Re: [Audyssey] BariBariFutsal inquirie.

2012-12-14 Thread Karl Belannger
Hi,
The zip version is the same as the installed version, but is able to be run 
from a USB flash drive or external hard drive on any computer.
HTH
Karl

Sent from my iPhone

On Dec 14, 2012, at 1:51, michael barnes c...@samobile.net wrote:

 Hello.
 I was wondering if someone could tell me what is the difference between the 
 install version of Futsal and the zip version?
 Thanks!
 
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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-14 Thread Raul A. Gallegos

Hi, colors are not meaningless to all blind people. Just saying.

--
Raul A. Gallegos
A hospital bed is a parked taxi with the meter running. - Groucho Marx
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 12/13/2012 9:38 AM, Charles Rivard wrote:

On the other hand, colors are meaningless to a blind person.  I can
associate much better with a dollar, a quarter, and so on than I can
with something that is red, blue, or green.  And with a name like
change reaction coin names are more appropriate.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 13, 2012 1:14 AM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



ah, thanks bryan, I've never heard of that at all.

As I said I'd actually appreciate some alternative coin names, perhaps
just numbered tocans rather than the american ones which obviously I'm
less familiar with, indeed to me, playing a tetris type game would be
much more logical with  coloured tocans such as blue red green and
white all with unique values than with coins.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 13, 2012 12:47 AM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



It probably also didn't help that the half-dollar was called a fitty
in game. Not everyone knows that fitty is slang for fifty.
On 12/12/2012 5:43 PM, Thomas Ward wrote:

Hi Dark,

Just for your information here is a quick rundown on American coins
and there values.

Penny: 1 cent
Nickle: 5 cents
Dime: 10 cents
Quarter: 25 cents
Half Dollar: 50 cents
Silver Dollar: 1 Dollar

Cheers!

On 12/12/12, dark d...@xgam.org wrote:

Hi.

good news, I'm glad the engine is finished, I'll look forward to
windows and

Ios versions that I can try.

I will admit I never really got change reaction, so I'll be
interested to
see if the audio hints help with the game when the windows version
comes
out, sinse it always seemed that you were just hearing a matching
coin and
just chucking away. The fact that the game also used american
coinage which

obviously me being in the Uk I'm not really familiar with in terms
of it's
value (I have heard of quarters, knickles and dimes before but have
no idea

what they're worth), didn't help, indeed you might considder an
alternative

for the names of coins, perhaps just giving their numerical value
instead of

the name for people who aren't used to Us money.

You mention versions of the games for Ios. how different would they
be in
their control method? what I mean is, do you have any particular
enhancements planned to take advantage of the touch screen
qualities of
voice over and  other features of mobile devices like jyroscope to
change
the gameplay of the games significantly?

i'd love for instance to see a version of whoopass where you
punched by
moving the device rapidly forward and blocked by turning it sideways.

I'm especially looking forward to remakes or expantions of the pinball
games, which to my mind are still some of the best arcade games
available.

all the best,

Dark.

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Re: [Audyssey] Looking for Game Help

2012-12-14 Thread dark

Hi tom.

Now you mention it I do remember hearing in that podcast justin made about 
the history of troopanum how it was originally about shooting down 
paratroopers, a little strange he didn't change the name to something more 
sf sounding, sinse there aren't even any mech troopers or the like in the 
game, but hay, it's rather too late now :D.


Beware the grue!

Dark. 



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Re: [Audyssey] BariBariFutsal inquirie.

2012-12-14 Thread Jorge Gonçalves

Hello everyone.
Is there any audio review of this game?
I would be very interested.
Thanks


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge

On 12/14/2012 10:51 AM, Karl Belannger wrote:

Hi,
The zip version is the same as the installed version, but is able to be run 
from a USB flash drive or external hard drive on any computer.
HTH
Karl

Sent from my iPhone

On Dec 14, 2012, at 1:51, michael barnes c...@samobile.net wrote:


Hello.
I was wondering if someone could tell me what is the difference between the 
install version of Futsal and the zip version?
Thanks!

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Re: [Audyssey] super egghunt was: Re: Announcement fromDraconisEntertainment

2012-12-14 Thread dark

Hi tom.

