Re: [Audyssey] About celtic tribes?

2014-12-14 Thread dark

Hi milo.

According to people on the audiogames.net forum, the problem with both games 
is that the map showing your castle/village in relation to others is not 
accessible. On Ios you can swipe around the screen and be told things like 
"free castle 2 fields away" but on Android that doesn't happen, meaning a 
key aspect of the game isn't playable.


I'm unfortunately not sure why this is, indeed if it is a matter of button 
labels I don't kno why they were added to the Android version as well as the 
Ios one.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Sunday, December 14, 2014 8:23 PM
Subject: Re: [Audyssey] About celtic tribes?



Hi all,
What about the android version of Lords and Knights? I tried to play but 
am not sure how accessible it is, as I couldn't even start the game! The 
registration process wouldn't end at all, and I uninstalled it, but the 
game itself seamed very interesting...
Also, is Celtic Tribes available on Android too? If yes, how accessible is 
it? I wouldn't ask here if I had time to check for myself, but I am very 
busy these days and months, so I am sorry to not be able to find some time 
for experimenting and reporting to the list...

Best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, December 14, 2014 5:37 PM
Subject: Re: [Audyssey] About celtic tribes?


If it is like lords and knights, very much so, the game is entirely 
focused on attacking other players, and when you attack people them lose 
resources etc. that is why I do not plan to play lords and knights in the 
long term,  really I wish there was a propper civilization and 
settling game that didn't have all this stupid number crunch pvp 
nonsense!


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - 
From: "Christina" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 14, 2014 4:34 PM
Subject: Re: [Audyssey] About celtic tribes?



Hi.
Is it PVP?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl 
Belanger

Sent: Sunday, December 14, 2014 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About celtic tribes?

It's basically a mod. The buildings, units, and missions have different
names, some researches and missions have different results, but they 
play

very similar.

Sent from my iPhone


On Dec 14, 2014, at 07:14, dark  wrote:

I have asked this on the audiogames.net forum, but then I remembered 
there

are a good few Ios users here who might know as well.


I've just written an entry for lords and knights with a description for
the audiogames.net database. I know Celtic tribes is another game from 
the
same company and another mmorpg, and sinse it's got a page on Applevis 
it is
accessible. What I wonder however is how similar is it to lords and 
knights?
Is it simply a mod of the same game rather like the storm8 ones, or does 
it

do anything different?


If it is a mod, I can basically just rejigger the Lords and knights db
page, if however it is a different game then I probably need to go and 
try

it myself, and I'm a lazy person :D.


The same company also had several other games, has anyone tried those

(they apparently have some rpgs as opposed to actual mmorpgs, though the
only games I've heard of there's in terms of access are Celtic tribes 
and

Lords and Knights). Any thoughts?

There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars 
than

even the archmaesters of the citadel can dream.

---
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Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in AudioDefenceforiOS

2014-12-14 Thread Charles Rivard

I know that you're not spoiling.  However, are you spoiled?  (rotten grin)

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Teresa Cochran" 

To: "Gamers Discussion list" 
Sent: Sunday, December 14, 2014 3:27 PM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in 
AudioDefenceforiOS



I'm not spoiling; I noticed it in the armory with a bunch of other goodies 
when I first started the game. ;)


Teresa

Winging its way from my iPod


On Dec 14, 2014, at 12:14 PM, Charles Rivard  wrote:

The claymore??  Hmm.  Sounds like it's going to be a real blast!!

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Teresa Cochran" 


To: "Gamers Discussion list" 
Sent: Sunday, December 14, 2014 1:32 PM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in 
AudioDefencefor iOS



Oh,, wait till you get to the banjo, especially leveled up. And the 
claymore is nice, too. ;)


Teresa

Winging its way from my iPod

On Dec 13, 2014, at 11:52 AM, Charles Rivard  
wrote:


I wish the "bong" sound were more pronounced, just for orneriness.  I'd 
like to really give the zombie a big time headache!  (evil grin)


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Teresa Cochran" 


To: "Gamers Discussion list" 
Sent: Saturday, December 13, 2014 4:42 AM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in 
AudioDefencefor iOS



Oh, I didn't realize the zombies weren't within melee-weapon range 
when the heartbeat first sounds. I'll have to play with that' a bit.


Thanks,
Teresa

Winging its way from my iPod


On Dec 12, 2014, at 11:31 PM, dark  wrote:

Hi Teresa.

I am not sure of the exact numbers involved, but the first slower 
heartbeat is when zombies are getting close, but not quite close 
enough for melee range, thus what I did was heard the first 
heartbeat, made sure I was on targit and then started swinging when 
the heartbeat was faster, ie, when the zombie was closer.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world 
is vast and wondrous strange and there are more things benieth the 
stars than even the archmaesters of the citadel can dream.
- Original Message - From: "Teresa Cochran" 


To: "Gamers Discussion list" 
Sent: Saturday, December 13, 2014 1:29 AM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in Audio 
Defencefor iOS



Thanks, guys. I always wait for the heartbeat to start before I 
swing. I've sometimes heard it beat faster, like a "second gear". :) 
I'll try waiting for that, and I'll try making each swing count.


