[Audyssey] Starbase Orion info
Hi Dark and all, Well, the mention of Starbase Orion on here finally prompted me to come back on list and say that I think the developer should definitely be contacted. I haven’t heard much from them in a while, but had some positive feedback at one point. Some areas, like the map, are already almost accessible, and others shouldn’t be too hard to make so. A game like Master of Orion would be gerat to play on the phone. All the best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] is there a use for monkey term?
Hi. You'd have to evaluate the usefulness of it over other clients on your own, since it's down to individual preference. If you use MTScripts and any of the pre-included xml files, be that the existing soundpacks or you start with default.xml and set it up to connect to a new mud you'll get speech through NVDA, JAWS, Window-Eyes and dolphin hal supernova and system access. NVDA doesn't work with the recent sessions list unless you use screen review. Same for the Funky Monkey tree, can only access that with screen review in NVDA. Screen review is also what you use to review text on the scrollback, but that's no different than any of the other screen readers. NVDA is nice for allowing your screen review cursor to be on the scroll back to review text after it's already arrived on screen and providing separate commands to work with the input box where you type your commands. So without any commands to cycle between screen review and focus you have commands like caps lock l to read the focus, and caps lock up and down arrow to go up and down the scroll back. The reason MT just won't die is that it provides a clean slate that anyone can tweak a little and make it do pretty much anything. Not that other clients don't, it's just different a bit in it's open approach, and for my own part, I started using it when it wasn't quite as extinct as it is now, and I know best how to make it sing so that's what I'm still diddly daddling with. It does run on windows 8.1 as long as the instructions on my website and in the MTScripts installer are followed closely. You need visual c runtime 2005, type that into google and it'll probably be the first result, get 32 bit regardless of actual system arcitecture, mt is 32 bit. If you have any GMA games installed you probably already have this. MTScripts and Monkey Term can both be downloaded from http://valiant8086.com/games/muds/monkeyterm/mtscripts if you click on the install link at the top. It might be a good idea to read over all that I've written on both pages to get an idea of how all this stuff actually works. Cheers, Sent with thunderbird 17.0.8 portableOn 1/27/2014 4:02 PM, Devin Prater wrote: Hi all. At the moment, I use MushZ for all MUD tasks. But, one person still aparently uses monkey term. One problem I have is that NVDA doesn't read the whole thing at once, just line by line. Does monkeyterm support speaking through NVDA? How are the soundpacks for it? sent from the braille plus valiant8086 wrote: Hi. I'm probably stirring up a dead horse at this point, seeing I'm late to the thread, but another nice thing about the task manager, in 7 and 8, and 8.1, is you can hold down the windows key and hit the number corresponding to how many icons from the left on the task bar the item you want is, and it will, A. If the application isn't already running launch it B. if it is already running bring it to the foreground. I make heavy use of this feature to shorten the alt+tab process down to one key press to bounce between Monkey Term and Thunderbird as needed, or flip right over to the chicken nugget window assuming I have it not hidden. I use windows+1 to open internet explorer for instance. how can you beat that? Windows+e opens up the explorer window, and in 8.1 the explorer window, on top of showing your list of drives, lists network drives in a separate category that you can close if you want so you don't have to see them all the time, and it lists important user folders like documents, downloads and such as that right there in the window you get when you hit windows+e. Again, how can you beat that? In windows 7 I would go to start menu and type downloads and hit enter to open my downloads folder. Now I hit windows+e and type dow, just do without the w goes to documents, and hit enter and there I am in my downloads folder. In windows XP I used to use the connect to menu in the start menu to work my way to the wireless networks dialogue box. When I switched to windows 7 a few years ago I became rather upset because I couldn't find an easy way to get to the networks list. I knew how to get there but it was convoluted and not nearly as simple to get to as XP. It took me a few months no kidding to figure out that there is an icon on the system tray that shows what network you are connected to or not connected if none. You can hit enter on that and it brings up a list of wireless networks and dialup and cellular device connections, pluus lists ethernet connections, right there just like that. So that discovery was one of the things that really started selling 7 to me since going through the system tray like that really feels actually a lot easier than xp's way of doing it. usually I know what network I am connected to also so if I'm on my satelite connection I just hit windows+b, type sat and hit enter really quick so the balloon thing doesn't pop up and get me stuck in there (XP does this too so don't go there especially with
Re: [Audyssey] star traders rpg now accessible on Ios
You are quite correct. This feature is already in the latest android update. Hopefully this is coming to iOS soon. Until the problem of the conflict screen is resolved, has anybody yet worked out a way of telling who is in an alliance with who and who is in a trade war with who? Sent from my iPhone > On 15 Feb 2014, at 13:34, Richard Claridge > wrote: > > I believe this is something he's working on in a future update. The ability > to replace an upgrade with another one at cost. > Thanks > Richard > > Sent from my iPhone > >> On 12 Feb 2014, at 08:14, "dark" wrote: >> >> That is true, but I believe that is how the game works, since I think ship >> types are a little more flexible than in smugglers, so you trade in your >> ship instead of getting an upgrade to your sales etc. >> >> Beware the grue! >> >> Dark. >> - Original Message - From: "Darren Harris" >> >> To: "Gamers Discussion list" >> Sent: Friday, January 31, 2014 10:07 AM >> Subject: Re: [Audyssey] star traders rpg now accessible on Ios >> >> >>> No not yet. Another thing I found, is that when you buy an upgrade and >>> install it, you can't buy any improvement to the upgrade. In other words, >>> once you have bought that upgrade no other upgrades show up. So I'm >>> wondering if there is a way of selling that upgrade to get an improved >>> version? >>> >>> Sent from my iPhone >>> On 30 Jan 2014, at 20:48, "dark" wrote: Yep the report is useful for trading, though i actually like the need to visit different planets. Have you discovered any way of telling which faction the different planets are other than going there? Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Thursday, January 30, 2014 6:51 PM Subject: Re: [Audyssey] star traders rpg now accessible on Ios > Ah right. > > Well I just got killed doing a spy mission lol. not fun although because > I've learned a we bit I think I can do a bit better second time round lol. > for example, am now using roomers to trade. Also I found out what the > report > thing is for on each of the comodities. Click it and it brings up a list > of > places and prices for that commodity. But I think it only lists the places > you've been to. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: 30 January 2014 16:25 > To: Gamers Discussion list > Subject: Re: [Audyssey] star traders rpg now accessible on Ios > > Hi Darren. > > That is it, however note that the cargo you find is of the very > expensive > sort, weapons, electronics and artifacts. The more crew you commit the > more > you will find although you also risk having your crew killed by nasty > things > on the planets as well, so it's something of a gamble albeit a rather good > one especially if you have a trade permit so you can sell unrestricted > items. > > Beware the grue! > > Dark. > - Original Message - > From: "Darren Harris" > To: "'Gamers Discussion list'" > Sent: Thursday, January 30, 2014 4:18 PM > Subject: Re: [Audyssey] star traders rpg now accessible on Ios > > >> Hi dark, >> >> You've obviously done exploring, what's the benefit to it? apart from >> finding the odd bit of cargo to sell? >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark >> Sent: 30 January 2014 11:30 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] star traders rpg now accessible on Ios >> >> Hi Shane. >> >> Looting ships works very much the same way that exploring, harvesting, or >> indeed trading do. >> >> When you hit the loot cargo button you will be presented with a list of >> cargo types. flicking through them you'll find something like Water-fuel >> 10 >> 0, Lux food 5 0, crystals 0 6 etc. >> >> Each of the names of the goods such as water-fuel or crystals is a button >> to >> click on, and the two numbers after refer to what is in your ship's hold >> and >> what is available to take. Just so long as you remember the first number >> after each button as you flick through is the quantity in your hold and >> the >> second is the amount you can take you should be fine. >> >> To actually do the looting, it's very similar to buying stuff. You hit >> the >> button and then have a screen with the numbers in hold and available, and >> a >> slider, this is where what I was saying earlier about the sliders comes >> into >> play. set the slider to %100, you grab everything, set it to %0, you drop >> everything. So if you have 6 lu
Re: [Audyssey] BGT, Mac and More
hmmm sounds like a lot of work. good I have 7, there is probably an easier tway to handle it. At 02:19 PM 2/16/2014, you wrote: Hi. I'm doing ok with windows 8.1. I don't bother with the start screen much, I just use the desktop, the start screen search box and pretty much everything else. I don't run any metro apps hardly, when I do I have to mess around with my screen settings since I like to keep my computer outputting to a projector that isn't there to save energy. Result being that the apps won't run until I fix my resolution, so I have to switch back to my touch screen output. At first you think it's less accessible because, if you're using JAWS anyway, you'll notice things that the JAWS cursor won't read on 8.1 that it reads just fine on the same window in windows 7. third party applications like live drive desktop is what I'm talking about, not built in windows 8.1 applications that would be designed different possibly. Take the same version of live drive desktop and read the status window using the JAWS cursor on windows 7, now take same version of exact same app and install that on 8.1 and try to read the status window with JAWS cursor again, same version of jaws of course. You'll just be able to read the title of the status window and nothing else. You think ug this sucks why did they break it! But if you switch to the touch cursor in JAWS you can read it just fine, and if you touch the screen if you have a touch screen it works fine that way too. I encounter this in quite a few places, but the touch cursor always works well enough, sometimes it's nicer than doing it with the JAWS cursor. One of my friends was talking to me, saying he was not liking something about 8.1, when you copy files into some place that already has existing files there, the dialogue asking if you want to overwrite etc isn't accessible. Won't read with the jaws cursor and you can't tab through the options. They were going to downgrade from 8.1 to windows 7 on a brand new computer. I got on my netbook at the time my only 8.1 computer, I installed a demo of 8.1 using Winstaller on that old netbook so I'd be learning about it. Anyway, I booted up my old netbook into my demo windows 8.1 and tried that, and discovered that you can't read it with the jaws cursor. You can, however, read them with the touch cursor and, even better, you can leave it on pc cursor and just arrow between the choices, tab doesn't work, but arrow keys do just fine and the wording of the choices is really an improvement. So you see things like that happen a lot. People just need a couple of big problems and that ruins it for them. But the way around this is to approach this in the kind of manner of, this is ok in windows 7, how about I just assume they didn't completely break this and try for a while to really find a solution. I'll just do anything I can think of. There's got to be a way to make this work. And that has helped me find solutions for me and my friends quite a few times, especially now that my primary laptop is a Lenovo Yoga 2 pro that came with windows 8.1. Folks complain about the start screen. Not me, I didn't use the start menu in 7 unless I had to anyway. That search box is great, only downside to how that is in 8.1 over 7 is it searches for a lot more stuff by default and it's slower at coming up with search results. I solved that problem by installing classic shell and just selecting