[Audyssey] to Alan

2007-08-18 Thread X-Sight Interactive
Hey Alan. I need to talk to you about something. Could you please email me off 
list? I don't think I have your email address ...

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]
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Re: [Audyssey] old man stanley's house

2007-08-14 Thread X-Sight Interactive
there seems to be a problem there i think. the christmas whoopass seems to 
be the standard whoopass now.

Regards,
Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 14, 2007 3:52 PM
Subject: Re: [Audyssey] old man stanley's house


> Hi,
> Hmmm... Sounds like you need to get yourself all worked up to trash Old
> Man Standly's house again. After all that table is the best to take out
> your vengence on.
> You know, I think Old Man Standly is down at the local store playing
> Santa. Maybe I will put on my Elf suit and run a few rounds boxing him
> about a bit.
>
> Raul a. Gallegos wrote:
>> That reminds me of the time I got over 1.2 billion points, yes Billion
>> with a B. took like 5 hours, but it was very fun. Was on number 1 for
>> the score server for a while until they reset it. Think I may have to
>> look at the archives to find that message, but it was around June some
>> time last year. I have not even come close since.
>>
>
>
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Re: [Audyssey] old man stanley's house

2007-08-14 Thread X-Sight Interactive
did your ball go crazy too?

Regards,
Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Raul a. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 14, 2007 1:43 PM
Subject: Re: [Audyssey] old man stanley's house


> That reminds me of the time I got over 1.2 billion points, yes Billion
> with a B. took like 5 hours, but it was very fun. Was on number 1 for
> the score server for a while until they reset it. Think I may have to
> look at the archives to find that message, but it was around June some
> time last year. I have not even come close since.
>
> --
>
> Raul A. Gallegos .. http://www.asmodean.net
>
>
>
> X-Sight Interactive said the following on 8/13/2007 1:08 PM:
>> wow, sheesh that was good. just played old man stanley's house, i'm on 
>> number 2 on the score server.
>> 2. Damien Sadler - 297240294 [13/08/2007 06:02:14 PM]
>> my ball just went absolutely gang bang crazy, started smashing everything 
>> up nonstop a few times. the amount of points i must've got from that, and 
>> the amount of extra balls that allowed me to play more and earn even more 
>> points was incredible. i think i must've got something like 15 extra 
>> balls just with the ball sitting there banging this thing, probably the 
>> door.
>> Regards,
>> Damien C. Sadler
>> X-Sight Interactive Co-Manager
>> http://x-sight.brandoncole.net
>>
>> Skype: damien_the_demon
>> MSN: [EMAIL PROTECTED]
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[Audyssey] old man stanley's house

2007-08-13 Thread X-Sight Interactive
wow, sheesh that was good. just played old man stanley's house, i'm on number 2 
on the score server.
2. Damien Sadler - 297240294 [13/08/2007 06:02:14 PM]
my ball just went absolutely gang bang crazy, started smashing everything up 
nonstop a few times. the amount of points i must've got from that, and the 
amount of extra balls that allowed me to play more and earn even more points 
was incredible. i think i must've got something like 15 extra balls just with 
the ball sitting there banging this thing, probably the door.
Regards,
Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]
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[Audyssey] acefire

2007-08-10 Thread X-Sight Interactive
hi.
does any of you have a copy of acefire lerking? if so, can you let me know?

thanks.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]
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Re: [Audyssey] GMA game engine

2007-08-08 Thread X-Sight Interactive
No way!
Don't be ashamed of releasing a simple game as your first. Look at Liam - he 
released a guess the numbers game originally, and now look where he's at. 
Superliam, JD ...
Even I had to start small. I released Acefire, don't know if anyone 
remembers it, or has it, but that was written using the most basic 
easy-to-use software - AutoIt and COMAudio, and the game itself was so 
basic, in fact it was more a chance game than a shooter.
Speaking of Acefire, does anyone still have a copy of it? I've had numerous 
requests to carry on development with it, so if anyone's still got the last 
version, even the version which wasn't supposedly open source, I can still 
get at the source code, and I'll carry on development with it in vb.

Thanks.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Wednesday, August 08, 2007 12:17 PM
Subject: Re: [Audyssey] GMA game engine


> Hey Tom, thanks for the answer. I figured it was written in something 
> other
> than C++. I am wanting to get used to the Visual C++ IDE, but haven't had
> time in the past 6 months or so with the final quarters of my schooling
> happening. Hopefully after September I can just sit down, not have to 
> worry
> about homework, and try and get something out. Whether it be a very simple
> game or something else. I did create a game called Battle of the Mages, 
> but
> was so ashamed of the outcome that I couldn't risk letting anyone have it.
> It was just so simple and basic someone might think that would be the way
> the rest of my games would turn out even though it was my first actual 
> game.
> Anyways thanks for the answer.
> Bean
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Monday, August 06, 2007 9:29 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] GMA game engine
>
> Hi Richard,
> The GMA game engine was written in Visual Basic 6. However, I suspect
> David Greenwood will have to update to something else sooner or later as
> Microsoft is pulling all support for Visual Basic 6 and earlier next
> year. The only Visual Basic apps that will be supported is those written
> in Visual Basic .Net 2003 or later.
> For certain Vista's support for Visual Basic is the last will we will
> ever see. The next os after Vista won't support VB 6 and earlier at all.
> So apps using VB.Net, C#.Net, or good old C++ will have longer life 
> cycles.
>
>
>
> Richard Bennett wrote:
>> Hello,
>> I was just wondering what language is the GMA game engine written in? 
>> This
>> question may have been asked before and if it has, please forgive me, but
> I
>> just got curious.
>> Bean
>>
>
>
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[Audyssey] superdog's bone hunt?

2007-08-07 Thread X-Sight Interactive
hey guys, what's your highest score on sbh? i've just this minute got 89, 
that's the best i've ever had on that game.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]
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Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
well i've heard people having issues with jaws 7.1 and later, and i can't 
afford to get vs.net 2005 - the 2003 was the college's they gave it to me 
because the students couldn't use it with supernova over there.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 07, 2007 11:28 PM
Subject: Re: [Audyssey] GMA game engine


> Hi Damien,
> Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
> for better accessibility you really do need VS 2005. Something newer
> than Jaws 7 wouldn't hurt either.
>
>
> X-Sight Interactive wrote:
>> i've got vs.net 2003 and am using jaws 7.
>>
>> Regards,
>>
>> Damien C. Sadler
>> X-Sight Interactive Co-Manager
>> http://x-sight.brandoncole.net
>>
>
>
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Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
i've got vs.net 2003 and am using jaws 7.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 07, 2007 3:32 PM
Subject: Re: [Audyssey] GMA game engine


> Hi Damien,
> The VS .Net 2005 IDE and GUI is already accessible. I don't have many
> problems using it with Jaws 8.0 or Window eyes 6.1.
> Perhaps your screen reader is out of date, or you don't have the  .Net
> IDe configured for maximum accessibility, but Visual C++, Visual Basic,
> and Visual C# are all pretty accessible. There is room for improvement,
> but it is accessible.
> As far as Microsoft's polacy of using .Net rather than Visual Studio 6
> age languages this is a global change where accessibility has nothing to
> do with it. It has to do with the fact the technology is 10 years old
> and can't keep up with the new features, requirements, and demands of
> newer Windows platforms such as Windows Vista and Windows Server 2003.
> The .Net aim is to make it easier to port applications across Windows
> platforms without recompiling the application in the process or make
> changes in your com interface to keep up with newer standards that came
> out. The theory is you could compile your app for a 32 or 64 byt
> fversion of .Net and still be able to drop the app on a 32 byt PC
> without having to compile against a 32 byt version of .Net for a 32 byt 
> os.
> In addition mobile devices are becoming quite handy and it is nice to be
> able to write an app, and run it on your Windows CE powered device
> without having to actually recompile the app for a tablet PC, etc.
> Bottom line, visual Basic 6 is old, out ran it's usefulness, and the
> programming world moves on without it.
>
>
> X-Sight Interactive wrote:
>> if they want people to start using .net they should make both the ide and
>> the gui's made by it more accessible in my opinion.
>>
>> Regards,
>>
>> Damien C. Sadler
>> X-Sight Interactive Co-Manager
>> http://x-sight.brandoncole.net
>>
>
>
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Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
well i've tried almost every possibility with that ide almost to the point 
of exploding my computer and not got anywhere. well not literally exploding 
it, but you get the idea.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Trouble" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 07, 2007 2:06 PM
Subject: Re: [Audyssey] GMA game engine


> They are pretty accessible. You have two game dev's on this list
> using it to build there games with one using VB and the other using
> c#. With free ides and worked up scripts. you can't ask for anything more.
>
> At 03:59 AM 8/6/2007, you wrote:
>>if they want people to start using .net they should make both the ide and
>>the gui's made by it more accessible in my opinion.
>>
>>Regards,
>>
>>Damien C. Sadler
>>X-Sight Interactive Co-Manager
>>http://x-sight.brandoncole.net
>>
>>Skype: damien_the_demon
>>MSN: [EMAIL PROTECTED]
>>
>>- Original Message -
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Monday, August 06, 2007 2:29 PM
>>Subject: Re: [Audyssey] GMA game engine
>>
>>
>> > Hi Richard,
>> > The GMA game engine was written in Visual Basic 6. However, I suspect
>> > David Greenwood will have to update to something else sooner or later 
>> > as
>> > Microsoft is pulling all support for Visual Basic 6 and earlier next
>> > year. The only Visual Basic apps that will be supported is those 
>> > written
>> > in Visual Basic .Net 2003 or later.
>> > For certain Vista's support for Visual Basic is the last will we will
>> > ever see. The next os after Vista won't support VB 6 and earlier at 
>> > all.
>> > So apps using VB.Net, C#.Net, or good old C++ will have longer life
>> > cycles.
>> >
>> >
>> >
>> > Richard Bennett wrote:
>> >> Hello,
>> >> I was just wondering what language is the GMA game engine written in?
>> >> This
>> >> question may have been asked before and if it has, please forgive me, 
>> >> but
>> >> I
>> >> just got curious.
>> >> Bean
>> >>
>> >
>> >
>> > ___
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>> > any subscription changes via the web.
>>
>>
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>
> Tim
> trouble
> "Never offend people with style when you can offend them with substance."
> --Sam Brown
>
> Blindeudora list owner.
> To subscribe or info: http://www.freelists.org/webpage/blindeudora
>
>
>
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Re: [Audyssey] draconis keys

2007-08-06 Thread X-Sight Interactive
I ordered my games on Saturday.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 07, 2007 4:45 AM
Subject: Re: [Audyssey] draconis keys


> It generally takes about twelve to twenty-four hours but I have 
> occasionally
> had my key in less than that. I placed my order for Pinball Xtreme and
> received my key in the same day. Again though, I'd give them at least
> twenty-four hours.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, August 06, 2007 3:22 PM
> Subject: [Audyssey] draconis keys
>
>
>> hi
>>
>> how long does it usually take for draconis to issue out keys after 
>> orders?
>> just wondered.
>>
>> thanks.
>>
>> Regards,
>>
>> Damien C. Sadler
>> X-Sight Interactive Co-Manager
>> http://x-sight.brandoncole.net
>>
>> Skype: damien_the_demon
>> MSN: [EMAIL PROTECTED]
>> ___
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>> any subscription changes via the web.
>>
>
>
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[Audyssey] draconis keys

2007-08-06 Thread X-Sight Interactive
hi

how long does it usually take for draconis to issue out keys after orders? just 
wondered.

thanks.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]
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Re: [Audyssey] GMA game engine

2007-08-06 Thread X-Sight Interactive
if they want people to start using .net they should make both the ide and 
the gui's made by it more accessible in my opinion.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine


> Hi Richard,
> The GMA game engine was written in Visual Basic 6. However, I suspect
> David Greenwood will have to update to something else sooner or later as
> Microsoft is pulling all support for Visual Basic 6 and earlier next
> year. The only Visual Basic apps that will be supported is those written
> in Visual Basic .Net 2003 or later.
> For certain Vista's support for Visual Basic is the last will we will
> ever see. The next os after Vista won't support VB 6 and earlier at all.
> So apps using VB.Net, C#.Net, or good old C++ will have longer life 
> cycles.
>
>
>
> Richard Bennett wrote:
>> Hello,
>> I was just wondering what language is the GMA game engine written in? 
>> This
>> question may have been asked before and if it has, please forgive me, but 
>> I
>> just got curious.
>> Bean
>>
>
>
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Re: [Audyssey] GMA game engine

2007-08-06 Thread X-Sight Interactive
VB6 I think.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, August 06, 2007 4:29 AM
Subject: [Audyssey] GMA game engine


> Hello,
> I was just wondering what language is the GMA game engine written in? This
> question may have been asked before and if it has, please forgive me, but 
> I
> just got curious.
> Bean
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Sunday, August 05, 2007 6:39 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Montezuma's revenge error in XP home.
>
> Hi,
> Ok, I know you said the .Net Framework and DirectX are correctly
> installed, but do you know the exact versions you have? For example, is
> your framework .Net Framework 2.0, 2.0 SP1, is your DirectX (June 2007)
> etc. It is critical to know this information.
> By the way, where Montezuma's Revenge is installed to should have
> nothing to do with this error,
> but you might try this just in case.
> Go to your Montezuma's Revenge directory and press enter on
> Montezuma.exe. If it runs there is a problem with your icon not setting
> the working directory. This has happened at least once on another system
> which was running in a non-standard location.
>
>
> Talksina wrote:
>> hi,
>> I have installed Monty today in my XP home edition
>> Sapi5, direct x and .net framework are correctly installed
>> but Monty just warns me that there's an error and that I could have lost
>> some data. Close button.
>> with no other button as view details and so on, so, I can't even say 
>> which
>
>> error it is.
>> the file is montezuma.exe
>> I have patched it with last patch
>> Well it's a new installation. So, I took care to download the original
>> executable, I installed it, then it didn't work (.net and direct x are
>> already installed, because of another app)
>> then, I thought the error was because I didn't patch, and I patched. But
>> nothing has worked.
>> Well, the only setting that changes, is that the patch is not c:\program
>> files\usa games ... but it's c:\programmi (the italian translation)
>> but I think it shouldn't affect anything
>> the setup program of Monty, automatically and correctly detected the 
>> path.
>
>> The only thing I had to modify was on the self extractor of the patch, 
>> but
>
>> I am used to that, it's no problem.
>> so, I cannot play! :-(
>>
>>
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[Audyssey] aph?

2007-08-05 Thread X-Sight Interactive
Hey, any of you guys know what's happened to APH? I haven't been able to access 
their site, keeps saying service unavailable.
Anyone know what's going on?

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]
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Re: [Audyssey] Final words

2007-08-05 Thread X-Sight Interactive
It would only cause problems again.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, August 05, 2007 10:10 PM
Subject: Re: [Audyssey] Final words


> Put it back up!
> - Original Message ----- 
> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, August 04, 2007 10:33 AM
> Subject: [Audyssey] Final words
>
>
>> For those that got bothered by the Who farted? message at the end of my
>> website, it is no more.
>>
>>
>> Regards,
>>
>> Damien C. Sadler
>> X-Sight Interactive Co-Manager
>> http://x-sight.brandoncole.net
>>
>> Skype: damien_the_demon
>> MSN: [EMAIL PROTECTED]
>> ___
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
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Re: [Audyssey] language filters - Re: question about possiblelistchange -Re:ATGames-Immaturity and false accusations!

2007-08-05 Thread X-Sight Interactive
Lol that was weird I just copied from Charles message and his little comment 
was still on the bottom. Haha.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "X-Sight Interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, August 05, 2007 2:25 PM
Subject: Re: [Audyssey] language filters - Re: question about 
possiblelistchange -Re:ATGames-Immaturity and false accusations!


> Charles said:
>> The opposite of Heaven could be a swear word or a place
>
> Personally I don't consider that a swearword. Then again that might just 
> be
> my background.
>
> Regards,
>
> Damien C. Sadler
> X-Sight Interactive Co-Manager
> http://x-sight.brandoncole.net
>
> Skype: damien_the_demon
> MSN: [EMAIL PROTECTED]
>
>
>
>> --
>> If guns cause crime, then pencils cause misspelled words.
>> - Original Message - 
>> From: "Talksina" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, August 05, 2007 12:32 PM
>> Subject: Re: [Audyssey] question about possible list
>> change -Re:ATGames-Immaturity and false accusations!
>>
>>
>>> hi Charles, yes, you are right about the matter of filtering. There are
>>> some words that are not bad at all, there are concepts that can be more
>>> offensive than swear words themselves. But I think that filtering bad
>>> words
>>> such as ... the one used to indicate a woman who sells her body... well,
>>> this could be a first step, at least to prevent people from being 
>>> clearly
>>> rude.
>>> But of course, as we said, nothing prevents no one to be rude
>>>
>>>
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
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>> any subscription changes via the web.
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>
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Re: [Audyssey] language filters - Re: question about possible listchange -Re:ATGames-Immaturity and false accusations!