I believe at one point amigar power magazine started to use the phrase 
arcade action games to describe many of the titles which were being 
produced that had a distinct structure, many levels and enemies etc, but 
still had a scoring system, sinse remember in the mid to late 80's it wasn't 
just platformers that were moving away from the infinite levels, rack up 
score affairs, even pure shooter games like paradius, r-type, z out etc, not 
to mention those good old walk along beat em ups such as final fight, the 
turtles arcade game, golden axe, original robocop etc. Heck even original 
lemmings! had a scoring system, so it was very much a change over the era.


Because however I had to work out some catagories for audiogames.net, and 
also to get things straight in my own head, these days I tend to catagorize 
arcade as pretty exclusively infinite levels, rack up score, and action 
for games that have a distinct structure and progression such as superliam, 
Pipe 2 etc.


I fully agree there is considderable overlap, but in the interests of having 
some distinction, and because this is also a distinction I tend to think of 
myself it seemed a good idea to separate one sort of game from another.


all the best,

Dark. 



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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-14 Thread dark

Hi Raul.

That wouldn't surprise me, sinse synaesthesia and coloured hearing are well 
known anyway. My only problem with tying colours to sounds in game indeed is 
quite often the colours used for the sounds are not the same as the colours 
the sounds have in my brain, for example in alien outback those red ships 
aren't red, they're light blue to me, and those yellow ships are a darker, 
purple blue :D.


Myself, while I appreciate people find colours to have less meaning, I would 
suggest that in a tetris type of game like change reaction colours might 
actually be workable as they would be closer to the many mainstream tetris 
style games that used matching of coloured blocks such as columns, Dr. 
Marrio, Wario's woods, mean bean machine, tetris attack, kirby's ghost trap 
and doubtless about a hundred others :D.


Beware the grue!

dark. 



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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-14 Thread Trouble
True it all depends on when you lost the sight and even some totals 
can pick up on the basic colors.


At 06:11 AM 12/14/2012, you wrote:

Hi, colors are not meaningless to all blind people. Just saying.

--
Raul A. Gallegos
A hospital bed is a parked taxi with the meter running. - Groucho Marx
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 12/13/2012 9:38 AM, Charles Rivard wrote:

On the other hand, colors are meaningless to a blind person.  I can
associate much better with a dollar, a quarter, and so on than I can
with something that is red, blue, or green.  And with a name like
change reaction coin names are more appropriate.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 13, 2012 1:14 AM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



ah, thanks bryan, I've never heard of that at all.

As I said I'd actually appreciate some alternative coin names, perhaps
just numbered tocans rather than the american ones which obviously I'm
less familiar with, indeed to me, playing a tetris type game would be
much more logical with  coloured tocans such as blue red green and
white all with unique values than with coins.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 13, 2012 12:47 AM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



It probably also didn't help that the half-dollar was called a fitty
in game. Not everyone knows that fitty is slang for fifty.
On 12/12/2012 5:43 PM, Thomas Ward wrote:

Hi Dark,

Just for your information here is a quick rundown on American coins
and there values.

Penny: 1 cent
Nickle: 5 cents
Dime: 10 cents
Quarter: 25 cents
Half Dollar: 50 cents
Silver Dollar: 1 Dollar

Cheers!

On 12/12/12, dark d...@xgam.org wrote:

Hi.

good news, I'm glad the engine is finished, I'll look forward to
windows and

Ios versions that I can try.

I will admit I never really got change reaction, so I'll be
interested to
see if the audio hints help with the game when the windows version
comes
out, sinse it always seemed that you were just hearing a matching
coin and
just chucking away. The fact that the game also used american
coinage which

obviously me being in the Uk I'm not really familiar with in terms
of it's
value (I have heard of quarters, knickles and dimes before but have
no idea

what they're worth), didn't help, indeed you might considder an
alternative

for the names of coins, perhaps just giving their numerical value
instead of

the name for people who aren't used to Us money.

You mention versions of the games for Ios. how different would they
be in
their control method? what I mean is, do you have any particular
enhancements planned to take advantage of the touch screen
qualities of
voice over and  other features of mobile devices like jyroscope to
change
the gameplay of the games significantly?

i'd love for instance to see a version of whoopass where you
punched by
moving the device rapidly forward and blocked by turning it sideways.

I'm especially looking forward to remakes or expantions of the pinball
games, which to my mind are still some of the best arcade games
available.

all the best,

Dark.

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Re: [Audyssey] super egghunt was: Re: Announcement fromDraconisEntertainment

2012-12-14 Thread Trouble
For some one with a PHD and knows how to do research. You sure no 
nothing about arcade games or what they even are.

http://en.wikipedia.org/wiki/Arcade_game

At 06:59 AM 12/14/2012, you wrote:

Hi tom.

