Re: [Audyssey] saitek pro flight system?

2014-08-09 Thread dark

Hi.

If your looking at a unique control system for games, I'd recommend looking 
at Aprone's Sea monkey head tracker device which already works with swamp 
and will in the future work with more games.


http://www.kaldobsky.com/audiogames/

Personally for me, I'm not against audiogames using new control methods, 
indeed I've enjoyed both the use of the mouse and the use of things like 
gyro and analogue control on Ios, however if! people are to shell out money 
for a control system it must do something that the keyboard can't.


I was never a fan of joy pads, I always preferd a propper arcade style 
stick, however sinse I don't have one for pc, I've come to get used to the 
keybaord for standard press button application in control, therefore buying 
say a xbox 360 pad for games wouldn't  be worth it for me, indeed I remember 
an old arcade style game called in the pit that used the Xbox controller 
uniquely but hardly anyone played sinse not only was the controller 
requirement very specific, but the game wasn't really all that unique, thus 
not really providing much impetus for people to go out and change their 
controllers.


Something like the Sea Monkey however uses a form of analogue control not 
available otherwise, indeed it's part of Aprone's intention that it's design 
as a head tracker will let it be a perfect device for full 3D movement and 
scanning in audio sinse the player can move his/her head and have the sound 
scape change, and thus does things that the keyboard, or a bog standard 
gamepad, can't.




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[Audyssey] Paladin of the Sky a new audio rpg

2014-08-09 Thread dark
Hi. 

Audiogames.net is currently down due to server issues, so I'm not sure how many 
people saw the news item I wrote on the front of site earlier this week. 
For anyone who didn't, and indeed for those who don't check the front of site, 
Paladin of the Sky is a new audio rpg by the same developer who created 
Adventure at C. 

it is a full scale, console style rpg game in the traddition of games like 
final fantasy, Xenogears or Grandia, it has a magitech world, a unique plot and 
a party with multiple characters who learn magic and experience. It is also a 
massively long game, easily 3 or 4 hours in the demo, and a good 30 hours or 
more in the full game, and that's not counting hard mode and various extras. 

The soundscape is a little lacking sinse the developer wants financial support 
to add sounds, also there are one or two rough edges with navigation, but 
hopefully these things will be sorted in the next version, and what there is 
already is a great plot, lots of space to explore, some unique bosses, and an 
interesting combat system, albeit one which I do feel probably needs some 
expantion. 

Either way the game is very awsome and I can tell is going to go down beside 
such games as Swamp, Entombed, Sound rts and Shades of doom as a major audio 
classic. 

You can get the game from http://www.vgstorm.com/paladin_of_the_sky.php 

As I said, the demo contains three dungeons, lots of exploring and a good three 
hours of gameplay, maybe more if you level up your characters more, while the 
full game is just huuuge! It costs 30 usd, but is imho definitely worth it, 
plus as I said the developer is looking for fiannces to help expand the game, 
aprticularly in the matter of sounds. 

Enjoy! 

All the best, 

Dark.
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[Audyssey] Audiogames.net down

2014-08-09 Thread dark
To forstall all the questions, yes, audiogames.net is currently down. Sander 
has confirmed that it's a server and database error not a hack and it'll 
hopefully be back up soon. 

All the best, 

Dark.
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Re: [Audyssey] Audiogames.net down

2014-08-09 Thread Thomas Ward
Hi Dark,

Thanks. Good to know. Hopefully it won't take too long to get
Audiogames.net back up and running again.

Cheers!


On 8/9/14, dark d...@xgam.org wrote:
 To forstall all the questions, yes, audiogames.net is currently down. Sander
 has confirmed that it's a server and database error not a hack and it'll
 hopefully be back up soon.

 All the best,

 Dark.
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Re: [Audyssey] Audiogames.net down

2014-08-09 Thread dark
I Hope so Tom, though if the problem is related to the server hosting the 
site and forum it might not be in Richard and Sander's control to fix.


Having both audeasy and audiogames.net down at the same time was distinctly 
bad luck, especially sinse at the moment there are so many good games being 
released or updated,.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 09, 2014 8:36 AM
Subject: Re: [Audyssey] Audiogames.net down



Hi Dark,

Thanks. Good to know. Hopefully it won't take too long to get
Audiogames.net back up and running again.

Cheers!


On 8/9/14, dark d...@xgam.org wrote:
To forstall all the questions, yes, audiogames.net is currently down. 
Sander

has confirmed that it's a server and database error not a hack and it'll
hopefully be back up soon.

All the best,

Dark.
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list,

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Re: [Audyssey] controller versus keyboard - Re: saitek pro flight system?

2014-08-09 Thread Thomas Ward
Hi Charles,

While I agree with you in principle that all games should include
keyboard support along side mouse and joystick support that does not
mean that there are certain cases where a joystick or mouse is
preferable. One of the principle problems here as far as I am
concerned is that there are not enough audio games that adequately
demonstrates the fact there are cases where a joystick is more
precise, more accurate, and much more suited to a certain type of game
than is a keyboard. Someone who has always used a keyboard, has had
little experience with joysticks in more advanced games, may think the
two input methods are equal in function, but they really aren't.

To give you an excellent example take Rail Racer by Blind Adrenaline.
You are in a racer, a pod on rails, and one of the things you have to
master is leaning while going into the turns. Lean too far left or
right and you'll hit the sides of the track loosing speed and time on
your laps. Don't lean far enough into the turn and your racer will
slow down and loose lap time as well. As a result winning and loosing
depends a lot on how well you master the turns and leaning into them.