2007-08-05 Thread X-Sight Interactive
Charles said:
> The opposite of Heaven could be a swear word or a place

Personally I don't consider that a swearword. Then again that might just be 
my background.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]



> --
> If guns cause crime, then pencils cause misspelled words.
> - Original Message - 
> From: "Talksina" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, August 05, 2007 12:32 PM
> Subject: Re: [Audyssey] question about possible list
> change -Re:ATGames-Immaturity and false accusations!
>
>
>> hi Charles, yes, you are right about the matter of filtering. There are
>> some words that are not bad at all, there are concepts that can be more
>> offensive than swear words themselves. But I think that filtering bad
>> words
>> such as ... the one used to indicate a woman who sells her body... well,
>> this could be a first step, at least to prevent people from being clearly
>> rude.
>> But of course, as we said, nothing prevents no one to be rude
>>
>>
>> ___
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
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Re: [Audyssey] older troopanum

2007-08-05 Thread X-Sight Interactive
1.6 is available on the bsc site.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "blind guy" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, August 05, 2007 4:11 PM
Subject: [Audyssey] older troopanum


> Hi, what would be cool is if someone had 1.5 or something of troopanum
> as I only have 2 and really want to try from 1.0 to see how it
> improved etc.
>
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Re: [Audyssey] a way to solve disputes

2007-08-05 Thread X-Sight Interactive
i just felt ripped apart when tristan tried to list all my faults on list, 
so i thought i should mention is, to prove that not everyone is perfect, 
therefore i wasn't happy with false accusations, and shouldn't i defend 
myself in a situation like that? what would've happened if i'd just left it 
at that? i'm not actually attempting to ruin someone's reputation, i'm 
trying to defend mine, as any developer would.


Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, August 05, 2007 4:50 AM
Subject: [Audyssey] a way to solve disputes


> Hi all.
> Just a thought, but I have a way people can solve arguments if they
> feel strongly about these things.
> Verse eachother on sound rts tourni style.
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 4/08/2007 
> 2:42 p.m.
>
>
>
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Re: [Audyssey] X-Sight Interactive - Immaturity

2007-08-04 Thread X-Sight Interactive
Thanks for the backup.
The reason it's not currently up on X-Sight is because I'm totally rewriting 
it in vb. Yes, go ahead and decompile the autoit version if you like, I have 
now disassociated anything to do with any previous autoit program I've made, 
and am totally rewriting it in vb.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: "blind guy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 04, 2007 11:25 PM
Subject: Re: [Audyssey] X-Sight Interactive - Immaturity


> Hi, Tristan, what the... I actually thought "who farted?" was quite
> funny; and I know Damien is a good person and does not trojanize his
> stuff, I thought of decompiling dectalk scripter but thought against
> it because Damien would skin me alive if I tried. So I didn't, unless
> it's ok with Damien? If it is I will go and do it now. Speaking of
> scripter, why isnt it up on x-sight interactive anymore; put it up
> please again, I have to download it for a different comp and lost the
> installer. I dont know why autoit scripts come up as infected pieces
> of malware; Damien would not do that, I know it; his stuff is too good
> to be trojanized. I think, personally, that x-sight is a col name for
> a company, QAG is also good.
>
> On 8/4/07, Tristan <[EMAIL PROTECTED]> wrote:
>> Hi,
>> Damien has ADHD, and Asperger's as well. Check out.
>> http://x-sight.brandoncole.net/other/about.php
>> To learn more.
>> And he also coppies 70 percent of his stuff
>> including his:
>> website, X-sight's website is based off of php and Damien doesn't know 
>> php!
>> (half the time his friends do it for him), but the other half coppies it 
>> off
>> websites.
>> Blind Mans Bluff: He took it from toney sales, and just gave it a small
>> update and called it xsights.
>> beep: Uses the blind mans bluff script, just edited. (See start menu, all
>> programs, X-Sight Interactive, beep, Uninstall Blind mans Bluff?)
>> The Dectalk scripter 4.3 update is a trogen.
>> And just because I am 11 doesn't mean i am not serious about AT Games. 
>> More
>> serious then you, since i won't copy every single thing I make like you 
>> do.
>> I DIDN"T DO WHAT YOU SAID ABOUT PHP> I WAS USING IT TO HELP ME CODE WELL 
>> I
>> WAS LEARNING! OK? OK!
>> Regards,
>> Tristan Bussiere
>>
>> Owner/Main Developer
>> AT Games
>>
>> Skype: Tristanbussiere
>> MSN: [EMAIL PROTECTED]
>> AIM: gitrdone9632
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>>
>
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[Audyssey] Final words

2007-08-04 Thread X-Sight Interactive
For those that got bothered by the Who farted? message at the end of my 
website, it is no more.


Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]
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Re: [Audyssey] ATGames - Immaturity and false accusations!

2007-08-04 Thread X-Sight Interactive
By the way, if I copied everything like you said, there'd still be no such 
thing as Dectalk Scripter.

Regards,

Damien


- Original Message - 
From: "Tristan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 04, 2007 10:59 PM
Subject: Re: [Audyssey] ATGames - Immaturity and false accusations!


> And Damien i didnt accuse you. I just said it. How am I supposed to knoww
> your girlfriend did it.
>
>
> Regards,
> Tristan Bussiere
>
> Owner/Main Developer
> AT Games
>
> Skype: Tristanbussiere
> MSN: [EMAIL PROTECTED]
> AIM: gitrdone9632
> - Original Message - 
> From: "Trenton Matthews" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, August 04, 2007 5:14 PM
> Subject: Re: [Audyssey] ATGames - Immaturity and false accusations!
>
>
>> Oh? My?
>> *goes silent*
>>
>>
>> - Original Message -
>> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, August 04, 2007 8:45 AM
>> Subject: [Audyssey] ATGames - Immaturity and false accusations!
>>
>>> Hi guys.
>>> Ok, let's straighten things out here. Who farted was wrongly accused of
>>> being my message. Bearing in mind that more than one person has access 
>>> to
>>> my site, including Tristan, let's say that it was wrong of Tristan to
>>> accuse me of putting that message there.
>>> The message in fact was actually my girlfriend's, her idea of a little
>>> touch to the site.
>>> Secondly, talking about immaturity is a doddle for this guy, as an
>>> incident occurred last week which put us into a very heated argument,
>>> which involved him stealing and trying to use php scripts that had been
>>> custom written for me, for his own site, when I had clearly told him not
>>> to. It then went from negotiations to trying to crash my eloquence with
>>> the h' words, which may otherwise be written out fully as "Here" and
>>> "Have", along with his best friend Alex.
>>> I therefore, do not want any false accusations made about me and my
>>> people, and I don't want any more complaints of "immature behaviour" 
>>> from
>>> people that do equally immature things.
>>> To the rest of you, I hope that clarifies why I don't feel Tristan is
>>> serious about his company. He is, after all, 11 years old.
>>>
>>> Regards,
>>>
>>> Damien C. Sadler
>>> X-Sight Interactive
>>> ___
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>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>> -- 
>>> No virus found in this incoming message.
>>> Checked by AVG Free Edition.
>>> Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007
>>> 2:42 PM
>>>
>>
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Re: [Audyssey] X-Sight Interactive - Immaturity

2007-08-04 Thread X-Sight Interactive
Let's take this one at a time.
For a start, Tony Sales said I can release it as open source, and I stated 
it was Tony's, I did not call it X-Sight's.
Second, Beep does use the same install script as blind man's bluff, what's 
the problem with using my own inno setup installation script for another 
game?
Third, all Autoit based programs, for some reason, come up as a trogeon. 
Dectalk Scripter is no trogeon, as anyone who is clever enough to decompile 
autoit scripts and look at the source code will know.
Fourth, the php that I download and use are open source and authorised for 
use, otherwise I would not be using them.
Fifth, Tristan, we discussed this offlist, and as much as the rest of the 
list doesn't know it, but you actually said you wanted to truly buffet my 
reputation out of spite.

regards,

damien

Regards,

Damien.
- Original Message - 
From: "Tristan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 04, 2007 10:53 PM
Subject: Re: [Audyssey] X-Sight Interactive - Immaturity


> Hi,
> Damien has ADHD, and Asperger's as well. Check out.
>http://x-sight.brandoncole.net/other/about.php
> To learn more.
> And he also coppies 70 percent of his stuff
> including his:
> website, X-sight's website is based off of php and Damien doesn't know 
> php!
> (half the time his friends do it for him), but the other half coppies it 
> off
> websites.
> Blind Mans Bluff: He took it from toney sales, and just gave it a small
> update and called it xsights.
> beep: Uses the blind mans bluff script, just edited. (See start menu, all
> programs, X-Sight Interactive, beep, Uninstall Blind mans Bluff?)
> The Dectalk scripter 4.3 update is a trogen.
> And just because I am 11 doesn't mean i am not serious about AT Games. 
> More
> serious then you, since i won't copy every single thing I make like you 
> do.
> I DIDN"T DO WHAT YOU SAID ABOUT PHP> I WAS USING IT TO HELP ME CODE WELL I
> WAS LEARNING! OK? OK!
> Regards,
> Tristan Bussiere
>
> Owner/Main Developer
> AT Games
>
> Skype: Tristanbussiere
> MSN: [EMAIL PROTECTED]
> AIM: gitrdone9632
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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[Audyssey] ATGames - Immaturity and false accusations!

2007-08-04 Thread X-Sight Interactive
Hi guys.
Ok, let's straighten things out here. Who farted was wrongly accused of being 
my message. Bearing in mind that more than one person has access to my site, 
including Tristan, let's say that it was wrong of Tristan to accuse me of 
putting that message there.
The message in fact was actually my girlfriend's, her idea of a little touch to 
the site.
Secondly, talking about immaturity is a doddle for this guy, as an incident 
occurred last week which put us into a very heated argument, which involved him 
stealing and trying to use php scripts that had been custom written for me, for 
his own site, when I had clearly told him not to. It then went from 
negotiations to trying to crash my eloquence with the h' words, which may 
otherwise be written out fully as "Here" and "Have", along with his best friend 
Alex.
I therefore, do not want any false accusations made about me and my people, and 
I don't want any more complaints of "immature behaviour" from people that do 
equally immature things.
To the rest of you, I hope that clarifies why I don't feel Tristan is serious 
about his company. He is, after all, 11 years old.

Regards,

Damien C. Sadler
X-Sight Interactive
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Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread X-Sight Interactive
nothing much, i keep having to delete it and recreate it because there's 
always something i do that ruins the whole thing and i can't usually figure 
out where.

regards,

damien




- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 03, 2007 6:34 PM
Subject: Re: [Audyssey] AGM usability questions/feedback


> Hi damien,
>
> So what all have you done with it so far?
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> - Original Message - 
> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, August 03, 2007 4:32 AM
> Subject: Re: [Audyssey] AGM usability questions/feedback
>
>
>>i really like it. the one thing that does ruin it very slightly is when it
>> stutters, because by the time is finished stuttering, the speech would've
>> said the next thing, and you have to go back to find out what you missed.
>> otherwise, i really really like it. i've been having fun with it all day
>> yesterday and will probably have more fun with it today.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, August 03, 2007 12:57 PM
>> Subject: Re: [Audyssey] AGM usability questions/feedback
>>
>>
>>> Hi Talksina,
>>>
>>> Yes I know about usability issues and the issue of keys came up very
>>> early
>>> in the project :) Some short reactions:
>>>
>>> 1) I disagree with you that there is somthing such as 'a standard' for
>>> key
>>> configurations in the field of self-voicing games. Browse all games on
>>> AudioGames.net and you'll see that many games use different keys. I
>>> completely agree with you that the keys or not intuitive - using space 
>>> to
>>> 'enter' instead of the [enter]-key :) The reason behind this
>>> configuration
>>> was that this setup is relatively easy for your hands, and you only use 
>>> 4
>>> keys. I think that this field is still new enough to explore new
>>> tradiations, and given the feedback I read so far (as well as the tests
>>> we
>>> did at the foundation), I guess that this key-configuration is quite
>>> practical. Last but not least: the difference between cursor up/down and
>>> cursor left/right is so little - I don't really see a problem with that.
>>>
>>> 2) The whole New Game-part was not completed to full extend in this
>>> prototype. It is also the only part of AGM that uses keys in a different
>>> way
>>> (breaking the tradition as described in 1.). We intended to add a 
>>> "Please
>>> type your game name", as well as auditory assistance such as you 
>>> describe
>>> (similar to how we designed the interface for Drive -
>>> http://www.audiogames.net/drive/). But with so much to do in so little
>>> time,
>>> it was shoved back to the background as other issues were more 
>>> important.
>>>
>>> By the way, I was wondering what you guys think of the auditory 
>>> interface
>>> (the voice, the different auditory layers of the different parts of AGM,
>>> etc.)?
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Talksina" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Friday, August 03, 2007 10:36 AM
>>> Subject: [Audyssey] AGM usability questions/feedback
>>>
>>>
>>>> Hi,
>>>> I'd like to ask 2 questions about AGM's usability.
>>>> 1. Why did you choose to use right and left arrow rather then up and
>>>> down, and space bar and control rather then enter and esc, as in
>>>> standard screen reader-free game applications?
>>>> 2. Why didn't you put a spoken file saying, in the main menu, "press
>>>> right and left arrow to explore menus", and (this is most important)
>>>> a message saying "type game name here" in the new game window?
>>>> Those are the only 2 sections I partially explored right now, I have
>>>> a whole month to play with it! *lol*

Re: [Audyssey] News from DreamtechInteractive

2007-07-25 Thread X-Sight Interactive
erm, that site ain't workin' it says sorry the page you requested could not 
be found and comes up with some yahoo frames.

regards,

damien




- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 25, 2007 10:07 PM
Subject: [Audyssey] News from DreamtechInteractive


> Well, folks,
> I finally have a webpage.  I'm still using Kara's modgirl ftp site for 
> links, because I'm using Geocities for the web page and storage space is 
> limited.  Here is the site and what it contains.
> The site:
> www.DTI.us.tt
> It has World of Darkness, which is now freeware!  See the register.txt 
> file for the code.
> The Sound RTS soundpack 4 modded from Bryan Smart's previous packs.
> Enemy attack, where you shoot down jets, planes, choppers, and bombs
> And,
> Wrecking ball beta 1
> free to download.  Many more levels for this are coming!
>
> I also have a site called the Treehouse, which shares a page with DTI.  It 
> contains links to Teamtalk and channels on my Teamtalk server which is 
> always up and running, and which should be accessible.
> By the way, if you have a good picture of a treehouse, send it my way and 
> I'll put it on the site.
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
> ___
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Re: [Audyssey] beep

2007-07-17 Thread X-Sight Interactive
hmm, it's changing from time to time as i'm constantly getting new ideas and 
suggestions for it. the basic outline is you disarm bombs in buildings, 
fight guards and robots, pick up objects and take part in contests. other 
than that the content is changing all the time, as development is restarting 
shortly.

regards,

damien




- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, July 17, 2007 8:04 PM
Subject: Re: [Audyssey] beep


> Hi x-sight, what is bomb blaster?
>
> On 7/16/07, X-Sight Interactive <[EMAIL PROTECTED]> wrote:
>> i wrote that song, and i made that game for fun. i can write better games
>> than that if i wanted to. i'm working on bomb blaster.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message -
>> From: "nicol" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, July 16, 2007 7:12 PM
>> Subject: Re: [Audyssey] beep
>>
>>
>> > HI damion
>> > Don't feel bad about releasing beep. Its your first attempt to write a
>> > program, that's a good start.
>> > Although it is not a challenging game, its a good start for someone who
>> > try
>> > out programming for the first time.
>> > The song you used in the game is cool.
>> >
>> > -Original Message-
>> > From: [EMAIL PROTECTED] 
>> > [mailto:[EMAIL PROTECTED]
>> > Behalf Of X-Sight Interactive
>> > Sent: Monday, July 16, 2007 5:42 AM
>> > To: Gamers Discussion list
>> > Subject: Re: [Audyssey] beep
>> >
>> > beep is on my games page.
>> >
>> > hth.
>> >
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>>
>>
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>> any subscription changes via the web.
>>
>
>
> -- 
> Andy, the best audio gamer!
> Aim: blindguitardude
> msn: [EMAIL PROTECTED]
> skype: musicproandy
>
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Re: [Audyssey] beep

2007-07-16 Thread X-Sight Interactive
i wrote that song, and i made that game for fun. i can write better games 
than that if i wanted to. i'm working on bomb blaster.

regards,

damien




- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 16, 2007 7:12 PM
Subject: Re: [Audyssey] beep


> HI damion
> Don't feel bad about releasing beep. Its your first attempt to write a
> program, that's a good start.
> Although it is not a challenging game, its a good start for someone who 
> try
> out programming for the first time.
> The song you used in the game is cool.
>
> -Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of X-Sight Interactive
> Sent: Monday, July 16, 2007 5:42 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] beep
>
> beep is on my games page.
>
> hth.
>
>
>
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Re: [Audyssey] beep

2007-07-15 Thread X-Sight Interactive
beep is on my games page.

hth.

regards,

damien




- Original Message - 
From: "Chris Payne" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, July 15, 2007 9:05 AM
Subject: Re: [Audyssey] beep


