Re: [Audyssey] Question about Deluserlex on Jim's site?

2011-08-21 Thread Alfredo_The_Music_maker

Hello,
My netbook is in need of SAPI-5i repair. I was wondering if the file on 
Jim's site might do the trick. I tried clicking on the program but it 
acted like it opened, then closed. Is this supposed to happen?

If anyone has an answer, can you send them my way?
Alfredo

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Re: [Audyssey] possible monopoly tournament

2011-08-21 Thread Alfredo_The_Music_maker

I am interested in being a part of it. Have you got a date in mind??
Alfredo

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Re: [Audyssey] possible monopoly tournament

2011-08-21 Thread fred olver
Labor day weekend is the closest time frame I can give you.

Fred Olver

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 21, 2011 6:44 AM
Subject: Re: [Audyssey] possible monopoly tournament


I am interested in being a part of it. Have you got a date in mind??
 Alfredo

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Re: [Audyssey] question about Analog jumping

2011-08-21 Thread burakyuksek

Yeah.
saygilar sevgiler.
- Original Message - 
From: Mich mi...@eastlink.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Tuesday, August 16, 2011 5:54 PM
Subject: [Audyssey] question about Analog jumping


Hi. I am just wondering what is Analog jumping? I think I know but am not 
sure. is it when you hold down the keys to jump the longer you hold them 
down the further you will jump? I remember that being the case I think in 
the old super Mario bros game. from Mich.

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Re: [Audyssey] possible monopoly tournament

2011-08-21 Thread Charles Rivard
There was nothing other than your reply.  Who was this in reply to?  And I 
would like to see the message dealing with this.  Thanks.


---
Shepherds are the best beasts!
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 21, 2011 6:44 AM
Subject: Re: [Audyssey] possible monopoly tournament



I am interested in being a part of it. Have you got a date in mind??
Alfredo

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Re: [Audyssey] possible monopoly tournament

2011-08-21 Thread David Chung
Hi everyone:
What prizes, if any, will be offered for the winner of this tournament?
Also, what rules will we be playing by in this tournament?
As a purist, I wish that we use the official rules.
David


On 8/20/11, fred olver goodfo...@charter.net wrote:
 Greetings all,

 Am thinking about having a monopoly tournament on the rsgames site over the
 first weekend in September. If you are interested please contact me, Fred
 Olver at: goodfo...@charter.net
 http://www.dealingwithvisionloss.com  For some of us it's a way of life and
 for some of us it just makes life easier. Fred Olver
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Re: [Audyssey] possible monopoly tournament

2011-08-21 Thread Charles Rivard
Thanks for sending this, as the message you replied to was included.  I sent 
my questions to him directly, as he requested.


---
Shepherds are the best beasts!
- Original Message - 
From: David Chung davidcsphdsee...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 21, 2011 9:13 AM
Subject: Re: [Audyssey] possible monopoly tournament



Hi everyone:
What prizes, if any, will be offered for the winner of this tournament?
Also, what rules will we be playing by in this tournament?
As a purist, I wish that we use the official rules.
David


On 8/20/11, fred olver goodfo...@charter.net wrote:

Greetings all,

Am thinking about having a monopoly tournament on the rsgames site over 
the

first weekend in September. If you are interested please contact me, Fred
Olver at: goodfo...@charter.net
http://www.dealingwithvisionloss.com  For some of us it's a way of life 
and

for some of us it just makes life easier. Fred Olver
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list,

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[Audyssey] Castaways?

2011-08-21 Thread Jim J
Could someone please send the link for the game Castaways?  Thanks much.  


Jim J and Pilot Dog Maggoo
Email: cassie1...@gmail.com 
Windows/msn: bestroo...@hotmail.com



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Re: [Audyssey] Castaways?

2011-08-21 Thread dhruv kumar
http://www.kaldobsky.com/audiogames/castaways.zip

On 8/21/11, Jim J cassie1...@gmail.com wrote:
 Could someone please send the link for the game Castaways?  Thanks much.

 Jim J and Pilot Dog Maggoo
 Email: cassie1...@gmail.com
 Windows/msn: bestroo...@hotmail.com


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[Audyssey] Some totally awesome MK online matches on sendspace!

