Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread dark
Yep Haiden, as I said those hearts rule changes were game breakers imho as 
far as stratogy went, which is why if I were in that situation I'd want to 
use the standard rules, not because they're standard, but because they 
provide best for the game.


Beware the Grue!

Dark.
- Original Message - 
From: "hayden presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, December 03, 2013 4:14 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game



Heh. Now there's an interesting hearts variant. Takes a lot of the 
strategy
out of it, since there are times when it's worth sacrificing a few points 
so

as to stop from getting them all. But I digress, and I'll stop now.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 02, 2013 5:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly
game

Well I wouldn't be a nazi about it, but while I can certainly see 
bennifits
for many rule changes that one sort of confuses me since I don't see what 
it

adds to the game other than the chance to grab extra money at random. But
then again if people like the rule fair enough, it's certainly not a game
breaker the way I've seen some house rule changes.

For example I remember one version of hearts where all the hearts counted
their spot value, (ace as eleven), which made the game very whacky as
compared to the standard rules since the ace of hearts was nearly as bad 
as

the queen of space, and even if you lose one penalty point if it's the ace
your in trouble. I also remember one version which utterly missed off
shooting the moon.

BEware the Grue!

Dark.


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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread dark
That's fair enough Tom, and indeed I wasn't suggesting you create something 
like that,  since for a start Talisman has already been pretty bad about 
stamping out computerized versions of their board games, (the scum).


It just sometimes irritates me that while games like Talisman are 
intrinsically no less accessible than monopoly, there is no accessible 
version made of them.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 5:30 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Dark,

Well, while I would like to play some of those fantasy board games you
speak of myself unfortunately I would have to own it or at least the
rule book in order to make a software version of the game. Since I
don't have that and money is tight right now I have to stick to games
I know.

Cheers!

On 12/2/13, dark  wrote:

Hi tom.

Some of those alternate monopoly varients did sound like a lot of fun, 
what


I'd most like to play some of the fantasy board games that are floating
around like talisman, which work like simplified rpgs or gamebooks with
basic combat,  cards with special events and the like.

Beware the grue!

dark.
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Monday, December 02, 2013 11:46 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly
game



Hi Dark,

Well, you are right there are many different versions of Monopoly with
custom rules and changes in money. In the Star Trek and Star Wars
boards I had instead of money they were called credits which makes
sense. In the Lord of the Rings version there was a ring that traveled
around the board which had its own special rules quite apart from the
bog standard Monopoly you are familiar with. I have considered writing
a few accessible versions of these Monopoly games as they are in my
opinion a lot more fun than the bog standard Monopoly game.

Cheers!

On 12/2/13, dark  wrote:

Well for a start the London version of monopoly that I know which is
commonly used in the Uk doesn't use Dollars :D.

Then again monopoly seems to have a lot of rule variation. When i
originally
played for example I always thought no buying on the first go around 
the

board was an official rule and was quite surprised to find many players
didn't. It makes for a longer game and also makes luck with the dice
important to get off to an early start, but it does tend to result in
players picking up properties in a more spread out way since obviously
they
will arive on the first few squares at different times.

There was also a really weerd rule which I've seen some people play 
with

that whenever a player loses cash to a chance or community chest card,
that
cash goes into the center of the board and the next person who lands on
free
parking can take it,  though to me that one seemed just plane 
crazy,


and
I couldn't really see the point since you don't get paid for free 
parking


in
real life :d.
And all this is of course apart from some of the whackier custom
monopoly
games with different rules and cards,  albeit I've unfortunately
never
really got to play those myself as (as usual), the only accessible
version
in braille is the bog standard original one.

Beware the Grue!

Dark.


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[Audyssey] Looking for dice program for Iphone

2013-12-03 Thread dark
Well as we're discussing none computerized games I thought I'd ask this. 

Next week I've got a tabletop roleplay session at a different house to mine, so 
won't be able to use gma dice on my desktop as I usually do. I also don't have 
my laptop with me at the moment so it'd be great if there was a dice program 
for Iphone that would role D&D type dice. 

In particular I need it to roll 3 D20's and tell me the results of each 
individual dice. 

I also need it to be as quick to use as gma dice since I don't want to hold up 
the game while I fiddle about with my dice program.

Any thoughts? 

All the best, 

Dark.
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Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Nicol
Is the google chrome web browser accessible with jaws14?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: 02 December 2013 05:52 PM
To: Gamers Discussion list
Subject: [Audyssey] google chrome, chromevox, and games

hi

Are there any accessible game extensions that work good inside google chrome
with chromevox? I am really impressed with chrome and chromevox and think
I'll probably get an android tablet at some point with talkback and maybe
mobile accessibility.

Josh

--
sent from my windows 7 laptop


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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread Jim Kitchen

Hi Dark,

Money on free parking is not an official rule, but it is a popular variation 
that allot of people like to play with.  I have that option in my game of 
monopoly.  I also have where you do or do not collect rent if you are in jail 
as well as an option for an auction for a property that is landed on, but not 
bought.

BFN

Jim

"Monopoly? No, we just don't want competition" --Intel

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread Thomas Ward
Hi Dark:

I know. The problem is, as you well know, there is a certain mindset
about the blind that we are all over 60, that we wouldn't be
interested in anything like that, and so the companies that
manufacturer and sell accessible card and board games tend to stick to
the bog standard games like Monopoly without any variations. The
problem is I can go to Walmart, Toys-R-Us, or any other mainstream
store and find all kinds of interesting variations on basic card and
board games.

In Monopoly there was the Lord of the Rings, Star Trek, Star Wars, and
several other variations. One of the coolest was the Millennium
edition of Monopoly which had lighted houses and hotels, street
lights, and made noises when your piece landed on one of the railroads
etc. It was awesome, but of course they wouldn't make anything that
cool for us.

There also have been many variations on the game of Life. One of the
variations I have is a Pirates of the Caribbean set where you get to
play as one of the main characters from the movies, buy a pirate ship,
and gather plunder. I have also scene, but never played, a couple of
children's variations of Life such as one based on Sponge Bob Square
Pants and another one based on the Simpson's. Both would be cute to
own and play.

Trouble, a game I don't believe has ever been made accessible, has had
all kinds of variations too such as Star Wars, Disney, Transformers,
etc. The variations don't really change the game much, but one thing I
liked about the Star Wars edition of Trouble is there was an R2-D2 for
the popper and it would light up, beep, and  added something extra to
the game besides the standard clear plastic bubble.

Getting back to the point until we are able to effect the decisions of
the people who make these games that we are just as interested in
playing those games as the sighted person we are going to continue to
get stuck with the same old boring versions of Monopoly, Life,
Checkers, Chess, and whatever else are available through the blind
organizations. Playing a game like Talisman isn't going to happen
unless we make up our own accessible set of cards and boards etc.

Cheers!

