Re: [Audyssey] A Dark Room hard mode questions
Hi Sly. Spoilers ahoy! Where are you in the game? The builder does disappear very much later on, but only when you have visited the Iron mine, coal mine and sulphur mine, have the alien ship and are collecting alien alloy, and by that point you shouldn't need the traps. You only lose your equipment if you die in the wilderness, either killed in battle or by hunger an thirst, or if you leave it on the ground in a loot scenario. Hardmode is! hard there is no doubts about it, though to make life easier I did write this guide: http://forum.audiogames.net/viewtopic.php?id=13639 which hopefully should be helpful. Hth. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A Dark Room hard mode questions
Greetings All! Stuck in hard mode on a dark room. I am down to 6 traps and the builder icon is an explamation point which. Spoiler. not sure but this may be a Spoiler. I get the message that she is sleeping or something like that, none the less I am almost out of traps and this is a problem. Also i am wondering you find a knife, you return to your village and then it's gone,? Same with Riffles and swords are they only good for one adventure? Thanks for any and all tips on this hard level thing, it's quite fun. Later! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room question on collecting fur
Hi. The reason your getting the mistake in fir is that the game doesn't credit the fir to you immediately when you check the traps, you need to wait for the history at the bottom to update which it does in real time to tell you the amount of fur you have. There are several ways to get fur. Firstly, make sure you have bates for your traps, if you have bate they will bring in about 10 times more fur. The second way is to build To: "Gamers Discussion list" Sent: Monday, December 08, 2014 7:12 AM Subject: [Audyssey] A Dark Room question on collecting fur Greetings All! Stuck in a dark room. I need the compass but it cost 400 fyr, and I cannot seem to figure out how the fur thing works. My town has all items that I can purchase, except things from the workshop and the merchant. I go to the town and click on traps and it will say that I have recived fur, meat etc, but when I go to supplys It still says 0 or a number that dosent add up to what is stated if you add up what is stated when you clear the traps. I kinda like this game but need to get the compass I think because there is nothing else to do. Thanks for any and all suggestions. Game On! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A Dark Room question on collecting fur
Greetings All! Stuck in a dark room. I need the compass but it cost 400 fyr, and I cannot seem to figure out how the fur thing works. My town has all items that I can purchase, except things from the workshop and the merchant. I go to the town and click on traps and it will say that I have recived fur, meat etc, but when I go to supplys It still says 0 or a number that dosent add up to what is stated if you add up what is stated when you clear the traps. I kinda like this game but need to get the compass I think because there is nothing else to do. Thanks for any and all suggestions. Game On! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Well, I did put a link to it on the audiogames.net db page for A dark room, however to make life easier here is the direct link. Just bare in mind this is a hard mode only walkthru, ie, no huts or building production buildings, on hard mode you have to find everything through loot or trading with the merchant. All the best, Dark. http://forum.audiogames.net/viewtopic.php?id=13639 - Original Message - From: "goshawk on horseback" To: "Gamers Discussion list" Sent: Tuesday, December 02, 2014 12:26 AM Subject: Re: [Audyssey] A dark room. if possible, please could you give a direct link for the article you mentioned in the below message? thanks in advance. Simon - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, December 01, 2014 3:11 PM Subject: Re: [Audyssey] A dark room. Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Paul. Well just as with A dark room I've finished up spending a very! long night playing the Ensign. Beware! secrets ahoy! Once I got past the armory things were fine, though in my first game unfortunately I managed to do something very stupid and head back to the swamp without enough water so died of dehydration, the Admiral then gave me his Catana plus iron armour flask and canteen, which was helpful. I'm now on the hunt for alien alloy. I'm a little disappointed that the game has the exact same ending as The ensign, though the durability on weapons means you do keep needing to visit the various dungeon locations to get replacements, though i reallyam missing the amulet at the moment sinse searching for bore holes and battle fields is a very slow process. On the plus side, the merchant is awsome, and i finally discovered what eyes and teeth are for, very cool. I'll look forward to the secrets you mention sinse I did enjoy those in A dark room and I'll watch out for that vo issue, but contacting Amir the developer of the game is fairly easy, he's been on audiogames.net and is always available via twitter and other contact. His own website annoyingly seems to give a 4004 at the moment, but hopefully it will be back up soon and you can get in touch with him that way, (heck I was just on there last week looking for announcements about The Ensign). All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 11:30 PM Subject: Re: [Audyssey] A dark room. Hi Dark, Well I finally finished it, don't worry no spoilers ahead. Although once completed there is a button called secrets (like he's added in a dark room) where he's done some videos which go into more details about the game, plot story etc and it mentions about the bit you got stuck at and explains it. Definitely worth listening to all the videos though as after I listened I realised I might have missed a couple of things in the game. Did you say you are in contact with the developer? As I think I found an accessibility issue, but at the end of the game when I was expecting the game over, or thanks for playing window to signify the end of the game my phone just went totally silent it was as if there was nothing on the screen for voice over to read. I tried to move and flick over the screen but voice over wouldn't read anything . I don't have enough sight to see what was on the screen but eventually turned off voice over and tapped randomly round the screen and then suddenly it made a noise like I'd pressed a button and it then brought up all the game stats such as how much of the world I explored , how many places visited etc. I could be wrong and maybe there was some visual graphics or credits or something happening that voice over wouldn't read, but if so it would be nice for voice over just to announce that's what's happening, but I more suspect that there is a button to click that for some reason voice over doesn't recognise. Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 6:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi Paul. Ah, knowing you must die helps. Unfortunately when the game came out in August I was rather in the middle of anual music school, so taken up with singing and learning opera parts. I had a couple of games, got creamed by the defector and then stopped where as normally I probably would've perciveered, nice to know perciveering gets rewarded :D. All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 3:43 PM Subject: Re: [Audyssey] A dark room. Hi Dark, Ensign spoilers below I won't say what so as not to ruin any plot for you, but there was something at the end of the game I was unsure about, and since I didn't want to totally ruin all the work I'd done I went online a minute ago for some hints. Got the answer to what I wanted, but apparently the games been designed so that you have to die, the first couple of defectors you meet are designed to be unbeatable . I also saw about the hard mode if you don't accept the food, apparently you then also don't get the compass so have to then search everything by exploration (which I can tell you from the dark room on hard mode before I knew about the compass was a nightmare lol) I think from what I was just reading online that houses stay as outposts you can re visit , but other locations you can only re visit once( or I may have that round the wrong way and you can only visit houses once and the others stay permanent outposts). I haven't tried this theory
Re: [Audyssey] A dark room.
if possible, please could you give a direct link for the article you mentioned in the below message? thanks in advance. Simon - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, December 01, 2014 3:11 PM Subject: Re: [Audyssey] A dark room. Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Dark, Well I finally finished it, don't worry no spoilers ahead. Although once completed there is a button called secrets (like he's added in a dark room) where he's done some videos which go into more details about the game, plot story etc and it mentions about the bit you got stuck at and explains it. Definitely worth listening to all the videos though as after I listened I realised I might have missed a couple of things in the game. Did you say you are in contact with the developer? As I think I found an accessibility issue, but at the end of the game when I was expecting the game over, or thanks for playing window to signify the end of the game my phone just went totally silent it was as if there was nothing on the screen for voice over to read. I tried to move and flick over the screen but voice over wouldn't read anything . I don't have enough sight to see what was on the screen but eventually turned off voice over and tapped randomly round the screen and then suddenly it made a noise like I'd pressed a button and it then brought up all the game stats such as how much of the world I explored , how many places visited etc. I could be wrong and maybe there was some visual graphics or credits or something happening that voice over wouldn't read, but if so it would be nice for voice over just to announce that's what's happening, but I more suspect that there is a button to click that for some reason voice over doesn't recognise. Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 6:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi Paul. Ah, knowing you must die helps. Unfortunately when the game came out in August I was rather in the middle of anual music school, so taken up with singing and learning opera parts. I had a couple of games, got creamed by the defector and then stopped where as normally I probably would've perciveered, nice to know perciveering gets rewarded :D. All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 3:43 PM Subject: Re: [Audyssey] A dark room. > Hi Dark, > > Ensign spoilers below > > I won't say what so as not to ruin any plot for you, but there was > something at the end of the game I was unsure about, and since I didn't > want > to totally ruin all the work I'd done I went online a minute ago for > some > hints. Got the answer to what I wanted, but apparently the games been > designed so that you have to die, the first couple of defectors you meet > are > designed to be unbeatable . I also saw about the hard mode if you don't > accept the food, apparently you then also don't get the compass so have > to > then search everything by exploration (which I can tell you from the > dark > room on hard mode before I knew about the compass was a nightmare lol) > > I think from what I was just reading online that houses stay as outposts > you can re visit , but other locations you can only re visit once( or I > may > have that round the wrong way and you can only visit houses once and the > others stay permanent outposts). I haven't tried this theory , but it > would make sense since I was sure I had seen some stay that I had re > visited , but it was only when I played earlier I noticed some > disappearing > > Paul > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: Monday, December 01, 2014 3:11 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] A dark room. > > Hi Paul. > > Beware! ensign and dark room spoilers ahoy! > > Yep, the compass is a real necessity in both games, indeed sinse the ship > in A dark Room won't show up on the map and you just need to follow the > compass to it I imagine it'd be nearly impossible without. > > I actually wrote a walkthru on audiogames.net forum in the articles room > for > A dark room on hard. > > Regarding the ensign yes, the defector is the problem, either it kills me > or > I try to run away and end up dying of starvation or lack of water, (that > was > what happened last game), I think everytime I've seen him he's had 100 > plus > health. In my last game I had a steel sword, iron sword, knife and level 2 > fists (the beastly matriarch at the mine was a real push over), but as I > said I tried to avoid the defector. Maybe the game actually keeps track of > your deaths? > > Regarding food, I thought that was the difference between accepting food > from the admiral at the start of the game and not, ie, if you accepted >
Re: [Audyssey] A dark room.
Hi Paul. Ah, knowing you must die helps. Unfortunately when the game came out in August I was rather in the middle of anual music school, so taken up with singing and learning opera parts. I had a couple of games, got creamed by the defector and then stopped where as normally I probably would've perciveered, nice to know perciveering gets rewarded :D. All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 3:43 PM Subject: Re: [Audyssey] A dark room. Hi Dark, Ensign spoilers below I won't say what so as not to ruin any plot for you, but there was something at the end of the game I was unsure about, and since I didn't want to totally ruin all the work I'd done I went online a minute ago for some hints. Got the answer to what I wanted, but apparently the games been designed so that you have to die, the first couple of defectors you meet are designed to be unbeatable . I also saw about the hard mode if you don't accept the food, apparently you then also don't get the compass so have to then search everything by exploration (which I can tell you from the dark room on hard mode before I knew about the compass was a nightmare lol) I think from what I was just reading online that houses stay as outposts you can re visit , but other locations you can only re visit once( or I may have that round the wrong way and you can only visit houses once and the others stay permanent outposts). I haven't tried this theory , but it would make sense since I was sure I had seen some stay that I had re visited , but it was only when I played earlier I noticed some disappearing Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 3:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or up
Re: [Audyssey] A dark room.
