Re: [Audyssey] star traders rpg now accessible on Ios

2014-02-02 Thread Dakotah Rickard
First of all, in the contracts screen, it lists the planets'
locations, but in the nav screen it doesn't.

Second, the music appears to be stuck for me. The android version has
several different music, but the iOS version seems stuck on the combat
music after you begin the game.

Have you guys seen all the games on Android? There are so many by
these guys. Unfortunately, I think only Star Traders really works, but
there are a plenty. I wish they'd port those to iOS for us.

Also, one thing to consider. I have a friend who recently reported
that Voiceover doesn't always let you increment and decrement the
sliders with a swipe gesture. This is true. Just double tap and hold
and slide slowly. It's a VO thing, not a game thing.

Signed:
Dakotah Rickard

On 1/31/14, Christina greensleev...@wind-haven.net wrote:
 Thanks.


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Friday, January 31, 2014 2:51 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios

 Yes, and the music is rather cool as well, though all of the game's events
 take place with text.

 All the best,

 Dark.
 - Original Message -
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, January 31, 2014 2:19 AM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios


 Cool.
 Does this game have music and/or sound effects?
 Christina


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Thursday, January 30, 2014 9:15 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios

 Just had some news back from the developer.

 he stated that he will indeed  improve the nav screen to show faction
 info,
 apparently he tried this but it's not been %100 successful with vo, but
 he
 asks people to bare with him as it's a work in progress. He also will fix
 the conflict screen so it's possible to see what  wars are with whom,
 since
 at the moment while you can see what conflicts are happening, you can't
 tell

 who they are between.

 The one thing he does ask is could  people please give 5 * reviews and
 ratings to help him make the game more  visible in the ap store, which is
 fair enough.

 All the best,

 Dark.


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-- 
Signed:
Dakotah Rickard

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[Audyssey] Audyssey thread report for January 2014

2014-02-02 Thread Jim Kitchen


There were 92 thread titles. Here are the top 50. 

MindCraft for the blind. 42. 
star traders rpg now  accessible on Ios 32. 
Beware the Grue. 21. 
A Dark Room, now an IOS iPhone game 20. 
king of draggon pass help please 18. 
android games 15. 
The red herring of visual game recreation,was: MindCraft for the blind. 13. 
a dark room? 12. 
Help with papasangre2 12. 
New release from 7-128 Software 10. 
Old Man Stanley 6. 
Problem running Entombed on Windows 7 6. 
Speak and spell: was Re: MindCraft for the blind. 6. 
SpellStack out on the App Store! 6. 
Brave of Cloudia 5. 
Smugglers game question 5. 
Children's Game 4. 
Entombed, the final battle! 4. 
multiple chars in muds 4. 
SpellStack Player's Guide 4. 
zarodnik audio game 4. 
=?iso-8859-1?q?=A0_Accessible_Chess_Tutor?= 3. 
Accesible Flight Simulators or games 3. 
Comertials in the baseball game 3. 
Happy new year 3. 
I fancy playing something new. Was Re: The redherring of visual game recreation, was: MindCraft for the blind. 3. 
Japanese Audio Games? 3. 
mac versus windows sales plus iOS question 3. 
Muds was RE:  pirate genre muds, any exist? 3. 
old Game status and Windows compatibility queries 3. 
Speak and spell: was Re:  MindCraft for the  blind. 3. 
Speak and spell: was Re:  MindCraft for the blind. 3. 
SpellStack out on Google Play Store 3. 
toril mud question 3. 
turning off sticky keys for game play 3. 
?iso-8859-1?q?star_traders_rpg_now=A0_accessible_on_I?==?iso-8859-1?q?os?= 2. 
A dark room,alternative ending and developer thoughts 2. 
Accessible Chess Tutor 2. 
Alter Aeon 19th Anniversary 2. 
Audyssey babble report for all of 2013 part 1 2. 
Audyssey babble report for December 2013 2. 
BK3 2. 
Help to write a text adventure. 2. 
How do the Shields in Stem Stumper work? 2. 
Muds was RE:  multiple chars in muds 2. 
papa sangre 2 help, submarine level 2. 
pirate genre muds, any exist? 2. 
Question About Shredder Chess for iOS 2. 
Stuck in Entombed 2. 
Wackamole 2. 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey babble report for January 2014

2014-02-02 Thread Jim Kitchen


69 people posted 363 messages.