Teresa

Winging its way from my iPod

On Dec 12, 2014, at 3:10 PM, Cara Quinn  
wrote:


Hi Teresa,

Have you ever swung and missed? As far as I know, every swing goes 
toward your accuracy. So if you are hearing every zombie in front 
of you before you swing, then it is possible that as Phil says, you 
may perhaps be swinging too early?


I wait until the heartbeat starts and then swing at the zombie when 
it is right in front of me.


Maybe others have more tips / tricks?…

HTH and have a great weekend!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Dec 12, 2014, at 3:15 PM, Teresa Cochran 
 wrote:


Hi, all,I'm trying to clean up in the challenges and get my last 
two stars. These are in the "whack-a-zombie" level. You can oarly 
use your melee weapons here. I can complete this level easily, but 
always seem to get between 65% and 70% accuracy. I can't think of 
anything else to try to improve this. What are the criteria for 
accuracy. Is it the speed with which you dispatch the weapon? I 
seem to have the zombie right in front of me when I hit it.


Ideas?

Thanks,
Teresa

Winging its way from my iPod
---
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Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in AudioDefencefor iOS

2014-12-14 Thread Teresa Cochran
I'm not spoiling; I noticed it in the armory with a bunch of other goodies when 
I first started the game. ;)

Teresa

Winging its way from my iPod

> On Dec 14, 2014, at 12:14 PM, Charles Rivard  wrote:
> 
> The claymore??  Hmm.  Sounds like it's going to be a real blast!!
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> - Original Message - From: "Teresa Cochran" 
> 
> To: "Gamers Discussion list" 
> Sent: Sunday, December 14, 2014 1:32 PM
> Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in AudioDefencefor 
> iOS
> 
> 
>> Oh,, wait till you get to the banjo, especially leveled up. And the claymore 
>> is nice, too. ;)
>> 
>> Teresa
>> 
>> Winging its way from my iPod
>> 
>>> On Dec 13, 2014, at 11:52 AM, Charles Rivard  wrote:
>>> 
>>> I wish the "bong" sound were more pronounced, just for orneriness.  I'd 
>>> like to really give the zombie a big time headache!  (evil grin)
>>> 
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're 
>>> finished, you! really! are! finished!
>>> - Original Message - From: "Teresa Cochran" 
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, December 13, 2014 4:42 AM
>>> Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in 
>>> AudioDefencefor iOS
>>> 
>>> 
 Oh, I didn't realize the zombies weren't within melee-weapon range when 
 the heartbeat first sounds. I'll have to play with that' a bit.
 
 Thanks,
 Teresa
 
 Winging its way from my iPod
 
> On Dec 12, 2014, at 11:31 PM, dark  wrote:
> 
> Hi Teresa.
> 
> I am not sure of the exact numbers involved, but the first slower 
> heartbeat is when zombies are getting close, but not quite close enough 
> for melee range, thus what I did was heard the first heartbeat, made sure 
> I was on targit and then started swinging when the heartbeat was faster, 
> ie, when the zombie was closer.
> 
> All the best,
> 
> Dark.
> There is always more to know, more to see, more to learn. The world is 
> vast and wondrous strange and there are more things benieth the stars 
> than even the archmaesters of the citadel can dream.
> - Original Message - From: "Teresa Cochran" 
> 
> To: "Gamers Discussion list" 
> Sent: Saturday, December 13, 2014 1:29 AM
> Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in Audio 
> Defencefor iOS
> 
> 
>> Thanks, guys. I always wait for the heartbeat to start before I swing. 
>> I've sometimes heard it beat faster, like a "second gear". :) I'll try 
>> waiting for that, and I'll try making each swing count.
>> 
>> Teresa
>> 
>> Winging its way from my iPod
>> 
>>> On Dec 12, 2014, at 3:10 PM, Cara Quinn  wrote:
>>> 
>>> Hi Teresa,
>>> 
>>> Have you ever swung and missed? As far as I know, every swing goes 
>>> toward your accuracy. So if you are hearing every zombie in front of 
>>> you before you swing, then it is possible that as Phil says, you may 
>>> perhaps be swinging too early?
>>> 
>>> I wait until the heartbeat starts and then swing at the zombie when it 
>>> is right in front of me.
>>> 
>>> Maybe others have more tips / tricks?…
>>> 
>>> HTH and have a great weekend!
>>> 
>>> Cheers!
>>> 
>>> Cara
>>> ---
>>> iOS design and development - LookTel.com
>>> ---
>>> View my Online Portfolio at:
>>> 
>>> http://www.onemodelplace.com/CaraQuinn
>>> 
>>> Follow me on Twitter!
>>> 
>>> https://twitter.com/ModelCara
>>> 
>>> On Dec 12, 2014, at 3:15 PM, Teresa Cochran 
>>>  wrote:
>>> 
>>> Hi, all,I'm trying to clean up in the challenges and get my last two 
>>> stars. These are in the "whack-a-zombie" level. You can oarly use your 
>>> melee weapons here. I can complete this level easily, but always seem 
>>> to get between 65% and 70% accuracy. I can't think of anything else to 
>>> try to improve this. What are the criteria for accuracy. Is it the 
>>> speed with which you dispatch the weapon? I seem to have the zombie 
>>> right in front of me when I hit it.
>>> 
>>> Ideas?
>>> 
>>> Thanks,
>>> Teresa
>>> 
>>> Winging its way from my iPod
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the 
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>

Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-14 Thread Thomas Ward
Hi Jim,

Lol. Sounds interesting, but somehow I don't think that will work.
Although, it would be a nice try.

