Re: [Audyssey] star wars
Hi Josh, As Thomas said, I use pretty basic math in my games even my racing simulator Mach 1. And Puppy 1. I also got threw algebra and geometry, but that is it. I just make up the math as I go. And I do experiment with it until I like the way that the games play. In Puppy 1 the planes and each bullet does have a 3d coordinate that are up dated many times a second, but I just use simple math to do it. My brother gave me the math formula for Star Mule to calculate the distance between planets in a 3d environment. That is the only game that I use it in though. Awesome Homer was pretty easy math wise, even adding an analog jump system wouldn't take much. One thing that I do is when I have a game idea I just get started working on it and don't over think it all and get bogged down with it all before even starting. BFN Jim The difference between genius and stupidity is that genius has its limits. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio
The link got stripped from Dark's email, so just in case anyone wants a link to the Kickstarter funding page: https://www.kickstarter.com/projects/1318262952/audio-defence-zombie-arena Hope this gets released. Yeah, it's another space invaders type thing, but Somethin' Else have such high standards for sound design that it'll likely still be worth a few quid IMHO. Scott On 2/26/14, dark d...@xgam.org wrote: A new audio game from the Papa Sangre studioThought people should see this one: - Original Message - From: Team Papa To: d...@xgam.org Sent: Wednesday, February 26, 2014 4:14 PM Subject: A new audio game from the Papa Sangre studio The Papa Sangre studio announce a new zombie shooter game with a Kickstarter launch and a call for beta testers. Is this email not displaying correctly? View it in your browser. Hello friends of Papa Sangre. Can you help us make more audio games? a.. Could you be a Beta Tester for our new Zombie Game, Audio Defence: Zombie Arena? b.. Can you contribute to a Kickstarter to fund Audio Defence: Zombie Arena Firstly we want to say a huge thank you for your support in buying and playing our games over the past few months. It's been an exciting few months here at Somethin' Else. We released Papa Sangre II back in October 31st last year and we were overwhelmed with all the positive reviews, which led to our metacritic score of 93% - the best score for the whole of 2013 and the best ever achieved by a British game. An incredible achievement. A Brand New Zombie Audio Game Kickstarter Campaign Our ambition for this year was to try and take the best elements of Papa Sangre and see if we could make a simpler lighter game in less time, which we could price at 99p and sell more copies. We wanted to make the Trojan Horse of audio games, the one that will convince people that audio games are a whole new world of untapped gameplay experiences. And so we have created Audio Defence: Zombie Arena, an awesome first person mobile shooting game that puts players out of their comfort zone, using the most powerful graphics card in the world: your imagination. This is a full-on action game with arcade roots about shooting Zombies from a fixed position, using just your ears. Survival requires nerves of steel, as one bite from a Zombie that gets to you means insta-death. Unfortunately as much as we love Papa Sangre, people aren't buying audio games as much as we need them too, in order for us to continue investing in them. Our games require technical innovation and RD investment which makes them hard to sustain. So we have decided to look to crowd funding to finish this zombie splatterfest off and help deliver the game to as many people as possible. We know those of you on our mailing list are probably our best shot at becoming potential backers, because you have already bought a Papa Sangre game (THANKS) and liked it enough to sign up for the mailout (EXTRA THANKS). We really can't go on making cool audio games without your help. Take a look at the Kickstarter page and see if you have the wherewithal to pledge a little up front to help us deliver what we guarantee will be a really really awesome fun game. Beta Testers Wanted We're nearly ready to launch a Beta for Audio Defence: Zombie Arena (fingers crossed the Kickstarter goes well) and we're looking for testers which is where you lovely lot come in. We're aiming at an early summer 2014 release and are looking for testers willing to play the game and give genuine feedback, which will help us make the game as good as it possibly can be. Crucially we need a mixture of sighted and non-sighted testers to ensure the game works equally well for all players. If you think you have some time to test our new game (shoot some zombies in the dark) then please fill out this quick form here and we will get back to you asap. Thanks again. Spread the Word We want to tell as many people as possible that we are gearing up to a new release. We have set up all the usual social media channels and we will be giving out free games via twitter and facebook to followers over the next month. So sign up, follow, re-tweet and show your love. Our new character Dr Bastard will thank you kindly... follow on Twitter | friend on Facebook | forward to a friend unsubscribe from this list | update subscription preferences This email was sent to d...@xgam.org why did I get this?unsubscribe from this listupdate subscription preferences
[Audyssey] Muds was Re: Cyber Assault with Mush-Z?
What other muds would you recommend, dark? -original message- Subject: Re: [Audyssey] Cyber Assault with Mush-Z? From: dark d...@xgam.org Date: 27/02/2014 7:49 am Hi John. I personally don't find muschlient as user friendly as Vipmud, not using sapi, indeed I only use it for Alter because of the pack and I wouldn't really be inclined to do lots of shenanigans with triggers and scripting and all those complicated things to try a mud out. I might try with Vipmud as bare bones at some point, though I do think a full pack would be nice and would encourage people to play the game a lot more, heck, with the alter pack alteraeon isn't really just a text game anymore, it's close to being a full on audio rpg. Beware the grue! Dark. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 26, 2014 8:21 PM Subject: Re: [Audyssey] Cyber Assault with Mush-Z? It works fine with mushclient. If you play alter aeon, you can import the mush reader, output functions and channel history plugins right into your new world. After that, its not very hard to start setting up triggers for sounds. I think it took me only a couple months to have a solid start on a soundpack for myself, if that. P.S: I can here the question already, so I'll say now that I won't distribute my pack, though I'm more than happy to help folks build their own. - Original Message - From: leo largel1...@gmail.com To: gamers@audyssey.org Date sent: Wed, 26 Feb 2014 15:00:22 -0500 Subject: [Audyssey] Cyber Assault with Mush-Z? Hi, Is there a way to play Cyber Assault with Mush-Z? I have always wanted to play it but I use Mush as my primary client. Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: Cyber Assault with Mush-Z?
