[Audyssey] Pokemon Crystal with NVDA

2017-03-04 Thread Tobias Vinteus

Hi,
After finally having quite thouroughly completed Manamon, I decided 
Pokemon Crystal a go. I must say it works surprisingly well. it seems 
almost miraculous that one can play a game originally made for a fully 
sighted audience. It isn't glitch-free but very usable.



Anyway, having got a bit into the game I stumbled upon a puzzle with 
sliding panels. I don't know if there is a way to actually solve that 
puzzle using the accessible interface, but I won't think so. However, 
consulting a walkthrough I discovered it isn't necessary to solve the 
puzzle - it's just there for the sake of providing hints. So now I'm 
wondering, are there any more such stumble-blocks in the game that I 
should be aware of? Can you actually play through the entire game?


Thanks,
TObias


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[Audyssey] Three-D Velocity

2017-01-30 Thread Tobias Vinteus

Hi,
While googling on the state of Three-D Velocity I stumbled upon the 
following:

https://github.com/munawarb/Three-D-Velocity/releases

Seems like Munawar has open-sourced Three-D Velocity. Thumbs up!

Tobias


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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-29 Thread Tobias Vinteus
Yup, there are a couple of those: both Zcode, Tads and AGT and probably a 
couple others. One of them is a ZCode version called hugecave.



On Sun, 29 Jan 2017, Ron Kolesar wrote:

it's a shame we can not get this old classic to work with windows 10 
anniversary?

I'm hoping that we can.
Ron

-Original Message- From: ma...@kidfriendlysoftware.com
Sent: Saturday, January 28, 2017 05:49 PM
To: Gamers Discussion list
Subject: [Audyssey] The old text game known as adventure or colossal cave

I found a copy of this game out on the internet, and I can get it running as 
an audio game with dictation on the iphone and ipad with a week or two of 
work.
Here's a wiki about the game.  Many of you have probably played it - it's the 
grandfather of adventure games.


Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-29 Thread Tobias Vinteus
There is a version on the Interactive Fiction Archive called Adventure 
770. If memory serves me right, there is a Windows version. I wouldn't be 
surprised if it's possible to compile a version from the freely available 
source using Cygwin or mingw32. Yes, this is techno-babble, I know, but 
basically, there are a couple of Linux/Unix-like environments that can be 
installed on top of Windows to enable people to run Unix apps under 
Windows.


On Sun, 29 Jan 2017, Ron Kolesar wrote:

it's a shame we can not get this old classic to work with windows 10 
anniversary?

I'm hoping that we can.
Ron

-Original Message- From: ma...@kidfriendlysoftware.com
Sent: Saturday, January 28, 2017 05:49 PM
To: Gamers Discussion list
Subject: [Audyssey] The old text game known as adventure or colossal cave

I found a copy of this game out on the internet, and I can get it running as 
an audio game with dictation on the iphone and ipad with a week or two of 
work.
Here's a wiki about the game.  Many of you have probably played it - it's the 
grandfather of adventure games.


Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] Calling all Gamers.

2017-01-12 Thread Tobias Vinteus

Hi,
Have people tried contactign the developers themselves or high-ranking 
community members or even the CEO, rather than going through the customer 
service?


If even that woudl fail, I'd say legal measures are in order.

Thanks,
Tobias


On Thu, 12 Jan 2017, Ron Kolesar wrote:


Please read the letter that is down below and help us to force the united 
States based company Valve corporation who are the owners and the designers of 
the online gaming world known as STEAM accessible for we who use a screen 
reader and for blind gamers everywhere.
Valve Corp, will not return phone calls. 
When you call you receive a answering machine and they say that they’ll get back in touch with you, but they never do. 
Also, they do not also not return e-mail letters as well. 
We the blind have attempted to advise them on how they  could make the steam site and access to the programs for both free and for purchase blind accessible. 
But they don’t want to hear us. 
We have petitions out on the internet. 
If you do a search on something like. 
(petitions on how to make steam more accessible for the blind)
You’ll see several petitions. 
I think the one petition on change.org has been closed out. 
But you’ll see comments from both blind and sighted supporters a like expressing why steam should be more accessible for we who would like to continue playing our favorite games and simulators. 
Now, here’s a more detailed letter with a couple of links that you also might want to take a look at as well. 
Any blind lawyers on this list who are gamers. 
We might want to share this with a few ADA lawyers. 
I’ve already have done that. 
So many thanks for the support. 
Now, here’s the letter with the links that you’ll also want to take a look at as well. 
Thanks for your support. 
Ron

Calling all gamers.
Please help by spreading the word about the following. 
We have to make the Valve Corporation here in the United States, the owner and designer of the new online gaming world STEAM to become blind friendly. 
When you call them, you just receive a answering machine and they do not get back to you. 
They also do not return e-mail letters as well. 
Here’s two links that might helps us to force STEAM to become blind accessible at long long last. 
Now here’s the links.

The steam accessibility guidelines are here:
http://www.interactiveaccessibility.com/news/new-requirements-video-games-fall#.WHgVFRiZPnB
Any violation of these guidelines will encure a fine of I think 1 million 
dollars and a 6 month suspension and investigation via the FCC.

The legal guidelines are also here.
https://www.paciellogroup.com/blog/2014/04/cvaa-fostering-innovation-change/

Fines will also apply if valve does not follow these. By the way the dead line 
I think is this year.

They are working on the chat being more accessible but for some reason they are 
not applying the accessibility hooks and elements into other parts of the 
program.
block quote

block quote end
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Re: [Audyssey] dissatisfied

2016-09-27 Thread Tobias Vinteus

Hi, what game does this conversation refer to?
Thanks,
Tobais


On Tue, 27 Sep 2016, valiant8086 wrote:


Hi.

You know that you can adjust the audio balance in windows and in iOS right?


Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates Developing 
"very good audiogames" for the blind community http://valiantGalaxy.com Sent 
with Thunderbird 38.5.0 portable

On 9/12/2016 7:50 PM, Sharon Hooley wrote:

Hi,

I'm over twenty levels in practice mode, but not satisfied with my 
performance.  One thing that might be making it more difficult is that I 
don't hear the same way in both ears, though I try to position my headset 
to make the sounds more balanced.  But I'm wondering, would I benefit more 
with a higher/lower stereo split?  Any other tips beside the obvious volume 
adjustments of sounds?


Thanks,



Sharon H.
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[Audyssey] Manamon. Shadow Kingdom level 5

2016-08-24 Thread Tobias Vinteus

Hi,
Ok, I think I've cleaned out the level, but nothing seems to hapen. I'm 
standing in front of a bank of lasers with three openings behind them that 
lead to dead ends. There are guards running around, but ther's no where to 
go except back down the stairs. Have I missed something?


Thanks,
Tobias


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[Audyssey] Manamon: Holding items

2016-08-18 Thread Tobias Vinteus

Hi,
Is there a point for a Manamon to hold an item. After all you equip them 
with items, so what's the point of them holding items?


Thanks,
Tobias


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[Audyssey] Manamon: Trading Pandourbit

2016-08-18 Thread Tobias Vinteus


Hi,
I've been scouring the cities I've so far visited, trying to get back to 
someone whom I seeem to remember wanted to trade a pandourbit for some other 
Manamon. Can anyone remind me where that guy was? As I remember, it was quite 
early in the game, but my memor has been known to malfunction. *grin*


Thanks,
Tobias


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[Audyssey] Manamon: Drunk man on table

2016-08-17 Thread Tobias Vinteus

Hi,
Is there any way of getting him off the table, ro is that part just for 
show/amusment.

Thanks,
Tobias


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Re: [Audyssey] manamon

2016-08-16 Thread Tobias Vinteus
The toughest problem with that part of the game is if you get into the 
tunnel without that many mananets to catch more Manamon with and happen to 
save the game.


On Tue, 16 Aug 2016, mattias jonsson wrote:


now i'm litle angry

after the clock tower there are a batle in wich you seems to lost all your 
manamons?


after the batle you are in a tunel with a bed

and you got a bad manamon instead for all yours

you have trained?



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Re: [Audyssey] mamamon

2016-08-15 Thread Tobias Vinteus
I don't think it's water, just some swampy ground, but I think you should 
move past it quite a long way, just keep following the walls.



On Mon, 15 Aug 2016, mattias jonsson wrote:


in the water?


Den 2016-08-15 kl. 00:08, skrev Tobias Vinteus:
Just keep following the "walls" and you'll eventually end up confronting a 
sinister bunch of people that challenges you. Following the walls is the 
trick I always use to ensure I'll eventually end up somewhere good. :-) I 
think, though, you really want to head northeast if I remember correctly.



On Sun, 14 Aug 2016, mattias wrote:


after the gate in the city with the tower you are lost



Den 2016-08-14 kl. 14:49, skrev Tobias Vinteus:

Hi,
Go and explore the bell tower. When you're finished there, having reached 
the top, you can tackle the first stadium.



On Wed, 27 Jul 2016, mattias jonsson wrote:

i are not  out for a total tutorial now. but what should i do in the 
city with the belltower?



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Re: [Audyssey] mamamon

2016-08-14 Thread Tobias Vinteus
Just keep following the "walls" and you'll eventually end up confronting 
a sinister bunch of people that challenges you. Following the walls is the 
trick I always use to ensure I'll eventually end up somewhere good. :-) I 
think, though, you really want to head northeast if I remember correctly.



On Sun, 14 Aug 2016, mattias wrote:


after the gate in the city with the tower you are lost



Den 2016-08-14 kl. 14:49, skrev Tobias Vinteus:

Hi,
Go and explore the bell tower. When you're finished there, having reached 
the top, you can tackle the first stadium.



On Wed, 27 Jul 2016, mattias jonsson wrote:

i are not  out for a total tutorial now. but what should i do in the city 
with the belltower?



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Re: [Audyssey] mamamon

2016-08-14 Thread Tobias Vinteus

Hi,
Go and explore the bell tower. When you're finished there, having reached 
the top, you can tackle the first stadium.



On Wed, 27 Jul 2016, mattias jonsson wrote:

i are not  out for a total tutorial now. but what should i do in the city 
with the belltower?



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[Audyssey] Win 10 was: Re: several messages

2016-08-14 Thread Tobias Vinteus

Hi,
I think one of the major reasons why XP had to die was to make room for a 
better OS architecture supporting 64-bit CPUs and based on a more 
leightweight kernel, giving Win Vista and its successors a speed 
advantage. Ok, i wouldn't want to glorify Vista by any means. *grin*


If people want toe look and feel of older OSes such as XP, they can safely 
install Classic Shell, which lets you customize what OS to mimic when it 
comes to folders and desktop look-and-feel.


XP on my old Pentium 4 was waaayyy slow, although pretty stable. The 
hardware started to glitch and eventually died. My new I7-based system had 
given me very little trouble with neither win8.1 nor with10.


hth,
Tobias


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Re: [Audyssey] Manamon information.

2016-08-13 Thread Tobias Vinteus

Hi,
It's not until further into the game that you can enter the mananet 
factory.



On Fri, 12 Aug 2016, michael barnes wrote:


Hey.

I was wondering a few things about Manamon.
Has anyone done a walkthrough of this great game?
Has anyone done a podcast of this game?
This is such a awesome fun game that vgstorm.com has made!
If you have not played or purchase this title I encourage you to do so.
You will truly enjoy the game.

Thanks!

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[Audyssey] Manamon at Paladin Point

2016-08-11 Thread Tobias Vinteus

Hi,
Are you supposed to be able to catch that ancient Manamon you at Paladin 
Point. I Tried with various nets, having dealt considerable damage to it, 
but nothing seems to work.


Thanks,
Tobias


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Re: [Audyssey] Need Help Finding The Ring in Manamon

2016-08-10 Thread Tobias Vinteus

Hi Kelly,
The ring is in the tunnels where you hear the water dripping. I think you 
had to search for it with one of the search keys (space/c/enter) and I 
think it was near a wall/in a corner.

hth,
Tobias


On Wed, 10 Aug 2016, Kelly Sapergia wrote:


Hi,

Some time ago, I made it to Hanja (or however you spell that) Village, and 
encountered the guy on the bridge who's lost his ring. Now that I've started 
playing again, I can't remember where you have to go to find it. Is it 
somewhere back in the tunnels? So far, I haven't been able to find it.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia


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Re: [Audyssey] Manamon fighting the shadow master.

2016-08-10 Thread Tobias Vinteus
Having progressed beyond that part I can say that it seems the shadow 
master is a task for much further into the game, however, I'm also 
curious. Suppose that you were to painstakingly to level up you party and 
succeed in defeating his fourth manamon, rather than getting captured and 
having to complete the tunnels part, is that even possible, and would the 
story then take another branch?