I believe at one point amigar power magazine started to use the 
phrase arcade action games to describe many of the titles which 
were being produced that had a distinct structure, many levels and 
enemies etc, but still had a scoring system, sinse remember in the 
mid to late 80's it wasn't just platformers that were moving away 
from the infinite levels, rack up score affairs, even pure shooter 
games like paradius, r-type, z out etc, not to mention those good 
old walk along beat em ups such as final fight, the turtles arcade 
game, golden axe, original robocop etc. Heck even original lemmings! 
had a scoring system, so it was very much a change over the era.


Because however I had to work out some catagories for 
audiogames.net, and also to get things straight in my own head, 
these days I tend to catagorize arcade as pretty exclusively 
infinite levels, rack up score, and action for games that have a 
distinct structure and progression such as superliam, Pipe 2 etc.


I fully agree there is considderable overlap, but in the interests 
of having some distinction, and because this is also a distinction I 
tend to think of myself it seemed a good idea to separate one sort 
of game from another.


all the best,

Dark.

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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-14 Thread Trouble
Also any money that is deformed in any way is not allowed to be 
excepted by any business.


At 11:43 PM 12/13/2012, you wrote:

Hi Dark,

Lol! No, squashed coins are definitely not legal tender in the U.S.
Once you put that penny on the railroad tracks and have a train run
over it the coin is pretty much ruined. You might start out with a
coin the size of the penny but after it gets smashed by the train
wheels it is about the diameter of a half-dollar and it is paper thin,
and the face of Abe Lincoln is messed up beyond recognition. Besides
that the coin is bent and warped so it would never fit in a coin slot
or in a cash drawer again. :D

On 12/13/12, dark d...@xgam.org wrote:
 Hi tom.

 I believe what I was hearing as thinny was what brian said was called a
 fitty, which would explain the mistake, sinse I don't imagine 
squashed coins


 are legal tender anymore :D.

 Beware the grue!

 dark.

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Re: [Audyssey] super egghunt was: Re: Announcement fromDraconisEntertainment

2012-12-14 Thread Sarah Haake

Hi,

and why should he know all that? His PHD was not about games. And some 
people just don't have time or will to read up on everything, especially on 
something rather unimportant. And he clearly stated that what he said was 
his own deffinition.


Best regards
Sarah
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 2:58 PM
Subject: Re: [Audyssey] super egghunt was: Re: Announcement 
fromDraconisEntertainment



For some one with a PHD and knows how to do research. You sure no nothing 
about arcade games or what they even are.

http://en.wikipedia.org/wiki/Arcade_game

At 06:59 AM 12/14/2012, you wrote:

Hi tom.

I believe at one point amigar power magazine started to use the phrase 
arcade action games to describe many of the titles which were being 
produced that had a distinct structure, many levels and enemies etc, but 
still had a scoring system, sinse remember in the mid to late 80's it 
wasn't just platformers that were moving away from the infinite levels, 
rack up score affairs, even pure shooter games like paradius, r-type, z 
out etc, not to mention those good old walk along beat em ups such as 
final fight, the turtles arcade game, golden axe, original robocop etc. 
Heck even original lemmings! had a scoring system, so it was very much a 
change over the era.


Because however I had to work out some catagories for audiogames.net, and 
also to get things straight in my own head, these days I tend to 
catagorize arcade as pretty exclusively infinite levels, rack up score, 
and action for games that have a distinct structure and progression such 
as superliam, Pipe 2 etc.


I fully agree there is considderable overlap, but in the interests of 
having some distinction, and because this is also a distinction I tend to 
think of myself it seemed a good idea to separate one sort of game from 
another.


all the best,

Dark.

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[Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Alfredo's Laptop computer

Read Below:
===
[CNN] News of a shooting in Newtown, Connecticut, at an elementary 
school, where twenty-seven people, eighteen children died at the scene, 
two more died at the hospital, and six adults were killed, including the 
shooter. This has many people on edge, especially after five days of a 
shooting in Clacamas Town Centre.
The president made a special address, and although he was very 
emotional, he made his message clear. We need to stop such tragedies 
from happening in the future.

This is one of the most deadliest school shootings in United States history.
[CNN]
Please give a moment of silence to remember those who lost their 
innocent lives this morning. Ask yourself this question, although it 
might not be answered. Why?


