Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread Thomas Ward
Hi Shaun,

Well, not knowing anything about the conversation in question it is
hard to comment on it, but a lot of people have unrealistic
expectations. Especially, if it is their first time beta testing and
have little to no actual skills with software development. Some
people, for whatever reason, are just flat out jerks.

Whatever the reason for the criticism though the best solution is
communication. I am not just talking about the end users making the
criticisms against a product. It is a two way street and it is
certainly helpful if the developer can explain why some suggestion
won't work, is unrealistic, and takes time to address criticisms and
objections as best he or she can. Some developers though don't want to
do that so ignore the criticisms or fail to respond making the problem
that much worse by their silence.


Cheers!


On 3/10/14, shaun everiss  wrote:
> Yeah I agree with you there, someone over skype to one of the devs of
> the group I work with or at least one of them went nuts at him
> probably because he expected far to much.

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread shaun everiss
Yeah I agree with you there, someone over skype to one of the devs of 
the group I work with or at least one of them went nuts at him 
probably because he expected far to much.


At 05:02 PM 3/10/2014, you wrote:

Hi Shaun,

Yes, it is true if a person is a game developer, a software developer
of any kind for that matter, he or she must willing to put up with a
certain amount of flack from the user base. That is all apart of the
territory of designing software. Someone will like what a developer
does and others will down right hate it. However, the important thing
to me as a developer is how that flack or backlash is worded.

I personally can take constructive criticism. If someone doesn't like
something I do by all means tell me, but also suggest how it might be
made better. What I can't take is negative comments like "your
software sucks," "its crap," "it is buggy," whatever without pointing
out how this or that might be fixed or improved upon.

The other issue is being realistic. I suppose because most users are
not developers themselves they sometimes have wildly unrealistic ideas
such as put in an extra mode, an extra setting, or add this or that
and be able to turn it on or off at will. That might sound reasonable
to an end user, but they aren't the one having to rewrite entire
sections of code to make that happen, nor do they have to deal with
the issues of debugging the code when something breaks because of
adding said setting or mode. The point being if a person is going to
make a suggestion try and think of one that does not involve an
unrealistic amount of work to be done to change it.

As far as pre-ordering goes I have mixed feelings about that. Sighted
developers often take orders six months in advanced because they have
a team of developers, working regular hours, on a pretty regular 9 to
5 schedule and can pretty much estimate down to the day something will
be released.

Audio game developers are at most one or two man operations. As a
result many of them have families, other jobs, and their programming
schedules are likely to be erratic at best. Even if they have nothing
else to do but write games anything from the common cold to a nasty
case of the flu can throw development off days or even weeks because
there is no safety net to rely upon. A single developer has no team to
take up the slack for his/her illness. So it makes it nearly
impossible to give an exact release date unless that person works
really hard to release on that date come what may. Even then it is
pretty iffy.

As for you not having bought any of the games from Alchemy Game
Studios, AKA James North, I'm not sure that is relevant to this
discussion. What happened to him is unfortunate, but the important
thing for us to do is to live and learn from that situation. I don't
really care to get into a debate about that affair again.

What I think we have learned as a community is that if we want to buy
games, take pre-orders, we need to be able to offer up stable demos or
builds for people to download and try while the game is in active
development. Rail Racer, for example, was developed at the same time
Che was taking pre-orders for the game, but it worked out just fine.
People who wanted the game could download all the betas, the patches,
etc and not have to worry about Che just taking their money for
pre-orders and not giving them a product in return. That worked out
fine, and if I were ever to do pre-orders that is the way I'd do it as
a developer.

There is also another option here. It is to release a preview or demo
of the game the way Philip Bennefall did for Parilous Hearts, take
pre-orders, and then give himself six months to complete the game.
Even if it wasn't fully completed in six months there would be at
least something available for the paid customers to play such as a
unlockable demo or a beta to play.

Cheers!


On 3/6/14, shaun everiss  wrote:
> Ok, Ok!
> Enough is enough.
> I wasn't going to chime in because of the reasons below.
> However enough is enough.
> No one has pushed this and yes I expect to get a backlash from here
> but it needs to be said.
> With my testing groups I have never sugar coated things.
> If something is really bad I have said so.
> To be honest while there are a few trolls on this list forums etc and
> there will always be some, I strongly feel that when you are a
> dev  you need to expect and deal with a bunch of flack from your users.
> If your stuff sucks I'd like to know so I can fix it.
> I don't want people to say how good it is then I find later its total
> crap and guess what I can't fix it because its to hard to do so.
> I do agree we learned a lot from james north's mistake.
> Preordering is fine but if you don't have something close to
> finnishing then well.
> The sighted  preorder stuff munths in advance at least 6 months in
> advance sometimes but still a few years is a bit much to wait.
> Releasing something before you actually plan to release it without
> allowing your

Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread Thomas Ward
Hi Bryan,

No, Philip didn't take pre-orders for Perilous Hearts for precisely
the reasons you stated below, nor did I mean to imply he did. What I
meant to say was that a game developer can release a preview or demo,
to give perspective customers an idea of the game, and then optionally
take pre-orders based on that preview or demo. That way, it isn't like
the customer has to wonder how far along the game is, what it will be
like, and the demo version is something the developer can use to build
upon which means most of the really hard work will probably already be
done speeding up development time.

HTH


On 3/10/14, Bryan Peterson  wrote:
> I didn't think Philip took preorders. I know he contemplated it but I
> thought he'd resolved not to, especially given the uncertain status of that
>
> particular project at the moment.
>
>
>
> Pinky, are you pondering what I'm pondering?

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Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
if you're discovering things, the locked cases, scrambled crafting
kits and that all must be researched in the laboratory
hacking objects requires the hacking skills and a smartpad
the hand miner is used to dig graves for things you don't want being
found, kind of pointless imo except for if you want to get rid of
screen clutter

On 3/9/14, dark  wrote:
> Hi.
>
> I'm on the wwy14 planet or whatever it is called.
>
> i gather that it tells you what the biome is, but it seems some are much
> rarer than others, and after all sighted players get an ascii map to see the
>
> biomes around them, that's the only annoying part of the game sinse right
> now I'm looking for some neurofiber but can't find any.
>
> One other thing that is confusing me is this hacking business. i keep
> finding ojbects like password chips and scrambled kits and such, but I have
>
> no idea what to do with them or how to get any good from them at all. I went
>
> back to colony central, bought a smart pad and something calling itself a
> novice educational database which said I could access the hack menue, but
> typing hack does nothing.
>
> This is a little frustrating sinse usually they come up as items, indeed in
>
> some ways this is my pproblem with a lot of the game you can expend a lot of
>
> effort building something and then not be clear on what it's for sinse it
> doesn't necessary do what you thought, and the description isn't clear.
>
> For instance I have no idea how good each rleative weapon is, and often I'll
>
> find myself building something and then having no idea what it's for or
> finding it doesn't do what I thought, for example I built a mining tool in
> hopes it'd help with resource collection but it just seems to respond to the
>
> dig command which I've not yet got to work on anything, likewise i have got
>
> the  explore skills up so I can use the unpaid catographer skill to
> discover oobjects but I often  find random things like spire outcroppings of
>
> rock that I'm not sure what they do.
>
> There is a lot in this game and I'm enjuoying it, but I do wish it was a
> little clearer on several points just to give you an idea where your going
> before you expend the time.
>
> beware the grue!
>
> dark.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] wayfare mud

2014-03-09 Thread dark

Hi.

I'm on the wwy14 planet or whatever it is called.

i gather that it tells you what the biome is, but it seems some are much 
rarer than others, and after all sighted players get an ascii map to see the 
biomes around them, that's the only annoying part of the game sinse right 
now I'm looking for some neurofiber but can't find any.


One other thing that is confusing me is this hacking business. i keep 
finding ojbects like password chips and scrambled kits and such, but I have 
no idea what to do with them or how to get any good from them at all. I went 
back to colony central, bought a smart pad and something calling itself a 
novice educational database which said I could access the hack menue, but 
typing hack does nothing.


This is a little frustrating sinse usually they come up as items, indeed in 
some ways this is my pproblem with a lot of the game you can expend a lot of 
effort building something and then not be clear on what it's for sinse it 
doesn't necessary do what you thought, and the description isn't clear.


For instance I have no idea how good each rleative weapon is, and often I'll 
find myself building something and then having no idea what it's for or 
finding it doesn't do what I thought, for example I built a mining tool in 
hopes it'd help with resource collection but it just seems to respond to the 
dig command which I've not yet got to work on anything, likewise i have got 
the  explore skills up so I can use the unpaid catographer skill to 
discover oobjects but I often  find random things like spire outcroppings of 
rock that I'm not sure what they do.


There is a lot in this game and I'm enjuoying it, but I do wish it was a 
little clearer on several points just to give you an idea where your going 
before you expend the time.


beware the grue!

dark. 



