[Audyssey] Fw: A Sound Collection Not to be Missed

2015-03-28 Thread Dean Masters


From: Jack
Sent: Monday, March 16, 2015 10:00 AM
Subject: A Sound Collection Not to be Missed



Sonniss has released for a limited time, for free, a ten gig audio sound effect 
bundle NOT TO BE MISSED by audio drama producers and creators. As this article 
from bedroomproducersblog explains:

  Sonniss has released GameAudioGDC Bundle, a completely free to download sound 
collection featuring over 10 GB of high quality royalty free sounds for video 
game development and other creative work.

  The library was released on March 7th and it will remain a free download 
until April 2nd. Sonniss states that they’re giving away this sound collection 
in order to give back to the video game developers community, despite of not 
being able to join the GDC2015 conference this year. They are also running a 
huge game audio sale on their website at the moment, aka GameAudio Special.
So get on board Sonicateers! Grab your bundle while you still can. They 
recommend the torrent for it!

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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Dean Masters
Dollywood in East Tennessee built a wooden coaster in the last ten years. I 
think it is called Thunder Alley.


Dollywood is up in some hollows in the mountains of East Tennessee and they 
expanded into a new hollow to build Thunder Alley. the next year they built 
Timber Tower which is similar to one of those swing rides but when the 
swings got up to the top of the post the post started pivoting. So the 
swings started swinging vertical and one would feel like they might hit the 
ground. When I heard of this I thought there would be too much that could go 
wrong with this ride with all the forces being put on the different parts of 
this ride. they had all kinds of trouble keeping it going and did shut it 
down and dismantled it after that year.


Oh, I almost forgot they built an in the dark coaster which was to be a ride 
through coal mines.


A couple of years ago in their water park they built a water coaster. Groups 
sit front to back in foam rafts and are shot up hill by the force of water 
then fall downhill into ponds.


An old ride they have in the regular park is similar to this called the 
Slidewinder. they weigh a group to put into a foam raft and sit front to 
back. There are no seatbelts but ropes to hold on to. You start at the top 
of the hill and ride down a chute that zig zags down the mountain. You then 
go through a tunnel then down a steep hill into water to end the ride. then 
you have to hike back up the mountain to ride again.


Dean


-Original Message- 
From: Erik Heil

Sent: Wednesday, October 08, 2014 6:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] amusement park rides we remember - Re: suggestion 
for park boss


Hi everyone,
Speaking of rides that we remember, (and this may be one of the best ones),
is the Scream Machine that was at Six Flags Great Adventure Park in Jackson
Township, NJ. Let's see. Another groups of rides were on Coney Island. In
the late 90's, they did have a functioning wooden coaster. You gotta love
'em. I do think that their are a handful of operating wooden coasters still
left in the country, though. One of you guys mentioned Seder Park in
Ohio--Possibly their?

Erik

On Sat, Oct 4, 2014 at 9:16 PM, Charles Rivard  wrote:


When I was a kid, there was a ride I loved!  It was a circular track with
a single ramp.  When the coaster hit the ramp, it would sail through the
air until it landed back on the track.  It started slow, but the faster it
went, the farther it flew before landing and continuing around the track 
to

the ramp again.  It was called the flying coaster.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - From: "Dean Masters" 
To: "Gamers Discussion list" 
Sent: Saturday, October 04, 2014 6:50 AM
Subject: Re: [Audyssey] suggestion for park boss


 At Dollywood in East Tennessee they have one I think it is called the
Screaming Eagle. You sit out kind of on a wing so that there is no 
platform
under your feet. And you do the loops, etc. so it feels like you are 
flying

like an eagle.

This year they added one with a fire engine theme which is suitalble for
all ages. You rush forward and up an incline then run down that same 
track

backward.

Dean


-Original Message- From: Danielle Antoine
Sent: Saturday, October 04, 2014 3:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] suggestion for park boss

I absolutely love hearing about these roller coasters and where they
are located. I like to go up and look at the stats and watch vids on
YouTube.


On 10/4/14, Thomas Ward  wrote:


Hi Lisa,

Lol. Oh, that would be priceless. Although, I don't think anyone would
be likely to name rides from the Bill and Monica scandal. Not unless
they were intentionally trying to bring attention to various scandals
which wouldn't exactly be a good idea commercially. Especially, trying
to explain it to kids.

Cheers!


On 10/4/14, Lisa Hayes  wrote:


as long as their's no ride called bill and monica you should be fine.
Lol.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Saturday, October 04, 2014 1:10 PM
Subject: Re: [Audyssey] suggestion for park boss


 The Beast is either an excellent coaster or my guide dog, or both.


In an amusement park in Phoenix, Arizona, they have a family roller
coaster named The Patriot, and a double looping coaster named Desert
Storm.  From the titles, you can pretty much figure when they were
build?

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, October 03, 2014 3:27 PM
Subject: Re: [Audyssey] suggestion for park boss


 Hi Emily,


Yes, it would help to name certain r

Re: [Audyssey] suggestion for park boss

2014-10-04 Thread Dean Masters
At Dollywood in East Tennessee they have one I think it is called the 
Screaming Eagle. You sit out kind of on a wing so that there is no platform 
under your feet. And you do the loops, etc. so it feels like you are flying 
like an eagle.


This year they added one with a fire engine theme which is suitalble for all 
ages. You rush forward and up an incline then run down that same track 
backward.


Dean


-Original Message- 
From: Danielle Antoine

Sent: Saturday, October 04, 2014 3:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] suggestion for park boss

I absolutely love hearing about these roller coasters and where they
are located. I like to go up and look at the stats and watch vids on
YouTube.


On 10/4/14, Thomas Ward  wrote:

Hi Lisa,

Lol. Oh, that would be priceless. Although, I don't think anyone would
be likely to name rides from the Bill and Monica scandal. Not unless
they were intentionally trying to bring attention to various scandals
which wouldn't exactly be a good idea commercially. Especially, trying
to explain it to kids.

Cheers!


On 10/4/14, Lisa Hayes  wrote:

as long as their's no ride called bill and monica you should be fine.
Lol.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Saturday, October 04, 2014 1:10 PM
Subject: Re: [Audyssey] suggestion for park boss



The Beast is either an excellent coaster or my guide dog, or both.

In an amusement park in Phoenix, Arizona, they have a family roller
coaster named The Patriot, and a double looping coaster named Desert
Storm.  From the titles, you can pretty much figure when they were
build?

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, October 03, 2014 3:27 PM
Subject: Re: [Audyssey] suggestion for park boss



Hi Emily,

Yes, it would help to name certain rides to make a distinction between
say two roller-coasters. Plus it would allow someone to actually build
certain theme parks like Six Flags, King's Island, etc since they
could use their rides as a template for a successful virtual theme
park. I'd love to be able to manage such popular rides as Magnum Force
and the Beast.

Cheers!


On 10/3/14, emily  wrote:

i never even thought about naming the rides.

even more important if you have more than 1 of the same  ride


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[Audyssey] Free Firearms Sounds Library

2014-09-07 Thread Dean Masters
I just found out about this new site and thought some of you game writers 
might be able to use some of these free sound effects:


http://firearmsfx.moonfruit.com/

Dean 



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Re: [Audyssey] drive score posting query

2014-05-11 Thread Dean Masters
That game is so old I doubt one can post scores any more. I don't even 
remember who made that game or if it is still available. The best thing to 
do is figure out who made it and go to their web site if they still have 
one. If they do have one there should be some way to contact them.


Dean


-Original Message- 
From: joseph weakland

Sent: Sunday, May 11, 2014 9:37 PM
To: audyssey games list
Subject: [Audyssey] drive score posting query

hello all drive players to whoever can post scores in drive 1.2 please let 
me know how and if possible

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Re: [Audyssey] complains

2014-05-10 Thread Dean Masters
Sorry I don't have a cell phone of any kind including any smart phone so I 
can't p;lay any of these games.


Dean


-Original Message- 
From: ishan dhami

Sent: Saturday, May 10, 2014 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] complains

o death match RTR very popular game of dragon apps www.dragonapps.org
I tried to play but in off line so please help me.
if audyssey is a platform then people should register and they can but
if a person is single and no family I recommend to register.
Why it is an entertainment not a profession? Why there is a paid game?
I can say audyssey represents popular game like shades of doom but not
represent RTR and descent into madness.
If a person ask about shades of doom 19 and 20 people answer his
question. but if a person is asking RTR black square and descent into
madness noone will answer it is injustice isn't it?
I'm emotional and my feelings are distored
Smilee
Ishan

On 5/10/14, Bryan Peterson  wrote:

What game?



Bueller? Bueller? Bueller?
-Original Message-
From: Dean Masters
Sent: Saturday, May 10, 2014 7:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] complains

I have never heard of this game. What platform is it written for? Where 
can

I find out more info about it?

Dean


-Original Message-
From: ishan dhami
Sent: Saturday, May 10, 2014 4:28 AM
To: gamers@audyssey.org
Subject: [Audyssey] complains

Hi I'm leaving audyssey after sometime because my friends in audyssey
are very unresponsive.
I posted  various time about the  road to rage but nothing happen.
I demoralised and now after sometime I leave.
Smilee!
Ishan

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Re: [Audyssey] complains

2014-05-10 Thread Dean Masters
I have never heard of this game. What platform is it written for? Where can 
I find out more info about it?


Dean


-Original Message- 
From: ishan dhami

Sent: Saturday, May 10, 2014 4:28 AM
To: gamers@audyssey.org
Subject: [Audyssey] complains

Hi I'm leaving audyssey after sometime because my friends in audyssey
are very unresponsive.
I posted  various time about the  road to rage but nothing happen.
I demoralised and now after sometime I leave.
Smilee!
Ishan

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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread Dean Masters
At least you can do that. For those of us who don't have an iPhone or iPad 
we can't play those games written just for those machines. so we are left 
out unless we want to buy a new more expensive piece of tech.