Cheers!


On 12/14/14, Jim Kitchen  wrote:
> Hi Thomas,
>
> Live and let live is kind of my motto for life in general.
>
> I think that I am going to buy a motor home and park it on the boarder of
> Nevada and Colorado.  That way I can legally smoke pot on one end and hire a
> prostitute in the other end.  I'll be broke all the time, but have a huge
> smile on my face. 
>
> BFN

---
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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread Milos Przic

Hi all,
What about the android version of Lords and Knights? I tried to play but am 
not sure how accessible it is, as I couldn't even start the game! The 
registration process wouldn't end at all, and I uninstalled it, but the game 
itself seamed very interesting...
Also, is Celtic Tribes available on Android too? If yes, how accessible is 
it? I wouldn't ask here if I had time to check for myself, but I am very 
busy these days and months, so I am sorry to not be able to find some time 
for experimenting and reporting to the list...

Best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, December 14, 2014 5:37 PM
Subject: Re: [Audyssey] About celtic tribes?


If it is like lords and knights, very much so, the game is entirely 
focused on attacking other players, and when you attack people them lose 
resources etc. that is why I do not plan to play lords and knights in the 
long term,  really I wish there was a propper civilization and 
settling game that didn't have all this stupid number crunch pvp nonsense!


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars than 
even the archmaesters of the citadel can dream.
- Original Message - 
From: "Christina" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 14, 2014 4:34 PM
Subject: Re: [Audyssey] About celtic tribes?



Hi.
Is it PVP?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl 
Belanger

Sent: Sunday, December 14, 2014 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About celtic tribes?

It's basically a mod. The buildings, units, and missions have different
names, some researches and missions have different results, but they play
very similar.

Sent from my iPhone


On Dec 14, 2014, at 07:14, dark  wrote:

I have asked this on the audiogames.net forum, but then I remembered 
there

are a good few Ios users here who might know as well.


I've just written an entry for lords and knights with a description for
the audiogames.net database. I know Celtic tribes is another game from 
the
same company and another mmorpg, and sinse it's got a page on Applevis it 
is
accessible. What I wonder however is how similar is it to lords and 
knights?
Is it simply a mod of the same game rather like the storm8 ones, or does 
it

do anything different?


If it is a mod, I can basically just rejigger the Lords and knights db
page, if however it is a different game then I probably need to go and 
try

it myself, and I'm a lazy person :D.


The same company also had several other games, has anyone tried those

(they apparently have some rpgs as opposed to actual mmorpgs, though the
only games I've heard of there's in terms of access are Celtic tribes and
Lords and Knights). Any thoughts?

There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars 
than

even the archmaesters of the citadel can dream.

---
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Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in AudioDefencefor iOS

2014-12-14 Thread Charles Rivard

The claymore??  Hmm.  Sounds like it's going to be a real blast!!

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Teresa Cochran" 

To: "Gamers Discussion list" 
Sent: Sunday, December 14, 2014 1:32 PM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in AudioDefencefor 
iOS



Oh,, wait till you get to the banjo, especially leveled up. And the 
claymore is nice, too. ;)


Teresa

Winging its way from my iPod


On Dec 13, 2014, at 11:52 AM, Charles Rivard  wrote:

I wish the "bong" sound were more pronounced, just for orneriness.  I'd 
like to really give the zombie a big time headache!  (evil grin)


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Teresa Cochran" 


To: "Gamers Discussion list" 
Sent: Saturday, December 13, 2014 4:42 AM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in 
AudioDefencefor iOS



Oh, I didn't realize the zombies weren't within melee-weapon range when 
the heartbeat first sounds. I'll have to play with that' a bit.


Thanks,
Teresa

Winging its way from my iPod


On Dec 12, 2014, at 11:31 PM, dark  wrote:

Hi Teresa.

I am not sure of the exact numbers involved, but the first slower 
heartbeat is when zombies are getting close, but not quite close enough 
for melee range, thus what I did was heard the first heartbeat, made 
sure I was on targit and then started swinging when the heartbeat was 
faster, ie, when the zombie was closer.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: "Teresa Cochran" 


To: "Gamers Discussion list" 
Sent: Saturday, December 13, 2014 1:29 AM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in Audio 
Defencefor iOS



Thanks, guys. I always wait for the heartbeat to start before I swing. 
I've sometimes heard it beat faster, like a "second gear". :) I'll try 
waiting for that, and I'll try making each swing count.