Hi Dark, Ensign spoilers below I won't say what so as not to ruin any plot for you, but there was something at the end of the game I was unsure about, and since I didn't want to totally ruin all the work I'd done I went online a minute ago for some hints. Got the answer to what I wanted, but apparently the games been designed so that you have to die, the first couple of defectors you meet are designed to be unbeatable . I also saw about the hard mode if you don't accept the food, apparently you then also don't get the compass so have to then search everything by exploration (which I can tell you from the dark room on hard mode before I knew about the compass was a nightmare lol) I think from what I was just reading online that houses stay as outposts you can re visit , but other locations you can only re visit once( or I may have that round the wrong way and you can only visit houses once and the others stay permanent outposts). I haven't tried this theory , but it would make sense since I was sure I had seen some stay that I had re visited , but it was only when I played earlier I noticed some disappearing Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 3:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Dark, I actually never realised the compass in dark room or the ensign guided you, I'd just never really given it any thought and assumed it just pointed out the direction you were facing. This is probably why I was struggling to complete dark room on hard since I've been exploring for what seems like forever trying to find one of the last parts of the game, still completed it yesterday on hard so that's all done so I turned my attention fully to the ensign, I think I'm close to the end of the game, I think I found the bit you had reached and died but have now got past it. I've put the details below and since I think your already there shouldn't be a spoiler to you, but read at your own risk just in case you're not there The ensign Spoilers below So I'd found the places to upgrade gear then all of a sudden a defector appeared on the map and started to track me, I tried to get back to the swamp since I was pretty low on gear and food, but couldn't get there, but still thought it shouldn't be too bad until I saw his health of 199! And for all my trying he was just far too strong I only managed to get him down to 141 before he destroyed me and I died. I started the game again and the defector was straight there on the map and armed only with fists I barely managed to even injure him. Decided to give it one more go, only this time the admiral gave me a weapon to start with and also no defector , got all my gear upgraded nice and quick then when I met the defector he only had 60 health. I've met a few of them now and they've all only had a health of between 50 and 70, so I'm not sure if the game is designed to adjust the difficulties/defectors health if you fail at first. Anyway almost at the end of the game now, the main issue I'm having is I seem to have run out of caves so weapons are in sparse demand for me, also I noticed the outposts seem to disappear after you re visit them which makes food a bit more of a valuable commodity in the ensign Enjoyed playing the game though , so thanks for the recommendation , although I've put a fair amount of time into getting where I am now so would be gutted to die and have to start all over so fingers crossed I make it to the end Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, November 29, 2014 7:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. I think the level up punch is supposed to mitigate the games difficulty somewhat, indeed if you start a game it's better to play until you die for that reason. just because The Ensign doesn't have the resource management, that doesn't mean you can run through the game just visiting the notable places, indeed you need to visit caves regularly for your improved weapons. I will admit I've not got as far in The Ensign as I would like, indeed a couple of resources I've not yet found a use for, sinse there is one bit where thus far I've always died which i'm not sure how to escape, but annoyingly it's about half an hour into the game. If I can't work out how to pass that particular section, or at least what stratogy to use to avoid it I might end up having to e-mail the developer, but I don't think I'm out of ideas yet. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Sadly not that I've found thus far, actually where as there is a lot on A Dark room there isn't on The Ensign, which is a shame sinse as I said I keep getting killed at the same point which is irritating. all the best, Dark. - Original Message - From: "Anouk Radix" To: "Gamers Discussion list" Sent: Saturday, November 29, 2014 9:41 AM Subject: Re: [Audyssey] A dark room. Hey dark are there no strategy guides or wikis for the ensign? I am certainly going to finish a dark room first before even attemping that one. Greetings, Anouk, On 29 Nov 2014, at 08:15, dark wrote: I think the level up punch is supposed to mitigate the games difficulty somewhat, indeed if you start a game it's better to play until you die for that reason. just because The Ensign doesn't have the resource management, that doesn't mean you can run through the game just visiting the notable places, indeed you need to visit caves regularly for your improved weapons. I will admit I've not got as far in The Ensign as I would like, indeed a couple of resources I've not yet found a use for, sinse there is one bit where thus far I've always died which i'm not sure how to escape, but annoyingly it's about half an hour into the game. If I can't work out how to pass that particular section, or at least what stratogy to use to avoid it I might end up having to e-mail the developer, but I don't think I'm out of ideas yet. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Anouk. glad your enjoying the game, it is a very awsome one and one of my favourites. Beware! spoilage ahoy! If you haven't visited the swamp, do so after you have the gem for another special surprise, the compass will point you there as your last destination. The Lockit helps you find alien alloy, the brighter it glows, the closer you are to a bore hole or battlefield (though on rare occasions you can also find alien alloy in the city). Enjoy the end of the game, then after you finish you can try hard mode, and The Ensign, which is harder still. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hey dark are there no strategy guides or wikis for the ensign? I am certainly going to finish a dark room first before even attemping that one. Greetings, Anouk, > On 29 Nov 2014, at 08:15, dark wrote: > > I think the level up punch is supposed to mitigate the games difficulty > somewhat, indeed if you start a game it's better to play until you die for > that reason. > > just because The Ensign doesn't have the resource management, that doesn't > mean you can run through the game just visiting the notable places, indeed > you need to visit caves regularly for your improved weapons. > > I will admit I've not got as far in The Ensign as I would like, indeed a > couple of resources I've not yet found a use for, sinse there is one bit > where thus far I've always died which i'm not sure how to escape, but > annoyingly it's about half an hour into the game. > > If I can't work out how to pass that particular section, or at least what > stratogy to use to avoid it I might end up having to e-mail the developer, > but I don't think I'm out of ideas yet. > > All the best, > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
SPOILERS Hi dark Well i could not contain myself and restarted playing yesterday evening from scratch. Needless tosay i am now dead tired but mostly satisfied. I also did some googling, the desert rat and slow metabolism perks come in great handy. I am now also an all-out extreme bare hand fighter. Also i again used the merchant forall my materials except for the sulphur which i could not get from him. I had 60 hunters and 20 trappers and i made sure to check the traps with bait before they reach 1000. I have all the structures now, i also found the starship and am upgrading the hull to its natural max (here i am using the bores). Should i now still need the compass? And hwat is htis compass-like jewel for? I think i have not discovered evetyghing yet but i can now start the starship. Thanks for the great help! Greetings, Anouk > On 28 Nov 2014, at 17:24, dark wrote: > > wow Anouk the merchant? > > That is a gouge fest, I can see why your progressing slowly if that is the > case, (the merchant is a necessity on hard mode but if your using villagers > there is no problem). > What you need to do is build all the structures to concentrate on resources, > including 20 huts for the max 80 population, supplimenting what your > villaggers find for you with what you can gather from caves, towns and the > city, that's the fun thing about A dark room, discovering new places to go on > the map and new things to build while your villagers have at it. Follow the > compass and it will point you to the places you need to go to finish the game. > > The game will progress when you have discovered all resources and built all > the buildings, I'd also definitely recommend exploring as much as possible > sinse that is the way to learn all about the game's world and setting, > including just who your protagonist is. > > All the best, > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
I think the level up punch is supposed to mitigate the games difficulty somewhat, indeed if you start a game it's better to play until you die for that reason. just because The Ensign doesn't have the resource management, that doesn't mean you can run through the game just visiting the notable places, indeed you need to visit caves regularly for your improved weapons. I will admit I've not got as far in The Ensign as I would like, indeed a couple of resources I've not yet found a use for, sinse there is one bit where thus far I've always died which i'm not sure how to escape, but annoyingly it's about half an hour into the game. If I can't work out how to pass that particular section, or at least what stratogy to use to avoid it I might end up having to e-mail the developer, but I don't think I'm out of ideas yet. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Thanks Dark, See what you mean about it being an expansion to the dusty path, kind of a little more like the dark room on hard because of the limited resources. The weapons having a durability adds an interesting challenge to, knowing that your weapon only has a certain lifespan means you have to be slightly more careful with when you use them. Although saying that it was probably my downfall in the first game I just finished playing, as I died when I encountered an enemy with 40 health and all I had was fists and a knife with 0% durability. Not sure if it's a bug or not but I noticed that if you die and restart the punch level up doesn't seem to reset, not that I'm complaining that's been helpful in the next game I've started since its not gone back to level 1 Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, November 28, 2014 7:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi paul. Good luck. I confess I've only got so far, but then aain I've only had a couple of major goes at the game, but I really want to see if I can do better. The game is essentially, as the description says an expantion and a tougher version of the dusty path from the original Dark room, but with perminant death and some different places to go as well as some other options and activities, I also believe there are some different endings, but I've not finished the game even once yet to find out. As one little tip, when the general offers you food at the beginning, this is your choice between easy and hard mode. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
wow Anouk the merchant? That is a gouge fest, I can see why your progressing slowly if that is the case, (the merchant is a necessity on hard mode but if your using villagers there is no problem). What you need to do is build all the structures to concentrate on resources, including 20 huts for the max 80 population, supplimenting what your villaggers find for you with what you can gather from caves, towns and the city, that's the fun thing about A dark room, discovering new places to go on the map and new things to build while your villagers have at it. Follow the compass and it will point you to the places you need to go to finish the game. The game will progress when you have discovered all resources and built all the buildings, I'd also definitely recommend exploring as much as possible sinse that is the way to learn all about the game's world and setting, including just who your protagonist is. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
