Re: [Audyssey] Dragon Realms and Simutronics

2010-08-01 Thread William L. Houts



Yes, it's annoying as hell but it's also the most crucial part of the thing. 
Without that, nothing else flies.  As for the FE / JAVA, thing though, I've 
been logging on with just the key and skipping the FE part.



--Bill

- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 31, 2010 7:52 PM
Subject: Re: [Audyssey] Dragon Realms and Simutronics


Do you have to do the key thing every time you connect? Find that kind of 
annoying.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jul 31, 2010, at 3:08 PM, Zachary Kline wrote:


Hi,
For what it's worth, this isn't quite correct.  You can use Vipmud to 
create the character just fine.  Probably the quick connect dialogue will 
help first, but the process is essentially the same.  There's no need to 
download Wizard at all.  Just select Create new Character from the 
website and do the key and FE/JAVA as normal.

Best,
Zack.



On Fri, 30 Jul 2010, Brice Mellen wrote:

Hmmm. Well, this is what I would say, if you have the wizard client and 
that
downloaded, open it up in internet explorer and use wizard to create 
your
character. You'll have to use the jaws cursor to read the stuff, but 
that's

the only way I know of to do it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of William L. Houts
Sent: Friday, July 30, 2010 9:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics




HI Bryce,

Well, I found the Notepad document where the game information is kept. 
I
copied and pasted the host name and port number into the correct fields 
on
VIP Mud.  Now I just need to know how I can create a character on the 
web
site and in what order I paste the character name, key, and FE / JAVA. 
I'm

ghetting there slowly but surely, with your help.


--Bill

- Original Message -
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 30, 2010 6:32 AM
Subject: Re: [Audyssey] Dragon Realms and Simutronics



No no no, I said select Wizard.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of William L. Houts
Sent: Friday, July 30, 2010 7:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics




Hi Bryce,

It's not working for me.  I select Java and Create a New Character but
when
I select Go Play, nothing gets saved in Notebook, so I'm dead in the
water.
Right now, I'm trying to get some answers from Tech Support about 
running
the Java client.  I tried it about five years ago and gave up, even 
though
my computer had the right version of Java and everything.  Do you have 
any

suggestions?


--Bill

- Original Message -
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 30, 2010 5:04 AM
Subject: Re: [Audyssey] Dragon Realms and Simutronics


Incase no one answered you I mean you need to create an entry in 
vipmud

for
dragonrealms with the server host name, and character name that you 
chose

when making your character on the website.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of William L. Houts
Sent: Tuesday, July 27, 2010 3:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics


copy the key and then open vipmud.
One more thing too, I forgot to mention but I guess it sort of 
pertains

to
this. Once you have vipmud open creat your entry and the address to 
the

server is also in the file with the key.



Hey, thanks for all of this.  I just don't understand what you mean by
create your entry.  I seem to remember that you create your 
characters

once you're in the game, but I also dimly recall selecting them from a
menu
on play.net.  So your instructions here seem a little vague to me. 
Can

you
feed me a clue?

thanks,

Bill







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Re: [Audyssey] Dragon Realms and Simutronics

2010-07-31 Thread William L. Houts




Hey Zack,

I'm having a problem in that when I try to paste the key into VIP, the game 
always says that I have the wrong key, tells me to log back onto the website 
and closes down.  What am I doing wrong?



--Bill

- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 31, 2010 12:08 PM
Subject: Re: [Audyssey] Dragon Realms and Simutronics



Hi,
For what it's worth, this isn't quite correct.  You can use Vipmud to 
create the character just fine.  Probably the quick connect dialogue will 
help first, but the process is essentially the same.  There's no need to 
download Wizard at all.  Just select Create new Character from the website 
and do the key and FE/JAVA as normal.

Best,
Zack.



On Fri, 30 Jul 2010, Brice Mellen wrote:

Hmmm. Well, this is what I would say, if you have the wizard client and 
that

downloaded, open it up in internet explorer and use wizard to create your
character. You'll have to use the jaws cursor to read the stuff, but 
that's

the only way I know of to do it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Friday, July 30, 2010 9:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics




HI Bryce,

Well, I found the Notepad document where the game information is kept.  I
copied and pasted the host name and port number into the correct fields 
on

VIP Mud.  Now I just need to know how I can create a character on the web
site and in what order I paste the character name, key, and FE / JAVA. 
I'm

ghetting there slowly but surely, with your help.


--Bill

- Original Message -
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 30, 2010 6:32 AM
Subject: Re: [Audyssey] Dragon Realms and Simutronics



No no no, I said select Wizard.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of William L. Houts
Sent: Friday, July 30, 2010 7:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics




Hi Bryce,

It's not working for me.  I select Java and Create a New Character but
when
I select Go Play, nothing gets saved in Notebook, so I'm dead in the
water.
Right now, I'm trying to get some answers from Tech Support about 
running
the Java client.  I tried it about five years ago and gave up, even 
though
my computer had the right version of Java and everything.  Do you have 
any

suggestions?


--Bill

- Original Message -
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 30, 2010 5:04 AM
Subject: Re: [Audyssey] Dragon Realms and Simutronics



Incase no one answered you I mean you need to create an entry in vipmud
for
dragonrealms with the server host name, and character name that you 
chose

when making your character on the website.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of William L. Houts
Sent: Tuesday, July 27, 2010 3:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics


copy the key and then open vipmud.
One more thing too, I forgot to mention but I guess it sort of 
pertains

to
this. Once you have vipmud open creat your entry and the address to 
the

server is also in the file with the key.



Hey, thanks for all of this.  I just don't understand what you mean by
create your entry.  I seem to remember that you create your 
characters

once you're in the game, but I also dimly recall selecting them from a
menu
on play.net.  So your instructions here seem a little vague to me.  Can
you
feed me a clue?

thanks,

Bill







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Re: [Audyssey] Dragon Realms and Simutronics

2010-07-30 Thread William L. Houts




Hi Bryce,

It's not working for me.  I select Java and Create a New Character but when 
I select Go Play, nothing gets saved in Notebook, so I'm dead in the water. 
Right now, I'm trying to get some answers from Tech Support about running 
the Java client.  I tried it about five years ago and gave up, even though 
my computer had the right version of Java and everything.  Do you have any 
suggestions?



--Bill

- Original Message - 
From: Brice Mellen buu...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 30, 2010 5:04 AM
Subject: Re: [Audyssey] Dragon Realms and Simutronics


Incase no one answered you I mean you need to create an entry in vipmud 
for

dragonrealms with the server host name, and character name that you chose
when making your character on the website.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Tuesday, July 27, 2010 3:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics


copy the key and then open vipmud.
One more thing too, I forgot to mention but I guess it sort of pertains 
to

this. Once you have vipmud open creat your entry and the address to the
server is also in the file with the key.



Hey, thanks for all of this.  I just don't understand what you mean by
create your entry.  I seem to remember that you create your characters
once you're in the game, but I also dimly recall selecting them from a 
menu
on play.net.  So your instructions here seem a little vague to me.  Can 
you

feed me a clue?

thanks,

Bill







---
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Re: [Audyssey] Dragon Realms and Simutronics

2010-07-30 Thread William L. Houts





Oh yes, well that's what I meant.  When you select Wizard and hit Go Play, a 
select box opens up with several apps including Notebook.  Do you just 
select Notebook, or do you select it and hit return?  I've done both, 
actually, and still nothing is turning up in Notebook when I open it up.  I 
can't figure out why, since I'm using Firefox and doing everything else you 
mention.



--Bill


- Original Message - 
From: Brice Mellen buu...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 30, 2010 6:32 AM
Subject: Re: [Audyssey] Dragon Realms and Simutronics



No no no, I said select Wizard.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Friday, July 30, 2010 7:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics




Hi Bryce,

It's not working for me.  I select Java and Create a New Character but 
when
I select Go Play, nothing gets saved in Notebook, so I'm dead in the 
water.

Right now, I'm trying to get some answers from Tech Support about running
the Java client.  I tried it about five years ago and gave up, even though
my computer had the right version of Java and everything.  Do you have any
suggestions?


--Bill

- Original Message - 
From: Brice Mellen buu...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 30, 2010 5:04 AM
Subject: Re: [Audyssey] Dragon Realms and Simutronics



Incase no one answered you I mean you need to create an entry in vipmud
for
dragonrealms with the server host name, and character name that you chose
when making your character on the website.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Tuesday, July 27, 2010 3:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics


copy the key and then open vipmud.

One more thing too, I forgot to mention but I guess it sort of pertains
to
this. Once you have vipmud open creat your entry and the address to the
server is also in the file with the key.



Hey, thanks for all of this.  I just don't understand what you mean by
create your entry.  I seem to remember that you create your characters
once you're in the game, but I also dimly recall selecting them from a
menu
on play.net.  So your instructions here seem a little vague to me.  Can
you
feed me a clue?

thanks,

Bill







---
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Re: [Audyssey] Dragon Realms and Simutronics

2010-07-30 Thread William L. Houts




HI Bryce,

Well, I found the Notepad document where the game information is kept.  I 
copied and pasted the host name and port number into the correct fields on 
VIP Mud.  Now I just need to know how I can create a character on the web 
site and in what order I paste the character name, key, and FE / JAVA.  I'm 
ghetting there slowly but surely, with your help.



--Bill

- Original Message - 
From: Brice Mellen buu...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 30, 2010 6:32 AM
Subject: Re: [Audyssey] Dragon Realms and Simutronics



No no no, I said select Wizard.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Friday, July 30, 2010 7:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics




Hi Bryce,

It's not working for me.  I select Java and Create a New Character but 
when
I select Go Play, nothing gets saved in Notebook, so I'm dead in the 
water.

Right now, I'm trying to get some answers from Tech Support about running
the Java client.  I tried it about five years ago and gave up, even though
my computer had the right version of Java and everything.  Do you have any
suggestions?


--Bill

- Original Message - 
From: Brice Mellen buu...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 30, 2010 5:04 AM
Subject: Re: [Audyssey] Dragon Realms and Simutronics



Incase no one answered you I mean you need to create an entry in vipmud
for
dragonrealms with the server host name, and character name that you chose
when making your character on the website.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Tuesday, July 27, 2010 3:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Realms and Simutronics


copy the key and then open vipmud.

One more thing too, I forgot to mention but I guess it sort of pertains
to
this. Once you have vipmud open creat your entry and the address to the
server is also in the file with the key.



Hey, thanks for all of this.  I just don't understand what you mean by
create your entry.  I seem to remember that you create your characters
once you're in the game, but I also dimly recall selecting them from a
menu
on play.net.  So your instructions here seem a little vague to me.  Can
you
feed me a clue?

thanks,

Bill







---
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[Audyssey] Dragon Realms and Simutronics

2010-07-27 Thread William L. Houts

A few months ago, I think, someone posted a way to log into Simutronics games 
with the VIP Mud client.  Could you repost that?  After playing numerous muds, 
I haven't found anything which rivals Dragon Realms in variety and depth of 
play.


Thanks,


Bill 

...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


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Re: [Audyssey] Dragon Realms and Simutronics

2010-07-27 Thread William L. Houts


copy the key and then open vipmud.

One more thing too, I forgot to mention but I guess it sort of pertains to
this. Once you have vipmud open creat your entry and the address to the
server is also in the file with the key.



Hey, thanks for all of this.  I just don't understand what you mean by 
create your entry.  I seem to remember that you create your characters 
once you're in the game, but I also dimly recall selecting them from a menu 
on play.net.  So your instructions here seem a little vague to me.  Can you 
feed me a clue?


thanks,

Bill







---
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[Audyssey] Miriani Sound Pack?

2010-07-22 Thread William L. Houts

HI Gamers,

Does anyone know of a sound pack for Miriani?  I'd love to crank up my VIP term 
and hear warp drives engage when I hit a jump gate.


--Bill 

...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


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Re: [Audyssey] Star Conquest

2010-07-12 Thread William L. Houts



Hey something called Star Conquest sounds interesting.  What are the host 
name and port number, if you wouldn't mind sharing them?



Billl


- Original Message - 
From: lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Monday, July 12, 2010 4:25 PM
Subject: [Audyssey] Star Conquest


Is there a sound pack available for VipMUDD and star conquest and where 
can I get it from?


Lindsay Cowell




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Re: [Audyssey] Anyone play dark Legacy?

2010-06-30 Thread William L. Houts




The instructions for beginners say that you can play with a mud client, but 
when I trained VIP Mud on darklegacy.com 9898, nothing happened.  Sigh, 
guess I'll have to use the browser.



--Bill

- Original Message - 
From: Orin orin8...@gmail.com

To: tb...@jigluhood.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 30, 2010 12:06 AM
Subject: [Audyssey] Anyone play dark Legacy?



Hey all,

I haven't been there in a while, but I have reason to go back again. Lots 
of new stuff, lots of it. Achievements, extremely awesome pet system that 
isn't just your basic pets, they're intelligent. Also quests that are more 
than Kill this and get quest points.


Can't forget achievements as well. Crafting that sounds pretty epic.

Check it out at http://www.dark-legacy.com

I plan on getting up and going through the newbie tutorial that they 
changed since the last time I've been over there.


Oh yeah, and did I forget the config screenreader option?



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Re: [Audyssey] Anyone play dark Legacy?

2010-06-30 Thread William L. Houts



Hey thanks for the heads up.  I'm very eager to check this game out.  I'll 
try both TopMudSites and MudConnector.



