe, but getting 
shot while in the waiting room.  Of course the bullet wound is a more pressing 
matter, so everyone turns their attention to That! problem.

After a few hectic hours, you sit in a hospital bed with your gunshot wound 
repaired and bandaged, but you still have your broken toe.  Thomas' return 
reminds me of this.

The actual issue was about Thomas pushing his programming practices onto other 
developers.  Whether he admits it or not, he makes comments that put others 
programmers down, in order to raise himself up.  The excuse was that he never 
meant to come across as condescending, but the problem was people being overly 
sensitive, and misunderstanding his comments.  Only a fool would believe this 
is the true problem here.  If he honestly has only good intentions in his 
posts, to other programmers about what methods they use, why then, would he 
continue to write those posts even after people tell him they don't want to 
hear it anymore?  This kind of reoccurring pressure is the problem that started 
this entire thing.  Lets not forget about the broken toe that brought us to the 
hospital to begin with!

Of course as thread went on, people got irritated, and things heated up.  While 
"defending" his actions, Thomas write all about his marriage problems.  This 
was completely unrelated, but everyone went off on That! topic, because it 
seemed more pressing.  His raving, curse filled attack of Che, became an 
entirely new problem.  Now we were focusing on his vulgar language, and how he, 
a moderator, reacted when faced with a post he didn't like.  Once again, focus 
shifted to something that seemed more pressing.

Now that Thomas is back, and he has written his apology, we find ourselves in 
that hospital bed.  In many people's minds, his home life situation, and his 
apology, have mended the wound caused by his cussing rant.  People have 
discussed how unfair it is for people to pressure him about his game releases, 
so that wound is treated and healing.  But we are still sitting in the hospital 
bed with this broken toe.

Of course there are exceptions to this, but in general, the people here, who 
are not developers, were the ones who pushed focus off of the way developers 
have been treated because it is more important for them to focus on the other 
issues.  Well the other issues have been taken care of now, and time will 
likely heal those wounds.  We can't just ignore a problem because it doesn't 
specifically impact us, because the point is, it is affecting Someone!  If 
anything good is going to come out of this situation, it has to be the fixing 
of the original problem, otherwise we are right back where we started!

Thomas, I respect you as a developer, but you have a few things you need to 
work on.  We all have faults, but the important thing is that we acknowledge 
them so that we can keep them under control.  I laugh about it on the list 
sometimes, but the truth is, I honestly DO! have a Fault! that I can't stick to 
a single project for very long.  When I work on things, I must finish them 
within a certain amount of time, or I know I'm in danger of dropping it for 
something new.  This is a huge annoyance, but since I've learned I can't help 
it, I must change my behavior accordingly.  I believe You! must do the same.

You may not see it this way, but to many people around here, you come across as 
an elitist programmer, who puts himself above everyone else.  When you give 
"advice" and "suggestions", you strongly appear to be putting others down who 
disagree.  In the past I have seen other developers harassed by you in this 
way, and after stepping in on one of those conversations, I too started being 
badgered endlessly in the same way.  Only after finally losing my temper, did 
you stop pushing your views on me, and as it turned out, this was only a 
temporary break.  The events that unfolded recently, were a direct result of 
you jumping into a Castaways thread, to push more of that Same! views you had 
been asked, and told, were offending people.

I personally think you Are! an elitist, based on much evidence written in your 
posts, but even if you Aren't!  That is how you come across to other 
developers.  I suppose in the end, how others perceive what you say, is the 
most important thing to consider.  So, I can't stick to a project, and you 
offend other developers with "advice".  We both have our faults, and we must 
both alter our behavior so that the faults don't get in the way.  For me, I 
know that if I'm going to start on a project, I need to push myself 100% so 
that it can stand on its own before my problem kicks in, and I abandon it for 
something new.  For you, well I believe you need to simply stop giving people 
programming advice, unless they specifically ask for it.  I also don't think 
this means someone

Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Yohandy
Wow! 2 guys have a fight, all this person cares about is that MOTA isn't 
getting canceled. some of you are just incredible. is a programmer simply an 
automaton around here?






- Original Message - 
From: "Greg Steel" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 8:51 AM
Subject: Re: [Audyssey] A Sincere Apology to the List


Hi Tom I read about what happened yesterday and I was bumbed out yesterday
because I had deleted mota 20 from my system and I'm glad to here your back.
I'm still looking forward to the game because I love the sounds and I think
that it is going to be a very fun game and I don't think that you should
throw all of the hard work away over a programming language.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 5:02 AM
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered, or both. Either way you look at
it their constant nagging, complaining, etc just makes the situation
that much worse for me because I have to make a daily choice how to
assign my free time which comes down to work on said games or spend it
with my family. Those of you who aren't married, don't have family
obligations and responcibilities, might not understand exactly what
that feels like, or appreciate the situation I am in here.

Botto

Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Jeremy Kaldobsky
*Aprone begins to raise his hand, looks around, then slowly lowers it again.*  
Haha, just kidding, but I understand what you're saying.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Dennis Towne
Thomas and friends,

Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and I have something to say.  Further, I have a
similar background to Thomas in regard to programming, and I'm not
nearly as polite and restrained as he is. So let me be blunt:

VB is a toy scripting language useful only for small projects and
hobby work.  Full stop.  Do not pass go, do not collect two hundred
dollars.  If anyone chooses to take that as an insult for some reason,
go right ahead.  I have zero patience for thin-skinned people that
take offense at anything they feel might slight them.  I have worked
too long in this industry to tolerate drama queens.

If developers want to release a small project that isn't necessarily
portable, doesn't care about memory requirements, doesn't care about
processor requirements, and doesn't always work exactly right, that's
their business.  In fact, a lot of applications fall into this
category, and I personally use perl, PHP, and bash for a bunch of
them.  But I'd never use those for any serious, long term project.

The fact of the matter is that rapid prototyping languages and
scripting languages are meant for just that: rapid prototyping and
scripting.  I would never consider writing something like Alter Aeon
in VB. The server has well over a million allocated objects in flight
on a slow day, and I'd be surprised if the VB allocator could even
create that many objects without crashing, much less keep track of
them all.

Finally, development time is largely unrelated to the choice of
programming language once a project reaches a certain size.  Any large
project will have a number of libraries created over the years to make
things easier and simpler.  Myself, I spend at most 20% of my time
actually writing C++ code.  The remaining 80% is spent coming up with
a good design, testing it, and getting feedback from the users.
Switching to a faster language would provide virtually no benefit when
adding new features to the game.

In fact, lack of design and testing is the most common problem I see
in programs.  Sure, it's only a thousand lines of code, and it only
took three days to implement.  But it also doesn't work quite right,
and it isn't consistent, and things that should be there aren't while
things that are there probably shouldn't be.  The solution to this is
to design more, and code less, regardless of the programming language.


Dennis Towne

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer

2011-07-21 Thread shaun everiss
well I have only played sides crolers where it was right rather than 
left then again most blind sidescrolers have gone right which is in 
itself interesting.

At 10:08 p.m. 21/07/2011, you wrote:

Hi Shaun,

I believe in the original Donkey Kong game on the first path you did 
run to the left.  the paths then zig-zagged up the screen with 
ladders for short cuts.


Besides you know some people run more to the right and others more 
to the left.  And on level 4 it is to the left of the hawk and to 
the right of the dove. 


BFN

Jim

Ever wonder what the speed of lightning would be if it didn't zigzag?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer comments

2011-07-21 Thread shaun everiss

um yeah I don't have that sort of space anyway.
thanks anyway.
At 10:08 p.m. 21/07/2011, you wrote:

Hi Shaun,

Yeah, I was surprised that News Groups were still around since they 
started back in the dos-fidonet days, but there are thousands and 
thousands of them.


I have a few sound effect CDs that I bought at local record stores, 
but they are nothing compared to what I got from the News 
Groups.  But drop box or send space or whatever is not going to 
handle it I do not believe.  My Sound effects folder looks like

39001 File(s) 30,291,133,789 bytes
And my video game sounds folder looks like
  14345 File(s) 38,874,765,971 bytes
And those are all mp3 files.

BFN

Jim

What do you mean, a bit shy of a byte?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Desiree Oudinot
Hi all,
I've kept my mouth shut throughout this whole ordeal because I wasn't
exactly sure what angle I wanted to look at this from. However, I
think I've formulated something that could be considered a diplomatic
opinion now.
I tend to agree with Daron in many of the points he raised in the past
couple of days. If someone is having personal problems, they need to
prioritize their lives. What is more important, getting a program out
by a certain deadline, or working on the problems you have and then
being able to come back with a clearer head, which would perhaps
strengthen not only the end result, but how the community feels about
you as a whole? Personally, I would take the latter route, and not try
to dump my problems on others when the going gets tough. Yes, it's
wrong for people to constantly harass someone because the game hasn't
come out on time or hasn't met their standards, and to those people I
say get a life, get off your computer and be patient.
As for the cursing and everything that went down yesterday, everyone
has their breaking points, that's true. But to dig yourself a hole
that you might not be able to climb out of seems pretty
counterproductive. You can come back and apologize all you want, but
the damage has already been done. In time people may forgive and
forget, and some are more willing to than others, but as Jeremy
pointed out, I don't think this is the first or last time we will see
something like this.

On 7/21/11, Jeremy Kaldobsky  wrote:
> *Aprone begins to raise his hand, looks around, then slowly lowers it
> again.*  Haha, just kidding, but I understand what you're saying.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread David Mehler
Hi,

I for one hope it is, yesterday was a rough day.

Dave

On 7/21/11, Desiree Oudinot  wrote:
> Hi all,
> I've kept my mouth shut throughout this whole ordeal because I wasn't
> exactly sure what angle I wanted to look at this from. However, I
> think I've formulated something that could be considered a diplomatic
> opinion now.
> I tend to agree with Daron in many of the points he raised in the past
> couple of days. If someone is having personal problems, they need to
> prioritize their lives. What is more important, getting a program out
> by a certain deadline, or working on the problems you have and then
> being able to come back with a clearer head, which would perhaps
> strengthen not only the end result, but how the community feels about
> you as a whole? Personally, I would take the latter route, and not try
> to dump my problems on others when the going gets tough. Yes, it's
> wrong for people to constantly harass someone because the game hasn't
> come out on time or hasn't met their standards, and to those people I
> say get a life, get off your computer and be patient.
> As for the cursing and everything that went down yesterday, everyone
> has their breaking points, that's true. But to dig yourself a hole
> that you might not be able to climb out of seems pretty
> counterproductive. You can come back and apologize all you want, but
> the damage has already been done. In time people may forgive and
> forget, and some are more willing to than others, but as Jeremy
> pointed out, I don't think this is the first or last time we will see
> something like this.
>
> On 7/21/11, Jeremy Kaldobsky  wrote:
>> *Aprone begins to raise his hand, looks around, then slowly lowers it
>> again.*  Haha, just kidding, but I understand what you're saying.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Che

  Hi Dennis,
  Let me be the first to reitterate that I am not very experienced as a 
programmer.  I didn't get a degree in it, I had to do most of the heavy 
lifting by learning from the web and various books.
  I agree that if I were to take on a massive multi year project with 
tons of database pulls etc. I'd have to look at something more low level.
  But neither myself, nor the vast majority of audio game developers 
need that kind of juice, and our games run just fine, and we make decent 
products with what we know.
  More importantly, folks have to walk before they can run, and others 
constantly crapping on python, VB et. al. are doing a disservice to new 
developers trying to get a toe hold. I know I keep repeating that 
sentiment, but it bears repeating as evidenced once again by this post.
  So while you may think VB is a toy, we've made a lot of people smile 
and enjoy themselves with our toys.

  also, you said:
quote:
I have zero patience for thin-skinned people that
> take offense at anything they feel might slight them.  I have worked
> too long in this industry to tolerate drama queens.
 end quote.
  Given the rant sent to list yesterday, I wasn't sure who you were 
talking about there, so I didn't know if I should feel offended or not, 
please advise.