On Wed, 10 Aug 2016, michael barnes wrote:


Hello.

I was wondering what would happen if I beat the shadow master the first time?
What is the last manamon that he sends out to fight?

Thanks.

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[Audyssey] Collecting Manamon

2016-08-09 Thread Tobias Vinteus

Hi,
As I've been progressing through the game, I haven't been all that keen on 
catching every single type of manamon, but rather having focused on 
levelling up my current bunch.


My question is this, Are there certain points in the game where you're 
supposed to catch rather than battle manamon? Can you get stuck or miss 
out on stuff just because the fighting spirit gets the better of you?


Two places that comes to mind in that respect are the Mananet Factory and 
the Sky lands - and also the chests containing manamon


Thanks,
Tobias


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Re: [Audyssey] Manamon: Space Game

2016-08-07 Thread Tobias Vinteus

Hi again,
Alert cancelled. What miracles a little drivers update can bring. Now the 
spacecraft behaves like they should.




On Sun, 7 Aug 2016, Tobias Vinteus wrote:


Hi,
I'm trying to get the grips of the unbelievably frustrating space game. First 
of all, is the sounds of the incoming ships supposed to be in mono, or is 
that a bug? If it's really supposed to be in mono, how the heck am I supposed 
to know where the ships are? I've tried to bothtap and long press teh arrow 
keys to see if I can hear any difference, but with no luck there. Is it like 
the classic Space Invaders in that you have to move the cannon and then fire 
vertically upwards or does it actually aim two-dimentionally when you press 
teh arrows?


Confusion is the way to enlightenment, as they say.

Thanks,
Tobias


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On Sun, 7 Aug 2016, dark wrote:


Hi Tobias.

this is most odd. When I played the space game, I heard the ships in sterrio 
on either the left or right, and as with pretty much every audio space 
invaders game since the year dot, the objective is just to center each ship 
and blast it before it lands.


You do this by tapping the arrow keys to move your gun to below where the 
ship is (center it's sound), and then hitting enter or space to shoot. 
Holding the arrows won't work in this one, actually it reminded me a little 
of the air hockey from paladin of the skies.


Certainly the ships appear in sterrio, I don't know why you are hearing them 
in mono, unless it's your speakers or headphones, I was playing on headphones 
myself and had no problem.


I will say you need to get good at the game, or at least be passable since 
there is an area later that requires you to get a reaasonable score to 
progress.


Hth.

Dark. 


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Re: [Audyssey] Manamon: Space Game

2016-08-07 Thread Tobias Vinteus
Aha, seems to be a bug related to my sound in some way, since the ships 
definetely sound in mono, although other sounds in the game are heard in 
stereo like people running around and the vulcanic fires, chests and other 
items. Most peculiar.


I did update my Windows PC to Windows 10 Anniversary update the other day. 
Hope MS didn't break anything sound related.


This is quite a serious bug because I'm currently in that particular 
situation in which I have to have a descent score in the space game to get 
on with the story.


Now, at least, I know theresn't much point in trying my luck at that game 
until the sound bug is solved somehow.


Thanks,
Tobias


On Sun, 7 Aug 2016, Tobias Vinteus wrote:


Hi,
I'm trying to get the grips of the unbelievably frustrating space game. First 
of all, is the sounds of the incoming ships supposed to be in mono, or is 
that a bug? If it's really supposed to be in mono, how the heck am I supposed 
to know where the ships are? I've tried to bothtap and long press teh arrow 
keys to see if I can hear any difference, but with no luck there. Is it like 
the classic Space Invaders in that you have to move the cannon and then fire 
vertically upwards or does it actually aim two-dimentionally when you press 
teh arrows?


Confusion is the way to enlightenment, as they say.

Thanks,
Tobias


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On Sun, 7 Aug 2016, dark wrote:


Hi Tobias.

this is most odd. When I played the space game, I heard the ships in sterrio 
on either the left or right, and as with pretty much every audio space 
invaders game since the year dot, the objective is just to center each ship 
and blast it before it lands.


You do this by tapping the arrow keys to move your gun to below where the 
ship is (center it's sound), and then hitting enter or space to shoot. 
Holding the arrows won't work in this one, actually it reminded me a little 
of the air hockey from paladin of the skies.


Certainly the ships appear in sterrio, I don't know why you are hearing them 
in mono, unless it's your speakers or headphones, I was playing on headphones 
myself and had no problem.


I will say you need to get good at the game, or at least be passable since 
there is an area later that requires you to get a reaasonable score to 
progress.


Hth.

Dark. 


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[Audyssey] Manamon: Space Game

2016-08-07 Thread Tobias Vinteus

Hi,
I'm trying to get the grips of the unbelievably frustrating space game. 
First of all, is the sounds of the incoming ships supposed to be in mono, 
or is that a bug? If it's really supposed to be in mono, how the heck am I 
supposed to know where the ships are? I've tried to bothtap and long press 
teh arrow keys to see if I can hear any difference, but with no luck 
there. Is it like the classic Space Invaders in that you have to move the 
cannon and then fire vertically upwards or does it actually aim 
two-dimentionally when you press teh arrows?


Confusion is the way to enlightenment, as they say.

Thanks,
Tobias


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[Audyssey] Manamon: Administrator Cody

2016-08-06 Thread Tobias Vinteus

Hi,
Cody is frying my Manamon. Any tips apreciated. Is grinding them up to 
match the level of those fire manamons my only option. I caught a reef and 
levelled it up to 25, thinking it might be of use, but as of yet it too 
gets torched.


Thanks,
Tobias


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[Audyssey] Manamon: Flyers and Jewel

2016-08-04 Thread Tobias Vinteus

Hi,
Is there any particular use for the rare jewel except for selling it? I 
also wonder what's the use for flyers, or will that be revealed to me 
later in the game?


Thanks,
Tobias


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Re: [Audyssey] problems playing paladin of the sky

2016-07-01 Thread Tobias Vinteus

Hi,
One thing that deserves repeating with dragonstrike scrolls is the sound 
card delay factor. I started out using the optical output from my sound 
card, but later found out that if I used the regular analog output jack my 
dragonstrike life got much easier.

hth,
Tobias


On Fri, 1 Jul 2016, dark wrote:


Hi Lori.

Dragonstrikes are sort of a unique thing to paladin of the sky. it's actually 
closer to boppit than simon, sinse you need to get the timing correct, 
including the pauses between rather than memorizing the sequence.
there is something of a learning curve but it's okay when you get the knack, 
just get used to hearing the beeps and pressing the alt key.


Hth.

Dark.
- Original Message - From: "loriduncan" 
To: "Gamers Discussion list" 
Sent: Thursday, June 30, 2016 10:46 PM
Subject: Re: [Audyssey] problems playing paladin of the sky


Hi Dark, I've never played that type of game before, is it the same sort of 
thing as a simon game where you've to remember the correct sequence of 
sounds and press the alt key to play the same sequence?  It's tricky to 
know how many beeps are going to play before it's your turn to press your 
own key, do certain scroles have a certain number of beeps?  This sort of 
reminds me of the bopit game, although I can manage that one just fine. :) 
From Lori.


-Original Message- From: dark
Sent: Thursday, June 30, 2016 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] problems playing paladin of the sky

Hi Lori.

the way dragon strikes work is that you get a pattern of beeps, and have to
match the timing as exactly as you can, it's like a rythm action game.

Thus, you don't hit the key as soon as you hear the woosh, but the same
amount of time after the woosh as when you hear what the dragon strike is.

hth.

Dark.
- Original Message - From: "loriduncan" 
To: 
Sent: Thursday, June 30, 2016 12:54 AM
Subject: [Audyssey] problems playing paladin of the sky


Hi guys, I'm struggling to play paladin of the sky because no matter which 
option I pick for dragon strike I'm still told to give it another go in 
the tutorial battle.  I hit enter for example with my right hand, and the 
second i hear the whooshing sound I hit my left alt key with my left hand, 
but it just beeps and tells me to try again, and it's the same whatever 
key I set it too.  I've put jaws to sleep and am running the game in sappi 
mode.  Also the tutorial says i can change my dragon strike combo by 
hitting x to take me into the menu, but when I hit x it does the same 
thing as enter does and makes the sound for me to press my dragon strike 
key.  Am I missing something?  Also, do I have to go through the tutorial 
everytime the game starts?  Thanks from Lori.


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Re: [Audyssey] problems playing paladin of the sky

2016-06-30 Thread Tobias Vinteus
Yep, that's the point. You're supposed to match a sequence of beeps. There 
are different sequences for different scrolls. After a bit of practice on 
can learn the sequence well enough to anticipate the beeps so that one 
doesn't need to be sitting on needles waiting for the next beep all the 
time.



On Thu, 30 Jun 2016, loriduncan wrote:

Hi thanks, I've tried waiting until I hear a single beep then quickly 
pressing my alt key, but it just beeps again and tells me I can do better or 
to have another go.  I'm quite frustrated and can't understand why it's not 
working.  I've hit enter and just tried listening to the sounds, and after 
the woosh sound i hear a single beep, so I've tried pressing alt as soon as I 
hear the beep, but I still can't do it.



From Lori.


-Original Message- From: Tobias Vinteus
Sent: Thursday, June 30, 2016 1:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] problems playing paladin of the sky

Hi,
You're supposed to wait for a beep upon which you immediately press the
key for the dragon strike scroll which by default is the alt key. In the
settings menu you can change which key shoudl be pressed during dragon
strike attacks. So, in other words, you're not supposed to press the
dragon strike key immediately, but rather wait for the beeping sounds and
then try to get the rhythm of the beeps so you can match your key presses
with the beeps.

The tutorial has to be played through for every new game, however, when
you save the game and then restore it later, you will be taken to the
point where you left off, rather than going through the tutorial.

hth,
Tobias


On Thu, 30 Jun 2016, loriduncan wrote:

Hi guys, I'm struggling to play paladin of the sky because no matter which 
option I pick for dragon strike I'm still told to give it another go in the 
tutorial battle.  I hit enter for example with my right hand, and the 
second i hear the whooshing sound I hit my left alt key with my left hand, 
but it just beeps and tells me to try again, and it's the same whatever key 
I set it too.  I've put jaws to sleep and am running the game in sappi 
mode.  Also the tutorial says i can change my dragon strike combo by 
hitting x to take me into the menu, but when I hit x it does the same thing 
as enter does and makes the sound for me to press my dragon strike key.  Am 
I missing something?  Also, do I have to go through the tutorial everytime 
the game starts?  Thanks from Lori.

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Re: [Audyssey] problems playing paladin of the sky

2016-06-29 Thread Tobias Vinteus

Hi,
You're supposed to wait for a beep upon which you immediately press the 
key for the dragon strike scroll which by default is the alt key. In the 
settings menu you can change which key shoudl be pressed during dragon 
strike attacks. So, in other words, you're not supposed to press the 
dragon strike key immediately, but rather wait for the beeping sounds and 
then try to get the rhythm of the beeps so you can match your key presses 
with the beeps.


The tutorial has to be played through for every new game, however, when 
you save the game and then restore it later, you will be taken to the 
point where you left off, rather than going through the tutorial.


hth,
Tobias


On Thu, 30 Jun 2016, loriduncan wrote:

Hi guys, I'm struggling to play paladin of the sky because no matter which 
option I pick for dragon strike I'm still told to give it another go in the 
tutorial battle.  I hit enter for example with my right hand, and the second 
i hear the whooshing sound I hit my left alt key with my left hand, but it 
just beeps and tells me to try again, and it's the same whatever key I set it 
too.  I've put jaws to sleep and am running the game in sappi mode.  Also the 
tutorial says i can change my dragon strike combo by hitting x to take me 
into the menu, but when I hit x it does the same thing as enter does and 
makes the sound for me to press my dragon strike key.  Am I missing 
something?  Also, do I have to go through the tutorial everytime the game 
starts?  Thanks from Lori. 


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Re: [Audyssey] Paladin of the sky question.

2016-06-29 Thread Tobias Vinteus

Hi,
The only things I have noticed with hard mode is that boss fights are 
harder and there's an extra die to be found.



On Wed, 29 Jun 2016, michael barnes wrote:


Hey.

I was wondering what is the difference between normal and hard game?

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Re: [Audyssey] Paladin of the sky help

2016-06-20 Thread Tobias Vinteus

Hi,
The trick is to find the spot where one or more of the tones aren't 
sounding, which woudl indicate that there's no wall right there in the 
direction corresponding to that particular absent tone, so one can follow 
a wall till its tone drop sout, indicating a passage.