On 12/3/13, dark  wrote:
> That's fair enough Tom, and indeed I wasn't suggesting you create something
>
> like that,  since for a start Talisman has already been pretty bad about
>
> stamping out computerized versions of their board games, (the scum).
>
> It just sometimes irritates me that while games like Talisman are
> intrinsically no less accessible than monopoly, there is no accessible
> version made of them.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Looking for dice program for Iphone

2013-12-03 Thread Phil Vlasak

Hi Dark,
I like,
RPG Roller By Moondog Software
RPG Roller - The name says what it does, and it does what it says. RPG 
Roller is not a toy. It's simply the best, most powerful gamer's tool for 
rolling polyhedra dice there is. No flashy, unnecessary graphics, no cute 
sounds, no gimmicks. Just a set of powerful features designed to let you 
roll dice however you need to roll them.


RPG Roller provides a number of convenient ways to quickly roll dice without 
any messing around, and a wide arsenal of features:


Powerful formulas: A feature-packed die rolling formula system, including 
keeping or re-rolling high/low rolls, dice with any number of sides, the 
ability to roll different kinds of dice at once, repeating rolls, roll 
threshold counts, exploding dice, imploding dice, Fudge dice, WoD 10-again 
rolls, and more. You can even define your own dice with whatever value you 
want on each side.


Quick buttons: With just a single button press you can roll 10 six-sided 
dice to compute damage from a fireball spell, or 5 eight-sided dice to roll 
hit points for a random monster.


Hot buttons: Define any number of your own color-coded buttons, using 
whatever title and formula you want. Save multiple hot button setups in 
profiles and switch between them at will. Backups of your hot buttons are 
optionally stored in iCloud and shared across all of your devices. You can 
even email your hot buttons to your friends!


Roll History: Look back on previous roll results, with formula and each 
individual die roll (up to even a thousand dice).


Formula History: Access previously used formulas, so you don't have to type 
them in again.


Roll Bar: At the top of every page is a bar with a formula box, a roll 
button, and roll result area. There is a drop-down tray to view full results 
which hides when you don't want it.


Random number generator: RPG Roller offers the best random number generation 
of any dice app, utilizing system events, accelerometer changes and other 
unpredictable data sources to stir the cryptographic quality random number 
pool. A rejection sampling method is used to avoid the pitfalls of modulo 
math that commonly affect other dice rolling applications.


Other useful features, such as a formula composer, an animated roll 
distribution plot, shake-to-roll, VoiceOver support, button zoom for fat 
fingers, and more.


Free: Perhaps the best feature of all is that it's free. This is not adware, 
and there's no crippled functionality, requiring you to buy the full version 
for the features you really care about. RPG Roller is free and fully 
functional out of the box, with no strings attached.
...More.Moondog Software Web SiteRPG Roller Support.What's New in Version 
2.6

A mostly maintenance release that includes:

A new option to scroll quick/hot buttons to button boundaries when zoomed.
Numerous bug fixes and improvements.

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big for the buttons... use button zoom!

...More.iPhone Screenshots... Customers Also Bought
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Free
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Version: 2.6
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Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and 
iPod touch. This app is optimized for iPhone 5.


https://itunes.apple.com/us/app/rpg-roller/id391321645

- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, December 03, 2013 3:43 AM
Subject: [Audyssey] Looking for dice program for Iphone



Well as we're discussing none computerized games I thought I'd ask this.

Next week I've got a tabletop roleplay session at a different house to 
mine, so won't be able to use gma dice on my desktop as I usually do. I 
also don't have my laptop with me at the moment so it'd be great if there 
was a dice program for Iphone that would role D&D type dice.


In particular I need it to roll 3 D20's and tell me the results of each 
individual dice.


I also need it to be as quick to use as gma dice since I don't want to 
hold up the game while I fiddle about with my dice program.


Any thoughts?

All the best,

Dark.
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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread dark

Hi Jim.

I know you had that rule change in your game, it's just one which has always 
confused me a little as to it's logic.


I can see the point of auctions for properties landed on and not bought, 
though to be honest I don't particularly like that rule myself, since I 
prefer the strategic game of people choosing sets and completing them rather 
than just forcing sales as quick as possible. I can see the point if you 
want to speed the game up, but I prefer the slower game myself.


Beware the Grue!

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Tuesday, December 03, 2013 10:55 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Dark,

Money on free parking is not an official rule, but it is a popular 
variation that allot of people like to play with.  I have that option in 
my game of monopoly.  I also have where you do or do not collect rent if 
you are in jail as well as an option for an auction for a property that is 
landed on, but not bought.


BFN

Jim

"Monopoly? No, we just don't want competition" --Intel

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread dark
All that is unfrotunately true, heck, you can't even get tactile rpg dice, 
(hence my question about an Iphone dice program), despite the fact that 
tabletop rp is one of the most intrinsically accessible forms of game to 
play,  heck, with so many manuals and rule books now available from 
sites like drivethru rpg you don't even need to make a specifically 
accessible rulebook anymore, but will anyone produce anything like that? 
will they hell!


All the best,

dark. 



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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread Charles Rivard

To my knowledge, there is not an accessible dice roller for the iPhone, yet.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 7:40 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game



All that is unfrotunately true, heck, you can't even get tactile rpg dice, 
(hence my question about an Iphone dice program), despite the fact that 
tabletop rp is one of the most intrinsically accessible forms of game to 
play,  heck, with so many manuals and rule books now available from 
sites like drivethru rpg you don't even need to make a specifically 
accessible rulebook anymore, but will anyone produce anything like that? 
will they hell!


All the best,

dark.

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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread Charles Rivard
The official rules are that, if a property is landed on that has not been 
bought, it is immediately auctioned off, and everyone can bid on it. 
Strategy can come into play.  If you know that nobody else can pay a given 
amount for the property, and that amount is less than the printed price of 
the property, and you are wealthy, put it up for auction and bid the price 
they cannot afford and get it for less.  If you know that someone needs that 
property to have a monopoly, and you are wealthy, either raise the bid to 
more than they can afford or make them pay through the nose for it, which 
will give you a better winning possibility later on by breaking them.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 7:07 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Jim.

I know you had that rule change in your game, it's just one which has 
always confused me a little as to it's logic.


I can see the point of auctions for properties landed on and not bought, 
though to be honest I don't particularly like that rule myself, since I 
prefer the strategic game of people choosing sets and completing them 
rather than just forcing sales as quick as possible. I can see the point 
if you want to speed the game up, but I prefer the slower game myself.


Beware the Grue!

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Tuesday, December 03, 2013 10:55 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Dark,

Money on free parking is not an official rule, but it is a popular 
variation that allot of people like to play with.  I have that option in 
my game of monopoly.  I also have where you do or do not collect rent if 
you are in jail as well as an option for an auction for a property that 
is landed on, but not bought.


BFN

Jim

"Monopoly? No, we just don't want competition" --Intel

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Looking for dice program for Iphone

2013-12-03 Thread Charles Rivard

Thanks, Phil.  This might come in very handy.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 7:01 AM
Subject: Re: [Audyssey] Looking for dice program for Iphone


Hi Dark,
I like,
RPG Roller By Moondog Software
RPG Roller - The name says what it does, and it does what it says. RPG
Roller is not a toy. It's simply the best, most powerful gamer's tool for
rolling polyhedra dice there is. No flashy, unnecessary graphics, no cute
sounds, no gimmicks. Just a set of powerful features designed to let you
roll dice however you need to roll them.