  Later,
che


On 7/21/2011 12:38 PM, Dennis Towne wrote:

Thomas and friends,

Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and I have something to say.  Further, I have a
similar background to Thomas in regard to programming, and I'm not
nearly as polite and restrained as he is. So let me be blunt:

VB is a toy scripting language useful only for small projects and
hobby work.  Full stop.  Do not pass go, do not collect two hundred
dollars.  If anyone chooses to take that as an insult for some reason,
go right ahead.  I have zero patience for thin-skinned people that
take offense at anything they feel might slight them.  I have worked
too long in this industry to tolerate drama queens.

If developers want to release a small project that isn't necessarily
portable, doesn't care about memory requirements, doesn't care about
processor requirements, and doesn't always work exactly right, that's
their business.  In fact, a lot of applications fall into this
category, and I personally use perl, PHP, and bash for a bunch of
them.  But I'd never use those for any serious, long term project.

The fact of the matter is that rapid prototyping languages and
scripting languages are meant for just that: rapid prototyping and
scripting.  I would never consider writing something like Alter Aeon
in VB. The server has well over a million allocated objects in flight
on a slow day, and I'd be surprised if the VB allocator could even
create that many objects without crashing, much less keep track of
them all.

Finally, development time is largely unrelated to the choice of
programming language once a project reaches a certain size.  Any large
project will have a number of libraries created over the years to make
things easier and simpler.  Myself, I spend at most 20% of my time
actually writing C++ code.  The remaining 80% is spent coming up with
a good design, testing it, and getting feedback from the users.
Switching to a faster language would provide virtually no benefit when
adding new features to the game.

In fact, lack of design and testing is the most common problem I see
in programs.  Sure, it's only a thousand lines of code, and it only
took three days to implement.  But it also doesn't work quite right,
and it isn't consistent, and things that should be there aren't while
things that are there probably shouldn't be.  The solution to this is
to design more, and code less, regardless of the programming language.


Dennis Towne

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] random idea for a crime game.

2011-07-21 Thread shaun everiss

good idea but lets make it a bit dramatic.
Maybe its a ceo of say a company that has caused some sort of 
disaster I am thinking along the lines of the bp oil spill.

Maybe an fbi agent of something.
Basically the guy does not want to go to jail and you need to get him.
At 01:27 a.m. 22/07/2011, you wrote:

Hey list,
I was just thinking over what happened with Thomas, and that how him 
coming back on list is great for the community.
Then I suddenly thought and also now he won't be remembered as 
another James north.

And then sort of off the back of that,
I thought now wouldn't that be an interesting action/ puzzle solving game.
The main character could be a detective, hired to track down a game 
developer who has ripped off loads of people,
and this isn't a VI developer particularly, it could be sighted or 
non sighted doesn't matter.
Anyway, the object of the game would be to track this person who has 
run off with all the money, through levels of car chases, jumping 
moving trains, bars full of unsavery people, the list is endless. 
there could be all sorts  of obstacles and traps.
I am not a programmer, but I just suddenly thought, interesting idea 
and thought I would share it.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer

2011-07-21 Thread shaun everiss

I have only got 6 constantly.
At 03:07 a.m. 22/07/2011, you wrote:

I ment that I had jumped 7 barrells Jim on level 1.
For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread shaun everiss

I aggree with you.
Yeah all the scripting languages are probably quite limiting in themselves.
Directly coding stuf is sertainly more powerfull than those.
There are acceptions.
Nvda is python, although saying that several of its libs were made 
with c or c++.

So I don't know its not exactly that small anymore.
At 05:38 a.m. 22/07/2011, you wrote:

Thomas and friends,

Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and I have something to say.  Further, I have a
similar background to Thomas in regard to programming, and I'm not
nearly as polite and restrained as he is. So let me be blunt:

VB is a toy scripting language useful only for small projects and
hobby work.  Full stop.  Do not pass go, do not collect two hundred
dollars.  If anyone chooses to take that as an insult for some reason,
go right ahead.  I have zero patience for thin-skinned people that
take offense at anything they feel might slight them.  I have worked
too long in this industry to tolerate drama queens.

If developers want to release a small project that isn't necessarily
portable, doesn't care about memory requirements, doesn't care about
processor requirements, and doesn't always work exactly right, that's
their business.  In fact, a lot of applications fall into this
category, and I personally use perl, PHP, and bash for a bunch of
them.  But I'd never use those for any serious, long term project.

The fact of the matter is that rapid prototyping languages and
scripting languages are meant for just that: rapid prototyping and
scripting.  I would never consider writing something like Alter Aeon
in VB. The server has well over a million allocated objects in flight
on a slow day, and I'd be surprised if the VB allocator could even
create that many objects without crashing, much less keep track of
them all.

Finally, development time is largely unrelated to the choice of
programming language once a project reaches a certain size.  Any large
project will have a number of libraries created over the years to make
things easier and simpler.  Myself, I spend at most 20% of my time
actually writing C++ code.  The remaining 80% is spent coming up with
a good design, testing it, and getting feedback from the users.
Switching to a faster language would provide virtually no benefit when
adding new features to the game.

In fact, lack of design and testing is the most common problem I see
in programs.  Sure, it's only a thousand lines of code, and it only
took three days to implement.  But it also doesn't work quite right,
and it isn't consistent, and things that should be there aren't while
things that are there probably shouldn't be.  The solution to this is
to design more, and code less, regardless of the programming language.


Dennis Towne

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Thomas Ward
Hi Jeremy,

You wrote:

The events that unfolded recently, were a direct result of you jumping
into a Castaways thread, to push more of that Same! views you had been
asked, and told, were offending people.

My reply:

No, that's not exactly how I see the situation. As I recall Dark asked
a very specific question which was how and why you could produce games
so fast. I responded that it was because you were using Visual Basic
and explained Visual Basic as well as Microsoft's newer .Net languages
were designed for rapid development and deployment as there isn't as
much work involved in doing this or that. Unfortunately, for me I made
the huge mistake of using the word lazy in the message and the
situation got out of hand from there. However, my soul intent was to
explain how a programmer can cut corners, speed up development, etc
and a few days later your opinion of that conversation was that I was
trying to push my views on others. All I did was answer Dark's
question. Nothing more nothing less That's how I see it..

However, I have not forgotten your response in that same thread. You
made a comment to the effect perhaps I was seeking attention etc. As I
said I was merely answering a question, or thought I was, but you
chose to treat it as attention seeking rather than someone replying to
a question that was asked. Attention seeking was not on my mind, and
just goes to show how little you really know me, on a personal level,
and have drawn some drastically wrong conclusions here. Let's face it
you and I have gotten off on the wrong foot, and maybe you and I
should start over and just bury this discussion in the past where it
belongs. Certainly arguing about this forever doesn't do  any good.

You wrote:

 For you, well I believe you need to simply stop giving people
programming advice, unless they specifically ask for it.  I also don't
think this means someone asking 1 question, should lead to a 10 post
long campaign about why you should, or shouldn't, do something.

My reply:

Yes, I already know. I've already come to that conclusion and have
apologised apologized or my past behavior. I can't absolutely sware I
won't do it again, as old habits die hard, but I am aware of it and am
willing to try and not behave that way in the future. So can we put
this in the past and move on now?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread shaun everiss

I also aggree with that side.
And I never got a degree either.
I tried vb etc, but to be truthfull my languages I did studdy are 
freepascal using the devpascal ide by bloodshed or javascript.
Javascript is real limiting anyway but if there were libs for stuff 
I'd probably be more comfortable to do something in pascal myself.
Its been known for ages in the industry,  that c++ is needed to  go 
beyond playing with our toys and into bigger and better things.

However we are not talking about making huge piles of cash here.
Heck our stuff doesn't even make mainstream.
So our toys as you call it denis are probably toys but its safe to 
say that most of us are probably hobbyists I think its fair to say 
that most of us are not thinking they will get millions of dollars to 
really develop gaming.
Heck Companies may only be 1-2 people at most not sure of stats but 
we are quite small and will probably remain so for a while.

It also depends on what you are used to.
Obviously if you know c++ already then keep using what you know.
If you have jumped in the sharks and are happy there, go ahead and 
continue, the rest of us though are probably little fish.
I am not sure if this is correct but as far as I know tom is the 
first of his kind or close to anyway.

I don't have the stomach to learn programming let alone c++.
Though I have always had a dream that when I eventually did program 
I'd use something by boreland corp.

Its never happened but yeah.
At 06:00 a.m. 22/07/2011, you wrote:

  Hi Dennis,
  Let me be the first to reitterate that I am not very experienced 
as a programmer.  I didn't get a degree in it, I had to do most of 
the heavy lifting by learning from the web and various books.
  I agree that if I were to take on a massive multi year project 
with tons of database pulls etc. I'd have to look at something more low level.
  But neither myself, nor the vast majority of audio game 
developers need that kind of juice, and our games run just fine, 
and we make decent products with what we know.
  More importantly, folks have to walk before they can run, and 
others constantly crapping on python, VB et. al. are doing a 
disservice to new developers trying to get a toe hold. I know I 
keep repeating that sentiment, but it bears repeating as evidenced 
once again by this post.
  So while you may think VB is a toy, we've made a lot of people 
smile and enjoy themselves with our toys.

  also, you said:
quote:
I have zero patience for thin-skinned people that
> take offense at anything they feel might slight them.  I have worked
> too long in this industry to tolerate drama queens.
 end quote.
  Given the rant sent to list yesterday, I wasn't sure who you were 
talking about there, so I didn't know if I should feel offended or 
not, please advise.

  Later,
che


On 7/21/2011 12:38 PM, Dennis Towne wrote:

Thomas and friends,

Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and I have something to say.  Further, I have a
similar background to Thomas in regard to programming, and I'm not
nearly as polite and restrained as he is. So let me be blunt:

VB is a toy scripting language useful only for small projects and
hobby work.  Full stop.  Do not pass go, do not collect two hundred
dollars.  If anyone chooses to take that as an insult for some reason,
go right ahead.  I have zero patience for thin-skinned people that
take offense at anything they feel might slight them.  I have worked
too long in this industry to tolerate drama queens.

If developers want to release a small project that isn't necessarily
portable, doesn't care about memory requirements, doesn't care about
processor requirements, and doesn't always work exactly right, that's
their business.  In fact, a lot of applications fall into this
category, and I personally use perl, PHP, and bash for a bunch of
them.  But I'd never use those for any serious, long term project.

The fact of the matter is that rapid prototyping languages and
scripting languages are meant for just that: rapid prototyping and
scripting.  I would never consider writing something like Alter Aeon
in VB. The server has well over a million allocated objects in flight
on a slow day, and I'd be surprised if the VB allocator could even
create that many objects without crashing, much less keep track of
them all.

Finally, development time is largely unrelated to the choice of
programming language once a project reaches a certain size.  Any large
project will have a number of libraries created over the years to make
things easier and simpler.  Myself, I spend at most 20% of my time
actually writing C++ code.  The remaining 80% is spent coming up with
a good design, testing it, and getting feedback from the users.
Switching to a faster language would provide virtually no benefit when
adding new features to the game.

