Re: [Audyssey] I did it!

2009-10-09 Thread Clement Chou
Fair enough. There's an argument I can't beat down. But as I said to 
Brian... I was joking. I'm quite happy with the way things are, and I'm sure 
as heck glad for all the work and effort you're putting into this.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 09, 2009 8:54 AM
Subject: Re: [Audyssey] I did it!



Hi,
Smile. That would basically be cheating. You could continue to revisit 
rooms you been too before to pick up new weapons and treasure which would 
be unrealistic and unfair for the monsters.



Clement Chou wrote:
Hehehehe. Well, that is a fair point. But could we reach a compromise and 
say... you turn off half of it? grin.



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Re: [Audyssey] I did it!

2009-10-09 Thread Thomas Ward

Hi,
Smile. That would basically be cheating. You could continue to revisit 
rooms you been too before to pick up new weapons and treasure which 
would be unrealistic and unfair for the monsters.



Clement Chou wrote:
Hehehehe. Well, that is a fair point. But could we reach a compromise 
and say... you turn off half of it? grin.



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Re: [Audyssey] I did it!

2009-10-09 Thread Bryan Peterson
And of course I don't blame you in the least. If I'd taken on someone else's 
project and had all the legal and other troubles you've had I'd be eager to 
get it out the door as soon as possible.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 09, 2009 10:02 AM
Subject: Re: [Audyssey] I did it!



Hi,
Right you are Mr. Watson. After I finish fixing a few bugs, kinks in the 
program, I'm heading straight for the next game levels, adding in the 
game's reg code system, and goodbye game!


Bryan Peterson wrote:
Just making sure. I'm sure the last thing Thomas wants to do is make 
anymore major changes, aside from adding the rest of the levels and 
things of course.



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Re: [Audyssey] I did it!

2009-10-09 Thread Thomas Ward

Hi,
Right you are Mr. Watson. After I finish fixing a few bugs, kinks in the 
program, I'm heading straight for the next game levels, adding in the 
game's reg code system, and goodbye game!


Bryan Peterson wrote:
Just making sure. I'm sure the last thing Thomas wants to do is make 
anymore major changes, aside from adding the rest of the levels and 
things of course.



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Re: [Audyssey] I did it!

2009-10-08 Thread Bryan Peterson
Just making sure. I'm sure the last thing Thomas wants to do is make anymore 
major changes, aside from adding the rest of the levels and things of 
course.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 6:54 PM
Subject: Re: [Audyssey] I did it!



Yeah, I know. I was joking. lol.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 5:04 PM
Subject: Re: [Audyssey] I did it!


I don't imagine that's possible or easy to do. How about we just let 
Thomas finish the project as quickly as he can? After all he's been 
working on it for three years and counting.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 4:33 PM
Subject: Re: [Audyssey] I did it!


Hehehehe. Well, that is a fair point. But could we reach a compromise 
and say... you turn off half of it? grin.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!



Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you 
would exactly want me to turn off that trigger as not only would items 
be generated again so would the monsters.


Grin.

Clement Chou wrote:
I finally beat Mota without taking any damage, on the beginner 
difficulty. My one complaint... once you pick up an item once in a 
room, if you go back to that room then nothing ever spawns there 
anymore. I'm wondering whether it'd be possible to put random items in 
rooms every now and then at random intervals, so that we couldn't 
always go into the room until we got all we wanted, but there'd be 
something to be gotten if you needed it? Just a thought. And if you're 
striving for realism, you could go for something like Angela doesn't 
see it the first time running through or something. Just an idea from 
a mere guy who likes to give opinions like this. lol.

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Re: [Audyssey] I did it!

2009-10-08 Thread Clement Chou

Yeah, I know. I was joking. lol.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 5:04 PM
Subject: Re: [Audyssey] I did it!


I don't imagine that's possible or easy to do. How about we just let Thomas 
finish the project as quickly as he can? After all he's been working on it 
for three years and counting.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 4:33 PM
Subject: Re: [Audyssey] I did it!


Hehehehe. Well, that is a fair point. But could we reach a compromise and 
say... you turn off half of it? grin.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!



Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you 
would exactly want me to turn off that trigger as not only would items 
be generated again so would the monsters.