---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread Bryan Peterson
I didn't think Philip took preorders. I know he contemplated it but I 
thought he'd resolved not to, especially given the uncertain status of that 
particular project at the moment.




Pinky, are you pondering what I'm pondering?
-Original Message- 
From: Thomas Ward

Sent: Sunday, March 09, 2014 10:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

Hi Shaun,

Yes, it is true if a person is a game developer, a software developer
of any kind for that matter, he or she must willing to put up with a
certain amount of flack from the user base. That is all apart of the
territory of designing software. Someone will like what a developer
does and others will down right hate it. However, the important thing
to me as a developer is how that flack or backlash is worded.

I personally can take constructive criticism. If someone doesn't like
something I do by all means tell me, but also suggest how it might be
made better. What I can't take is negative comments like "your
software sucks," "its crap," "it is buggy," whatever without pointing
out how this or that might be fixed or improved upon.

The other issue is being realistic. I suppose because most users are
not developers themselves they sometimes have wildly unrealistic ideas
such as put in an extra mode, an extra setting, or add this or that
and be able to turn it on or off at will. That might sound reasonable
to an end user, but they aren't the one having to rewrite entire
sections of code to make that happen, nor do they have to deal with
the issues of debugging the code when something breaks because of
adding said setting or mode. The point being if a person is going to
make a suggestion try and think of one that does not involve an
unrealistic amount of work to be done to change it.

As far as pre-ordering goes I have mixed feelings about that. Sighted
developers often take orders six months in advanced because they have
a team of developers, working regular hours, on a pretty regular 9 to
5 schedule and can pretty much estimate down to the day something will
be released.

Audio game developers are at most one or two man operations. As a
result many of them have families, other jobs, and their programming
schedules are likely to be erratic at best. Even if they have nothing
else to do but write games anything from the common cold to a nasty
case of the flu can throw development off days or even weeks because
there is no safety net to rely upon. A single developer has no team to
take up the slack for his/her illness. So it makes it nearly
impossible to give an exact release date unless that person works
really hard to release on that date come what may. Even then it is
pretty iffy.

As for you not having bought any of the games from Alchemy Game
Studios, AKA James North, I'm not sure that is relevant to this
discussion. What happened to him is unfortunate, but the important
thing for us to do is to live and learn from that situation. I don't
really care to get into a debate about that affair again.

What I think we have learned as a community is that if we want to buy
games, take pre-orders, we need to be able to offer up stable demos or
builds for people to download and try while the game is in active
development. Rail Racer, for example, was developed at the same time
Che was taking pre-orders for the game, but it worked out just fine.
People who wanted the game could download all the betas, the patches,
etc and not have to worry about Che just taking their money for
pre-orders and not giving them a product in return. That worked out
fine, and if I were ever to do pre-orders that is the way I'd do it as
a developer.

There is also another option here. It is to release a preview or demo
of the game the way Philip Bennefall did for Parilous Hearts, take
pre-orders, and then give himself six months to complete the game.
Even if it wasn't fully completed in six months there would be at
least something available for the paid customers to play such as a
unlockable demo or a beta to play.

Cheers!


On 3/6/14, shaun everiss  wrote:

Ok, Ok!
Enough is enough.
I wasn't going to chime in because of the reasons below.
However enough is enough.
No one has pushed this and yes I expect to get a backlash from here
but it needs to be said.
With my testing groups I have never sugar coated things.
If something is really bad I have said so.
To be honest while there are a few trolls on this list forums etc and
there will always be some, I strongly feel that when you are a
dev  you need to expect and deal with a bunch of flack from your users.
If your stuff sucks I'd like to know so I can fix it.
I don't want people to say how good it is then I find later its total
crap and guess what I can't fix it because its to hard to do so.
I do agree we learned a lot from james north's mistake.
Preordering is fine but if you don't have something close to
finnishing then well.
The sighted  preorder stuff munths in advance 

Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread Thomas Ward
Hi Shaun,

Yes, it is true if a person is a game developer, a software developer
of any kind for that matter, he or she must willing to put up with a
certain amount of flack from the user base. That is all apart of the
territory of designing software. Someone will like what a developer
does and others will down right hate it. However, the important thing
to me as a developer is how that flack or backlash is worded.

I personally can take constructive criticism. If someone doesn't like
something I do by all means tell me, but also suggest how it might be
made better. What I can't take is negative comments like "your
software sucks," "its crap," "it is buggy," whatever without pointing
out how this or that might be fixed or improved upon.

The other issue is being realistic. I suppose because most users are
not developers themselves they sometimes have wildly unrealistic ideas
such as put in an extra mode, an extra setting, or add this or that
and be able to turn it on or off at will. That might sound reasonable
to an end user, but they aren't the one having to rewrite entire
sections of code to make that happen, nor do they have to deal with
the issues of debugging the code when something breaks because of
adding said setting or mode. The point being if a person is going to
make a suggestion try and think of one that does not involve an
unrealistic amount of work to be done to change it.

As far as pre-ordering goes I have mixed feelings about that. Sighted
developers often take orders six months in advanced because they have
a team of developers, working regular hours, on a pretty regular 9 to
5 schedule and can pretty much estimate down to the day something will
be released.

Audio game developers are at most one or two man operations. As a
result many of them have families, other jobs, and their programming
schedules are likely to be erratic at best. Even if they have nothing
else to do but write games anything from the common cold to a nasty
case of the flu can throw development off days or even weeks because
there is no safety net to rely upon. A single developer has no team to
take up the slack for his/her illness. So it makes it nearly
impossible to give an exact release date unless that person works
really hard to release on that date come what may. Even then it is
pretty iffy.

As for you not having bought any of the games from Alchemy Game
Studios, AKA James North, I'm not sure that is relevant to this
discussion. What happened to him is unfortunate, but the important
thing for us to do is to live and learn from that situation. I don't
really care to get into a debate about that affair again.

What I think we have learned as a community is that if we want to buy
games, take pre-orders, we need to be able to offer up stable demos or
builds for people to download and try while the game is in active
development. Rail Racer, for example, was developed at the same time
Che was taking pre-orders for the game, but it worked out just fine.
People who wanted the game could download all the betas, the patches,
etc and not have to worry about Che just taking their money for
pre-orders and not giving them a product in return. That worked out
fine, and if I were ever to do pre-orders that is the way I'd do it as
a developer.

There is also another option here. It is to release a preview or demo
of the game the way Philip Bennefall did for Parilous Hearts, take
pre-orders, and then give himself six months to complete the game.
Even if it wasn't fully completed in six months there would be at
least something available for the paid customers to play such as a
unlockable demo or a beta to play.

Cheers!


On 3/6/14, shaun everiss  wrote:
> Ok, Ok!
> Enough is enough.
> I wasn't going to chime in because of the reasons below.
> However enough is enough.
> No one has pushed this and yes I expect to get a backlash from here
> but it needs to be said.
> With my testing groups I have never sugar coated things.
> If something is really bad I have said so.
> To be honest while there are a few trolls on this list forums etc and
> there will always be some, I strongly feel that when you are a
> dev  you need to expect and deal with a bunch of flack from your users.
> If your stuff sucks I'd like to know so I can fix it.
> I don't want people to say how good it is then I find later its total
> crap and guess what I can't fix it because its to hard to do so.
> I do agree we learned a lot from james north's mistake.
> Preordering is fine but if you don't have something close to
> finnishing then well.
> The sighted  preorder stuff munths in advance at least 6 months in
> advance sometimes but still a few years is a bit much to wait.
> Releasing something before you actually plan to release it without
> allowing yourself headroom is not a good idea either.
> And thats where the line must be.
> Now I know some won't like me because of this but I strongly feel it
> needs to be said.
> I never brought james stuff because I honest

Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread Bryan Peterson
No need to get bent out of shape. Tom's post I thought was quite reasonable 
and accurate.