On Mon, 20 Jun 2016, dark wrote:


Hi.

You hold the arrows to walk, and as Bryan said, there are no footstep sounds, 
however there are continuous tones for walls, high pitched for north, low for 
south and sterrio for east and west, so mostly you spend the game  creeping 
along walls.
If I remember rightly at the start you need to wander around and go to the 
west,  you will find a battle, then head north to a couple more battles 
before you finish the introduction sequence and can move on with the game.


there is a rather comprehensive help document, though I don't recall if it 
has a shortcut, (Unfortunately i don't have paladin of the sky installed on 
this machine so can't check).


I believe it's in the program's main folder and is called something obvious 
such as readme or help or instructions or similar.


Sorry I can't be more specific, it's been a while since I last played the 
game.


All the best,

Dark.
- Original Message - From: "lenron brown" 
To: "Gamers Discussion list" 
Sent: Monday, June 20, 2016 12:36 PM
Subject: Re: [Audyssey] Paladin of the sky help


I am stuck in that same room at start and have no idea where to go from 
there.


On 6/20/16, Bryan Peterson  wrote:

Hmmm. I've never had problems with the manual not showing up. But as for
footstep sounds there aren't any. I personally don't care fo this but 
there


you are. I love the game aside from that.

-Original Message-
From: loriduncan
Sent: Monday, June 20, 2016 2:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Paladin of the sky help

Hi everyone, I've just baught Paladin of the Sky, but can't find a help
document in the folder on the start menu, only the options to play or
uninstall the game.  I've checked out the demo, but find when I'm pressing
my arrows to move around I don't hear any footsteps only walls, and I seem
to be stuck in this 1 small room with no door or way out.  Do I just use
the
4 arrows to move?  What is the best way to get started, I'd be glad of any
tips.  Thanks from Lori.


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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] Finding Burt.

2016-06-04 Thread Tobias Vinteus
You'll have to answer the questions you're asked by that first person. 
You'll have encountered the answers in the story so far. Most of the 
answers can be found in the intro and tutorial phase.




On Fri, 3 Jun 2016, michael barnes wrote:


Hello.

I am trying to find Burt in Paladin of the sky.
I beaten the guards.
One person sends me back to the first floor while the other will not let me 
use the stairs.

What do I do?

Thanks for the help!

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Re: [Audyssey] Help with Paladin of the sky.

2016-06-02 Thread Tobias Vinteus

Hi,
Keep exploring the building thouroughly and it's purpose shall be 
revealed.



On Thu, 2 Jun 2016, michael barnes wrote:


Hey.

I was wondering if there is a english walkthrough of Paladin of the sky?
I am stuck in Kelly's dream and don't know what to do besides go into the big 
building and walk around.

What do I do?

Thanks for the help!

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Re: [Audyssey] Phil Vlasak's Sarah game

2016-05-26 Thread Tobias Vinteus
I had similar problems when I bought Sarah back in 2007. I had to forwad 
my PayPal receipt to hil and then I received th ekey. I was also provided 
with a replacement key recently when I got a new computer.



On Sun, 22 May 2016, julian dreykorn wrote:


Hello everyone,
I'm Julian and 4 weeks ago, I bought the game Sarah and the Castle of
Witchcraft and Wizardry on the Draconis Entertainment site. But Phil didn't
give me the registration information for the game.
Is here someone who has already bought that game? If yes, would be nice to
answer me if you got your information or not and if Phil still provides
Product Keys for the game.
I also tried to contact Phil at his address phi...@bex.net but he didn't
answer. Draconis also didn't answer since I contacted their support. That
was two weeks ago.

Best regards,
Julian


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Re: [Audyssey] Exploring muds

2016-05-21 Thread Tobias Vinteus

Hi,
For finding muds I can recoomend www.mudconnect.com.



On Sat, 21 May 2016, brennenki...@gmail.com wrote:


Hi does anyone know of any good exploring muds that are not scary themed 
orhorror themed I want to play Prometheus but I hear it can't be played anymore 
so I'm looking for other explore games also are there any good websites that 
have descriptions of muds before you play them so I can get a good feel for 
what muds I might want to play

Sent from my iPhone
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Re: [Audyssey] Need Help with Tower of Judgement in Paladin of the Sky

2016-05-20 Thread Tobias Vinteus

Hi Kelly,
Yes, there is another switch. I just kept following the walls until I 
found both switches. I think the other one is somewhere north/northwest of 
the repair switch, but my memory might be glitchy.



On Fri, 20 May 2016, Kelly Sapergia wrote:


Hi,

I need some help in the Tower of Judgement in Paladin of the Sky.

S
P
O
I
L
E
R



S
P
A
C
E



I'm currently on floor 3, and can't get past the water. I've found a switch 
somewhere at the bottom, and when I press it it says it's found a jammed 
switch, and that it's been repaired. After that, pressing the switch just 
says it's currently recharging.
I'm assuming then that there's another switch I have to press, but I'm not 
sure where. Is this correct? If not, how do I get past the water so I can 
continue on?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia 


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Re: [Audyssey] KODP?

2016-04-27 Thread Tobias Vinteus
It's aparantly accessible on the IOS platform. It's also available for 
Android, but not yet accessible on that platform, unfortunately for us 
droiders. I'm on the verge on getting an Ipod just to use it as a gaming 
console.


HTH,
Tobias


On Wed, 27 Apr 2016, Jody McKinniss wrote:


In recent threads I have seen multiple references to King of Dragon
Pass.  Is this game for the IOS platform, or is it for Windows?
Thanks.

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[Audyssey] Punch-Out remake and Dolphin Emulator

2016-03-29 Thread Tobias Vinteus

Hi,
I've decided to try my luck with the Punch-out remake for Nintendo Wii 
using the Dolphin Emulator.


I have successfully paired the Wii Remote and loaded the Punchout ISO.

After hearing a chime I can press the start button which seems to toggle 
between two screens accompanied by a corresponding chime, but I can't seem 
to get the game going. I seem to remember you could actually navigate the 
menus with the D-pad. Is that tru, or do I have to point and wave. Also, 
with the sensor bar improve the quality of the game when using the nunchuk 
+ balance board mode of play? In that case, I'd better get myself one of 
those wireless sensor bars to top it all off with.


Thanks,
Tobias


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[Audyssey] Perilous hearts?

2016-03-29 Thread Tobias Vinteus

Hi,
I wonder was that project cancelled?

Thanks,
Tobias


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Re: [Audyssey] final fantasy style Mud

2016-03-15 Thread Tobias Vinteus
Mud connector lists a bunch of muds support sound include Dune, based on 
the sci-fi novels by Frank Herbert.



On Wed, 16 Mar 2016, dark wrote:


Hi Paul.

Vipmud is good, I like it myself. As I said you can use the free version no 
problems, though i did buy it to support the program and david greenwood, 
plus, the msp support for sounds is used by one or two muds, albeit not many, 
 only  classic six dragons, materiamagica and medeivia.
Screen reader settings in mud usually disabled ascii maps and directions, 
spammy text that pops up a little too often, occasions when text colour is 
used to indicate stuff, and usually reduce the amount of lines for repetitive 
things like battles to just a few to make it easier to catch up.


Discworld mud I had trouble with, it was a detailed game with good 
descriptions from the books, but I just found it hard to find anything to 
really do in the game, there's a hole list of features but no real quests or 
anything and it was just depressing to run into people I knew from the books 
like Moist von lipwig or corporal knobs and not be able to interact with 
them, but there are people who sware by it.


Alteraeon is exceptional as a game, however the problem is the MushZ client 
is so good, it's the one instance I don't use Vip for a mud sinse it 
effectively turns the game into a full blow audio rpg with background music, 
sounds instead of text for common things like battles and spells, one key 
press action keys etc.
Of course text is still sent and needs reading, but it's not really an 
accurate depiction of what a mud is like. Lots of people will play Alteraeon 
with the MushZ pack and then assume every mudh should have full background 
sounds and such and be disappointed when they find muds are basically text 
games, then again playing Alteraeon without the mushZ pack would be missing 
out or a massive amount of atmosphere and fun and the great work done by the 
devs of both MushZ and Alteraeon in supporting it.


So, I'd suggest playing Alteraeon with MushZ just as a great experience of a 
fantastic audio online rpg, quite independent of most other muds, and then 
trying something like aardwolf, Materiamagica, classic six dragons, Clok or 
discworld (there are some descriptions on audiogames.net), as an intro to 
muds.


Aardwolf particularly has a very good mud bnewbie school and lots of handy 
shortcuts and directions to make things friendly, as well as an interesting 
distribution of mobs and quests per area and lots of helpful players.


On the other hand, it's up to you, I actually need to get back on Alteraeon 
myself and attempt to srot out my character.


All the best,

Dark. 


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Re: [Audyssey] final fantasy style Mud

2016-03-14 Thread Tobias Vinteus

Hi,
I haven't done much mudding myself over the years. I used to play a star 
wars-based mud called KobraMuD with only a text-based telnet client and 
braille display on my Linux box.


Thinking I might take up mudding once again I stumbled upon this potential 
gem whil researching which mud to start with.


I don't know if there are any specials cripts/modifications for VIPmud och 
mush-z for this mud, only that the description at Mud Connector mentioned 
that they had many blind players .Maybe the game documentation or 
theplayers or staff might know more.


hth,
Tobias


On Mon, 14 Mar 2016, Paul Lemm wrote:


Hi Tobias

I've never really played about with MUD's before, I know a lot of people use
mush z for alter eon , do you know can I use that for muds like this
unofficial square soft one?

Paul
l

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Sunday, March 13, 2016 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi,
The FF themed mud is called The unofficial Squaresoft Mud. The homepage
can be found at:
uossmud.sandwich.net

I found this mud through the Mudconnector:
www.mudconnect.com

hth,
Tobias


On Sun, 13 Mar 2016, Paul Lemm wrote:


Hi,



Someone mentioned on this list the other day  about a final fantasy style
mud that was accessible , but never mentioned the game of the  mud and I
can't find the email or remember who sent the message. So is anyone aware

of

any final fantasy style muds that are accessible? If so  what muds are

they?




Paul



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Re: [Audyssey] final fantasy style Mud

2016-03-13 Thread Tobias Vinteus

Hi,
The FF themed mud is called The unofficial Squaresoft Mud. The homepage 
can be found at:

uossmud.sandwich.net

I found this mud through the Mudconnector:
www.mudconnect.com

hth,
Tobias


On Sun, 13 Mar 2016, Paul Lemm wrote:


Hi,



Someone mentioned on this list the other day  about a final fantasy style
mud that was accessible , but never mentioned the game of the  mud and I
can't find the email or remember who sent the message. So is anyone aware of
any final fantasy style muds that are accessible? If so  what muds are they?



Paul



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Re: [Audyssey] Getting into programming

2016-03-07 Thread Tobias Vinteus
Howabout sound programming, gamepad programming etc? Does Powerbasic hav 
any support for that. The real advantage wiht advanced languages like 
these would probably be all the 3d sound rendering and force 
feedback/immersion stuff that they support.



On Mon, 7 Mar 2016, Travis Siegel wrote:

I know most folks will direct you to c, c++, java, python, and various other 
pieces of software/languages for your development, but as I've said before, 
and as I'll no doubt say again, for simplicity, and ease of use, and maximum 
compatibility, you can't beat powerbasic.  It's produced by a company called 
powerbasic, and they have both console and graphics versions of the compiler. 
By default, any code compiled on powerbasic will run on every single version 
of windows, from win95 right up through win10.  You can't beat that for 
compatibility.  It's also about 90 percent compatible with quickbasic and 
even gwbasic, which makes porting those old programs you have lying around 
extremely simple.  It also produces programs that require no external dlls 
(unless you use them yourself for program features) and it produces small 
fast executables.  Even the hello world program is only a few K, which in 
this day and age is phenomenal, considering visual basic and visual C require 
megabytes for the same program.
The new versions are $169 or $199 (depending on whether you want the console 
or graphic version of the compiler) and an older version of the compiler 
(referred to as powerbasic classic) sells for just $99). You can't beat that 
either, considering they still actively develop and support powerbasic.  I've 
used it for years in my windows programming, and never once regretted it.
If you want to get into programming, and you want it to be dead simple, then 
powerbasic is definitely something you should take a look at.
Heh, and just for reference, they even still sell (and support) a version of 
powerbasic for dos, that sells for $99.  How's that for dedicated.