In fact, lack of design and testing is the most common problem I see
in programs.  Sure, it's only a thousand lines of code, and it on

Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible programming speed

2011-07-21 Thread Hayden Presley
Hi Damien,
Ah...I've had that happen in the past. I haven't quite figured out why my
outlook insists on sending duplicates.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Pendleton
Sent: Wednesday, July 20, 2011 4:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible
programming speed

Hi Hayden,
Do you realise that you have replied to this message five times?
Just thought you ought to know.
Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, July 20, 2011 10:30 PM
Subject: Re: [Audyssey]Programming elitists was:Re: Jeremy'sincredible 
programming speed


> Hi Brian,
> My apologies. I was not paying attention to which message I replied to 
> this
> morning. That was directed at Darren, not you.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of darren harris
> Sent: Wednesday, July 20, 2011 11:44 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible
> programming speed
>
> No, I called Thomas a hypocrite and I stick by those same reasons when I
> first said it back in the graphic novalnovel flaming
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: 20 July 2011 17:10
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible
> programming speed
>
> Whoa whoa, I was and still am one of those who support Thomas. Nor was I 
> the
>
> one calling him a hypocrite.
> We are the Knights who say...Ni!
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Wednesday, July 20, 2011 9:30 AM
> Subject: Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible
> programming speed
>
>
>> Hi,
>> IT's funny. If we all took that same viewpoit, we would be in quite a 
>> fix.
>> I'm sure judges have sentenced people for forgery, yet I am sure they 
>> have
>> lied. So, based on your way of thinking, these people had no right to
>> sentence people for this kind of offense. After all the work the guy has
>> put
>> into his games, after all the attacks he has had, I am shocked you even
>> have
>> the gaul to say that kind of thing.
>>
>> Best Regards,
>> Hayden
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Wednesday, July 20, 2011 5:59 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy'sincredible
>> programming speed
>>
>> I can't honestly say I wouldn't have reacted the same way. If I'd taken 
>> on
>> projects someone else had abandoned only to have people constantly
>> harrassing me about when the games were coming out or about the methods
>> and
>> programming language I used I'd probably have snapped long before Thomas
>> did. THat said I still have a lot of respect for the guy. Yeah he's made
>> his
>>
>> mistakes in the past but like I said, if it'd been me I'd have probably
>> gotten myself banned from the list simply because of my frustration with
>> what I must say is a rather ungreatful community.
>> We are the Knights who say...Ni!
>> - Original Message - 
>> From: "darren harris" 
>> To: "'Gamers Discussion list'" 
>> Sent: Wednesday, July 20, 2011 4:44 AM
>> Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy'sincredible
>> programming speed
>>
>>
>>> Well said.
>>>
>>> Remember the whole piracy issue? When Thomas decided to post a request
>>> for
>>
>>> a
>>> graphic novel on the list and then pleaded it was a mistake? Well he
>>> should
>>> have gone then really because he was quite happy to threaten moderation
>>> or
>>> banning on people for posting pirated content. So he proved then he had
>>> double standards. When I proved this publically on list he privately
>>> emailed
>>> me and said apologise or I'll put you on moderated. He must have 
>>> expected
>>> me
>>> to beg forgiveness. Which I didn't. suffice to say I got put on 
>>> moderated
>>> but that never bothered me because after all said and done, I new that I
>>> was
>>> right and he was wrong and I wasn't about to devalue what I said for
>>> apologising for something that I saw no need for apologising for.
>>>
>>> Today we've seen yet another example of his true colours the difference
>>> is
>>> now he's stepped way over the line far more than any owner of this list
>>> can
>>> justify. He has to go now pure and simple. Even if the owner was to say
>>> no
>>> let him stay well who's going to respect him now? he's done his own
>>> damage
>>> really.
>>>
>>> Personally I'm not sorry to see him go. I new it was only a matter of
>>> time

Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible programming speed

2011-07-21 Thread Hayden Presley
Hi Damien,
Ah...I've had that happen in the past. I haven't quite figured out why my
outlook insists on sending duplicates.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Pendleton
Sent: Wednesday, July 20, 2011 4:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible
programming speed

Hi Hayden,
Do you realise that you have replied to this message five times?
Just thought you ought to know.
Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, July 20, 2011 10:30 PM
Subject: Re: [Audyssey]Programming elitists was:Re: Jeremy'sincredible 
programming speed


> Hi Brian,
> My apologies. I was not paying attention to which message I replied to 
> this
> morning. That was directed at Darren, not you.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of darren harris
> Sent: Wednesday, July 20, 2011 11:44 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible
> programming speed
>
> No, I called Thomas a hypocrite and I stick by those same reasons when I
> first said it back in the graphic novalnovel flaming
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: 20 July 2011 17:10
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible
> programming speed
>
> Whoa whoa, I was and still am one of those who support Thomas. Nor was I 
> the
>
> one calling him a hypocrite.
> We are the Knights who say...Ni!
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Wednesday, July 20, 2011 9:30 AM
> Subject: Re: [Audyssey] Programming elitists was:Re: Jeremy'sincredible
> programming speed
>
>
>> Hi,
>> IT's funny. If we all took that same viewpoit, we would be in quite a 
>> fix.
>> I'm sure judges have sentenced people for forgery, yet I am sure they 
>> have
>> lied. So, based on your way of thinking, these people had no right to
>> sentence people for this kind of offense. After all the work the guy has
>> put
>> into his games, after all the attacks he has had, I am shocked you even
>> have
>> the gaul to say that kind of thing.
>>
>> Best Regards,
>> Hayden
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Wednesday, July 20, 2011 5:59 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy'sincredible
>> programming speed
>>
>> I can't honestly say I wouldn't have reacted the same way. If I'd taken 
>> on
>> projects someone else had abandoned only to have people constantly
>> harrassing me about when the games were coming out or about the methods
>> and
>> programming language I used I'd probably have snapped long before Thomas
>> did. THat said I still have a lot of respect for the guy. Yeah he's made
>> his
>>
>> mistakes in the past but like I said, if it'd been me I'd have probably
>> gotten myself banned from the list simply because of my frustration with
>> what I must say is a rather ungreatful community.
>> We are the Knights who say...Ni!
>> - Original Message - 
>> From: "darren harris" 
>> To: "'Gamers Discussion list'" 
>> Sent: Wednesday, July 20, 2011 4:44 AM
>> Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy'sincredible
>> programming speed
>>
>>
>>> Well said.
>>>
>>> Remember the whole piracy issue? When Thomas decided to post a request
>>> for
>>
>>> a
>>> graphic novel on the list and then pleaded it was a mistake? Well he
>>> should
>>> have gone then really because he was quite happy to threaten moderation
>>> or
>>> banning on people for posting pirated content. So he proved then he had
>>> double standards. When I proved this publically on list he privately
>>> emailed
>>> me and said apologise or I'll put you on moderated. He must have 
>>> expected
>>> me
>>> to beg forgiveness. Which I didn't. suffice to say I got put on 
>>> moderated
>>> but that never bothered me because after all said and done, I new that I
>>> was
>>> right and he was wrong and I wasn't about to devalue what I said for
>>> apologising for something that I saw no need for apologising for.
>>>
>>> Today we've seen yet another example of his true colours the difference
>>> is
>>> now he's stepped way over the line far more than any owner of this list
>>> can
>>> justify. He has to go now pure and simple. Even if the owner was to say
>>> no
>>> let him stay well who's going to respect him now? he's done his own
>>> damage
>>> really.
>>>
>>> Personally I'm not sorry to see him go. I new it was only a matter of
>>> time

Re: [Audyssey] Awesome Homer

2011-07-21 Thread Hayden Presley
Hi,
I have just started, and I am enjoying it. I like the obscure clue to walk
left instead of right, trivial as that might seem.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, July 21, 2011 12:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Awesome Homer

well I have only played sides crolers where it was right rather than 
left then again most blind sidescrolers have gone right which is in 
itself interesting.
At 10:08 p.m. 21/07/2011, you wrote:
>Hi Shaun,
>
>I believe in the original Donkey Kong game on the first path you did 
>run to the left.  the paths then zig-zagged up the screen with 
>ladders for short cuts.
>
>Besides you know some people run more to the right and others more 
>to the left.  And on level 4 it is to the left of the hawk and to 
>the right of the dove. 
>
>BFN
>
> Jim
>
>Ever wonder what the speed of lightning would be if it didn't zigzag?
>
>j...@kitchensinc.net
>http://www.kitchensinc.net
>(440) 286-6920
>Chardon Ohio USA
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gamers@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1390 / Virus Database: 1518/3778 - Release Date: 07/21/11


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Jeremy Kaldobsky
I would like, very much, for us to simply leave this problem in the past.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Willem

Hi all.
Dennis, I agree with you completely about vb6.  Che, you are right in 
saying that results are important. Many games were created in vb6 which 
I regularly play and enjoy. The big difference between vb6 and python, 
is that python is still actively being developed and supported where 
Microsoft ended support for vb6 years ago. My advice to new programmers 
would be to investigate viability of the language they choose to use too.


I also regularly play alter eon and it is one of the muds with the least 
bugs and almost no lag at all. Lag may be one of the disadvantages to 
using higher level languages.


The use of vb6 will most probably become a problem later when arm 
becomes popular, Microsoft changes something in windows or the old 
hardware laying around breaks. This is what happened to most dos games, 
though I'm sure the die hearts will still find a way to run the games.  
And as seen in trying to run some old software, emulators will not 
always work.


Never the less, most games out there are written in vb6 and they are fun 
to play. I hope we as a community can find a way to make the games 
playable on newer and different hardware and operating systems as there 
are few enough games out there.

On 7/21/2011 8:00 PM, Che wrote:

  Hi Dennis,
  Let me be the first to reitterate that I am not very experienced as 
a programmer.  I didn't get a degree in it, I had to do most of the 
heavy lifting by learning from the web and various books.
  I agree that if I were to take on a massive multi year project with 
tons of database pulls etc. I'd have to look at something more low level.
  But neither myself, nor the vast majority of audio game developers 
need that kind of juice, and our games run just fine, and we make 
decent products with what we know.
  More importantly, folks have to walk before they can run, and others 
constantly crapping on python, VB et. al. are doing a disservice to 
new developers trying to get a toe hold. I know I keep repeating that 
sentiment, but it bears repeating as evidenced once again by this post.
  So while you may think VB is a toy, we've made a lot of people smile 
and enjoy themselves with our toys.

  also, you said:
quote:
I have zero patience for thin-skinned people that
> take offense at anything they feel might slight them.  I have worked
> too long in this industry to tolerate drama queens.
 end quote.
  Given the rant sent to list yesterday, I wasn't sure who you were 
talking about there, so I didn't know if I should feel offended or 
not, please advise.

  Later,
che


On 7/21/2011 12:38 PM, Dennis Towne wrote:

Thomas and friends,

Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and I have something to say.  Further, I have a
similar background to Thomas in regard to programming, and I'm not
nearly as polite and restrained as he is. So let me be blunt:

VB is a toy scripting language useful only for small projects and
hobby work.  Full stop.  Do not pass go, do not collect two hundred
dollars.  If anyone chooses to take that as an insult for some reason,
go right ahead.  I have zero patience for thin-skinned people that
take offense at anything they feel might slight them.  I have worked
too long in this industry to tolerate drama queens.

If developers want to release a small project that isn't necessarily
portable, doesn't care about memory requirements, doesn't care about
processor requirements, and doesn't always work exactly right, that's
their business.  In fact, a lot of applications fall into this
category, and I personally use perl, PHP, and bash for a bunch of
them.  But I'd never use those for any serious, long term project.

The fact of the matter is that rapid prototyping languages and
scripting languages are meant for just that: rapid prototyping and
scripting.  I would never consider writing something like Alter Aeon
in VB. The server has well over a million allocated objects in flight
on a slow day, and I'd be surprised if the VB allocator could even
create that many objects without crashing, much less keep track of
them all.