Dean


-Original Message- 
From: Chris Apple boy

Sent: Friday, April 11, 2014 7:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released

You know what I agree with you. No further comment necessary.

Regards Chris

Clap along if you feel like a room without a roof!

On 11/04/2014 11:51, william lomas wrote:
wish was on mac to be honest people need to relies that mac is becoming 
far more popular and these kinds of games would make mac users able to 
just use the operating system they want rather than having to juggle 2, 
just to play a few games

Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak  wrote:


Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if 
it is just to get them up to date with screen readers, mouse control, and 
new versions of Windows.


- Original Message - From: "Devin Prater" 


To: "Gamers Discussion list" 
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released



I don't suppose this is available for the Mac is it?

Sent from my iPod


On Apr 10, 2014, at 21:38, "Phil Vlasak"  wrote:

Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired 
and sighted. The goal of the game is to subdue the enemy and capture 
all of the cities.
When a city is captured it will begin producing forces that may be used 
against the enemy.


Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there 
is nothing major that was missed during its release. Everyone has 21 
days to put it through its paces before the evaluation period expires.


Time of Conflict 2.0 is significantly bigger and better than version 
1.0. The new features are:

Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting 
of medieval unit types.

There are many new maps available.
You can play with or against any combination of up to four computer 
forces as opponents or as allies.

We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack 
an enemy.

You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, 
cells into water and land masses, water and land masses into a map 
summary, and the ability to do the reverse by obtaining details from 
these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR 
some developed MAPS.
You have the ability to define and use terrain. terrain can affect unit 
attacks and movement.

You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to 
type text commands rather than typing several single keystroke 
commands.

There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to  set focus to the location of a stated enemy 
action while reviewing history.

and there is much more.

We will be also releasing a new on-line ordering and key replacement 
system in the next few days. At that point we will discuss how you can 
obtain a free upgrade to version 2.0, or how you can go about ordering 
the game.


The multi-player version of Time of Conflict will be available for 
testing by all users who have ordered version 2. It appears to be 
relatively bug free, but some of the beta testers felt that it needed 
to be opened up to larger numbers of users before it can be determined 
how well it works.


Many new changes will be introduced over the next little while, and so 
I would appreciate it if people let me know of any problems or typos. 
Unless it is major, a private message to supp...@gmagames.com would be 
the best way to report on these problems.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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Re: [Audyssey] a suggestion for Jim Kitchen's golf game

2013-07-23 Thread Dean Masters
Yes, it would be nice to have an easy way to see which courses have been 
played.


Dean


-Original Message- 
From: Charles Rivard

Sent: Sunday, July 21, 2013 3:46 PM
To: audyssey gamers list
Subject: [Audyssey] a suggestion for Jim Kitchen's golf game

Jim:  If this already exists, where can it be found?  If not, how about an 
option in the next update that marks, in the list of golf courses to choose 
from, whether a course has been played?  Using this feature, you could play 
all of the courses available without replaying any.  Then you could look at 
the records to see how you did.


Another feature that might be a cool addition would be a running average 
score in comparison to what par would be after that many holes.  For 
example, if you play a course that has 72 as par and score 70, then a course 
that has 70 as par, and you shoot a score of 70, the average par would be 71 
and you have shot an average of 70.  Overall, so far, you're shooting 1 
under par.  Over time, you could combine these 2 features and see how you 
did as far as par for all courses.  After all courses have been played at 
least once, select the random course choice and see if you can beat your 
overall performance.


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Re: [Audyssey] Jim Kitchen's football error help

2012-09-22 Thread Dean Masters
I had tried that before and I didn't hear the percent sign but still got the 
error.


Dean


-Original Message- 
From: Sharon

Sent: Saturday, September 22, 2012 7:27 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi Dean,
That is all I had to do was to hit the backspace.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, September 22, 2012 4:23 AM
To: Dean Masters; Gamers Discussion list
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi Dean,

Interesting. I just hit the backspace key and it removes that annoying
percent sign.

On 9/21/12, Dean Masters  wrote:

How did you remove the percent sign? If I hit either delete it types
in a period. If I hit an arrow key it types in a percent sign. So I
stil have no

idea if there is something in the box for the quarterback's name but
if I hit enter it asks if a certain name is OK I don't hear any
symbols so assume

it will be OK. but I still can't play the game for getting the error
at kickoff.

Dean


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Re: [Audyssey] Jim Kitchen's football error help

2012-09-21 Thread Dean Masters
How did you remove the percent sign? If I hit either delete it types in a 
period. If I hit an arrow key it types in a percent sign. So I stil have no 
idea if there is something in the box for the quarterback's name but if I 
hit enter it asks if a certain name is OK I don't hear any symbols so assume 
it will be OK. but I still can't play the game for getting the error at 
kickoff.


Dean


-Original Message- 
From: Sharon

Sent: Saturday, September 08, 2012 1:29 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi,
I wanted to let anyone who was  having trouble with the football game that I
finally got it to work. I had noticed that when it came to the opponents
coach that there was a % sign in that field. When I removed it and put my
own coach name in it I still was having the same problem, but if I just hit
enter after removing the % sign it seems that I could play the game. I hope
this helps others having the same problem.

Sharon


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[Audyssey] Uninstall Kitchens football

2012-09-19 Thread Dean Masters
I thought I would try uninstalling the game one more time so I could install 
it again to see if I could figure out if I was doing something wrong and 
thus making it so the game would not play. but I went to uninstfoot.bat and 
ran as administrator and the only thing it uninstalled was that one file. I 
sitll have all the football files in the Kitchens inc folder. Can I just 
delete all those files?


Thanks,
Dean 



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Re: [Audyssey] Jim Kitchen's football error help

2012-09-11 Thread Dean Masters

Sorry about that. I didn't see that blackslash in my e-mail.

Dean


-Original Message- 
From: Jim Kitchen

Sent: Tuesday, September 11, 2012 5:39 AM
To: Dean Masters
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi Dean,

I only asked because you did have a back slash in your Email.  But, sorry, I 
just don't know why it is not working for you if you are entering only 
letters for your coach's name.


BFN

- Original Message -
No I did not hit the backslash. I am sure I was hitting the backspace.

Dean


-Original Message- 
From: Jim Kitchen

Sent: Monday, September 10, 2012 10:14 AM
To: Dean Masters
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi Dean,

You said
hit the backspace several times before typing my coach's name\
masters

You didn't actually type a back slash did you?

Other than that, I am sorry, but I really do not know what the problem would
be.

Sorry about that.

BFN

Jim

As confused as a termite in a yo-yo

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA

Jim

Sturgeon's Law:  Ninety percent of everything is crud.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim Kitchen's football error help

2012-09-10 Thread Dean Masters

No I did not hit the backslash. I am sure I was hitting the backspace.

Dean


-Original Message- 
From: Jim Kitchen

Sent: Monday, September 10, 2012 10:14 AM
To: Dean Masters
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi Dean,

You said
hit the backspace several times before typing my coach's name\
masters

You didn't actually type a back slash did you?

Other than that, I am sorry, but I really do not know what the problem would 
be.


Sorry about that.

BFN

Jim

As confused as a termite in a yo-yo

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim Kitchen's football error help

2012-09-10 Thread Dean Masters

Jim,

I uninstalled the football game and reinstalled it. so when setting it up I 
hit the backspace several times before typing my coach's name\


masters

Then when it asked for my quarterback name I hit the backspace several 
tiomes and hit enter to let it set its own name. then when it asked for the 
visitor's quarterback name I backspaced several times then hit enter and 
accepted the name it gave me.


the game started and again during the kickoff I got the error message.

So now what?

Dean


-Original Message- 
From: Jim Kitchen

Sent: Monday, September 10, 2012 4:43 AM
To: Dean Masters
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi Dean,

Yes, the back space works in my input routine when asked to enter the name 
of your coach.  You do not want to use any commas or punctuation.  Really 
just letters of a name.


And don't for get that you need to run the uninfoot.bat file to delete all 
of the football*.dat files first.


HTH

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim Kitchen's football error help

2012-09-10 Thread Dean Masters
I will try running the uninstall then installing again. I had been deleting 
the .dat files for the football program. There were three each time I went 
there. But I will try uninstalling, etc.


Dean


-Original Message- 
From: Jim Kitchen

Sent: Monday, September 10, 2012 4:43 AM
To: Dean Masters
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi Dean,

Yes, the back space works in my input routine when asked to enter the name 
of your coach.  You do not want to use any commas or punctuation.  Really 
just letters of a name.


And don't for get that you need to run the uninfoot.bat file to delete all 
of the football*.dat files first.


HTH

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim Kitchen's football error help

2012-09-09 Thread Dean Masters
How do you get rid of the %? I typed in the name of the coach for my team 
then just entered on the name of the opposing quarterback and stil got the 
run-time error 13 of type mismatch.


Once I thought maybe if I hit the decimal point on the numpad which is 
delete in jaws it might delete the % but it just added a dot to the name I 
typed in.


Dean


-Original Message- 
From: Sharon

Sent: Saturday, September 08, 2012 1:29 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi,
I wanted to let anyone who was  having trouble with the football game that I
finally got it to work. I had noticed that when it came to the opponents
coach that there was a % sign in that field. When I removed it and put my
own coach name in it I still was having the same problem, but if I just hit
enter after removing the % sign it seems that I could play the game. I hope
this helps others having the same problem.

Sharon


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Re: [Audyssey] Jim Kitchen's football error help

2012-09-07 Thread Dean Masters
I uninstalled and reinstalled and made sure I put in the names correctly and 
never have been able to get past the kickoff.


Dean


-Original Message- 
From: Thomas Ward

Sent: Friday, September 07, 2012 10:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi Sharon,

If memory serves me correctly that particular error has to do with
improperly entering  the coach's name when prompted. Although, Jim
kitchen would have a better handle on this particular issue. I've
never experienced it myself on any computer running Windows 7 but I
know others on this list have.