Hi Lindsay. to be honest I've not played many muds, since I tend to find if I am playing a game with descriptive text the real time elements get in the way of my appreciation of the game's atmosphere. After all, if you walk into the Dragon's laire and before you have time to read the description your typing commands like a demon and having your mud client saying the dragon attacks you for x damage you don't really get time to be ored. In fairness Dentin did stick in a really nice command the preview corpse command which gives you enemy descriptions after you have defeated them so that you can appreciate what things are like, but still generally speaking I find myself less attracted to muds than to other forms of interactive textual games such as gamebooks or browser rpgs. I also confess I'm a rather antisocial player in and am more interested in exploring and interacting with the game than with other players, for all I don't mind saying a quick hello. Indeed the Alteraeon blog had a very nice article a while ago which listed different types of game players, and the explorer type definitely fit me :D. This also means any mud with unrestricted pvp is a complete, absolute and very much major turn off for me, since frankly i don't care about fighting other players and don't want my game ruined by them fighting me. I'm also not personally interested in online rp with other players, (I prefer my rp live with a real human gm and a few friends), although i do't necessary mind that so long as there is plenty of solo stuff to do in the game as well. Of the mud's I've playedAlter has been my favourite and the one I've spent most time on. I tried out project bob but found it so stat heavy as to be rather confusing to play and rather thin on actual atmosphere, I also tried medevia, but the ascii maps sort of got on my nerves a bit which is a shame since I rather fancied the random content (though I have heard bad things about that game). materiamagica I have spent a reasonable amount of time withhowever at that point I got irritated with the quest system in the game since it was possible to level up and miss a lot of quests, and even to complete the newby area with things half done. Mm has however had some verye extensive changes recently to alleviate some of these issues, as well as to make accessible many aspects of the game. Actually their access fixes are very nice indeed, although I've not yet got around to giving them as much of a try as I really should. I'd love to try miriani, or another space mud with different planets, spaceships and exploration, indeed I've read several parts of the Miriani docks and online helpto get a handle on the game, however every space mud I've seen has either been so pvp it's ridiculous like Miriani, or run by Rp inforcement Nazis. I really in fairness ought to try more muds, and to spend some more time with games like Materiamagica, since I know there is more out there, it just seems whenever I am wanting to play a text game muds never really occur to me first, I'm more inclined to go and play a gamebook or a browser game where I can read the text and relax as I play. This might just be me or a matter of experience though. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio
Yep everyone go help back them if you can. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, February 26, 2014 1:03 PM To: gamers@audyssey.org Subject: [Audyssey] Fw: A new audio game from the Papa Sangre studio A new audio game from the Papa Sangre studioThought people should see this one: - Original Message - From: Team Papa To: d...@xgam.org Sent: Wednesday, February 26, 2014 4:14 PM Subject: A new audio game from the Papa Sangre studio The Papa Sangre studio announce a new zombie shooter game with a Kickstarter launch and a call for beta testers. Is this email not displaying correctly? View it in your browser. Hello friends of Papa Sangre. Can you help us make more audio games? a.. Could you be a Beta Tester for our new Zombie Game, Audio Defence: Zombie Arena? b.. Can you contribute to a Kickstarter to fund Audio Defence: Zombie Arena Firstly we want to say a huge thank you for your support in buying and playing our games over the past few months. It's been an exciting few months here at Somethin' Else. We released Papa Sangre II back in October 31st last year and we were overwhelmed with all the positive reviews, which led to our metacritic score of 93% - the best score for the whole of 2013 and the best ever achieved by a British game. An incredible achievement. A Brand New Zombie Audio Game Kickstarter Campaign Our ambition for this year was to try and take the best elements of Papa Sangre and see if we could make a simpler lighter game in less time, which we could price at 99p and sell more copies. We wanted to make the Trojan Horse of audio games, the one that will convince people that audio games are a whole new world of untapped gameplay experiences. And so we have created Audio Defence: Zombie Arena, an awesome first person mobile shooting game that puts players out of their comfort zone, using the most powerful graphics card in the world: your imagination. This is a full-on action game with arcade roots about shooting Zombies from a fixed position, using just your ears. Survival requires nerves of steel, as one bite from a Zombie that gets to you means insta-death. Unfortunately as much as we love Papa Sangre, people aren't buying audio games as much as we need them too, in order for us to continue investing in them. Our games require technical innovation and RD investment which makes them hard to sustain. So we have decided to look to crowd funding to finish this zombie splatterfest off and help deliver the game to as many people as possible. We know those of you on our mailing list are probably our best shot at becoming potential backers, because you have already bought a Papa Sangre game (THANKS) and liked it enough to sign up for the mailout (EXTRA THANKS). We really can't go on making cool audio games without your help. Take a look at the Kickstarter page and see if you have the wherewithal to pledge a little up front to help us deliver what we guarantee will be a really really awesome fun game. Beta Testers Wanted We're nearly ready to launch a Beta for Audio Defence: Zombie Arena (fingers crossed the Kickstarter goes well) and we're looking for testers which is where you lovely lot come in. We're aiming at an early summer 2014 release and are looking for testers willing to play the game and give genuine feedback, which will help us make the game as good as it possibly can be. Crucially we need a mixture of sighted and non-sighted testers to ensure the game works equally well for all players. If you think you have some time to test our new game (shoot some zombies in the dark) then please fill out this quick form here and we will get back to you asap. Thanks again. Spread the Word We want to tell as many people as possible that we are gearing up to a new release. We have set up all the usual social media channels and we will be giving out free games via twitter and facebook to followers over the next month. So sign up, follow, re-tweet and show your love. Our new character Dr Bastard will thank you kindly... follow on Twitter | friend on Facebook | forward to a friend unsubscribe from this list | update subscription preferences This email was
Re: [Audyssey] star wars
Lol I know I know! But I can keep on dreaming! Hahahaha. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, February 26, 2014 7:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars Hi Darren, Well, such a project is not in my immediate plans so try not to get too excited. I don't know when or if I'll complete that project given things are up in the air right now time wise, and I can't even find time to finish the two projects I am suppose to finish before creating something new. Lol. Cheers! On 2/26/14, Darren Duff duff...@gmail.com wrote: Oh man you are getting me excited! Lol! I say go for it! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault with Mush-Z?
As somebody whose dabbled in making a soundpack, I can tell you that building something similar to mush-z would probably take somewhere in the hundreds of hours range, if not more. That said, a simple pack that you build for yourself as you play the mud really only takes a few seconds here or there (I'd estimate 10 seconds per sound trigger, if you don't have to edit anything). - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 07:49:08 - Subject: Re: [Audyssey] Cyber Assault with Mush-Z? Hi John. I personally don't find muschlient as user friendly as Vipmud, not using sapi, indeed I only use it for Alter because of the pack and I wouldn't really be inclined to do lots of shenanigans with triggers and scripting and all those complicated things to try a mud out. I might try with Vipmud as bare bones at some point, though I do think a full pack would be nice and would encourage people to play the game a lot more, heck, with the alter pack alteraeon isn't really just a text game anymore, it's close to being a full on audio rpg. Beware the grue! Dark. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 26, 2014 8:21 PM Subject: Re: [Audyssey] Cyber Assault with Mush-Z? It works fine with mushclient. If you play alter aeon, you can import the mush reader, output functions and channel history plugins right into your new world. After that, its not very hard to start setting up triggers for sounds. I think it took me only a couple months to have a solid start on a soundpack for myself, if that. P.S: I can here the question already, so I'll say now that I won't distribute my pack, though I'm more than happy to help folks build their own. - Original Message - From: leo largel1...@gmail.com To: gamers@audyssey.org Date sent: Wed, 26 Feb 2014 15:00:22 -0500 Subject: [Audyssey] Cyber Assault with Mush-Z? Hi, Is there a way to play Cyber Assault with Mush-Z? I have always wanted to play it but I use Mush as my primary client. Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault with Mush-Z?
Well fair enough John, though i confess all those triggers and scripts and such always seem rather confusing when I just want to play the game :D. I've put in some extra aliases, using both Vipmud's standard alias commands or more often alter's in built alias making, but that is about my limit. Still, I'll see about trying Cyber assault out if I get around to it, as I said in reply to Lindsay I really should try more muds. What is the status of pvp and forced rp the game?. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio
Hi Scot. thanks for the link, I have also put some news with the link on the front of audiogames.net, so people can find it there too. Funnily enough, I've always thought an arena shooter would be perfect as an audio gme and have always been surprised nobody has developed an audio version of something like the old Arena shooters such as Robotron or smash tv. To explain, in arena shooters the player is stuck in a fixed size level which is usually square and mostly empty. Over timedifferent waves of many enemies enter the arena and try and kill the player and the player's job o course is to shoot them all first. the goal here was usually for enemies to overwhelm the player by shear numbers, since all enemies (and usually the player as well), had only one hit before dying, though power ups such as weapon upgrades and extras appeared in the arena and it was up to the player to grab them (avoiding the hoard of nasties of course). I've always been surprised nobody has tranlsated this game into audio since it'd work just as well in first person as in the tradditional top down view, be possible even with the gma engine, and after all it's not that different from games like superdog's bone hunt or deakout accept that you obviously shoot enemies as well as grab items. Interestingly enough, apparently the plot involves some sort of twisted tv show where the player is pit against hoards of zombies, so I do wonder if Smash tv was an inspiration for the game, since in Smash tv you were on a lethal tv show, though you didn't obviously fight zombies. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault with Mush-Z?