SPOILERS BELOW Hi Dark, I only died a few times since i was quick to get guns and a steel sword plus steel armor and i had some nice perks evade and precision among them so i could indeed go for that Rat perk. I guess i will try my luck again in a month or so, if you give it a few good hours then it is not that difficult to get everything up and running. btw: i myself had a lot of hunters some trappers and some gatherers i got the rest of the resources i needed from the merchant. Next time i will try some actual mining to get the resources quicker. Greetings, Anouk, > On 28 Nov 2014, at 11:28, dark wrote: > > Hi Anouk. > > > Beware! dark room spoilage below don't read anymore unless your on a dusty > path. > > The first thing to note, is once you have explored a location it turns into > an outpost, going there you will get your water filled up again and some > cured meet to collect if you have the inventory space, so you can explore in > stages. Funnily enough I didn't realize this at first myself either and I > initially believed the game was impossible to complete for a while sinse one > of the major locations you need to get to is a long way away. > > Also, if you die of thirst five times, you get the desert rat perk which will > let you travel two squares for each unit of water used rather than one. > > Finally, keep checking in with the builder. Once you discover more resources > on the map, you'll be able to build more items, some of which drastically > improve water use. > > finally I would highly recommend finishing A Dark room before starting the > ensign, sinse The Ensign is much harder, and actually a lot like the hard > mode version of A Dark room, (you'll find out about hard mode once you finish > the game). > > Hth. > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Anouk. Beware! dark room spoilage below don't read anymore unless your on a dusty path. The first thing to note, is once you have explored a location it turns into an outpost, going there you will get your water filled up again and some cured meet to collect if you have the inventory space, so you can explore in stages. Funnily enough I didn't realize this at first myself either and I initially believed the game was impossible to complete for a while sinse one of the major locations you need to get to is a long way away. Also, if you die of thirst five times, you get the desert rat perk which will let you travel two squares for each unit of water used rather than one. Finally, keep checking in with the builder. Once you discover more resources on the map, you'll be able to build more items, some of which drastically improve water use. finally I would highly recommend finishing A Dark room before starting the ensign, sinse The Ensign is much harder, and actually a lot like the hard mode version of A Dark room, (you'll find out about hard mode once you finish the game). Hth. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Lindsay. in the forest, you should find a "check traps" button. Whenever that timer maxes you'll get some firs. It does take a while but not too long. Hth. All the best, Dark. - Original Message - From: "Lindsay Cowell" To: "Gamers Discussion list" Sent: Friday, November 28, 2014 8:01 AM Subject: Re: [Audyssey] A dark room. Am really stuck. Have got my huts and traps built, but am struggling to get furs for my hunters lodge, any suggestions? Lindsay Cowell Sent from my iPhone On 27 Nov 2014, at 11:00 am, dark wrote: Hi Paul. Also, the history list will tell you "new place unlocked" etc when you go somewhere else. Now, the Ensign is a game I still need to figure out sinse it's the difficulty is absolutely brick! All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Wednesday, November 26, 2014 5:45 PM Subject: Re: [Audyssey] A dark room. Hi again Lyndsey, One other thing that helps is the game has a kind of built in hint function in that buttons will have an exclamation mark in them which voice over reads if that is something you need to do/visit, so it kind of leads you to the next thing to do or anything new. Hope that helps I had totally forgotten about that it was only because I just decided after the last message to give the game ago again and it suddenly reminded me of that function Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay Cowell Sent: Tuesday, November 25, 2014 6:16 PM To: gamers@audyssey.org Subject: [Audyssey] A dark room. Hi all, How do I play a dark room for iPhone, I can't get the hang of it at all? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Am really stuck. Have got my huts and traps built, but am struggling to get furs for my hunters lodge, any suggestions? Lindsay Cowell Sent from my iPhone > On 27 Nov 2014, at 11:00 am, dark wrote: > > Hi Paul. > > Also, the history list will tell you "new place unlocked" etc when you go > somewhere else. > > Now, the Ensign is a game I still need to figure out sinse it's the > difficulty is absolutely brick! > > All the best, > > Dark. > - Original Message - From: "Paul Lemm" > To: "'Gamers Discussion list'" > Sent: Wednesday, November 26, 2014 5:45 PM > Subject: Re: [Audyssey] A dark room. > > >> Hi again Lyndsey, >> >> One other thing that helps is the game has a kind of built in hint function >> in that buttons will have an exclamation mark in them which voice over >> reads if that is something you need to do/visit, so it kind of leads you to >> the next thing to do or anything new. Hope that helps I had totally >> forgotten about that it was only because I just decided after the last >> message to give the game ago again and it suddenly reminded me of that >> function >> >> Paul >> >> -Original Message----- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay >> Cowell >> Sent: Tuesday, November 25, 2014 6:16 PM >> To: gamers@audyssey.org >> Subject: [Audyssey] A dark room. >> >> Hi all, >> >> How do I play a dark room for iPhone, I can't get the hang of it at all? >> >> Lindsay Cowell. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, >> send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi, Well i started with a dark room on monday. I quite liked it at first and it was quite addictive. But at a certain point it was not clear to me what i needed to do. I could not seem to find any new locations and if i wanted to explore unexplored locations i would not have enough water. I also started the ensign but i liked the dark room better because it also has building and resource management. Greetings, Anouk, > On 28 Nov 2014, at 08:22, dark wrote: > > Hi paul. > > Good luck. I confess I've only got so far, but then aain I've only had a > couple of major goes at the game, but I really want to see if I can do better. > > The game is essentially, as the description says an expantion and a tougher > version of the dusty path from the original Dark room, but with perminant > death and some different places to go as well as some other options and > activities, I also believe there are some different endings, but I've not > finished the game even once yet to find out. > > As one little tip, when the general offers you food at the beginning, this is > your choice between easy and hard mode. > > All the best, > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi paul. Good luck. I confess I've only got so far, but then aain I've only had a couple of major goes at the game, but I really want to see if I can do better. The game is essentially, as the description says an expantion and a tougher version of the dusty path from the original Dark room, but with perminant death and some different places to go as well as some other options and activities, I also believe there are some different endings, but I've not finished the game even once yet to find out. As one little tip, when the general offers you food at the beginning, this is your choice between easy and hard mode. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Dark, Only heard of The ensign the other day, just downloading it now though to give a go, although even the app store description says stupidly hard so not sure how far I'll get but I like a good challenge in a game Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, November 27, 2014 11:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi Paul. Also, the history list will tell you "new place unlocked" etc when you go somewhere else. Now, the Ensign is a game I still need to figure out sinse it's the difficulty is absolutely brick! All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Wednesday, November 26, 2014 5:45 PM Subject: Re: [Audyssey] A dark room. > Hi again Lyndsey, > > One other thing that helps is the game has a kind of built in hint > function > in that buttons will have an exclamation mark in them which voice over > reads if that is something you need to do/visit, so it kind of leads you > to > the next thing to do or anything new. Hope that helps I had totally > forgotten about that it was only because I just decided after the last > message to give the game ago again and it suddenly reminded me of that > function > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay > Cowell > Sent: Tuesday, November 25, 2014 6:16 PM > To: gamers@audyssey.org > Subject: [Audyssey] A dark room. > > Hi all, > > How do I play a dark room for iPhone, I can't get the hang of it at all? > > Lindsay Cowell. > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Paul. Also, the history list will tell you "new place unlocked" etc when you go somewhere else. Now, the Ensign is a game I still need to figure out sinse it's the difficulty is absolutely brick! All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Wednesday, November 26, 2014 5:45 PM Subject: Re: [Audyssey] A dark room. Hi again Lyndsey, One other thing that helps is the game has a kind of built in hint function in that buttons will have an exclamation mark in them which voice over reads if that is something you need to do/visit, so it kind of leads you to the next thing to do or anything new. Hope that helps I had totally forgotten about that it was only because I just decided after the last message to give the game ago again and it suddenly reminded me of that function Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay Cowell Sent: Tuesday, November 25, 2014 6:16 PM To: gamers@audyssey.org Subject: [Audyssey] A dark room. Hi all, How do I play a dark room for iPhone, I can't get the hang of it at all? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi again Lyndsey, One other thing that helps is the game has a kind of built in hint function in that buttons will have an exclamation mark in them which voice over reads if that is something you need to do/visit, so it kind of leads you to the next thing to do or anything new. Hope that helps I had totally forgotten about that it was only because I just decided after the last message to give the game ago again and it suddenly reminded me of that function Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay Cowell Sent: Tuesday, November 25, 2014 6:16 PM To: gamers@audyssey.org Subject: [Audyssey] A dark room. Hi all, How do I play a dark room for iPhone, I can't get the hang of it at all? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Lyndsey, Did you get any further with A dark room? It's a good game definitely worth playing. Was a bit confused myself the first time I played, but if you light the fire and listen to the person who arrives and follow their instructions it should all fall into place. If you have any further questions about it though just ask and I'll happily help if I can Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay Cowell Sent: Tuesday, November 25, 2014 6:16 PM To: gamers@audyssey.org Subject: [Audyssey] A dark room. Hi all, How do I play a dark room for iPhone, I can't get the hang of it at all? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Lindsay. Have you tried the help button? That has specific info on vo use. I'll begin by giving you a none spoilery and purely mechanical explanation. Basically, you have a number of events with timers that have percentages next to them, so the first thing you will see is a button to "light the fire" where upon you'll get a percentage ticker which lets you know when you can light the fire again. Buttons and information are towards the top of the screen, and as you progress, you'll get more links and places to go. The history is towards the bottom and when a new event comes up, for example when your fire needs more wood or a new location opens, you'll be told as much. the further you get into the game the more there is to explore and to do, so don't be put off if at first things seem simplistic, indeed events are all carefully timed to keep your playing and make sure you have new things going on and that while the game is slow, it's not grindy. hth. If you have any specific questions feel free to ask, but bare in mind A Dark Room is all about the discovery. All the best, Dark. - Original Message - From: "Lindsay Cowell" To: Sent: Tuesday, November 25, 2014 6:15 PM Subject: [Audyssey] A dark room. Hi all, How do I play a dark room for iPhone, I can't get the hang of it at all? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A dark room.
Hi all, How do I play a dark room for iPhone, I can't get the hang of it at all? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a dark room?