64 From, dark. 
36 From, Thomas Ward. 
16 From, Charles Rivard. 
16 From, Darren Harris. 
12 From, Bryan Peterson. 
12 From, Maria and Joe Chapman. 
12 From, shaun everiss. 
11 From, Jim Kitchen. 
11 From, Josh. 
10 From, loriduncan. 
9 From, Ken Downey. 
8 From, Jacob Kruger. 
7 From, Dakotah Rickard. 
6 From, Christina. 
6 From, Keith Steinbach. 
6 From, Kelly Sapergia. 
6 From, Milos Przic. 
6 From, Teresa Cochran. 
5 From, Dallas O'Brien. 
5 From, Dennis Towne. 
5 From, Tyler. 
4 From, Alvin Carthon Jr.. 
4 From, Draconis. 
4 From, Kwasi Mensah. 
4 From, Lindsay Cowell. 
4 From, Paul Lemm. 
4 From, Phil Vlasak. 
4 From, Shannon Dyer. 
3 From, Amanda Burt. 
3 From, Devin Prater. 
3 From, Eleanor. 
3 From, Kwasi Mensah. 
3 From, Shaun Everiss. 
3 From, Stephen. 
2 From, Bogdan Muresan. 
2 From, Ian McNamara. 
2 From, James Howard. 
2 From, Johnny Tai. 
2 From, Jürgen Dengo. 
2 From, K. 
2 From, lenron brown. 
2 From, Leonardo Argel. 
2 From, Richard Claridge. 
2 From, ryan chou. 
2 From, Sarah Haake. 
2 From, Shane Davidson. 
2 From, simon dowling. 
1 From, Allison Passino. 
1 From, amanda burt. 
1 From, Cara Quinn. 
1 From, Chris H. 
1 From, Christopher Bartlett. 
1 From, darren_g_harris. 
1 From, Gamers List Guidelines Robot. 
1 From, Gmail. 
1 From, Ian Reed. 
1 From, John Sanders. 
1 From, John Snowling. 
1 From, Kenneth Downey. 
1 From, lindsay.cowell. 
1 From, michael barnes. 
1 From, Michael Taboada. 
1 From, Nicol. 
1 From, Ron hopkins. 
1 From, Sky Mundell. 
1 From, sylvester thomas III. 
1 From, Ulysses Garcia. 
1 From, valiant8086. 
1 From, william lomas. 

Archive file size 1452410 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for January 2014

2014-02-02 Thread Christina
Wow.  This was a pretty quiet month.
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Sunday, February 02, 2014 11:30 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for January 2014

 
 69 people posted 363 messages.
 
 64 From, dark. 
 36 From, Thomas Ward. 
 16 From, Charles Rivard. 
 16 From, Darren Harris. 
 12 From, Bryan Peterson. 
 12 From, Maria and Joe Chapman. 
 12 From, shaun everiss. 
 11 From, Jim Kitchen. 
 11 From, Josh. 
 10 From, loriduncan. 
 9 From, Ken Downey. 
 8 From, Jacob Kruger. 
 7 From, Dakotah Rickard. 
 6 From, Christina. 
 6 From, Keith Steinbach. 
 6 From, Kelly Sapergia. 
 6 From, Milos Przic. 
 6 From, Teresa Cochran. 
 5 From, Dallas O'Brien. 
 5 From, Dennis Towne. 
 5 From, Tyler. 
 4 From, Alvin Carthon Jr.. 
 4 From, Draconis. 
 4 From, Kwasi Mensah. 
 4 From, Lindsay Cowell. 
 4 From, Paul Lemm. 
 4 From, Phil Vlasak. 
 4 From, Shannon Dyer. 
 3 From, Amanda Burt. 
 3 From, Devin Prater. 
 3 From, Eleanor. 
 3 From, Kwasi Mensah. 
 3 From, Shaun Everiss. 
 3 From, Stephen. 
 2 From, Bogdan Muresan. 
 2 From, Ian McNamara. 
 2 From, James Howard. 
 2 From, Johnny Tai. 
 2 From, Jürgen Dengo. 
 2 From, K. 
 2 From, lenron brown. 
 2 From, Leonardo Argel. 
 2 From, Richard Claridge. 
 2 From, ryan chou. 
 2 From, Sarah Haake. 
 2 From, Shane Davidson. 
 2 From, simon dowling. 
 1 From, Allison Passino. 
 1 From, amanda burt. 
 1 From, Cara Quinn. 
 1 From, Chris H. 
 1 From, Christopher Bartlett. 
 1 From, darren_g_harris. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Gmail. 
 1 From, Ian Reed. 
 1 From, John Sanders. 
 1 From, John Snowling. 
 1 From, Kenneth Downey. 
 1 From, lindsay.cowell. 
 1 From, michael barnes. 
 1 From, Michael Taboada. 
 1 From, Nicol. 
 1 From, Ron hopkins. 
 1 From, Sky Mundell. 
 1 From, sylvester thomas III. 
 1 From, Ulysses Garcia. 
 1 From, valiant8086. 
 1 From, william lomas. 
 
