Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-09 Thread Teresa Cochran
I’ve tried with VO on and with VO off. It’s a bit laggy in both cases. I’m 
using an iPod 5, which could be part of the problem, since on the store page, 
it says it’s compatible with iPad and iPhone, and iTunes won’t let me sync it. 
iTunes gives me a message that it’s incompatible and won’t install it, but I 
just use iCloud or install manually. I’ve had to reinstall several times, 
because of corruption or sync issues, but it’s a great game and I’m not giving 
up. LOL I’m on Level 12, “dial 1 for Abyss”. That Forgotten Man is getting me 
every time, but I’ll elude him eventually. :)

Teresa

On the other hand, there are different fingers.

On Nov 7, 2013, at 3:33 PM, Cara Quinn  wrote:

> As someone also suggested, I've tried waiting until each level loads before 
> turning off VO, and amazingly, this does seem to help the situation 
> significantly.
> 
> I still see the issue from time to time but not nearly to the degree I was.
> 
> thanks,
> 
> Cara :)
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Nov 7, 2013, at 2:03 PM, Paul Lemm  wrote:
> 
> Hi,
> 
> I've found the controls lagging in papa 2, although not a full fix I have
> found as someone else suggested it doesn't seem as bad if you leav voice
> over turned on.  In the first papa I couldn't leave voice over on since it
> meant double tapping a footstep button to activate it but in papa 2 even
> with voice over on you only have to tap the footstep button once (like if
> you had voice over off) and you take a step.  Like I said this doesn't
> totally stop the lag but I have found it a little better with voice over on
> 
> Paul 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
> Sent: 05 November 2013 14:53
> To: Gamers Discussion list
> Subject: [Audyssey] Papa Sangre II Controls Hanging
> 
> Hi All,
> 
> To those playing Papa Sangre II, as mentioned before, in addition to the
> difficulty walking in the game, I also seem to be finding pretty serious
> issues with the controls locking / hanging in general.
> 
> I'm wondering, is anyone else seeing this? People had mentioned others are
> having some issues walking but do you find you're also having issues
> occasionally with just general use of the controls as well?
> 
> As I've said, I've had a super easy time using the Papa and NightJar
> controls before, and my touches are really pretty precise as I've used the
> iPhone for quite some time, but it just seems that the simplest actions with
> a single touch are just not registering when I need them to. It's like
> something in the game is hanging but I cannot work out a pattern yet at this
> point. I'll be walking along just fine, and then suddenly for no reason that
> I can discern, the controls will lock, and the game will not allow me to
> move anymore for a few seconds. The closest I can come to a profile for this
> behavior would be that it seems to happen while using Gyro mode when several
> sounds are playing or when speech is happening during active play. I.E. not
> during instruction or cut scenes where the controls are obviously meant to
> be locked.
> 
> I was thinking this was just my own adrenaline perhaps causing me to get a
> bit sloppy with my control of the game but after having this happen on some
> very simple actions, such as doing a single tap to work with one's hand in
> the game, and having it just not respond for several single discreet taps,
> (even done slowly / extra carefully) this really does seem to be a game
> issue.
> 
> Also, in my own development experience, I know it is possible to get single
> taps to respond extremely quickly (much much faster than in this game) I've
> done it. :) (Adventure game in LookTel VoiceOver Tutorial)
> 
> So the Papa II controls seem to be really annoyingly hanging at some points
> which is causing me to not be able to complete some levels due to running
> out of time at crucial sections of the game. This is just obnoxious and
> makes the game more frustrating than fun, unfortunately! lol! :)
> 
> This is a great game and I'd really like to finish it. :)
> 
> Anyway, if anyone knows of a way to offer feedback or possible suggestions,
> I'd love to. This is definitely the best game from Somethin' Else at this
> point, in my opinion. So I'd really like to see this working well. So
> anything I can do, I'd be happy to.
> 
> Just for info, I'm running this on an iPHone 5.
> 
> Thanks All, and have a great day!.
> 
>

Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-08 Thread Cara Quinn
As someone also suggested, I've tried waiting until each level loads before 
turning off VO, and amazingly, this does seem to help the situation 
significantly.

I still see the issue from time to time but not nearly to the degree I was.

thanks,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 7, 2013, at 2:03 PM, Paul Lemm  wrote:

Hi,

I've found the controls lagging in papa 2, although not a full fix I have
found as someone else suggested it doesn't seem as bad if you leav voice
over turned on.  In the first papa I couldn't leave voice over on since it
meant double tapping a footstep button to activate it but in papa 2 even
with voice over on you only have to tap the footstep button once (like if
you had voice over off) and you take a step.  Like I said this doesn't
totally stop the lag but I have found it a little better with voice over on

Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: 05 November 2013 14:53
To: Gamers Discussion list
Subject: [Audyssey] Papa Sangre II Controls Hanging

Hi All,

To those playing Papa Sangre II, as mentioned before, in addition to the
difficulty walking in the game, I also seem to be finding pretty serious
issues with the controls locking / hanging in general.

I'm wondering, is anyone else seeing this? People had mentioned others are
having some issues walking but do you find you're also having issues
occasionally with just general use of the controls as well?