Teresa

Winging its way from my iPod

On Dec 12, 2014, at 3:10 PM, Cara Quinn  
wrote:


Hi Teresa,

Have you ever swung and missed? As far as I know, every swing goes 
toward your accuracy. So if you are hearing every zombie in front of 
you before you swing, then it is possible that as Phil says, you may 
perhaps be swinging too early?


I wait until the heartbeat starts and then swing at the zombie when 
it is right in front of me.


Maybe others have more tips / tricks?…

HTH and have a great weekend!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Dec 12, 2014, at 3:15 PM, Teresa Cochran 
 wrote:


Hi, all,I'm trying to clean up in the challenges and get my last two 
stars. These are in the "whack-a-zombie" level. You can oarly use 
your melee weapons here. I can complete this level easily, but always 
seem to get between 65% and 70% accuracy. I can't think of anything 
else to try to improve this. What are the criteria for accuracy. Is 
it the speed with which you dispatch the weapon? I seem to have the 
zombie right in front of me when I hit it.


Ideas?

Thanks,
Teresa

Winging its way from my iPod
---
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Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in AudioDefence for iOS

2014-12-14 Thread Teresa Cochran
Oh,, wait till you get to the banjo, especially leveled up. And the claymore is 
nice, too. ;)

Teresa

Winging its way from my iPod

> On Dec 13, 2014, at 11:52 AM, Charles Rivard  wrote:
> 
> I wish the "bong" sound were more pronounced, just for orneriness.  I'd like 
> to really give the zombie a big time headache!  (evil grin)
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> - Original Message - From: "Teresa Cochran" 
> 
> To: "Gamers Discussion list" 
> Sent: Saturday, December 13, 2014 4:42 AM
> Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in AudioDefencefor 
> iOS
> 
> 
>> Oh, I didn't realize the zombies weren't within melee-weapon range when the 
>> heartbeat first sounds. I'll have to play with that' a bit.
>> 
>> Thanks,
>> Teresa
>> 
>> Winging its way from my iPod
>> 
>>> On Dec 12, 2014, at 11:31 PM, dark  wrote:
>>> 
>>> Hi Teresa.
>>> 
>>> I am not sure of the exact numbers involved, but the first slower heartbeat 
>>> is when zombies are getting close, but not quite close enough for melee 
>>> range, thus what I did was heard the first heartbeat, made sure I was on 
>>> targit and then started swinging when the heartbeat was faster, ie, when 
>>> the zombie was closer.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> There is always more to know, more to see, more to learn. The world is vast 
>>> and wondrous strange and there are more things benieth the stars than even 
>>> the archmaesters of the citadel can dream.
>>> - Original Message - From: "Teresa Cochran" 
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, December 13, 2014 1:29 AM
>>> Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in Audio 
>>> Defencefor iOS
>>> 
>>> 
 Thanks, guys. I always wait for the heartbeat to start before I swing. 
 I've sometimes heard it beat faster, like a "second gear". :) I'll try 
 waiting for that, and I'll try making each swing count.
 
 Teresa
 
 Winging its way from my iPod
 
> On Dec 12, 2014, at 3:10 PM, Cara Quinn  wrote:
> 
> Hi Teresa,
> 
> Have you ever swung and missed? As far as I know, every swing goes toward 
> your accuracy. So if you are hearing every zombie in front of you before 
> you swing, then it is possible that as Phil says, you may perhaps be 
> swinging too early?
> 
> I wait until the heartbeat starts and then swing at the zombie when it is 
> right in front of me.
> 
> Maybe others have more tips / tricks?…
> 
> HTH and have a great weekend!
> 
> Cheers!
> 
> Cara
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Dec 12, 2014, at 3:15 PM, Teresa Cochran  
> wrote:
> 
> Hi, all,I'm trying to clean up in the challenges and get my last two 
> stars. These are in the "whack-a-zombie" level. You can oarly use your 
> melee weapons here. I can complete this level easily, but always seem to 
> get between 65% and 70% accuracy. I can't think of anything else to try 
> to improve this. What are the criteria for accuracy. Is it the speed with 
> which you dispatch the weapon? I seem to have the zombie right in front 
> of me when I hit it.
> 
> Ideas?
> 
> Thanks,
> Teresa
> 
> Winging its way from my iPod
> ---
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Re: [Audyssey] audio games popularity

2014-12-14 Thread Michael Gauler

Hi Thomas,
you are probably right when it comes to most audio game developers being 
only Windows developers.

However, this also goes into another direction.
I know that some developers made or still make accessible games for mobile 
devices, mostly for IOS, allthough there might be Android games out there.


While I personally have no problem with IOS games, I find it a bit sad that 
some things remain platform exclusive.
I don't know if you know what "the Inquisitor" is, but this series is being 
released for Windows, Mac, IOS and Android as far as I know.
I have no idea how this is done meaning that I don't know if they use some 
cross platform technology which allows for releases on several platforms in 
a relatively short amound of time.


However, I have no idea why games like Papa Sangre and Papa Sangre 2 are (to 
my knowledge) IOS exclusive.

I don't have both games, but I could listen to some recordings of both.
With their extremely good audio quality, I would have liked to play such a 
game on a PC or a Mac if I had the latter.