Finally, development time is largely unrelated to the choice of
programming language once a project reaches a certain size.  Any large
project will have a number of libraries created over the years to make
things easier and simpler.  Myself, I spend at most 20% of my time
actually writing C++ code.  The remaining 80% is spent coming up with
a good design, testing it, and getting feedback from the users.
Switching to a faster language would provide virtually no benefit when
adding new features to the game.

In fact, lack of design and testing is the most common problem I see
in programs.  Sure, it's only a thousand lines of code, and it only
took three days to implement.  But it also doesn't work quite right,
and it isn't consistent, and things that should be there aren't while
things that are there probably shouldn't be.  The solution to this is
to design more, and code le

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Willem
Hi. The parts of nvda written in python are the parts not memory or CPU 
intensive. In those cases especially is where scripting languages shine. 
Python is also good for testing an idea or quickly writing a program.

On 7/21/2011 8:18 PM, shaun everiss wrote:

I aggree with you.
Yeah all the scripting languages are probably quite limiting in 
themselves.

Directly coding stuf is sertainly more powerfull than those.
There are acceptions.
Nvda is python, although saying that several of its libs were made 
with c or c++.

So I don't know its not exactly that small anymore.
At 05:38 a.m. 22/07/2011, you wrote:

Thomas and friends,

Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and I have something to say.  Further, I have a
similar background to Thomas in regard to programming, and I'm not
nearly as polite and restrained as he is. So let me be blunt:

VB is a toy scripting language useful only for small projects and
hobby work.  Full stop.  Do not pass go, do not collect two hundred
dollars.  If anyone chooses to take that as an insult for some reason,
go right ahead.  I have zero patience for thin-skinned people that
take offense at anything they feel might slight them.  I have worked
too long in this industry to tolerate drama queens.

If developers want to release a small project that isn't necessarily
portable, doesn't care about memory requirements, doesn't care about
processor requirements, and doesn't always work exactly right, that's
their business.  In fact, a lot of applications fall into this
category, and I personally use perl, PHP, and bash for a bunch of
them.  But I'd never use those for any serious, long term project.

The fact of the matter is that rapid prototyping languages and
scripting languages are meant for just that: rapid prototyping and
scripting.  I would never consider writing something like Alter Aeon
in VB. The server has well over a million allocated objects in flight
on a slow day, and I'd be surprised if the VB allocator could even
create that many objects without crashing, much less keep track of
them all.

Finally, development time is largely unrelated to the choice of
programming language once a project reaches a certain size.  Any large
project will have a number of libraries created over the years to make
things easier and simpler.  Myself, I spend at most 20% of my time
actually writing C++ code.  The remaining 80% is spent coming up with
a good design, testing it, and getting feedback from the users.
Switching to a faster language would provide virtually no benefit when
adding new features to the game.

In fact, lack of design and testing is the most common problem I see
in programs.  Sure, it's only a thousand lines of code, and it only
took three days to implement.  But it also doesn't work quite right,
and it isn't consistent, and things that should be there aren't while
things that are there probably shouldn't be.  The solution to this is
to design more, and code less, regardless of the programming language.


Dennis Towne

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Hayden Presley
Hi Thomas,
I am glad to see you are back. The way I see it, that kind of thing can
happen to anyone, and I think that we will most likely find it in our hearts
to accept your apology. I am just glad that something like an argument over
programming languages has not caused as much grief as it quite literally
almost did.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Pendleton
Sent: Thursday, July 21, 2011 10:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Sincere Apology to the List

Hi Thomas,
As I said to the list at large yesterday when all this blew up, I can see 
why you became angry and frustrated. I guessed it was something that was 
happening over time with pressure and harassment from people from all areas.
However, some of the things you said in your message was totally uncalled 
for and intolerable. I have gotten very angry in the past, but I have tried 
to keep that anger to myself. Though I can see why you might have wanted to 
write a message like that (sometimes I am guilty of acting without thinking,

though not to such a public extent), I felt totally shocked, especially from

a co-moderator's point of view, at some of your choicest phrases in that 
message.
I am well aware of how reasonable you generally are, and as I said to the 
list, I thought you might come back after calming down.
I especially admire you for having the strength and courage to apologise to 
the list publicly, and taking this into consideration and your past 
behaviour on list I am willing to give you the benefit of the doubt.
I will be sending you a personal email shortly regarding the moderator side 
of things.
Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 1:02 PM
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I'd like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing so

[Audyssey] i finaly beat the awesome homer!

2011-07-21 Thread Matheus Rheine
hey everyone!
after playing the game yesterday all day long and today,i made it.
here's the log file.

 Awesome Homer log file for 07-20-2011  By Jim Kitchen
 On level 1
 You jumped 32 barrels
 You destroyed 17 barrels
 You avoided 3 giant birds
 Your score on level 1 was 219,344 points.
 On level 2
 You made it to all 9 planes and to the helicopter
 Your score on level 2 was 231,966 points.
 your total score is now 451,310 points.
 On level 3
 With 45 shots, you hit all 30 projectiles
 Your score on level 3 was 235,788 points
 your total score is now 687,098 points.
 On level 4
 You made it passed all 30 trees and down to the bottom of the mountain
 Your score on level 4 was 158,604 points.
 your total score is now 845,702 points.
 On level 5
 The combination to open the door was, "2, 5, 1, 3,
 You figured out the combination with 5 tries
 Your score on level 5 was 240,946 points.
 your total score is now 1,086,648 points.
 On level 6
 You made it through the under ground caves to the parking garage
 Your score on level 6 was 281,118 points.
 your total score is now 1,367,766 points.
 On level 7
 You rescued Marge!
 Your score on level 7 was 500,683 points.
 your total score is now 1,868,449 points.
 For rescuning Marge, a 1,000,000 point bonus.
 your total score is now 2,868,449 points.
 which sets a new record, by 1,098,482 points.
 The record was 1,769,967 points. by matheus. on 7/21/2011

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] from the list owner - recent events

2011-07-21 Thread kev lyon
hi all, well yet again the audyssey list shoots itself squarely in the head! 
for only about the tenth time in the ten years i've been on it!
and yet again, it's, frankly, pathetic! i've seen 5 year olds behave better 
than this.
i'm not going to pick names out and spend the next hour going through 
individual comments, who said what and who did this and that! because, to be 
honest, i'd be wasting my evening.

so i shall keep it fairly short and to the point.

thomas, i'd say this was your first major outburst on list of this nature in 
the years you've been on here, and you have took time out to think, and 
publicly appologised to the list for your comments. it's a pity several other 
members haven't had the descency and the guts to do the same!

so, thomas will be staying as a list moderator (if he so wishes), this is not 
up for discussion, my decision is final!
this is purely because, based on the recent applicants when raul left, there 
are very few members interested in moderating anyhow, and also based on the 
recent behaviour this week, there's very few members putting up a convincing 
argument for themselves to moderate!! they apparently can't even follow the 
guidelines, let alone enforce them!

i think everyone needs to remember, developers of all sorts in the community, 
on the whole do what they do as a hobby. it's not theri livelihood, it's not 
their 9-5 full time job, and some of them have families and lives outside of 
this community. we've lost so many developers over the years for basically the 
same reason. member s nag nag naggin them 24/7 about when a game will be out. 
bitching on list because they don't like this element of a game, or this 
doesn't work and why haven't you sorted it, this game was due out 2 minutes 
ago, why isn't it! etc etc.

a game will be released as and when the developer is happy with it. whether 
that takes 3 weeks or 12 months is entirely upto that developer. if you don't 
like that, go play a different game in the meantime, or write your own! 
 because one thing is for sure, if a game is released early in order to keep 
the moaners quiet, it will be those said same moaners who will be on the 
developers back the next day because there's 23 bugs in the game.

if you don't like what someone has said on list, you contact the moderators OFF 
LIST and if it's a moderator your unhappy with, then you come to me as list 
owner. this is clearly written in the guidelines, and has been said so often on 
list over the years it's ridiculous!

so, any further comments on the recent events are not permitted on list! anyone 
posting such comments, will be instantly moderated, 
no excuses, the line above should be clear even to those 5 year olds i 
mentioned earlier if they were to read it.

 i'm doing this simply because, there's guaranteed to be one or two people who 
will drag this on for days unless measures are put in place, and the list 
traffic is too high to put everyone on moderated status and run the list 
effectively. if anyone wants to comment, you contact me off list.

i think as moderators we are extremely relaxed on list traffic. now if people, 
and that includes the moderators themselves, want to push the limits, then i 
will be quite happy to enforce the guidelines TO THE LETTER in future. there 
are plenty of lists around who are extremely strict on their content, and in my 
experience, they are generally less interesting as they have no personality at 
all. so let's not put the audyssey list in that situation.

after all folks, we're talking about gaming here, something that is supposed to 
be fun, entertaining, relaxing after a hard day. but let's also remember, and 
this goes for all developers, those developers are human beings with lives to 
lead, and they have no obligation whatsoever to write the games. 
so think about it the next time your writing a "when is game x being released" 
email, and it's the 14th time you've asked the same question to the same 
developer. all's your doing is pushing him to that undefined breaking point 
where he says "you know what? i don't need this crap! i'm done!"
 and the same goes for the developers, try not to bring any resentment of 
customers/members on list. again, if anyone is bugging you, come to the 
moderators, or in tom's case come to me as owner.

this community has done it's best to self combust a number of times over the 
years, and one day it will blow itself apart if we let it.
so all i ask, is people think before they post. if something annoys you on 
list, dont instantly hit the reply button, ... leave it alone for a bit before 
replying, or come to the mods or myself.

so let's put the last few days behind us and move on. 

thanks all. :)
kevin
kr...@eklyon.co.uk
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_a

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Dennis Towne
Shaun,

We all start out in some language, usually a higher level one.
Myself, I started with Tandy BASIC on a TRS-80 radio shack computer; I
had also learned and used Pascal, C, and 8086 assembly language prior
to getting a degree.  Further, my degree isn't even in programming or
software engineering.

As I said in my previous post, for toys and hobbies, certain languages
are fine, because the demands placed on them aren't very stressful.
But there are projects and coding styles for which those languages are
not appropriate.  This is not a matter of opinion; it is a statement
of fact, language construction, and problem domain.

As I saw the situation, Thomas did nothing more than point out this
fact, for which he was derided and trolled by people that have what
appears to be far less experience than him.  As a fellow game
developer with a thick hide, I'm more than happy to stand out front
and take some of the flames.

It's one thing to have a discussion about programming languages where
people are interested in having a discussion.  It's quite another to
troll a productive game developer until he quits the list.


Dennis Towne


On Thu, Jul 21, 2011 at 2:27 PM, shaun everiss  wrote:
> I also aggree with that side.
> And I never got a degree either.
> I tried vb etc, but to be truthfull my languages I did studdy are freepascal
> using the devpascal ide by bloodshed or javascript.
> Javascript is real limiting anyway but if there were libs for stuff I'd
> probably be more comfortable to do something in pascal myself.
> Its been known for ages in the industry,  that c++ is needed to  go beyond
> playing with our toys and into bigger and better things.
> However we are not talking about making huge piles of cash here.
> Heck our stuff doesn't even make mainstream.
> So our toys as you call it denis are probably toys but its safe to say that
> most of us are probably hobbyists I think its fair to say that most of us
> are not thinking they will get millions of dollars to really develop gaming.
> Heck Companies may only be 1-2 people at most not sure of stats but we are
> quite small and will probably remain so for a while.
> It also depends on what you are used to.
> Obviously if you know c++ already then keep using what you know.
> If you have jumped in the sharks and are happy there, go ahead and continue,
> the rest of us though are probably little fish.
> I am not sure if this is correct but as far as I know tom is the first of
> his kind or close to anyway.
> I don't have the stomach to learn programming let alone c++.
> Though I have always had a dream that when I eventually did program I'd use
> something by boreland corp.
> Its never happened but yeah.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Christopher Bartlett
Let me begin by saying I have no dog in this fight.  MOTA is not a game I'm
interested in at all, but the fact that I've spent a fair amount of time
commenting favorably on Jeremy's games should not be construed as evidence
of anything other than that I like his ideas, and he and I have had fruitful
dialogue from consumer to developer.  I feel I've been able to contribute to
the success of his games, if only by a few suggested tweaks here and there
that may have made play easier for some.  But I have no dog in this fight.

