Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.

2007-06-18 Thread Ken the Crazy
Okay, here's what I think.
First, let me brag a bit--I got a perfect score the second time I played the 
one with the sliding synth.  I thought the synth sounds themselves were a 
bit obnoxious, but quickly realized what great cues they are.  I like the 
drum sounds better, but I can't get better than terrible.  I think one 
reason is that there are differing lengths--sometimes you only get a half 
beat lead-in, sometimes a whole beat, sometimes just a quarter beat.  Also, 
I wouldn't use toms for both the low and high--maybe a kick bass for the low 
and a tom or bongo for the high, but they have to be distinct--and also, 
varied lead times is good but you'll need different sounds--a low tom for a 
quarter beat lead-in, booming kick for a half beat lead-in, a rolling snare 
for a whole beat lead-in and so on.  You wouldn't even need to add more 
keys--but I would add two more in, for center speaker sounds to make it even 
harder.  Also, the music should get progressively more interesting and the 
cues, which should blend in pretty well, more and more frequent.  I really 
like the concept though, and I hope you keep working on it.  It would be 
nice if we could hook up a DDR mat to the computer and actually dance to the 
cues.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Daniel Miller [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, June 17, 2007 4:00 AM
Subject: [Audyssey] New rhythm-action audio game. Need some testers to help 
with research project.


 Hello all.
 I’ve just finished developing a prototype version of a Rhythm-Action audio 
 game that I am using as a research project for my graduation at the 
 University of Oregon.  I learned of this mailing list from a kind person 
 on the audiogames.net forums.  I have two versions of the game up and 
 running.  I was wondering if anyone here would be wonderful enough to play 
 the games and answer a few short questions that will help me improve the 
 design.

 Here is the URL for the download page:
 http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html

 There are instructions on how to download and set up the game on this 
 site.  You will need an unzipping tool to decompress the files.  I 
 recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should 
 work fine.  This project was developed in JAVA, so it should work on just 
 about any platform.  However, initial tests on MAC systems have been 
 problematic so it is only recommended that you download and play this game 
 on a Windows machine running Windows 2000 or any newer version.

 There are two versions of the game, FingerDance1 and FingerDance2.  Each 
 version uses different cue sounds that will tell you when and how to play 
 along with the game’s song.  Before you play, you can listen to a short 
 instructional description of the game.  Also, the readme.txt file included 
 with in the zip file  has more instructions and hints on how to play. 
 Also, it helps to have a good pair of headphones since the game makes use 
 of stereo to convey the cue sounds.  Please note that these games are 
 still very early in development and serve as a testing environment so that 
 I can experiment with different play styles for these types of rhythmical 
 audio games.

 If anyone is interested, I would really appreciate some feed back by 
 having you respond to the following questions after playing the each 
 version of the game:

 Were the instructions helpful in teaching you how to play the games?

 How long did it take you to have a good understanding of how to play each 
 version of the game?

 Which version, FingerDance1 or FingerDance2, was easier to play and why?

 If you played each game more than once, what was your score the first time 
 you played it and what was your score the last time you played it?  The 
 score will be spoken at the end of the game in terms of a ranking.  For 
 example, you score could be terrible, pretty good, very good, or 
 incredible.

 Were the games fun and/or interesting?

 Do you think that the gameplay ideas presented by FingerDance could be 
 used to make a fun Rhythm-Action audio game that you would like to play?

 If you could, how would you improve these games?

 Any responses would be much appreciated.  I’m currently writing up a 
 research paper that is going to be submitted to the ASSETS conference on 
 accessible software development in October.  I’ve had some people test the 
 game but none of them were true audio gamers, so your feed back would be 
 extremely helpful!

 You can respond to me by email at dmiller6[at]uoregon.edu

 Thanks
 -Daniel Haukenes Miller

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Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.

2007-06-18 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
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Hi Daniel
I tried out  both games.
I will reply inline to your questions.
Were the instructions helpful in teaching you how to play the games?
Oh yes,, very clear. 
How long did it take you to have a good understanding of how to play
each version of the game?
Not  long at all. When playing the first time I understood it already.
Which version, FingerDance1 or FingerDance2, was easier to play and why?
I find both versions tricky.
But I   prefer version1 because my ear is tuned into drums much better
than to sliding sounds. I can react quicker to drum rolls.
I sometimes find that  when I  press the correct letter I still hear an
error sound. A fraction of a second  after *I heard the  high drum sound
in the left speaker for instance, I  press q but then I hear an error
sound. This only happens   sometimes. Some times if I press the correct
letter a fraction of a second after that specific drum roll I hear the
clap sound, but sometimes itplays the  error sound.
I further suggest that after the  drum roll played and there is about 2
seconds silence on the left  that the game should still accept the
letter I press.  IN other words: I hear a high drum  roll  on the left,
then I hear say 2 drum rolls from the right and then one from the left
again, so while that 2 drums rolls in the right speaker are playing, I
should be able to press the one that played on the left.
I hope my explanation is clear.
If you played each game more than once, what was your score the first
time you played it and what was your score the last time you played it?
The score will be spoken at the end of the game in terms of a ranking.
For example, you score could be terrible, pretty good, very good, or
incredible.
My first score was terrible; my last score was not very good.
Were the games fun and/or interesting?
Oh yes, these kind of games improves my reaction time  and also hand ear
coordination.
Do you think that the gameplay ideas presented by FingerDance could be
used to make a fun Rhythm-Action audio game that you would like to play?
Oh yes.
If you could, how would you improve these games?
My suggestion here is that you create a game that will test the gamer's
reaction to various keystrokes. It can work like this: while the song is
playing, a voice speaks different keystrokes such as letters, numbers,
punctuation keys as well as hot keys such as shift+down arrow. And then
you  only have a few seconds to press that keystroke before the next one
is spoken.
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[Audyssey] New rhythm-action audio game. Need some testers to help with research project.