Hi Maria. It's possible your going to different houses, but you very much need to keep a track of where your going. I would actually recommend you go for the normal ending first since it'll give you a much better idea of how the game works and what happens, plus the style of play is slightly different since you've got the resource building aspect as well as the exploring to contend with. Beware the #Grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 8:36 PM Subject: Re: [Audyssey] a dark room? a maybe i’m going to different houses then. will keep plugging away and build more traps. I do really like this game. Maybe I should have played it normally the first time round but oh well at least I’ll have something to do if I complete this one. Maria and Joe Chapman bubbygirl1...@gmail.com On 30 Jan 2014, at 7:34 am, dark wrote: Yes, while there are various different enemies in the game and each location has two or three separate ones, odds are you'll see the same one crop up a few times. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 8:14 PM Subject: Re: [Audyssey] a dark room? HI. are there other old men in other houses? Cheers Maria sent from mac mini email, & fb bubbygirl1...@gmail.com skype bubbygirl1972 twitter same as skype without the numbers. On 30 Jan 2014, at 7:12 am, dark wrote: Hi MAria. I'm just not understanding this at all. you should hit continue, then go to a small loot screen where you can pick up items. then the house should turn into an outpost at the same location on the map. Are you sure your not going to different houses? Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 8:10 PM Subject: Re: [Audyssey] a dark room? Hi. I hit continue. Hmmm do you think I should go fight the old man again? I pick up as much as I can carry when I loot. Help? lol Maria and Joe Chapman bubbygirl1...@gmail.com On 30 Jan 2014, at 7:05 am, dark wrote: I think I realize what is happening. After you kill the old man did you hit the retreat button or the continue button. Even if you won the fight, hitting retreat basically takes you out of the hole thing. You need to carry on hitting continue even if you are full with resources to clear the location. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:50 PM Subject: Re: [Audyssey] a dark room? hmmm ok, so I went to the house and fought the old man. When I went there again I had to fight him again. hmmm have I done something wrong? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 30 Jan 2014, at 5:23 am, dark wrote: Hi Maria. No, you don't build any huts at all, but you must still build traps to get things to trade to the merchant. When i say cleared a location I mean fought the monsters and looted the items. it will change on the map to an outpost, ie, if there was an old house 2 west and 2 north of the village, once you've gone there, fought the old man and grabbed the kash of loot there will be an outpost 2 west and 2 north on the map instead, or at least there should be. This is really! cruical for the alternate ending since outposts are your main source of cured meet. Beware the Grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:18 PM Subject: Re: [Audyssey] a dark room? HI. I read somewhere that to get the alternative ending we shouldn’t build a hut? is this correct? Ok, what do you mean by clearing a location? If I go to the old house the old man is always there even after I have killed him. lol help? regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:14 am, dark wrote: Hi Maria. Several things. Firstly, you need more wood to build things such as huts for your followers, buildings like the tannery to where your followers work, traps that can trap animals to provide other useful resources and also weapons and other handy things. There are several ways to get cured meet, the old man is just one of them. firstly, once you've cleared a location on the map it will turn into an outpost. going to an outpost refills your water, and also outposts have huge lots of cured meet for you to pickup so that you can journey further into the wild. You can also buy cured meet from the merchant at 30
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi Lori. Well there are several dark rooms, there is my kitchin, my livving room (which does indeed have me in it at the moment), my bedroom, my bathroom and indeed my toilet (a very dark room indeed, since people don't usually like seeing what happens in there). The game on the Iphone however is a really interesting rpg, in which you start out in a dark room, which doesn't contain me, unless I'm playing (wow this is confusing). You start off by lighting the fire, then you meet a mysterious stranger, then you can go out into the woods and start gathering wood to keep the fire going. The stranger turns out to have an astonishing ability to build things, huts for your followers and various items that let you go out into the wilderness and explore. The game unfolds from there, sort of a mix of resource management and exploration, though i won't say anymore since it's one of those games you really need to explore for yourself. Beware the grue!" DArk. - Original Message - From: "loriduncan" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 10:27 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game What is this game about? I thought a dark room was just a room with Dark in it lol. -Original Message- From: dark Sent: Wednesday, January 29, 2014 10:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game You need to completely clear it= and go through the loot thing. I'm still not convinced your not hitting retreat or go back etc somewhere along the line since that's the only thing I can think of that would make you walk into a location and it not turn into an outpost, indeed it's nearly impossible to finish the game even on standard mode without knowing this since there are some locations that are just too far away. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:24 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. thanks. I’m still not sure how to make a location an out post? thanks. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:20 am, dark wrote: Hi Maria. What you need to do is carry on building traps, eventually, the builder will open up the options to build more items, though annoyingly you'll need to do a lot of back and forth to get the items, but nobody says the alternate ending is easy. I've done it, but it was a struggle I'll say that. Just remember outposts are your best friend for cured meed, and avoid going to caves until you've build the wagon and can carry all the leather since when playing for the alternate ending leather becomes like gold dust, indeed I'd recommend heading straight to the iron mine and mining until you can build the wagon, and not touching any of the caves until you've got it otherwise you'll have a long haul ahead of you. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 5:54 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an
Re: [Audyssey] A Dark Room, now an IOS iPhone game
What is this game about? I thought a dark room was just a room with Dark in it lol. -Original Message- From: dark Sent: Wednesday, January 29, 2014 10:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game You need to completely clear it= and go through the loot thing. I'm still not convinced your not hitting retreat or go back etc somewhere along the line since that's the only thing I can think of that would make you walk into a location and it not turn into an outpost, indeed it's nearly impossible to finish the game even on standard mode without knowing this since there are some locations that are just too far away. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:24 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. thanks. I’m still not sure how to make a location an out post? thanks. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:20 am, dark wrote: Hi Maria. What you need to do is carry on building traps, eventually, the builder will open up the options to build more items, though annoyingly you'll need to do a lot of back and forth to get the items, but nobody says the alternate ending is easy. I've done it, but it was a struggle I'll say that. Just remember outposts are your best friend for cured meed, and avoid going to caves until you've build the wagon and can carry all the leather since when playing for the alternate ending leather becomes like gold dust, indeed I'd recommend heading straight to the iron mine and mining until you can build the wagon, and not touching any of the caves until you've got it otherwise you'll have a long haul ahead of you. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 5:54 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyss
Re: [Audyssey] A Dark Room, now an IOS iPhone game
You need to completely clear it= and go through the loot thing. I'm still not convinced your not hitting retreat or go back etc somewhere along the line since that's the only thing I can think of that would make you walk into a location and it not turn into an outpost, indeed it's nearly impossible to finish the game even on standard mode without knowing this since there are some locations that are just too far away. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:24 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. thanks. I’m still not sure how to make a location an out post? thanks. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:20 am, dark wrote: Hi Maria. What you need to do is carry on building traps, eventually, the builder will open up the options to build more items, though annoyingly you'll need to do a lot of back and forth to get the items, but nobody says the alternate ending is easy. I've done it, but it was a struggle I'll say that. Just remember outposts are your best friend for cured meed, and avoid going to caves until you've build the wagon and can carry all the leather since when playing for the alternate ending leather becomes like gold dust, indeed I'd recommend heading straight to the iron mine and mining until you can build the wagon, and not touching any of the caves until you've got it otherwise you'll have a long haul ahead of you. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 5:54 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. Al
Re: [Audyssey] A Dark Room, now an IOS iPhone game
HI. thanks. I’m still not sure how to make a location an out post? thanks. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:20 am, dark wrote: > Hi Maria. > > What you need to do is carry on building traps, eventually, the builder will > open up the options to build more items, though annoyingly you'll need to > do a lot of back and forth to get the items, but nobody says the alternate > ending is easy. I've done it, but it was a struggle I'll say that. > > Just remember outposts are your best friend for cured meed, and avoid going > to caves until you've build the wagon and can carry all the leather since > when playing for the alternate ending leather becomes like gold dust, indeed > I'd recommend heading straight to the iron mine and mining until you can > build the wagon, and not touching any of the caves until you've got it > otherwise you'll have a long haul ahead of you. > > Beware the grue! > > Dark. > - Original Message - From: "Maria and Joe Chapman" > > To: "Gamers Discussion list" > Sent: Wednesday, January 29, 2014 5:54 PM > Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game > > >> HI. am playing with the alternative ending. So how do I craft a torch? >> >> thanks >> Warm regards and blessings >> Maria, Joe and FurBabies >> Email: iMessage:bubbygirl1...@gmail.com >> >> >> >> On 5 Jan 2014, at 7:33 am, dark wrote: >> >>> Hi. >>> >>> Basically the game is a mix between resource management and an old >>> fashioned dungeon style rpg (it rather reminded me of a dos game like >>> fallthru or drone). >>> >>> You have a village of slaves who work to get you resources like wood, fir, >>> scales, teeth and such. You can build different buildings such as huts to >>> increase your population size, or buildings like a tanary, smoke house or >>> hunters lodge to give you access to other jobs to get more materials. That >>> end of things is sort of similar to castaways. >>> >>> The difference however is that you use these resources to not only expand >>> your village but also build your rpg adventuring items, for example to >>> enter dungeons and such you need torches which must be crafted from wood >>> and cloth, while the backpack needs making from leather. >>> >>> The rpg end of things reminds me of fallthru, since you are limited in the >>> amount of things you can carry by your equipment, so even when you defeat >>> a monster you might not be able to pick up all the loot, and you also need >>> to make sure you have enough water, food etc to travel around and have >>> encounters. >>> >>> The game has some random events and encounters, and various locations to >>> explore, though I've not got far in the exploring yet so I can't say how >>> things like dungeons work exactly, still it's an interesting one. >>> >>> One very odd mechanic is that the game is actually real time like a mud, >>> but the developers have put a lot of work into making the game accessible. >>> All new events get instantly spoken, whether random occurrences or standard >>> things in your history, and even though everything in the game (including >>> hits in battle), works on cool down timers with percentages this presents >>> no access issues at all. >>> >>> The only thing I haven't really got thus far is exactly how this fire thing >>> is supposed to work, since while I keep stoking the fire in the main dark >>> room hub of the game I'm not exactly sure what it does, though I'm guessing >>> bad things happen if you ignore it for too long. >>> >>> Beware the grue! >>> >>> Dark. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --
Re: [Audyssey] a dark room?
a maybe i’m going to different houses then. will keep plugging away and build more traps. I do really like this game. Maybe I should have played it normally the first time round but oh well at least I’ll have something to do if I complete this one. Maria and Joe Chapman bubbygirl1...@gmail.com On 30 Jan 2014, at 7:34 am, dark wrote: > Yes, while there are various different enemies in the game and each location > has two or three separate ones, odds are you'll see the same one crop up a > few times. > > Beware the grue! > > Dark. > - Original Message - From: "Maria and Joe Chapman" > > To: "Gamers Discussion list" > Sent: Wednesday, January 29, 2014 8:14 PM > Subject: Re: [Audyssey] a dark room? > > > HI. > > are there other old men in other houses? > > > Cheers > Maria > > sent from mac mini > email, & fb bubbygirl1...@gmail.com > skype bubbygirl1972 twitter same as skype without the numbers. > > > > > > On 30 Jan 2014, at 7:12 am, dark wrote: > >> Hi MAria. >> >> I'm just not understanding this at all. you should hit continue, then go to >> a small loot screen where you can pick up items. then the house should turn >> into an outpost at the same location on the map. >> >> Are you sure your not going to different houses? >> >> Beware the grue! >> >> Dark. >> - Original Message - From: "Maria and Joe Chapman" >> >> To: "Gamers Discussion list" >> Sent: Wednesday, January 29, 2014 8:10 PM >> Subject: Re: [Audyssey] a dark room? >> >> >> Hi. I hit continue. Hmmm do you think I should go fight the old man again? >> I pick up as much as I can carry when I loot. Help? >> >> lol >> Maria and Joe Chapman >> bubbygirl1...@gmail.com >> >> >> >> On 30 Jan 2014, at 7:05 am, dark wrote: >> >>> I think I realize what is happening. >>> >>> After you kill the old man did you hit the retreat button or the continue >>> button. Even if you won the fight, hitting retreat basically takes you out >>> of the hole thing. You need to carry on hitting continue even if you are >>> full with resources to clear the location. >>> - Original Message - From: "Maria and Joe Chapman" >>> >>> To: "Gamers Discussion list" >>> Sent: Wednesday, January 29, 2014 6:50 PM >>> Subject: Re: [Audyssey] a dark room? >>> >>> >>> hmmm ok, so I went to the house and fought the old man. When I went there >>> again I had to fight him again. hmmm have I done something wrong? >>> >>> thanks >>> Warm regards and blessings >>> Maria, Joe and FurBabies >>> Email: iMessage:bubbygirl1...@gmail.com >>> >>> >>> >>> On 30 Jan 2014, at 5:23 am, dark wrote: >>> >>>> Hi Maria. >>>> >>>> No, you don't build any huts at all, but you must still build traps to get >>>> things to trade to the merchant. >>>> >>>> When i say cleared a location I mean fought the monsters and looted the >>>> items. it will change on the map to an outpost, ie, if there was an old >>>> house 2 west and 2 north of the village, once you've gone there, fought >>>> the old man and grabbed the kash of loot there will be an outpost 2 west >>>> and 2 north on the map instead, or at least there should be. This is >>>> really! cruical for the alternate ending since outposts are your main >>>> source of cured meet. >>>> >>>> Beware the Grue! >>>> >>>> Dark. >>>> - Original Message - From: "Maria and Joe Chapman" >>>> >>>> To: "Gamers Discussion list" >>>> Sent: Wednesday, January 29, 2014 6:18 PM >>>> Subject: Re: [Audyssey] a dark room? >>>> >>>> >>>> HI. I read somewhere that to get the alternative ending we shouldn’t >>>> build a hut? is this correct? Ok, what do you mean by clearing a >>>> location? If I go to the old house the old man is always there even after >>>> I have killed him. lol >>>> help? >>>> regards >>>> Maria and crew from australia >>>> email: >>>> bubbygirl1...@gmail.com >>>> check out >>>> www.95-the-mix.com >>>> where lots of great music is played
Re: [Audyssey] a dark room?