> hello Damien,
>
> I may be a bit slow here, but having launched your website, I am unable to
> find Beep.
>
> Please let me know where I am going wrong. By the way, love the sound
> tracks.
>
> Regards
>
> Chris Payne 'Treasurer for TAFN'
> - Original Message - 
> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, July 13, 2007 12:04 AM
> Subject: [Audyssey] beep
>
>
>> after speaking with liam, he's agreed that since i made it, beep is my
>> game, therefore it is now released. it has quite a history does this 
>> game,
>> read up about it at x-sight.brandoncole.net. this is the first game
>> x-sight have actually personally made, even though it is very very 
>> simple,
>> and very very bland, one of you may actually get bored enough to play it
>> one day, ya never know! lol
>>
>> as this was just about a 30-minute project, and just about as simple as
>> standing up, i'm also releasing it as open source, it makes use of timers
>> which i'm not too familiar with yet, the game itself works, but if there
>> is anything that would work instead of resetting the timers all the time
>> then please do let me know. lol. and also, if you can give me any
>> suggestions, then i can expand it for ya.
>>
>> again, any comments please feel free to email me on here or offlist or 
>> msn
>> me or skype me or whatever.
>>
>> regards,
>>
>> damien
>> ___
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>> visit
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>> any subscription changes via the web.
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.476 / Virus Database: 269.10.4/897 - Release Date: 
>> 11/07/2007
>> 21:57
>>
>>
>
>
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Re: [Audyssey] big update coming to duck hunt

2007-07-14 Thread X-Sight Interactive
ah ok

regards,

damien




- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, July 14, 2007 12:50 PM
Subject: Re: [Audyssey] big update coming to duck hunt


> Hi damien,
> I am not saying have just one version but both,
> a classic sound version and a modern full stereo sound version with real
> sounds not synthesized ones.
> I already swapped the sounds to find out how real ducks and guns would 
> sound
> but I would not make a mod available unless Liam agrees to it.
>
> Phil
>
> - Original Message - 
> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, July 14, 2007 1:33 AM
> Subject: Re: [Audyssey] big update coming to duck hunt
>
>
>>i like the original sounds. brings back memories. it's nice to think that 
>>i
>> can play my nintendo again, but accessibly! *grins*
>>
>> regards,
>>
>> damien
>
>
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Re: [Audyssey] new game

2007-07-13 Thread X-Sight Interactive
i made beep.

regards,

damien




- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 12, 2007 10:52 PM
Subject: Re: [Audyssey] new game


> Hi Liam, how about a sl2...
> Yeah its... a bit T for this toic. But as you asked for ideas. I gave
> you one, I can throw them at you like fireworks:
> Another cool idea would be to create a cool jd-style thing, I mean
> kinda fix it so that there is mouse support in games, ya know. Like in
> rocket rage, weapon search, etc. And a nice good version of Mario,
> huge giant project I know. How about if many developers work together?
> If you have msn I believe you could do remote control, so one person
> could have the file, and others can just work on it. Or maybe, I
> should just be quiet and not suggst anything? ooo! Liam, can you
> do beep? A version of beep, you know. beep beep beep, space. Ououou!
> Ya god me...
> Lol, million more lols! Cmmon Liam it'd be terribly fun! And funny!
>
> On 7/12/07, Liam Erven <[EMAIL PROTECTED]> wrote:
>> well.  throw me some ideas.  I've got the whole summer free.  grins.
>>
>> - Original Message -
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 11, 2007 10:05 PM
>> Subject: Re: [Audyssey] new game
>>
>>
>> > Hi,
>> > Liam, you are the man. This brings back so many good memories, and I am
>> > truly enjoying myself with this rendition of Duck Hunt.
>> > It is hard to come up with a game in a few hours, but this one with a
>> > few more hours would really rock.
>> >
>> >
>> > Liam Erven wrote:
>> >> This afternoon I had a spark of creativity and decided to recreate 
>> >> duck
>> >> hunt for nintendo.  For those who have never played it, Duck hunt was 
>> >> a
>> >> game that came bundled with the nintendo.  You had a gun that you 
>> >> would
>> >> shoot at ducks on screen with.  There was also this dog that tended to
>> >> laugh at you if you missed ducks.  Of course he was all smiles if you
>> >> shot one down.
>> >> You can download the game at
>> >> www.l-works.net/dhsetup.exe
>> >>
>> >> I hope you find it fun.
>> >>
>> >> Liam
>> >> ___
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>> >> visit
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>> >> any subscription changes via the web.
>> >>
>> >>
>> >>
>> >>
>> >>
>> >
>> >
>> > ___
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>> > any subscription changes via the web.
>> >
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>> >
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>> >
>>
>>
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>>
>
>
> -- 
> Andy, the best audio gamer!
> Aim: blindguitardude
> msn: [EMAIL PROTECTED]
> skype: musicproandy
>
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Re: [Audyssey] beep

2007-07-13 Thread X-Sight Interactive
you're on skype, you're not on msn.

regards,

damien




- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 2:45 AM
Subject: Re: [Audyssey] beep


> Lol! I was on skype with tristan today and we got into beep. I beat it
> 300 times, lol! I can't even believe this game is released? And x-site
> do I have you in my list. Or a better way to put it is do you have me
> in your list of contacts?
> ps. Beep is also open source. Tristan was modifying the key you press
> to shoot, I think he made it enter. I got to get vb6 on here one of
> these days...
>
>
> On 7/12/07, Yohandy <[EMAIL PROTECTED]> wrote:
>> lol! I can't believe this game was actually made. hahaha
>>
>>
>>
>> -
>> Are you into Anime, manga, and video game music? If yes, take a look at 
>> this
>> site.
>> http://gh.ffshrine.org?r=16426
>>
>>
>> - Original Message -
>> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, July 12, 2007 7:04 PM
>> Subject: [Audyssey] beep
>>
>>
>> > after speaking with liam, he's agreed that since i made it, beep is my
>> > game, therefore it is now released. it has quite a history does this 
>> > game,
>> > read up about it at x-sight.brandoncole.net. this is the first game
>> > x-sight have actually personally made, even though it is very very 
>> > simple,
>> > and very very bland, one of you may actually get bored enough to play 
>> > it
>> > one day, ya never know! lol
>> >
>> > as this was just about a 30-minute project, and just about as simple as
>> > standing up, i'm also releasing it as open source, it makes use of 
>> > timers
>> > which i'm not too familiar with yet, the game itself works, but if 
>> > there
>> > is anything that would work instead of resetting the timers all the 
>> > time
>> > then please do let me know. lol. and also, if you can give me any
>> > suggestions, then i can expand it for ya.
>> >
>> > again, any comments please feel free to email me on here or offlist or 
>> > msn
>> > me or skype me or whatever.
>> >
>> > regards,
>> >
>> > damien
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
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>> >
>> > This message was checked by NOD32 antivirus system.
>> > http://www.eset.com
>> >
>> >
>>
>>
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>> It has removed 3105 spam emails to date.
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>
>
> -- 
> Andy, the best audio gamer!
> Aim: blindguitardude
> msn: [EMAIL PROTECTED]
> skype: musicproandy
>
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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread X-Sight Interactive
i think they are doing control pads in all sorts of shapes and sizes. i 
wonder if there is one like the ones on the nes for the computer? if 
nintendo started computer, pc support stuff then there might be.

regards,

damien




- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 10:30 PM
Subject: Re: [Audyssey] big update coming to duck hunt


> Hmm. If gamepad support could be added in a later version, that will be
> nice!
> Wish NES game controlers could be used, doubt that would work though.
> I myself have a "Saitec" RumblePad for the PC.
>
>
>
>
> - Original Message -
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, July 13, 2007 1:54 PM
> Subject: [Audyssey] big update coming to duck hunt
>
>> so I got a lot of emails in the last day or so and I've started working 
>> on
>> the suggestions people had.  I want to add a mode with two ducks just 
>> like
>> the original.  I'm also goign to make it random which direction the ducks
>> will come from.  Mouse support is on my list.  I've mad the sapi speech
>> interuptable as well.  clay pigeon shooting is there too, but I don't 
>> know
>> if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any
>> other ideas that won't stray too far from the original concept?
>>
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Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
i can't access that site. i remember you first mentioning it ages ago.

regards,

damien




- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 12:33 AM
Subject: Re: [Audyssey] new game


> Well to get any music for any game, start with my signature. lol
>
>
>
> -
> Are you into Anime, manga, and video game music? If yes, take a look at 
> this
> site.
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Trenton Matthews" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, July 12, 2007 12:09 AM
> Subject: Re: [Audyssey] new game
>
>
>> If anyone doesn't have the music for Super Mario Brothers, , I know
>> several
>> places where you can get the tunes from, including sounds.
>>
>> I know its early thinking about it, but well? Good place to start with
>> something familiar!
>> - Original Message -
>> From: "Mich" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 11, 2007 8:39 PM
>> Subject: Re: [Audyssey] new game
>>
>>> yes I loved Ninja Turtles as well. I remember swimming in the level with
>>> the
>>> dam and having to swim past electric eels I think or something be for 
>>> the
>>> dam would burst. This was wile I had my sight. I would love to play this
>>> game again if it could be made.  I would also like to play Super Mario
>>> Brothers and also Super Mario 3 as well if they could be made. Many
>>> thanks.
>>> from Mich Verrier from New Liskeard Ontario Canada.
>>> - Original Message - 
>>> From: "gmail" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, July 11, 2007 9:26 PM
>>> Subject: Re: [Audyssey] new game
>>>
>>>
 got a quick question, could some of the others like teenage mutant 
 ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon
 - Original Message - 
 From: "Casey" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Wednesday, July 11, 2007 8:18 PM
 Subject: Re: [Audyssey] new game


> Hey I really love this. It brings me back to the days when I could 
> play
> the
> good old Nintendo games.
>
>
> Casey
>
>
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 11, 2007 5:38 PM
> Subject: [Audyssey] new game
>
>
> This afternoon I had a spark of creativity and decided to recreate 
> duck
> hunt
> for nintendo.  For those who have never played it, Duck hunt was a 
> game
> that
> came bundled with the nintendo.  You had a gun that you would shoot at
> ducks
> on screen with.  There was also this dog that tended to laugh at you 
> if
> you
> missed ducks.  Of course he was all smiles if you shot one down.
> You can download the game at
> www.l-works.net/dhsetup.exe
>
> I hope you find it fun.
>
> Liam
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Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
that would be cool. they'd have to be at different frequencies for that to 
work though.

regards,

damien




- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 12:30 AM
Subject: Re: [Audyssey] new game


> how about more ducks? that would rock. Also the ability to chase them 
> across
> the screen?
>
>
>
> -
> Are you into Anime, manga, and video game music? If yes, take a look at 
> this
> site.
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, July 12, 2007 12:14 AM
> Subject: Re: [Audyssey] new game
>
>
>> well.  throw me some ideas.  I've got the whole summer free.  grins.
>>
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 11, 2007 10:05 PM
>> Subject: Re: [Audyssey] new game
>>
>>
>>> Hi,
>>> Liam, you are the man. This brings back so many good memories, and I am
>>> truly enjoying myself with this rendition of Duck Hunt.
>>> It is hard to come up with a game in a few hours, but this one with a
>>> few more hours would really rock.
>>>
>>>
>>> Liam Erven wrote:
 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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>>>
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Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
i'm thinking of making some of the classics, all i need is how you played 
the game, almost like a step by step guide. i could probably simulate the 
nintendo gunshots and things, and i already have music for the nintendo 
original, snes, gameboy and n64.

thanks.

regards,

damien




- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 12:19 AM
Subject: Re: [Audyssey] new game


> If only the "Audio Game Maker" was here, then do you know how many games
> everyone could make in one year?
> Maybe even the sighted people would be asking for a copy! I'm gonna see if 
> I
> can get my mother interested in playing Duck Hunt for the blind on my pc
> tonight. And speaking of Mario, and this is for anyone to answer, how 
> about
> Yoashie's Island for the blind. Super NES version.
>
>
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, July 12, 2007 1:13 PM
> Subject: Re: [Audyssey] new game
>
>> Hi Mich,
>> If I wasn't so packed schedule wise already I think Super Mario would be
>> pretty fun to create. I could do it, but not currently with my schedule.
>>
>> Mich wrote:
>>> yes Super Marrieo Brothers rocked and that would be so cool if you could
>>> make a game of that. from Mich Verrier.
>>>
>>
>>
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Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
ii think the cymbal is part of the duck sound, and as the sounds were the 
original nintendo sounds, i don't think it's possible.

regards,

damien




- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 13, 2007 12:25 AM
Subject: Re: [Audyssey] new game


> Also, would there be a way to record the sound of the ducks' quack
> separately, then have that I'm guessing, symbol sound in the backround, so
> that the duck can fly across the area?
> And I can't wait for the "Clay Shooting!" I could play that level of duck
> hunt pretty well, and I can not even see where I was shooting! By the way,
> thanks to my dad helpping me play that game, he told me the gun was 
> orange.
> Too bad it doesn't work on a PC..
>
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, July 12, 2007 1:26 PM
> Subject: Re: [Audyssey] new game
>
>> Hi Liam,
>> Well, a couple of ideas I'd like is to be able to actually move around
>> to shoot the ducks as you could in Duck Hunt. After all you had to move
>> the gun to actually aim and fire.
>> The other is Duck Hunt needs a pause game feature. If you recieve a
>> phone call, your wife is calling you to the table, etc there is no way
>> to stop and resume the current game. You jus sort of have to exit the
>> game or let it ruin your high score and end itself. Either way isn't fun
>> if you are say level 5, doing good, and have to leave suddenly.
>>
>>
>> Liam Erven wrote:
>>> well.  throw me some ideas.  I've got the whole summer free.  grins.
>>>
>>> - Original Message - 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, July 11, 2007 10:05 PM
>>> Subject: Re: [Audyssey] new game
>>>
>>>
>>>
 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

> This afternoon I had a spark of creativity and decided to recreate 
> duck
> hunt for nintendo.  For those who have never played it, Duck hunt was 
> a
> game that came bundled with the nintendo.  You had a gun that you 
> would
> shoot at ducks on screen with.  There was also this dog that tended to
> laugh at you if you missed ducks.  Of course he was all smiles if you
> shot one down.
> You can download the game at
> www.l-works.net/dhsetup.exe
>
> I hope you find it fun.
>
> Liam
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> visit
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> any subscription changes via the web.
>
>
>
>
>
>
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>>>
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[Audyssey] beep

2007-07-12 Thread X-Sight Interactive
after speaking with liam, he's agreed that since i made it, beep is my game, 
therefore it is now released. it has quite a history does this game, read up 
about it at x-sight.brandoncole.net. this is the first game x-sight have 
actually personally made, even though it is very very simple, and very very 
bland, one of you may actually get bored enough to play it one day, ya never 
know! lol

as this was just about a 30-minute project, and just about as simple as 
standing up, i'm also releasing it as open source, it makes use of timers which 
i'm not too familiar with yet, the game itself works, but if there is anything 
that would work instead of resetting the timers all the time then please do let 
me know. lol. and also, if you can give me any suggestions, then i can expand 
it for ya.

again, any comments please feel free to email me on here or offlist or msn me 
or skype me or whatever.

regards,

damien
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Re: [Audyssey] new game

2007-07-11 Thread X-Sight Interactive
and when i refer to beep, i mean the version i gave you? lol

regards,

damien




- Original Message - 
From: "X-Sight Interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 11, 2007 11:13 PM
Subject: Re: [Audyssey] new game


> i'm sure i will. btw, can i just say one word liam? beep? as in, what are
> you doing with it? it'd be funny if you released it lol
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 11, 2007 10:38 PM
> Subject: [Audyssey] new game
>
>
>> This afternoon I had a spark of creativity and decided to recreate duck
>> hunt for nintendo.  For those who have never played it, Duck hunt was a
>> game that came bundled with the nintendo.  You had a gun that you would
>> shoot at ducks on screen with.  There was also this dog that tended to
>> laugh at you if you missed ducks.  Of course he was all smiles if you 
>> shot
>> one down.
>> You can download the game at
>> www.l-works.net/dhsetup.exe
>>
>> I hope you find it fun.
>>
>> Liam
>> ___
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] new game

2007-07-11 Thread X-Sight Interactive
i'm sure i will. btw, can i just say one word liam? beep? as in, what are 
you doing with it? it'd be funny if you released it lol

regards,

damien




- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 11, 2007 10:38 PM
Subject: [Audyssey] new game


> This afternoon I had a spark of creativity and decided to recreate duck 
> hunt for nintendo.  For those who have never played it, Duck hunt was a 
> game that came bundled with the nintendo.  You had a gun that you would 
> shoot at ducks on screen with.  There was also this dog that tended to 
> laugh at you if you missed ducks.  Of course he was all smiles if you shot 
> one down.
> You can download the game at
> www.l-works.net/dhsetup.exe
>
> I hope you find it fun.
>
> Liam
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Re: [Audyssey] slightly off-topic: making vs.net accessible?