RPG Roller provides a number of convenient ways to quickly roll dice without
any messing around, and a wide arsenal of features:

Powerful formulas: A feature-packed die rolling formula system, including
keeping or re-rolling high/low rolls, dice with any number of sides, the
ability to roll different kinds of dice at once, repeating rolls, roll
threshold counts, exploding dice, imploding dice, Fudge dice, WoD 10-again
rolls, and more. You can even define your own dice with whatever value you
want on each side.

Quick buttons: With just a single button press you can roll 10 six-sided
dice to compute damage from a fireball spell, or 5 eight-sided dice to roll
hit points for a random monster.

Hot buttons: Define any number of your own color-coded buttons, using
whatever title and formula you want. Save multiple hot button setups in
profiles and switch between them at will. Backups of your hot buttons are
optionally stored in iCloud and shared across all of your devices. You can
even email your hot buttons to your friends!

Roll History: Look back on previous roll results, with formula and each
individual die roll (up to even a thousand dice).

Formula History: Access previously used formulas, so you don't have to type
them in again.

Roll Bar: At the top of every page is a bar with a formula box, a roll
button, and roll result area. There is a drop-down tray to view full results
which hides when you don't want it.

Random number generator: RPG Roller offers the best random number generation
of any dice app, utilizing system events, accelerometer changes and other
unpredictable data sources to stir the cryptographic quality random number
pool. A rejection sampling method is used to avoid the pitfalls of modulo
math that commonly affect other dice rolling applications.

Other useful features, such as a formula composer, an animated roll
distribution plot, shake-to-roll, VoiceOver support, button zoom for fat
fingers, and more.

Free: Perhaps the best feature of all is that it's free. This is not adware,
and there's no crippled functionality, requiring you to buy the full version
for the features you really care about. RPG Roller is free and fully
functional out of the box, with no strings attached.
...More.Moondog Software Web SiteRPG Roller Support.What's New in Version
2.6
A mostly maintenance release that includes:

A new option to scroll quick/hot buttons to button boundaries when zoomed.
Numerous bug fixes and improvements.

And a note to those of you who are concerned about your fingers being too
big for the buttons... use button zoom!
...More.iPhone Screenshots... Customers Also Bought
.Meet You for iPadGamesView In iTunes .Underscore LifeGamesView In iTunes
.RPG Calc HDGamesView In iTunes .WordMesh HDGamesView In iTunes
.WondLaGamesView In iTunes . .View In iTunes
Free
Category: Games
Updated: 20 February 2013
Version: 2.6
Size: 4.1 MB
Language: English
Developer: Steve Scherf
© 2010-2013 Steve Scherf
Rated 4+
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and
iPod touch. This app is optimized for iPhone 5.

https://itunes.apple.com/us/app/rpg-roller/id391321645

- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, December 03, 2013 3:43 AM
Subject: [Audyssey] Looking for dice program for Iphone



Well as we're discussing none computerized games I thought I'd ask this.

Next week I've got a tabletop roleplay session at a different house to 
mine, so won't be able to use gma dice on my desktop as I usually do. I 
also don't have my laptop with me at the moment so it'd be great if there 
was a dice program for Iphone that would role D&D type dice.


In particular I need it to roll 3 D20's and tell me the results of each 
individual dice.


I also need it to be as quick to use as gma dice since I don't want to 
hold up the game while I fiddle about with my dice program.


Any thoughts?

All the best,

Dark.
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Re: [Audyssey] Looking for dice program for iPhone

2013-12-03 Thread Charles Rivard

Just a subject line correction.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 7:01 AM
Subject: Re: [Audyssey] Looking for dice program for Iphone


Hi Dark,
I like,
RPG Roller By Moondog Software
RPG Roller - The name says what it does, and it does what it says. RPG
Roller is not a toy. It's simply the best, most powerful gamer's tool for
rolling polyhedra dice there is. No flashy, unnecessary graphics, no cute
sounds, no gimmicks. Just a set of powerful features designed to let you
roll dice however you need to roll them.

RPG Roller provides a number of convenient ways to quickly roll dice without
any messing around, and a wide arsenal of features:

Powerful formulas: A feature-packed die rolling formula system, including
keeping or re-rolling high/low rolls, dice with any number of sides, the
ability to roll different kinds of dice at once, repeating rolls, roll
threshold counts, exploding dice, imploding dice, Fudge dice, WoD 10-again
rolls, and more. You can even define your own dice with whatever value you
want on each side.

Quick buttons: With just a single button press you can roll 10 six-sided
dice to compute damage from a fireball spell, or 5 eight-sided dice to roll
hit points for a random monster.

Hot buttons: Define any number of your own color-coded buttons, using
whatever title and formula you want. Save multiple hot button setups in
profiles and switch between them at will. Backups of your hot buttons are
optionally stored in iCloud and shared across all of your devices. You can
even email your hot buttons to your friends!

Roll History: Look back on previous roll results, with formula and each
individual die roll (up to even a thousand dice).

Formula History: Access previously used formulas, so you don't have to type
them in again.

Roll Bar: At the top of every page is a bar with a formula box, a roll
button, and roll result area. There is a drop-down tray to view full results
which hides when you don't want it.

Random number generator: RPG Roller offers the best random number generation
of any dice app, utilizing system events, accelerometer changes and other
unpredictable data sources to stir the cryptographic quality random number
pool. A rejection sampling method is used to avoid the pitfalls of modulo
math that commonly affect other dice rolling applications.

Other useful features, such as a formula composer, an animated roll
distribution plot, shake-to-roll, VoiceOver support, button zoom for fat
fingers, and more.

Free: Perhaps the best feature of all is that it's free. This is not adware,
and there's no crippled functionality, requiring you to buy the full version
for the features you really care about. RPG Roller is free and fully
functional out of the box, with no strings attached.
...More.Moondog Software Web SiteRPG Roller Support.What's New in Version
2.6
A mostly maintenance release that includes:

A new option to scroll quick/hot buttons to button boundaries when zoomed.
Numerous bug fixes and improvements.

And a note to those of you who are concerned about your fingers being too
big for the buttons... use button zoom!
...More.iPhone Screenshots... Customers Also Bought
.Meet You for iPadGamesView In iTunes .Underscore LifeGamesView In iTunes
.RPG Calc HDGamesView In iTunes .WordMesh HDGamesView In iTunes
.WondLaGamesView In iTunes . .View In iTunes
Free
Category: Games
Updated: 20 February 2013
Version: 2.6
Size: 4.1 MB
Language: English
Developer: Steve Scherf
© 2010-2013 Steve Scherf
Rated 4+
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and
iPod touch. This app is optimized for iPhone 5.

https://itunes.apple.com/us/app/rpg-roller/id391321645

- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, December 03, 2013 3:43 AM
Subject: [Audyssey] Looking for dice program for Iphone



Well as we're discussing none computerized games I thought I'd ask this.

Next week I've got a tabletop roleplay session at a different house to 
mine, so won't be able to use gma dice on my desktop as I usually do. I 
also don't have my laptop with me at the moment so it'd be great if there 
was a dice program for Iphone that would role D&D type dice.


In particular I need it to roll 3 D20's and tell me the results of each 
individual dice.