Grin.

Clement Chou wrote:
I finally beat Mota without taking any damage, on the beginner 
difficulty. My one complaint... once you pick up an item once in a 
room, if you go back to that room then nothing ever spawns there 
anymore. I'm wondering whether it'd be possible to put random items in 
rooms every now and then at random intervals, so that we couldn't 
always go into the room until we got all we wanted, but there'd be 
something to be gotten if you needed it? Just a thought. And if you're 
striving for realism, you could go for something like Angela doesn't 
see it the first time running through or something. Just an idea from a 
mere guy who likes to give opinions like this. lol.

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Re: [Audyssey] I did it!

2009-10-08 Thread Bryan Peterson
I don't imagine that's possible or easy to do. How about we just let Thomas 
finish the project as quickly as he can? After all he's been working on it 
for three years and counting.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 4:33 PM
Subject: Re: [Audyssey] I did it!


Hehehehe. Well, that is a fair point. But could we reach a compromise and 
say... you turn off half of it? grin.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!



Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you 
would exactly want me to turn off that trigger as not only would items be 
generated again so would the monsters.


Grin.

Clement Chou wrote:
I finally beat Mota without taking any damage, on the beginner 
difficulty. My one complaint... once you pick up an item once in a room, 
if you go back to that room then nothing ever spawns there anymore. I'm 
wondering whether it'd be possible to put random items in rooms every 
now and then at random intervals, so that we couldn't always go into the 
room until we got all we wanted, but there'd be something to be gotten 
if you needed it? Just a thought. And if you're striving for realism, 
you could go for something like Angela doesn't see it the first time 
running through or something. Just an idea from a mere guy who likes to 
give opinions like this. lol.

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Re: [Audyssey] I did it!

2009-10-08 Thread Clement Chou
Hehehehe. Well, that is a fair point. But could we reach a compromise and 
say... you turn off half of it? grin.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!



Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you would 
exactly want me to turn off that trigger as not only would items be 
generated again so would the monsters.


Grin.

Clement Chou wrote:
I finally beat Mota without taking any damage, on the beginner 
difficulty. My one complaint... once you pick up an item once in a room, 
if you go back to that room then nothing ever spawns there anymore. I'm 
wondering whether it'd be possible to put random items in rooms every now 
and then at random intervals, so that we couldn't always go into the room 
until we got all we wanted, but there'd be something to be gotten if you 
needed it? Just a thought. And if you're striving for realism, you could 
go for something like Angela doesn't see it the first time running 
through or something. Just an idea from a mere guy who likes to give 
opinions like this. lol.

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Re: [Audyssey] I did it!

2009-10-08 Thread Thomas Ward

Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you 
would exactly want me to turn off that trigger as not only would items 
be generated again so would the monsters.


Grin.

Clement Chou wrote:

I finally beat Mota without taking any damage, on the beginner difficulty. My 
one complaint... once you pick up an item once in a room, if you go back to 
that room then nothing ever spawns there anymore. I'm wondering whether it'd be 
possible to put random items in rooms every now and then at random intervals, 
so that we couldn't always go into the room until we got all we wanted, but 
there'd be something to be gotten if you needed it? Just a thought. And if 
you're striving for realism, you could go for something like Angela doesn't see 
it the first time running through or something. Just an idea from a mere guy 
who likes to give opinions like this. lol.
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Re: [Audyssey] I did it!

2009-10-03 Thread Charles Rivard

Keep pickin'.
---
Shepherds are the best beasts.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 03, 2009 4:46 PM
Subject: Re: [Audyssey] I did it!


Hi again... I do realize this is a substancial bit more involved than a 
school project, but that's just the analogy I used. I'm sure however, once 
you release the game and have people buying it, it's going to be a good 
feeling... though by that point you probably will likely be so worn out 
all you'll want to do is just relax for a good long period. And of course, 
get back with your guitar. That I do understand... being a guitarist 
myself.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 03, 2009 4:00 PM
Subject: Re: [Audyssey] I did it!