Cheers!


On 9/7/12, Sharon  wrote:

Hi,
I was wondering if anyone is having a runtime error when they play Jim
Kitchen's football? When I start the game I can get as far as the kickoff
of
the ball to start the game, but then I get a runtime error '13' type
mismatch. Any suggestions on how to solve this problem? I am running
windows
7 64 bit.

Thanks for any help.

Sharon


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Re: [Audyssey] Jim Kitchen's football error help

2012-09-07 Thread Dean Masters
I have the same problem on my Windows 7 64 bit system. When I asked nobody 
had any idea what was causing the error.


Dean


-Original Message- 
From: Sharon

Sent: Friday, September 07, 2012 6:06 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Jim Kitchen's football error help

Hi,
I was wondering if anyone is having a runtime error when they play Jim
Kitchen's football? When I start the game I can get as far as the kickoff of
the ball to start the game, but then I get a runtime error '13' type
mismatch. Any suggestions on how to solve this problem? I am running windows
7 64 bit.

Thanks for any help.

Sharon


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[Audyssey] Fw: ALERT!--1 Email from You Can Keep the FCC from Throwing Accessible Gaming Tech Under the Bus!

2012-08-28 Thread Dean Masters
ALERT!--1 Email from You Can Keep the FCC from Throwing Accessible Gaming Tech 
Under the Bus!Subject: ALERT!--1 Email from You Can Keep the FCC from Throwing 
Accessible Gaming Tech Under the Bus!



  
  



ALERT!--An Email Today'll Keep the Waiver Away!
Tell the FCC to Say NO
to Inaccessible Gaming and Communications Technologies!


For further information, contact: 

Mark Richert, Esq.
Director, Public Policy, AFB
(202) 469-6833
mrich...@afb.net 

Some time ago, lobbyists representing the highly lucretive gaming technology 
industry filed a petition with the Federal Communications Commission (FCC) 
seeking a formal waiver from any requirement stemming from the landmark 
Twenty-First Century Communications and Video Accessibility Act (CVAA) ensuring 
that key communications features, such as text chat and other forms of 
electronic messaging included with their gaming technologies, will be 
accessible. While the CVAA does permit the FCC to grant waivers in those 
instances where specific technologies may be both designed and marketed for 
primary purposes other than the kinds of communication contemplated in the new 
law, the FCC is nevertheless completely within its authority to refuse to grant 
waivers for such technologies. 

There are signs that the FCC may be generally sympathetic to the interest of 
people with disabilities in accessible gaming technologies that incorporate 
various kinds of communication. However, it has recently come to our attention 
that the FCC may be under the impression that people with vision loss 
themselves are not particularly interested in the accessibility of gaming 
technologies. Advocates should set them straight. 

Send a brief email today to Karen Peltz Strauss, Deputy Bureau Chief, Consumer 
and Governmental Affairs Bureau, FCC at

karen.stra...@fcc.gov

In your short, polite but firm message, tell the FCC how you feel about the 
ability of people who are blind or visually impaired to fully use the most 
popular gaming technologies on the market today. Remind the FCC that the 
growing popularity of gaming technologies in K-12 education to foster learning, 
use of gaming technologies to increase movement and exercise, and the overall 
impact of gaming technologies to bring people together, means that the 
accessibility of such technologies must not be thrown under the bus. Indeed, if 
the communications features of such technologies are allowed to continue to be 
inaccessible, kids, adults and seniors with vision loss will continue to be 
shut out of full participation in school and community and will not be able to 
enjoy the full benefits afforded by such technologies. 

Astoundingly, the industry representatives arguing for the waiver say that a 
waiver of the accessibility requirements of the new law is necessary to allow 
industry maximum opportunity to innovate and thereby build on their alleged 
track record of success meeting the access needs of people with disabilities. 
Tell the FCC what you think of the kind of technological innovation that 
routinely leaves people with vision loss behind; we're left behind while 
industry brags about their access accomplishments at the same time they seek 
legal maneuvers, like the proposed waiver, to shirk their responsibilities. 

The FCC is expected to act very soon on the proposed waiver, so send your 
message to the FCC today! 

You can unsubscribe at any time. To remove your name from this mailing list, or 
to find out what other newsletters are available from AFB, visit 
http://www.afb.org/myafbnewsletter.aspx.
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Re: [Audyssey] soundoku tips?

2012-08-24 Thread Dean Masters
Each number is also contained just once in each square with nine blocks. so 
you have to be sure each number is only used once in three areas.


Dean


-Original Message- 
From: william lomas

Sent: Friday, August 24, 2012 2:30 PM
To: Gamers Discussion list
Subject: [Audyssey] soundoku tips?

hi to all

i understand I think the concept of soundoku from draconis, the equivalent 
of soudoku for sighted people.
i have to get the numbers 1 to 9 appearing once don't I in each row and 
column, but what are these regions inside the grid for?



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[Audyssey] American Crosswords

2012-07-10 Thread Dean Masters
I just checked out the BG Crossword puzzle. Is there any place to download 
free American crosswords that will work in the program?


thanks,
Dean 



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Re: [Audyssey] the board game go?

2012-06-19 Thread Dean Masters
one of my favorite board games growing up was Flip Flop Go. It sounds 
familiar to these other games but you kept score of each piece you turned 
over. You had to put your piece where one of your pieces was on the other 
end and flip all those between. then you got a point for each one you 
flipped. But you also have two that said stop on them which meant your 
oppponent could not flip any in the row with that chip on it. The board had 
a counter for each of the two players to keep score.


Dean


-Original Message- 
From: Jen

Sent: Tuesday, June 19, 2012 7:38 AM
To: gamers audyssey list
Subject: [Audyssey] the board game go?

Hi,
is there an accessible version of the japanese board game go?
Thanks,
Jen
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Re: [Audyssey] Game Help, Please

2012-03-31 Thread Dean Masters
Sometimes I have had this problem. I would restart my PC and then things 
would work. So I guess it refreshes the ram enough to play the games.


Dean


-Original Message- 
From: MamaPeach

Sent: Saturday, March 31, 2012 5:54 PM
To: Gamers Discussion list
Subject: [Audyssey] Game Help, Please

Hi Gamers,
A friend of mine is having a problem with a couple of games. We both have
installed the two games, River Raiders and Top Speed 3. I am able to use the
games just fine. He, on the other hand, for some crazy reason, can't click
on a menu option to start the games or anything. Any idea why this is
happening to him. We both are running Windows 7, 64 bit machines. Like I
said, both games work perfectly for me, but he can't even get past the main
menus on either game. Please, any help would be appreciated.
Mama Peach


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Re: [Audyssey] kitchens Inc Football

2012-02-27 Thread Dean Masters
UAC is turned off. I ran the uninstall as administrator and it got rid of 
all football files. I reinstalled them and when starting the game I filled 
in all the blanks and tabbed and entered where needed. I did change the 
volume of the crowd so I could hear the SAPI voice. Still when it says 
during the kickoff that the ball is going into the end zone I hear the 
windows error sound and the crowd sound keeps going on but otherwise it 
freezes.  so I guess I will just have to forget about playing football.


Dean


-Original Message- 
From: Jim Kitchen

Sent: Monday, February 27, 2012 5:04 AM
To: Dean Masters
Subject: Re: [Audyssey] kitchens Inc Football

Hi Dean,

I think that you would need to turn off the UAC and then run the 
uninfoot.bat file.  The uninfoot.bat file will delete all of the football 
game files including the one that gets screwed up if you exit the game with 
the alt + f4 or do not enter a name for your coach.  You would be able to 
tell if the uninfoot.bat file did it's thing if the football.exe and other 
football files were no longer in the kitchensinc folder.


I hope that helps.

BFN

Jim

If you redo a batch file, does it become a son of a batch

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] kitchens Inc Football

2012-02-24 Thread Dean Masters

Thanks for checking.

I uninstalled the football game and unzipped the file I got from your site. 
I filled in everything that needed to be filled in and exited the correct 
way but the game still hangs at the kickoff. I tried running the 
football.exe and the gamemenu.exe as administrator so the UAC comes up when 
I start the game but the game still hangs. So I tried turning UAC off. Now 
the game hangs but I don't hear the windows warning sound.


When I uninstall the game are there any other files I need to delete 
manually that might be messing things up? It still recognized me from the 
other day and started the game I tried to play the other day. It said the 
two teams that were laying and asked for the name of the opposing 
quarterback. It also remembered my audio ssettings.


Dean


-Original Message- 
From: Jim Kitchen

Sent: Friday, February 24, 2012 5:48 AM
To: Dean Masters
Subject: Re: [Audyssey] kitchens Inc Football

Hi Dean,

I did a search of my Email archive hoping that the other person that had 
trouble with my site might have had the answer, but unfortunately this was 
all that he said.


Hi everyone,

Kitchensinc is working now. It turned out to be a jaws issue with internet 
explorer. Like I said earlier, it worked with firefox, but I didn't want to 
keep switching to firefox just to go on that one site. So, I'm not sure what 
I did or how I fixed it, but it's working now.


Ryan

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] kitchens Inc Football

2012-02-23 Thread Dean Masters
I was able to use NVDA to use your site. so there is something about the 
latest version of JAWS or some setting I have changed without realizing it 
that won't read your site.


Dean


-Original Message- 
From: Jim Kitchen

Sent: Thursday, February 23, 2012 5:56 AM
To: Dean Masters
Subject: Re: [Audyssey] kitchens Inc Football

Hi Dean,

I have not changed the HTML code of my web site in years.  It still works as 
it always did, including the links.


Once another person said the same thing as you did and it turned out that he 
had changed some setting in either Jaws or IE.  Sorry but I forget exactly 
what it was.