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Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Kai
I don't want to sound callous, but this is completely Off Topic. Tragedy and 
violence happens all the time, and my other forms of social media are 
bombarded with them, but surely my e-mail list dedicated to gaming shouldn't 
also play host to such discussions? Unless, of course, you verified this 
with the moderators first, in which case I will gladly apologize for my 
chastisement.


Kai

- Original Message - 
From: Alfredo's Laptop computer birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 2:14 PM
Subject: [Audyssey] SPECIAL NEWS BULLETIN



Read Below:
===
[CNN] News of a shooting in Newtown, Connecticut, at an elementary school, 
where twenty-seven people, eighteen children died at the scene, two more 
died at the hospital, and six adults were killed, including the shooter. 
This has many people on edge, especially after five days of a shooting in 
Clacamas Town Centre.
The president made a special address, and although he was very emotional, 
he made his message clear. We need to stop such tragedies from happening 
in the future.
This is one of the most deadliest school shootings in United States 
history.

[CNN]
Please give a moment of silence to remember those who lost their innocent 
lives this morning. Ask yourself this question, although it might not be 
answered. Why?


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Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Clement Chou
Well, considering the message is through, the moderators probably approve... 
and I don't mind seeing this. This should be shared on every list and social 
network possible.
- Original Message - 
From: Kai wraith...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 2:31 PM
Subject: Re: [Audyssey] SPECIAL NEWS BULLETIN


I don't want to sound callous, but this is completely Off Topic. Tragedy 
and violence happens all the time, and my other forms of social media are 
bombarded with them, but surely my e-mail list dedicated to gaming 
shouldn't also play host to such discussions? Unless, of course, you 
verified this with the moderators first, in which case I will gladly 
apologize for my chastisement.


Kai



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Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Dennis Towne
I agree with Kai, in that it's off topic and shouldn't be posted here.
 It has plenty of coverage elsewhere already, and it's all we're going
to hear about for the next six months.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Dec 14, 2012 at 3:03 PM, Clement Chou chou.clem...@gmail.com wrote:
 Well, considering the message is through, the moderators probably approve...
 and I don't mind seeing this. This should be shared on every list and social
 network possible.
 - Original Message - From: Kai wraith...@comcast.net

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 14, 2012 2:31 PM
 Subject: Re: [Audyssey] SPECIAL NEWS BULLETIN



 I don't want to sound callous, but this is completely Off Topic. Tragedy
 and violence happens all the time, and my other forms of social media are
 bombarded with them, but surely my e-mail list dedicated to gaming shouldn't
 also play host to such discussions? Unless, of course, you verified this
 with the moderators first, in which case I will gladly apologize for my
 chastisement.

 Kai

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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-14 Thread shaun everiss

True, but I can't see colour.
People assume that we can just see black because I would imagine that 
this is what they associate with darkness.

I know a lot of people don't even see light.
I see light and shaddows of objects, ie cars, walls, etc depending on 
reflection of light and how bright it is.
True colour via word associations do work but to see those well I 
don't or rather assume I don't.

I probably do see black or at least white but can't recognise it.
In an interesting note during some research  I was doing for local 
uni I could see uv light but that was that.
So whatever uv is I can assume I am able to see it even if I don't 
what I know what this is.
same for darkness, I assume I can see black but don't associate 
darkness with anything.


At 06:11 a.m. 14/12/2012 -0500, you wrote:

Hi, colors are not meaningless to all blind people. Just saying.

--
Raul A. Gallegos
A hospital bed is a parked taxi with the meter running. - Groucho Marx
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 12/13/2012 9:38 AM, Charles Rivard wrote:

On the other hand, colors are meaningless to a blind person.  I can
associate much better with a dollar, a quarter, and so on than I can
with something that is red, blue, or green.  And with a name like
change reaction coin names are more appropriate.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 13, 2012 1:14 AM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



ah, thanks bryan, I've never heard of that at all.

As I said I'd actually appreciate some alternative coin names, perhaps
just numbered tocans rather than the american ones which obviously I'm
less familiar with, indeed to me, playing a tetris type game would be
much more logical with  coloured tocans such as blue red green and
white all with unique values than with coins.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 13, 2012 12:47 AM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



It probably also didn't help that the half-dollar was called a fitty
in game. Not everyone knows that fitty is slang for fifty.
On 12/12/2012 5:43 PM, Thomas Ward wrote:

Hi Dark,

Just for your information here is a quick rundown on American coins
and there values.