Pinky, are you pondering what I'm pondering?
-Original Message- 
From: shaun everiss

Sent: Thursday, March 06, 2014 9:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

Ok, Ok!
Enough is enough.
I wasn't going to chime in because of the reasons below.
However enough is enough.
No one has pushed this and yes I expect to get a backlash from here
but it needs to be said.
With my testing groups I have never sugar coated things.
If something is really bad I have said so.
To be honest while there are a few trolls on this list forums etc and
there will always be some, I strongly feel that when you are a
dev  you need to expect and deal with a bunch of flack from your users.
If your stuff sucks I'd like to know so I can fix it.
I don't want people to say how good it is then I find later its total
crap and guess what I can't fix it because its to hard to do so.
I do agree we learned a lot from james north's mistake.
Preordering is fine but if you don't have something close to
finnishing then well.
The sighted  preorder stuff munths in advance at least 6 months in
advance sometimes but still a few years is a bit much to wait.
Releasing something before you actually plan to release it without
allowing yourself headroom is not a good idea either.
And thats where the line must be.
Now I know some won't like me because of this but I strongly feel it
needs to be said.
I never brought james stuff because I honestly never got round to it.
I did support the general user base though my experience was not as
it is now I'll give you that.
Its my opinion that though maybe not meaning to supporters of some
devs decide to adjust the story to suit their god like devs.
I realise that all the james north stuff never happened on the lists
in fact I know a lot of it wasn't.
I just remember things went weird towards the end.
And before I am flamed off the list, I understand all sides.
I know about the stresses of actually designing stuff for games now
and also what the user expects and what its like.
I say this to be telling everyone my opinion.
And I am trying to be as nice as I can.
To be honest I do not agree that its all bad.
True expect a bit of bad press everyone should expect some everyone
has their critics.
If you are getting to much then somewhere along the line you have an
issue, now I realise it may not be that obvious but still to say
there is to much bad comments is really not correct.
I realise you may need to waid through a bit but thats life.
There I've said my piece, take it or leave it.
I can't force you to believe anything however in the short time  I
have done design and testing I have always said how it is.
If its broke I have not been affraid to say it and where it is and
what may be wrong.
All I am saying as devs and users need to have some flexability with
this sort of thing.
I agree, flaming for no reason but to get noticed is really bad form
however at the  same time saying everything is fine because you are
to scared to actually say it isn't is not good.
I strongly feel that more people need to say what is not good rather
than saying its all fine and expecting it to be fine when its not.
This is now I feel.
I will not argue with you on this, I have a good idea what some of
the people on here will think of my opinion and thats fine I don't
expect everyone to think as I do.
I only put this out as an alternate opinion only.

At 03:26 PM 3/7/2014, you wrote:

I personally won't be holding my breath. LOL.



Pinky, are you pondering what I'm pondering?
-Original Message- From: Charles Rivard
Sent: Thursday, March 06, 2014 7:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

I don't think you could have said it any better, and I hope every list
member reads this and, more importantly, remembers it.  It should have been
learned when James North left the scene, but the lesson still did not hit a
lot of homes.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, March 06, 2014 3:20 PM
Subject: Re: [Audyssey] New games for windows not being produced any more?



Hi Shaun,

True enough. I think a lot of developers choose not to say anything
unless they have something of substance to say because a lot of us
have gotten sick of negative feedback from this and other accessible
gaming communities. The minute a developer announces he or she has
something in the works right away people want to know when it will be
released, will want constant updates on how it is going, and if a
developer fails to deliver a game by the expected date then they can
expect a lot of grief from the community wanting to know why it wasn't
released on such and such a day.


Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread shaun everiss

Ok, Ok!
Enough is enough.
I wasn't going to chime in because of the reasons below.
However enough is enough.
No one has pushed this and yes I expect to get a backlash from here 
but it needs to be said.

With my testing groups I have never sugar coated things.
If something is really bad I have said so.
To be honest while there are a few trolls on this list forums etc and 
there will always be some, I strongly feel that when you are a 
dev  you need to expect and deal with a bunch of flack from your users.

If your stuff sucks I'd like to know so I can fix it.
I don't want people to say how good it is then I find later its total 
crap and guess what I can't fix it because its to hard to do so.

I do agree we learned a lot from james north's mistake.
Preordering is fine but if you don't have something close to 
finnishing then well.
The sighted  preorder stuff munths in advance at least 6 months in 
advance sometimes but still a few years is a bit much to wait.
Releasing something before you actually plan to release it without 
allowing yourself headroom is not a good idea either.

And thats where the line must be.
Now I know some won't like me because of this but I strongly feel it 
needs to be said.

I never brought james stuff because I honestly never got round to it.
I did support the general user base though my experience was not as 
it is now I'll give you that.
Its my opinion that though maybe not meaning to supporters of some 
devs decide to adjust the story to suit their god like devs.
I realise that all the james north stuff never happened on the lists 
in fact I know a lot of it wasn't.

I just remember things went weird towards the end.
And before I am flamed off the list, I understand all sides.
I know about the stresses of actually designing stuff for games now 
and also what the user expects and what its like.

I say this to be telling everyone my opinion.
And I am trying to be as nice as I can.
To be honest I do not agree that its all bad.
True expect a bit of bad press everyone should expect some everyone 
has their critics.
If you are getting to much then somewhere along the line you have an 
issue, now I realise it may not be that obvious but still to say 
there is to much bad comments is really not correct.

I realise you may need to waid through a bit but thats life.
There I've said my piece, take it or leave it.
I can't force you to believe anything however in the short time  I 
have done design and testing I have always said how it is.
If its broke I have not been affraid to say it and where it is and 
what may be wrong.
All I am saying as devs and users need to have some flexability with 
this sort of thing.
I agree, flaming for no reason but to get noticed is really bad form 
however at the  same time saying everything is fine because you are 
to scared to actually say it isn't is not good.
I strongly feel that more people need to say what is not good rather 
than saying its all fine and expecting it to be fine when its not.

This is now I feel.
I will not argue with you on this, I have a good idea what some of 
the people on here will think of my opinion and thats fine I don't 
expect everyone to think as I do.

I only put this out as an alternate opinion only.

At 03:26 PM 3/7/2014, you wrote:

I personally won't be holding my breath. LOL.



Pinky, are you pondering what I'm pondering?
-Original Message- From: Charles Rivard
Sent: Thursday, March 06, 2014 7:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

I don't think you could have said it any better, and I hope every list
member reads this and, more importantly, remembers it.  It should have been
learned when James North left the scene, but the lesson still did not hit a
lot of homes.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, March 06, 2014 3:20 PM
Subject: Re: [Audyssey] New games for windows not being produced any more?



Hi Shaun,

True enough. I think a lot of developers choose not to say anything
unless they have something of substance to say because a lot of us
have gotten sick of negative feedback from this and other accessible
gaming communities. The minute a developer announces he or she has
something in the works right away people want to know when it will be
released, will want constant updates on how it is going, and if a
developer fails to deliver a game by the expected date then they can
expect a lot of grief from the community wanting to know why it wasn't
released on such and such a day.


Point being if gamers are worried that developers are not developing
games, not making announcements, etc they really have themselves to
blame. there are developers like myself who are working on stuff when
they can, but we do not want to make any big announcements as we know
the general reaction 

Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
you need to look at the room descriptions, it should say what kind of
biome the current tile is and from that, you can figure out what
resources will  be there
also just out of curiosity where are you guys? I'm in another system
and I have ships so if needed I can help build some stuff

On 3/9/14, dark  wrote:
> Hi Zack,
>
> That is where I am too. I am trying to find the  resources to make some more
>
> advanced crafting tools, but it's a little difficult.
>
> Beware the grue!
>
> dark.
> - Original Message -
> From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Sunday, March 09, 2014 9:49 PM
> Subject: Re: [Audyssey] wayfare mud
>
>
> Well, I've just started up on the game, and have managed to construct a
> basic shelter.
> I'm not quite sure what I ought to do from here--the jobs list suggests I
> should get some food, is that essential? I have lots of fancy colonization
> gear, but am kind of unsure how to use it.
> Best,
> Zack.
> On Mar 9, 2014, at 1:00 PM, ryan chou  wrote:
>
>> ah see there's a misspelling in the address
>> wayfar1444.com, the port is right though
>>
>> On 3/9/14, darren harris  wrote:
>>> so am trying to connect using mudrammer and it's not letting me. i'm
>>> typing
>>> wayfare144.com port  and it won't let me connect. any ideas?
>>>
>>> Sent from my iPad
>>>
 On 9 Mar 2014, at 18:49, ryan chou  wrote:

 there are currently 3 coded in systems to explore, 5 if you count the
 2 waypoint systems that bridge the other 3
 economy is linked to the central complex, which is located in the DSO12
 system
 you can have multiple colonies on planets as long as you have a ship
 to be able to go to those other planets
 hth

> On 3/9/14, Darren Harris  wrote:
> So how big is the galaxy? Is there a local or galactic economy? Can
> you
> have
> more than 1 colony?
>
> Sent from my iPhone
>
>> On 9 Mar 2014, at 18:00, ryan chou  wrote:
>>
>> the PVP is only there if someone runs across your base and decides to
>> take a chunk out of it either with ship weapons, demolition charges
>> or
>> whatever else
>> other than that yes, it is pretty single player or co-op
>>
>>> On 3/9/14, dark  wrote:
>>> I've not particularly heard of any pvp yet, there's nothing in the
>>> guides
>>> etc, and nobody has attacked me, so I assume it's relatively single
>>> player,
>>>
>>> but we'll see.
>>>
>>> If the pvp gets annoying I'll likely bow out.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Darren Harris" 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, March 09, 2014 5:04 PM
>>> Subject: Re: [Audyssey] wayfare mud
>>>
>>>
 Isn't this a bit PVP?