--Billl

- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 30, 2010 6:29 PM
Subject: Re: [Audyssey] Anyone play dark Legacy?



CHECK MUDCONNECTOR FOR THAT IS NOT THE CORRECT ADDRESS TO USE. I PLAY IT
BEFORE AND I REALLY LIKE IT THOUGH THE PLAYER BASE IS SMALL IT IS PRETTY
COOL AND IT HAS A SCREEN READER MODE AND I KNOW THE GENTLMEN WHO IS THE
DEVELOPER.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Wednesday, June 30, 2010 12:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Anyone play dark Legacy?




The instructions for beginners say that you can play with a mud client, 
but

when I trained VIP Mud on darklegacy.com 9898, nothing happened.  Sigh,
guess I'll have to use the browser.


--Bill

- Original Message - 
From: Orin orin8...@gmail.com

To: tb...@jigluhood.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 30, 2010 12:06 AM
Subject: [Audyssey] Anyone play dark Legacy?



Hey all,

I haven't been there in a while, but I have reason to go back again. Lots
of new stuff, lots of it. Achievements, extremely awesome pet system that
isn't just your basic pets, they're intelligent. Also quests that are 
more



than Kill this and get quest points.

Can't forget achievements as well. Crafting that sounds pretty epic.

Check it out at http://www.dark-legacy.com

I plan on getting up and going through the newbie tutorial that they
changed since the last time I've been over there.

Oh yeah, and did I forget the config screenreader option?



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[Audyssey] VIP Mud Number Pad

2010-06-30 Thread William L. Houts

Hi Gang,

I've recently installed VIP on a new computer and I've forgotten how to turn 
off the option which turns the number pad into direction arrows.  I assume it's 
in Tools and Prefs, but I'm not smart enough to figure out which one of the 
options does the trick.  Could someone lend a friendly helping hand?


--Bill 


...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


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[Audyssey] MOTA Instructions

2010-06-25 Thread William L. Houts

Hi,

I've downloaded MOTA now and it sounds fun, but I can't figure out how to do 
things besides move left and right.  How do you light a torch, draw a sword, 
jump and so forth?  Is there an in game tutorial or something?

Thanks.


Bill 

...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


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Re: [Audyssey] MOTA Instructions

2010-06-25 Thread William L. Houts




I have looked at the menu on the game,k but I only find commands for 
describing the sounds, making game settings and the like.  How do I get to 
the menu which has the instructions?  Is it enfolded within one of these?



--Bill

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 25, 2010 9:12 AM
Subject: Re: [Audyssey] MOTA Instructions



Hi Wiliam,
Sigh. How many people forget to read the user guide? Check in the 
Mysteries

of the Ancients sub menu.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Friday, June 25, 2010 11:03 AM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Instructions


Hi,

I've downloaded MOTA now and it sounds fun, but I can't figure out how to 
do
things besides move left and right.  How do you light a torch, draw a 
sword,

jump and so forth?  Is there an in game tutorial or something?

Thanks.


Bill

...a crack in the teacup opens a lane to the land of the dead.

--Auden


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Re: [Audyssey] MOTA Instructions

2010-06-25 Thread William L. Houts




I found it, thanks.  No need to be snotty.


--Bill


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 25, 2010 9:50 AM
Subject: Re: [Audyssey] MOTA Instructions



Hi William,
I did not say the in game menu, did I? I said the Mysteries of the 
Ancients

submenu.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Friday, June 25, 2010 11:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Instructions




I have looked at the menu on the game,k but I only find commands for
describing the sounds, making game settings and the like.  How do I get to
the menu which has the instructions?  Is it enfolded within one of these?


--Bill

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 25, 2010 9:12 AM
Subject: Re: [Audyssey] MOTA Instructions



Hi Wiliam,
Sigh. How many people forget to read the user guide? Check in the
Mysteries
of the Ancients sub menu.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Friday, June 25, 2010 11:03 AM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Instructions


Hi,

I've downloaded MOTA now and it sounds fun, but I can't figure out how to
do
things besides move left and right.  How do you light a torch, draw a
sword,
jump and so forth?  Is there an in game tutorial or something?

Thanks.


Bill

...a crack in the teacup opens a lane to the land of the dead.

--Auden


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Re: [Audyssey] MOTA Instructions

2010-06-25 Thread William L. Houts





Thanks Thomas.


--Bill


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 25, 2010 9:57 AM
Subject: Re: [Audyssey] MOTA Instructions



Hi Bill,
Yes. There is a manual written in html that ships with the game. Open
your start menu, go to USA Games, Tomb Hunter I, and then there should
be an icon called User's Guide. Press enter on that icon and the
manual will open up in your default web browser.

HTH

On 6/25/10, William L. Houts cad...@q.com wrote:


Hi,

I've downloaded MOTA now and it sounds fun, but I can't figure out how to 
do
things besides move left and right.  How do you light a torch, draw a 
sword,

jump and so forth?  Is there an in game tutorial or something?

Thanks.


Bill

...a crack in the teacup opens a lane to the land of the dead.

 --Auden


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[Audyssey] Entombed Download Site

2010-06-24 Thread William L. Houts

Hi,

Where can I download the latest files for Entombed?  I own the game, but am 
missing something to make the Bazaar work properly.  Thanks.



--Bill 

...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


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[Audyssey] MOTA Download

2010-06-24 Thread William L. Houts

I've been reading about this game forever and am finally driven to download and 
give it a try.  What is the URL for USA Games?  Thanks.



--Bill 

...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


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Re: [Audyssey] MOTA Download

2010-06-24 Thread William L. Houts



Thanks for the heads up.  It looks to be a tasty game indeed.  Now I just 
need to know how to access swords, torches and the like.  Hope I'm not being 
a pest, but I suppose everyone has gone through this.


cheers,

Bill

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 9:32 AM
Subject: Re: [Audyssey] MOTA Download



www.usagamesinteractive.com.
We are the Knights who say...Ni!
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:23 AM
Subject: [Audyssey] MOTA Download




I've been reading about this game forever and am finally driven to 
download and give it a try.  What is the URL for USA Games?  Thanks.




--Bill

...a crack in the teacup opens a lane to the land of the dead.

--Auden


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[Audyssey] Entombed: Question for Dark

2010-06-03 Thread William L. Houts

Hi Dark,

I don't belong to the Entombed mailing list now because the traffic is too 
high, but I'm hoping I can ask you a question.   I downloaded a recent version 
of the game a few weeks ago and was hoping to try out the Bazaar.  However, 
when I got to the level and tried to use the Bazaar commands I got dialog 
boxes.  Is it ready for prime time yet, or is the Bazaar still under 
construction?  Also, what other developments are coming up in Entombed?

Thanks,


Bill 


...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


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Re: [Audyssey] a new member

2010-02-14 Thread William L. Houts



I have just purchased a Dell Studio tower, and it was the most maddening, 
time-wasting, infuriating customer experience I've ever had.  Phone calls 
were repeatedly dropped after waits of half an hour or more, phone calls and 
emails were not returned, the initial order was bungled and the tower they 
sent me didn't work at all.  Also, all of their websites are aggressively 
hostile to blind users, and their customer service people seem to have no 
understanding that blind people use computer equipment, too.  I will never 
buy another Dell, and I have vowed to spread as much anti-advertising as I 
can.  If you want to save your self hours and hours of phone time and spend 
a reasonable amount of money, go to Frye's.




--Bill

- Original Message - 
From: playful-puppy lap-dog2...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 14, 2010 7:17 AM
Subject: Re: [Audyssey] a new member



yes welcome to the list, hope you find this list to be helpful.
that is 1 reason I will not have a dell computer, I had 1 dell computer in 
the past, and I swore after that, I would never own another dell ever 
again.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Muhammed Deniz Gamers@audyssey.org
Sent: Sunday, February 14, 2010 7:14 AM
Subject: Re: [Audyssey] a new member



Hi Muhammed,

Welcome to the Audyssey list.  It's good to see you here.

Maybe someone here could help you to get the DelUserLex program and run 
it.  Other's here have had the same problem with their anti virus 
programs not liking the file.


BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] comboboxes in core-exiles?

2010-01-10 Thread William L. Houts




Yes, I have the same problem.  I try to arrow down through the choices in 
the combo box and instead I get sent to some other page.




--Bill

- Original Message - 
From: anouk radix_an...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 10, 2010 4:21 AM
Subject: [Audyssey] comboboxes in core-exiles?



Hi everyone,
I was wondering if more people that use internet explorer have problems 
with the combo boxes in core exiles? They dont work for me but I do 
generally use a plugin with ie (webformator) to make it more accessible so 
this might be the reason. So I want to know if more people have this 
issue.

Thanks in advance,
Greetings, Anouk,
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Re: [Audyssey] TechnoShock

2010-01-08 Thread William L. Houts



What platform is it on?  And how accessible is it?


--Bill


- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 08, 2010 7:56 AM
Subject: [Audyssey] TechnoShock



Hi,

After playing Technoshock again, And remembering that I said that I didn't 
like it much, Well, here is one thing I noticed, Or well, I actually 
really enjoy that game at this exact moment, and the audio work is well 
done, allthough the sounds could be better. But other than that, a weird, 
but fun game.


Kevin


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Re: [Audyssey] webbased games/new muds by iron realms entertainment

2010-01-06 Thread William L. Houts





By the way, does anyone know when Tears of Polaris, the Iron Realms 
sciencefiction game, will be ready for open beta?




--Bill


- Original Message - 
From: James Howard coldshadow...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 06, 2010 6:05 AM
Subject: Re: [Audyssey] webbased games/new muds by iron realms entertainment



actually that is a mud, not a web based game.

On 1/6/10, anouk radix_an...@hotmail.com wrote:

Hello again,
As mentioned before I am really excited about the new browser based game, 
my

ce name is valentina
I am sorry if this has been mentioned before but Iron Realms 
entertainment

(makers of achaea among other muds) have recently opened an open beta to
their newest game which is based on the booksby Raymond Feist. The game 
is

called midkemia onlinewww.midkemiaonline.com
They are also working on a sci-fi title called tears of polaris but that
game hasnt hit open beta yet.
I myself have been playing a mud called aardwolf for the past few weeks. 
It

is rather standard fantasy fare but I like it because you can use a runto
command +area name to run to any area you like.
If anybody wants to talk to me about webbased games you can either skype 
me

or msn me
skype anouk.radix
msn radix_an...@hotmail.com
Greetings,Anouk,
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[Audyssey] Core Exiles Woes: Combo Boxes

2010-01-04 Thread William L. Houts


HI Gang,

I've just tried to playh Core Exiles for the first time.  I've created my 
account and tried to use the combo box to select an activity.  But even 
though I hit the space bar before arrowing down through the list, I get sent 
to another page.  Am I forgetting something?  I'm running JFW 9 on an XP 
Home system.


Thanks,


--Bill




Do one thing for me, Sredni Vashtar! 



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Re: [Audyssey] Core Exiles Woes: Combo Boxes

2010-01-04 Thread William L. Houts
I've now tried holding down the left ALT key while using the arrows, but it 
doesn't scroll through the options, it just sticks there.  I wonder if 
there's some setting I might have screen reader or IE on which is preventing 
me from using those keystrokes.




--Bill




- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 04, 2010 8:11 AM
Subject: Re: [Audyssey] Core Exiles Woes: Combo Boxes



What like look at trade missions or stuff like that? Hold the left alt
down then arrow down then press enter on the desired option of your
choice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of William L. Houts
Sent: 04 January 2010 16:07
To: Gamers Discussion list
Subject: [Audyssey] Core Exiles Woes: Combo Boxes



HI Gang,

I've just tried to playh Core Exiles for the first time.  I've created
my
account and tried to use the combo box to select an activity.  But even
though I hit the space bar before arrowing down through the list, I get
sent
to another page.  Am I forgetting something?  I'm running JFW 9 on an XP

Home system.

Thanks,


--Bill




Do one thing for me, Sredni Vashtar!


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-- next part --

No virus found in this outgoing message.
Checked by AVG - www.avg.com
Version: 9.0.725 / Virus Database: 270.14.124/2599 - Release Date: 
01/04/10 08:24:00

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Re: [Audyssey] Shopping for Cool Sound

2009-12-27 Thread William L. Houts





Thanks!  I'll remember that.



--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 12:31 PM
Subject: Re: [Audyssey] Shopping for Cool Sound



Hi Bill,
I've always had pretty good luck with a set of 5.1 surround sound speakers 
created by Altec Lansing.  Of course, if you have 5.1 surround sound 
speakers like that your sound card has to have 5.1 surround sound support 
with the proper jacks for full surround sound support.


HTH


William L. Houts wrote:


Hey Everyone,

I'm getting a new Dell tower in the next few days and am thinking of 
buying a new set of speakers to go with it.  Does anyone have a 
suggestion for a good brand to look into?  Something that'll really give 
You Tube, MP3's and games a rocket boost?



--Bill



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Re: [Audyssey] Ashar help

2009-12-27 Thread William L. Houts




Hey, where can I get this game?  It sounds fun.


--Bill

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 3:00 PM
Subject: [Audyssey] Ashar help



Hi all,

I just got this message from ashar in my in bvox on ce.

Captain James T Kirk,
Recent legislation has enabled the Ashar Corporation to purchase a bulk
supply of
Data Chip Fragments from a government supplier.
To show that we value your membership and continued support in our haulage
business,
we are drawing random Ashar deliveries and awarding random Data Chip
Fragments to
our members.
In this instance you have been drawn as a winner in the Ashar DCF Stakes 
and

as such
have been awarded a DCF number 3.
The Data chip Fragment in question has been placed in your ships hold by 
one

of our
couriers.