On Fri, 4 Mar 2016, Justin Jones wrote:


Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Getting into programming

2016-03-05 Thread Tobias Vinteus
Speaking of RPGs. There's actually a Squaresoft themed Mud game with lots 
of that supposedly has recreated much of the original game content from 
RPG classics such as Final Fantasy and Chronotrigger in a text-based 
online game. And, speaking of Chronotrigger, wasn't somebody working on a 
screan reader script to be able to play Chronotrigger? I Wonder what 
became of that project.



On Sat, 5 Mar 2016, Bryan Peterson wrote:

I agree. I'd love to see more audio RPG's. I have a certain degree of 
creativity but the programming knowledge not so much.




Focus your powers and prepare for buttle.
-Original Message- From: Paul Lemm
Sent: Saturday, March 05, 2016 4:16 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG games,
before I lost my sight I was a huge Final fantasy fan, the last one I got to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think it
will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play /D
and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really helpful
people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download  too,
, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then a
page  on learning the language   which is explained really really well  and
then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger  wrote:

Justin, I am a programmer, and keep meaning to get around to sorting out
a character sheet managent app - the flavour me and my friends play is
called/based on runeQuest, so would want to sort out a more generic form
of wrapper that could be used for multiple forms of RPG - as in, maybe
use more generic forms of category, range, application/implementation
categories, etc. etc. - hope am making some snese.

Either way, besides web development, my other focus area is python
programming, but, in terms of interface, besides command line, I am much
more used to working with web development, and, for example, there's
something called quickPHP that lets you use portable, stand-alone web
server packages, which would mean could easily enough put together a
web-page based bit of software, including databases, interface
interaction, etc., but, without needing to spend too much time focusing
on actual GUI renditions, or just work with command line consoles, etc.

But, this is all just my take/opinion on this, based on a bit of
background/experience, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

Justin Jones wrote:

Hello all,

I want to get into 

Re: [Audyssey] financial contributions.

2016-03-04 Thread Tobias Vinteus

Hi,
What server does the contribution info concern; the message doesn't say.


On Fri, 4 Mar 2016, Shane Davidson wrote:


Hello all,
I've received messages off list regarding financially contributing to the 
cost of the server and it's upkeep going forward and while it's not required, 
if you wish to contribute it is most certainly appreciated, see the 
information I am putting below.

you can contribute financially in one of the following ways.
you can contribute via paypal to me directly by using the following link:
http://PayPal.Me/shanedavidson2015
once on that page, you enter the amount and select the currency and hit the 
next button.
If your a US resident and have the square cash app contact me off list for 
the number to use to make a donation with that method.
Canadian residents can utilize interac e-transfer to make donations as well 
if they wish if they don't want to deal with paypal.

Thank you all for your messages and your suggestions so far.
Shane Davidson


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Re: [Audyssey] AudioQuake

2016-02-18 Thread Tobias Vinteus
How much luck have people been having with the regular Quake levels and 
expansion packs?


Also, when trying out previous versions of Audioquake, I experienced 
crashes when restoring saved games. Is this situation better now witht he 
newer builds?



On Wed, 17 Feb 2016, Dakotah Rickard wrote:


Hi everyone.
I recently found the new, better way to play AudioQuake, the newer
version that's a zipped archive.
The difficulty is this. It don't understand how to add and play mods.
I changed the qmod to a zip and extracted it into its own sub
directory of the audioquake directory, but I don't know how to make it
play from within the launcher, and I don't know if I'm doing it all
the steps.
Hope for the help.

--
Signed:
Dakotah Rickard

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Re: [Audyssey] For all FSX private GA flight pilots.

2016-02-18 Thread Tobias Vinteus

Hi,
What does that acronym P3D stand for? IYP is obviously It's Your Plane - 
that voice control plugin for FSX.



On Thu, 18 Feb 2016, Ron Kolesar wrote:

Hello to you who use Microsoft Flight Simulator version ten gold. Also known 
by FSX-Gold or simply now days by FSX.

I know the bird to fly for private flights is the dassault
falcon 7x.
Well, in the real world as I write this letter to my fellow pilots.
In the  real world Dassault is testing a new bird that we all are going to
want to replace the older df7x with for our private ga flights.
It is the DF8x.
Now why would we want to cell off our df7x for the df8x?
1. the df8x flys 500 miles further than the df7x.
2. the fuel on the df8x is 35 percent more  efficient than the older df7x.
Below is a letter that I received from the  company who made the df7x
aircraft that we all enjoy and take for granted.
They stated that they might think of creating the df8x.
Maybe if enough of us write to them they will create the df8x.
You know that if enough of us write that they might listen to what their
curstomers want to fly.
even if we had to purchase it and it was free, if it were  to be blind
friendly I'd purchae it.
Pluse when Robert is feeling better, it shouldn't take all that much more to
add the df8x since we already have the df7x in the IYP fleet of support
aircraft.
Now with that said, here's the e-mail address to write to.
i...@wilcopub.com
And now, here's the letter that was sent back to me about possiblably
creating the df8x for all of we fsx pilots to enjoy.
-Original Message- From: Info - Wilco Publishing
Sent: Wednesday, February 17, 2016 10:30 AM
To: Ron Kolesar
Subject: RE: WILCO : Contact Us Submission

Sir,

We may develop the Falcon 8X for FSX and P3D.
More to come...

Best Regards,

Latest Releases : FK14 Polaris - Tecnam 2006T.
Soon : Falcon 7X.

To get the latest simulation news, join us on Facebook at :
https://www.facebook.com/WilcoPublishing

Tiffany Engel
Wilco Publishing
i...@wilcopub.com
http://www.wilcopub.com
http://www.towersimulator.com




-Message d'origine-
De : Ron Kolesar [mailto:kolesar16...@roadrunner.com]
Envoyé : mardi 16 février 2016 02:51
À : Info - Wilco Publishing 
Objet : WILCO : Contact Us Submission

*** Contact Us Submission ***
First Name: Ron Kolesar
Email Address: kolesar16...@roadrunner.com
Company:
Subject: General
Questions/Comments: Hello, my name is Ron kolesar and I am blind.
I fly thanks to the following three programs working together.
1. FSX.
2. FSUIPC.
Now, FSUIPC allows FSX to communicate with third party programs.
3. Last but not least the voice input program from Canada called It?s your
Plane or IYP for short.
Their web page is at
www.itsyourplane.com
Now for private GA flights, the only aircraft to fly private
GAflights is the Dassault Falcon 7x or for short the DF7X.
But has anyone checked out the dassault falcon  webpage lately?
They now have the df8x.
Why would one want to upgrade?
1. the df8x flys 500 miles further than the df7x.
2. the fuel is 35 percent more efficient than the older df7x.
The only sad thing about the IYP program is that it is all voice input.
You have no actual physical hands on interfacing withyour aircraft.
I don?t care if you are blind or if you are sighted, we all need one
inportant item.
That item it confirmation   feedback.
Whenwe perform a action, we want to know that we performed that action
correctly or not.
The sighted will receive this vital information via their eyes.
We the blind receive the same information via audio output, force and or
shock feedback, and or via   some type of vibrational feedback.
If we had any combination of the above, we too could fully use the fsx
program.
What?s nice about the FSX program via the keyboard is that we
can celect the bird we want to fly, make sure the date and time and weather
is set to the real world as possible, and we also can file our flight plan.
But to crall or taxi while on the ground and to navigate and so on, we need
that audio feedback or a third party AI copilot or ai first officer program
to help us out like the IYP program.
Now I?ve heard that there?s a new up coming Microsoft flight simulator
version 2016.
Is this a fact or is it a rumer?
I have been flying Microsoft Flight simulator version ten gold since October
of 2009.
Which now days is also simply known by as FSX.
So in closing, is there any hope of having access to the new up coming DF8X
for we who fly thanks to FSX in the windows  10enviroment?
I thank you for your time.
Ron Kolesar AKA The Blind Pilot who?d love to have a DF8X to fly via fsx.

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Re: [Audyssey] Making real money in online games

2016-02-02 Thread Tobias Vinteus
	Ok, bun then you can't convert those credits back to dollars, If I 
understand the FFAQ correctly. So an in-game pizza order is all I'm ever 
gonna get for those $50. *smile*

"If they serve pizza in Alter Aeon, that is. :)


On Tue, 2 Feb 2016, john wrote:


You can, technically, do this in alter aeon, though I pity you if you try to
make a full time job out of it.
You can buy credits with in-game gold, which you can then use to buy various
things, which are potentially sellable to other players. That said, you
should expect to spend a very, very long time (years possibly) to make $50.

------
From: "Tobias Vinteus" 
Sent: Tuesday, February 02, 2016 3:10
To: 
Subject: [Audyssey] Making real money in online games

Hi,
Are any of you aware of any accessible online games that allow you to make
money in the game by sellinng artifacts, farming items etc? I suppose this
is mostly teh case of large graphical MMOs such as Enteropia, so I'm not
getting my hopes up al that high. I know that, for example, Achaea or
Sryth enabl/enforces you to pay to further your stats in the game, but I
suupose you can't sell stuff in those games for real money, although i'd
be glad to be wrong. :)

Thanks,
Tobias


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[Audyssey] Making real money in online games

2016-02-02 Thread Tobias Vinteus

Hi,
Are any of you aware of any accessible online games that allow you to make 
money in the game by sellinng artifacts, farming items etc? I suppose this 
is mostly teh case of large graphical MMOs such as Enteropia, so I'm not 
getting my hopes up al that high. I know that, for example, Achaea or 
Sryth enabl/enforces you to pay to further your stats in the game, but I 
suupose you can't sell stuff in those games for real money, although i'd 
be glad to be wrong. :)


Thanks,
Tobias


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Re: [Audyssey] monkey term issues

2016-01-31 Thread Tobias Vinteus
My issues with Monkey Term were resolved by running it as Administrator. 
However, pressing ctrl-f1 upon hearing the voice prompt yielded nothing. 
The documentation wiki seems empty also. So where are there any docs for 
MT scripts I wonder?



On Sun, 31 Jan 2016, Jeremy Brown wrote:


It occurs to me that that might be exactly the same issue you were
having with monkey term as well.  Just a guess though.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Mush-z error

2016-01-30 Thread Tobias Vinteus

Hi,
I solved the problem by re-installing mush-z inthe program files (x86) 
folder rather than in my home folder. I'm thinking along the lines of 
foreign characters. Since I am Swedish, the home folder of my Windows 
version is per default named Ägaren, which is Swedish for Owner. Maybe 
mush-z doesn't have proper i18n support and therefore fails to open its 
files when stored in my home folder?




On Sat, 30 Jan 2016, Dennis Towne wrote:


The only thing that comes to mind is if you installed it as
administrator or something like that.  I don't really know how windows
10 handles its permissions.  Sorry :(


On Sat, Jan 30, 2016 at 6:47 AM, Tobias Vinteus  wrote:

Hi,
I'm installed mush-z to be able to play Alter Aeon with all the bells and
whistles. However, the program exits immediately upon launch reporting it
cannot open the mushclient_prefs.sqlite database. It seems I have write
access to it according to the security tab in the file properties dialog.
I'm running Windows 10.

Any ideas on how to fix this?
Thanks,
Tobias


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[Audyssey] Mush-z error

2016-01-30 Thread Tobias Vinteus

Hi,
I'm installed mush-z to be able to play Alter Aeon with all the bells and 
whistles. However, the program exits immediately upon launch reporting it 
cannot open the mushclient_prefs.sqlite database. It seems I have write 
access to it according to the security tab in the file properties dialog. 
I'm running Windows 10.


Any ideas on how to fix this?
Thanks,
Tobias


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[Audyssey] Monkey term under Windows 10

2016-01-29 Thread Tobias Vinteus

Hi,
Has anyone successfully run Monkey Term under Windows 10? I get a runtime 
error containing, among other things, "Couldn't create key".


I suppose it could mean I'm missing some dependency or other.

Thanks,
Tobias


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Re: [Audyssey] New hosted game, captive of forune

2015-12-12 Thread Tobias Vinteus
cool, didn't know those games occasionally came with a soundtrack. Are 
there any more of these games with sound or music that any of you know 
about?



On Sat, 12 Dec 2015, dark wrote:


Hi.

Another new  choice script interactive story, though for anyone looking on the 
Ios ap store or Google play store this is under hosted games not choiceofgames.

I'm glad to hear this one is out sinse I saw the icon for it the other day but 
couldn't buy it, and the first one sounded good (particularly if it's got it's 
own soundtrack).

description here:
Captive of Fortune

Battle necromancers, ogres, and the demon itself!