 Sent from my iPhone

> On 9 Mar 2014, at 16:44, "dark"  wrote:
>
> Hi.
>
> I don't know if anyone has seen this. There was a report about it
> on
> audigogames.net and as it sounded both unique for a mud and rather
> my
> sort of thing I thought I'd give it a try.
> the idea is it's a mud about colonizing other planets. You get
> dropped
> off on a planet and have to build a colony by  building buildings,
> fighting off alien wildlife and gathering resources.
>
> gameplay isn't typical of a mud at all, fights are  not common,
> and
> health is quite distinct.
>
> It's a fairly unique idea for a game so I thought I'd give it a
> try.
>
> The connection info is wayfare144.com on port . and the
> website
> is
> http://wayfar1444.com/
>
> It's not a very newbie friendly game,  but  there is lots of help
> particularly on the site, in truth I've not worked out that much,
> in
> particular I'm finding locating certain resources rather fun, but
> if
> anyone plays the game and wants to offer tips, or if anyone is
> interested
>
> in trying it out, I thought people might like to know.
>
> Certainly it's a unique one for me, seeing a mud of this type.
>
> Btw, to get rid of the ascii maps type @prefs showmap is off, and
> don't
> forget the at sign at the beginning.
>
> All the best,
>
> dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any que

Re: [Audyssey] wayfare mud

2014-03-09 Thread dark
Wayfare is a little different from some muds, sinse it doesn't have the 
standard character creation at logon that alter does, so the automated 
character setup invipmud doesn't work.


the login page should tell you to request a new character or connect to an 
existing one. When you request, you have to request name to create a new 
character with that name, eg, I did request dark to create a character 
called dark.


You then get E-mailed a password which you have to enter, then to login to 
your character you type connect character name, and then your password.


hth.

All the best,

dark.
- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 09, 2014 10:00 PM
Subject: Re: [Audyssey] wayfare mud



I'm trying to create a char.how i=s it done lol?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
Kline

Sent: 09 March 2014 21:50
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfare mud

Well, I've just started up on the game, and have managed to construct a
basic shelter.
I'm not quite sure what I ought to do from here-the jobs list suggests I
should get some food, is that essential? I have lots of fancy colonization
gear, but am kind of unsure how to use it.
Best,
Zack.
On Mar 9, 2014, at 1:00 PM, ryan chou  wrote:


ah see there's a misspelling in the address
wayfar1444.com, the port is right though

On 3/9/14, darren harris  wrote:

so am trying to connect using mudrammer and it's not letting me. i'm

typing

wayfare144.com port  and it won't let me connect. any ideas?

Sent from my iPad


On 9 Mar 2014, at 18:49, ryan chou  wrote:

there are currently 3 coded in systems to explore, 5 if you count the
2 waypoint systems that bridge the other 3
economy is linked to the central complex, which is located in the DSO12
system
you can have multiple colonies on planets as long as you have a ship
to be able to go to those other planets
hth


On 3/9/14, Darren Harris  wrote:
So how big is the galaxy? Is there a local or galactic economy? Can 
you

have
more than 1 colony?

Sent from my iPhone


On 9 Mar 2014, at 18:00, ryan chou  wrote:

the PVP is only there if someone runs across your base and decides to
take a chunk out of it either with ship weapons, demolition charges 
or

whatever else
other than that yes, it is pretty single player or co-op


On 3/9/14, dark  wrote:
I've not particularly heard of any pvp yet, there's nothing in the
guides
etc, and nobody has attacked me, so I assume it's relatively single
player,

but we'll see.

If the pvp gets annoying I'll likely bow out.

All the best,

Dark.
- Original Message -
From: "Darren Harris" 
To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 5:04 PM
Subject: Re: [Audyssey] wayfare mud



Isn't this a bit PVP?

Sent from my iPhone


On 9 Mar 2014, at 16:44, "dark"  wrote:

Hi.

I don't know if anyone has seen this. There was a report about it

on

audigogames.net and as it sounded both unique for a mud and rather
my
sort of thing I thought I'd give it a try.
the idea is it's a mud about colonizing other planets. You get
dropped
off on a planet and have to build a colony by  building buildings,
fighting off alien wildlife and gathering resources.

gameplay isn't typical of a mud at all, fights are  not common, 
and

health is quite distinct.

It's a fairly unique idea for a game so I thought I'd give it a

try.


The connection info is wayfare144.com on port . and the 
website

is
http://wayfar1444.com/

It's not a very newbie friendly game,  but  there is lots of help
particularly on the site, in truth I've not worked out that much,

in

particular I'm finding locating certain resources rather fun, but

if

anyone plays the game and wants to offer tips, or if anyone is
interested

in trying it out, I thought people might like to know.

Certainly it's a unique one for me, seeing a mud of this type.

Btw, to get rid of the ascii maps type @prefs showmap is off, and
don't
forget the at sign at the beginning.

All the best,

dark.
---
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the

list,

Re: [Audyssey] wayfare mud

2014-03-09 Thread dark

Hi Zack,

That is where I am too. I am trying to find the  resources to make some more 
advanced crafting tools, but it's a little difficult.


Beware the grue!

dark.
- Original Message - 
From: "Zachary Kline" 

To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 9:49 PM
Subject: Re: [Audyssey] wayfare mud


Well, I’ve just started up on the game, and have managed to construct a 
basic shelter.
I’m not quite sure what I ought to do from here—the jobs list suggests I 
should get some food, is that essential? I have lots of fancy colonization 
gear, but am kind of unsure how to use it.

Best,
Zack.
On Mar 9, 2014, at 1:00 PM, ryan chou  wrote:


ah see there's a misspelling in the address
wayfar1444.com, the port is right though

On 3/9/14, darren harris  wrote:
so am trying to connect using mudrammer and it's not letting me. i'm 
typing

wayfare144.com port  and it won't let me connect. any ideas?

Sent from my iPad


On 9 Mar 2014, at 18:49, ryan chou  wrote:

there are currently 3 coded in systems to explore, 5 if you count the
2 waypoint systems that bridge the other 3
economy is linked to the central complex, which is located in the DSO12
system
you can have multiple colonies on planets as long as you have a ship
to be able to go to those other planets
hth


On 3/9/14, Darren Harris  wrote:
So how big is the galaxy? Is there a local or galactic economy? Can you
have
more than 1 colony?

Sent from my iPhone


On 9 Mar 2014, at 18:00, ryan chou  wrote:

the PVP is only there if someone runs across your base and decides to
take a chunk out of it either with ship weapons, demolition charges or
whatever else
other than that yes, it is pretty single player or co-op


On 3/9/14, dark  wrote:
I've not particularly heard of any pvp yet, there's nothing in the
guides
etc, and nobody has attacked me, so I assume it's relatively single
player,

but we'll see.

If the pvp gets annoying I'll likely bow out.

All the best,

Dark.
- Original Message -
From: "Darren Harris" 
To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 5:04 PM
Subject: Re: [Audyssey] wayfare mud



Isn't this a bit PVP?

Sent from my iPhone


On 9 Mar 2014, at 16:44, "dark"  wrote:

Hi.

I don't know if anyone has seen this. There was a report about it 
on

audigogames.net and as it sounded both unique for a mud and rather
my
sort of thing I thought I'd give it a try.
the idea is it's a mud about colonizing other planets. You get
dropped
off on a planet and have to build a colony by  building buildings,
fighting off alien wildlife and gathering resources.

gameplay isn't typical of a mud at all, fights are  not common, and
health is quite distinct.

It's a fairly unique idea for a game so I thought I'd give it a 
try.


The connection info is wayfare144.com on port . and the website
is
http://wayfar1444.com/

It's not a very newbie friendly game,  but  there is lots of help
particularly on the site, in truth I've not worked out that much, 
in
particular I'm finding locating certain resources rather fun, but 
if

anyone plays the game and wants to offer tips, or if anyone is
interested

in trying it out, I thought people might like to know.

Certainly it's a unique one for me, seeing a mud of this type.

Btw, to get rid of the ascii maps type @prefs showmap is off, and
don't
forget the at sign at the beginning.

All the best,

dark.
---
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list,
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You can make changes or upd

Re: [Audyssey] wayfare mud

2014-03-09 Thread dark
Well with planets the size there are, even if the galaxy isn't huge there is 
lots of space, and I've not even got to starships yet.


As to colonies I don't know, sinse I've  not got into things too far. There 
is some sort of economy and trading, at least there are commands to do so, 
but again at the more I'm just trying to do basic building.


All the best,

Dark.
- Original Message - 
From: "Darren Harris" 

To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 6:07 PM
Subject: Re: [Audyssey] wayfare mud


So how big is the galaxy? Is there a local or galactic economy? Can you 
have more than 1 colony?