to use classic start menu, not classic explorer and classic IE I like how those work in 8.1, don't need any modifications there. Then I noticed that classic start menu's search box is sort of lousy it doesn't come up with the same search results you'd expect from the 7 start menu, so if it fails on me I just hit windows+q and type into that search box what I want and that usually works fine. That reminds me of another thing. Another friend was really disappointed that he couldn't adjust his detail view settings in 8.1's file browser (8.1's name for windows explorer). It took a while, but I figured out that in the ribbon if you hit alt v to get to the view tab, then use your tab key to find the views button dropdown grid, don't ask me what that actually means, and hit said button, it exposes other options that you can now tab through like add columns and such that gives you the same abilities you expect in the view menu of explorer on windows 7. Same goes for folder options, we knew we could go to folder options in control panel, but in 8.1 you can't seem to find folder options in the file manager, something you need to do if you want to modify folder options, namely going in there to hit apply to all folders of this type for making sure all music folders display the way the one you're currently in is set to display for instance. Instead of just complaining about it not being there, I went on a hunt for it, and finally managed to find it, took a while but I got it. It's in the
Re: [Audyssey] BGT, Mac and More
Hi Valiant, Well, I certainly do think the fact that the Draconis titles are being released for a new market does have some effect on sales. After all, it is easier to make a lot of money when there aren't several other companies to compete with in the same target market. However, I don't believe that is the one and only factor why Draconis's sales are so high on Mac. Another very prominent reason is basic security. As Josh and others have stated time and time again the Apple Store is a very good way to secure a developer's work from being pirated/stolen. That is more people on Mac is likely to be an honest customer than on Windows. Windows software on the other hand has a much more likely risk of being pirated, cracked, and stolen obviously bringing sales down. Last but not least, I think the cost has a lot to do with it. Ever since releasing Change Reaction 2 and Silver Dollar Draconis has been bringing the price of their games down to something like $9.99. Lower costs generally means more sales from honest customers who can afford the software. Even I have plans to buy both as soon as finances will allow. However, my point is that if a company sets a price that most people can and will pay then sales will usually go up. Cheers! On 2/15/14, valiant8086 wrote: > Hi. > Have you taken into account the possibility that your numbers are as > they are because your windows releases are on a platform that's been > getting games, while not as many as we'd all like, for a long time, and > your releases on mac are dropping into a big gaping black hole of people > who have been clamoring for games for all this time? Of course we see > the gravitation toward thinking of iOS as a good gaming platform also as > you've said if I'm not mistaken affects all this, but that's not really > in line with my thoughts right now. By that I don't mean I disagree with > that too I'm just thinking about windows sales vs.mac exclusively here. > Thinking about myself, I wanted to buy your mac games for my 2010 mac > book air, which I don't use for much more than trying to stay familiar > with mac so I know in my own mind how they compare and can try to help > friends out with mac questions on occasion. I heard about your mac > releases and I wanted to go buy them just to say thank you for giving us > something to play besides RSGames on mac OS. I haven't done this yet, > but I haven't bought any games in quite a while except a couple of 1 > dollar games on iOS. > > but my thinking is, you have people excited to be able to play on mac, > and curious how well you guys made it work. Could that have inflated > your sales a bit? > > Granted, it doesn't really change the point, the fact would still be > that you're selling more games on MAC and the people you're selling to > on that platform are more involved, I think that's what you mean about > the demographics anyway. Just something I wondered about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT, Mac and More
Hi. I'm doing ok with windows 8.1. I don't bother with the start screen much, I just use the desktop, the start screen search box and pretty much everything else. I don't run any metro apps hardly, when I do I have to mess around with my screen settings since I like to keep my computer outputting to a projector that isn't there to save energy. Result being that the apps won't run until I fix my resolution, so I have to switch back to my touch screen output. At first you think it's less accessible because, if you're using JAWS anyway, you'll notice things that the JAWS cursor won't read on 8.1 that it reads just fine on the same window in windows 7. third party applications like live drive desktop is what I'm talking about, not built in windows 8.1 applications that would be designed different possibly. Take the same version of live drive desktop and read the status window using the JAWS cursor on windows 7, now take same version of exact same app and install that on 8.1 and try to read the status window with JAWS cursor again, same version of jaws of course. You'll just be able to read the title of the status window and nothing else. You think ug this sucks why did they break it! But if you switch to the touch cursor in JAWS you can read it just fine, and if you touch the screen if you have a touch screen it works fine that way too. I encounter this in quite a few places, but the touch cursor always works well enough, sometimes it's nicer than doing it with the JAWS cursor. One of my friends was talking to me, saying he was not liking something about 8.1, when you copy files into some place that already has existing files there, the dialogue asking if you want to overwrite etc isn't accessible. Won't read with the jaws cursor and you can't tab through the options. They were going to downgrade from 8.1 to windows 7 on a brand new computer. I got on my netbook at the time my only 8.1 computer, I installed a demo of 8.1 using Winstaller on that old netbook so I'd be learning about it. Anyway, I booted up my old netbook into my demo windows 8.1 and tried that, and discovered that you can't read it with the jaws cursor. You