As I've said, I've had a super easy time using the Papa and NightJar
controls before, and my touches are really pretty precise as I've used the
iPhone for quite some time, but it just seems that the simplest actions with
a single touch are just not registering when I need them to. It's like
something in the game is hanging but I cannot work out a pattern yet at this
point. I'll be walking along just fine, and then suddenly for no reason that
I can discern, the controls will lock, and the game will not allow me to
move anymore for a few seconds. The closest I can come to a profile for this
behavior would be that it seems to happen while using Gyro mode when several
sounds are playing or when speech is happening during active play. I.E. not
during instruction or cut scenes where the controls are obviously meant to
be locked.

I was thinking this was just my own adrenaline perhaps causing me to get a
bit sloppy with my control of the game but after having this happen on some
very simple actions, such as doing a single tap to work with one's hand in
the game, and having it just not respond for several single discreet taps,
(even done slowly / extra carefully) this really does seem to be a game
issue.

Also, in my own development experience, I know it is possible to get single
taps to respond extremely quickly (much much faster than in this game) I've
done it. :) (Adventure game in LookTel VoiceOver Tutorial)

So the Papa II controls seem to be really annoyingly hanging at some points
which is causing me to not be able to complete some levels due to running
out of time at crucial sections of the game. This is just obnoxious and
makes the game more frustrating than fun, unfortunately! lol! :)

This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer feedback or possible suggestions,
I'd love to. This is definitely the best game from Somethin' Else at this
point, in my opinion. So I'd really like to see this working well. So
anything I can do, I'd be happy to.

Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!.

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara


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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-08 Thread Chris
hi Cara,

Many thanks for the below message.

I did try this but it didn't say selected so did it again and no luck maybe i 
turned it off with the second attempt.

Will try again and many thanks for all your help.

Regards 

Christopher Huby
tel no: 07562729946
Email 1: christopher.h...@blueyonder.co.uk 
email 2: christopher.h...@hotmail.co.uk


On 7 Nov 2013, at 01:15, Cara Quinn  wrote:

HI Christopher,

Once you double tap the swipe button in the settings screen, simply back out of 
that screen and you will be in swipe mode.

Hope this helps.

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 6, 2013, at 3:02 AM, Chris  wrote:

Christopher


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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-07 Thread Paul Lemm
Hi,

I've found the controls lagging in papa 2, although not a full fix I have
found as someone else suggested it doesn't seem as bad if you leav voice
over turned on.  In the first papa I couldn't leave voice over on since it
meant double tapping a footstep button to activate it but in papa 2 even
with voice over on you only have to tap the footstep button once (like if
you had voice over off) and you take a step.  Like I said this doesn't
totally stop the lag but I have found it a little better with voice over on

Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: 05 November 2013 14:53
To: Gamers Discussion list
Subject: [Audyssey] Papa Sangre II Controls Hanging

Hi All,

To those playing Papa Sangre II, as mentioned before, in addition to the
difficulty walking in the game, I also seem to be finding pretty serious
issues with the controls locking / hanging in general.

I'm wondering, is anyone else seeing this? People had mentioned others are
having some issues walking but do you find you're also having issues
occasionally with just general use of the controls as well?

As I've said, I've had a super easy time using the Papa and NightJar
controls before, and my touches are really pretty precise as I've used the
iPhone for quite some time, but it just seems that the simplest actions with
a single touch are just not registering when I need them to. It's like
something in the game is hanging but I cannot work out a pattern yet at this
point. I'll be walking along just fine, and then suddenly for no reason that
I can discern, the controls will lock, and the game will not allow me to
move anymore for a few seconds. The closest I can come to a profile for this
behavior would be that it seems to happen while using Gyro mode when several
sounds are playing or when speech is happening during active play. I.E. not
during instruction or cut scenes where the controls are obviously meant to
be locked.

I was thinking this was just my own adrenaline perhaps causing me to get a
bit sloppy with my control of the game but after having this happen on some
very simple actions, such as doing a single tap to work with one's hand in
the game, and having it just not respond for several single discreet taps,
(even done slowly / extra carefully) this really does seem to be a game
issue.

Also, in my own development experience, I know it is possible to get single
taps to respond extremely quickly (much much faster than in this game) I've
done it. :) (Adventure game in LookTel VoiceOver Tutorial)

So the Papa II controls seem to be really annoyingly hanging at some points
which is causing me to not be able to complete some levels due to running
out of time at crucial sections of the game. This is just obnoxious and
makes the game more frustrating than fun, unfortunately! lol! :)

This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer feedback or possible suggestions,
I'd love to. This is definitely the best game from Somethin' Else at this
point, in my opinion. So I'd really like to see this working well. So
anything I can do, I'd be happy to.

Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!.

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-06 Thread Mike Reiser
Just want to confirm that I see this hanging as well.