But games from that company are as far as I know not cross platform.
This shows that it can also go into the other direction, meaning that some 
game developers seem to specifically avoid Windows releases and focus 
instead on mobile devices only. 



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Re: [Audyssey] FW: [The Teacher List] Wissp: Beginning ActionScript

2014-12-14 Thread Michael Gauler
While we are talking about web technologies like Flash and their scripting 
parts, I would like to know how CodeFactory made their games then.
Ok, I know that they used Director MX, now known as Shockwave and the Audio 
Game maker would also have been a Shockwave application.
Allthough this might be a bit off topic, I still don't get why seemingly all 
screen readers can read flash content within web pages, but if you link the 
same .swf file to the stand alone Flash Player and run that program, you 
can't read anything.
I mean, if the said content was supposed to be text with no graphics, then 
said content can't change if you put it into another application.
This might be another reason why it might be difficult to actually develop 
accessible Flash or Shockwave content if you are a blind developer, but I am 
also no expert. 



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Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-14 Thread Michael Gauler

Seriously,
If we had audio versions of some Dragon Age, Final Fantasy or The Witcher 
titles and probably more titles of that type in this community, maybe people 
would shut up about that little bit of adult material we actually have.
Seriously, in a few mainstream games you might have quests which end in your 
player character having sex with some woman from that game world.
Obviously I don't know if they only hint at it or if they show such scenes 
in great detail in such mainstream games, since I am blind and can't see 
what's happening in such cases. 



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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread Christina
Hi.
Yeah, that's what I figured.  I liked Lords and Knights for the
micromanaging civ-building part but I stopped playing because of the PVP.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, December 14, 2014 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About celtic tribes?

If it is like lords and knights, very much so, the game is entirely focused 
on attacking other players, and when you attack people them lose resources 
etc. that is why I do not plan to play lords and knights in the long 
term,  really I wish there was a propper civilization and settling game 
that didn't have all this stupid number crunch pvp nonsense!

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 14, 2014 4:34 PM
Subject: Re: [Audyssey] About celtic tribes?


> Hi.
> Is it PVP?
> Thanks.
> Christina
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl 
> Belanger
> Sent: Sunday, December 14, 2014 11:25 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] About celtic tribes?
>
> It's basically a mod. The buildings, units, and missions have different
> names, some researches and missions have different results, but they play
> very similar.
>
> Sent from my iPhone
>
>> On Dec 14, 2014, at 07:14, dark  wrote:
>>
>> I have asked this on the audiogames.net forum, but then I remembered 
>> there
> are a good few Ios users here who might know as well.
>>
>> I've just written an entry for lords and knights with a description for
> the audiogames.net database. I know Celtic tribes is another game from the
> same company and another mmorpg, and sinse it's got a page on Applevis it 
> is
> accessible. What I wonder however is how similar is it to lords and 
> knights?
> Is it simply a mod of the same game rather like the storm8 ones, or does 
> it
> do anything different?
>>
>> If it is a mod, I can basically just rejigger the Lords and knights db
> page, if however it is a different game then I probably need to go and try
> it myself, and I'm a lazy person :D.
>>
>> The same company also had several other games, has anyone tried those
> (they apparently have some rpgs as opposed to actual mmorpgs, though the
> only games I've heard of there's in terms of access are Celtic tribes and
> Lords and Knights). Any thoughts?
>> There is always more to know, more to see, more to learn. The world is
> vast and wondrous strange and there are more things benieth the stars than
> even the archmaesters of the citadel can dream.
>> ---
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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread dark
If it is like lords and knights, very much so, the game is entirely focused 
on attacking other players, and when you attack people them lose resources 
etc. that is why I do not plan to play lords and knights in the long 
term,  really I wish there was a propper civilization and settling game 
that didn't have all this stupid number crunch pvp nonsense!


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Christina" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 14, 2014 4:34 PM
Subject: Re: [Audyssey] About celtic tribes?



Hi.
Is it PVP?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl 
Belanger

Sent: Sunday, December 14, 2014 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About celtic tribes?

It's basically a mod. The buildings, units, and missions have different
names, some researches and missions have different results, but they play
very similar.

Sent from my iPhone


On Dec 14, 2014, at 07:14, dark  wrote:

I have asked this on the audiogames.net forum, but then I remembered 
there

are a good few Ios users here who might know as well.


I've just written an entry for lords and knights with a description for

the audiogames.net database. I know Celtic tribes is another game from the
same company and another mmorpg, and sinse it's got a page on Applevis it 
is
accessible. What I wonder however is how similar is it to lords and 
knights?
Is it simply a mod of the same game rather like the storm8 ones, or does 
it

do anything different?


If it is a mod, I can basically just rejigger the Lords and knights db

page, if however it is a different game then I probably need to go and try
it myself, and I'm a lazy person :D.


The same company also had several other games, has anyone tried those

(they apparently have some rpgs as opposed to actual mmorpgs, though the
only games I've heard of there's in terms of access are Celtic tribes and
Lords and Knights). Any thoughts?

There is always more to know, more to see, more to learn. The world is

vast and wondrous strange and there are more things benieth the stars than
even the archmaesters of the citadel can dream.