2011-08-21 Thread Yohandy
These are all KOTH online matches between myself, Kyle who's on these lists, 
and Nathaniel, a friend of mine who actually has some sight. this is some 
good stuff, so have fun! also feedback guys, or we'll be all sad and never 
record these again lol. oh btw, Nathaniel and I, as well as some other 
friends of ours have started doing MK tournaments. first one was completed 
yesterday, and unfortunately we lost by a few points, but this shall only 
make us practice harder and longer. because the winners of these tournaments 
wins free PSN cards! If anyone would like to join these tournaments, or wish 
me to record them and upload them on here let me know. I tell ya, when 
theirs cash or prizes on the line, the pressure is tremendous. especially 
since we're doing these as teams and the loss from a teammate really hurts 
hahaha. really wish I had recorded it. it was s good! well too late 
now. enjoy these matches though!
http://www.sendspace.com/file/5o70vf 



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Re: [Audyssey] Some totally awesome MK online matches on sendspace!

2011-08-21 Thread Sarah Haake

Hi Yohandi,

these matches sound really great. I never played this game myself, so I 
really couldn't recognise much in terms of moves or things like that. I 
only played mortal combat on the PSX quite some time ago. But at least I 
remember these characters and my favourite, Liu Kang. Though he sounds a 
bit funny in this game with his high pitched voice. *lol*
But in the one fight he had here, his opponent didn't stand a chance 
after the first round! That was really great.


These finishing moves sound really creapy now, which shows what better 
sound quality can do.


And speaking of sounds, what about this one fight where all the sound 
suddenly was all high pitched? Was that on purpose? It certainly sounded 
quite funny and took the creapy feeling out of the fight. *lol*


Well, if I could, I certainly would play in these tournaments of yours. 
But for now, I'd be satisfied if you upload them. *grins*


Best regards
Sarah 



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[Audyssey] Question about graphics on cast aways

2011-08-21 Thread brice mellen
Hi, I have a friend who wants to play cast aways. But she doesn’t use jaws or 
speech sofftware, I put the game on her computer and she can only see the 
terrain and the buildings, but she can’t see any people. Is this game audio 
only in that aspect?
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Re: [Audyssey] Question about Deluserlex on Jim's site?

2011-08-21 Thread Richard Sherman
Hi,

That is quite normal. The program runs, and then exits without any 
notification.

Rich
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
Sent: Sunday, August 21, 2011 5:43 AM


Hello,
My netbook is in need of SAPI-5i repair. I was wondering if the file on
Jim's site might do the trick. I tried clicking on the program but it
acted like it opened, then closed. Is this supposed to happen?
If anyone has an answer, can you send them my way?
Alfredo


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Re: [Audyssey] Some totally awesome MK online matches on sendspace!

2011-08-21 Thread Ryan Conroy
Hey Yahandi,

I'd like to be a part of the tournaments.  I'm  not the greatest, cause I do 
not get too much time to play, but I'd love to compete.
Please give my MSN address out to whoever you need to. It's below:
staindadd...@juno.com
Can't wait to play!! Gotta practice a little. lol
Talk soon,
Ryan

-- Original Message --
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Some totally awesome MK online matches on sendspace!
Date: Sun, 21 Aug 2011 18:31:17 +0200

Hi Yohandi,

these matches sound really great. I never played this game myself, so I 
really couldn't recognise much in terms of moves or things like that. I 
only played mortal combat on the PSX quite some time ago. But at least I 
remember these characters and my favourite, Liu Kang. Though he sounds a 
bit funny in this game with his high pitched voice. *lol*
But in the one fight he had here, his opponent didn't stand a chance 
after the first round! That was really great.

These finishing moves sound really creapy now, which shows what better 
sound quality can do.

And speaking of sounds, what about this one fight where all the sound 
suddenly was all high pitched? Was that on purpose? It certainly sounded 
quite funny and took the creapy feeling out of the fight. *lol*

Well, if I could, I certainly would play in these tournaments of yours. 
But for now, I'd be satisfied if you upload them. *grins*

Best regards
Sarah 


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57-Year-Old Mom Looks 25
Mom Reveals $5 Wrinkle Trick That Has Angered Doctors!
http://thirdpartyoffers.juno.com/TGL3131/4e5148e6dd1837bcfb6st03vuc
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Re: [Audyssey] Question about Deluserlex on Jim's site?

2011-08-21 Thread Thomas Ward
Hi,

That is all the program does. It just runs silently in the background.
There are no dialogs, message boxes, or anything of that kind.

Cheers!


On 8/21/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
 Hello,
 My netbook is in need of SAPI-5i repair. I was wondering if the file on
 Jim's site might do the trick. I tried clicking on the program but it
 acted like it opened, then closed. Is this supposed to happen?
 If anyone has an answer, can you send them my way?
 Alfredo

 ---
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Re: [Audyssey] possible monopoly tournament

2011-08-21 Thread fred olver
Charles, I am putting a Monopoly tournament over the first weekend of 
September. If you are interested send an email to Fred Olver 
goodfo...@charter.net and your name will be put on the list.