2007-07-10 Thread X-Sight Interactive
i have both

regards,

damien




- Original Message - 
From: "Tristan D. Bussiere" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 09, 2007 10:27 PM
Subject: Re: [Audyssey] slightly off-topic: making vs.net accessible?


> Hi,
> You've got vs.net i thought you had vs6 and vb.
> - Original Message - 
> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, July 09, 2007 5:22 PM
> Subject: [Audyssey] slightly off-topic: making vs.net accessible?
>
>
>> hi guys,
>> i know this is slightly off-topic, but i've finally got vs.net working on
>> my system, but can't seem to get jaws working with it. how do i fix this?
>> most of the interface seems to be treeviews and html, no buttons to 
>> select
>> the options, and when i somehow managed to get into the vb code editor, 
>> it
>> did nothing but read the path every time i move up and down.
>> can somebody help me with this?
>>
>> also, is using directx exactly the same as doing it with vb6?
>>
>> thanks.
>>
>> regards,
>>
>> damien
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>
>
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Re: [Audyssey] slightly off-topic: making vs.net accessible?

2007-07-09 Thread X-Sight Interactive
7.0

regards,

damien




- Original Message - 
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 09, 2007 10:32 PM
Subject: Re: [Audyssey] slightly off-topic: making vs.net accessible?


> I've never worked with it, but there are special scripts you should
> download.  What version of jaws are you using?
> - Original Message - 
> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, July 09, 2007 11:22 PM
> Subject: [Audyssey] slightly off-topic: making vs.net accessible?
>
>
>> hi guys,
>> i know this is slightly off-topic, but i've finally got vs.net working on
>> my system, but can't seem to get jaws working with it. how do i fix this?
>> most of the interface seems to be treeviews and html, no buttons to 
>> select
>> the options, and when i somehow managed to get into the vb code editor, 
>> it
>> did nothing but read the path every time i move up and down.
>> can somebody help me with this?
>>
>> also, is using directx exactly the same as doing it with vb6?
>>
>> thanks.
>>
>> regards,
>>
>> damien
>> ___
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>> 2007/06/26
>> 11:54 PM
>>
>>
>
>
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Re: [Audyssey] slightly off-topic: making vs.net accessible?

2007-07-09 Thread X-Sight Interactive
lol, i class it as only slightly, as it can be used for game development.

regards,

damien




- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 09, 2007 10:44 PM
Subject: Re: [Audyssey] slightly off-topic: making vs.net accessible?


>  Check out www.blindprogramming.com as this isn't slightly off topic, it 
> is
> way off topic.
>
> - Original Message - 
> From: "Willem" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, July 09, 2007 4:32 PM
> Subject: Re: [Audyssey] slightly off-topic: making vs.net accessible?
>
>
>> I've never worked with it, but there are special scripts you should
>> download.  What version of jaws are you using?
>> - Original Message - 
>> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, July 09, 2007 11:22 PM
>> Subject: [Audyssey] slightly off-topic: making vs.net accessible?
>>
>>
>>> hi guys,
>>> i know this is slightly off-topic, but i've finally got vs.net working 
>>> on
>>> my system, but can't seem to get jaws working with it. how do i fix 
>>> this?
>>> most of the interface seems to be treeviews and html, no buttons to
>>> select
>>> the options, and when i somehow managed to get into the vb code editor,
>>> it
>>> did nothing but read the path every time i move up and down.
>>> can somebody help me with this?
>>>
>>> also, is using directx exactly the same as doing it with vb6?
>>>
>>> thanks.
>>>
>>> regards,
>>>
>>> damien
>>> ___
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>>> 2007/06/26
>>> 11:54 PM
>>>
>>>
>>
>>
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[Audyssey] slightly off-topic: making vs.net accessible?

2007-07-09 Thread X-Sight Interactive
hi guys,
i know this is slightly off-topic, but i've finally got vs.net working on my 
system, but can't seem to get jaws working with it. how do i fix this? most of 
the interface seems to be treeviews and html, no buttons to select the options, 
and when i somehow managed to get into the vb code editor, it did nothing but 
read the path every time i move up and down.
can somebody help me with this?

also, is using directx exactly the same as doing it with vb6?

thanks.

regards,

damien
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Re: [Audyssey] .dll files and games

2007-07-08 Thread X-Sight Interactive
system32

regards,

damien




- Original Message - 
From: "Allen" <[EMAIL PROTECTED]>
To: "BlindGamers" 
Sent: Sunday, July 08, 2007 10:16 PM
Subject: [Audyssey] .dll files and games


> Hi,
>
> I've copied the twoo dxvb files onto my removable hard drive.  On my Vista 
> computer I have a system and a system32 folder.  To be able to play games, 
> which folder do I copy these two .dll files into?
>
> Thanks
>
> aLLEN
> [EMAIL PROTECTED]
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Re: [Audyssey] more ways to make sounds: was (sounds)

2007-07-07 Thread X-Sight Interactive
to let you all know, some antivirus programs seem to think my programs are 
unsafe and it apparently discovers a virus. i have never seen this, but that 
was most of my autoit programs on most systems. autoit has always worked for 
me, and i certainly haven't programmed any harmful code in any of my 
releases. this should be illiminated in all future programs, as i said 
goodbye to autoit in february this year.

regards,

damien




- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, July 07, 2007 3:46 PM
Subject: [Audyssey] more ways to make sounds: was (sounds)


> hi,
> Another thing to do is to use dectalk scripter to make something in
> dectalk then edit, modify, stretch, shape, mix, and otherwise do
> anything you need with dectalk scripter. Assuming it's a safe program,
> that is...
>
> Oh yeah, just to tell everyone that an interesting way to create a
> kind of sound is probably with expression evaluator, assuming your
> just playing around. Also can anyone help me get a better
> understanding of that evaluator in goldwave, like what kinds of stuff
> can you do with it, and how can you do that stuff, because obviously
> "syn(xxx*t) isnt the only thing you can do with it; thats the only
> example in  the manuals and I really dont get how to use it, though
> probably one could make some cool stuff with it. Ill crack out the
> manual and read it, and see if I can figure it out. All help is
> welcome!
> regards,
> andy
>
> -- 
> Andy, the best audio gamer!
> Aim: blindguitardude
> msn: [EMAIL PROTECTED]
> skype: musicproandy
>
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Re: [Audyssey] question about sounds

2007-07-06 Thread X-Sight Interactive
yes i've done all sorts of tricks, for example i've recorded a laser jet 
printer and took a constant noise and made it into a loop to sound like 
another computer, slowed the second part of an echoing door closing to make 
it sound like someone was banging something metalic, etc.

regards,

damien




- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 06, 2007 1:50 AM
Subject: Re: [Audyssey] question about sounds


> Hi Damian,
> Well, there are some effects you just can not create on your own like
> explotions as none of us really have the material to make them. In such
> a case I would just buy or copy one.
> However, you might me amazed of the hundreds of effects you can make at
> your own home with no cost. Record fans to supply ambience, open and
> close doors, step sounds, ringing phones, radio static, etc.
> Did you know you can use a jucy piece of fruit or a head of lettuce to
> make really grose flesh wound effects or injery effects by chopping it
> with a big knife or other sharp instrument.
>
>
> X-Sight Interactive wrote:
>> there's a point, how would i create a good smashing or explosion effect
>> without actually damaging anything? *grin* gees those sound ideas 
>> libraries
>> are expensive!
>>
>> regards,
>>
>> damien
>>
>
>
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Re: [Audyssey] question about sounds

2007-07-05 Thread X-Sight Interactive
there's a point, how would i create a good smashing or explosion effect 
without actually damaging anything? *grin* gees those sound ideas libraries 
are expensive!

regards,

damien




- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 05, 2007 6:02 PM
Subject: Re: [Audyssey] question about sounds


> Hi andy,
> Generally, speaking the game effects you hear are wav file recordings
> which are played back and positioned accordingly by DirectSound.
> For example, to make the sound of a thunder storm in a game just record
> the sound of it raining somewhere, use Goldwav to edit it the way you
> like, save it as a 22500 or 44100 KHZ wav file, and then load and play
> it in your game using DirectSound. If you are using 3D effects they have
> to be mono for DirectSound to position them with the 3D buffers.
>
> Andy Smith wrote:
>> Hi I know you have to use DirectSound, but how do you create the effects?
>>
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>>
>>
>>
>>
>>
>
>
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Re: [Audyssey] question about sounds

2007-07-05 Thread X-Sight Interactive
the effects are the ones you create or buy.
then you mix them up using dsound or dshow in the game.

regards,

damien




- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, July 05, 2007 12:43 AM
Subject: [Audyssey] question about sounds


> Hi I know you have to use DirectSound, but how do you create the effects?
>
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Re: [Audyssey] Autoit was not necessarily true

2007-07-04 Thread X-Sight Interactive
and even that depends on the developer and the reg system itself. there's no 
specific right or wrong way to do it, but like tom says, if you want to 
minimise the chances of piracy with it, if you're gonna make your own, you 
need to know what you're doing. that's why it's taking me a while. same with 
game audio protection. it's all up to the developer.

regards,

damien




- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 04, 2007 11:21 PM
Subject: Re: [Audyssey] Autoit was not necessarily true


> Hi Andy,
> Visual Basic 6 is very old and out of date technology. Next year
> Microsoft will be completely dropping support for it on Windows 2000,
> XP, and Vista so it isn't even worth bothering with any more. However,
> there are alternatives for writing accessible games.
> There is Visual Basic .Net 2005 which is a fully modern object oriented
> language which has allot in common with Visual Basic 6, but also is
> quite diferent in many ways.
> Another language used allot by blind gamers is C# .Net 2005, called
> C-Sharp, which is also easy to learn, and is a great beginners language.
> You can download free compilers for C# .Net and Visual Basic .Net from
> the Microsoft web site, and you can purchase accessible books from
> http://safari.oreilly.com.
> As far as registration goes the reg info can be stored in a dll and can
> be easily attached to your application. All you need to do is follow the
> SDK or API guidelines for having the application use the dll to decode
> the product keys.
> I'm right now working on my reg program, and if you know what you are
> doing they aren't super difficult to make.
> Basically you need three things. A dll to generate and decode product
> keys, a reg program which takes the product key checks to see it is
> valid and write out a license file, and a product key generator that the
> developer uses to creat the keys.
> That's all I am going to say on reg program development as that is a
> sensative subject amung developers.
> How the keys are generated, where they are stored, etc is a matter of
> privacy.
>
> Andy Smith wrote:
>> How bout vb6? Where can I get a good book on vb6? And the reg
>> programs, that must be real hard to compose with vb6. Maybe a dll
>> attatched to an .exe, example: .exe program runs, then dll runs ontop.
>> Dont know if it works though.
>
>
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Re: [Audyssey] Moderator announcements (please read)

2007-07-04 Thread X-Sight Interactive
tom,

don't worry, it's not always your fault you're not always there to read what 
happens on the list, but i'm glad things will be calming down. i've just 
finished my exams and it wasn't nice to come back to such a situation as 
that. it kind of reminds me a similar situation i went through just becoming 
a moderator at the bscgames mailing list. it wasn't about the same thing, 
but the same sort of comments and words flying all over the place.

regards,

damien




- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, July 04, 2007 4:36 PM
Subject: [Audyssey] Moderator announcements (please read)


> Hello everyone,
> In light of what has just happened on list and this being a holiday for
> everyone in the US Raul and I have decided to put the entire list on
> emergency moderation until the holidays are over. As a result list
> traffic will be slow for a few hours as we celebrate Independents Day,
> and then sort out the mess after the holidays are over.
> Let me assure you those who started this flare will be spoken to by the
> mods in do course, and they will be dealt with accordingly.
> I apologize on behalf of the mods in not taking care of this issue
> sooner. Raul and I don't like to be iron fisted dictators so we let the
> piracy topic go longer than it probably should have, and then it
> exploded into a flame war. In the future Raul and I will probably be
> less tolerant of such posts and list traffic.
>
>
>
>
>
>
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[Audyssey] bscgames?

2007-07-03 Thread X-Sight Interactive
hi

are any of you having trouble emailing [EMAIL PROTECTED] i need new unlock 
codes, emailed them on friday and still have had no reply from them. it's 
rather unusual, as they usually get back to you within a few hours.
any info or alternatives would be much appreciated.

thanks.

regards,

damien
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Re: [Audyssey] wha?

2007-06-28 Thread damien c. sadler - head of x-sight interactive
hey don't tell him that he may actually start charging lol

regards,

damien




- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 28, 2007 7:51 PM
Subject: Re: [Audyssey] wha?


> Hi Rob,
>
> I was just wondering: who are the developers at LightTech Interactive
> anyways and what programming lanuages and such do you use? All your games
> run pretty smooth! They're just nice freeware games that could easily be
> expensive shareware.
> - Original Message - 
> From: "Robjoy" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, June 28, 2007 8:19 PM
> Subject: Re: [Audyssey] wha?
>
>
> Thank you Davy, i'll tell this to the other developers as well, smiles.
> Rob
>
> - Original Message -
> Subject: Re: [Audyssey] wha?
> Date: Wed, 27 Jun 2007 20:50:32 +0200
> From: "Davy Kager" <[EMAIL PROTECTED]>
>
> Oh by the way Rob, your games rock!
>
>
>
> ---
> Lighttech Interactive
> http://www.lighttechinteractive.com
>
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Re: [Audyssey] a suggestion for jim's bop it game

2007-06-21 Thread damien c. sadler - head of x-sight interactive
i know, how about a bop it trilogy where you can choose what version of bop 
it you want to play, as the sounds are all different and they all come with 
different features.

if jim makes the bop it program so it can take ini files, you could disable 
certain keys if you were playing an earlier version. for example:

presets.ini
[BopItOrig]
BopIt=Enabled
PullIt=Enabled
TwistIt=Enabled
SpinIt=Disabled
FlickIt=Disabled
SoundDir=classic
HighestScore=100
or something like that.

would that be possible?

regards,

damien



- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Yohandy" 
Sent: Thursday, June 21, 2007 11:44 AM
Subject: Re: [Audyssey] a suggestion for jim's bop it game


> Hi Yohandy,
>
> Yes, please.  I would like those sound files if you can do it.  I can not 
> promise you when I might do another Bop It game though.
>
> BFN
>
> - Original Message -
> Hey Jim,
> I could beat the game and send you the sounds if you wish. I have a bopit
> extreme and extreme 2. have beat both. Let me know if you're interested.
>
>
> Jim
>
> Check my web site for my free blind accessible pc dos and windows games.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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gamers@audyssey.org

2007-06-16 Thread damien c. sadler - head of x-sight interactive
ah, i see, so it's not literally pen and paper then lol

regards,

damien




- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 16, 2007 5:41 PM
Subject: Re: [Audyssey] looking for playtesters or feedback for pen 
&paperRPG


> Quite easily actually Damian, all that's required is a computer with 
> screen
> reader to write down character info (I assume you have one of those 
> smile!),
> and some dice (or the gma dice program), and a Gm and group of people
> playing the game, I'm actually slightly surprised sometimes that more
> blinks, - to ruthlessly steel Che's term, don't do a lot of rping, 
> sinse
> it's one of the most fun and easily accessible things I know, -  
> provided
> of course you can get your hands on the rules.
>
> As everyone on here will know, I've just restarted playing Ad&D after a 
> long
> absense.
>
> I hink the world and setting sound sfun Brian, and I wouldn't mind a look 
> at
> the rules assuming you've got a text copy knocking around, though despite 
> my
> D&D playing I'm stil rather inexperienced at rpging, but I'll try and help
> if I can.
>
> Btw, I'm afraid I'm not here next week, so there might be a delay if you'd
> like people to examine the rules fairly soon.
>
> Beware the Greu!
>
> Dark.
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, June 16, 2007 5:23 PM
> Subject: Re: [Audyssey] looking for playtesters or feedback for pen &
> paperRPG
>
>
>> oh, so we would be able to play this game then? how does it work? you 
>> mean
>> you actually have to write things down for it? so how would that work if
>> we're blind?
>>
>> regards,
>>
>> damien
>>
>>
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, June 16, 2007 3:53 PM
>> Subject: Re: [Audyssey] looking for playtesters or feedback for pen &
>> paper
>> RPG
>>
>>
>>> Hi Brian,
>>> This list is open to any game that is accessible or can be made
>>> accessible to blind and low vision gamers weather it is board games, pen
>>> and paper games, video games, audio games etc... Since you mentioned you
>>> are willing to offer ascii text copies of your pen and paper game that
>>> would fall in the category of reasonable accessibility for blind
>>> computer users who use screen reading software.
>>> As for the game itself it sounds interesting, and I am sure those of us
>>> on the list who are in to pen and paper RPG games would be interested in
>>> helping out. So ask away.
>>> 
>>>
>>>
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>>> any subscription changes via the web.
>>
>>
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>
>
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Re: [Audyssey] looking for playtesters or feedback for pen & paper RPG

2007-06-16 Thread damien c. sadler - head of x-sight interactive
oh, so we would be able to play this game then? how does it work? you mean 
you actually have to write things down for it? so how would that work if 
we're blind?

regards,

damien


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 16, 2007 3:53 PM
Subject: Re: [Audyssey] looking for playtesters or feedback for pen & paper 
RPG


> Hi Brian,
> This list is open to any game that is accessible or can be made
> accessible to blind and low vision gamers weather it is board games, pen
> and paper games, video games, audio games etc... Since you mentioned you
> are willing to offer ascii text copies of your pen and paper game that
> would fall in the category of reasonable accessibility for blind
> computer users who use screen reading software.
> As for the game itself it sounds interesting, and I am sure those of us
> on the list who are in to pen and paper RPG games would be interested in
> helping out. So ask away.
> 
>
>
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Re: [Audyssey] bavisoft?