What I have is a lot of experience in community building.  I am a part of
several distinct and often stormy communities, and I've learned a thing or
two about traumatic events, which the discussions leading to Thomas'
departure and return to this list qualifies as.  So, I'm going to speak from
a deal of experience, as a former programmer, as a man with a wife and
family whom I adore more than anything else in this world, as a game
consumer, and as someone who lives out in the real world of professionalism,
and as someone who has been on email lists since their beginnings.

The claim has been made by several people that the medium, i.e. email makes
misunderstandings more prevalent as we miss tone and other clues to context.
This is true to a point, but it is all too often used as a crutch, an excuse
or a mitigating circumstance for appalling behavior.  Remember, as blind
folk, we are supposed to be really good at pulling meaning out of incomplete
information; I make my living doing this, so do many of you, at least
indirectly.  The sighted world doesn't give a toss that its visual
information and even body language cues aren't available to us, you learn to
adapt, or you become a socially damaged person who fails at interaction.  To
put all the onus on the reader of an email is a misdirection of
responsibility.  That holds true for everyone here, and I'm not aiming that
comment only at Thomas, though he may rightly take himself as an exemplar of
this phenomenon.  

Let me go out of my way to live up to my own standard here by saying that I
do not mean to say that Thomas is a social failure; I don't know him in
personal life, and all my interactions with him have been cordial, even on
the subject of Python, which sparked a recent iteration of the programming
debate.

Now, the moment I saw the thread comparing Jeremy's programming speed to
others, (which I stopped reading quickly) I knew something awful was going
to happen.  It truly isn't fair comparing Thomas' and Jeremy's projects,
love Jeremy's programs though I do.  It might be that others could learn by
Jeremy's example to create a more rapid time line for development, but
that's not relevant or constructive in this community.  I don't remember
exactly how things got started, and I frankly ignored most of the kerfuffle,
being too busy trying to survive to worry about the programming religious
wars.  I may have missed some of the nuances.

What I have not missed is some extremely unprofessional behavior on the part
of a list moderator, someone who voluntarily took on the health of this
community as one of his goals.  Forgive my seeming coldness, but Thomas'
family problems have no bearing on his behavior on list, any more than would
my own stresses about where my August rent is coming from would be an
acceptable excuse for me to behave in an unseemly fashion.

To other members of this community, there is a difference between genuine
forgiveness and a simple papering over of differences in the interests of
conflict avoidance.  For one thing, forgiveness does not equal
forgetfulness.  I believe Thomas is genuinely contrite, but the community
must honor the feelings of those he has offended as much as his contrition
in order for genuine, community-wide healing to proceed.  Telling someone to
be quiet because Thomas has apologized is (forgive the pun) short-sighted
and won't address the opportunity this community has to consciously choose
how to heal itself from the breach.  It also tells people that, in a
community of equals, some people are more equal than others.  That is not a
state of affairs that can be productive.

I urge the following steps be taken.  Thomas should immediately resign from
his position as moderator.  Thomas should not be banned or sanctioned in any
other way at this point, allow him to move forward with his life, with the
production of MOTA and Raceway, and any other projects catch his interest.
Let us proceed as though he had asked us for our patience, citing his family
problems as a reason, something no compassionate person could fail to give
him.  Any future moderators of this group must be ready to step on any
discussions of programming practices that depart from purely technical
matters.

Finally, and most importantly, this community has to make a conscious
decision.  Are we a bunch of consumers in a forum with a few developers, or
are we a single community with the goals of mutual support with the idea of
creat

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread shaun everiss

well willim on the part of old games.
They can be run at least from windows still but no backspacing and 
several other modifier keys won't work but yes you can still play 
them though yeah simple dos stuff is a thing of the past now.

At 06:59 a.m. 22/07/2011, you wrote:

Hi all.
Dennis, I agree with you completely about vb6.  Che, you are right 
in saying that results are important. Many games were created in vb6 
which I regularly play and enjoy. The big difference between vb6 and 
python, is that python is still actively being developed and 
supported where Microsoft ended support for vb6 years ago. My advice 
to new programmers would be to investigate viability of the language 
they choose to use too.


I also regularly play alter eon and it is one of the muds with the 
least bugs and almost no lag at all. Lag may be one of the 
disadvantages to using higher level languages.


The use of vb6 will most probably become a problem later when arm 
becomes popular, Microsoft changes something in windows or the old 
hardware laying around breaks. This is what happened to most dos 
games, though I'm sure the die hearts will still find a way to run the games.
And as seen in trying to run some old software, emulators will not 
always work.


Never the less, most games out there are written in vb6 and they are 
fun to play. I hope we as a community can find a way to make the 
games playable on newer and different hardware and operating systems 
as there are few enough games out there.

On 7/21/2011 8:00 PM, Che wrote:

  Hi Dennis,
  Let me be the first to reitterate that I am not very experienced 
as a programmer.  I didn't get a degree in it, I had to do most of 
the heavy lifting by learning from the web and various books.
  I agree that if I were to take on a massive multi year project 
with tons of database pulls etc. I'd have to look at something more low level.
  But neither myself, nor the vast majority of audio game 
developers need that kind of juice, and our games run just fine, 
and we make decent products with what we know.
  More importantly, folks have to walk before they can run, and 
others constantly crapping on python, VB et. al. are doing a 
disservice to new developers trying to get a toe hold. I know I 
keep repeating that sentiment, but it bears repeating as evidenced 
once again by this post.
  So while you may think VB is a toy, we've made a lot of people 
smile and enjoy themselves with our toys.

  also, you said:
quote:
I have zero patience for thin-skinned people that
> take offense at anything they feel might slight them.  I have worked
> too long in this industry to tolerate drama queens.
 end quote.
  Given the rant sent to list yesterday, I wasn't sure who you 
were talking about there, so I didn't know if I should feel 
offended or not, please advise.

  Later,
che


On 7/21/2011 12:38 PM, Dennis Towne wrote:

Thomas and friends,

Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and I have something to say.  Further, I have a
similar background to Thomas in regard to programming, and I'm not
nearly as polite and restrained as he is. So let me be blunt:

VB is a toy scripting language useful only for small projects and
hobby work.  Full stop.  Do not pass go, do not collect two hundred
dollars.  If anyone chooses to take that as an insult for some reason,
go right ahead.  I have zero patience for thin-skinned people that
take offense at anything they feel might slight them.  I have worked
too long in this industry to tolerate drama queens.

If developers want to release a small project that isn't necessarily
portable, doesn't care about memory requirements, doesn't care about
processor requirements, and doesn't always work exactly right, that's
their business.  In fact, a lot of applications fall into this
category, and I personally use perl, PHP, and bash for a bunch of
them.  But I'd never use those for any serious, long term project.

The fact of the matter is that rapid prototyping languages and
scripting languages are meant for just that: rapid prototyping and
scripting.  I would never consider writing something like Alter Aeon
in VB. The server has well over a million allocated objects in flight
on a slow day, and I'd be surprised if the VB allocator could even
create that many objects without crashing, much less keep track of
them all.

Finally, development time is largely unrelated to the choice of
programming language once a project reaches a certain size.  Any large
project will have a number of libraries created over the years to make
things easier and simpler.  Myself, I spend at most 20% of my time
actually writing C++ code.  The remaining 80% is spent coming up with
a good design, testing it, and getting feedback from the users.
Switching to a faster language would provide virtually no benefit when
adding new features to the game.

In fact, lack of design and testing is the most common problem I see
in programs.  Sure, it's only 

Re: [Audyssey] i finaly beat the awesome homer!

2011-07-21 Thread Phil Vlasak

Hi Jim,
So at the end of the awesome homer game you gain points for rescuning Marge.
I didn't know she had a scune to put back.
I think you ment rescuing Marge.
smiles,
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread william lomas
what is this game i not followed thread

On Jul 21, 2011, at 1:36 PM, Phil Vlasak wrote:

> Hi Jim,
> I think for conservatives and republicans, running to the left is 
> unthinkable. And running to the right for liberals and democrats is 
> unpleasant.
> I suggest that you put out both a democrat and a republican version of your 
> new game.
> smiles,
> Phil
> 
> - Original Message - From: "Jim Kitchen" 
> To: "Sarah Haake" 
> Sent: Wednesday, July 20, 2011 9:21 PM
> Subject: Re: [Audyssey] Awesome Homer confusion
> 
> 
>> Hi Sarah,
>> 
>> Yeah, you want to run to the left.  You know towards Gonk and Marge to 
>> rescue her.  Running to the right I just set to by default to be knocked out 
>> by falling into a pit.  Wasn't sure what else to do with that.
>> 
>> I sure have gotten one heck of allot of people on and off list running to 
>> the right.
>> 
>> HTH
>> 
>> BFN
>> 
>>Jim
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



[Audyssey] Star wars XBox

2011-07-21 Thread Che

  Hey yawl,
  I know we got a lot of fellow star wars fans on here, so I thought 
you might be interested in this article from comic con that posted 
earlier today:


Microsoft Corp. unveiled a limited edition Xbox 360 console at a 
Comic-Con panel on Thursday that will be modeled after the character 
R2-D2, with a wireless gold-colored controller resembling his droid pal 
C-3PO.


The console will make the character's signature beeping sounds when the 
white-and-blue console is turned on and the disc tray is opened. It will 
also feature a 320-gigabyte hard drive, the largest available for 
Microsoft's gaming system.


The "Star Wars"-themed console, available later this year, will cost 
$449.99 and come with a white Kinect sensor, headset and "Kinect Star 
Wars," an action-adventure game utilizing the camera-based controller 
system.


"Kinect Star Wars" developers also confirmed that a pod-racing mode 
based on "Star Wars: Episode I — The Phantom Menace," would be featured 
in the game.


The game allows players to use gestures to drive pods across 
intergalactic landscapes, as well as wield light sabers and other powers 
of The Force.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star wars XBox

2011-07-21 Thread darren harris
Hi,

Is this console something that a blind person can use? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 21 July 2011 21:23
To: Gamers Discussion list
Subject: [Audyssey] Star wars XBox

   Hey yawl,
   I know we got a lot of fellow star wars fans on here, so I thought 
you might be interested in this article from comic con that posted 
earlier today:

Microsoft Corp. unveiled a limited edition Xbox 360 console at a 
Comic-Con panel on Thursday that will be modeled after the character 
R2-D2, with a wireless gold-colored controller resembling his droid pal 
C-3PO.

The console will make the character's signature beeping sounds when the 
white-and-blue console is turned on and the disc tray is opened. It will 
also feature a 320-gigabyte hard drive, the largest available for 
Microsoft's gaming system.

The "Star Wars"-themed console, available later this year, will cost 
$449.99 and come with a white Kinect sensor, headset and "Kinect Star 
Wars," an action-adventure game utilizing the camera-based controller 
system.