Fred Olver
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, August 21, 2011 8:48 AM
Subject: Re: [Audyssey] possible monopoly tournament


 There was nothing other than your reply.  Who was this in reply to?  And I 
 would like to see the message dealing with this.  Thanks.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Alfredo_The_Music_maker birdlover2...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 21, 2011 6:44 AM
 Subject: Re: [Audyssey] possible monopoly tournament


I am interested in being a part of it. Have you got a date in mind??
 Alfredo

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Re: [Audyssey] possible monopoly tournament

2011-08-21 Thread fred olver
David, as of this moment there will not be any prizes however the rules will 
be those as most closely mirror the original rules with a couple possible 
exceptions which I am not prepared at this moment to share with you. I need 
to think them through and offer them later this week.

If you are interested please send an email to Fred Olver 
goodfo...@charter.net and I will add your name to the list.

Fred Olver

- Original Message - 
From: David Chung davidcsphdsee...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 21, 2011 9:13 AM
Subject: Re: [Audyssey] possible monopoly tournament


 Hi everyone:
 What prizes, if any, will be offered for the winner of this tournament?
 Also, what rules will we be playing by in this tournament?
 As a purist, I wish that we use the official rules.
 David


 On 8/20/11, fred olver goodfo...@charter.net wrote:
 Greetings all,

 Am thinking about having a monopoly tournament on the rsgames site over 
 the
 first weekend in September. If you are interested please contact me, Fred
 Olver at: goodfo...@charter.net
 http://www.dealingwithvisionloss.com  For some of us it's a way of life 
 and
 for some of us it just makes life easier. Fred Olver
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Re: [Audyssey] Some totally awesome MK online matches on sendspace!

2011-08-21 Thread Yohandy

Sarah,
haha yeah, that sure was done on purpose. I was with my friend on Skype, and 
we decided to input a code that speeds up the kombat. pretty funny huh? 
thing sounded like MVC3. rofl



- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 21, 2011 12:31 PM
Subject: Re: [Audyssey] Some totally awesome MK online matches on sendspace!



Hi Yohandi,

these matches sound really great. I never played this game myself, so I 
really couldn't recognise much in terms of moves or things like that. I 
only played mortal combat on the PSX quite some time ago. But at least I 
remember these characters and my favourite, Liu Kang. Though he sounds a 
bit funny in this game with his high pitched voice. *lol*
But in the one fight he had here, his opponent didn't stand a chance after 
the first round! That was really great.


These finishing moves sound really creapy now, which shows what better 
sound quality can do.


And speaking of sounds, what about this one fight where all the sound 
suddenly was all high pitched? Was that on purpose? It certainly sounded 
quite funny and took the creapy feeling out of the fight. *lol*


Well, if I could, I certainly would play in these tournaments of yours. 
But for now, I'd be satisfied if you upload them. *grins*


Best regards
Sarah

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Re: [Audyssey] Some totally awesome MK online matches on sendspace!

2011-08-21 Thread shaun everiss

yeah those rrock definately put more of them up.
At 03:46 a.m. 22/08/2011, you wrote:
These are all KOTH online matches between myself, Kyle who's on 
these lists, and Nathaniel, a friend of mine who actually has some 
sight. this is some good stuff, so have fun! also feedback guys, or 
we'll be all sad and never record these again lol. oh btw, Nathaniel 
and I, as well as some other friends of ours have started doing MK 
tournaments. first one was completed yesterday, and unfortunately we 
lost by a few points, but this shall only make us practice harder 
and longer. because the winners of these tournaments wins free PSN 
cards! If anyone would like to join these tournaments, or wish me to 
record them and upload them on here let me know. I tell ya, when 
theirs cash or prizes on the line, the pressure is tremendous. 
especially since we're doing these as teams and the loss from a 
teammate really hurts hahaha. really wish I had recorded it. it was 
s good! well too late now. enjoy these matches though!

http://www.sendspace.com/file/5o70vf

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Re: [Audyssey] Question about Deluserlex on Jim's site?

2011-08-21 Thread Thomas Ward
Hi Alfredo,

Depends on what is wrong with the voices. The delusrlex.exe program
basically just deletes your voice configurations allowing Sapi to
create new ones the next time Sapi starts. In many cases a
misconfiguration is all that is wrong with the voices and deleting and
resetting the default configurations gets things back to normal. Other
times though the problem is more serious. It would help to have a
detailed description of your problem and perhaps we can help you sort
it out. Worst case you will have to uninstall Sapi and install Sapi
5.x from scratch.