2007-06-15 Thread damien c. sadler - head of x-sight interactive
i know about those, but i'm wondering if they've closed down, because there 
are some problems with ordering, as in, people never seem to get their 
games.

regards,

damien




- Original Message - 
From: "Kelly Sapergia" <[EMAIL PROTECTED]>
To: 
Sent: Friday, June 15, 2007 3:31 PM
Subject: Re: [Audyssey] bavisoft?


> Hi Damien,
>From what I've seen on the front page of Bavisoft's site, nothing has
> changed. The only news items posted are regarding some exhibits their 
> games
> are on display at. No news of new games or anything.
>Thanks.
>
>
> Yours Sincerely,
> Kelly John Sapergia
> For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
> Fusion music, listen to "Northern Lights", Thursdays from 01:00 to 03:00
> GMT (Wednesdays in North America) on ACB (American Council of the Blind)
> Radio Interactive at http://interactive.acbradio.org
> Visit the show's website at http://nl.ksapergia.net
> For high-quality audio productions at affordable prices, visit KJS
> Productions at: http://www.kjsproductions.com
> You can also visit my personal website at:
> http://www.ksapergia.net
>
>
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Re: [Audyssey] SL Airbot battle.

2007-06-15 Thread damien c. sadler - head of x-sight interactive
just run from left to right. if you shoot him and hear a robotic pain sound, 
you know you've got him, that means he's up in the air, which means you can 
get to the other side of him ready for your next shot. it takes about 9 to 
11 shots to kill him.

hth.

regards,

damien




- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Friday, June 15, 2007 11:39 AM
Subject: [Audyssey] SL Airbot battle.


> Hi all,
> I've been running the demo of Super Liam, and I can't seam to beat the
> first airbot in the game. Can anyone lend me some hints, tips, and tricks?
> Thanks.
>
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[Audyssey] bavisoft?

2007-06-15 Thread damien c. sadler - head of x-sight interactive
hi. any updated status on bavisoft? are they out of business or something?

regards,

damien
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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-13 Thread damien c. sadler - head of x-sight interactive
did you read the system requirements? you need the .net framework and 
directx9c.

regards,

damien




- Original Message - 
From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 14, 2007 2:32 AM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


> Hi Che. I have downloaded the game, but whenever I run the game, I get he
> following error.
> This aplication generated an eseption that could not be handled. Press OK 
> to
> terminate the application. OK Button. Any ideas on what's causeing that?
> Just so your wondering, I am useing Windows XP Media Center adition 
> laptop,
> with 1 gig of ram, and i'm not sure the processor. I turn off Jaws,
> Window-Eyes, or Supernova before playing the game, and I get the error. 
> Any
> ideas on what is causeing this? ?Any help would be appreciated!  Thanks,
> Sky.
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Wednesday, June 13, 2007 6:10 PM
> Subject: Re: [Audyssey] The Rail Racer demo is ready to race
>
>
>>  Hi Brandon,
>>  I have one other person with a problem like this so far out of over 300
>> downloads of the demo, I'm sure there will be some others though.
>>  I'm not sure what the trouble is, but I am looking into it.
>>  I assume you are running xp?  When was the last time you updated 
>> directX?
>>  Please write me off list and we'll try to get it fixed for you, and 
>> sorry
>> for the trouble.
>>  Thanks,
>>  Che
>> [EMAIL PROTECTED]
>> - Original Message - 
>> From: "Brandon Hicks" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Wednesday, June 13, 2007 8:04 PM
>> Subject: Re: [Audyssey] The Rail Racer demo is ready to race
>>
>>
>>> Hi,
>>> Anyone had a problem where gameEngine.exe pops up an error box that just
>>> says "GameEngine.exe has encountered an error and needs to close."
>>>
>>> I have DirectX 9.0C and .net 2.0 so those aren't the problem.
>>> -- 
>>> Brandon Hicks
>>> Email: hicks.brandon 2 at gmail dot com
>>> MSN messenger: [EMAIL PROTECTED]
>>
>>
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>
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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-13 Thread damien c. sadler - head of x-sight interactive
yes i've been testing this beauty for a long time now. i really miss playing 
on this system, but my new laptop should sort things out! no pre-installed 
firewalls or blockers, none of those extra drivers that may have 
compatibility issues, so hopefully the net framework should work on my new 
system.

regards,

damien




- Original Message - 
From: "Michael maslo " <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 13, 2007 9:39 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


> The game is an awesome game that will keep you highly entertained. Some of 
> course wont like it because it is not there type of game which is 
> everybodys choice. However how can someone bash something when everyone is 
> different.
>
> -original message-
> Subject: Re: [Audyssey] The Rail Racer demo is ready to race
> From: "Che" <[EMAIL PROTECTED]>
> Date: 06/13/2007 3:15 pm
>
>  Whatever dude, some folks will like it, some won't, nature of the beast.
>  I'm not sure why you didn't post their comments here, nor wy you didn't
> try the demo out yourself, but like I said, whatever.
>
> - Original Message - 
> From: "Davy Kager" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, June 13, 2007 2:57 PM
> Subject: Re: [Audyssey] The Rail Racer demo is ready to race
>
>
>> Okay, I spoke to someone who tried it, but I won't tell what he thought
>> about it, since it'll damage your euphoria. Once again this ain't my
>> opinion! I'm very sorry...
>> - Original Message - 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, June 13, 2007 9:13 PM
>> Subject: [Audyssey] The Rail Racer demo is ready to race
>>
>>
>>  It's alive! Alive!
>>  'nuff said.
>>  Get it here:
>>  www.blindAdrenaline.com
>>  Be sure and reed the reed me file included with the zip before 
>> installing
>> or bad things will happen, very evil and bad things.
>>  Enjoy,
>>  Che
>> Blind Adrenaline Simulations
>> Games by one of us, for all of us
>> www.blindAdrenaline.com
>> email: [EMAIL PROTECTED]
>>
>>
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>
>
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Re: [Audyssey] Harry Potter wombat test

2007-06-13 Thread damien c. sadler - head of x-sight interactive
oh lol don't know how to do that with jaws i only know how to turn them off, 
which i do quite frequently because they seem to mess with your cursor lol

regards,

damien

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 13, 2007 8:17 PM
Subject: Re: [Audyssey] Harry Potter wombat test


> Hi Damien,
> If you go to the link in my message there will be flash buttons.
> You first need Macromedia Flash
> Then you need a screen reader that can turn flash buttons to links that 
> you
> can click on.
> Then follow my hints below the link.
>
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, June 13, 2007 2:31 PM
> Subject: Re: [Audyssey] Harry Potter wombat test
>
>
>> what's this test? i can't find it anywhere.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, June 13, 2007 5:55 PM
>> Subject: [Audyssey] Harry Potter wombat test
>>
>>
>>> Hi Folks,
>>> I've been wanting to take the wombat test since the first one came out
>>> and
>>> finally J.K.Rowling  has made it accessible on the ,
>>>  accessibility enabled version of her web site.
>>> http://www.jkrowling.com/
>>> Hints:
>>> 1. You need flash to make it work.
>>> 2. you need to hit enter on the Eraser - question mark
>>> 3. next hit enter on the fly.
>>> 4. The fly turned into a key that opened the door to the Room of
>>> Requirements.  Through it is a view of my desk from above.  There is a
>>> wombat test paper on
>>> it under three paper weights.
>>> a paper weight in the shape of a triangle
>>> a paper weight in the shape of a circle
>>> a paper weight in the shape of a line
>>>
>>> You need to hit enter on all three paper weights.
>>>
>>> You can now take the test but be quick because you only get 35 minutes 
>>> to
>>> finish.
>>> Phil
>>>
>>>
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>>> any subscription changes via the web.
>>
>>
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>
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Re: [Audyssey] Harry Potter wombat test

2007-06-13 Thread damien c. sadler - head of x-sight interactive
what's this test? i can't find it anywhere.

regards,

damien




- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 13, 2007 5:55 PM
Subject: [Audyssey] Harry Potter wombat test


> Hi Folks,
> I've been wanting to take the wombat test since the first one came out and
> finally J.K.Rowling  has made it accessible on the ,
>  accessibility enabled version of her web site.
> http://www.jkrowling.com/
> Hints:
> 1. You need flash to make it work.
> 2. you need to hit enter on the Eraser - question mark
> 3. next hit enter on the fly.
> 4. The fly turned into a key that opened the door to the Room of
> Requirements.  Through it is a view of my desk from above.  There is a
> wombat test paper on
> it under three paper weights.
> a paper weight in the shape of a triangle
> a paper weight in the shape of a circle
> a paper weight in the shape of a line
>
> You need to hit enter on all three paper weights.
>
> You can now take the test but be quick because you only get 35 minutes to
> finish.
> Phil
>
>
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Re: [Audyssey] Pb-Games

2007-06-09 Thread damien c. sadler - head of x-sight interactive
pb-games has been replaced with pbsoundscape.net

regards,

damien




- Original Message - 
From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 09, 2007 4:29 AM
Subject: [Audyssey] Pb-Games


> Hi List. Any new games from PB Games? The Developer of PB Games has not
> updated his sight for awhile now, and the news is still October.
>
>
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Re: [Audyssey] game cracks

2007-06-08 Thread damien c. sadler - head of x-sight interactive
oh yeh, and chain link and search party don't either.

regards,

damien




- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 08, 2007 2:51 PM
Subject: Re: [Audyssey] game cracks


>I believe Treasure Hunt and Super Deekout hasn't.
> - Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 08, 2007 3:31 PM
> Subject: Re: [Audyssey] game cracks
>
>
> let's just say, as far as i'm aware, all purchasable games have now got
> cracked.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "john snowling " <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, June 07, 2007 10:25 PM
> Subject: [Audyssey] game cracks
>
>
>> Hi all.  Having read the posts on this subject i've recently discovered
>> not
>> only shades of doom hunter tru pannum have cracks but also pipe 2, all of
>> the pinball games from draconis, pacman talks from phils site as well as
>> pinball game ten pin alley.
>>
>> My own view is that i'd rather pay for a good game.
>> Personally if this continues then this could cause serious damage to the
>> audio games industry.
>>
>>>From john.
>>
>>
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Re: [Audyssey] game cracks

2007-06-08 Thread damien c. sadler - head of x-sight interactive
let's just say, as far as i'm aware, all purchasable games have now got 
cracked.

regards,

damien




- Original Message - 
From: "john snowling " <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 07, 2007 10:25 PM
Subject: [Audyssey] game cracks


> Hi all.  Having read the posts on this subject i've recently discovered 
> not
> only shades of doom hunter tru pannum have cracks but also pipe 2, all of
> the pinball games from draconis, pacman talks from phils site as well as
> pinball game ten pin alley.
>
> My own view is that i'd rather pay for a good game.
> Personally if this continues then this could cause serious damage to the
> audio games industry.
>
>>From john.
>
>
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Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-08 Thread damien c. sadler - head of x-sight interactive
shades of doom 1.2 takes this measure, as does pipe, hunter, troopanum, 
superliam, etc. yet cracks are still being made of these games.

regards,

damien




- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 06, 2007 4:25 PM
Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom


> Hi tom,
>
> Maybe someone is buying the games and then handing out the keys. I 
> recommend
> doing what gma-games does by assigning each computer a unique ID, and then
> baseing the key off of both the ID number and the user's full name. so 
> that
> way the game will only work on the user's computer, the one who baught it.
>
> Josh
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, June 06, 2007 10:38 AM
> Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom
>
>
>> Hi Kerry,
>> If you ever discover the method by which they are cracking these games
>> would you please drop me an email at
>>  [EMAIL PROTECTED]
>> so I can test Montezuma's Revenge security system against it.
>> Like Che if I discover allot of my commercial games wind up as cracked
>> software I will either increase my security system, or not offer my
>> services any longer.
>> I'd just be as happy writing hgames for my own pleasure than allowing
>> little ratts crack my hard work.
>>
>>
>> kerry wrote:
>>> hate to say this, but shades of doom is not the only one. there is pipe
>>> 2,
>>> tank commander, hunter, and a hole lot more. just to name a few. the
>>> stupid
>>> thing with these  games is, you can't post to the site. or maybe you
>>> could?
>>> not sure. never tried them. but I saw the game and  was shocked  to see
>>> people actually got those games cracked.
>>> it's flying around the blind community like a bug. and landing on
>>> computers.
>>> this is not going to be easy to stop. the person started by, posting 
>>> this
>>> to
>>> a e-mail list. with a hole bunch of cracks. don't really like cracks.
>>> it's
>>> the game or nothing. anyway, I also asked some one, what is the name of
>>> the
>>> tool being used to crack these games.  I would not say any more on this
>>> topic, but when the next game meeting I'll try and be there. I sort of
>>> have
>>> some info for the game makers. this is where I say take care.
>>
>>
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Re: [Audyssey] game pirates' should get their just desserts

2007-06-08 Thread damien c. sadler - head of x-sight interactive
exactly, although those said people would have to learn python first lol

regards,

damien



- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 06, 2007 1:23 PM
Subject: Re: [Audyssey] game pirates' should get their just desserts


> well as far as screen readers are concerned, there really shouldn't be any
> excuse for people cracking them now because we have NVDA which is
> open-source and if people want it to be as good as jaws or window-eyes 
> they
> can get the source-code, modify it and make it just as good or maybe 
> better.
>
> Josh
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 05, 2007 11:18 PM
> Subject: Re: [Audyssey] game pirates' should get their just desserts
>
>
>>  Yes, I agree with Charles 100 percent here, it doesn't matter if you are
>> talking about a game for $5, or a screenreader for $1200, cracking
>> software
>> is just wrong and in the end really hurts us all because it damages the
>> developers ability to give us new and exciting software.
>>  Anyhow, as this topic has a tenuous grip on gaming at best, I shan't
>> comment on it anymore, but I would really hope someone from 
>> audiogames.net
>> would respond about cracks being discussed in their forums.
>> Later,
>>  Che
>>
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, June 05, 2007 10:14 PM
>> Subject: Re: [Audyssey] game pirates' should get their just desserts
>>
>>
>>> They shouldn't do it at all.
>>> --
>>> If guns cause crime, then pencils cause misspelled words.
>>
>>
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>
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Re: [Audyssey] I found a game for us

2007-06-06 Thread damien c. sadler - head of x-sight interactive
i find sendspace and yousendit a terror!

regards,

damien




- Original Message - 
From: "eloheem team" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 06, 2007 4:00 AM
Subject: Re: [Audyssey] I found a game for us


>I can definitely use sent space or u send it for those wanting to try it, 
>it
> is a zip file that will download the game to any windows system; I use 
> Jaws,
> so everything is easy to get around with the normal functions with Jaws, 
> the
> question is, where do I send to zip file to?
> - Original Message - 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 05, 2007 4:01 PM
> Subject: Re: [Audyssey] I found a game for us
>
>
>> sounds good.
>> does this game have a website?
>> is it for windows?
>> I don't think we allow attachments on the list.
>> can you use sendspace or something to put the game up?
>> At 01:49 p.m. 6/06/2007, you wrote:
>>
>>>Hello list, I have a game called "drug lord 2," and it is very 
>>>accessible,
>>>it has documentation, sound and isn't very hard to play at all, to the
>>>administrators of the list, can I send the game here? or what would yall
>>>like me to do, for those wanting to try it? Eloheem
>>>___
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>>>any subscription changes via the web.
>>>
>>>
>>>
>>>-- 
>>>No virus found in this incoming message.
>>>Checked by AVG Free Edition.
>>>Version: 7.5.472 / Virus Database: 269.8.9/834 - Release Date: 5/06/2007
>>>2:38 p.m.
>>
>>
>>
>> -- 
>> No virus found in this outgoing message.
>> Checked by AVG Free Edition.
>> Version: 7.5.472 / Virus Database: 269.8.9/834 - Release Date: 5/06/2007
>> 2:38 p.m.
>>
>>
>>
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Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
it's ok just saying things like oh you must buy the game, but the fact of 
the matter is, there is always going to be crackers out there. i'm not 
trying to condone it, but there must be some reason that crackers have for 
cracking it - either it's too expensive, or nobody else will buy it for 
them, or maybe they don't understand the importance or consequences of doing 
it - i.e., because copying tapes or recording the radio or recording off the 
tv was so unavoidable, and now cd burning and free music sharing, they think 
that software cracking is exactly the same, but it's completely different. 
cracking software is like hacking the source code or taking the backing 
track of somebody's piece and releasing your own version of it.
now there are alternatives to cracking as i myself found out - find a free 
alternative, or make a free alternative.