"Kinect Star Wars" developers also confirmed that a pod-racing mode 
based on "Star Wars: Episode I - The Phantom Menace," would be featured 
in the game.

The game allows players to use gestures to drive pods across 
intergalactic landscapes, as well as wield light sabers and other powers 
of The Force.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Just discovered the following hand-held toys!

2011-07-21 Thread Yohandy
First it's the bop it XT. I've already preordered one! Anyone else ordering 
this? I'm real excited about another bop it game. this one includes voice 
and sound commands, and it also yells out colors. It's like the bop-it 
extreme line, so it includes flick it and spin it, as well as a new one 
called shake it! I believe there are also various difficulty levels 
including one where the toy calls out multiple commands and you must do them 
all. There is also the Bop it Bounce. I'm not sure if that'll be too 
accessible for us since you need to bounce a rubber ball off a 
trampoline-like device. I'm thinking this would require some good hands-eye 
coordination, although if we bounce the ball softly and perhaps with lots of 
practice a blind person might be able to pull it off. Last one is the Loopz 
game. here's Amazon's description. reminds me a bit of the groove it, which 
I own, but sounds more fun!
LoopzT is a skill and action music memory game that really gets kids moving! 
This interactive device consists of 4 semi-circular rings. The "loops" flash
with ever-quickening patterns of light and music which players must mimic by 
waving their hands through the corresponding loops. Motion sensors in each
loop read the action to ensure each sequence was repeated correctly. The 
longer you play, the faster it gets! Stay alert-miss 3 times and you're out! 
An
internal counter measures each player's speed, level and rates their overall 
performance. LoopzTincludes 7 different games that can be played solo, 
head-to-head

or with up to 4 players.
Anyone have, or is getting any of these, and if so what do you think? I'm 
pretty sure bop it XT will be 100% usable for us, but not sure about the 
bounce or Loopz toys.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Level 7 in Awesome Homer

2011-07-21 Thread Greg Steel
How do I beat level 7 in the game I keep on crashing in to gonk and running out 
of fuel.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] miners in castaways

2011-07-21 Thread Richard Sherman
HI,

Playing my first game. I built a mine, and assigned a miner. the game says 
that the person has mined some ore. but when I check the mine, it says 0 
lumber.

Why would it say that? How do I see how much ore has been mined?

I do have a forge, but it is still being built. I check the mine just after 
it says the ore has been mined, but nothing there.
Any suggestions?

thanks in advance.

rich 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] miners in castaways

2011-07-21 Thread Jeremy Kaldobsky
Richard, when selecting a Mine, the message about lumber is not supposed to be 
there, and will be removed in the next update.  Thanks for spotting that for me.

Ore that is mined, goes in to your storehouse first.  The C key, should show 
you your metal ore.  If, however, a peasant picks up that ore, and begins 
walking it to the Forge, the ore won't show up when you press C, and it also 
won't show up in the Forge, yet.  When it arrives, it would then be seen in the 
forge building.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star wars XBox

2011-07-21 Thread shaun everiss

thanks che.
this rocks loads
At 08:22 a.m. 22/07/2011, you wrote:

  Hey yawl,
  I know we got a lot of fellow star wars fans 
on here, so I thought you might be interested 
in this article from comic con that posted earlier today:


Microsoft Corp. unveiled a limited edition Xbox 
360 console at a Comic-Con panel on Thursday 
that will be modeled after the character R2-D2, 
with a wireless gold-colored controller resembling his droid pal C-3PO.


The console will make the character's signature 
beeping sounds when the white-and-blue console 
is turned on and the disc tray is opened. It 
will also feature a 320-gigabyte hard drive, the 
largest available for Microsoft's gaming system.


The "Star Wars"-themed console, available later 
this year, will cost $449.99 and come with a 
white Kinect sensor, headset and "Kinect Star 
Wars," an action-adventure game utilizing the camera-based controller system.


"Kinect Star Wars" developers also confirmed 
that a pod-racing mode based on "Star Wars: 
Episode I — The Phantom Menace," would be featured in the game.


The game allows players to use gestures to drive 
pods across intergalactic landscapes, as well as 
wield light sabers and other powers of The Force.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Kelly Sapergia

Hi,

I'm glad that Jim has released a new game, but at the same time I'm getting 
frustrated with Level 1. So far, I've been able to jump over at least four 
or five barrels, but keep getting knocked out by a bird, even though I'm 
ducking. Sometimes, I try ducking as soon as I land, but then get knocked 
out by another barrel or something. How do you get past the birds? As for 
feature suggestions, it would be nice if you could skip the cutscenes at the 
start of the level, and have more than one life, sort of like in Donkey 
Kong, where you had three at the start of the game. Just my opinion, anyway.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Can someone ship me a copy of their Logitech 510 drivers?

2011-07-21 Thread Ron Kolesar

Hi to all.
About a month ago my brother and I had to format our pc.
I can not find my cd-rom that came with my logitech 510 USB gamepad.
Would anyone have a copy that they could share with me.
Many Many Thanks.
Ron
Ron and current Leader Dog boz who states "that a service dog beats a cane 
hands down any day of the week." 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-21 Thread Charles Rivard
I have loads of Emails to go through, and weed through them by the subject 
lines used.  This one really caught my ear.


I tend to think of Thomas Ward as, for the most part, a fair and open minded 
member of this list, both as a participant and as a moderator.  He shows a 
temper once in a while, as I'm sure that anyone would if you are in his 
situation.


People just refuse to wait for games to properly be developed because, 
mainly, I don't think they know what is involved in producing good games, 
and partly because they have no idea of what else goes on in a game 
designer's personal and or professional life.  As a result, they do nothing 
but complain, moan, groan, gripe, pester, nag, whine, and worst of all, 
demand unreasonably.  This puts so much unnecessary pressure on the 
developer that he or she snaps, says, "The heck with you people, I'm outa 
here.", and they leave.  As a result, we have now lost yet another qualified 
game producer and, in this case, a good, honest, and dedicated member of the 
list.  Although James North did have some bad practices, we lost him due to 
these very same reasons.  So, when will you ever learn, people?  Haven't you 
done enough damage to the blind gaming community by continuing your 
childishness and impatience and selfishness?  I hope Thomas Ward returns, 
but if he doesn't, thanks! loads! whiners!  You only have yourselves to 
blame.  Unfortunately, the rest of us must also suffer the consequences of 
your actions.  I hope you're satisfied, but I, for one, am not!  Now, while 
this may sound selfish on my part, I paid for games that I may not ever get, 
and I only have you childish whiners to thank for it.  For another, you're 
total lack of humanity toward people who have given time and effort to this 
list has caused all that time and effort to have been, basically, a waste of 
all of our tim, not to mention needlessly hurting decent list contributors. 
Although I seriously doubt it, I do hope you learn something from this, and 
I only hope that it isn't too late.  Now, dang it, grow! up!


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 5:10 AM
Subject: [Audyssey] I'm Leaving the List



Hi everyone,

I just wanted to say effective immediately I am leaving the Audyssy
list, am resigning as comoderator for reasons of my last post, and
will likely be closing USA Games for a few months. I've reached a
point where I can not exist on this list or any other list with
certain members of this community, and I've been pushed personally
beyond my ability to put up with the crap. I tried doing my best to
give helpful information, to take extra time and energy to design the
games the best I can, and apparently my best isn't good enough for a
lot of people so its time to put away my keyboard and leave this
community.

Its time to say some of the things I have not said before, but they
need said. I have worked as often as I can, as much as I can on MOTA
and Raceway, but it is a long and tedious process for me. I don't
always have time to work on them, and you have no idea how many family
reunions, cookouts, etc this summer I've skipped to work on those
games. For quite some time now I've spent so much time working on the
games my marriage has been strained and stressed adding even more
stress to trying to complete these games. Having the community e-mail
me off list now and then asking me when will game x be done over and
over again is bad enough.

However, Che's e-mail was the braking point for me. I've always tried
my best to give helpful suggestions, opinions of what programming
languages and tools to use based on nearly 12 years experience in the
business. Having been college educated in VB, C++, Java, etc I have at
the very least an educated opinion for why I say what I say and do
what I do. I've tried my best not to insult other developers, be fair
when giving my opinions, but apparently Che and others decided to take
it personally, in return insulted me, and that I can not and will not
put up with. So I'm leaving. Either Che goes or I go, but we can not
coexist on this list without killing each other first. So I'm leaving.

So long and fair well.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http:

[Audyssey] A sinceere apology:

2011-07-21 Thread Kenny Peyatt
Hi thomas. Welcome back. You do a good job at developing games. I want 
you to know that you are forgiven.

Kenny Peyatt

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread Curt Taubert

It's a new game from,
www.kitchensinc.net
The Gong Ape has kidnapped Marge and, it's your job as Homer to rescue her.
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 3:08 PM
Subject: Re: [Audyssey] Awesome Homer confusion



what is this game i not followed thread

On Jul 21, 2011, at 1:36 PM, Phil Vlasak wrote:


Hi Jim,
I think for conservatives and republicans, running to the left is 
unthinkable. And running to the right for liberals and democrats is 
unpleasant.
I suggest that you put out both a democrat and a republican version of 
your new game.

smiles,
Phil

- Original Message - From: "Jim Kitchen" 
To: "Sarah Haake" 
Sent: Wednesday, July 20, 2011 9:21 PM
Subject: Re: [Audyssey] Awesome Homer confusion



Hi Sarah,

Yeah, you want to run to the left.  You know towards Gonk and Marge to 
rescue her.  Running to the right I just set to by default to be knocked 
out by falling into a pit.  Wasn't sure what else to do with that.


I sure have gotten one heck of allot of people on and off list running 
to the right.


HTH

BFN

   Jim



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Curt Taubert
Well, all I can tell you their is, you have to try to duck when a bird comes 
and at the same time make sure that a barrel is far enough away that it 
won't get you.  It's easier said then done some of the time for me though. 
I'm still practicing on level 1.  Today, I actually go to the second 
chainsaw.  I notice the barrels come more rapidly when you get past the 
first chainsaw.
- Original Message - 
From: "Kelly Sapergia" 

To: 
Sent: Thursday, July 21, 2011 5:58 PM
Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer



Hi,

I'm glad that Jim has released a new game, but at the same time I'm 
getting frustrated with Level 1. So far, I've been able to jump over at 
least four or five barrels, but keep getting knocked out by a bird, even 
though I'm ducking. Sometimes, I try ducking as soon as I land, but then 
get knocked out by another barrel or something. How do you get past the 
birds? As for feature suggestions, it would be nice if you could skip the 
cutscenes at the start of the level, and have more than one life, sort of 
like in Donkey Kong, where you had three at the start of the game. Just my 
opinion, anyway.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Close Topic "Programming Elitists"

2011-07-21 Thread Thomas Ward
Hi everyone,

Alright, let's close the "Programming Elitists" topic. I think we have
all learned a lesson from this unfortunate situation, and arguing
about weather or not language x is a "toy language" or not isn't what
this list was created for. Such arguments only make matters worse
instead of better, and arguing about it isn't going to change anyone's
mind on the subject. We've all stated our positions, made our opinions
known, now its time to drop it and move on. I've already withdrawn
from the argument in question, have agreed not to actively discuss
this topic on list, and I will ask that the rest of you do likewise.
Let's all shake hands and put it behind us.

Sincerely,
Thomas Ward
Co-Moderator of the Audyssey Mailing List

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread Thomas Ward
Hi,

Hmm...I don't know. I just know that many of the side-scrollers
produced in the 1980's for the Atari, Colleco, and NES, all pretty
much started with the main character on the left hand side of the
level, and he/she moved right until they reached the next level. Lots
of games were like that. Smirf Rescue, Double Dragon, Mario Brothers,
Legen of Kage, you name it all pretty much stuck to the basic format.
You Walked right, jumped over pits, chasms, lava, man eating plants,
etc while avoiding some enemies scattered throughout the level.