On 8/21/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
 Does it fix a totally broken SAPI-5 engine? My netbook lacks many of its
 voices. I was hoping to use it to repair all of them. So, is it possible
 to test the driver by using the TS settings?
 Alfredo


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Re: [Audyssey] mota beta 22 thoughts

2011-08-21 Thread Thomas Ward
Hi John,

No problem. All suggestions are welcome. Although, I think a number of
list members, including myself, just wanted to point out a few facts
about your post such as Greek temples have wooden doors instead of
stone etc. That's why they were changed in betas 21/22.Same kind of
realism applied to guns. I've grown up around guns and I felt these
were more realistic so replaced the weapon sounds with them. Again,
the change was a call made on my part to improve the realism of the
game. That's why we were perhaps less receptive to your suggestions.
Still, there is no need to apologise for making them.

Cheers!



On 8/20/11, john jpcarnemo...@comcast.net wrote:
 Hi all,
   First off, I'd like to apologize for bringing back a fairly
 old thread. I just got back from camp and have finished reading
 through 246 emails (what fun) and wanted to clarify a few points.
   I'd like to apologize for apparently giving the wrong
 impression with my message. I was in know way trying to force
 anything onto Thomas, or to gripe about anything in the game. I'd
 also like to stay that I read through the emails rather quickly,
 so I may have missed a few points. If so, please forgive my
 ignorance.
   ON the subject of audio, I've never really heard any actual
 weapons fire before, so if the new sounds are indeed more
 accurate, I owe thomas another apology. I was merely intending to
 put my observations on the new version of the game out. ON the
 subject of the doors, I'm no historian, thus had no idea that
 wooden doors were used in greece. As I seem to have missed a few
 facts there, feel free to disregard my point.
   On the subject of jumping, I can understand where you're
 coming from as far as mice and joisticks go. I don't use either
 of them myself, so can't say that I've ran into the circumstances
 you mentioned. I didn't mean for my suggestion to be considered
 anything more than that, and hope it wasn't taken that way.
   As far as raising the volume on the spikes goes, that's a
 great idea, and I'm rather ashamed of myself for not thinking of
 it.
   On the subject of multiple monsters, I do usually play on
 beginner or intermediate, as advanced (and particularly expert)
 usually kill me in the first or second room.
   As far as holding down enter to pick up objects goes, It's
 not a serious problem, and I can understand the technical
 difficulties. I suppose I'm just to used to playing beta 18 (I've
 put well over 48 hours into it) and am having a hard time
 readjusting.
   To conclude, I'd like to extend a sincere apology to the
 list, and Thomas in particular, as I didn't mean for my message
 to be anything other than observations. I didn't mean for this to
 create any kind of strife for Thomas, and certainly don't want
 people getting the wrong impression.

 John.

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Re: [Audyssey] Question about graphics on cast aways

2011-08-21 Thread Jeremy Kaldobsky
Correct.  There are no visuals to represent the people within the game.  Your 
friend should be able to read the messages along the top caption of the window, 
so I recommend having her maximize the window to give her the largest possible 
view of the text.  In some cases with very long messages, she will not be able 
to view all of it.  These are fine examples of more things I really should 
develop for sighted gamers, but on the list of things to add I have put 
graphics pretty low in terms of what is most important, haha.

 Hi, I have a friend who wants to play
 cast aways. But she doesn’t use jaws or speech sofftware,
 I put the game on her computer and she can only see the
 terrain and the buildings, but she can’t see any people.
 Is this game audio only in that aspect?


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Re: [Audyssey] MOTA Question

2011-08-21 Thread Thomas Ward
Hi Bryan,

Well, to be honest I kind of think that is cheating. That's why there
isn't at least one potion in Angela's inventory at the beginning of
the game. After all, if you start a new game, tangle with a harpy, and
end up dying as a result that's just bad luck. You can just restart
the game and maybe get more favorable results the next time. I guess
to sum up my opinion it is a question of challenge, difficulty, and
weather or not it is realistic that Angela will just happen upon a
potion each and everytime she steps into a tomb right off.

Besides that, it goes without saying this is one of the basic
challenges in random chance. If you flip a coin in the air it will
either come up heads you win or tails you lose. There is nothing
assuring you that you will get heads each and every time that coin is
flipped. Same concept applies to my games.