The thing is that a keyboard isn't as precise or well suited for
precise adjustments, and I am much slower at my lap times in Rail
Racer with a keyboard than I am with a joystick or racing wheel. I
noticed the first time that I hooked up a joystick to the game and
chose to use that instead that it was A, more comfortable, and B, I
managed to beat my best lap time by a full five seconds. The point
being even without seriously trying to beat my lap times I did it just
because the joystick gave me more precise and accurate control over my
racer that was just not possible with the keyboard.

People who don't regularly use joysticks probably are not aware of the
advantages one would have in certain games, and how they could improve
the over all playing experience. So comparing prices to keyboards or
stating the fact that not enough games have joystick support to
justify buying one is only beside the point that they have advantages.

One very good example I can think of is the advantage of duel
thumbsticks. I don't know of any accessible fighting games that uses
this feature of gamepads, but it comes in handy for certain types of
fighting games. You could use the left thumbstick to move the
character north, south, east, west and the right thumbstick to control
a sword or light saber. You could use the right thumbstick to simulate
actual swings, parries, slashes, spin your sword, all while moving
your character around with the left thumbstick. While it may be
possible to simulate this functionality with a keyboard it won't be as
comfortable or as smooth as a joystick.

Not only that but the way joysticks work offers the possibility to do
more interesting things besides merely move left, right,
forward,backward, up, or down. Most joysticks offer a range of values
from -5000 to 5000 on the x and y axis. What is good about this in
addition to direction you can use the value of the x and y axis to
determine the speed or rate of the character or in a case like Rail
Racer determine how much to turn and lean based on that input value.
Keyboards only return an up/down or pressed/released state. Therefore
it requires building timers and various checks that simulate the
advantages of a joystick all because a keyboard doesn't have the same
degree of accuracy and control as a joystick.

Weather joysticks offer advantages over keyboards or not you are right
to ask about price. On average I'd say an average joystick or gamepad
costs about $39 to $49 most places here in the US. Not terribly
expensive, but depending on want/need that may be too high for some
users. I've seen very cheap ones for $15 and some have gone clear up
to $150 or so for a premium controller. So while they can be had for a
reasonable price some can get extremely expensive depending on how
advanced a gamer is looking for.

On the other hand keyboards come bundled with a computer so for the
average computer user someone might as well say it doesn't cost
anything to own one. If they have to buy one extra again price depends
on quality. I'd say $29 to $39 being the average for wireless
keyboards, and about $19 being average for a USB keyboard with no
fancy features. More or less the same price range as a joystick if one
considers it an accessory rather than being bundled with a computer.

Since we are on this topic I might want to add that a Logitech gaming
mouse, one with gaming features, is in the same general price range
too. A decent mouse can be purchased for $39 with 8 or more buttons,
wheel, rubber grips, etc. Where as the average PC mouse is like $10 or
so. Conclusion buying a good gaming mouse for Swamp etc is no big
deal.

Cheers!


On 8/8/14, Charles Rivard wee1s...@fidnet.com wrote:
 Personally, I think that both keyboard and controller support should be
 included in games.  Having said that, using a 

Re: [Audyssey] Audiogames.net down

2014-08-09 Thread Thomas Ward
Hi Dark,

Yeah, I know. In fact, it is because of this latest situation that has
made me consider rearranging my schedule to put more time into
building the Audyssey website so we can mirror links to new and old
games in case Audiogames.net goes down again like it just has.
Especially, now that there seems to be a new surge of releases just
when our perspective gaming websites go on the fritz. :P

Cheers!


On 8/9/14, dark d...@xgam.org wrote:
 I Hope so Tom, though if the problem is related to the server hosting the
 site and forum it might not be in Richard and Sander's control to fix.

 Having both audeasy and audiogames.net down at the same time was distinctly

 bad luck, especially sinse at the moment there are so many good games being

 released or updated,.

 All the best,

 Dark.

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Re: [Audyssey] saitek pro flight system?

2014-08-09 Thread Thomas Ward
Hi Simon,

Well, that all depends on perspective. It may have been something of a
loss in the beginning, but once developers like myself knew for
certain someone was using such an expensive controller we could add
support for it, and use you as a beta tester. Therefore in the long
run buying it may be a benefit to you and the community as well. As a
developer we can't just write support for something we can't test
directly or indirectly. Not if an end user expects the support to be
completely accurate.

Cheers!


On 8/8/14, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
 this is what I guessed at, and why I thought it was worth a check, before
 spending out all of that money on the system, only to find that very little

 of it did anything with any accessible games, which would have been a mega
 waste of money.

 Simon


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Re: [Audyssey] saitek pro flight system?

2014-08-09 Thread Thomas Ward
Hi Simon,

Good point. One thing nice about joysticks is the fact they are
generally intuitive when it comes to gaming in general. Push the stick
forward to move forward, pull back to move backward, and left and
right turn or move in that direction. Its both more comfortable than
using a keyboard, and chances are most games will use the exact same
input commands where with a keyboard it depends on what keys were
assigned to the action.

With a keyboard there is no certainty that the arrow keys up, down,
left, and right will do the expected action. Some developers use
alternative keys like a, s, d, and w or j, k, l, and i. In any case
you won't know about it until you crack open the manual and read what
keys do what.

Something else that makes joysticks cool is many developers include
profilers so that the end user can assign actions to buttons. This is
in my opinion preferable to keyboards, because you can choose what
works for you rather than a developer assigning keys he or she thinks
are good for the game.

