Re: [Audyssey] Jim's reaction game

2011-09-08 Thread Jeremy Kaldobsky
Actually Dark, I just loaded up the reaction game again to double check, and 
from what I'm seeing it is working exactly as he stated.  The color begins as 
red, changes to a brownish green when the tone raises, and finally ends with 
green at the highest tone.  If the colors aren't behaving the same for you, I 
wonder if it is due to some system specific code somewhere.


> Hi Jim.
> 
> if that's how it is supposed to work I'm sorry to report
> the colour change isn't working correctly in sequence with
> the tones.
> 
> When you start the backdrop is red, but then when the first
> tone starts it goes green. It then remains green for many
> subsequent tones, unless you completely miss a tone by
> pressing too early, then it goes a sort of dark yellowey
> brown, but flicks back to green again the next time a low
> tone sounds.
> 
> Sorry to report this, but I do rather think it's a bug with
> the coloured backdrop for the game.
> 
> Now that I know it is! the backdrop, which is one thing my
> site will work on, I can be sure of what's happening there.
> 
> Beware the Grue!
> 
> Dark.


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Re: [Audyssey] Jim's reaction game

2011-09-08 Thread dark

Hi Jim.

this is weerd, sinse this isn't what I notice happening. I don't think it's 
the code of the colours that is wrong, it's when they change, sinse they 
don't seem to change according to what tone is playing for some reason.


All the best,

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Thursday, September 08, 2011 10:30 AM
Subject: Re: [Audyssey] Jim's reaction game



Hi Dark,

The code of the colors is correct and my sighted Aid told me that it does 
change colors as I said.  Don't know what else to say.


BFN

- Original Message -
Hi Jim.

if that's how it is supposed to work I'm sorry to report the colour change 
isn't working correctly in sequence with the tones.


When you start the backdrop is red, but then when the first tone starts it 
goes green. It then remains green for many subsequent tones, unless you 
completely miss a tone by pressing too early, then it goes a sort of dark 
yellowey brown, but flicks back to green again the next time a low tone 
sounds.


Sorry to report this, but I do rather think it's a bug with the coloured 
backdrop for the game.


Now that I know it is! the backdrop, which is one thing my site will work 
on, I can be sure of what's happening there.


Beware the Grue!

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Thursday, September 08, 2011 3:29 AM
Subject: Re: [Audyssey] Jim's reaction game



Hi Dark,

As for what I coded for Reaction, the messed up text, it is always white. 
The background color is what changes.  During the low tone the background 
color is read.  then when it changes to the middle tone the background 
color is yellow.  Now when it changes to the high tone, the background 
color changes to green.  You could try not pressing the space bar and 
checking out the color.  Of course this will screw up your average for 
this play, but you may then be able to see the color change.  But then 
again the color change from yellow to green may not be significant enough 
to be a good visual game.  You know like I was expecting the color change 
to be as significant like it is from the yellow to green on a traffic 
light.


BFN

Jim

Day light savings time - why are they saving it and where do they keep 
it?


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA


Jim

My favorite color is red, black and chrome.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim's reaction game

2011-09-08 Thread Jim Kitchen

Hi Dark,

The code of the colors is correct and my sighted Aid told me that it does 
change colors as I said.  Don't know what else to say.

BFN

- Original Message -
Hi Jim.

if that's how it is supposed to work I'm sorry to report the colour change 
isn't working correctly in sequence with the tones.


When you start the backdrop is red, but then when the first tone starts it 
goes green. It then remains green for many subsequent tones, unless you 
completely miss a tone by pressing too early, then it goes a sort of dark 
yellowey brown, but flicks back to green again the next time a low tone 
sounds.


Sorry to report this, but I do rather think it's a bug with the coloured 
backdrop for the game.


Now that I know it is! the backdrop, which is one thing my site will work 
on, I can be sure of what's happening there.


Beware the Grue!

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Thursday, September 08, 2011 3:29 AM
Subject: Re: [Audyssey] Jim's reaction game



Hi Dark,

As for what I coded for Reaction, the messed up text, it is always white. 
The background color is what changes.  During the low tone the background 
color is read.  then when it changes to the middle tone the background 
color is yellow.  Now when it changes to the high tone, the background 
color changes to green.  You could try not pressing the space bar and 
checking out the color.  Of course this will screw up your average for 
this play, but you may then be able to see the color change.  But then 
again the color change from yellow to green may not be significant enough 
to be a good visual game.  You know like I was expecting the color change 
to be as significant like it is from the yellow to green on a traffic 
light.


BFN

Jim

Day light savings time - why are they saving it and where do they keep it?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA


Jim

My favorite color is red, black and chrome.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Jim's reaction game

2011-09-08 Thread dark

Hi Jim.

if that's how it is supposed to work I'm sorry to report the colour change 
isn't working correctly in sequence with the tones.


When you start the backdrop is red, but then when the first tone starts it 
goes green. It then remains green for many subsequent tones, unless you 
completely miss a tone by pressing too early, then it goes a sort of dark 
yellowey brown, but flicks back to green again the next time a low tone 
sounds.


Sorry to report this, but I do rather think it's a bug with the coloured 
backdrop for the game.


Now that I know it is! the backdrop, which is one thing my site will work 
on, I can be sure of what's happening there.


Beware the Grue!

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Thursday, September 08, 2011 3:29 AM
Subject: Re: [Audyssey] Jim's reaction game



Hi Dark,

As for what I coded for Reaction, the messed up text, it is always white. 
The background color is what changes.  During the low tone the background 
color is read.  then when it changes to the middle tone the background 
color is yellow.  Now when it changes to the high tone, the background 
color changes to green.  You could try not pressing the space bar and 
checking out the color.  Of course this will screw up your average for 
this play, but you may then be able to see the color change.  But then 
again the color change from yellow to green may not be significant enough 
to be a good visual game.  You know like I was expecting the color change 
to be as significant like it is from the yellow to green on a traffic 
light.


BFN

Jim

Day light savings time - why are they saving it and where do they keep it?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim's reaction game

2011-09-07 Thread Jim Kitchen

Hi Dark,

As for what I coded for Reaction, the messed up text, it is always white.  The 
background color is what changes.  During the low tone the background color is 
read.  then when it changes to the middle tone the background color is yellow.  
Now when it changes to the high tone, the background color changes to green.  
You could try not pressing the space bar and checking out the color.  Of course 
this will screw up your average for this play, but you may then be able to see 
the color change.  But then again the color change from yellow to green may not 
be significant enough to be a good visual game.  You know like I was expecting 
the color change to be as significant like it is from the yellow to green on a 
traffic light.

BFN

Jim

Day light savings time - why are they saving it and where do they keep it?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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[Audyssey] Jim's reaction game

2011-09-07 Thread dark
Hi. 

I've only just had chance to try this, it was rather fun though. My best time 
after three games is .078, though I seemed to end up with an average of about 
.22. 

Just one question though. I wasn't sure of the colour change. I noticed the 
hole screen went different colours, but it only seemed to change colour after! 
you pressed spacebar, where as I thought it might change when the highest tone 
sounded. 

Of course, it's possible that I'm just looking at the backgrop here and the 
colour change that judges reaction is soemthing like the colour of the writing 
which would be too small to be able to see, stil, just in case it actually is a 
bug in the program I thought I had better mention it. 

All the best, 

Dark.
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