Sometimes you will enter a room and you will mow down a skeleton,
injure a centaur, get ripped by a harpy, or encounter nothing at all.
Sometimes there will be a potion nearby and sometimes you will have to
really search to find one. Its a coin toss weather or not you will get
lucky sometimes, and its this degree of challenge and uncertainty I
enjoy. So that is why I ditched the idea of giving you one or two
freebies  to help you get passed the first few monsters.

Cheers!


On 8/20/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Hi,
   I have a small question...well more in the nature of a suggestion really.
 But a few Betas back it was decided to allow Angela to start with one potion
 already in her inventory. If it wouldn't be too difficult I'd like to see
 this feature reintroduced, for the very reason it was implemented to begin
 with. Because of the randomness of the game it's hard to know whether the
 first monster you encounter will be a Harpie, much less whether you'll find
 a potion soon afterward. Because it can sometimes be difficult to avoid
 getting hit when fighting a Harpie, and if you are you obviously want to
 have a potion handy to cure the poison. So I'd like to see the free potion
 restored (Idon't even know why it was removed to begin with). I've lost a
 few games before they even got started because a Harpie was right inside the
 first door I opened and so it was almost a guarantee that I was going to
 take damage. And because I had no pitons and didn't find one in time, I lost
 the game before I started as I said before.
 We are the Knights who say...Ni!
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Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-21 Thread Charles Rivard
How did you aim, and at what distance did you shoot  A cardboard box would 
not stop an arrow from my bow.  The backstop I shot at was made up of layers 
of cardboard sheets that were about 4 feet long by 14 inches wide, stacked 
until they were 6 feet high, held together by bar clamps.  The target was 
pinned to the stack.  There was a pad of conveyer belt-type rubber behind 
the cardboard stack, and the arrows would stick into this hard rubber.  So, 
if I were to shoot at a cardboard box, it wouldn't stop an arrow.


---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 17, 2011 5:57 PM
Subject: Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts


I just used the bow and arrow. We had a makeshift field set up in our 
backyard with an empty cardboard box to shoot at and a big heavy  tarp over 
the wall behind it.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 17, 2011 4:46 PM
Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts


What kind of archery equipment did you use and how did you aim?  I shot a 
60-pound White Tail Hunter made by Bear.  It was a compound bow with a 
reduction in weight after you pulled the bow over the cam.  I pulled 60 
and held about 42 while aiming.  My arrows were 31 inch aluminum shafts 
with 150 grain field points for target archery.  A large spotlight was 
positioned above the backstop and a light probe was mounted onto the bow 
where sighted people would put a sight.  The light probe was built into a 
piece of sprinkler pipe.  I listened to the received signal through an 
earphone.  I aimed for the highest tone, then released the arrow.  On a 
good day, I could hit a paper plate 3 out of 5 times at a distance of 20 
yards, equivalent to 18 meters.  This was indoor archery.  The light 
probe focused on an 18-inch circle, and it was then up to me to judge the 
center of that area.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 17, 2011 1:10 AM
Subject: Re: [Audyssey] mota beta 22 thoughts


I agree. I've fired enough guns in my life to be able to say that as 
well. And I've done enough archery to know that the bow sounds are more 
or less spot on also. Granted most of my experience was with a much 
smaller bow than what I imagine the bow Angela finds would be. And that 
one sounded qite different. Given my shall we say, small stature I'd 
probably still need a child's bow since I don't know if I could draw a 
full-sized one effectively.

We are the Knights who say...Ni!
- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 10:37 PM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi.
I like the newer sounds myself. I've recorded gunshots myself and they 
sound more like the newer ones than what the original mota gunshots 
sounded like.


Sent with Thunderbird 3.1.10 portable.

On 8/16/2011 12:08 PM, Bryan Peterson wrote:
Maybe release the Beta 18 sounds as a separate sound pack? That way 
those who wanted it could have it while those who, like me, are happy 
with the newer sounds, could stick with those. It's the sae idea that 
was discussed with regard to speech packs with different voices.

We are the Knights who say...Ni!
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 9:20 AM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi John,

Thanks for your thoughts and comments. However, I have a few 
responces

of my own below.

John wrote:

  I personally preferred the weapon sounds from beta 18. For me, the
new ones are
far more sci fi, and far less realistic.

My reply:

Well, that's unfortunate because the gun shots etc in beta 18 were 
low

fidelity and I wanted to replace them with hi-fi sounds. As I
purchased the new sounds for round about $35 I can't just afford to
throw that money away and put the old ones back in. Besides I'm
personally happy with the new sounds so if people want the old ones
I'll see what other people have to say about them before I put the 
old

sounds back in the game.