Mike

> On Nov 6, 2013, at 6:20 PM, Cara Quinn  wrote:
> 
> HI Juan,
> 
> S
> P
> O
> I
> L
> E
> R
> 
> S
> P
> A
> C
> E
> 
> Make sure you start using your hands as soon as you know that you have fallen 
> through the floor. (even before the announcement tells you that you have 
> fallen)
> 
> Hope this helps.
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Nov 5, 2013, at 1:10 PM, Juan Pablo  wrote:
> 
> Here looks ok. However, I am really locked at level nine. Ideas when step up 
> the second stair?
> Best,
> Juan.
> 
> -Original Message- From: Scott Chesworth
> Sent: Tuesday, November 05, 2013 6:20 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Papa Sangre II Controls Hanging
> 
> Working fine and dandy on a 5 here, but I'm not turning VO off. It
> means touching the screen one time after each level loads, but then
> you're into direct touch so I figured I wouldn't bother turning VO
> off.
> 
> Wonder if that'll make any difference to what you're seeing?
> 
> Scott
> 
>> On 11/5/13, Cara Quinn  wrote:
>> I'm actually turning VO off while the load happens. So I'll tap on a level,
>> and then turn VO off while the level loads.
>> 
>> I'll try waiting until the level loads and see what happens.
>> 
>> Thanks so much for the tip and will try this out later today!
>> 
>> Have a great day!
>> 
>> Cara :)
>> ---
>> View my Online Portfolio at:
>> 
>> http://www.onemodelplace.com/CaraQuinn
>> 
>> Follow me on Twitter!
>> 
>> https://twitter.com/ModelCara
>> 
>> On Nov 5, 2013, at 6:57 AM, Ulysses C. Garcia 
>> wrote:
>> 
>> Hi, are you turning Vie Over off and on before the game loads? I discovered
>> that if you wait until it loads before turning it on and off it will work
>> fine.
>>> On 11/5/2013 6:52 AM, Carla Quint wrote:
>>> Hi All,
>>> 
>>> To those playing Papa Sangre II, as mentioned before, in addition to the
>>> difficulty walking in the game, I also seem to be finding pretty serious
>>> issues with the controls locking / hanging in general.
>>> 
>>> I'm wondering, is anyone else seeing this? People had mentioned others are
>>> having some issues walking but do you find you're also having issues
>>> occasionally with just general use of the controls as well?
>>> 
>>> As I've said, I've had a super easy time using the Papa and NightJar
>>> controls before, and my touches are really pretty precise as I've used the
>>> iPhone for quite some time, but it just seems that the simplest actions
>>> with a single touch are just not registering when I need them to. It's
>>> like something in the game is hanging but I cannot work out a pattern yet
>>> at this point. I'll be walking along just fine, and then suddenly for no
>>> reason that I can discern, the controls will lock, and the game will not
>>> allow me to move anymore for a few seconds. The closest I can come to a
>>> profile for this behavior would be that it seems to happen while using
>>> Gyro mode when several sounds are playing or when speech is happening
>>> during active play. I.E. not during instruction or cut scenes where the
>>> controls are obviously meant to be locked.
>>> 
>>> I was thinking this was just my own adrenaline perhaps causing me to get a
>>> bit sloppy with my control of the game but after having this happen on
>>> some very simple actions, such as doing a single tap to work with one's
>>> hand in the game, and having it just not respond for several single
>>> discreet taps, (even done slowly / extra carefully) this really does seem
>>> to be a game issue.
>>> 
>>> Also, in my own development experience, I know it is possible to get
>>> single taps to respond extremely quickly (much much faster than in this
>>> game) I've done it. :) (Adventure game in LookTel VoiceOver Tutorial)
>>> 
>>> So the Papa II controls seem to be really annoyingly hanging at some
>>> points which is causing me to not be able to complete some levels due to
>>> running out of time at crucial sections of the game. This is just
>>> obnoxious and makes the game more frustrating than fun, unfortunately!
>>> lol! 

Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-06 Thread Cara Quinn
HI Juan,

S
P
O
I
L
E
R

S
P
A
C
E

Make sure you start using your hands as soon as you know that you have fallen 
through the floor. (even before the announcement tells you that you have fallen)

Hope this helps.

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 5, 2013, at 1:10 PM, Juan Pablo  wrote:

Here looks ok. However, I am really locked at level nine. Ideas when step up 
the second stair?
Best,
Juan.

-Original Message- From: Scott Chesworth
Sent: Tuesday, November 05, 2013 6:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Papa Sangre II Controls Hanging

Working fine and dandy on a 5 here, but I'm not turning VO off. It
means touching the screen one time after each level loads, but then
you're into direct touch so I figured I wouldn't bother turning VO
off.

Wonder if that'll make any difference to what you're seeing?