Yes, while there are various different enemies in the game and each location has two or three separate ones, odds are you'll see the same one crop up a few times. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 8:14 PM Subject: Re: [Audyssey] a dark room? HI. are there other old men in other houses? Cheers Maria sent from mac mini email, & fb bubbygirl1...@gmail.com skype bubbygirl1972 twitter same as skype without the numbers. On 30 Jan 2014, at 7:12 am, dark wrote: Hi MAria. I'm just not understanding this at all. you should hit continue, then go to a small loot screen where you can pick up items. then the house should turn into an outpost at the same location on the map. Are you sure your not going to different houses? Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 8:10 PM Subject: Re: [Audyssey] a dark room? Hi. I hit continue. Hmmm do you think I should go fight the old man again? I pick up as much as I can carry when I loot. Help? lol Maria and Joe Chapman bubbygirl1...@gmail.com On 30 Jan 2014, at 7:05 am, dark wrote: I think I realize what is happening. After you kill the old man did you hit the retreat button or the continue button. Even if you won the fight, hitting retreat basically takes you out of the hole thing. You need to carry on hitting continue even if you are full with resources to clear the location. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:50 PM Subject: Re: [Audyssey] a dark room? hmmm ok, so I went to the house and fought the old man. When I went there again I had to fight him again. hmmm have I done something wrong? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 30 Jan 2014, at 5:23 am, dark wrote: Hi Maria. No, you don't build any huts at all, but you must still build traps to get things to trade to the merchant. When i say cleared a location I mean fought the monsters and looted the items. it will change on the map to an outpost, ie, if there was an old house 2 west and 2 north of the village, once you've gone there, fought the old man and grabbed the kash of loot there will be an outpost 2 west and 2 north on the map instead, or at least there should be. This is really! cruical for the alternate ending since outposts are your main source of cured meet. Beware the Grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:18 PM Subject: Re: [Audyssey] a dark room? HI. I read somewhere that to get the alternative ending we shouldn’t build a hut? is this correct? Ok, what do you mean by clearing a location? If I go to the old house the old man is always there even after I have killed him. lol help? regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:14 am, dark wrote: Hi Maria. Several things. Firstly, you need more wood to build things such as huts for your followers, buildings like the tannery to where your followers work, traps that can trap animals to provide other useful resources and also weapons and other handy things. There are several ways to get cured meet, the old man is just one of them. firstly, once you've cleared a location on the map it will turn into an outpost. going to an outpost refills your water, and also outposts have huge lots of cured meet for you to pickup so that you can journey further into the wild. You can also buy cured meet from the merchant at 30 meet each, or if you have built huts and have some followers, you can recruit some hunters to get meet for you, then build a smokehouse ande recruit a charkiteer to turn the meet into cured meet. this is much cheaper than buying from the merchant but you need to build the correct structures and have followers. As to combat, well your fists don't do much damage, but the builder should give you the chance to build more weapons, and once you find some other resources you can take those, just remember that the more weapons you carry with you the more chances you get to attack. Armor can be helpful too, as can bolas if you run across them. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be sea
Re: [Audyssey] a dark room?
HI. are there other old men in other houses? Cheers Maria sent from mac mini email, & fb bubbygirl1...@gmail.com skype bubbygirl1972 twitter same as skype without the numbers. On 30 Jan 2014, at 7:12 am, dark wrote: > Hi MAria. > > I'm just not understanding this at all. you should hit continue, then go to a > small loot screen where you can pick up items. then the house should turn > into an outpost at the same location on the map. > > Are you sure your not going to different houses? > > Beware the grue! > > Dark. > - Original Message - From: "Maria and Joe Chapman" > > To: "Gamers Discussion list" > Sent: Wednesday, January 29, 2014 8:10 PM > Subject: Re: [Audyssey] a dark room? > > > Hi. I hit continue. Hmmm do you think I should go fight the old man again? > I pick up as much as I can carry when I loot. Help? > > lol > Maria and Joe Chapman > bubbygirl1...@gmail.com > > > > On 30 Jan 2014, at 7:05 am, dark wrote: > >> I think I realize what is happening. >> >> After you kill the old man did you hit the retreat button or the continue >> button. Even if you won the fight, hitting retreat basically takes you out >> of the hole thing. You need to carry on hitting continue even if you are >> full with resources to clear the location. >> - Original Message - From: "Maria and Joe Chapman" >> >> To: "Gamers Discussion list" >> Sent: Wednesday, January 29, 2014 6:50 PM >> Subject: Re: [Audyssey] a dark room? >> >> >> hmmm ok, so I went to the house and fought the old man. When I went there >> again I had to fight him again. hmmm have I done something wrong? >> >> thanks >> Warm regards and blessings >> Maria, Joe and FurBabies >> Email: iMessage:bubbygirl1...@gmail.com >> >> >> >> On 30 Jan 2014, at 5:23 am, dark wrote: >> >>> Hi Maria. >>> >>> No, you don't build any huts at all, but you must still build traps to get >>> things to trade to the merchant. >>> >>> When i say cleared a location I mean fought the monsters and looted the >>> items. it will change on the map to an outpost, ie, if there was an old >>> house 2 west and 2 north of the village, once you've gone there, fought the >>> old man and grabbed the kash of loot there will be an outpost 2 west and >>> 2 north on the map instead, or at least there should be. This is really! >>> cruical for the alternate ending since outposts are your main source of >>> cured meet. >>> >>> Beware the Grue! >>> >>> Dark. >>> - Original Message - From: "Maria and Joe Chapman" >>> >>> To: "Gamers Discussion list" >>> Sent: Wednesday, January 29, 2014 6:18 PM >>> Subject: Re: [Audyssey] a dark room? >>> >>> >>> HI. I read somewhere that to get the alternative ending we shouldn’t build >>> a hut? is this correct? Ok, what do you mean by clearing a location? If I >>> go to the old house the old man is always there even after I have killed >>> him. lol >>> help? >>> regards >>> Maria and crew from australia >>> email: >>> bubbygirl1...@gmail.com >>> check out >>> www.95-the-mix.com >>> where lots of great music is played >>> >>> >>> >>> >>> >>> On 30 Jan 2014, at 5:14 am, dark wrote: >>> >>>> Hi Maria. >>>> >>>> Several things. >>>> >>>> Firstly, you need more wood to build things such as huts for your >>>> followers, buildings like the tannery to where your followers work, traps >>>> that can trap animals to provide other useful resources and also weapons >>>> and other handy things. >>>> >>>> There are several ways to get cured meet, the old man is just one of them. >>>> firstly, once you've cleared a location on the map it will turn into an >>>> outpost. going to an outpost refills your water, and also outposts have >>>> huge lots of cured meet for you to pickup so that you can journey further >>>> into the wild. You can also buy cured meet from the merchant at 30 meet >>>> each, or if you have built huts and have some followers, you can recruit >>>> some hunters to get meet for you, then build a smokehouse ande recruit a >>>> charkiteer to turn the mee
Re: [Audyssey] a dark room?
Hi MAria. I'm just not understanding this at all. you should hit continue, then go to a small loot screen where you can pick up items. then the house should turn into an outpost at the same location on the map. Are you sure your not going to different houses? Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 8:10 PM Subject: Re: [Audyssey] a dark room? Hi. I hit continue. Hmmm do you think I should go fight the old man again? I pick up as much as I can carry when I loot. Help? lol Maria and Joe Chapman bubbygirl1...@gmail.com On 30 Jan 2014, at 7:05 am, dark wrote: I think I realize what is happening. After you kill the old man did you hit the retreat button or the continue button. Even if you won the fight, hitting retreat basically takes you out of the hole thing. You need to carry on hitting continue even if you are full with resources to clear the location. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:50 PM Subject: Re: [Audyssey] a dark room? hmmm ok, so I went to the house and fought the old man. When I went there again I had to fight him again. hmmm have I done something wrong? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 30 Jan 2014, at 5:23 am, dark wrote: Hi Maria. No, you don't build any huts at all, but you must still build traps to get things to trade to the merchant. When i say cleared a location I mean fought the monsters and looted the items. it will change on the map to an outpost, ie, if there was an old house 2 west and 2 north of the village, once you've gone there, fought the old man and grabbed the kash of loot there will be an outpost 2 west and 2 north on the map instead, or at least there should be. This is really! cruical for the alternate ending since outposts are your main source of cured meet. Beware the Grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:18 PM Subject: Re: [Audyssey] a dark room? HI. I read somewhere that to get the alternative ending we shouldn’t build a hut? is this correct? Ok, what do you mean by clearing a location? If I go to the old house the old man is always there even after I have killed him. lol help? regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:14 am, dark wrote: Hi Maria. Several things. Firstly, you need more wood to build things such as huts for your followers, buildings like the tannery to where your followers work, traps that can trap animals to provide other useful resources and also weapons and other handy things. There are several ways to get cured meet, the old man is just one of them. firstly, once you've cleared a location on the map it will turn into an outpost. going to an outpost refills your water, and also outposts have huge lots of cured meet for you to pickup so that you can journey further into the wild. You can also buy cured meet from the merchant at 30 meet each, or if you have built huts and have some followers, you can recruit some hunters to get meet for you, then build a smokehouse ande recruit a charkiteer to turn the meet into cured meet. this is much cheaper than buying from the merchant but you need to build the correct structures and have followers. As to combat, well your fists don't do much damage, but the builder should give you the chance to build more weapons, and once you find some other resources you can take those, just remember that the more weapons you carry with you the more chances you get to attack. Armor can be helpful too, as can bolas if you run across them. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of t
Re: [Audyssey] a dark room?