John Wrote:

The new door sounds sound like a haunted
house rather than an ancient temple. The older ones (a stone door)
really make the
ambience authentic.


My Reply:

Not really. Most ancient greek temples used wooden doors not stone.
Were this ancient Egypt or something stone would in deed be more
appropriate here. So I think this is a situation of historical
accuracy vs player perspective. So 

Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-21 Thread Dakotah Rickard
Aiming's not so hard, really.

I love that targeting system you figured out though Charles. It is
really quite imaginative.

On 8/17/11, Darren Duff duff...@gmail.com wrote:
 Wow that's pretty cool! I'd love to try that some time...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Charles Rivard
 Sent: Wednesday, August 17, 2011 6:47 PM
 To: Gamers Discussion list
 Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts

 What kind of archery equipment did you use and how did you aim?  I shot a
 60-pound White Tail Hunter made by Bear.  It was a compound bow with a
 reduction in weight after you pulled the bow over the cam.  I pulled 60 and
 held about 42 while aiming.  My arrows were 31 inch aluminum shafts with 150
 grain field points for target archery.  A large spotlight was positioned
 above the backstop and a light probe was mounted onto the bow where sighted
 people would put a sight.  The light probe was built into a piece of
 sprinkler pipe.  I listened to the received signal through an earphone.  I
 aimed for the highest tone, then released the arrow.  On a good day, I could
 hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to
 18 meters.  This was indoor archery.  The light probe focused on an 18-inch
 circle, and it was then up to me to judge the center of that area.

 ---
 Security is not the absence of danger.  It is the presence of the Lord.

 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, August 17, 2011 1:10 AM
 Subject: Re: [Audyssey] mota beta 22 thoughts


I agree. I've fired enough guns in my life to be able to say that as well.
And I've done enough archery to know that the bow sounds are more or less
spot on also. Granted most of my experience was with a much smaller bow
than what I imagine the bow Angela finds would be. And that one sounded
qite different. Given my shall we say, small stature I'd probably still
need a child's bow since I don't know if I could draw a full-sized one
effectively.
 We are the Knights who say...Ni!
 - Original Message -
 From: Valiant8086 valiant8...@lavabit.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 16, 2011 10:37 PM
 Subject: Re: [Audyssey] mota beta 22 thoughts


 Hi.
 I like the newer sounds myself. I've recorded gunshots myself and they
 sound more like the newer ones than what the original mota gunshots
 sounded like.

 Sent with Thunderbird 3.1.10 portable.

 On 8/16/2011 12:08 PM, Bryan Peterson wrote:
 Maybe release the Beta 18 sounds as a separate sound pack? That way
 those who wanted it could have it while those who, like me, are happy
 with the newer sounds, could stick with those. It's the sae idea that
 was discussed with regard to speech packs with different voices.
 We are the Knights who say...Ni!
 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 16, 2011 9:20 AM
 Subject: Re: [Audyssey] mota beta 22 thoughts


 Hi John,

 Thanks for your thoughts and comments. However, I have a few responces
 of my own below.

 John wrote:

   I personally preferred the weapon sounds from beta 18. For me, the
 new ones are
 far more sci fi, and far less realistic.

 My reply:

 Well, that's unfortunate because the gun shots etc in beta 18 were low
 fidelity and I wanted to replace them with hi-fi sounds. As I
 purchased the new sounds for round about $35 I can't just afford to
 throw that money away and put the old ones back in. Besides I'm
 personally happy with the new sounds so if people want the old ones
 I'll see what other people have to say about them before I put the old
 sounds back in the game.

 John Wrote:

 The new door sounds sound like a haunted
 house rather than an ancient temple. The older ones (a stone door)
 really make the
 ambience authentic.


 My Reply:

 Not really. Most ancient greek temples used wooden doors not stone.
 Were this ancient Egypt or something stone would in deed be more
 appropriate here. So I think this is a situation of historical
 accuracy vs player perspective. So I'd like to hear others thoughts
 here. If the majority of the people want the stone doors back I'll do
 it, but it would not be historically accurate in my book.

 John wrote:

   The ability to jump continually (from beta 18) was an invaluable
 aid in making
 my times with the levers, and getting over the fire pit in level one
 and the chasm
 in level two.

 My Reply:

 Sorry, That is not technically possible. The way jumping worked in say
 beta 18 caused endless problems with joysticks, mice, etc. You had no
 control over when to jump and when you wanted to stop jumping because
 it would go into an infinite loop usually ending up with Angela in a
 fire, chasm, etc before you were able to stop. So 

Re: [Audyssey] need a walkthrough on mota

2011-08-21 Thread dhruv kumar
but I have to so quick so that I jump through statue.
try again.