Can anybody tell me what I can do with these fragments?

Thanks.
No virus found in this outgoing message.
Checked by AVG - www.avg.com
Version: 9.0.724 / Virus Database: 270.14.121/2589 - Release Date: 
12/27/09

09:18:00



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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread William L. Houts



I would love to play games like these.


--Bill

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Sunday, December 27, 2009 2:00 PM
Subject: Re: [Audyssey] strategy games: any interest?



I would certainly be up for it

mauricio
-Mensagem original-
De: Zachary Kline kline.zach...@gmail.com
Para: gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 12:35
Assunto: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By strategy I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts


I vote for another  RPG, maybe text based rather than roguelike, but like 
Entombed having lots of classes and crafting occupations to explore.  Many 
different spells and skills, and many different kinds and cominations of 
objects and artifacts,with perhaps a compelling but loosely implemented plot 
to tie everything together.  A sprawling world to explore, with quests and 
where hit point depletion is not the only path to success.



--Bill


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts



I suggested another RPG and I don't need to reassess anything.  Anyway, why 
not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe 
something like HEXXEN for the blind, if you remember that game.




--Bill


- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one step
in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts



I don't think it's more played out than any other game genre.  The ideal RPG 
has yet to be written, I think.  If I weren't engaged in the pursuit of 
writing novels, I would try to fill the gap myself.  All you're saying to me 
is that you're personally sick of RPG's.  Well, that's fine, guy, but I 
think you're in the minority.



--Bill




- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway, 
why

not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers

are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts




Hi Michael,

When applied to gaming, this is just a silly, silly argument.  I like FPS 
games okay, but I especially enjoy RPG's, and I don't need some 
self-appointed Advocate for the Blind telling me which sorts of games I 
should be amusing myself with.  The desire for and possible implementation 
of RPG games is not going to hold back the blind community.  Where did you 
get this ridiculous notion?



--Bill




- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:59 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Well William that kind of thinking of staying in the past has hurt us as a
blind community. We need to be more aggressive in all we do.

We already have a stereotype that each and every one of us have to deal
with. I faced them every day of my life since I started to work. I was
forced to work triple hard to move up in my job because of all the
preconceived and sit back attitude.

Maybe there are a lot of people who like side scrollers and such which is
their right and I respect. However, it is time for game developers to try
new things which may put us as blind gamers on more of a even plain as our
counter parts.

Just like Thomas, when I was a younger man, I was able to see and maybe
because of that I want to see advancements made in games for us.

If you want to spend your gaming time on or with the same old same I 
respect
that and there are a lot of gamers who are willing to develop such 
including

Thomas.

Thomas has said he will continue to develop side scrollers and such but 
also

to try first person games.

How do you know if you will like it, succeed in it etc until you give it a
try?


Why is it that the blind community is so cared of new things? Look at rail
racer which brought in new things. Look at the resistance Che faced until 
it

was released.

I think as a blind community we need to embrace all changes good and the
unknown.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I don't think it's more played out than any other game genre.  The ideal 
RPG


has yet to be written, I think.  If I weren't engaged in the pursuit of
writing novels, I would try to fill the gap myself.  All you're saying to 
me


is that you're personally sick of RPG's.  Well, that's fine, guy, but I
think you're in the minority.


--Bill




- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway,
why
not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to 
re

assess where we are as blind gamers. The problem is rpg and side
scrollers
are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, 
etc...


--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the
following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios

[Audyssey] Test

2009-12-26 Thread William L. Houts


Wubba wubba woot!


--Bill 




Do one thing for me, Sredni Vashtar!

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[Audyssey] A Gamer's Dream: Cyberpunk RPG

2009-12-26 Thread William L. Houts


I posted this a little while ago but it never came through and other stuff 
did, so here's a repost.



---



All of this talk about gaming genres has put me in mind of one which has
been left out completely.  God knows I love swords and sorcery and will be
the first on Jason's link to downloadEntombed, but one thing I'd really love
to see is some kind of futuristic  cyberpunk thing where the area explored
is a bustling metropolis.  Besides armor, guns and ammo of various kinds,
There would be replicants, genetic upgrades, cybernetic implants, scary
artificial intelligences  and the whole technological nightmare world dreamt
up by writers like William Gibson and Bruce Sterling.  I could even see this
as a roguelike, but it might be best implemented as an FPS.  Does anyone
share this dream with me?  Wouldn't it be cool to jack into a cyberspace
deck and rip off a major bank for thousands or millions of dollars?
Liberate enslaved replicants from labor colonies?  Shop for and buy exotic
tech?  Assassinate corporate heavies who are planning to turn your hometown
into a toxic waste site?  I could go on and on, LOL.


--Bill






Do one thing for me, Sredni Vashtar!


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Re: [Audyssey] A Gamer's Dream: Cyberpunk RPG

2009-12-26 Thread William L. Houts



Hey Michael,

Yay, we can be friends now, LOL

Dark, what do you say?



--Bill

.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:27 PM
Subject: Re: [Audyssey] A Gamer's Dream: Cyberpunk RPG



William I love this idea

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Sunday, December 27, 2009 12:19 AM
To: Gamers Discussion list
Subject: [Audyssey] A Gamer's Dream: Cyberpunk RPG


I posted this a little while ago but it never came through and other stuff
did, so here's a repost.


---



All of this talk about gaming genres has put me in mind of one which has
been left out completely.  God knows I love swords and sorcery and will be
the first on Jason's link to downloadEntombed, but one thing I'd really 
love

to see is some kind of futuristic  cyberpunk thing where the area explored
is a bustling metropolis.  Besides armor, guns and ammo of various kinds,
There would be replicants, genetic upgrades, cybernetic implants, scary
artificial intelligences  and the whole technological nightmare world 
dreamt
up by writers like William Gibson and Bruce Sterling.  I could even see 
this

as a roguelike, but it might be best implemented as an FPS.  Does anyone
share this dream with me?  Wouldn't it be cool to jack into a cyberspace
deck and rip off a major bank for thousands or millions of dollars?
Liberate enslaved replicants from labor colonies?  Shop for and buy exotic
tech?  Assassinate corporate heavies who are planning to turn your 
hometown

into a toxic waste site?  I could go on and on, LOL.


--Bill






Do one thing for me, Sredni Vashtar!


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[Audyssey] Shopping for Kick Ass Sound

2009-12-26 Thread William L. Houts


Hey Everyone,

I'm getting a new Dell tower in the next few days and am thinking of buying 
a new set of speakers to go with it.  Does anyone have a suggestion for a 
good brand to look into?  Something that'll really give You Tube, MP3's and 
games a rocket boost?



--Bill



Do one thing for me, Sredni Vashtar! 



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Re: [Audyssey] help with dragonrealms

2009-12-23 Thread William L. Houts



Hi Bryce,

I used to play Dragon Realms.  I think it's the best mud there is,  but I 
found the frustration of using ZMud too much and eventually gave it up.  I'm 
not sure what to tell you:  Dragon Realms scrolls by as fast as any other 
mud on the Net.  I knhow it's a dumb suggestion, but I suppose you could 
slow your voice rate down some.  That would give you greater 
comprehensibility but of course you would be lagging behind whatever the 
mobs are doing.  The only really bright thing I can tell you is that the 
maker of VIP Mud, the mud client designed especially for blind players, is 
considering adding Simutronics support in the next version.  You might try 
writing to him.  He's at GMAGames and can be reached through the contact 
form there.




--Bill







From: Brice buu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 12:35 PM
Subject: [Audyssey] help with dragonrealms


Hi, I was told by a friend that you guys would be able to help me. I'm 
currently trying this online text-based game called Dragon Realms. I'm 
having trouble with it though, cause I'm totally blind and I need to be 
able to read what I'm doing in a battle, but I can't because the messages 
from the monsters attacking me go by to fast and I can't keep up. I was 
wondering if their was  way to make this better for me, I really love the 
game, I used to play games like final fantasy 11 and world of warcraft 
which weren't all that accessible, and then I discovered this game and 
it's much more ccessible except for the minor inconvientses, which why I 
come to this list, I need help!!! So, if someone would be willing to help 
me I would be verry greatful. Thanks




BRICE
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Re: [Audyssey] help with dragonrealms

2009-12-23 Thread William L. Houts



Hey Bryce,

I think you're something of a wizard yourself.  I seem to remember trying to 
use Wizard and the other Simutronics clients and I ended up with Jaws 
endlessly repeating the same things as if in a trance.  If you're using 
Wizard, I commend you, but I have no idea how you're doing it, LOL.


--Bill





- Original Message - 
From: Brice buu...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 4:46 PM
Subject: Re: [Audyssey] help with dragonrealms


Okay, yeh, I'm not even using zmud, I'm using wizaard, a client that 
symutronics provides. It's doesn't seem to bad, lol if I slowed down the 
speech it would make it worse. I'm trying to figure out what I need to 
squelch, if I can do that it will only tell me when I am actully getting 
hit instead of adding in all the different ways that you block and parry.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 6:34 PM
Subject: Re: [Audyssey] help with dragonrealms





Hi Bryce,

I used to play Dragon Realms.  I think it's the best mud there is,  but I 
found the frustration of using ZMud too much and eventually gave it up. 
I'm not sure what to tell you:  Dragon Realms scrolls by as fast as any 
other mud on the Net.  I knhow it's a dumb suggestion, but I suppose you 
could slow your voice rate down some.  That would give you greater 
comprehensibility but of course you would be lagging behind whatever the 
mobs are doing.  The only really bright thing I can tell you is that the 
maker of VIP Mud, the mud client designed especially for blind players, 
is considering adding Simutronics support in the next version.  You might 
try writing to him.  He's at GMAGames and can be reached through the 
contact form there.




--Bill







From: Brice buu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 12:35 PM
Subject: [Audyssey] help with dragonrealms


Hi, I was told by a friend that you guys would be able to help me. I'm 
currently trying this online text-based game called Dragon Realms. I'm 
having trouble with it though, cause I'm totally blind and I need to be 
able to read what I'm doing in a battle, but I can't because the 
messages from the monsters attacking me go by to fast and I can't keep 
up. I was wondering if their was  way to make this better for me, I 
really love the game, I used to play games like final fantasy 11 and 
world of warcraft which weren't all that accessible, and then I 
discovered this game and it's much more ccessible except for the minor 
inconvientses, which why I come to this list, I need help!!! So, if 
someone would be willing to help me I would be verry greatful. Thanks




BRICE
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[Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts


Well, actually, it's notjust about C++.  I'm wondering what I would have to 
do to learn a programming language which would be useful for coding games. 
I have the time to invest, I just don't have a lot of money.  Is it possible 
to get the programming tools for, say, C++ or C#online?  Are there freeware 
versions of these things available, or do I have to cough up bux? And 
finally, are there online resources for learning the language?  Is it 
possible to learn C programming purely by making use of online tools?


If these are foolish questions, I'd like to know which questions I should be 
asking.  For instance, I would be very interested in guidance from old hands 
like Thomas or Jim as to which way to turn, now that I've made the decision 
to acquire the skill.
I think making accessible games is a great, even a noble ambition, and I'd 
be proud to join the ranks of guys like them.



--Bill





Do one thing for me, Sredni Vashtar! 



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Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts



Hi Jim,

Thanks for responding to my questions.  I can see that I have VB on my XP 
system.  However, I will soon be getting a new system loaded with 64 bit 
Windows 7.  Did they remove Visual Basic from that OS?  And if they didn't, 
how do I get at the Visual Basic programming environment in the first place? 
See, I'm an utter moron about this stuff as it stands.




--Bill


- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: William L. Houts Gamers@audyssey.org
Sent: Friday, December 18, 2009 2:21 AM
Subject: Re: [Audyssey] Naive C++ Questions



Hi Bill,

I'm sorry, but I can't help with the C questions.  I have always 
programmed in Basic.  And that is kind of a problem as well since 
Microsoft no longer sells Visual Basic 6, which is what all of my games 
are programmed in.  However if you do get ahold of VB6, I did just put a 
simple sample guess the number game up on my site.  I commented each line 
of code to show what it is doing and the code does have most elements that 
one would use for a game.  You know like DirectX for playing and panning 
sounds, random numbers, sapi5 speech etc.  The file name is guessvb.zip 
and it can be found on my free windows sapi5 text to speech games page.


I'm also always happy to help or share bits of code.  I mean people have 
helped me out like that allot over the years.  And who knows when you help 
others get started or with bits of code they may be the next great game 
creator.


BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts

Hey, thanks for posting this!  I'llcheck out both of these links.


--Bill



- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 18, 2009 5:22 AM
Subject: Re: [Audyssey] Naive C++ Questions


Bill, here is a message Phillip Benfall wrote to the list a while ago 
regarding c++.


--- copied text ---
Re: [Audyssey] another game programming question

Being a C++ developer I will perhaps not surprisingly, recommend C++. I 
have heard that C# has some major drawbacks, though Thomas could probably 
tell
you better than myself about that part as he has been using .net but is 
now switching to C++. However I can tell you that C++ is definitely a good 
language
to work with if you want to write advanced games, and it is also 
compatible with I should think literally every platform that exists as it 
compiles directly

to assembly.