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list,

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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread dark

Hi Michael.
Hmmm, interesting. if it does have that sort of thing I probably ought to 
have a look at the game as I have lords ad knights.


All the best,

Dark. 



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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread Christina
Hi.
Is it PVP?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger
Sent: Sunday, December 14, 2014 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About celtic tribes?

It's basically a mod. The buildings, units, and missions have different
names, some researches and missions have different results, but they play
very similar.

Sent from my iPhone

> On Dec 14, 2014, at 07:14, dark  wrote:
> 
> I have asked this on the audiogames.net forum, but then I remembered there
are a good few Ios users here who might know as well.
> 
> I've just written an entry for lords and knights with a description for
the audiogames.net database. I know Celtic tribes is another game from the
same company and another mmorpg, and sinse it's got a page on Applevis it is
accessible. What I wonder however is how similar is it to lords and knights?
Is it simply a mod of the same game rather like the storm8 ones, or does it
do anything different? 
> 
> If it is a mod, I can basically just rejigger the Lords and knights db
page, if however it is a different game then I probably need to go and try
it myself, and I'm a lazy person :D.
> 
> The same company also had several other games, has anyone tried those
(they apparently have some rpgs as opposed to actual mmorpgs, though the
only games I've heard of there's in terms of access are Celtic tribes and
Lords and Knights). Any thoughts?
> There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars than
even the archmaesters of the citadel can dream.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread Karl Belanger
It's basically a mod. The buildings, units, and missions have different names, 
some researches and missions have different results, but they play very similar.

Sent from my iPhone

> On Dec 14, 2014, at 07:14, dark  wrote:
> 
> I have asked this on the audiogames.net forum, but then I remembered there 
> are a good few Ios users here who might know as well.
> 
> I've just written an entry for lords and knights with a description for the 
> audiogames.net database. I know Celtic tribes is another game from the same 
> company and another mmorpg, and sinse it's got a page on Applevis it is 
> accessible. What I wonder however is how similar is it to lords and knights? 
> Is it simply a mod of the same game rather like the storm8 ones, or does it 
> do anything different? 
> 
> If it is a mod, I can basically just rejigger the Lords and knights db page, 
> if however it is a different game then I probably need to go and try it 
> myself, and I'm a lazy person :D.
> 
> The same company also had several other games, has anyone tried those (they 
> apparently have some rpgs as opposed to actual mmorpgs, though the only games 
> I've heard of there's in terms of access are Celtic tribes and Lords and 
> Knights). Any thoughts?
> There is always more to know, more to see, more to learn. The world is vast 
> and wondrous strange and there are more things benieth the stars than even 
> the archmaesters of the citadel can dream.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread mikolaj holysz
Celtic tribes is very similar to lords and knigts, but it has some new 
thinks like artifacts and daily missions.

W dniu 2014-12-14 13:14, dark pisze:

I have asked this on the audiogames.net forum, but then I remembered there are 
a good few Ios users here who might know as well.

I've just written an entry for lords and knights with a description for the 
audiogames.net database. I know Celtic tribes is another game from the same 
company and another mmorpg, and sinse it's got a page on Applevis it is 
accessible. What I wonder however is how similar is it to lords and knights? Is 
it simply a mod of the same game rather like the storm8 ones, or does it do 
anything different?

If it is a mod, I can basically just rejigger the Lords and knights db page, if 
however it is a different game then I probably need to go and try it myself, 
and I'm a lazy person :D.

The same company also had several other games, has anyone tried those (they 
apparently have some rpgs as opposed to actual mmorpgs, though the only games 
I've heard of there's in terms of access are Celtic tribes and Lords and 
Knights). Any thoughts?
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread Lindsay Cowell
I'd be interested to know too, and tips for how to play either of those games.

Lindsay Cowell.

Sent from my iPhone

> On Dec 14, 2014, at 12:14, dark  wrote:
> 
> I have asked this on the audiogames.net forum, but then I remembered there 
> are a good few Ios users here who might know as well.
> 
> I've just written an entry for lords and knights with a description for the 
> audiogames.net database. I know Celtic tribes is another game from the same 
> company and another mmorpg, and sinse it's got a page on Applevis it is 
> accessible. What I wonder however is how similar is it to lords and knights? 
> Is it simply a mod of the same game rather like the storm8 ones, or does it 
> do anything different? 
> 
> If it is a mod, I can basically just rejigger the Lords and knights db page, 
> if however it is a different game then I probably need to go and try it 
> myself, and I'm a lazy person :D.
> 
> The same company also had several other games, has anyone tried those (they 
> apparently have some rpgs as opposed to actual mmorpgs, though the only games 
> I've heard of there's in terms of access are Celtic tribes and Lords and 
> Knights). Any thoughts?
> There is always more to know, more to see, more to learn. The world is vast 
> and wondrous strange and there are more things benieth the stars than even 
> the archmaesters of the citadel can dream.
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[Audyssey] About celtic tribes?

2014-12-14 Thread dark
I have asked this on the audiogames.net forum, but then I remembered there are 
a good few Ios users here who might know as well.

