[Audyssey] swamp tide damage thought

2013-09-02 Thread Johnny Tai
While I can agree that as a zombie, it is annoying to be killed in just a
few shots, I am finding the new damage reduction rather atrocious from a
human player point of view.
Here are these zombies, they spawn limitlessly, they hit super hard, they
run super fast, and they can track you down even when you stand still, and
now I can't even hardly ever kill one...tonight, I loaded with a browning
shotgun, a zombie came at me, I fired both shots, it was still coming, I
reloaded, two more shots, it still was coming, reloaded, one shot, and it
reached me, and before my next shot, I was dead lol.
Next round, I loaded with benelli, a zombie came at me, I fired all eight
shots, it still kept on coming, again, by the time I reloaded, I was dead.
Okay then, one more round, this time with glock. Zombie came at me, I fired
the clip dry, reloaded, fired it dry again, reloaded, dead...and that's when
I exited the game in frustration lol.
Am I whining? Yes I am, very loudly so.
 
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Re: [Audyssey] swamp tide damage thought

2013-09-02 Thread Jeremy Kaldobsky
Johnny, are you sure your shots were landing on the zombie?  Even with the 
adjustments, it sounds like you were doing more than enough to kill them.  
Lowering weapon damage should only require 1 or possibly 2 extra shots to kill 
a zombie.





 From: Johnny Tai johnnyti...@shaw.ca
To: 'Gamers Discussion list' gamers@audyssey.org 
Sent: Monday, September 2, 2013 2:39 AM
Subject: [Audyssey] swamp tide damage thought
 

While I can agree that as a zombie, it is annoying to be killed in just a
few shots, I am finding the new damage reduction rather atrocious from a
human player point of view.
Here are these zombies, they spawn limitlessly, they hit super hard, they
run super fast, and they can track you down even when you stand still, and
now I can't even hardly ever kill one...tonight, I loaded with a browning
shotgun, a zombie came at me, I fired both shots, it was still coming, I
reloaded, two more shots, it still was coming, reloaded, one shot, and it
reached me, and before my next shot, I was dead lol.
Next round, I loaded with benelli, a zombie came at me, I fired all eight
shots, it still kept on coming, again, by the time I reloaded, I was dead.
Okay then, one more round, this time with glock. Zombie came at me, I fired
the clip dry, reloaded, fired it dry again, reloaded, dead...and that's when
I exited the game in frustration lol.
Am I whining? Yes I am, very loudly so.

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[Audyssey] Swamp Tide

2013-08-18 Thread Jeremy Kaldobsky
I'm going to do a stress test of some code during the 
night as I sleep.  Special thanks goes out to Saul, Jessicat, and 
TrueZombie (listed in order by name length, from shortest to longest) 
for helping me work out the bugs tonight!  
As you guys may remember, it only took me half a day out of the 2 days I 
set aside for repairing the Swamp records.  I used the other day and a 
half, plus a bit of debugging tonight, to put together a little add-on 
game for Swamp.  This little game uses the Swamp sounds and map files, 
but it plays a bit differently.  I present to you, the rough stress-test beta 
of Swamp Tide.
Just toss this file into your existing Swamp 
folder and run it.  Eventually this will be sort of tied into the Swamp 
client, but for now this will work.  When you run the program it will 
automatically connect you, using the last name you signed in to Swamp 
with.  No worrying about your hard earned equipment, because it won't be going 
with you into Swamp Tide.  Everything will be waiting for you 
when you get back.
For this test, only the most basic mechanics 
are working.  When players join the server, you spawn as a zombie.  
Elsewhere there will be humans that you must hunt down and kill.  Any 
zombies that die will simply respawn again, but any humans that die will 
respawn as zombies themselves!  Once there is only 1 human left, or 
none if someone disconnects, the game match ends and the server starts 
up a new one.  Every player is spawned as a human, equipped with a 
random weapon.  There will be 1 starting zombie who is the winner of the last 
match, or randomly chosen if the winner disconnected.  Any humans 
who have melee weapons will find that they swing much slower than in 
normal Swamp, and any humans with guns will be limited to precious 
little ammunition.  Make each round count soldier!
Zombies will 
randomly growl, and humans will randomly say phrases, but it is much 
less likely than growling.  This is a fun way to give away your position to 
anyone within ear shot, hehe.  Randomly swinging your melee weapon 
as you walk is not as good of an idea in Swamp Tide, since the noise 
pretty much tells every zombie player where to find their next meal.
Chat and whispers won't work between species, so the opposing team can not hear 
what you type.
Have fun, and hopefully the stress goes well.  I can pretty easily add in 
the other features once I know these are working.  Other features 
include zombie upgrades so that you grow into the stronger zombies as 
you kill humans, other random weapons for humans to start with, and ways for 
humans to get extra ammo.
www.kaldobsky.com/audiogames/tidetest.zip
Enjoy.  
P.S.  I forgot to mention that the game requires 3 people to function 
properly.  So if you happen to get on and there are less than 3 players, it 
won't end the match to start up a new one.  It will start playing 
the matches as soon as a 3rd person joins though.
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Re: [Audyssey] Swamp Tide

2013-08-18 Thread shaun everiss

on that note jeremy.
I'd like a way to set your char when you die, I'd like a way to 
choose my resporn point when I die.

right now I tried to get to map2.
That was fine, I mostly got there, but died in the sewers.
I ended up on map 2.
However I really want to be back on map1, because I really don't want 
to stay on map2 all day long.
I don't have the power to force myself back to map1 however, I never 
made it to map2, in fact it would be good if you never made it to 
somewhere you died back in the map you came from since I was still in 
the sewers.
right now if at all possible I'd like to have my char crashmaster 
resporn back at map1 when I next load, until I can find a way to get 
to map2 without going down big time and get the courage to navigate 
the sewers, well.