Sent from my iPhone


On 9 Mar 2014, at 18:00, ryan chou  wrote:

the PVP is only there if someone runs across your base and decides to
take a chunk out of it either with ship weapons, demolition charges or
whatever else
other than that yes, it is pretty single player or co-op


On 3/9/14, dark  wrote:
I've not particularly heard of any pvp yet, there's nothing in the 
guides
etc, and nobody has attacked me, so I assume it's relatively single 
player,


but we'll see.

If the pvp gets annoying I'll likely bow out.

All the best,

Dark.
- Original Message -
From: "Darren Harris" 
To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 5:04 PM
Subject: Re: [Audyssey] wayfare mud



Isn't this a bit PVP?

Sent from my iPhone


On 9 Mar 2014, at 16:44, "dark"  wrote:

Hi.

I don't know if anyone has seen this. There was a report about it on
audigogames.net and as it sounded both unique for a mud and rather  my
sort of thing I thought I'd give it a try.
the idea is it's a mud about colonizing other planets. You get dropped
off on a planet and have to build a colony by  building buildings,
fighting off alien wildlife and gathering resources.

gameplay isn't typical of a mud at all, fights are  not common, and
health is quite distinct.

It's a fairly unique idea for a game so I thought I'd give it a try.

The connection info is wayfare144.com on port . and the website is
http://wayfar1444.com/

It's not a very newbie friendly game,  but  there is lots of help
particularly on the site, in truth I've not worked out that much, in
particular I'm finding locating certain resources rather fun, but if
anyone plays the game and wants to offer tips, or if anyone is 
interested


in trying it out, I thought people might like to know.

Certainly it's a unique one for me, seeing a mud of this type.

Btw, to get rid of the ascii maps type @prefs showmap is off, and 
don't

forget the at sign at the beginning.

All the best,

dark.
---
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Re: [Audyssey] wayfare mud

2014-03-09 Thread dark

I hope so.

The point people start mucking up my progress by attacking me is the point I 
stop playing,  though while I'd be happier if it was utterly outlawed, I 
don't mind so long as people refrain from it so that I can craft and gather 
resources and the like in peace.


Indeed my biggest problem now is finding where resources are on the map, 
sinse all the  general information on where the different biome types are or 
even where the resources are is given as ascii maps, and slogging through 
room after room using survey isn't fun.


All the best,

Dark.
- Original Message - 
From: "ryan chou" 

To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 6:00 PM
Subject: Re: [Audyssey] wayfare mud



the PVP is only there if someone runs across your base and decides to
take a chunk out of it either with ship weapons, demolition charges or
whatever else
other than that yes, it is pretty single player or co-op

On 3/9/14, dark  wrote:

I've not particularly heard of any pvp yet, there's nothing in the guides
etc, and nobody has attacked me, so I assume it's relatively single 
player,


but we'll see.

If the pvp gets annoying I'll likely bow out.

All the best,

Dark.
- Original Message -
From: "Darren Harris" 
To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 5:04 PM
Subject: Re: [Audyssey] wayfare mud



Isn't this a bit PVP?

Sent from my iPhone


On 9 Mar 2014, at 16:44, "dark"  wrote:

Hi.

I don't know if anyone has seen this. There was a report about it on
audigogames.net and as it sounded both unique for a mud and rather  my
sort of thing I thought I'd give it a try.
the idea is it's a mud about colonizing other planets. You get dropped
off on a planet and have to build a colony by  building buildings,
fighting off alien wildlife and gathering resources.

gameplay isn't typical of a mud at all, fights are  not common, and
health is quite distinct.

It's a fairly unique idea for a game so I thought I'd give it a try.

The connection info is wayfare144.com on port . and the website is
http://wayfar1444.com/

It's not a very newbie friendly game,  but  there is lots of help
particularly on the site, in truth I've not worked out that much, in
particular I'm finding locating certain resources rather fun, but if
anyone plays the game and wants to offer tips, or if anyone is 
interested


in trying it out, I thought people might like to know.

Certainly it's a unique one for me, seeing a mud of this type.

Btw, to get rid of the ascii maps type @prefs showmap is off, and don't
forget the at sign at the beginning.

All the best,

dark.
---
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Re: [Audyssey] wayfare mud

2014-03-09 Thread Darren Harris
I'm trying to create a char.how i=s it done lol?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: 09 March 2014 21:50
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfare mud

Well, I've just started up on the game, and have managed to construct a
basic shelter.
I'm not quite sure what I ought to do from here-the jobs list suggests I
should get some food, is that essential? I have lots of fancy colonization
gear, but am kind of unsure how to use it.
Best,
Zack.
On Mar 9, 2014, at 1:00 PM, ryan chou  wrote:

> ah see there's a misspelling in the address
> wayfar1444.com, the port is right though
> 
> On 3/9/14, darren harris  wrote:
>> so am trying to connect using mudrammer and it's not letting me. i'm
typing
>> wayfare144.com port  and it won't let me connect. any ideas?
>> 
>> Sent from my iPad
>> 
>>> On 9 Mar 2014, at 18:49, ryan chou  wrote:
>>> 
>>> there are currently 3 coded in systems to explore, 5 if you count the
>>> 2 waypoint systems that bridge the other 3
>>> economy is linked to the central complex, which is located in the DSO12
>>> system
>>> you can have multiple colonies on planets as long as you have a ship
>>> to be able to go to those other planets
>>> hth
>>> 
 On 3/9/14, Darren Harris  wrote:
 So how big is the galaxy? Is there a local or galactic economy? Can you
 have
 more than 1 colony?
 
 Sent from my iPhone
 
> On 9 Mar 2014, at 18:00, ryan chou  wrote:
> 
> the PVP is only there if someone runs across your base and decides to
> take a chunk out of it either with ship weapons, demolition charges or
> whatever else
> other than that yes, it is pretty single player or co-op
> 
>> On 3/9/14, dark  wrote:
>> I've not particularly heard of any pvp yet, there's nothing in the
>> guides
>> etc, and nobody has attacked me, so I assume it's relatively single
>> player,
>> 
>> but we'll see.
>> 
>> If the pvp gets annoying I'll likely bow out.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: "Darren Harris" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, March 09, 2014 5:04 PM
>> Subject: Re: [Audyssey] wayfare mud
>> 
>> 
>>> Isn't this a bit PVP?
>>> 
>>> Sent from my iPhone
>>> 
 On 9 Mar 2014, at 16:44, "dark"  wrote:
 
 Hi.
 
 I don't know if anyone has seen this. There was a report about it
on
 audigogames.net and as it sounded both unique for a mud and rather
 my
 sort of thing I thought I'd give it a try.
 the idea is it's a mud about colonizing other planets. You get
 dropped
 off on a planet and have to build a colony by  building buildings,
 fighting off alien wildlife and gathering resources.
 
 gameplay isn't typical of a mud at all, fights are  not common, and
 health is quite distinct.
 
 It's a fairly unique idea for a game so I thought I'd give it a
try.
 
 The connection info is wayfare144.com on port . and the website
 is
 http://wayfar1444.com/
 
 It's not a very newbie friendly game,  but  there is lots of help
 particularly on the site, in truth I've not worked out that much,
in
 particular I'm finding locating certain resources rather fun, but
if
 anyone plays the game and wants to offer tips, or if anyone is
 interested
 
 in trying it out, I thought people might like to know.
 
 Certainly it's a unique one for me, seeing a mud of this type.
 
 Btw, to get rid of the ascii maps type @prefs showmap is off, and
 don't
 forget the at sign at the beginning.
 
 All the best,
 
 dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of
 the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> ---
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>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any que

Re: [Audyssey] wayfare mud

2014-03-09 Thread Zachary Kline
Well, I’ve just started up on the game, and have managed to construct a basic 
shelter.
I’m not quite sure what I ought to do from here—the jobs list suggests I should 
get some food, is that essential? I have lots of fancy colonization gear, but 
am kind of unsure how to use it.
Best,
Zack.
On Mar 9, 2014, at 1:00 PM, ryan chou  wrote:

> ah see there's a misspelling in the address
> wayfar1444.com, the port is right though
> 
> On 3/9/14, darren harris  wrote:
>> so am trying to connect using mudrammer and it's not letting me. i'm typing
>> wayfare144.com port  and it won't let me connect. any ideas?
>> 
>> Sent from my iPad
>> 
>>> On 9 Mar 2014, at 18:49, ryan chou  wrote:
>>> 
>>> there are currently 3 coded in systems to explore, 5 if you count the
>>> 2 waypoint systems that bridge the other 3
>>> economy is linked to the central complex, which is located in the DSO12
>>> system
>>> you can have multiple colonies on planets as long as you have a ship
>>> to be able to go to those other planets
>>> hth
>>> 
 On 3/9/14, Darren Harris  wrote:
 So how big is the galaxy? Is there a local or galactic economy? Can you
 have
 more than 1 colony?
 