Scott

On 11/5/13, Cara Quinn  wrote:
> I'm actually turning VO off while the load happens. So I'll tap on a level,
> and then turn VO off while the level loads.
> 
> I'll try waiting until the level loads and see what happens.
> 
> Thanks so much for the tip and will try this out later today!
> 
> Have a great day!
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Nov 5, 2013, at 6:57 AM, Ulysses C. Garcia 
> wrote:
> 
> Hi, are you turning Vie Over off and on before the game loads? I discovered
> that if you wait until it loads before turning it on and off it will work
> fine.
> On 11/5/2013 6:52 AM, Carla Quint wrote:
>> Hi All,
>> 
>> To those playing Papa Sangre II, as mentioned before, in addition to the
>> difficulty walking in the game, I also seem to be finding pretty serious
>> issues with the controls locking / hanging in general.
>> 
>> I'm wondering, is anyone else seeing this? People had mentioned others are
>> having some issues walking but do you find you're also having issues
>> occasionally with just general use of the controls as well?
>> 
>> As I've said, I've had a super easy time using the Papa and NightJar
>> controls before, and my touches are really pretty precise as I've used the
>> iPhone for quite some time, but it just seems that the simplest actions
>> with a single touch are just not registering when I need them to. It's
>> like something in the game is hanging but I cannot work out a pattern yet
>> at this point. I'll be walking along just fine, and then suddenly for no
>> reason that I can discern, the controls will lock, and the game will not
>> allow me to move anymore for a few seconds. The closest I can come to a
>> profile for this behavior would be that it seems to happen while using
>> Gyro mode when several sounds are playing or when speech is happening
>> during active play. I.E. not during instruction or cut scenes where the
>> controls are obviously meant to be locked.
>> 
>> I was thinking this was just my own adrenaline perhaps causing me to get a
>> bit sloppy with my control of the game but after having this happen on
>> some very simple actions, such as doing a single tap to work with one's
>> hand in the game, and having it just not respond for several single
>> discreet taps, (even done slowly / extra carefully) this really does seem
>> to be a game issue.
>> 
>> Also, in my own development experience, I know it is possible to get
>> single taps to respond extremely quickly (much much faster than in this
>> game) I've done it. :) (Adventure game in LookTel VoiceOver Tutorial)
>> 
>> So the Papa II controls seem to be really annoyingly hanging at some
>> points which is causing me to not be able to complete some levels due to
>> running out of time at crucial sections of the game. This is just
>> obnoxious and makes the game more frustrating than fun, unfortunately!
>> lol! :)
>> 
>> This is a great game and I'd really like to finish it. :)
>> 
>> Anyway, if anyone knows of a way to offer feedback or possible
>> suggestions, I'd love to. This is definitely the best game from Somethin'
>> Else at this point, in my opinion. So I'd really like to see this working
>> well. So anything I can do, I'd be happy to.
>> 
>> Just for info, I'm running this on an iPHone 5.
>> 
>> Thanks All, and have a great day!…
>> 
>> Smiles,
>> 
>> Cara :)
>> ---
>> View my Online Portfolio at:
>> 
>> ht

Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-06 Thread Cara Quinn
HI Christopher,

Once you double tap the swipe button in the settings screen, simply back out of 
that screen and you will be in swipe mode.

Hope this helps.

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 6, 2013, at 3:02 AM, Chris  wrote:

Christopher


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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-06 Thread Cara Quinn
Hi there,

Swipe mode is explained in the Settings screen of the game.

Tap the Settings button from the main screen to get to the settings page.

Here you will see a number of buttons for the various control modes for the 
game.

One of these modes is Swipe mode.

this does exactly as its name implies. I.E. you control your avatar's direction 
using the swipe gesture. A one-finger swipe left or right, anywhere on the 
screen during gameplay will rotate your avatar in that direction. Continue 
swiping and you will continue rotating.

Does this make sense?

Have a great evening!

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 6, 2013, at 7:12 AM, Ulysses C. Garcia  wrote:

What is swipe mode? How does it work? How does one switch to the other mood, 
whatever that is?
On 11/6/2013 3:02 AM, Chris wrote:
> hi,
> 
> yes i have noticed this problem also.
> 
> I have also noticed that i can't seem to change to swipe mode either.
> 
> I am using the iphone 5s 32gb.
> 
> i have lots of spare memmary so it can't be a memmary issue.
> 
> If any one could help it would be very much appreciated.
> 
> Regards
> 
> Christopher HubyEmail 1: christopher.h...@blueyonder.co.uk
> email 2: christopher.h...@hotmail.co.uk
> 
> 
> On 5 Nov 2013, at 14:52, Cara Quinn  wrote:
> 
> Hi All,
> 
> To those playing Papa Sangre II, as mentioned before, in addition to the 
> difficulty walking in the game, I also seem to be finding pretty serious 
> issues with the controls locking / hanging in general.
> 
> I'm wondering, is anyone else seeing this? People had mentioned others are 
> having some issues walking but do you find you're also having issues 
> occasionally with just general use of the controls as well?
> 
> As I've said, I've had a super easy time using the Papa and NightJar controls 
> before, and my touches are really pretty precise as I've used the iPhone for 
> quite some time, but it just seems that the simplest actions with a single 
> touch are just not registering when I need them to. It's like something in 
> the game is hanging but I cannot work out a pattern yet at this point. I'll 
> be walking along just fine, and then suddenly for no reason that I can 
> discern, the controls will lock, and the game will not allow me to move 
> anymore for a few seconds. The closest I can come to a profile for this 
> behavior would be that it seems to happen while using Gyro mode when several 
> sounds are playing or when speech is happening during active play. I.E. not 
> during instruction or cut scenes where the controls are obviously meant to be 
> locked.
> 
> I was thinking this was just my own adrenaline perhaps causing me to get a 
> bit sloppy with my control of the game but after having this happen on some 
> very simple actions, such as doing a single tap to work with one's hand in 
> the game, and having it just not respond for several single discreet taps, 
> (even done slowly / extra carefully) this really does seem to be a game issue.
> 
> Also, in my own development experience, I know it is possible to get single 
> taps to respond extremely quickly (much much faster than in this game) I've 
> done it. :) (Adventure game in LookTel VoiceOver Tutorial)
> 
> So the Papa II controls seem to be really annoyingly hanging at some points 
> which is causing me to not be able to complete some levels due to running out 
> of time at crucial sections of the game. This is just obnoxious and makes the 
> game more frustrating than fun, unfortunately! lol! :)
> 
> This is a great game and I'd really like to finish it. :)
> 
> Anyway, if anyone knows of a way to offer feedback or possible suggestions, 
> I'd love to. This is definitely the best game from Somethin' Else at this 
> point, in my opinion. So I'd really like to see this working well. So 
> anything I can do, I'd be happy to.
> 
> Just for info, I'm running this on an iPHone 5.
> 
> Thanks All, and have a great day!…
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-06 Thread Ulysses C. Garcia
What is swipe mode? How does it work? How does one switch to the other 
mood, whatever that is?