As for Sapi speech, you would need to download the Sapi 5.1 SDK from 
Microsoft and learn from that, and probably some online tutorials also. 
Personally
I am not a big fan of it for games, I use sound effects and prerecorded 
speech exclusively. Sapi has its advantages such as when reading 
unpredictable
things, a user list in an online game is a good example, but for your 
average game you don't really need it. Do keep in mind that this is only 
my personal
opinion and a lot of the other developers may or may not agree with me, 
but I feel that Sapi ruins a lot of the atmosphere in a game by sounding 
the way
it does. Speech synthesizers are getting better every year but they're 
still nowhere near an actor.


If you wish to start learning C++, I'd recommend visiting
www.cplusplus.com
. It is an excellent resource both for tutorials and reference material. 
Then, once you get the hang of the basics check out

www.gamedeve.net
, which offers a boatload of resources for the novis as well as the pro 
game developer.

--- end ---
hth.

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Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts




Hi Thomas,

I thought I might get yelled at a little bit for making someone repeat 
something they'd said recently.  I knew a conversation about the topic was 
going on but perversely, I guess, I didn't follow it.  Anyway, thank you so 
much for responding.  I'll definitely check out the link you provide.


You and the others have been very gracious in your responses and I thank you 
all.



--Bill
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 18, 2009 11:44 AM
Subject: Re: [Audyssey] Naive C++ Questions



Hi Bill,
I've answered most of these questions before over the passed couple of 
days, but again here is a quick answer to your questions.
Yes, there are free tools to create C++ and C# applications. For Windows 
users Microsoft has a free set of tools under Visual Studio Express for 
creating C++, C#, and Visual Basic applications. Those can be downloaded 
from my developer site

http://developers.usagamesinteractive.com/downloads
and for open source users there is things like the gcc compiler for Mac, 
Linux, and Windows.
As for learning to program based on free materials I haven't done it 
myself so I am probably a bit bias in that regard. I tend to pay for 
programming education from places like Safari that gives you practically 
unlimited programming resources to learn from. However, I imagine there 
are good free C++ books and materials out there to learn from.


HTH


William L. Houts wrote:


Well, actually, it's notjust about C++.  I'm wondering what I would have 
to do to learn a programming language which would be useful for coding 
games. I have the time to invest, I just don't have a lot of money.  Is 
it possible to get the programming tools for, say, C++ or C#online?  Are 
there freeware versions of these things available, or do I have to cough 
up bux? And finally, are there online resources for learning the 
language?  Is it possible to learn C programming purely by making use of 
online tools?


If these are foolish questions, I'd like to know which questions I should 
be asking.  For instance, I would be very interested in guidance from old 
hands like Thomas or Jim as to which way to turn, now that I've made the 
decision to acquire the skill.
I think making accessible games is a great, even a noble ambition, and 
I'd be proud to join the ranks of guys like them.



--Bill





Do one thing for me, Sredni Vashtar!

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Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts




Hi Thomas,

I just went to your site and saw the links, but am a little puzzled as to 
which of them I should download for my purposes.  I would be looking for the 
C++ compiler and anything that comes along with it.


Thanks again!


--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 18, 2009 11:44 AM
Subject: Re: [Audyssey] Naive C++ Questions



Hi Bill,
I've answered most of these questions before over the passed couple of 
days, but again here is a quick answer to your questions.
Yes, there are free tools to create C++ and C# applications. For Windows 
users Microsoft has a free set of tools under Visual Studio Express for 
creating C++, C#, and Visual Basic applications. Those can be downloaded 
from my developer site

http://developers.usagamesinteractive.com/downloads
and for open source users there is things like the gcc compiler for Mac, 
Linux, and Windows.
As for learning to program based on free materials I haven't done it 
myself so I am probably a bit bias in that regard. I tend to pay for 
programming education from places like Safari that gives you practically 
unlimited programming resources to learn from. However, I imagine there 
are good free C++ books and materials out there to learn from.


HTH


William L. Houts wrote:


Well, actually, it's notjust about C++.  I'm wondering what I would have 
to do to learn a programming language which would be useful for coding 
games. I have the time to invest, I just don't have a lot of money.  Is 
it possible to get the programming tools for, say, C++ or C#online?  Are 
there freeware versions of these things available, or do I have to cough 
up bux? And finally, are there online resources for learning the 
language?  Is it possible to learn C programming purely by making use of 
online tools?


If these are foolish questions, I'd like to know which questions I should 
be asking.  For instance, I would be very interested in guidance from old 
hands like Thomas or Jim as to which way to turn, now that I've made the 
decision to acquire the skill.
I think making accessible games is a great, even a noble ambition, and 
I'd be proud to join the ranks of guys like them.



--Bill





Do one thing for me, Sredni Vashtar!

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Re: [Audyssey] The Damned Targeting Thing

2009-12-16 Thread William L. Houts



Thanks so much for staying with me on this.  Maybe I'm dense, but I think 
this function could use a little audio confirmation.  Something like kobold 
mage 1, right hand would be very welcome and satisfying.



--Bill



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 9:53 PM
Subject: Re: [Audyssey] The Damned Targeting Thing



For entombed targiting, you hold the number and press enter to attack.

So whe it is your character's turn in combat:

1: choose the attack, the basic fight option or some magic.

2: arrow to the enemy you want to targit.

3: hold down the key corresponding to the body part your aiming at.

4: With the key stil held down,  push enter to execute the attack.

As noted before, flurry is not targitable,  also remember that just 
because your aiming at a body part, isn't a guarantee you hit it.


if this doesn't work I don't know what's up.

Hth.

Beware the grue!

dark.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 5:39 AM
Subject: [Audyssey] The Damned Targeting Thing





Hey Dark,

I'm still baffled as to how to make the targeting thing work.  After 
hitting either Fight or Flurry, I get the list of monsters if there's 
more than one. At this point, I have tried both hitting a number on the 
number key alone and hitting it while holding down the shift key. 
Neither has led to a targeted body part;  I get the same random hits I 
was getting before.  I can't figure out what I'm doing wrong.  Can you 
help a brother out?



--Bill

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 8:44 PM
Subject: Re: [Audyssey] Thanks for the Lighttech Games



Most welcome you are,  mind I do not.

Of the Grue you must beware, - yes!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, December 16, 2009 3:16 AM
Subject: [Audyssey] Thanks for the Lighttech Games



Hi,
I just wanted to publicly thank Dark, Hayden, and Shaun for uploading 
the Lighttech games. I now believe I have all of their games and will 
be putting them up on my web site some time this week. Time permitting 
of course.

Thanks.



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Re: [Audyssey] The Damned Targeting Thing

2009-12-16 Thread William L. Houts


Hi,

Thanks very much --to you and to the several other kind people who responded 
to this plea of mine.  One thing, though:  someone stated that targeting is 
not possible with Flurry.  Is this true?



--Bill

- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 4:21 PM
Subject: Re: [Audyssey] The Damned Targeting Thing


try holding down the number as you activate the fight or flurry command. 
So for instance hold down num pad 8 and press space when you find flurry.
 - Original Message - 
 From: William L. Houts

 To: Gamers Discussion list
 Sent: Wednesday, December 16, 2009 12:39 AM
 Subject: [Audyssey] The Damned Targeting Thing




 Hey Dark,

 I'm still baffled as to how to make the targeting thing work.  After 
hitting
 either Fight or Flurry, I get the list of monsters if there's more than 
one.

 At this point, I have tried both hitting a number on the number key alone
 and hitting it while holding down the shift key.  Neither has led to a
 targeted body part;  I get the same random hits I was getting before.  I
 can't figure out what I'm doing wrong.  Can you help a brother out?


 --Bill

 - Original Message - 
 From: dark d...@xgam.org

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 15, 2009 8:44 PM
 Subject: Re: [Audyssey] Thanks for the Lighttech Games


  Most welcome you are,  mind I do not.
 
  Of the Grue you must beware, - yes!
 
  Dark.
  - Original Message - 
  From: Thomas Ward thomasward1...@gmail.com

  To: gamers@audyssey.org
  Sent: Wednesday, December 16, 2009 3:16 AM
  Subject: [Audyssey] Thanks for the Lighttech Games
 
 
  Hi,
  I just wanted to publicly thank Dark, Hayden, and Shaun for uploading 
the

  Lighttech games. I now believe I have all of their games and will be
  putting them up on my web site some time this week. Time permitting of
  course.
  Thanks.
 
 
 
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[Audyssey] The Damned Targeting Thing

2009-12-15 Thread William L. Houts



Hey Dark,

I'm still baffled as to how to make the targeting thing work.  After hitting 
either Fight or Flurry, I get the list of monsters if there's more than one. 
At this point, I have tried both hitting a number on the number key alone 
and hitting it while holding down the shift key.  Neither has led to a 
targeted body part;  I get the same random hits I was getting before.  I 
can't figure out what I'm doing wrong.  Can you help a brother out?



--Bill

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 8:44 PM
Subject: Re: [Audyssey] Thanks for the Lighttech Games



Most welcome you are,  mind I do not.

Of the Grue you must beware, - yes!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, December 16, 2009 3:16 AM
Subject: [Audyssey] Thanks for the Lighttech Games



Hi,
I just wanted to publicly thank Dark, Hayden, and Shaun for uploading the 
Lighttech games. I now believe I have all of their games and will be 
putting them up on my web site some time this week. Time permitting of 
course.

Thanks.



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[Audyssey] Q Nine Instructions

2009-12-14 Thread William L. Houts


After being on this list for years, Im finally starting to check out the 
many hot games for us blinks.  I've been playing Entombed nonstop, and now 
want a break.  I've downloaded Q9, which sounds hilarious but I can't figure 
out how to use the keystrokes.  Could someone give me an off-list direction 
as to where to find the game help?


Cheers, Happy Hannukah and  Merry Christmas to all.


--Bill



Do one thing for me, Sredni Vashtar! 



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Re: [Audyssey] Q Nine Instructions

2009-12-14 Thread William L. Houts



Thanks, Dark!  You're always helpful, and cheerful about it into the 
bargain.  Much

appreciated!

Since I'm interested in accessible RPG's now, could you give me some 
poinhters as to some really good things to try out?  I've tried that new 
space game, and while it looks very involving, I couldn't seem to make it 
happen.  What's that one called again?



--Bill


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 14, 2009 7:59 PM
Subject: Re: [Audyssey] Q Nine Instructions



Hi William.

Why offlist? that's what this list is for.

In the Q9 program group on the start menue is a link saying manual which 
leads to an html manual with all the instructions.


As a quick guide though, left and right walk, spacebar use weapon, hold 
ctrl to run, alt to cycle weapons, up arrow then tap arrows to jump left 
or right.


Note that there are several sights where you can find out a lot about 
games. such as www.audiogames.net and www.pcsgames.nett which have handy 
links and (in the case of audiogames.net), a game database with 
descriptions etc too.


hth.

Beware the grue!

Dark.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 3:54 AM
Subject: [Audyssey] Q Nine Instructions




After being on this list for years, Im finally starting to check out the 
many hot games for us blinks.  I've been playing Entombed nonstop, and 
now want a break.  I've downloaded Q9, which sounds hilarious but I can't 
figure out how to use the keystrokes.  Could someone give me an off-list 
direction as to where to find the game help?


Cheers, Happy Hannukah and  Merry Christmas to all.


--Bill



Do one thing for me, Sredni Vashtar!

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Re: [Audyssey] Q Nine Instructions

2009-12-14 Thread William L. Houts




Have other people found Core Exiles to be accessible?  I'd like to  give it 
another try.



--Bill

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 14, 2009 9:05 PM
Subject: Re: [Audyssey] Q Nine Instructions


That would be Core Exiles. I tried it for a while but I sort of lost 
interest in it. You might try Sryth at www.sryth.com if you haven't 
already. It's accessible, has a lot of content and at only 20 bucks a year 
for a full account it's well worth it. And if you want you can donate 
extra money to the game, even if it happens to be ten dollars here and 
there. But again that's completely up to you. But you do get rewards for 
donating even ten dollars to the game. Some might regard this as the 
gamemaster being greedy but frankly I can totally understand. For one 
thing Sryth is actually his job, and I do mean that literally. And in any 
case he doesn't hold a virtual gun to your head and say donate or else! 
The decision is still completely up to you as to whether or not you do 
donate. True some content is only available if you've accomplished certain 
feats in the game (such as buying a grand residence), which are sometimes 
made easier through donations. but if you really wanted to and were really 
determined you could go without donating and still get the most out of it.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 14, 2009 9:37 PM
Subject: Re: [Audyssey] Q Nine Instructions





Thanks, Dark!  You're always helpful, and cheerful about it into the 
bargain.  Much

appreciated!

Since I'm interested in accessible RPG's now, could you give me some 
poinhters as to some really good things to try out?  I've tried that new 
space game, and while it looks very involving, I couldn't seem to make it 
happen.  What's that one called again?



--Bill


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 14, 2009 7:59 PM
Subject: Re: [Audyssey] Q Nine Instructions



Hi William.

Why offlist? that's what this list is for.

In the Q9 program group on the start menue is a link saying manual 
which leads to an html manual with all the instructions.


As a quick guide though, left and right walk, spacebar use weapon, hold 
ctrl to run, alt to cycle weapons, up arrow then tap arrows to jump left 
or right.


Note that there are several sights where you can find out a lot about 
games. such as www.audiogames.net and www.pcsgames.nett which have handy 
links and (in the case of audiogames.net), a game database with 
descriptions etc too.


hth.