Cheers!


On 8/8/14, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
 agreed!
 I also originally came from things like the sega megadrive and Saturn,
 before good accessible games came out. one can pick up a reasonable joystick

 or controller for a good price, especially somewhere like ebay, so the
 don't have the money to get one argument just doesn't hold water.
 given that with a keyboard, one is always having to remember which keys do
 something in a game, which gets harder and more confusing the more games one

 has, I would say that having joystick/game controller access can only be a
 good thing, as one wouldn't have that issue then.

 Simon


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Re: [Audyssey] Audiogames.net down

2014-08-09 Thread dark

Hi Tom.

Well while I take the point about redundency, between Phil's fantastic games 
list on Pcs and Applevis, there are already some quite adequate resources in 
terms of letting people know what games are available aside from 
audiogames.net, and bare in mind these days your probably talking aa good 
500 or so games ((audiogames.net currently has 470 or so games in the db and 
there are still many to add).


Given that you already have a lot on, I'm not therefore quite as certain 
whether a full scale audeasy database would justify the massive amount of 
time and trouble it would take to create, particularly sinse I can certainly 
confirm audiogames.net is very regularly backed up and thus will be back 
sooner or later, hopefully sooner,  heck given that the site survived 
the fire that happened at the gameaccessibility sig offices a few years ago 
I don't think your getting rid of us quite that easily :D.


One suggestion I do have however and one thing audeasy could definitely do 
would be some assistance with games news.


I remember that the audeasy magazines used to have a section detailing news 
on what developments had been made game wise in the preceeding couple of 
months. Even if we're not at the point of reviving the audeasy mag, a 
quarterly roundup of game news anddevelopments on the audeasy site would be 
a very helpful thing, especially if audiogames.net goes down, though iit'd 
probably be nice to have anyway.



Another really useful function which an audeasy website could perform could 
be to have some introduction to audeaiogames type faqs or articles, that 
detail a list of important titles, where people should start, explain need 
for headphones etc. As well as a general introduction, such faqs could also 
cover historically important games, games for specific devices like Ios or 
android, what games exist in genre x etc.


That sort of specific guideance would be a great service, and also a unique 
thing not currently provided by audiogames.net or pcs or any of the other 
sites.


Beware the grue!

Dark. 



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[Audyssey] Paladin of the Sky: new audio RPG from VGStorm.com

2014-08-09 Thread Karl Belanger
Hi all,
A new audio game has recently been released. It’s called Paladin of the Sky, 
produced by www.vgstorm.com. It is an RPG in the style of many of the games 
from the 1990s and 2000s. The game has a very good story, a magic system which 
involves some rather strict timing, dungeons to explore, hidden things to find, 
and a quite excellent soundtrack.
Just to give you all an idea of how long this game is, I’m at 14 hours of 
playtime and I haven’t finished the game yet. The game is well worth its $30 
price tag in my opinion.
The game uses a new system of wall detection, where it plays a tone when you 
are near a wall, and what pitch the tone is tells you what wall you are near. 
This is nice in that you instantly know where openings are, and can easily 
follow complex areas.
Check the game out at:
http://www.vgstorm.com/paladin_of_the_sky.php

Karl
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Re: [Audyssey] Flash Games

2014-08-09 Thread ishan dhami
Hi there is the game called drive
ralley racer.
this is the answer of the question of flash games.
I have a question that what is fun according to you?
Do you think some games based on comic themes and have a comic cut seens
is this is fun according to you?
Thanks
Ishan


On 8/8/14, Danielle Antoine singingmywa...@gmail.com wrote:
 Hi All,

 What are some good fun flash games you like to play? And where can
 they be found? I'm not interested in going through audiogames.net at
 this time.

 TIA,
 Danielle

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Re: [Audyssey] Audiogames.net down

2014-08-09 Thread ishan dhami
Hi Thomas sir!
If the audiogames.net is down then you should maintain audyssey as a
game downloading website.
some games which are not available in audio games website such as ghost car
you  should add them in your data base
because audyssey is going well and If we try something new then it can
become best.
Thanks
Ishan

On 8/9/14, dark d...@xgam.org wrote:
 Hi Tom.

 Well while I take the point about redundency, between Phil's fantastic games

 list on Pcs and Applevis, there are already some quite adequate resources in

 terms of letting people know what games are available aside from
 audiogames.net, and bare in mind these days your probably talking aa good
 500 or so games ((audiogames.net currently has 470 or so games in the db and

 there are still many to add).

 Given that you already have a lot on, I'm not therefore quite as certain
 whether a full scale audeasy database would justify the massive amount of
 time and trouble it would take to create, particularly sinse I can certainly

 confirm audiogames.net is very regularly backed up and thus will be back
 sooner or later, hopefully sooner,  heck given that the site survived
 the fire that happened at the gameaccessibility sig offices a few years ago

 I don't think your getting rid of us quite that easily :D.

 One suggestion I do have however and one thing audeasy could definitely do
 would be some assistance with games news.

 I remember that the audeasy magazines used to have a section detailing news

 on what developments had been made game wise in the preceeding couple of
 months. Even if we're not at the point of reviving the audeasy mag, a
 quarterly roundup of game news anddevelopments on the audeasy site would be

 a very helpful thing, especially if audiogames.net goes down, though iit'd
 probably be nice to have anyway.