In short, little and none. In more detail: there are a few areas in which you can pk, and a few ways to accidentally blow up other players. I have seen maybe five situations in which people actually pk'ed. The atmosphere of the game is really relaxed, and there's not an awful lot of competition; we'd all rather work together to save the world than kill each other in petty conflicts. On my first day, within half an hour or so of loggin in, I had a player give me enough cash to start buying equipment, and be able to outfit my character. If you want to rollplay you can (and some areas are really cool if you do a little) but there's no rollplaying theme. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 14:22:54 - Subject: Re: [Audyssey] Cyber Assault with Mush-Z? Well fair enough John, though i confess all those triggers and scripts and such always seem rather confusing when I just want to play the game :D. I've put in some extra aliases, using both Vipmud's standard alias commands or more often alter's in built alias making, but that is about my limit. Still, I'll see about trying Cyber assault out if I get around to it, as I said in reply to Lindsay I really should try more muds. What is the status of pvp and forced rp the game?. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault with Mush-Z?
Ah, sounds good. I will see about trying the game. one other question, are there any specific access measures? Generally the rule for the db is that to be put in a mud must have some sort of access fix, which is why materiamagica, Alteraeon, Miriani and Project bob have pages while saymedievia doesn't, (I would also like to add diskworld, Avatar mud, Federation Ii and Ardwolf as well). Has cyber assault got any specifically Vi access features such as disabling of ascii mapping or filters? Beware the grue! dark. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 27, 2014 2:41 PM Subject: Re: [Audyssey] Cyber Assault with Mush-Z? In short, little and none. In more detail: there are a few areas in which you can pk, and a few ways to accidentally blow up other players. I have seen maybe five situations in which people actually pk'ed. The atmosphere of the game is really relaxed, and there's not an awful lot of competition; we'd all rather work together to save the world than kill each other in petty conflicts. On my first day, within half an hour or so of loggin in, I had a player give me enough cash to start buying equipment, and be able to outfit my character. If you want to rollplay you can (and some areas are really cool if you do a little) but there's no rollplaying theme. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 14:22:54 - Subject: Re: [Audyssey] Cyber Assault with Mush-Z? Well fair enough John, though i confess all those triggers and scripts and such always seem rather confusing when I just want to play the game :D. I've put in some extra aliases, using both Vipmud's standard alias commands or more often alter's in built alias making, but that is about my limit. Still, I'll see about trying Cyber assault out if I get around to it, as I said in reply to Lindsay I really should try more muds. What is the status of pvp and forced rp the game?. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer Not working on Windows 7
Che, I did have to run my rr2 as administrator to get it to run. It said it couldn't write to a register file or something like that. Cheers, Sent with thunderbird 17.0.8 portable On 2/26/2014 2:14 PM, Che Martin wrote: Hi all, Sorry for my delayed response to this, a friend just told me about the thread a bit ago. Rail Racer 1 is no longer supported, as it is ancient in computer code terms. I have not taken down the demo of RR 1, thinking a few folks might want to play around with it, but looks like I should do that to avoid confusion. RR 2 is in final beta form and dozens of folks have already purchased it. It is far superior to rr 1 in almost every way, and I will be releasing a demo for it as soon as I can get caught up in real life. It works fine with windows 7 and 8, the only problems I have seen are on really old XP systems, and I'm pretty sure I have that problem fixed for the next update of the beta. You can find more details if you want at the website: http://www.blindAdrenaline.com/railRacer I don't check this list that often, but you can mail me off list if you like at: blindadrenal...@gmail.com Be sure and check out the web page first though as it will answer most questions. There is also a thread on the audio games dot net forums that I update as patches and updates come out. Take care, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian Reed Sent: Wednesday, February 26, 2014 11:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Rail Racer Not working on Windows 7 Hi valiant8086, Good suggestion, but I had already run it as administrator and forgotten to mention it. I think my next step is to find a copy of the 1.5.3 patch. Unfortunately the link to it on the main BlindAdrenaline.com page is broken. Here is that link: http://www.blindadrenaline.com/uploads/rrUpdates/rr153Update.zip Ian Reed On 2/26/2014 8:16 AM, valiant8086 wrote: Hi. Try running the game as administrator Cheers, Sent with thunderbird 17.0.8 portable --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z?
I will be playing cyber assault with VipMud, but could you tell me how to connect, and some tips for playing? -original message- Subject: Re: [Audyssey] Cyber Assault with Mush-Z? From: john jpcarnemo...@comcast.net Date: 27/02/2014 2:42 pm In short, little and none. In more detail: there are a few areas in which you can pk, and a few ways to accidentally blow up other players. I have seen maybe five situations in which people actually pk'ed. The atmosphere of the game is really relaxed, and there's not an awful lot of competition; we'd all rather work together to save the world than kill each other in petty conflicts. On my first day, within half an hour or so of loggin in, I had a player give me enough cash to start buying equipment, and be able to outfit my character. If you want to rollplay you can (and some areas are really cool if you do a little) but there's no rollplaying theme. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 14:22:54 - Subject: Re: [Audyssey] Cyber Assault with Mush-Z? Well fair enough John, though i confess all those triggers and scripts and such always seem rather confusing when I just want to play the game :D. I've put in some extra aliases, using both Vipmud's standard alias commands or more often alter's in built alias making, but that is about my limit. Still, I'll see about trying Cyber assault out if I get around to it, as I said in reply to Lindsay I really should try more muds. What is the status of pvp and forced rp the game?. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio
Yah, I've experienced the arena setup playing Quake 3 back in the day. Something I read about this said that you're shooting from a fixed position, which isn't all that exciting, but seeing as their engine is 3D, maybe we'll get some vertical aspects of aiming to contend with instead of character movement. Even if it's just tilt and shoot in 2D, the audio from these guys has been good enough to make it worth supporting in my opinion, but it would be cool to see them push the envelope a bit in terms of gameplay as well. Hope that post on audiogames.net brings in the dough for them. Scott On 2/27/14, dark d...@xgam.org wrote: Hi Scot. thanks for the link, I have also put some news with the link on the front of audiogames.net, so people can find it there too. Funnily enough, I've always thought an arena shooter would be perfect as an audio gme and have always been surprised nobody has developed an audio version of something like the old Arena shooters such as Robotron or smash tv. To explain, in arena shooters the player is stuck in a fixed size level which is usually square and mostly empty. Over timedifferent waves of many enemies enter the arena and try and kill the player and the player's job o course is to shoot them all first. the goal here was usually for enemies to overwhelm the player by shear numbers, since all enemies (and usually the player as well), had only one hit before dying, though power ups such as weapon upgrades and extras appeared in the arena and it was up to the player to grab them (avoiding the hoard of nasties of course). I've always been surprised nobody has tranlsated this game into audio since it'd work just as well in first person as in the tradditional top down view, be possible even with the gma engine, and after all it's not that different from games like superdog's bone hunt or deakout accept that you obviously shoot enemies as well as grab items. Interestingly enough, apparently the plot involves some sort of twisted tv show where the player is pit against hoards of zombies, so I do wonder if Smash tv was an inspiration for the game, since in Smash tv you were on a lethal tv show, though you didn't obviously fight zombies. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault with Mush-Z?