Beware the grue!

Dark.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 3:54 AM
Subject: [Audyssey] Q Nine Instructions




After being on this list for years, Im finally starting to check out 
the many hot games for us blinks.  I've been playing Entombed nonstop, 
and now want a break.  I've downloaded Q9, which sounds hilarious but I 
can't figure out how to use the keystrokes.  Could someone give me an 
off-list direction as to where to find the game help?


Cheers, Happy Hannukah and  Merry Christmas to all.


--Bill



Do one thing for me, Sredni Vashtar!

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[Audyssey] Enthusiastic Entombed Query

2009-12-08 Thread William L. Houts


This question is probably really immature given that the game hasn't been 
released yet.  But I am very eager to play and prepared to pay the amount 
he's asking, so I think it's a fair question.  I'm just wondering if Jason 
is interested in player comments about the game, things we'd like to see in 
it --you know, monsters, spells, character classes and so forth.  I was a 
Nethack HOUND before I lost my sight and I'm completely thrilled that 
someone is bringing us blinkies something similar.


To those who have playtested Entombed, can you tell us  anything about it? 
Is there deep game play?  Is it addictive?  Can you buy gear from shops or 
rob them?  Are there gods you can pray to and get blessings or enchantments? 
What does Jason have planned for future releases?  And so forth.



--Bill



I just flew in from the Land of the Dead, and boy are my arms tired. 



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Re: [Audyssey] Enthusiastic Entombed Query

2009-12-08 Thread William L. Houts



Hey Dark,

this was a very funny post and made my morning.  Though I have a morbid fear 
of badgers, I'll definitely look into the Entombed mailing list and see what 
I can find out.  Try to have a wonderful holiday, despite the badgers.  and 
of course (shudder!) the toothpicks.


--Bill



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 08, 2009 10:02 AM
Subject: Re: [Audyssey] Enthusiastic Entombed Query



Hello William.

Yes, Jason hates user feedback and comments with a burning and diabolic 
passion,  and anyone who sends him such can expect to have a goblin 
hoard show up outside their door waving sharpened fish in a vicious and 
threatening manner!


Entombed beta testing was an unpleasant and horrible thing. Beta testers 
were spirited from their homes at dead of night by a dozen fowl demons 
which Jason had summoned to do his dark bidding.


They were then taken to a secret location somewhere undernieth the 
pacific, --- where various horrible and generally nasty things happened.


I won't go into details, but lets just say I now have a perminant fear of 
anchovies, toothpicks, and Diet cola!


After all these proceedings, the beta testers were forced to say only what 
Jason wished saying about the game, --- -on pain of,  well lets just 
say badgers!


Given all this, it would be absolutely unthinkable for Jason to put the 
game out as a public beta, allowing anyone to game test,  and as for 
setting up a testing mailing list for people to make suggestions and post 
comments?  never!


Needless to say, such a list could not possibly be found at 
http://groups.google.co.uk/group/entombedgame?hl=enlnk=


Free for anyone to subscribe to,  and if you subscribed to such a non 
existant list,  well you wouldn't be the least bit welcome at all! 
(remember those badgers!).


Oh, and also don't believe everything you here on the audeasy list. ;D.

Hth, --- and hope this was equally amusing!

Beware the Grue!

Dark.

- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 08, 2009 5:42 PM
Subject: [Audyssey] Enthusiastic Entombed Query




This question is probably really immature given that the game hasn't been 
released yet.  But I am very eager to play and prepared to pay the amount 
he's asking, so I think it's a fair question.  I'm just wondering if 
Jason is interested in player comments about the game, things we'd like 
to see in it --you know, monsters, spells, character classes and so 
forth.  I was a Nethack HOUND before I lost my sight and I'm completely 
thrilled that someone is bringing us blinkies something similar.


To those who have playtested Entombed, can you tell us  anything about 
it? Is there deep game play?  Is it addictive?  Can you buy gear from 
shops or rob them?  Are there gods you can pray to and get blessings or 
enchantments? What does Jason have planned for future releases?  And so 
forth.



--Bill



I just flew in from the Land of the Dead, and boy are my arms tired.

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Re: [Audyssey] cosmos down?

2009-12-07 Thread William L. Houts



Hi,

I tried the address you provided for Cosmosabout two minutes ago and had no 
luck connecting.



--Bill

- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 07, 2009 7:38 PM
Subject: [Audyssey] cosmos down?



hello all,
I am trying to connect to cosmos, but I am getting automatickly
disconnected when I attempt to connect.
I am using the below connection information

trekgames.net
1234
Also, the announcements link on
trekgames.net
is broken
Anyone else having the same issue?
thanks,
Nick

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Re: [Audyssey] Question on Extractors

2009-11-28 Thread William L. Houts


What game is this you're talking about?  It sounds interesting. Is it a mud? 
If so, what's the host name?



--Bill




- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 28, 2009 2:56 PM
Subject: [Audyssey] Question on Extractors



Hi all,

Well, I'm looking into buying a personal extractor. I currently have one 
mining drone which really doesn't do me any good at all as I want to 
complete these missions as quick as possible, but I'm wondering. Is there 
an extractor that can survey Ore? If so, I'll save enough to buy a few of 
them. I'm guessing it'd be metal the one I'd buy, but not sure on that.


Also, since I'm near Kelci at the moment looking at extractors on the 
player market, how can I find the planets with resource offices without 
randomly jumping to systems trying to find them?


Thanks.



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[Audyssey] XP Gamer Woes (?)

2009-11-28 Thread William L. Houts


Hi listers,

I've tried several games in the last couple of days and all of them have 
been failures.  I downloaded Smugglers 4, Q9 and the MOTA Demo, and despite 
the friendly invitation to select options with my arrow keys, I couldn't get 
my system to react at all.  To top it off, I've just tried to play Core 
Exiles, and while I can log into the game with my character, I can't seem to 
work the combo boxes.  Are these games made for post-XP Windows, or am I 
doing something wrong?



--Bill




I just flew in from the Land of the Dead, and boy are my arms tired. 



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Re: [Audyssey] Major entombed news!

2009-11-27 Thread William L. Houts




If this brings me even half the enjoyment I got from Nethack, I think forty 
smackers will be well spent.  Counting the hours, too.



--Bill

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:45 AM
Subject: Re: [Audyssey] Major entombed news!


Entombed was always going to be commercial,  bare in mind Jason has 
been working on it for the last two years nearly! in fact, I think it'd be 
a great shame indeed if he doesn't get enough good response to this to 
create more games.


Yes, muds are free.

muds are also multiplayer, single character, usually lack decent questing 
or story for specific in game elements,  and do not have sound or 
music.


while I've not had mud experience, I'd also imagine you'd be hard pressed 
to find a mud with enemies who are as intelligent, or interesting to fight 
as the entombed monsters,  much less one which allows you so many 
actions during combat with your various characters.


entombed is also randomized, so even if combining and rescuing different 
character classes doesn't give enough replay value, --- randomly created 
dungeons and items certainly should!


I'll admit, I'm actually slightly narked that when someone spends two 
solid years writing a high quality audio game,  not to mention the 
first ever! serious audio rpg,  the first response we get is oh I 
can't be bothered to pay for the game,  there are plenty of muds!


I'll admit I'm heavily biased,  sinse I've been very much involved 
with entombed from the start, and the muds I've tried have been less than 
satisfactory in terms of quests and in game history.


Beware the grue!

Dark.


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Re: [Audyssey] Major entombed news!

2009-11-27 Thread William L. Houts



I guessed I missed this the first time around, but when will version 1.0 of 
Entombed be available?



--Bill



- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:23 PM
Subject: Re: [Audyssey] Major entombed news!



hi well at least one can try it before buying it in the beta
However for 40 dollars a sighted person would get a full FPS 3D type  game

On 27 Nov 2009, at 19:26, Bryan Peterson wrote:


Nor are you the only one. I myself was pleasantly surprised.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:00 PM
Subject: Re: [Audyssey] Major entombed news!


Considering the beta alone can keep one busy for months, I don't  think 
that's much at all...in fact, I was expecting at elast 50  bucks for 
this- and I'd be willing to pay it.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering 
private, one on one self defense training- call or email to book  your 
appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com


To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 7:48 AM
Subject: Re: [Audyssey] Major entombed news!


Even considering the content Jason is putting into the 1.0  release, 
that is

still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] 
On

Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:

This hugely important announcement was made to the entombed list  this
morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually  releasing 
the

game, version 1. This is subject to change, but I'm anticipating  the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous  versions 
that

were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7  more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you  will 
also

like

any future title or sequel. So please don't pirate the game. The

unfortunate
truth is if I can't rationalize working on games like this (2  years 
in
development), then I'll move on to other projects elsewhere. That 
said, I

really enjoy doing this and I think it's a perfect scenario for  many

future

games to come.
Cheers!
Jason
--
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Re: [Audyssey] Registrations was Q9 and cracks

2009-11-27 Thread William L. Houts




Hi Gang,

For dozens of messages now, I've been skipping the Q9 thread.  But at this 
point I've become very curious as to what this game is like and whether I 
should plunk down anything for it.  Can someone direct me to a website or 
otherwise let me in on the great secret?  I don't mean to clutter up the 
list with this, so just email me directly, if you aren't just totally 
annoyed by this post.



--Bill


- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, November 27, 2009 4:55 PM
Subject: Re: [Audyssey] Registrations was Q9 and cracks


when you dont pay a dime for jaws, windows eyes, or anything of the
similarity, you're fine though. I myself find jaws not problematc at
all, but thats just me
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 27 de Novembro de 2009 09:20
Assunto: Re: [Audyssey] Registrations was  Q9 and cracks

Not only that but Window-Eyes allows you to use more voices than JAWS does.
It's cool when I can use the same voice I use for, say, Kitchens Inc Games,
for Window-Eyes without it crashing the screen reader. But I can pretty much
guarantee that any game developer in our market who tries or even considers
using so restrictive a security measure can expect not to make much money if
any at all.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window
eyes is to avoid having to screw around with dongles, authorization
disks, or any other draconian security system they came up with over the
passed few years. It is too much of a pain to use the product in my
profession, because I can't just take it and use it anywhere and
everywhere I might need to. I feel if I pay for the product I should at
least have the right to use it when and where I need to without being
hampered by 

Re: [Audyssey] Smuggler 4 - Blaring Music

2009-11-25 Thread William L. Houts



HI Lisa,

I downloaded it from htt://:nielsbauergames.com.


--Bill


- Original Message - 
From: equest1 eque...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 4:28 PM
Subject: Re: [Audyssey] Smuggler 4 - Blaring Music



Hi where did you get this game?
thanks
Lisa
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 8:16 AM
Subject: [Audyssey] Smuggler 4 - Blaring Music




Hey Gang,

Is it possible to turn off the orchestral racket in Smuggler 4?  I feel 
like I cmight be able to figure this game out if the score wasn't 
blasting in my face.



--Bill




I just flew in from the Land of the Dead, and boy are my arms tired.

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[Audyssey] Smuggler 4 - Blaring Music

2009-11-24 Thread William L. Houts


Hey Gang,

Is it possible to turn off the orchestral racket in Smuggler 4?  I feel like 
I cmight be able to figure this game out if the score wasn't blasting in my 
face.



--Bill




I just flew in from the Land of the Dead, and boy are my arms tired. 



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Re: [Audyssey] Smuggler 4 - Blaring Music

2009-11-24 Thread William L. Houts



Thanks, but you're still a little ahead of where I am.  I don't even know 
how to get to the Options screen.



--Bill

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 5:20 AM
Subject: Re: [Audyssey] Smuggler 4 - Blaring Music


Certainly,  just click on musiC in the options screen to have the 
score stop.


As compared to smugglers 3, I've found the S4 score okay with Hal's voice 
volume wise,  but obviously it is something that can vary a lot,   
and I have sometimes turned the music off after playing for a while sinse 
it can be a trifle monotinous.


Beware the grue!

Dark.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 1:16 PM
Subject: [Audyssey] Smuggler 4 - Blaring Music




Hey Gang,

Is it possible to turn off the orchestral racket in Smuggler 4?  I feel 
like I cmight be able to figure this game out if the score wasn't 
blasting in my face.



--Bill




I just flew in from the Land of the Dead, and boy are my arms tired.

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[Audyssey] Land of Hope

2009-11-24 Thread William L. Houts


Hi Listers,

I seem to remember reading something here abouta web-based RPG called Land 
of Hope.  If I'm not just confusing it with Kingdom of Loathing, which I 
despise,I'd like to give it a try.  Can anyone here supply the URL?  A 
Google search was unsuccessful.


Thanks,


Bill


I just flew in from the Land of the Dead, and boy are my arms tired. 



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[Audyssey] Smugglers 4 Woes

2009-11-23 Thread William L. Houts


Hi Gang,

I've downloaded Smugglers 4, which promises to be an excellent acccessible 
game.  But while the intro music is stirring enough, I have no luck in 
getting Jaws to read the screens.  I've tried tabbing, arrowing and the alt 
key, and none of them work.  Has anyone else downloaded and played 
Smugglers, and if so how did you get it to work?



--Bill




I just flew in from the Land of the Dead, and boy are my arms tired. 