HTH

BFN

- Original Message -
I just got around to dooing as you suggested but when I go to your site I
hear the TTS voice welcoming me but there are no links on the page. I use
IE9 and JAWS 13. I have not had this problem before with the same programs
running.

Dean


-Original Message- 
From: Jim Kitchen

Sent: Sunday, February 19, 2012 7:39 AM
To: Dean Masters
Subject: Re: [Audyssey] kitchens Inc Football

Hi Dean,

People have had the exact same error with my football game that you are
getting.  Two reasons that I know of that it happens are, if you just
pressed enter when asked for the name of your coach.  The other is by
closing the game via alt + f4.  You need to close the game via the game
menu.  So usually people that have had the error, fix it by running the
uninfoot.bat file to delete the bad files and then install the game again
from my web site.

HTH

BFN

Jim

There are two ways to write error-free programs; only the third one works.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] kitchens Inc Football

2012-02-22 Thread Dean Masters
I just got around to dooing as you suggested but when I go to your site I 
hear the TTS voice welcoming me but there are no links on the page. I use 
IE9 and JAWS 13. I have not had this problem before with the same programs 
running.


Dean


-Original Message- 
From: Jim Kitchen

Sent: Sunday, February 19, 2012 7:39 AM
To: Dean Masters
Subject: Re: [Audyssey] kitchens Inc Football

Hi Dean,

People have had the exact same error with my football game that you are 
getting.  Two reasons that I know of that it happens are, if you just 
pressed enter when asked for the name of your coach.  The other is by 
closing the game via alt + f4.  You need to close the game via the game 
menu.  So usually people that have had the error, fix it by running the 
uninfoot.bat file to delete the bad files and then install the game again 
from my web site.


HTH

BFN

Jim

There are two ways to write error-free programs; only the third one works.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] kitchens Inc Football

2012-02-18 Thread Dean Masters
I have windows 7 home premium 64 bit PC. I have all of Kitchens Inc files in 
the program files x86. This is the first time I have tried to play any of 
his games on this system. golf went OK but when I tried to play football it 
let me choose a team, etc. but no matter who kicks off right after the 
announcer says the ball is traveling toward the end zone I hear the windows 
chime that there is somem kind of error. The background noise continues but 
the game does not progress. If I hit enter it closes the program.


Does anyone else have this problem?

thanks,
Dean 



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Re: [Audyssey] pbgames is dead at last

2012-01-03 Thread Dean Masters

I just played Dark Destroyer on my windows 7 home premium 64 bit PC.

Dean

-Original Message- 
From: Thomas Ward

Sent: Tuesday, January 03, 2012 10:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] pbgames is dead at last

Hi,

Yeah, I don't get this. You are absolutely right about the pB games
being written in Javascript, a web programming language, and in fact
they still play ok on my new PC. I've seen the thread Shaun is  making
reference to and I'm of the mind its a PC specific problem rather than
the games themselves. Although, I do agree they could do for a rewrite
in BGT or something else to insure they maintain compatibility with
newer versions of Windows and to drop Internet Explorer etc as a
dependency.

On 1/3/12, Hayden Presley  wrote:

Hi Shaun,
Just to say this again, I said it already, but I thought I should 
reiterate:
these games were written in Java Script, not Java. Java is a language of 
the
C varity, which works well on pretty much any Windows platform: Java 
Script
is a language used for web application development, which is why you see 
the
interface you do if you open a game written in said language. So Java 
games
will still work. I'm not sure why you are saying Java Script games 
wouldn't,

though.

Best Regards,
Hayden



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Re: [Audyssey] Suggestion about the list

2011-12-28 Thread Dean Masters
could they also be put in the monthly update message? Then you wouldn't need 
to put them at the bottom of each message.


Dean


-Original Message- 
From: Charles Rivard

Sent: Tuesday, December 27, 2011 11:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Suggestion about the list

I like your idea.  Getting such links in the introductory Email would be a
huge help to new members.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, December 27, 2011 10:16 PM
Subject: [Audyssey] Suggestion about the list



Hi.

Obviously one major purpose of the games list is to answer questions about 
games.


It seems one of the most common is the "where do I get games" question. I 
don't mean someone asking about where to get stratogy games or games with 
a fantasy theme, I mean the question of where to get audio games 
generally!


For this reason, I do wonder if it might be possible to put links to the 
lists at www.pcsgames.net and www.audiogames.net on the confirmation 
E-mail that people get when subscribing to the list, or if it isn't 
possible to alter the text of that mail, put together a sort of short 
welcome mail with those links and perhaps any other useful information in 
a very quick and easy page that people get when they join.


that way new members can start finding games streight off the bat when 
they join up, rather than having to sit on list and (as a recent new 
member put it), wonder where we all find these games that we're 
discussing.


Of course, I suspect people will stil ask about their favourite game types 
or subject matter, or games on a given os, but stil this might help to at 
least give people a bit of a start, and avoid the "where do I get games 
generally" type of questions.


I could have a bash at knocking up some sort of short info welcome message 
with a couple of links myself if that would help, though if tom, Raul or 
damian as the list mods, or indeed anyone else wants to have a crack at 
doing this that is also okay.


Beware the grue!

Dark.
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Re: [Audyssey] Where to look for blind friendly games

2011-12-27 Thread Dean Masters

You can go to

www.audiogames.net

and find a list of games that are available.

Dean


-Original Message- 
From: Keith S

Sent: Tuesday, December 27, 2011 7:29 PM
To: Gamers Discussion list
Subject: [Audyssey] Where to look for blind friendly games

Hi, I've been on this list for about 2 to 3 months now, and was just 
wondering.  Where do you guys and gals find these games you are 
playing/talking about?


Thanks

Keith
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[Audyssey] Problem Installing Awesome

2011-07-23 Thread Dean Masters

I have windows 7 home premium 64 bit.

I have downloaded the awesome homer file twice and each time get the 
following:


WinZip Self-Extractor
Can't create output file:
C:\Program Files (x86)\kitchensinc\awesome.exe


Has anyone else had this problem?

Thanks,
Dean 



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[Audyssey] MOTA 18

2011-05-27 Thread Dean Masters
That's right. This is just the second time I have tried MOTA 18. I have 
spent half an hour trying to figure out how to jump from the rope down to 
the first level. I did it once but didn't count the number of up or down 
arrows but I have tried over and over. When you jump you can hit the up 
arrow 14 times before hitting the top. Thomas said to jump near the bottom 
of the rope so I have tried going to the top then going down and trying to 
jump after hitting the down arrow 10 times then 11 times. etc. but not 
getting off the second level. Is there some other secret I am missing here 
or what?


Thanks,
Dean 



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[Audyssey] Dan Z Games

2011-05-20 Thread Dean Masters
I recently downloaded the Dan Z games from USA Interactive. I installed them 
on my windows 7 64 bit PC. then I copied the patches to the folders where 
the games were installed and then ran the patches as administrator.


Now when registering the program it tells me how many days until the program 
expires or one has expired. Is there anything else I can do to get these 
games from being trial versions?


Dean 



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[Audyssey] MOTA 18 bug and question

2011-05-11 Thread Dean Masters
I have not been following all the talk since I am just now getting to try 
the beta. I can climb the rope and go to that level and get to the lever. In 
the previous beta to get back down to the original level I could climb to 
the top of the rope and then jump to the left. That doesn't work in this 
beta. so I end up in the same room. And every time I jump off the rope and 
go to the end of the room the lever is there.


Is the lever only supposed to appear once or is that a puzzle in the game?

How can I get back into the room below the rope?

Thanks,
Dean 



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[Audyssey] Super Egg Hunt Updates

2011-05-04 Thread Dean Masters
When I start Super Egg Hunt I hear that it seems that a new update is 
available. Wait so I can download it. then nothing seems to happen. Is 
something supposed to appear on the screen so I know it is being downloaded?


Thanks,
Dean 



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Re: [Audyssey] Bouncing hopping and stopping

2011-04-21 Thread Dean Masters
Monkey Business has quicksand to drag you down. It has high grass but I 
don't remember if that slows you down or if it just hides the coins.

Dean

- Original Message - 
From: "dark" 
To: 
Sent: Wednesday, April 20, 2011 11:46 PM
Subject: [Audyssey] Bouncing hopping and stopping


| Hi.
|
| Once again I've been playing a game people will know, the very original 
super marrio brothers game, (actually the version released on the Snes with 
super mario all stars which has improved graphics, sfx and music, but the 
mechanics and game are stil just the same as the Nes).
|
| One factor which (having not played marrio for a while), I am having to 
get used to again, is Marrio's less than precise jumps. not only are his 
jumps analogue, eg, you get more distance with a run up, and more distance 
depending upon how long you hold the button, but also, Mario is not the most 
reliable at stopping or controlling his moves in the air.
|
| When bouncing off enemies, or jumping  a gap with a run, I'm having to 
re-learn the way you need to hit the opposite direction to stop marrio 
skidding along.
|
| While playing marrio, I found myself trying to considder which elements 
could be shown in an audio game.
|
| Pits of varying distance?  no problem. ledges of variable 
hight, --- -possibly slightly more complex but doable. Enemy position 
walking at you, falling on you etc?  for most enemies no trouble (though 
the clockwise or anticlockwise swinging fire chains in bowser's castles may 
be problematic).
|
| however, one element is stil not doable, namely the fact that Mario needs 
to take just as much account of things vertically above or below, and that 
his chief method of killing enemies,  jumping up above them and stomping 
on their heads, would not really be easy to do in audio.
|
| However, one element which seems completely missing from any and all audio 
games, is this business of stopping distance.
|
| Whether it's sarah, Angela carter or the agent in shades of doom, everyone 
seems to be able to stop on an instant, whether their running along or 
jumping.
|
| This doesn't just count 2D games either, as in many 3D or first person 
games, moves like sliding sideways to avoid attacks or ducking and rolling 
are very common.
|
| Then, there is the question of surface. Ice climbers, Mega man, Marrio 2, 
and about a hundred other platform games (including original dokey kong if I 
remember correctly), employ various factors to change your characters 
stopping distance or walking speed.
|
| These could be conveyer belts moving in one direction or another (even 
some walk along beat em ups like double dragon and streets of rage had 
these), ice to make you slip further when jumping or not stop so quickly 
when walking, winds or fans blowing you about and making you do longer 
jumps, quick sand or mud to slow you down, turning cog wheels to walk or 
jump on (some of the most evil ledge jumping puzles I know in turrican or 
castle vania involved these).
|
| The same goes for 3D games too, indeed in tenchu stealth assassin, you had 
gravel which you had to walk tthrough softly to avoid making a noise, while 
you could walk at normal speed on grass.
|
| I find it quite strange that racing games like topspeed have done a lot 
for stopping distance and different surface, but none of the audio 2D or 3d 
games as yet have.
|
| it just strikes me this is a very easy factor to play with in audio, ---  
simply by altering the sound of your characters' steps, and I find it a 
litle perplexing as to why nobody has yet, which is why I'm bringing it up 
here.
|
| Obviously, if mota's mechanics and traps are already designed so this sort 
of thing won't fit in fair enough, but maybe anyone who is working on a 2D 
or 3D action game could considder this.
|
| Beware the Grue!
|
| Dark.
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Re: [Audyssey] SFX contest