Disregarding the fact that all muds are technically accessible if you put in some work, we do have several spam toggles, and the staff is always happy to add new commands that will help people with screen readers; I can think of several specific instances where I or another player has said it would be nice to have a feature for accessibility and its shown up within a week or so. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 15:16:18 - Subject: Re: [Audyssey] Cyber Assault with Mush-Z? Ah, sounds good. I will see about trying the game. one other question, are there any specific access measures? Generally the rule for the db is that to be put in a mud must have some sort of access fix, which is why materiamagica, Alteraeon, Miriani and Project bob have pages while saymedievia doesn't, (I would also like to add diskworld, Avatar mud, Federation Ii and Ardwolf as well). Has cyber assault got any specifically Vi access features such as disabling of ascii mapping or filters? Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z?
The connection info is: cyberassault.org port 1. As far as tips go, I would recommend reading a lot of help files, and once you get to motown, run through the bootcamp simulation at least once. Of course we've got many people who would be glad to give you a hand if you get stuck or are looking for more information. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 15:18:59 + Subject: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z? I will be playing cyber assault with VipMud, but could you tell me how to connect, and some tips for playing? -original message- Subject: Re: [Audyssey] Cyber Assault with Mush-Z? From: john jpcarnemo...@comcast.net Date: 27/02/2014 2:42 pm In short, little and none. In more detail: there are a few areas in which you can pk, and a few ways to accidentally blow up other players. I have seen maybe five situations in which people actually pk'ed. The atmosphere of the game is really relaxed, and there's not an awful lot of competition; we'd all rather work together to save the world than kill each other in petty conflicts. On my first day, within half an hour or so of loggin in, I had a player give me enough cash to start buying equipment, and be able to outfit my character. If you want to rollplay you can (and some areas are really cool if you do a little) but there's no rollplaying theme. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 14:22:54 - Subject: Re: [Audyssey] Cyber Assault with Mush-Z? Well fair enough John, though i confess all those triggers and scripts and such always seem rather confusing when I just want to play the game :D. I've put in some extra aliases, using both Vipmud's standard alias commands or more often alter's in built alias making, but that is about my limit. Still, I'll see about trying Cyber assault out if I get around to it, as I said in reply to Lindsay I really should try more muds. What is the status of pvp and forced rp the game?. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z?
Hello list I am new to muds so can anybody please help me to get a start what is vip mud and how do I get it and is it easy to use for a idiot like me any help would be appreciated -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay Cowell Sent: Thursday, February 27, 2014 10:19 AM To: Gamers Discussion list Subject: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z? I will be playing cyber assault with VipMud, but could you tell me how to connect, and some tips for playing? -original message- Subject: Re: [Audyssey] Cyber Assault with Mush-Z? From: john jpcarnemo...@comcast.net Date: 27/02/2014 2:42 pm In short, little and none. In more detail: there are a few areas in which you can pk, and a few ways to accidentally blow up other players. I have seen maybe five situations in which people actually pk'ed. The atmosphere of the game is really relaxed, and there's not an awful lot of competition; we'd all rather work together to save the world than kill each other in petty conflicts. On my first day, within half an hour or so of loggin in, I had a player give me enough cash to start buying equipment, and be able to outfit my character. If you want to rollplay you can (and some areas are really cool if you do a little) but there's no rollplaying theme. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 14:22:54 - Subject: Re: [Audyssey] Cyber Assault with Mush-Z? Well fair enough John, though i confess all those triggers and scripts and such always seem rather confusing when I just want to play the game :D. I've put in some extra aliases, using both Vipmud's standard alias commands or more often alter's in built alias making, but that is about my limit. Still, I'll see about trying Cyber assault out if I get around to it, as I said in reply to Lindsay I really should try more muds. What is the status of pvp and forced rp the game?. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making games with skills i have
Hi Josh, Well, let me reiterate that the math skills you do have such as basic adding, subtracting, multiplying, and dividing, etc is sufficient for very simple and basic games. You do however have to understand the basics of how Algebra works such as assigning and using variables in formulas like a = b+c as that is just how programming works. Although, you do not have to worry about more complex aspects of Algebra such as factoring. I can't think of any specific cases where you would need to do factoring in games. If we are talking a fairly simplistic side-scroller, for instance, you can do something like x = x+1 to move one coordinate to the right or x = x-1 to move one coordinate to the left. That is very simple stuff to do using very basic Algebra, and I think is well within your stated math skills. As far as pi if you aren't dealing with angles and so on then you don't need to know what pi is and how to do calculations with it unless you are writing something that really requires geometry. In that instance most languages have a built in variable specifically for doing pi calculations which is far more accurate than 3.14159. As far as chemistry goes that has absolutely no bearing on games so I wouldn't worry about it. As far as physics goes as I have mentioned before that depends on the type of game and the complexity you are aiming for. Since you are not dealing with 3d graphics and such you can mostly skip trig, geometry,, calculus, etc unless you are doing some more advanced type of audio game such as an aircraft or racing simulation. If you stick to simple text adventures, card/board games, and fairly simplistic side-scrollers then you will be able to get by on your math skills. To summarize my thoughts I know that programming for a lot of people seems very complex, and to a certain degree it is. However, the general rule of thumb is the more math skills you have the more realistic and more complex stuff you can program. If you are not very good at math that does not mean you can not program games and other stuff it just means your games and such will be a bit more simplistic and limited to what you can do. Just do what you can with the skills you do have, know your strengths and weaknesses, and do the best you can. If it turns out all you can write is basic games like Blackjack, Poker, Football, or something slightly more complex like Awesome Homer there is nothing wrong in that. At least you can do something even if it is not as complex as say Tank Commander or 3D Velocity. HTH On 2/26/14, Josh joshknnd1...@gmail.com wrote: let me help you further by telling you what my math skills are in a list here... good skills 1. adding 2. subtracting 3. multiplying 4. division. 5. decimals. 6. I know pi is 3.14159. 7. percents. 8. less than and greater than. things I am bad at or don't want to touch. bad skills. 1. algebra. 2. factoring. 3. trigonometry. 4. calculus 5. physics 6. chemistry. the above things the stuff I'm not good at list is interesting to learn about in documentaries or on itunes-u. but in reality I'm just not good at those kinds of advanced maths. so.. what could I do with the list of things I am good at. and if numbers are big I use the calculator to help me out. Josh using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making games with skills i have