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[Audyssey] Jaws 9 and VIP Mud

2009-11-03 Thread William L. Houts



Hi Listers,

Forgive me if I've asked this before.  My memory is shot and I'm not finding 
it in my sent folder so here goes:


When I use VIP Mud with Jaws 9, Jaws echoes every letter even though I have 
it set to echo words only.  I've written GMA Games about this, but David 
Greenwood doesn't seem to know what to make of it.  Has anyone else had this 
problem, and if so how did you fix it?  Maybe some kind person could give me 
a list of their Jaws settings that I could plug into Jaws and make it more 
obedient.


Thanks, and apologies if this is a repeat.


--Bill




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Re: [Audyssey] Jaws 9 and VIP Mud

2009-11-03 Thread William L. Houts


Does tandemwork in Jaws 9?  I thought that got started in 10.  If you can do 
it, I'm game.



--Bill


- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 03, 2009 8:25 PM
Subject: Re: [Audyssey] Jaws 9 and VIP Mud



Hi.
If you want I'll tandem in and see if I can figure out what's going on.
- Original Message - 
 From: William L. Houts

 To: Charles Rivard ; Gamers Discussion list
 Sent: Tuesday, November 03, 2009 9:32 PM
 Subject: [Audyssey] Jaws 9 and VIP Mud




 Hi Listers,

 Forgive me if I've asked this before.  My memory is shot and I'm not 
finding

 it in my sent folder so here goes:

 When I use VIP Mud with Jaws 9, Jaws echoes every letter even though I 
have

 it set to echo words only.  I've written GMA Games about this, but David
 Greenwood doesn't seem to know what to make of it.  Has anyone else had 
this
 problem, and if so how did you fix it?  Maybe some kind person could give 
me
 a list of their Jaws settings that I could plug into Jaws and make it 
more

 obedient.

 Thanks, and apologies if this is a repeat.


 --Bill




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[Audyssey] Problems with VIP Mud and Jaws 9

2009-10-26 Thread William L. Houts


Hi Listers,

While trying to use the full version of VIP Term with Jaws 9, I'm getting 
this screwy result where, instead of focusing on the bottom line and reading 
each line of text as it scrolls up, VIP is bouncing around the screen, 
reading and rereading the same text over and over again.  I note that when I 
revert back to Jaws version 5.1, I don't have this problem.  Does anyone 
recognize this issue, and if so what can I do about it?



--Bill

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 19, 2009 4:00 PM
Subject: Re: [Audyssey] mota question and intoomed question



Hello gamers,
USA Games Interactive would like to announce the immediate release of
Mysteries of the Ancients Beta 8. This all new release contains various
miner bug fixes and updates to the game. Such bug fixes include: being
able to jump without getting stuck afterwards,  the bug with burning
torches and heavy breathing in the main menu should now be corrected,
fixed a couple miner bugs with the save and load game functions, and so
on. As of this release amazon warriors now carry bow and arrows, and the
centaurs will throw fireballs at you. In addition this release has a new
view command that will simply speak everything around you without
requiring you to navigate a menu. As always please remember to uninstall
Beta 7 before installing Beta 8. To download the game visit our web site 
at

http://www.usagamesinteractive.com/products.php
and install it.

Happy gaming!

---
Shepherds are the best beasts.
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Monday, October 19, 2009 1:53 PM
Subject: [Audyssey] mota question and intoomed question


Okay, first, what's this mota game that everyone's talking about? What's 
its web address?


Secon, in the entoomed game I did finally figure out how to buy stuff 
from the stores, but I can't seem to use the stuff I bought. I bought a 
copper helmet and breastplate and they're in my inventory, but when I try 
to equip them to use them; it says I have nothing to put there, like on 
my head or torso.
Is this a bug or is there something else I'm supposed to do to use my 
bought items?

Thanks, Chastity

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[Audyssey] Query Regarding MOTA was:Re: Any MOTA Beta 8 feedback?

2009-10-16 Thread William L. Houts




Hi All,

I know this has been a topic of conversation for some time, but I've missed 
it.  Can someone tell me what Mysteries of the Ancients is about, either off 
or on list?


Thanks,

Bill

- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 6:50 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?


The message came through. I'll be playing with it this weekend and report 
then.



On 10/16/09, Thomas Wardthomasward1...@gmail.com  wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] what I like for entombed

2009-10-09 Thread William L. Houts




Since we're on the subject of Entombed hopefuls...my hope is that there is 
involvement with the gods similar to Nethack, so that you can pray at altars 
and have things happen like get weapons blessed, combat bonuses and other 
goodies.  And who wouldn't kill for a wand of wishing?



--Bill

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 12:33 AM
Subject: [Audyssey] what I like for entombed


One thing I notice is that the sounds are limitted...it'd be very nice to 
have separate sounds based on spells/moves/weapons, so an arrow would 
sounds different than a sword.
Also, I've noticed the swords and arrows are very powerful, while clubs 
and staffs are rather weak when compared...might wanna balance that a bit?


Also it'd be nice if our 'found team mates' can be of different genders, 
or at least, with a different vocalization so not the whole group, cept 
the pet, sound alike.


I am really looking forward to seeing more spells...the lightning is 
getting a bit old, even though it is very cool.




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Re: [Audyssey] seeking very basic chess instructions

2009-10-09 Thread William L. Houts



Hi Charles,

Do you need to know chess notation in order to use your chess program?


--Bill

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 10:49 AM
Subject: Re: [Audyssey] seeking very basic chess instructions



Some questions for you in order to get you started playing again:

What screen reader do you use?  If it is JAWS, I can send you a free chess 
program that you can play against, as well as connect to the Internet to 
play against others, although I have not tried this feature out as of yet.


Do you have an adapted chess set for blind people to use, rather than 
having to use speech to explore a chess board during the game?


I can also help you, probably one on one, as to which pieces move where 
and the basic rules of the game.  Or, there is a totally free 
correspondence course, either on audio cassettes or in braille, available 
from the Hadley School for the Blind.  All course materials are yours to 
keep after you complete the course, including a very nice adapted chess 
set.

---
Shepherds are the best beasts.
- Original Message - 
From: Ann Tate tate...@gmail.com

To: Gamers@audyssey.org
Sent: Friday, October 09, 2009 8:33 AM
Subject: [Audyssey] seeking very basic chess instructions



Hi folks,

I'm trying to get bakc in to playing chess after being away from it for
quite some time. Is there somewhere I can download a very, very basic 
chess
manual or instructions. I'm not looking for fancy strategies at this 
point,
just something in plain English that I can quickly use to remind myself 
of

basic chess moves, which pieces can move which ways, etc.

Also, is there anywhere, and with any program preferably free or an 
extremly

low cost, that a totally blind person can play chess online with others?

Thanks.

~Ann
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Re: [Audyssey] Entombed Query

2009-10-09 Thread William L. Houts




HI Thomas,

Hey, I understand, and I'm happy to wait for a stable productthat I can 
really sink my teeth into.  I'm really just grateful that they're tackling 
this project at all.



--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 8:59 AM
Subject: Re: [Audyssey] Entombed Query



Hi,
Oh, I'd say Entombed has a long long ways to go before it sees a 1.0 
stable release. Not surprising really seeing as it is a difficult genre of 
game to program given the amount of programming and development involved. 
The thing to keep in mind is that whoever said it would be ready by fall 
of 2009 was only speculating at a release date, and apparently 
underestimated the time involved in creating the game.

Cheers!

William L. Houts wrote:


Hey Listers,

I've just rejoined the group and am interested to know how far Entombed 
is from its final release.  It seems I read somewhere that it was 
expected in Fall of 2009, and here we are.  Just eager for that roguelike 
action again!



--Bill



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[Audyssey] Entombed Query

2009-10-08 Thread William L. Houts


Hey Listers,

I've just rejoined the group and am interested to know how far Entombed is 
from its final release.  It seems I read somewhere that it was expected in 
Fall of 2009, and here we are.  Just eager for that roguelike action again!



--Bill



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Re: [Audyssey] Web RPG's

2009-10-07 Thread William L. Houts



Hey,

I have a character on Miriani, his name is Lucien Clave.  I have lots of 
gear, but I really need help learning combat.  I own a simulator, maybe we 
could practice together sometime.  What is your character's name?



--Bill

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Wednesday, October 07, 2009 6:32 AM
Subject: Re: [Audyssey] Web RPG's


toastsoft.net port 1234.
its a futuristic moo where you are a starship pilot. you can do
whatever you want in there. I am one of the top pilots,just for teh fact
i play for four years, or almost that and, even though there are newer
people there are kind of better, I guess i can set you up there.
contact privately for the soundpack. i can give you a vip mnud one, but
i personally find monkeyterm to be a way more practical client.

mauricio AKA sebastian hadford.


-Mensagem original-
De: William L. Houts cad...@q.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 6 de Outubro de 2009 15:39
Assunto: Re: [Audyssey] Web RPG's



Thanks for the lead.  The title is definitely interesting.  Hope to see you
there!


--Bill

- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 06, 2009 11:46 AM
Subject: Re: [Audyssey] Web RPG's



Try cyberassault.org port 1
It's a modern mud and recently have gone through alot of changes and needs
a new player base.
I'm there almost all the time even when afk, so feel free to visit.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message -
From: William L. Houts cad...@q.com
To: gamers@audyssey.org
Sent: Friday, October 02, 2009 9:48 PM
Subject: [Audyssey] Web RPG's




Hi Everyone,

I've been away from the list for a while and wonder if there are more
blind-friendly web games besides Sryth, Legend of the Green Dragon and
Land of Whatever it was, I've forgotten now.  I do play Miriani and don't
care for Alterion or any of the Diku mods which have been altered a
litttle bit to make things easier for blinks.  I was also playing a Mafia
game on the web for a while, but there are so many now that I don't know
how to track it down again.

Anyway, if this information has been posted ad nauseam you can email me
directly, or just tell me what month and year I can find the relevant
posts on the Audyssey site.

Thanks,


Bill


...a crack in the teacup opens a lane to the land of the dead.

--Auden


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[Audyssey] Web RPG's

2009-10-06 Thread William L. Houts

Hi Everyone,

I've been away from the list for a while and wonder if there are more 
blind-friendly web games besides Sryth, Legend of the Green Dragon and Land of 
Whatever it was, I've forgotten now.  I do play Miriani and don't care for 
Alterion or any of the Diku mods which have been altered a litttle bit to make 
things easier for blinks.  I was also playing a Mafia game on the web for a 
while, but there are so many now that I don't know how to track it down again. 

Anyway, if this information has been posted ad nauseam you can email me 
directly, or just tell me what month and year I can find the relevant posts on 
the Audyssey site.

Thanks,


Bill 


...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


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[Audyssey] Greetings and Question

2009-10-06 Thread William L. Houts


Hi Listers,

I used to subscribe a couple of years ago, but took a break.  Now I'm back 
and wondering what's out there in terms of Web RPG's and muds.  I currently 
play Miriani and New Worlds.  I know about Sryth and the Lengend of the 
Green Dragon.  Wondering if there's anything else out there I should know 
about.


Thanks, all.


--Bill


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Re: [Audyssey] Web RPG's

2009-10-06 Thread William L. Houts



Thanks for the lead.  The title is definitely interesting.  Hope to see you 
there!



--Bill

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 06, 2009 11:46 AM
Subject: Re: [Audyssey] Web RPG's



Try cyberassault.org port 1
It's a modern mud and recently have gone through alot of changes and needs 
a new player base.

I'm there almost all the time even when afk, so feel free to visit.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: William L. Houts cad...@q.com

To: gamers@audyssey.org
Sent: Friday, October 02, 2009 9:48 PM
Subject: [Audyssey] Web RPG's




Hi Everyone,

I've been away from the list for a while and wonder if there are more 
blind-friendly web games besides Sryth, Legend of the Green Dragon and 
Land of Whatever it was, I've forgotten now.  I do play Miriani and don't 
care for Alterion or any of the Diku mods which have been altered a 
litttle bit to make things easier for blinks.  I was also playing a Mafia 
game on the web for a while, but there are so many now that I don't know 
how to track it down again.


Anyway, if this information has been posted ad nauseam you can email me 
directly, or just tell me what month and year I can find the relevant 
posts on the Audyssey site.


Thanks,


Bill


...a crack in the teacup opens a lane to the land of the dead.

--Auden


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.420 / Virus Database: 270.14.4/2417 - Release Date: 10/06/09 
06:50:00



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[Audyssey] Question for Thomas Ward

2009-01-31 Thread William L. Houts


Hi Thomas,

I'm directing this at you, but the questionand its answer might be useful to 
others on the list, so I'm posting it here.  My question is simply 
this...I'm very interested in becoming a coder. Specifically, I have notions 
of building a blind friendly MUD from scratch. I have ideas for a unique 
magic system,diverse skills from fishing to the crafting of magic rings, 
several denominations of coin, numerous guilds and several other features 
which I may see on individual muds, but never all of them in the same game. 
What programming language or environment would you recommend that I 
investigate for this kind of project?  I've never coded before, but as 
Hannnibal Lecter says I have oodles of time and the bloody mindedness you 
need to complete projects of this scope.  I'll be eager to hear any 
suggestions, warnings and words of wisdom you might have for me.  I am eager 
to make a significant contribution to the blind gamer community, and to 
anyone who wants real depth of play in a sophisticated text MMPORPG.



Thanks,

--Bill



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Re: [Audyssey] Question for Thomas Ward

2009-01-31 Thread William L. Houts




Hi Ryan,

Thank you very much!  I will definitely check this out.  It sounds like it 
could very well be the animal I'm hunting for.