Captive of Fortune

is an interactive novel by Samuel Harrison Young, where your

choices control the story. It's Volume Two of "Demons Among Men," the sequel to

Trial

of the Demon Hunter. The game is text-based with occasional vivid illustrations 
and a

unique sound track - and driven by the vast, unstoppable power of your 
imagination.

Continuing your journey to banish the mysterious and elusive demon, you travel 
to the

city of Lorden, where romance and new dangers await. With new allies but even 
more

enemies presenting themselves, the vendetta against you continues, the trials 
set

before you leading you along a dangerous path to face your greatest challenge 
yet.

Over 136,000 words

Romance!

Battle bandits, necromancers, ogres and trolls

Music and illustrations to enhance your experience

Finally confront the demon

We hope you enjoy playing

Captive of fortune.



All the best,



Dark.
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Re: [Audyssey] several messages

2015-12-02 Thread Tobias Vinteus

Hi,
I can't say I'm too thrilled over yet another Space Invaders Clone in the 
Audio Games community. Why not try to do something original like bilateral 
movement in a space shooter. It has been done with Tank Commander and 
Shades of Doom after all, and that was over ten years ago. I think the 
Audio Games business suffers from a quite severe case of idea recycling 
and lack of innovative development.


On the positive side though, I much prefer other titles by this developer 
such as the Inquisitor series or the Rally game.


/Tobias


On Thu, 19 Nov 2015, IV Productions wrote:


Hi all,

here we are with some news we hope you'll find juicy...

We are introducing a new audiogame, it's called "Space Encounter", 
a???space-based???shoot'em up.

It is available in its First Open Edition, first edition ever being published 
for PC and Mac. There are different purchasing options, each one has different 
a different price, starting at 19,90€.

Full speed ahead then and, if you can, support us choosing the Bronze Medal, 
the Silver Medal or the Gold Medal. We are a small, private company, no 
subsidies, and we need you and your purchases to be able to continue produce 
more and better audiogames.

Buy Space Encounter - First Open Edition - 
19,90€:???http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_final_eng.html?lang=eng???

Buy Space Encounter - First Open Edition???- Bronze Medal - 
49,90€:???http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_bronze_eng.html?lang=eng


Includes: one ship named as you like.
Buy Space Encounter - First Open Edition???- Silver???Medal???- 
99,90€:???http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_silver_eng.html?lang=eng



Includes: one ship plus one campaign named as you like.

Buy Space Encounter - First Open Edition???- Gold???Medal???- 
249,90€:???http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_gold_eng.html?lang=eng
Includes:


two ships named as you like

two campaigns named as you like

special mention in the 'Credits' section of the game as Associate 
Producer




Join the Space Encounter! Shoot your missiles and exterminate the alien scum! 
Win the Total War and become the Supreme Intergalactic Commander!


Game Description

Pilot, are you ready to fight the alien oppression with Space Encounter?
During an immersive gaming experience, you'll face many enemy fleets, coming 
from all the universe!
Choose your ship and your equipment and dash yourself into the battle! Shoot 
first and destroy everithing that's moving.
Test yourself with the Total War fighting all the alien races one by one, or 
select ???a single campaign to fight in a specific part of the universe, or 
???train facing single alien waves.
Start as simple pilot; fight; accumulate points and victory after victory 
you'll climb the high intergalactic command's ???hierarchy, till you'll become 
its supreme ???leader!
Welcome to Space Encounter!!

And last but not least...
Click to access the dedicate page on audiogame.it, with the teaser and the test 
run:???http://www.ticonblu.it/audiogame/spaceencounter.html?lang=eng
LONG LIVE THE AUDIOGAMES!




On Thu, 19 Nov 2015, goshawk on horseback wrote:

just received the below, will definitely be getting this one. 

Simon 

- Original Message - 
From: IV Productions 
To: goshawk_on_horseb...@fastmail.co.uk 
Sent: Thursday, November 19, 2015 4:45 PM

Subject: New audiogame: Space Encounter available for PC and Mac!


Hi all,

here we are with some news we hope you'll find juicy...

We are introducing a new audiogame, it's called "Space Encounter", a 
space-based shoot'em up.

It is available in its First Open Edition, first edition ever being published 
for PC and Mac. There are different purchasing options, each one has different 
a different price, starting at 19,90€.

Full speed ahead then and, if you can, support us choosing the Bronze Medal, 
the Silver Medal or the Gold Medal. We are a small, private company, no 
subsidies, and we need you and your purchases to be able to continue produce 
more and better audiogames.

Buy Space Encounter - First Open Edition - 19,90€: http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_final_eng.html?lang=eng 



Buy Space Encounter - First Open Edition - Bronze Medal - 49,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_bronze_eng.html?lang=eng

Includes: one ship named as you like.
Buy Space Encounter - First Open Edition - Silver Medal - 99,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_silver_eng.html?lang=eng


Includes: one ship plus one campaign named as you like.
Buy Space Encounter - First Open Edition - Gold Medal - 249,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_gold_eng.html?lang=eng

Includes:
 a.. two ships named as you like

 b.. two campaigns named as you like

 c.. special mention in the 'Credits' section of the game as Associate Producer



Join the Space Encounter! Shoot your missi

Re: [Audyssey] Hacker's quest and hacking-based mud

2015-11-29 Thread Tobias Vinteus
Yup, Thanks for that, Dark. That's the game I remembered. And to the 
person asking about a PC version, this game seems to be for Android and 
IOS only.



On Sun, 29 Nov 2015, Tobias Vinteus wrote:


Hi,
I found the game Hacker's Quest on Google Play. It's a text adventure with a 
hacking theme. Aparently it's also available for Android. At first glance it 
seemed accessible, but I'd have to try it out some more to be sure.


This game reminded me of something though. A couple of years ago someone 
posted about a mud or web based game with a hacking theme that was kind of 
abstract in nature. Can anyone recall what this game was called?


Thanks,
TTobias

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[Audyssey] Hacker's quest and hacking-based mud

2015-11-29 Thread Tobias Vinteus

Hi,
I found the game Hacker's Quest on Google Play. It's a text adventure with 
a hacking theme. Aparently it's also available for Android. At first 
glance it seemed accessible, but I'd have to try it out some more to be 
sure.


This game reminded me of something though. A couple of years ago someone 
posted about a mud or web based game with a hacking theme that was kind of 
abstract in nature. Can anyone recall what this game was called?


Thanks,
TTobias

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[Audyssey] Choice of Games: accessibility?

2015-11-20 Thread Tobias Vinteus

Hi,
I've successfully been playing games from Choice of Games online on their 
website. Since they offer their titles on Android, Chrome Webstore and 
Steam, I wonder, are any of those platforms even more accessible than the 
web version or might I as well stick tothe web version?


Thanks,
Tobias


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[Audyssey] Sarah Game: no talking menues

2015-11-17 Thread Tobias Vinteus

Hi,
I can hear no speech in the menus in the Sarah game from PCS.
I guess I need some older components like sapi4 to play Sarah in Windows 
10. Has anyone else successfully played this game in newer Windows 
versions than XP?


Thanks,
Tobias



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[Audyssey] The gate: Hades

2015-11-15 Thread Tobias Vinteus

Hi,
Well, finally gave Carmilla what she deserved. Any and all tips on 
fighting the devil is welcome. It was suggested to me to use arrows; I had 
just a few of those left, so I've tried with arrows and edged weapons and 
I don't seem to be able to land any hits on that devil. I'm beginning to 
suspect I'm in for a replay, this time being excruciatingly conservative 
with ammo.


Thanks,
Tobias


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[Audyssey] The gate: Wooden pieces

2015-11-15 Thread Tobias Vinteus

Hi,
Ok, here we go for a second round with Carmilla. Now then, what's the 
significance of the wooden pieces that show up at random times it seems. 
I'm thinking along the lines of stakes, but then they would be selectable 
as another weapon i would presume. Or do I have to collect a number of 
those? Also do bosses regenerate hit points when I loose a life. That is, 
am I starting over again witha fully healed boss after losing a life?


Thanks,
Tobias


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[Audyssey] Carmilla again

2015-11-14 Thread Tobias Vinteus

Hi,
Any and all strategy tips are welcome. I know I can jump the demon light 
and the most of the attacks and side-jump the "unjumpable" one. The 
problem I have is that it's hard to try to avoid getting hit and landing 
hits at the same time. This was a tough one, i do say.


Tobias


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[Audyssey] The gate: Carmilla, weaon of choice

2015-11-13 Thread Tobias Vinteus

Hi,
Which weapon should I go for in the battle with Carmilla?
I suppose that, as she is a vampire, the lightning rod is the way to go? 
She sure can take a heck of a beating with it.


Thanks,
Tobias


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Re: [Audyssey] The Gate: beyond the door in balloon level

2015-10-31 Thread Tobias Vinteus
Thanks for that info, Aaron. Would have hated to miss some yummy bonus 
stuff. Cool concept with that interactive cut scene. Felt quite dead there 
for a dramatic while. *grin*



On Thu, 29 Oct 2015, Aaron Baker wrote:


Hello,
They are an interactive cutscene.
Regards,
Aaron

On 10/29/15, Tobias Vinteus  wrote:

Hi,
When I get through the door in the Balloon level, I'm immediately attacked
by a hoard of monsters. After they overwhelm me, I'm confronted with the
zombie boss.

Am I supposed to be able to kill those monsters for some kind of reward or
are they more like a sort of interactive cut scene before the boss?

Thanks,
Tobias


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[Audyssey] The Gate: beyond the door in balloon level

2015-10-29 Thread Tobias Vinteus

Hi,
When I get through the door in the Balloon level, I'm immediately attacked 
by a hoard of monsters. After they overwhelm me, I'm confronted with the 
zombie boss.


Am I supposed to be able to kill those monsters for some kind of reward or 
are they more like a sort of interactive cut scene before the boss?


Thanks,
Tobias


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[Audyssey] Game controllers with Breakerbox Games

2015-10-13 Thread Tobias Vinteus

Hi,
Does anyone know if the XBox One controller, or indeed any game controller 
other than the XBox 360 controller, will work with the games from 
Breakerbox Games such as Airik the Cleric?


Thanks,
Tobias


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[Audyssey] BPC Programs

2015-09-26 Thread Tobias Vinteus

Hi,
What's up with BPC Programs. The site seems to be down  and i stumbled 
upon a tweet by munawar009 mensioning it having been shut down. Assuming 
munawar009 is identical to Munawar Bijani, then I suppose we've seen the 
sad demise of a great developer. Let's pray it isn't the case!


Tobias


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[Audyssey] Paladin of the Sky: Dragon Strike scroll latency

2015-04-16 Thread Tobias Vinteus

Hi all,
Initially when I started the game I was using my soundcards digital 
output. This seems to add a bit of latency before the sound reaches the 
player's ears. When I changed to to the analog output the dragon strike 
scrolls, especially in the stella fight, got much easier to handle. Might 
be worth a try for those who think there's something wrong with their 
reflexed. *smile*


hth,
Tobias


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[Audyssey] Paladin of the sky: am i through?

2015-04-16 Thread Tobias Vinteus

Hi,
Seems I've now completed this amazing game. I wonder though, if I did miss 
something, since after the fight in Hel on Earth I ended up in the cabin 
again.


**spoiler warning**

I have 3 trophies, I defeated the protector the second time and I defeated 
the Rinzina Demon. What fun there is to be had now seems to lie in having 
additional goes at Pierre, the Rinzina Demon or the Endurance Challenge.


Great game, a bit repetitive at times, but overall a very enjoyable 
experience.


Cheers,
Tobias


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Re: [Audyssey] Paladin of the sky: after the main game

2015-04-12 Thread Tobias Vinteus

Hi,
Since I have only completed the game with all 23 treasures, I don't know 
if I got the alternative ending or not, but I end I in a cabin after 
having passed through the beyond. Before I finished the main game I did 
the null terminal scene in the constructive ruins, so I know i have all 36 
of the galactic dusts. Can anyone point me in a direction of an unlocked 
area? Or am i Supposed to beat Pierre a second time? Or did I discover a 
bug?


Thanks,
Tobias



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[Audyssey] Paladin of the sky: after the main game

2015-04-11 Thread Tobias Vinteus

Hi,
What Am I supposed to do once I beat Pierre? I had all treasures and 
galactic dusts when I did so. I got the ending with the beyond. Went 
through it, got the credits and ended up in the cabin.


Where am I supposed to go now? Since I have all the treasures , does that 
mean a new area should be unlocked somewhere?