regards,

damien




- Original Message - 
From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 05, 2007 3:15 PM
Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom


> Yes, I read the poast as well, only one, and it is quite nasty. You can't
> just do those types of things. You have to buy the game after all.
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 05, 2007 6:03 AM
> Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom
>
>
>> I've deffinately done that as well Davy, but sinse this isn't the first
>> time
>> said member has made posts like this, I wonder if something definite 
>> needs
>> to be said, - either by Richard and sander (it is their forum
>> afterall),
>> or by David greenwood sinse it's his game.
>>
>> I'm glad you agree with me though that this sort of request isn't a good
>> thing.
>>
>> all the best,
>>
>>
>> Dark.
>> - Original Message - 
>> From: "Davy Kager" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, June 05, 2007 1:36 PM
>> Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom
>>
>>
>>>I read it as well, and it's quite nasty. What about reporting it to the
>>> forum moderators so they can erase it?
>>> - Original Message - 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Tuesday, June 05, 2007 9:48 AM
>>> Subject: [Audyssey] Urgent! pyracy issue for Shades of doom
>>>
>>>
>>> Hi.
>>>
>>> Recently on the audio games.net forums, a couple of members have been
>>> discussing cracks and such. However with this latest topic I think 
>>> things
>>> are going slightly far. In light of the recent discussion about pyracy,
>>> I'm
>>> reporting it here, - because I'm not precisely sure whome to contact
>>> relating to shades of doom.
>>>
>>> Please see:
>>>
>>> http://forum.audiogames.net/viewtopic.php?pid=12160#p12160
>>>
>>> I'm sorry for having to go through these sorts of things, but given the
>>> talk
>>> about pyracy, I thought it was probably better than leaving the issue.
>>> Also,
>>> as I said, this isn't this person's first discussion of pyracy (as che
>>> martin unfortunately noticed).
>>>
>>> Sorry again.
>>>
>>> all the best,
>>>
>>> Dark.
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
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>>
>>
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Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
no, it'll just force him to find other and more secure ways of putting in a 
registration system, like che, he has the option of online activation, etc.

regards,

damien




- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 05, 2007 6:15 PM
Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom


> The only problem with that is that it might move David to cease all audio
> game development, and since his games are with little exception the most
> complex outthere at the moment we'd be putting in jeopardy one of the few
> developers for whom I still have any real hope. We've heard nothing from 
> him
> in almost two years regarding new titles---well actually that isn't 
> entirely
> true since he did say something in an audio interview whose URL I cannot
> remember, and I don't want to lose the promise of his titles.
> Bryan and Jennie, the Engaged Audio Gamers.
> - Original Message - 
> From: "david" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 05, 2007 7:53 AM
> Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom
>
>
>> What about reporting it to David Greenwood? After all, he sells
>> the game.
>>
>> David
>>
>>> - Original Message -
>>>From: "Davy Kager" <[EMAIL PROTECTED]
>>>To: "Gamers Discussion list" >>Date sent: Tue, 5 Jun 2007 14:36:31 +0200
>>>Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom
>>
>>>I read it as well, and it's quite nasty.  What about reporting it
>> to the
>>>forum moderators so they can erase it?
>>>- Original Message -
>>>From: "Dark" <[EMAIL PROTECTED]
>>>To: >>Sent: Tuesday, June 05, 2007 9:48 AM
>>>Subject: [Audyssey] Urgent! pyracy issue for Shades of doom
>>
>>
>>>Hi.
>>
>>>Recently on the audio games.net forums, a couple of members have
>> been
>>>discussing cracks and such.  However with this latest topic I
>> think things
>>>are going slightly far.  In light of the recent discussion about
>> pyracy, I'm
>>>reporting it here, - because I'm not precisely sure whome to
>> contact
>>>relating to shades of doom.
>>
>>>Please see:
>>
>>>http://forum.audiogames.net/viewtopic.php?pid=12160#p12160
>>
>>>I'm sorry for having to go through these sorts of things, but
>> given the talk
>>>about pyracy, I thought it was probably better than leaving the
>> issue.  Also,
>>>as I said, this isn't this person's first discussion of pyracy
>> (as che
>>>martin unfortunately noticed).
>>
>>>Sorry again.
>>
>>>all the best,
>>
>>>Dark.
>>>___
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>>>To unsubscribe send E-mail to [EMAIL PROTECTED]
>> You can visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>>
>>
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>>>any subscription changes via the web.
>>
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>> any subscription changes via the web.
>>
>
>
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Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracyissueforShades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
lol not everyone's parents ... mine would very rarely buy a game for me 
without asking me for the money back ...
parents are always very cautious when it comes to buying online from parties 
they don't even know about, which is understandable.
that's why i'm also looking for a way for kids to be able to independently 
buy games from me, because parents, admittedly, can be a pain.

regards,

damien




- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 05, 2007 8:03 PM
Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! 
pyracyissueforShades of doom


> I'm sure if the kids would ask their parents maybe their parents would buy
> the game for them.
>
> Josh
>
> - Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 05, 2007 1:19 PM
> Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy
> issueforShades of doom
>
>
>> It didn't sound as though this kid had even had a key. I think he just
>> wanted a free ride. There was another kid who did something similar
>> several
>> times not long back, once for SOD and once for Pinball Classic.
>> Bryan and Jennie, the Engaged Audio Gamers.
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Tuesday, June 05, 2007 8:53 AM
>> Subject: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue
>> forShades of doom
>>
>>
>>> In every user's guide I have read, and I do read them before playing a
>>> game,
>>> it is strongly suggested that you write your authorization code in
>>> braille,
>>> put it on tape, or whatever.  Keep a backup copy of your keys in case 
>>> you
>>> experience PC problems that cause your key to get lost.  If you don't,
>>> it's
>>> your responsibility, not the game developer's.  If you buy a car, and
>>> lose
>>> the car key 6 months later, should the manufacturer furnish you with
>>> another
>>> one free of charge?, or should you have made another key beforehand, 
>>> just
>>> in
>>> case?  Obviously, you should have made a duplicate key.  The same
>>> principle
>>> applies to game keys.
>>> --
>>> If guns cause crime, then pencils cause misspelled words.
>>> - Original Message - 
>>> From: "Ronald Hopkins II" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, June 05, 2007 3:39 AM
>>> Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom
>>>
>>>
 Hello.  I think that piracy can ruin business.  Although I think that
 there
 should be an agreement with the gaming company and customers if there
 keys
 are unfortunately lost from comp crashes, they should be able to get
 them
 back.


> [Original Message]
> From: Dark <[EMAIL PROTECTED]>
> To: 
> Date: 6/5/2007 5:50:26 AM
> Subject: [Audyssey] Urgent! pyracy issue for Shades of doom
>
> Hi.
>
> Recently on the audio games.net forums, a couple of members have been
 discussing cracks and such. However with this latest topic I think
 things
 are going slightly far. In light of the recent discussion about pyracy,
 I'm
 reporting it here, - because I'm not precisely sure whome to 
 contact
 relating to shades of doom.
>
> Please see:
>
> http://forum.audiogames.net/viewtopic.php?pid=12160#p12160
>
> I'm sorry for having to go through these sorts of things, but given 
> the
 talk about pyracy, I thought it was probably better than leaving the
 issue.
 Also, as I said, this isn't this person's first discussion of pyracy 
 (as
 che martin unfortunately noticed).
>
> Sorry again.
>
> all the best,
>
> Dark.
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.



 ___
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 any subscription changes via the web.

>>>
>>>
>>>
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> ___
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Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
the audiogames.net guy is on this list i think.

regards,

damien




- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 05, 2007 1:36 PM
Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom


>I read it as well, and it's quite nasty. What about reporting it to the
> forum moderators so they can erase it?
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, June 05, 2007 9:48 AM
> Subject: [Audyssey] Urgent! pyracy issue for Shades of doom
>
>
> Hi.
>
> Recently on the audio games.net forums, a couple of members have been
> discussing cracks and such. However with this latest topic I think things
> are going slightly far. In light of the recent discussion about pyracy, 
> I'm
> reporting it here, - because I'm not precisely sure whome to contact
> relating to shades of doom.
>
> Please see:
>
> http://forum.audiogames.net/viewtopic.php?pid=12160#p12160
>
> I'm sorry for having to go through these sorts of things, but given the 
> talk
> about pyracy, I thought it was probably better than leaving the issue. 
> Also,
> as I said, this isn't this person's first discussion of pyracy (as che
> martin unfortunately noticed).
>
> Sorry again.
>
> all the best,
>
> Dark.
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
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Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issueforShades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
oh-oh ...
looks like i'm gonna have to put some security checks, and maybe have 
records of people who have actually purchased something. the only problem 
then lies when someone else pretends to be the person who bought the game 
just so they can get a key, giving the product id for their computer.

regards,

damien

regards,

damien


- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 05, 2007 6:19 PM
Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy 
issueforShades of doom


> It didn't sound as though this kid had even had a key. I think he just
> wanted a free ride. There was another kid who did something similar 
> several
> times not long back, once for SOD and once for Pinball Classic.
> Bryan and Jennie, the Engaged Audio Gamers.
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Tuesday, June 05, 2007 8:53 AM
> Subject: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue
> forShades of doom
>
>
>> In every user's guide I have read, and I do read them before playing a
>> game,
>> it is strongly suggested that you write your authorization code in
>> braille,
>> put it on tape, or whatever.  Keep a backup copy of your keys in case you
>> experience PC problems that cause your key to get lost.  If you don't,
>> it's
>> your responsibility, not the game developer's.  If you buy a car, and 
>> lose
>> the car key 6 months later, should the manufacturer furnish you with
>> another
>> one free of charge?, or should you have made another key beforehand, just
>> in
>> case?  Obviously, you should have made a duplicate key.  The same
>> principle
>> applies to game keys.
>> --
>> If guns cause crime, then pencils cause misspelled words.
>> - Original Message - 
>> From: "Ronald Hopkins II" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, June 05, 2007 3:39 AM
>> Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom
>>
>>
>>> Hello.  I think that piracy can ruin business.  Although I think that
>>> there
>>> should be an agreement with the gaming company and customers if there
>>> keys
>>> are unfortunately lost from comp crashes, they should be able to get 
>>> them
>>> back.
>>>
>>>
 [Original Message]
 From: Dark <[EMAIL PROTECTED]>
 To: 
 Date: 6/5/2007 5:50:26 AM
 Subject: [Audyssey] Urgent! pyracy issue for Shades of doom

 Hi.

 Recently on the audio games.net forums, a couple of members have been
>>> discussing cracks and such. However with this latest topic I think 
>>> things
>>> are going slightly far. In light of the recent discussion about pyracy,
>>> I'm
>>> reporting it here, - because I'm not precisely sure whome to contact
>>> relating to shades of doom.

 Please see:

 http://forum.audiogames.net/viewtopic.php?pid=12160#p12160

 I'm sorry for having to go through these sorts of things, but given the
>>> talk about pyracy, I thought it was probably better than leaving the
>>> issue.
>>> Also, as I said, this isn't this person's first discussion of pyracy (as
>>> che martin unfortunately noticed).

 Sorry again.

 all the best,

 Dark.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
>> ___
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>> any subscription changes via the web.
>>
>
>
> ___
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Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue forShades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
at the same time, if you have no other way of backing it up ...

i have plenty of ways but there might be some people who don't have any ways 
of backing up.
my plan when i start selling is to have a similar policy to bsc games and 
steve-audio - three licence keys per year, although i'm still looking for a 
simple registration system, because mine seem to have big flaws in them, as 
my old one used to randomly select letters and numbers and write it to the 
registry, so it would be very easy to crack.

regards,

damien.




- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Tuesday, June 05, 2007 3:53 PM
Subject: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue 
forShades of doom


> In every user's guide I have read, and I do read them before playing a 
> game,
> it is strongly suggested that you write your authorization code in 
> braille,
> put it on tape, or whatever.  Keep a backup copy of your keys in case you
> experience PC problems that cause your key to get lost.  If you don't, 
> it's
> your responsibility, not the game developer's.  If you buy a car, and lose
> the car key 6 months later, should the manufacturer furnish you with 
> another
> one free of charge?, or should you have made another key beforehand, just 
> in
> case?  Obviously, you should have made a duplicate key.  The same 
> principle
> applies to game keys.
> --
> If guns cause crime, then pencils cause misspelled words.
> - Original Message - 
> From: "Ronald Hopkins II" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 05, 2007 3:39 AM
> Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom
>
>
>> Hello.  I think that piracy can ruin business.  Although I think that
>> there
>> should be an agreement with the gaming company and customers if there 
>> keys
>> are unfortunately lost from comp crashes, they should be able to get them
>> back.
>>
>>
>>> [Original Message]
>>> From: Dark <[EMAIL PROTECTED]>
>>> To: 
>>> Date: 6/5/2007 5:50:26 AM
>>> Subject: [Audyssey] Urgent! pyracy issue for Shades of doom
>>>
>>> Hi.
>>>
>>> Recently on the audio games.net forums, a couple of members have been
>> discussing cracks and such. However with this latest topic I think things
>> are going slightly far. In light of the recent discussion about pyracy,
>> I'm
>> reporting it here, - because I'm not precisely sure whome to contact
>> relating to shades of doom.
>>>
>>> Please see:
>>>
>>> http://forum.audiogames.net/viewtopic.php?pid=12160#p12160
>>>
>>> I'm sorry for having to go through these sorts of things, but given the
>> talk about pyracy, I thought it was probably better than leaving the
>> issue.
>> Also, as I said, this isn't this person's first discussion of pyracy (as
>> che martin unfortunately noticed).
>>>
>>> Sorry again.
>>>
>>> all the best,
>>>
>>> Dark.
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
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> visit
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Re: [Audyssey] word games?

2007-05-30 Thread damien c. sadler - head of x-sight interactive
danzgames.com has chain link and search party, bscgames.com have wordstrain 
volumes 1 and 2, and l-works.net has the lworks arcade which provides a few 
word games.

chain link is you have to guess the linked words, search party is some sort 
of crossword thing, and the rest are a group of packaged word games 
together.
jim kitchen (http://www.kitchensinc.net) also has hangman, and i am also 
making a few.

regards,

damien




- Original Message - 
From: "Jen Karns" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, May 30, 2007 12:56 AM
Subject: [Audyssey] word games?


> Hi,
> I was wondering if anyone knew of any word games on
> the computer? I have both the blind gamers word games,
> and I also play those games on the zone. But I don't
> know of any others. Any help would be much
> appreciated.
> Thanks in advance.
>
> Jen
>
>
>
> Choose
>  
> the right car based on your needs.  Check out Yahoo! Autos new Car Finder 
> tool.
> http://autos.yahoo.com/carfinder/
>
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Re: [Audyssey] game development

2007-05-29 Thread damien c. sadler - head of x-sight interactive
descent into madness seems to be run off python.

regards,

damien




- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 29, 2007 7:58 PM
Subject: [Audyssey] game development


> Hi,
>
> Has anyone developed an audio game using python? It seems like python may 
> be
> easier to use than visual basic. But I don't know how good its direct-x
> features are.
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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Re: [Audyssey] Idea for game

2007-05-27 Thread damien c. sadler - head of x-sight interactive
that sounds almost like theme park or theme hospital, but just for 
restaurants.

regards,

damien




- Original Message - 
From: "Ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, May 27, 2007 2:45 PM
Subject: [Audyssey] Idea for game


> Hi guys,
> Found this in The Guardian from the UK, would love a game like this, it 
> really seems charmingly fun!
> Ari
> Diner Dash Nintendo DS, PSP
>
> nick gillett
>
> Diner Dash makes you the sole member of the waiting staff in a
>
> sequence of progressively larger and busier restaurants. Manage
>
> the queue, seat diners, take orders, pass them to the kitchen,
>
> supply interim snacks, bring the food to the right table, pour
>
> the drinks, offer dessert, bring the bill, clear the table and
>
> drop off the dirty crockery at the kitchen. It starts easy and
>
> gets steadily more taxing with the addition of bigger tables,
>
> different sized parties, diners who eat very slowly even when you
>
> really need their table back and the tendency of customers to
>
> walk out if you take too long over any of the above. Reminiscent
>
> of the gameplay made famous by Nintendo's 1980s Game & Watch
>
> series, it requires management of increasingly hard to contain
>
> chaos and demands enormous concentration, which may sound like
>
> hard work, but is actually a pleasingly frenetic way to waste
>
> sizable portions of the tiny amount of time that constitutes
>
> human existence.
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Re: [Audyssey] Update on SAPI

2007-05-10 Thread damien c. sadler - head of x-sight interactive
wo, that's exactly the problem i had lol

regards,

damien


- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Mailinglist" 
Sent: Thursday, May 10, 2007 5:28 PM
Subject: [Audyssey] Update on SAPI