I also need it to be as quick to use as gma dice since I don't want to 
hold up the game while I fiddle about with my dice program.


Any thoughts?

All the best,

Dark.
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Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Charles Rivard

I would stay away from any version of Google Chrome.  Period.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Nicol" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, December 03, 2013 3:24 AM
Subject: Re: [Audyssey] google chrome, chromevox, and games



Is the google chrome web browser accessible with jaws14?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: 02 December 2013 05:52 PM
To: Gamers Discussion list
Subject: [Audyssey] google chrome, chromevox, and games

hi

Are there any accessible game extensions that work good inside google 
chrome

with chromevox? I am really impressed with chrome and chromevox and think
I'll probably get an android tablet at some point with talkback and maybe
mobile accessibility.

Josh

--
sent from my windows 7 laptop


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Re: [Audyssey] Any Accessible Android Games

2013-12-03 Thread Dakotah Rickard
Hi.
This is reopening an old topic, but one encouraging sign is that
Android 4.0 and newer are becoming both standard and cheap. For an
example, it used to be super easy to find stuff running older versions
of Android, but now everyone's selling tablets and such with newer
versions, again 4.0 and above. Add to this that Google is beginning to
make their apps updatable separately from the OS and we're looking at
a revolution, and hopefully a good one, in terms of stability and
accessibility.
The first is a mainstream concern, and it can't help but affect the second.
Hopefully, that maturation discussed in this topic will come sooner
rather than later, and this seems like a good first step.

On 11/11/13, Cara Quinn  wrote:
> Hi Thomas,
>
> I'll only speak for myself here; you've mentioned wanting to expand your
> game development which has always been focused on USA Games so yes, I did
> think you wanted to move to Android in that context.
>
> If not, then definitely, by all means go for it! Since you will know exactly
> what OS you are developing for and which phone, then you have none of the
> issues which would get in your way otherwise.
>
> So yes! I think you should go for it!… :)
>
> On the other side of your note, please know that your in our thoughts. So
> sorry you are dealing with divorce. I sent you a personal note as well.
> -Hoping you did get it.
>
> Talk soon and I wish you my very best…
>
> Sincerely,
>
> Cara :)
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Nov 10, 2013, at 7:21 AM, Thomas Ward  wrote:
>
> Hi Cara,
>
> I guess my issue is what if someone isn't concerned about creating a
> sustainable business for creating apps and games for Android. What if
> the person merely wants a phone to use for personal use, and perhaps
> want to develop something for non-commercial use for himself?
>
> I guess that is where I have a problem with iPhone. Everyone is
> totally focused on the business perspective, of how many customers I
> might have, of creating a sustainable business, when that isn't what I
> want the phone for. In time I might want to go that direction, but
> right now I am in financial dire straights , am in fact about to lose
> everything except the shirt on my back in a nasty divorce, and so I am
> going to have to start over from scratch by getting electronics and
> furniture at discount prices. An Apple iPhone is way beyond my budget
> for the next year or two. I merely want to know if I can get by for
> the next couple of years on an Android with the latest version of
> Droid OS and Talkback.
>
> Cheers!
>
> On 11/9/13, Cara Quinn  wrote:
>> Hi Charles,
>>
>> Well, not being super familiar with the Windows environment after XP, I
>> can't really comment on that. What I'm meaning though, is that the
>> process
>> of getting the system to be accessible is one hurtle and once you get
>> past
>> that, you then need to consider the actual accessibility experience for
>> the
>> end user. Both these differ based on the flavor of Android being used.
>>
>> Does this make sense?
>>
>> For myself, the experiences I've had with Android have been both wildly
>> inconsistent and also really fiddly by comparison to the very stable and
>> consistent experience on the iPhone.
>>
>> Access is definitely getting better on Android which is a really good
>> thing.
>> I just think that at the present moment, there's still so much variety in
>> the user experience when it comes to accessibility that developing for
>> the
>> platform turns out to be a huge commitment in terms of support.
>>
>> For someone thinking of developing games as a sustainable business, one
>> still has the situation where the general user-base is still not nearly
>> as
>> large as with the iDevices. So in the case of an accessible game
>> developer,
>> the commitment is pretty serious for just not as much return.
>>
>> I think the platform just needs to mature a little bit more, which I know
>> will happen. I'm not sure if the really super consistent accessibility
>> experience will ever be the same as on iOS only because of the underlying
>> ethos of each OS, but ideally that's what I think we would want, both as
>> users and developers.
>>
>> Again, I'd be interested to hear others thoughts on this.
>>
>> Thanks,
>>
>> Cara :)
>> ---
>> iOS design and development - LookTel.com
>> ---
>> View my Online Portfolio at:
>>
>> http://www.onemodelplace.com/CaraQuinn
>>
>> Follow me on Twitter!
>>
>> https://twitter.com/ModelCara
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@au

Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Bryan Peterson

Me too. I tried it and wasn't impressed.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Tuesday, December 03, 2013 7:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] google chrome, chromevox, and games

I would stay away from any version of Google Chrome.  Period.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Nicol" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, December 03, 2013 3:24 AM
Subject: Re: [Audyssey] google chrome, chromevox, and games



Is the google chrome web browser accessible with jaws14?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: 02 December 2013 05:52 PM
To: Gamers Discussion list
Subject: [Audyssey] google chrome, chromevox, and games

hi

Are there any accessible game extensions that work good inside google 
chrome

with chromevox? I am really impressed with chrome and chromevox and think
I'll probably get an android tablet at some point with talkback and maybe
mobile accessibility.

Josh

--
sent from my windows 7 laptop


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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread dark

Hi charlse.

That is true, but I did always enjoy the strategic elements of landing on 
certian properties and waiting to see what happened. It almost became a game 
of poker, because if you land on a property someone else wants you can 
either A, see if you can force them to pay through the nose as you said, or 
B, buy it yourself and hold on to it to stop them getting the full set or 
wait to get it off them later.


As I said, it makes for a longer game but I think I do prefer it without the 
auction myself.


All the best,

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 2:06 PM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game



The official rules are that, if a property is landed on that has not been 
bought, it is immediately auctioned off, and everyone can bid on it. 
Strategy can come into play.  If you know that nobody else can pay a given 
amount for the property, and that amount is less than the printed price of 
the property, and you are wealthy, put it up for auction and bid the price 
they cannot afford and get it for less.  If you know that someone needs 
that property to have a monopoly, and you are wealthy, either raise the 
bid to more than they can afford or make them pay through the nose for it, 
which will give you a better winning possibility later on by breaking 
them.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 7:07 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Jim.

I know you had that rule change in your game, it's just one which has 
always confused me a little as to it's logic.


I can see the point of auctions for properties landed on and not bought, 
though to be honest I don't particularly like that rule myself, since I 
prefer the strategic game of people choosing sets and completing them 
rather than just forcing sales as quick as possible. I can see the point 
if you want to speed the game up, but I prefer the slower game myself.


Beware the Grue!

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Tuesday, December 03, 2013 10:55 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Dark,

Money on free parking is not an official rule, but it is a popular 
variation that allot of people like to play with.  I have that option in 
my game of monopoly.  I also have where you do or do not collect rent if 
you are in jail as well as an option for an auction for a property that 
is landed on, but not bought.


