Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi Lori. Well there are several dark rooms, there is my kitchin, my livving room (which does indeed have me in it at the moment), my bedroom, my bathroom and indeed my toilet (a very dark room indeed, since people don't usually like seeing what happens in there). The game on the Iphone however is a really interesting rpg, in which you start out in a dark room, which doesn't contain me, unless I'm playing (wow this is confusing). You start off by lighting the fire, then you meet a mysterious stranger, then you can go out into the woods and start gathering wood to keep the fire going. The stranger turns out to have an astonishing ability to build things, huts for your followers and various items that let you go out into the wilderness and explore. The game unfolds from there, sort of a mix of resource management and exploration, though i won't say anymore since it's one of those games you really need to explore for yourself. Beware the grue!" DArk. - Original Message - From: "loriduncan" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 10:27 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game What is this game about? I thought a dark room was just a room with Dark in it lol. -Original Message- From: dark Sent: Wednesday, January 29, 2014 10:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game You need to completely clear it= and go through the loot thing. I'm still not convinced your not hitting retreat or go back etc somewhere along the line since that's the only thing I can think of that would make you walk into a location and it not turn into an outpost, indeed it's nearly impossible to finish the game even on standard mode without knowing this since there are some locations that are just too far away. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:24 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. thanks. I’m still not sure how to make a location an out post? thanks. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:20 am, dark wrote: Hi Maria. What you need to do is carry on building traps, eventually, the builder will open up the options to build more items, though annoyingly you'll need to do a lot of back and forth to get the items, but nobody says the alternate ending is easy. I've done it, but it was a struggle I'll say that. Just remember outposts are your best friend for cured meed, and avoid going to caves until you've build the wagon and can carry all the leather since when playing for the alternate ending leather becomes like gold dust, indeed I'd recommend heading straight to the iron mine and mining until you can build the wagon, and not touching any of the caves until you've got it otherwise you'll have a long haul ahead of you. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 5:54 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an
Re: [Audyssey] A Dark Room, now an IOS iPhone game
What is this game about? I thought a dark room was just a room with Dark in it lol. -Original Message- From: dark Sent: Wednesday, January 29, 2014 10:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game You need to completely clear it= and go through the loot thing. I'm still not convinced your not hitting retreat or go back etc somewhere along the line since that's the only thing I can think of that would make you walk into a location and it not turn into an outpost, indeed it's nearly impossible to finish the game even on standard mode without knowing this since there are some locations that are just too far away. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:24 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. thanks. I’m still not sure how to make a location an out post? thanks. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:20 am, dark wrote: Hi Maria. What you need to do is carry on building traps, eventually, the builder will open up the options to build more items, though annoyingly you'll need to do a lot of back and forth to get the items, but nobody says the alternate ending is easy. I've done it, but it was a struggle I'll say that. Just remember outposts are your best friend for cured meed, and avoid going to caves until you've build the wagon and can carry all the leather since when playing for the alternate ending leather becomes like gold dust, indeed I'd recommend heading straight to the iron mine and mining until you can build the wagon, and not touching any of the caves until you've got it otherwise you'll have a long haul ahead of you. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 5:54 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyss
Re: [Audyssey] A Dark Room, now an IOS iPhone game
You need to completely clear it= and go through the loot thing. I'm still not convinced your not hitting retreat or go back etc somewhere along the line since that's the only thing I can think of that would make you walk into a location and it not turn into an outpost, indeed it's nearly impossible to finish the game even on standard mode without knowing this since there are some locations that are just too far away. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:24 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. thanks. I’m still not sure how to make a location an out post? thanks. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:20 am, dark wrote: Hi Maria. What you need to do is carry on building traps, eventually, the builder will open up the options to build more items, though annoyingly you'll need to do a lot of back and forth to get the items, but nobody says the alternate ending is easy. I've done it, but it was a struggle I'll say that. Just remember outposts are your best friend for cured meed, and avoid going to caves until you've build the wagon and can carry all the leather since when playing for the alternate ending leather becomes like gold dust, indeed I'd recommend heading straight to the iron mine and mining until you can build the wagon, and not touching any of the caves until you've got it otherwise you'll have a long haul ahead of you. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 5:54 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. Al