 Another really useful function which an audeasy website could perform could

 be to have some introduction to audeaiogames type faqs or articles, that
 detail a list of important titles, where people should start, explain need
 for headphones etc. As well as a general introduction, such faqs could also

 cover historically important games, games for specific devices like Ios or
 android, what games exist in genre x etc.

 That sort of specific guideance would be a great service, and also a unique

 thing not currently provided by audiogames.net or pcs or any of the other
 sites.

 Beware the grue!

 Dark.


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Re: [Audyssey] Paladin of the Sky a new audio rpg

2014-08-09 Thread Bryan Peterson

I'm in Heaven. LOL.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: dark

Sent: Saturday, August 09, 2014 1:00 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Paladin of the Sky a new audio rpg

Hi.

Audiogames.net is currently down due to server issues, so I'm not sure how 
many people saw the news item I wrote on the front of site earlier this 
week.
For anyone who didn't, and indeed for those who don't check the front of 
site, Paladin of the Sky is a new audio rpg by the same developer who 
created Adventure at C.


it is a full scale, console style rpg game in the traddition of games like 
final fantasy, Xenogears or Grandia, it has a magitech world, a unique plot 
and a party with multiple characters who learn magic and experience. It is 
also a massively long game, easily 3 or 4 hours in the demo, and a good 30 
hours or more in the full game, and that's not counting hard mode and 
various extras.


The soundscape is a little lacking sinse the developer wants financial 
support to add sounds, also there are one or two rough edges with 
navigation, but hopefully these things will be sorted in the next version, 
and what there is already is a great plot, lots of space to explore, some 
unique bosses, and an interesting combat system, albeit one which I do feel 
probably needs some expantion.


Either way the game is very awsome and I can tell is going to go down beside 
such games as Swamp, Entombed, Sound rts and Shades of doom as a major audio 
classic.


You can get the game from http://www.vgstorm.com/paladin_of_the_sky.php

As I said, the demo contains three dungeons, lots of exploring and a good 
three hours of gameplay, maybe more if you level up your characters more, 
while the full game is just huuuge! It costs 30 usd, but is imho 
definitely worth it, plus as I said the developer is looking for fiannces to 
help expand the game, aprticularly in the matter of sounds.


Enjoy!

All the best,

Dark.
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Re: [Audyssey] Audiogames.net down

2014-08-09 Thread Thomas Ward
Hi Dark,

Thanks for the suggestions. I'll take those under advisement as I
happen to agree with you those are some areas where we can improve
upon the site and help out newbies to the community etc. Definitely
far more helpful than just another database of games.

Plus since Audyssey was intended to be a news site it only follows we
should do more in the way of news rather than just handle it here on
list. We could easily post news to the site the way you do on the
Audiogames.net forum announcing latest releases and so on. I have for
lack of a better word been rather lazy about doing much with the site
since taking it over and I certainly could do more in the way of news.

Cheers!


On 8/9/14, dark d...@xgam.org wrote:
 Hi Tom.

 Well while I take the point about redundency, between Phil's fantastic games

 list on Pcs and Applevis, there are already some quite adequate resources in

 terms of letting people know what games are available aside from
 audiogames.net, and bare in mind these days your probably talking aa good
 500 or so games ((audiogames.net currently has 470 or so games in the db and

 there are still many to add).

 Given that you already have a lot on, I'm not therefore quite as certain
 whether a full scale audeasy database would justify the massive amount of
 time and trouble it would take to create, particularly sinse I can certainly

 confirm audiogames.net is very regularly backed up and thus will be back
 sooner or later, hopefully sooner,  heck given that the site survived
 the fire that happened at the gameaccessibility sig offices a few years ago

 I don't think your getting rid of us quite that easily :D.

 One suggestion I do have however and one thing audeasy could definitely do
 would be some assistance with games news.

 I remember that the audeasy magazines used to have a section detailing news

 on what developments had been made game wise in the preceeding couple of
 months. Even if we're not at the point of reviving the audeasy mag, a
 quarterly roundup of game news anddevelopments on the audeasy site would be

 a very helpful thing, especially if audiogames.net goes down, though iit'd
 probably be nice to have anyway.


 Another really useful function which an audeasy website could perform could

 be to have some introduction to audeaiogames type faqs or articles, that
 detail a list of important titles, where people should start, explain need
 for headphones etc. As well as a general introduction, such faqs could also

 cover historically important games, games for specific devices like Ios or
 android, what games exist in genre x etc.

 That sort of specific guideance would be a great service, and also a unique

 thing not currently provided by audiogames.net or pcs or any of the other
 sites.

 Beware the grue!

 Dark.


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Re: [Audyssey] Audiogames.net down

2014-08-09 Thread Thomas Ward
Hi Ishan,

Well, offering games for download from Audyssey isn't practical not if
you wish to keep it available as a non-profit organization. there are
many reasons why your suggestion is simply impractical for us. The
first is that disc space for a site is not cheap. We have to pay for
every gig we use and storing a lot of games on server would be fairly
expensive. Second, we have to pay for the amount of bandwidth we use
as far as people downloading files and such. As a result the best and
least expensive thing we could do is offer a link to the game's site
or link to the server to download the file which would not require
drive space or bandwidth on our part. The problem with that is if a
certain game doesn't have a site or isn't already somewhere for
download we can't link to it. That's not to say we can't eventually
come up with a database similar to what Audiogames.net has with links
back to the original site or server hosting the game.

Cheers!