 Sent from my iPhone
 
> On 9 Mar 2014, at 18:00, ryan chou  wrote:
> 
> the PVP is only there if someone runs across your base and decides to
> take a chunk out of it either with ship weapons, demolition charges or
> whatever else
> other than that yes, it is pretty single player or co-op
> 
>> On 3/9/14, dark  wrote:
>> I've not particularly heard of any pvp yet, there's nothing in the
>> guides
>> etc, and nobody has attacked me, so I assume it's relatively single
>> player,
>> 
>> but we'll see.
>> 
>> If the pvp gets annoying I'll likely bow out.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: "Darren Harris" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, March 09, 2014 5:04 PM
>> Subject: Re: [Audyssey] wayfare mud
>> 
>> 
>>> Isn't this a bit PVP?
>>> 
>>> Sent from my iPhone
>>> 
 On 9 Mar 2014, at 16:44, "dark"  wrote:
 
 Hi.
 
 I don't know if anyone has seen this. There was a report about it on
 audigogames.net and as it sounded both unique for a mud and rather
 my
 sort of thing I thought I'd give it a try.
 the idea is it's a mud about colonizing other planets. You get
 dropped
 off on a planet and have to build a colony by  building buildings,
 fighting off alien wildlife and gathering resources.
 
 gameplay isn't typical of a mud at all, fights are  not common, and
 health is quite distinct.
 
 It's a fairly unique idea for a game so I thought I'd give it a try.
 
 The connection info is wayfare144.com on port . and the website
 is
 http://wayfar1444.com/
 
 It's not a very newbie friendly game,  but  there is lots of help
 particularly on the site, in truth I've not worked out that much, in
 particular I'm finding locating certain resources rather fun, but if
 anyone plays the game and wants to offer tips, or if anyone is
 interested
 
 in trying it out, I thought people might like to know.
 
 Certainly it's a unique one for me, seeing a mud of this type.
 
 Btw, to get rid of the ascii maps type @prefs showmap is off, and
 don't
 forget the at sign at the beginning.
 
 All the best,
 
 dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of
 the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send 

Re: [Audyssey] Beyond tititanic.

2014-03-09 Thread Jacob Kruger

HYG:
https://dl.dropboxusercontent.com/u/13327195/titanic.zip

And, while it didn't want to run on windows7 64 bit at all, it seemed quite 
happy to run BEYOND.COM on my one virtual, VMWare XP instance.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Sunday, 09 March, 2014 8:23 AM
Subject: Re: [Audyssey] Beyond tititanic.



Thanks i'll go take a look and find one if available.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 10:54 AM
Subject: Re: [Audyssey] Beyond tititanic.


Not sure if real/relevant, but, this site/page is meant to offer a 
download of original dos game:

http://www.dosgamesarchive.com/download/beyond-the-titanic/

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, 08 March, 2014 3:00 PM
Subject: Re: [Audyssey] Beyond tititanic.



Hi Lisa,

Afraid not. As far as I know the Dos Titanic game was the only version
of that game, and at the moment I don't have or know where to get an
uncorrupted version of the original Dos version.

Cheers!


On 3/7/14, Lisa Hayes  wrote:

HI Is their a windows version of the old dos titanic game/ if not can
someone point me too a version that isn't cerrupted please? thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
ah see there's a misspelling in the address
wayfar1444.com, the port is right though

On 3/9/14, darren harris  wrote:
> so am trying to connect using mudrammer and it's not letting me. i'm typing
> wayfare144.com port  and it won't let me connect. any ideas?
>
> Sent from my iPad
>
>> On 9 Mar 2014, at 18:49, ryan chou  wrote:
>>
>> there are currently 3 coded in systems to explore, 5 if you count the
>> 2 waypoint systems that bridge the other 3
>> economy is linked to the central complex, which is located in the DSO12
>> system
>> you can have multiple colonies on planets as long as you have a ship
>> to be able to go to those other planets
>> hth
>>
>>> On 3/9/14, Darren Harris  wrote:
>>> So how big is the galaxy? Is there a local or galactic economy? Can you
>>> have
>>> more than 1 colony?
>>>
>>> Sent from my iPhone
>>>
 On 9 Mar 2014, at 18:00, ryan chou  wrote:

 the PVP is only there if someone runs across your base and decides to
 take a chunk out of it either with ship weapons, demolition charges or
 whatever else
 other than that yes, it is pretty single player or co-op

> On 3/9/14, dark  wrote:
> I've not particularly heard of any pvp yet, there's nothing in the
> guides
> etc, and nobody has attacked me, so I assume it's relatively single
> player,
>
> but we'll see.
>
> If the pvp gets annoying I'll likely bow out.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Darren Harris" 
> To: "Gamers Discussion list" 
> Sent: Sunday, March 09, 2014 5:04 PM
> Subject: Re: [Audyssey] wayfare mud
>
>
>> Isn't this a bit PVP?
>>
>> Sent from my iPhone
>>
>>> On 9 Mar 2014, at 16:44, "dark"  wrote:
>>>
>>> Hi.
>>>
>>> I don't know if anyone has seen this. There was a report about it on
>>> audigogames.net and as it sounded both unique for a mud and rather
>>> my
>>> sort of thing I thought I'd give it a try.
>>> the idea is it's a mud about colonizing other planets. You get
>>> dropped
>>> off on a planet and have to build a colony by  building buildings,
>>> fighting off alien wildlife and gathering resources.
>>>
>>> gameplay isn't typical of a mud at all, fights are  not common, and
>>> health is quite distinct.
>>>
>>> It's a fairly unique idea for a game so I thought I'd give it a try.
>>>
>>> The connection info is wayfare144.com on port . and the website
>>> is
>>> http://wayfar1444.com/
>>>
>>> It's not a very newbie friendly game,  but  there is lots of help
>>> particularly on the site, in truth I've not worked out that much, in
>>> particular I'm finding locating certain resources rather fun, but if
>>> anyone plays the game and wants to offer tips, or if anyone is
>>> interested
>>>
>>> in trying it out, I thought people might like to know.
>>>
>>> Certainly it's a unique one for me, seeing a mud of this type.
>>>
>>> Btw, to get rid of the ascii maps type @prefs showmap is off, and
>>> don't
>>> forget the at sign at the beginning.
>>>
>>> All the best,
>>>
>>> dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of
>>> the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audy

Re: [Audyssey] wayfare mud

2014-03-09 Thread darren harris
so am trying to connect using mudrammer and it's not letting me. i'm typing 
wayfare144.com port  and it won't let me connect. any ideas?

Sent from my iPad

> On 9 Mar 2014, at 18:49, ryan chou  wrote:
> 
> there are currently 3 coded in systems to explore, 5 if you count the
> 2 waypoint systems that bridge the other 3
> economy is linked to the central complex, which is located in the DSO12 system
> you can have multiple colonies on planets as long as you have a ship
> to be able to go to those other planets
> hth
> 
>> On 3/9/14, Darren Harris  wrote:
>> So how big is the galaxy? Is there a local or galactic economy? Can you have
>> more than 1 colony?
>> 
>> Sent from my iPhone
>> 
>>> On 9 Mar 2014, at 18:00, ryan chou  wrote:
>>> 
>>> the PVP is only there if someone runs across your base and decides to
>>> take a chunk out of it either with ship weapons, demolition charges or
>>> whatever else
>>> other than that yes, it is pretty single player or co-op
>>> 
 On 3/9/14, dark  wrote:
 I've not particularly heard of any pvp yet, there's nothing in the
 guides
 etc, and nobody has attacked me, so I assume it's relatively single
 player,
 
 but we'll see.
 
 If the pvp gets annoying I'll likely bow out.
 