Thanks,
Tobias


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[Audyssey] MidKemia Online

2014-11-16 Thread Tobias Vinteus

Hi,
How screen reader friendly is the MidKemia Online MUD from Iron Realms? 
Being a Raymond E Feist fan I thought I'd give this a go. Any tips or 
suggestions welcome.


Thanks,
Tobias


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Re: [Audyssey] montezuma's revenge

2014-10-13 Thread Tobias Vinteus

Hi,
There is asort of sub genre of ZCode games called Z-abuses. One such 
Z-abuse is Silenius Mysterium found on the IF Archive.


This is a retro trip into the arcade 80s. The first half of the game is 
played like a regular text adventure. The later part, however, has the 
player transported into an arcade game in which the z-machine's real-time 
function is used to simulate a classic arcade game with jumping, running, 
picking up various powerups etc. Quite cool and innovative!


Cheers,
Tobias



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[Audyssey] Blind Swordsman, level 9

2014-07-14 Thread Tobias Vinteus

Hi,
 I'm constantly getting killed by the knight on horseback. I can block a 
few of his swings but sooner or later he gets me. Any tips on this one?


Thanks,
Tobias


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[Audyssey] Latest version of Airik?

2014-04-17 Thread Tobias Vinteus

Hi,
Is version 1.6 still the latest released version of Airik the Cleric. I 
see reference to a super update on the Breakerbox Games web site, but that 
info seems quite old now.


Thanks,
Tobias


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[Audyssey] Apple 2 Emulator

2013-11-14 Thread Tobias Vinteus

Hi,
People seem to have found an accessible Apple 2 emulator. Could someone 
please repost the link to thes beast; I can't seem to find it.

Thanks,
Tobias


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Re: [Audyssey] Freeq by Psychic Bunny

2013-09-22 Thread Tobias Vinteus

Hi,
I tried the Android version but found it to be totalyy inaccessible, at 
least on my Samsung Galaxy sIII running JellyBean 4.1.2 and Talkback 
3.5.0B2. The screen seems totally unreadable to Talkback.



On Sun, 22 Sep 2013, Phil Vlasak wrote:


Freeq
FREEQ is an audio adventure game for iPhone and android mobile devices
$4.99 USD
by Psychic Bunny
An audio adventure game that gives you the amazing ability to tune in to 
phone calls and radio signals from the past or future. You can essentially 
travel through time and change the world.


After a major disaster, there's only one society left on Earth. You can use 
your powerful tool to tune in to their dramatic conversations about affairs, 
arguments, experiments, and more.


This is nothing like the games you're used to playing on your iPhone.

There are plenty of instructions to read through before you get started. I do 
actually recommend reading them all so you don't find things confusing once 
you start searching for signals to hijack.
Hijacking a phone line is done in two stages. The first involves tilting your 
phone until you find a signal and the second involves a switchboard where you 
have to decide who to connect with. If you don't make your decision quickly 
enough, you'll lose your signal and end up back at the first stage.


The story you end up being a part of depends on who you connect with and when 
you make make the connections. It's worth listening to the conversations 
carefully so you can decide on what connections to make next. Every 
conversation you create will give you more clues about what actually caused 
the world to end.


The actual process of finding signals and hijacking conversations is quite 
repetitive. This app is entertaining because of the stories. The fact that 
some people know that you're listening to their conversations makes it even 
more interesting. After listening to a few phone calls, you'll really want to 
know how the story ends and what happens to the characters involved.
If you're the type who enjoys interactive stories and radio shows, you'll 
love FREEQ. It's also worth checking out if you're getting bored with normal 
iPhone games and want to try something completely different.


Version 1.2
Accessibility Update! FREEQ is now usable for blind and low-vision players.
Audio instructions are in-game for further information.
It has an accessibility mode that uses voiceover like jestures, that being 
flick  and double tap. To activate it, you put your thumb and finger together 
then slide them both away from each other, like the opposite of a pinch in 
smack me.


US iTunes link:
https://itunes.apple.com/us/app/freeq/id577659568?mt=8
Google play:
https://play.google.com/store/apps/developer?id=Psychic+Bunny

Auido announcement:
http://soundcloud.com/psychic-bunny/freeq-audio-only-announcement





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On Sun, 22 Sep 2013, Thomas Ward wrote:


Hi Phil,

Wow! Definitely sounds like a different type of game. I'm interested
in it, but I don't have an iPhone just yet to try it. However, it
definitely looks like something I'd try if I did have one.

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On Sun, 22 Sep 2013, Thomas Ward wrote:


On 9/22/13, Thomas Ward  wrote:

Hi Phil,

Wow! Definitely sounds like a different type of game. I'm interested
in it, but I don't have an iPhone just yet to try it. However, it
definitely looks like something I'd try if I did have one.



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On Sun, 22 Sep 2013, Shannon Dyer wrote:


Thank you so much for sharing this. It sounds very awesome, and I definitely 
think I'll try it out.

Shannon
On Sep 22, 

[Audyssey] Holy Grail (was: zork series)

2013-08-01 Thread Tobias Vinteus

Hi,
I think you're refering to this one:
ftp://ftp.ifarchive.org/if-archive/games/agt/grail.zip


On Mon, 29 Jul 2013, Kimberly Qualls wrote:


There's a Hitch hikers Guide game?...My friends and I played Zork,
back when, and even with all of the smoke and drink we got through
them...A friend who was going for a degree in physics engineering
developed a "Holy Graille" game...It was a blast, but kinda illegal
since Monty Python knew nothing about it...Have a Great Monday,
friends

On 7/10/13, Sabahattin Gucukoglu  wrote:

It's probably much easier and simpler to just get the Infocom app, then pull
it apart to extract the z-code.  See:
http://forum.audiogames.net/viewtopic.php?id=10566

Rename the .ipa file to .zip, then extract the contents.  Of course, we're
working from the assumption that you're doing this legally.

Cheers,
Sabahattin


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On Mon, 29 Jul 2013, James Bartlett wrote:


hI there Kimberly

  AHoly Graille game now I would love to get my hands on that one. l o l

bfn
James

--
From: "Kimberly Qualls" 
Sent: Monday, July 29, 2013 1:44 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] zork series.


There's a Hitch hikers Guide game?...My friends and I played Zork,
back when, and even with all of the smoke and drink we got through
them...A friend who was going for a degree in physics engineering
developed a "Holy Graille" game...It was a blast, but kinda illegal
since Monty Python knew nothing about it...Have a Great Monday,
friends

On 7/10/13, Sabahattin Gucukoglu  wrote:
It's probably much easier and simpler to just get the Infocom app, then 
pull

it apart to extract the z-code.  See:
http://forum.audiogames.net/viewtopic.php?id=10566

Rename the .ipa file to .zip, then extract the contents.  Of course, we're
working from the assumption that you're doing this legally.

Cheers,
Sabahattin


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list,

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On Tue, 30 Jul 2013, Kimberly Qualls wrote:


lol...I know, I'd like to have it now...Tis a very silly game...And,
everytime we played, we laughed until we stopped...I emailedRob to see
if he might still have it around somewhere, but haven't heard back
yet...Like I said, it was a blast...You got to spank the girls in
Castle Anthrax (the guys loved that one)...lol...There's about a 50/50
percent chance he still has it...He's one of those folks who keep
almost everything they ever had...If it's good news I'll let you know,
but like it's not sanctioned by Python...They'd love it too, I'm
sure...(Grin)

On 7/29/13, James Bartlett  wrote:

hI there Kimberly

AHoly Graille gam

Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Tobias Vinteus

Hi,
Can 't seem to recal this game having been mentioned before. Where can I 
find more info on it?


Thanks,
Tobias



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Re: [Audyssey] several messages

2012-10-14 Thread Tobias Vinteus
I have had success with the Filfre interpreter, available from the 
interactive fiction archive, although the sounds in Lurking Horror and 
Sherlock doesn't seem to work with Filfre. I've also been able to run the 
latest version of Frotz for Dos in the command prompt under Windows XP. 
Maybe it work sunder Windows 7 too.


I know there are Windows versions of Nfrotz and Fizmo, compiled under the 
Cygwin framework. Those can be a little tricky to set up though, at least 
if you don't have som e Linux/Unix experience.



On Sun, 14 Oct 2012, Ibrahim Gucukoglu wrote:


Hi Everyone.

First of all, a big hello! to you all.  My name is Ibrahim and I live in the UK 
in a town called Peterborough.  I am totally blind and an avid gamer.  I 
particularly enjoy action/adventure games on both my PC and IPhone but am eager 
to try all sorts of new games as I am very open minded.  I am here both to make 
new friends and help others, so I will be contributing as much as time and 
opportunity allows.

Right, on to my question then.  I used to play Interactive Fiction AKA text 
adventures years ago and want to do so once more.  I’m particularly desirous to 
play the classic Infocom titles and so am try to find an accessible way to do 
this.  I have tried Winfrotz as referenced by the audio games.net website 
archive, however it doesn’t appear to work well with JAWS 13, for though I’m 
able to read the status line, JAWS wont read the textual description of the 
location and objects etc..

Please could anyone tell me how i can resolve this, either by using a different 
interpreter or via another method?

All the best, Ibrahim.
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On Sun, 14 Oct 2012, dark wrote:


Hi Ibrihim and welcome.

Firstly, I'm glad you find the audiogames.net db usefull, it is always  good 
to here people have been  reading and using the  entries to  games.


As regards   interactive fiction and winfrotz, well I believe there are some 
jaws  scripts but I'll leave  that to people who actually use  jaws.


in winfrotz, you can also enable sapi support to ahve incoming text read 
automatically by your sapi  voice, go to options, and to the speech page then 
check the box. the sapi support is still a little clunky  as there is no 
speech interupt or ability to reread what was printed to the screen, though I 
have  talked to the developer of winfrotz and winglulx and  he's stated he'll 
look at adding this in the future.


I do find myself however that   the sapi support, occasionally aided by 
supernova's virtual curser works fine, indeed back when I started playing 
interactive fiction with winfrotz I just! used the virtual curser.


I have also heard that the filfre interpreter is  particularly good with 
jaws, once again, check the filfre page in th db for details.


As to the infocom games,   you can find them all at 
http://if.illuminion.de/index.html  I have heard filfre has had trouble 
opening some of the older infocom format games  in zip or dat format, so you 
might also want to considder that when thinking about interpreters.

hth.

All the best,

Dark.
- 


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Re: [Audyssey] Question About Playing Smugglers 5

2012-10-12 Thread Tobias Vinteus
Thanks, Kelly. I am mainly a braille user, and would prefer not to rely on 
speech output. I know there are two frotzes for Windows, namely Winfrotz 
(the older one) and Windowsfrotz (the newer one). It would have been nice 
to be able to run games on the newer interpreter. I've also seen a few 
other Windows-based interpreters on the IF Archive. I think I'll try out 
those too, and see what I can get out of them in terms of accessibility.


It might also pay off for me to try Windowsfrotz with NVDA, since at times 
it seems to surpass Jaws in certain areas. And maybe I'll throw a mail at 
the Windowsfrotz dev and see if that person is willing to make the program 
more Jaws friendly.



On Fri, 12 Oct 2012, Kelly Sapergia wrote:


Hi,

I've been reading about the Smugglers games for awhile now, and finally got 
some time to check out the Smugglers 5 demo. So far, it's not bad, but I'm 
wondering if there's anything that can be done to improve the accessibility, 
other than turning on the "compatibility mode for visually impaired players", 
which I've already done. I find it annoying listening to various columns of 
information, at least during the tutorial. Also, there were some occasions 
where JAWS couldn't see the word "guns" when I tried moving to it in order to 
use them during a battle. Any suggestions, or is all this normal behavior?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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[Audyssey] Infocom Interpreters?

2012-10-12 Thread Tobias Vinteus

Hi,
What are people using to play Z-Code/Infocom games on Windows nowadays?

I tried the latest WindowsFrotz, but I wasn't able to read som eof the 
text with Jaws. Is there any other good modern accessible Z-cod 
interpreter?


Thanks,
Tobias


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Re: [Audyssey] quests in new test version

2012-02-01 Thread Tobias Vinteus

Test version of What, exactly?

On Wed, 1 Feb 2012, Richard Sherman wrote:


Hi,

Is anyone else having trouble with the quests in the new test version? I
tried 3 of them with no success. The first one was for a pet cage. I went to
the pet store, and had a pet cage taken by another player with the same
quest right beside me. But after that person was gone. I couldn't find a
cage to grab. I tried 2 more with no success. Others on the game reported
that they too were having problems completing quests.