2011-03-22 Thread Dean Masters
I downloaded the file but then got busy so haven't had time to listen to 
them yet. who knows when I wil get to since I am at work and the file is at 
home.

Dean

- Original Message - 
From: "Ken the Crazy" 
To: "Gamers Discussion list" 
Sent: Tuesday, March 22, 2011 5:29 AM
Subject: [Audyssey] SFX contest


| OK, I'm gonna help y'all out just a bit here.
| First, remember that none of these sounds were taken from a sound 
library--not one.  If I did that, it would be cheating, and they would not 
be my sounds.
| Second, I did not use any electronic devices, including drills or 
screwdrivers, accept for the computer, with which I only recorded / 
synthesized sound.  That drill's motor does sound convincing, huh--but it's 
not a motor.  Also, there is no door, toothbrush, or razor.  Oh--how I'm 
anxious to tell you what I did--but I'm not going to!
|
| Ken Downey
| President
| DreamTechInteractive!
| And,
| Blind Comfort!
| The pleasant way to experience massage!
| It's the Caring
| without the Staring!
| ---
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Re: [Audyssey] Something I've Learned

2011-03-22 Thread Dean Masters
I check out the subject line and if it sounds like I would be interested I 
would get involved in the discussion. But that kind of game didnt sound like 
something I would like. most of the time I don't read all the chit chat 
about games that might be. I might read some messages about a game that is 
out to figure if I might want to try it or not. I don't have that much time 
for games so most of the time it might be months before I actually get 
around to trying a new game out then all the discussion is over.

Dean

- Original Message - 
From: "Ken the Crazy" 
To: "Gamers Discussion list" 
Sent: Tuesday, March 22, 2011 5:24 AM
Subject: [Audyssey] Something I've Learned


|I have heard people complaining about not getting much feedback on list.  I 
myself have griped and moaned about it a time or two--but now I understand 
what's going on.
| What it is is that people get so much mail through the list that they only 
read posts by big companies and games designers.  What made me realize this 
is that nobody commented on psycho smash until you did, Tom, and they all 
replied to your message, which means that they did not read mine.  I think 
that's why if minor game devs like me talk about a game, we can go on 
talking about it for post after post.  Then, Tom mentions it and you get 
twenty posts asking what the game is.  It makes a whole lot of sense now.
|
| Ken Downey
| President
| DreamTechInteractive!
| And,
| Blind Comfort!
| The pleasant way to experience massage!
| It's the Caring
| without the Staring!
| ---
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[Audyssey] Blind Student Plays Through Abe's Exoddus Using Only Audio Cues ...

2011-02-23 Thread Dean Masters

| Blind Student Plays Through Abe's Exoddus Using Only Audio Cues ...
| By Jeff Cork
| Terry Garrett has been blind since he was 5, but he's still able to
play --
| and complete -- games, provided they have sophisticated audio design.
|

| News
| <

This is a short article but there is a video which is an interview with the 
guy explaining how he does video games and shows him playing one.


Dean 



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Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-06 Thread Dean Masters

Iturned jaws off and the menus were read. So it seems to be working fine now.

Dean

-Original Message-
>From: Valiant8086 
>Sent: Feb 5, 2011 10:40 PM
>To: Gamers Discussion list 
>Subject: Re: [Audyssey] MOTA beta 17 running on win7 x64
>
>I have win7 x64, and it runs ok here.
>
>
>On 2/5/2011 11:10 AM, Thomas Ward wrote:
>> Hi,
>>
>> It should. It uses standard Win32 code and is compiled as an x86
>> project so should run fine on x64 wihtout issue. However, I'd like it
>> if you would test it and make sure that's the case. Just remember to
>> have the Visual C++ 2008 runtime installed.
>>
>> Cheers!
>>
>>
>> On 2/5/11, reinhard stebner  wrote:
>>> When I looked on the web site for this game, I noticed that there is just a
>>> x86 version.  Will this work correctly on windows 7 x64?
>>>
>>>
>>> ---
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Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-05 Thread Dean Masters
I have a window 7 64 bit pc and installed the program last night. the menus 
would not read for me. I have turned my pc off and when I get home will try 
it to see if it will run on  a fresh PC. On my XP machine I would have the 
problem of RAM being taken up so had to restart to get the menus to be 
spoken. I have 3 gigs of ram on this windows 7 pc.

Dean

- Original Message - 
From: "Thomas Ward" 
To: ; "Gamers Discussion list" 
Sent: Saturday, February 05, 2011 11:10 AM
Subject: Re: [Audyssey] MOTA beta 17 running on win7 x64


| Hi,
|
| It should. It uses standard Win32 code and is compiled as an x86
| project so should run fine on x64 wihtout issue. However, I'd like it
| if you would test it and make sure that's the case. Just remember to
| have the Visual C++ 2008 runtime installed.
|
| Cheers!
|
|
| On 2/5/11, reinhard stebner  wrote:
| > When I looked on the web site for this game, I noticed that there is 
just a
| > x86 version.  Will this work correctly on windows 7 x64?
| >
| >
| > ---
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| > gamers-unsubscr...@audyssey.org.
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list,
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| >
|
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Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread Dean Masters
You can try demos of JAWS by Freedom Scientific and windoweyes by GWMicro. 
And there is the free NVDA screen reader.

Dean

- Original Message - 
From: "David Rose" 
To: "Gamers Discussion list" 
Sent: Friday, January 28, 2011 1:07 PM
Subject: [Audyssey] Windows screen reader software?


| Hi folks,
|
| My apologies if I bring up a question that has already been discussed to
| death, but I don't see anything about this in a casual browsing of the
| archives.
|
| At first I thought I didn't have any screen reader software, so I
| couldn't test the accessibility of my RSW website directly.  But then I
| realized that every Mac has VoiceOver built-in, and it's quite nice!
| I've been going through my web pages with VoiceOver, and I've found a
| number of minor issues that I'll be correcting.
|
| But I'd hate to fine-tune my pages to VoiceOver's quirks only, without
| knowing about similar quirks in other software.  In particular, what do
| Windows users typically use to browse the web?  I see that Narrator is
| built-in to Windows, but it's almost unusable.  Even Narrator itself
| recommends users buy a third-party program instead.
|
| So, if I were to purchase one such third-party program for the purpose
| of testing my website's accessibility under Windows, which program
| should it be?
|
| Thanks!
| David
|
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Re: [Audyssey] Spoonbill Software's Blind Gamers Crossword

2010-08-03 Thread Dean Masters
Dan Z had a word search. Find it on the USA Games Interactive free page. It 
is called Search Party.

Dean

- Original Message - 
From: "The Kolesar Brothers" 
To: "Charles Rivard" ; "Gamers Discussion list" 

Sent: Tuesday, August 03, 2010 4:22 PM
Subject: Re: [Audyssey] Spoonbill Software's Blind Gamers Crossword


| The crosswords would be nice.
| But is there any way of having the word searches blind friendly?
| You would think via the arrow keys and or what have you, there would be a
| way to set it up for word  searches as well.
| Ron and Boz.
|
| Have a good day,
| From the Kolesar brothers and our puppies
| kolesar16...@roadrunner.com
|
| - Original Message - 
| From: "Charles Rivard" 
| To: "audyssey gamers list" 
| Sent: Tuesday, August 03, 2010 11:08 AM
| Subject: [Audyssey] Spoonbill Software's Blind Gamers Crossword
|
|
| Puzzle
|
| Document Source: Fred's Head from aph.org
|
| BG Crossword Puzzle allows vision impaired and blind players to solve
| Crossword puzzles downloaded from the Internet. As with all Spoonbill
| Software's Blind Gamers games, it is self-voicing, no need to use your
| screen reader. For the benefit of vision-impaired players, the crossword 
is
| presented in the normal crossword grid format. In addition, the answer 
words
| and the clues are displayed in two lists which can be navigated using the
| arrow keys on your keyboard. This pair of lists can be maximized to fit 
your
| screen allowing the words to be more easily read.
|
| Blind players also use the arrow keys to move up and down the list of 
words
| and clues and can use the W key to speak the current word, or the C key to
| speak the current clue. By default the across words and clues are 
presented
| first. You can switch to a display of the down clues by hitting the D key 
on
| your keyboard, and back to the across clues by hitting the A key.
|
| There are many helpful features to make solving crosswords a pleasant
| experience.
|
| May we suggest that you follow the Tutorial when first starting up the
| program?
|
| Send your request for BG Crossword Puzzle to Ian Humphreys, together with
| your full name and country of residence to:
|
| ga...@spoonbillsoftware.com.au
|
| For example: My name is Karen Black from Florida, USA, please send BG
| Crossword Puzzle.
|
| Please allow up to four days for delivery.
|
| Click this link to find more games from Spoonbill Software
|
| http://www.spoonbillsoftware.com.au/blindgamers.htm#CROSSWORDSAPI
|
| If you have any questions about the tips posted in Dan's Tech tips, please
| contact Dan at the following email address:
|
| dthomps...@mchsi.com
|
|
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Re: [Audyssey] Technoshock help level 2

2010-06-25 Thread Dean Masters
Could you put it on SendSpace then send the link so any who would want it 
could download it?