 All the best,
 
 Dark.
 - Original Message -
 From: "Darren Harris" 
 To: "Gamers Discussion list" 
 Sent: Sunday, March 09, 2014 5:04 PM
 Subject: Re: [Audyssey] wayfare mud
 
 
> Isn't this a bit PVP?
> 
> Sent from my iPhone
> 
>> On 9 Mar 2014, at 16:44, "dark"  wrote:
>> 
>> Hi.
>> 
>> I don't know if anyone has seen this. There was a report about it on
>> audigogames.net and as it sounded both unique for a mud and rather  my
>> sort of thing I thought I'd give it a try.
>> the idea is it's a mud about colonizing other planets. You get dropped
>> off on a planet and have to build a colony by  building buildings,
>> fighting off alien wildlife and gathering resources.
>> 
>> gameplay isn't typical of a mud at all, fights are  not common, and
>> health is quite distinct.
>> 
>> It's a fairly unique idea for a game so I thought I'd give it a try.
>> 
>> The connection info is wayfare144.com on port . and the website is
>> http://wayfar1444.com/
>> 
>> It's not a very newbie friendly game,  but  there is lots of help
>> particularly on the site, in truth I've not worked out that much, in
>> particular I'm finding locating certain resources rather fun, but if
>> anyone plays the game and wants to offer tips, or if anyone is
>> interested
>> 
>> in trying it out, I thought people might like to know.
>> 
>> Certainly it's a unique one for me, seeing a mud of this type.
>> 
>> Btw, to get rid of the ascii maps type @prefs showmap is off, and
>> don't
>> forget the at sign at the beginning.
>> 
>> All the best,
>> 
>> dark.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> ---
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>>> All messages are archived

Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
there are currently 3 coded in systems to explore, 5 if you count the
2 waypoint systems that bridge the other 3
economy is linked to the central complex, which is located in the DSO12 system
you can have multiple colonies on planets as long as you have a ship
to be able to go to those other planets
hth

On 3/9/14, Darren Harris  wrote:
> So how big is the galaxy? Is there a local or galactic economy? Can you have
> more than 1 colony?
>
>  Sent from my iPhone
>
>> On 9 Mar 2014, at 18:00, ryan chou  wrote:
>>
>> the PVP is only there if someone runs across your base and decides to
>> take a chunk out of it either with ship weapons, demolition charges or
>> whatever else
>> other than that yes, it is pretty single player or co-op
>>
>>> On 3/9/14, dark  wrote:
>>> I've not particularly heard of any pvp yet, there's nothing in the
>>> guides
>>> etc, and nobody has attacked me, so I assume it's relatively single
>>> player,
>>>
>>> but we'll see.
>>>
>>> If the pvp gets annoying I'll likely bow out.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Darren Harris" 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, March 09, 2014 5:04 PM
>>> Subject: Re: [Audyssey] wayfare mud
>>>
>>>
 Isn't this a bit PVP?

 Sent from my iPhone

> On 9 Mar 2014, at 16:44, "dark"  wrote:
>
> Hi.
>
> I don't know if anyone has seen this. There was a report about it on
> audigogames.net and as it sounded both unique for a mud and rather  my
> sort of thing I thought I'd give it a try.
> the idea is it's a mud about colonizing other planets. You get dropped
> off on a planet and have to build a colony by  building buildings,
> fighting off alien wildlife and gathering resources.
>
> gameplay isn't typical of a mud at all, fights are  not common, and
> health is quite distinct.
>
> It's a fairly unique idea for a game so I thought I'd give it a try.
>
> The connection info is wayfare144.com on port . and the website is
> http://wayfar1444.com/
>
> It's not a very newbie friendly game,  but  there is lots of help
> particularly on the site, in truth I've not worked out that much, in
> particular I'm finding locating certain resources rather fun, but if
> anyone plays the game and wants to offer tips, or if anyone is
> interested
>
> in trying it out, I thought people might like to know.
>
> Certainly it's a unique one for me, seeing a mud of this type.
>
> Btw, to get rid of the ascii maps type @prefs showmap is off, and
> don't
> forget the at sign at the beginning.
>
> All the best,
>
> dark.
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Re: [Audyssey] wayfare mud

2014-03-09 Thread Darren Harris
So how big is the galaxy? Is there a local or galactic economy? Can you have 
more than 1 colony?

 Sent from my iPhone

> On 9 Mar 2014, at 18:00, ryan chou  wrote:
> 
> the PVP is only there if someone runs across your base and decides to
> take a chunk out of it either with ship weapons, demolition charges or
> whatever else
> other than that yes, it is pretty single player or co-op
> 
>> On 3/9/14, dark  wrote:
>> I've not particularly heard of any pvp yet, there's nothing in the guides
>> etc, and nobody has attacked me, so I assume it's relatively single player,
>> 
>> but we'll see.
>> 
>> If the pvp gets annoying I'll likely bow out.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: "Darren Harris" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, March 09, 2014 5:04 PM
>> Subject: Re: [Audyssey] wayfare mud
>> 
>> 
>>> Isn't this a bit PVP?
>>> 
>>> Sent from my iPhone
>>> 
 On 9 Mar 2014, at 16:44, "dark"  wrote:
 
 Hi.
 
 I don't know if anyone has seen this. There was a report about it on
 audigogames.net and as it sounded both unique for a mud and rather  my
 sort of thing I thought I'd give it a try.
 the idea is it's a mud about colonizing other planets. You get dropped
 off on a planet and have to build a colony by  building buildings,
 fighting off alien wildlife and gathering resources.
 
 gameplay isn't typical of a mud at all, fights are  not common, and
 health is quite distinct.
 
 It's a fairly unique idea for a game so I thought I'd give it a try.
 
 The connection info is wayfare144.com on port . and the website is
 http://wayfar1444.com/
 
 It's not a very newbie friendly game,  but  there is lots of help
 particularly on the site, in truth I've not worked out that much, in
 particular I'm finding locating certain resources rather fun, but if
 anyone plays the game and wants to offer tips, or if anyone is interested
 
 in trying it out, I thought people might like to know.
 
 Certainly it's a unique one for me, seeing a mud of this type.
 
 Btw, to get rid of the ascii maps type @prefs showmap is off, and don't
 forget the at sign at the beginning.
 
 All the best,
 
 dark.
 ---
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Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
the PVP is only there if someone runs across your base and decides to
take a chunk out of it either with ship weapons, demolition charges or
whatever else
other than that yes, it is pretty single player or co-op

On 3/9/14, dark  wrote:
> I've not particularly heard of any pvp yet, there's nothing in the guides
> etc, and nobody has attacked me, so I assume it's relatively single player,
>
> but we'll see.
>
> If the pvp gets annoying I'll likely bow out.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Darren Harris" 
> To: "Gamers Discussion list" 
> Sent: Sunday, March 09, 2014 5:04 PM
> Subject: Re: [Audyssey] wayfare mud
>
>
>> Isn't this a bit PVP?
>>
>> Sent from my iPhone
>>
>>> On 9 Mar 2014, at 16:44, "dark"  wrote:
>>>
>>> Hi.
>>>
>>> I don't know if anyone has seen this. There was a report about it on
>>> audigogames.net and as it sounded both unique for a mud and rather  my
>>> sort of thing I thought I'd give it a try.
>>> the idea is it's a mud about colonizing other planets. You get dropped
>>> off on a planet and have to build a colony by  building buildings,
>>> fighting off alien wildlife and gathering resources.
>>>
>>> gameplay isn't typical of a mud at all, fights are  not common, and
>>> health is quite distinct.
>>>
>>> It's a fairly unique idea for a game so I thought I'd give it a try.
>>>
>>> The connection info is wayfare144.com on port . and the website is
>>> http://wayfar1444.com/
>>>
>>> It's not a very newbie friendly game,  but  there is lots of help
>>> particularly on the site, in truth I've not worked out that much, in
>>> particular I'm finding locating certain resources rather fun, but if
>>> anyone plays the game and wants to offer tips, or if anyone is interested
>>>
>>> in trying it out, I thought people might like to know.
>>>
>>> Certainly it's a unique one for me, seeing a mud of this type.
>>>
>>> Btw, to get rid of the ascii maps type @prefs showmap is off, and don't
>>> forget the at sign at the beginning.
>>>
>>> All the best,
>>>
>>> dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
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>> list,
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>
>
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Re: [Audyssey] wayfare mud

2014-03-09 Thread dark
Well lindsay, I'm no expert as I've literally only been playing for about 
three hours.


You are dropped on a planet with different   environments. You can harvest 
resources from those  which you then use to build  various things from 
weapons and armor to buildings and vehicles and other crafting items to let 
you build more things.


There are jobs you can do each day, and there are alien creatures that you 
can hunt down and fight, plus of course you get to explore and survey the 
planet and learn skills and such.


I like the look of it thus far, it's very unique as far as muds go, and 
indeed functions rather more like a brwoser games in some ways, but with 
having a mud interface.


one thing I particularly like, is when you examine an item or a location, 
you get told what commands can be used with it. So for example when I 
crafted myself a preffab shelter kit to build my first house, I was told the 
command was assemble.


I'm dark on there, but as I said i'm still very much finding out about the 
game myself.


All the best,

Dark.
- Original Message - 
From: "Lindsay Cowell" 

To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 4:49 PM
Subject: Re: [Audyssey] wayfare mud



Could you tell me a bit more about it, It sounds good.

Lindsay Cowell.

-original message-
Subject: [Audyssey] wayfare mud
From: "dark" 
Date: 09/03/2014 4:44 pm

Hi.