can, however, read them with the touch cursor and, even better, you can leave it on pc cursor and just arrow between the choices, tab doesn't work, but arrow keys do just fine and the wording of the choices is really an improvement. So you see things like that happen a lot. People just need a couple of big problems and that ruins it for them. But the way around this is to approach this in the kind of manner of, this is ok in windows 7, how about I just assume they didn't completely break this and try for a while to really find a solution. I'll just do anything I can think of. There's got to be a way to make this work. And that has helped me find solutions for me and my friends quite a few times, especially now that my primary laptop is a Lenovo Yoga 2 pro that came with windows 8.1. Folks complain about the start screen. Not me, I didn't use the start menu in 7 unless I had to anyway. That search box is great, only downside to how that is in 8.1 over 7 is it searches for a lot more stuff by default and it's slower at coming up with search results. I solved that problem by installing classic shell and just selecting to use classic start menu, not classic explorer and classic IE I like how those work in 8.1, don't need any modifications there. Then I noticed that classic start menu's search box is sort of lousy it doesn't come up with the same search results you'd expect from the 7 start menu, so if it fails on me I just hit windows+q and type into that search box what I want and that usually works fine. That reminds me of another thing. Another friend was really disappointed that he couldn't adjust his detail view settings in 8.1's file browser (8.1's name for windows explorer). It took a while, but I figured out that in the ribbon if you hit alt v to get to the view tab, then use your tab key to find the views button dropdown grid, don't ask me what that actually means, and hit said button, it exposes other options that you can now tab through like add columns and such that gives you the same abilities you expect in the view menu of explorer on windows 7. Same goes for folder options, we knew we could go to folder options in control panel, but in 8.1 you can't seem to find folder options in the file manager, something you need to do if you want to modify folder options, namely going in there to hit apply to all folders of this type for making sure all music folders display the way the one you're currently in is set to display for instance. Instead of just complaining about it not being there, I went on a hunt for it, and finally managed to find it, took a while but I got it. It's in the views tab of the ribbon, it says something about options, gives a description for what the whole group is for, then it says options
Re: [Audyssey] BGT, Mac and More
I really like windows7 personally. I had linux for a month or two and went back to windows for the games and all the voices it offers and screen reader choices, too. using windows7 laptop On 2/15/2014 7:03 PM, valiant8086 wrote: Hi. Have you taken into account the possibility that your numbers are as they are because your windows releases are on a platform that's been getting games, while not as many as we'd all like, for a long time, and your releases on mac are dropping into a big gaping black hole of people who have been clamoring for games for all this time? Of course we see the gravitation toward thinking of iOS as a good gaming platform also as you've said if I'm not mistaken affects all this, but that's not really in line with my thoughts right now. By that I don't mean I disagree with that too I'm just thinking about windows sales vs.mac exclusively here. Thinking about myself, I wanted to buy your mac games for my 2010 mac book air, which I don't use for much more than trying to stay familiar with mac so I know in my own mind how they compare and can try to help friends out with mac questions on occasion. I heard about your mac releases and I wanted to go buy them just to say thank you for giving us something to play besides RSGames on mac OS. I haven't done this yet, but I haven't bought any games in quite a while except a couple of 1 dollar games on iOS. but my thinking is, you have people excited to be able to play on mac, and curious how well you guys made it work. Could that have inflated your sales a bit? Granted, it doesn't really change the point, the fact would still be that you're selling more games on MAC and the people you're selling to on that platform are more involved, I think that's what you mean about the demographics anyway. Just something I wondered about. Cheers, Sent with thunderbird 17.0.8 portable On 12/13/2013 11:05 AM, Draconis wrote: Chiming in on these cross-platform topics seems to be a common theme for me. LOL I have three points I’d like to make. First, ignoring Mac as a viable platform for blind gamers is a poor strategy. One year on, and Mac sales are still far exceeding Windows sales, even in comparison to back in the hay day of audio games, some 10 years ago or so. It isn’t just about raw user numbers, it is about demographics and the quality of those users. Which leads me to my second point. There is an old saying: “Lies, damn lies, and statistics.” This could not apply to anything as well as it does to the statement that Android is more popular than iOS overall. It is technically true that Android is used in more devices, but that is because many of those devices are not, strictly speaking, Android devices. That is to say, they are not being used as portable computing devices like iOS devices are. Kindles, Nooks, many models of feature phones, and countless other gadgets, all get lumped into the Android user numbers, even though many of those devices are so limited in scope that users don’t even know Android was used in their development. This is why, in the areas that matters, iOS’s numbers are so much better than Android’s, despite the marketshare numbers that the media likes to quote. iOS consistently has over 80% of web usage from mobile devices, for example. iOS users are for more likely to pay for apps, too. iOS users also spend more time on their devices, showing greater engagement with the platform. And those kinds of numbers go on and on. It is the same kind of trick as companies like Samsung use that create headlines in the news like: “Samsung sells 10 million Galaxy blah blah”. In reality, they shipped that number to resellers and warehouses. Shipped, but not necessarily sold to end users. Samsung never actually releases specific sales numbers. They only ever announce numbers of units shipped. It sounds better that way. Apple, conversely, only ever