BFN

Jim

"Monopoly? No, we just don't want competition" --Intel

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Looking for dice program for iPhone

2013-12-03 Thread Kenneth Downey
Everybody sick of hearing you go on and on about the correct spelling of 
iPhone. But the crappy spelling in your synthesizer's  Dictionary so it 
pronounces it correctly atnd stop harassing everybody about it!

Good is the worst enemy of best.
Ken

On Dec 3, 2013, at 9:08 AM, Charles Rivard  wrote:

> Just a subject line correction.
> 
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message - From: "Phil Vlasak" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 03, 2013 7:01 AM
> Subject: Re: [Audyssey] Looking for dice program for Iphone
> 
> 
> Hi Dark,
> I like,
> RPG Roller By Moondog Software
> RPG Roller - The name says what it does, and it does what it says. RPG
> Roller is not a toy. It's simply the best, most powerful gamer's tool for
> rolling polyhedra dice there is. No flashy, unnecessary graphics, no cute
> sounds, no gimmicks. Just a set of powerful features designed to let you
> roll dice however you need to roll them.
> 
> RPG Roller provides a number of convenient ways to quickly roll dice without
> any messing around, and a wide arsenal of features:
> 
> Powerful formulas: A feature-packed die rolling formula system, including
> keeping or re-rolling high/low rolls, dice with any number of sides, the
> ability to roll different kinds of dice at once, repeating rolls, roll
> threshold counts, exploding dice, imploding dice, Fudge dice, WoD 10-again
> rolls, and more. You can even define your own dice with whatever value you
> want on each side.
> 
> Quick buttons: With just a single button press you can roll 10 six-sided
> dice to compute damage from a fireball spell, or 5 eight-sided dice to roll
> hit points for a random monster.
> 
> Hot buttons: Define any number of your own color-coded buttons, using
> whatever title and formula you want. Save multiple hot button setups in
> profiles and switch between them at will. Backups of your hot buttons are
> optionally stored in iCloud and shared across all of your devices. You can
> even email your hot buttons to your friends!
> 
> Roll History: Look back on previous roll results, with formula and each
> individual die roll (up to even a thousand dice).
> 
> Formula History: Access previously used formulas, so you don't have to type
> them in again.
> 
> Roll Bar: At the top of every page is a bar with a formula box, a roll
> button, and roll result area. There is a drop-down tray to view full results
> which hides when you don't want it.
> 
> Random number generator: RPG Roller offers the best random number generation
> of any dice app, utilizing system events, accelerometer changes and other
> unpredictable data sources to stir the cryptographic quality random number
> pool. A rejection sampling method is used to avoid the pitfalls of modulo
> math that commonly affect other dice rolling applications.
> 
> Other useful features, such as a formula composer, an animated roll
> distribution plot, shake-to-roll, VoiceOver support, button zoom for fat
> fingers, and more.
> 
> Free: Perhaps the best feature of all is that it's free. This is not adware,
> and there's no crippled functionality, requiring you to buy the full version
> for the features you really care about. RPG Roller is free and fully
> functional out of the box, with no strings attached.
> ...More.Moondog Software Web SiteRPG Roller Support.What's New in Version
> 2.6
> A mostly maintenance release that includes:
> 
> A new option to scroll quick/hot buttons to button boundaries when zoomed.
> Numerous bug fixes and improvements.
> 
> And a note to those of you who are concerned about your fingers being too
> big for the buttons... use button zoom!
> ...More.iPhone Screenshots... Customers Also Bought
> .Meet You for iPadGamesView In iTunes .Underscore LifeGamesView In iTunes
> .RPG Calc HDGamesView In iTunes .WordMesh HDGamesView In iTunes
> .WondLaGamesView In iTunes . .View In iTunes
> Free
> Category: Games
> Updated: 20 February 2013
> Version: 2.6
> Size: 4.1 MB
> Language: English
> Developer: Steve Scherf
> © 2010-2013 Steve Scherf
> Rated 4+
> Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and
> iPod touch. This app is optimized for iPhone 5.
> 
> https://itunes.apple.com/us/app/rpg-roller/id391321645
> 
> - Original Message - From: "dark" 
> To: 
> Sent: Tuesday, December 03, 2013 3:43 AM
> Subject: [Audyssey] Looking for dice program for Iphone
> 
> 
>> Well as we're discussing none computerized games I thought I'd ask this.
>> 
>> Next week I've got a tabletop roleplay session at a different house to mine, 
>> so won't be able to use gma dice on my desktop as I usually do. I also don't 
>> have my laptop with me at the moment so it'd be great if there was a dice 
>> program for Iphone that would role D&D type dice.
>> 
>> In particular I need it to roll 3 D20's and tell me the results of each 
>> individual dice.
>> 
>> I also need it to be as quick to use as gma dice since I don't wan

Re: [Audyssey] Looking for dice program for iPhone

2013-12-03 Thread Charles Rivard
Where was my complaining?  In the body of the post, I merely said that I 
made a subject line correction.  I put that info in there so that the 
message body was not blank, which might have had people wondering what I was 
doing.


Don't jump on me for something that I don't do, or I'll take offense to your 
message.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Kenneth Downey" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 9:26 AM
Subject: Re: [Audyssey] Looking for dice program for iPhone


Everybody sick of hearing you go on and on about the correct spelling of 
iPhone. But the crappy spelling in your synthesizer's  Dictionary so it 
pronounces it correctly atnd stop harassing everybody about it!


Good is the worst enemy of best.
Ken

On Dec 3, 2013, at 9:08 AM, Charles Rivard  wrote:


Just a subject line correction.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 7:01 AM
Subject: Re: [Audyssey] Looking for dice program for Iphone


Hi Dark,
I like,
RPG Roller By Moondog Software
RPG Roller - The name says what it does, and it does what it says. RPG
Roller is not a toy. It's simply the best, most powerful gamer's tool for
rolling polyhedra dice there is. No flashy, unnecessary graphics, no cute
sounds, no gimmicks. Just a set of powerful features designed to let you
roll dice however you need to roll them.

RPG Roller provides a number of convenient ways to quickly roll dice 
without

any messing around, and a wide arsenal of features:

Powerful formulas: A feature-packed die rolling formula system, including
keeping or re-rolling high/low rolls, dice with any number of sides, the
ability to roll different kinds of dice at once, repeating rolls, roll
threshold counts, exploding dice, imploding dice, Fudge dice, WoD 
10-again
rolls, and more. You can even define your own dice with whatever value 
you

want on each side.

Quick buttons: With just a single button press you can roll 10 six-sided
dice to compute damage from a fireball spell, or 5 eight-sided dice to 
roll

hit points for a random monster.

Hot buttons: Define any number of your own color-coded buttons, using
whatever title and formula you want. Save multiple hot button setups in
profiles and switch between them at will. Backups of your hot buttons are
optionally stored in iCloud and shared across all of your devices. You 
can

even email your hot buttons to your friends!

Roll History: Look back on previous roll results, with formula and each
individual die roll (up to even a thousand dice).

Formula History: Access previously used formulas, so you don't have to 
type

them in again.