Thomas said: Just do what you can with the skills you do have, know your strengths and weaknesses, and do the best you can. I say: Very well put. Josh, I'd like to add that nobody is good at Math or programming when they are born. Becoming good at them is a process of learning and practice. It is the same with pretty much any skill. As you practice with easy concepts you will learn more and be able to tackle more difficult concepts. All you can do is start with the skills you do have and put in the time necessary to become better at these things. Don't limit yourself by believing that if you're not currently good at something you can not become better at it. Sorry if that waxed too philosophical. :) Ian Reed Try my free games at http://BlindAudioGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] programming advice: menus
HI all, I'm working on some code, and part of my project involves menus that I need to self-create based on the values of variables in an array. I think I've got a relatively solid idea of how I want this to function, but I'm looking for some advice from the experts. The basic concept is: I have an array of objects, each of which contains a status and reference variable. I want to build a menu that will loop through the array, and only include those items that have their status variable set to a specific value. I also need the menu display to include the value of the reference variable. I've considered a few different ways of doing this, and the one that's standing out as best would be to look through the array of objects, and then set up an array of ints that contain only the reference numbers for the needed objects. I would then be able to use my array of ints in the names of items on the menu. In the final product, this will (hopefully) look somewhat like the target menus from trek2000 and final conflict, where only the ships in range are displayed. Any hints/tips/thoughts would be greatly appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making games with skills i have
I asked chip orange if he would do some game programming classes on a team-talk server. His audio classes and accompanying examples for window-eyes scripting are excellent! he seems to be one of the few people who can both program, and also teach and explain things in a way with lots of examples that even a complete beginner like me can understand. so I emailed him and asked him. of course maybe as I delve deeper into the window-eyes scripting some of that would lend itself to making simple games. oh and don't forget even if I did make side scrollers I could make eventually make a really really big one with lots and lots of sounds, music and levels and objectives. so even simple games can get complex in their own way I guess and that would be fun. Josh using windows7 laptop On 2/27/2014 12:59 PM, Thomas Ward wrote: Hi Josh, Well, let me reiterate that the math skills you do have such as basic adding, subtracting, multiplying, and dividing, etc is sufficient for very simple and basic games. You do however have to understand the basics of how Algebra works such as assigning and using variables in formulas like a = b+c as that is just how programming works. Although, you do not have to worry about more complex aspects of Algebra such as factoring. I can't think of any specific cases where you would need to do factoring in games. If we are talking a fairly simplistic side-scroller, for instance, you can do something like x = x+1 to move one coordinate to the right or x = x-1 to move one coordinate to the left. That is very simple stuff to do using very basic Algebra, and I think is well within your stated math skills. As far as pi if you aren't dealing with angles and so on then you don't need to know what pi is and how to do calculations with it unless you are writing something that really requires geometry. In that instance most languages have a built in variable specifically for doing pi calculations which is far more accurate than 3.14159. As far as chemistry goes that has absolutely no bearing on games so I wouldn't worry about it. As far as physics goes as I have mentioned before that depends on the type of game and the complexity you are aiming for. Since you are not dealing with 3d graphics and such you can mostly skip trig, geometry,, calculus, etc unless you are doing some more advanced type of audio game such as an aircraft or racing simulation. If you stick to simple text adventures, card/board games, and fairly simplistic side-scrollers then you will be able to get by on your math skills. To summarize my thoughts I know that programming for a lot of people seems very complex, and to a certain degree it is. However, the general rule of thumb is the more math skills you have the more realistic and more complex stuff you can program. If you are not very good at math that does not mean you can not program games and other stuff it just means your games and such will be a bit more simplistic and limited to what you can do. Just do what you can with the skills you do have, know your strengths and weaknesses, and do the best you can. If it turns out all you can write is basic games like Blackjack, Poker, Football, or something slightly more complex like Awesome Homer there is nothing wrong in that. At least you can do something even if it is not as complex as say Tank Commander or 3D Velocity. HTH On 2/26/14, Josh joshknnd1...@gmail.com wrote: let me help you further by telling you what my math skills are in a list here... good skills 1. adding 2. subtracting 3. multiplying 4. division. 5. decimals. 6. I know pi is 3.14159. 7. percents. 8. less than and greater than. things I am bad at or don't want to touch. bad skills. 1. algebra. 2. factoring. 3. trigonometry. 4. calculus 5. physics 6. chemistry. the above things the stuff I'm not good at list is interesting to learn about in documentaries or on itunes-u. but in reality I'm just not good at those kinds of advanced maths. so.. what could I do with the list of things I am good at. and if numbers are big I use the calculator to help me out. Josh using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
Re: [Audyssey] making games with skills i have
perhaps chip's window-eyes scripting classes will help. I'll take them one class at a time I finnished class one, played around with the examples and such and its going good so far. using windows7 laptop On 2/27/2014 1:33 PM, Ian Reed wrote: Thomas said: Just do what you can with the skills you do have, know your strengths and weaknesses, and do the best you can. I say: Very well put. Josh, I'd like to add that nobody is good at Math or programming when they are born. Becoming good at them is a process of learning and practice. It is the same with pretty much any skill. As you practice with easy concepts you will learn more and be able to tackle more difficult concepts. All you can do is start with the skills you do have and put in the time necessary to become better at these things. Don't limit yourself by believing that if you're not currently good at something you can not become better at it. Sorry if that waxed too philosophical. :) Ian Reed Try my free games at http://BlindAudioGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault with Mush-Z?
Cyberassault has a limited PVP policy, there's an arena, and a few selected areas where players can attack others. Generally speaking though, PVP almost never happen unless both party agrees to it- the players seem to have a pretty good though none-written rule about not being an ass when it comes to PVP. RP is purely optional, the game has a lot of Shadowrun elements to support RP if you like it, but generally people just play, explore, do various jobs/quests, and build up their characters and wealth. The game has a ranking system too, so it gives you something to strive for if you are competitive. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, February 27, 2014 6:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] Cyber Assault with Mush-Z? Well fair enough John, though i confess all those triggers and scripts and such always seem rather confusing when I just want to play the game :D. I've put in some extra aliases, using both Vipmud's standard alias commands or more often alter's in built alias making, but that is about my limit. Still, I'll see about trying Cyber assault out if I get around to it, as I said in reply to Lindsay I really should try more muds. What is the status of pvp and forced rp the game?. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z?