On 11/6/2013 3:02 AM, Chris wrote:

hi,

yes i have noticed this problem also.

I have also noticed that i can't seem to change to swipe mode either.

I am using the iphone 5s 32gb.

i have lots of spare memmary so it can't be a memmary issue.

If any one could help it would be very much appreciated.

Regards

Christopher HubyEmail 1: christopher.h...@blueyonder.co.uk
email 2: christopher.h...@hotmail.co.uk


On 5 Nov 2013, at 14:52, Cara Quinn  wrote:

Hi All,

To those playing Papa Sangre II, as mentioned before, in addition to the 
difficulty walking in the game, I also seem to be finding pretty serious issues 
with the controls locking / hanging in general.

I'm wondering, is anyone else seeing this? People had mentioned others are 
having some issues walking but do you find you're also having issues 
occasionally with just general use of the controls as well?

As I've said, I've had a super easy time using the Papa and NightJar controls 
before, and my touches are really pretty precise as I've used the iPhone for 
quite some time, but it just seems that the simplest actions with a single 
touch are just not registering when I need them to. It's like something in the 
game is hanging but I cannot work out a pattern yet at this point. I'll be 
walking along just fine, and then suddenly for no reason that I can discern, 
the controls will lock, and the game will not allow me to move anymore for a 
few seconds. The closest I can come to a profile for this behavior would be 
that it seems to happen while using Gyro mode when several sounds are playing 
or when speech is happening during active play. I.E. not during instruction or 
cut scenes where the controls are obviously meant to be locked.

I was thinking this was just my own adrenaline perhaps causing me to get a bit 
sloppy with my control of the game but after having this happen on some very 
simple actions, such as doing a single tap to work with one's hand in the game, 
and having it just not respond for several single discreet taps, (even done 
slowly / extra carefully) this really does seem to be a game issue.

Also, in my own development experience, I know it is possible to get single 
taps to respond extremely quickly (much much faster than in this game) I've 
done it. :) (Adventure game in LookTel VoiceOver Tutorial)

So the Papa II controls seem to be really annoyingly hanging at some points 
which is causing me to not be able to complete some levels due to running out 
of time at crucial sections of the game. This is just obnoxious and makes the 
game more frustrating than fun, unfortunately! lol! :)

This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer feedback or possible suggestions, I'd 
love to. This is definitely the best game from Somethin' Else at this point, in 
my opinion. So I'd really like to see this working well. So anything I can do, 
I'd be happy to.

Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!…

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara


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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-06 Thread Chris
hi,

yes i have noticed this problem also.

I have also noticed that i can't seem to change to swipe mode either.

I am using the iphone 5s 32gb.

i have lots of spare memmary so it can't be a memmary issue.

If any one could help it would be very much appreciated.

Regards 

Christopher HubyEmail 1: christopher.h...@blueyonder.co.uk 
email 2: christopher.h...@hotmail.co.uk


On 5 Nov 2013, at 14:52, Cara Quinn  wrote:

Hi All,

To those playing Papa Sangre II, as mentioned before, in addition to the 
difficulty walking in the game, I also seem to be finding pretty serious issues 
with the controls locking / hanging in general.

I'm wondering, is anyone else seeing this? People had mentioned others are 
having some issues walking but do you find you're also having issues 
occasionally with just general use of the controls as well?

As I've said, I've had a super easy time using the Papa and NightJar controls 
before, and my touches are really pretty precise as I've used the iPhone for 
quite some time, but it just seems that the simplest actions with a single 
touch are just not registering when I need them to. It's like something in the 
game is hanging but I cannot work out a pattern yet at this point. I'll be 
walking along just fine, and then suddenly for no reason that I can discern, 
the controls will lock, and the game will not allow me to move anymore for a 
few seconds. The closest I can come to a profile for this behavior would be 
that it seems to happen while using Gyro mode when several sounds are playing 
or when speech is happening during active play. I.E. not during instruction or 
cut scenes where the controls are obviously meant to be locked.

I was thinking this was just my own adrenaline perhaps causing me to get a bit 
sloppy with my control of the game but after having this happen on some very 
simple actions, such as doing a single tap to work with one's hand in the game, 
and having it just not respond for several single discreet taps, (even done 
slowly / extra carefully) this really does seem to be a game issue.

Also, in my own development experience, I know it is possible to get single 
taps to respond extremely quickly (much much faster than in this game) I've 
done it. :) (Adventure game in LookTel VoiceOver Tutorial)

So the Papa II controls seem to be really annoyingly hanging at some points 
which is causing me to not be able to complete some levels due to running out 
of time at crucial sections of the game. This is just obnoxious and makes the 
game more frustrating than fun, unfortunately! lol! :)

This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer feedback or possible suggestions, I'd 
love to. This is definitely the best game from Somethin' Else at this point, in 
my opinion. So I'd really like to see this working well. So anything I can do, 
I'd be happy to.

Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!…

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara


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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-06 Thread shaun everiss
Well I was listening to the coolblindtech cast 
and the podcaster was having the same issues 
where the game seemed to slow down and or seemed 
to stop for a few seconds during gameplay.


At 03:52 AM 11/6/2013, you wrote:

Hi All,

To those playing Papa Sangre II, as mentioned 
before, in addition to the difficulty walking in 
the game, I also seem to be finding pretty 
serious issues with the controls locking / hanging in general.


I'm wondering, is anyone else seeing this? 
People had mentioned others are having some 
issues walking but do you find you're also 
having issues occasionally with just general use of the controls as well?


As I've said, I've had a super easy time using 
the Papa and NightJar controls before, and my 
touches are really pretty precise as I've used 
the iPhone for quite some time, but it just 
seems that the simplest actions with a single 
touch are just not registering when I need them 
to. It's like something in the game is hanging 
but I cannot work out a pattern yet at this 
point. I'll be walking along just fine, and then 
suddenly for no reason that I can discern, the 
controls will lock, and the game will not allow 
me to move anymore for a few seconds. The 
closest I can come to a profile for this 
behavior would be that it seems to happen while 
using Gyro mode when several sounds are playing 
or when speech is happening during active play. 
I.E. not during instruction or cut scenes where 
the controls are obviously meant to be locked.


I was thinking this was just my own adrenaline 
perhaps causing me to get a bit sloppy with my 
control of the game but after having this happen 
on some very simple actions, such as doing a 
single tap to work with one's hand in the game, 
and having it just not respond for several 
single discreet taps, (even done slowly / extra 
carefully) this really does seem to be a game issue.


Also, in my own development experience, I know 
it is possible to get single taps to respond 
extremely quickly (much much faster than in this 
game) I've done it. :) (Adventure game in LookTel VoiceOver Tutorial)


So the Papa II controls seem to be really 
annoyingly hanging at some points which is 
causing me to not be able to complete some 
levels due to running out of time at crucial 
sections of the game. This is just obnoxious and 
makes the game more frustrating than fun, unfortunately! lol! :)


This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer 
feedback or possible suggestions, I'd love to. 
This is definitely the best game from Somethin' 
Else at this point, in my opinion. So I'd really 
like to see this working well. So anything I can do, I'd be happy to.


Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!…

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara


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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-05 Thread Juan Pablo
Here looks ok. However, I am really locked at level nine. Ideas when step up 
the second stair?

Best,
Juan.

-Original Message- 
From: Scott Chesworth

Sent: Tuesday, November 05, 2013 6:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Papa Sangre II Controls Hanging

Working fine and dandy on a 5 here, but I'm not turning VO off. It
means touching the screen one time after each level loads, but then
you're into direct touch so I figured I wouldn't bother turning VO
off.

Wonder if that'll make any difference to what you're seeing?

Scott

On 11/5/13, Cara Quinn  wrote:
I'm actually turning VO off while the load happens. So I'll tap on a 
level,

and then turn VO off while the level loads.

I'll try waiting until the level loads and see what happens.

Thanks so much for the tip and will try this out later today!

Have a great day!

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 5, 2013, at 6:57 AM, Ulysses C. Garcia 
wrote:

Hi, are you turning Vie Over off and on before the game loads? I 
discovered

that if you wait until it loads before turning it on and off it will work
fine.
On 11/5/2013 6:52 AM, Carla Quint wrote:

Hi All,

To those playing Papa Sangre II, as mentioned before, in addition to the
difficulty walking in the game, I also seem to be finding pretty serious
issues with the controls locking / hanging in general.

I'm wondering, is anyone else seeing this? People had mentioned others 
are

having some issues walking but do you find you're also having issues
occasionally with just general use of the controls as well?

As I've said, I've had a super easy time using the Papa and NightJar
controls before, and my touches are really pretty precise as I've used 
the

iPhone for quite some time, but it just seems that the simplest actions
with a single touch are just not registering when I need them to. It's
like something in the game is hanging but I cannot work out a pattern yet
at this point. I'll be walking along just fine, and then suddenly for no
reason that I can discern, the controls will lock, and the game will not
allow me to move anymore for a few seconds. The closest I can come to a
profile for this behavior would be that it seems to happen while using
Gyro mode when several sounds are playing or when speech is happening
during active play. I.E. not during instruction or cut scenes where the
controls are obviously meant to be locked.

I was thinking this was just my own adrenaline perhaps causing me to get 
a

bit sloppy with my control of the game but after having this happen on
some very simple actions, such as doing a single tap to work with one's
hand in the game, and having it just not respond for several single
discreet taps, (even done slowly / extra carefully) this really does seem
to be a game issue.

Also, in my own development experience, I know it is possible to get
single taps to respond extremely quickly (much much faster than in this
game) I've done it. :) (Adventure game in LookTel VoiceOver Tutorial)

So the Papa II controls seem to be really annoyingly hanging at some
points which is causing me to not be able to complete some levels due to
running out of time at crucial sections of the game. This is just
obnoxious and makes the game more frustrating than fun, unfortunately!
lol! :)

This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer feedback or possible
suggestions, I'd love to. This is definitely the best game from Somethin'
Else at this point, in my opinion. So I'd really like to see this working
well. So anything I can do, I'd be happy to.

Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!…

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara


---
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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-05 Thread Scott Chesworth
Working fine and dandy on a 5 here, but I'm not turning VO off. It
means touching the screen one time after each level loads, but then
you're into direct touch so I figured I wouldn't bother turning VO
off.

Wonder if that'll make any difference to what you're seeing?

Scott

On 11/5/13, Cara Quinn  wrote:
> I'm actually turning VO off while the load happens. So I'll tap on a level,
> and then turn VO off while the level loads.
>
> I'll try waiting until the level loads and see what happens.
>
> Thanks so much for the tip and will try this out later today!
>
> Have a great day!
>
> Cara :)
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Nov 5, 2013, at 6:57 AM, Ulysses C. Garcia 
> wrote:
>
> Hi, are you turning Vie Over off and on before the game loads? I discovered
> that if you wait until it loads before turning it on and off it will work
> fine.
> On 11/5/2013 6:52 AM, Carla Quint wrote:
>> Hi All,
>>
>> To those playing Papa Sangre II, as mentioned before, in addition to the
>> difficulty walking in the game, I also seem to be finding pretty serious
>> issues with the controls locking / hanging in general.
>>
>> I'm wondering, is anyone else seeing this? People had mentioned others are
>> having some issues walking but do you find you're also having issues
>> occasionally with just general use of the controls as well?
>>
>> As I've said, I've had a super easy time using the Papa and NightJar
>> controls before, and my touches are really pretty precise as I've used the
>> iPhone for quite some time, but it just seems that the simplest actions
>> with a single touch are just not registering when I need them to. It's
>> like something in the game is hanging but I cannot work out a pattern yet
>> at this point. I'll be walking along just fine, and then suddenly for no
>> reason that I can discern, the controls will lock, and the game will not
>> allow me to move anymore for a few seconds. The closest I can come to a
>> profile for this behavior would be that it seems to happen while using
>> Gyro mode when several sounds are playing or when speech is happening
>> during active play. I.E. not during instruction or cut scenes where the
>> controls are obviously meant to be locked.
>>
>> I was thinking this was just my own adrenaline perhaps causing me to get a
>> bit sloppy with my control of the game but after having this happen on
>> some very simple actions, such as doing a single tap to work with one's
>> hand in the game, and having it just not respond for several single
>> discreet taps, (even done slowly / extra carefully) this really does seem
>> to be a game issue.
>>
>> Also, in my own development experience, I know it is possible to get
>> single taps to respond extremely quickly (much much faster than in this
>> game) I've done it. :) (Adventure game in LookTel VoiceOver Tutorial)
>>
>> So the Papa II controls seem to be really annoyingly hanging at some
>> points which is causing me to not be able to complete some levels due to
>> running out of time at crucial sections of the game. This is just
>> obnoxious and makes the game more frustrating than fun, unfortunately!
>> lol! :)
>>
>> This is a great game and I'd really like to finish it. :)
>>
>> Anyway, if anyone knows of a way to offer feedback or possible
>> suggestions, I'd love to. This is definitely the best game from Somethin'
>> Else at this point, in my opinion. So I'd really like to see this working
>> well. So anything I can do, I'd be happy to.
>>
>> Just for info, I'm running this on an iPHone 5.
>>
>> Thanks All, and have a great day!…
>>
>> Smiles,
>>
>> Cara :)
>> ---
>> View my Online Portfolio at:
>>
>> http://www.onemodelplace.com/CaraQuinn
>>
>> Follow me on Twitter!
>>
>> https://twitter.com/ModelCara
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>
>
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> gamers-uns

Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-05 Thread Cara Quinn
I'm actually turning VO off while the load happens. So I'll tap on a level, and 
then turn VO off while the level loads.

I'll try waiting until the level loads and see what happens.

Thanks so much for the tip and will try this out later today!

Have a great day!

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 5, 2013, at 6:57 AM, Ulysses C. Garcia  wrote:

Hi, are you turning Vie Over off and on before the game loads? I discovered 
that if you wait until it loads before turning it on and off it will work fine.
On 11/5/2013 6:52 AM, Carla Quint wrote:
> Hi All,
> 
> To those playing Papa Sangre II, as mentioned before, in addition to the 
> difficulty walking in the game, I also seem to be finding pretty serious 
> issues with the controls locking / hanging in general.
> 
> I'm wondering, is anyone else seeing this? People had mentioned others are 
> having some issues walking but do you find you're also having issues 
> occasionally with just general use of the controls as well?
> 
> As I've said, I've had a super easy time using the Papa and NightJar controls 
> before, and my touches are really pretty precise as I've used the iPhone for 
> quite some time, but it just seems that the simplest actions with a single 
> touch are just not registering when I need them to. It's like something in 
> the game is hanging but I cannot work out a pattern yet at this point. I'll 
> be walking along just fine, and then suddenly for no reason that I can 
> discern, the controls will lock, and the game will not allow me to move 
> anymore for a few seconds. The closest I can come to a profile for this 
> behavior would be that it seems to happen while using Gyro mode when several 
> sounds are playing or when speech is happening during active play. I.E. not 
> during instruction or cut scenes where the controls are obviously meant to be 
> locked.
> 
> I was thinking this was just my own adrenaline perhaps causing me to get a 
> bit sloppy with my control of the game but after having this happen on some 
> very simple actions, such as doing a single tap to work with one's hand in 
> the game, and having it just not respond for several single discreet taps, 
> (even done slowly / extra carefully) this really does seem to be a game issue.
> 
> Also, in my own development experience, I know it is possible to get single 
> taps to respond extremely quickly (much much faster than in this game) I've 
> done it. :) (Adventure game in LookTel VoiceOver Tutorial)
> 
> So the Papa II controls seem to be really annoyingly hanging at some points 
> which is causing me to not be able to complete some levels due to running out 
> of time at crucial sections of the game. This is just obnoxious and makes the 
> game more frustrating than fun, unfortunately! lol! :)
> 
> This is a great game and I'd really like to finish it. :)
> 
> Anyway, if anyone knows of a way to offer feedback or possible suggestions, 
> I'd love to. This is definitely the best game from Somethin' Else at this 
> point, in my opinion. So I'd really like to see this working well. So 
> anything I can do, I'd be happy to.
> 
> Just for info, I'm running this on an iPHone 5.
> 
> Thanks All, and have a great day!…
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> 