Hi. I hit continue. Hmmm do you think I should go fight the old man again? I pick up as much as I can carry when I loot. Help? lol Maria and Joe Chapman bubbygirl1...@gmail.com On 30 Jan 2014, at 7:05 am, dark wrote: > I think I realize what is happening. > > After you kill the old man did you hit the retreat button or the continue > button. Even if you won the fight, hitting retreat basically takes you out > of the hole thing. You need to carry on hitting continue even if you are > full with resources to clear the location. > - Original Message - From: "Maria and Joe Chapman" > > To: "Gamers Discussion list" > Sent: Wednesday, January 29, 2014 6:50 PM > Subject: Re: [Audyssey] a dark room? > > > hmmm ok, so I went to the house and fought the old man. When I went there > again I had to fight him again. hmmm have I done something wrong? > > thanks > Warm regards and blessings > Maria, Joe and FurBabies > Email: iMessage:bubbygirl1...@gmail.com > > > > On 30 Jan 2014, at 5:23 am, dark wrote: > >> Hi Maria. >> >> No, you don't build any huts at all, but you must still build traps to get >> things to trade to the merchant. >> >> When i say cleared a location I mean fought the monsters and looted the >> items. it will change on the map to an outpost, ie, if there was an old >> house 2 west and 2 north of the village, once you've gone there, fought the >> old man and grabbed the kash of loot there will be an outpost 2 west and 2 >> north on the map instead, or at least there should be. This is really! >> cruical for the alternate ending since outposts are your main source of >> cured meet. >> >> Beware the Grue! >> >> Dark. >> - Original Message - From: "Maria and Joe Chapman" >> >> To: "Gamers Discussion list" >> Sent: Wednesday, January 29, 2014 6:18 PM >> Subject: Re: [Audyssey] a dark room? >> >> >> HI. I read somewhere that to get the alternative ending we shouldn’t build >> a hut? is this correct? Ok, what do you mean by clearing a location? If I >> go to the old house the old man is always there even after I have killed >> him. lol >> help? >> regards >> Maria and crew from australia >> email: >> bubbygirl1...@gmail.com >> check out >> www.95-the-mix.com >> where lots of great music is played >> >> >> >> >> >> On 30 Jan 2014, at 5:14 am, dark wrote: >> >>> Hi Maria. >>> >>> Several things. >>> >>> Firstly, you need more wood to build things such as huts for your >>> followers, buildings like the tannery to where your followers work, traps >>> that can trap animals to provide other useful resources and also weapons >>> and other handy things. >>> >>> There are several ways to get cured meet, the old man is just one of them. >>> firstly, once you've cleared a location on the map it will turn into an >>> outpost. going to an outpost refills your water, and also outposts have >>> huge lots of cured meet for you to pickup so that you can journey further >>> into the wild. You can also buy cured meet from the merchant at 30 meet >>> each, or if you have built huts and have some followers, you can recruit >>> some hunters to get meet for you, then build a smokehouse ande recruit a >>> charkiteer to turn the meet into cured meet. this is much cheaper than >>> buying from the merchant but you need to build the correct structures and >>> have followers. >>> >>> As to combat, well your fists don't do much damage, but the builder should >>> give you the chance to build more weapons, and once you find some other >>> resources you can take those, just remember that the more weapons you carry >>> with you the more chances you get to attack. Armor can be helpful too, as >>> can bolas if you run across them. >>> >>> hth. >>> >>> Beware the grue! >>> >>> >>> Dark. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>>
Re: [Audyssey] a dark room?
I think I realize what is happening. After you kill the old man did you hit the retreat button or the continue button. Even if you won the fight, hitting retreat basically takes you out of the hole thing. You need to carry on hitting continue even if you are full with resources to clear the location. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:50 PM Subject: Re: [Audyssey] a dark room? hmmm ok, so I went to the house and fought the old man. When I went there again I had to fight him again. hmmm have I done something wrong? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 30 Jan 2014, at 5:23 am, dark wrote: Hi Maria. No, you don't build any huts at all, but you must still build traps to get things to trade to the merchant. When i say cleared a location I mean fought the monsters and looted the items. it will change on the map to an outpost, ie, if there was an old house 2 west and 2 north of the village, once you've gone there, fought the old man and grabbed the kash of loot there will be an outpost 2 west and 2 north on the map instead, or at least there should be. This is really! cruical for the alternate ending since outposts are your main source of cured meet. Beware the Grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:18 PM Subject: Re: [Audyssey] a dark room? HI. I read somewhere that to get the alternative ending we shouldn’t build a hut? is this correct? Ok, what do you mean by clearing a location? If I go to the old house the old man is always there even after I have killed him. lol help? regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:14 am, dark wrote: Hi Maria. Several things. Firstly, you need more wood to build things such as huts for your followers, buildings like the tannery to where your followers work, traps that can trap animals to provide other useful resources and also weapons and other handy things. There are several ways to get cured meet, the old man is just one of them. firstly, once you've cleared a location on the map it will turn into an outpost. going to an outpost refills your water, and also outposts have huge lots of cured meet for you to pickup so that you can journey further into the wild. You can also buy cured meet from the merchant at 30 meet each, or if you have built huts and have some followers, you can recruit some hunters to get meet for you, then build a smokehouse ande recruit a charkiteer to turn the meet into cured meet. this is much cheaper than buying from the merchant but you need to build the correct structures and have followers. As to combat, well your fists don't do much damage, but the builder should give you the chance to build more weapons, and once you find some other resources you can take those, just remember that the more weapons you carry with you the more chances you get to attack. Armor can be helpful too, as can bolas if you run across them. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update y
Re: [Audyssey] a dark room?
hmmm ok, so I went to the house and fought the old man. When I went there again I had to fight him again. hmmm have I done something wrong? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 30 Jan 2014, at 5:23 am, dark wrote: > Hi Maria. > > No, you don't build any huts at all, but you must still build traps to get > things to trade to the merchant. > > When i say cleared a location I mean fought the monsters and looted the > items. it will change on the map to an outpost, ie, if there was an old house > 2 west and 2 north of the village, once you've gone there, fought the old man > and grabbed the kash of loot there will be an outpost 2 west and 2 north on > the map instead, or at least there should be. This is really! cruical for > the alternate ending since outposts are your main source of cured meet. > > Beware the Grue! > > Dark. > - Original Message - From: "Maria and Joe Chapman" > > To: "Gamers Discussion list" > Sent: Wednesday, January 29, 2014 6:18 PM > Subject: Re: [Audyssey] a dark room? > > > HI. I read somewhere that to get the alternative ending we shouldn’t build a > hut? is this correct? Ok, what do you mean by clearing a location? If I go > to the old house the old man is always there even after I have killed him. lol > help? > regards > Maria and crew from australia > email: > bubbygirl1...@gmail.com > check out > www.95-the-mix.com > where lots of great music is played > > > > > > On 30 Jan 2014, at 5:14 am, dark wrote: > >> Hi Maria. >> >> Several things. >> >> Firstly, you need more wood to build things such as huts for your followers, >> buildings like the tannery to where your followers work, traps that can >> trap animals to provide other useful resources and also weapons and other >> handy things. >> >> There are several ways to get cured meet, the old man is just one of them. >> firstly, once you've cleared a location on the map it will turn into an >> outpost. going to an outpost refills your water, and also outposts have huge >> lots of cured meet for you to pickup so that you can journey further into >> the wild. You can also buy cured meet from the merchant at 30 meet each, or >> if you have built huts and have some followers, you can recruit some >> hunters to get meet for you, then build a smokehouse ande recruit a >> charkiteer to turn the meet into cured meet. this is much cheaper than >> buying from the merchant but you need to build the correct structures and >> have followers. >> >> As to combat, well your fists don't do much damage, but the builder should >> give you the chance to build more weapons, and once you find some other >> resources you can take those, just remember that the more weapons you carry >> with you the more chances you get to attack. Armor can be helpful too, as >> can bolas if you run across them. >> >> hth. >> >> Beware the grue! >> >> >> Dark. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a dark room?
Hi Maria. No, you don't build any huts at all, but you must still build traps to get things to trade to the merchant. When i say cleared a location I mean fought the monsters and looted the items. it will change on the map to an outpost, ie, if there was an old house 2 west and 2 north of the village, once you've gone there, fought the old man and grabbed the kash of loot there will be an outpost 2 west and 2 north on the map instead, or at least there should be. This is really! cruical for the alternate ending since outposts are your main source of cured meet. Beware the Grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 6:18 PM Subject: Re: [Audyssey] a dark room? HI. I read somewhere that to get the alternative ending we shouldn’t build a hut? is this correct? Ok, what do you mean by clearing a location? If I go to the old house the old man is always there even after I have killed him. lol help? regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:14 am, dark wrote: Hi Maria. Several things. Firstly, you need more wood to build things such as huts for your followers, buildings like the tannery to where your followers work, traps that can trap animals to provide other useful resources and also weapons and other handy things. There are several ways to get cured meet, the old man is just one of them. firstly, once you've cleared a location on the map it will turn into an outpost. going to an outpost refills your water, and also outposts have huge lots of cured meet for you to pickup so that you can journey further into the wild. You can also buy cured meet from the merchant at 30 meet each, or if you have built huts and have some followers, you can recruit some hunters to get meet for you, then build a smokehouse ande recruit a charkiteer to turn the meet into cured meet. this is much cheaper than buying from the merchant but you need to build the correct structures and have followers. As to combat, well your fists don't do much damage, but the builder should give you the chance to build more weapons, and once you find some other resources you can take those, just remember that the more weapons you carry with you the more chances you get to attack. Armor can be helpful too, as can bolas if you run across them. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi Maria. What you need to do is carry on building traps, eventually, the builder will open up the options to build more items, though annoyingly you'll need to do a lot of back and forth to get the items, but nobody says the alternate ending is easy. I've done it, but it was a struggle I'll say that. Just remember outposts are your best friend for cured meed, and avoid going to caves until you've build the wagon and can carry all the leather since when playing for the alternate ending leather becomes like gold dust, indeed I'd recommend heading straight to the iron mine and mining until you can build the wagon, and not touching any of the caves until you've got it otherwise you'll have a long haul ahead of you. Beware the grue! Dark. - Original Message - From: "Maria and Joe Chapman" To: "Gamers Discussion list" Sent: Wednesday, January 29, 2014 5:54 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a dark room?
HI. I read somewhere that to get the alternative ending we shouldn’t build a hut? is this correct? Ok, what do you mean by clearing a location? If I go to the old house the old man is always there even after I have killed him. lol help? regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:14 am, dark wrote: > Hi Maria. > > Several things. > > Firstly, you need more wood to build things such as huts for your followers, > buildings like the tannery to where your followers work, traps that can trap > animals to provide other useful resources and also weapons and other handy > things. > > There are several ways to get cured meet, the old man is just one of them. > firstly, once you've cleared a location on the map it will turn into an > outpost. going to an outpost refills your water, and also outposts have huge > lots of cured meet for you to pickup so that you can journey further into the > wild. You can also buy cured meet from the merchant at 30 meet each, or if > you have built huts and have some followers, you can recruit some > hunters to get meet for you, then build a smokehouse ande recruit a > charkiteer to turn the meet into cured meet. this is much cheaper than > buying from the merchant but you need to build the correct structures and > have followers. > > As to combat, well your fists don't do much damage, but the builder should > give you the chance to build more weapons, and once you find some other > resources you can take those, just remember that the more weapons you carry > with you the more chances you get to attack. Armor can be helpful too, as can > bolas if you run across them. > > hth. > > Beware the grue! > > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a dark room?