> Hi,
>
> I just noticed some weird things. First, when I installed a Nuance 
> RealSpeak voice the whole SAPI engine was working again. Then I 
> uninstalled that voice and SAPI stopped working immediately. So I decided 
> to keep the voice running, but when I started the Kitchensinc gamemenu, 
> well, Orpheus crashed everytime I ran into it in the voice selection. Now 
> I uninstalled Orpheus, and everything seems to work fine.
> One last thing, some of the DLLs that are bundled with the games are older 
> than the Windows XP defaults. Or at least the filesizes differ. Okay, 
> that's more than enough techtalk.
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Re: [Audyssey] jim's trivia and hangman

2007-05-09 Thread damien c. sadler - head of x-sight interactive
not everyone can afford sapi voices though. some of the prices of them 
voices, gees, you could get a proper screenreader! *smiles*

regards,

damien




- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 08, 2007 9:56 PM
Subject: Re: [Audyssey] jim's trivia and hangman


> Hi, another suggestion for those who play jim's games is buy a Scansoft
> voice or two from nextup.com . they sound real good.
>
> Josh
>
> - Original Message - 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Audyssey Blind gaming Gamers discussion list" 
> Sent: Tuesday, May 08, 2007 3:33 PM
> Subject: [Audyssey] jim's trivia and hangman
>
>
>> Hi
>> Just wanted to say that I got  68 percent for  the harry potter trivia by
>> jim and marcy and 62  percent for the  other harry potter trivia so my
>> understanding of  the books is reasonably good.I've got a suggestion for
>> your hangman game jim. Sometimes I come across a word which I don't know
>> the
>> meaning of. Either I  can't make out the way sapi   pronounces the word 
>> or
>> it's a word I never heard of.  When  the  game gives the answer whether I
>> won or got hanged, I want to look up the word, so then I load jaws and I
>> open the word web program to look up the word, but that causes mayhem 
>> when
>> the hangman game is open. When I launch jaws and word web with the
>> control+alt system hot keys the game thinks I want to change the speed 
>> and
>> so it says the whole time: to change the rate use the arrow keys and then
>> press enter.
>> My suggestion  to you is: give an extra clue with each word.  Currently
>> with each word, the game tells me how many letters is in the word and if
>> it's a place, , person or thing. It would be really nice if an extra clue
>> can also be given, at least on the easyexperience  level.
>> I can't remember a word which I heard in the hangman game of which I
>> didn't
>> know the meaning, but if there can be an   extra clue that describes the
>> word,  then it will also broaden my  general knowledge.
>> An example would be:
>> Your word is a place and has 7 letters; it's a place where a king stays.
>> Answer: palace.
>> Or if you think it will make it too easy, at least give clues with less
>> obvious words.
>>
>>
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>> visit
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] jim's trivia and hangman

2007-05-09 Thread damien c. sadler - head of x-sight interactive
lol you mean six letters.

regards,

damien




- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Audyssey Blind gaming Gamers discussion list" 
Sent: Tuesday, May 08, 2007 8:33 PM
Subject: [Audyssey] jim's trivia and hangman


> Hi
> Just wanted to say that I got  68 percent for  the harry potter trivia by
> jim and marcy and 62  percent for the  other harry potter trivia so my
> understanding of  the books is reasonably good.I've got a suggestion for
> your hangman game jim. Sometimes I come across a word which I don't know 
> the
> meaning of. Either I  can't make out the way sapi   pronounces the word or
> it's a word I never heard of.  When  the  game gives the answer whether I
> won or got hanged, I want to look up the word, so then I load jaws and I
> open the word web program to look up the word, but that causes mayhem when
> the hangman game is open. When I launch jaws and word web with the
> control+alt system hot keys the game thinks I want to change the speed and
> so it says the whole time: to change the rate use the arrow keys and then
> press enter.
> My suggestion  to you is: give an extra clue with each word.  Currently
> with each word, the game tells me how many letters is in the word and if
> it's a place, , person or thing. It would be really nice if an extra clue
> can also be given, at least on the easyexperience  level.
> I can't remember a word which I heard in the hangman game of which I 
> didn't
> know the meaning, but if there can be an   extra clue that describes the
> word,  then it will also broaden my  general knowledge.
> An example would be:
> Your word is a place and has 7 letters; it's a place where a king stays.
> Answer: palace.
> Or if you think it will make it too easy, at least give clues with less
> obvious words.
>
>
> ___
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
well i don't know yet. it's only just started development. it may be that in 
the end it's free if i can't get all the systems implemented into it.
i was just giving 30 as an example, that's not my set price.

regards,

damien



- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 16, 2007 4:35 PM
Subject: Re: [Audyssey] bomb blaster then?


Hmmm Damien, the notion of paying the same amount in pounds and dollars
seems extremely strange to me, - not the least because using Paypal,
it's possible to pay in either currency.

While bomb blaster I'm sure will be a great game and well worth paying for,
given the choice i'd much rather pay 18 pounds - that would be thirty
dollars, than thirty pounds.

Personally, I'd say either you just give the game a price in dollars (they
instantly convert to pounds and can be paid into your bank so no trouble),
or, you give two relative prices based on the exchange rate, - eg 30
dollars or 18 pounds, or (if you think your game is worth thirty pounds),
thirty pounds or 55 dollars, the way Asabat software (also in the uk) have
done.

I don't personally see why there's such a major hastle going on over this
sort of issue.

More to the point is how much the game is actually worth (in pounds or
dollars).

All the best,

Dark.
----- Original Message - 
From: "damien c. sadler - head of x-sight interactive"
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 16, 2007 4:05 PM
Subject: Re: [Audyssey] bomb blaster then?


i'm confused.

does that mean that i should charge £30 which means americans should have to
pay $60? or should i charge £30, $30, C$30, A$30, or whatever

regards,

damien



- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 16, 2007 4:00 PM
Subject: Re: [Audyssey] bomb blaster then?


I hope I'm not missing the point, here, but here's my thinking on the
potential cost of a game for people in different countries.  Actually, are
they paying more depending on which country they reside in?  No, because
different forms of money are worth different amounts.  Which is heavier.  A
pound of marshmallows? or a pound of mercury.  Now, which takes up more
space?  See what I mean?  Now, he's not going to charge a cubic foot of
whatever your currency is.  He's going to charge what amounts to a certain
value.  If a pound is worth fifty cents in American money, and the developer
lives in America, he's going to charge 2 pounds, or $1 in American money
because a pound is worth half as much as an American dollar.  If a person in
the UK earns 2 pounds per hour, and an American earns $1 doing the same job,
then there's no problem.  Everyone seems to be basing the potential price of
a game on the numbers rather than the value.  If the game costs $30 in
American money, should someone in the UK get it for 30 pounds, which is a 50
percent discount, because 30 equals 30?  No.  It should cost the equivalent
of $30 in American money, whether it is 60, 90, or however many of your
units of money it takes.


- Original Message - 
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 16, 2007 2:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

> so what are you suggesting, that i make it 30 of whatever currency?
> so if
> someone pays in dollars they pay $30, or if they pay in pounds they
> also pay
> £30?
>
> regards,
>
> damien
>
>
>
>
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, April 16, 2007 3:11 AM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
> Hi Damien,
> How about setting your prices depending on the persons country or
> currency?
> You are right that since the Brittish pound currently has a higher
> exchange rate than the dollar some gamers may not want to pay the
> extra
> exchange rate to equalise things. Then, again if that is your price to
> be of value you may have to do what you have to do.
>
>
>
>
> damien c. sadler - head of x-sight interactive wrote:
>> there is a sticky situation when it comes to prices. i am britis

Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
i'm confused.

does that mean that i should charge £30 which means americans should have to 
pay $60? or should i charge £30, $30, C$30, A$30, or whatever

regards,

damien



- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 16, 2007 4:00 PM
Subject: Re: [Audyssey] bomb blaster then?


I hope I'm not missing the point, here, but here's my thinking on the
potential cost of a game for people in different countries.  Actually, are
they paying more depending on which country they reside in?  No, because
different forms of money are worth different amounts.  Which is heavier.  A
pound of marshmallows? or a pound of mercury.  Now, which takes up more
space?  See what I mean?  Now, he's not going to charge a cubic foot of
whatever your currency is.  He's going to charge what amounts to a certain
value.  If a pound is worth fifty cents in American money, and the developer
lives in America, he's going to charge 2 pounds, or $1 in American money
because a pound is worth half as much as an American dollar.  If a person in
the UK earns 2 pounds per hour, and an American earns $1 doing the same job,
then there's no problem.  Everyone seems to be basing the potential price of
a game on the numbers rather than the value.  If the game costs $30 in
American money, should someone in the UK get it for 30 pounds, which is a 50
percent discount, because 30 equals 30?  No.  It should cost the equivalent
of $30 in American money, whether it is 60, 90, or however many of your
units of money it takes.


- Original Message - 
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 16, 2007 2:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

> so what are you suggesting, that i make it 30 of whatever currency?
> so if
> someone pays in dollars they pay $30, or if they pay in pounds they
> also pay
> £30?
>
> regards,
>
> damien
>
>
>
>
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, April 16, 2007 3:11 AM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
> Hi Damien,
> How about setting your prices depending on the persons country or
> currency?
> You are right that since the Brittish pound currently has a higher
> exchange rate than the dollar some gamers may not want to pay the
> extra
> exchange rate to equalise things. Then, again if that is your price to
> be of value you may have to do what you have to do.
>
>
>
>
> damien c. sadler - head of x-sight interactive wrote:
>> there is a sticky situation when it comes to prices. i am british,
>> therefore
>> my home currency is pounds. if i charge £30, i feel that the
>> americans are
>> being treated unfairly, but if i charge $30, then i wouldn't be
>> getting
>> the
>> equivalent of what i would usually be getting.
>>
>> regards,
>>
>> damien
>>
>
>
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> can visit
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>
>
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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
hi will,

£30 is around $55 or $60.

regards,

damien



- Original Message - 
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 16, 2007 8:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

> so what are you suggesting, that i make it 30 of whatever currency?
> so if
> someone pays in dollars they pay $30, or if they pay in pounds they
> also pay
> £30?
>
> regards,
>
> damien
>
>
>
>
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, April 16, 2007 3:11 AM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
> Hi Damien,
> How about setting your prices depending on the persons country or
> currency?
> You are right that since the Brittish pound currently has a higher
> exchange rate than the dollar some gamers may not want to pay the
> extra
> exchange rate to equalise things. Then, again if that is your price to
> be of value you may have to do what you have to do.
>
>
>
>
> damien c. sadler - head of x-sight interactive wrote:
>> there is a sticky situation when it comes to prices. i am british,
>> therefore
>> my home currency is pounds. if i charge £30, i feel that the
>> americans are
>> being treated unfairly, but if i charge $30, then i wouldn't be
>> getting
>> the
>> equivalent of what i would usually be getting.
>>
>> regards,
>>
>> damien
>>
>
>
> ___
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> can visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
so what are you suggesting, that i make it 30 of whatever currency? so if 
someone pays in dollars they pay $30, or if they pay in pounds they also pay 
£30?

regards,

damien




- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 16, 2007 3:11 AM
Subject: Re: [Audyssey] bomb blaster then?


Hi Damien,
How about setting your prices depending on the persons country or currency?
You are right that since the Brittish pound currently has a higher
exchange rate than the dollar some gamers may not want to pay the extra
exchange rate to equalise things. Then, again if that is your price to
be of value you may have to do what you have to do.




damien c. sadler - head of x-sight interactive wrote:
> there is a sticky situation when it comes to prices. i am british, 
> therefore
> my home currency is pounds. if i charge £30, i feel that the americans are
> being treated unfairly, but if i charge $30, then i wouldn't be getting 
> the
> equivalent of what i would usually be getting.
>
> regards,
>
> damien
>


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Re: [Audyssey] bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
lol.
i can't remember if i said this, but please can people who want to be in the 
beta team email me offlist?

thanks.

regards,

damien




- Original Message - 
From: "aaron danvers-jukes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 15, 2007 7:11 PM
Subject: Re: [Audyssey] bomb blaster then?


>i agree. a small learn game sounds menu will be good. i've come to be used
> to them.
> and, damien, i am also glad that progression is taking place. it may be
> slow, but as dark said and i agree with this, that a game is well, well
> worth the wait in the end! i've waited for judgment day, i've waited for
> sarah, and now, i am paciently waiting for bomb blaster!!
> also, please put me on the list for the beta team (if you want when the 
> time
> comes closer)
> thanks.
> and beware the bombs and the machines!
>
>
>
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
whatever you have on you you can try and use. some machines are rather 
easily broken, some are very hard to break and you may even break the item 
you are using by attempting it, and some just won't break at all.

regards,

damien




- Original Message - 
From: "aaron danvers-jukes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 15, 2007 7:14 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> i'm confused what bbomb blaster is all about.
> sure you can break stuff and disable bombs and thigns...
> but how? with a gun? shoot the machines to disable the bombs... lol.
> that'd be fun.
> perhaps as a bonus game.
> thanks.
>
>
>
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Re: [Audyssey] bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
there is a sticky situation when it comes to prices. i am british, therefore 
my home currency is pounds. if i charge £30, i feel that the americans are 
being treated unfairly, but if i charge $30, then i wouldn't be getting the 
equivalent of what i would usually be getting.

regards,

damien




- Original Message - 
From: "aaron danvers-jukes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 15, 2007 7:19 PM
Subject: Re: [Audyssey] bomb blaster then?


> and as the gmae comes nearer to release, perhaps a trailor. and of course 
> a
> freebie demo of course. i am guessing a price of $25/$30, or pounds, 
> though
> dollars will be better, because i we might not be able to afford it
> hehehehehe.
> thanks.
>
>
>
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
i don't know about rocky.

regards,

damien




- Original Message - 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 11, 2007 10:57 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> Hi, Damian, In the boxing game are you going to have create your o wn 
> boxer?
> I hope you make the boxing game like the movie Rocky.
> your friend,
> Jason
> - Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 11, 2007 6:03 AM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> alan maynard had taken his site down due to a trogeon horse that had
>> somehow
>> got on the banner. he agreed to let me host it, and even better, carry on
>> developing it to the interests of you guys. so if there is anything you
>> want
>> done to it, just let me know. alan has also given me permission if i
>> understand him correctly to release it as another open source game.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "jason" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 11, 2007 10:29 AM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> Hello gamers, I have have another question.
>>> My question is where can I get the boxing game?  I had asked this a
>>> couple
>>> of weeks ago and I didn't receive a reply.
>>> so email me if you gamers can and tell me whre I can get that game.
>>> your friend,
>>> Jason
>>> - Original Message - 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 12:03 PM
>>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>>> every
>>>> thing sounds like i think is a good idea.
>>>> obviously i won't include every single bomb or every single machine or
>>>> explode, just one of each to let you know what to expect for other
>>>> machines,
>>>> bombs and explosions etc.
>>>>
>>>> regards,
>>>>
>>>> damien
>>>>
>>>>
>>>>
>>>>
>>>> - Original Message - 
>>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 4:32 PM
>>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>>
>>>>
>>>>> To me, an audio game without a sounds menu is like a game without an
>>>>> instruction manual.  You have to know what to listen for in order to
>>>>> know
>>>>> what to do.
>>>>> - Original Message - 
>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> Hi damien,
>>>>>> I always appreciate a sound describing feature and if I have no
>>>>>> trouble
>>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>>> important
>>>>>> to have.
>>>>>> Of course certain sounds may be critical to game play like the tone
>>>>>> when
>>>>>> a
>>>>>> target is in your cross hairs of your gun.
>>>>>> If you have different creatures with different capabilities of 
>>>>>> killing
>>>>>> you
>>>>>> then something to distinguish one from another is important.
>>>>>> phil
>>>>>>
>>>>>> - Original Message - 
>>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>>> <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" 
>>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>>> Subject: [Audyssey] bomb bla

[Audyssey] sg suggestions

2007-04-11 Thread damien c. sadler - head of x-sight interactive
and whoever sent me the sg suggestions please resend them? i accidentally 
deleted the email lol

regards,

damien
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
the games aren't being hosted yet until i have made the changes i'd like to 
make for them, and the suggestions of my fellow gamers.
there are a few projects i have been asked or given permission to continue 
with, one of them being samuel proulx's jfw hangman.

regards,

damien




- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 11, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> Hi Damian.
>
> Wow! so your now in charge of Savage gambit and Savage gambit redemption?
> cool!
>
> You seem like quite a busy chap with this and bomb blaster on the go.
>
> Here's a couple of my thoughts about the game.
>
> While i certainly enjoyed the concept and execution of the game, i did 
> find
> it rather easy once I'd memorized the punches and counters, a bit like
> boppit with slightly more switches to pull.
>
> Stil, this might have just been me.
>
> if you wanted to muck about with the game mechanics, you could considder
> customizing the enemies a bit, giving them special moves and counters with
> their own audio for instance, if they block a certain number of punches 
> they
> get to taunt you and perform special moves, which you must avoide based on
> guess work, experience and knolige of the boxer's body. For instance, one 
> of
> the big heavy enemies could yell "heads up" as he attempts to perform a
> symbols move on the sides of your head, which you must obviously duck to
> avoid.
>
> On a basic level, you might also considder varying the rythm of the 
> punches,
> sinse one reason i found the game so easy is that the enemies blows came 
> in
> such a rythm.
>
> Statistics and a way to check them might be good as well, sinse often I
> found myself plugging away at the enemy trying to decide if i was actually
> damaging them or not. Along this line you might also include some jim
> training type games which you could do to increase your own boxer's
> stats, - though obviously this would mean loads of extra programming.
>
> Also, more audio would deffinately be good, - such as taunts by the
> opponents before the match. I very much got the impression from the manual
> that the opponents did have very individualized personalities, but sinse 
> all
> you heard of this was their pre-match laugh, it didn't really come across.
>
> In the same way, different arenas in different locations with different
> background audio would be nice, apart from the traditional boxing ring 
> with
> the crowd. Sinse the Savage Gambit is obviously quite a shady and violent
> tournament, you could have places like illegal dodgy bars, underground
> martial arts arenas, or mafia controled factories (yes! I'm a 
> streetfighter
> fan, it shows doesn't it).
>
> Obviously Bomb blaster is the major project your working on at the moment,
> and I know some of these changes would take a lot of time and effort to 
> put
> into the game, but sinse you asked suggestions I thought I'd give a few.
>
> Btw, you say your now hosting the game? Perhaps if you sent Phil and 
> Richard
> the appropriate Url, they could put up a link to it on Pcs games and
> audiogames.net respectively.
>
> Beware the Grue!
>
> Dark.
>
>
> -
>
>
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Re: [Audyssey] bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
bomb blaster hasn't been released yet. it's currently in development by me 
and my team.

regards,

damien




- Original Message - 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 11, 2007 10:27 AM
Subject: Re: [Audyssey] bomb blaster then?


