Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-10 Thread Trouble
Force feed back would be cool there. Have seen a few mice with that 
feature on them, but even on a game pad would still work.

At 05:21 PM 5/8/2007, you wrote:
Hi Richard,
Wow! Thanks for sending this one along. This indeed is a cool article,
and made me think of mice in games much differently.
The example about the sword got my attention. For a while i have been
trying to think of ways to have cooler light saber effects in my SW FPS
title. Just pressing a  fire key isn't enough.
I did right a test demo of the mouse and a saber which was awesome as I
had awesome control of my swings, worlwind attacks, spins, etc. Problem
was it made my dueling much much better than the enemy AI player.





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Tim
trouble
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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-08 Thread Thomas Ward
Hi Richard,
Wow! Thanks for sending this one along. This indeed is a cool article, 
and made me think of mice in games much differently.
The example about the sword got my attention. For a while i have been 
trying to think of ways to have cooler light saber effects in my SW FPS 
title. Just pressing a  fire key isn't enough.
I did right a test demo of the mouse and a saber which was awesome as I 
had awesome control of my swings, worlwind attacks, spins, etc. Problem 
was it made my dueling much much better than the enemy AI player.





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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
Hi Richard,
I tried out the three mouse games and enjoyed Fireman the best.
I was able to catch more falling men with the mouse than with the keyboard.
I do have a problem with the games.
After playing them I noticed JFW was not working correctly.
I unloaded JFW and started it again but it did not solve the problem.
I was able to get Jaws working again after a re-boot.
It sounds like the mouse games take over or changes either graphics settings 
or something that interfere with the speech program
I searched for Brian Bors' email address but could not find it.

Phil


- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 02, 2007 2:59 PM
Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in many
 mainstream games as a pointing device to direct soldiers to specific 
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse 
 as
 an input device. In this article Brian Bors discusses why and examines why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
Hi Phil,

Wow, that sounds disturbing! I'll immediately forward this to Brian so he 
can contact you himself. You can find his contact info here:

http://www.brianbors.nl/index.php?id=3 (would rather not post an email 
address to an open emaillist for spam reasons)

The mouse games do go full-screen and temporarily change the resolution of 
your screen (I think). If this is the case, it might just simply be that 
Brian forgot to reset the resolution properly in his application. Brians 
games were made with GameMaker (www.gamemaker.nl, not to be confused with 
AudioGameMaker!) which is used for literally thousands of games. If this is 
really a problem in GameMaker, I would be ver interested to know exactly 
what the problem is. That way I can pass it on to prof. Mark Overmars, who 
developed GameMaker. I guess he would be quite interested to know if or that 
his program might mess up screenreaders.

I'm just wondering, Phil, could you try and download Ratjeprak (AG 
Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download 
link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the 
same problem occurs here too? Although Ratjeprak was made using Macromedia 
Director and not GameMaker, I also change the screen resolution for it to be 
fullscreen. If you have the same problem with Ratjeprak too, I would really 
like to know.

Greets,

Richard

http://www.audiogames.net
http://www.game-accessibility.com


- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 2:19 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the 
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics 
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in 
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse
 as
 an input device. In this article Brian Bors discusses why and examines 
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
I tried Ratjeprak and my outlook express is not reading the child window 
when I am writing this message.
It did before running the game!
Phil
Hi Richard,


- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:51 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Phil,

 Wow, that sounds disturbing! I'll immediately forward this to Brian so he
 can contact you himself. You can find his contact info here:

 http://www.brianbors.nl/index.php?id=3 (would rather not post an email
 address to an open emaillist for spam reasons)

 The mouse games do go full-screen and temporarily change the resolution of
 your screen (I think). If this is the case, it might just simply be that
 Brian forgot to reset the resolution properly in his application. Brians
 games were made with GameMaker (www.gamemaker.nl, not to be confused with
 AudioGameMaker!) which is used for literally thousands of games. If this 
 is
 really a problem in GameMaker, I would be ver interested to know exactly
 what the problem is. That way I can pass it on to prof. Mark Overmars, who
 developed GameMaker. I guess he would be quite interested to know if or 
 that
 his program might mess up screenreaders.