In fact, the person who grabbed the cage before I did, went back, donated
it, and got the same quest again. But this time could not find the cage
again and gave up on it.

Just wondering if it was me, or not.

Thanks in advance.

Shermanator


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Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Tobias Vinteus
When it comes (no pun entended) to adult text adventures, may I recoomend 
teh Adult Interactive Fiction Archive: www.aifcommunity.org


There you can find tons of games in various formats including 
Inform/zcode, TADS and Adrift.


Happy Gaming! *smile*
Tobias


On Fri, 6 Jan 2012, Lisa Hayes wrote:

Yeah that was a god adult game, or the lewd part was, did infocom make any 
other adult games.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: "Jim Kitchen" 
To: "Bryan Peterson" 
Sent: Friday, January 06, 2012 9:26 PM
Subject: Re: [Audyssey] Adult Games was Huge Cave



Hi Bryan,

In Leather Goddesses of Phobos, you could type in, lewd, and the 
descriptions would be of a more adult nature.  Not quite to, say, a porno 
level, but still fun.


TGIF and BFN

Jim

A red nose can be the result of sunshine or moonshine.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Tobias Vinteus

Hi,
There is a Z-Code version of Huge Cave in the Interactive Fiction Archive. 
If there is any such thing as an accessible Z-Code interpreter for Windows 
nowadays, it's possible to run that game under Windows.



On Tue, 3 Jan 2012, Ron Kolesar wrote:


Hello to my fellow gamers.
The one game that my brother and I both enjoyed playing in the days of dos 
games was the adventure game huge cave.

Now this would be cool if we could
1. get it to work in windows.
2. bring it up to code for win 7 users and add sound effects.
Like what you'd find in the caves.
Water dripping and everything else you'd find in a cave.
also, another game comes to mind.
Would love to see a windows blind friendly with sound effect The Oregon 
Trails game as well.

now I know there's some coders on this list.
So how about it?
Many Many Thanks.
Ron
Ron and current Leader Dog boz who states "that a service dog beats a cane 
hands down any day of the week." 


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Re: [Audyssey] LWorks gone or just down?

2011-08-10 Thread Tobias Vinteus
Thanks for your response, Karl, and I'm perfectly aware of the facts you 
point out, hence the subject line of my message. "gone or just down?"



On Wed, 10 Aug 2011, Karl Belanger wrote:


No, L-works is not closed. Liam posted on Twitter that the hosting company
had a power failure.
I wish people would stop assuming a company has closed when its site goes
down after checking once. If a developer is closing his site, chances are he
would put out a notice either here or on audiogames.net. Also, sites go down
occasionally for various things. Amazon's virtual servers went down for a
bit Monday night, taking services such as 4Square and even the System Access
network off line for a while. If a site has been down for a week or more,
than I might start to wonder, but unless a notice has been posted somewhere,
or the site has been down for an extended period of time, chances are the
site is not closing.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tobias Vinteus
Sent: Wednesday, August 10, 2011 10:44 AM
To: gamers@audyssey.org
Subject: [Audyssey] LWorks gone or just down?

Hi,
Tried to access l-works.net to re-download Super Liam after re-installing my
computer. I discovered I couldn't connect to the site. Has LWorks been
closed?

Thanks,
Tobias


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[Audyssey] LWorks gone or just down?

2011-08-10 Thread Tobias Vinteus

Hi,
Tried to access l-works.net to re-download Super Liam after re-installing 
my computer. I discovered I couldn't connect to the site. Has LWorks been 
closed?


Thanks,
Tobias


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Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS

2011-02-22 Thread Tobias Vinteus
You will need both files that Jacob posted the links to. They are called 
hobbit.com and hobbit.dat, respectively, so you can just take the link and 
change the ending to get both files.

HTH,
Tobias


On Tue, 22 Feb 2011, Mich wrote:

Hi when I tryed to run this i got the message about windows neading to know 
what program created this file etc so in short it didn't run. from Mich.

- Original Message - From: "Jacob Kruger" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 9:04 AM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS



Sorry, here it is as well:
http://dl.dropbox.com/u/13327195/HOBBIT.DAT

Just scanned the folder and since when I tried running it under windows XP, 
I created a shortcut trying to run it in compatibility mode, I forgot not 
to assume that was a .bat (bravo alpha tango) file..


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: "Tobias Vinteus" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 2:30 PM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS



Hi Jacob,
I think your DOS version is incomplete. If I'm remember correctly there's 
supposed to be a hobbit.dat file also. hobbit.com is just the loader for 
the game. It's a very tiny file which purpose it is to laod the rest of 
the program.



On Tue, 22 Feb 2011, Jacob Kruger wrote:

I do have the DOS version here, but can't get it to render anything to me 
as such:

http://dl.dropbox.com/u/13327195/Hobbit.com

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: "Tobias Vinteus" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 11:30 AM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS



As I recall it, the Hobbit from 1982 was written by Melbourn.

The zcode adaptation is a completely different game than the original 
1982 version, it would seem.


There was a DOS version of the 1982 Melbourn. It's probably available 
from some abandonware site. I have it somewhere on a burnt CD. I could 
try and find it.


Tobias

On Tue, 22 Feb 2011, Anouk Radix wrote:

Hi, well I just dled the hobbit and loaded it into filfre. Its not by 
the infocom company though. That does not say that it cant be fun but 
just saying.

Greetings, Anouk,
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 8:47 AM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS


cool Jacob, I didn't know there was an infocom hobbit (and I thought I 
had all the infocom games.


I'll have to try that one myself.

Beware the grue!

Dark.
- Original Message - From: "Jacob Kruger" 


To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 4:38 AM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS


Here's a download link for the infocom version of it that works well 
enough in winfrotz:

http://dl.dropbox.com/u/13327195/hobbit.z5

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: "Arianna Sepulveda" 


To: 
Sent: Tuesday, February 22, 2011 4:22 AM
Subject: [Audyssey] Old 1982 text adventure of The Hobbit for DOS



Hi all,


I was wondering if anybody knew how I could get my hands on the old
1982 text adventure of The Hobbit? It ran on the C64 on a cassette
tape or floppy disk (not sure if that was a 5 In. or a 3.5 In.), but
if anyone knows where I could get this, it would be awesome! Also, 
how

the heck would I make it run? Lol.


Thanks in advance,
Ari

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Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS

2011-02-22 Thread Tobias Vinteus

Hi Jacob,
I think your DOS version is incomplete. If I'm remember correctly there's 
supposed to be a hobbit.dat file also. hobbit.com is just the loader for 
the game. It's a very tiny file which purpose it is to laod the rest of 
the program.



On Tue, 22 Feb 2011, Jacob Kruger wrote:

I do have the DOS version here, but can't get it to render anything to me as 
such:

http://dl.dropbox.com/u/13327195/Hobbit.com

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: "Tobias Vinteus" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 11:30 AM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS



As I recall it, the Hobbit from 1982 was written by Melbourn.

The zcode adaptation is a completely different game than the original 1982 
version, it would seem.


There was a DOS version of the 1982 Melbourn. It's probably available from 
some abandonware site. I have it somewhere on a burnt CD. I could try and 
find it.


Tobias

On Tue, 22 Feb 2011, Anouk Radix wrote:

Hi, well I just dled the hobbit and loaded it into filfre. Its not by the 
infocom company though. That does not say that it cant be fun but just 
saying.

Greetings, Anouk,
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 8:47 AM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS


cool Jacob, I didn't know there was an infocom hobbit (and I thought I 
had all the infocom games.


I'll have to try that one myself.

Beware the grue!

Dark.
- Original Message - From: "Jacob Kruger" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 4:38 AM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS


Here's a download link for the infocom version of it that works well 
enough in winfrotz:

http://dl.dropbox.com/u/13327195/hobbit.z5

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: "Arianna Sepulveda" 


To: 
Sent: Tuesday, February 22, 2011 4:22 AM
Subject: [Audyssey] Old 1982 text adventure of The Hobbit for DOS



Hi all,


I was wondering if anybody knew how I could get my hands on the old
1982 text adventure of The Hobbit? It ran on the C64 on a cassette
tape or floppy disk (not sure if that was a 5 In. or a 3.5 In.), but
if anyone knows where I could get this, it would be awesome! Also, how
the heck would I make it run? Lol.


Thanks in advance,
Ari

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Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS

2011-02-22 Thread Tobias Vinteus

As I recall it, the Hobbit from 1982 was written by Melbourn.

The zcode adaptation is a completely different game than the original 
1982 version, it would seem.


There was a DOS version of the 1982 Melbourn. It's probably 
available from some abandonware 
site. I have it somewhere on a burnt CD. I could try and find it.


Tobias

On Tue, 22 Feb 2011, Anouk Radix wrote:

Hi, well I just dled the hobbit and loaded it into filfre. Its not by the 
infocom company though. That does not say that it cant be fun but just 
saying.

Greetings, Anouk,
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 8:47 AM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS


cool Jacob, I didn't know there was an infocom hobbit (and I thought I had 
all the infocom games.


I'll have to try that one myself.

Beware the grue!

Dark.
- Original Message - From: "Jacob Kruger" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 22, 2011 4:38 AM
Subject: Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS


Here's a download link for the infocom version of it that works well 
enough in winfrotz:

http://dl.dropbox.com/u/13327195/hobbit.z5

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: "Arianna Sepulveda" 


To: 
Sent: Tuesday, February 22, 2011 4:22 AM
Subject: [Audyssey] Old 1982 text adventure of The Hobbit for DOS



Hi all,


I was wondering if anybody knew how I could get my hands on the old
1982 text adventure of The Hobbit? It ran on the C64 on a cassette
tape or floppy disk (not sure if that was a 5 In. or a 3.5 In.), but
if anyone knows where I could get this, it would be awesome! Also, how
the heck would I make it run? Lol.


Thanks in advance,
Ari

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[Audyssey] Problem loading saved games in AudioQuake

2010-08-03 Thread Tobias Vinteus

Hi,
(I sent this before, but with a screwy subject line, so that people might 
have thought it was spam. I apologize for that:)

When I try to load a saved game in Audioquake the foloowing error appears:
sz_getspace: overflow without allowoverflow set (0).
whereupon the game crashes.

Can you get around this error somehow, or is there a patched engine you can 
download. I have installed the latest engine from the Agrip homepage. I have 
also posted this question to the Agrip discussion list, but haven't yet 
received any answer there.


Thanks,
Tobias



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[Audyssey] Fw: Mail delivery failed: returning message to sender

2010-07-11 Thread Tobias Vinteus

Hi,
When I try to load a saved position in Quake Single Player Mode or in the 
tutorial maps, I get the following error:

sz_getspace error: Overflow without allowoverflow set (0)

Is there a cure for this error?

Thanks,
Tobias






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[Audyssey] Quake mission packs

2008-02-12 Thread Tobias Vinteus
Hi,
For all Audioquake players: In case you're now aware of this, there are 
two mission packs for Quake in addition to the original full game. I'm not 
talking about Quake II and III, but rather Quake I Mission Pack 2 and 3, 
which picks up the story right after the original game ends. These might 
also be CDs to look out for, alternatively search the filesharing networks 
for, depending on your ethical preferences.

They consist of 16 levels each, if I remember correctly, so that's an 
additional 32 levels to the 40 levels in the full game.

Happy gaming,
Tobias

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[Audyssey] Agame for the brain

2008-02-12 Thread Tobias Vinteus
Hi,
Maybe some of you are familiar with the game Boulderdash. It's a strategy game 
from the 80s in which your objective is to collect diamons while digging your 
way through earth and avoiding falling boulders. You had to think strategically 
so as not to corner yourself.

Well, there is a text-mode game called Wadnerer that's got similar gameplay. 
The main difference is that this game is turn-based with a limited ammount of 
moves for each level, rather than being timed.

All the diamonds, boulders, arrows, ramps etc ar represented by symbols on the 
screen. The player is an @-sign.

In the version I'm running in Linux there are 61 levels included. There's also 
a built-in level editor.

I can run the game with braille without any problem. There are two screen 
modes, and the mod eyou want is fullscreen mode. I don't know how playable this 
game might be with speech tough.

The game's homepage can be found at 
www.steveshipway.org/software/wanderer/f_wanderer.html

I imagine that one or both of the DOS versions might work in Windows. It might 
be worth a try. I find this game highly addictive and quite fun.

Regards,
Tobias

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Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Tobias Vinteus
Hi,
It sounds to me as if the quoted paragraph only forbids people to use the 
name "Sim City" on their derivative work. It's only the TRADEMARK you 
cannot use; the code itself is under GPL and is therefore modifiable, 
redistributable etc.