2007-06-17 Thread Daniel Miller
Hello all.
I’ve just finished developing a prototype version of a Rhythm-Action audio game 
that I am using as a research project for my graduation at the University of 
Oregon.  I learned of this mailing list from a kind person on the 
audiogames.net forums.  I have two versions of the game up and running.  I was 
wondering if anyone here would be wonderful enough to play the games and answer 
a few short questions that will help me improve the design.

Here is the URL for the download page:
http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html

There are instructions on how to download and set up the game on this site.  
You will need an unzipping tool to decompress the files.  I recommend WinZip or 
7-Zip, but any tool that can handle .ZIP files should work fine.  This project 
was developed in JAVA, so it should work on just about any platform.  However, 
initial tests on MAC systems have been problematic so it is only recommended 
that you download and play this game on a Windows machine running Windows 2000 
or any newer version.  

There are two versions of the game, FingerDance1 and FingerDance2.  Each 
version uses different cue sounds that will tell you when and how to play along 
with the game’s song.  Before you play, you can listen to a short instructional 
description of the game.  Also, the readme.txt file included with in the zip 
file  has more instructions and hints on how to play.  Also, it helps to have a 
good pair of headphones since the game makes use of stereo to convey the cue 
sounds.  Please note that these games are still very early in development and 
serve as a testing environment so that I can experiment with different play 
styles for these types of rhythmical audio games.

If anyone is interested, I would really appreciate some feed back by having you 
respond to the following questions after playing the each version of the game:

Were the instructions helpful in teaching you how to play the games?

How long did it take you to have a good understanding of how to play each 
version of the game?

Which version, FingerDance1 or FingerDance2, was easier to play and why?

If you played each game more than once, what was your score the first time you 
played it and what was your score the last time you played it?  The score will 
be spoken at the end of the game in terms of a ranking.  For example, you score 
could be terrible, pretty good, very good, or incredible.

Were the games fun and/or interesting?

Do you think that the gameplay ideas presented by FingerDance could be used to 
make a fun Rhythm-Action audio game that you would like to play?

If you could, how would you improve these games?

Any responses would be much appreciated.  I’m currently writing up a research 
paper that is going to be submitted to the ASSETS conference on accessible 
software development in October.  I’ve had some people test the game but none 
of them were true audio gamers, so your feed back would be extremely helpful!

You can respond to me by email at dmiller6[at]uoregon.edu

Thanks
-Daniel Haukenes Miller

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Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.

2007-06-17 Thread ian and riggs
hi dannial i am downloading the game now i will give feedback on what i 
think mate
- Original Message - 
From: Daniel Miller [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, June 17, 2007 9:00 AM
Subject: [Audyssey] New rhythm-action audio game. Need some testers to help 
with research project.


 Hello all.
 I’ve just finished developing a prototype version of a Rhythm-Action audio 
 game that I am using as a research project for my graduation at the 
 University of Oregon.  I learned of this mailing list from a kind person 
 on the audiogames.net forums.  I have two versions of the game up and 
 running.  I was wondering if anyone here would be wonderful enough to play 
 the games and answer a few short questions that will help me improve the 
 design.

 Here is the URL for the download page:
 http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html

 There are instructions on how to download and set up the game on this 
 site.  You will need an unzipping tool to decompress the files.  I 
 recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should 
 work fine.  This project was developed in JAVA, so it should work on just 
 about any platform.  However, initial tests on MAC systems have been 
 problematic so it is only recommended that you download and play this game 
 on a Windows machine running Windows 2000 or any newer version.

 There are two versions of the game, FingerDance1 and FingerDance2.  Each 
 version uses different cue sounds that will tell you when and how to play 
 along with the game’s song.  Before you play, you can listen to a short 
 instructional description of the game.  Also, the readme.txt file included 
 with in the zip file  has more instructions and hints on how to play. 
 Also, it helps to have a good pair of headphones since the game makes use 
 of stereo to convey the cue sounds.  Please note that these games are 
 still very early in development and serve as a testing environment so that 
 I can experiment with different play styles for these types of rhythmical 
 audio games.

 If anyone is interested, I would really appreciate some feed back by 
 having you respond to the following questions after playing the each 
 version of the game:

 Were the instructions helpful in teaching you how to play the games?

 How long did it take you to have a good understanding of how to play each 
 version of the game?

 Which version, FingerDance1 or FingerDance2, was easier to play and why?

 If you played each game more than once, what was your score the first time 
 you played it and what was your score the last time you played it?  The 
 score will be spoken at the end of the game in terms of a ranking.  For 
 example, you score could be terrible, pretty good, very good, or 
 incredible.

 Were the games fun and/or interesting?

 Do you think that the gameplay ideas presented by FingerDance could be 
 used to make a fun Rhythm-Action audio game that you would like to play?

 If you could, how would you improve these games?

 Any responses would be much appreciated.  I’m currently writing up a 
 research paper that is going to be submitted to the ASSETS conference on 
 accessible software development in October.  I’ve had some people test the 
 game but none of them were true audio gamers, so your feed back would be 
 extremely helpful!

 You can respond to me by email at dmiller6[at]uoregon.edu

 Thanks
 -Daniel Haukenes Miller

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.

2007-06-17 Thread william lomas
hi

this game works fine on my macbook core 2 duo machine under mac os x  
tiger
will


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