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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-05 Thread Ulysses C. Garcia
Hi, are you turning Vie Over off and on before the game loads? I 
discovered that if you wait until it loads before turning it on and off 
it will work fine.

On 11/5/2013 6:52 AM, Carla Quint wrote:

Hi All,

To those playing Papa Sangre II, as mentioned before, in addition to the 
difficulty walking in the game, I also seem to be finding pretty serious issues 
with the controls locking / hanging in general.

I'm wondering, is anyone else seeing this? People had mentioned others are 
having some issues walking but do you find you're also having issues 
occasionally with just general use of the controls as well?

As I've said, I've had a super easy time using the Papa and NightJar controls 
before, and my touches are really pretty precise as I've used the iPhone for 
quite some time, but it just seems that the simplest actions with a single 
touch are just not registering when I need them to. It's like something in the 
game is hanging but I cannot work out a pattern yet at this point. I'll be 
walking along just fine, and then suddenly for no reason that I can discern, 
the controls will lock, and the game will not allow me to move anymore for a 
few seconds. The closest I can come to a profile for this behavior would be 
that it seems to happen while using Gyro mode when several sounds are playing 
or when speech is happening during active play. I.E. not during instruction or 
cut scenes where the controls are obviously meant to be locked.

I was thinking this was just my own adrenaline perhaps causing me to get a bit 
sloppy with my control of the game but after having this happen on some very 
simple actions, such as doing a single tap to work with one's hand in the game, 
and having it just not respond for several single discreet taps, (even done 
slowly / extra carefully) this really does seem to be a game issue.

Also, in my own development experience, I know it is possible to get single 
taps to respond extremely quickly (much much faster than in this game) I've 
done it. :) (Adventure game in LookTel VoiceOver Tutorial)

So the Papa II controls seem to be really annoyingly hanging at some points 
which is causing me to not be able to complete some levels due to running out 
of time at crucial sections of the game. This is just obnoxious and makes the 
game more frustrating than fun, unfortunately! lol! :)

This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer feedback or possible suggestions, I'd 
love to. This is definitely the best game from Somethin' Else at this point, in 
my opinion. So I'd really like to see this working well. So anything I can do, 
I'd be happy to.

Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!…

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara


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[Audyssey] Papa Sangre II Controls Hanging

2013-11-05 Thread Cara Quinn
Hi All,

To those playing Papa Sangre II, as mentioned before, in addition to the 
difficulty walking in the game, I also seem to be finding pretty serious issues 
with the controls locking / hanging in general.

I'm wondering, is anyone else seeing this? People had mentioned others are 
having some issues walking but do you find you're also having issues 
occasionally with just general use of the controls as well?

As I've said, I've had a super easy time using the Papa and NightJar controls 
before, and my touches are really pretty precise as I've used the iPhone for 
quite some time, but it just seems that the simplest actions with a single 
touch are just not registering when I need them to. It's like something in the 
game is hanging but I cannot work out a pattern yet at this point. I'll be 
walking along just fine, and then suddenly for no reason that I can discern, 
the controls will lock, and the game will not allow me to move anymore for a 
few seconds. The closest I can come to a profile for this behavior would be 
that it seems to happen while using Gyro mode when several sounds are playing 
or when speech is happening during active play. I.E. not during instruction or 
cut scenes where the controls are obviously meant to be locked.

I was thinking this was just my own adrenaline perhaps causing me to get a bit 
sloppy with my control of the game but after having this happen on some very 
simple actions, such as doing a single tap to work with one's hand in the game, 
and having it just not respond for several single discreet taps, (even done 
slowly / extra carefully) this really does seem to be a game issue.

Also, in my own development experience, I know it is possible to get single 
taps to respond extremely quickly (much much faster than in this game) I've 
done it. :) (Adventure game in LookTel VoiceOver Tutorial)

So the Papa II controls seem to be really annoyingly hanging at some points 
which is causing me to not be able to complete some levels due to running out 
of time at crucial sections of the game. This is just obnoxious and makes the 
game more frustrating than fun, unfortunately! lol! :)

This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer feedback or possible suggestions, I'd 
love to. This is definitely the best game from Somethin' Else at this point, in 
my opinion. So I'd really like to see this working well. So anything I can do, 
I'd be happy to.

Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!…

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara


---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.