announces sales to end users, and never the number of units shipped. All of this, before you even start taking into account the fragmentation of Android, which is a disaster that Google is continuing to scramble to get a hold on with nothing to show for it. Less than 2% of Android devices are running the latest version of the OS, compared with over 70% of iOS devices. Android is a support nightmare for developers, much as Windows is. Granted, that 2% number may be slightly skewed, given Google’s continued desire to artificially inflate the usage numbers of Android, but it is still a huge problem for the platform. My final point is a technical one. We explored a number of options for developing the Draconis Engine, including experimenting with various languages, techniques, and technologies. We have now shipped multiple titles on three platforms in the space of eleven months. Three Mac releases, three Windows releases, and one iOS release. (This assumes you count the Show Cases for Mac/Windows.) The Draconis Engine wa
Re: [Audyssey] BGT, Mac and More
Hi. Have you taken into account the possibility that your numbers are as they are because your windows releases are on a platform that's been getting games, while not as many as we'd all like, for a long time, and your releases on mac are dropping into a big gaping black hole of people who have been clamoring for games for all this time? Of course we see the gravitation toward thinking of iOS as a good gaming platform also as you've said if I'm not mistaken affects all this, but that's not really in line with my thoughts right now. By that I don't mean I disagree with that too I'm just thinking about windows sales vs.mac exclusively here. Thinking about myself, I wanted to buy your mac games for my 2010 mac book air, which I don't use for much more than trying to stay familiar with mac so I know in my own mind how they compare and can try to help friends out with mac questions on occasion. I heard about your mac releases and I wanted to go buy them just to say thank you for giving us something to play besides RSGames on mac OS. I haven't done this yet, but I haven't bought any games in quite a while except a couple of 1 dollar games on iOS. but my thinking is, you have people excited to be able to play on mac, and curious how well you guys made it work. Could that have inflated your sales a bit? Granted, it doesn't really change the point, the fact would still be that you're selling more games on MAC and the people you're selling to on that platform are more involved, I think that's what you mean about the demographics anyway. Just something I wondered about. Cheers, Sent with thunderbird 17.0.8 portable On 12/13/2013 11:05 AM, Draconis wrote: Chiming in on these cross-platform topics seems to be a common theme for me. LOL I have three points I’d like to make. First, ignoring Mac as a viable platform for blind gamers is a poor strategy. One year on, and Mac sales are still far exceeding Windows sales, even in comparison to back in the hay day of audio games, some 10 years ago or so. It isn’t just about raw user numbers, it is about demographics and the quality of those users. Which leads me to my second point. There is an old saying: “Lies, damn lies, and statistics.” This could not apply to anything as well as it does to the statement that Android is more popular than iOS overall. It is technically true that Android is used in more devices, but that is because many of those devices are not, strictly speaking, Android devices. That is to say, they are not being used as portable computing devices like iOS devices are. Kindles, Nooks, many models of feature phones, and countless other gadgets, all get lumped into the Android user numbers, even though many of those devices are so limited in scope that users don’t even know Android was used in their development. This is why, in the areas that matters, iOS’s numbers are so much better than Android’s, despite the marketshare numbers that the media likes to quote. iOS consistently has over 80% of web usage from mobile devices, for example. iOS users are for more likely to pay for apps, too. iOS users also spend more time on their devices, showing greater engagement with the platform. And those kinds of numbers go on and on. It is the same kind of trick as companies like Samsung use that create headlines in the news like: “Samsung sells 10 million Galaxy blah blah”. In reality, they shipped that number to resellers and warehouses. Shipped, but not necessarily sold to end users. Samsung never actually releases specific sales numbers. They only ever announce numbers of units shipped. It sounds better that way. Apple, conversely, only ever announces sales to end users, and never the number of units shipped. All of this, before you even start taking into account the fragmentation of Android, which is a disaster that Google is continuing to scramble to get a hold on with nothing to show for it. Less than 2% of Android devices are running the latest version of the OS, compared with over 70% of iOS devices. Android is a support nightmare for developers, much as Windows is. Granted, that 2% number may be slightly skewed, given Google’s continued desire to artificially inflate the usage numbers of Android, but it is still a huge problem for the platform. My final point is a technical one. We explored a number of options for developing the Draconis Engine, including experimenting with various languages, techniques, and technologies. We have now shipped multiple titles on three platforms in the space of eleven months. Three Mac releases, three Windows releases, and one iOS release. (This assumes you count the Show Cases for Mac/Windows.) The Draconis Engine was created with C++ primarily, with very tiny portions written in Objective-C to cover OS X and iOS GUI, and small portions in C# for Windows. While C++, like any language, has advantages and disadvantages, if you are interested in cross-platfo
Re: [Audyssey] shadow line issues