Regards,
Tobias


On Mon, 14 Jan 2008, Thomas Ward wrote:

> Hi,
> Actually, I think you under estimate what a task it is to take a
> commercial game and rewrite portions of it in such a way to add
> accessibility. Not impossible, but a major under taking all the same.
> I guess what I am trying to say is when setting out to write an
> accesible game I would use a completely different design patern, method,
> and approach than were I only interested in writing a sighted game.
> For example, often times while the speech is talking I place a call to
> the primary game loop to hault until speech stops. That insures the
> player can hear what is going on before it happens. That is not at all
> something you want to do in a sighted game.
> In vidio games the vidio is usually updated 10 to 20 times a second
> which makes everything appear as though it is in motion. Any call to the
> timer disrupting that flow would make everything look jurky and even
> freeze the screen. Sighted players would go "this majorly sucks!"
> So in order to keep the screen moving smoothly an access developer would
> have to have speech spoken in real time which may actually cause you to
> have a late responce to what is going on around you. You here two
> enemies approaching and you hit the key to speak where they are. It
> begins reading and suddenly your character begins getting killed. Not
> good because I didn't stop those bad guys until you obtained that
> information.
> Second, you need to consider the age of the game. It is supporting
> largely older and out dated APIs that are far less accessible than what
> is available today. One area that would need extensive rewrite and
> upgrading would be sound. You need to have 3D virtual audio which didn't
> exist back when SimCity was released. Which makes working with the
> original source sort of pointless.
>
> Shadow Dragon wrote:
>> Agreed. I've been wanting to play a sims game. The source code is all here,
>> all a developer would really have to do is go through it and put in
>> accessibility features. It would be awesome. Perhaps not as easy as I made
>> it sound but I think it's dooable.
>>
>
>
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Re: [Audyssey] Montezuma Alchemy Pre-order confusion

2007-12-29 Thread Tobias Vinteus
Hi,
Well, I was lucky enough to receive a receipt, though I'm a bit unsure of 
whether my order was refunded or not. My PayPal transaction history 
dosen't indicate any refund, so I suppose that isn't the case.

But if I'm gettin git right, James North said he would refund all orders 
but didn't. That would clear my confusion.

Thanks,
Tobias


On Sat, 29 Dec 2007, Robin Kipp wrote:

> Hi Tobias,
> I also pre-ordered Monty when Alchemy still existed. Well actually I
> didn't even know it was a preorder since that weird moron James North
> didn't mention that on his website. Oh well, that name calls some really
> bad feelings I better don't wanna describe here. Oh well, probably I'm
> just gonna go smash some faces, oh I mean windows after sending this
> message lol. Well anyway, James East also didn't send out any receipts.
> Also, James South didn't give us the money back, he just disappeared
> with it. And James West's website is still parked at GoDaddy.com... Oh
> well, I hope Tom will find a way of knowing who preordered Monty, maybe
> Tom should just contact James Compass again and hope he will reply...
> Robin
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Vinteus
>> Sent: Saturday, December 29, 2007 2:14 AM
>> To: gamers@audyssey.org
>> Subject: [Audyssey] Montezuma Alchemy Pre-order confusion
>>
>>
>> Hi,
>> If my memory serves me, I think I recently read a message
>> from USA Games
>> to on this list regarding pre-orders of Montezuma placed with
>> Alchemy Game
>> Studios. I can't find that message, so correct me if I'm wrong.
>>
>> Anyway, I remmeber reading that Alchemy order receipts could
>> be e-mailed
>> to [EMAIL PROTECTED] as proof of purchase. On the other hand
>> I found, when
>> sifting through old e-mails, that James North were upposed to have
>> refunded all orders.
>>
>> I can see a payment to Alchemy in my PayPal account but no
>> transaction
>> *from* Alchemy, which would indicate that my order was not
>> refunded, and
>> that my order woudl still be valid.
>>
>> Have I missed something?
>>
>> Regards,
>> Tobias
>>
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[Audyssey] Montezuma Alchemy Pre-order confusion

2007-12-28 Thread Tobias Vinteus
Hi,
If my memory serves me, I think I recently read a message from USA Games 
to on this list regarding pre-orders of Montezuma placed with Alchemy Game 
Studios. I can't find that message, so correct me if I'm wrong.

Anyway, I remmeber reading that Alchemy order receipts could be e-mailed 
to [EMAIL PROTECTED] as proof of purchase. On the other hand I found, when 
sifting through old e-mails, that James North were upposed to have 
refunded all orders.

I can see a payment to Alchemy in my PayPal account but no transaction 
*from* Alchemy, which would indicate that my order was not refunded, and 
that my order woudl still be valid.

Have I missed something?

Regards,
Tobias

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Re: [Audyssey] DOS from XP for games?

2007-11-12 Thread Tobias Vinteus
Hi,
A few additional tips:
It seems that it's possible to boot Freedos from a USB memory. Check their 
homepage at www.freedos.org for more details.


For obtaining boot disks for various operating systems including old DOS 
versions, head over to www.bootdisk.com.

Cheers,
Tobias


On Sun, 11 Nov 2007, Thomas Ward wrote:

> Hi Ari,
> Windows XP does retain the ability to boot to a command only environment
> like dos, but I can't think of a way in which a blind XP user can access
> the Windows XP boot manager on his or her own to do it. The feature does
> still exist in XP and Vista, but the location of where to boot to the
> command shell is different from Windows 95 etc.
> Just as Windows begins to boot you need to press a key, I think it is
> escape, which interupts the Windows boot process and you will be given a
> list of options such as: boot Windows in standard mode, boot Windows in
> safe mode, boot to a command prompt, boot to a command prompt in safe
> mode, etc...
> Even if you get passed the boot manager you still need a screen reader
> that will work in Windows XP's command line environment. The problem is
> drivers. Allot of older dos drivers may not work with XP's command line
> interface.
> If you truly want to use dos for your text adventures a great
> alternative is called Free Dos. It is open source, works like dos, and
> runs many older dos programs like Word Perfect 5.1 and drivers. If you
> have a boot manager installed to your system and a program like
> partition magic you can partition your drive to have XP and Free Dos
> share a drive.
> The other alternative is to use Linux instead of Free Dos. You can run
> many text adventures under Linux really well since it has allot of open
> source interpreters.
> Hope this helps.
>
>
> ari wrote:
>> Hi all,
>> A bit of an OT question, but I think an important one for us gamers, as it
>> is what I'm having trouble with. When I'm running a text game from the
>> command line, I route the JAWS and PC cursors to read the game. I know JAWS
>> can read by itself sometimes, but I don't like that because it starts from
>> the top of the screen. JAWS with some games though doesn't want to read the
>> text in the dos window, sort of rather reading other windows such as the
>> desktop, or the jaws window getting in the way, or the taskbar, even when
>> the dos window is maximised. I'd like to play my dos text adventures with a
>> propper dos screenreader, in a propper dos environment, not sort of using
>> JAWS with this command line in the run dialogue box, and JAWS always reading
>> right from the top and not reading some stuff properly, and in some games
>> not at all because windows stuff gets in the way. If I have Windows XP on
>> the PC, is there anyway I can get the dos environment, I remember that
>> earlier windows had the option to restart in ms dos, I know XP doesn't have
>> that option, but is there a way to do it, I mean, could it be a hidden
>> option or something?
>> Ari
>>
>>
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>
>
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Re: [Audyssey] Hobit and Lord of the Rings

2007-11-11 Thread Tobias Vinteus
Hi Ari,
My point was that the PC versions of the games are more or less 
accessible. You could run the PC (DOS) version of say Lord of the Rings 
from 
the command prompt in Windows XP.

BTW, there is also an interpreter somewhere on the if-archive calld 
unquill. This interpreter can run games written with a system called The 
Quill. Unquill will be able to run some of the Spectrum (.z80 and .sna) 
games.

HTH,
Tobias


On Sun, 11 Nov 2007, ari wrote:

> Hi Tobias,
> I've got the games, it's just finding an accessible interpreter! So far I've
> tried about four without success.
> Thanks for the link though, totally forgot about that wonderful site.
> Ari
>
>
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Re: [Audyssey] Hobit and Lord of the Rings

2007-11-10 Thread Tobias Vinteus
Hi,
I know that PC versions of many games including those from Level 9 and 
also Lord of the Rings and The Hobbit are available from Home of the 
Underdogs at:
www.the-underdogs.info

However, that site requires visual verification. A few years back I 
remember someone on this list saying something about a special passwor 
dfor us blind/visually impaired people, that we could use to access this 
site.

I e-mailed the site owner asking  for the password but I didn't get a 
response. Maybe I should try again.

Their collection of text adventures (interactive fiction) is probably the 
best collection of so-called abandonware you'll find on the Internet.

Cheers,
Tobias



On Sat, 10 Nov 2007, ari wrote:

> Hi all,
> I've again found Lord of the Rings and Hobbit games, but again, I have a 
> problem with .z80 files, not being able to find an accessible interpreter or 
> emulator, could anyone please help? There must be someone on here who might 
> have tried spectrum games?
> Ari
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Re: [Audyssey] CVRL - completing the first plot?

2007-11-02 Thread Tobias Vinteus
Hi,
The console version of the game uses jcurses. In the zip file there is a 
Linux and a Windows version of the jcurses component. I got the impression 
you were i Mac user. If there is a jcurses implementation for Mac then I 
suppose CVRL will work even on a Mac.

Cheers,
Tobias


On Fri, 2 Nov 2007, william lomas wrote:

> hi and does this only run on windows like everything else? lol i don't
> use windows anymore
>
> On 2 Nov 2007, at 14:07, Tobias Vinteus wrote:
>
>>
>> Yeah, that's right. This is a Java application, meaning a stand-alone
>> program, as opposed to a Java applet which is run through a web
>> browser.
>> On Fri, 2 Nov 2007, Søren Jensen wrote:
>>
>>> Do we need to download the game?
>>> I can't find a way to start the game from the website.
>>> Best regards:
>>> Søren Jensen
>>> Mail & MSN:
>>> [EMAIL PROTECTED]
>>> Website:
>>> http://www.coolfortheblind.dk
>>> - Original Message -
>>> From: "Tobias Vinteus" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, November 02, 2007 4:49 AM
>>> Subject: Re: [Audyssey] CVRL - completing the first plot?
>>>
>>>
>>>> www.santiagoz.com or slashie.net..
>>>>
>>>> On Fri, 2 Nov 2007, shaun everiss wrote:
>>>>
>>>>> where do you download it is what I'd like to know.
>>>>> At 11:54 a.m. 2/11/2007, you wrote:
>>>>>>>>>> hi what is it it is an rpg i assume, not an audio game?
>>>>>>
>>>>>> On 1 Nov 2007, at 23:14, Bryan Mckinnish wrote:
>>>>>>
>>>>>>> Hi.
>>>>>>> When I download this game, do I need the javea access bridge to
>>>>>>> play
>>>>>>> it?
>>>>>>> I'm using jaws 7.0.
>>>>>>> Thanks
>>>>>>> Bryan Mckinnish
>>>>>>> - Original Message -
>>>>>>> From: "Orin" <[EMAIL PROTECTED]>
>>>>>>> To: "Gamers Discussion list" 
>>>>>>> Sent: Thursday, November 01, 2007 4:49 PM
>>>>>>> Subject: [Audyssey] CVRL - completing the first plot?
>>>>>>>
>>>>>>>
>>>>>>>> Hi all,
>>>>>>>>
>>>>>>>> Just wondering, from this dark forest, where do I go? I thought
>>>>>>>> there was
>>>>>>> training or some such involved, trying to figure out how to 
>>>>>> progress
>>>>>>> and how
>>>>>>> to move, I thought moving was similar to mudding...
>>>>>>>>
>>>>>>>>
>>>>>>>> Do you like mudding? Want to join a group of like-minded
>>>>>>>> people for
>>>>>>> discussion via EMail? Go to:
>>>>>>>> http://tbmic.jiglu.com
>>>>>>>>
>>>>>>>> ---
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>>>>>>>> If you want to leave the list, send E-mail to
>>>>>>> [EMAIL PROTECTED]
>>>>>>>> You can make changes or update your subscription via the web, at
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>>>>>>>> All messages are archived and can be searched and read at
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>>>>>>>> of the
>>>>>>> list,
>>>>>>>> please send E-mail to [EMAIL PROTECTED]
>>>>>>>
>>>>>>>
>>>>>>> ---
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>>>>>>> .
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>>>>>>> If you have any questions or concerns regarding the m

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