Hi,
Well, it is quite a bit more involved than a school project. When you 
take in account the year and a half I spent on Montezuma's Revenge 
followed by this game I've put three years into this one game project. No 
school project lasts quite that long, and plus I took money for the 
project so in a very real sense I owe people something for their money 
and their trust in me. The money involved in this project is in large 
part the source of the stress.
When I wrote STFC there was no real stress involved. It was my project, 
it was for fun, and I could take as long as I wanted to release it. Since 
it was never sold I didn't owe anyone anything. It was min do with as I 
wished. However, taking over Raceway and Montezuma's Revenge turned out 
to be a large mistake.


Clement Chou wrote:

Hi Tom.

I realize, looking at what you and Brian have just both said, it might 
have been a bit unfair of me to throw things out like this constantly. 
But I do appreciate what you're doing, and I fully understand about 
taking a brake. Being in high school I have a tendancy to look at this 
like a school project... and when you're done you just want to toss the 
paper and braille aside and do whatever it is the heck you want for a 
day or two. In my case it's usually playing a bit of guitar, hanging 
with friends or playing goalball. But let me be one of the people to say 
that I can't thank you enough for taking on this project, and for 
providing the games you already have. Final Conflict has provided me 
with tons of enjoyment, and I'm immensely greatful for it, though I'm 
not a star trek fan. Don't hate it, just never really got into it. But 
thanks for all the work and effort, and keep it up.


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Re: [Audyssey] I did it!

2009-10-03 Thread Bryan Peterson
Yep. I imagine that while we might still see Thomas here on Audyssey he's 
probably going to want to take a nice long break from programming and just 
enjoy his wife and son and the simple pleasures of everyday life. I can 
definitely understand where he's coming from since my now fiance and I have 
twins on the way. I wouldn't want to spend so much time away from them as 
he's had to.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 03, 2009 5:46 PM
Subject: Re: [Audyssey] I did it!


Hi again... I do realize this is a substancial bit more involved than a 
school project, but that's just the analogy I used. I'm sure however, once 
you release the game and have people buying it, it's going to be a good 
feeling... though by that point you probably will likely be so worn out 
all you'll want to do is just relax for a good long period. And of course, 
get back with your guitar. That I do understand... being a guitarist 
myself.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 03, 2009 4:00 PM
Subject: Re: [Audyssey] I did it!



Hi,
Well, it is quite a bit more involved than a school project. When you 
take in account the year and a half I spent on Montezuma's Revenge 
followed by this game I've put three years into this one game project. No 
school project lasts quite that long, and plus I took money for the 
project so in a very real sense I owe people something for their money 
and their trust in me. The money involved in this project is in large 
part the source of the stress.
When I wrote STFC there was no real stress involved. It was my project, 
it was for fun, and I could take as long as I wanted to release it. Since 
it was never sold I didn't owe anyone anything. It was min do with as I 
wished. However, taking over Raceway and Montezuma's Revenge turned out 
to be a large mistake.


Clement Chou wrote:

Hi Tom.

I realize, looking at what you and Brian have just both said, it might 
have been a bit unfair of me to throw things out like this constantly. 
But I do appreciate what you're doing, and I fully understand about 
taking a brake. Being in high school I have a tendancy to look at this 
like a school project... and when you're done you just want to toss the 
paper and braille aside and do whatever it is the heck you want for a 
day or two. In my case it's usually playing a bit of guitar, hanging 
with friends or playing goalball. But let me be one of the people to say 
that I can't thank you enough for taking on this project, and for 
providing the games you already have. Final Conflict has provided me 
with tons of enjoyment, and I'm immensely greatful for it, though I'm 
not a star trek fan. Don't hate it, just never really got into it. But 
thanks for all the work and effort, and keep it up.


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Re: [Audyssey] I did it!

2009-10-03 Thread Clement Chou
Hi again... I do realize this is a substancial bit more involved than a 
school project, but that's just the analogy I used. I'm sure however, once 
you release the game and have people buying it, it's going to be a good 
feeling... though by that point you probably will likely be so worn out all 
you'll want to do is just relax for a good long period. And of course, get 
back with your guitar. That I do understand... being a guitarist myself.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 03, 2009 4:00 PM
Subject: Re: [Audyssey] I did it!