On 8/9/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi Thomas sir!
 If the audiogames.net is down then you should maintain audyssey as a
 game downloading website.
 some games which are not available in audio games website such as ghost car
 you  should add them in your data base
 because audyssey is going well and If we try something new then it can
 become best.
 Thanks
 Ishan


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Re: [Audyssey] Flash Games

2014-08-09 Thread Thomas Ward
Hi Ishan,

Well, there are other Flash based games besides Drive. The new Blind
Swordsman is also written in Flash. The main question I have for
Danielle  is are you looking for online based Flash games or off line
stand alone games written in Flash?

cheers!


On 8/8/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi there is the game called drive
 ralley racer.
 this is the answer of the question of flash games.
 I have a question that what is fun according to you?
 Do you think some games based on comic themes and have a comic cut seens
 is this is fun according to you?
 Thanks
 Ishan

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Re: [Audyssey] help needed with castaways.

2014-08-09 Thread Thomas Ward
Hi Lori,

In Castaways it all depends on if there is any work to be done. If
your peasants are just standing around not doing anything there is
probably something else that needs done first and they are waiting on
some task to be completed. I'd need to know more about the situation
here.

cheers!


On 8/7/14, loriduncan lori_dunca...@hotmail.com wrote:
 Hi guys, I've just started playing castaways, but although I can select my
 units and asign them jobs, they still seem to be just standing around idel.
 I thought once I'd given a pesent it's job, I'd hear the unit move, but when
 I cycle through the list, it just says their names, and that they are just
 standing around.  I checked their energy, and it's high, so not sure what
 I'm missing?  I also tried to get into the online game, but when I press
 shift slash to see who else is online, I'm told I'm not linked to any
 players, even though miltiplayer mode is set.

 I'd be glad of any help.  Thanks from lori.
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Re: [Audyssey] Paladin of the Sky a new audio rpg

2014-08-09 Thread Ian McNamara
I have downloaded the demo to take a look first. Then I can decide weather to 
buy it.

Ian McNamara
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[Audyssey] Castaways contest, with cash prizes

2014-08-09 Thread Jeremy Kaldobsky
I think it's time to toss a little money back at the community.  *Smiling face* 
 I had posted this on audiogames.net, but since it is now offline I'll post 
this here too.
Quick reminder, Castaways can be downloaded from the following link:  
http://www.kaldobsky.com/audiogames/castaways.zip


Castaways 2.7b has been posted, and it contains a game mode called 
Recorded Challenge.  This is how players will participate in the 
contest.  The game always starts you with an identical set of resources, but 
after that it is up to you to survive and thrive.  You have the 
daunting task of surviving through 1 game ticks as you earn a score 
based on the things you save up.  At any point you can press Shift + 
space to hear your current score, and also list how many game ticks you 
have used.  1 ticks seems like a lot at first, but eventually you'll start 
wishing you had more so you could save up more stuff.  Here are 
how points are calculated.
Knights, Rangers, Pikemen, and Cavalry 
all start out worth 1000 points for the first unit, but each additional 
unit is worth 100 points less.  Having more than 10 of any of these 
troop types will give no additional points.
All units upgraded 
with Tomes (Serfs, Woodsmen, Physician, ect) start out worth 1000 points for 
the first unit.  Each additional unit is worth 250 less.  Having 
more than 4 of any of these skilled job types will give no additional 
points.
All food stored in your Store houses or Taverns will be counted.
Meat,
 Bread, Vegetables, and Wine all start out worth 500 points for the 
first item, and each additional item is worth 5 points less.  Having 
more than 100 of any of these food types will give no additional points.
Tomes stored in your Store houses start out worth 1000 points for the first 
Tome, and each additional tome is worth 250 less.  Having more than 4 
tomes will give no additional points.
Lumber and bricks stored in 
your Store houses are all worth 10 points each.  There is no limit on 
the amount of points you can earn on lumber and bricks.
When you 
first start up the game you'll already have quite a few points.  This is 
normal, because you begin the mission with a lot of food and stuff.  As you 
start to burn through your reserves, that score will drop lower and lower as 
you work to build your town and get on your feet.  Defend 
yourself against the goblins (walls are your friend) and soon your score will 
begin to rise as you produce more than you use.  The game stops 
once you reach 1 ticks, but it will still allow you to save your 
game instead of immediately kicking you out to the main menu.
Saving is important, obviously, but your save game files are what you'll 
submit to be part of the contest.  Save your game at any time, and email me the 
save game file.  The score you have at the time of the save, is 
the score I will credit you with.  I will list everyone's scores here in this 
thread, so you can see what you need to reach in order to beat 
them.
The Prizes:  (using the traditional, highest score is better, system)  haha
First place, $40 (USD)
Second place, $35
Third place, $30
Fourth place, $25
Fifth place, $20
Sixth place, $10
Seventh place, $10
Eighth place, $10
Ninth place, $10
Tenth place, $10
Rules:
You do not need to have a Kaldobsky Gamer account to participate.  This contest 
is open for anyone to join.
Don't cheat, obviously.  Contained within the save game file is information 
about every action you took as you played.  I take these save game files and 
run them through a special program that recreates the same starting conditions 
and quickly plays through the entire game doing everything 
you had done.  I will use the score my program tells me, which means any type 
of cheating or save game editing isn't going to work.
Don't 
give other people your save game files so they can turn them in as their own.  
The program I feed these files into can tell if the original game data matches 
any of the other files people have submitted.  So if you 
play 100 ticks of the challenge, save it, give it to a friend, he plays 
the remaining 9900 ticks, and submits it for the contest... I will not 
count that.  Hopefully that makes sense.
Do feel free to discus 
strategy and stuff here to help others.  Telling others exactly what you did is 
totally fine, because their random events will end up being a 
bit different.  I'd actually like to see the more skilled players 
sharing tips with those who need a hand.
Do have a paypal 
account.  I will be sending the prizes out through paypal, so having it 
is a requirement if you wish to participate.
You are able to win 
more than 1 prize!  (I'm allowing this because I have no realistic way 
to prevent it.)  As long as you start over again from the beginning, you can 
submit additional save files to get your name on the score board 
multiple times.  If you submit another file that is related to one 
you've already submitted, then it will not be counted.  This means that 