I've just written an entry for lords and knights with a description for the 
audiogames.net database. I know Celtic tribes is another game from the same 
company and another mmorpg, and sinse it's got a page on Applevis it is 
accessible. What I wonder however is how similar is it to lords and knights? Is 
it simply a mod of the same game rather like the storm8 ones, or does it do 
anything different? 

If it is a mod, I can basically just rejigger the Lords and knights db page, if 
however it is a different game then I probably need to go and try it myself, 
and I'm a lazy person :D.

The same company also had several other games, has anyone tried those (they 
apparently have some rpgs as opposed to actual mmorpgs, though the only games 
I've heard of there's in terms of access are Celtic tribes and Lords and 
Knights). Any thoughts?
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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Re: [Audyssey] first attempt at Audio Defense

2014-12-14 Thread Darren Duff

lol that's awesome! I love it!
On 12/13/2014 11:10 PM, Dakotah Rickard wrote:

I have to laugh at myself. I generally use my iPhone for standing play, my iPad 
for relaxed playgh When standing, I find myself in a relaxed shooter's stance, 
left hand holding the phone,  flat vertically, I use my right hand to fire and 
reload, pointing the narrow profile of the phone at my targets! I also find 
myself chopping at zombies with my melee weapon, rather than shaking the 
device. Maybe I'm getting a little too into it.


Signed:
Dakotah Rickard


On Dec 13, 2014, at 22:51, dark  wrote:

Hi Charlse.

Glad you like. I admit audio defense does take getting used to, but Doctor 
Bastard's comments are a bonus.

What amazed me is that after a while I found myself developing little physical 
stratogies. For example, instead of turning my hole body, I'd face a given 
direction and then fine tune my shots by moving my hands as if I were carrying 
a real gun and picking creatures off, then only move my feet if I heard 
something behind me.

Beware the Grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
- Original Message - From: "Charles Rivard" 
To: "audyssey gamers list" 
Sent: Saturday, December 13, 2014 7:47 PM
Subject: [Audyssey] first attempt at Audio Defense



After spending about 20 to 25 minutes with this game, I've worked my way 
through the first challenge in which I had to use the shotgun.  So far, I do 
like this game.  The spectator's comments are entertaining, and the sound is 
good.

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Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-14 Thread Ron Schamerhorn

Hey Jim

  Many hours spent playing different titles of yours.  I haven't
 tried Triple J with the joystick.  I'll have to hook it up in the next 
day or two and see.  Look forward to your upcoming releases adult or 
otherwise.  Keep them coming Jim!


Take care
Ron

On 14-Dec-2014 3:53 AM, Jim Kitchen wrote:

Hi Ron,

Cool, thanks, I'm glad that you enjoy some of my adult games.

May I ask, have you ever played triple J shooter with a joystick?
I mean after all that is one of the Js.

BTW I am thinking of making a separate adult pizza delivery title.

A few others that shared code etc with me were Andrew Hart, Dan Zingaro,
Joshua Griffith and Oscar Sosa.  I know that I am forgetting lots of
others.  Very sorry about that.  And of course I am very thankful for
the friendship and support of everyone over the years.  Also can't
forget Audyssey, both the magazine and the mailing list and the people
that created and run them.

BFN

 Jim

My joystick is a Saitek ST290 Pro.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-14 Thread Scott Chesworth
Dinner party at Jim's house! Attendance is optional, but highly recommended.

Somehow, I've never played one of Jim's games. I've absolutely no idea
how this has happened. Anyway, this thread has made sure that I'll
change that oversight soon.

Scott

On 12/14/14, lenron brown  wrote:
> rofl you have the right idea about life.
>
> On 12/14/14, Jim Kitchen  wrote:
>> Hi Thomas,
>>
>> Live and let live is kind of my motto for life in general.
>>
>> I think that I am going to buy a motor home and park it on the boarder of
>> Nevada and Colorado.  That way I can legally smoke pot on one end and hire
>> a
>> prostitute in the other end.  I'll be broke all the time, but have a huge
>> smile on my face. 
>>
>> BFN
>>
>> - Original Message -
>> Hi Jim,
>>
>> Yeah, that has been pretty much my outlook on adult entertainment as
>> well. As long as it isn't hurting anyone live and let live. No need to
>> get on a moral high-horse and make a big deal out of it.
>>
>> Of course, I feel that Americans are overly sensitive when it comes to
>> sexuality anyway. I know of European countries where women walk around
>> topless, but do that here in the USA and she'll find herself behind
>> bars for public ludeness and indecent behavior. There are places where
>> there is legal prostitution, but not here in the States. Somehow
>> hiring someone for a few hours for sex is viewed in America as a
>> crime. There are religious groups trying to get rid of pornography,
>> fighting against gay marriage, etc and that just gets under my skin.
>> The problem with all of those groups is they disagree with the concept
>> of if someone doesn't like it they don't have to buy it, don't have to
>> watch it, play it, etc. The mere fact that it exists is reason enough
>> to protest, complain, and make a fuss.
>>
>> Anyway, like you I just feel if it doesn't hurt anyone then people
>> should just learn to live and let live.
>>
>> Cheers!
>>
>>  Jim
>>
>> What do a drug dealer and a prostitute have in common? They both sell
>> crack!
>>
>> j...@kitchensinc.net
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> --
> Lenron Brown
> Cell: 985-271-2832
> Skype: ron.brown762
>
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Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-14 Thread lenron brown
rofl you have the right idea about life.