You could just empty my char records and I can restart that char I guess.

At 07:47 PM 8/18/2013, you wrote:

I'm going to do a stress test of some code during the
night as I sleep.  Special thanks goes out to Saul, Jessicat, and
TrueZombie (listed in order by name length, from shortest to longest)
for helping me work out the bugs tonight!
As you guys may remember, it only took me half a day out of the 2 days I
set aside for repairing the Swamp records.  I used the other day and a
half, plus a bit of debugging tonight, to put together a little add-on
game for Swamp.  This little game uses the Swamp sounds and map files,
but it plays a bit differently.  I present to you, the rough 
stress-test beta of Swamp Tide.

Just toss this file into your existing Swamp
folder and run it.  Eventually this will be sort of tied into the Swamp
client, but for now this will work.  When you run the program it will
automatically connect you, using the last name you signed in to Swamp
with.  No worrying about your hard earned equipment, because it 
won't be going with you into Swamp Tide.  Everything will be waiting for you

when you get back.
For this test, only the most basic mechanics
are working.  When players join the server, you spawn as a zombie.
Elsewhere there will be humans that you must hunt down and kill.  Any
zombies that die will simply respawn again, but any humans that die 
will respawn as zombies themselves!  Once there is only 1 human left, or

none if someone disconnects, the game match ends and the server starts
up a new one.  Every player is spawned as a human, equipped with a
random weapon.  There will be 1 starting zombie who is the winner of 
the last match, or randomly chosen if the winner disconnected.  Any humans

who have melee weapons will find that they swing much slower than in
normal Swamp, and any humans with guns will be limited to precious
little ammunition.  Make each round count soldier!
Zombies will
randomly growl, and humans will randomly say phrases, but it is much
less likely than growling.  This is a fun way to give away your 
position to anyone within ear shot, hehe.  Randomly swinging your melee weapon

as you walk is not as good of an idea in Swamp Tide, since the noise
pretty much tells every zombie player where to find their next meal.
Chat and whispers won't work between species, so the opposing team 
can not hear what you type.

Have fun, and hopefully the stress goes well.  I can pretty easily add in
the other features once I know these are working.  Other features
include zombie upgrades so that you grow into the stronger zombies as
you kill humans, other random weapons for humans to start with, and 
ways for humans to get extra ammo.

www.kaldobsky.com/audiogames/tidetest.zip
Enjoy.
P.S.  I forgot to mention that the game requires 3 people to function
properly.  So if you happen to get on and there are less than 3 
players, it won't end the match to start up a new one.  It will start playing

the matches as soon as a 3rd person joins though.
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Re: [Audyssey] Swamp Tide

2013-08-18 Thread john
Wow. I haven't (and won't for a while) had time to check this 
out, but it sounds totally awesome. Would there be any chance you 
could add something where when somebody wins a match, their 
character on the actual game gets a random item? I feel like that 
would give players some long-term incentive for winning.



- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Date sent: Sun, 18 Aug 2013 00:47:25 -0700 (PDT)
Subject: [Audyssey] Swamp Tide

I'm going to do a stress test of some code during the
night as I sleep.  Special thanks goes out to Saul, Jessicat, and
TrueZombie (listed in order by name length, from shortest to 
longest)

for helping me work out the bugs tonight! 
As you guys may remember, it only took me half a day out of the 2 
days I
set aside for repairing the Swamp records.  I used the other day 
and a
half, plus a bit of debugging tonight, to put together a little 
add-on
game for Swamp.  This little game uses the Swamp sounds and map 
files,
but it plays a bit differently.  I present to you, the rough 
stress-test beta of Swamp Tide.

Just toss this file into your existing Swamp
folder and run it.  Eventually this will be sort of tied into the 
Swamp
client, but for now this will work.  When you run the program it 
will
automatically connect you, using the last name you signed in to 
Swamp
with.  No worrying about your hard earned equipment, because it 
won't be going with you into Swamp Tide.  Everything will be 
waiting for you

when you get back.
For this test, only the most basic mechanics
are working.  When players join the server, you spawn as a 
zombie. 
Elsewhere there will be humans that you must hunt down and kill.  
Any
zombies that die will simply respawn again, but any humans that 
die will respawn as zombies themselves!  Once there is only 1 
human left, or
none if someone disconnects, the game match ends and the server 
starts
up a new one.  Every player is spawned as a human, equipped with 
a
random weapon.  There will be 1 starting zombie who is the winner 
of the last match, or randomly chosen if the winner 
disconnected.  Any humans
who have melee weapons will find that they swing much slower than 
in
normal Swamp, and any humans with guns will be limited to 
precious