Re: [Audyssey] A Dark Room, now an IOS iPhone game
HI. thanks. I’m still not sure how to make a location an out post? thanks. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:20 am, dark wrote: > Hi Maria. > > What you need to do is carry on building traps, eventually, the builder will > open up the options to build more items, though annoyingly you'll need to > do a lot of back and forth to get the items, but nobody says the alternate > ending is easy. I've done it, but it was a struggle I'll say that. > > Just remember outposts are your best friend for cured meed, and avoid going > to caves until you've build the wagon and can carry all the leather since > when playing for the alternate ending leather becomes like gold dust, indeed > I'd recommend heading straight to the iron mine and mining until you can > build the wagon, and not touching any of the caves until you've got it > otherwise you'll have a long haul ahead of you. > > Beware the grue! > > Dark. > - Original Message - From: "Maria and Joe Chapman" > > To: "Gamers Discussion list" > Sent: Wednesday, January 29, 2014 5:54 PM > Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game > > >> HI. am playing with the alternative ending. So how do I craft a torch? >> >> thanks >> Warm regards and blessings >> Maria, Joe and FurBabies >> Email: iMessage:bubbygirl1...@gmail.com >> >> >> >> On 5 Jan 2014, at 7:33 am, dark wrote: >> >>> Hi. >>> >>> Basically the game is a mix between resource management and an old >>> fashioned dungeon style rpg (it rather reminded me of a dos game like >>> fallthru or drone). >>> >>> You have a village of slaves who work to get you resources like wood, fir, >>> scales, teeth and such. You can build different buildings such as huts to >>> increase your population size, or buildings like a tanary, smoke house or >>> hunters lodge to give you access to other jobs to get more materials. That >>> end of things is sort of similar to castaways. >>> >>> The difference however is that you use these resources to not only expand >>> your village but also build your rpg adventuring items, for example to >>> enter dungeons and such you need torches which must be crafted from wood >>> and cloth, while the backpack needs making from leather. >>> >>> The rpg end of things reminds me of fallthru, since you are limited in the >>> amount of things you can carry by your equipment, so even when you defeat >>> a monster you might not be able to pick up all the loot, and you also need >>> to make sure you have enough water, food etc to travel around and have >>> encounters. >>> >>> The game has some random events and encounters, and various locations to >>> explore, though I've not got far in the exploring yet so I can't say how >>> things like dungeons work exactly, still it's an interesting one. >>> >>> One very odd mechanic is that the game is actually real time like a mud, >>> but the developers have put a lot of work into making the game accessible. >>> All new events get instantly spoken, whether random occurrences or standard >>> things in your history, and even though everything in the game (including >>> hits in battle), works on cool down timers with percentages this presents >>> no access issues at all. >>> >>> The only thing I haven't really got thus far is exactly how this fire thing >>> is supposed to work, since while I keep stoking the fire in the main dark >>> room hub of the game I'm not exactly sure what it does, though I'm guessing >>> bad things happen if you ignore it for too long. >>> >>> Beware the grue! >>> >>> Dark. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi Maria. What you need to do is carry on building traps, eventually, the builder will open up the options to build more items, though annoyingly you'll need to do a lot of back and forth to get the items, but nobody says the alternate ending is easy. I've done it, but it was a struggle I'll say that. Just remember outposts are your best friend for cured meed, and avoid going to caves until you've build the wagon and can carry all the leather since when playing for the alternate ending leather becomes like gold dust, indeed I'd recommend heading straight to the iron mine and mining until you can build the wagon, and not touching any of the caves until you've got it otherwise you'll have a long haul ahead of you. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 5:54 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: > Hi. > > Basically the game is a mix between resource management and an old fashioned > dungeon style rpg (it rather reminded me of a dos game like fallthru or > drone). > > You have a village of slaves who work to get you resources like wood, fir, > scales, teeth and such. You can build different buildings such as huts to > increase your population size, or buildings like a tanary, smoke house or > hunters lodge to give you access to other jobs to get more materials. That > end of things is sort of similar to castaways. > > The difference however is that you use these resources to not only expand > your village but also build your rpg adventuring items, for example to > enter dungeons and such you need torches which must be crafted from wood and > cloth, while the backpack needs making from leather. > > The rpg end of things reminds me of fallthru, since you are limited in the > amount of things you can carry by your equipment, so even when you defeat > a monster you might not be able to pick up all the loot, and you also need to > make sure you have enough water, food etc to travel around and have > encounters. > > The game has some random events and encounters, and various locations to > explore, though I've not got far in the exploring yet so I can't say how > things like dungeons work exactly, still it's an interesting one. > > One very odd mechanic is that the game is actually real time like a mud, but > the developers have put a lot of work into making the game accessible. All > new events get instantly spoken, whether random occurrences or standard > things in your history, and even though everything in the game (including > hits in battle), works on cool down timers with percentages this presents no > access issues at all. > > The only thing I haven't really got thus far is exactly how this fire thing > is supposed to work, since while I keep stoking the fire in the main dark > room hub of the game I'm not exactly sure what it does, though I'm guessing > bad things happen if you ignore it for too long. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Well darren, the map is not large by mud standards, but when you considder having to balance food and water requirements it is pretty big, since until you've built some of the bigger items you just can't hold enough to get far. I also believe the map locations might be somewhat randomized, but I'm not sure on that one not having played many games, though from the looks of it the game does have a story with a what I believe will be a conclusion. I only really have two issues with the game thus far, one miner and one major. The miner issue is that the encounter with the scout offering to sell a map always shows up when i get back from an expedition. This is fine, accept it makes it a little difficult to read the history about what I brought back from the expedition, whether I died or not and whether I buy te new map or not. The rather more major problem I have is that if you manage your resources correctly, the loot from exploration is a little superfluous, since most of what you get are what your minians are making by the tick at home, and since you can only carry a limited amount (especially with inventory juggling food and water), exploring really doesn't do much, particularly since though the game has unlockable skills (or perks as their called), you get no experience, or points or anything else for killing monsters, meaning that a lot of the random encounters are something of a waste of time. Of course not everything! you find exploring is useless, and you can use it as a way to build items you can't currently produce resources for, but in general I would've liked to see a little more bennifit to that in the game, although I will explore around and at least try out every type of location there is on the map just for interest's sake, (particularly as there are some hidden ones including some that actually explain the world and story of the game). I might contact the developers about this though, since it wouldn't be hard to add some experience into the game, or maybe some resources or items that are only! available by exploration, particularly as there really could be more weapons, container s, armor and other items in the game than what there are. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Saturday, January 04, 2014 11:03 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game So is it a large game would you say? How vast is the game world is it a game with an end or is it something you just keep doing and doing? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014 20:34 To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you wa
Re: [Audyssey] A Dark Room, now an IOS iPhone game
So is it a large game would you say? How vast is the game world is it a game with an end or is it something you just keep doing and doing? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014 20:34 To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Thanks Phil for letting us know about the game and thanks dark too for some extra info on the game as well. sounds really good and just downloading it now looking forward to giving it a go. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 04 January 2014 17:15 To: Gamers Discussion list Subject: [Audyssey] A Dark Room, now an IOS iPhone game A Dark Room By Amirali Rajan Description An unforgettable journey that starts small and slowly becomes much, much, more. A minimalist text adventure by Michael Townsend. Developed at doublespeak games and inspired by Candy Box. There are several locations that the player will encounter throughout the game. Performing certain actions, building different structures, purchasing key items, or finding special areas on The World will unlock specific locations. The player begins in A Dark Room. The only option presented to the player is to light the fire. Once the dark room is lit, the room will become A Firelit Room. The Firelit Room can be upgraded to allow the player the ability to build a variety of structures, craft weapons or supplies, or buy resources from the Trading Post. The Room will report its temperature and the status of the fire whenever entered. The fire may be flickering, burning, or roaring, which will cause the room to be mild, warm, or hot respectively. If not stoked for a period of time, the fire will degenerate from roaring to burning to flickering, with the room cooling as it goes. If the fire tries to fall below flickering, Builder will stoke it automatically to keep it lit. Since Builder generates a constant +2 wood per 10 seconds, it would seem to be impossible for the fire to actually go out (and the room to drop back below mild) once burning. If the temperature gets too low, the builder refuses to build. Other than this, the state of the fire and temperature of the room do not appear to have any impact on the rest of the game after the builder recovers, apart from causing a Buildings constant slow consumption of wood. awake. head throbbing. vision blurry. A Dark Room Version 1.2 Enhancements for the vision impaired. $1.99 Updated: Jan 03, 2014 Version: 1.2 Size: 5.3 MB Language: English Seller: Amirali Rajan Rated 9+ for the following: Infrequent/Mild Horror/Fear Themes Infrequent/Mild Mature/Suggestive Themes Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5. https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8 Tools. The only tool in the game, the Torch provides the player with the ability to venture into dark or dimly lit dungeons encountered on The Barren World. Torch. "a torch to keep the dark away" Cost: wood: 1 cloth: 1 Upgrades. Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health. Waterskin "this waterskin'll hold a bit of water, at least" Increases water reserves to 20. Cost: leather: 50 Cask "the cask holds enough water for longer expeditions" Increases water reserves to 30. Cost: leather: 100 iron: 20 Water Tank "never go thirsty again" Increases water reserves to 60. Cost: iron: 100 steel: 50 Rucksack "carrying more means longer expeditions to the wilds" Increases carrying capacity to 20. Cost: leather: 200 Wagon "the wagon can carry a lot of supplies" Increases carrying capacity to 40 Cost: wood: 500 iron: 100 Convoy "the convoy can haul mostly everything" Increases carrying capacity to 70. Cost: wood: 1000 iron: 200 steel: 100 Leather Armour "leather's not strong. better than rags, though." Leather Armour. Raises the avatar's HP to 15. Cost: leather: 200 scales: 20 Iron armour "iron's stronger than leather" Iron Armour. Raises the avatar's HP to 25. Cost: leather: 200 iron: 100 Steel armour "steel's stronger than iron" Steel Armour. Raises the avatar's HP to 45. Cost: leather: 200 steel: 100 Compass Unlocks The Dusty Path. When first purchased, it will point in a direction of interest. Trade Cost: Fur: 400 Scales: 20 Teeth: 10 Weapons Weapons provide the player with a means to defend themselves while traversing The World. Weapons can either be crafted, traded, or found in a variety of locations throughout The World. It is important to note that with the exception of the Fists, carrying weapons does not override the ability to attack with either weapon; this means that if the avatar is carrying both an Iron Sword and a Steel Sword, they will be able to both "swing" with the Iron Sword and "slash" with the Steel Sword, and both weapons will experience cooldown timers independent of each other. In this way, it is typically advantageous to carry a variety of weapons, as their carryi
Re: [Audyssey] A Dark Room, now an IOS iPhone game
oh sorry, I've just relised that you're talking about an I phone game. Sorry about that. I don't have an I phone. Amanda -- From: "Darren Harris" Sent: Saturday, January 04, 2014 8:05 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Hi dark, I looked at the ap store description of this game and it said practically nothing about it at all. can you give some insite as to what this game is and what it's about? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014 20:02 To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Well the exploring is fun, and I like the access on the map, with the main map for double tap and then move buttons it's a nice setup, also this is the first Iphone game I've ever seen that has vo repeat spoken message in battle in case you miss them which is good. Deffinitely a good game for anyone who enjoys exploring and managing slaves, m, willing workers! :D. Beware the grue! Dark. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 7:25 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I do like what i've seen of it so far, I am always looking for new iPhone games to get as I play games more on my iPhone now than I do on the computer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
where do you get it and how much does it cost? Thanks Amanda -- From: "dark" Sent: Saturday, January 04, 2014 8:33 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi dark, I looked at the ap store description of this game and it said practically nothing about it at all. can you give some insite as to what this game is and what it's about? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014 20:02 To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Well the exploring is fun, and I like the access on the map, with the main map for double tap and then move buttons it's a nice setup, also this is the first Iphone game I've ever seen that has vo repeat spoken message in battle in case you miss them which is good. Deffinitely a good game for anyone who enjoys exploring and managing slaves, m, willing workers! :D. Beware the grue! Dark. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 7:25 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I do like what i've seen of it so far, I am always looking for new iPhone games to get as I play games more on my iPhone now than I do on the computer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Well the exploring is fun, and I like the access on the map, with the main map for double tap and then move buttons it's a nice setup, also this is the first Iphone game I've ever seen that has vo repeat spoken message in battle in case you miss them which is good. Deffinitely a good game for anyone who enjoys exploring and managing slaves, m, willing workers! :D. Beware the grue! Dark. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 7:25 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I do like what i’ve seen of it so far, I am always looking for new iPhone games to get as I play games more on my iPhone now than I do on the computer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