You may be waiting a long time... I would recommend just trying the game out first. Two main reasons for that... one is that I'm quite busy with other projects as well as my daily life, and two.. it's always more fun to explore and try out a game before you consult a playthrough. On 2/12/14, shaun everiss wrote: > I would be interested when you get a full playthrough of this out. > I have not spent serious time on japanese games just yet but I will > eventually do so. > > At 12:33 PM 2/13/2014, you wrote: >>The first time you start the game, the game will not be outputting to >>the clipboard, but will be running through nvda directly. And you >>missed a step, it sounds like... you didn't actually switch >>synthesizers and use the protalker English addon. If you do that, it >>should be fine. >>Here's a little recording I made explaining how everything gets set up >>after you install everything you need and add the Japanese language. >>https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3 >> >>On 2/12/14, william lomas wrote: >> > hi to all >> > >> > Ok i downloaded >> > NVDA >> > the game of shadow line >> > and the instant translate >> > I also on my win seven machine, set the japanese keyboard and >> microsoft imid >> > thing lol!!! >> > now, when i installed the english pro talker add-on and start the game, >> > and >> > switch keyboards with alt shift, i hear japanese roman something and >> > just a >> > bunch of crap being read out lol no pro talker add on is being >> > activated. >> > What please, am i doing wrong? i am using the full voice edition. >> > also i know i have to set the clipboard copy feature first, but the >> > problem >> > is when i am in japanese keyboard mode nothing is happening yet when in >> > english, NVDA is aying no text on clipboard when in UK english so >> > confused >> > why caps lock shift y is not working >> > regards, will >> > >> > >> > --- >> > Gamers mailing list __ Gamers@audyssey.org >> > If you want to leave the list, send E-mail to >> > gamers-unsubscr...@audyssey.org. >> > You can make changes or update your subscription via the web, at >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> > All messages are archived and can be searched and read at >> > http://www.mail-archive.com/gamers@audyssey.org. >> > If you have any questions or concerns regarding the management of the >> > list, >> > please send E-mail to gamers-ow...@audyssey.org. >> > >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the >> list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] star traders rpg now accessible on Ios
I believe this is something he's working on in a future update. The ability to replace an upgrade with another one at cost. Thanks Richard Sent from my iPhone > On 12 Feb 2014, at 08:14, "dark" wrote: > > That is true, but I believe that is how the game works, since I think ship > types are a little more flexible than in smugglers, so you trade in your > ship instead of getting an upgrade to your sales etc. > > Beware the grue! > > Dark. > - Original Message - From: "Darren Harris" > > To: "Gamers Discussion list" > Sent: Friday, January 31, 2014 10:07 AM > Subject: Re: [Audyssey] star traders rpg now accessible on Ios > > >> No not yet. Another thing I found, is that when you buy an upgrade and >> install it, you can't buy any improvement to the upgrade. In other words, >> once you have bought that upgrade no other upgrades show up. So I'm >> wondering if there is a way of selling that upgrade to get an improved >> version? >> >> Sent from my iPhone >> >>> On 30 Jan 2014, at 20:48, "dark" wrote: >>> >>> Yep the report is useful for trading, though i actually like the need to >>> visit different planets. >>> >>> Have you discovered any way of telling which faction the different planets >>> are other than going there? >>> >>> Beware the grue! >>> Dark. >>> - Original Message - From: "Darren Harris" >>> >>> To: "'Gamers Discussion list'" >>> Sent: Thursday, January 30, 2014 6:51 PM >>> Subject: Re: [Audyssey] star traders rpg now accessible on Ios >>> >>> Ah right. Well I just got killed doing a spy mission lol. not fun although because I've learned a we bit I think I can do a bit better second time round lol. for example, am now using roomers to trade. Also I found out what the report thing is for on each of the comodities. Click it and it brings up a list of places and prices for that commodity. But I think it only lists the places you've been to. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 January 2014 16:25 To: Gamers Discussion list Subject: Re: [Audyssey] star traders rpg now accessible on Ios Hi Darren. That is it, however note that the cargo you find is of the very expensive sort, weapons, electronics and artifacts. The more crew you commit the more you will find although you also risk having your crew killed by nasty things on the planets as well, so it's something of a gamble albeit a rather good one especially if you have a trade permit so you can sell unrestricted items. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Thursday, January 30, 2014 4:18 PM Subject: Re: [Audyssey] star traders rpg now accessible on Ios > Hi dark, > > You've obviously done exploring, what's the benefit to it? apart from > finding the odd bit of cargo to sell? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: 30 January 2014 11:30 > To: Gamers Discussion list > Subject: Re: [Audyssey] star traders rpg now accessible on Ios > > Hi Shane. > > Looting ships works very much the same way that exploring, harvesting, or > indeed trading do. > > When you hit the loot cargo button you will be presented with a list of > cargo types. flicking through them you'll find something like Water-fuel > 10 > 0, Lux food 5 0, crystals 0 6 etc. > > Each of the names of the goods such as water-fuel or crystals is a button > to > click on, and the two numbers after refer to what is in your ship's hold > and > what is available to take. Just so long as you remember the first number > after each button as you flick through is the quantity in your hold and > the > second is the amount you can take you should be fine. > > To actually do the looting, it's very similar to buying stuff. You hit the > button and then have a screen with the numbers in hold and available, and > a > slider, this is where what I was saying earlier about the sliders comes > into > play. set the slider to %100, you grab everything, set it to %0, you drop > everything. So if you have 6 lux food in your ship and there is 4 > available to take the slider will start at %60 since you currently have > %60 > of the available amount. bang it up to %100 to grab the other four. > > the only other thing to note is that sometimes, when you have four or > less > of a given good available, simply flicking up and down the slider won't do > it. In these situations you need to double tap on the slider and then > slide > your finger across the screen. Go all the way right to
Re: [Audyssey] star traders rpg now accessible on Ios