little ammunition.  Make each round count soldier!
Zombies will
randomly growl, and humans will randomly say phrases, but it is 
much
less likely than growling.  This is a fun way to give away your 
position to anyone within ear shot, hehe.  Randomly swinging your 
melee weapon
as you walk is not as good of an idea in Swamp Tide, since the 
noise
pretty much tells every zombie player where to find their next 
meal.
Chat and whispers won't work between species, so the opposing 
team can not hear what you type.
Have fun, and hopefully the stress goes well.  I can pretty 
easily add in

the other features once I know these are working.  Other features
include zombie upgrades so that you grow into the stronger 
zombies as
you kill humans, other random weapons for humans to start with, 
and ways for humans to get extra ammo.

www.kaldobsky.com/audiogames/tidetest.zip
Enjoy. 
P.S.  I forgot to mention that the game requires 3 people to 
function
properly.  So if you happen to get on and there are less than 3 
players, it won't end the match to start up a new one.  It will 
start playing

the matches as soon as a 3rd person joins though.
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Re: [Audyssey] Swamp Tide

2013-08-18 Thread loriduncan
Wow, am just trying this out, it's so cool being a zombie, butwhat I don't 
understand is why i can't stay one as long as I like.  Is there a way to 
switch between zombie and human in an update?  Thanks from Lori.


-Original Message- 
From: john

Sent: Sunday, August 18, 2013 1:29 PM
To: Jeremy Kaldobsky ; Gamers Discussion list
Subject: Re: [Audyssey] Swamp Tide

Wow. I haven't (and won't for a while) had time to check this
out, but it sounds totally awesome. Would there be any chance you
could add something where when somebody wins a match, their
character on the actual game gets a random item? I feel like that
would give players some long-term incentive for winning.


- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Date sent: Sun, 18 Aug 2013 00:47:25 -0700 (PDT)
Subject: [Audyssey] Swamp Tide

I'm going to do a stress test of some code during the
night as I sleep.  Special thanks goes out to Saul, Jessicat, and
TrueZombie (listed in order by name length, from shortest to
longest)
for helping me work out the bugs tonight!
As you guys may remember, it only took me half a day out of the 2
days I
set aside for repairing the Swamp records.  I used the other day
and a
half, plus a bit of debugging tonight, to put together a little
add-on
game for Swamp.  This little game uses the Swamp sounds and map
files,
but it plays a bit differently.  I present to you, the rough
stress-test beta of Swamp Tide.
Just toss this file into your existing Swamp
folder and run it.  Eventually this will be sort of tied into the
Swamp
client, but for now this will work.  When you run the program it
will
automatically connect you, using the last name you signed in to
Swamp
with.  No worrying about your hard earned equipment, because it
won't be going with you into Swamp Tide.  Everything will be
waiting for you
when you get back.
For this test, only the most basic mechanics
are working.  When players join the server, you spawn as a
zombie.
Elsewhere there will be humans that you must hunt down and kill.
Any
zombies that die will simply respawn again, but any humans that
die will respawn as zombies themselves!  Once there is only 1
human left, or
none if someone disconnects, the game match ends and the server
starts
up a new one.  Every player is spawned as a human, equipped with
a
random weapon.  There will be 1 starting zombie who is the winner
of the last match, or randomly chosen if the winner
disconnected.  Any humans
who have melee weapons will find that they swing much slower than
in
normal Swamp, and any humans with guns will be limited to
precious
little ammunition.  Make each round count soldier!
Zombies will
randomly growl, and humans will randomly say phrases, but it is
much
less likely than growling.  This is a fun way to give away your
position to anyone within ear shot, hehe.  Randomly swinging your
melee weapon
as you walk is not as good of an idea in Swamp Tide, since the
noise
pretty much tells every zombie player where to find their next
meal.
Chat and whispers won't work between species, so the opposing
team can not hear what you type.
Have fun, and hopefully the stress goes well.  I can pretty
easily add in
the other features once I know these are working.  Other features
include zombie upgrades so that you grow into the stronger
zombies as
you kill humans, other random weapons for humans to start with,
and ways for humans to get extra ammo.
www.kaldobsky.com/audiogames/tidetest.zip
Enjoy.
P.S.  I forgot to mention that the game requires 3 people to
function
properly.  So if you happen to get on and there are less than 3
players, it won't end the match to start up a new one.  It will
start playing
the matches as soon as a 3rd person joins though.
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Re: [Audyssey] Swamp Tide

2013-08-18 Thread Johnny Tai
Heh even as a zombie, when I trigger a voice command it still does my human
voice :)


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Re: [Audyssey] Swamp Tide

2013-08-18 Thread loriduncan
S, i use that as my master plan, trigger off my voice, a player moves to 
help me, and pow pow pow, got um!!!


-Original Message- 
From: Johnny Tai

Sent: Sunday, August 18, 2013 5:48 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Swamp Tide

Heh even as a zombie, when I trigger a voice command it still does my human
voice :)


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