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Re: [Audyssey] Mota thoughts

2011-08-21 Thread Valiant8086
How about alt, since GMA uses alt to silence speech, and as far as I 
know mota doesn't use alt for anything. I don't like shift because 
ctrl+shift+arrows might silence ongoing speech that one had intended to 
listen to while on the move.

Sent with Thunderbird 3.1.10 portable.

On 8/19/2011 1:25 PM, Thomas Ward wrote:

Hi Scott,

|Scott wrote:

1. Room 16, whatever the platform thing is in the middle of the big
fire pit has a location but not a description of the object itself.

My reply:

Thanks. That bug has been around a while I thought I had fixed that in
beta 21 but apparently not. I'll take a look at the code again and see
if I can fix that one.

Scott wrote:

2. Stairs still aren't announced in the view menu. This one's been
around since last time I played and caught up on the list, must've
been pre beta 18, so chances are you already know about it?

My reply:

Yeah, I know about this. They were never added to the view
menu/command and it was one of those things I was putting off until I
knew how many staircases would be in the game before adding them to
the view command. They are actually one of the updates going into the
game pretty soon.

Scott wrote:

The question is, while I do prefer the view command nowadays, is there
a key to silence speech? When there are a lot of objects in a room, I
quite often find it continuing to talk around other stats. It can get
mega distracting when you're trying to barge your way through rooms

My reply:

That's a catch 22 at the moment. That functionality exists in the
game, but is currently unasigned to a key, because I can't find a key
that I can logically map it to. If I map it to control, for example,
then commands like control+t won't speak the number of torches  in
your inventory. If I asign it to something like escape you can't use
it to quit/escape the game, menus, etc. I'm thinking shift might be a
good alternative, but I'm still open to suggestions. I really don't
know what to use for silencing speech.

Cheers!

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Re: [Audyssey] better control of troop training in castaways

2011-08-21 Thread Valiant8086

Hi.
You won't need word to read an rtf file. Just about any text editor can 
open rtf files. Word pad, for instance. Press windows key+r and type 
wordpad. If the builtin wordpad word processor opens up, you should be 
able to open the rtf file in that no problem at all.

Sent with Thunderbird 3.1.10 portable.

On 8/18/2011 5:12 AM, brice mellen wrote:
Well, and I would like an explanation of how to make my soldiers 
become the ones you need leather for, as it stand now we really have 
no job descriptions either, and unfortunately I don't have Microsoft 
word to read that rtf file about it.
I'm not even to mission 3 yet because mission 2 is so damn hard lol, 
all my freshly created soldiers die because I don't have enough time 
to make them in to anything else before yetti's start attacking my 
settlement. Granted I started on normal difficulty, but I didn't think 
normal would be so hard.


-Original Message- From: dark
Sent: Wednesday, August 17, 2011 6:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] better control of troop training in castaways

Yep, I noticed this too, even though i had three knights, the soldiers 
kept
on being knights even when i had three cloaks and 2 armour in my 
barracks.


the ai that is supposed to balance military to insure that soldiers 
train to

be the troop type you have least of doesn't seem to be working
unfortunately.

i don't know if actually assigning soldiers to train is necessary though,
sinse if the ai worked as suggested and soldiers tried to equalize your
number of troops that should work.

i will say though with the weakness circle this just makes life even more
difficult, sinse you don't necessarily want! 7 knights, when you could 
have

five knights and two rangers.

I also agree about mission 3, it seems impossible, because the enemies 
get
stronger and stronger far faster than you can even if you raise their 
base.


imho raids should do more damage to them.

Another way that might make the game flexible would be to remove the
requirement for metal from the barracks, sinse that would mean you don't
encessarily have to build up metal production first, and thus could
concentrate on other methods and troop types like rangers and pikemen.

Beware the grue!

Dark.
- Original Message - From: alex wallis 
alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Wednesday, August 17, 2011 1:25 AM
Subject: [Audyssey] better control of troop training in castaways



Hi.Hi,
I am still playing mission 3 in castaways, and I must say I think it 
needs some serious rebalancing, at the moment I think its unbeatable.

but anyway that's not why I am writing,
I am writing to ask could we have more control over troop training?
as at the moment, the game seems to automatically assume just because 
there is armour at the barracks I want anyone I tell to be a soldier 
to become a knight.
I really think that the military jobs need to each have there own 
categories, so soldiers, literally meaning ordinary soldiers, a 
specific category for knights, and all other military units should 
have there own job types.
as I frequently find myself in the position where I am building up 
spare stockpiles of armour, and yet I don't want people to become 
knights just because the armour is lying around I would actually like 
to be able to set what military unit people become.