On 12/14/14, Jim Kitchen  wrote:
> Hi Thomas,
>
> Live and let live is kind of my motto for life in general.
>
> I think that I am going to buy a motor home and park it on the boarder of
> Nevada and Colorado.  That way I can legally smoke pot on one end and hire a
> prostitute in the other end.  I'll be broke all the time, but have a huge
> smile on my face. 
>
> BFN
>
> - Original Message -
> Hi Jim,
>
> Yeah, that has been pretty much my outlook on adult entertainment as
> well. As long as it isn't hurting anyone live and let live. No need to
> get on a moral high-horse and make a big deal out of it.
>
> Of course, I feel that Americans are overly sensitive when it comes to
> sexuality anyway. I know of European countries where women walk around
> topless, but do that here in the USA and she'll find herself behind
> bars for public ludeness and indecent behavior. There are places where
> there is legal prostitution, but not here in the States. Somehow
> hiring someone for a few hours for sex is viewed in America as a
> crime. There are religious groups trying to get rid of pornography,
> fighting against gay marriage, etc and that just gets under my skin.
> The problem with all of those groups is they disagree with the concept
> of if someone doesn't like it they don't have to buy it, don't have to
> watch it, play it, etc. The mere fact that it exists is reason enough
> to protest, complain, and make a fuss.
>
> Anyway, like you I just feel if it doesn't hurt anyone then people
> should just learn to live and let live.
>
> Cheers!
>
>  Jim
>
> What do a drug dealer and a prostitute have in common? They both sell
> crack!
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-14 Thread Jim Kitchen

Hi Dark,

Thanks.

- Original Message -
I don't usually blow my own trumpet regarding what's been happening on 
audiogames.net, but sinse we're on the subject of Jim's games, I've just 
added a page for Pizza delivery yesterday to the database which you can find 
here:

http://audiogames.net/db.php?id=Pizza+delivery

Hopefully that will let more people find the game and the rest of Jim's 
offerings.


All the best,

Dark. 



---

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Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-14 Thread Jim Kitchen

Hi Thomas,

Live and let live is kind of my motto for life in general.

I think that I am going to buy a motor home and park it on the boarder of Nevada and 
Colorado.  That way I can legally smoke pot on one end and hire a prostitute in the 
other end.  I'll be broke all the time, but have a huge smile on my face. 


BFN

- Original Message -
Hi Jim,

Yeah, that has been pretty much my outlook on adult entertainment as
well. As long as it isn't hurting anyone live and let live. No need to
get on a moral high-horse and make a big deal out of it.

Of course, I feel that Americans are overly sensitive when it comes to
sexuality anyway. I know of European countries where women walk around
topless, but do that here in the USA and she'll find herself behind
bars for public ludeness and indecent behavior. There are places where
there is legal prostitution, but not here in the States. Somehow
hiring someone for a few hours for sex is viewed in America as a
crime. There are religious groups trying to get rid of pornography,
fighting against gay marriage, etc and that just gets under my skin.
The problem with all of those groups is they disagree with the concept
of if someone doesn't like it they don't have to buy it, don't have to
watch it, play it, etc. The mere fact that it exists is reason enough
to protest, complain, and make a fuss.

Anyway, like you I just feel if it doesn't hurt anyone then people
should just learn to live and let live.

Cheers!

Jim

What do a drug dealer and a prostitute have in common? They both sell crack!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-14 Thread Jim Kitchen

Hi Ron,

Cool, thanks, I'm glad that you enjoy some of my adult games.

May I ask, have you ever played triple J shooter with a joystick?
I mean after all that is one of the Js.

BTW I am thinking of making a separate adult pizza delivery title.

A few others that shared code etc with me were Andrew Hart, Dan Zingaro, Joshua 
Griffith and Oscar Sosa.  I know that I am forgetting lots of others.  Very 
sorry about that.  And of course I am very thankful for the friendship and 
support of everyone over the years.  Also can't forget Audyssey, both the 
magazine and the mailing list and the people that created and run them.

BFN

Jim

My joystick is a Saitek ST290 Pro.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] audio games popularity

2014-12-14 Thread Jim Kitchen

Hi Thomas,

Thank you very much for the info.  I'm most likely going to stick with Windows 
and VB6 for the time being.

BFN

- Original Message -
Hi Jim,

There are basic languages and tools for Mac and Linux although they
are not very popular on those platforms. They don't have Visual Basic
6, as that is a Microsoft only technology, but there is Pure Basic
which is similar enough that you could probably learn it were you
interested in doing so. I have also heard that Mono now supports
Visual Basic .NET executibles so that may also be an option for Basic
developers on Mac and Linux. Point being, there are basic options out
there, but since that isn't my forte I haven't really looked into it
too closely.

Cheers!


Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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