Dean

- Original Message - 
From: "Castanedagarcia_Alfredo" 
To: "Gamers Discussion list" 
Sent: Friday, June 25, 2010 12:41 PM
Subject: Re: [Audyssey] Technoshock help level 2


|I will, when I have time. Who would like a walkthru I have already made?
|
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Re: [Audyssey] levers in mota

2010-06-08 Thread Dean Masters
Levers are used instead of keys. So levers unlock doors. so you must have 
missed a lever or two. There are two levels left of the water. Check both of 
these out and jump over the fires.

Dean

- Original Message - 
From: "clement chou" 
To: "Gamers Discussion list" 
Sent: Sunday, June 06, 2010 11:14 PM
Subject: [Audyssey] levers in mota


| So, question. I'm trying to find my way in the game, but after the water 
area, I can't traverse either way. Left and right go to dead ends, the right 
end having a locked statue. Yet I haven't found any keys yet. Tips please? 
Also, what are the levers suposed to do, I've pulled every single one I've 
fond and nothing's happened.
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Re: [Audyssey] SAPI Games & USB Headphones

2010-04-30 Thread Dean Masters
Sorry for not giving all the info. It is an XP PC whose sound card or 
speakers died a couple of weeks ago.

I went back into the control panel and whatever I did got SAPI voices to 
work.

Dean

- Original Message - 
From: "Muhammed Deniz" 
To: "'Gamers Discussion list'" 
Sent: Friday, April 30, 2010 8:35 AM
Subject: Re: [Audyssey] SAPI Games & USB Headphones


| Hi,
| As Shaun said, check your voleum control. And don't reformat or you'll 
lose
| your stuff. Also keep in mind that,  you have to tell if it's a win 7
| computer or something.
|
| -Original Message-
| From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
| Behalf Of shaun everiss
| Sent: 30 April 2010 07:09
| To: Dean Masters; Gamers Discussion list
| Subject: Re: [Audyssey] SAPI Games & USB Headphones
|
| why did you lose your sound.
| reinstall your sound drivers.
| you shouldn't lose your sound something is up.
| do you use a laptop or desktop.
| if you use that which has external speakers then unplug those and put your
| headphones in the internal jack and try again.
| ok.
| if its an hdd card and it suddenly happened check your uaa is up in 
system.
| there is a patch to fix things on softwarepatch.com if thats broken.
| if not check your card is working right then check your volume controls.
| unmute wave and master.
| check things are as they should be.
| NO reason why you should lose something unless something is up.
| Reformat and the problem will go away.
| Alqways fixes it.
| if you don't want to reformat then please previde more info.
|
| >I recently lost my sound so am using a USB headphone. Is there
| >something I can change so I can play the games that use SAPI voices? I
| >can hear the windows sounds in the Spoonbill games but nothing else.
| >
| >thanks,
| >Dean
| >
| >
| >
| >---
| >Gamers mailing list __ Gamers@audyssey.org If you want to leave the
| >list, send E-mail to gamers-unsubscr...@audyssey.org.
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|
|
|
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[Audyssey] MOTA 8 bug

2009-10-21 Thread Dean Masters
I was playing and went for the "h" key to find out how much health I had 
when I hit the "h" and another key, maybe the "u". I then got the message 
that something has happened to the program and it had to close. Any data you 
were working on might be lost.

Dean 



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Dean Masters
I downloaded it last night and installed it. Haven't had time to try it. but 
then I didn't get beta 7 installed. so won't know the difference between 7 
and 8.

Dean

- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list audy" 
Sent: Friday, October 16, 2009 8:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?


| Hi all,
| I'm not sure if the message got through to this list, but yesterday I
| announced the release of Mysteries of the Ancients Beta 8. I'm just
| surprised no one has responded with any feedback, comments, etc weather
| they liked or disliked the changes made in the latest beta. Plus the
| download counter seams rather lower than usual so I was wondering if
| people have upgraded yet.
|
| Thanks.
|
|
| ---
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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-11 Thread Dean Masters
I really liked pinball more than the video games even though I would play 
either.

Last year I heard that the people who grew up going to arcades were starting 
to introduce their children to arcade games to share the experience.

A supermarket here in town has one arcade game and some Wal-Marts have them 
at one entrance. the mall in the closest city to me shut their arcade down 
but there is still an arcade in a mall about 50 miles away.

One problem with all these machines, though, was the joysticks and buttons 
getting worn out so you didn't have much control after the game has been out 
a while.

Dean

- Original Message - 
From: "Allan Thompson" 
To: "Gamers Discussion list" 
Sent: Friday, September 11, 2009 12:14 AM
Subject: Re: [Audyssey] game arcades in shopping malls and cafes


|I wonder if they still make pinball machines anymore. It probably costs 
more
| then a quarter to play today if there is still some around.
|
| al
| - Original Message - 
| From: "Mich" 
| To: "Gamers Discussion list" 
| Sent: Thursday, September 10, 2009 8:19 PM
| Subject: Re: [Audyssey] game arcades in shopping malls and cafes
|
|
| > Hi all. throwing in my 2 sense worth. I can remember playing pinball 
when
| > I had my sight and pressing the buttons to make the paddles work. I
| > remember the shape of the machine was kind of slanted towards you with 
the
| > screen away from you at the top and the 2 buttons on each side. A Few
| > years back I found on line  and was quite tempted to by all though I 
could
| > not afford it a lord of the rings pin ball machine. well those are my 2
| > sense worth on this topic. from Mich.
| >
| > ---
| > Gamers mailing list __ Gamers@audyssey.org
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| > gamers-unsubscr...@audyssey.org.
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| > list,
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| >
|
|
|
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[Audyssey] Accessible Chinese Chess

2009-05-12 Thread Dean Masters
From:

http://inventorspot.com/articles/chinese_chess_27331

Chinese chess (Xiangqi) is centuries old; some historians date the game back 
to 400 BC.  All this time, blind and other visually disabled persons have 
been unable to participate in one of China's most popular games.
But last year, design professor Michael Siu, of Hong Kong Polytechnical 
University (PolyU), created a Chinese chess set  for blind persons and 
others with varying levels of visual impairments.  The set, which can now be 
played with sighted persons as well as other visually impaired persons, has 
won international invention awards.  But most importantly, Siu's invention 
has opened up a national sport to millions of vision impaired persons that 
allows them to be included in a very popular national game.

Last month the new  chess set won the Grand Award and Gold Medal at the 36th 
International Exhibition of Inventions, New Techniques and Products in 
Geneva.  It has also won other international awards in the UK and Malaysia. 
Here is why:

According to Professor Siu, "the chess set can help visually impaired people 
distinguish different chess pieces, including the different colours of 
pieces; search, read, locate, move and pick up pieces; read pieces from 
different directions without any confusion; realize the whole setting of the 
chess game; and learn and become familiar with the game easily.  More 
importantly, the newly invented international tactile information overcomes 
the perplexing variations of existing Braille systems based on the 
pronunciation of dialects."

Late last week, the manufacturer of the Chinese chess set for visually 
impaired persons, Bunhoi Group, donated 1,000 sets to the China 
Administration of Sports for Persons with Disabilities and the China 
Association of the Blind.   The donation is to promote interplay between 
sighted persons and low-visioned and blind persons.  This year, it is 
hopeful that visually disabled persons will participate in provincial chess 
competitions for the blind and, by next year, that they will join in the 
national chess competition.

Hong Kong Polytechnic University School of Design via PRLog.org see Chinese 
Chess at Wiki




Dean Masters, owner of the Masters List
"I would ratyher walk in the dark with Jesus than to walk in the light on my 
own." Wayne Watson
http://groups.yahoo.com/group/masterslist 



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Dean Masters
I don't care about points. I just like to get through the game. Once you 
learn how to get through you can always play again to see if you can get 
more points.

Dean

- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 

Sent: Friday, May 01, 2009 2:30 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


| Hi Charles,
| Smile. I hate to tell you this old buddy, but so far it looks like your
| fellow gamers disagree with you. Current score is 4 to one, and the
| votes are still coming in.
|
| Charles Rivard wrote:
| > I prefer the arcade mode.  I really like that feature in games.  Thanks.
| > ---
| > The surest sign that intelligent life exists elsewhere in the universe
| > is that it has never tried to
|
|
| ---
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[Audyssey] dot net3.5

2009-02-28 Thread Dean Masters
Is the dotNet3.5 on The USA Interactive site the latest one?

I checked windows update and it would be 245 Mb while The one on the USA 
site is less than 200 Mb.

Since I am on dial-up I can't get the whole thing from Windows Update before 
my time runs out. but I want to be sure I have the latest stuff.

Thanks,
Dean 



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Re: [Audyssey] Be jewled

2008-11-04 Thread Dean Masters
It sounds similar to Tetris if I have it right. I would like a game like 
this.

Dean

- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Tuesday, November 04, 2008 12:00 PM
Subject: [Audyssey] Be jewled


|A Popular game that our sighted friends play is BeJewled.  It's a game 
where
| you have a grid of different colored jewels.  YOu have to make them line 
up
| so that three or more are the same color.  this clears a line and puts 
more
| jewels on the board.
| I was trying to figgure out if something like this would be possible for 
the
| blind.  the game is pretty straight forward, but I'm gonna see if I can 
make
| that.  obviously Ihave to give it a different name, but.. what do yall
| think?
|
| ---
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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Dean Masters
NO. I was a co-owner of a mailing list. NO messages are going through and it
says I don't even belong now. I can't get into the site to do anything. will
Shane Davidson please write to me?