HTH



On 7/21/11, Jacob Kruger  wrote:
> Is it possible that something as silly as the fact that western writing goes
> left to right is what makes almost all games start off in that direction?
>
> OTOH, remember playing some or other martial arts game a very long time
> ago - in 80s where you standardly traveled right to left, but can't even
> remember the name of it, and maybe that was partly due to oriental writing
> travelling in the other direction AFAIK?
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star wars XBox

2011-07-21 Thread Thomas Ward
Hi,

Dude, that sounds like it would rule. Thanks for sharing this tidbit
with all of us.



On 7/21/11, Che  wrote:
>Hey yawl,
>I know we got a lot of fellow star wars fans on here, so I thought
> you might be interested in this article from comic con that posted
> earlier today:
>
> Microsoft Corp. unveiled a limited edition Xbox 360 console at a
> Comic-Con panel on Thursday that will be modeled after the character
> R2-D2, with a wireless gold-colored controller resembling his droid pal
> C-3PO.
>
> The console will make the character's signature beeping sounds when the
> white-and-blue console is turned on and the disc tray is opened. It will
> also feature a 320-gigabyte hard drive, the largest available for
> Microsoft's gaming system.
>
> The "Star Wars"-themed console, available later this year, will cost
> $449.99 and come with a white Kinect sensor, headset and "Kinect Star
> Wars," an action-adventure game utilizing the camera-based controller
> system.
>
> "Kinect Star Wars" developers also confirmed that a pod-racing mode
> based on "Star Wars: Episode I — The Phantom Menace," would be featured
> in the game.
>
> The game allows players to use gestures to drive pods across
> intergalactic landscapes, as well as wield light sabers and other powers
> of The Force.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread Bryan Peterson
And then you had Double Dragon II. I seem to remember that the Mansion 
ofTerror lived up to its name LOL. The music was certainly ominous and there 
was at least one platforming section that was sheer murder to traverse. Now 
there's a game that would be neat in audio.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 8:24 PM
Subject: Re: [Audyssey] Awesome Homer confusion



Hi,

Hmm...I don't know. I just know that many of the side-scrollers
produced in the 1980's for the Atari, Colleco, and NES, all pretty
much started with the main character on the left hand side of the
level, and he/she moved right until they reached the next level. Lots
of games were like that. Smirf Rescue, Double Dragon, Mario Brothers,
Legen of Kage, you name it all pretty much stuck to the basic format.
You Walked right, jumped over pits, chasms, lava, man eating plants,
etc while avoiding some enemies scattered throughout the level.

HTH



On 7/21/11, Jacob Kruger  wrote:
Is it possible that something as silly as the fact that western writing 
goes

left to right is what makes almost all games start off in that direction?

OTOH, remember playing some or other martial arts game a very long time
ago - in 80s where you standardly traveled right to left, but can't even
remember the name of it, and maybe that was partly due to oriental 
writing

travelling in the other direction AFAIK?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star wars XBox

2011-07-21 Thread Bryan Peterson
I don't know. I could never get into the whole XBox thing. Don't know wy 
exactly but I never really could.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 
To: ; "Gamers Discussion list" 


Sent: Thursday, July 21, 2011 8:31 PM
Subject: Re: [Audyssey] Star wars XBox


Hi,

Dude, that sounds like it would rule. Thanks for sharing this tidbit
with all of us.



On 7/21/11, Che  wrote:

   Hey yawl,
   I know we got a lot of fellow star wars fans on here, so I thought
you might be interested in this article from comic con that posted
earlier today:

Microsoft Corp. unveiled a limited edition Xbox 360 console at a
Comic-Con panel on Thursday that will be modeled after the character
R2-D2, with a wireless gold-colored controller resembling his droid pal
C-3PO.

The console will make the character's signature beeping sounds when the
white-and-blue console is turned on and the disc tray is opened. It will
also feature a 320-gigabyte hard drive, the largest available for
Microsoft's gaming system.

The "Star Wars"-themed console, available later this year, will cost
$449.99 and come with a white Kinect sensor, headset and "Kinect Star
Wars," an action-adventure game utilizing the camera-based controller
system.

"Kinect Star Wars" developers also confirmed that a pod-racing mode
based on "Star Wars: Episode I — The Phantom Menace," would be featured
in the game.

The game allows players to use gestures to drive pods across
intergalactic landscapes, as well as wield light sabers and other powers
of The Force.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-21 Thread Ron Kolesar

Thank you Charels for this letter that when out to the list.
I do check the messages out from time to time and you're right, Tom is a 
nice person and a rare person to go out of his way to help another person 
and another gamer sinc ehand to ear products are so few and in between.
There's only a handful of people who's willing to make products for our 
enjoyment to begin with.
So it hurts us all when we lose someone who's willing to not only increase 
his enjoyment in playing games and or a hand to ear flight simulator or a 
sub simulator.

You hurt all of us who appreciate playing hand to ear games.
I thank you once again Jim for this letter.
Ron who's now roughly 80 to 85 percent backt o full health.

-Original Message- 
From: Charles Rivard

Sent: Thursday, July 21, 2011 9:24 PM
To: Gamers Discussion list
Subject: [Audyssey] thanks, people - Re: I'm Leaving the List

I have loads of Emails to go through, and weed through them by the subject
lines used.  This one really caught my ear.

I tend to think of Thomas Ward as, for the most part, a fair and open minded
member of this list, both as a participant and as a moderator.  He shows a
temper once in a while, as I'm sure that anyone would if you are in his
situation.

People just refuse to wait for games to properly be developed because,
mainly, I don't think they know what is involved in producing good games,
and partly because they have no idea of what else goes on in a game
designer's personal and or professional life.  As a result, they do nothing
but complain, moan, groan, gripe, pester, nag, whine, and worst of all,
demand unreasonably.  This puts so much unnecessary pressure on the
developer that he or she snaps, says, "The heck with you people, I'm outa
here.", and they leave.  As a result, we have now lost yet another qualified
game producer and, in this case, a good, honest, and dedicated member of the
list.  Although James North did have some bad practices, we lost him due to
these very same reasons.  So, when will you ever learn, people?  Haven't you
done enough damage to the blind gaming community by continuing your
childishness and impatience and selfishness?  I hope Thomas Ward returns,
but if he doesn't, thanks! loads! whiners!  You only have yourselves to
blame.  Unfortunately, the rest of us must also suffer the consequences of
your actions.  I hope you're satisfied, but I, for one, am not!  Now, while
this may sound selfish on my part, I paid for games that I may not ever get,
and I only have you childish whiners to thank for it.  For another, you're
total lack of humanity toward people who have given time and effort to this
list has caused all that time and effort to have been, basically, a waste of
all of our tim, not to mention needlessly hurting decent list contributors.
Although I seriously doubt it, I do hope you learn something from this, and
I only hope that it isn't too late.  Now, dang it, grow! up!

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 5:10 AM
Subject: [Audyssey] I'm Leaving the List



Hi everyone,

I just wanted to say effective immediately I am leaving the Audyssy
list, am resigning as comoderator for reasons of my last post, and
will likely be closing USA Games for a few months. I've reached a
point where I can not exist on this list or any other list with
certain members of this community, and I've been pushed personally
beyond my ability to put up with the crap. I tried doing my best to
give helpful information, to take extra time and energy to design the
games the best I can, and apparently my best isn't good enough for a
lot of people so its time to put away my keyboard and leave this
community.

Its time to say some of the things I have not said before, but they
need said. I have worked as often as I can, as much as I can on MOTA
and Raceway, but it is a long and tedious process for me. I don't
always have time to work on them, and you have no idea how many family
reunions, cookouts, etc this summer I've skipped to work on those
games. For quite some time now I've spent so much time working on the
games my marriage has been strained and stressed adding even more
stress to trying to complete these games. Having the community e-mail
me off list now and then asking me when will game x be done over and
over again is bad enough.

However, Che's e-mail was the braking point for me. I've always tried
my best to give helpful suggestions, opinions of what programming
languages and tools to use based on nearly 12 years experience in the
business. Having been college educated in VB, C++, Java, etc I have at
the very least an educated opinion for why I say what I say and do
what I do. I've tried my best not to insult other developers, be fair
when giving my opinions, but apparently Che and others decided to take
it personally, in return insulted me, and that I can not

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Mich
Hi Kelly. the trick with the bird is to duck as soon as you hear the bird 
and keep running hth. from Mich.
- Original Message - 
From: "Kelly Sapergia" 

To: 
Sent: Thursday, July 21, 2011 6:58 PM
Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer



Hi,

I'm glad that Jim has released a new game, but at the same time I'm 
getting frustrated with Level 1. So far, I've been able to jump over at 
least four or five barrels, but keep getting knocked out by a bird, even 
though I'm ducking. Sometimes, I try ducking as soon as I land, but then 
get knocked out by another barrel or something. How do you get past the 
birds? As for feature suggestions, it would be nice if you could skip the 
cutscenes at the start of the level, and have more than one life, sort of 
like in Donkey Kong, where you had three at the start of the game. Just my 
opinion, anyway.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Troopanum to the insane power^^!

2011-07-21 Thread David Chung
Hi everyone,
Has anyone ever beaten Troopanum version 2.0 on Insane level?
If so, how did you manage to do this^^?
ciao,
David

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Keao Wright

Hello Jim,
I'm having trouble jumping over the baros.
I'm not sure when to duck.
- Original Message - 
From: "Kelly Sapergia" 

To: 
Sent: Thursday, July 21, 2011 12:58 PM
Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer



Hi,

I'm glad that Jim has released a new game, but at the same time I'm 
getting frustrated with Level 1. So far, I've been able to jump over at 
least four or five barrels, but keep getting knocked out by a bird, even 
though I'm ducking. Sometimes, I try ducking as soon as I land, but then 
get knocked out by another barrel or something. How do you get past the 
birds? As for feature suggestions, it would be nice if you could skip the 
cutscenes at the start of the level, and have more than one life, sort of 
like in Donkey Kong, where you had three at the start of the game. Just my 
opinion, anyway.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Craziest Mortal Kombat news!

2011-07-21 Thread Yohandy
If you guys have been keeping up with MK DLC announcements, you probably 
know that so far we have Rain, Kenshi, and Skarlet already in the game. But 
do you know who's coming August 9th? Take a guess, and scroll down for the 
answer!








It's none other than Freddy Krueger! I'm totally serious. they even have a 
trailer out! Check this out, and let me know what you think of this 
craziness!

http://goo.gl/nwmNK



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Figured Out What I Was Doing Wrong was Re: Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Kelly Sapergia

Hi,

I tried playing the game again, and figured out what I was doing wrong. 
Until now, I had been just pressing the Left Shift key to duck, but I 
should've been holding it down instead. I finally got the chain saw, and 
managed to get over 15 barrels before being knocked out by another one. Too 
bad that saw doesn't last long. Oh well, at least I'm making progress.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] football:

2011-07-21 Thread Jim Kitchen

Hi Kenny,

No, my NFL game does not require multiple key input or joystick support, so it 
does just fine with VB6 key board input and doesn't need the multiple key or 
joystick abilities of DirectX input.

HTH

BFN

Jim

"If it works, don't mess with it" school graduate

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] i finaly beat the awesome homer!

2011-07-21 Thread Jim Kitchen

Hi Phil,

Darn it! and I thought that I usually checked the spelling of the text in my games.  
Really did miss that one though.  Hopefully I will remember to fix that in version 2. 
 I hope that it did not hurt Marge too much to be re scuned. 