Bill

- Original Message - 
From: Ryan Smith computerwi...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 31, 2009 6:46 AM
Subject: Re: [Audyssey] Question for Thomas Ward



Hi,
MOO's have there own programming language called MOO. It's not very
difficult to learn. I've been coding in MOO for about 4 months, and
don't find it too hard. A good website with a mailing list, tutorials,
etc is at www.moo-cows.com. Now, MOO is the traditional way of
starting a MOO (with a Lambda/Gamma MOO Server, you'll learn more at
the website I provided), however this isn't the only way to do it. If
you were to become a really advanced coder and wanted to try building
your own server, you could. If you want a more simple, easier way, MOO
is what I'd pick.

Good Luck.
-Ryan
On Sat, Jan 31, 2009 at 3:18 AM, William L. Houts abra...@drizzle.com 
wrote:


Hi Thomas,

I'm directing this at you, but the questionand its answer might be useful 
to

others on the list, so I'm posting it here.  My question is simply
this...I'm very interested in becoming a coder. Specifically, I have 
notions

of building a blind friendly MUD from scratch. I have ideas for a unique
magic system,diverse skills from fishing to the crafting of magic rings,
several denominations of coin, numerous guilds and several other features
which I may see on individual muds, but never all of them in the same 
game.

What programming language or environment would you recommend that I
investigate for this kind of project?  I've never coded before, but as
Hannnibal Lecter says I have oodles of time and the bloody mindedness you
need to complete projects of this scope.  I'll be eager to hear any
suggestions, warnings and words of wisdom you might have for me.  I am 
eager

to make a significant contribution to the blind gamer community, and to
anyone who wants real depth of play in a sophisticated text MMPORPG.


Thanks,

--Bill



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Re: [Audyssey] Creating a Mud was Question for Thomas Ward

2009-01-31 Thread William L. Houts






HI Thomas,

It sounds like I might be biting off more than I can chew, but I am grateful 
for your advice and the wealth of information you've given me here.  Wish me 
luck!



--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 31, 2009 9:17 AM
Subject: [Audyssey] Creating a Mud was Question for Thomas Ward



Hi Bill,
Well, if you are serious about creating a mud server from scratch, and 
wish to do it right,  that is a pretty big undertaking. I don't want to be 
discurraging, but it is a rather big project. At any rate here is my take 
for a project like that.
First, you need to get the proper software, tools, and environment to 
build your mud server. For games like mud servers I absolutely, totally, 
recommend using a dedicated Linux based computer to host the mud. The most 
accessible, blind friendly, Linux os out there is Ubuntu 8.10. You can 
download the cd for free from

http://www.ubuntu.com
and they have a getting started wiki on sight. Also check out the Orca 
wiki on

http://live.gnome.org/Orca
which has getting started information for new blind Linux users new to 
Linux screen readers, magnification, etc. There are howto docs on there 
how to install Linux with speech and so on. Plus the Orca list is another 
great resource.
If you were absolutely dead set on using Windows for your mud server it 
can be done using a Unix ssubsystem such as Cigwin on Windows Server 2003 
or 2008, but it is not recommended. There are a lot of reasons why I 
personally say go the hole hog and put Linux on an extra PC you might have 
laying around to act as your mud server platform. So why use Linux instead 
of Windows?


1. Linux is more reliable - Windows based servers tend to crash or freeze 
more often than Linux installations,

that generally run for weeks if not months without needing a reboot.
2. You can install and upgrade new software applications without the you 
need to restart the computer to complete
the installation hastle Windows always gives you when installing 
software. That of course results in down time for a mud on Windows.
3. Better proformence - the same program, running on the same hardware 
(dual-boot) will tend to
run faster under Linux than under Windows. Especially, when comparing a 
Ubuntu Linux server vs Windows Server 2008.
4. Much better networking with multi-user support - Windows Server 
2003/2008 servers tend to slow down quite a bit when you hit about 100 
simultaneous connections. By contrast, Ubuntu Linux is geared up to handle 
many connections at the same time, that is why most web

servers and mud servers are Linux, not Windows based.
5. Free software - things you need like the C++ compiler, SQL server, web 
server, and many other
software applications are free under Linux. Since the entire operating 
system, screen reader and all, is free it will save you money and will 
cost you nothing but your electric bill to run your mud server.
6. More support - stuff like the startup scripts out there are geared to 
a Linux installation.
7. Better tools - installing snippets is easier with patch and diff 
which work best

under Unix (again, they work OK under Cygwin too).
8. Viruses and worms - you know most PCs these days are Windows PCs, and 
that is exactly
what the worm/virus/trojan horse writers are targetting. With Linux you 
tend to be

left alone most of the time.
8. Better firewalling - Linux comes with built-in firewall tools (again, I 
know that

XP/Vista does too) which make it easier to secure your connections.
I don't really want to start an operating system flame war, and I use 
Windows (for
example to develop most of my software and like a lot of aspects of it, 
however for good,
solid, mudding I think it is hard to pass by Linux as the mud server 
platform.


As far as a programming language goes definitely go with C++. Linux is 
geared mainly for C/C++ development, and to my knolege must mud servers 
are written in C/C++ using the gcc compiler that comes with most Linux 
distributions or can be downloaded for free if not. I've heard of some mud 
servers written in Java, and I suppose that is ok, but my vote is for C++. 
Keep in mind that you will have to get into some rather advanced topics 
such as socket programming just to make it online playable and that isn't 
the funnest or easiest thing to do in C++. What you might want to do when 
starting out is grab a free open source mud server to practice with, find 
out how they handled this or that, and use it for a template for your own 
server.

HTH.

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If 

Re: [Audyssey] VIPMud

2009-01-31 Thread William L. Houts




Hi Lindsay,

You won't have to buy it twice.  You just need to write to David Greedwood 
at GMA Games and ask him for a seconde key.  I think he'll need the four 
digit registration number that came with your first copy.  That way he can 
identify you and see that you've already paid.



--Bill

- Original Message - 
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Saturday, January 31, 2009 3:54 PM
Subject: [Audyssey] VIPMud



Hi Folks,

If I want to run VIPMud on more than one computer, will I need to purchase 
it again?


Lindsay Cowell.
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Re: [Audyssey] Question for Thomas Ward

2009-01-31 Thread William L. Houts





I'll obviously be happy to be let off the hook if I can do everything I want 
to do by writing the code in MOO.  With the livmited information I've given 
as to what I'd like to do, can you see any reason why I couldn't do it all 
going that route?



--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 31, 2009 4:18 PM
Subject: Re: [Audyssey] Question for Thomas Ward



Hi Bill,
Yeah, if you don't want to build your own dedicated mud server from 
scratch like i described earlier the MOO language might be a better way to 
go. When you said from scratch I thought you meant building a mud server 
from the ground up which is what I described. Grin.
If you are just interested in writing something rather quickly and simply 
working with an existing MOO and MOO language would work better in your 
case. Heck, I am a seasoned software developer with a dedicated Linux box 
and I don't even want to think about the man hours of building my own mud 
server. Grin.



William L. Houts wrote:




Hi Ryan,

Thank you very much!  I will definitely check this out.  It sounds like 
it could very well be the animal I'm hunting for.



Bill



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Re: [Audyssey] Question for Thomas Ward

2009-01-31 Thread William L. Houts



Hi Ryan,

Thanks for the update.  I'll check it all out and see what I'm getting 
myself into.



--Bill

- Original Message - 
From: Ryan Smith computerwi...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 31, 2009 7:39 PM
Subject: Re: [Audyssey] Question for Thomas Ward



Hi,
Sorry for another post, I just checked out Moo Cow Penguin, and it
doesn't seem they offer Free Hosting right off there home page. I
believe they have moved or something to:
http://www.yourmud.net/freehosting.php.

There are also different ones at:
https://www.moocowpenguin.net/panel/order/?group=2

-Ryan

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Re: [Audyssey] The best muds to play?

2009-01-24 Thread William L. Houts



Hi Lindsay,

This is one of my favorite topics.
I've tried lots of muds over the last ten years and have found a few which 
match my own criteria.  I tend to favor games with an interesting sound and 
feel, if you know what I mean.  So I like muds which aren't unadorned Diku 
or Circle muds, with their beastly fidoes and copies of AD and D spells.  I 
tend to favor muds where RP is encouraged if not demanded, and I like muds 
with many races and classes.  Finally, i like games where there is some 
element of crafting.  I know most people don't share all of these wishes 
from my personal wish list, but it gives you an idea of my biases.


So.  New Worlds mud is very good.  There are usually between 50 and 
75players at any time.  New Worlds has solid guilds, an extensive map and is 
roleplay intensive.  The good thing about the RP, though, is that it is 
sometimes rewarded with nontrivial experience and gold bonuses.  New Worlds 
is blind friendly, and the staff and players will go out of their way to 
help you if you just mention that you use a screen reader.  There's even a 
global channel for blind players.Be aware, though, that if you mean to join 
a guild, you will have lots of in depth contact with other players higher 
than you in the pecking order.  Just play your character with a little 
panache, and everything will go well.


New Worlds is atHost Name:  newworlds-rpg.com  port:  4002.

Next, I can recommend the Iron Realms games.  There are currently four text 
muds and each of them has its own mythos and set of races to play although 
the observant player will notice that there is a good deal of overlap 
between guilds from the different games.  IR games run on a custom game 
engine,so the acquisition of skills and spells is peculiar to those games 
and won't be found outside of the IR universe.  The room descriptions are 
deft and there is lots of depth to the play.  You can hunt critters, or set 
your sights on other players.  As you may have read on this mailing list, 
though, all of the Iron Realms guilds require a certain amount of homework. 
By this, I mean that you have to write little essays and complete quests in 
order to progress through the early levels of your guild, even if you're 
just a dumb warrior.  Finally, the IR games provide players with 
opportunities to buy powerful artifacts with RL money, which may add to your 
experience.  Some players blow through the game with hundreds of dollars of 
such power ups, but they are by no means necessary to enjoyment of the game. 
Personally, I like to just hang out on my guild channel and banter as much 
as I like adventuring.  You can try my current favorite, Achaea, at:


Host Name:  achaea.com  port 23

  Next, I've been doing some exploration of Discworld Mud.  Discworld is 
based upon the popular humorous fantasy novels by Terry Pratchett.  There is 
a lot of silliness on DW, but the game interface and logic is very solid, 
and I've found players to be very blind friendly.  They tend to favor 
players who take a comic approach to roleplying, but there's plenty hard and 
fast adventure to be had.  One thing I think is cool about DW is that it 
takes weather into account in a serious way.  While your character can wear 
the usual helms and ringmail shirts, it is also recommended that they 
purchase socks and underwear for those cold Morporkian nights.


Discworld is at  Host Name:discworld.atuin.net Port:  23

Finally, I find myself returning again and again to Avatar mud.  It's based 
on the Diku codebase, which I absolutely loathe, but Snikt and his helpers 
have done such a good job of creating a unique gaming experience that I can 
forgive even the beastly fidos of Midgaard.  There are only seven classes 
available to start with, but there are numerous very different races and 
with hero levels and remorting a number ofcool classes are open to the 
persistent player.  I've been coming back to Avatar for more than a dozen 
years and there are no signs of it going away yet.


Avatar is at:  Host Name:  avatar.outland.org  Port:  3000

Good luck, and I look forward to hearing what other Audyssey members think 
about their favorite muds.


--Bill
interesting
- Original Message - 
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Saturday, January 24, 2009 11:15 AM
Subject: [Audyssey] The best muds to play?



What are the best muds to play in people's opinion?

Lindsay Cowell



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[Audyssey] Evaraynb Demise

2009-01-20 Thread William L. Houts


Does anybody happen to know the reason Evarayn was taken down?  I haven't 
played on it much lately, but it was one of the few games I really respected 
for its world creation, community and depth of play.  I am very sorry to see 
it go, and hope that someone else will pick up the Evarayn software and run 
it on their server.



--Bill 



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Re: [Audyssey] Iron Realms Stuff

2009-01-13 Thread William L. Houts




I must be loony, but I love all of the homework in Iron Realms games. 
There are plenty of muds out there for grinding; most of them, in fact. 
Iron Realms is games are some of the few in which you really have to think 
about what you're doing, whether you're a paladin or a mage.  If the IR crew 
wants to put up a new game for more hack and slash players --and I'm not 
knocking that, everyone has fun in a different way--that would be great, but 
for one I'd hate to see the existing games converted into that sort of 
thing.



--Bill

- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 13, 2009 3:22 PM
Subject: Re: [Audyssey] Iron Realms Stuff


Yeah, me too. Iron Rrealms games would be awesome without the roleplay 
and guild requirements that have at least 21 steps, including an 
interview at the end. Also, in-character when I want to know, for 
example, a command, I have trouble asking about it IC.

On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote:

Not sure how many people this will interest, but this morning I sent  an 
email to the iron realms team asking about alternate versions of  the 
games with a focus more on exploration, questing and grinding  rather 
than on roleplay, pvp and politics. Here's the response I got.


Response here:

That is actually a good idea and something I have considered,
something with very relaxed rules for PK, gaining 'class', and role
play. However, we currently have two games in production. Perhaps
after those two are released we will look into doing something like
this.

Thanks for the email.

- Jeremy


Looks promising, in my opinion at least. I've always wanted to get 
deeper into the iron realms stuff without having to worry about the 
roleplay side of things.


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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-23 Thread William L. Houts




Hey Thomas,

When will the game itself be released?

--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 4:44 PM
Subject: [Audyssey] /Tomb Hunter trailer released.