Dean Masters

- Original Message -
From: "Stephen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 18, 2008 9:06 PM
Subject: Re: [Audyssey] USA Games site and services down.


> Was it only usagames.us that was affected?
> At 12:36 PM 19/02/2008, you wrote:
> >Hi Andy,
> >I don't want to say too much about how it was done, but I will just say
> >the cracker managed to gain illegal access to the Linux root account,
> >and then proceeded to rm -rf * everything in site including the backups.
> >We have reinstalled most of the basic services, and I have spoken to
> >Shane and he has made sure the security whole was fixed. At least we are
> >sure the cracker won't gain entry through that whole again.
> >As for the USA Games web site we are using a double backup polacy from
> >now on. Shane will do daily backups of the server images, and I will be
> >doing weekly backups of the USA Games home directory. That way just in
> >case anything this horrible happens again there will be account backups
> >in two places.
> >
> >Andy Smith wrote:
> > > Well, looks like hackers don't care. How did the idiot get in in
> > the first place?
> > >
> >
> >
> >---
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Re: [Audyssey] Help with exploding homer?

2008-02-02 Thread Dean Masters
Is there any way to raise the volume on the speedometer? I can't hear it for
all the other noise.

Dean

- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Dark" 
Sent: Saturday, February 02, 2008 7:49 AM
Subject: Re: [Audyssey] Help with exploding homer?


> Hi Dark,
>
> You could once you start your Harley use the up arrow key to put it into
gear and then use the left control key to increase your speed and rpm of the
engine.  You can rev the engine a bit before putting it into gear, but if
you rev the engine of a motorcycle too much before popping the clutch it
will bring the front wheel up and depending on how high the rpm flip it over
backwards on you.  The safest is to put it into gear and then throttle, but
I like to throttle a bit then pop the clutch so as to hear the burn out.
And then yes, you do then need to shift at 75 and about every 50 mph after
that if you continue to throttle up.
>
> Here is a drive slash walk through.
>
> I press the enter key to start my Harley.  I press and hold down the left
control key and then quickly press the up arrow key once.  Once I get to
about 75 mph I press the up arrow key again to shift into second gear.  At
about 125 mph I shift into the next gear and the same about every 50 mph
after that.  I also have to use the left arrow key to stay towards the left
side of the track.  Once I get to the second turn where Lisa says "Were all
proud of you Dad" I let off of the control key and start pressing the down
arrow key until I get back down into first gear.  I let my Harley slow way
down to an idol  I then use the left and right arrow keys to line up on
Maggie's car horn.  I now start tapping the left control key to get at and
stay at just above 25 mph.  Of course the next jump it needs to be 40 mph
and on and on.  The tricky part is tapping the left control key at the
correct tempo to stay at the speed that you need.  You can practice this
before you put it into gear, but let your Harley slow back down to an idol
before putting it into gear.
>
> HTH
>
> BFN
>
>  Jim
>
> It's better to burn out, than to fade away.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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Re: [Audyssey] Good Christmas presents?

2007-12-18 Thread Dean Masters
Last year I went shopping with my family at Walgreens. In their toy section
they had some boxes of 3d puzzles. There were three or four of them in a
box. Each box had a different theme.One box was geometric designs and I
htink another one was animals that come apart like a 3d jigsaw puzzle. They
weren't as expensive as I have seen incatalogs.

Dean
I personally know someone who literally is older than dirt.
If you would like to meet him, please write to me
or join us on the Masters List:
[EMAIL PROTECTED]


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[Audyssey] Patch for Tarzan

2007-09-13 Thread Dean Masters
I have installed Tarzan Junior to
c:\program files\tarzan junior

when I try to install the patch it says tarzan junior is not installed. I
uninstalled tarzan junior then created a folder
c:\program files\tarzan junior

the patch will still not run because it says tarzan junior is not installed.

Is there anything that can be done to remedy this? Is there a link where I
can download just the patch in case it is corrupted?

thanks,
Dean


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Re: [Audyssey] Tarzan Patch

2007-09-12 Thread Dean Masters
The game is installed to c:\program files\tarzan junior

I still can't install the patch since it says that the game is not 
installed.

Dean

- Original Message -
From: "nicol" <
[EMAIL PROTECTED]>
To: "Dean Masters" <
[EMAIL PROTECTED]
>; "Gamers Discussion list"

Sent: Tuesday, September 11, 2007 2:46 PM
Subject: RE: [Audyssey] Tarzan Patch

> Make sure tj is installed on the c drive.
> The patch will look for the folder c:\program files\tarzan junior.
> If that doesn't work, create a blank folder in windows.
> If your  program files folder is on  another drive than c create a blank
> folder on c named program files, then go into that blank folder and create
a
> folder within it called tarzan junior.
> Now run the patch, copy whatever the patch extracted to that folder and
> paste it in the folder where tj is installed. Hth
> In my case tj didn't work because windows xp runs on a partitioned drive
> with the letters d and e and so program files is on d, if this is the case
> with you then just install it on c. hth
> -----Original Message-
> From:
[EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
> Behalf Of Dean Masters
> Sent: Tuesday, September 11, 2007 4:46 PM
> To: Audyssey list
> Subject: [Audyssey] Tarzan Patch
>
> I installed Tarzan Jr. to the defaul. I then tried to run the patch but
when
> I enter on the patch button I get the message that Tarzan has not been
> installed. I use Windows XP home. What can be done here?
>
> Dean
> I personally know someone who literally is older than dirt.
> If you would like to meet him, please write to me
> or join us on the Masters List:
>
[EMAIL PROTECTED]
>
>
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[Audyssey] Tarzan Patch

2007-09-11 Thread Dean Masters
I installed Tarzan Jr. to the defaul. I then tried to run the patch but when
I enter on the patch button I get the message that Tarzan has not been
installed. I use Windows XP home. What can be done here?

Dean
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Re: [Audyssey] some help with world of darkness

2007-08-07 Thread Dean Masters
All you have to do is unzip them. then create a shortcut to the .exe file
and place it somewhere like your desktop. then when you want to play you
justenter on the shortcut and it will start.

Dean
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- Original Message -
From: "Glenna" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Sunday, August 05, 2007 5:03 PM
Subject: [Audyssey] some help with world of darkness


> I've got all the files and they are zipped together. I unzip them and then
enter on execute and it doesn't install the files. Could someone please
explain how to install them? Glenna
> Glenna Burgess
>
> Windows Messenger screen name, earthmother122
> AIM Screen Name, earthmother122
> Yahoo Messenger Screen Name, earthmother122
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[Audyssey] Monty Patch install

2007-07-19 Thread Dean Masters
I downloaded patch 1 but when I enter on it I get a message that it is not a
win32 program. It won't run then.

Dean
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Re: [Audyssey] Problum when Starting Monty.

2007-07-15 Thread Dean Masters
I downloaded the latest directX from the USA site. Now where do I tell it to 
install it?

Dean
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Re: [Audyssey] Hello everyone is is the the wma file of Starwars the Legacy Revealed that some of you gamers wanted to here

2007-05-30 Thread Dean Masters
The full link isn't here, only the link to the main page. what is the direct
link to the file?

Dean

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- Original Message -
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 29, 2007 12:41 PM
Subject: [Audyssey] Hello everyone is is the the wma file of Starwars the
Legacy Revealed that some of you gamers wanted to here


> Hello everyone I just wanted to let you all know that you can here the
Starwars The Legacy Revealed by going to sendspeace and dowonloading here is
the link
> http://www.sendspace.com
> If it doesn't work the first time I will also forward the original email
and you gamers can try to download it there.
> I used a patch cord one end went into the television and the other end
went into my sterio.  Then after dubbing it onto casette then I dubbed the
epesode into a windows media audio file from my sterio.  I could have just
done a direct feed into my computer but my patch cord wasn't long enough
from the television to reach the computer how ever after an hour in the
epesode there is a 10 to 15 second break do to the fact I had to turn the
cassette over otherwise two hours which is the hole epesode is there.
> enjoy gamers I will leave the download link up for a couple of days
> your friend
> Jason and write back how you liked it.
> your friend,
> Jason /file/6xba4i
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Re: [Audyssey] jim's golf game

2007-01-31 Thread Dean Masters
When you hear that you are 10 yards from the hole then you have room on the 
green so if you used your pitching wedge and hit it as soon as you could you 
would at least end up on the green where you could putt the ball.

Deep ruff is thick bushes and trees.

A creek is a small channel of running water. Think about a very small river.

Is  a firehouse the place where fire  brigades works? Yes.

A greenhouse is a sort of building covered either in glass or clear plastic 
where plants are grown.

A haunted house is a house that is full of ghosts and other weird stuff.

Is a horse corel the same as a horse stable? It is the area outside the 
stable where the horses run.

Is a barn also  like a stable? Yes.

Is a  mantion a kind of house? Yes, a very big, expensive house.

At a pro shop you buy all kinds of golf items.

A swamp is a plot of land that is fulll of water, much and mire and who 
knows what kind of critters.

A tavern is a bar.

Is a battling spring like a waterfall? Why is it called battling spring? Is
it the way the water runs  on the pebbles? You got it. It is gentler than a 
waterfall since it flows slowly at less of an angle than a waterfall.

A bunker
 is a deep hole placed by the course designer as a trap for the ball.

