Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.
Okay, here's what I think. First, let me brag a bit--I got a perfect score the second time I played the one with the sliding synth. I thought the synth sounds themselves were a bit obnoxious, but quickly realized what great cues they are. I like the drum sounds better, but I can't get better than terrible. I think one reason is that there are differing lengths--sometimes you only get a half beat lead-in, sometimes a whole beat, sometimes just a quarter beat. Also, I wouldn't use toms for both the low and high--maybe a kick bass for the low and a tom or bongo for the high, but they have to be distinct--and also, varied lead times is good but you'll need different sounds--a low tom for a quarter beat lead-in, booming kick for a half beat lead-in, a rolling snare for a whole beat lead-in and so on. You wouldn't even need to add more keys--but I would add two more in, for center speaker sounds to make it even harder. Also, the music should get progressively more interesting and the cues, which should blend in pretty well, more and more frequent. I really like the concept though, and I hope you keep working on it. It would be nice if we could hook up a DDR mat to the computer and actually dance to the cues. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Daniel Miller [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, June 17, 2007 4:00 AM Subject: [Audyssey] New rhythm-action audio game. Need some testers to help with research project. Hello all. I’ve just finished developing a prototype version of a Rhythm-Action audio game that I am using as a research project for my graduation at the University of Oregon. I learned of this mailing list from a kind person on the audiogames.net forums. I have two versions of the game up and running. I was wondering if anyone here would be wonderful enough to play the games and answer a few short questions that will help me improve the design. Here is the URL for the download page: http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html There are instructions on how to download and set up the game on this site. You will need an unzipping tool to decompress the files. I recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should work fine. This project was developed in JAVA, so it should work on just about any platform. However, initial tests on MAC systems have been problematic so it is only recommended that you download and play this game on a Windows machine running Windows 2000 or any newer version. There are two versions of the game, FingerDance1 and FingerDance2. Each version uses different cue sounds that will tell you when and how to play along with the game’s song. Before you play, you can listen to a short instructional description of the game. Also, the readme.txt file included with in the zip file has more instructions and hints on how to play. Also, it helps to have a good pair of headphones since the game makes use of stereo to convey the cue sounds. Please note that these games are still very early in development and serve as a testing environment so that I can experiment with different play styles for these types of rhythmical audio games. If anyone is interested, I would really appreciate some feed back by having you respond to the following questions after playing the each version of the game: Were the instructions helpful in teaching you how to play the games? How long did it take you to have a good understanding of how to play each version of the game? Which version, FingerDance1 or FingerDance2, was easier to play and why? If you played each game more than once, what was your score the first time you played it and what was your score the last time you played it? The score will be spoken at the end of the game in terms of a ranking. For example, you score could be terrible, pretty good, very good, or incredible. Were the games fun and/or interesting? Do you think that the gameplay ideas presented by FingerDance could be used to make a fun Rhythm-Action audio game that you would like to play? If you could, how would you improve these games? Any responses would be much appreciated. I’m currently writing up a research paper that is going to be submitted to the ASSETS conference on accessible software development in October. I’ve had some people test the game but none of them were true audio gamers, so your feed back would be extremely helpful! You can respond to me by email at dmiller6[at]uoregon.edu Thanks -Daniel Haukenes Miller ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes
Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi Daniel I tried out both games. I will reply inline to your questions. Were the instructions helpful in teaching you how to play the games? Oh yes,, very clear. How long did it take you to have a good understanding of how to play each version of the game? Not long at all. When playing the first time I understood it already. Which version, FingerDance1 or FingerDance2, was easier to play and why? I find both versions tricky. But I prefer version1 because my ear is tuned into drums much better than to sliding sounds. I can react quicker to drum rolls. I sometimes find that when I press the correct letter I still hear an error sound. A fraction of a second after *I heard the high drum sound in the left speaker for instance, I press q but then I hear an error sound. This only happens sometimes. Some times if I press the correct letter a fraction of a second after that specific drum roll I hear the clap sound, but sometimes itplays the error sound. I further suggest that after the drum roll played and there is about 2 seconds silence on the left that the game should still accept the letter I press. IN other words: I hear a high drum roll on the left, then I hear say 2 drum rolls from the right and then one from the left again, so while that 2 drums rolls in the right speaker are playing, I should be able to press the one that played on the left. I hope my explanation is clear. If you played each game more than once, what was your score the first time you played it and what was your score the last time you played it? The score will be spoken at the end of the game in terms of a ranking. For example, you score could be terrible, pretty good, very good, or incredible. My first score was terrible; my last score was not very good. Were the games fun and/or interesting? Oh yes, these kind of games improves my reaction time and also hand ear coordination. Do you think that the gameplay ideas presented by FingerDance could be used to make a fun Rhythm-Action audio game that you would like to play? Oh yes. If you could, how would you improve these games? My suggestion here is that you create a game that will test the gamer's reaction to various keystrokes. It can work like this: while the song is playing, a voice speaks different keystrokes such as letters, numbers, punctuation keys as well as hot keys such as shift+down arrow. And then you only have a few seconds to press that keystroke before the next one is spoken. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] New rhythm-action audio game. Need some testers to help with research project.