Hi,
Well, it is quite a bit more involved than a school project. When you take 
in account the year and a half I spent on Montezuma's Revenge followed by 
this game I've put three years into this one game project. No school 
project lasts quite that long, and plus I took money for the project so in 
a very real sense I owe people something for their money and their trust 
in me. The money involved in this project is in large part the source of 
the stress.
When I wrote STFC there was no real stress involved. It was my project, it 
was for fun, and I could take as long as I wanted to release it. Since it 
was never sold I didn't owe anyone anything. It was min do with as I 
wished. However, taking over Raceway and Montezuma's Revenge turned out to 
be a large mistake.


Clement Chou wrote:

Hi Tom.

I realize, looking at what you and Brian have just both said, it might 
have been a bit unfair of me to throw things out like this constantly. 
But I do appreciate what you're doing, and I fully understand about 
taking a brake. Being in high school I have a tendancy to look at this 
like a school project... and when you're done you just want to toss the 
paper and braille aside and do whatever it is the heck you want for a day 
or two. In my case it's usually playing a bit of guitar, hanging with 
friends or playing goalball. But let me be one of the people to say that 
I can't thank you enough for taking on this project, and for providing 
the games you already have. Final Conflict has provided me with tons of 
enjoyment, and I'm immensely greatful for it, though I'm not a star trek 
fan. Don't hate it, just never really got into it. But thanks for all the 
work and effort, and keep it up.


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Re: [Audyssey] I did it!

2009-10-03 Thread Thomas Ward

Hi,
Well, it is quite a bit more involved than a school project. When you 
take in account the year and a half I spent on Montezuma's Revenge 
followed by this game I've put three years into this one game project. 
No school project lasts quite that long, and plus I took money for the 
project so in a very real sense I owe people something for their money 
and their trust in me. The money involved in this project is in large 
part the source of the stress.
When I wrote STFC there was no real stress involved. It was my project, 
it was for fun, and I could take as long as I wanted to release it. 
Since it was never sold I didn't owe anyone anything. It was min do with 
as I wished. However, taking over Raceway and Montezuma's Revenge turned 
out to be a large mistake.


Clement Chou wrote:

Hi Tom.

I realize, looking at what you and Brian have just both said, it might 
have been a bit unfair of me to throw things out like this constantly. 
But I do appreciate what you're doing, and I fully understand about 
taking a brake. Being in high school I have a tendancy to look at this 
like a school project... and when you're done you just want to toss 
the paper and braille aside and do whatever it is the heck you want 
for a day or two. In my case it's usually playing a bit of guitar, 
hanging with friends or playing goalball. But let me be one of the 
people to say that I can't thank you enough for taking on this 
project, and for providing the games you already have. Final Conflict 
has provided me with tons of enjoyment, and I'm immensely greatful for 
it, though I'm not a star trek fan. Don't hate it, just never really 
got into it. But thanks for all the work and effort, and keep it up.


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Re: [Audyssey] I did it!

2009-10-03 Thread Thomas Ward

Hi,
HProbably so. It has been a while since my guitar and I have 
been best buddies.


Bryan Peterson wrote:
Not to mention I imagine that guitar of yours, I do seem to remember 
you saying something about that, probably needs to get some good use 
after all that. LOL.



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Re: [Audyssey] I did it!

2009-10-03 Thread Clement Chou

Hi Tom.

I realize, looking at what you and Brian have just both said, it might have 
been a bit unfair of me to throw things out like this constantly. But I do 
appreciate what you're doing, and I fully understand about taking a brake. 
Being in high school I have a tendancy to look at this like a school 
project... and when you're done you just want to toss the paper and braille 
aside and do whatever it is the heck you want for a day or two. In my case 
it's usually playing a bit of guitar, hanging with friends or playing 
goalball. But let me be one of the people to say that I can't thank you 
enough for taking on this project, and for providing the games you already 
have. Final Conflict has provided me with tons of enjoyment, and I'm 
immensely greatful for it, though I'm not a star trek fan. Don't hate it, 
just never really got into it. But thanks for all the work and effort, and 
keep it up. 



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Re: [Audyssey] I did it!