BFN

Jim

You're never too old to learn something stupid.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread Jim Kitchen

Hi William,

Here was the new game announcement that I posted.

Awesome Homer
Hi,

I have put a new file up on my site.

File name winah.exe File size 9.7 meg

Gonk the ape has kidnapped Marge.  You as Awesome Homer try to rescue her.

The winah.exe file can be found on my free windows sapi5 text to speech games 
page.

BFN


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread Jim Kitchen

Hi Phil,

So let me get this right, for conservatives slash republicans, running to the left is 
unthinkable.  And running to the right for liberals slash democrats is unpleasant.  
So that makes conservative republicans to stuck in their ways to ever change and 
liberals slash democrats are too feely good to ever feel  good about changing.  Guess 
I had really better get busy on that game where one could choose to run right or 
left. 

BFN

- Original Message -
Hi Jim,
I think for conservatives and republicans, running to the left is 
unthinkable. And running to the right for liberals and democrats is 
unpleasant.
I suggest that you put out both a democrat and a republican version of your 
new game.

smiles,
Phil

Jim

Politically incorrect and DAMNED proud of it!!!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Maze in avesome homer

2011-07-21 Thread Jim Kitchen

Hi Robert,

Yes, level 6 is just a simple maze with several death pit falls with no warnings.  It 
was the first ever maze type thing that I ever created.  I will tell you below how to 
get through it.  Well sort of. 

spoiler space










On level 6 take the second hall to the left.  Go straight through or take the 
first hall to the right.  If you go straight through you will want to duck 
after the first hall to the right.  In either case you will need to jump over 
either a fire pit or a raging river.

HTH

BFN

Jim

What Do You Get From a Pampered Cow? Spoiled Milk.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer level 6

2011-07-21 Thread Jim Kitchen

Hi Greg,

Below is the solution to level 6 that I also just sent to Robert.  I hope that 
it helps.

spoiler space.










On level 6 take the second hall to the left.  Go straight through or take the 
first hall to the right.  If you go straight through you will want to duck 
after the first hall to the right.  In either case you will need to jump over 
either a fire pit or a raging river.

HTH

BFN

Jim

I'm amazed, that it works at all.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome Homer

2011-07-21 Thread Jim Kitchen

Hi DJC,

Oh, you are able to jump 7 barrels.  May I ask, are you running left and 
jumping the barrels?  Are you ducking the first bird?  Are you ducking and 
picking up the chainsaw and then running through the barrels while the chainsaw 
is running?  The barrels are much easier to jump while running as is ducking 
the first bird.

BFN

Jim

Our pond has ducks.  Really anti-social ducks.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] i finaly beat the awesome_homer

2011-07-21 Thread Jim Kitchen

Hi Matheus,

Great! job!  Thanks for sending your log file.

Just for fun, next time that you are on level 1, try jumping while you have the 
second chainsaw.  You know instead of ducking.

BFN

- Original Message -
hey everyone!
after playing the game yesterday all day long and today,i made it.
here's the log file.

Awesome Homer log file for 07-20-2011  By Jim Kitchen
On level 1
You jumped 32 barrels
You destroyed 17 barrels
You avoided 3 giant birds
Your score on level 1 was 219,344 points.
On level 2
You made it to all 9 planes and to the helicopter
Your score on level 2 was 231,966 points.
your total score is now 451,310 points.
On level 3
With 45 shots, you hit all 30 projectiles
Your score on level 3 was 235,788 points
your total score is now 687,098 points.
On level 4
You made it passed all 30 trees and down to the bottom of the mountain
Your score on level 4 was 158,604 points.
your total score is now 845,702 points.
On level 5
The combination to open the door was, "2, 5, 1, 3,
You figured out the combination with 5 tries
Your score on level 5 was 240,946 points.
your total score is now 1,086,648 points.
On level 6
You made it through the under ground caves to the parking garage
Your score on level 6 was 281,118 points.
your total score is now 1,367,766 points.
On level 7
You rescued Marge!
Your score on level 7 was 500,683 points.
your total score is now 1,868,449 points.
For rescuning Marge, a 1,000,000 point bonus.
your total score is now 2,868,449 points.
which sets a new record, by 1,098,482 points.
The record was 1,769,967 points. by matheus. on 7/21/2011

Jim

Can I blame my spelling on Line Noise?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star wars XBox

2011-07-21 Thread Thomas Ward
Hi Darren,

Well, yes and no. If you are talking about 100% accessibility the
answer is no. That said there are some mainstream titles for the XBox
such as fighting games, wrestling games, and things of that sort we
can play if the person wants to practice at it and use a bit of
memorization for menus and things. So is it possible to play
mainstream games on the XBox? Yes, with sighted help and practice. Are
the games fully accessible? No, there will always be some degree of
inaccessibility when picking up mainstream games as they were not
developed with us in mind.

HTH


On 7/21/11, darren harris  wrote:
> Hi,
>
> Is this console something that a blind person can use?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Craziest Mortal Kombat news!

2011-07-21 Thread Ryan Strunk
I'm so glad to hear they're branching out. The next characters, just in case
you haven't seen the news, are Kirby, Dora the Explorer, and Jack Bauer.
Also Ronald McDonald has a cameo. For his x-ray move, he shoves a hamburger
down the opponent's throat, damaging the esophagus. Then there's a moment of
stillness, followed by the sight of clogging arteries. I'm told it's pretty
intense.
No wait. I lied. This is just silly. I've heard of crossing franchises, but
this goes a little above and beyond that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Thursday, July 21, 2011 10:28 PM
To: Gamers Discussion list
Subject: [Audyssey] Craziest Mortal Kombat news!

If you guys have been keeping up with MK DLC announcements, you probably
know that so far we have Rain, Kenshi, and Skarlet already in the game. But
do you know who's coming August 9th? Take a guess, and scroll down for the
answer!







It's none other than Freddy Krueger! I'm totally serious. they even have a
trailer out! Check this out, and let me know what you think of this
craziness!
http://goo.gl/nwmNK



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] from the list owner - recent events

2011-07-21 Thread Alfredo

On 7/21/2011 3:34 PM, kev lyon wrote:

hi all, well yet again the audyssey list shoots itself squarely in the head! 
for only about the tenth time in the ten years i've been on it!
and yet again, it's, frankly, pathetic! i've seen 5 year olds behave better 
than this.
i'm not going to pick names out and spend the next hour going through 
individual comments, who said what and who did this and that! because, to be 
honest, i'd be wasting my evening.

so i shall keep it fairly short and to the point.

thomas, i'd say this was your first major outburst on list of this nature in 
the years you've been on here, and you have took time out to think, and 
publicly appologised to the list for your comments. it's a pity several other 
members haven't had the descency and the guts to do the same!

so, thomas will be staying as a list moderator (if he so wishes), this is not 
up for discussion, my decision is final!
this is purely because, based on the recent applicants when raul left, there 
are very few members interested in moderating anyhow, and also based on the 
recent behaviour this week, there's very few members putting up a convincing 
argument for themselves to moderate!! they apparently can't even follow the 
guidelines, let alone enforce them!

i think everyone needs to remember, developers of all sorts in the community, 
on the whole do what they do as a hobby. it's not theri livelihood, it's not 
their 9-5 full time job, and some of them have families and lives outside of 
this community. we've lost so many developers over the years for basically the 
same reason. member s nag nag naggin them 24/7 about when a game will be out. 
bitching on list because they don't like this element of a game, or this 
doesn't work and why haven't you sorted it, this game was due out 2 minutes 
ago, why isn't it! etc etc.

a game will be released as and when the developer is happy with it. whether 
that takes 3 weeks or 12 months is entirely upto that developer. if you don't 
like that, go play a different game in the meantime, or write your own!
  because one thing is for sure, if a game is released early in order to keep 
the moaners quiet, it will be those said same moaners who will be on the 
developers back the next day because there's 23 bugs in the game.

if you don't like what someone has said on list, you contact the moderators OFF 
LIST and if it's a moderator your unhappy with, then you come to me as list 
owner. this is clearly written in the guidelines, and has been said so often on 
list over the years it's ridiculous!

so, any further comments on the recent events are not permitted on list! anyone 
posting such comments, will be instantly moderated,
no excuses, the line above should be clear even to those 5 year olds i 
mentioned earlier if they were to read it.

  i'm doing this simply because, there's guaranteed to be one or two people who 
will drag this on for days unless measures are put in place, and the list 
traffic is too high to put everyone on moderated status and run the list 
effectively. if anyone wants to comment, you contact me off list.

i think as moderators we are extremely relaxed on list traffic. now if people, 
and that includes the moderators themselves, want to push the limits, then i 
will be quite happy to enforce the guidelines TO THE LETTER in future. there 
are plenty of lists around who are extremely strict on their content, and in my 
experience, they are generally less interesting as they have no personality at 
all. so let's not put the audyssey list in that situation.

after all folks, we're talking about gaming here, something that is supposed to 
be fun, entertaining, relaxing after a hard day. but let's also remember, and 
this goes for all developers, those developers are human beings with lives to 
lead, and they have no obligation whatsoever to write the games.
so think about it the next time your writing a "when is game x being released" email, and 
it's the 14th time you've asked the same question to the same developer. all's your doing is 
pushing him to that undefined breaking point where he says "you know what? i don't need this 
crap! i'm done!"
  and the same goes for the developers, try not to bring any resentment of 
customers/members on list. again, if anyone is bugging you, come to the 
moderators, or in tom's case come to me as owner.

this community has done it's best to self combust a number of times over the 
years, and one day it will blow itself apart if we let it.
so all i ask, is people think before they post. if something annoys you on 
list, dont instantly hit the reply button, ... leave it alone for a bit before 
replying, or come to the mods or myself.

so let's put the last few days behind us and move on.

thanks all. :)
kevin
kr...@eklyon.co.uk
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http:/

Re: [Audyssey] thanks, people - Re: I'm Leaving the List

2011-07-21 Thread Thomas Ward
Hi Charles,

I'm back, and hopefully all of us are healing from the argument on
Wednesday morning. So you'll be happy to know when you catch up with
your e-mail we are still on for MOTA, Raceway, whatever. However, I am
going to take a more neutral position on certain issues, and stay out
of it from now on. As both a list moderator and fellow member I don't
want to cause any more grief or behave as poorly as I have done in the
past.

HTH

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Craziest Mortal Kombat news!

2011-07-21 Thread Thomas Ward
Hi Yohandy,

Man, that's awesome. Its crazy but in a cool kind of way. Can't way to
check this one out.

On 7/21/11, Yohandy  wrote:
> If you guys have been keeping up with MK DLC announcements, you probably
> know that so far we have Rain, Kenshi, and Skarlet already in the game. But
> do you know who's coming August 9th? Take a guess, and scroll down for the
> answer!
>
>
>
>
>
>
>
> It's none other than Freddy Krueger! I'm totally serious. they even have a
> trailer out! Check this out, and let me know what you think of this
> craziness!
> http://goo.gl/nwmNK
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Craziest Mortal Kombat news!

2011-07-21 Thread Tommy

I'm trying to find the way download them.

Tommy


- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 10:28 PM
Subject: [Audyssey] Craziest Mortal Kombat news!


If you guys have been keeping up with MK DLC announcements, you probably 
know that so far we have Rain, Kenshi, and Skarlet already in the game. 
But do you know who's coming August 9th? Take a guess, and scroll down for 
the answer!








It's none other than Freddy Krueger! I'm totally serious. they even have a 
trailer out! Check this out, and let me know what you think of this 
craziness!

http://goo.gl/nwmNK



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


  1   2   >