Cyberassault, being a Canadian based mud, is most busy during daytime in North America timezone, so if you're playing from the UK and log on and can't find any help, it would be likely that most of us are...in bed...so if that happens, just log back in in a different time period and your'e sure to get help. Generally, it's like John said, read helpfiles, ask questions on newb or gossip, and have fun. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, February 27, 2014 8:50 AM To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z? The connection info is: cyberassault.org port 1. As far as tips go, I would recommend reading a lot of help files, and once you get to motown, run through the bootcamp simulation at least once. Of course we've got many people who would be glad to give you a hand if you get stuck or are looking for more information. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 15:18:59 + Subject: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z? I will be playing cyber assault with VipMud, but could you tell me how to connect, and some tips for playing? -original message- Subject: Re: [Audyssey] Cyber Assault with Mush-Z? From: john jpcarnemo...@comcast.net Date: 27/02/2014 2:42 pm In short, little and none. In more detail: there are a few areas in which you can pk, and a few ways to accidentally blow up other players. I have seen maybe five situations in which people actually pk'ed. The atmosphere of the game is really relaxed, and there's not an awful lot of competition; we'd all rather work together to save the world than kill each other in petty conflicts. On my first day, within half an hour or so of loggin in, I had a player give me enough cash to start buying equipment, and be able to outfit my character. If you want to rollplay you can (and some areas are really cool if you do a little) but there's no rollplaying theme. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 27 Feb 2014 14:22:54 - Subject: Re: [Audyssey] Cyber Assault with Mush-Z? Well fair enough John, though i confess all those triggers and scripts and such always seem rather confusing when I just want to play the game :D. I've put in some extra aliases, using both Vipmud's standard alias commands or more often alter's in built alias making, but that is about my limit. Still, I'll see about trying Cyber assault out if I get around to it, as I said in reply to Lindsay I really should try more muds. What is the status of pvp and forced rp the game?. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making games with skills i have
Hi Josh, Well, keep in mind that writing scripts for Window-Eyes is completely different from game programming. I know that Chip is a talented developer, is a skilled developer, but to my knowledge he has never written any audio games so probably is not the right person to ask about game programming. Game programming and general purpose programming are similar but not the same thing. Also the classes Chip offers for Window-Eyes scripting are for Visual Basic Scripting. While possibly helpful from a general purpose programming point of view that will not help you with game programming accept on a very basic level. You need a programming language better suited to game programming, and will have to learn to use the various APIs for sound, input, speech, etc. BGT, of course, wraps all those things for you, but if you are looking into something a bit more flexable there are other options such as Python. Cheers! On 2/27/14, Josh joshknnd1...@gmail.com wrote: I asked chip orange if he would do some game programming classes on a team-talk server. His audio classes and accompanying examples for window-eyes scripting are excellent! he seems to be one of the few people who can both program, and also teach and explain things in a way with lots of examples that even a complete beginner like me can understand. so I emailed him and asked him. of course maybe as I delve deeper into the window-eyes scripting some of that would lend itself to making simple games. oh and don't forget even if I did make side scrollers I could make eventually make a really really big one with lots and lots of sounds, music and levels and objectives. so even simple games can get complex in their own way I guess and that would be fun. Josh using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making games with skills i have
oh so visual basic won't do it then? jim seems to get along good with vb6 though. using windows7 laptop On 2/27/2014 6:38 PM, Thomas Ward wrote: Hi Josh, Well, keep in mind that writing scripts for Window-Eyes is completely different from game programming. I know that Chip is a talented developer, is a skilled developer, but to my knowledge he has never written any audio games so probably is not the right person to ask about game programming. Game programming and general purpose programming are similar but not the same thing. Also the classes Chip offers for Window-Eyes scripting are for Visual Basic Scripting. While possibly helpful from a general purpose programming point of view that will not help you with game programming accept on a very basic level. You need a programming language better suited to game programming, and will have to learn to use the various APIs for sound, input, speech, etc. BGT, of course, wraps all those things for you, but if you are looking into something a bit more flexable there are other options such as Python. Cheers! On 2/27/14, Josh joshknnd1...@gmail.com wrote: I asked chip orange if he would do some game programming classes on a team-talk server. His audio classes and accompanying examples for window-eyes scripting are excellent! he seems to be one of the few people who can both program, and also teach and explain things in a way with lots of examples that even a complete beginner like me can understand. so I emailed him and asked him. of course maybe as I delve deeper into the window-eyes scripting some of that would lend itself to making simple games. oh and don't forget even if I did make side scrollers I could make eventually make a really really big one with lots and lots of sounds, music and levels and objectives. so even simple games can get complex in their own way I guess and that would be fun. Josh using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cyber Assault with Mush-Z?
Hi John. I know the vast majority of muds are playable being text based, but since it makes no sense simply listing on audiogames.net any mud which any random vi tom dick or harry happens to like and think should be listed, and sinse the db is ultimately for! the promotion of game access, the general decision is to list muds that have some specific access features, eg, descriptions of ascii maps, direction aide, anti spam measures etc. That's why I specifically asked. I would likely try the game whatever (medeiveia had no access fixes, which actually was a little bit of a shame with the ascii maps), but it's whether it gets a db entry and what that entry says, since if I'm going to try the game I might as well look it over for the db as well while I'm about it, hence my question. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio
Hi Scot. the old top down arena shooters I was thinking of like smash tv were a little different from the Quake arenas, since where the quake arenas were full 3D environments and had considderable amounts of obastacles, catworks, even pits of lava, the arenas in those older 2D games like Smash tv were completely open and the chief challenge was the huge hoard of enemies. With the description that is what I'm guessing the game will sort of involve, though i agree the fixed position is a bit of a concern in mechanics terms since essentially it could make the game play like Asteroids in audio rather than a full on arena shooter with movement, still I'm confident enough in somethinelse game design ability to hope that they'll create something with a nice challenge which is a bit more than the standard arcade fare. Another key element of course is that being on the Iphone they can have achievements, progressive stats, unlockables etc, which will also add a lot to the game. I'll certainly grab this one as soon as it comes out, and I do hope the project gets enough funding, though from comments I've heard them making I believe the kickstarter is intended as general support as well as support for Audio zombie defense specifically. Beware the grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 27, 2014 3:34 PM Subject: Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio Yah, I've experienced the arena setup playing Quake 3 back in the day. Something I read about this said that you're shooting from a fixed position, which isn't all that exciting, but seeing as their engine is 3D, maybe we'll get some vertical aspects of aiming to contend with instead of character movement. Even if it's just tilt and shoot in 2D, the audio from these guys has been good enough to make it worth supporting in my opinion, but it would be cool to see them push the envelope a bit in terms of gameplay as well. Hope that post on audiogames.net brings in the dough for them. Scott On 2/27/14, dark d...@xgam.org wrote: Hi Scot. thanks for the link, I have also put some news with the link on the front of audiogames.net, so people can find it there too. Funnily enough, I've always thought an arena shooter would be perfect as an audio gme and have always been surprised nobody has developed an audio version of something like the old Arena shooters such as Robotron or smash tv. To explain, in arena shooters the player is stuck in a fixed size level which is usually square and mostly empty. Over timedifferent waves of many enemies enter the arena and try and kill the player and the player's job o course is to shoot them all first. the goal here was usually for enemies to overwhelm the player by shear numbers, since all enemies (and usually the player as well), had only one hit before dying, though power ups such as weapon upgrades and extras appeared in the arena and it was up to the player to grab them (avoiding the hoard of nasties of course). I've always been surprised nobody has tranlsated this game into audio since it'd work just as well in first person as in the tradditional top down view, be possible even with the gma engine, and after all it's not that different from games like superdog's bone hunt or deakout accept that you obviously shoot enemies as well as grab items. Interestingly enough, apparently the plot involves some sort of twisted tv show where the player is pit against hoards of zombies, so I do wonder if Smash tv was an inspiration for the game, since in Smash tv you were on a lethal tv show, though you didn't obviously fight zombies. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] making games with skills i have
