[Audyssey] Exploring in Kodp

2014-06-29 Thread dark
Exploring in King of dragon pass is a major part of the game. It can gain 
distinct bennifits for your clan, as well as show you some of the more unique 
regions of your strange new land. Unfortunately, exploring is also a little 
tricky if your not able to see the map, sinse though labels for explored and 
unknown hexis and the names of specific regions (such as Kero fin or Prax), 
will be read by voiceover, knowing where these are in relation to your tewla, 
how long it takes to get there and what direction they are is another matter. 

The simplest and easiest way to use the map is to use the item finder (tripple 
click with two fingers), and then hit the alhabetical index until you get to 
the place you want, eg, K for Kero Fin or T for Tarsh (just remember to double 
tap a second time once you've positioned vo otherwise you'll just end up 
sending a party around your tewla again). You can also use this method to see 
if you've uncovered any new places on the map you might want to visit too. This 
is fine as far as it goes and is useful when for example the gods demand a 
pilgrimage to Kero fin, however won't help you learn much more about the world, 
or be of any use when the gods  suggest you explore in a specific direction, 
nor does it help you when you need to be careful about staying away from 
specific regions, sinse of course, Dragonewts don't just hang out in the 
dragonewt wild lands but also in some of the surrounding hexes as well. 

So here's an explanation of how the map works. 

The map is divided into six pages laid out with two across and three down, you 
can move through these by using three finger swipes up, down left or right. Vo 
will read when pages are scrolled vertically, ie, page 1-3, 2-3 etc, but not 
when pages scroll horizontally, indeed sometimes it seems that the next page 
sound doesn't even play and you get the bong of staying on the same page, 
nevertheless if you swipe horizontally with three fingers you can be sure the 
map has moved. 

Your Tewla is always located (or at least it has been in in all the game's I've 
seen), on the bottom of page 2-2, iee the eastern center of the map (though 
when you start the game you will probably still find some unknown hexes to the 
east). Prax is located three quarters of the way up the eastern most edge of 
page 3-2, ie the page immediately below the starting one. Kero fin is on the 
page immediately west of your Tewla, ie, page 2-1 on the left bottom center. 

one thing to note, is that the pages scroll the map rather than moving to 
completely new areas. That is why when you start the game if you scroll west to 
page 2-1, you will still find some explored hexes on that side of the map. 

Using this information it should be fairly easy to explore in a specific 
direction, for example if your told to explore to the north west, either use 
the top left corner of the page, or swipe up and left to page 1-1. Also note 
that wit the way vo read's the hexes, it's ite possible to explore each page 
relatively quickly to find the location of specific places sinse Vo will 
announce the name of any interesting places before it announces wheher it's on 
an unknown hex or not, this should be able to give you an idea of where some 
places are relative to your Tewla, especially if you can keep track of what 
page of the map your on. 

hopefully with this information you should be able to send exploration parties 
out all over to discover the secrets of Dragon pass,  though whether they 
come back alive might be another story.
---
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Re: [Audyssey] Exploring in Kodp

2014-06-29 Thread Zachary Kline
Dark,

Thanks for this. I was interested in writing up something for KoDP, but always 
got distracted by other things. This was quite informative, and explained the 
map very well.
It’s worth noting that there are features which remain unnamed until you happen 
to explore their hexes. You’ll be able to use the item chooser to find them the 
second time around, but the first is a bit tricky. They’ll of course show up as 
unknown on the map until you find them, which is one way to be sure you’ve done 
so.
Perhaps this should be posted on AudioGames.net, or AppleVis, if it isn’t 
already.
Best,
Zack.
On Jun 29, 2014, at 1:02 AM, dark d...@xgam.org wrote:

 Exploring in King of dragon pass is a major part of the game. It can gain 
 distinct bennifits for your clan, as well as show you some of the more unique 
 regions of your strange new land. Unfortunately, exploring is also a little 
 tricky if your not able to see the map, sinse though labels for explored and 
 unknown hexis and the names of specific regions (such as Kero fin or Prax), 
 will be read by voiceover, knowing where these are in relation to your tewla, 
 how long it takes to get there and what direction they are is another matter. 
 
 The simplest and easiest way to use the map is to use the item finder 
 (tripple click with two fingers), and then hit the alhabetical index until 
 you get to the place you want, eg, K for Kero Fin or T for Tarsh (just 
 remember to double tap a second time once you've positioned vo otherwise 
 you'll just end up sending a party around your tewla again). You can also use 
 this method to see if you've uncovered any new places on the map you might 
 want to visit too. This is fine as far as it goes and is useful when for 
 example the gods demand a pilgrimage to Kero fin, however won't help you 
 learn much more about the world, or be of any use when the gods  suggest you 
 explore in a specific direction, nor does it help you when you need to be 
 careful about staying away from specific regions, sinse of course, Dragonewts 
 don't just hang out in the dragonewt wild lands but also in some of the 
 surrounding hexes as well. 
 