2009-10-03 Thread Bryan Peterson
Not to mention I imagine that guitar of yours, I do seem to remember you 
saying something about that, probably needs to get some good use after all 
that. LOL.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 03, 2009 8:27 AM
Subject: Re: [Audyssey] I did it!



Hi Bryan,
Thanks for saying that. At last someone actually understands how I feel 
about this particular project. Smile.
Yes, I do want and need a break from this game. As soon as it is done I 
plan to take a break from game programming. I would like time to just sit 
back watch TV, read a book without thinking about what needs to be done 
next in game x, play with my son, and just take some time off. I like 
programming, but working on the same game day in and day out gets to be 
boring, frustrating, and down right irritating after a while. Actually, my 
unhappiness over this particular project, which should have been completed 
ages ago, just further constipates the process. I've reached the point of 
burn out, don't want to even work on it any more, but have gone too far 
just to quit.



Bryan Peterson wrote:
The question at this stage of the game probably isn't so much whether or 
not something is possible, but rather whether or not the amount of 
recoding necessary to implement would be worth Thomas putting in that 
extra effort. Let's not forget here that he's had this project on hand 
for more than three years and let's face it, didn't realize what a mess 
it was going to turn out to be when he took it on. Personally I think we 
should just let the poor guy finish the project as quickly as he 
reasonably can and worry about any possible updates later. I wouldn't be 
at all surprised if once MOTA and Raceway were released he wanted a bit 
of a break to recharge his batteries. Heck, I wouldn't be surprised if he 
wanted one just after Mota. And if he did we'd need to respect that. It's 
as I said in another message. I honestly don't know if I'd have been able 
to do what he's done. I'd most certainly have snapped far sooner than 
this.



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Re: [Audyssey] I did it!

2009-10-03 Thread Thomas Ward

Hi Bryan,
Thanks for saying that. At last someone actually understands how I feel 
about this particular project. Smile.
Yes, I do want and need a break from this game. As soon as it is done I 
plan to take a break from game programming. I would like time to just 
sit back watch TV, read a book without thinking about what needs to be 
done next in game x, play with my son, and just take some time off. I 
like programming, but working on the same game day in and day out gets 
to be boring, frustrating, and down right irritating after a while. 
Actually, my unhappiness over this particular project, which should have 
been completed ages ago, just further constipates the process. I've 
reached the point of burn out, don't want to even work on it any more, 
but have gone too far just to quit.



Bryan Peterson wrote:
The question at this stage of the game probably isn't so much whether 
or not something is possible, but rather whether or not the amount of 
recoding necessary to implement would be worth Thomas putting in that 
extra effort. Let's not forget here that he's had this project on hand 
for more than three years and let's face it, didn't realize what a 
mess it was going to turn out to be when he took it on. Personally I 
think we should just let the poor guy finish the project as quickly as 
he reasonably can and worry about any possible updates later. I 
wouldn't be at all surprised if once MOTA and Raceway were released he 
wanted a bit of a break to recharge his batteries. Heck, I wouldn't be 
surprised if he wanted one just after Mota. And if he did we'd need to 
respect that. It's as I said in another message. I honestly don't know 
if I'd have been able to do what he's done. I'd most certainly have 
snapped far sooner than this.



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Re: [Audyssey] I did it!

2009-10-03 Thread Bryan Peterson
The question at this stage of the game probably isn't so much whether or not 
something is possible, but rather whether or not the aount of recoding 
necessary to implement would be worth Thomas putting in that extra effort. 
Let's not forget here that he's had this project on hand for more than three 
years and let's face it, didn't realize what a mess it was going to turn out 
to be when he took it on. Personally I think we should just let the poor guy 
finish the project as quickly as he reasonably can and worry about any 
possible updates later. I wouldn't be at all surprised if once MOTA and 
Raceway were released he wanted a bit of a break to recharge his batteries. 
Heck, I wouldn't be surprised if he wanted one just after Mota. And if he 
did we'd need to respect that. It's as I said in another message. I honestly 
don't know if I'd have been able to do what he's done. I'd most certainly 
have snapped far sooner than this.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 03, 2009 12:28 AM
Subject: [Audyssey] I did it!