I do like what i’ve seen of it so far, I am always looking for new iPhone games to get as I play games more on my iPhone now than I do on the computer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi Ian. I decided the description was so crazy I had to try this one, and it is actually a lot of fun, sort of a bit like fallthru or castaways. Basically, the buttons appear at the top and the history of what's going on appear at the bottom mud style, though vo reads all the history anyway. Everytime something is at 100 percent you can hit it to perform the action, for example when gather wood is at 100 percent you can gather wood. Part of the game is resource management. You have a village, and can build huts for more population and other buildings to unlock different jobs that give resources, eg, hunters give you meat and fir, trappers give you bate but take meat (they also improve the output of any traps you have down), then when you build them annery and smokehouse let your recruit different workers. Once you have the supplies you can go exploring. The access in the game is pretty awsome actually in terms of help buttons everywhere to tell you what is what, though what you have to do requires a bit more work. I'm just getting into the exploring side now, having got all the stuff. It's actually a really addictve and rather fun game though I agree you need to get going with it. Beware the grue! dark. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 5:56 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I just got this game, a bit confusing at the moment but I do like it so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Can you give more, or any, details? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 11:56 AM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I just got this game, a bit confusing at the moment but I do like it so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
I just got this game, a bit confusing at the moment but I do like it so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A Dark Room, now an IOS iPhone game
A Dark Room By Amirali Rajan Description An unforgettable journey that starts small and slowly becomes much, much, more. A minimalist text adventure by Michael Townsend. Developed at doublespeak games and inspired by Candy Box. There are several locations that the player will encounter throughout the game. Performing certain actions, building different structures, purchasing key items, or finding special areas on The World will unlock specific locations. The player begins in A Dark Room. The only option presented to the player is to light the fire. Once the dark room is lit, the room will become A Firelit Room. The Firelit Room can be upgraded to allow the player the ability to build a variety of structures, craft weapons or supplies, or buy resources from the Trading Post. The Room will report its temperature and the status of the fire whenever entered. The fire may be flickering, burning, or roaring, which will cause the room to be mild, warm, or hot respectively. If not stoked for a period of time, the fire will degenerate from roaring to burning to flickering, with the room cooling as it goes. If the fire tries to fall below flickering, Builder will stoke it automatically to keep it lit. Since Builder generates a constant +2 wood per 10 seconds, it would seem to be impossible for the fire to actually go out (and the room to drop back below mild) once burning. If the temperature gets too low, the builder refuses to build. Other than this, the state of the fire and temperature of the room do not appear to have any impact on the rest of the game after the builder recovers, apart from causing a Buildings constant slow consumption of wood. awake. head throbbing. vision blurry. A Dark Room Version 1.2 Enhancements for the vision impaired. $1.99 Updated: Jan 03, 2014 Version: 1.2 Size: 5.3 MB Language: English Seller: Amirali Rajan Rated 9+ for the following: Infrequent/Mild Horror/Fear Themes Infrequent/Mild Mature/Suggestive Themes Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5. https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8 Tools. The only tool in the game, the Torch provides the player with the ability to venture into dark or dimly lit dungeons encountered on The Barren World. Torch. "a torch to keep the dark away" Cost: wood: 1 cloth: 1 Upgrades. Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health. Waterskin "this waterskin'll hold a bit of water, at least" Increases water reserves to 20. Cost: leather: 50 Cask "the cask holds enough water for longer expeditions" Increases water reserves to 30. Cost: leather: 100 iron: 20 Water Tank "never go thirsty again" Increases water reserves to 60. Cost: iron: 100 steel: 50 Rucksack "carrying more means longer expeditions to the wilds" Increases carrying capacity to 20. Cost: leather: 200 Wagon "the wagon can carry a lot of supplies" Increases carrying capacity to 40 Cost: wood: 500 iron: 100 Convoy "the convoy can haul mostly everything" Increases carrying capacity to 70. Cost: wood: 1000 iron: 200 steel: 100 Leather Armour "leather's not strong. better than rags, though." Leather Armour. Raises the avatar's HP to 15. Cost: leather: 200 scales: 20 Iron armour "iron's stronger than leather" Iron Armour. Raises the avatar's HP to 25. Cost: leather: 200 iron: 100 Steel armour "steel's stronger than iron" Steel Armour. Raises the avatar's HP to 45. Cost: leather: 200 steel: 100 Compass Unlocks The Dusty Path. When first purchased, it will point in a direction of interest. Trade Cost: Fur: 400 Scales: 20 Teeth: 10 Weapons Weapons provide the player with a means to defend themselves while traversing The World. Weapons can either be crafted, traded, or found in a variety of locations throughout The World. It is important to note that with the exception of the Fists, carrying weapons does not override the ability to attack with either weapon; this means that if the avatar is carrying both an Iron Sword and a Steel Sword, they will be able to both "swing" with the Iron Sword and "slash" with the Steel Sword, and both weapons will experience cooldown timers independent of each other. In this way, it is typically advantageous to carry a variety of weapons, as their carrying cost is generally outweighed by the benefit to simultaneously attack with multiple weapons in battle. Carrying more than 1 of any single type of weapon does not allow the avatar to attack twice with that weapon without a cooldown. Fists verb: punch type: unarmed damage: 1 cooldown: 2 seconds Bone Spear "this spear's not elegant, but its pretty good at stabbing" verb: stab type: melee damage: 2 cooldown: 2 seconds weight: 2 creation cost: 100 Wood, 5 Teeth Iron Sword "sword is sharp. good protection out in the wilds." verb: swing type