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Re: [Audyssey] Mota thoughts

2011-08-21 Thread Valiant8086

Hi.
Ah, ok just read what you said about the alt key not being an option at 
least for now. Hmm, context key? Probably has the same problem alt does, 
and it's so unconventional anyway. only thing I can think of tonight is 
having code that ensures the program knows the control key is still 
being depressed and not interrupting until it is let up, then depressed 
again. Can't just use something similar to keyPressed in auto it as 
aposed to keyDown, because keyDown is needed for all those other 
functions, but the code for the key could reinvent the wheel just when 
it came to the speech part while still being similar to auto it's key 
down. There must be a reason you didn't do that already. If it's a loop, 
auto it can say something like,


I've forgotten auto it syntax so here's some plain english in sort of vb 
syntax

if keyDown(ctrl)=true then 'check if ctrl key is pressed down right now
if ctrlKeyDown=false then 'check if our variable has been set by a 
previous loop to say the key was down at that point, iow was it already 
pressed
ctrlKeyDown=true 'tell the program the key is pressed so this code won't 
process next go around

speechInterrupt() 'interrupt speech
end if
elseIf keyDown(ctrl)=false then 'check if ctrl is not pressed
ctrlKeyDown=false 'the variable is set to say the key isn't down
end if

Hope you don't find my code contribution annoying, I know some people 
do, just figured I'd mention it just in case you didn't think of the 
obvious. My guess would be there's just something I don't know about 
involved that means you can't do it like that.

Sent with Thunderbird 3.1.10 portable.

On 8/21/2011 11:29 PM, Valiant8086 wrote:
How about alt, since GMA uses alt to silence speech, and as far as I 
know mota doesn't use alt for anything. I don't like shift because 
ctrl+shift+arrows might silence ongoing speech that one had intended 
to listen to while on the move.

Sent with Thunderbird 3.1.10 portable.

On 8/19/2011 1:25 PM, Thomas Ward wrote:

Hi Scott,

|Scott wrote:

1. Room 16, whatever the platform thing is in the middle of the big
fire pit has a location but not a description of the object itself.

My reply:

Thanks. That bug has been around a while I thought I had fixed that in
beta 21 but apparently not. I'll take a look at the code again and see
if I can fix that one.

Scott wrote:

2. Stairs still aren't announced in the view menu. This one's been
around since last time I played and caught up on the list, must've
been pre beta 18, so chances are you already know about it?

My reply:

Yeah, I know about this. They were never added to the view
menu/command and it was one of those things I was putting off until I
knew how many staircases would be in the game before adding them to
the view command. They are actually one of the updates going into the
game pretty soon.

Scott wrote:

The question is, while I do prefer the view command nowadays, is there
a key to silence speech? When there are a lot of objects in a room, I
quite often find it continuing to talk around other stats. It can get
mega distracting when you're trying to barge your way through rooms

My reply:

That's a catch 22 at the moment. That functionality exists in the
game, but is currently unasigned to a key, because I can't find a key
that I can logically map it to. If I map it to control, for example,
then commands like control+t won't speak the number of torches  in
your inventory. If I asign it to something like escape you can't use
it to quit/escape the game, menus, etc. I'm thinking shift might be a
good alternative, but I'm still open to suggestions. I really don't
know what to use for silencing speech.

Cheers!

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Re: [Audyssey] Question about graphics on cast aways

2011-08-21 Thread brice mellen
Okay will let her know. Well, I understand that considering it is supposed 
to be a game for the blind. Although it would be cool at least for some of 
my other fully sighted friends to be able to see people and stuff, but like 
you said graphics is probably last on the things to do list in cast aways.


-Original Message- 
From: Jeremy Kaldobsky

Sent: Sunday, August 21, 2011 9:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Question about graphics on cast aways

Correct.  There are no visuals to represent the people within the game. 
Your friend should be able to read the messages along the top caption of the 
window, so I recommend having her maximize the window to give her the 
largest possible view of the text.  In some cases with very long messages, 
she will not be able to view all of it.  These are fine examples of more 
things I really should develop for sighted gamers, but on the list of things 
to add I have put graphics pretty low in terms of what is most important, 
haha.



Hi, I have a friend who wants to play
cast aways. But she doesn’t use jaws or speech sofftware,
I put the game on her computer and she can only see the
terrain and the buildings, but she can’t see any people.
Is this game audio only in that aspect?



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