Roll Bar: At the top of every page is a bar with a formula box, a roll
button, and roll result area. There is a drop-down tray to view full 
results

which hides when you don't want it.

Random number generator: RPG Roller offers the best random number 
generation

of any dice app, utilizing system events, accelerometer changes and other
unpredictable data sources to stir the cryptographic quality random 
number

pool. A rejection sampling method is used to avoid the pitfalls of modulo
math that commonly affect other dice rolling applications.

Other useful features, such as a formula composer, an animated roll
distribution plot, shake-to-roll, VoiceOver support, button zoom for fat
fingers, and more.

Free: Perhaps the best feature of all is that it's free. This is not 
adware,
and there's no crippled functionality, requiring you to buy the full 
version

for the features you really care about. RPG Roller is free and fully
functional out of the box, with no strings attached.
...More.Moondog Software Web SiteRPG Roller Support.What's New in Version
2.6
A mostly maintenance release that includes:

A new option to scroll quick/hot buttons to button boundaries when 
zoomed.

Numerous bug fixes and improvements.

And a note to those of you who are concerned about your fingers being too
big for the buttons... use button zoom!
...More.iPhone Screenshots... Customers Also Bought
.Meet You for iPadGamesView In iTunes .Underscore LifeGamesView In iTunes
.RPG Calc HDGamesView In iTunes .WordMesh HDGamesView In iTunes
.WondLaGamesView In iTunes . .View In iTunes
Free
Category: Games
Updated: 20 February 2013
Version: 2.6
Size: 4.1 MB
Language: English
Developer: Steve Scherf
© 2010-2013 Steve Scherf
Rated 4+
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, 
and

iPod touch. This app is optimized for iPhone 5.

https://itunes.apple.com/us/app/rpg-roller/id391321645

- Original Message - From: "dark" 
To: 
Sent: Tuesday, December 03, 2013 3:43 AM
Subject: [Audyssey] Looking for dice program for Iphone



Well as we're discussing none computerized games I thought I'd ask this.

Next week I've got a tabletop roleplay session at a different hou

Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Josh
I only know that it works great with the latest nvda2013.3 and also with 
chromevox.


sent from my windows 7 laptop

On 12/3/2013 4:24 AM, Nicol wrote:

Is the google chrome web browser accessible with jaws14?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: 02 December 2013 05:52 PM
To: Gamers Discussion list
Subject: [Audyssey] google chrome, chromevox, and games

hi

Are there any accessible game extensions that work good inside google chrome
with chromevox? I am really impressed with chrome and chromevox and think
I'll probably get an android tablet at some point with talkback and maybe
mobile accessibility.

Josh

--
sent from my windows 7 laptop


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Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Josh
google chrome works great now! its just as good as firefox but you must 
use nvda2013.3 or later an rc version of nvda or 2013.3. when it comes 
out soon. or use chromevox.


sent from my windows 7 laptop

On 12/3/2013 9:57 AM, Bryan Peterson wrote:

Me too. I tried it and wasn't impressed.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Charles Rivard
Sent: Tuesday, December 03, 2013 7:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] google chrome, chromevox, and games

I would stay away from any version of Google Chrome.  Period.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Nicol" 
To: "'Gamers Discussion list'" 
Sent: Tuesday, December 03, 2013 3:24 AM
Subject: Re: [Audyssey] google chrome, chromevox, and games



Is the google chrome web browser accessible with jaws14?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: 02 December 2013 05:52 PM
To: Gamers Discussion list
Subject: [Audyssey] google chrome, chromevox, and games

hi

Are there any accessible game extensions that work good inside google 
chrome
with chromevox? I am really impressed with chrome and chromevox and 
think
I'll probably get an android tablet at some point with talkback and 
maybe

mobile accessibility.

Josh

--
sent from my windows 7 laptop


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Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Bryan Peterson

I tried both. I wasn't impressed.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Josh

Sent: Tuesday, December 03, 2013 9:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] google chrome, chromevox, and games

google chrome works great now! its just as good as firefox but you must
use nvda2013.3 or later an rc version of nvda or 2013.3. when it comes
out soon. or use chromevox.

sent from my windows 7 laptop

On 12/3/2013 9:57 AM, Bryan Peterson wrote:

Me too. I tried it and wasn't impressed.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Charles Rivard
Sent: Tuesday, December 03, 2013 7:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] google chrome, chromevox, and games

I would stay away from any version of Google Chrome.  Period.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Nicol" 
To: "'Gamers Discussion list'" 
Sent: Tuesday, December 03, 2013 3:24 AM
Subject: Re: [Audyssey] google chrome, chromevox, and games



Is the google chrome web browser accessible with jaws14?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: 02 December 2013 05:52 PM
To: Gamers Discussion list
Subject: [Audyssey] google chrome, chromevox, and games

hi

Are there any accessible game extensions that work good inside google 
chrome

with chromevox? I am really impressed with chrome and chromevox and think
I'll probably get an android tablet at some point with talkback and maybe
mobile accessibility.

Josh

--
sent from my windows 7 laptop


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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread Phil Vlasak

Hi Charles,
It is interesting that when I was a boy and we played Monopoly, we removed 
the auction rule completely.

The only way to buy a property was to land on it.
This lead to lots of buying on the first two or there go around and then a 
lull as no one had money to buy properties. Eventually you could only trade 
if you had a property someone else wanted and you had one that they wanted.

Phil

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 9:06 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game



The official rules are that, if a property is landed on that has not been 
bought, it is immediately auctioned off, and everyone can bid on it. 
Strategy can come into play.  If you know that nobody else can pay a given 
amount for the property, and that amount is less than the printed price of 
the property, and you are wealthy, put it up for auction and bid the price 
they cannot afford and get it for less.  If you know that someone needs 
that property to have a monopoly, and you are wealthy, either raise the 
bid to more than they can afford or make them pay through the nose for it, 
which will give you a better winning possibility later on by breaking 
them.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 7:07 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Jim.

I know you had that rule change in your game, it's just one which has 
always confused me a little as to it's logic.


I can see the point of auctions for properties landed on and not bought, 
though to be honest I don't particularly like that rule myself, since I 
prefer the strategic game of people choosing sets and completing them 
rather than just forcing sales as quick as possible. I can see the point 
if you want to speed the game up, but I prefer the slower game myself.


Beware the Grue!

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Tuesday, December 03, 2013 10:55 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly 
game




Hi Dark,

Money on free parking is not an official rule, but it is a popular 
variation that allot of people like to play with.  I have that option in 
my game of monopoly.  I also have where you do or do not collect rent if 
you are in jail as well as an option for an auction for a property that 
is landed on, but not bought.


BFN

Jim

"Monopoly? No, we just don't want competition" --Intel

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1432 / Virus Database: 3629/6387 - Release Date: 12/03/13




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[Audyssey] Old accessible computer games.

2013-12-03 Thread Lindsay Cowell
What old accessible computer games do people remember? Where are they available 
from? What do you need to play them nowadays?

Lindsay Cowell  


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Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Thomas Ward
Hi Charles:

If you make a blanket statement like that I think you should give some
reasons for feeling that way. I have beta tested Google Chrome with
Chromevox and the combo is a decent web browsing experience. So I
would like to know why you are so down on Chrome and give it such a
negative review.