Archive file size 1452410 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for January 2014

2014-02-02 Thread dark
Wow, that's pretty amazing that I got the most messages, especially 
considdering that my E mail address was broken for   over a week.


Beware the grue!

Darkl.
- Original Message - 
From: Christina greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, February 02, 2014 4:50 PM
Subject: Re: [Audyssey] Audyssey babble report for January 2014


Wow.  This was a pretty quiet month.
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Sunday, February 02, 2014 11:30 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for January 2014


69 people posted 363 messages.

64 From, dark.
36 From, Thomas Ward.
16 From, Charles Rivard.
16 From, Darren Harris.
12 From, Bryan Peterson.
12 From, Maria and Joe Chapman.
12 From, shaun everiss.
11 From, Jim Kitchen.
11 From, Josh.
10 From, loriduncan.
9 From, Ken Downey.
8 From, Jacob Kruger.
7 From, Dakotah Rickard.
6 From, Christina.
6 From, Keith Steinbach.
6 From, Kelly Sapergia.
6 From, Milos Przic.
6 From, Teresa Cochran.
5 From, Dallas O'Brien.
5 From, Dennis Towne.
5 From, Tyler.
4 From, Alvin Carthon Jr..
4 From, Draconis.
4 From, Kwasi Mensah.
4 From, Lindsay Cowell.
4 From, Paul Lemm.
4 From, Phil Vlasak.
4 From, Shannon Dyer.
3 From, Amanda Burt.
3 From, Devin Prater.
3 From, Eleanor.
3 From, Kwasi Mensah.
3 From, Shaun Everiss.
3 From, Stephen.
2 From, Bogdan Muresan.
2 From, Ian McNamara.
2 From, James Howard.
2 From, Johnny Tai.
2 From, Jürgen Dengo.
2 From, K.
2 From, lenron brown.
2 From, Leonardo Argel.
2 From, Richard Claridge.
2 From, ryan chou.
2 From, Sarah Haake.
2 From, Shane Davidson.
2 From, simon dowling.
1 From, Allison Passino.
1 From, amanda burt.
1 From, Cara Quinn.
1 From, Chris H.
1 From, Christopher Bartlett.
1 From, darren_g_harris.
1 From, Gamers List Guidelines Robot.
1 From, Gmail.
1 From, Ian Reed.
1 From, John Sanders.
1 From, John Snowling.
1 From, Kenneth Downey.
1 From, lindsay.cowell.
1 From, michael barnes.
1 From, Michael Taboada.
1 From, Nicol.
1 From, Ron hopkins.
1 From, Sky Mundell.
1 From, sylvester thomas III.
1 From, Ulysses Garcia.
1 From, valiant8086.
1 From, william lomas.

Archive file size 1452410 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] star traders rpg now accessible on Ios

2014-02-02 Thread dark

Hi Dacota.