Re: [Audyssey] Paladin of the Sky a new audio rpg

2014-08-09 Thread Bryan Peterson
It didn't take me long to decide. Surete game's got a few rought edges but 
it's the closest thing to a true audio RPG that we've seen. Even Entombed 
doesn't come quite so close as Paladin does to the sort of games I've been 
hoping to see in our little market.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ian McNamara

Sent: Saturday, August 09, 2014 9:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Paladin of the Sky a new audio rpg

I have downloaded the demo to take a look first. Then I can decide weather 
to buy it.


Ian McNamara
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Re: [Audyssey] controller versus keyboard - Re: saitek pro flightsystem?

2014-08-09 Thread Charles Rivard
OK, now that you bring up the gaming mouse, which I haven't even heard of, 
here's the question:  Mouse? or game pad.  Sounds like they would be almost 
the same from this brief post.  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 09, 2014 4:24 AM
Subject: Re: [Audyssey] controller versus keyboard - Re: saitek pro 
flightsystem?




Hi Charles,

While I agree with you in principle that all games should include
keyboard support along side mouse and joystick support that does not
mean that there are certain cases where a joystick or mouse is
preferable. One of the principle problems here as far as I am
concerned is that there are not enough audio games that adequately
demonstrates the fact there are cases where a joystick is more
precise, more accurate, and much more suited to a certain type of game
than is a keyboard. Someone who has always used a keyboard, has had
little experience with joysticks in more advanced games, may think the
two input methods are equal in function, but they really aren't.

To give you an excellent example take Rail Racer by Blind Adrenaline.
You are in a racer, a pod on rails, and one of the things you have to
master is leaning while going into the turns. Lean too far left or
right and you'll hit the sides of the track loosing speed and time on
your laps. Don't lean far enough into the turn and your racer will
slow down and loose lap time as well. As a result winning and loosing
depends a lot on how well you master the turns and leaning into them.

The thing is that a keyboard isn't as precise or well suited for
precise adjustments, and I am much slower at my lap times in Rail
Racer with a keyboard than I am with a joystick or racing wheel. I
noticed the first time that I hooked up a joystick to the game and
chose to use that instead that it was A, more comfortable, and B, I
managed to beat my best lap time by a full five seconds. The point
being even without seriously trying to beat my lap times I did it just
because the joystick gave me more precise and accurate control over my
racer that was just not possible with the keyboard.

People who don't regularly use joysticks probably are not aware of the
advantages one would have in certain games, and how they could improve
the over all playing experience. So comparing prices to keyboards or
stating the fact that not enough games have joystick support to
justify buying one is only beside the point that they have advantages.

One very good example I can think of is the advantage of duel
thumbsticks. I don't know of any accessible fighting games that uses
this feature of gamepads, but it comes in handy for certain types of
fighting games. You could use the left thumbstick to move the
character north, south, east, west and the right thumbstick to control
a sword or light saber. You could use the right thumbstick to simulate
actual swings, parries, slashes, spin your sword, all while moving
your character around with the left thumbstick. While it may be
possible to simulate this functionality with a keyboard it won't be as
comfortable or as smooth as a joystick.

Not only that but the way joysticks work offers the possibility to do
more interesting things besides merely move left, right,
forward,backward, up, or down. Most joysticks offer a range of values
from -5000 to 5000 on the x and y axis. What is good about this in
addition to direction you can use the value of the x and y axis to
determine the speed or rate of the character or in a case like Rail
Racer determine how much to turn and lean based on that input value.
Keyboards only return an up/down or pressed/released state. Therefore
it requires building timers and various checks that simulate the
advantages of a joystick all because a keyboard doesn't have the same
degree of accuracy and control as a joystick.

Weather joysticks offer advantages over keyboards or not you are right
to ask about price. On average I'd say an average joystick or gamepad
costs about $39 to $49 most places here in the US. Not terribly
expensive, but depending on want/need that may be too high for some
users. I've seen very cheap ones for $15 and some have gone clear up
to $150 or so for a premium controller. So while they can be had for a
reasonable price some can get extremely expensive depending on how
advanced a gamer is looking for.

On the other hand keyboards come bundled with a computer so for the
average computer user someone might as well say it doesn't cost
anything to own one. If they have to buy one extra again price depends
on quality. I'd say $29 to $39 being the average for wireless
keyboards, and about $19 being average for a USB keyboard with no
fancy features. More or less the same price range as a joystick if one
considers it an accessory rather than being bundled with 

[Audyssey] Quick Quinton question

2014-08-09 Thread Ron Schamerhorn

Hi all

  Being a windows user I'm wondering...
  the playroom is cross platform right?  Cause one of my friends is a 
mac user and wasn't sure.


Thankds ahead of time
Ron

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Re: [Audyssey] help needed with castaways.