On 12/3/13, Charles Rivard  wrote:
> I would stay away from any version of Google Chrome.  Period.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Old accessible computer games.

2013-12-03 Thread Josh
pcs games football and baseball, you can play them in windows xp with 
nvda at a command prompt.


sent from my windows 7 laptop

On 12/3/2013 8:37 PM, Lindsay Cowell wrote:

What old accessible computer games do people remember? Where are they available 
from? What do you need to play them nowadays?

Lindsay Cowell


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Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Josh

yeah there are some websites where chrome works best and loads really fast.

sent from my windows 7 laptop

On 12/3/2013 9:53 PM, Thomas Ward wrote:

Hi Charles:

If you make a blanket statement like that I think you should give some
reasons for feeling that way. I have beta tested Google Chrome with
Chromevox and the combo is a decent web browsing experience. So I
would like to know why you are so down on Chrome and give it such a
negative review.

On 12/3/13, Charles Rivard  wrote:

I would stay away from any version of Google Chrome.  Period.

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Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Thomas Ward
Hi Nicol:

I do not know about Jaws 14 but the latest Google Chrome works very
well with NVDA 2013.3. If you don't want to use the NVDA screen reader
Google Chrome has its own screen reader, Chromevox, which also does a
fair job with Google Chrome too. So it can be made fairly accessible
if you know what you are doing and have the right screen reader, but I
have never tried it with Jaws.

On 12/3/13, Nicol  wrote:
> Is the google chrome web browser accessible with jaws14?
>

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Re: [Audyssey] Old accessible computer games.

2013-12-03 Thread Thomas Ward
Hi Lindsay:

Well, I am not sure if you are including mainstream games or just
games made for the blind, but there are a lot of games that could fall
in either category.

When I first arrived here on Audyssey, some 15 years ago, the most
accessible games available were the various Dos games from PCs games.
Things like Any Night Football, Panzers in North Africa, Kick Boxing,
Cops, etc. I don't believe I purchased any of them, but I did demo the
games. I haven't a clue where you would get any of them now.

At the same time Jim Kitchen had his own Dos games, and all of those
can be found on his Dos speech friendly games page on kitchensinc.net.
All of those are early versions of Bopit, Trucker,and so on and you
would be better off just downloading the new Text To Speech versions
for Windows.

Of course,  those are just the ones made specifically accessible. Back
in the 90's there were lots of text based games for Dos that were
accessible such as Wrestling League Simulator and Facing the Empire to
name a couple. The problem with many of those old Dos games are they
are 16-bit executable and require a 16-bit compatible Dos environment
such as a Dos emulator like Dosbox or an older version of Windows like
XP to run them correctly. Newer operating systems like Windows 8 and
Windows 8.1 will not run old 16=-bit Dos apps which excludes a boat
load of old games from our gaming library on newer 64-bit platforms.

Cheers!

On 12/3/13, Lindsay Cowell  wrote:
> What old accessible computer games do people remember? Where are they
> available from? What do you need to play them nowadays?
>
> Lindsay Cowell
>
>
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Re: [Audyssey] Old accessible computer games.

2013-12-03 Thread Tyler
I remember the game Adventure (also known as Advent or Colossal Cave 
Adventure). It 
was the first adventure game, and the first interactive fiction. It has been 
redone for Z-code and web 
browser. Also, Infocom games were interactive fiction, including Zork. They 
were originally written 
for Z-code back when only Infocom could write for Z-code; of course, in the 
late 80s and 
early 90s IF programmers reverse engineered the Z-code program so that people 
could program for it 
once again. But the old Infocom games are available on Amazon, I believe. I 
think there are 
free versions on ifarchive.org.
Tyler Z
On Wed,  4 Dec 2013 01:37:38 +, Lindsay Cowell wrote:


>What old accessible computer games do people remember? Where are they 
>available 
>from? What do you need to play them nowadays?
>
>Lindsay Cowell  
>
>
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Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread shaun everiss
well its interesting to note that it could be system spaciffic 
weather it works or not.
I know ie11 does not render right on my toshiba laptop but does on 
the file server could be because i made tabs go in ie 10 in my box.

but I don't care.
Chrome does not work on the server box or my system that well but it 
does on the backup workstation so its random.


At 10:24 PM 12/3/2013, you wrote:

Is the google chrome web browser accessible with jaws14?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: 02 December 2013 05:52 PM
To: Gamers Discussion list
Subject: [Audyssey] google chrome, chromevox, and games

hi

Are there any accessible game extensions that work good inside google chrome
with chromevox? I am really impressed with chrome and chromevox and think
I'll probably get an android tablet at some point with talkback and maybe
mobile accessibility.

Josh

--
sent from my windows 7 laptop


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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread shaun everiss

One of the games I still miss was based on the monopoly concept.
You were trying to become the presidant of a company.
if you failed you would become the cleaner.
It was visual but I got materials and designed a board with cardboard 
and foil and with some braille dice and cards and some monopoly 
tokens was able to play.
The game was called ulsas but I never played it more than twice 
before things got hectic.
To be honest, I played all my games before 2000, before 1995 for 5 
years I had almost no pc and then only a 386.

in 1996 I got a pc but still was able to play.
after 2002 or there abouts that got less till now.
I have an xp system and a win7 system.
everyone has tablets and phones.
I think if there was a way to turn off all devices and the net I'd do it again.
But there is email, social network, online games and sometimes I find 
myself just happily mucking round on youtube or slothing round on the 
pc when I know I shouldn't.
I have tried to keep my reading alive but the scary thing is I could 
happily stop reading braille in fact stop doing everything I used to 
do when taught how to be blind to use the net.

It may actually happen with others.
Family that used to have time to play afterwork are so tired after 
looking at a screen all day they want to blob.Ofcause computer games 
are ofcause more superior than the crappy board ones, yet I still miss it.
When the only thing you could hear would be the weather outside, when 
all you did in the next hour or less was get another coffee.

That doesn't happen so much.
And sadly a lot born into this age of consoles and other things may 
never play a game in their lives.

I know, my cousins were born into the borg universe.
They adapted a lot.
They have played a few ugio games and some monopoly but most of it is 
simply the computer.
They would probably play all night and day if they were not told to 
get off their consoles.
Its why I made an effort to stay off social networks but much as I 
have tried, most of what I do is to be online all day and all night.
Something new always comes up and when there isn't I end up mucking 
round chewing bandwidth listening to stupid vids, but not being able 
to get off again really.
Some days like today the net calms down enough for me to think of 
times gone by.


At 06:01 AM 12/4/2013, you wrote:

Hi Charles,
It is interesting that when I was a boy and we played Monopoly, we 
removed the auction rule completely.

The only way to buy a property was to land on it.
This lead to lots of buying on the first two or there go around and 
then a lull as no one had money to buy properties. Eventually you 
could only trade if you had a property someone else wanted and you 
had one that they wanted.