Dean
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- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Audyssey Blind gaming Gamers discussion list" 
Sent: Wednesday, January 31, 2007 12:04 PM
Subject: [Audyssey] jim's golf game


Hi all
I'm now really starting to enjoy Jim's golf game.
A couple of tips I need from you please.
How can I avoid the ball falling into a pond?
Say for instance I'm 18 feet away from the pin and I hit space too soon my
ball goes into a trap.
I don't understand the part where sappi says: for instance 10 yards off in a
fareway. Its not possible to hit  THE BALL 10 YARDS. THE LEAST AMOUNT OF
YARDS YOU CAN HIT THE BALL WITH USING PITCH AND WEDGE IS 16 YARDS, THEN YOU
HAVE TO HIT SPACE IMMEDIATELY WHEN YOU HEAR THE TONE.
What does that mean, ITS 10 YARDS OFF IN A  FAREWAY?
So how can I avoid the ball falling into a pond?
You would all agree with me to enjoy the game the most you have to know what
each bit of scenery is.
There's a couple of descriptions I don't know the meaning of.
I went into the function to create your own golf course and I wrote each
description down as sapi read it  to me. I loaded jaws and notepad and each
description I would like the meaning of, I wrote it in notepad the way I
think its  pronounced.  hay guys if a part of the message is in full caps,
its not my intention to shout. I have a problem with this caps lock key and
I'm now too lazy to convert everything to lower case again. Just so you
know. .
Would you be so kind to tell me what each one means please?
Its  words I have never heard before.
Is deep ruff a kind of rock?
Is outer bounds a type of drop off?
What is a creek?
Is  a firehouse the place where fire  brigades works?
Is  a greenhouse simply a house who's color is green?
Is  a haunted house  a broken house?
Is a horse corel the same as a horse stable?
Is a barn also  like a stable?
Is a  mantion a kind of house?
I think motel is like an inn, because I have read of a motel in Afrikaans
stories, how people stay over as guests in a motel.
What do you buy at a pro shop?
What is a swamp?
Is a tavern like a chapel?
Is a battling spring like a waterfall? Why is it called battling spring? Is
it the way the water runs  on the pebbles?
What is a bunker?
The rest of the scenery descriptions  I have heard before. Its just  these I
mentioned which I never heard before.
thanks


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Re: [Audyssey] centipede was sarah

2007-01-16 Thread Dean Masters
What is Tempest? I remember all the others. I used to go around hunting
pinball games to play but would play some arcade games before losing my
sight.

Dean
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- Original Message -
From: "Sylvester Thomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 13, 2007 11:08 PM
Subject: Re: [Audyssey] centipede was sarah


> Hi Cara!  I have both Tempest and Dig Dug as well.   the others I have are
> Tron, Galaga,Stargate, and zevious..  I also have Black Knight Pinball
from
> 1980,  which was the first pinball machine that had features such as a
multi
> level playing field.  a Magna save feature which allowed you to light up a
> special that when activated it would activate two magnetic fields to save
> your ball from going down the tubes.  Also you could lock balls in these
> hidden chambers and release them, up to four of them at  one time  I think
> and you scored Big points of course while being overwhelmed by all that
> action, and if this was not enough it Taunts you as you play with a
> synthesized voice.Also I have  an old seventies pinball machine called
> King Pin!  It is a classic so I don't allow it to be played very much, but
> it's the old style with bells instead of the electronic sounds that the
> newer machines have.  Fun Stuff!  Game On!  Sly!
> - Original Message -
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 13, 2007 6:39 PM
> Subject: Re: [Audyssey] centipede was sarah
>
>
> >   Woohoo! I also loved centipede when I could see!  woohoo! boatloads o
> > fun!  A few others that I dug were Tempest, (which I still play) lol!
Dig
> > Dug, and Joust!  Very, very cool!
> >
> > Anyway, Sly, am s jealous that ya have those beasties!  You so
> > rock!  
> >
> >   Catch ya on the flip!...
> >
> > Smiles,
> >
> > Cara
> >
> > At 05:29 PM 1/13/2007 -0800, you wrote:
> >
> >>Hay Guys!  I collect vintage full size arcade and pinball machines, and
> >>I
> >>have Six arcade machines and two pinball machines and Centipede is one
of
> >>them.  I use to Love playing it when I had sight and still mess around
> >>with
> >>it now that I am totally blind.  I can clear a few levels before it just
> >>gets moving too fast when you split the body in half.  It really comes
> >>down
> >>at you fast when this happens. It uses a trac ball to move your gun or
> >>whatever that is that you are firing at the centipede, around the bottom
> >>of
> >>the screen so when it gets after you on the bottom there it is game over
> >>for
> >>me.  Still fun though.It would be Cool to have you two collaborate
to
> >>come up with a blind version of this game.  Game On!  Sly!
> >>- Original Message -
> >>From: "Thomas Ward" <[EMAIL PROTECTED]>
> >>To: "Gamers Discussion list" 
> >>Sent: Saturday, January 13, 2007 1:55 PM
> >>Subject: Re: [Audyssey] centipede was sarah
> >>
> >>
> >> > Hi Phil,
> >> > I guess I remember that somewhat. It has been so many years some of
> >> > those games are foggy in my memory.
> >> > Anyway, the fact remains I do think it is pretty easy. Perhaps we can
> >> > colaberate on a project like that once I finish with my current
> >> > projects.
> >> >
> >> > Phil Vlasak wrote:
> >> >> Hi Tom,
> >> >> My guess is that each centipede had 8 segments.
> >> >> If you hit the first or last it would disappear with a sound effect.
> >> >> And if you hit the head then you were ready in position to knock out
> >> >> the
> >> >> rest since they would walk right into your gun position.
> >> >> But if you hit one of the center 6 then the creature would split at
> >> >> that
> >> >> point with the head continuing along in the same direction while the
> >> >> tale
> >> >> end reversed direction and went the other way traveling in each
> >> >> direction.
> >> >> Once the pieces hit the left or right edge of the screen they would
> >> >> drop
> >> >> one
> >> >> row and reverse directions.
> >> >> If they hit an obstacle they would also reverse directions.
> >> >> So if a row of mushrooms was close to one edge the centipede could
> >> >> quickly
> >> >> drop all the way down to your level.
> >> >> In a blind friendly sound version, each of the 8 segments would need
> >> >> to
> >> >> make
> >> >> a walking sound.
> >> >> It was like Space Invaders in that the bug went faster the closer it
> >> >> got
> >> >> to
> >> >> you.
> >> >> Once it gets you, you are dead!
> >> >> Phil
> >> >>
> >> >
> >> >
> >> > ___
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> >> > visit
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> >> > any subscription changes via the web.
> >> >
> >>
> >>
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> >>

Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread Dean Masters
I used to have HiQ and loved it. when my grandmother passed away I got an
antique version of the game in the original box but with one piece replaces
by a piece of wood whittles that would work. I don't know what this version
was called.

Dean
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- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 11:07 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


> Sounds exactly like Hi Q, in which you start with the center hole blank,
> jumping into an empty space as in checkers, removing the jumped piece, and
> trying to end up with only one piece left on the board, that piece being
in
> the center space.  Not all that easy.  To make Hi Q even harder, you had
one
> odd colored piece.  Place it in the correct place at the beginning, then
> play until only the odd colored piece remains on the board, in the center
> space.
>
> - Original Message -
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 9:19 PM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
> > I've actually played a game pretty much like this one. It was a plastic
> > square board with tiny round chips. no matter which way you turned it,
you
> > had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.
> >
> >
> >
> >
> > -
> >
> > For an amazing video gaming site containing original soundtracks, game
> > art,
> > etc, go here.
> >
> > http://gh.ffshrine.org?r=16426
> >
> >
> > - Original Message -
> > From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Sunday, December 03, 2006 7:07 PM
> > Subject: Re: [Audyssey] blank block from lite tech interactive
> >
> >
> >> Hello all
> >>
> >>  Let me apoloogize for somehow missing any sort of announcement about
the
> >> release of this game from Lite tech Interactive in the last issue of
> >> Audyssey.  In fact for some reason I seem to have missed what I think
> >> should
> >> have been a couple additions in the Dev section  I'm rather puzzled as
to
> >> how.
> >>
> >>  Anyway this game puts me in mind of one that used to be around Hi-Q I
> >> think it was called.   I haven't yet played around alot but it seems to
> >> be
> >> equally as tough and enjoyable as the other mentiond was.  Be great to
> >> have
> >> a review of this one or any others found.
> >>
> >> Ron
> >> Audyssey Editor
> >>
> >>
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> >> any subscription changes via the web.
> >
> >
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> >
>
>
>
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Re: [Audyssey] what is monkey business?

2006-09-25 Thread Dean Masters
It is not a side stroller and not like Mario Brothers. You travel through
different lands listening to people you meet for clues for items you need in
that level.

The first part you go into a lab where you find the monkey have ben taken
out of their cages. They have used the transport machine to go to different
places like a jungle with a waterfall, river, etc. Then you have the Aztec
world then the wild west, etc.

Dean
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- Original Message -
From: "Brandon armstrong" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, September 25, 2006 4:01 PM
Subject: Re: [Audyssey] what is monkey business?


> ok monkey business is a game in which you have to catch monkeys to get
from
> level to level.
> Monkey business is a side scroller and it works like a mario brothers
game.
> Brandon
> - Original Message -
> From: "Allan Thompson" <[EMAIL PROTECTED]>
> To: "gamers discussion list" 
> Sent: Monday, September 25, 2006 1:33 PM
> Subject: [Audyssey] what is monkey business?
>
>
> > Hiya,
> > I was hoping someone could tell me about monkey business, is it a side
> > scroller? Where can I check out a demo for it?
> > Thanks for any help
> > The truth will set you free...
> > Jesus of Nazareth  33 AD
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Re: [Audyssey] june issue

2006-07-10 Thread Dean masters
it is to be out soon.

Dean

- Original Message -
From: "allan thompson" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Monday, July 10, 2006 7:58 AM
Subject: [Audyssey] june issue


> Hello gang,
> Just got back from a trip and was wondering were I could pick up the
latest issue of audyssey.
> Thanks for the help
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
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