2014-08-09 Thread loriduncan
Hi Thomas, I managed to get castaways working, but my people seem to always 
end up starving.  Here's what I start with.  I use the strong start, and 
once my storehouse is complete, i then have them build a sawmill so lumber 
can be produced.  I then build a hospital, a few farms and a tavern.  I also 
assign jobs as I go along, such as people to farm, hunt and fish, but still 
they seem to starve.  I have a bartender and cook too, and I notice my 
pesents seem to drop off all their food supplies at the tavern, and when I 
try closing it to stop them from doing it, they still starve.  I can't seem 
to assign my pesents to transport certain types of items.  I've checked out 
the buildings guide, and know what each building does, i just need to figure 
out the starting combo.  From Lori.


-Original Message- 
From: Thomas Ward

Sent: Saturday, August 09, 2014 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help needed with castaways.

Hi Lori,

In Castaways it all depends on if there is any work to be done. If
your peasants are just standing around not doing anything there is
probably something else that needs done first and they are waiting on
some task to be completed. I'd need to know more about the situation
here.

cheers!


On 8/7/14, loriduncan lori_dunca...@hotmail.com wrote:

Hi guys, I've just started playing castaways, but although I can select my
units and asign them jobs, they still seem to be just standing around 
idel.
I thought once I'd given a pesent it's job, I'd hear the unit move, but 
when

I cycle through the list, it just says their names, and that they are just
standing around.  I checked their energy, and it's high, so not sure what
I'm missing?  I also tried to get into the online game, but when I press
shift slash to see who else is online, I'm told I'm not linked to any
players, even though miltiplayer mode is set.

I'd be glad of any help.  Thanks from lori.
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Re: [Audyssey] Audiogames.net down

2014-08-09 Thread dark

Hi Tom.

I certainly wouldn't object to audeasy replicating news, sinse not only 
would this mean more sources of game news and more people looking out for 
new games and updates (the other news posters and I try my best but we're 
only human), but also there's always some advantage to seeing news told in a 
different way or style.


I certainly think some newbie introductions would be helpful. I had 
considdered putting together some articles for the articles room on 
audiogames.net with lists of correct links to db entries, but this would be 
again something else to maintain and if say the download url for Shades of 
doom changed it'd be something else to update as well and frankly working on 
the db and news is already more than enough to keep me busy.


Therefore, some diversity in what audeasy did, particularly in the area of 
being a launching point for new gamers as well as an alternative source of 
news owuld be great.


All the best,

Dark. 



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Re: [Audyssey] Audiogames.net down

2014-08-09 Thread dark

Thomas is correct.

Just because audiogame.snet is currently down doesn't mean the games are 
unavailable, they're all on the websites for the people hosting them, 
audiogame.snet doesn't host any games besides those developed by the 
audiogames.net staff themselves namely Richard and Sander, such as The Curb 
game, Drive and Sudo san.


All the best,

Dark. 



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Re: [Audyssey] help needed with castaways.

2014-08-09 Thread dark

Hi Lori.

Your peasants will transport stuff automatically, starting with food then 
moving on to less essential supplies, this is why you always need many 
peasants.


As for starving, you need a cook. Without a cook to serve meals your people 
will starve even with a warehouse full of food.


Btw, I'd not personally recommend the strong start perk sinse Castaways is a 
longer game and once your start is gone it's gone, your best choosing perks 
that will help you for a longer period such as green fingered or sweatshop 
(yes, this is a game where forcing your children to work at as young age as 
possible is an advantage! ! :d).


hth.

All the best,

Dark. 



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[Audyssey] Online games

2014-08-09 Thread Devin Prater
Hi all. I have used mush z for alter aeon for years now. I write this not to 
bash it, but I really don't think, for blind users, it is good for mobile 
platforms. I'll be going back to school soon, and will need a good game to play 
after classes. I go to a school for the blind, and will be staying there for 
months, going home once a month for one whole day. I'll only have my ipod as my 
personal devise, so I need a good game that isn't a dull one like lords and 
knights. One that is online, and is less than or equal to one dollar, which is 
what I have in itunes. 

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


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Re: [Audyssey] help needed with castaways.

2014-08-09 Thread john
I'd like to debate you on the starter, Dark. I've actually come 
very close to losing people while building the storehouse, so 
imho there's a lot of value in using strong start. This is 
especially true in mission 5, because you really don't have time 
to play with dragging resources all the way across the map.




- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 9 Aug 2014 23:13:26 +0100
Subject: Re: [Audyssey] help needed with castaways.

Hi Lori.

Your peasants will transport stuff automatically, starting with 
food then
moving on to less essential supplies, this is why you always need 
many

peasants.

As for starving, you need a cook. Without a cook to serve meals 
your people

will starve even with a warehouse full of food.

Btw, I'd not personally recommend the strong start perk sinse 
Castaways is a
longer game and once your start is gone it's gone, your best 
choosing perks
that will help you for a longer period such as green fingered or 
sweatshop
(yes, this is a game where forcing your children to work at as 
young age as

possible is an advantage! ! :d).

hth.

All the best,

Dark.


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Re: [Audyssey] Castaways contest, with cash prizes

2014-08-09 Thread john

Two questions:
First, How is metal/barrels/cloth/cloaks/armor/horses/leather 
scored?

Second, can we play this on multiplayer? It would be really
interesting to see the strategies developed by people playing 
co-op on this mode.



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Re: [Audyssey] help needed with castaways.

2014-08-09 Thread john
Build your tavern as soon as your storehouse is finished. Never, 
ever close it. If food isn't in the tavern it can't be cooked, 
and thus your people won't eat. If you're not already doing this, 
play in sandbox until you can get a civilization up and running.