Hello everyone,
USA Games Interactive has just released an all new trailer for Tomb Hunter 
Mysteries of the Ancients. You candownload this all new audio trailer at

http://www.usagamesinteractive.com/products.php
Smile.


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Re: [Audyssey] an online game that i discovered accessible!

2008-12-14 Thread William L. Houts




Hey,

I'm trying out this game (under the name Gravito) and I think it's 
hilarious fun.I'm only second level, but I've had a riot stealing purses and 
buying my first 45 caliber.  Maybe we ought to get ourselves together and 
form a crime family.  Us blinkies have got to stick together, capiche?



--Bill

- Original Message - 
From: matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Sunday, December 07, 2008 12:00 AM
Subject: Re: [Audyssey] an online game that i discovered accessible!



hi man.
well, maybe then it's bekause this is the first mafia online game that i
searched and discovered realy accessible, well maybe with some time it
does get me boring but i liked it to pass the time, especialy bekause
there are many crimes and other things to do.

-Mensagem original-
De: Orin orin8...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 6 de Dezembro de 2008 22:00
Assunto: Re: [Audyssey] an online game that i discovered accessible!

There are a ton of games like this, they're all over the net, and
they're boring really. The crimes don't really have descriptions or
anything, it's all based on stats. People say Torn City is the best.
People say Ommerta is the best. I don't know if I've found a Mafia
game that I actually like. Not one has caught my interest.
On Dec 6, 2008, at 10:34 PM, matheus wrote:


hi all.
i just searched today for some online text based games and man!
i found a text based game that is based on mafias, assault etc.
it's very cool, and from what i see, it's realy accessi ble.
it didn't use captcha and something like it to difficulty
and you can do many things, like
*do many crimes, starting, for example, to stealing a cellphone, and
advancing until robbing
a military base.
*levels based on experience
*find a job and work on it, winning money and respect.
*if you like, join a gang and work with the other members making plans
and what you like.
*buying equipments, like guns, armor, etc.
*the possibility to go into a school to learn attack moves, learn
how to
use a gun and so on.
and lots and lots of more things that i still didn't looked.
i started playing today, so i didn't know much things about the
game. if
anyone is interested
in joining it with me, the site is:
http://exmafia.com
hope you realy realy like it just like how i do.
p.s: this game is not primary set to pvp. you can however kill peoples
just like how you want,
but the crimes and other stuff didn't needs it.
best regards, Matheus

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Internal Virus Database is out-of-date.
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[Audyssey] Sryth Forum

2008-11-16 Thread William L. Houts


I'm trrying to register an account on the Sryth Forum, but of course I'm 
halted by the visual security key thing.  Are there any Sryth players who 
who use the forum and how do you go about getting your account?


--Bill


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Re: [Audyssey] Sryth Forum

2008-11-16 Thread William L. Houts




Thanks, Brian.

--Bill

- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 8:00 AM
Subject: Re: [Audyssey] Sryth Forum



Here's a tip:
http://www.getfirrefox.com
is a more direct URL for everything Firefox, and to grab the latest 
version.

Hope this helps!


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 8:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth Forum

My suggestion is to either Email the Gamemaster, which you can do from 
within the game, and have him help you wih that. Or you can download 
Mozilla Firefox if you don't already have it. There's an add-on for 
Firefox that was designed to dal with just that situation. It's called 
Web Visum. Firefox can be found at www.mozilla.com. THe plug-in can be 
downloaded from www.webvisum.com. I personally recommend that way because 
sometimes the GM can be difficult to contact, A because he's got a family 
outside Sryth and B his Spam filter sometimes gets in the way. If you 
need help wih this you can write me offlist and I'll try to help you get 
going.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 7:01 AM
Subject: [Audyssey] Sryth Forum




I'm trrying to register an account on the Sryth Forum, but of course I'm 
halted by the visual security key thing.  Are there any Sryth players 
who who use the forum and how do you go about getting your account?


--Bill


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[Audyssey] Sryth: Mapping

2008-11-16 Thread William L. Houts

Hey Srythers,

I was wondering what method you guys use to map the dungeons.  Right now, 
it's my least favorite part of the game, but I'm thinking that if I could 
get mapping down I could really start to have fun.  I've got my dungeon view 
set to the top view.  Is the first person text view better?


=--Bill

- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 8:00 AM
Subject: Re: [Audyssey] Sryth Forum



Here's a tip:
http://www.getfirrefox.com
is a more direct URL for everything Firefox, and to grab the latest
version.
Hope this helps!


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 8:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth Forum


My suggestion is to either Email the Gamemaster, which you can do from
within the game, and have him help you wih that. Or you can download
Mozilla Firefox if you don't already have it. There's an add-on for
Firefox that was designed to dal with just that situation. It's called 
Web

Visum. Firefox can be found at www.mozilla.com. THe plug-in can be
downloaded from www.webvisum.com. I personally recommend that way because
sometimes the GM can be difficult to contact, A because he's got a family
outside Sryth and B his Spam filter sometimes gets in the way. If you 
need
help wih this you can write me offlist and I'll try to help you get 
going.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 7:01 AM
Subject: [Audyssey] Sryth Forum




I'm trrying to register an account on the Sryth Forum, but of course I'm
halted by the visual security key thing.  Are there any Sryth players 
who

who use the forum and how do you go about getting your account?

--Bill


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Re: [Audyssey] Sryth Forum

2008-11-16 Thread William L. Houts




I got an error message when I tried this link.


--Bill

- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 8:00 AM
Subject: Re: [Audyssey] Sryth Forum



Here's a tip:
http://www.getfirrefox.com
is a more direct URL for everything Firefox, and to grab the latest 
version.

Hope this helps!


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 8:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth Forum

My suggestion is to either Email the Gamemaster, which you can do from 
within the game, and have him help you wih that. Or you can download 
Mozilla Firefox if you don't already have it. There's an add-on for 
Firefox that was designed to dal with just that situation. It's called 
Web Visum. Firefox can be found at www.mozilla.com. THe plug-in can be 
downloaded from www.webvisum.com. I personally recommend that way because 
sometimes the GM can be difficult to contact, A because he's got a family 
outside Sryth and B his Spam filter sometimes gets in the way. If you 
need help wih this you can write me offlist and I'll try to help you get 
going.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 7:01 AM
Subject: [Audyssey] Sryth Forum




I'm trrying to register an account on the Sryth Forum, but of course I'm 
halted by the visual security key thing.  Are there any Sryth players 
who who use the forum and how do you go about getting your account?


--Bill


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Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread William L. Houts




I'm not sure, I'll have to check it out.

--Bill

- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 10:40 PM
Subject: Re: [Audyssey] Sryth: Trithik


The weird thing is, after going to the heart hills, does yours say 
western Tisa because mine doesn't...

On Nov 14, 2008, at 11:32 PM, William L. Houts wrote:




Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest Tysa.   You 
use the Travel link.  If you're going from Hawkelor, you travel  to the 
Hart Hills, then to southwest Tysa, then Western Tysa and  through to 
northwest Tysa.  Trithik will be one of the linksyoucan  go to from 
there.  I'm having a little doubt right now, and thinking  it might be 
Western Tysa, but the principle is the same and I'm  pretty sure it's 
northwest.


Hope this helps!


--Bill


- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and I'm 
getting into it again. I now have a guild subscription, and had  just 
gotten a guild character with guild bonuses and such.


However, I forgot the path to take to get to Trithik. Not really  sure 
how to figure that out. Right now I'm just attempting to  finish this 
quest.


Also, how can I raise my Melee Rating? It's 26 right now which is  a 
bit low.


Thanks.



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[Audyssey] Sryth: River Pirates?

2008-11-15 Thread William L. Houts

Hi,

Can someone tell me how to get to the River Pirates?  I've looked in Port 
Hallick, but I can't seem to find it.  I know it's just eluding me among all 
of those links,  you know what Sryth is like.



--Bill


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Re: [Audyssey] Sryth Gear

2008-11-14 Thread William L. Houts




Thanks, Thomas.

--Bill

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 12:56 PM
Subject: Re: [Audyssey] Sryth Gear



Hi,
Generally speaking the armour follows the same principles as your weapons. 
To b sure you can always view the item to make sure its mr, stamina, etc 
is the same or better as your existing items. If you get say some sturdy 
leather that may be roughly equal to common metal armour.


William L. Houts wrote:


I have a question about comparing gear in sryth and I couldn't seem to 
find it on the Sryth wiki.  This is the question:  when comparing armors, 
say, is a metal helmet in poor condition better than a leather helm in 
common or good condition?  I do think I read that it's better to have a 
good dagger than a shoddy longsword, but I can't tell if the same 
principle applies to armor.


Thanks!

--Bill


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[Audyssey] Another Sryth Question

2008-11-14 Thread William L. Houts


I have purchased some adventure tokens in Sryth.  But I'm the kind of player 
who deletes his characters if I decide there's something I could do better 
and would like to know if the adventure tokens are available to my new 
character or if they're simply lost?



--Bill


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Re: [Audyssey] Sryth: Trithik

2008-11-14 Thread William L. Houts



Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest Tysa.  You use 
the Travel link.  If you're going from Hawkelor, you travel to the Hart 
Hills, then to southwest Tysa, then Western Tysa and through to northwest 
Tysa.  Trithik will be one of the linksyoucan go to from there.  I'm having 
a little doubt right now, and thinking it might be Western Tysa, but the 
principle is the same and I'm pretty sure it's northwest.


Hope this helps!


--Bill


- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and I'm  getting 
into it again. I now have a guild subscription, and had just  gotten a 
guild character with guild bonuses and such.


However, I forgot the path to take to get to Trithik. Not really sure  how 
to figure that out. Right now I'm just attempting to finish this  quest.


Also, how can I raise my Melee Rating? It's 26 right now which is a  bit 
low.


Thanks.



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[Audyssey] Sryth Gear

2008-11-12 Thread William L. Houts


I have a question about comparing gear in sryth and I couldn't seem to find 
it on the Sryth wiki.  This is the question:  when comparing armors, say, is 
a metal helmet in poor condition better than a leather helm in common or 
good condition?  I do think I read that it's better to have a good dagger 
than a shoddy longsword, but I can't tell if the same principle applies to 
armor.


Thanks!

--Bill


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Re: [Audyssey] Sryth: Deleting Characters

2008-11-11 Thread William L. Houts




Thank you, sir!

--Bill

- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 12:47 AM
Subject: Re: [Audyssey] Sryth: Deleting Characters



Hi.

The link is on the individual screen for each character. so logue into the 
game, choose your character from the list, then look for the Delete this 
character link on the same page as Start adventure


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 3:14 AM
Subject: [Audyssey] Sryth: Deleting Characters




Hi All,

I'm having difficulty finding the link on Sryth which allows you to 
delete existing characters.  I would expect it to be either on the same 
screen as the create new character link or somewhere in the accounts 
menu,but I don't seem to hear it.  Can someone point me in the right 
direction?


Thanks,

Bill



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[Audyssey] Sryth: Deleting Characters

2008-11-10 Thread William L. Houts


Hi All,

I'm having difficulty finding the link on Sryth which allows you to delete 
existing characters.  I would expect it to be either on the same screen as 
the create new character link or somewhere in the accounts menu,but I 
don't seem to hear it.  Can someone point me in the right direction?


Thanks,

Bill



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Re: [Audyssey] Just started on twilight heroes

2008-10-15 Thread William L. Houts



I hate to be clueless about this, but what is KoL and howdo I reach it?

--Bill

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 15, 2008 3:47 PM
Subject: Re: [Audyssey] Just started on twilight heroes


really there's not much to do on twilight heroes as of yet. Its still 
pretty heavily beta and the dev doesn't seem to work on it constantly. 
Once you get past the level like. 9? maybe 11 quest, and get the last 
skill at level 15, about all there is to do after that is grind. I haven't 
played around much with the new content suposedly added, but mostly that's 
because I'm too lazy to screw with alignment. I personally think KoL is a 
much better game as of now, but then again I've poured so much RL money 
into KoL by now its not even funny.


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Re: [Audyssey] Humanity MOO

2008-10-12 Thread William L. Houts


I would like to see a cyberpunk component.  So you could have an operation 
to put sockets in your brain for insertable skill chips.  Drugs that would 
increase your skills for a short time. Things like that.



--Bill


- Original Message - 
From: Michael Forzano [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 7:28 PM
Subject: [Audyssey] Humanity MOO



Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just 
like

to clear up a few things. First, the moo isn't a Miriani clone. Though it
has some of the same concepts, lets face it, a lot of the same concepts, 
it
will be much expanded. For example, I have coded a combat system, and I 
will

have weapons etc. The most important thing, though, is that its under
development. From what I've heard, MOOs take years to develop and though I
feel I've made considerable progress it is still a work in development. 
For

example, the fact of the similar messages, I made it this way so that the
game would work with my Miriani soundpack for testing purposes. I will 
most
likely have a name change. But the reason this thread was posted was to 
ask
for ideas and suggestions of things you guys would like to see in a moo 
that
aren't in current moos. Of course, if there any MOO coders out there, I'd 
be

glad to have your help. The moo address is jaybird.no-ip.info port .
Remember though, that anything you see is subject to change and I hope you
will give the game a chance even if you don't like what you see at this
moment. Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this 
game

but in reality it has been in existence for only 6 months. However, it may
turn out that some of you may actually like the game. In any case,
suggestions/ideas are welcome.



Regards,

Mike

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