Hi Maria. Several things. Firstly, you need more wood to build things such as huts for your followers, buildings like the tannery to where your followers work, traps that can trap animals to provide other useful resources and also weapons and other handy things. There are several ways to get cured meet, the old man is just one of them. firstly, once you've cleared a location on the map it will turn into an outpost. going to an outpost refills your water, and also outposts have huge lots of cured meet for you to pickup so that you can journey further into the wild. You can also buy cured meet from the merchant at 30 meet each, or if you have built huts and have some followers, you can recruit some hunters to get meet for you, then build a smokehouse ande recruit a charkiteer to turn the meet into cured meet. this is much cheaper than buying from the merchant but you need to build the correct structures and have followers. As to combat, well your fists don't do much damage, but the builder should give you the chance to build more weapons, and once you find some other resources you can take those, just remember that the more weapons you carry with you the more chances you get to attack. Armor can be helpful too, as can bolas if you run across them. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com On 5 Jan 2014, at 7:33 am, dark wrote: > Hi. > > Basically the game is a mix between resource management and an old fashioned > dungeon style rpg (it rather reminded me of a dos game like fallthru or > drone). > > You have a village of slaves who work to get you resources like wood, fir, > scales, teeth and such. You can build different buildings such as huts to > increase your population size, or buildings like a tanary, smoke house or > hunters lodge to give you access to other jobs to get more materials. That > end of things is sort of similar to castaways. > > The difference however is that you use these resources to not only expand > your village but also build your rpg adventuring items, for example to > enter dungeons and such you need torches which must be crafted from wood and > cloth, while the backpack needs making from leather. > > The rpg end of things reminds me of fallthru, since you are limited in the > amount of things you can carry by your equipment, so even when you defeat > a monster you might not be able to pick up all the loot, and you also need to > make sure you have enough water, food etc to travel around and have > encounters. > > The game has some random events and encounters, and various locations to > explore, though I've not got far in the exploring yet so I can't say how > things like dungeons work exactly, still it's an interesting one. > > One very odd mechanic is that the game is actually real time like a mud, but > the developers have put a lot of work into making the game accessible. All > new events get instantly spoken, whether random occurrences or standard > things in your history, and even though everything in the game (including > hits in battle), works on cool down timers with percentages this presents no > access issues at all. > > The only thing I haven't really got thus far is exactly how this fire thing > is supposed to work, since while I keep stoking the fire in the main dark > room hub of the game I'm not exactly sure what it does, though I'm guessing > bad things happen if you ignore it for too long. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a dark room?
Hi guys. I have bene playing a dark room. I have a few questions however: 1. is the only way to get cured meat to go to the house and battle with the old man? 2. If you use up food to get somewhere then how do you battle with whatever creature you encounter if you have not got many hit points? 3. when I go back in to the room it tells me I should gather more wood. Why do I need more wood? I think that will do for now. thanks. Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room, alternative ending and developer thoughts
Oopse sorry, sent the other mail by mistake (hand slip). As I was saying I really like the alternate mode, it really makes the game strategic and the exploration matter since you can't just expect to wait and have your slaves build you everything. The developer also asked me to publicize the alternate ending, which is also why I'm writing to the list. While he's said he prefers to keep the game at the length and pace it is and so doesn't plan to add any extra content such as extra weapons etc, he is thinking of more games, that's again why wratings would be good. I'll see if I can do a review tomorrow when I get back to my flat and my wireless keyboard, provided you don't still need face book for them (one reason I've never rating king of dragon pass or Solara). Beware the grue! Dark. - Original Message - From: "Paul Lemm" To: Sent: Wednesday, January 08, 2014 3:55 PM Subject: [Audyssey] A dark room, alternative ending and developer thoughts Hi Dark, Although I haven't completed the game yet, I have really enjoyed playing it and once completed will definitely go online and rate the game. Thanks for the info about the alternate ending, I wouldn't have thought of trying that otherwise but look forward to giving that a go. Did you ever work out if stoking the fire in the main room played any part in the game? I've tried keeping it stoked and leaving it to die but it doesn't seem to change anything either way Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 January 2014 19:36 To: Gamers@audyssey.org Subject: [Audyssey] A dark room, alternative ending and developer thoughts I sent a mail to the developer of A dark room, to firstly say I liked the game and particularly the access, and to ask about possible expantions or future plans. He (I believe the name Amir is a man's name), said that he didn't plan to expand the game since he felt the current length was as he wanted. however he is thinking of more games, possibly even aprequal, though he'd appreciate people to give the game good reviews and publicity. One thing he did tell me though which I am trying now, is that the game has an alternative ending, which is tantamount to a different play mode. to get it, you need to complete the game without building a singlehut! that's right, no slaves at all! this obviously means you need to explore and battle for all your materials, which changes gameplay around. The only annoying part is that to unlock the first exploration stage you actually need to build traps, which is a rather long process just by gathering 20 wood a pop, (nobody said this was an easy mode). I'm trying it now, just because I did rather enjoy this game, and I can see the alternate ending being quite a challenge to get since it needs far more exploring. The developer did state he's looking for 5 star reviews, so if people like the game perhaps they can contribute, to encourage the developer to do more in the same style, or perhaps even something more ambicious next time, (last I checked you needed facebook to write a review so annoyingly I couldn't, but when I am back at my flat with my bluetooth keyboard I'll try again). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room, alternative ending and developer thoughts
Hi Paul. I don't think the fire has any more affect than atmosphere after it's triggered the first few encounters with the builder and unlocked the silent forest, at least I've had nothing dire happen with it going out. I do keep it stoked though for atmosphere if nothing else. I'm well in to the alternate mode now. it was tough to get going, since though the trading post got unlocked when I had 15 traps and I bought the compass the dusty path didn't appear, but when I mentioned this to the developer he advised me to turn the ap off and on again with the ap switcher which fixed it. I actually like the alternate mode in a lot of ways, since it makes loot really important, and gives you a good reason to take back even the firs and such you get from beasts (since you really need to work at exchanging them with the merchant for stuff), and also it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A dark room, alternative ending and developer thoughts
Hi Dark, Although I haven't completed the game yet, I have really enjoyed playing it and once completed will definitely go online and rate the game. Thanks for the info about the alternate ending, I wouldn't have thought of trying that otherwise but look forward to giving that a go. Did you ever work out if stoking the fire in the main room played any part in the game? I've tried keeping it stoked and leaving it to die but it doesn't seem to change anything either way Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 January 2014 19:36 To: Gamers@audyssey.org Subject: [Audyssey] A dark room, alternative ending and developer thoughts I sent a mail to the developer of A dark room, to firstly say I liked the game and particularly the access, and to ask about possible expantions or future plans. He (I believe the name Amir is a man's name), said that he didn't plan to expand the game since he felt the current length was as he wanted. however he is thinking of more games, possibly even aprequal, though he'd appreciate people to give the game good reviews and publicity. One thing he did tell me though which I am trying now, is that the game has an alternative ending, which is tantamount to a different play mode. to get it, you need to complete the game without building a singlehut! that's right, no slaves at all! this obviously means you need to explore and battle for all your materials, which changes gameplay around. The only annoying part is that to unlock the first exploration stage you actually need to build traps, which is a rather long process just by gathering 20 wood a pop, (nobody said this was an easy mode). I'm trying it now, just because I did rather enjoy this game, and I can see the alternate ending being quite a challenge to get since it needs far more exploring. The developer did state he's looking for 5 star reviews, so if people like the game perhaps they can contribute, to encourage the developer to do more in the same style, or perhaps even something more ambicious next time, (last I checked you needed facebook to write a review so annoyingly I couldn't, but when I am back at my flat with my bluetooth keyboard I'll try again). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A dark room, alternative ending and developer thoughts
I sent a mail to the developer of A dark room, to firstly say I liked the game and particularly the access, and to ask about possible expantions or future plans. He (I believe the name Amir is a man's name), said that he didn't plan to expand the game since he felt the current length was as he wanted. however he is thinking of more games, possibly even aprequal, though he'd appreciate people to give the game good reviews and publicity. One thing he did tell me though which I am trying now, is that the game has an alternative ending, which is tantamount to a different play mode. to get it, you need to complete the game without building a singlehut! that's right, no slaves at all! this obviously means you need to explore and battle for all your materials, which changes gameplay around. The only annoying part is that to unlock the first exploration stage you actually need to build traps, which is a rather long process just by gathering 20 wood a pop, (nobody said this was an easy mode). I'm trying it now, just because I did rather enjoy this game, and I can see the alternate ending being quite a challenge to get since it needs far more exploring. The developer did state he's looking for 5 star reviews, so if people like the game perhaps they can contribute, to encourage the developer to do more in the same style, or perhaps even something more ambicious next time, (last I checked you needed facebook to write a review so annoyingly I couldn't, but when I am back at my flat with my bluetooth keyboard I'll try again). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Well darren, the map is not large by mud standards, but when you considder having to balance food and water requirements it is pretty big, since until you've built some of the bigger items you just can't hold enough to get far. I also believe the map locations might be somewhat randomized, but I'm not sure on that one not having played many games, though from the looks of it the game does have a story with a what I believe will be a conclusion. I only really have two issues with the game thus far, one miner and one major. The miner issue is that the encounter with the scout offering to sell a map always shows up when i get back from an expedition. This is fine, accept it makes it a little difficult to read the history about what I brought back from the expedition, whether I died or not and whether I buy te new map or not. The rather more major problem I have is that if you manage your resources correctly, the loot from exploration is a little superfluous, since most of what you get are what your minians are making by the tick at home, and since you can only carry a limited amount (especially with inventory juggling food and water), exploring really doesn't do much, particularly since though the game has unlockable skills (or perks as their called), you get no experience, or points or anything else for killing monsters, meaning that a lot of the random encounters are something of a waste of time. Of course not everything! you find exploring is useless, and you can use it as a way to build items you can't currently produce resources for, but in general I would've liked to see a little more bennifit to that in the game, although I will explore around and at least try out every type of location there is on the map just for interest's sake, (particularly as there are some hidden ones including some that actually explain the world and story of the game). I might contact the developers about this though, since it wouldn't be hard to add some experience into the game, or maybe some resources or items that are only! available by exploration, particularly as there really could be more weapons, container s, armor and other items in the game than what there are. Beware the grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Saturday, January 04, 2014 11:03 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game So is it a large game would you say? How vast is the game world is it a game with an end or is it something you just keep doing and doing? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014 20:34 To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you wa
Re: [Audyssey] A Dark Room, now an IOS iPhone game