 So here's an explanation of how the map works. 
 
 The map is divided into six pages laid out with two across and three down, 
 you can move through these by using three finger swipes up, down left or 
 right. Vo will read when pages are scrolled vertically, ie, page 1-3, 2-3 
 etc, but not when pages scroll horizontally, indeed sometimes it seems that 
 the next page sound doesn't even play and you get the bong of staying on 
 the same page, nevertheless if you swipe horizontally with three fingers you 
 can be sure the map has moved. 
 
 Your Tewla is always located (or at least it has been in in all the game's 
 I've seen), on the bottom of page 2-2, iee the eastern center of the map 
 (though when you start the game you will probably still find some unknown 
 hexes to the east). Prax is located three quarters of the way up the eastern 
 most edge of page 3-2, ie the page immediately below the starting one. Kero 
 fin is on the page immediately west of your Tewla, ie, page 2-1 on the left 
 bottom center. 
 
 one thing to note, is that the pages scroll the map rather than moving to 
 completely new areas. That is why when you start the game if you scroll west 
 to page 2-1, you will still find some explored hexes on that side of the map. 
 
 Using this information it should be fairly easy to explore in a specific 
 direction, for example if your told to explore to the north west, either use 
 the top left corner of the page, or swipe up and left to page 1-1. Also note 
 that wit the way vo read's the hexes, it's ite possible to explore each page 
 relatively quickly to find the location of specific places sinse Vo will 
 announce the name of any interesting places before it announces wheher it's 
 on an unknown hex or not, this should be able to give you an idea of where 
 some places are relative to your Tewla, especially if you can keep track of 
 what page of the map your on. 
 
 hopefully with this information you should be able to send exploration 
 parties out all over to discover the secrets of Dragon pass,  though 
 whether they come back alive might be another story.
 ---
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Re: [Audyssey] chess and the blind

2014-06-29 Thread Harmony Neil
In terms of the physical boards, I have a peg type one, with the points on the 
black pieces. Mine is pretty big so keep it set up, but I have heard there are 
travel sets for the blind as well.  I’ve never been any good at the computer 
version fo chess games, since I’m used to looking at the board to find where 
the pieces are.  Blind chess sets can be rather interesting to try and play 
with sighted people, because sometimes the pieces don’t look anything like a 
standard set.  I did have someone try and mark up a normal set once, but it 
didn’t work too well, since it wasn’t easy to distinguish between the black and 
white squares and the bumpons kept falling off the appropriate pieces.
---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] chess and the blind

2014-06-29 Thread Charles Rivard
You say:   I’ve never been any good at the computer version fo chess games, 
since I’m used to looking at the board to find where the pieces are.  I 
ask:  So, why not use your board and men, making the moves spoken by the 
computer program?  Then you can scope out your own board to determine your 
move and enter it into the computer program?  That's what I do, and it 
works perfectly.  If the machine tells you to move a knight to f6, make the 
move on your board.  If your next move is a bishop from C1 to G5, instruct 
the computer that this is your move.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Harmony Neil harmony.n...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 29, 2014 3:33 PM
Subject: Re: [Audyssey] chess and the blind


In terms of the physical boards, I have a peg type one, with the points on 
the black pieces. Mine is pretty big so keep it set up, but I have heard 
there are travel sets for the blind as well.  I’ve never been any good at 
the computer version fo chess games, since I’m used to looking at the board 
to find where the pieces are.  Blind chess sets can be rather interesting to 
try and play with sighted people, because sometimes the pieces don’t look 
anything like a standard set.  I did have someone try and mark up a normal 
set once, but it didn’t work too well, since it wasn’t easy to distinguish 
between the black and white squares and the bumpons kept falling off the 
appropriate pieces.

---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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Re: [Audyssey] Exploring in Kodp

2014-06-29 Thread dark

Hi Zack.

What prompted me to do this specifically was that I noticed when listening 
to vo say what page I was on sometimes features would be there and sometimes 
not, so i looked at the map with my remaining vision and attempted to get 
what was going on (I can't see the names of the hexes or much else, but I 
can tell which bits or explored and which aren't and thus get the shape of 
what page I'm on), and once I got how the six pages worked it was simple to 
work out the rest, and I now know why myself and others previously found the 
map so confusing.


I have indeed posted it on audiogames.net already and intended it to be a 
formal guide. I also will update it with the approximate locations of other 
places on the map when I've played another game and explored more teretory 
and have their names, but sinse I finished my short game and verrified this 
by restarting a few times I don't have all the information displayed. if I 
remember rightly Quivin mountains is at the top center of page 3-2, just 
under your Tewla, and dragonewt wildlands is on the top left corner of page 
2-2 where your Tewla is but I'm not %100 certain on either and would need to 
replay a game to check, as well as the locations of other places.



Beware the grue!