Hello all. I’ve just finished developing a prototype version of a Rhythm-Action audio game that I am using as a research project for my graduation at the University of Oregon. I learned of this mailing list from a kind person on the audiogames.net forums. I have two versions of the game up and running. I was wondering if anyone here would be wonderful enough to play the games and answer a few short questions that will help me improve the design. Here is the URL for the download page: http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html There are instructions on how to download and set up the game on this site. You will need an unzipping tool to decompress the files. I recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should work fine. This project was developed in JAVA, so it should work on just about any platform. However, initial tests on MAC systems have been problematic so it is only recommended that you download and play this game on a Windows machine running Windows 2000 or any newer version. There are two versions of the game, FingerDance1 and FingerDance2. Each version uses different cue sounds that will tell you when and how to play along with the game’s song. Before you play, you can listen to a short instructional description of the game. Also, the readme.txt file included with in the zip file has more instructions and hints on how to play. Also, it helps to have a good pair of headphones since the game makes use of stereo to convey the cue sounds. Please note that these games are still very early in development and serve as a testing environment so that I can experiment with different play styles for these types of rhythmical audio games. If anyone is interested, I would really appreciate some feed back by having you respond to the following questions after playing the each version of the game: Were the instructions helpful in teaching you how to play the games? How long did it take you to have a good understanding of how to play each version of the game? Which version, FingerDance1 or FingerDance2, was easier to play and why? If you played each game more than once, what was your score the first time you played it and what was your score the last time you played it? The score will be spoken at the end of the game in terms of a ranking. For example, you score could be terrible, pretty good, very good, or incredible. Were the games fun and/or interesting? Do you think that the gameplay ideas presented by FingerDance could be used to make a fun Rhythm-Action audio game that you would like to play? If you could, how would you improve these games? Any responses would be much appreciated. I’m currently writing up a research paper that is going to be submitted to the ASSETS conference on accessible software development in October. I’ve had some people test the game but none of them were true audio gamers, so your feed back would be extremely helpful! You can respond to me by email at dmiller6[at]uoregon.edu Thanks -Daniel Haukenes Miller ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.
hi dannial i am downloading the game now i will give feedback on what i think mate - Original Message - From: Daniel Miller [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, June 17, 2007 9:00 AM Subject: [Audyssey] New rhythm-action audio game. Need some testers to help with research project. Hello all. I’ve just finished developing a prototype version of a Rhythm-Action audio game that I am using as a research project for my graduation at the University of Oregon. I learned of this mailing list from a kind person on the audiogames.net forums. I have two versions of the game up and running. I was wondering if anyone here would be wonderful enough to play the games and answer a few short questions that will help me improve the design. Here is the URL for the download page: http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html There are instructions on how to download and set up the game on this site. You will need an unzipping tool to decompress the files. I recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should work fine. This project was developed in JAVA, so it should work on just about any platform. However, initial tests on MAC systems have been problematic so it is only recommended that you download and play this game on a Windows machine running Windows 2000 or any newer version. There are two versions of the game, FingerDance1 and FingerDance2. Each version uses different cue sounds that will tell you when and how to play along with the game’s song. Before you play, you can listen to a short instructional description of the game. Also, the readme.txt file included with in the zip file has more instructions and hints on how to play. Also, it helps to have a good pair of headphones since the game makes use of stereo to convey the cue sounds. Please note that these games are still very early in development and serve as a testing environment so that I can experiment with different play styles for these types of rhythmical audio games. If anyone is interested, I would really appreciate some feed back by having you respond to the following questions after playing the each version of the game: Were the instructions helpful in teaching you how to play the games? How long did it take you to have a good understanding of how to play each version of the game? Which version, FingerDance1 or FingerDance2, was easier to play and why? If you played each game more than once, what was your score the first time you played it and what was your score the last time you played it? The score will be spoken at the end of the game in terms of a ranking. For example, you score could be terrible, pretty good, very good, or incredible. Were the games fun and/or interesting? Do you think that the gameplay ideas presented by FingerDance could be used to make a fun Rhythm-Action audio game that you would like to play? If you could, how would you improve these games? Any responses would be much appreciated. I’m currently writing up a research paper that is going to be submitted to the ASSETS conference on accessible software development in October. I’ve had some people test the game but none of them were true audio gamers, so your feed back would be extremely helpful! You can respond to me by email at dmiller6[at]uoregon.edu Thanks -Daniel Haukenes Miller ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.
hi this game works fine on my macbook core 2 duo machine under mac os x tiger will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.