I finally beat Mota without taking any damage, on the beginner difficulty. 
My one complaint... once you pick up an item once in a room, if you go back 
to that room then nothing ever spawns there anymore. I'm wondering whether 
it'd be possible to put random items in rooms every now and then at random 
intervals, so that we couldn't always go into the room until we got all we 
wanted, but there'd be something to be gotten if you needed it? Just a 
thought. And if you're striving for realism, you could go for something 
like Angela doesn't see it the first time running through or something. 
Just an idea from a mere guy who likes to give opinions like this. lol.

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[Audyssey] I did it!

2009-10-02 Thread Clement Chou
I finally beat Mota without taking any damage, on the beginner difficulty. My 
one complaint... once you pick up an item once in a room, if you go back to 
that room then nothing ever spawns there anymore. I'm wondering whether it'd be 
possible to put random items in rooms every now and then at random intervals, 
so that we couldn't always go into the room until we got all we wanted, but 
there'd be something to be gotten if you needed it? Just a thought. And if 
you're striving for realism, you could go for something like Angela doesn't see 
it the first time running through or something. Just an idea from a mere guy 
who likes to give opinions like this. lol.
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Re: [Audyssey] I did it!

2007-12-31 Thread Bryan
Oh, I see how it is {smile}.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 12:16 PM
Subject: Re: [Audyssey] I did it!


> congrats Bryan, though this also means you are a gite for doing it before 
> I
> did, lol!
>
> right then, i'm off to play monti! i want to here the ending.
>
> beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 7:05 PM
> Subject: [Audyssey] I did it!
>
>
>> Well, as of about one minute ago, maybe two, I beat Monte. The ending was
>> pretty neat. Can't wait to see the rest of the game when it comes out.
>> Time is an illusion, lunchtime doubly so.
>> ---
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>
>
>
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Re: [Audyssey] I did it!

2007-12-31 Thread dark
congrats Bryan, though this also means you are a gite for doing it before I 
did, lol!

right then, i'm off to play monti! i want to here the ending.

beware the Grue!

Dark.
- Original Message - 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 7:05 PM
Subject: [Audyssey] I did it!


> Well, as of about one minute ago, maybe two, I beat Monte. The ending was 
> pretty neat. Can't wait to see the rest of the game when it comes out.
> Time is an illusion, lunchtime doubly so.
> ---
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[Audyssey] I did it!

2007-12-31 Thread Bryan
Well, as of about one minute ago, maybe two, I beat Monte. The ending was 
pretty neat. Can't wait to see the rest of the game when it comes out.
Time is an illusion, lunchtime doubly so.
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Re: [Audyssey] I did it! I think . . .

2007-08-03 Thread Trenton Matthews
Hmm. You'd think "control," "alt," etc. would work as well.I wonder if those 
keys will be fixed up. Well, as I finally got AGM to work over here, I got 
some adventuring to do!
*dashes for a gold castle, then disappears into it.*


- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Friday, August 03, 2007 8:53 PM
Subject: [Audyssey] I did it! I think . . .

> Hi,
>
> Ok. I think I did it. I remade the lite saber game thing. But there's only
> one sound because I was focusing on one thing, making a keypress play a
> sound. Well for some reason I still can't get the space key to make it 
> play
> a sound because the trigger by key won't accept space. So I made player1
> just play the swing saber sound. No, I actually set a sound source 
> building
> block and set it to the sound. Then I made a trigger building block, set 
> it
> to trigger by key. chose the letter z and connected it to the player1 
> sound
> source building block. So then when I tested it and hit z the sound 
> played.
> Don't know why I can't get space to do the same thing though or control or
> any key i like.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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[Audyssey] I did it! I think . . .

2007-08-03 Thread Josh
Hi,

Ok. I think I did it. I remade the lite saber game thing. But there's only 
one sound because I was focusing on one thing, making a keypress play a 
sound. Well for some reason I still can't get the space key to make it play 
a sound because the trigger by key won't accept space. So I made player1 
just play the swing saber sound. No, I actually set a sound source building 
block and set it to the sound. Then I made a trigger building block, set it 
to trigger by key. chose the letter z and connected it to the player1 sound 
source building block. So then when I tested it and hit z the sound played. 
Don't know why I can't get space to do the same thing though or control or 
any key i like.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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