Firstly, Yes I've noticed the combat  music issue. Secondly, to be honest 
planet's actual coordinates don't really matter in the game, since once 
you've selected a planet from the nav screen it'll tell you the distance and 
that's really all you need to know,  THOUGH i AM LOOKING FORWARD TO THE 
POINT THAT THEY FIX THE NAV SCREEN TO SHOW FACTIONS FOR EACH PLANET.


With the sliders, well they're a little different from the ones in Kodp 
where you have to  slide slowly. Double tap and slide fully to the right for 
%100, ie, almost with your finger to the edge of  the display, or fully to 
the left for %0. The  these  days I actually use that method with most 
things even when  I could  use the flick gesture flicking seems disabled 
when you have less than 4 total items, though as I said double tap and slide 
I find quicker.


Regarding their other games, I do believe they plan ios ports and  they have 
said they'll considder access perhaps for their cyber knights or age of 
piracy game, though  unfortunately their only other Ios title, heroes of 
steel is apparently heavily  graphical and real time.


One advantage though is if they're porting to Ios directly they can fix 
access at the same time, which also makes fixing star traders access a good 
investment and is another reason  it'd be good if people could 5 star rate 
the game too to give them some encouragement and let them know  Vi users 
would like games like this accessible, since while there are! Vi users of 
android, there are far more on Iphone (lets not get into the debate as to 
why or wherefore just acept that is the current state of play), so there is 
more potential exposure for a developer in access for Iphone games, 
especially Rpgs.


Btw, another interesting fact is  apparently a lot of sighted users didn't 
like the graphical touch map either and prefer the navigator, which is a 
very nice case of access adjustements doing general good for everyone.


Beware the grue!

Dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 02, 2014 2:42 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



First of all, in the contracts screen, it lists the planets'
locations, but in the nav screen it doesn't.

Second, the music appears to be stuck for me. The android version has
several different music, but the iOS version seems stuck on the combat
music after you begin the game.

Have you guys seen all the games on Android? There are so many by
these guys. Unfortunately, I think only Star Traders really works, but
there are a plenty. I wish they'd port those to iOS for us.

Also, one thing to consider. I have a friend who recently reported
that Voiceover doesn't always let you increment and decrement the
sliders with a swipe gesture. This is true. Just double tap and hold
and slide slowly. It's a VO thing, not a game thing.

Signed:
Dakotah Rickard

On 1/31/14, Christina greensleev...@wind-haven.net wrote:

Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, January 31, 2014 2:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Yes, and the music is rather cool as well, though all of the game's 
events

take place with text.

All the best,

Dark.
- Original Message -
From: Christina greensleev...@wind-haven.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 31, 2014 2:19 AM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Cool.
Does this game have music and/or sound effects?
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, January 30, 2014 9:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Just had some news back from the developer.

he stated that he will indeed  improve the nav screen to show faction
info,
apparently he tried this but it's not been %100 successful with vo, but
he
asks people to bare with him as it's a work in progress. He also will 
fix

the conflict screen so it's possible to see what  wars are with whom,
since
at the moment while you can see what conflicts are happening, you can't
tell

who they are between.

The one thing he does ask is could  people please give 5 * reviews and
ratings to help him make the game more  visible in the ap store, which 
is

fair enough.

All the best,

Dark.


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[Audyssey] Free word game for IOS, Scramble With Clues

2014-02-02 Thread Phil Vlasak

Scramble With Clues , Jumble Word Puzzles for IOS
By Fresh Logo SRL
https://itunes.apple.com/us/app/scramble-clues-jumble-word/id796361800?mt=8

Scramble With Clues -- 


Tap the letter tiles to form words!
Discover 3, 4, 5  6-letter words.
Try to find all the valid words and solve the puzzle!
Need help? Tap any word to get the clue.

Earn stars to unlock new puzzles!

Features:

300 puzzles to solve
Dictionary : once you find a word you can check its definition  thesaurus.
Check the definitions for all the valid words at the end of each game.
Universal app
GameCenter: compete on the leaderboard and try to earn 10 achievements
iCloud Sync: sync your game scores across multiple devices
Are you left-handed? Playing on iPad? You can flip the game screen for a 
better experience.