So is it a large game would you say? How vast is the game world is it a game with an end or is it something you just keep doing and doing? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014 20:34 To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Thanks Phil for letting us know about the game and thanks dark too for some extra info on the game as well. sounds really good and just downloading it now looking forward to giving it a go. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 04 January 2014 17:15 To: Gamers Discussion list Subject: [Audyssey] A Dark Room, now an IOS iPhone game A Dark Room By Amirali Rajan Description An unforgettable journey that starts small and slowly becomes much, much, more. A minimalist text adventure by Michael Townsend. Developed at doublespeak games and inspired by Candy Box. There are several locations that the player will encounter throughout the game. Performing certain actions, building different structures, purchasing key items, or finding special areas on The World will unlock specific locations. The player begins in A Dark Room. The only option presented to the player is to light the fire. Once the dark room is lit, the room will become A Firelit Room. The Firelit Room can be upgraded to allow the player the ability to build a variety of structures, craft weapons or supplies, or buy resources from the Trading Post. The Room will report its temperature and the status of the fire whenever entered. The fire may be flickering, burning, or roaring, which will cause the room to be mild, warm, or hot respectively. If not stoked for a period of time, the fire will degenerate from roaring to burning to flickering, with the room cooling as it goes. If the fire tries to fall below flickering, Builder will stoke it automatically to keep it lit. Since Builder generates a constant +2 wood per 10 seconds, it would seem to be impossible for the fire to actually go out (and the room to drop back below mild) once burning. If the temperature gets too low, the builder refuses to build. Other than this, the state of the fire and temperature of the room do not appear to have any impact on the rest of the game after the builder recovers, apart from causing a Buildings constant slow consumption of wood. awake. head throbbing. vision blurry. A Dark Room Version 1.2 Enhancements for the vision impaired. $1.99 Updated: Jan 03, 2014 Version: 1.2 Size: 5.3 MB Language: English Seller: Amirali Rajan Rated 9+ for the following: Infrequent/Mild Horror/Fear Themes Infrequent/Mild Mature/Suggestive Themes Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5. https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8 Tools. The only tool in the game, the Torch provides the player with the ability to venture into dark or dimly lit dungeons encountered on The Barren World. Torch. "a torch to keep the dark away" Cost: wood: 1 cloth: 1 Upgrades. Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health. Waterskin "this waterskin'll hold a bit of water, at least" Increases water reserves to 20. Cost: leather: 50 Cask "the cask holds enough water for longer expeditions" Increases water reserves to 30. Cost: leather: 100 iron: 20 Water Tank "never go thirsty again" Increases water reserves to 60. Cost: iron: 100 steel: 50 Rucksack "carrying more means longer expeditions to the wilds" Increases carrying capacity to 20. Cost: leather: 200 Wagon "the wagon can carry a lot of supplies" Increases carrying capacity to 40 Cost: wood: 500 iron: 100 Convoy "the convoy can haul mostly everything" Increases carrying capacity to 70. Cost: wood: 1000 iron: 200 steel: 100 Leather Armour "leather's not strong. better than rags, though." Leather Armour. Raises the avatar's HP to 15. Cost: leather: 200 scales: 20 Iron armour "iron's stronger than leather" Iron Armour. Raises the avatar's HP to 25. Cost: leather: 200 iron: 100 Steel armour "steel's stronger than iron" Steel Armour. Raises the avatar's HP to 45. Cost: leather: 200 steel: 100 Compass Unlocks The Dusty Path. When first purchased, it will point in a direction of interest. Trade Cost: Fur: 400 Scales: 20 Teeth: 10 Weapons Weapons provide the player with a means to defend themselves while traversing The World. Weapons can either be crafted, traded, or found in a variety of locations throughout The World. It is important to note that with the exception of the Fists, carrying weapons does not override the ability to attack with either weapon; this means that if the avatar is carrying both an Iron Sword and a Steel Sword, they will be able to both "swing" with the Iron Sword and "slash" with the Steel Sword, and both weapons will experience cooldown timers independent of each other. In this way, it is typically advantageous to carry a variety of weapons, as their carryi
Re: [Audyssey] A Dark Room, now an IOS iPhone game
oh sorry, I've just relised that you're talking about an I phone game. Sorry about that. I don't have an I phone. Amanda -- From: "Darren Harris" Sent: Saturday, January 04, 2014 8:05 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Hi dark, I looked at the ap store description of this game and it said practically nothing about it at all. can you give some insite as to what this game is and what it's about? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014 20:02 To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Well the exploring is fun, and I like the access on the map, with the main map for double tap and then move buttons it's a nice setup, also this is the first Iphone game I've ever seen that has vo repeat spoken message in battle in case you miss them which is good. Deffinitely a good game for anyone who enjoys exploring and managing slaves, m, willing workers! :D. Beware the grue! Dark. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 7:25 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I do like what i've seen of it so far, I am always looking for new iPhone games to get as I play games more on my iPhone now than I do on the computer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
where do you get it and how much does it cost? Thanks Amanda -- From: "dark" Sent: Saturday, January 04, 2014 8:33 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways. The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather. The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters. The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one. One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all. The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi dark, I looked at the ap store description of this game and it said practically nothing about it at all. can you give some insite as to what this game is and what it's about? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014 20:02 To: Gamers Discussion list Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Well the exploring is fun, and I like the access on the map, with the main map for double tap and then move buttons it's a nice setup, also this is the first Iphone game I've ever seen that has vo repeat spoken message in battle in case you miss them which is good. Deffinitely a good game for anyone who enjoys exploring and managing slaves, m, willing workers! :D. Beware the grue! Dark. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 7:25 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I do like what i've seen of it so far, I am always looking for new iPhone games to get as I play games more on my iPhone now than I do on the computer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Well the exploring is fun, and I like the access on the map, with the main map for double tap and then move buttons it's a nice setup, also this is the first Iphone game I've ever seen that has vo repeat spoken message in battle in case you miss them which is good. Deffinitely a good game for anyone who enjoys exploring and managing slaves, m, willing workers! :D. Beware the grue! Dark. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 7:25 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I do like what i’ve seen of it so far, I am always looking for new iPhone games to get as I play games more on my iPhone now than I do on the computer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
I do like what i’ve seen of it so far, I am always looking for new iPhone games to get as I play games more on my iPhone now than I do on the computer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi Ian. I decided the description was so crazy I had to try this one, and it is actually a lot of fun, sort of a bit like fallthru or castaways. Basically, the buttons appear at the top and the history of what's going on appear at the bottom mud style, though vo reads all the history anyway. Everytime something is at 100 percent you can hit it to perform the action, for example when gather wood is at 100 percent you can gather wood. Part of the game is resource management. You have a village, and can build huts for more population and other buildings to unlock different jobs that give resources, eg, hunters give you meat and fir, trappers give you bate but take meat (they also improve the output of any traps you have down), then when you build them annery and smokehouse let your recruit different workers. Once you have the supplies you can go exploring. The access in the game is pretty awsome actually in terms of help buttons everywhere to tell you what is what, though what you have to do requires a bit more work. I'm just getting into the exploring side now, having got all the stuff. It's actually a really addictve and rather fun game though I agree you need to get going with it. Beware the grue! dark. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 5:56 PM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I just got this game, a bit confusing at the moment but I do like it so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
Can you give more, or any, details? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, January 04, 2014 11:56 AM Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game I just got this game, a bit confusing at the moment but I do like it so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Dark Room, now an IOS iPhone game
I just got this game, a bit confusing at the moment but I do like it so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A Dark Room, now an IOS iPhone game
A Dark Room By Amirali Rajan Description An unforgettable journey that starts small and slowly becomes much, much, more. A minimalist text adventure by Michael Townsend. Developed at doublespeak games and inspired by Candy Box. There are several locations that the player will encounter throughout the game. Performing certain actions, building different structures, purchasing key items, or finding special areas on The World will unlock specific locations. The player begins in A Dark Room. The only option presented to the player is to light the fire. Once the dark room is lit, the room will become A Firelit Room. The Firelit Room can be upgraded to allow the player the ability to build a variety of structures, craft weapons or supplies, or buy resources from the Trading Post. The Room will report its temperature and the status of the fire whenever entered. The fire may be flickering, burning, or roaring, which will cause the room to be mild, warm, or hot respectively. If not stoked for a period of time, the fire will degenerate from roaring to burning to flickering, with the room cooling as it goes. If the fire tries to fall below flickering, Builder will stoke it automatically to keep it lit. Since Builder generates a constant +2 wood per 10 seconds, it would seem to be impossible for the fire to actually go out (and the room to drop back below mild) once burning. If the temperature gets too low, the builder refuses to build. Other than this, the state of the fire and temperature of the room do not appear to have any impact on the rest of the game after the builder recovers, apart from causing a Buildings constant slow consumption of wood. awake. head throbbing. vision blurry. A Dark Room Version 1.2 Enhancements for the vision impaired. $1.99 Updated: Jan 03, 2014 Version: 1.2 Size: 5.3 MB Language: English Seller: Amirali Rajan Rated 9+ for the following: Infrequent/Mild Horror/Fear Themes Infrequent/Mild Mature/Suggestive Themes Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5. https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8 Tools. The only tool in the game, the Torch provides the player with the ability to venture into dark or dimly lit dungeons encountered on The Barren World. Torch. "a torch to keep the dark away" Cost: wood: 1 cloth: 1 Upgrades. Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health. Waterskin "this waterskin'll hold a bit of water, at least" Increases water reserves to 20. Cost: leather: 50 Cask "the cask holds enough water for longer expeditions" Increases water reserves to 30. Cost: leather: 100 iron: 20 Water Tank "never go thirsty again" Increases water reserves to 60. Cost: iron: 100 steel: 50 Rucksack "carrying more means longer expeditions to the wilds" Increases carrying capacity to 20. Cost: leather: 200 Wagon "the wagon can carry a lot of supplies" Increases carrying capacity to 40 Cost: wood: 500 iron: 100 Convoy "the convoy can haul mostly everything" Increases carrying capacity to 70. Cost: wood: 1000 iron: 200 steel: 100 Leather Armour "leather's not strong. better than rags, though." Leather Armour. Raises the avatar's HP to 15. Cost: leather: 200 scales: 20 Iron armour "iron's stronger than leather" Iron Armour. Raises the avatar's HP to 25. Cost: leather: 200 iron: 100 Steel armour "steel's stronger than iron" Steel Armour. Raises the avatar's HP to 45. Cost: leather: 200 steel: 100 Compass Unlocks The Dusty Path. When first purchased, it will point in a direction of interest. Trade Cost: Fur: 400 Scales: 20 Teeth: 10 Weapons Weapons provide the player with a means to defend themselves while traversing The World. Weapons can either be crafted, traded, or found in a variety of locations throughout The World. It is important to note that with the exception of the Fists, carrying weapons does not override the ability to attack with either weapon; this means that if the avatar is carrying both an Iron Sword and a Steel Sword, they will be able to both "swing" with the Iron Sword and "slash" with the Steel Sword, and both weapons will experience cooldown timers independent of each other. In this way, it is typically advantageous to carry a variety of weapons, as their carrying cost is generally outweighed by the benefit to simultaneously attack with multiple weapons in battle. Carrying more than 1 of any single type of weapon does not allow the avatar to attack twice with that weapon without a cooldown. Fists verb: punch type: unarmed damage: 1 cooldown: 2 seconds Bone Spear "this spear's not elegant, but its pretty good at stabbing" verb: stab type: melee damage: 2 cooldown: 2 seconds weight: 2 creation cost: 100 Wood, 5 Teeth Iron Sword "sword is sharp. good protection out in the wilds." verb: swing type