- Original Message -
From: loriduncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 9 Aug 2014 18:36:54 +0100
Subject: Re: [Audyssey] help needed with castaways.

Hi Thomas, I managed to get castaways working, but my people seem 
to always
end up starving.  Here's what I start with.  I use the strong 
start, and
once my storehouse is complete, i then have them build a sawmill 
so lumber
can be produced.  I then build a hospital, a few farms and a 
tavern.  I also
assign jobs as I go along, such as people to farm, hunt and fish, 
but still
they seem to starve.  I have a bartender and cook too, and I 
notice my
pesents seem to drop off all their food supplies at the tavern, 
and when I
try closing it to stop them from doing it, they still starve.  I 
can't seem
to assign my pesents to transport certain types of items.  I've 
checked out
the buildings guide, and know what each building does, i just 
need to figure

out the starting combo.  From Lori.

-Original Message-
From: Thomas Ward
Sent: Saturday, August 09, 2014 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help needed with castaways.

Hi Lori,

In Castaways it all depends on if there is any work to be done. 
If
your peasants are just standing around not doing anything there 
is
probably something else that needs done first and they are 
waiting on
some task to be completed. I'd need to know more about the 
situation

here.

cheers!


On 8/7/14, loriduncan lori_dunca...@hotmail.com wrote:
Hi guys, I've just started playing castaways, but although I can 
select my
units and asign them jobs, they still seem to be just standing 
around

idel.
I thought once I'd given a pesent it's job, I'd hear the unit 
move, but

when
I cycle through the list, it just says their names, and that 
they are just
standing around.  I checked their energy, and it's high, so not 
sure what
I'm missing?  I also tried to get into the online game, but when 
I press
shift slash to see who else is online, I'm told I'm not linked 
to any

players, even though miltiplayer mode is set.

I'd be glad of any help.  Thanks from lori.
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Re: [Audyssey] help needed with castaways.

2014-08-09 Thread loriduncan
Hm, this is so wierd...  I have 5 pesents, they transported the things to my 
mill, and although I set one of them to the whieght farm, there isn't any 
being dropped off at the mill.  I also built a textile, and assigned a 
taylor and a weever, but they arn't making cloth for my hospital, despite my 
butcher producing animal furs.


-Original Message- 
From: john

Sent: Sunday, August 10, 2014 1:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] help needed with castaways.

I'd like to debate you on the starter, Dark. I've actually come
very close to losing people while building the storehouse, so
imho there's a lot of value in using strong start. This is
especially true in mission 5, because you really don't have time
to play with dragging resources all the way across the map.



- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 9 Aug 2014 23:13:26 +0100
Subject: Re: [Audyssey] help needed with castaways.

Hi Lori.

Your peasants will transport stuff automatically, starting with
food then
moving on to less essential supplies, this is why you always need
many
peasants.

As for starving, you need a cook. Without a cook to serve meals
your people
will starve even with a warehouse full of food.

Btw, I'd not personally recommend the strong start perk sinse
Castaways is a
longer game and once your start is gone it's gone, your best
choosing perks
that will help you for a longer period such as green fingered or
sweatshop
(yes, this is a game where forcing your children to work at as
young age as
possible is an advantage! ! :d).

hth.

All the best,

Dark.


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Re: [Audyssey] help needed with castaways.

2014-08-09 Thread loriduncan
Awww, I feel so guilty about the children, if the social services heard 
about this, poor Aprone would be told his game wasn't pc lol.  That's 
politically corect, nothing to do with a pc computer.  :)


-Original Message- 
From: dark

Sent: Saturday, August 09, 2014 11:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help needed with castaways.

Hi Lori.

Your peasants will transport stuff automatically, starting with food then
moving on to less essential supplies, this is why you always need many
peasants.

As for starving, you need a cook. Without a cook to serve meals your people
will starve even with a warehouse full of food.

Btw, I'd not personally recommend the strong start perk sinse Castaways is a
longer game and once your start is gone it's gone, your best choosing perks
that will help you for a longer period such as green fingered or sweatshop
(yes, this is a game where forcing your children to work at as young age as
possible is an advantage! ! :d).

hth.

All the best,

Dark.


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Re: [Audyssey] saitek pro flight system?

2014-08-09 Thread goshawk on horseback
well I haven't intirely ruled it out yet, but certainly at the moment, I am 
not exactly confident that the outlay will be worth it, given the current 
rather limited joystick/controller usage in accessible games.
the one good thing about this system, is that as it comes in a number of 
parts, it is not like I have to get the whole thing in one go, so I can 
spread the cost a bit.
if I know that there are possibilities of more and better support for 
controllers like this, if testers are available, this is something I would 
be happy to do.

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 09, 2014 10:36 AM
Subject: Re: [Audyssey] saitek pro flight system?


Hi Simon,

Well, that all depends on perspective. It may have been something of a
loss in the beginning, but once developers like myself knew for
certain someone was using such an expensive controller we could add
support for it, and use you as a beta tester. Therefore in the long
run buying it may be a benefit to you and the community as well. As a
developer we can't just write support for something we can't test
directly or indirectly. Not if an end user expects the support to be
completely accurate.

Cheers!


On 8/8/14, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
 this is what I guessed at, and why I thought it was worth a check, before
 spending out all of that money on the system, only to find that very 
 little

 of it did anything with any accessible games, which would have been a mega
 waste of money.

 Simon


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