Released: Feb 01, 2014
Version: 1.0
Size: 16.3 MB
Language: English
Seller: Fresh Logo SRL
© 2014 FreshLogo
Rated 4+
Compatibility: Requires iOS 5.1 or later. Compatible with iPhone, iPad, and 
iPod touch. This app is optimized for iPhone 5.




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Re: [Audyssey] star traders rpg now accessible on Ios

2014-02-02 Thread Dakotah Rickard
Right, but if you're planning a route, it's nice to know where things
are, so you can then make jumps that are more efficient.

I love their games, what I've played of them, and I'm looking forward to more.



On 2/2/14, dark d...@xgam.org wrote:
 Hi Dacota.

 Firstly, Yes I've noticed the combat  music issue. Secondly, to be honest
 planet's actual coordinates don't really matter in the game, since once
 you've selected a planet from the nav screen it'll tell you the distance and

 that's really all you need to know,  THOUGH i AM LOOKING FORWARD TO THE
 POINT THAT THEY FIX THE NAV SCREEN TO SHOW FACTIONS FOR EACH PLANET.

 With the sliders, well they're a little different from the ones in Kodp
 where you have to  slide slowly. Double tap and slide fully to the right for

 %100, ie, almost with your finger to the edge of  the display, or fully to
 the left for %0. The  these  days I actually use that method with most
 things even when  I could  use the flick gesture flicking seems disabled
 when you have less than 4 total items, though as I said double tap and slide

 I find quicker.

 Regarding their other games, I do believe they plan ios ports and  they have

 said they'll considder access perhaps for their cyber knights or age of
 piracy game, though  unfortunately their only other Ios title, heroes of
 steel is apparently heavily  graphical and real time.

 One advantage though is if they're porting to Ios directly they can fix
 access at the same time, which also makes fixing star traders access a good

 investment and is another reason  it'd be good if people could 5 star rate
 the game too to give them some encouragement and let them know  Vi users
 would like games like this accessible, since while there are! Vi users of
 android, there are far more on Iphone (lets not get into the debate as to
 why or wherefore just acept that is the current state of play), so there is

 more potential exposure for a developer in access for Iphone games,
 especially Rpgs.

 Btw, another interesting fact is  apparently a lot of sighted users didn't
 like the graphical touch map either and prefer the navigator, which is a
 very nice case of access adjustements doing general good for everyone.

 Beware the grue!

 Dark.
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 02, 2014 2:42 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios


 First of all, in the contracts screen, it lists the planets'
 locations, but in the nav screen it doesn't.

 Second, the music appears to be stuck for me. The android version has
 several different music, but the iOS version seems stuck on the combat
 music after you begin the game.

 Have you guys seen all the games on Android? There are so many by
 these guys. Unfortunately, I think only Star Traders really works, but
 there are a plenty. I wish they'd port those to iOS for us.

 Also, one thing to consider. I have a friend who recently reported
 that Voiceover doesn't always let you increment and decrement the
 sliders with a swipe gesture. This is true. Just double tap and hold
 and slide slowly. It's a VO thing, not a game thing.

 Signed:
 Dakotah Rickard

 On 1/31/14, Christina greensleev...@wind-haven.net wrote:
 Thanks.


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Friday, January 31, 2014 2:51 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios

 Yes, and the music is rather cool as well, though all of the game's
 events
 take place with text.

 All the best,

 Dark.
 - Original Message -
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, January 31, 2014 2:19 AM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios


 Cool.
 Does this game have music and/or sound effects?
 Christina


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Thursday, January 30, 2014 9:15 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios

 Just had some news back from the developer.

 he stated that he will indeed  improve the nav screen to show faction
 info,
 apparently he tried this but it's not been %100 successful with vo, but
 he
 asks people to bare with him as it's a work in progress. He also will
 fix
 the conflict screen so it's possible to see what  wars are with whom,
 since
 at the moment while you can see what conflicts are happening, you can't
 tell

 who they are between.

 The one thing he does ask is could  people please give 5 * reviews and
 ratings to help him make the game more  visible in the ap store, which
 is
 fair enough.

 All the best,

 Dark.