I think increasing your pilate skill helps with that. You're right though. It's incredibly annoying when they're able to escape. Shannon On Jan 30, 2014, at 9:11 PM, "dark" wrote: > Hi shanon. > > one thing about star traders you don't need given professions to try > different missions, you just need to put xp into growing skills, so spy > missions just take the stealth skill. you get bonuses if your ship has > electronics in the hold, but that also causes enemies to become harder to > fight off. > > I also haven't finished an assassination contract yet since usually my target > runs away which is irritating! > > Beware the grue! > > Dark. > - Original Message - From: "Shannon Dyer" > To: "Gamers Discussion list" > Sent: Thursday, January 30, 2014 9:35 PM > Subject: Re: [Audyssey] star traders rpg now accessible on Ios > > >> I've never done a spy mission. Did you pick a particular profession that was >> skilled in stealth or something? >> >> I'm having trouble completing contracts. I keep getting contracts to >> assassinate people, and my ship is looted by the people I'm supposed to have >> killed. Needless to say, it's been difficult to build my reputation with any >> of the factions. >> >> Shannon >> On Jan 30, 2014, at 1:51 PM, "Darren Harris" >> wrote: >> >>> Ah right. >>> >>> Well I just got killed doing a spy mission lol. not fun although because >>> I've learned a we bit I think I can do a bit better second time round lol. >>> for example, am now using roomers to trade. Also I found out what the report >>> thing is for on each of the comodities. Click it and it brings up a list of >>> places and prices for that commodity. But I think it only lists the places >>> you've been to. >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark >>> Sent: 30 January 2014 16:25 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] star traders rpg now accessible on Ios >>> >>> Hi Darren. >>> >>> That is it, however note that the cargo you find is of the very expensive >>> sort, weapons, electronics and artifacts. The more crew you commit the more >>> you will find although you also risk having your crew killed by nasty things >>> on the planets as well, so it's something of a gamble albeit a rather good >>> one especially if you have a trade permit so you can sell unrestricted >>> items. >>> >>> Beware the grue! >>> >>> Dark. >>> - Original Message - >>> From: "Darren Harris" >>> To: "'Gamers Discussion list'" >>> Sent: Thursday, January 30, 2014 4:18 PM >>> Subject: Re: [Audyssey] star traders rpg now accessible on Ios >>> >>> Hi dark, You've obviously done exploring, what's the benefit to it? apart from finding the odd bit of cargo to sell? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 January 2014 11:30 To: Gamers Discussion list Subject: Re: [Audyssey] star traders rpg now accessible on Ios Hi Shane. Looting ships works very much the same way that exploring, harvesting, or indeed trading do. When you hit the loot cargo button you will be presented with a list of cargo types. flicking through them you'll find something like Water-fuel 10 0, Lux food 5 0, crystals 0 6 etc. Each of the names of the goods such as water-fuel or crystals is a button to click on, and the two numbers after refer to what is in your ship's hold and what is available to take. Just so long as you remember the first number after each button as you flick through is the quantity in your hold and the second is the amount you can take you should be fine. To actually do the looting, it's very similar to buying stuff. You hit the button and then have a screen with the numbers in hold and available, and a slider, this is where what I was saying earlier about the sliders comes into play. set the slider to %100, you grab everything, set it to %0, you drop everything. So if you have 6 lux food in your ship and there is 4 available to take the slider will start at %60 since you currently have %60 of the available amount. bang it up to %100 to grab the other four. the only other thing to note is that sometimes, when you have four or less of a given good available, simply flicking up and down the slider won't do it. In these situations you need to double tap on the slider and then slide your finger across the screen. Go all the way right to set to %100, or all the way left to set to %0. Actually I've taken to using the double tap and slide method myself regularly, since it is a far quicker way to instantly set a slider to one end or the other and most of the time I want to take everything or sell everything. >
Re: [Audyssey] Online games.
Well since nokia stopped making devices I am not sure that it is a good idea to look for a now obselete product. I am on my 3rd cheap, crappy and probably overloading chinese import battery. Those never last as long but the device does what I want. however though it lasts for 3-4 days one call or 2 and the phone is basically a pancake. For what I use it for, the occational 5 minutes call, and a few sms messages its ok, but I wouldn't concidder it as a suitable gaming device anymore though I may have at one stage. In fact now nokia no longer uses symbian its on the really crappy device pile of crappy devices. For the low usage I use on it and I say again low, its fine for what it is. I really don't need anything over crap level for a phone but if I ever did need something I'd actually get a real phone. But I doubt I will actually get there for a while. Though crap the phone does what it does extremely well and has almost never fallen over though when it does its dead till I pull the power pack. To be honest and this is only my opinion not to be rood, but gamers should really focus on the stuff we have. I phone, android and the like. Pc, windows, to. If you are adventurous then linux and mac are the platforms that seem to have not many games, emulators, not just dosbox but actual emulators in general. I think there should be also a focus on mainstream games or at least making games that both blind and sighted can play. At 03:11 AM 2/15/2014, you wrote: I also have a symbian phone, the nokia c5. I am also looking for games that I can play on my phone as I am not always at home. I've tried playing the word game on www.freerice.com on my phone but its partly inaccessible. I am able to get to the part of the website where I choose the correct answer, but I never know if the word I chose is correct. The line of text where it shows whether the answer is correct, doesn't show on my phone's web browser. And I also struggle to get to the part of the website to choose the correct answer. On my pc, with either internet explorer or fire fox I can set place markers with jaws but on my nokia, talks doesn't have a place marker feature. So it takes a lot of time to get to the list with the 4 answer choices. I am able to play rs games 1000 miles on my phone using the web client. I haven't tried other rs games yet. But so far with 1000 miles I can say that the rs games web client is accessible with a symbian phone. But I wish that someone can develop a nice game for symbian phones such as a bop it game. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay Cowell Sent: 13 February 2014 06:09 PM To: gamers@audyssey.org Subject: [Audyssey] Online games. I'm not feeling too good, and was wondering, are there any accessible games I could play on my symbian cellphone, in bed? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shadow line issues