I don't know if anyone has seen this. There was a report about it on 
audigogames.net and as it sounded both unique for a mud and rather  my 
sort of thing I thought I'd give it a try.
the idea is it's a mud about colonizing other planets. You get dropped off 
on a planet and have to build a colony by  building buildings, fighting 
off alien wildlife and gathering resources.


gameplay isn't typical of a mud at all, fights are  not common, and health 
is quite distinct.


It's a fairly unique idea for a game so I thought I'd give it a try.

The connection info is wayfare144.com on port . and the website is 
http://wayfar1444.com/


It's not a very newbie friendly game,  but  there is lots of help 
particularly on the site, in truth I've not worked out that much, in 
particular I'm finding locating certain resources rather fun, but if 
anyone plays the game and wants to offer tips, or if anyone is interested 
in trying it out, I thought people might like to know.


Certainly it's a unique one for me, seeing a mud of this type.

Btw, to get rid of the ascii maps type @prefs showmap is off, and don't 
forget the at sign at the beginning.


All the best,

dark.
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Re: [Audyssey] wayfare mud

2014-03-09 Thread dark
I've not particularly heard of any pvp yet, there's nothing in the guides 
etc, and nobody has attacked me, so I assume it's relatively single player, 
but we'll see.


If the pvp gets annoying I'll likely bow out.

All the best,

Dark.
- Original Message - 
From: "Darren Harris" 

To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 5:04 PM
Subject: Re: [Audyssey] wayfare mud



Isn't this a bit PVP?

Sent from my iPhone


On 9 Mar 2014, at 16:44, "dark"  wrote:

Hi.

I don't know if anyone has seen this. There was a report about it on 
audigogames.net and as it sounded both unique for a mud and rather  my 
sort of thing I thought I'd give it a try.
the idea is it's a mud about colonizing other planets. You get dropped 
off on a planet and have to build a colony by  building buildings, 
fighting off alien wildlife and gathering resources.


gameplay isn't typical of a mud at all, fights are  not common, and 
health is quite distinct.


It's a fairly unique idea for a game so I thought I'd give it a try.

The connection info is wayfare144.com on port . and the website is 
http://wayfar1444.com/


It's not a very newbie friendly game,  but  there is lots of help 
particularly on the site, in truth I've not worked out that much, in 
particular I'm finding locating certain resources rather fun, but if 
anyone plays the game and wants to offer tips, or if anyone is interested 
in trying it out, I thought people might like to know.


Certainly it's a unique one for me, seeing a mud of this type.

Btw, to get rid of the ascii maps type @prefs showmap is off, and don't 
forget the at sign at the beginning.


All the best,

dark.
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Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
dark basically covered most of it, you either get dropped off at a
random planet or you can join other players if you know where to find
them
from there you gather resources, craft armor, weapons, new crafting
tools and even your own ships
you can fly in to space and go through warp gates to other solar
systems if you have a ship with a warp jump module, kill pirates, and
kill other players if you're bored

On 3/9/14, Lindsay Cowell  wrote:
> Could you tell me a bit more about it, It sounds good.
>
> Lindsay Cowell.
>
> -original message-
> Subject: [Audyssey] wayfare mud
> From: "dark" 
> Date: 09/03/2014 4:44 pm
>
> Hi.
>
> I don't know if anyone has seen this. There was a report about it on
> audigogames.net and as it sounded both unique for a mud and rather  my sort
> of thing I thought I'd give it a try.
> the idea is it's a mud about colonizing other planets. You get dropped off
> on a planet and have to build a colony by  building buildings, fighting off
> alien wildlife and gathering resources.
>
> gameplay isn't typical of a mud at all, fights are  not common, and health
> is quite distinct.
>
> It's a fairly unique idea for a game so I thought I'd give it a try.
>
> The connection info is wayfare144.com on port . and the website is
> http://wayfar1444.com/
>
> It's not a very newbie friendly game,  but  there is lots of help
> particularly on the site, in truth I've not worked out that much, in
> particular I'm finding locating certain resources rather fun, but if anyone
> plays the game and wants to offer tips, or if anyone is interested in trying
> it out, I thought people might like to know.
>
> Certainly it's a unique one for me, seeing a mud of this type.
>
> Btw, to get rid of the ascii maps type @prefs showmap is off, and don't
> forget the at sign at the beginning.
>
> All the best,
>
> dark.
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Re: [Audyssey] wayfare mud

2014-03-09 Thread Darren Harris
Isn't this a bit PVP?

Sent from my iPhone

> On 9 Mar 2014, at 16:44, "dark"  wrote:
> 
> Hi. 
> 
> I don't know if anyone has seen this. There was a report about it on 
> audigogames.net and as it sounded both unique for a mud and rather  my sort 
> of thing I thought I'd give it a try. 
> the idea is it's a mud about colonizing other planets. You get dropped off on 
> a planet and have to build a colony by  building buildings, fighting off 
> alien wildlife and gathering resources. 
> 
> gameplay isn't typical of a mud at all, fights are  not common, and health is 
> quite distinct.
> 
> It's a fairly unique idea for a game so I thought I'd give it a try. 
> 
> The connection info is wayfare144.com on port . and the website is 
> http://wayfar1444.com/
> 
> It's not a very newbie friendly game,  but  there is lots of help  
> particularly on the site, in truth I've not worked out that much, in 
> particular I'm finding locating certain resources rather fun, but if anyone 
> plays the game and wants to offer tips, or if anyone is interested in trying 
> it out, I thought people might like to know. 
> 
> Certainly it's a unique one for me, seeing a mud of this type. 
> 
> Btw, to get rid of the ascii maps type @prefs showmap is off, and don't 
> forget the at sign at the beginning. 
> 
> All the best, 
> 
> dark.
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Re: [Audyssey] wayfare mud

2014-03-09 Thread Lindsay Cowell
Could you tell me a bit more about it, It sounds good.

Lindsay Cowell.

-original message-
Subject: [Audyssey] wayfare mud
From: "dark" 
Date: 09/03/2014 4:44 pm

Hi. 

I don't know if anyone has seen this. There was a report about it on 
audigogames.net and as it sounded both unique for a mud and rather  my sort of 
thing I thought I'd give it a try. 
the idea is it's a mud about colonizing other planets. You get dropped off on a 
planet and have to build a colony by  building buildings, fighting off alien 
wildlife and gathering resources. 

gameplay isn't typical of a mud at all, fights are  not common, and health is 
quite distinct.

It's a fairly unique idea for a game so I thought I'd give it a try. 

The connection info is wayfare144.com on port . and the website is 
http://wayfar1444.com/

It's not a very newbie friendly game,  but  there is lots of help  particularly 
on the site, in truth I've not worked out that much, in particular I'm finding 
locating certain resources rather fun, but if anyone plays the game and wants 
to offer tips, or if anyone is interested in trying it out, I thought people 
might like to know. 

Certainly it's a unique one for me, seeing a mud of this type. 

Btw, to get rid of the ascii maps type @prefs showmap is off, and don't forget 
the at sign at the beginning. 

All the best, 

dark.
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[Audyssey] wayfare mud

2014-03-09 Thread dark
Hi. 

I don't know if anyone has seen this. There was a report about it on 
audigogames.net and as it sounded both unique for a mud and rather  my sort of 
thing I thought I'd give it a try. 
the idea is it's a mud about colonizing other planets. You get dropped off on a 
planet and have to build a colony by  building buildings, fighting off alien 
wildlife and gathering resources. 

gameplay isn't typical of a mud at all, fights are  not common, and health is 
quite distinct.

It's a fairly unique idea for a game so I thought I'd give it a try. 

The connection info is wayfare144.com on port . and the website is 
http://wayfar1444.com/

It's not a very newbie friendly game,  but  there is lots of help  particularly 
on the site, in truth I've not worked out that much, in particular I'm finding 
locating certain resources rather fun, but if anyone plays the game and wants 
to offer tips, or if anyone is interested in trying it out, I thought people 
might like to know. 

Certainly it's a unique one for me, seeing a mud of this type. 

Btw, to get rid of the ascii maps type @prefs showmap is off, and don't forget 
the at sign at the beginning. 

All the best, 

dark.
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread john

Freedom scientific offers two different versions, the larger of which is 
premium. I'm not sure where those fall on the scale of quality, but figured I'd 
toss the info out there.

- Original Message -
From: Thomas Ward  wrote:
Hi tom.

The orphius voice you heard was likely synthetic dave, which is indeed very

robotic. However, in Supernova version 6 dolphin started shipping the human

voices as default, and if you hear my podcast about the fighting fatnasy
project game that I made in 2007, it has that voice. Unfortunately for some

crazy reason dolphin stopped shippping in version 10, though the human
voices are still available for download from dolphin's site plus I have them

backed up on my harddrive and if the orphius synth itself hadn't crashed on

me I'd likely still be using them, sinse I did always find them the best
compromise between speed and clarity, albeit vocalizer does seem to have
sorted the responsivity issue at least.

Beware the grue!

dark.


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