> Hello everyone, Where can you get bomb blaster?
> your friend,
> Jason
> - Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 10:17 AM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> this game isn't 3d btw.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 3:01 PM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> Oh tar damian.
>>>
>>> Perhaps by the time it's ready I will have recording sorted so that I
>>> won't
>>> need to play on speakers and can reccord stuff in 3D, so maybe a casting
>>> of
>>> the pod about the game might be possible.
>>>
>>> A small learn game sounds menue deffinately sounds like a plan.
>>>
>>> good luck with the developement, I'm pleased to here things are
>>> progressing,
>>> even slowly, - I always think about the Tortoise in the parable in
>>> these
>>> situations! and as Sarah, and final conflict recently both showed me,
>>> it's
>>> a
>>> good thought to have, sinse games can be well worth the wait in the end.
>>>
>>> Beware the tortoise and the Grue!
>>>
>>> Dark.
>>> - Original Message - 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 2:43 PM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>>i am not working on the beta list yet, as game development has only
>>>>really
>>>> just started. i've been having problems for a while with it and i
>>>> finally
>>>> got it working, so i'm very happy again.
>>>> i will put you down on the list though when the time gets nearer.
>>>> there's not much to it right now, the character can walk and detect a
>>>> door,
>>>> but that's it.
>>>> he can't fight or disable any bombs or machines yet.
>>>>
>>>> regards,
>>>>
>>>> damien
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> - Original Message - 
>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 2:02 PM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> Hi Damian.
>>>>>
>>>>> As Phil says, it all depends upon the complexity of the game,
>>>>> especially
>>>>> if
>>>>> it's 3D and involves targiting and the like or many different types of
>>>>> enemy.
>>>>>
>>>>> I'd stil personally advise keeping it minimal though even in these
>>>>> cases
>>>>> so
>>>>> there is stil a surprise and exploration element. I thought the menue
>>>>> in
>>>>> Sarah was absolutely perfect, sinse it gave you all the tools you need
>>>>> to
>>>>> start the game and not get confused, but there is stil more than 
>>>>> enough
>>>>> to
>>>>> discover for yourself, even for a game exploration nut like me.
>>>>>
>>>>> Btw Damian, I'd be highly interested in beta testing work on bomb
>>>>> blaster
>>>>> if
>>>>> you'd like (the game certainly sounds fun).
>>>>>
>>>>> Of course, I'm sure lots of other people here would be interested in
>>>>> applying for positions on the beta team as well, so it'll all depend
>>>>> upon
>>>>> how you decide to handle beta tester applications etc.
>>>

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
alan maynard had taken his site down due to a trogeon horse that had somehow 
got on the banner. he agreed to let me host it, and even better, carry on 
developing it to the interests of you guys. so if there is anything you want 
done to it, just let me know. alan has also given me permission if i 
understand him correctly to release it as another open source game.

regards,

damien




- Original Message - 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 11, 2007 10:29 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> Hello gamers, I have have another question.
> My question is where can I get the boxing game?  I had asked this a couple
> of weeks ago and I didn't receive a reply.
> so email me if you gamers can and tell me whre I can get that game.
> your friend,
> Jason
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 12:03 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>> every
>> thing sounds like i think is a good idea.
>> obviously i won't include every single bomb or every single machine or
>> explode, just one of each to let you know what to expect for other
>> machines,
>> bombs and explosions etc.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 4:32 PM
>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> To me, an audio game without a sounds menu is like a game without an
>>> instruction manual.  You have to know what to listen for in order to 
>>> know
>>> what to do.
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 7:29 AM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Hi damien,
>>>> I always appreciate a sound describing feature and if I have no trouble
>>>> identifying sounds I do not need it but if I do have trouble it is
>>>> important
>>>> to have.
>>>> Of course certain sounds may be critical to game play like the tone 
>>>> when
>>>> a
>>>> target is in your cross hairs of your gun.
>>>> If you have different creatures with different capabilities of killing
>>>> you
>>>> then something to distinguish one from another is important.
>>>> phil
>>>>
>>>> - Original Message - 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>> Subject: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> i've been following this list's opinions on learn game sounds menus
>>>>> then.
>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>> blaster?
>>>>> currently there isn't one but if people want it it's easily added, but
>>>>> through my understanding on what i've just read people aren't really
>>>>> bothered about such a menu.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>> ___
>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>> visit
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>> any subscription changes via the web.
>>>>
>>>>
>>>> ___
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>>>> visit
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>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>>
>>> ___
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>>> visit
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>>> any subscription changes via the web.
>>
>>
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>
>
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
not everybody has a spellchecker, unless of course outlook express and 
pegasus come with them ...

regards,

damien




- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 7:51 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> We shouldn't have to guess, though.  It is up to the author to convey, not
> the reader to wonder and try to decipher, and a simple proofread and use 
> of
> a spell checker would have taken how long?.
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, April 09, 2007 12:35 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>>i think he meant there is a sound review feature in gma's games.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, April 09, 2007 5:23 PM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>>  Karl,
>>>  It would help a lot if you would check your message before sending and
>>> correct any errors in spelling.
>>>  I have no idea what you are saying here, and a quick check and fix 
>>> would
>>> have saved myself and the other couple of hundred members of this list
>>> from
>>> scratching their collective heads to try and figure out what in the 
>>> world
>>> you are saying.
>>>  Your consideration is much apreciated.
>>>  Che
>>>
>>> ----- Original Message - 
>>> From: "carl" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 11:16 AM
>>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> you hav sutch a finge on gma games a sound revew
>>>> - Original Message - 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 5:03 PM
>>>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>>
>>>>
>>>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>>>> every
>>>>> thing sounds like i think is a good idea.
>>>>> obviously i won't include every single bomb or every single machine or
>>>>> explode, just one of each to let you know what to expect for other
>>>>> machines,
>>>>> bombs and explosions etc.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> - Original Message - 
>>>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 4:32 PM
>>>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>>>
>>>>>
>>>>>> To me, an audio game without a sounds menu is like a game without an
>>>>>> instruction manual.  You have to know what to listen for in order to
>>>>>> know
>>>>>> what to do.
>>>>>> - Original Message - 
>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" 
>>>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>>>
>>>>>>
>>>>>>> Hi damien,
>>>>>>> I always appreciate a sound describing feature and if I have no
>>>>>>> trouble
>>>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>>>> important
>>>>>>> to have.
>>>>>>> Of course certain sounds may be critical to game play like the tone
>>>>>>> when
>>>>>>> a
>>>>>>> target is in your cross hairs of your gun.
>>>>>>> If you have different creatures with different capabilities of
>&g

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
i think he meant there is a sound review feature in gma's games.

regards,

damien




- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 5:23 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


>  Karl,
>  It would help a lot if you would check your message before sending and
> correct any errors in spelling.
>  I have no idea what you are saying here, and a quick check and fix would
> have saved myself and the other couple of hundred members of this list 
> from
> scratching their collective heads to try and figure out what in the world
> you are saying.
>  Your consideration is much apreciated.
>  Che
>
> - Original Message - 
> From: "carl" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 11:16 AM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> you hav sutch a finge on gma games a sound revew
>> - Original Message - 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 5:03 PM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>> every
>>> thing sounds like i think is a good idea.
>>> obviously i won't include every single bomb or every single machine or
>>> explode, just one of each to let you know what to expect for other
>>> machines,
>>> bombs and explosions etc.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 4:32 PM
>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> To me, an audio game without a sounds menu is like a game without an
>>>> instruction manual.  You have to know what to listen for in order to
>>>> know
>>>> what to do.
>>>> - Original Message - 
>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> Hi damien,
>>>>> I always appreciate a sound describing feature and if I have no 
>>>>> trouble
>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>> important
>>>>> to have.
>>>>> Of course certain sounds may be critical to game play like the tone
>>>>> when
>>>>> a
>>>>> target is in your cross hairs of your gun.
>>>>> If you have different creatures with different capabilities of killing
>>>>> you
>>>>> then something to distinguish one from another is important.
>>>>> phil
>>>>>
>>>>> - Original Message - 
>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>> <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>> Subject: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> i've been following this list's opinions on learn game sounds menus
>>>>>> then.
>>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>>> blaster?
>>>>>> currently there isn't one but if people want it it's easily added, 
>>>>>> but
>>>>>> through my understanding on what i've just read people aren't really
>>>>>> bothered about such a menu.
>>>>>>
>>>>>> regards,
>>>>>>
>>>>>> damien
>>>>>> ___
>>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You 
>>>>>> can
>>>>>> visit
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>

Re: [Audyssey] bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
that would make it less interesting.

for example, you want to smash a guard with your hammer, it wouldn't work. 
it'd be also challenging to smash the guard without things being near you, 
otherwise you smash whatever it is, or if you're near a wall, either the 
wall or you can get destroyed.

regards,

damien




- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 1:24 PM
Subject: Re: [Audyssey] bomb blaster then?


> How about chosing a path? like good or evil? If you're good, you keep 
> things
> from being destroyed, but if you're evil, you blow up everything and kill
> innocent bystanders and the like.
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 12:47 PM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> i'm always looking for suggestions, and if there are anything you want in
>> this game then just tell me. at the moment, it is rooms and buildings,
>> each
>> filled with stacks of bombs, machines, alarms, guards, and special items.
>> you can use any special item on anything, meaning that weapons are picked
>> up
>> are regarded as special items. the only items that are not considered
>> special items are those you already come equipped with, which are an item
>> detector, and obviously, your body. your body can be used for normal real
>> life purposes, such as walking, fighting and opening doors. most special
>> and
>> standard items will have hotkeys so you will rarely even need to go into
>> your inventory.
>> the object is to disarm bombs, deactivate the machines that run them,
>> fight
>> the guards who watch over some of them, run from or destroy alarms that
>> will
>> alert the guards if you stay around them while they're shrieking or
>> ringing
>> at you, open, close, lock, unlock, or if you're getting so frustrated
>> because you can't find a key, smash up doors, and deal with timewasters
>> such
>> as mobile phone calls, radio communication, giving explanations to the
>> owners or workers if there are any in a specific building, buying items
>> from
>> the store, and having to do various other normal day-to-day things, but
>> making certain to be quick about them, as some of these bombs could go 
>> off
>> at any time.
>> as one bomb goes off you will lose some of your points, the more money 
>> you
>> end with the more points you get, the more health also, the quicker time
>> you
>> did it, the more buildings remain unharmed, score depends on those sorts
>> of
>> factors.
>> it is my plans to run contests through this game, and build a
>> contest-checking system and giving you the option of entering contests,
>> where you can play in various strategies, like fastest person to get
>> through, person with more money, sound contests, person with lowest 
>> score,
>> highest cheater, things like that.
>>
>> if there are any suggestions about what further developments (fun,
>> challenging, interesting) i could put on it, do let me know. and yes, i 
>> do
>> plan to have the popular cheats and easter eggs in there too.
>>
>> regards,
>>
>> damien
>>
>>
>> - Original Message - 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 5:26 PM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> Well, it was more a question rather than a suggestion.
>>>
>>> Obviously bomb blaster will be a very different game from Monti, with a
>>> completely different atmosphere and emphasis, however I was only 
>>> thinking
>>> of
>>> some fairly generic game mechanics and behaviours,  which exist in many
>>> main
>>> stream 2D platform games, - but thus far Monti is the ony one to
>>> impliment them in audio that I know about, which Imho is a shame.
>>>
>>> However as I said, I'd love to see more complex audio 2D platform games,
>>> with multiple levels, ladders etc, like audio Donkey Kong or Audio
>>> original
>>> Mega man for example
>>>
>>> Of course though, it's your game, and you might 

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
what do you guys think about sound encryption? i don't know what to make of 
it. most developers are encrypting sounds left right and centre, free game 
or not, and as i'm only just starting i don't know how's the right way to go 
about it. i don't want to look like some paranoid security freak but then 
again i know that most of the mainstream games sounds are encrypted or 
packed up or something.

regards,

damien




- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 3:59 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


>
> I am jumping in on this rather late, but generally I think some sort of
> sound describing feature is necessary for many audio games. Not every
> sound is obvious what it's function is for or what it does.
> For example, in GMA Tank Commander it is helpful to here what the
> correct targeting pitches are for a good solution ahead of time before
> playing the game, and finding out which enemy tank is which by it's
> engine noises.
> In Monty for example there are two different types of platforms you will
> encounter. There is the vanishing platforms that have a sort of UFO
> sound to them, and the warp platform which has it's own sound. A player
> who had never played before would certain like to know ahead of time
> which is which. Vanishing platforms are tricky as you have to time your
> jumps onto them just right or you will die a wonderful death when they
> vanish on you. Warp platforms willwarp you up[ a level or take you some
> place else on the level.
>
>
>
>
> ___
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> visit
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> any subscription changes via the web. 


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Re: [Audyssey] treasure mania 1

2007-04-08 Thread damien c. sadler - head of x-sight interactive
this all stems back to documentation. if you press r it'll beep when you're 
ready to pick up a chest.

regards,

damien




- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, April 08, 2007 11:50 PM
Subject: Re: [Audyssey] treasure mania 1


>I have a silly question here. I tried to play treasure mani and I can't 
>tell
> where the chest are. The only thing I can catch are fish. What do the 
> sounds
> of the chest sound like??
>
>
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Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
yes, i personally find documentation very useful. some games i wondered, i 
wonder what it'd be like if i just jumped straight in, and indeed, i'd 
always struggle. thank heaven for docs!

regards,

damien




- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 4:25 AM
Subject: Re: [Audyssey] bomb blaster then?


> Hi Niko,
> I certainly can not speak for every PC game out there, but in my
> experience games have had documentation in one form or another to help a
> player learn. For example, Star Trek Elite Force which I have installed
> came with a nice professionally done manual in html which covered all
> sorts of topics on menu structure, common keyboard commands, etc... This
> is just common sense. It also comes with a nice readme.txt which
> announces possible bug issues, latest revisions, and where to get
> updates, etc.
> I can't imagine a big game company just let you buy a game and giving
> you no clues how to play. Perhaps some players choose to jump in and
> play without reading first, but they are in my experience the first to
> complain when something doesn't happen they expect which was discussed
> at length in some manual or readme file.
> A great example here is STFC. While I had solvdd the bug related to the
> crash after installation months ago I am still amazed how many requests
> I get on and off list about that one error, and when I ask them did you
> read the frequently asked questions section on my site they answer no I
> did not. I half the time wonder why bother writing it up at all if
> people aren't going to take five seconds and look something up in the
> documentation before asking.
> I'm going to be shipping a text copy of the faq with every game I write
> from now on and if they don't read it, well, heaven help them if they
> can't read something before asking about something that is explained
> step by step right on their system.
>
>
>
> Niko C wrote:
>> It is nice to have but I do not think it is neccessary. One thing that
>> really get's to me is readmes! I hate readmes and I want to gouge my eyes
>> out everytime a game made for blind people comes with readmes! Are there
>> readmes for grand theft auto or final fantasy x? No! What is better is to 
>> go
>> through the game and learn. Go to training and learn how to use your gun 
>> and
>> learn how to fight. Muds don't have readmes. You have books to read and
>> experience and experimenting.
>> - Original Message - 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 6:10 AM
>> Subject: [Audyssey] bomb blaster then?
>>
>>
>>
>>> i've been following this list's opinions on learn game sounds menus 
>>> then.
>>> do you think i should put any sort of learn game sounds in bomb blaster?
>>> currently there isn't one but if people want it it's easily added, but
>>> through my understanding on what i've just read people aren't really
>>> bothered about such a menu.
>>>
>>> regards,
>>>
>>> damien
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> ___
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
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