Penny: 1 cent
Nickle: 5 cents
Dime: 10 cents
Quarter: 25 cents
Half Dollar: 50 cents
Silver Dollar: 1 Dollar

Cheers!

On 12/12/12, dark d...@xgam.org wrote:

Hi.

good news, I'm glad the engine is finished, I'll look forward to
windows and

Ios versions that I can try.

I will admit I never really got change reaction, so I'll be
interested to
see if the audio hints help with the game when the windows version
comes
out, sinse it always seemed that you were just hearing a matching
coin and
just chucking away. The fact that the game also used american
coinage which

obviously me being in the Uk I'm not really familiar with in terms
of it's
value (I have heard of quarters, knickles and dimes before but have
no idea

what they're worth), didn't help, indeed you might considder an
alternative

for the names of coins, perhaps just giving their numerical value
instead of

the name for people who aren't used to Us money.

You mention versions of the games for Ios. how different would they
be in
their control method? what I mean is, do you have any particular
enhancements planned to take advantage of the touch screen
qualities of
voice over and  other features of mobile devices like jyroscope to
change
the gameplay of the games significantly?

i'd love for instance to see a version of whoopass where you
punched by
moving the device rapidly forward and blocked by turning it sideways.

I'm especially looking forward to remakes or expantions of the pinball
games, which to my mind are still some of the best arcade games
available.

all the best,

Dark.

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Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Liam Erven
I disagree. It has absolutely nothing to do with gaming. If I wanted news 
bulletins, I would subscribe to a news list. It is tragic, and horrible. But it 
does not belong on this list.

Sent from my iPhone

On Dec 14, 2012, at 5:03 PM, Clement Chou chou.clem...@gmail.com wrote:

 Well, considering the message is through, the moderators probably approve... 
 and I don't mind seeing this. This should be shared on every list and social 
 network possible.
 - Original Message - From: Kai wraith...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 14, 2012 2:31 PM
 Subject: Re: [Audyssey] SPECIAL NEWS BULLETIN
 
 
 I don't want to sound callous, but this is completely Off Topic. Tragedy and 
 violence happens all the time, and my other forms of social media are 
 bombarded with them, but surely my e-mail list dedicated to gaming shouldn't 
 also play host to such discussions? Unless, of course, you verified this 
 with the moderators first, in which case I will gladly apologize for my 
 chastisement.
 
 Kai
 
 
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Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Hunter Jozwiak
I agree.  I heard about it all day in class, and want nothing of 
it anymore.


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[Audyssey] blindness - Re: Announcement from Draconis Entertainment

2012-12-14 Thread Charles Rivard
I have been blind since birth.  I do not see black or sense it.  There is no 
sense of anything.  It's sort of hard to describe.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 9:35 PM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



Hi Shaun,

Well, there is a good reason to associate the color black with
blindness. Someone who is totally blind doesn't see any colors, and if
you have to associate a color with that sensation it would be black
which is the absence of all light. Being blind is the same as locking
a sighted person in a closet with no light which would be pitch dark.

On 12/14/12, shaun everiss sm.ever...@gmail.com wrote:

True, but I can't see colour.
People assume that we can just see black because I would imagine that
this is what they associate with darkness.
I know a lot of people don't even see light.
I see light and shaddows of objects, ie cars, walls, etc depending on
reflection of light and how bright it is.
True colour via word associations do work but to see those well I
don't or rather assume I don't.
I probably do see black or at least white but can't recognise it.
In an interesting note during some research  I was doing for local
uni I could see uv light but that was that.
So whatever uv is I can assume I am able to see it even if I don't
what I know what this is.
same for darkness, I assume I can see black but don't associate
darkness with anything.



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Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Charles Rivard
As this list is not bombarded with such messages, and given the gravity of 
the tragedy, I personally have no problem with receiving this message, 
regardless of the source.  The intent is what counts.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 5:03 PM
Subject: Re: [Audyssey] SPECIAL NEWS BULLETIN


Well, considering the message is through, the moderators probably 
approve... and I don't mind seeing this. This should be shared on every 
list and social network possible.
- Original Message - 
From: Kai wraith...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 2:31 PM
Subject: Re: [Audyssey] SPECIAL NEWS BULLETIN


I don't want to sound callous, but this is completely Off Topic. Tragedy 
and violence happens all the time, and my other forms of social media are 
bombarded with them, but surely my e-mail list dedicated to gaming 
shouldn't also play host to such discussions? Unless, of course, you 
verified this with the moderators first, in which case I will gladly 
apologize for my chastisement.