Dark.
- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 29, 2014 8:48 PM
Subject: Re: [Audyssey] Exploring in Kodp


Dark,

Thanks for this. I was interested in writing up something for KoDP, but 
always got distracted by other things. This was quite informative, and 
explained the map very well.
It’s worth noting that there are features which remain unnamed until you 
happen to explore their hexes. You’ll be able to use the item chooser to 
find them the second time around, but the first is a bit tricky. They’ll of 
course show up as unknown on the map until you find them, which is one way 
to be sure you’ve done so.
Perhaps this should be posted on AudioGames.net, or AppleVis, if it isn’t 
already.

Best,
Zack.
On Jun 29, 2014, at 1:02 AM, dark d...@xgam.org wrote:

Exploring in King of dragon pass is a major part of the game. It can gain 
distinct bennifits for your clan, as well as show you some of the more 
unique regions of your strange new land. Unfortunately, exploring is also 
a little tricky if your not able to see the map, sinse though labels for 
explored and unknown hexis and the names of specific regions (such as Kero 
fin or Prax), will be read by voiceover, knowing where these are in 
relation to your tewla, how long it takes to get there and what direction 
they are is another matter.


The simplest and easiest way to use the map is to use the item finder 
(tripple click with two fingers), and then hit the alhabetical index until 
you get to the place you want, eg, K for Kero Fin or T for Tarsh (just 
remember to double tap a second time once you've positioned vo otherwise 
you'll just end up sending a party around your tewla again). You can also 
use this method to see if you've uncovered any new places on the map you 
might want to visit too. This is fine as far as it goes and is useful when 
for example the gods demand a pilgrimage to Kero fin, however won't help 
you learn much more about the world, or be of any use when the gods 
suggest you explore in a specific direction, nor does it help you when you 
need to be careful about staying away from specific regions, sinse of 
course, Dragonewts don't just hang out in the dragonewt wild lands but 
also in some of the surrounding hexes as well.


So here's an explanation of how the map works.

The map is divided into six pages laid out with two across and three down, 
you can move through these by using three finger swipes up, down left or 
right. Vo will read when pages are scrolled vertically, ie, page 1-3, 2-3 
etc, but not when pages scroll horizontally, indeed sometimes it seems 
that the next page sound doesn't even play and you get the bong of 
staying on the same page, nevertheless if you swipe horizontally with 
three fingers you can be sure the map has moved.


Your Tewla is always located (or at least it has been in in all the game's 
I've seen), on the bottom of page 2-2, iee the eastern center of the map 
(though when you start the game you will probably still find some unknown 
hexes to the east). Prax is located three quarters of the way up the 
eastern most edge of page 3-2, ie the page immediately below the starting 
one. Kero fin is on the page immediately west of your Tewla, ie, page 2-1 
on the left bottom center.


one thing to note, is that the pages scroll the map rather than moving to 
completely new areas. That is why when you start the game if you scroll 
west to page 2-1, you will still find some explored hexes on that side of 
the map.


Using this information it should be fairly easy to explore in a specific 
direction, for example if your told to explore to the north west, either 

Re: [Audyssey] chess and the blind

2014-06-29 Thread hayden presley
Interestingly, I've gotten to the point where I almost do better on the
computer than on the board. I think so much in coordinates that that seems
to work better for me.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 29, 2014 3:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] chess and the blind

You say:   I've never been any good at the computer version fo chess games,
since I'm used to looking at the board to find where the pieces are.  I
ask:  So, why not use your board and men, making the moves spoken by the
computer program?  Then you can scope out your own board to determine your
move and enter it into the computer program?  That's what I do, and it
works perfectly.  If the machine tells you to move a knight to f6, make the
move on your board.  If your next move is a bishop from C1 to G5, instruct
the computer that this is your move.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Harmony Neil harmony.n...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 29, 2014 3:33 PM
Subject: Re: [Audyssey] chess and the blind


In terms of the physical boards, I have a peg type one, with the points on
the black pieces. Mine is pretty big so keep it set up, but I have heard
there are travel sets for the blind as well.  I've never been any good at
the computer version fo chess games, since I'm used to looking at the board
to find where the pieces are.  Blind chess sets can be rather interesting to
try and play with sighted people, because sometimes the pieces don't look
anything like a standard set.  I did have someone try and mark up a normal
set once, but it didn't work too well, since it wasn't easy to distinguish
between the black and white squares and the bumpons kept falling off the
appropriate pieces.
---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] chess and the blind

2014-06-29 Thread Thomas Ward
Hello Keith,

The best way to learn Chess as a blind gamer is to sign up for the
Chess course from Hadley School for the Blind. The course is fully
accessible and you even get an accessible Chess set as a student.

Cheers!


On 6/27/14, Keith S ks.steinbac...@gmail.com wrote:
 can anyone suggest the best way for me to learn how to play chess as a blind
 person?  I played when I had sight, but the notation method is confusing the
 crap out of me.

 Thanks

 Keith
 Blind but not Useless
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