 I'm just wondering, Phil, could you try and download Ratjeprak (AG
 Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
 link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
 same problem occurs here too? Although Ratjeprak was made using Macromedia
 Director and not GameMaker, I also change the screen resolution for it to 
 be
 fullscreen. If you have the same problem with Ratjeprak too, I would 
 really
 like to know.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 2:19 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 visit
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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
Mmm... ok... I guess you closed this game by pressing the escape key, right? 
This might be because in Ratjeprak I'm not resetting the screensize 
manually, but let the program do it all by itsself. When I have time later 
I'll concoct a test version of Ratjeprak where I do this manually to see if 
this makes a change.

Otherwise, it might be that it is JFW might have a problem with resetting 
the screen resolution in realtime, no matter what the program is. Resetting 
the screen resolution is a typical thing with video games and usually causes 
no problems. Then again, having to reset the screen resolution to control an 
audio game with the mouse is a bit silly and I know other ways of capturing 
mouse movement without resetting the screen resolution.

Thanks, Phil, I'll keep you updated!

Greets,

Richard



- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 3:36 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


I tried Ratjeprak and my outlook express is not reading the child window
 when I am writing this message.
 It did before running the game!
 Phil
 Hi Richard,


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 8:51 AM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Phil,

 Wow, that sounds disturbing! I'll immediately forward this to Brian so he
 can contact you himself. You can find his contact info here:

 http://www.brianbors.nl/index.php?id=3 (would rather not post an email
 address to an open emaillist for spam reasons)

 The mouse games do go full-screen and temporarily change the resolution 
 of
 your screen (I think). If this is the case, it might just simply be that
 Brian forgot to reset the resolution properly in his application. Brians
 games were made with GameMaker (www.gamemaker.nl, not to be confused with
 AudioGameMaker!) which is used for literally thousands of games. If this
 is
 really a problem in GameMaker, I would be ver interested to know exactly
 what the problem is. That way I can pass it on to prof. Mark Overmars, 
 who
 developed GameMaker. I guess he would be quite interested to know if or
 that
 his program might mess up screenreaders.

 I'm just wondering, Phil, could you try and download Ratjeprak (AG
 Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
 link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
 same problem occurs here too? Although Ratjeprak was made using 
 Macromedia
 Director and not GameMaker, I also change the screen resolution for it to
 be
 fullscreen. If you have the same problem with Ratjeprak too, I would
 really
 like to know.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 2:19 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the 
 mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the 
 following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the 

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
ps: glad you posted this issue. Might be very valuable information for all 
audio game devs.




- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 3:36 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


I tried Ratjeprak and my outlook express is not reading the child window
 when I am writing this message.
 It did before running the game!
 Phil
 Hi Richard,


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 8:51 AM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Phil,

 Wow, that sounds disturbing! I'll immediately forward this to Brian so he
 can contact you himself. You can find his contact info here:

 http://www.brianbors.nl/index.php?id=3 (would rather not post an email
 address to an open emaillist for spam reasons)

 The mouse games do go full-screen and temporarily change the resolution 
 of
 your screen (I think). If this is the case, it might just simply be that
 Brian forgot to reset the resolution properly in his application. Brians
 games were made with GameMaker (www.gamemaker.nl, not to be confused with
 AudioGameMaker!) which is used for literally thousands of games. If this
 is
 really a problem in GameMaker, I would be ver interested to know exactly
 what the problem is. That way I can pass it on to prof. Mark Overmars, 
 who
 developed GameMaker. I guess he would be quite interested to know if or
 that
 his program might mess up screenreaders.

 I'm just wondering, Phil, could you try and download Ratjeprak (AG
 Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
 link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
 same problem occurs here too? Although Ratjeprak was made using 
 Macromedia
 Director and not GameMaker, I also change the screen resolution for it to
 be
 fullscreen. If you have the same problem with Ratjeprak too, I would
 really
 like to know.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 2:19 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the 
 mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the 
 following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
Hi Richard,
I closed the Ratjeprak  game with alt+f4.
I could try closing with escape.
I was in what sounded like a menu when I did.
The game was saying, Link

Phil

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 9:54 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Mmm... ok... I guess you closed this game by pressing the escape key, 
 right?
 This might be because in Ratjeprak I'm not resetting the screensize
 manually, but let the program do it all by itsself. When I have time later
 I'll concoct a test version of Ratjeprak where I do this manually to see 
 if
 this makes a change.