Hi Josh, You are confusing Visual Basic with Visual Basic Script., Those are completely two different languages from Microsoft. Visual Basic is a full fledged programming language for writing applications, games, etc. The later versions of Visual Basic are a part of Microsoft's .NET suite of languages. Visual Basic Script, the language used by window-Eyes for scripting, is a script language used for writing application extensions to improve or extend various existing programs. Visual Basic Script is not intended to write applications, games, etc. While Jim does in deed use Visual Basic he is using a fairly old release from 1998 called visual Basic 6. For a lot of sound reasons I would not recommend using Visual Basic 6 for new projects because it is largely incompatible with modern Windows releases, does not have 64-bit processor support, and plenty of other things you would get with a more modern language such as VB .NET or C# .NET. Cheers! On 2/27/14, Josh joshknnd1...@gmail.com wrote: oh so visual basic won't do it then? jim seems to get along good with vb6 though. using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audio game from the Papa Sangre studio
HI dark, From the description, (where they say the player is in a fixed position) this sounds more like some of the audio space invader clones on PC) I.E. a player simply rotates in place to fire at oncoming enemies. thinking of Dark Destroyer here and Judgement Day. If this is the case then we not only already have several of these in audio on PC, but we also have one on iOS which is Where's My Rubber Ducky. For those perhaps unfamiliar with the game, you can stand, holding your phone, and rotate / move in place to aim at zombies approaching you from all around you. You can either shoot them with a shotgun or use a machete. Have you heard more info on this to clear this up? Thanks so much! Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 27, 2014, at 6:08 AM, dark d...@xgam.org wrote: Hi Scot. thanks for the link, I have also put some news with the link on the front of audiogames.net, so people can find it there too. Funnily enough, I've always thought an arena shooter would be perfect as an audio gme and have always been surprised nobody has developed an audio version of something like the old Arena shooters such as Robotron or smash tv. To explain, in arena shooters the player is stuck in a fixed size level which is usually square and mostly empty. Over timedifferent waves of many enemies enter the arena and try and kill the player and the player's job o course is to shoot them all first. the goal here was usually for enemies to overwhelm the player by shear numbers, since all enemies (and usually the player as well), had only one hit before dying, though power ups such as weapon upgrades and extras appeared in the arena and it was up to the player to grab them (avoiding the hoard of nasties of course). I've always been surprised nobody has tranlsated this game into audio since it'd work just as well in first person as in the tradditional top down view, be possible even with the gma engine, and after all it's not that different from games like superdog's bone hunt or deakout accept that you obviously shoot enemies as well as grab items. Interestingly enough, apparently the plot involves some sort of twisted tv show where the player is pit against hoards of zombies, so I do wonder if Smash tv was an inspiration for the game, since in Smash tv you were on a lethal tv show, though you didn't obviously fight zombies. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audio game from the Papa Sangre studio
HI again Dark, actually Quake in Death Match mode is very much like what you are mentioning below. Depending on the mod you are playing, you can either battle players and bots or monsters as well in a closed map or arena. So yes, this concept is very successful in audio. I agree that more of these would be fun! Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 27, 2014, at 6:08 AM, dark d...@xgam.org wrote: Hi Scot. thanks for the link, I have also put some news with the link on the front of audiogames.net, so people can find it there too. Funnily enough, I've always thought an arena shooter would be perfect as an audio gme and have always been surprised nobody has developed an audio version of something like the old Arena shooters such as Robotron or smash tv. To explain, in arena shooters the player is stuck in a fixed size level which is usually square and mostly empty. Over timedifferent waves of many enemies enter the arena and try and kill the player and the player's job o course is to shoot them all first. the goal here was usually for enemies to overwhelm the player by shear numbers, since all enemies (and usually the player as well), had only one hit before dying, though power ups such as weapon upgrades and extras appeared in the arena and it was up to the player to grab them (avoiding the hoard of nasties of course). I've always been surprised nobody has tranlsated this game into audio since it'd work just as well in first person as in the tradditional top down view, be possible even with the gma engine, and after all it's not that different from games like superdog's bone hunt or deakout accept that you obviously shoot enemies as well as grab items. Interestingly enough, apparently the plot involves some sort of twisted tv show where the player is pit against hoards of zombies, so I do wonder if Smash tv was an inspiration for the game, since in Smash tv you were on a lethal tv show, though you didn't obviously fight zombies. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audio game from the Papa Sangre studio
Agreed Scott. Audio Quake Death Match is like what he's talking about as well. I wish the audio mod could be updated to the later quake engines though I do not know off-hand how open-source they all are. ID made the Quake 1 engine completely open source. Not sure how much the later Quakes were open. Anyway, I too made note of the fixed-position idea and for me personally this really is not something I am super interested in. I would love them to make a full 3D FPS title with online play! I wish I had the time to see about porting Audio quake to iOS. Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 27, 2014, at 7:34 AM, Scott Chesworth scottcheswo...@gmail.com wrote: Yah, I've experienced the arena setup playing Quake 3 back in the day. Something I read about this said that you're shooting from a fixed position, which isn't all that exciting, but seeing as their engine is 3D, maybe we'll get some vertical aspects of aiming to contend with instead of character movement. Even if it's just tilt and shoot in 2D, the audio from these guys has been good enough to make it worth supporting in my opinion, but it would be cool to see them push the envelope a bit in terms of gameplay as well. Hope that post on audiogames.net brings in the dough for them. Scott On 2/27/14, dark d...@xgam.org wrote: Hi Scot. thanks for the link, I have also put some news with the link on the front of audiogames.net, so people can find it there too. Funnily enough, I've always thought an arena shooter would be perfect as an audio gme and have always been surprised nobody has developed an audio version of something like the old Arena shooters such as Robotron or smash tv. To explain, in arena shooters the player is stuck in a fixed size level which is usually square and mostly empty. Over timedifferent waves of many enemies enter the arena and try and kill the player and the player's job o course is to shoot them all first. the goal here was usually for enemies to overwhelm the player by shear numbers, since all enemies (and usually the player as well), had only one hit before dying, though power ups such as weapon upgrades and extras appeared in the arena and it was up to the player to grab them (avoiding the hoard of nasties of course). I've always been surprised nobody has tranlsated this game into audio since it'd work just as well in first person as in the tradditional top down view, be possible even with the gma engine, and after all it's not that different from games like superdog's bone hunt or deakout accept that you obviously shoot enemies as well as grab items. Interestingly enough, apparently the plot involves some sort of twisted tv show where the player is pit against hoards of zombies, so I do wonder if Smash tv was an inspiration for the game, since in Smash tv you were on a lethal tv show, though you didn't obviously fight zombies. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making games with skills i have
Another consideration is that much of programming is logic and creativity. Math can come into this in the form of simpler work with variables as Thomas has said but important concepts are the logic of how a program will function and what you need to do creatively to make that happen. Once you learn the tools you are offered by a language, you can then use those tools in a creative way, putting them together in an order so that your program logically does what you would like it to do. Sometimes you may not need any math at all, depending of course, on what you are trying to do. In other words, you may find that the tools you need are already given to you in the language you are working with to save you doing the math yourself. A quick example of this is generating random numbers and testing them. Most languages have a function which already just gives you a random number for free. You can then use a skill you already have, to tell whether or not that number is less than or greater than another number so you can tell your program to do something randomly. Does that make sense? Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 27, 2014, at 9:59 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Josh, Well, let me reiterate that the math skills you do have such as basic adding, subtracting, multiplying, and dividing, etc is sufficient for very simple and basic games. You do however have to understand the basics of how Algebra works such as assigning and using variables in formulas like a = b+c as that is just how programming works. Although, you do not have to worry about more complex aspects of Algebra such as factoring. I can't think of any specific cases where you would need to do factoring in games. If we are talking a fairly simplistic side-scroller, for instance, you can do something like x = x+1 to move one coordinate to the right or x = x-1 to move one coordinate to the left. That is very simple stuff to do using very basic Algebra, and I think is well within your stated math skills. As far as pi if you aren't dealing with angles and so on then you don't need to know what pi is and how to do calculations with it unless you are writing something that really requires geometry. In that instance most languages have a built in variable specifically for doing pi calculations which is far more accurate than 3.14159. As far as chemistry goes that has absolutely no bearing on games so I wouldn't worry about it. As far as physics goes as I have mentioned before that depends on the type of game and the complexity you are aiming for. Since you are not dealing with 3d graphics and such you can mostly skip trig, geometry,, calculus, etc unless you are doing some more advanced type of audio game such as an aircraft or racing simulation. If you stick to simple text adventures, card/board games, and fairly simplistic side-scrollers then you will be able to get by on your math skills. To summarize my thoughts I know that programming for a lot of people seems very complex, and to a certain degree it is. However, the general rule of thumb is the more math skills you have the more realistic and more complex stuff you can program. If you are not very good at math that does not mean you can not program games and other stuff it just means your games and such will be a bit more simplistic and limited to what you can do. Just do what you can with the skills you do have, know your strengths and weaknesses, and do the best you can. If it turns out all you can write is basic games like Blackjack, Poker, Football, or something slightly more complex like Awesome Homer there is nothing wrong in that. At least you can do something even if it is not as complex as say Tank Commander or 3D Velocity. HTH On 2/26/14, Josh joshknnd1...@gmail.com wrote: let me help you further by telling you what my math skills are in a list here... good skills 1. adding 2. subtracting 3. multiplying 4. division. 5. decimals. 6. I know pi is 3.14159. 7. percents. 8. less than and greater than. things I am bad at or don't want to touch. bad skills. 1. algebra. 2. factoring. 3. trigonometry. 4. calculus 5. physics 6. chemistry. the above things the stuff I'm not good at list is interesting to learn about in documentaries or on itunes-u. but in reality I'm just not good at those kinds of advanced maths. so.. what could I do with the list of things I am good at. and if numbers are big I use the calculator to help me out. Josh using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] making games with skills i have
Absolutely! Totally agree! Where there's a will there's a way! :) Go for it! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 27, 2014, at 10:33 AM, Ian Reed supp...@blindaudiogames.com wrote: Thomas said: Just do what you can with the skills you do have, know your strengths and weaknesses, and do the best you can. I say: Very well put. Josh, I'd like to add that nobody is good at Math or programming when they are born. Becoming good at them is a process of learning and practice. It is the same with pretty much any skill. As you practice with easy concepts you will learn more and be able to tackle more difficult concepts. All you can do is start with the skills you do have and put in the time necessary to become better at these things. Don't limit yourself by believing that if you're not currently good at something you can not become better at it. Sorry if that waxed too philosophical. :) Ian Reed Try my free games at http://BlindAudioGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming advice: menus
HI John, YOu do not need to create a second array. You can keep a reference to your position in the first array, and then check dynamically which element to show next, forward or backward depending on which direction the player moves in the menu. You can choose to skip options which do not meet the criteria you do not want. I'm not saying that creating a second array is a bad idea or anything by the way, it actually may be desirable to do this depending on how your code is set up, how large / complex your initial array is, and how much of your sanity you would like to hold on to. ;) Just mentioning that both methods are possible. If you send along some code, it will be easier to give you a better, more precise response. Thanks, Cara :)--- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 27, 2014, at 11:26 AM, john jpcarnemo...@comcast.net wrote: HI all, I'm working on some code, and part of my project involves menus that I need to self-create based on the values of variables in an array. I think I've got a relatively solid idea of how I want this to function, but I'm looking for some advice from the experts. The basic concept is: I have an array of objects, each of which contains a status and reference variable. I want to build a menu that will loop through the array, and only include those items that have their status variable set to a specific value. I also need the menu display to include the value of the reference variable. I've considered a few different ways of doing this, and the one that's standing out as best would be to look through the array of objects, and then set up an array of ints that contain only the reference numbers for the needed objects. I would then be able to use my array of ints in the names of items on the menu. In the final product, this will (hopefully) look somewhat like the target menus from trek2000 and final conflict, where only the ships in range are displayed. Any hints/tips/thoughts would be greatly appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making games with skills i have
yes it sure does. using windows7 laptop On 2/27/2014 8:28 PM, Cara Quinn wrote: Another consideration is that much of programming is logic and creativity. Math can come into this in the form of simpler work with variables as Thomas has said but important concepts are the logic of how a program will function and what you need to do creatively to make that happen. Once you learn the tools you are offered by a language, you can then use those tools in a creative way, putting them together in an order so that your program logically does what you would like it to do. Sometimes you may not need any math at all, depending of course, on what you are trying to do. In other words, you may find that the tools you need are already given to you in the language you are working with to save you doing the math yourself. A quick example of this is generating random numbers and testing them. Most languages have a function which already just gives you a random number for free. You can then use a skill you already have, to tell whether or not that number is less than or greater than another number so you can tell your program to do something randomly. Does that make sense? Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 27, 2014, at 9:59 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Josh, Well, let me reiterate that the math skills you do have such as basic adding, subtracting, multiplying, and dividing, etc is sufficient for very simple and basic games. You do however have to understand the basics of how Algebra works such as assigning and using variables in formulas like a = b+c as that is just how programming works. Although, you do not have to worry about more complex aspects of Algebra such as factoring. I can't think of any specific cases where you would need to do factoring in games. If we are talking a fairly simplistic side-scroller, for instance, you can do something like x = x+1 to move one coordinate to the right or x = x-1 to move one coordinate to the left. That is very simple stuff to do using very basic Algebra, and I think is well within your stated math skills. As far as pi if you aren't dealing with angles and so on then you don't need to know what pi is and how to do calculations with it unless you are writing something that really requires geometry. In that instance most languages have a built in variable specifically for doing pi calculations which is far more accurate than 3.14159. As far as chemistry goes that has absolutely no bearing on games so I wouldn't worry about it. As far as physics goes as I have mentioned before that depends on the type of game and the complexity you are aiming for. Since you are not dealing with 3d graphics and such you can mostly skip trig, geometry,, calculus, etc unless you are doing some more advanced type of audio game such as an aircraft or racing simulation. If you stick to simple text adventures, card/board games, and fairly simplistic side-scrollers then you will be able to get by on your math skills. To summarize my thoughts I know that programming for a lot of people seems very complex, and to a certain degree it is. However, the general rule of thumb is the more math skills you have the more realistic and more complex stuff you can program. If you are not very good at math that does not mean you can not program games and other stuff it just means your games and such will be a bit more simplistic and limited to what you can do. Just do what you can with the skills you do have, know your strengths and weaknesses, and do the best you can. If it turns out all you can write is basic games like Blackjack, Poker, Football, or something slightly more complex like Awesome Homer there is nothing wrong in that. At least you can do something even if it is not as complex as say Tank Commander or 3D Velocity. HTH On 2/26/14, Josh joshknnd1...@gmail.com wrote: let me help you further by telling you what my math skills are in a list here... good skills 1. adding 2. subtracting 3. multiplying 4. division. 5. decimals. 6. I know pi is 3.14159. 7. percents. 8. less than and greater than. things I am bad at or don't want to touch. bad skills. 1. algebra. 2. factoring. 3. trigonometry. 4. calculus 5. physics 6. chemistry. the above things the stuff I'm not good at list is interesting to learn about in documentaries or on itunes-u. but in reality I'm just not good at those kinds of advanced maths. so.. what could I do with the list of things I am good at. and if numbers are big I use the calculator to help me out. Josh using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Cyber Assault with Mush-Z?
yes, that is the client I use. use the log in info at the bottom of the original cyberassault email on this thread to create a new world, and save it as cyberassault or something like that. the game will start and off you go making a new character. have fun. Keith aka Mavrik - Original Message - From: leo largel1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, February 26, 2014 2:00 PM Subject: [Audyssey] Cyber Assault with Mush-Z? Hi, Is there a way to play Cyber Assault with Mush-Z? I have always wanted to play it but I use Mush as my primary client. Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.