Kai



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Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment

2012-12-14 Thread Charles Rivard
If a sighted person were to look into outer space, would they see blackness? 
Would it be like what I imagine?  That would be a thick cloudy mass of 
darkness.  I find this interesting.  Another interesting thought:  How would 
you portray the blackness of outer space in an audio game?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 12:17 AM
Subject: Re: [Audyssey] blindness - Re: Announcement from 
DraconisEntertainment




Hi Charles,

To be honest I think this is a case of perspective. Someone born blind
such as yourself has no concept of black or white so the absence of
anything is simply blindness to you.

Now, for myself I was sighted for many years before losing my vision,
and although I can't see anything, including light, I would describe
it as seeing black. Technically a doctor might say an absolute absence
of color, but the closest I can compare my blindness to is the color
black since there are no other colors to perceive.


On 12/15/12, Charles Rivard wee1s...@fidnet.com wrote:
I have been blind since birth.  I do not see black or sense it.  There is 
no


sense of anything.  It's sort of hard to describe.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! are! finished!


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list,

please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Alfredo's Laptop computer

Hello all,
I am aware that my post went to the audyssey mailing list. 
Unfortunately, I did not know this until I saw the posts. You see, I 
sent out the letter to everyone in my e-mail contacts, and of course 
Audyssey is in my address book.

I apologize for any inconvenience this may have caused.
-Alfredo

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Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Alfredo's Laptop computer

Hello all,
I am aware that my post went to the audyssey mailing list. 
Unfortunately, I did not know this until I saw the posts. You see, I 
sent out the letter to everyone in my e-mail contacts, and of course 
Audyssey is in my address book.

I apologize for any inconvenience this may have caused.
-Alfredo

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Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment

2012-12-14 Thread shaun everiss
not sure but the astros on the iss do say that colours from earth and 
other stars are sharper, though its everything seen as several points.
I guess if you were a standard person and looked at space you would 
say black but then we can't see all of space aparently from the 
ground even with a scope there is probably some article round nasa 
but I have not needed to search this.


At 12:42 a.m. 15/12/2012 -0600, you wrote:
If a sighted person were to look into outer space, would they see 
blackness? Would it be like what I imagine?  That would be a thick 
cloudy mass of darkness.  I find this interesting.  Another 
interesting thought:  How would you portray the blackness of outer 
space in an audio game?


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 12:17 AM
Subject: Re: [Audyssey] blindness - Re: Announcement from 
DraconisEntertainment




Hi Charles,

To be honest I think this is a case of perspective. Someone born blind
such as yourself has no concept of black or white so the absence of
anything is simply blindness to you.

Now, for myself I was sighted for many years before losing my vision,
and although I can't see anything, including light, I would describe
it as seeing black. Technically a doctor might say an absolute absence
of color, but the closest I can compare my blindness to is the color
black since there are no other colors to perceive.


On 12/15/12, Charles Rivard wee1s...@fidnet.com wrote:

I have been blind since birth.  I do not see black or sense it.  There is no

sense of anything.  It's sort of hard to describe.

---
Be positive!  When it comes to being defeated, if you think you're finished,

you! are! finished!


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Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment

2012-12-14 Thread Clement Chou
Would have to agree with Thomas on this one. Even as someone who was born 
basically blind I do have somewhat of a concept of what black is. And like 
Thomas said, that's probably the closest you would come to describing total 
blindness. I actually had a fun experience going caving with a camp I was 
volunteering at. The children were all blind as were some of the volunteers, 
and one of the activities we did once we reached the far back of the cave 
was for all the sighted people to turn their lights off and just stand there 
and try and look around. Complete pitch darkness is what they saw... which 
would be the closest thing you could ever come to experiencing blindness 
since caves are said to be one of the darkest places on Earth. If you were 
in a cave for a few weeks with no light and when you finally did come back 
out of it, you would remain blind because of the fact that your eyes no 
longer had use for light and would be used to blackness. At least, that was 
what the guide said... :P.
As to portraying Space, I don't know how it could be done accurately in pure 
audio. I think Tom had a good idea, but in reality... you wouldn't be able 
to hear stars burning, or planets moving, since there is no air in space to 
move sound through. However, that would probably be the closest to 
portraying that vast void in audio. All those warblings and odd sounds so 
many space-related soundscapes provide is illogical and doesn't make sense. 
lol 



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