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You 

Re: [Audyssey] star traders rpg now accessible on Ios

2014-02-02 Thread dark
Well that's true, but we'll see what they add to the navigator next update, 
since I don't think access fixes are finished in the game yet.


All the best,

Dark. 



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Re: [Audyssey] star traders rpg now accessible on Ios

2014-02-02 Thread Darren Harris
Well so far, I am an elite titan. I have managed to bank over 1 million credit. 
Although, and I'm finding it much harder to find leadership. I have a pretty 
good one at the moment, but to find a much better one well it's hard. Does 
anybody know what the current limits of the map are? I could get as far as 
. But if there's anything further out, I am unable to find it. Certainly 
not with machines all rumours. You'll have to excuse me, I am using dictation.

Sent from my iPhone

 On 2 Feb 2014, at 20:03, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 
 Right, but if you're planning a route, it's nice to know where things
 are, so you can then make jumps that are more efficient.
 
 I love their games, what I've played of them, and I'm looking forward to more.
 
 
 
 On 2/2/14, dark d...@xgam.org wrote:
 Hi Dacota.
 
 Firstly, Yes I've noticed the combat  music issue. Secondly, to be honest
 planet's actual coordinates don't really matter in the game, since once
 you've selected a planet from the nav screen it'll tell you the distance and
 
 that's really all you need to know,  THOUGH i AM LOOKING FORWARD TO THE
 POINT THAT THEY FIX THE NAV SCREEN TO SHOW FACTIONS FOR EACH PLANET.
 
 With the sliders, well they're a little different from the ones in Kodp
 where you have to  slide slowly. Double tap and slide fully to the right for
 
 %100, ie, almost with your finger to the edge of  the display, or fully to
 the left for %0. The  these  days I actually use that method with most
 things even when  I could  use the flick gesture flicking seems disabled
 when you have less than 4 total items, though as I said double tap and slide
 
 I find quicker.
 
 Regarding their other games, I do believe they plan ios ports and  they have
 
 said they'll considder access perhaps for their cyber knights or age of
 piracy game, though  unfortunately their only other Ios title, heroes of
 steel is apparently heavily  graphical and real time.
 
 One advantage though is if they're porting to Ios directly they can fix
 access at the same time, which also makes fixing star traders access a good
 
 investment and is another reason  it'd be good if people could 5 star rate
 the game too to give them some encouragement and let them know  Vi users
 would like games like this accessible, since while there are! Vi users of
 android, there are far more on Iphone (lets not get into the debate as to
 why or wherefore just acept that is the current state of play), so there is
 
 more potential exposure for a developer in access for Iphone games,
 especially Rpgs.
 
 Btw, another interesting fact is  apparently a lot of sighted users didn't
 like the graphical touch map either and prefer the navigator, which is a
 very nice case of access adjustements doing general good for everyone.
 
 Beware the grue!
 
 Dark.
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 02, 2014 2:42 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 First of all, in the contracts screen, it lists the planets'
 locations, but in the nav screen it doesn't.
 
 Second, the music appears to be stuck for me. The android version has
 several different music, but the iOS version seems stuck on the combat
 music after you begin the game.
 
 Have you guys seen all the games on Android? There are so many by
 these guys. Unfortunately, I think only Star Traders really works, but
 there are a plenty. I wish they'd port those to iOS for us.
 
 Also, one thing to consider. I have a friend who recently reported
 that Voiceover doesn't always let you increment and decrement the
 sliders with a swipe gesture. This is true. Just double tap and hold
 and slide slowly. It's a VO thing, not a game thing.
 
 Signed:
 Dakotah Rickard
 
 On 1/31/14, Christina greensleev...@wind-haven.net wrote:
 Thanks.
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Friday, January 31, 2014 2:51 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Yes, and the music is rather cool as well, though all of the game's
 events
 take place with text.
 
 All the best,
 
 Dark.
 - Original Message -
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, January 31, 2014 2:19 AM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 Cool.
 Does this game have music and/or sound effects?
 Christina
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Thursday, January 30, 2014 9:15 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Just had some news back from the developer.
 
 he stated that he will indeed  improve the nav screen to show faction
 info,
 apparently he tried this but it's not been %100