I would be interested when you get a full playthrough of this out. I have not spent serious time on japanese games just yet but I will eventually do so. At 12:33 PM 2/13/2014, you wrote: The first time you start the game, the game will not be outputting to the clipboard, but will be running through nvda directly. And you missed a step, it sounds like... you didn't actually switch synthesizers and use the protalker English addon. If you do that, it should be fine. Here's a little recording I made explaining how everything gets set up after you install everything you need and add the Japanese language. https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3 On 2/12/14, william lomas wrote: > hi to all > > Ok i downloaded > NVDA > the game of shadow line > and the instant translate > I also on my win seven machine, set the japanese keyboard and microsoft imid > thing lol!!! > now, when i installed the english pro talker add-on and start the game, and > switch keyboards with alt shift, i hear japanese roman something and just a > bunch of crap being read out lol no pro talker add on is being activated. > What please, am i doing wrong? i am using the full voice edition. > also i know i have to set the clipboard copy feature first, but the problem > is when i am in japanese keyboard mode nothing is happening yet when in > english, NVDA is aying no text on clipboard when in UK english so confused > why caps lock shift y is not working > regards, will > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] star traders rpg now accessible on Ios
That is true, but I believe that is how the game works, since I think ship types are a little more flexible than in smugglers, so you trade in your ship instead of getting an upgrade to your sales etc. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "Gamers Discussion list" Sent: Friday, January 31, 2014 10:07 AM Subject: Re: [Audyssey] star traders rpg now accessible on Ios No not yet. Another thing I found, is that when you buy an upgrade and install it, you can't buy any improvement to the upgrade. In other words, once you have bought that upgrade no other upgrades show up. So I'm wondering if there is a way of selling that upgrade to get an improved version? Sent from my iPhone On 30 Jan 2014, at 20:48, "dark" wrote: Yep the report is useful for trading, though i actually like the need to visit different planets. Have you discovered any way of telling which faction the different planets are other than going there? Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Thursday, January 30, 2014 6:51 PM Subject: Re: [Audyssey] star traders rpg now accessible on Ios Ah right. Well I just got killed doing a spy mission lol. not fun although because I've learned a we bit I think I can do a bit better second time round lol. for example, am now using roomers to trade. Also I found out what the report thing is for on each of the comodities. Click it and it brings up a list of places and prices for that commodity. But I think it only lists the places you've been to. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 January 2014 16:25 To: Gamers Discussion list Subject: Re: [Audyssey] star traders rpg now accessible on Ios Hi Darren. That is it, however note that the cargo you find is of the very expensive sort, weapons, electronics and artifacts. The more crew you commit the more you will find although you also risk having your crew killed by nasty things on the planets as well, so it's something of a gamble albeit a rather good one especially if you have a trade permit so you can sell unrestricted items. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Thursday, January 30, 2014 4:18 PM Subject: Re: [Audyssey] star traders rpg now accessible on Ios Hi dark, You've obviously done exploring, what's the benefit to it? apart from finding the odd bit of cargo to sell? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 January 2014 11:30 To: Gamers Discussion list Subject: Re: [Audyssey] star traders rpg now accessible on Ios Hi Shane. Looting ships works very much the same way that exploring, harvesting, or indeed trading do. When you hit the loot cargo button you will be presented with a list of cargo types. flicking through them you'll find something like Water-fuel 10 0, Lux food 5 0, crystals 0 6 etc. Each of the names of the goods such as water-fuel or crystals is a button to click on, and the two numbers after refer to what is in your ship's hold and what is available to take. Just so long as you remember the first number after each button as you flick through is the quantity in your hold and the second is the amount you can take you should be fine. To actually do the looting, it's very similar to buying stuff. You hit the button and then have a screen with the numbers in hold and available, and a slider, this is where what I was saying earlier about the sliders comes into play. set the slider to %100, you grab everything, set it to %0, you drop everything. So if you have 6 lux food in your ship and there is 4 available to take the slider will start at %60 since you currently have %60 of the available amount. bang it up to %100 to grab the other four. the only other thing to note is that sometimes, when you have four or less of a given good available, simply flicking up and down the slider won't do it. In these situations you need to double tap on the slider and then slide your finger across the screen. Go all the way right to set to %100, or all the way left to set to %0. Actually I've taken to using the double tap and slide method myself regularly, since it is a far quicker way to instantly set a slider to one end or the other and most of the time I want to take everything or sell everything. Btw, the fastest way of looting is to simply have more space in your ship's cargo hold than the max available lootable cargo, then you can just hit the "take max" button to grab the lot, though this only shows up when looting ships and not when exploring or harvesting unfortunately. Hth. Beware the Grue! Dark. - Original Message - From: "Shane Davidson" To: "'Gamers Discussion list'" Sent: Thursday, January 30, 2014 10:29 AM Subject: Re: [Audyssey] sta