 Otherwise, it might be that it is JFW might have a problem with resetting
 the screen resolution in realtime, no matter what the program is. 
 Resetting
 the screen resolution is a typical thing with video games and usually 
 causes
 no problems. Then again, having to reset the screen resolution to control 
 an
 audio game with the mouse is a bit silly and I know other ways of 
 capturing
 mouse movement without resetting the screen resolution.

 Thanks, Phil, I'll keep you updated!

 Greets,

 Richard



 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 3:36 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


I tried Ratjeprak and my outlook express is not reading the child window
 when I am writing this message.
 It did before running the game!
 Phil
 Hi Richard,


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 8:51 AM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Phil,

 Wow, that sounds disturbing! I'll immediately forward this to Brian so 
 he
 can contact you himself. You can find his contact info here:

 http://www.brianbors.nl/index.php?id=3 (would rather not post an email
 address to an open emaillist for spam reasons)

 The mouse games do go full-screen and temporarily change the resolution
 of
 your screen (I think). If this is the case, it might just simply be that
 Brian forgot to reset the resolution properly in his application. Brians
 games were made with GameMaker (www.gamemaker.nl, not to be confused 
 with
 AudioGameMaker!) which is used for literally thousands of games. If this
 is
 really a problem in GameMaker, I would be ver interested to know exactly
 what the problem is. That way I can pass it on to prof. Mark Overmars,
 who
 developed GameMaker. I guess he would be quite interested to know if or
 that
 his program might mess up screenreaders.

 I'm just wondering, Phil, could you try and download Ratjeprak (AG
 Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
 link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
 same problem occurs here too? Although Ratjeprak was made using
 Macromedia
 Director and not GameMaker, I also change the screen resolution for it 
 to
 be
 fullscreen. If you have the same problem with Ratjeprak too, I would
 really
 like to know.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 2:19 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio 
 Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the
 mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on 

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Che
  Nice article there.
  I do wish Brian had interviewed some of us developers that are integrating 
the mouse into our games, we could have given him a bit of insight as to 
what we are doing.
  For instance, he refers to a game being made someday that uses the mouse 
in conjunction with the keyboard.  Rail Racer does just this, and cannot be 
played well at all without using the keyboard along with the mouse, if the 
mouse is the chosen control method.
  As a former avid game player of sighted games, when I started looking into 
developing games for the blind, I couldn't understand why the mouse wasn't 
used.  I could not find one accessible game that used the mouse, though I 
understand there was a demo of some sort out there.
  I have worked out a menu system that uses the mouse exclusively, making 
menu selection very fast and efficient.  This menu system will be used in 
all my future games after Rail Racer.
  Several of the Racer beta testers still use the keyboard exclusively to 
play, and do quite well with it, but I for one much prefer the mouse.  To me 
it is the difference between driving and poking at buttons, but to each his 
own.
  Anyhow, nice article and my thanks to Brian for taking the time to outline 
his thoughts.
 One suggestion though, someone should run a spell checker through that 
piece, and check some of the grammar as well, it would make it seem much 
more professional.
  Later all,
  Che


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Ken the Crazy
Awesome new games.  I hope now people understand that BLIND PEOPLE CAN USE A 
MOUSE!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 03, 2007 6:43 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi guys,

 I was wondering what you all think of the article (see below) and the 
 three
 mouse games that Brian made. Every feedback is appreciated :)

 Greets,

 Richard


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 8:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in 
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse
 as
 an input device. In this article Brian Bors discusses why and examines 
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Ken the Crazy
Look in the gestures readme file.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:19 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the 
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics 
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in 
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse
 as
 an input device. In this article Brian Bors discusses why and examines 
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
Hi Ken,
Funny,
I read the article and the Fireman and Sword readme files, but then I tried
the two games and then I could not read the gestures file.
I rebooted and now I do find Brian Bors' email address  in it.
Thanks,
Phil

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:01 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Look in the gestures readme file.
 Ken Downey
 President
 DreamTechInteractive!


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-03 Thread AudioGames.net
Hi guys,

I was wondering what you all think of the article (see below) and the three 
mouse games that Brian made. Every feedback is appreciated :)

Greets,

Richard


- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 02, 2007 8:59 PM
Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in many
 mainstream games as a pointing device to direct soldiers to specific 
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse 
 as
 an input device. In this article Brian Bors discusses why and examines why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


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