Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations
The beeps would've been what I would use. And Swamp definitely feels like a mainstream game... definitely no disagreement there, and I love it. I just think it's a shame that there couldn't be another multiplayer fps with as much refinement and as many weapons worked into it as Swamp already has. The groundwork for what could potentially be a competetive shooting game is there, but it doesn't work like that from a programming perspective. But we can hope for an eventual game like that. At least, I can. lol Shooters are the style of game that's fascinated me the most, and playing online against multiple other people is something I've always liked the concept of. I would love nothing more than to be able to sink my teeth into something like call of Duty. - Original Message - From: Paul Lemm paul.l...@sky.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 04, 2013 2:58 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations Not sure how Jeremy planned to use the vertical axis, but I think (although it wasn't exactly for head shots) in audio quake since there could be enemies on different heights you had the standard left and right stereo panning for aiming left and right and then 2 bleeps that sounded at different speeds until you lined them up for the vertical axis. Have played many main stream zombie games such as resident evil and have always loved the ability to head shot and take out a zombie with just one shot, there's just something very satisfying about it lol. I know Jeremy's not planning on any more updates to swamp but maybe if he did as a compromise to not make it seem to complex that people don't want to try it maybe there could be that head shot choice just when using the sniper. Even without the head shots though swamp is still an amazing game and to me feels like playing a main stream game already and I look forward to seeing what Jeremy produces next. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations
At that early stage it wasn't a very polished idea, so it was going to rely on firing first to know how close you were to a headshot. Basically you'd fire and hear a different impact sound based on how low or high you had hit on the zombie. Well, that was the plan anyway and the idea was trashed before even making it far enough in to have sounds for it. I don't even think Kai was working on Swamp sounds yet when the feature was cut. Thank you for the compliments. I think here in the audio game community, saying a game feels mainstream is among the highest expressions of praise possible! :D I should write something up about my current project. I've informed many people from the audiogames.net group but I don't remember ever saying anything here on audyssey. I could use a code break right now, so I'll toss something together so that people at least know what I'm working on these days. - Aprone --- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote: From: Clement Chou chou.clem...@gmail.com Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations To: Gamers Discussion list gamers@audyssey.org Date: Saturday, May 4, 2013, 5:54 PM The beeps would've been what I would use. And Swamp definitely feels like a mainstream game... definitely no disagreement there, and I love it. I just think it's a shame that there couldn't be another multiplayer fps with as much refinement and as many weapons worked into it as Swamp already has. The groundwork for what could potentially be a competetive shooting game is there, but it doesn't work like that from a programming perspective. But we can hope for an eventual game like that. At least, I can. lol Shooters are the style of game that's fascinated me the most, and playing online against multiple other people is something I've always liked the concept of. I would love nothing more than to be able to sink my teeth into something like call of Duty. - Original Message - From: Paul Lemm paul.l...@sky.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 04, 2013 2:58 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations Not sure how Jeremy planned to use the vertical axis, but I think (although it wasn't exactly for head shots) in audio quake since there could be enemies on different heights you had the standard left and right stereo panning for aiming left and right and then 2 bleeps that sounded at different speeds until you lined them up for the vertical axis. Have played many main stream zombie games such as resident evil and have always loved the ability to head shot and take out a zombie with just one shot, there's just something very satisfying about it lol. I know Jeremy's not planning on any more updates to swamp but maybe if he did as a compromise to not make it seem to complex that people don't want to try it maybe there could be that head shot choice just when using the sniper. Even without the head shots though swamp is still an amazing game and to me feels like playing a main stream game already and I look forward to seeing what Jeremy produces next. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations
I'm no programmer at all, but from what I understand it would be a little on the complicated side since you would have to implement health and recode the server to handle multiple players that can take damage from each other, and there's probably other things I'm missing out on. But it would be nice... however, I think I remember Aprone saying at some point that he wasn't intending to work on that particular area, as Road to Rage was already the multiplayer pvp shooter. But I'm still hoping he'll change his mind at some point. lol - Original Message - From: Paul Lemm paul.l...@sky.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 04, 2013 3:23 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations The closest thing I've ever done to programming is following the instructions from a book to write the most basic of games on my old spectrum 128k( now I'm showing my age lol), so I really don't have the first idea about programming but since swamp is such a good game and completed , (and excuse my complete ignorance here as I really don't know the first thing about programming) but would it be very difficult to take out the zombies and replace with PVP? Totally appreciate though that it's not all about programming and it might just be a direction that Jeremy doesn't want the game to go but I just wondered theoretically if it would be huge to make a change like that and then release it as a separate game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations
The praise is all much deserved, its truly an amazing game. I don't follow the audio games.net group so although generally the info is passed over here by someone at some stage it's not always straight away and sometimes stuff is missed, I did hear a rumour that it might be some sort of RPG, which would be good but I'm sure whatever it is I'll be looking forward to playing it and look forward to hearing more about the project. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 04 May 2013 23:14 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations At that early stage it wasn't a very polished idea, so it was going to rely on firing first to know how close you were to a headshot. Basically you'd fire and hear a different impact sound based on how low or high you had hit on the zombie. Well, that was the plan anyway and the idea was trashed before even making it far enough in to have sounds for it. I don't even think Kai was working on Swamp sounds yet when the feature was cut. Thank you for the compliments. I think here in the audio game community, saying a game feels mainstream is among the highest expressions of praise possible! :D I should write something up about my current project. I've informed many people from the audiogames.net group but I don't remember ever saying anything here on audyssey. I could use a code break right now, so I'll toss something together so that people at least know what I'm working on these days. - Aprone --- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations
Ok, your right that's already sounding like a lot of programming, definitely more complex than my spectrum programming knowledge lol. Looking forward to hearing more about the other project he's working on though. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 04 May 2013 23:22 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations I'm no programmer at all, but from what I understand it would be a little on the complicated side since you would have to implement health and recode the server to handle multiple players that can take damage from each other, and there's probably other things I'm missing out on. But it would be nice... however, I think I remember Aprone saying at some point that he wasn't intending to work on that particular area, as Road to Rage was already the multiplayer pvp shooter. But I'm still hoping he'll change his mind at some point. lol - Original Message - From: Paul Lemm paul.l...@sky.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 04, 2013 3:23 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations The closest thing I've ever done to programming is following the instructions from a book to write the most basic of games on my old spectrum 128k( now I'm showing my age lol), so I really don't have the first idea about programming but since swamp is such a good game and completed , (and excuse my complete ignorance here as I really don't know the first thing about programming) but would it be very difficult to take out the zombies and replace with PVP? Totally appreciate though that it's not all about programming and it might just be a direction that Jeremy doesn't want the game to go but I just wondered theoretically if it would be huge to make a change like that and then release it as a separate game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.