Phil

- Original Message - From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 9:06 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game


The official rules are that, if a property is landed on that has 
not been bought, it is immediately auctioned off, and everyone can 
bid on it. Strategy can come into play.  If you know that nobody 
else can pay a given amount for the property, and that amount is 
less than the printed price of the property, and you are wealthy, 
put it up for auction and bid the price they cannot afford and get 
it for less.  If you know that someone needs that property to have 
a monopoly, and you are wealthy, either raise the bid to more than 
they can afford or make them pay through the nose for it, which 
will give you a better winning possibility later on by breaking them.


---
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- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 03, 2013 7:07 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game



Hi Jim.

I know you had that rule change in your game, it's just one which 
has always confused me a little as to it's logic.


I can see the point of auctions for properties landed on and not 
bought, though to be honest I don't particularly like that rule 
myself, since I prefer the strategic game of people choosing sets 
and completing them rather than just forcing sales as quick as 
possible. I can see the point if you want to speed the game up, 
but I prefer the slower game myself.


Beware the Grue!

Dark.
- Original Message - From: "Jim Kitchen" 
To: "dark" 
Sent: Tuesday, December 03, 2013 10:55 AM
Subject: Re: [Audyssey] Some practical questions reguarding the 
Monopoly game




Hi Dark,

Money on free parking is not an official rule, but it is a 
popular variation that allot of people like to play with.  I have 
that option in my game of monopoly.  I also have where you do or 
do not collect rent if you are in jail as well as an option for 
an auction for a property that is landed on, but not bought.


BFN

Jim

"Monopoly? No, we just don't want competition" --Intel

j...@kitchensinc.ne

Re: [Audyssey] Any Accessible Android Games

2013-12-03 Thread Thomas Ward
Hi Dakotah:

Yes, that is quite true. While I have been out Christmas shopping I
have been looking at Android phones and tablets, and all of the ones I
have seen are running at least 4.1 and later on them. Many have 4.3
which is a very good starting place for a blind Android user. So I'd
say by next year this time we will see some higher accessibility
standards and so forth out of Android just because Google is just now
beginning to get their act together as well as many third-party
Android software developers.

What's more I have managed to uncover a number of accessible games for
Android thus far. Not as many as there are for iOS, but quite a good
selection for a beginner. I look for Android to close the gap with iOS
soon as Android does seem to be heading in the right direction in
terms of apps, games, and over all accessibility.

Cheers!

On 12/3/13, Dakotah Rickard  wrote:
> Hi.
> This is reopening an old topic, but one encouraging sign is that
> Android 4.0 and newer are becoming both standard and cheap. For an
> example, it used to be super easy to find stuff running older versions
> of Android, but now everyone's selling tablets and such with newer
> versions, again 4.0 and above. Add to this that Google is beginning to
> make their apps updatable separately from the OS and we're looking at
> a revolution, and hopefully a good one, in terms of stability and
> accessibility.
> The first is a mainstream concern, and it can't help but affect the second.
> Hopefully, that maturation discussed in this topic will come sooner
> rather than later, and this seems like a good first step.

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Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread Thomas Ward
Hi Shaun:

Okay? That is seriously weird. I have not noticed that problem myself,
and it sounds to me like a corrupted operating system than a problem
with Internet Explorer or Chrome.

Cheers!


On 12/3/13, shaun everiss  wrote:
> well its interesting to note that it could be system spaciffic
> weather it works or not.
> I know ie11 does not render right on my toshiba laptop but does on
> the file server could be because i made tabs go in ie 10 in my box.
> but I don't care.
> Chrome does not work on the server box or my system that well but it
> does on the backup workstation so its random.

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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread Cara Quinn
Hi Thomas,

excellent point about affecting the decisions of manufacturers.

Let me suggest that this is where our lobbies come in or rather, are supposed 
to come in. ;)

Groups such as the ACB and NFB are really supposed to be fulfilling these roles 
as they do place themselves in the position of being the voice of the blind.

Until we can simply get wide-ranging notions in place in society that we are 
just as varied a group of individuals as our sighted counterparts (though our 
numbers are much smaller) the lack of awareness will continue.

Right now, the average individual really has only the occasional concept of the 
'Hollywood' version of the blind person, in essence. Once that portrayal is 
gone from the consciousness then the subject never comes up again, until the 
next stereotypical 'Hollywood' portrayal arises.

We need to not only have a more constant portrayal of blind individuals but 
also a more realistic and wide ranging portrayal of said individuals. In other 
words, many more of us need to be seen and heard from on a national and world 
stage, more often.

This will help to enhance peoples' general consciousness on a daily basis and 
help to bring this community more out of the shadows.

Short of this, I'm not sure how quickly progress will be made. Does this make 
sense?

this sort of thing can start as simply as a person giving a talk at a school or 
library. Despite the fact that it may seem like we should be much further along 
than this, as a society in the 21st century, many, many people are still very 
interested / curious about how blind people go about their daily lives in the 
world. Many people really do want to understand and do care. this includes CEOs 
as much as it includes the quote average person. The info just needs to be out 
there more. :)

This truly is a question of basic awareness.

Thanks for a great topic!

Smiles,

Cara :)
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On Dec 3, 2013, at 4:34 AM, Thomas Ward  wrote:

Hi Dark:

I know. The problem is, as you well know, there is a certain mindset
about the blind that we are all over 60, that we wouldn't be
interested in anything like that, and so the companies that
manufacturer and sell accessible card and board games tend to stick to
the bog standard games like Monopoly without any variations. The
problem is I can go to Walmart, Toys-R-Us, or any other mainstream
store and find all kinds of interesting variations on basic card and
board games.

In Monopoly there was the Lord of the Rings, Star Trek, Star Wars, and
several other variations. One of the coolest was the Millennium
edition of Monopoly which had lighted houses and hotels, street
lights, and made noises when your piece landed on one of the railroads
etc. It was awesome, but of course they wouldn't make anything that
cool for us.

There also have been many variations on the game of Life. One of the
variations I have is a Pirates of the Caribbean set where you get to
play as one of the main characters from the movies, buy a pirate ship,
and gather plunder. I have also scene, but never played, a couple of
children's variations of Life such as one based on Sponge Bob Square
Pants and another one based on the Simpson's. Both would be cute to
own and play.

Trouble, a game I don't believe has ever been made accessible, has had
all kinds of variations too such as Star Wars, Disney, Transformers,
etc. The variations don't really change the game much, but one thing I
liked about the Star Wars edition of Trouble is there was an R2-D2 for
the popper and it would light up, beep, and  added something extra to
the game besides the standard clear plastic bubble.

Getting back to the point until we are able to effect the decisions of
the people who make these games that we are just as interested in
playing those games as the sighted person we are going to continue to
get stuck with the same old boring versions of Monopoly, Life,
Checkers, Chess, and whatever else are available through the blind
organizations. Playing a game like Talisman isn't going to happen
unless we make up our own accessible set of cards and boards etc.

Cheers!

On 12/3/13, dark  wrote:
> That's fair enough Tom, and indeed I wasn't suggesting you create something
> 
> like that,  since for a start Talisman has already been pretty bad about
> 
> stamping out computerized versions of their board games, (the scum).
> 
> It just sometimes irritates me that while games like Talisman are
> intrinsically no less accessible than monopoly, there is no accessible
> version made of them.
> 
> Beware the Grue!
> 
> Dark.

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